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Video Game: Silent Storm

 Video Game: Silent Storm
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TVTItem
 Video Game: Silent Storm
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Video Game: Silent Storm
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SilentStorm
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Silent Storm (2003, by Nival), known commonly as S2, is a turn-based tactical simulator set during the Second World War. The game is played in a 3D environment, and was one of the first Tactical Turn-Based games to feature fully-rotatable 3D graphics. This sort of design allowed for a fully-destructible environment, and this was used to great effect with a large variety of explosives.The story puts the player in the shoes of a crack commando operative working for either the Allies or the Axis. Put in charge of Special Operations-SE2 or Abwehr Section 2 respectively, you must assemble a small squad of the best operatives available to your faction. Together, you work to counter the enemy's intelligence efforts and uncover the double-agents supplying information to them. However, you quickly discover that a third party is behind everything, and that they have infiltrated both the Allies and the Axis. As the plot evolves, you discover that this "third party" is in fact an international terrorist organization called the Thor's Hammer Organization (THO), who are working to develop a super-weapon that would allow them to rule the world after the Allies and Axis have beaten each other to a bloody pulp.As with many other games of the genre, your commandos gain levels in various skills, and each has his own specialty and abilities which can be capitalized upon. There are 6 classes available, the Sniper, the Soldier, the Grenadier, the Engineer, the Medic and the Scout. The game features a slew of different WWII weapons, all realistically modeled and are spectacular to fire within the 3D environment. The combination of 3D gameplay with an engrossing character-development system and reasonable plot were enough to ensure excellent reviews. In fact, due partly to the commonly low-quality of Turn-Based Tactics games created in the 2000's, Silent Storm is perhaps that genre's only real commercial success in that period.It received a expansion pack called Silent Storm: Sentinels (or S3), which picked up the storyline a year after the end of the war. Thor's Hammer has been beaten back, and with the end of the war, the various organizations involved in fighting a war suffered from staff cutbacks. Some became criminals, taking what they wanted with surplus weaponry and their honed combat skills. Others banded together, creating an agency called the Sentinels, consisting of elite operatives from both the former Allied and Axis powers. Someone appears to be interested in the military legacy of the Third Reich, attempting to obtain blueprints and examples of prototype weaponry. That's where you come in; a veteran of the war, the Sentinels are interested in recruiting you to find out what is really going on. You wake up in the basement of a house in Poland...Retaining many of the gameplay elements from S2, it also adds several new mechanics, in addition to tweaks to several existing ones. Weapons now have a durability stat, and may jam or misfire if it gets low enough. As the Sentinels are not a government-funded organization, its agents have to pay money for their equipment and to hire additional operatives, rather than being issued or assigned to them for free.An officially sanctioned mod was released commercially as Hammer & Sickle. Set in the same universe as S2 and S3, it takes place in 1949 during the Cold War. Put in the shoes of an undercover Soviet agent in the British-American sector of occupied Germany, the player must unveil a tangled web of intrigue and conspiracy, as well as thwart the machinations of an old enemy. They must tread carefully, however, for their actions may spark World War III...Marketed as a Tactical RPG, it completely reworks the game mechanics. Battles are now far more lethal, a weight limit has been implemented and clothing is no longer just cosmetic, to name a few.
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2015-08-23T01:39:16Z
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2016-07-02T00:21:16Z
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Weird Historical War
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DBTropes
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Breakable Weapons
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Cold Sniper
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Everything Breaks
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Fragile Speedster
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Friendly Sniper
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Game Mod
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make a to do send a pm add to watchlist drop watch go to watchlist Multi National Team
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RPG Elements
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Stuff Blowing Up
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TacticalTurnBased
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The Big Guy
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The Engineer
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The Medic
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Title Drop
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WorldWarII
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World War III
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Heroic RRoD
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Heroic RROD: There are several power-up items (using them requires a minimum level in the medical skill) which greatly increase the vitality points amount for a number of turns, but make the affected character faint when the effect ends.
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 Video Game: Silent Storm / int_16be2667
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Genre Shift
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Genre Shift: S2 starts out as a fairly realistic Spy Fiction set during World War II where you command a squad of Allied or Axis commandos and tasked with finding traitors and following clues. Then Panzerkleins are introduced, followed by energy weapons and a shadowy organization straight out of James Bond that seeks to get both sides of the war to obliterate each other, so that they can pick up the pieces. The change was so jarring, a mod was created shortly after release to remove Panzerkleins from the game (although that makes the plot a little nonsensical). S3 takes place a few years after the war, with the game going back to its Spy Fiction roots, and the titular organization (made up of some of the commandos from both sides) trying to stop the formerly-defeated organization from going back to its old tricks. Then (sigh) the Panzerkleins are re-introduced (apparently, everyone forgot about them, and none were left in the Sentinels' stocks), and (with The Reveal that the Sentinels' commander is the head of the villainous organization) it goes right back into James Bond territory with Panzerkleins and energy weapons. Hammer & Sickle, surprisingly, averts this, as the developers have finally listened to the players and did their best to stick to the Spy Fiction genre. This time, since the events take place during the Cold War, the fiction is of this flavor. The Player Character is a Soviet soldier sent across the Iron Curtain to form a spy network and subvert the Allies without starting World War III (an actual possibility)... Then the Sentinels and the organization (that just won't die) show up... but without their high-tech toys.
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Diesel Punk
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Diesel Punk: It doesn't start out like this. See Unexpected Genre Change below.
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 Video Game: Silent Storm / int_1b17c78f
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Everything Breaks
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Consequence of Everything Breaks. Using explosives inside a building can create holes on the floor or destroy a stair, making an area unreachable. Even if it is required to get there. Also, explosions or stray bullets can destroy plot clues (you know, the things that are supposed to be picked up in order to complete missions and unlock new areas).
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 Video Game: Silent Storm / int_1bcbc01a
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No Campaign for the Wicked
 Video Game: Silent Storm / int_1bcbc01a
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No Campaign for the Wicked: Played with. S2 allows you to play as the Axis and the H&S player character is a Soviet spy. However, S2 remains largely the same regardless of which side you pick, as you wind up primarily battling Thor's Hammer. None of the games allow you to play as THO, the real bad guys in the Silent Storm universe.
