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SimEarth (Video Game)

 SimEarth (Video Game)
type
TVTItem
 SimEarth (Video Game)
label
SimEarth (Video Game)
 SimEarth (Video Game)
page
SimEarth
 SimEarth (Video Game)
comment
SimEarth: The Living Planet is a Simulation Game by Maxis, released for home computers in 1990 and the Super Nintendo in 1992. After SimCity, it was the first "spinoff" in the Sim Series. The game leaves the player in control of a planet's terrain and biosphere over billions of years. As well as playing with a custom planet, you can try your hand at scenarios like terraforming Mars, solving modern-day Earth's problems, or exploring James Lovelock's Daisyworld hypothesis.The game is more involved and less humorous than most of the Sim titles. One of its more whimsical elements is the Gaia window, which conveys your ecosphere's "mood" via a talking planet with an animated face.
 SimEarth (Video Game)
fetched
2024-01-22T00:32:02Z
 SimEarth (Video Game)
parsed
2024-01-22T00:32:02Z
 SimEarth (Video Game)
processingComment
Dropped link to DoorStopper: Not a Feature - ITEM
 SimEarth (Video Game)
processingComment
Dropped link to PlantPeople: Not a Feature - UNKNOWN
 SimEarth (Video Game)
processingUnknown
PlantPeople
 SimEarth (Video Game)
isPartOf
DBTropes
 SimEarth (Video Game) / int_10625025
type
Waddling Head
 SimEarth (Video Game) / int_10625025
comment
Waddling Head: Gaia, in the Super NES version only, is a globe with a face and cartoony limbs. The other versions don't have limbs.
 SimEarth (Video Game) / int_10625025
featureApplicability
1.0
 SimEarth (Video Game) / int_10625025
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_10625025
 SimEarth (Video Game) / int_13a6b7ef
type
Gaia's Lament
 SimEarth (Video Game) / int_13a6b7ef
comment
Gaia's Lament: Can be perpetrated by both the player and the sentient species. Sentients can pollute the planet into global warming or nuke it into nuclear winter, and the player can hit it with disasters and destructive terraforming, or mess around with the planet sliders.
 SimEarth (Video Game) / int_13a6b7ef
featureApplicability
1.0
 SimEarth (Video Game) / int_13a6b7ef
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_13a6b7ef
 SimEarth (Video Game) / int_17ce80aa
type
All There in the Manual
 SimEarth (Video Game) / int_17ce80aa
comment
All There in the Manual: "All" being a crash course in earth sciences, from geology to biology, and a functional guide to climate modelling that is useful 20 years later in understanding IPCC reports. It was over 500 pages, went into exhaustive detail about the simulation's assumptions and underlying equations, and was larger than most modern game boxes. The Super NES version had a comparatively simple manual, putting the most important info from the other versions' manuals in an in-game dictionary accessible from the main menu. The Virtual Console version's operations guide condenses it much further, eschewing the earth sciences lessons entirely and covering just the basics of gameplay — considering how complex the game is, this is a flaw rather than a mercy.
 SimEarth (Video Game) / int_17ce80aa
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1.0
 SimEarth (Video Game) / int_17ce80aa
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_17ce80aa
 SimEarth (Video Game) / int_17fe889f
type
Goal-Oriented Evolution
 SimEarth (Video Game) / int_17fe889f
comment
Goal-Oriented Evolution: Always towards sentience.
 SimEarth (Video Game) / int_17fe889f
featureApplicability
1.0
 SimEarth (Video Game) / int_17fe889f
featureConfidence
1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_17fe889f
 SimEarth (Video Game) / int_18aff462
type
Artistic License – Biology
 SimEarth (Video Game) / int_18aff462
comment
Artistic License – Biology: The Gaia Hypothesis that the entire game is based on is acknowledged by the manual as being not widely accepted in scientific circles at the time of release, and remains widely controversial to this day. However, it runs with it anyway because the result is an effective visual tool of how life and the environment on a planet can potentially develop regardless of the specifics.
 SimEarth (Video Game) / int_18aff462
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1.0
 SimEarth (Video Game) / int_18aff462
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_18aff462
 SimEarth (Video Game) / int_254a6a7d
type
Earth That Was
 SimEarth (Video Game) / int_254a6a7d
comment
Earth That Was: A more positive example. After developing nanotech, the sentient species will leave the planet, allowing another one to take its place. (Or not.)
