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Silent Hills (Video Game)

 Silent Hills (Video Game)
type
TVTItem
 Silent Hills (Video Game)
label
Silent Hills (Video Game)
 Silent Hills (Video Game)
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SilentHills
 Silent Hills (Video Game)
comment
Silent Hills was a short-lived horror-themed video game collaboration between Hideo Kojima and Guillermo del Toro, featuring an unnamed protagonist voiced by (and modeled after) Norman Reedus. The game was to be developed by Kojima Productions.Silent Hills was originally announced at Gamescom 2014 with a free, seemingly-unrelated demo called P.T. by upstart developer 7780s Studio, made available on the PlayStation 4 directly after the announcement. Players who completed the demo's cryptic puzzles got to watch a cinematic teaser for Silent Hills, which revealed P.T. to be a "Playable Teaser" for a long-rumored new game in the Silent Hill series.Unlike the other Silent Hill games that play in a third-person perspective, P.T. plays in first-person. The game takes place in a suburban home with a single hallway that you simply walk through to the end — only to find yourself back where you started. As the hallway loops, it changes, with the home becoming more dark and grotesque the more it loops, and you will have to solve various cryptic puzzles to advance while avoiding the ghost woman Lisa and learning the vague history of what seems to be the family that lived here.Thanks to the falling out between Konami and Hideo Kojima,note Kojima had long expressed a desire to move on from Metal Gear only to keep getting dragged back in willingly or not for each game after Metal Gear Solid 2, alongside reports that Metal Gear Solid V had gone massively over-budget (to which Konami had responded with their infamous treatment of Kojima during development such as having him work separate from the rest of his team) and rumors that Kojima hadn't even asked Konami for permission to bring the IP back distribution of P.T. ceased on April 29, 2015. Konami officially cancelled Silent Hills soon after, then rescinded all digital licenses worldwide for P.T., making the game impossible to re-download (and near-impossible to play) regardless of whether someone had previously downloaded it. Needless to say, fans got pissed — and started an online petition to convince Konami that it should put the game back into development. Kojima, Del Toro, and Reedus at least would re-partner for Kojima's first project after leaving Konami, Death Stranding. So as things stand now, the "playable teaser" will remain a standalone game.You can still watch the teasers for P.T. and Silent Hills, as well as tons of in-game footage of P.T., on YouTube.
 Silent Hills (Video Game)
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2023-12-01T13:20:54Z
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2023-12-01T13:20:54Z
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DBTropes
 Silent Hills (Video Game) / int_105d50b1
type
Psychological Torment Zone
 Silent Hills (Video Game) / int_105d50b1
comment
Psychological Torment Zone: The player, who is controlling either Lisa's husband or some hapless guy presumed to be him, is forced to relive the memories of her and her children's murder while she stalks him, snaps his neck, and presumably severs his genitals.
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 Silent Hills (Video Game) / int_10dffb47
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Stringy-Haired Ghost Girl
 Silent Hills (Video Game) / int_10dffb47
comment
Stringy-Haired Ghost Girl: Subverted. Lisa certainly has all the qualities of one, minus the stringy hair. She appears to have Boyish Short Hair that exposes her horrifying face.
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 Silent Hills (Video Game) / int_112f8ee1
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Look Behind You
 Silent Hills (Video Game) / int_112f8ee1
comment
Look Behind You: On the seventh and eighth loops the radio may prompt you: "Look behind you. I said, look behind you". Doing so results in a jump scare by Lisa.
 Silent Hills (Video Game) / int_112f8ee1
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 Silent Hills (Video Game) / int_141a6acb
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Madness Mantra
 Silent Hills (Video Game) / int_141a6acb
comment
A fake error message can appear, covering the entire screen. One variant of said error message is in bright red, and rather than having any technical text, it simply says, over and over again in several different languages, "I'm heading there now."
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 Silent Hills (Video Game) / int_143939c1
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Trailers Always Spoil
 Silent Hills (Video Game) / int_143939c1
comment
Trailers Always Spoil: The P.T. trailer has scenes from P.T.'s stinger that reveal it to actually be a teaser for Silent Hills.