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 Video Game: Silent Storm / int_1d2df237
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Cool Shades
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Cool Shades/Eyepatch of Power/Lennon Specs/Specs of Awesome/Sunglasses at Night: Available as "glasses" customization. Each of those features is purely cosmetic and have no effect in-game.
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 Video Game: Silent Storm / int_234545de
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Blast Out
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Blast Out: One of the main story missions in the Allied campaign is one of these - you're investigating a group of friendly soldiers who are suspected of being Nazi agents, and they all suspect ''you'' of being Nazi agents. You're all standing together in a cramped room, and everyone is armed, and one thing leads to another and suddenly everyone is shooting everyone from two feet away.
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 Video Game: Silent Storm / int_25e6b885
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Healing Potion
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Healing Potion: Averted. Regardless of whether you're in combat or not, VPs are restored over time and it immobilizes both the healer and the patient until it's done. More specifically, the healer can't do anything else while the patient can turn and shoot normally, but cannot move or change stances.
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 Video Game: Silent Storm / int_25ff7209
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No Swastikas
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No Swastikas: In S2, there are various places (including character's creation if you play the Axis campaign) in which the game include a German flag. It isn't the real swastika flag from Nazi Germany but something like this◊.
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 Video Game: Silent Storm / int_2849861b
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Katanas Are Just Better
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Katanas Are Just Better: The Katana is the best (and rarest) melee weapon in S2 and S3. Justified, as the other melee weapons primarily consist of knives.
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 Video Game: Silent Storm / int_2e554791
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Nuke 'em
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Nuke 'em: If you don't play your cards right in H&S, World War III starts, and the final cutscene mentions that it only ends with the Americans nuking several major Soviet cities, including Kiev and St. Petersburg. Moscow is only spared because a Soviet pilot performs a Heroic Sacrifice and rams the plane carrying the A-bomb.
 Video Game: Silent Storm / int_2e554791
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 Video Game: Silent Storm / int_330602ef
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Scenery Gorn
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comment
Scenery Gorn: You create this. German towns and British villages are initially fine, but the scenery is destructible and even bullets can take some wall chunks. Then you can also use explosives. S2 "German Weapon Factory" is a straight example of the trope, being set in a ruined German factory.
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 Video Game: Silent Storm / int_33cc8433
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Concealment Equals Cover
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comment
Concealment Equals Cover: Averted. Bullets can still penetrate and hit, depending on the object used as cover. Most rifles and machine guns are even able to shoot through walls. This can be abused: use a hidden spotter to locate the enemy, then eliminate them with indirect fire through the walls. The AI won't return fire if it can't see where it's being shot at from.
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 Video Game: Silent Storm / int_3420be99
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KickTheDog
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comment
Kick the Dog: One of the missions in S3 has you visit a Soviet gulag to gather intel. Incidentally, the prisoners rebel against the guards and take up arms. You're allied with the guards. This is anywhere from distasteful to pointlessly cruel.
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Chunky Salsa Rule
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Chunky Salsa Rule: Explosives can turn the enemy into a red mist.
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 Video Game: Silent Storm / int_385540a8
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Hollywood Silencer
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comment
Hollywood Silencer: There are several silenced weapons available (there are even silenced sniper rifles which, in the hands of a Sniper with the "Always Inflict Ranged Critical" perk, are downright deadly). Shooting these while hidden won't automatically reveal your location, though you may still get spotted if an enemy is looking your way. On the other hand, they deal less damage than their regular counterparts and tend to be rather rare. The best way to use the silenced rifle (which can only be obtained in one mission) is to hide your sniper and use a hidden scout as a spotter. Even if the enemy is looking your way, they won't spot the shooter, as the shooter is outside their sight range.
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Hit Points
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Hit Points: Called Vitality Points, merely dropping it to zero is a Non-Lethal K.O. (for your characters); drop it far enough into the minus (usually by tossing a grenade at someone already out-cold) and the target will die permanently. Healing Potion: Averted. Regardless of whether you're in combat or not, VPs are restored over time and it immobilizes both the healer and the patient until it's done. More specifically, the healer can't do anything else while the patient can turn and shoot normally, but cannot move or change stances.
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Your Head A-Splode
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comment
Your Head Asplode: Any ranged attack to the head (including throwing knives) can potentially cause this in S3.
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Multiple Endings
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Multiple Endings: S3 has two, depending on which version of the final mission you choose. H&S takes this Up to Eleven.
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Shouting Shooter
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Shouting Shooter: Every character becomes this if ordered to fire a machine gun from the hip on full auto.
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 Video Game: Silent Storm / int_4070a294
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Short-Range Long-Range Weapon
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Short-Range Long-Range Weapon: Averted. Weapon ranges are quite realistic - even submachine guns can shoot across the smaller maps, and that's not getting into rifles. Good luck hitting anything at that distance, though (e.g. a submachine gun's accuracy rapidly drops to 2% beyond a short distance away).
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 Video Game: Silent Storm / int_40e50e50
type
Knife Nut
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comment
Knife Nut: There are a large array of edged weapons available (mêlée and throwable), and mêlée-related skills for your party members, the most mêlée oriented party members being the scouts and the medics. Kukris Are Kool: There are kukris knives available. Machete Mayhem: ... and machetes, too.
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 Video Game: Silent Storm / int_414671c4
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Cool Guns
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Cool Guns: All of the World War II-era guns on the lists, and a few from just after it.
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Absolute Cleavage
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Absolute Cleavage: Female Sentinels NPCs wear uniforms similar to their male counterparts, except they also have a cleavage going down their stomach.
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 Video Game: Silent Storm / int_426689da
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Unwinnable by Mistake
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Unwinnable by Mistake: Consequence of Everything Breaks. Using explosives inside a building can create holes on the floor or destroy a stair, making an area unreachable. Even if it is required to get there. Also, explosions or stray bullets can destroy plot clues (you know, the things that are supposed to be picked up in order to complete missions and unlock new areas). S2 "Unknown Complex" turns to a Timed Mission thanks to the Load-Bearing Boss Orlov (cf this trope entry above). In the unmodded game, Orlov can't exit the building because he drives a Panzerklein. The No Panzerklein mod makes the mission fit this trope: Orlov is turned to a human boss who'll join his men's counterattack toward your unit's starting position. You'll probably shoot him outside of the complex and won't have enough time to pick the other mission objectives.
