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Silent Hill 2 (Video Game)

 Silent Hill 2 (Video Game)
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TVTItem
 Silent Hill 2 (Video Game)
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Silent Hill 2 (Video Game)
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SilentHill2
 Silent Hill 2 (Video Game)
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Silent Hill 2note A later port for the original Xbox has a subtitle, which differs between regions of release. Restless Dreams is the North American subtitle of the game; Inner Fears is the European subtitle, and Poem of the Last Moment is the Japanese subtitle is a survival horror video game released in 2001, and the second game in the Silent Hill franchise. Despite being set in the eponymous town, it is not a direct sequel to the first game (that wouldn't come until Silent Hill 3), but rather a Gaiden Game that nevertheless continues its unique take on Psychological Horror and then some.James Sunderland receives a letter from his wife, Mary, that begs him to meet her at their "special place" in Silent Hill, a resort town they visited together once on vacation. He has just one problem with the letter: Mary has been dead for three years. Determined to find out who wrote the letter and why they sent it, he travels to Silent Hill, finding it abandoned and shrouded in a perpetual fog — a far cry from the pleasant village he remembers.During his exploration of Silent Hill, James meets several people who may have a connection to the letter: Angela, a disturbed runaway looking for her mother; Eddie, an immature and mentally unbalanced young man; Laura, a young girl who seems to know Mary and bears a grudge against James; and Maria, a stripper with a remarkable resemblance to Mary who begs James to protect her. And to top it all off, the town seems to have a mind of its own, twisting itself and the monsters stalking its streets into terrifying symbols of his fears, vices, and guilty conscience...Often regarded as not only the apex of the Silent Hill series but a masterwork of horror video games, Silent Hill 2 is well-known for its bleak atmosphere and intensely psychological and metaphorical storyline, alongside its much-improved gameplay compared to the original. The game also has Multiple Endings based on James' general behavior throughout the story (rather than on specific choices at certain junctions).A remake of the game was announced on October 19, 2022, being developed by Bloober Team (>OBSERVER_, The Medium) for PlayStation 5 and PC. A live-action film adaptation of the game, Return to Silent Hill, was also announced in 2022; it is set to be directed by Christophe Gans, who also directed the first Silent Hill movie.
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 Silent Hill 2 (Video Game) / int_105d50b1
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Psychological Torment Zone
 Silent Hill 2 (Video Game) / int_105d50b1
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Psychological Torment Zone: The entire town of Silent Hill is this for those it targets. James is tormented by his guilt over the murder of his wife, Angela is constantly reminded of her sexual and emotional abuse at the hands of her parents to the point she considers (and possibly goes through with) suicide, and Eddie is unable to escape the fear and hate that come with years of being bullied. Laura is the only one not affected by it due to not having any sins at all.
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Psychosexual Horror
 Silent Hill 2 (Video Game) / int_1073963d
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Psychosexual Horror: Maria is a physical lookalike of James's wife Mary, which implies there is a connection between them before the events of Silent Hill. Unlike Mary, though, she acts extremely flirty and sultry towards James and dresses in a low-cut skirt and a top that slightly bares her midriff. Later in the game, it's revealed that Maria is the incarnation of James' sexual frustration while Mary was bedridden due to her illness. The Bubble Head Nurses are shambling, twitchy female figures wearing sexy nurse outfits that lurk in the dark hallways of Brookhaven Hospital. The nurses are designed to represent James Sunderland's own sexual urges during Mary's sickness, and their disfigured heads could be an allusion to Mary's own superficial deformities caused by her terminal disease. A monster known as Abstract Daddy, which resembles two figures intertwined on a bedframe and covered in a layer of flesh, which represents Angela's history of sexual abuse at the hands of her father and brother.
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Another Side, Another Story
 Silent Hill 2 (Video Game) / int_12d9447
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Another Side, Another Story: The "Born from a Wish" sub-scenario in the PS2's Greatest Hits version, the Xbox version, and the HD re-release, where you play as Maria just before she meets James out by Toluca Lake.
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Earn Your Bad Ending
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Earn Your Bad Ending: The "Rebirth" ending can only be obtained in New Game Plus, and involves collecting 4 hidden special items found throughout the game. The "Maria" ending can also be tricky to get on a normal playthrough, especially on the higher difficulties where she's apt to take heavy damage in certain sections, such as the Pyramid Head chase.
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Madness Mantra
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Madness Mantra: The one typing into the carbon paper with the typewriter attempted "no one can stop me", but was dropping entire words, and only got a few repetitions out.
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Darker and Edgier
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Darker and Edgier: While 2 is not quite as viscerally terrifying as its predecessor, nor the following game, it's still frightening and haunting throughout, as well as considerably darker than either of them. The story is far more depressing and grim, due to revolving around a grieving store clerk with rather severe psychological issues being chased around by a blade-wielding monster who is the physical representation of his guilt and desire for punishment... among other things. Themes of mental illness, lust, domestic abuse, punishment, and more are prevalent throughout to further establish the game's morbid tone.
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Unexpectedly Realistic Gameplay
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Unexpectedly Realistic Gameplay: You come upon a garbage chute in the tenements with a trash bag intriguingly stuck partway down. Rather than having to solve a complicated puzzle to clear the chute, you simply find a heavy object (in this case, an expired six-pack of canned juice) and drop it down on top of the bag to dislodge it.
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Unreliable Narrator
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Unreliable Narrator: James repressed his memory about what really happened with his wife. Near the end, when the player starts to realize this, the letter James supposedly received becomes blank, and eventually disappears.
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Incurable Cough of Death
 Silent Hill 2 (Video Game) / int_19da8a03
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Incurable Cough of Death: Used in the "Maria" ending to imply that Maria will suffer the same fate as Mary. Also used in a cutscene in Brookhaven Hospital, where Maria will take unspecified pills on her person and insist "[i]t's just a hangover."
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Multiple Endings
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Multiple Endings: A series staple. Leave: James forgives himself, makes peace with Mary, and leaves Silent Hill. It's implied that he ends up adopting Laura like Mary wanted to in this ending. In Water: Mary begs James to move on, but James can't shake the feelings of guilt. He kills himself by driving into Toluca Lake (along with a dead Mary, who was in the backseat the whole time) in order to truly be with her again. Maria: James turns to Maria to shake the guilt of killing Mary, but as they leave Silent Hill together, Maria coughs awfully, implying that she has contracted the same disease that killed Mary. James, taking an uncharacteristically dark tone, tells her, "You better do something about that cough." Rebirth: James turns to the occult to bring Mary back to life, gathering items found throughout the game and taking her body to the church near the lake to resurrect her body. We do not see the results, but they're probably not pretty, given Silent Hill's track record of "rebirth". Dog: James breaks into a room in the hotel where he finds a Shiba Inu controlling the entirety of Silent Hill. He starts speaking Japanese as he realizes the dog was behind everything that happened to him, falls to his legs overcome with grief as said Shiba Inu licks his face to cheer him up. Yeah. UFO: Another series staple. Harry from the first game (still looking like he did on the PS1) arrives at the hotel, and the two protagonists discuss their motives before James is abducted as well.
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Scare Chord
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Scare Chord: Played at once as you start a new game.
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Violation of Common Sense
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Violation of Common Sense: In the Historical Society, repeatedly: "The hole's dark and I can't see anything. Will you jump down?" If you don't choose "yes", you can't proceed with the game.
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The Swarm
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The Swarm: The Final Boss, as one of its attacks, employs a swarm of bugs that pester James and drain his health.
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Pay Evil unto Evil
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When James finally reaches the Hotel, he speaks to Angela, finding her in a perpetually burning stairwell. What she says as she's leaving reveals a lot about her character, but also that each person in Silent Hill experiences their own personal torment- for Angela, she believes that she deserves to burn in hell, so she sees fire everywhere.
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Doppelgänger Replacement Love Interest
 Silent Hill 2 (Video Game) / int_1d311757
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Maria: James turns to Maria to shake the guilt of killing Mary, but as they leave Silent Hill together, Maria coughs awfully, implying that she has contracted the same disease that killed Mary. James, taking an uncharacteristically dark tone, tells her, "You better do something about that cough."
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Notice This
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Notice This: Done very subtly. James will turn his head towards items that can be picked up. As a result, paying close attention to whether James is looking straight ahead or tilting his head around can alert you to if there are items nearby.
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Chekhov's Gun
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Chekhov's Gun: Subverted with Angela's knife, which James obtains after the cutscene in the Blue Creek Apartments. It does serve a function, namely that frequently looking at this item in the inventory and allowing James' health to remain low will result in the "In Water" ending, in which James commits suicide. However, the knife isn't used in the actual act (looking at it just implies suicidal tendencies) and it remains unused in your inventory forever. Lampshaded in the inventory’s text where it says “I don’t plan on using this as a weapon.� In the Brookhaven hospital, James finds a Dry Cell Battery. Later, in the Silent Hill Historical Society, he has to use it because his flashlight suddenly goes out after finding a key.
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Dead Man Writing
 Silent Hill 2 (Video Game) / int_2310dacb
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Dead Man Writing: Mary's letter. James even lampshades this in the opening of the game. It actually isn't the whole letter. The whole thing is revealed in the endings.
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SteelEardrums
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Steel Eardrums: James apparently doesn’t suffer any ear damage for shooting Pyramid Head point-blank in a closet.
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Karma Meter
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Karma Meter: Unlike the rest of the main Silent Hill series, the ending is determined by an invisible Karma Meter. And unlike most video games, it's not just "good" and "evil": staying at full health as much as possible gives you "Leave" and "Maria" points. Glancing at Angela's knife periodically and not giving much of a damn about your health gives you "In Water" ending points. Examining Mary's letter multiple times, especially after the text vanishes, counts towards "Leave." Various documents and other items you can examine can give you points on all three meters.
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World of Symbolism
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World of Symbolism: Tons, especially in the enemy designs and also in the characters. Just about everything James sees is an insight into his personality and deepest fears.
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Crusading Widow
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Crusading Widow: James being a particularly dark example; his single-minded fixation on the search for his dead wife is a result of the fact that he killed her himself. In one ending, this crusade culminates in his suicide.
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Revolvers Are Just Better
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Revolvers Are Just Better: Eddie certainly thinks so, but he's forced to resort to pistol-whipping after six shots. Maria also starts out with a rather beefy snub-nosed wheelgun in her scenario, but discards it just before setting out to find James.
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Forced Euthanasia
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Forced Euthanasia: The real fate of Mary at the hands of James. Though both of them knew that she was as good as dead thanks to her disease, she is still shown struggling as she's subjected to a Vorpal Pillow, meaning that the act was very much a one-sided decision. Despite this, the game leaves it open to interpretation what James' motives for the act were, and whether or not he deserves redemption.
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Awesome, but Impractical
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Awesome, but Impractical: The Great Knife, if you can land a hit, does enormous damage, and you'll feel as dreaded as its owner with it in your hands. The downside is the same as the good reason Pyramid Head is so slow. James will be dragging the weapon while walking and turning slower than usual, and has a long time before the swing can connect - but it works quite well on targets that are stunned on the ground. While much faster than the Great Knife, the chainsaw still has enough of a windup before striking that many enemies will easily be able to get a free hit in on you (particularly Lying Figures, the only ones with a ranged attack). The Hyper Spray's damage output varies based on your in-game ranking, but even the weaker spray colors are useful because they're capable of stunlocking enemies. The problem? Using the spray also deals damage to James.
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Ax-Crazy
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Ax-Crazy: Eddie, definitely. Being bullied his whole life and made fun of for his weight most certainly did him no favors, and by the time James meets him for the last time, he openly states that he will kill everyone who makes fun of him.
