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Silent Hunter Series (Video Game)

 Silent Hunter Series (Video Game)
type
TVTItem
 Silent Hunter Series (Video Game)
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Silent Hunter Series (Video Game)
 Silent Hunter Series (Video Game)
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SilentHunterSeries
 Silent Hunter Series (Video Game)
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A series of Simulation Games published by Strategic Simulations, Inc. (original and II) and Ubisoft (II and later) which place the player in command of a WWII submarine. The series has 5 entries, with the latest having been released in March 2010. SH1 and 4 take place in the Pacific Theatre, while 2, 3, 4's expansion ("U-Boat Missions") and 5 place the player in the shoes of a Kriegsmarine U-boat Kaleun (short for Kapitänleutnant, "lieutenant", two steps above Ensign Newbie) during the second battle of the Atlantic.The series is primarily noted for its dynamic campaign mode: rather than using specific missions the game engine simulates ship traffic according to historical shipping lanes, convoy routes and traffic patterns. The player is given an assigned grid to patrol, but is free to head elsewhere if they feel they can find better hunting grounds on their own.
 Silent Hunter Series (Video Game)
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2023-11-16T23:18:12Z
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2023-11-16T23:18:12Z
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Dropped link to DasBoot: Not a Feature - ITEM
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Dropped link to EverythingIsTryingToKillYou: Not a Feature - UNKNOWN
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Dropped link to Pirates: Not a Feature - UNKNOWN
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EverythingIsTryingToKillYou
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Pirates
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DBTropes
 Silent Hunter Series (Video Game) / int_1527d90d
type
Early Game Hell
 Silent Hunter Series (Video Game) / int_1527d90d
comment
Early Game Hell: Despite the Allied ASW techniques and weapons being a joke in '1939, the game is actually tougher in early phase of the WW2: your crew is fresh from training, specialists are few and far between, there aren't many opportunities to sink significant tonnage and you will be hard-pressed to get into British shipping lines, as they are too far away to reach them easily. And your own equipment is a joke, too. Not to mention you'll have to ignore American and Norwegian shipping, as they count as neutral early on and thus incure a penalty for sinking them.
 Silent Hunter Series (Video Game) / int_1527d90d
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Silent Hunter Series (Video Game) / int_1527d90d
 Silent Hunter Series (Video Game) / int_26a98394
type
Forced Level-Grinding
 Silent Hunter Series (Video Game) / int_26a98394
comment
Forced Level-Grinding: The medals you are given after mission aren't just for show, but are instead an RPG-like system of improving your crew members. Thus it's paramount to get as many sunk tonnage per single missing as only feasible, as that's the basis for the medals received.
 Silent Hunter Series (Video Game) / int_26a98394
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Silent Hunter Series (Video Game) / int_26a98394
 Silent Hunter Series (Video Game) / int_2ae29c0d
type
The Dreaded
 Silent Hunter Series (Video Game) / int_2ae29c0d
comment
Normally, destroyers are The Dreaded, able to easily sink you with minimal effort (especially once 1943 rolls in and Allies make significant advances in their ASW)... but around the same time you gain access to acoustic torpedoes. They aren't perfect and they do cost a lot, but they are fantastic anti-destroyer weapon due to only requiring very broad solution for the torpedo and then correcting the course already in water. And once you sink the escorts, the entire convoy is defensless.
 Silent Hunter Series (Video Game) / int_2ae29c0d
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Silent Hunter Series (Video Game) / int_2ae29c0d
 Silent Hunter Series (Video Game) / int_2f253c94
type
Glass Cannon
 Silent Hunter Series (Video Game) / int_2f253c94
comment
Glass Cannon: Destroyers. They are the fastest vessels in the game, but they go down after a single torpedo hit and are some of the least resilient units when you're crazy enough to use a deck gun to engage. However, even the most primitive pre-war destroyer can effortlessly sink you in a variety of ways, often in a single attack, while its speed makes it very hard to hit in the first place, unless using acoustic torpedoes.