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 Silent Hills (Video Game) / int_177a6464
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Genre Shift
 Silent Hills (Video Game) / int_177a6464
comment
Genre Shift: The demo shifts from previous Silent Hill titles' third-person survival gameplay to first-person exploration similar to such segments from Silent Hill 4: The Room. Whether or not the final game would have kept this perspective remains unknown.
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 Silent Hills (Video Game) / int_19102429
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Twist Ending
 Silent Hills (Video Game) / int_19102429
comment
Twist Ending: The teaser. A total of 4 major swerves if you had no idea what the teaser was going into it. And they are: Surprise! The game is directed by Hideo Kojima. Surprise! Guillermo del Toro is co-directing. Surprise! Norman Reedus is in the game as well! Surprise! It's not a new IP; it's a new Silent Hill game!
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 Silent Hills (Video Game) / int_237569e4
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Ironic Hell
 Silent Hills (Video Game) / int_237569e4
comment
Ironic Hell: One interpretation of PT: you're playing as one of the fathers who murdered his own family, trapped forever in the house where you killed them. This is reinforced by the fact that during the red-hall speed-run loop, after reliving the murder, the voice on the radio is revealed to be the fetus in the sink, who mentions that the main character's wife had gotten a job at the grocery store 10 months back, and only because the manager there liked how she looked in a skirt. So, the odds are even higher that in that case of Pater Familicide, it was because the man's wife had gotten pregnant from an affair with said manager, and the fetus in the sink was the manager's rather than the husband's.
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 Silent Hills (Video Game) / int_269e82c1
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Death of a Child
 Silent Hills (Video Game) / int_269e82c1
comment
Death of a Child: One of the loops has a baby locked in a fridge dangling from the ceiling, crying out in fear/agony, with blood pouring out of the fridge. Nothing can be done to save it.
 Silent Hills (Video Game) / int_269e82c1
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 Silent Hills (Video Game) / int_26ac510e
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Mythology Gag
 Silent Hills (Video Game) / int_26ac510e
comment
Mythology Gag: All of which technically double as Foreshadowing given the nature of the demo: The ubiquitous flashlight and radio are both present and accounted for. The roaches aren't new to the series, though they aren't the giant kinds seen in the first few games and they don't attack the player. The creepy baby in the demo looks like one of the aliens from the joke endings in earlier Silent Hill games. Decrepit bathrooms, a staple of the Silent Hill series, return. With a hole in the wall that is extremely evocative of another game with a hole in the bathroom wall. Ominous red lights appear, as well as subtle sounds of a siren in the background. Similar to previous entries, the teaser features a lot of subtle scares in an empty, mundane setting with things slightly off, suggesting something much more terrifying is going on. At the very end of the demo once you complete it, the Silent Hills title is shown while the Silent Hill theme song plays.
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 Silent Hills (Video Game) / int_27ab0123
type
Offing the Offspring
 Silent Hills (Video Game) / int_27ab0123
comment
Offing the Offspring: The news broadcast on the radio talks about multiple familicides perpetrated by fathers. The family that is the main subject of the broadcast (presumably Lisa's family) goes over the husband shooting his pregnant wife, his son, his daughter, and even the wife's unborn child. The broadcaster posits social issues such as unemployment and childcare as probable causes for the familicides.
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 Silent Hills (Video Game) / int_2b14367f
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Bring My Brown Pants
 Silent Hills (Video Game) / int_2b14367f
comment
Bring My Brown Pants: Jokingly discussed; during the Gamescom interview, Kojima said that he wanted to include a pair of trousers in the Limited Edition to invoke this trope.
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 Silent Hills (Video Game) / int_30d2689a
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Ominous Visual Glitch
 Silent Hills (Video Game) / int_30d2689a
comment
Ominous Visual Glitch: The screen glitches throughout the teaser, especially near the end.
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 Silent Hills (Video Game) / int_408ba21c
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Womb Horror
 Silent Hills (Video Game) / int_408ba21c
comment
Womb Horror: P.T. involved some pregnancy-based horror such as the talking fetus in the bathroom.
 Silent Hills (Video Game) / int_408ba21c
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 Silent Hills (Video Game) / int_415b3315
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Stylistic Suck
 Silent Hills (Video Game) / int_415b3315
comment
Stylistic Suck: One of the weirdest ever — in a tweet, Kojima explains that he intentionally capped the framerate for P.T. at 30fps, to make it seem like an independent game. Additionally, the amateur photo that appears when you go to download the teaser was a photograph of an employee's backyard. Kojima used it to give off the impression that the teaser was from an indie developer.