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Tomato in the Mirror
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Tomato in the Mirror: Mary died anywhere from a few hours to a week before the game—from James smothering her with a pillow. James had forgotten he'd done this.
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Welcome to Hell
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Welcome to Hell: An incomplete "WELCOME!" sign hangs over Road 73.
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Suddenly Harmful Harmless Object
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Suddenly-Harmful Harmless Object: The first Mannequin encountered reacts when James took the flashlight. They'll be frequently appearing afterwards.
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Sympathetic Murder Backstory
 Silent Hill 2 (Video Game) / int_3555a597
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Sympathetic Murder Backstory: James smothered his wife to death. There are several different factors which drove him to do this, and some of them come across as less than savory, but the overall impression is that James is a desperate and despairing man doing what he feels is the right thing.
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Boss Corridor
 Silent Hill 2 (Video Game) / int_35743edc
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Boss Corridor: The final hallway to Mary's room. As with most things, the time you linger in this hall affects the ending. A similar hallway, this one lined with newspaper murder headlines, precedes the Abstract Daddy. Another takes you into the depths of the earth to find a psychotic Eddy.
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Hand in the Hole
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James sticks his hand into one without even so much as rolling up his sleeve first. Silent Hill 3 even references this particular moment with the main character wondering who would do something so disgusting.
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Boring, but Practical
 Silent Hill 2 (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Your basic pistol may not be the flashiest weapon, but you'll find plenty of ammo for it and it is very handy for the rank and file monsters in the game. It's also useful against most of the bosses because you move fairly fast with it and can quickly reposition yourself between shots, whereas the shotgun and rifle are slow and have a lengthy delay before you can move after each shot. If it's inadequate for a task, your shotgun can usually handle the challenge. It helps that there are two combination safes in the game that provide you with a heap of additional ammo. The combinations are not too challenging to decipher with some persistence.
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Prison Level
 Silent Hill 2 (Video Game) / int_3ba731b4
comment
Prison Level: One of the later levels in the game is Toluca Prison, where James Sunderland meets Eddie Dombrowski. In the prison, James needs to find a lighter, a horseshoe, and some wax, to make a makeshift door handle.
 Silent Hill 2 (Video Game) / int_3ba731b4
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Degraded Boss
 Silent Hill 2 (Video Game) / int_3babae20
comment
Degraded Boss: The Abstract Daddy reappears as a reasonably easy-to-kill enemy a couple of times after its first appearance as a dangerous boss. They're not much weaker, but they also usually appear a good distance away from you and not right in your face like the boss version was, allowing you to pump them full of lead before they can close the distance.
 Silent Hill 2 (Video Game) / int_3babae20
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 Silent Hill 2 (Video Game) / int_3bb81225
type
Recurring Boss
 Silent Hill 2 (Video Game) / int_3bb81225
comment
Recurring Boss: You have to deal with Pyramid Head several times in a variety of ways.
 Silent Hill 2 (Video Game) / int_3bb81225
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 Silent Hill 2 (Video Game) / int_3fbdb8aa
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Quote Mine
 Silent Hill 2 (Video Game) / int_3fbdb8aa
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Quote Mine: Mary's letter. The letter in your inventory is only the first part of a much longer message, and was "chosen" by the town to mislead James into thinking Mary might still be alive. At the end of the game, in the "Leave" and "Maria" endings, you get the full text of the letter, which makes it clear that she's still talking about what she sees in her dreams, and then goes into her final thoughts before she loses the ability to say anything else.
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 Silent Hill 2 (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Silent Hill 2 (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: During the boss fights against Pyramid Head, all your shots ping off his helmet. There's no way to aim downwards and hit, y'know, his unarmored, seemingly fully vulnerable body.
 Silent Hill 2 (Video Game) / int_40680cf6
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 Silent Hill 2 (Video Game) / int_409d3c07
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Advancing Boss of Doom
 Silent Hill 2 (Video Game) / int_409d3c07
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Advancing Boss of Doom: Pyramid Head, during the escape from the hospital basement.
 Silent Hill 2 (Video Game) / int_409d3c07
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 Silent Hill 2 (Video Game) / int_40b1b989
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Resources Management Gameplay
 Silent Hill 2 (Video Game) / int_40b1b989
comment
Resources Management Gameplay: Downplayed compared to most other Survival Horror games. While resources are finite, the game is quite generous with them, especially if you explore around and make sure to use your Finishing Move to save on ammo in combat. Throughout the game you can find almost 600 handgun bullets, 200 shotgun rounds, 70 rifle rounds, etc. On Normal difficulty, as long as you save ammo by using your Finishing Move and don't waste ammo by fighting anything on the streets (where they can be easily evaded), you've more than enough bullets to kill everything you come across 2 or 3 times over.
 Silent Hill 2 (Video Game) / int_40b1b989
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 Silent Hill 2 (Video Game) / int_40cc0c7e
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Bittersweet Ending
 Silent Hill 2 (Video Game) / int_40cc0c7e
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Bittersweet Ending: The Leave ending, where James gets through his guilt, leaves Silent Hill and (probably) adopts Laura, but Mary is still dead and James (and Laura) must live with this.
 Silent Hill 2 (Video Game) / int_40cc0c7e
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 Silent Hill 2 (Video Game) / int_42215dce
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Ambiguous Ending
 Silent Hill 2 (Video Game) / int_42215dce
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Ambiguous Ending: The Maria ending, which sees James refusing to take responsibility for killing Mary; accepting Maria as a substitute partner; and subtly threatening her when she so much as coughs. This ending hints that the cycle may repeat, starting with Maria dying (either from sickness or by James' hand)... but to what extent his journey repeats is unknown. The Leave ending sees Laura walking off ahead of James. However, Laura was never really fond of James, so it's possible that he doesn't adopt her in this ending (which is what Mary had wanted to do) and they're simply walking off together to James' car. It's also not clear if they reconciled after James revealed to her that he killed Mary, which would understandably make Laura hesitant to be adopted by James. The Rebirth ending, obtained through a New Game Plus. James tries to resurrect Mary with some sort of ritual, but the player doesn't see the results.
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 Silent Hill 2 (Video Game) / int_45bf382b
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Game Mod
 Silent Hill 2 (Video Game) / int_45bf382b
comment
Game Mod: The community-driven Silent Hill 2: Enhanced Edition project, which not only aims to fix many of the issues of the ailing 2002 PC port, but also features many modern enhancements (e.g. HD resolutions, improved FMVs, XInput/DualShock 4 controller support) while restoring missing and/or simplified PlayStation 2 features.
 Silent Hill 2 (Video Game) / int_45bf382b
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 Silent Hill 2 (Video Game) / int_471a505f
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Four Is Death
 Silent Hill 2 (Video Game) / int_471a505f
comment
Four Is Death: The fourth time that James meets Eddie he dies, and the fourth time he meets Angela is the last time she's seen, though her fate is left ambiguous.
 Silent Hill 2 (Video Game) / int_471a505f
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 Silent Hill 2 (Video Game) / int_472c7555
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Ending by Ascending
 Silent Hill 2 (Video Game) / int_472c7555
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Ending by Ascending: Angela is last seen ascending a burning staircase to what is apparently a Self-Inflicted Hell.
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 Silent Hill 2 (Video Game) / int_480c69ba
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Infinity -1 Sword
 Silent Hill 2 (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The pipe barely gains this honor due to the limited melee weapons in the game. Good damage and not too slow to use, with a decently powerful overhead swing. Albeit, the game's generosity with ammo tends to make using it less necessary.
 Silent Hill 2 (Video Game) / int_480c69ba
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 Silent Hill 2 (Video Game) / int_486466ee
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Dual Boss
 Silent Hill 2 (Video Game) / int_486466ee
comment
Dual Boss: The final time Pyramid Head appears, James has to deal with two of them. Like always, they are invulnerable to anything you have available, but if James avoids their attacks long enough, they'll impale themselves on their own spears. It symbolizes that James has accepted his guilt and is ready to move on.
 Silent Hill 2 (Video Game) / int_486466ee
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Scenery Gorn
 Silent Hill 2 (Video Game) / int_49d18492
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It shifts back to a Nightmare Sequence — albeit with less darkness and more water and rot — when James leaves room 312, after the revelation that he killed Mary.
 Silent Hill 2 (Video Game) / int_49d18492
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 Silent Hill 2 (Video Game) / int_4bb69e55
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Artifact Mook
 Silent Hill 2 (Video Game) / int_4bb69e55
comment
Artifact Mook: A cross-game example: Pyramid Head is explicitly made from part of James' damaged psyche, but enemies with a similar design and purpose appear in other games across the series to menace different characters: Homecoming has the very similarly appearing Bogeyman, with just a few minor design differences between the two. In this case, Bogeyman is instead a manifestation of Alex's father's guilt. Also, in Origins we have the Butcher, who is visually somewhat similar to ol' Pyramid but has different symbolism. Whereas Pyramid Head is about the guilt of James, the Butcher is either the cruelty and sacrifice of the Order, or is some manifestation of Travis' psyche, possibly fear and anger. Inverted by The Abstract Daddy, who is sprung from Angela's psyche. When it reappears as a Degraded Boss, Angela is nowhere to be found, but the player later finds that she has indeed been nearby.
 Silent Hill 2 (Video Game) / int_4bb69e55
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 Silent Hill 2 (Video Game) / int_4d044580
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Motive Rant
 Silent Hill 2 (Video Game) / int_4d044580
comment
Eddie takes this trope to the logical extreme. After Eddie is found standing over a corpse with a gun in his hand, he explains in a Motive Rant that he wouldn't ever listen to anyone making fun of him again or he would kill them. This causes James to question Eddie's sanity aloud, and Eddie immediately attacks James.
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 Silent Hill 2 (Video Game) / int_4d20a148
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New Work, Recycled Graphics
 Silent Hill 2 (Video Game) / int_4d20a148
comment
UFO: Another series staple. Harry from the first game (still looking like he did on the PS1) arrives at the hotel, and the two protagonists discuss their motives before James is abducted as well.
 Silent Hill 2 (Video Game) / int_4d20a148
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 Silent Hill 2 (Video Game) / int_4e3d253b
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Downer Ending
 Silent Hill 2 (Video Game) / int_4e3d253b
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Downer Ending: Both the In Water ending, where James is Driven to Suicide and the Maria ending, where James is presumably Driven to Madness.
 Silent Hill 2 (Video Game) / int_4e3d253b
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 Silent Hill 2 (Video Game) / int_4e7c4536
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Wham Line
 Silent Hill 2 (Video Game) / int_4e7c4536
comment
Wham Line: When James finally reaches the Hotel, he speaks to Angela, finding her in a perpetually burning stairwell. What she says as she's leaving reveals a lot about her character, but also that each person in Silent Hill experiences their own personal torment- for Angela, she believes that she deserves to burn in hell, so she sees fire everywhere. Eddie drops a massive one in James' confrontation with him: Again after reaching the Hotel, James meets Laura and discovers that Mary didn't die three years ago- she died, at the most, a week ago. After leaving the Apartments, James encounters Laura, who drops this on him as she leaves: When James finally reaches the old room he stayed in at the Hotel, he finds a videotape and plays it. James then is forced to remember that he killed Mary anywhere from a week to a few hours ago, and he tells Laura this as softly as he can. Depending on the ending you get, Maria may deliver one in the conversation before the Final Boss. The most obvious one is in the "Leave" ending where James sees "Mary" and calls out to her. She turns around, looks at him and...