 Silent Hunter Series (Video Game) / int_2f253c94
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 Silent Hunter Series (Video Game) / int_3052f23e
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Sink the Lifeboats
 Silent Hunter Series (Video Game) / int_3052f23e
comment
Sink The Life Boats: It is actually possible to do this, if you are mean enough.
 Silent Hunter Series (Video Game) / int_3052f23e
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 Silent Hunter Series (Video Game) / int_3114c1e5
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Ramming Always Works
 Silent Hunter Series (Video Game) / int_3114c1e5
comment
Ramming Always Works: Well, sometimes. In Silent Hunter 4, at the very least, you can simply ram your boat into small fishing ships like sampans, instantly sinking them with no damage to you and no waste of ammunition; however, you get no credit for ships sunk in this fashion, either. And as one Let's Player discovered in that same game, be careful at what angle you shoot down airplanes...or their crashing, flaming wreck can slam directly into you, sinking you instantly.
 Silent Hunter Series (Video Game) / int_3114c1e5
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Silent Hunter Series (Video Game) / int_3114c1e5
 Silent Hunter Series (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Silent Hunter Series (Video Game) / int_33ca811a
comment
Game-Breaking Bug: You can't save during a patrol in III. Doing so corrupts the save (it will load as if your U-boot sunk, which makes it moot), which then acts as if your entire career ended, making reload of previous saves impossible, as they will cause the same result.
 Silent Hunter Series (Video Game) / int_33ca811a
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Silent Hunter Series (Video Game) / int_33ca811a
 Silent Hunter Series (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Silent Hunter Series (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Sure, you can spend two or even three torpedos per cargo ship to put it down instantly... or you can have a single hit right below the water line and simply wait for the ship to sink. Even if it won't, it will slow down and start lagging behind the convoy, making it an easy prey The humble, starting, standard-issue G7a torpedo. It leaves a very visible trail of bubbles behind itself, but other than that, it's the most versalite torpedo that can to pretty much any job, is always in quantity in stock and comes free of any charge. Using the deck gun, especially in III, especially in manual mode. It's usually far, far more effective weapon than torpedoes, not to mention ammo efficiency. Instead of chasing after random shipping somewhere on Atlantic, you can simply get to any given colonial port in Africa, to the point of getting inside of it and sinking all the ships there with single, perfectly aimed torpedo - or if you are particularly cocky, with the deck gun. Trying to pull it in English ports is near suicidal, since there are warships and air coverage, but places like Freetown are free game. Targetting convoy routes around Murmansk and Canary Islands. It's a very small sector of the map, but shipping is plentiful. Planes? None. Taken to exteme if based in La Spezia - you're locked in the Mediterranean, so not many places to go, but anything between Algiers and Sicily is yours to take with impunity - you might not make big tonnage, but you can easily survive until the end of the war.
 Silent Hunter Series (Video Game) / int_39b8d3d6
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Silent Hunter Series (Video Game) / int_39b8d3d6
 Silent Hunter Series (Video Game) / int_3ccaf3ac
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No Swastikas
 Silent Hunter Series (Video Game) / int_3ccaf3ac
comment
No Swastikas: For obvious reasons. The best example is the battleship Bismarck, where there're just two white circles in the deck with nothing inside.
 Silent Hunter Series (Video Game) / int_3ccaf3ac
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Silent Hunter Series (Video Game) / int_3ccaf3ac
 Silent Hunter Series (Video Game) / int_44cdd259
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War Is Glorious
 Silent Hunter Series (Video Game) / int_44cdd259
comment
War Is Glorious: When played on a computer it is.