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 Silent Hills (Video Game) / int_490f08de
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Ominous Mundanity
 Silent Hills (Video Game) / int_490f08de
comment
Ominous Mundanity: The same hallway of the unassuming-looking suburban house becomes an Epiphanic Purgatory.
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Scenery Gorn
 Silent Hills (Video Game) / int_49d18492
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Scenery Gorn: The increasingly decaying home is impressive.
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Scenery Porn
 Silent Hills (Video Game) / int_49d59be9
comment
Scenery Porn: The few shots that we see of Silent Hill's streets are gorgeous.
 Silent Hills (Video Game) / int_49d59be9
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 Silent Hills (Video Game) / int_4e7f703c
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Wham Shot
 Silent Hills (Video Game) / int_4e7f703c
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Wham Shot: Norman Reedus' face reveal at the very end, as well as the reveal of the Silent Hills title card.
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 Silent Hills (Video Game) / int_52488c54
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Drowning My Sorrows
 Silent Hills (Video Game) / int_52488c54
comment
Drowning My Sorrows: "You got fired, so you drowned your sorrows in booze."
 Silent Hills (Video Game) / int_52488c54
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 Silent Hills (Video Game) / int_549a92e7
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Minimalism
 Silent Hills (Video Game) / int_549a92e7
comment
Minimalism: P.T. crams the maximum amount of creepy into two hallways, a bathroom, an entryway, and a tiny dark room. There's not even a "use" button, at most you can usually just zoom in on something.
 Silent Hills (Video Game) / int_549a92e7
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 Silent Hills (Video Game) / int_584e3ed7
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Video Game Demake
 Silent Hills (Video Game) / int_584e3ed7
comment
Video Game Demake: One fan has recreated the demo as a 1998 Playstation 1 game.
 Silent Hills (Video Game) / int_584e3ed7
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 Silent Hills (Video Game) / int_6126185e
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You Wake Up in a Room
 Silent Hills (Video Game) / int_6126185e
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You Wake Up in a Room: You start P.T. waking up in a dingy cement room, and will return there each time you "die" in the Haunted House loop.
 Silent Hills (Video Game) / int_6126185e
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 Silent Hills (Video Game) / int_66f763c0
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Interface Screw
 Silent Hills (Video Game) / int_66f763c0
comment
Interface Screw: Part of the game, resulting in messages seemingly left by an indie dev team for internal use. If you stand below the blood pouring from the fridge suspended in the air and look up, your vision will get blurry as if there was actual liquid being poured on your face and eyes.
 Silent Hills (Video Game) / int_66f763c0
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 Silent Hills (Video Game) / int_68068108
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Evil Laugh
 Silent Hills (Video Game) / int_68068108
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Evil Laugh: There's a particularly creepy woman's laugh once you cleared the "I can hear them calling me from HELL" puzzle.
 Silent Hills (Video Game) / int_68068108
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The Reveal
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comment
The Reveal: Built into P.T. After completing the "final loop," you find out that you've just finished playing a "Playable Teaser" for Hideo Kojima and Guillermo del Toro's new Silent Hill game.
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 Silent Hills (Video Game) / int_6bda9a30
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Meaningful Name
 Silent Hills (Video Game) / int_6bda9a30
comment
Meaningful Name: The "s" in the fictitious 7780s Studio supposedly stands for "Silent Hills." The series' namesake, the city of Shizuoka, Japan, has "7780" as its postal code; "Shizuoka" literally means "silent-hill." Add an "s," and there you go.
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 Silent Hills (Video Game) / int_6c85d03a
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The Hidden Hour
 Silent Hills (Video Game) / int_6c85d03a
comment
The Hidden Hour: The clock is always at 23:59, or eventually 0:00, no matter how long the player wanders the halls.
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 Silent Hills (Video Game) / int_6d332aea
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Driven to Suicide
 Silent Hills (Video Game) / int_6d332aea
comment
Driven to Suicide: As the loops continue, the game reveals that one of the fathers hanged himself after killing his family.
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Guide Dang It!