 Silent Hill 2 (Video Game) / int_4e7c4536
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 Silent Hill 2 (Video Game) / int_4e7f703c
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Wham Shot
 Silent Hill 2 (Video Game) / int_4e7f703c
comment
Wham Shot: When James plays the videotape in the hotel, he's initially treated to a video of Mary they took on their last visit to Silent Hill, before the tape abruptly cuts to James standing above a disease-ridden Mary and giving her a kiss. Then he reaches for her pillow...
 Silent Hill 2 (Video Game) / int_4e7f703c
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 Silent Hill 2 (Video Game) / int_51567188
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Cast from Hit Points
 Silent Hill 2 (Video Game) / int_51567188
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Cast from Hit Points: The unlockable Hyper Spray will slowly damage James. Luckily it takes about 3 minutes of continuous spraying to kill him from full health.
 Silent Hill 2 (Video Game) / int_51567188
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 Silent Hill 2 (Video Game) / int_545a4a86
type
Ominous Save Prompt
 Silent Hill 2 (Video Game) / int_545a4a86
comment
Ominous Save Prompt: All of the save points count, since they're impossible to miss anywhere, but how about nine of them arranged in a bright red square on the Hotel's top floor, right before the twin Pyramid Head fight?
 Silent Hill 2 (Video Game) / int_545a4a86
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 Silent Hill 2 (Video Game) / int_546dac59
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Death Amnesia
 Silent Hill 2 (Video Game) / int_546dac59
comment
Death Amnesia: Maria was killed by pyramid head just before the elevator. When James meets her again in the prison, she claims they were just separated in that corridor.
 Silent Hill 2 (Video Game) / int_546dac59
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 Silent Hill 2 (Video Game) / int_5558641
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Gratuitous Japanese
 Silent Hill 2 (Video Game) / int_5558641
comment
Gratuitous Japanese: James inexplicably speaks Japanese during the Dog Ending cutscene. Notably, despite being a Japanese made game, it only has an English track, making this ending the only part with any Japanese voice work regardless of region.
 Silent Hill 2 (Video Game) / int_5558641
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 Silent Hill 2 (Video Game) / int_55e5b37c
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Bragging Rights Reward
 Silent Hill 2 (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The Green Hyper Spray is a very powerful weapon. To unlock it, you have to unlock all the endings, finish the game in under three hours on Hard difficulty (for combat and puzzles), and kill at least 150 enemies. Like in the first and third game, the hidden New Game Plus "bullet adjust" option lets you double or triple the ammunition pickups found, but if you diligently search around town and explore every room you can enter, you'll end up with more ammunition than you're likely to ever need, even on the hardest action difficulty. It is very handy for doing a speedrun, though, since you can cut out the extra scrounging time and still amass a comfortable stockpile.
 Silent Hill 2 (Video Game) / int_55e5b37c
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 Silent Hill 2 (Video Game) / int_560fd3cb
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Fan Sequel
 Silent Hill 2 (Video Game) / int_560fd3cb
comment
Fan Sequel: Silent Hill: Promise
 Silent Hill 2 (Video Game) / int_560fd3cb
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 Silent Hill 2 (Video Game) / int_581f6468
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Hero of Another Story
 Silent Hill 2 (Video Game) / int_581f6468
comment
Hero of Another Story: We don't learn more about the unknown person or how heroic they were, but the map found in Neely's Bar has highlights from another character's journey around Southvale, with a path through the apartments that is unavailable to James. Another character's map is found on the collapsed bridge near the Silent Hill Historical Society. Both maps seem aged as if neglected for a long while. Ambiguously, the Hospital Director is another hero, leaving memos that warn James about his journey and wishing The Lord to have mercy on James's soul if he insists on continuing his trek into the Silent Hill Historical Society. The Director had his own experiences with Silent Hill but backed out of journeying to find his own truth in favor of remaining tranquil. He was not even upset over one of his patients stealing his key and burying it, protecting people from entering the Historical Society accidentally.
 Silent Hill 2 (Video Game) / int_581f6468
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 Silent Hill 2 (Video Game) / int_586624e5
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Genius Loci
 Silent Hill 2 (Video Game) / int_586624e5
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Genius Loci: The town itself is implied to be one, drawing off the experiences, memories, emotions, and fears that those who visit it have.
 Silent Hill 2 (Video Game) / int_586624e5
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Nightmare Sequence
 Silent Hill 2 (Video Game) / int_5c0fc07b
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In the hospital Nightmare Sequence, a note is found that references a "precious ring", a major Artifact of Doom in The Lord of the Rings. This may also be a nod to Gollum's underground cave in The Hobbit. The ring in question, the Copper Ring, is paired with a Lead Ring to open a door that ultimately lets James leave Brookhaven Hospital and venture into dark Southvale, much like the Ring of Power lets the user see into the spirit realm.
 Silent Hill 2 (Video Game) / int_5c0fc07b
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 Silent Hill 2 (Video Game) / int_5caef4ca
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Chainsaw Good
 Silent Hill 2 (Video Game) / int_5caef4ca
comment
Chainsaw Good: In a New Game Plus, you can find a chainsaw in the forested area near the beginning of the game. It's not great against Lying Figures and Creepers, Pyramid Head, or enemies that need to be taken out at range (such as Flesh Lips or the final boss), but with good timing, it can shred basically anything else.
 Silent Hill 2 (Video Game) / int_5caef4ca
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 Silent Hill 2 (Video Game) / int_5ce7dbb9
type
Central Theme
 Silent Hill 2 (Video Game) / int_5ce7dbb9
comment
Central Theme: Guilt and punishment. Pyramid Head is the best overt example of this, as he is a manifestation of James's guilt for killing Mary, and his desire to be punished for what he's done. Maria's entire character is meant to invoke this. Her constant deaths are meant to hammer in the guilt to James even harder, and she even berates him in a way that is clearly meant to invoke feelings of guilt in James. Angela feels that she deserves to be punished for the constant sexual and emotional abuse she suffered in her home life, even though she really doesn't. Eddie desires not to be punished, but to punish those who have bullied him his entire life. A lack of guilt for his actions ends up leading him down a dark path where he becomes an unapologetic murderer. Laura is the only character who is truly innocent in every sense of the word (even when she acts cruel or angry), and therefore feels no guilt. To Laura, the town has no monsters at all, and she's free to leave after she discovers the truth about what happened to Mary.
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 Silent Hill 2 (Video Game) / int_5d5cc3fd
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Through the Eyes of Madness
 Silent Hill 2 (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: The game heavily implies this trope. When a player returns to the spot where they killed their first monster later in the game, they'll find it surrounded by police tape. Near the end, the motel keeps shifting between bizarrchitecture and its normal state. The letter from Mary also counts; shortly after James's last encounter with Eddie, the writing vanishes, then the stationery it was written on vanishes, then finally the envelope that contained the letter vanishes.
 Silent Hill 2 (Video Game) / int_5d5cc3fd
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 Silent Hill 2 (Video Game) / int_6040801a
type
Self-Inflicted Hell
 Silent Hill 2 (Video Game) / int_6040801a
comment
Self-Inflicted Hell: The town of Silent Hill itself, in this game more so than the others in the series. Angela really doesn't deserve the torment she goes through, but her belief that she deserves it brings it upon her anyway.
 Silent Hill 2 (Video Game) / int_6040801a
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 Silent Hill 2 (Video Game) / int_606244c2
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Parental Incest
 Silent Hill 2 (Video Game) / int_606244c2
comment
Parental Incest: It's heavily implied that Angela was sexually abused by her father.
 Silent Hill 2 (Video Game) / int_606244c2
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 Silent Hill 2 (Video Game) / int_617257dd
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Not The Illness That Killed Them
 Silent Hill 2 (Video Game) / int_617257dd
comment
Not The Illness That Killed Them: As it turns out, Mary didn't die of her illness, as James repeatedly states... rather, James smothered her to death with a pillow when the burden of taking care of her and dealing with her mood swings became too much to bear.
 Silent Hill 2 (Video Game) / int_617257dd
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Silent Hill 2 (Video Game) / int_617257dd
 Silent Hill 2 (Video Game) / int_637ef67
type
New Game Plus
 Silent Hill 2 (Video Game) / int_637ef67
comment
Like in the first and third game, the hidden New Game Plus "bullet adjust" option lets you double or triple the ammunition pickups found, but if you diligently search around town and explore every room you can enter, you'll end up with more ammunition than you're likely to ever need, even on the hardest action difficulty. It is very handy for doing a speedrun, though, since you can cut out the extra scrounging time and still amass a comfortable stockpile.
 Silent Hill 2 (Video Game) / int_637ef67
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1.0
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Silent Hill 2 (Video Game) / int_637ef67
 Silent Hill 2 (Video Game) / int_643618e5
type
Replacement Goldfish
 Silent Hill 2 (Video Game) / int_643618e5
comment
Replacement Goldfish: Maria. Deconstructed in that she's a creation of the town manifested from James' desire to see his wife and subverted in that the "Maria" ending implies that she will fall ill like Mary.
 Silent Hill 2 (Video Game) / int_643618e5
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Silent Hill 2 (Video Game) / int_643618e5
 Silent Hill 2 (Video Game) / int_6509bb9f
type
Non-Indicative Name
 Silent Hill 2 (Video Game) / int_6509bb9f
comment
Nonindicative Name: The track "Theme of Laura" has nothing to do with Laura but rather it is the main theme of Silent Hill 2.
 Silent Hill 2 (Video Game) / int_6509bb9f
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1.0
 Silent Hill 2 (Video Game) / int_6509bb9f
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Silent Hill 2 (Video Game) / int_6509bb9f
 Silent Hill 2 (Video Game) / int_652bf890
type
Drone of Dread
 Silent Hill 2 (Video Game) / int_652bf890
comment
Drone of Dread: A large portion of the soundtrack is this, and it helps to enhance the feelings of dread and anxiety that the game excels at creating.
 Silent Hill 2 (Video Game) / int_652bf890
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1.0
 Silent Hill 2 (Video Game) / int_652bf890
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Silent Hill 2 (Video Game) / int_652bf890
 Silent Hill 2 (Video Game) / int_652c32fa
type
Super-Deformed
 Silent Hill 2 (Video Game) / int_652c32fa
comment
"Soundless Mountain 2", a 2D Super-Deformed fan de-make.
 Silent Hill 2 (Video Game) / int_652c32fa
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1.0
 Silent Hill 2 (Video Game) / int_652c32fa
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Silent Hill 2 (Video Game) / int_652c32fa
 Silent Hill 2 (Video Game) / int_659ef759
type
Implacable Man
 Silent Hill 2 (Video Game) / int_659ef759
comment
Implacable Man: Pyramid Head. No amount of damage can harm him, and he often appears without a cutscene, providing an excellent source of Paranoia Fuel, especially in the basement of the hospital, when you realize oh God he's right behind me. All you can do is run.
 Silent Hill 2 (Video Game) / int_659ef759
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1.0
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Silent Hill 2 (Video Game) / int_659ef759
 Silent Hill 2 (Video Game) / int_663b80bf
type
Law of Disproportionate Response
 Silent Hill 2 (Video Game) / int_663b80bf
comment
Law of Disproportionate Response: "'Anyway?' What do you mean, 'anyway'?!" Maria's outburst is triggered by James's not "sound[ing] very happy to see [her]" after she "was almost killed back there." When Eddie snaps, things quickly go south after he runs into James the last time.