 Silent Hunter Series (Video Game) / int_44cdd259
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Silent Hunter Series (Video Game) / int_44cdd259
 Silent Hunter Series (Video Game) / int_45bf382b
type
Game Mod
 Silent Hunter Series (Video Game) / int_45bf382b
comment
Game Mod: Subsim has a whole boatload of them for almost every game in the series, most of which are designed to provide an even more realistic play style. With full realism and improved ASW AI, Nintendo Hard doesn't begin to describe it. At least one mod results in Silent Hunter 4's AI tactics/skill improving as the years go by, though fortunately you keep your technological upgrades. Especially the "supermod" Grey Wolves Expansion, GWX for short, and its monster of a manual, which is affectionately referred to as "Das Buch". Chinese U-47's Warship Mod. An awesome modification for SH3 that allows you to command freaking battleships (to a certain degree)! A similar mod exists for SH4 as well and there are far more ships available for 4, than 3.
 Silent Hunter Series (Video Game) / int_45bf382b
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Silent Hunter Series (Video Game) / int_45bf382b
 Silent Hunter Series (Video Game) / int_49d59be9
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Scenery Porn
 Silent Hunter Series (Video Game) / int_49d59be9
comment
Scenery Porn: The latest installments (Silent Hunter 4 and 5) have very impressive graphics.
 Silent Hunter Series (Video Game) / int_49d59be9
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Silent Hunter Series (Video Game) / int_49d59be9
 Silent Hunter Series (Video Game) / int_4d54bb0d
type
Spiteful A.I.
 Silent Hunter Series (Video Game) / int_4d54bb0d
comment
Spiteful A.I.: The AI will do everything in its might to fight back. Downed a plane, but it didn't explode mid-air? Expect kamikaze attempt. Any already sinking, but still afloat ship will try to ram you if they've spotted you.
 Silent Hunter Series (Video Game) / int_4d54bb0d
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Silent Hunter Series (Video Game) / int_4d54bb0d
 Silent Hunter Series (Video Game) / int_55940b68
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Doorstopper
 Silent Hunter Series (Video Game) / int_55940b68
comment
Especially the "supermod" Grey Wolves Expansion, GWX for short, and its monster of a manual, which is affectionately referred to as "Das Buch".
 Silent Hunter Series (Video Game) / int_55940b68
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 Silent Hunter Series (Video Game) / int_5798bfbf
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Reassigned to Antarctica
 Silent Hunter Series (Video Game) / int_5798bfbf
comment
Reassigned to Antarctica: The fate of a captain that does not satisfy his superiors.
 Silent Hunter Series (Video Game) / int_5798bfbf
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Silent Hunter Series (Video Game) / int_5798bfbf
 Silent Hunter Series (Video Game) / int_5979acea
type
Fragile Speedster
 Silent Hunter Series (Video Game) / int_5979acea
comment
Fragile Speedster: Destroyers can move at up to 32 knots (you can't go faster than 18 and civilian ships rarely move faster than 10), are extremely mobile and can easily destroy you with variety of ways, from ramming to few different types of explosives and on-board guns. They also all go down after being hit by a single torpedo, regardless of where it hit and sinking almost instantly. Good luck pulling that off, especially when it's a convoy's escort - even if you sneak-attack one, you've revealed your position to the rest of the escorts.
 Silent Hunter Series (Video Game) / int_5979acea
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Silent Hunter Series (Video Game) / int_5979acea
 Silent Hunter Series (Video Game) / int_59df21f1
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Let's Play
 Silent Hunter Series (Video Game) / int_59df21f1
comment
And as one Let's Player discovered in that same game, be careful at what angle you shoot down airplanes...or their crashing, flaming wreck can slam directly into you, sinking you instantly.