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Authority Equals Asskicking
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Authority Equals Asskicking: Subverted for the officers, who have more vitality points than the regular troops but are usually armed with pistols instead of heavier weaponry, so they are less accurate and inflict less damage.
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 Video Game: Silent Storm / int_44c17867
type
More Dakka
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More Dakka: Plenty of it. The various submachine guns and machine guns can quickly pump out a lot of bullets, especially if fired on Long Burst, which only ends if the target dies (this one actually requires to benefit from a specific skill), the gun runs out of bullets or the shooter runs out of AP.
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type
Booby Trap
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Booby Trap: Quite a few chests and doors have a nasty surprise in store for someone who tries to open them. They can be disarmed by an Engineer, who can also plant some of their own. Be careful when disarming, though, as they can blow up in your Engineer's face if they do badly enough.
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Blown Across the Room
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Blown Across the Room: Can be caused by explosives or high powered firearms.
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 Video Game: Silent Storm / int_4da05b5d
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Shout-Out
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comment
It could also be a Shout-Out to Fallout, where a similar random encounter also occurs.
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 Video Game: Silent Storm / int_4deca651
type
Video Game Cruelty Potential
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In at least one mission, it's quite possible to kill your entire team on the first turn by accidentally blowing out the floor underneath you, sending the entire squad falling to their deaths. You can, of course, also do this to the enemy on occasion.
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 Video Game: Silent Storm / int_4ecf4c33
type
Improperly Placed Firearms
 Video Game: Silent Storm / int_4ecf4c33
comment
Improperly Placed Firearms: The British and German Red Shirts/Mooks in S2 tend to wield weapons from the other Allies/Axis-aligned nations in high-level Random Encounters.
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 Video Game: Silent Storm / int_4ff54760
type
Spy Fiction
 Video Game: Silent Storm / int_4ff54760
comment
Hammer & Sickle, surprisingly, averts this, as the developers have finally listened to the players and did their best to stick to the Spy Fiction genre. This time, since the events take place during the Cold War, the fiction is of this flavor. The Player Character is a Soviet soldier sent across the Iron Curtain to form a spy network and subvert the Allies without starting World War III (an actual possibility)... Then the Sentinels and the organization (that just won't die) show up... but without their high-tech toys.
 Video Game: Silent Storm / int_4ff54760
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1.0
 Video Game: Silent Storm / int_4ff54760
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_4ff54760
 Video Game: Silent Storm / int_522b4955
type
Gameplay Ally Immortality
 Video Game: Silent Storm / int_522b4955
comment
Gameplay Ally Immortality: Played straight in the first mission of S3, averted elsewhere. Boris will only be knocked unconscious if his VPs are depleted, even if his head gets blown off.
 Video Game: Silent Storm / int_522b4955
featureApplicability
-1.0
 Video Game: Silent Storm / int_522b4955
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_522b4955
 Video Game: Silent Storm / int_54fa820e
type
Grid Inventory
 Video Game: Silent Storm / int_54fa820e
comment
Grid Inventory/Inventory Management Puzzle: One of the low points in the game. It was slightly rectified in the expansion.
 Video Game: Silent Storm / int_54fa820e
featureApplicability
1.0
 Video Game: Silent Storm / int_54fa820e
featureConfidence
1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_54fa820e
 Video Game: Silent Storm / int_57ae88f7
type
Game-Breaking Bug
 Video Game: Silent Storm / int_57ae88f7
comment
Game-Breaking Bug: In some versions (including the Steam one), S2 last mission suffers from a bug which prevents the Final Boss to appear. Fortunately, there is an unofficial patch to fix this issue.
 Video Game: Silent Storm / int_57ae88f7
featureApplicability
1.0
 Video Game: Silent Storm / int_57ae88f7
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_57ae88f7
 Video Game: Silent Storm / int_5dd02652
type
Kukris Are Kool
 Video Game: Silent Storm / int_5dd02652
comment
Kukris Are Kool: There are kukris knives available.
 Video Game: Silent Storm / int_5dd02652
featureApplicability
1.0
 Video Game: Silent Storm / int_5dd02652
featureConfidence
1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_5dd02652
 Video Game: Silent Storm / int_62aabb03
type
Old Soldier
 Video Game: Silent Storm / int_62aabb03
comment
Old Soldier: Some of the characters you can get on your squad, who are usually veterans of the First World War as well.
 Video Game: Silent Storm / int_62aabb03
featureApplicability
1.0
 Video Game: Silent Storm / int_62aabb03
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_62aabb03
 Video Game: Silent Storm / int_64a14678
type
Gas Mask Mooks
 Video Game: Silent Storm / int_64a14678
comment
Gas Mask Mooks: Some of the THO servants.
 Video Game: Silent Storm / int_64a14678
featureApplicability
1.0
 Video Game: Silent Storm / int_64a14678
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_64a14678
 Video Game: Silent Storm / int_6669f3ed
type
You All Meet in a Cell
 Video Game: Silent Storm / int_6669f3ed
comment
You All Meet in a Cell: S3 begins with the player character and a Sentinels' member breaking out of a basement in which they were emprisoned by THO. Then the player character joins the Sentinels.
 Video Game: Silent Storm / int_6669f3ed
featureApplicability
1.0
 Video Game: Silent Storm / int_6669f3ed
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_6669f3ed
 Video Game: Silent Storm / int_685cfd33
type
Hilarity Ensues
 Video Game: Silent Storm / int_685cfd33
comment
Failing badly enough at tossing a grenadenote a regular failure just causes the grenade to land off target causes it land right in front of its thrower (more Hilarity Ensues if the whole group was standing around).
 Video Game: Silent Storm / int_685cfd33
featureApplicability
1.0
 Video Game: Silent Storm / int_685cfd33
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_685cfd33
 Video Game: Silent Storm / int_70e5e5ff
type
Up to Eleven
 Video Game: Silent Storm / int_70e5e5ff
comment
Some of these encounters are incredibly rare, and tend to have equipment that cannot be obtained any other way. S3 takes this further, with one that allows you to get a free squad member.