 Silent Hill 2 (Video Game) / int_663b80bf
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1.0
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Silent Hill 2 (Video Game) / int_663b80bf
 Silent Hill 2 (Video Game) / int_670db7d7
type
Formula-Breaking Episode
 Silent Hill 2 (Video Game) / int_670db7d7
comment
Formula-Breaking Episode: As one fan interpretator has noted, the other three Silent Hill games done by Team Silentnote Silent Hill, Silent Hill 3 and Silent Hill 4 all have a very strong "occultic" theme, with 1 and 3 specifically being about Silent Hill's connection to a local cult, which is the primary focus of the narrative for both games. In SH2, the cult and the occult become mere background elements, with the narrative instead focusing on repression of memories and guilt. The later Silent Hill: Homecoming was really the first game in the series where both of themes were central to the plot.
 Silent Hill 2 (Video Game) / int_670db7d7
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1.0
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Silent Hill 2 (Video Game) / int_670db7d7
 Silent Hill 2 (Video Game) / int_67624800
type
Disgusting Public Toilet
 Silent Hill 2 (Video Game) / int_67624800
comment
Disgusting Public Toilet: Two, in fact! The game begins in one, and it's surprisingly gorgeous with the music that plays as James prepares himself for the road ahead. James sticks his hand into one without even so much as rolling up his sleeve first. Silent Hill 3 even references this particular moment with the main character wondering who would do something so disgusting.
 Silent Hill 2 (Video Game) / int_67624800
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1.0
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Silent Hill 2 (Video Game) / int_67624800
 Silent Hill 2 (Video Game) / int_6a1c6dc5
type
Story Difficulty Setting
 Silent Hill 2 (Video Game) / int_6a1c6dc5
comment
Story Difficulty Setting: The "Beginner" difficulty setting essentially disables the combat, allowing players to, according to the manual, "enjoy the storyline, drama and puzzles of Silent Hill 2 without fighting". It doesn't remove monsters altogether, but it makes them so weak that even a single bash with the plank is enough to kill one.
 Silent Hill 2 (Video Game) / int_6a1c6dc5
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1.0
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Silent Hill 2 (Video Game) / int_6a1c6dc5
 Silent Hill 2 (Video Game) / int_6b2b3b59
type
The Reveal
 Silent Hill 2 (Video Game) / int_6b2b3b59
comment
The Reveal: The video tape reveals the truth behind the whole story: Mary is not in Silent Hill, and she did not die three years ago from her illness. She's only been dead for roughly a week... because James smothered her to death with a pillow. The letter from Mary in James's possession at the start of the game is a delusion conjured by James to cope with what he'd done, or conjured by the town to torment James.
 Silent Hill 2 (Video Game) / int_6b2b3b59
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1.0
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Silent Hill 2 (Video Game) / int_6b2b3b59
 Silent Hill 2 (Video Game) / int_6d332aea
type
Driven to Suicide
 Silent Hill 2 (Video Game) / int_6d332aea
comment
In Water: Mary begs James to move on, but James can't shake the feelings of guilt. He kills himself by driving into Toluca Lake (along with a dead Mary, who was in the backseat the whole time) in order to truly be with her again.
 Silent Hill 2 (Video Game) / int_6d332aea
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Silent Hill 2 (Video Game) / int_6d332aea
 Silent Hill 2 (Video Game) / int_6ec989d8
type
Guide Dang It!
 Silent Hill 2 (Video Game) / int_6ec989d8
comment
Guide Dang It!: As noted above, Silent Hill 2 breaks the mold by being less intuitive about its endings than the previous and subsequent games, relying on various conditions dictated by the player's behavior over the course of the story. Some of them are foreshadowed slightly, but otherwise they're never clear as to why one happens over another. "In Water" is probably the easiest ending to get as it requires taking a lot of damage that the player is lax about healing quickly, checking Angela's knife at least once, checking out the journal on top of Brookhaven Hospital, and listening to the tape and hallway conversations in the Hotel. Essentially, you act suicidal, but also try to be a completionist and explore the game thoroughly, which all but ensures this ending. "Leave" is also relatively easy, but generally requires the player to be fairly aware of its requirements to get it. The player needs to heal often whenever James gets injured, check Mary's photo and letter, and avoid getting too close to Maria while she is following you. Basically, act like you want to live and still care about Mary to get this one, but avoid interactive places that would inspire James to feel depressed. "Maria" is considerably harder, as it does require Violation of Common Sense in some ways. Protect Maria at all costs, make sure to check up on her whenever possible when she starts feeling poorly in Brookhaven, and otherwise stay by her, listen to her, and don't annoy her by pushing her out of the way when moving. More or less, the player has to essentially forget Mary and prioritize Maria over everything else. This one is especially difficult during the infamous Pyramid Head chase in the basement of Otherworld Brookhaven. "Rebirth" is difficult due to the fact that it's only possible after beating the game once. This one requires collecting 4 relics scattered throughout Silent Hill. Collecting all four overrides any other endings you're progressing through, but good luck finding them all...
 Silent Hill 2 (Video Game) / int_6ec989d8
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Silent Hill 2 (Video Game) / int_6ec989d8
 Silent Hill 2 (Video Game) / int_6edc54d5
type
Here We Go Again!
 Silent Hill 2 (Video Game) / int_6edc54d5
comment
Here We Go Again!: The "Maria" ending implies that Maria will end up suffering the same fate as Mary. It is also speculated that James may have to endure his journey through Silent Hill anew, and that he cannot leave the town until he gains true closure.
 Silent Hill 2 (Video Game) / int_6edc54d5
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Silent Hill 2 (Video Game) / int_6edc54d5
 Silent Hill 2 (Video Game) / int_716cdf08
type
Vorpal Pillow
 Silent Hill 2 (Video Game) / int_716cdf08
comment
Vorpal Pillow: James puts Mary out of her misery by smothering her with a pillow.
 Silent Hill 2 (Video Game) / int_716cdf08
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1.0
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Silent Hill 2 (Video Game) / int_716cdf08
 Silent Hill 2 (Video Game) / int_72e0023f
type
Invoked Trope
 Silent Hill 2 (Video Game) / int_72e0023f
comment
This is also invoked with the designs of the enemies. The Nurse monsters have exposed cleavage... With incredibly decayed skin, and a massive lump of flesh where their head should be.
 Silent Hill 2 (Video Game) / int_72e0023f
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Silent Hill 2 (Video Game) / int_72e0023f
 Silent Hill 2 (Video Game) / int_7315fd38
type
Covers Always Lie
 Silent Hill 2 (Video Game) / int_7315fd38
comment
Covers Always Lie: The game has Angela Orosco on the cover, but she's more of a side character. James is the true star of the game. Just like with the original game, PSM magazine featured a highly misrepresentative cover art depicting an insanely ripped bodybuilder version of James being clawed and grabbed at by numerous monsters just out of frame.
 Silent Hill 2 (Video Game) / int_7315fd38
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Silent Hill 2 (Video Game) / int_7315fd38
 Silent Hill 2 (Video Game) / int_7a19a69b
type
Not Quite the Right Thing
 Silent Hill 2 (Video Game) / int_7a19a69b
comment
Not Quite the Right Thing: Since Maria looks and sounds like Mary, being protective and considerate towards her may seem like what you should be doing. Unfortunately, she's a construct designed to distract James from his quest. Playing the game like a completionist (exploring thoroughly, examining all objects, conserving your health items unless you're critically hurt) actually gets you one of the darkest endings, as multiple examinable objects (Angela's knife, the diary on the roof, the nighttime message in Neely's Bar, and the audio tape in the Alternate Hotel) massively increase your score towards getting the "In Water" ending (just 2 out of 4 can give you the ending, especially if you play through the game at even 80% health).
 Silent Hill 2 (Video Game) / int_7a19a69b
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Silent Hill 2 (Video Game) / int_7a19a69b
 Silent Hill 2 (Video Game) / int_7d561d58
type
Too Awesome to Use
 Silent Hill 2 (Video Game) / int_7d561d58
comment
"In Water" is probably the easiest ending to get as it requires taking a lot of damage that the player is lax about healing quickly, checking Angela's knife at least once, checking out the journal on top of Brookhaven Hospital, and listening to the tape and hallway conversations in the Hotel. Essentially, you act suicidal, but also try to be a completionist and explore the game thoroughly, which all but ensures this ending.
 Silent Hill 2 (Video Game) / int_7d561d58
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Silent Hill 2 (Video Game) / int_7d561d58
 Silent Hill 2 (Video Game) / int_834420aa
type
BFS
 Silent Hill 2 (Video Game) / int_834420aa
comment
BFS: The Great Knife. Unusually, the game realistically portrays how impractical such a weapon would be in real life — James drags it as he walks, and has to struggle to even lift it for a strike. Pyramid Head himself even drags it along slowly and takes a while to do the overhand swing. As an extra form of symbolism, the Great Knife is actually one half of a pair of scissors. The developer's intent was for James to obtain the other half of the scissors later in the game, symbolizing Pyramid Head's role as a reflection of his psyche. However Ito did not have enough time to put a second Great Knife in the game.
 Silent Hill 2 (Video Game) / int_834420aa
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1.0
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Silent Hill 2 (Video Game) / int_834420aa
 Silent Hill 2 (Video Game) / int_8404a0f3
type
Amnesiac Dissonance
 Silent Hill 2 (Video Game) / int_8404a0f3
comment
Amnesiac Dissonance: One of the characters eventually discovers something about themselves that they tried to deny. Which one? James. He suffocated Mary before her illness could kill her and repressed his memory of doing so.
 Silent Hill 2 (Video Game) / int_8404a0f3
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1.0
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 Silent Hill 2 (Video Game) / int_8524222f
type
Vague Hit Points
 Silent Hill 2 (Video Game) / int_8524222f
comment
Vague Hit Points: The pause menu has a different coloured filter depending on how much health there is. Character animations change based on remaining health. The game only shows a large cross at the bottom-right corner when at low health. Otherwise health is shown on the inventory screen with a color shade in the top-left corner, and no indication if using a health item could cause excess hit-points to be lost.
 Silent Hill 2 (Video Game) / int_8524222f
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1.0
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Silent Hill 2 (Video Game) / int_8524222f
 Silent Hill 2 (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Silent Hill 2 (Video Game) / int_863fa679
comment
What Happened to the Mouse?: In all but the "Leave" ending, Laura's fate is never revealed outside having to go back to the orphanage with the knowledge that Mary is dead and James killed her.
 Silent Hill 2 (Video Game) / int_863fa679
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1.0
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Silent Hill 2 (Video Game) / int_863fa679
 Silent Hill 2 (Video Game) / int_864aa9
type
Hellevator
 Silent Hill 2 (Video Game) / int_864aa9
comment
Hellevator: The lift that marks the end of Toluca Prison and the start of the Labyrinth. The doors close by themselves, and it's a ride downwards at a reasonable speed that takes a full minute to be completed. During a long ride in the hospital elevator, James' radio picks up a macabre game show, complete with wacky host.
 Silent Hill 2 (Video Game) / int_864aa9
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1.0
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Silent Hill 2 (Video Game) / int_864aa9
 Silent Hill 2 (Video Game) / int_8774fb47
type
Eldritch Abomination
 Silent Hill 2 (Video Game) / int_8774fb47
comment
Rebirth: James turns to the occult to bring Mary back to life, gathering items found throughout the game and taking her body to the church near the lake to resurrect her body. We do not see the results, but they're probably not pretty, given Silent Hill's track record of "rebirth".