 Silent Hills (Video Game) / int_6ec989d8
comment
Guide Dang It!: The final puzzle requires you to do a number of odd things. The only clues to these are 5 different messages that flash on the screen in Italian, German, Portuguese, Japanese and English whenever you collect a photo fragment: After you enter the room, wait until you hear bells chime, signaling midnight. Take ten steps in any direction and you'll hear something behind you. Stop moving, you will hear a baby laugh. ("Non mi mossi più nell'attesa inerte." / "I stopped moving, waiting motionless.") After the noise stops but the radio is still on, speak into your microphone. The baby will laugh again. ("Sussurrei seu nome, mas o vento da noite levou sua voz embora." / "I whispered his name, but the wind of the night took his voice away.") Your controller will start vibrating ("Poi il suo indice scivolò sulla mia mano." / "Then his index finger slipped onto my hand." — "つめたい手でした からだがふるえました" / "It was a cold hand. My body was trembling.") Continue to remain still till the vibration stops and the baby laughs a third time. ("Never moving a step, his hand in mine, I waited for it to pass.") The phone will ring. Examine it, then leave the hallway as usual. ("Und durch Nebel schwindenden Bewusstseins glaubte ich, ein Telefon zu hören." / "And through mists of fading consciousness, I thought I heard a phone.") Aside from this, finding the picture pieces is largely straightforward - except one is hidden in the options menu, requiring the player to stay in it for a little bit after picking up a few pieces already. You need to say either "JACK" or "JARITH" in the PS4 controller to end the P.T. demo.
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Jigsaw Puzzle Plot
 Silent Hills (Video Game) / int_715704e5
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Jigsaw Puzzle Plot: It's evident that the teaser has a plot, but players will have to figure it on their own using subtle clues from gameplay.
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Surreal Horror
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comment
Surreal Horror: The demo has you looping through a slowly-degrading suburban home over and over again, talking to a mutated paper bag, being lectured by a fetus in a sink, and other strange things. Some of the best scares in the demo come from the sheer oddness and weird, almost uncomfortable surroundings.
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Arc Words
 Silent Hills (Video Game) / int_7464705c
comment
There's references to the historical War of The Worlds broadcast in a radio message, although everything you hear (sans the number "204863") is in Swedish. Those references specify "75 years ago"... which is unusual, given that P.T. had actually been released 76 years ago...
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ShmuckBait
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At one point, the radio demands insistently that the player look behind them.
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Left Hanging
 Silent Hills (Video Game) / int_80b5924
comment
Left Hanging: We'll never know exactly what significance any of this has, as the game has been cancelled.
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 Silent Hills (Video Game) / int_831164fe
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Signature Style
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comment
Signature Style: The demo ends with a phone call on a black screen, identically to every Metal Gear game Kojima has developed since Metal Gear Solid in 1998. Doubly fitting since a radio to indicate the presence of monsters is a Silent Hill staple. Kojima is known for screwing with the graphical interface in his games. One even results in a black screen, stating "these bugs must be fixed before the final game is released," and then the player restarts.
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Villain Protagonist
 Silent Hills (Video Game) / int_898ff050
comment
Villain Protagonist: Strongly hinted at. The radio broadcast mentions two different men who both murder their families. If it is the case, your wife, son, and unborn child have a good reason to haunt you. Amazingly, your daughter doesn't seem to hold a grudge. Unless of course, you aren't actually the father. In which case, everything above is a Subverted Trope. We don't (and may never) know for sure.
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Silent Hills (Video Game) / int_898ff050
 Silent Hills (Video Game) / int_8c8bd091
type
Fetus Terrible
 Silent Hills (Video Game) / int_8c8bd091
comment
Fetus Terrible: At one point in the demo, there's a creepy deformed baby in the bathroom sink.
 Silent Hills (Video Game) / int_8c8bd091
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1.0
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Silent Hills (Video Game) / int_8c8bd091
 Silent Hills (Video Game) / int_9203bf6
type
Arc Number
 Silent Hills (Video Game) / int_9203bf6
comment
Arc Number: Near the end of the teaser, a mysterious voice constantly repeats "204863," which is both Hideo Kojima's birthday (the 24th of August, 1963) with the 0 and 4 swapped, and the coordinates◊ to The Bermuda Triangle.