 Video Game: Silent Storm / int_70e5e5ff
featureApplicability
1.0
 Video Game: Silent Storm / int_70e5e5ff
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_70e5e5ff
 Video Game: Silent Storm / int_7115393
type
Religious and Mythological Theme Naming
 Video Game: Silent Storm / int_7115393
comment
Religious and Mythological Theme Naming: THO high members use Norse gods' name as codenames.
 Video Game: Silent Storm / int_7115393
featureApplicability
1.0
 Video Game: Silent Storm / int_7115393
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_7115393
 Video Game: Silent Storm / int_729ab68b
type
Bank Robbery
 Video Game: Silent Storm / int_729ab68b
comment
Bank Robbery: In S2 Axis campaign, the first mission has the player character stopping one.
 Video Game: Silent Storm / int_729ab68b
featureApplicability
1.0
 Video Game: Silent Storm / int_729ab68b
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_729ab68b
 Video Game: Silent Storm / int_73532808
type
Revolvers Are Just Better
 Video Game: Silent Storm / int_73532808
comment
Revolvers Are Just Better: Zig-Zagged. The two revolvers of the game are the Nagant 1910 and the Webley Scott, respectively the crappiest pistol and a very powerful one (the Webley inflicts more damages than most of the rifles). Being pistols, they still lack of accuracy and range.
 Video Game: Silent Storm / int_73532808
featureApplicability
1.0
 Video Game: Silent Storm / int_73532808
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_73532808
 Video Game: Silent Storm / int_73ceb66a
type
Stat Grinding
 Video Game: Silent Storm / int_73ceb66a
comment
Stat Grinding: Each stat and attribute gains some points at each use (which also gains global experience to the character), then is increased at specific caps. The skills that can be chosen at each level-up include some which increase their growth rate.
 Video Game: Silent Storm / int_73ceb66a
featureApplicability
1.0
 Video Game: Silent Storm / int_73ceb66a
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_73ceb66a
 Video Game: Silent Storm / int_73f74bfb
type
BFG
 Video Game: Silent Storm / int_73f74bfb
comment
BFG: The heavy weapons category, including machine guns and rocket launchers.
 Video Game: Silent Storm / int_73f74bfb
featureApplicability
1.0
 Video Game: Silent Storm / int_73f74bfb
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_73f74bfb
 Video Game: Silent Storm / int_779cba9d
type
Rare Guns
 Video Game: Silent Storm / int_779cba9d
comment
Rare Guns: Both the FG42 and the STG44 (mistakenly called the STG-43 in-game). Both become more readily available in the post-war S3.
 Video Game: Silent Storm / int_779cba9d
featureApplicability
1.0
 Video Game: Silent Storm / int_779cba9d
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_779cba9d
 Video Game: Silent Storm / int_7a4be043
type
Critical Failure
 Video Game: Silent Storm / int_7a4be043
comment
Critical Failure: Failing badly enough while defusing a booby trap causes it to explode. Failing badly enough at tossing a grenadenote a regular failure just causes the grenade to land off target causes it land right in front of its thrower (more Hilarity Ensues if the whole group was standing around).
 Video Game: Silent Storm / int_7a4be043
featureApplicability
1.0
 Video Game: Silent Storm / int_7a4be043
featureConfidence
1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_7a4be043
 Video Game: Silent Storm / int_7ab516e3
type
Powered Armor
 Video Game: Silent Storm / int_7ab516e3
comment
Powered Armor: Panzerkleins appear late in the game, which are nearly completely immune to small arms fire. The only way to beat them are with your own Panzerkleins or with Energy Weapons, which cut right through armor. In S3, they're less resistant to small arms, especially at close range, but Energy Weapons have a much lower penetration stat than before.
 Video Game: Silent Storm / int_7ab516e3
featureApplicability
1.0
 Video Game: Silent Storm / int_7ab516e3
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_7ab516e3
 Video Game: Silent Storm / int_8036d08
type
Game Mod
 Video Game: Silent Storm / int_8036d08
comment
Game Mod: Some can be found here (S2) and here (S3). They actually serve as gameplay modifiers that can be manually enabled and disabled. Among the various available mods: No Panzerklein Modification: Very popular mod. It removes the Panzerkleins and the energy weapons, replacing the Panzerkleins by regular mooks wielding heavy weapons. It upsets the game's intented difficulty and makes the plot a little nonsensical, though. Class Skill Changes: Party members and AI units skills overhaul. DieHard: The game is harder and the AI uses grenades more often. Grenade Range Increase: Exactly What It Says on the Tin. Easier Medical and Engineering Items: Fixes the glitched growth of the medical and technical skills (cf Useless Useful Non-Combat Abilities below). All Uniforms (S3 only): You can customize you team's appearance by buying them new clothes. It also includes some other features (skills and stats overhaul, grenade's range increased, etc).
 Video Game: Silent Storm / int_8036d08
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1.0
 Video Game: Silent Storm / int_8036d08
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_8036d08
 Video Game: Silent Storm / int_8266866
type
Breakable Weapons
 Video Game: Silent Storm / int_8266866
comment
Breakable Weapons: Introduced in S3.
 Video Game: Silent Storm / int_8266866
featureApplicability
1.0
 Video Game: Silent Storm / int_8266866
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_8266866
 Video Game: Silent Storm / int_86e586a3
type
One Bullet Clips
 Video Game: Silent Storm / int_86e586a3
comment
One Bullet Clips: While the bullets in each clip and magazine are tracked, reloading only takes as many bullets as the gun needs from them and only from one clip until it's exhausted, at which point the following reloads use the next clip until that one is exhausted too, etc.. This also means that weapons chambered for the same caliber have fully interchangeable magazines: every weapon accepts every magazine holding the proper ammo, regardless if it's a rifle clip, submachine gun box magazine or machine gun drum magazine. However, their maximum ammo capacity is still determined by their original clip, not the one actually loaded into the weapon; the frequency of reloads isn't changed, you merely save inventory space by packing a drum magazine you can reload from several times instead of multiple clips you can use once.