 Silent Hill 2 (Video Game) / int_8774fb47
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Silent Hill 2 (Video Game) / int_8774fb47
 Silent Hill 2 (Video Game) / int_88ac3e84
type
Karmic Reform Hell
 Silent Hill 2 (Video Game) / int_88ac3e84
comment
Karmic Reform Hell: Silent Hill is shown in this light as we discover that James, Angela, and Eddie are carrying hidden backstories that made the town take interest in the trio. James's side of the journey is learning about these hidden backstories and the "best" ending shows James leaving with new-found peace. However, the forces behind Silent Hill are quite malevolent, and exploit the negative thoughts and feelings of those trapped within (guilt, shame, self-hatred, etc.) with the aim of tormenting them, not out of any altruistic goal of helping them to find redemption. If James does so anyway and is able to leave the town, it's only because him coming to terms and making peace with what happened left Silent Hill without any means to torture him further.
 Silent Hill 2 (Video Game) / int_88ac3e84
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1.0
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 Silent Hill 2 (Video Game) / int_8967e17f
type
Back from the Dead
 Silent Hill 2 (Video Game) / int_8967e17f
comment
Back from the Dead: Maria, who is brought back more than once. This happens because she technically isn't a real person. She's a manifestation of the town made to torment James with each death.
 Silent Hill 2 (Video Game) / int_8967e17f
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1.0
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 Silent Hill 2 (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Silent Hill 2 (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: At the beginning of the game when James first encounters a Shadow, Katz Street is blocked off by some police tape, in comparison to Sanders Street where James turns around to investigate said shadow and the sinkhole past Vachss Road intersection. All three of these routes would lead to the seemingly ultimate destination, Rosewater Park. Instead of just going over or ducking under said police tape and getting things over with, James wanders off a side road to encounter the first monster - after which point, the police tape gets cut and allows passage. Inspecting the Historical Society's parking lot shows the nearby boat landing is accessible on foot, being blocked off by a swivel gate that could easily be bypassed simply by climbing over or crawling under it, neither of which James will consider doing to get to his true destination across the lake. Of course, considering the town he's in and what he finds once he starts exploring the museum, it's not hard to infer that something would have happened to keep him from taking such a shortcut anyway.
 Silent Hill 2 (Video Game) / int_8d6c8737
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Silent Hill 2 (Video Game) / int_8d6c8737
 Silent Hill 2 (Video Game) / int_8e20979
type
Wham Episode
 Silent Hill 2 (Video Game) / int_8e20979
comment
Wham Episode: Everything from the end of the Labyrinth to the end of the game serves as one long one. To wit: Eddie goes insane and James is forced to kill him, Maria dies again, Laura reveals Mary didn't die three years ago, Angela states her Wham Line below, and James finally remembers that he killed Mary.
 Silent Hill 2 (Video Game) / int_8e20979
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1.0
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Silent Hill 2 (Video Game) / int_8e20979
 Silent Hill 2 (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Silent Hill 2 (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Angela murdered her father and brother before coming to Silent Hill. Considering the former had been sexually abusing and tormenting her all her life and the latter participating in it, there's ZERO pity or sympathy to be had.
 Silent Hill 2 (Video Game) / int_8ed5c6e4
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Silent Hill 2 (Video Game) / int_8ed5c6e4
 Silent Hill 2 (Video Game) / int_92dfffae
type
Retraux
 Silent Hill 2 (Video Game) / int_92dfffae
comment
Retraux: Harry's cameo in the UFO ending uses the blocky PS1-era graphics. "Soundless Mountain 2", a 2D Super-Deformed fan de-make.
 Silent Hill 2 (Video Game) / int_92dfffae
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1.0
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Silent Hill 2 (Video Game) / int_92dfffae
 Silent Hill 2 (Video Game) / int_93deab19
type
Ominous Fog
 Silent Hill 2 (Video Game) / int_93deab19
comment
Ominous Fog: Naturally. Early on the town is completely shrouded in fog, though it later goes away when the town goes completely dark. It returns near the end of the game right before you go to the Lakeview Hotel.
 Silent Hill 2 (Video Game) / int_93deab19
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 Silent Hill 2 (Video Game) / int_949291d1
type
Merging the Branches
 Silent Hill 2 (Video Game) / int_949291d1
comment
Merging the Branches: The canonicity of the game's Multiple Endings is never confirmed by the developers. You may interpret James' choices and fate whichever way, for all are equally valid, and no single conclusion holds more weight than the others. The only reference to James later in the series comes in Silent Hill 4, when Frank Sunderland mentions that his son left for Silent Hill and he hasn't seen him since. This doesn't really prove anything, though: even in the "Leave" ending there are plenty of reasons why James might have chosen not to return to his old life, ranging from lingering guilt over Mary's death to perhaps being wanted for her murder (and, of course, the difficulty of legally adopting Laura as a single parent who recently euthanised their spouse).
 Silent Hill 2 (Video Game) / int_949291d1
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Silent Hill 2 (Video Game) / int_949291d1
 Silent Hill 2 (Video Game) / int_94bcd668
type
Inescapable Ambush
 Silent Hill 2 (Video Game) / int_94bcd668
comment
Inescapable Ambush: The first battle with the Pyramid Head. The door inexplicably closes behind James. He tries to open it, to no avail.
 Silent Hill 2 (Video Game) / int_94bcd668
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1.0
 Silent Hill 2 (Video Game) / int_94bcd668
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Silent Hill 2 (Video Game) / int_94bcd668
 Silent Hill 2 (Video Game) / int_97926168
type
Rewatch Bonus
 Silent Hill 2 (Video Game) / int_97926168
comment
Rewatch Bonus: After learning the twist that Maria is just a construct made by Silent Hill, all of those scenes of Maria seeing Laura but not actually interacting with her makes more sense. Laura can't see her at all cause she's too innocent.
 Silent Hill 2 (Video Game) / int_97926168
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Silent Hill 2 (Video Game) / int_97926168
 Silent Hill 2 (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Silent Hill 2 (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: Invoked by Eddie during his Motive Rant.
 Silent Hill 2 (Video Game) / int_984ef9ef
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1.0
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 Silent Hill 2 (Video Game) / int_9a03fce0
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The Day the Music Lied
 Silent Hill 2 (Video Game) / int_9a03fce0
comment
The Day the Music Lied: The closest thing to a happy (though still very bittersweet) ending ("Leave") is scored with this energetic, but melancholy track, while this much more upbeat, hopeful-sounding track plays over the "Maria" ending, which seems happy at a glance, but holds some very dark implications for everyone involved. This metal track plays for "In Water", a track that's relatively upbeat in contrast to such a Downer Ending.
 Silent Hill 2 (Video Game) / int_9a03fce0
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 Silent Hill 2 (Video Game) / int_9a5ae2a2
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More Teeth than the Osmond Family
 Silent Hill 2 (Video Game) / int_9a5ae2a2
comment
More Teeth than the Osmond Family: The nurses, though their constant twitching makes it difficult to see. Conversely, the Otherworld nurses have only a bare hint of a face.
 Silent Hill 2 (Video Game) / int_9a5ae2a2
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 Silent Hill 2 (Video Game) / int_9bee1a7f
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Eldritch Location
 Silent Hill 2 (Video Game) / int_9bee1a7f
comment
The pizza scene. Why is Eddie eating pizza in the middle of a monster-infested area? How was he able to obtain one when no one's around to make it, nor anything to make it with? If it wasn't a byproduct of the weirdness of Silent Hill, then it could only be explained with this trope.
 Silent Hill 2 (Video Game) / int_9bee1a7f
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Silent Hill 2 (Video Game) / int_9bee1a7f
 Silent Hill 2 (Video Game) / int_9d12bbc1
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Foreshadowing
 Silent Hill 2 (Video Game) / int_9d12bbc1
comment
Foreshadowing: On the Forest Trail at the beginning of the game, the first save spot is found at the bottom of a shallow well. This foreshadows James jumping down a well-like hole at the Historical Society and becoming stuck until he breaks down a weak point in the stones. At the very beginning of the game, Angela warns James that the town has "something wrong with it", yet James seems to brush it off. When Angela reacts like she thinks James believes she's lying, he tells her that he believes her, but realizes he rather doesn't care if it is or not. While on the one hand it shows his determination to find Mary, it's also a subtle hint that James is actually suicidal and isn't bothered with the thought of getting killed. James's lack of care of his own safety are also displayed throughout the game; he sticks his hand in a hole in the wall without being concerned about what could be in there, he'll jump into several holes in the ground during his trip in the prison area with barely any hesitation, and he also comes across a noose where he stretches his neck upwards to reach it, which almost makes it look like he's about to put his head through it to hang himself. Also foreshadows the "In Water" ending since acting dangerously will result in that ending, reinforcing James' attitude of not caring about danger anymore. At the bowling alley, Laura bluntly asks why Eddie doesn't just confess to his crimes. Near the end of the game, James has to confess to his crimes to the twin Pyramid Heads, which is the key to him finally able to leave Silent Hill. Partway through the Labyrinth, James comes across a graveyard with graves for himself, Eddie, and Angela. Eddie always dies, Angela's fate is left ambiguous, and James can die depending on the ending.
 Silent Hill 2 (Video Game) / int_9d12bbc1
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 Silent Hill 2 (Video Game) / int_a08199ec
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The Dog Was the Mastermind
 Silent Hill 2 (Video Game) / int_a08199ec
comment
The Dog Ending, which simply doesn't make sense even within the context of the setting... which makes it that much funnier.
 Silent Hill 2 (Video Game) / int_a08199ec
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1.0
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Silent Hill 2 (Video Game) / int_a08199ec
 Silent Hill 2 (Video Game) / int_a0c7f4e9
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Abandoned Hospital
 Silent Hill 2 (Video Game) / int_a0c7f4e9
comment
The game shifts into this type of experience during and after exiting the hospital. The town becomes completely dark and James is led to a "Historical Society". From there, James explores an underground prison that devolves into complete Bizarrchitecture that takes him further and further underground, with an impossibly long stairway and multiple deep, man-made-looking holes that he must jump into. Towards the end he discovers Maria alive, who claims to have never been killed in the first place. The nightmare seems to end after James gains a significant insight, and this places James back into the foggy town from earlier. Lampshaded by a door encountered in the first wing of the town which is unlocked during the aforementioned Nightmare Sequence and also has a relevant quote written next to it:
 Silent Hill 2 (Video Game) / int_a0c7f4e9
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 Silent Hill 2 (Video Game) / int_a25b0db9
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Murderous Mannequin
 Silent Hill 2 (Video Game) / int_a25b0db9
comment
Murderous Mannequin: One of the monsters. It's a pair of Mannequin legs fused together to give a warped visage of a female figure.
 Silent Hill 2 (Video Game) / int_a25b0db9
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1.0
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Silent Hill 2 (Video Game) / int_a25b0db9
 Silent Hill 2 (Video Game) / int_a28e1b0b
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Joke Ending
 Silent Hill 2 (Video Game) / int_a28e1b0b
comment
Joke Ending: Two of them. In the UFO ending, Harry from the first game arrives at the hotel and James is also abducted by the aliens. In the Dog ending, it turns out that a Shiba Inu dog was the one controlling the titular Silent Hill.
 Silent Hill 2 (Video Game) / int_a28e1b0b
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Silent Hill 2 (Video Game) / int_a28e1b0b
 Silent Hill 2 (Video Game) / int_a43a691b
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Finishing Move
 Silent Hill 2 (Video Game) / int_a43a691b
comment
Finishing Move: After knocking an enemy down with gunfire, you can run up to them and stomp on them to kill them instantly. This can make the difference between killing an enemy with just 2-3 bullets, rather than 8-12 bullets.
 Silent Hill 2 (Video Game) / int_a43a691b
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 Silent Hill 2 (Video Game) / int_a4c37cbe
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Mood Whiplash
 Silent Hill 2 (Video Game) / int_a4c37cbe
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Mood Whiplash: The Dog ending. A whole game's worth of unpleasant weirdness, followed by a cute dog and a jaunty tune.