 SimEarth (Video Game) / int_254a6a7d
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1.0
 SimEarth (Video Game) / int_254a6a7d
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_254a6a7d
 SimEarth (Video Game) / int_31c5e7fb
type
Starfish Aliens
 SimEarth (Video Game) / int_31c5e7fb
comment
Starfish Aliens: Literally, if starfish become sentient.
 SimEarth (Video Game) / int_31c5e7fb
featureApplicability
1.0
 SimEarth (Video Game) / int_31c5e7fb
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_31c5e7fb
 SimEarth (Video Game) / int_3439a6b5
type
A God Is You
 SimEarth (Video Game) / int_3439a6b5
comment
A God Is You: This is how the game was advertised: "Like being God, but with better graphics".
 SimEarth (Video Game) / int_3439a6b5
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1.0
 SimEarth (Video Game) / int_3439a6b5
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_3439a6b5
 SimEarth (Video Game) / int_391d6577
type
Sequel Escalation
 SimEarth (Video Game) / int_391d6577
comment
Sequel Escalation: This was Maxis' first Sim game after SimCity.
 SimEarth (Video Game) / int_391d6577
featureApplicability
1.0
 SimEarth (Video Game) / int_391d6577
featureConfidence
1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_391d6577
 SimEarth (Video Game) / int_4156b553
type
Copy Protection
 SimEarth (Video Game) / int_4156b553
comment
Copy Protection: Only in the MS-DOS version, based around solar system trivia listed in the manual.
 SimEarth (Video Game) / int_4156b553
featureApplicability
1.0
 SimEarth (Video Game) / int_4156b553
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_4156b553
 SimEarth (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 SimEarth (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Robots have higher capabilities than all other lifeform types (Except, funnily enough, daisies) and thus will render them all extinct rapidly.
 SimEarth (Video Game) / int_420c50b7
featureApplicability
1.0
 SimEarth (Video Game) / int_420c50b7
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_420c50b7
 SimEarth (Video Game) / int_49cd62a0
type
The Monolith
 SimEarth (Video Game) / int_49cd62a0
comment
The Monolith: Can be used to accelerate a species' development.
 SimEarth (Video Game) / int_49cd62a0
featureApplicability
1.0
 SimEarth (Video Game) / int_49cd62a0
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_49cd62a0
 SimEarth (Video Game) / int_4cc57ad5
type
Stop Poking Me!
 SimEarth (Video Game) / int_4cc57ad5
comment
Stop Poking Me!: Gaia gives this kind of response if you click her.
 SimEarth (Video Game) / int_4cc57ad5
featureApplicability
1.0
 SimEarth (Video Game) / int_4cc57ad5
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_4cc57ad5
 SimEarth (Video Game) / int_56b53152
type
Green Aesop
 SimEarth (Video Game) / int_56b53152
comment
Green Aesop: They don't come much more Anvilicious than...
 SimEarth (Video Game) / int_56b53152
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1.0
 SimEarth (Video Game) / int_56b53152
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_56b53152
 SimEarth (Video Game) / int_5c1d5030
type
Grew Beyond Their Programming
 SimEarth (Video Game) / int_5c1d5030
comment
Grew Beyond Their Programming: Robots from the nanotech cities if they become sentient.
 SimEarth (Video Game) / int_5c1d5030
featureApplicability
1.0
 SimEarth (Video Game) / int_5c1d5030
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_5c1d5030
 SimEarth (Video Game) / int_5d9ce92c
type
Save-Game Limits
 SimEarth (Video Game) / int_5d9ce92c
comment
Save-Game Limits: Only one planet can be saved at a time on the Virtual Console version due to the Wii not having the same filesystem as the TurboGrafx-16.
 SimEarth (Video Game) / int_5d9ce92c
featureApplicability
1.0
 SimEarth (Video Game) / int_5d9ce92c
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_5d9ce92c
 SimEarth (Video Game) / int_5e99c27c
type
Cruel Player-Character God
 SimEarth (Video Game) / int_5e99c27c
comment
Cruel Player-Character God: Crank up the sun and bake the planet into a desert wasteland! Or maybe dial it down and trigger a whole new Ice Age! Wipe out cities with plagues, smash continents with asteroids, and make your species favor war by turning them away from philosophy!