 Silent Hunter Series (Video Game) / int_59df21f1
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Silent Hunter Series (Video Game) / int_59df21f1
 Silent Hunter Series (Video Game) / int_62259825
type
Nintendo Hard
 Silent Hunter Series (Video Game) / int_62259825
comment
Nintendo Hard: Remember in Das Boot, that caption at the beginning saying 75% of U-boat crewmen didn't survive? SH3 makes it abundantly clear why: late-war Allied ASW is obscenely good. This is especially true at the highest reality settings, where you are restricted to what skippers of the time had, and so you need to be constantly doing calculations and approximations to put your torpedoes on target or evade escorts. Not counting the fact that you have to deal with limited fuel (for cruising on the surface), batteries (for moving underwater), air supply (CO2 content slowly rises over time) and compressed air (for fast diving or rising in the water), as well as long reload times and extreme vulnerability to depth charges. On the other hand, historically submarine captains would be assisted by weapons officers, which (along with automatic/manual targeting) is an option in the games.
 Silent Hunter Series (Video Game) / int_62259825
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Silent Hunter Series (Video Game) / int_62259825
 Silent Hunter Series (Video Game) / int_6ec989d8
type
Guide Dang It!
 Silent Hunter Series (Video Game) / int_6ec989d8
comment
Guide Dang It!: While some things can be figured by trial and error, a grand majority of more complex game mechanics aren't explained anywhere within the game and trying to figure them out is pain in the ass. Most notably, good luck figuring on your own how manual aiming of torpedoes work (especially those programmable). Or even in automated mode what's the actual difference between yellow and green aiming marker, despite being at almost identical angles.
 Silent Hunter Series (Video Game) / int_6ec989d8
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Silent Hunter Series (Video Game) / int_6ec989d8
 Silent Hunter Series (Video Game) / int_76a08cd6
type
Friend or Foe?
 Silent Hunter Series (Video Game) / int_76a08cd6
comment
Friend or Foe?: It is possible to attack or be attacked by friendlies or neutrals. Best avoided though. Can get quite frustrating in the early months of a SH3 campaign, as you'll be forced to let dozens of juicy targets loaded with what is obviously war material get away from you because they're wearing the Stars and Stripes. Or worse yet, the damned Norwegian shipping.
 Silent Hunter Series (Video Game) / int_76a08cd6
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Silent Hunter Series (Video Game) / int_76a08cd6
 Silent Hunter Series (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Silent Hunter Series (Video Game) / int_82108e3d
comment
Attack Its Weak Point: A single torpedo to the beam and grand majority of ships will either instantly explode or will be severely damaged, take water quickly and sink. Any other part of the vessel and you might end up needing up to six hits to bring it down.
 Silent Hunter Series (Video Game) / int_82108e3d
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Silent Hunter Series (Video Game) / int_82108e3d
 Silent Hunter Series (Video Game) / int_858dc9aa
type
Unwinnable
 Silent Hunter Series (Video Game) / int_858dc9aa
comment
Unwinnable: It's impossible to actually change the tide of the war, at least in Silent Hunter 3 — no matter how many ships are sunk by your U-boat, Germany still surrenders in May of 1945... if you even survive that long.
 Silent Hunter Series (Video Game) / int_858dc9aa
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Silent Hunter Series (Video Game) / int_858dc9aa
 Silent Hunter Series (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Silent Hunter Series (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: Averted; you have a limited amount of ammunition, and you have to try and make every torpedo count. Hitting an ammunition carrier or warship magazine can have spectacular results though. In the case of Silent Hunter III, you start with a Type IIB (called "IIA" in-game) with only five torpedoes. On the other hand, besides the fact that it's a waste of ordinance there's nothing really stopping you from putting a 280kg warhead designed to break cargo ships in half into a PT boat or fishing canoe.
 Silent Hunter Series (Video Game) / int_8b606a51
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 Silent Hunter Series (Video Game) / int_8c58b9bb
type
Unwinnable Joke Game
 Silent Hunter Series (Video Game) / int_8c58b9bb
comment
Unwinnable Joke Game: In missions where you command a German U-boat, no matter now many vessels you sink, Germany (fortunately) will always lose the war.