 Silent Hill 2 (Video Game) / int_a4c37cbe
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Silent Hill 2 (Video Game) / int_a4c37cbe
 Silent Hill 2 (Video Game) / int_a5e02e9e
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Infinity +1 Sword
 Silent Hill 2 (Video Game) / int_a5e02e9e
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Infinity +1 Sword: The chainsaw, which is a Bragging Rights Reward on any difficulty but Easy, and available after talking to Angela in the cemetery at the beginning of the game.
 Silent Hill 2 (Video Game) / int_a5e02e9e
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Silent Hill 2 (Video Game) / int_a5e02e9e
 Silent Hill 2 (Video Game) / int_a60e3252
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Rule of Funny
 Silent Hill 2 (Video Game) / int_a60e3252
comment
Rule of Funny: The pizza scene. Why is Eddie eating pizza in the middle of a monster-infested area? How was he able to obtain one when no one's around to make it, nor anything to make it with? If it wasn't a byproduct of the weirdness of Silent Hill, then it could only be explained with this trope. The Dog Ending, which simply doesn't make sense even within the context of the setting... which makes it that much funnier.
 Silent Hill 2 (Video Game) / int_a60e3252
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Silent Hill 2 (Video Game) / int_a60e3252
 Silent Hill 2 (Video Game) / int_a89efe3c
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Unusable Enemy Equipment
 Silent Hill 2 (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Subverted with Pyramid Head's weapon, the Great Knife. Later in the game, this weapon can be picked up in a room in the labyrinth. Played straight with the spear the Great Knife is replaced with.
 Silent Hill 2 (Video Game) / int_a89efe3c
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 Silent Hill 2 (Video Game) / int_a8a04f6f
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And I Must Scream
 Silent Hill 2 (Video Game) / int_a8a04f6f
comment
Maria's is James' confusing her with Mary, which is strange, considering she does it occasionally. President Evil's plot guide, analyzing the "Born from a Wish" sub-scenario, suggests that Maria doesn't have any identity outside of "surrogate Mary" — and she realizes this. It confuses and hurts her that her only purpose in life seems to be to torture some sad and lonely dude that she's never met before by representing his dead wife. She can't not confuse herself with Mary, but it still hurts her when she and others do.
 Silent Hill 2 (Video Game) / int_a8a04f6f
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Silent Hill 2 (Video Game) / int_a8a04f6f
 Silent Hill 2 (Video Game) / int_ad1db87c
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Oh, Crap!
 Silent Hill 2 (Video Game) / int_ad1db87c
comment
Oh, Crap!: James takes seeing Pyramid Head raping a dead monster about as well as you'd think he would.
 Silent Hill 2 (Video Game) / int_ad1db87c
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1.0
 Silent Hill 2 (Video Game) / int_ad1db87c
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Silent Hill 2 (Video Game) / int_ad1db87c
 Silent Hill 2 (Video Game) / int_ad22fa80
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Apocalyptic Log
 Silent Hill 2 (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Early in the game, James finds a series of notes written by a dead man, which chronicle his experiences with the monsters and tips on how to deal with them. Chillingly, the second-to-last note says only "Run away." The last features several more repetitions of "Run away!"
 Silent Hill 2 (Video Game) / int_ad22fa80
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Silent Hill 2 (Video Game) / int_ad22fa80
 Silent Hill 2 (Video Game) / int_ad4a45be
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Final Boss
 Silent Hill 2 (Video Game) / int_ad4a45be
comment
Depending on the ending you get, Maria may deliver one in the conversation before the Final Boss. The most obvious one is in the "Leave" ending where James sees "Mary" and calls out to her. She turns around, looks at him and...
 Silent Hill 2 (Video Game) / int_ad4a45be
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 Silent Hill 2 (Video Game) / int_b11ac9f5
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Abusive Parents
 Silent Hill 2 (Video Game) / int_b11ac9f5
comment
Abusive Parents: Angela's parents. Daddy was physically and sexually abusive; Mommy said she deserved it. The brother even joined in on the sexual abuse.
 Silent Hill 2 (Video Game) / int_b11ac9f5
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 Silent Hill 2 (Video Game) / int_b2226c2f
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Sheathe Your Sword
 Silent Hill 2 (Video Game) / int_b2226c2f
comment
Sheathe Your Sword: In your first encounter with Pyramid Head, you win by avoiding him and not attacking until he goes away. You can also drive him off if you shoot him enough times, which not only slows him down, but it makes the invisible counter go down faster.
 Silent Hill 2 (Video Game) / int_b2226c2f
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 Silent Hill 2 (Video Game) / int_b2cdd776
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Bottomless Magazines
 Silent Hill 2 (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Averted in the fight with Eddie, who has exactly six shots with a revolver before having to resort to pistol-whipping James. This is a bit of a call-back to the fight in the first game with Cybil, who also tosses her gun away after running out of bullets.
 Silent Hill 2 (Video Game) / int_b2cdd776
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 Silent Hill 2 (Video Game) / int_b3bdf232
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Alien Geometries
 Silent Hill 2 (Video Game) / int_b3bdf232
comment
Alien Geometries: Silent Hill starts exhibiting this more and more as the game goes on. The prison provides a particularly memorable example, where it seems that one of the hallways was somehow inverted so that it turns into a giant pit.
 Silent Hill 2 (Video Game) / int_b3bdf232
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 Silent Hill 2 (Video Game) / int_b47d95be
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No OSHA Compliance
 Silent Hill 2 (Video Game) / int_b47d95be
comment
No OSHA Compliance: Or at least, No Housing Code Compliance. James is able to cross between the two apartment buildings by opening the fire escape on one of them to find that it's been torn down to make room for the other one next door, then climbing through the window in the other apartment. Any developer who tried to tear down a fire escape on a multi-story apartment building to make room for construction would be either vetoed by housing authorities, or thrown in jail by them after being found out. Then again, given that Silent Hill tends to make merry love to geography, this may be justified as Malevolent Architecture.
 Silent Hill 2 (Video Game) / int_b47d95be
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 Silent Hill 2 (Video Game) / int_b8dbbc07
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Ink-Suit Actor
 Silent Hill 2 (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: James' appearance is based off of his voice actor, Guy Cihi. Cihi also did the motion capture for James.
 Silent Hill 2 (Video Game) / int_b8dbbc07
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Silent Hill 2 (Video Game) / int_b8dbbc07
 Silent Hill 2 (Video Game) / int_b8e38fc5
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Metaphorically True
 Silent Hill 2 (Video Game) / int_b8e38fc5
comment
Metaphorically True: James's belief that Mary died three years ago (which is eventually proven false) likely stems from a subconscious feeling that the idealized Mary who he loved, was effectively lost to him when she began to mentally and physically deteriorate from her disease. The implication is that Silent Hill latched on to this subconscious feeling and allowed him to believe that is what actually happened.
 Silent Hill 2 (Video Game) / int_b8e38fc5
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 Silent Hill 2 (Video Game) / int_b9fc31d3
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Victoria's Secret Compartment
 Silent Hill 2 (Video Game) / int_b9fc31d3
comment
Victoria's Secret Compartment: Maria keeps the three keys to a triple-locked door tucked into her short skirt, in her boots, and in her cleavage (in that order). While she's opening the door, James attempts to sneak a peek.
 Silent Hill 2 (Video Game) / int_b9fc31d3
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 Silent Hill 2 (Video Game) / int_bc2923f9
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Perpetually Shiny Bodies
 Silent Hill 2 (Video Game) / int_bc2923f9
comment
Perpetually Shiny Bodies: A number of the monsters in the game have this look to cause a disgusting effect.
 Silent Hill 2 (Video Game) / int_bc2923f9
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1.0
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Silent Hill 2 (Video Game) / int_bc2923f9
 Silent Hill 2 (Video Game) / int_bc74ef27
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Berserk Button
 Silent Hill 2 (Video Game) / int_bc74ef27
comment
Berserk Button: Maria's is James' confusing her with Mary, which is strange, considering she does it occasionally. President Evil's plot guide, analyzing the "Born from a Wish" sub-scenario, suggests that Maria doesn't have any identity outside of "surrogate Mary" — and she realizes this. It confuses and hurts her that her only purpose in life seems to be to torture some sad and lonely dude that she's never met before by representing his dead wife. She can't not confuse herself with Mary, but it still hurts her when she and others do. Eddie takes this trope to the logical extreme. After Eddie is found standing over a corpse with a gun in his hand, he explains in a Motive Rant that he wouldn't ever listen to anyone making fun of him again or he would kill them. This causes James to question Eddie's sanity aloud, and Eddie immediately attacks James.
 Silent Hill 2 (Video Game) / int_bc74ef27
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 Silent Hill 2 (Video Game) / int_bd9ad581
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Stairway to Heaven
 Silent Hill 2 (Video Game) / int_bd9ad581
comment
Stairway to Heaven: The game plays with this trope in the labyrinth's downward staircase "that leadeth thee to Purgatory." Inverted with Angela's upward staircase to Hell. Played straight after James has faced and dealt with his guilt.
 Silent Hill 2 (Video Game) / int_bd9ad581
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 Silent Hill 2 (Video Game) / int_c03860d2
type
Womb Level
 Silent Hill 2 (Video Game) / int_c03860d2
comment
Womb Level: Players fight the Abstract Daddy boss in a room featuring fleshy, pulsating walls and pistons thrusting in and out of said walls. The floor even squishes under James' footsteps. The room supposedly represents Angela's uterus, making it unpleasantly more literal than many examples, as well as a place "Daddy" never belonged.
 Silent Hill 2 (Video Game) / int_c03860d2
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 Silent Hill 2 (Video Game) / int_c3b51bb3
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You Are Better Than You Think You Are
 Silent Hill 2 (Video Game) / int_c3b51bb3
comment
You Are Better Than You Think You Are: The final conversation in the "Leave" ending includes such a moment.
 Silent Hill 2 (Video Game) / int_c3b51bb3
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1.0
 Silent Hill 2 (Video Game) / int_c3b51bb3
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Silent Hill 2 (Video Game) / int_c3b51bb3
 Silent Hill 2 (Video Game) / int_c3d20e77
type
Tulpa
 Silent Hill 2 (Video Game) / int_c3d20e77
comment
Tulpa: According to some theories, the existence of the character Maria can be explained by this concept as an eroticized manifestation of James’ deceased wife. She is briefly playable during the Born From A Wish segment included in the re-release, subtitled Restless Dreams—which subtitle itself is suggestive that she was literally conceived primarily from James’ unconscious desires, specifically his repressed sexual desire concerning his late wife Mary during the progression of her disease. Maria also seems to share some of Mary's own memories apart from James (hence her knowledge about and empathy for Laura), as well as an occasional outburst of the inner dominatrix (James often perceived Mary in her last years as a manipulative bully, bent on emasculating him). Although Maria physically resembles Mary, their personalities differ starkly; and throughout the game, Maria makes numerous attempts to delineate her individuality and differentiate herself from Mary before James, who is consistently unable to distinguish the two.
 Silent Hill 2 (Video Game) / int_c3d20e77
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 Silent Hill 2 (Video Game) / int_c433b323
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Implied
 Silent Hill 2 (Video Game) / int_c433b323
comment
Implied with Angela, who is last seen walking up a burning staircase, never to be seen again.