 SimEarth (Video Game) / int_5e99c27c
featureApplicability
1.0
 SimEarth (Video Game) / int_5e99c27c
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_5e99c27c
 SimEarth (Video Game) / int_5fc516bf
type
Mechanical Lifeforms
 SimEarth (Video Game) / int_5fc516bf
comment
Mechanical Lifeforms: Robots. They have the ability to live in any biome, and "reproduce" quite quickly, allowing them to reach sentience very quickly. When they do, they'll start off in the Industrial Age, rather than Stone Age. They're still susceptible to plagues, though. (Computer viruses?)
 SimEarth (Video Game) / int_5fc516bf
featureApplicability
1.0
 SimEarth (Video Game) / int_5fc516bf
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_5fc516bf
 SimEarth (Video Game) / int_61a503a7
type
Hell Is That Noise
 SimEarth (Video Game) / int_61a503a7
comment
Hell Is That Noise: In the SNES port, triggering The Plague disaster will be accompanied by a disturbing choir of electronically distorted voices saying "No, no, no, no! NO!" along with the corresponding animated skull-and-crossbones symbol.
 SimEarth (Video Game) / int_61a503a7
featureApplicability
1.0
 SimEarth (Video Game) / int_61a503a7
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_61a503a7
 SimEarth (Video Game) / int_6259dfa3
type
Grey Goo
 SimEarth (Video Game) / int_6259dfa3
comment
Grey Goo: Robots are completely indestructible, live in every biome, and reproduce quickly. Once unleashed, they will be the only life left on the planet - not even the player can stop them.
 SimEarth (Video Game) / int_6259dfa3
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1.0
 SimEarth (Video Game) / int_6259dfa3
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_6259dfa3
 SimEarth (Video Game) / int_62f9ee25
type
Nanomachines
 SimEarth (Video Game) / int_62f9ee25
comment
Nanomachines: The pinnacle of technology.
 SimEarth (Video Game) / int_62f9ee25
featureApplicability
1.0
 SimEarth (Video Game) / int_62f9ee25
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_62f9ee25
 SimEarth (Video Game) / int_634d7074
type
Work Info Title
 SimEarth (Video Game) / int_634d7074
comment
Work Info Title: The "Sim" in the title lets you know it's a Simulation Game.
 SimEarth (Video Game) / int_634d7074
featureApplicability
1.0
 SimEarth (Video Game) / int_634d7074
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_634d7074
 SimEarth (Video Game) / int_63f22889
type
Insectoid Aliens
 SimEarth (Video Game) / int_63f22889
comment
Insectoid Aliens: Literally, if insects reach sentience. They tend to breed in large numbers, so it's not uncommon to have your screen filled with members of the insect race.
 SimEarth (Video Game) / int_63f22889
featureApplicability
1.0
 SimEarth (Video Game) / int_63f22889
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_63f22889
 SimEarth (Video Game) / int_701666a3
type
You Nuke 'Em
 SimEarth (Video Game) / int_701666a3
comment
You Nuke 'Em: One of the disasters available to be triggered by the player. Useless for stopping robots, though (and in fact, the main means of summoning them).
 SimEarth (Video Game) / int_701666a3
featureApplicability
1.0
 SimEarth (Video Game) / int_701666a3
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_701666a3
 SimEarth (Video Game) / int_743d2893
type
The Woobie
 SimEarth (Video Game) / int_743d2893
comment
The Woobie: invoked The obscure, long-extinct Trichordates were included in the game because the developers "felt sorry for them." One of the most impressive achievements possible in the game (although no special events occur) is developing trichordates into the dominant form of life on the planet, and the resulting "alien" civilization that results from their sentience, given their extreme difference from all the other lifeforms in both nature and appearance.
 SimEarth (Video Game) / int_743d2893
featureApplicability
1.0
 SimEarth (Video Game) / int_743d2893
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1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_743d2893
 SimEarth (Video Game) / int_74828aea
type
Killer Rabbit
 SimEarth (Video Game) / int_74828aea
comment
Killer Rabbit: Daisies - the only life form in the game that can kill robots.