 Silent Hills (Video Game) / int_9203bf6
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1.0
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1.0
 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_9203bf6
 Silent Hills (Video Game) / int_969fd766
type
Theme Song Reveal
 Silent Hills (Video Game) / int_969fd766
comment
Theme Song Reveal: At the very end, "Silent Hill" — the theme of the franchise — starts playing.
 Silent Hills (Video Game) / int_969fd766
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1.0
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1.0
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Silent Hills (Video Game) / int_969fd766
 Silent Hills (Video Game) / int_96a33f11
type
Riddle for the Ages
 Silent Hills (Video Game) / int_96a33f11
comment
Riddle for the Ages: It's unknown what really Silent Hills was going to be, considering the ending of P.T. states that the teaser doesn't reflect the final result. Although one could argue that the TGS trailer did show what people were to expect. But again, it's unknown.
 Silent Hills (Video Game) / int_96a33f11
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1.0
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1.0
 Silent Hills (Video Game)
hasFeature
Silent Hills (Video Game) / int_96a33f11
 Silent Hills (Video Game) / int_970c790a
type
Big Bad
 Silent Hills (Video Game) / int_970c790a
comment
Big Bad: Lisa, maybe. At the very least she is the closest thing to an antagonist the teaser has.
 Silent Hills (Video Game) / int_970c790a
featureApplicability
1.0
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featureConfidence
1.0
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hasFeature
Silent Hills (Video Game) / int_970c790a
 Silent Hills (Video Game) / int_9bee1a7f
type
Eldritch Location
 Silent Hills (Video Game) / int_9bee1a7f
comment
Eldritch Location: The house in which the demo takes place. Time seems frozen at the stroke of midnight, the door in the cellar opens out to the front door in an endless loop, and the whole place slowly goes to hell as the player continues.
 Silent Hills (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Silent Hills (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Silent Hills (Video Game)
hasFeature
Silent Hills (Video Game) / int_9bee1a7f
 Silent Hills (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Silent Hills (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Meta ones: The loading indicator is a reference to the Halo of the Sun symbol from earlier Silent Hill titles. The options menu resembles that of Kojima Productions's Metal Gear Solid V: Ground Zeroes. Of course, there's the use of the FOX engine itself.
 Silent Hills (Video Game) / int_9cb3e22e
featureApplicability
1.0
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featureConfidence
1.0
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Silent Hills (Video Game) / int_9cb3e22e
 Silent Hills (Video Game) / int_9d12bbc1
type
Foreshadowing
 Silent Hills (Video Game) / int_9d12bbc1
comment
Foreshadowing: When the protagonist is first waking up, you can just barely see Lisa peeking out from the other side of the door, long before any of her more obvious Jump Scares.
 Silent Hills (Video Game) / int_9d12bbc1
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1.0
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1.0
 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_9d12bbc1
 Silent Hills (Video Game) / int_a080d7a9
type
Door Handle Scare
 Silent Hills (Video Game) / int_a080d7a9
comment
Door Handle Scare: A door handle suddenly starts to move here.
 Silent Hills (Video Game) / int_a080d7a9
featureApplicability
1.0
 Silent Hills (Video Game) / int_a080d7a9
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1.0
 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_a080d7a9
 Silent Hills (Video Game) / int_a188ac4b
type
Overly Long Gag
 Silent Hills (Video Game) / int_a188ac4b
comment
Surprise! It's not a new IP; it's a new Silent Hill game!
 Silent Hills (Video Game) / int_a188ac4b
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1.0
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1.0
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Silent Hills (Video Game) / int_a188ac4b
 Silent Hills (Video Game) / int_a2b38d3b
type
Eye Scream
 Silent Hills (Video Game) / int_a2b38d3b
comment
Eye Scream: A recurring motif in the demo. One puzzle even requires you to gouge out the eye of a woman in a picture. The creepiness intensifies when a gooey substance emerges from the socket.
 Silent Hills (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Silent Hills (Video Game) / int_a2b38d3b
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1.0
 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_a2b38d3b
 Silent Hills (Video Game) / int_a4d8473b
type
Stealth Sequel
 Silent Hills (Video Game) / int_a4d8473b
comment
Stealth Sequel: Initially presented as a demo for a completely new game from an independent studio, the ending instead reveals it to be an official part of the Silent Hill franchise... or it would've been, at any rate.