 Silent Hill 2 (Video Game) / int_c433b323
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 Silent Hill 2 (Video Game) / int_c433b323
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Silent Hill 2 (Video Game) / int_c433b323
 Silent Hill 2 (Video Game) / int_c660bc15
type
Fan Disservice
 Silent Hill 2 (Video Game) / int_c660bc15
comment
Fan Disservice: Nice plumber's crack you got there, Eddie. This is also invoked with the designs of the enemies. The Nurse monsters have exposed cleavage... With incredibly decayed skin, and a massive lump of flesh where their head should be.
 Silent Hill 2 (Video Game) / int_c660bc15
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Silent Hill 2 (Video Game) / int_c660bc15
 Silent Hill 2 (Video Game) / int_c75df49a
type
Shout-Out
 Silent Hill 2 (Video Game) / int_c75df49a
comment
Shout-Out: A character named Eddie dies in a freezer. The infamous closet scene is homage to the equally disturbing Blue Velvet. Maria's outfit is based on Christina Aguilera's outfit at the Teen Choice Awards in 1999. Picture here. James get dragged through the hospital via gurney. He's wearing an Olive M-65. His initials are JS. Seem familiar? It's one of multiple recurring nods to Jacob's Ladder found throughout the series. In the hospital Nightmare Sequence, a note is found that references a "precious ring", a major Artifact of Doom in The Lord of the Rings. This may also be a nod to Gollum's underground cave in The Hobbit. The ring in question, the Copper Ring, is paired with a Lead Ring to open a door that ultimately lets James leave Brookhaven Hospital and venture into dark Southvale, much like the Ring of Power lets the user see into the spirit realm. In the Lakeview Hotel, if you examine the heater, James will find a note on the back of it that says: "I'm Johnny, one hot guy." This may be a reference to the The Shining (Heeeeeere's Johnny!) where main character Jack Torrance forgets to adjust the pressure on the old boiler room of The Overlook Hotel, causing it to catch on fire. A poster for The Shining can also be seen on a wall before James gets to town. The infamous Dog Ending is based on a memorable scene the Murder, She Wrote episode "It's a Dog's Life" that also features a dog using a security system control panel to wreak deadly havoc (although the dog in question was a beagle rather than a Shiba Inu).
 Silent Hill 2 (Video Game) / int_c75df49a
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Silent Hill 2 (Video Game) / int_c75df49a
 Silent Hill 2 (Video Game) / int_c9861848
type
Video Game Caring Potential
 Silent Hill 2 (Video Game) / int_c9861848
comment
Video Game Caring Potential: Very insidious subversion: Being especially caring and protective toward Maria is the wrong choice, since she's a demonic creation designed to test how faithful James really is to his quest for Mary.
 Silent Hill 2 (Video Game) / int_c9861848
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Nothing Is Scarier
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Nothing Is Scarier: At the start of the game, James spends the first fifteen or so minutes walking down a fog-shrouded path along the edge of a cliff. There are no monsters or any obstacles of any sort, and barely any sounds other than your footsteps (and those mysterious footsteps coming from behind you... or are they?)
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Escort Mission
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comment
Escort Mission: James meets Maria at Rosewater Park and she accompanies him until partway through the hospital section, at which point she decides to rest for awhile. She rejoins him sometime later, just in time to get summarily murdered by Pyramid Head. There is relatively little combat for most of the time they are together so the chances of her being hurt are fairly slight.
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Manslaughter Provocation
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Manslaughter Provocation: Angela. Throughout the game, it is hinted at that she was sexually abused by her father. A newspaper article that James finds later more or less confirms that she killed him. Eddie claims this.
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Developer's Foresight
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Developer's Foresight: For whatever reason, the dev team decided to avoid a particular Unintentionally Unwinnable moment. If you somehow make it to the final boss (who flies and is thus immune to melee) without any ammo, or run out of ammo during the fight, it will run a special script, rapidly take damage, and die anyways.
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What the Hell, Hero?
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The Maria ending, which sees James refusing to take responsibility for killing Mary; accepting Maria as a substitute partner; and subtly threatening her when she so much as coughs. This ending hints that the cycle may repeat, starting with Maria dying (either from sickness or by James' hand)... but to what extent his journey repeats is unknown.
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Now I Lay Me Down to Sleep
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Now I Lay Me Down to Sleep: The music during the Rebirth ending credits is titled The Reverse Will. The song's lyrics is said poem, but it's Sdrawkcab Speech and has an echo.
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Driven to Madness
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Driven to Madness: Eddie goes mad along the game, having been so obsessed with the murder and assault he committed that he even tries to kill James later in the game. Presumably James is also driven to madness in the Maria ending, where he decides to forget about Mary and live with Maria, who isn't real, being just a manifestation of his guilt.
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Achilles' Heel
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Achilles' Heel: The town itself is profoundly powerful, able to cater to your traumas and fears and keep you trapped indefinitely, but it can only work with what you give it; if you make peace with your situation and have the resolve to start anew, the town cannot continue to detain you. The town only works if you have traumas and fears that it can exploit. If you're an innocent child with no psychological baggage, like Laura, then you're essentially a tourist allowed to wander around at your own leisure.
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LethalJokeWeapon
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Lethal Joke Weapon: The plank. It's your starting weapon, and it's weaker than most of the weapons in the game, but unlike the other normal melee weapon in the game (the Steel Pipe), you can actually move while using it, letting James run circles around his enemies.
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Hell Hotel
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Hell Hotel: The Lakeview Hotel. Downplayed in that it's noticeably less monster-infested than the apartments, hospital, or historical society/prison, and largely is just creepy and empty. Even the Other World version of it doesn't have many monsters in your path, with only a handful of basic enemies between you and the final bosses.
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I Never Told You My Name
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comment
I Never Told You My Name: Maria calls James by name in spite of the fact that he never introduces himself. James never comments on this or responds to it in any way, and it's far from the only knowledge she should not have and yet does.
 Silent Hill 2 (Video Game) / int_dd95a27b
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Uncomfortable Elevator Moment
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Uncomfortable Elevator Moment: Specifically when the "Trick or Treat" quiz show randomly plays on James's radio. Maria and James once again show what a comedy duo they would make by their reactions at the end.
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Phone Call from the Dead
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comment
Phone Call from the Dead: The game begins with one of these from the protagonist's dead wife, in the form of a letter. It's revealed to be a Dead Man Writing, because he had repressed the true memory of her manner of death.
 Silent Hill 2 (Video Game) / int_e384c244
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Turns Red
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comment
Turns Red: Inverted; most of the bosses actually get weaker as the battle progresses. Pyramid Head stops using his quicker, more dangerous swipe and starts exclusively using his slow, easily dodged overhead swing, once you kill one Flesh Lip the other is much easier to deal with by itself and the third one only shows up once the first two are dead, Eddie's attacks become less aggressive and he starts trying to run away and hide as his health gets low, and Maria uses her butterfly attack less often as she starts getting low on health, giving you more time to pump bullets into her.
 Silent Hill 2 (Video Game) / int_e3ab9e00
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Silent Hill 2 (Video Game) / int_e3ab9e00
 Silent Hill 2 (Video Game) / int_e5421161
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Expy
 Silent Hill 2 (Video Game) / int_e5421161
comment
A cross-game example: Pyramid Head is explicitly made from part of James' damaged psyche, but enemies with a similar design and purpose appear in other games across the series to menace different characters: Homecoming has the very similarly appearing Bogeyman, with just a few minor design differences between the two. In this case, Bogeyman is instead a manifestation of Alex's father's guilt. Also, in Origins we have the Butcher, who is visually somewhat similar to ol' Pyramid but has different symbolism. Whereas Pyramid Head is about the guilt of James, the Butcher is either the cruelty and sacrifice of the Order, or is some manifestation of Travis' psyche, possibly fear and anger.
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Unexplained Recovery
 Silent Hill 2 (Video Game) / int_e5d8460d
comment
Unexplained Recovery: Maria reappears in the prison after being fatally impaled by Pyramid Head in the hospital basement with no explanation, apart from insisting she and James were "separated in that long hallway". This is not the last time this happens, either.
 Silent Hill 2 (Video Game) / int_e5d8460d
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GameplayAndStoryIntegration
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Gameplay and Story Integration: Like many story-driven games, the ending you get depends on the choices the player makes as they progress through. Unlike most, you're in control of the What and the Why; the choices you make don't just determine the actions taken by James in his quest, but even his mindset and emotional state as he takes them, both of which directly affect the outcome of the story.
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Elevator Escape
 Silent Hill 2 (Video Game) / int_e8147834
comment
Elevator Escape: Lucky for James. Not so much for Maria. In fact, the closing of the doors seems triggered to make James see the full grisly consequences of his self-preservation.
 Silent Hill 2 (Video Game) / int_e8147834
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Writer on Board
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comment
Writer on Board: According to the Book of Lost Memories, James finding the handgun in a shopping cart is meant to be a commentary on the easy availability of guns in America, which is a slightly exaggerated criticism but not an altogether unfair one.note In truth, it isn't that easy to legally buy a gun in the States, but compared to Japan's extremely draconian gun laws it might as well be.
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Sprint Meter
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comment
Sprint Meter: Not as a visible meter, but James runs a bit slower after running for a period of time, and noticeably stops to catch his breath if you stop running. It's not a major factor due to the generally slow enemies in the game, but managing the sequel's sprint meter is much more important due to the faster enemies and several sequences requiring extended running.
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Vomit Discretion Shot
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Vomit Discretion Shot: The cutscene introducing Eddie has him vomiting into a toilet. Copiously. The camera angles carefully prevent the player from actually seeing him puke, though the sound of Eddie's spewing works well enough on its own.
 Silent Hill 2 (Video Game) / int_edaedf90
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Early-Bird Cameo
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comment
Early-Bird Cameo: Although he did not appear in person, Walter Sullivan was actually first mentioned in the game three times (first in a magazine article at the apartment buildings, then as an answer to a question in the hospital and finally his grave at a cemetery displayed prominently next to headstones for all the game's other major characters) before he made a physical appearance in Silent Hill 4.
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Oddball in the Series
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Oddball in the Series: Among the games developed by "Team Silent" at least, this is the only game of the original 4 that puts the Myth Arc of the Order to the side and focuses more on a personalized psychological horror story.
 Silent Hill 2 (Video Game) / int_f068cba
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Mercy Kill
 Silent Hill 2 (Video Game) / int_f3626b09
comment
Mercy Kill: James claims that Mary's death was this; his overwhelming guilt after the fact is what sets the events of the game in motion. Whether or not he did it out of mercy is ambiguous — James' admission and reasoning, and whether Mary accepts and forgives or hates him is different in each ending.
 Silent Hill 2 (Video Game) / int_f3626b09
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Mental Monster
 Silent Hill 2 (Video Game) / int_f5e01bcc
comment
Mental Monster: Such creatures include the leggy mannequins, and the membrane-bound lying figures, all having rather sexual designs. Most of them are manifestations of James's sexual frustration and increasing depravity ever since his wife Mary fell terminally ill, and the two Pyramid Heads originate from his guilt of murdering his wife the week before and later Eddie in self-defense, existing for the sole purpose of fulfilling James's desire for karmic punishment because of said guilt. Once he realizes he doesn't need the Pyramid Head to punish him for his sins, they promptly skewer themselves on their own spears.
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Earn Your Happy Ending
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comment
Earn Your Happy Ending: The "Leave" ending requires a very specific play style that isn't necessarily obvious. To put it simply, you need to prove to the game that you have a burning determination to see Mary again, and playing the game like a completionist tends to prevent you from earning this ending.