 SimEarth (Video Game) / int_74828aea
featureApplicability
1.0
 SimEarth (Video Game) / int_74828aea
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_74828aea
 SimEarth (Video Game) / int_7831b670
type
Gaia's Vengeance
 SimEarth (Video Game) / int_7831b670
comment
Gaia's Vengeance: You can literally poke her in the eye...at your peril.
 SimEarth (Video Game) / int_7831b670
featureApplicability
1.0
 SimEarth (Video Game) / int_7831b670
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_7831b670
 SimEarth (Video Game) / int_7adc9fc6
type
Colonized Solar System
 SimEarth (Video Game) / int_7adc9fc6
comment
Colonized Solar System: In two scenarios, the player's mission is to terraform and colonize Mars or Venus.
 SimEarth (Video Game) / int_7adc9fc6
featureApplicability
1.0
 SimEarth (Video Game) / int_7adc9fc6
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_7adc9fc6
 SimEarth (Video Game) / int_8243d94c
type
All Planets Are Earth-Like
 SimEarth (Video Game) / int_8243d94c
comment
All Planets Are Earth-Like: It mostly depends on the player's actions: variables like axial tilt and atmospheric composition are left up to you. However, with the exception of the carniferns, any life that evolves will resemble terrestrial forms.
 SimEarth (Video Game) / int_8243d94c
featureApplicability
1.0
 SimEarth (Video Game) / int_8243d94c
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_8243d94c
 SimEarth (Video Game) / int_91e894b4
type
Apocalypse How
 SimEarth (Video Game) / int_91e894b4
comment
Apocalypse How: Class X (on the old scale) Class 5 (on the new one) at the end of the game, when the sun swallows up the planet. During game play, can range from Class 0 to 6 (on the old scale) Class 1 to 5 (on the new), depending on player actions, natural events, or the actions of the sentient species.
 SimEarth (Video Game) / int_91e894b4
featureApplicability
1.0
 SimEarth (Video Game) / int_91e894b4
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1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_91e894b4
 SimEarth (Video Game) / int_958a7bef
type
Layman's Terms
 SimEarth (Video Game) / int_958a7bef
comment
Layman's Terms: The Super NES port renames and simplifies many of the species names for the expected younger age of the Nintendo audience; "Eukaryotes" are known as "Amoeba", "Cetaceans" are known as "Whales", et cetera.
 SimEarth (Video Game) / int_958a7bef
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1.0
 SimEarth (Video Game) / int_958a7bef
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1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_958a7bef
 SimEarth (Video Game) / int_9b76b81
type
Evolutionary Levels
 SimEarth (Video Game) / int_9b76b81
comment
Evolutionary Levels: Evolution in-game tends to form more and more complex organisms, rather than ones that are more adapted to their environment like in real life.
 SimEarth (Video Game) / int_9b76b81
featureApplicability
1.0
 SimEarth (Video Game) / int_9b76b81
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1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_9b76b81
 SimEarth (Video Game) / int_a04eb363
type
Lizard Folk
 SimEarth (Video Game) / int_a04eb363
comment
Lizard Folk: Dinosaurs or reptiles can become sentient, depending on the circumstances.
 SimEarth (Video Game) / int_a04eb363
featureApplicability
1.0
 SimEarth (Video Game) / int_a04eb363
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_a04eb363
 SimEarth (Video Game) / int_a679184b
type
Due to the Dead
 SimEarth (Video Game) / int_a679184b
comment
Due to the Dead: Averted by Gaia herself in the TurboGrafx-16 version. If your sentient species goes extinct and you check up on her immediately after, what does she have to say?
 SimEarth (Video Game) / int_a679184b
featureApplicability
-1.0
 SimEarth (Video Game) / int_a679184b
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_a679184b
 SimEarth (Video Game) / int_a6d32cd1
type
Energy Economy
 SimEarth (Video Game) / int_a6d32cd1
comment
Energy Economy: The player has to pay with energy for each action, such as triggering floods or using The Monolith. Each civilization use energy to invest in aspects such as philosophy, art and sciences by allocating energy.
 SimEarth (Video Game) / int_a6d32cd1
featureApplicability
1.0
 SimEarth (Video Game) / int_a6d32cd1
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_a6d32cd1
 SimEarth (Video Game) / int_ac320c0e
type
Nuke 'em
 SimEarth (Video Game) / int_ac320c0e
comment
Nuke 'em: Good luck cleaning up if your sentient species doesn't know any philosophy when they get to the Atomic age of development.