 Silent Hills (Video Game) / int_a4d8473b
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1.0
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1.0
 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_a4d8473b
 Silent Hills (Video Game) / int_a6cda066
type
Rule of Three
 Silent Hills (Video Game) / int_a6cda066
comment
Surprise! Norman Reedus is in the game as well!
 Silent Hills (Video Game) / int_a6cda066
featureApplicability
1.0
 Silent Hills (Video Game) / int_a6cda066
featureConfidence
1.0
 Silent Hills (Video Game)
hasFeature
Silent Hills (Video Game) / int_a6cda066
 Silent Hills (Video Game) / int_aa0d7dc5
type
Self-Contained Demo
 Silent Hills (Video Game) / int_aa0d7dc5
comment
Self-Contained Demo: P.T. was meant to be this to a new Silent Hill game. However, the game ended up being cancelled, and eventually P.T. itself was pulled from the Playstation Store.
 Silent Hills (Video Game) / int_aa0d7dc5
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1.0
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1.0
 Silent Hills (Video Game)
hasFeature
Silent Hills (Video Game) / int_aa0d7dc5
 Silent Hills (Video Game) / int_b2b2093c
type
Rape and Revenge
 Silent Hills (Video Game) / int_b2b2093c
comment
Rape and Revenge: Figurative, in that the murder was "the rape" — the husband having controlled her offspring by killing them all, out of his own insecurity that the baby might not be his.
 Silent Hills (Video Game) / int_b2b2093c
featureApplicability
1.0
 Silent Hills (Video Game) / int_b2b2093c
featureConfidence
1.0
 Silent Hills (Video Game)
hasFeature
Silent Hills (Video Game) / int_b2b2093c
 Silent Hills (Video Game) / int_b3bdf232
type
Alien Geometries
 Silent Hills (Video Game) / int_b3bdf232
comment
Alien Geometries: The hallway you are in perpetually loops in a neverending cycle, with each new cycle being marked by going down a small set of steps and walking through a door, perpetually going downward.
 Silent Hills (Video Game) / int_b3bdf232
featureApplicability
1.0
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1.0
 Silent Hills (Video Game)
hasFeature
Silent Hills (Video Game) / int_b3bdf232
 Silent Hills (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 Silent Hills (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: No matter how long you play for or how many doors you pass through, you will always be in (a variation on) the same hallway and the time will always be 23:59 or 00:00.
 Silent Hills (Video Game) / int_b5ac90ac
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Silent Hills (Video Game) / int_b5ac90ac
 Silent Hills (Video Game) / int_b8dbbc07
type
Ink-Suit Actor
 Silent Hills (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: Norman Reedus bears a large resemblance to the main character (he was modeled after him).
 Silent Hills (Video Game) / int_b8dbbc07
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1.0
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1.0
 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_b8dbbc07
 Silent Hills (Video Game) / int_bd4264a3
type
Slasher Smile
 Silent Hills (Video Game) / int_bd4264a3
comment
Slasher Smile: Lisa constantly has this expression. Given how she also Death Glares at you in a few encounters, it could also be a Grin of Rage.
 Silent Hills (Video Game) / int_bd4264a3
featureApplicability
1.0
 Silent Hills (Video Game) / int_bd4264a3
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1.0
 Silent Hills (Video Game)
hasFeature
Silent Hills (Video Game) / int_bd4264a3
 Silent Hills (Video Game) / int_bef696dd
type
Mind Screw
 Silent Hills (Video Game) / int_bef696dd
comment
Mind Screw: Courtesy of a number of visual effects and the "Groundhog Day" Loop gameplay.
 Silent Hills (Video Game) / int_bef696dd
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1.0
 Silent Hills (Video Game) / int_bef696dd
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1.0
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hasFeature
Silent Hills (Video Game) / int_bef696dd
 Silent Hills (Video Game) / int_c04b1231
type
Jump Scare
 Silent Hills (Video Game) / int_c04b1231
comment
Jump Scare: Lisa (the hostile ghost in the playable teaser) contributes almost all of the game's jumpscares. She will often appear behind you to attack you. If you fail to do a step in the final puzzle correctly, you'll see Lisa standing and convulsing at the back of the hall. If you get close to her, she'll suddenly walk through and past you. If you try opening one of the corridor's doors, she'll pop up from inside and shut the door. The large decoration comes loose and falls onto the ground suddenly with the loud noise of glass smashing. If you look above just after, you'll see Lisa staring down at you from the balcony.