 Silent Hill 2 (Video Game) / int_f64a9cf7
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Together in Death
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comment
Together in Death: Monster designer Masahiro It� has confirmed (via Twitter) that Mary's dead body was in the backseat the whole time. This means that, in the "In Water" ending, James drives her into Toluca Lake with him, never to be separated again. (It can be further inferred from Mary's presence in the car that to complete such a murder-suicide was actually James' initial motivation for returning to Silent Hill.) However, there's no direct evidence supporting her presence in the car in the game itself, with the ending merely depicting the car sounds and James' internal dialogue over a black screen. Nevertheless, that internal dialogue begins with "Now I understand. The real reason I came to this town," and ends with "Now... we can be together." It should be noted that the graffiti in the Dark World version of Neely's Bar taunts him that he "might be heading to a different place than Mary" (i.e. hell, since he committed murder and, by that point, has at least considered suicide).
 Silent Hill 2 (Video Game) / int_f6624c30
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 Silent Hill 2 (Video Game) / int_f7d66b6f
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No-Gear Level
 Silent Hill 2 (Video Game) / int_f7d66b6f
comment
No-Gear Level: There's an elevator, but it has a limited weight allowance and all items need to be deposited on a nearby shelf. This elevator leads to the employee's section of the hotel, initially vacant but has enemies in the basement corridor. Once you return to the main section of the hotel, James has to run past a few new enemies that appear.
 Silent Hill 2 (Video Game) / int_f7d66b6f
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Sinister Scraping Sound
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comment
Sinister Scraping Sound: Pyramid Head scrapes his giant blade along the ground.
 Silent Hill 2 (Video Game) / int_fb0fa1ba
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 Silent Hill 2 (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Silent Hill 2 (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: Every actual fight with Pyramid Head is like this, until the last one in which the two Pyramid Heads kill themselves. The only way to "win" is to avoid him long enough to escape, though shooting him does slow him down and reduce the amount of time you have to hold out before he goes away.
 Silent Hill 2 (Video Game) / int_fc07d409
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Foe Romance Subtext
 Silent Hill 2 (Video Game) / int_fc9b6be5
comment
Foe Romance Subtext: Pyramid Head spends most of the game stalking James across the town, repeatedly kills the only other person interested in him, and interrupts his attack on another monster twice to pursue James instead. Keep in mind that PH is combined manifestation of James' sexual frustration and desire to be punished for Mercy Killing his wife.
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Silent Hill 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 ComingHome
seeAlso
Silent Hill 2 (Video Game)
 Video Games / Fan Fic
seeAlso
Silent Hill 2 (Video Game)
 You Awaken In Razor Hill / Fan Fic
seeAlso
Silent Hill 2 (Video Game)
 Silent Hill
seeAlso
Silent Hill 2 (Video Game)
 Chaotic Monki (Lets Play)
seeAlso
Silent Hill 2 (Video Game)
 Harshly Critical (Lets Play)
seeAlso
Silent Hill 2 (Video Game)
 Pyschadelicsnake (Lets Play)
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Silent Hill 2 (Video Game)
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Ability Required to Proceed / int_68ff28c9
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Advancing Boss of Doom / int_68ff28c9
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Advancing Wall of Doom / int_68ff28c9
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Age-Inappropriate Dress / int_68ff28c9
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Ailment-Induced Cruelty / int_68ff28c9
 AkiraYamaoka
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Silent Hill 2 (Video Game)
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Alien Geometries / int_68ff28c9
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All Take and No Give / int_68ff28c9
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Always Close / int_68ff28c9
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Anti-Frustration Features / int_68ff28c9
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Apathy Killed the Cat / int_68ff28c9
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Apologises a Lot / int_68ff28c9
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Arbitrary Equipment Restriction / int_68ff28c9
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Artifact Mook / int_68ff28c9
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Artistic Age / int_68ff28c9
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Attention Deficit Creator Disorder / int_68ff28c9
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Awful Truth / int_68ff28c9
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Because Destiny Says So / int_68ff28c9
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Bedlam House / int_68ff28c9
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Behind the Black / int_68ff28c9
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Bizarre Alien Locomotion / int_68ff28c9
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Blaming the Victim / int_68ff28c9
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Boss Room / int_68ff28c9
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Boss Tease / int_68ff28c9
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Boy Meets Girl / int_68ff28c9
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Bratty Half-Pint / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Breather Level / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Bridal Carry / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Butterfly of Death and Rebirth / int_9b3ae4a9
 Silent Hill 2 (Video Game)
hasFeature
Callousness Towards Emergency / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Character-Driven Strategy / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Children Are Innocent / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Children Voicing Children / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Clark Kenting / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Classical Anti-Hero / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Climax Boss / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Closed Door Rapport / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Commonplace Rare / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Complaining About Rescues They Don't Like / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Cosy Catastrophe / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Covert Pervert / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Cradling Your Kill / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Creepy Doll / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Critical Annoyance / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Cut Song / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Cutscene Power to the Max / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Darkhorse Casting / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Dawson Casting / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Dead All Along / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Dead Man Writing / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Degraded Boss / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Difficult, but Awesome / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Disconnected Side Area / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Disgusting Public Toilet / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Disowned Adaptation / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Distress Call / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Door to Before / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Doppelgänger Replacement Love Interest / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Down the Drain / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Dragged by the Collar / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Driving Question / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Dual Boss / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Dumb Is Good / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Early Game Hell / int_9b3ae4a9
 Silent Hill 2 (Video Game)
hasFeature
Easier Than Easy / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Empty Room Psych / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Ending by Ascending / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Endless Corridor / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Enemy Within / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Enemy Without / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Enjoy the Story, Skip the Game / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Epilogue Letter / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Escape Sequence / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Escort Mission / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Everyone Is a Tomato / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Evil Is Deathly Cold / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Evolving Credits / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Expansion Pack World / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Fake Memories / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
False Camera Effects / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Faux Symbolism / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Finger Poke of Doom / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Fission Mailed / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Foe Romance Subtext / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Forced Euthanasia / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Fun with Subtitles / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Future Me Scares Me / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Genius Loci / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Go Mad from the Isolation / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
God Is Dead / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Golden Ending / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Goodies in the Toilets / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Graceful Loser / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Hallucinations / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Hand in the Hole / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Happier Home Movie / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Hates Being Touched / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Haunted House / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
He Panned It, Now He Sucks! / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Hell Hotel / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Hellevator / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Hero of Another Story / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
He's Just Hiding / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Hidden Eyes / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Hold the Line / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Homage Shot / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Hopeless Boss Fight / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Icy Blue Eyes / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Idle Animation / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
I'm Not Afraid of You / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Immune to Flinching / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Imperial Stormtrooper Marksmanship Academy / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Inappropriate Hunger / int_9b3ae4a9
 Silent Hill 2 (Video Game)
hasFeature
Incurable Cough of Death / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Inferred Survival / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Innocent Blue Eyes / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
"Instant Death" Radius / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Interrupted Suicide / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Invincible Boogeymen / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Invisible Monsters / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Invisible to Normals / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Ironic Nursery Tune / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
It Was with You All Along / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Japanese Ranguage / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Japanese Video Games / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Joke Ending / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Karma Meter / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Karmic Reform Hell / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Last Note Nightmare / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Lawful Evil / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Leap of Faith / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Lecherous Licking / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Lens Flare / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Licked by the Dog / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Light Is Good / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Little Girls Kick Shins / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Love Makes You Crazy / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Lucky Charms Title / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Manslaughter Provocation / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Mascot Villain / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Matchlight Danger Revelation / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Meaningless Villain Victory / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Mental Monster / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Merging the Branches / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Milestone Celebration / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Minimalist Cast / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Missing Floor / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Mobile Maze / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Mobile Menace / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Modular Difficulty / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Monogender Monsters / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Monster Media / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Monster Misogyny / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Mummies at the Dinner Table / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Murderous Mannequin / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Necromantic / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
No Escape but Down / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
No-Gear Level / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
No Longer with Us / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Notice This / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Ominous Music Box Tune / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Ominous Walk / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
One-Handed Zweihänder / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
One of These Doors Is Not Like the Other / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Only One Name / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Out, Damned Spot! / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Overly-Long Tongue / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Parental Incest / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Perpetually Shiny Bodies / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Personal Horror / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Phallic Weapon / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Phone Call from the Dead / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Pink Is Erotic / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Playing the Heart Strings / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Plotline Death / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Pop Quiz / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Pose of Supplication / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Praising Shows You Don't Watch / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Prematurely Marked Grave / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Pretty Spry for a Dead Guy / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Prison Level / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Promoted to Playable / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Psychological Thriller / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Psychosexual Horror / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Puzzle Boss / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Rape Leads to Insanity / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Real Song Theme Tune / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Recurring Boss / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Recurring Riff / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Repetitive Audio Glitch / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Repressed Memories / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Resurrected Romance / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Ret-Gone / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Rogues' Gallery Transplant / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Ron the Death Eater / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Rule of Symbolism / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Satellite Love Interest / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Save Point / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Scare Chord / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Scooby-Dooby Doors / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Scrappy Weapon / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Searching for the Lost Relative / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Self-Inflicted Hell / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Shear Menace / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Sheathe Your Sword / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Shower of Angst / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Sickbed Slaying / int_68ff28c9
 SilentHillBookOfMemories
seeAlso
Silent Hill 2 (Video Game)
 Silent Hill 2 (Video Game)
hasFeature
Simple Score of Sadness / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Sinister Scraping Sound / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Sir Cameos-a-Lot / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Slashers Prefer Blondes / int_9b3ae4a9
 Silent Hill 2 (Video Game)
hasFeature
Slaughterhouse Fight / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Smashing Survival / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
So Bad, It Was Better / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Soap Opera Disease / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Solemn Ending Theme / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Spoiler Title / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Stairway to Heaven / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Stalker without a Crush / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Stock Slasher / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Stock Sound Effects / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Story Branch Favoritism / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Story Difficulty Setting / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Stupidity Is the Only Option / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Suicide by Sea / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Surreal Horror / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Surreal Symbolic Heads / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Sword Drag / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Sympathetic Murder Backstory / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Sympathetic Murderer / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Tech-Demo Game / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Tentative Light / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
The '90s / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
The Alcatraz / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
The Coconut Effect / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
The Killer in Me / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
The Man Behind the Curtain / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
The Maze / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
The Mourning After / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
The One Guy / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
These Hands Have Killed / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Through the Eyes of Madness / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Thrown Down a Well / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Til Murder Do Us Part / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Together in Death / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Toilet Horror / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Took a Shortcut / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Tragic Monster / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Trail of Blood / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Translation Correction / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Trapped in a Sinking Car / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Trauma-Induced Amnesia / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Treacherous Spirit Chase / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Tulpa / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
20 Minutes into the Past / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
2xFore / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Uncomfortable Elevator Moment / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Unique Enemy / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Unishment / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Updated Re-release / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Urban Legend of Zelda / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Vader Breath / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Vague Hit Points / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Vertigo Effect / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Victoria's Secret Compartment / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Video Games of 2000-2004 / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Video Wills / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Video Game Caring Potential / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Violation of Common Sense / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Voiceover Letter / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Vomit Discretion Shot / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Voodoo Shark / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Vorpal Pillow / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Warm-Up Boss / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Whispering Ghosts / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Wins by Doing Absolutely Nothing / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Womb Level / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
You're Insane! / int_68ff28c9
 SilentHill2
sameAs
Silent Hill 2 (Video Game)
 SilentHill2
sameAs
Silent Hill 2 (Video Game)
 Silent Hill 2 (Video Game)
hasFeature
Closet Shuffle / int_68ff28c9
 Silent Hill 2 (Video Game)
hasFeature
Flying Dutchman / int_68ff28c9