 Silent Hunter Series (Video Game) / int_8c58b9bb
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 Silent Hunter Series (Video Game) / int_8c58b9bb
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Silent Hunter Series (Video Game) / int_8c58b9bb
 Silent Hunter Series (Video Game) / int_8fcb5843
type
The Hunter Becomes the Hunted
 Silent Hunter Series (Video Game) / int_8fcb5843
comment
The Hunter Becomes the Hunted: Normally, destroyers are The Dreaded, able to easily sink you with minimal effort (especially once 1943 rolls in and Allies make significant advances in their ASW)... but around the same time you gain access to acoustic torpedoes. They aren't perfect and they do cost a lot, but they are fantastic anti-destroyer weapon due to only requiring very broad solution for the torpedo and then correcting the course already in water. And once you sink the escorts, the entire convoy is defensless. Comes 1943 and Allied air coverage alone is going to tear you a new one - there is just a small handful of places all across Atlantic where planes can't reach. But the general advances in ASW weapons and tactics means you are a sitting duck for anything better armed than a trawler. Surviving the final two years of the war without cheesing it up or straight-out avoiding combat is a feat all by itself.
 Silent Hunter Series (Video Game) / int_8fcb5843
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Silent Hunter Series (Video Game) / int_8fcb5843
 Silent Hunter Series (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Silent Hunter Series (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Doing entire aiming and arming procedure manually. It's a lenghty, complex process (best seen here) that requires to do on a fly bunch of navigational math and then apply corrections to your calculations (preferably with some surface to draw on, beause the in-game tools aren't perfect), all while not getting detected and with a goal of hitting as many targets as possible with that single salvo. But its probably the most gratifying feeling in the whole series. Plotting a course for an entire salvo of programmable torpedos. This means the aim solution isn't important, but proper timing and speed of enemy convoy has to be taken into account, or else the torpedoes will just spin around, hitting nothing. If done right, bunch of ships explode, while you are already completely out of range of the escort.
 Silent Hunter Series (Video Game) / int_9b9397bb
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 Silent Hunter Series (Video Game) / int_a0543350
type
Earth Is a Battlefield
 Silent Hunter Series (Video Game) / int_a0543350
comment
Earth Is a Battlefield: In Silent Hunter 4 they go out of their way to make this come alive, with such things as news reports from home and a view of the fleets that constantly move around the map. In SH3 at least if using the right mods, you can receive radio intercepts mentioning such things as the sinking of HMS Royal Oak, the declarations of war, reported enemy sightings... and hinted at-or-confirmed U-boat losses. (Some samples are mentioned in this playthrough log, with historical footnotes.)
 Silent Hunter Series (Video Game) / int_a0543350
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 Silent Hunter Series (Video Game) / int_a839608e
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Trapped Behind Enemy Lines
 Silent Hunter Series (Video Game) / int_a839608e
comment
Trapped Behind Enemy Lines: Your assignment is to deliberately go behind enemy lines.
 Silent Hunter Series (Video Game) / int_a839608e
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Silent Hunter Series (Video Game) / int_a839608e
 Silent Hunter Series (Video Game) / int_a8559a9f
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RealLife
 Silent Hunter Series (Video Game) / int_a8559a9f
comment
The real U-96 also attempted that.
 Silent Hunter Series (Video Game) / int_a8559a9f
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Silent Hunter Series (Video Game) / int_a8559a9f
 Silent Hunter Series (Video Game) / int_a9eb984b
type
Warrior Poet
 Silent Hunter Series (Video Game) / int_a9eb984b
comment
Warrior Poet: The opening cinematic for Silent Hunter 4 includes a lengthy quote from Milton.
 Silent Hunter Series (Video Game) / int_a9eb984b
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Silent Hunter Series (Video Game) / int_a9eb984b
 Silent Hunter Series (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Silent Hunter Series (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: The AI-controlled vessels can't run out of fuels. Destroyers can't run out of ammunition nor depth charges. And only the player has to manage the crew or bother with keeping it alive.