 Silent Hills (Video Game) / int_c04b1231
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1.0
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1.0
 Silent Hills (Video Game)
hasFeature
Silent Hills (Video Game) / int_c04b1231
 Silent Hills (Video Game) / int_c40c8b74
type
And Starring
 Silent Hills (Video Game) / int_c40c8b74
comment
And Starring: At the end of the playable teaser, after listing the two main creative minds behind the project, the game reveals Norman Reedus as the voice actor for the protagonist◊.
 Silent Hills (Video Game) / int_c40c8b74
featureApplicability
1.0
 Silent Hills (Video Game) / int_c40c8b74
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 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_c40c8b74
 Silent Hills (Video Game) / int_c75df49a
type
Shout-Out
 Silent Hills (Video Game) / int_c75df49a
comment
Shout-Out: The baby found in the sink strongly resembles the baby from Eraserhead. Speaking of David Lynch: the style of the long, narrow, and sparsely-lit hallway bears a striking resemblance to the AXXoN N set from Inland Empire, especially when the lights become dimmer, are removed, or change to less traditional colors in later loops. There are a few references to Junji Ito's work, including the spinning and spiralling eyeball paintings - eyes being a very prominent aspect of Ito's art style, and often illustrated in particularly lavish detail in his works - and the very subtle downward spiral made by the hallway loops. Ito is, unsurprisingly, a friend of Hideo Kojima. It was eventually revealed that Ito was to be one of the game's principal artists. There's references to the historical War of The Worlds broadcast in a radio message, although everything you hear (sans the number "204863") is in Swedish. Those references specify "75 years ago"... which is unusual, given that P.T. had actually been released 76 years ago... This isn't the first time a Hideo Kojima product has initially pretended to be a Survival Horror game from an unknown developer. The featureless and empty room the player starts in resembles the rooms of the labyrinth in House of Leaves.
 Silent Hills (Video Game) / int_c75df49a
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1.0
 Silent Hills (Video Game) / int_c75df49a
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1.0
 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_c75df49a
 Silent Hills (Video Game) / int_ccc73c34
type
Spooky Painting
 Silent Hills (Video Game) / int_ccc73c34
comment
Spooky Painting / Spooky Photographs: The teaser features paintings and photographs all over the hallways, that later turn into animated spiraling eyeballs.
 Silent Hills (Video Game) / int_ccc73c34
featureApplicability
1.0
 Silent Hills (Video Game) / int_ccc73c34
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1.0
 Silent Hills (Video Game)
hasFeature
Silent Hills (Video Game) / int_ccc73c34
 Silent Hills (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Silent Hills (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Much of P.T. is walking through an empty hallway, not knowing who or what might ambush you.
 Silent Hills (Video Game) / int_cdfe12c3
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1.0
 Silent Hills (Video Game) / int_cdfe12c3
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 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_cdfe12c3
 Silent Hills (Video Game) / int_d0a46264
type
Red Filter of Doom
 Silent Hills (Video Game) / int_d0a46264
comment
Red Filter of Doom: The hallway gets bathed in an eerie red light towards the end of the game as the psychological horror starts to reach its climax.
 Silent Hills (Video Game) / int_d0a46264
featureApplicability
1.0
 Silent Hills (Video Game) / int_d0a46264
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1.0
 Silent Hills (Video Game)
hasFeature
Silent Hills (Video Game) / int_d0a46264
 Silent Hills (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Silent Hills (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: "Look behind you. I said, look behind you."
 Silent Hills (Video Game) / int_d2c0e2ed
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1.0
 Silent Hills (Video Game) / int_d2c0e2ed
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1.0
 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_d2c0e2ed
 Silent Hills (Video Game) / int_dbca2c99
type
Red Herring
 Silent Hills (Video Game) / int_dbca2c99
comment
Red Herring: Not all of the things you experience in P.T. affect your ability to progress. For instance, your flashlight will glow different colors just to mess with you, or the ghost will start to appear at midnight in random locations.