 Video Game: Silent Storm / int_86e586a3
featureApplicability
1.0
 Video Game: Silent Storm / int_86e586a3
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_86e586a3
 Video Game: Silent Storm / int_8768d156
type
Nice Hat
 Video Game: Silent Storm / int_8768d156
comment
Nice Hat: The game has a large array of various countries' headgear, with helmets, berets, and caps.
 Video Game: Silent Storm / int_8768d156
featureApplicability
1.0
 Video Game: Silent Storm / int_8768d156
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_8768d156
 Video Game: Silent Storm / int_8b326cd
type
Load-Bearing Boss
 Video Game: Silent Storm / int_8b326cd
comment
Also in S2, "Unknown Complex" eventually turns to be one (cf Load-Bearing Boss above).
 Video Game: Silent Storm / int_8b326cd
featureApplicability
1.0
 Video Game: Silent Storm / int_8b326cd
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_8b326cd
 Video Game: Silent Storm / int_8de1a39
type
Stupid Jetpack Hitler
 Video Game: Silent Storm / int_8de1a39
comment
Stupid Jetpack Hitler: This game has gasoline-powered armored exoskeletons with laser weapons (mostly developed in Switzerland, but Germany is shown producing them as well). The Final Boss in S2 takes the aforementioned exoskeleton and adds a jetpack, making it a partially literal example. A fully-functioning Triebfluegel appears in S2.
 Video Game: Silent Storm / int_8de1a39
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1.0
 Video Game: Silent Storm / int_8de1a39
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_8de1a39
 Video Game: Silent Storm / int_9021b586
type
Sequel Difficulty Spike
 Video Game: Silent Storm / int_9021b586
comment
Sequel Difficulty Spike: S3 compared to S2. You start with the crappy Magant 1910 no matter which class you choose and almost no ammos (S2 first mission was a cakewalk, especially with a sniper) then must scrounge whatever you find for the next couple of missions. you unlock the shops after another mission and can hire other party members even later (in S2 both features were enabled immediately after the first mission). You must pay to hire new party members and acquire other gears (S2 companions were totally free, its "shop" was a mere quartermaster who let you take anything you wanted until his - quite large and respawnable between missions - stock of items run out). And the game also added Breakable Weapons in the mix.
 Video Game: Silent Storm / int_9021b586
featureApplicability
1.0
 Video Game: Silent Storm / int_9021b586
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_9021b586
 Video Game: Silent Storm / int_91053359
type
Gratuitous Foreign Language
 Video Game: Silent Storm / int_91053359
comment
Gratuitous Foreign Language: Each of the characters' lines are filled with words in their own language. On each character's file, the rank is written in his/her own language.
 Video Game: Silent Storm / int_91053359
featureApplicability
1.0
 Video Game: Silent Storm / int_91053359
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_91053359
 Video Game: Silent Storm / int_961c394e
type
Just a Stupid Accent
 Video Game: Silent Storm / int_961c394e
comment
Just a Stupid Accent: Most of the characters. Depending on which translated version of the game, it is averted for characters speaking the same language that the dubbed game.
 Video Game: Silent Storm / int_961c394e
featureApplicability
-1.0
 Video Game: Silent Storm / int_961c394e
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_961c394e
 Video Game: Silent Storm / int_9a16098f
type
Unique Enemy
 Video Game: Silent Storm / int_9a16098f
comment
Unique Enemy: You occasionally meet enemy agents of officers who have their own name instead of "Allies/Axies Officer" or something similar, while their stats are similar to standard officers. Some of them serve as for the mission objectives who need to be captured. Sometimes, those named unique enemies exist as friendly NPCs in the opposite campaign.
 Video Game: Silent Storm / int_9a16098f
featureApplicability
1.0
 Video Game: Silent Storm / int_9a16098f
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_9a16098f
 Video Game: Silent Storm / int_9a5a0182
type
Save Scumming
 Video Game: Silent Storm / int_9a5a0182
comment
Save Scumming: Doing this can allow to succeed some especially tricky shots (like shooting someone far from you with a pistol or a submachine gun) or influence the damages inflicted by a successful shot. Or if the enemy AI managed to hit you (and how badly) during its own turn. This can be exploited, as the game allows you to save and reload during the AI turn.
 Video Game: Silent Storm / int_9a5a0182
featureApplicability
1.0
 Video Game: Silent Storm / int_9a5a0182
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_9a5a0182
 Video Game: Silent Storm / int_9d5ffcd8
type
Moral Myopia
 Video Game: Silent Storm / int_9d5ffcd8
comment
Moral Myopia: A type of mooks is the "Armed Civilian" (guy with civilian clothes and light weapons). They use the same soundset as the actual (neutral) civilian, so they attack your party while complaining when you shoot them back.
 Video Game: Silent Storm / int_9d5ffcd8
featureApplicability
1.0
 Video Game: Silent Storm / int_9d5ffcd8
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_9d5ffcd8
 Video Game: Silent Storm / int_aa2e8d0b
type
Choice of Two Weapons
 Video Game: Silent Storm / int_aa2e8d0b
comment
Choice of Two Weapons: Each team member has two slots which can be filled by absolutely any item (weapon, explosive, or tool), which are the two items that are ready to be used. Switching between them is a free action, but changing one of the items during a fight requires to spend action points.
 Video Game: Silent Storm / int_aa2e8d0b
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1.0
 Video Game: Silent Storm / int_aa2e8d0b
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_aa2e8d0b
 Video Game: Silent Storm / int_ae82c021
type
Perspective Flip
 Video Game: Silent Storm / int_ae82c021
comment
Perspective Flip: In S2, most missions are common to both campaigns. In some of them, the perspective is inverted, like meeting a mole in Britain (Axis) VS capturing a German mole (Allies), or making a raid in a British command center (Axis) VS defending said command center (Allies).
 Video Game: Silent Storm / int_ae82c021
featureApplicability
1.0
 Video Game: Silent Storm / int_ae82c021
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_ae82c021
 Video Game: Silent Storm / int_af9dd8a6
type
Mêlée à Trois
 Video Game: Silent Storm / int_af9dd8a6
comment
Mêlée à Trois: In S2, there are missions involving both Axis and Allied troops fighting against each other and THO soldiers, who are hostile to both.