 Silent Hunter Series (Video Game) / int_b3b1115f
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Silent Hunter Series (Video Game) / int_b3b1115f
 Silent Hunter Series (Video Game) / int_b7c53a22
type
Blood Knight
 Silent Hunter Series (Video Game) / int_b7c53a22
comment
Blood Knight: Isn't it grand to see Stuff Blowing Up?
 Silent Hunter Series (Video Game) / int_b7c53a22
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 Silent Hunter Series (Video Game) / int_bb01ad0e
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Cool Boat
 Silent Hunter Series (Video Game) / int_bb01ad0e
comment
Cool Boat: SH3 includes the Type XXI U-boat, the first true submarine and the ancestor of every submarine built post WWII. Using it is almost a completely different experience compared to the other subs in the series, especially when all six auto-loading torpedo tubes load faster than one manually-loaded tube on earlier U-boats. The expansion to SH4 features the Type XVIII, a cancelled project that influenced the Type XXI. Again, players will have to give up the deck guns and stern torpedo tubes of the familiar Type IX, but in return they get the Walter hydrogen peroxide turbine, allowing submerged travel faster than either diesel or electric. Subverted in that by the time they came around, you'll need all the advantages you can get. Historically, due to construction woes the Type XXI's were delayed to the point that only two are known to have made it to wartime patrol, neither of which had any sinkings. However, U-2511 in its only patrol reportedly evaded the heavy cruiser HMS Norfolk's escort screen, got within half a kilometer and actually had a perfect shot lined up... only to dive under the Norfolk and leave undetected, having received notice of Germany's surrender a few hours before. Plenty of mods give you cool boats, from Cold War-era missile subs, to battleships such as the USS Iowa and the German battleship Bismarck. One author who made mods of the latter two made them practically invincible and with either infinite ammo, or just a crapload of ordinance; with this in mind, it's possible to use the Iowa to directly attack Tokyo Bay, or decimate the US Fleet at Midway with the Bismarck, potentially changing the course of history (in the former, Japan would be defeated more quickly, while in the latter, an Axis victory in the Pacific could potentially occur unless the United States were to accelerate development of the atomic bomb).
 Silent Hunter Series (Video Game) / int_bb01ad0e
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 Silent Hunter Series (Video Game) / int_be9b0535
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Home Base
 Silent Hunter Series (Video Game) / int_be9b0535
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Home Base: You have to pick your home port. Relocation to different flotilla (and thus different harbour) advances clock just like any other action taken in port. Pearl Harbor or Australia in Silent Hunter 4, though you have a pick in the U-boat versions. An important event in the Atlantic Theatre installments is the fall of France, allowing the U-boats direct access to the Atlantic from the French ports. The Scenery Porn here gives the impression of a Not-So-Safe Harbor. Sometimes literally so: collisions are always a worry, and U-boat skippers have to worry about air raids on the port.
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 Silent Hunter Series (Video Game) / int_c621dd28
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Silent Running Mode
 Silent Hunter Series (Video Game) / int_c621dd28
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Silent Running Mode: Either manually (low speed, deep dive, no noisy activities like reloading torpedoes) or through an actual "silent running" button, depending on the game.
 Silent Hunter Series (Video Game) / int_c621dd28
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Silent Hunter Series (Video Game) / int_c621dd28
 Silent Hunter Series (Video Game) / int_c75df49a
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Shout-Out
 Silent Hunter Series (Video Game) / int_c75df49a
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Shout-Out: To Das Boot. There's a single mission in Silent Hunter 3 that has you in command of the U-96 attempting to sneak through Gibraltar defenses to enter into the Mediterranean Sea. The real U-96 also attempted that. Other single missions have you in the middle of famous WWII naval battles, for example the sinking of the battleship Bismarck in Silent Hunter 3, or the Battle of Leyte Gulf in Silent Hunter 4.
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Silent Hunter Series (Video Game) / int_c75df49a
 Silent Hunter Series (Video Game) / int_c9861848
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Video Game Caring Potential
 Silent Hunter Series (Video Game) / int_c9861848
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Video Game Caring Potential: In Silent Hunter I you get missions to rescue shot-down pilots during air raids. To do that, you often have to get dangerously close to the enemy base where the water is too shallow to hide ... all while under time pressure as the pilot will eventually drown.