 Silent Hills (Video Game) / int_dbca2c99
featureApplicability
1.0
 Silent Hills (Video Game) / int_dbca2c99
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1.0
 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_dbca2c99
 Silent Hills (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Silent Hills (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: The game opens with a disclaimer: At one point, the radio demands insistently that the player look behind them. A fake error message can appear, covering the entire screen. One variant of said error message is in bright red, and rather than having any technical text, it simply says, over and over again in several different languages, "I'm heading there now."
 Silent Hills (Video Game) / int_e0c470a1
featureApplicability
1.0
 Silent Hills (Video Game) / int_e0c470a1
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 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_e0c470a1
 Silent Hills (Video Game) / int_f8df38e6
type
Pater Familicide
 Silent Hills (Video Game) / int_f8df38e6
comment
Pater Familicide: The subject of the first loop's radio broadcast, which set the implied context of the teaser (regarding Lisa the ghost and the sink fetus). The closing words from the "Radio Voice" are from a deceased victim of such a crime as well ("But one day, he goes and kills us all!").
 Silent Hills (Video Game) / int_f8df38e6
featureApplicability
1.0
 Silent Hills (Video Game) / int_f8df38e6
featureConfidence
1.0
 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_f8df38e6
 Silent Hills (Video Game) / int_f9439c84
type
Haunted House
 Silent Hills (Video Game) / int_f9439c84
comment
Haunted House: The demo takes place in a suburban house being haunted by a dead family.
 Silent Hills (Video Game) / int_f9439c84
featureApplicability
1.0
 Silent Hills (Video Game) / int_f9439c84
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 Silent Hills (Video Game)
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Silent Hills (Video Game) / int_f9439c84
 Silent Hills (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Silent Hills (Video Game) / int_fef0037b
comment
Unnaturally Looping Location: Besides a few disturbing rooms, the bulk of PT takes place in a building that constantly loops as the player goes through a hallway and eventually comes back to the beginning.
 Silent Hills (Video Game) / int_fef0037b
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1.0
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Silent Hills (Video Game) / int_fef0037b
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ItemName
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Silent Hills (Video Game)

The following is a list of statements referring to the current page from other pages.

 Silent Hills (Video Game)
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Being Watched / int_68ff290a
 Silent Hills (Video Game)
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Canceled Video Games / int_68ff290a
 Silent Hills (Video Game)
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Door Handle Scare / int_68ff290a
 Silent Hills (Video Game)
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Environmental Narrative Game / int_68ff290a
 Silent Hills (Video Game)
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Fandom Heresy / int_68ff290a
 Silent Hills (Video Game)
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Fission Mailed / int_68ff290a
 Silent Hills (Video Game)
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Ghostly Gape / int_68ff290a
 Silent Hills (Video Game)
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"Groundhog Day" Loop / int_68ff290a
 Silent Hills (Video Game)
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Haunted House / int_68ff290a
 Silent Hills (Video Game)
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Interface Screw / int_68ff290a
 Silent Hills (Video Game)
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Japanese Video Games / int_68ff290a
 Silent Hills (Video Game)
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Mundane Horror / int_68ff290a
 Silent Hills (Video Game)
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Ninja Prop / int_68ff290a
 Silent Hills (Video Game)
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Pater Familicide / int_68ff290a
 Silent Hills (Video Game)
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Reality Subtext / int_68ff290a
 Silent Hills (Video Game)
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Self-Contained Demo / int_68ff290a
 Silent Hills (Video Game)
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Significant Reference Date / int_68ff290a
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Surreal Horror / int_68ff290a
 Silent Hills (Video Game)
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The Hidden Hour / int_68ff290a
 Silent Hills (Video Game)
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Theme Song Reveal / int_68ff290a
 Silent Hills (Video Game)
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Toilet Horror / int_68ff290a
 Silent Hills (Video Game)
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Wandering Walk of Madness / int_68ff290a
 Silent Hills (Video Game)
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Womb Horror / int_68ff290a
 Silent Hills (Video Game)
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You Wake Up in a Room / int_68ff290a
 SilentHills
sameAs
Silent Hills (Video Game)