 Video Game: Silent Storm / int_af9dd8a6
featureApplicability
1.0
 Video Game: Silent Storm / int_af9dd8a6
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_af9dd8a6
 Video Game: Silent Storm / int_b0f60875
type
Useless Useful Non-Combat Abilities
 Video Game: Silent Storm / int_b0f60875
comment
Easier Medical and Engineering Items: Fixes the glitched growth of the medical and technical skills (cf Useless Useful Non-Combat Abilities below).
 Video Game: Silent Storm / int_b0f60875
featureApplicability
1.0
 Video Game: Silent Storm / int_b0f60875
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_b0f60875
 Video Game: Silent Storm / int_b2116de
type
Foreshadowing
 Video Game: Silent Storm / int_b2116de
comment
Foreshadowing: In a mission, one of the clues is a Russian police report stating that some local citizens spotted in the nearby forest what they described as iron animals (the report emphasizes that the witnesses don't drink). Said clue is one of those which unlocks the "Unknown Complex" mission. Depending on the order of which you do the missions, is can be the first area where you have to fight Panzerkleins.
 Video Game: Silent Storm / int_b2116de
featureApplicability
1.0
 Video Game: Silent Storm / int_b2116de
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_b2116de
 Video Game: Silent Storm / int_b3ac8d
type
make a to do send a pm add to watchlist drop watch go to watchlist Boom HEADSHOT
 Video Game: Silent Storm / int_b3ac8d
comment
Boom, Headshot: Present in all the games. A hard to hit target, but it causes more damage than shooting the torso, and can inflict some of the nastiest crits in the game. Taken Up to Eleven in S3, as headshot kills remove the head.
 Video Game: Silent Storm / int_b3ac8d
featureApplicability
1.0
 Video Game: Silent Storm / int_b3ac8d
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_b3ac8d
 Video Game: Silent Storm / int_b4f35f80
type
Anti-Frustration Features
 Video Game: Silent Storm / int_b4f35f80
comment
Anti-Frustration Features: In S3 and H&S, when you exit a mission area, before reading the score board there is an autoloot tab in which you can manually pick any of the area's item (if you found them, of course) and drop some of those you carried. S3 Sentinels' HQ includes a stash in which you can store some items. When you have a special temporary party member in a mission, his inventory is automatically given to the stash when you leave the area.
 Video Game: Silent Storm / int_b4f35f80
featureApplicability
1.0
 Video Game: Silent Storm / int_b4f35f80
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_b4f35f80
 Video Game: Silent Storm / int_b6da2d40
type
Machete Mayhem
 Video Game: Silent Storm / int_b6da2d40
comment
Machete Mayhem: ... and machetes, too.
 Video Game: Silent Storm / int_b6da2d40
featureApplicability
1.0
 Video Game: Silent Storm / int_b6da2d40
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_b6da2d40
 Video Game: Silent Storm / int_b7486e3f
type
Armor Is Useless
 Video Game: Silent Storm / int_b7486e3f
comment
Armor Is Useless: Averted. Panzerkleins are near impervious to almost any form of weaponry in S2 (including rocket launchers), though this is toned down in S3. Body armor in S3 helps a lot against incoming fire, sometimes stopping it completely if its penetration is low enough. However, they only protect certain parts of the body.
 Video Game: Silent Storm / int_b7486e3f
featureApplicability
-1.0
 Video Game: Silent Storm / int_b7486e3f
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_b7486e3f
 Video Game: Silent Storm / int_bb8788e1
type
Infinity +1 Sword
 Video Game: Silent Storm / int_bb8788e1
comment
Infinity+1 Sword: Several in S2, the Prototype 8M1, the Sea Devil Scoped and the Katana.
 Video Game: Silent Storm / int_bb8788e1
featureApplicability
1.0
 Video Game: Silent Storm / int_bb8788e1
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_bb8788e1
 Video Game: Silent Storm / int_bbf5614a
type
Schmuck Bait
 Video Game: Silent Storm / int_bbf5614a
comment
Schmuck Bait: In S2 first Allies mission, when you get close to a sidecar motorbike with a mounted machingun, the game advices you that you can use it. Actually using it (you don't have to) spawns a group of enemies who are hard to hit with the weapon, thanks to its accuracy...
 Video Game: Silent Storm / int_bbf5614a
featureApplicability
1.0
 Video Game: Silent Storm / int_bbf5614a
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_bbf5614a
 Video Game: Silent Storm / int_bfc471be
type
Carry a Big Stick
 Video Game: Silent Storm / int_bfc471be
comment
Carry a Big Stick: The available melee weapons include a couple of clubs.
 Video Game: Silent Storm / int_bfc471be
featureApplicability
1.0
 Video Game: Silent Storm / int_bfc471be
featureConfidence
1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_bfc471be
 Video Game: Silent Storm / int_c2ab314a
type
Level Grinding
 Video Game: Silent Storm / int_c2ab314a
comment
Level Grinding: Primarily in S3, and mostly for money rather than improving your characters. You can redo the "random" encounters over and over again to get the enemy's gear, either for actual use or for their monetary value (since sufficient money is relatively hard to come by). In the process, your squad will gain some skill and XP, but there are Anti-Grinding mechanisms in place to make sure you can't advance much beyond the optimal level for the next main-story mission.
 Video Game: Silent Storm / int_c2ab314a
featureApplicability
1.0
 Video Game: Silent Storm / int_c2ab314a
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1.0
 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_c2ab314a
 Video Game: Silent Storm / int_c32b3604
type
The Mole
 Video Game: Silent Storm / int_c32b3604
comment
The Mole/Reverse Mole: In S2, missions sometimes have an objective requiring to search for a mole, either as a contact or as a target, depending on the mission and your side. Of course, a mole who is a contact in the Axis campaign is a target in the Allies one, and vice versa.
 Video Game: Silent Storm / int_c32b3604
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1.0
 Video Game: Silent Storm / int_c32b3604
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 Video Game: Silent Storm
hasFeature
Video Game: Silent Storm / int_c32b3604
 Video Game: Silent Storm / int_c56e30ff
type
Dark Is Not Evil
 Video Game: Silent Storm / int_c56e30ff
comment
Dark Is Not Evil: The Sentinels are the good guys. They wear full black uniforms.