 SimEarth (Video Game) / int_ac320c0e
featureApplicability
1.0
 SimEarth (Video Game) / int_ac320c0e
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1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_ac320c0e
 SimEarth (Video Game) / int_ad4a45be
type
Final Boss
 SimEarth (Video Game) / int_ad4a45be
comment
Final Boss: The robots in Earth 2XXX. You must drive them to extinction and reintroduce life onto Earth to beat the campaign. You can also encounter them if you destroy a city that's advanced enough.
 SimEarth (Video Game) / int_ad4a45be
featureApplicability
1.0
 SimEarth (Video Game) / int_ad4a45be
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_ad4a45be
 SimEarth (Video Game) / int_bb48f8ba
type
Timed Mission
 SimEarth (Video Game) / int_bb48f8ba
comment
Timed Mission: All worlds are on an absolute time limit: In ten billion years, the dying Sun will expand far enough to destroy the planet. Due to how time passes at very different rates depending on what era your world is in — from 10 million years per cycle in the Geologic Time Scale to one year per cycle in the Technology Time Scale — in practice this limit only becomes a danger if you spend too much time in the pre-civilization eras, where time passes very quickly. Some scenarios also have their own time limits, such as terraforming and colonizing Mars and Venus within a set number of centuries.
 SimEarth (Video Game) / int_bb48f8ba
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1.0
 SimEarth (Video Game) / int_bb48f8ba
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 SimEarth (Video Game)
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SimEarth (Video Game) / int_bb48f8ba
 SimEarth (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 SimEarth (Video Game) / int_bfae65a4
comment
Threat-Based Gaming: The help system lists the effects of each menu option.
 SimEarth (Video Game) / int_bfae65a4
featureApplicability
1.0
 SimEarth (Video Game) / int_bfae65a4
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_bfae65a4
 SimEarth (Video Game) / int_db8a9d51
type
Sliding Scale of Robot Intelligence
 SimEarth (Video Game) / int_db8a9d51
comment
Sliding Scale of Robot Intelligence: From level 2 to level 4.
 SimEarth (Video Game) / int_db8a9d51
featureApplicability
1.0
 SimEarth (Video Game) / int_db8a9d51
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_db8a9d51
 SimEarth (Video Game) / int_dee512cb
type
Idle Game
 SimEarth (Video Game) / int_dee512cb
comment
Idle Game: Deliberate manipulation of the planet is easier than it looks and can end the game quickly. Most of the enjoyment in the game comes from seeing how a random planet develops on its own.
 SimEarth (Video Game) / int_dee512cb
featureApplicability
1.0
 SimEarth (Video Game) / int_dee512cb
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_dee512cb
 SimEarth (Video Game) / int_e0207930
type
Humans Are Special
 SimEarth (Video Game) / int_e0207930
comment
Humans Are Special: The PC version seems to favor mammals achieving sentience, at which point they will resemble humans. Right after one sentient species leaves or goes extinct, if mammals are evolved enough, they will reach sentience in no time flat, even if other species are at the same level as well.
 SimEarth (Video Game) / int_e0207930
featureApplicability
1.0
 SimEarth (Video Game) / int_e0207930
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_e0207930
 SimEarth (Video Game) / int_e5a93e61
type
Homeworld Evacuation
 SimEarth (Video Game) / int_e5a93e61
comment
Homeworld Evacuation: If the sapient civilization develops past the "nanotech age", an event called "the exodus" is triggered. All cities, regardless of tech level, are fitted with engines and take off into space. The planet is declared a preserve and left alone, possibly allowing a new sapient species to evolve. The motivation for the exodus is unclear.
 SimEarth (Video Game) / int_e5a93e61
featureApplicability
1.0
 SimEarth (Video Game) / int_e5a93e61
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_e5a93e61
 SimEarth (Video Game) / int_ecaab580
type
Technology Levels
 SimEarth (Video Game) / int_ecaab580
comment
Technology Levels: Civilizations have seven levels to progress in, from the Stone Age to the the Nanotech Age, determinating how efficiently they can use given energy sources.