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 Silent Hunter Series (Video Game) / int_d0ea147f
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A.I. Breaker
 Silent Hunter Series (Video Game) / int_d0ea147f
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A.I. Breaker: AI can't handle acoustic torpedoes at all. They show up in the late game, but AI can only perform evasive manouvers against things that follow a straight path. The torpedo taking a turn or simply adjusting own course to the target is something that AI not only can't, but won't even try to shake off.
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 Silent Hunter Series (Video Game) / int_d45c0b86
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Refuge in Audacity
 Silent Hunter Series (Video Game) / int_d45c0b86
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Refuge in Audacity: Doing night raids inside certain ports and naval bases is the easiest way of scoring great tonnage at minimal amount of torpedoes used. The ships are simply standing still and rarely guarded by anything at all. Just remember to make sure the fuse is set on magnetic, rather than impact. For extra audacity, you can even surface and use the deck gun.
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 Silent Hunter Series (Video Game) / int_d99d9918
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The Captain
 Silent Hunter Series (Video Game) / int_d99d9918
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The Captain: The player, irrespective of your in-game rank.
 Silent Hunter Series (Video Game) / int_d99d9918
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Silent Hunter Series (Video Game) / int_d99d9918
 Silent Hunter Series (Video Game) / int_ebe55efb
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RPG Elements
 Silent Hunter Series (Video Game) / int_ebe55efb
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RPG Elements: Crew members will gain experience as they progress through more missions, and the captain can gain Renown, which he can spend on improved gear or better U-boats.
 Silent Hunter Series (Video Game) / int_ebe55efb
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 Silent Hunter Series (Video Game) / int_f068cba
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Oddball in the Series
 Silent Hunter Series (Video Game) / int_f068cba
comment
Oddball in the Series: Both Silent Hunter 1 and 4 puts you in an American submarine, fighting on Pacific against Japanese shipping. Every other game in the series gives you a German U-boot to command and fight predominately over Atlantic against the Allies - and this is what average person asked about the series will tell you about it, too.
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 Silent Hunter Series (Video Game) / int_f1d6144a
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War Is Hell
 Silent Hunter Series (Video Game) / int_f1d6144a
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War Is Hell: Both when you think about what you're doing (as the crew in Das Boot saw), and when the enemy bites back... oh, how they bite back...
 Silent Hunter Series (Video Game) / int_f1d6144a
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Video Game Cruelty Potential
 Silent Hunter Series (Video Game) / int_f87c42d4
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Video Game Cruelty Potential: In Silent Hunter III and IV you have the option of sinking helpless fishermen. In III it's even counted as sunken tonnage.
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Silent Hunter Series (Video Game)

The following is a list of statements referring to the current page from other pages.

 Silent Hunter Series (Video Game)
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Call a Hit Point a "Smeerp" / int_62280c5f
 Silent Hunter Series (Video Game)
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Harder Than Hard / int_62280c5f
 Silent Hunter Series (Video Game)
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Loads and Loads of Loading / int_62280c5f
 Silent Hunter Series (Video Game)
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Military and Warfare Video Games / int_62280c5f
 Silent Hunter Series (Video Game)
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No Campaign for the Wicked / int_62280c5f
 Silent Hunter Series (Video Game)
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Ramming Always Works / int_62280c5f
 Silent Hunter Series (Video Game)
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Rare Vehicles / int_62280c5f
 Silent Hunter Series (Video Game)
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Silent Running Mode / int_62280c5f
 Silent Hunter Series (Video Game)
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Space Compression / int_62280c5f
 Silent Hunter Series (Video Game)
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Sub Story / int_62280c5f
 Silent Hunter Series (Video Game)
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Vulnerable Convoy / int_62280c5f