 Video Game: Silent Storm / int_c56e30ff
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1.0
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 Video Game: Silent Storm / int_c908fc45
type
make a to do send a pm add to watchlist drop watch go to watchlist Trial And Error Game Play
 Video Game: Silent Storm / int_c908fc45
comment
Trial-and-Error Gameplay: The "Place Marked on the Map" level of S2 contains just a ruined house with absolutely no enemies in the area, requiring you to find some data stashed in the basement. The room which leads to the basement's stairs is filled with tons of powerful mines. The mission is unlocked quite early in the campaign and it is very possible to go there before ever encountering traps of any kind. As the technical skill is broken, you'll probably not be able to disarm the mines anyway. The "Act of Terrorism" mission in S3 is virtually impossible to complete without several run-throughs. Your men have to be split correctly between two entry points, and carry exactly the right type of weapons to take out several enemies within the space of about two or three turns once they charge through the doors.
 Video Game: Silent Storm / int_c908fc45
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1.0
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Video Game: Silent Storm / int_c908fc45
 Video Game: Silent Storm / int_cb1ed0cb
type
Awesome, but Impractical
 Video Game: Silent Storm / int_cb1ed0cb
comment
Awesome but Impractical: The Webley Scott is a big revolver which inflicts more damages than some rifles, so it must be the ultimate weapon of the game, right? WRONG: it is very powerful, has a high rate of fire, and its reloading speed is decent, but those advantages are more than balanced by a long list of drawbacks: it has crappy range and accuracy (you can only fire it in snap shot mode), it can only be loaded with six bullets, it uses specific ammunitions which take a lot of room in the inventory (one square, six bullets). All those issues restrict this weapon to an emergency gun for very short range gunfights. It's a bit more practical but less awesome in S3, where the damage has been slightly reduced but the range and accuracy are increased. Still an inventory hog, though.
 Video Game: Silent Storm / int_cb1ed0cb
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1.0
 Video Game: Silent Storm / int_cb1ed0cb
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 Video Game: Silent Storm
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Video Game: Silent Storm / int_cb1ed0cb
 Video Game: Silent Storm / int_d1d00bb6
type
Arbitrary Headcount Limit
 Video Game: Silent Storm / int_d1d00bb6
comment
Arbitrary Headcount Limit: Your team can only have up to six characters (the PC and five hirelings). Some missions also give you control of a guest character, who will be placed in an extra seventh slot if your team is already full.
 Video Game: Silent Storm / int_d1d00bb6
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1.0
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Video Game: Silent Storm / int_d1d00bb6
 Video Game: Silent Storm / int_d717c30f
type
All Your Base Are Belong to Us
 Video Game: Silent Storm / int_d717c30f
comment
All Your Base Are Belong to Us: Late in S3, the Sentinels' home base comes under full-scale assault by THO forces. The Sentinels have the advantage of heavy weapon emplacements and trenches, but they will lose without your help.
 Video Game: Silent Storm / int_d717c30f
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1.0
 Video Game: Silent Storm / int_d717c30f
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Video Game: Silent Storm / int_d717c30f
 Video Game: Silent Storm / int_dc8cf226
type
Cosmetic Award
 Video Game: Silent Storm / int_dc8cf226
comment
Cosmetic Award: The player characters occasionally gain a medal after a mission. They are displayed in a folder on their character sheet.
 Video Game: Silent Storm / int_dc8cf226
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1.0
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Video Game: Silent Storm / int_dc8cf226
 Video Game: Silent Storm / int_dca3053f
type
One-Hit Polykill
 Video Game: Silent Storm / int_dca3053f
comment
One-Hit Polykill: The realistic damage and penetration modelling means it is entirely possible to kill multiple mooks with a single high-caliber bullet. The only real difficulty is getting them to line up so you can pull it off. Depending on how powerful the bullet is, you can even do this through walls.
 Video Game: Silent Storm / int_dca3053f
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1.0
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1.0
 Video Game: Silent Storm
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Video Game: Silent Storm / int_dca3053f
 Video Game: Silent Storm / int_e0ddf392
type
Apathetic Citizens
 Video Game: Silent Storm / int_e0ddf392
comment
Apathetic Citizens: While civilians have a basic AI ordering them to leave the area where a gunfight occurs, they have absolutely no reaction when they see a group of armed guy wandering in town while wearing foreign uniforms (especially when it's Allies uniforms in a German town or Axis uniforms in the British countryside...).
 Video Game: Silent Storm / int_e0ddf392
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1.0
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Video Game: Silent Storm / int_e0ddf392
 Video Game: Silent Storm / int_e32581f7
type
Exploding Barrels
 Video Game: Silent Storm / int_e32581f7
comment
Exploding Barrels: Explosive barrels appear from time to time. They explose when hit by a bullet, but the blast radius isn't very large. Also, they are usually encountered in areas where they make sense (storage areas, factories, next to an engine-generator, etc).
 Video Game: Silent Storm / int_e32581f7
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1.0
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Video Game: Silent Storm / int_e32581f7
 Video Game: Silent Storm / int_e53f3b22
type
Exactly What It Says on the Tin
 Video Game: Silent Storm / int_e53f3b22
comment
Grenade Range Increase: Exactly What It Says on the Tin.
 Video Game: Silent Storm / int_e53f3b22
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1.0
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Video Game: Silent Storm / int_e53f3b22
 Video Game: Silent Storm / int_ef54b75b
type
Final Boss
 Video Game: Silent Storm / int_ef54b75b
comment
This game has gasoline-powered armored exoskeletons with laser weapons (mostly developed in Switzerland, but Germany is shown producing them as well). The Final Boss in S2 takes the aforementioned exoskeleton and adds a jetpack, making it a partially literal example.
 Video Game: Silent Storm / int_ef54b75b
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1.0
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Video Game: Silent Storm / int_ef54b75b
 Video Game: Silent Storm / int_f2025b75
type
Pinball Projectile
 Video Game: Silent Storm / int_f2025b75
comment
Pinball Projectile: While it's almost impossible to plan, bullets will sometimes ricochet off hard surfaces and may even hit a target (not always the one aimed at).