 SimEarth (Video Game) / int_ecaab580
featureApplicability
1.0
 SimEarth (Video Game) / int_ecaab580
featureConfidence
1.0
 SimEarth (Video Game)
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SimEarth (Video Game) / int_ecaab580
 SimEarth (Video Game) / int_f7b32015
type
Sufficiently Advanced Alien
 SimEarth (Video Game) / int_f7b32015
comment
Sufficiently Advanced Alien: Possibly this is what the player is, if dialogue from the Monolith use means anything.
 SimEarth (Video Game) / int_f7b32015
featureApplicability
1.0
 SimEarth (Video Game) / int_f7b32015
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_f7b32015
 SimEarth (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 SimEarth (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Aside from making the climate uninhabitable, if you want to actually have life, you can make life hellish (as is stated outright in the TurboGrafx-16 version) by setting Art and Philosophy down to zero. Oh yeah, and that city you just incinerated to see the Easter Egg robot race? Each city, especially Nanotech-class cities, can and will house hundreds of millions of sentient life forms. Nice going.
 SimEarth (Video Game) / int_f87c42d4
featureApplicability
1.0
 SimEarth (Video Game) / int_f87c42d4
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_f87c42d4
 SimEarth (Video Game) / int_ffad4e9f
type
Shown Their Work
 SimEarth (Video Game) / int_ffad4e9f
comment
Shown Their Work: The aforementioned Door Stopper manual wraps up with an "Introduction to Earth Science."
 SimEarth (Video Game) / int_ffad4e9f
featureApplicability
1.0
 SimEarth (Video Game) / int_ffad4e9f
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_ffad4e9f
 SimEarth (Video Game) / int_name
type
ItemName
 SimEarth (Video Game) / int_name
comment
 SimEarth (Video Game) / int_name
featureApplicability
1.0
 SimEarth (Video Game) / int_name
featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
SimEarth (Video Game) / int_name
 SimEarth (Video Game) / int_name
itemName
SimEarth (Video Game)

The following is a list of statements referring to the current page from other pages.

 SimEarth (Video Game)
hasFeature
All Planets Are Earth-Like / int_594706c6
 SimEarth (Video Game)
hasFeature
American Video Games / int_594706c6
 SimEarth (Video Game)
hasFeature
Colonized Solar System / int_594706c6
 SimEarth (Video Game)
hasFeature
Copy Protection / int_594706c6
 SimEarth (Video Game)
hasFeature
Cruel Player-Character God / int_594706c6
 SimEarth (Video Game)
hasFeature
Earth That Was / int_594706c6
 SimEarth (Video Game)
hasFeature
Endless Game / int_594706c6
 SimEarth (Video Game)
hasFeature
Gaia's Lament / int_594706c6
 SimEarth (Video Game)
hasFeature
Gaia's Vengeance / int_594706c6
 SimEarth (Video Game)
hasFeature
Green Aesop / int_594706c6
 SimEarth (Video Game)
hasFeature
Grew Beyond Their Programming / int_594706c6
 SimEarth (Video Game)
hasFeature
Grey Goo / int_594706c6
 SimEarth (Video Game)
hasFeature
Guilt-Based Gaming / int_594706c6
 SimEarth (Video Game)
hasFeature
Homeworld Evacuation / int_594706c6
 SimEarth (Video Game)
hasFeature
Insectoid Aliens / int_594706c6
 SimEarth (Video Game)
hasFeature
Lizard Folk / int_594706c6
 SimEarth (Video Game)
hasFeature
Mechanical Lifeforms / int_594706c6
 SimEarth (Video Game)
hasFeature
Planimal / int_594706c6
 SimEarth (Video Game)
hasFeature
Plant Person / int_594706c6
 SimEarth (Video Game)
hasFeature
Ridiculously Fast Population Growth / int_594706c6
 SimEarth (Video Game)
hasFeature
Sandbox Mode / int_594706c6
 SimEarth (Video Game)
hasFeature
Secret Character / int_594706c6
 SimEarth (Video Game)
hasFeature
Terraform / int_594706c6
 SimEarth (Video Game)
hasFeature
The Monolith / int_594706c6
 SimEarth (Video Game)
hasFeature
The Reptilians / int_594706c6
 SimEarth (Video Game)
hasFeature
Uplifted Animal / int_594706c6
 SimEarth (Video Game)
hasFeature
Video Games of 1990–1994 / int_594706c6
 SimEarth (Video Game)
hasFeature
Work Info Title / int_594706c6