 Video Game: Silent Storm / int_f2025b75
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1.0
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Video Game: Silent Storm / int_f2025b75
 Video Game: Silent Storm / int_f550d5f1
type
Interface Spoiler
 Video Game: Silent Storm / int_f550d5f1
comment
Interface Spoiler: If you look at the skill trees of your soldiers, you'll see skills like: Enhanced Panzerklein Familiarity. This may lead you to wonder, "What the heck is a Panzerklein?" The Axis version of the "UK Laboratory" mission in S2. Your team of Abwehr operatives is sent to a military-guarded laboratory in British countryside, with the task of kidnapping the head scientist. You quickly meet a group of soldiers in German uniforms, who are themselves busy kidnapping your target and fighting against the guards. Them opening fire on you is a surprising twist... or would have been, if they weren't called "renegade soldiers" ingame, and didn't have the "enemy unit" floating over their head since the exact moment you first see them. The games have a feature which allows the party members to locate NPCs and enemies without seeing them but with the sound of their footsteps. Of course, it's impossible to identify whether it's a civilian or a mook with just their sound... Unless you look carefully who is moving during the turns, since enemy units and neutral/friendly units actually have their own distinct turns.
 Video Game: Silent Storm / int_f550d5f1
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1.0
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Video Game: Silent Storm / int_f550d5f1
 Video Game: Silent Storm / int_f8a445fd
type
Timed Mission
 Video Game: Silent Storm / int_f8a445fd
comment
S2 "Unknown Complex" turns to a Timed Mission thanks to the Load-Bearing Boss Orlov (cf this trope entry above). In the unmodded game, Orlov can't exit the building because he drives a Panzerklein. The No Panzerklein mod makes the mission fit this trope: Orlov is turned to a human boss who'll join his men's counterattack toward your unit's starting position. You'll probably shoot him outside of the complex and won't have enough time to pick the other mission objectives.
 Video Game: Silent Storm / int_f8a445fd
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1.0
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Video Game: Silent Storm / int_f8a445fd
 Video Game: Silent Storm / int_fac49538
type
Bullethole Door
 Video Game: Silent Storm / int_fac49538
comment
Bullethole Door: Most firearms can blast their way through a wooden door with ease, though metal doors require explosives to break through them. This method of entry can be required in some cases, especially if explosives have blown a crucial part of the scenery away (see Everything Breaks). It's also useful if your engineer isn't skilled enough to pick the lock.
 Video Game: Silent Storm / int_fac49538
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Video Game: Silent Storm / int_fac49538
 Video Game: Silent Storm / int_fe62e679
type
Firing One-Handed
 Video Game: Silent Storm / int_fe62e679
comment
Firing One-Handed: Some units fire their pistols like this.
 Video Game: Silent Storm / int_fe62e679
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Video Game: Silent Storm / int_fe62e679
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Video Game: Silent Storm

The following is a list of statements referring to the current page from other pages.

 Video Game: Silent Storm
hasFeature
All Your Base Are Belong to Us / int_699f37a1
 Video Game: Silent Storm
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Artistic License – Nuclear Physics / int_699f37a1
 Video Game: Silent Storm
hasFeature
Blast Out / int_699f37a1
 Video Game: Silent Storm
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Booby Trap / int_699f37a1
 Video Game: Silent Storm
hasFeature
Bullethole Door / int_699f37a1
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Child Soldiers / int_699f37a1
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Combat Medic / int_699f37a1
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Concealment Equals Cover / int_699f37a1
 Video Game: Silent Storm
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Dialogue Tree / int_699f37a1
 Video Game: Silent Storm
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Diesel Punk / int_699f37a1
 Video Game: Silent Storm
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Divide and Conquer / int_699f37a1
 Video Game: Silent Storm
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Fake Russian / int_699f37a1
 Video Game: Silent Storm
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Gangsta Style / int_699f37a1
 Video Game: Silent Storm
hasFeature
Government Agency of Fiction / int_699f37a1
 Video Game: Silent Storm
hasFeature
Gratuitous Russian / int_699f37a1
 Video Game: Silent Storm
hasFeature
Grid Inventory / int_699f37a1
 Video Game: Silent Storm
hasFeature
Halfway Plot Switch / int_699f37a1
 Video Game: Silent Storm
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Irish Explosives Expert / int_c23c2b64
 Video Game: Silent Storm
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Kiai / int_699f37a1
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Mission-Pack Sequel / int_699f37a1
 Video Game: Silent Storm
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No Campaign for the Wicked / int_699f37a1
 Video Game: Silent Storm
hasFeature
One Bullet Clips / int_699f37a1
 Video Game: Silent Storm
hasFeature
One-Hit Polykill / int_699f37a1
 Video Game: Silent Storm
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Optional Stealth / int_699f37a1
 Video Game: Silent Storm
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Playing Both Sides / int_699f37a1
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Politically Correct History / int_699f37a1
 Video Game: Silent Storm
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Powered Armor / int_699f37a1
 Video Game: Silent Storm
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RPG Elements / int_699f37a1
 Video Game: Silent Storm
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Random Encounters / int_699f37a1
 Video Game: Silent Storm
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Redshirt Army / int_699f37a1
 Russian Relaxing
seeAlso
Video Game: Silent Storm
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Russian Video Games / int_699f37a1
 Video Game: Silent Storm
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Strong Flesh, Weak Steel / int_699f37a1
 Video Game: Silent Storm
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Stupid Jetpack Hitler / int_699f37a1
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Subsystem Damage / int_699f37a1
 Video Game: Silent Storm
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The Very Definitely Final Dungeon / int_699f37a1
 Video Game: Silent Storm
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Turn-Based Tactics / int_699f37a1
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Vehicular Turnabout / int_699f37a1
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We Cannot Go On Without You / int_699f37a1
 Video Game: Silent Storm
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Weird Historical War / int_699f37a1
 Video Game: Silent Storm
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What If? / int_699f37a1
 Video Game: Silent Storm
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Wreaking Havok / int_699f37a1