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SimEarth (Video Game)
- 251 statements
- 48 feature instances
- 28 referencing feature instances
SimEarth (Video Game) | type |
TVTItem | |
SimEarth (Video Game) | label |
SimEarth (Video Game) | |
SimEarth (Video Game) | page |
SimEarth | |
SimEarth (Video Game) | comment |
SimEarth: The Living Planet is a Simulation Game by Maxis, released for home computers in 1990 and the Super Nintendo in 1992. After SimCity, it was the first "spinoff" in the Sim Series. The game leaves the player in control of a planet's terrain and biosphere over billions of years. As well as playing with a custom planet, you can try your hand at scenarios like terraforming Mars, solving modern-day Earth's problems, or exploring James Lovelock's Daisyworld hypothesis.The game is more involved and less humorous than most of the Sim titles. One of its more whimsical elements is the Gaia window, which conveys your ecosphere's "mood" via a talking planet with an animated face. | |
SimEarth (Video Game) | fetched |
2024-01-22T00:32:02Z | |
SimEarth (Video Game) | parsed |
2024-01-22T00:32:02Z | |
SimEarth (Video Game) | processingComment |
Dropped link to DoorStopper: Not a Feature - ITEM | |
SimEarth (Video Game) | processingComment |
Dropped link to PlantPeople: Not a Feature - UNKNOWN | |
SimEarth (Video Game) | processingUnknown |
PlantPeople | |
SimEarth (Video Game) | isPartOf |
DBTropes | |
SimEarth (Video Game) / int_10625025 | type |
Waddling Head | |
SimEarth (Video Game) / int_10625025 | comment |
Waddling Head: Gaia, in the Super NES version only, is a globe with a face and cartoony limbs. The other versions don't have limbs. | |
SimEarth (Video Game) / int_10625025 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_10625025 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_10625025 | |
SimEarth (Video Game) / int_13a6b7ef | type |
Gaia's Lament | |
SimEarth (Video Game) / int_13a6b7ef | comment |
Gaia's Lament: Can be perpetrated by both the player and the sentient species. Sentients can pollute the planet into global warming or nuke it into nuclear winter, and the player can hit it with disasters and destructive terraforming, or mess around with the planet sliders. | |
SimEarth (Video Game) / int_13a6b7ef | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_13a6b7ef | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_13a6b7ef | |
SimEarth (Video Game) / int_17ce80aa | type |
All There in the Manual | |
SimEarth (Video Game) / int_17ce80aa | comment |
All There in the Manual: "All" being a crash course in earth sciences, from geology to biology, and a functional guide to climate modelling that is useful 20 years later in understanding IPCC reports. It was over 500 pages, went into exhaustive detail about the simulation's assumptions and underlying equations, and was larger than most modern game boxes. The Super NES version had a comparatively simple manual, putting the most important info from the other versions' manuals in an in-game dictionary accessible from the main menu. The Virtual Console version's operations guide condenses it much further, eschewing the earth sciences lessons entirely and covering just the basics of gameplay — considering how complex the game is, this is a flaw rather than a mercy. | |
SimEarth (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_17ce80aa | |
SimEarth (Video Game) / int_17fe889f | type |
Goal-Oriented Evolution | |
SimEarth (Video Game) / int_17fe889f | comment |
Goal-Oriented Evolution: Always towards sentience. | |
SimEarth (Video Game) / int_17fe889f | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_17fe889f | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_17fe889f | |
SimEarth (Video Game) / int_18aff462 | type |
Artistic License – Biology | |
SimEarth (Video Game) / int_18aff462 | comment |
Artistic License – Biology: The Gaia Hypothesis that the entire game is based on is acknowledged by the manual as being not widely accepted in scientific circles at the time of release, and remains widely controversial to this day. However, it runs with it anyway because the result is an effective visual tool of how life and the environment on a planet can potentially develop regardless of the specifics. | |
SimEarth (Video Game) / int_18aff462 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_18aff462 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_18aff462 | |
SimEarth (Video Game) / int_254a6a7d | type |
Earth That Was | |
SimEarth (Video Game) / int_254a6a7d | comment |
Earth That Was: A more positive example. After developing nanotech, the sentient species will leave the planet, allowing another one to take its place. (Or not.) | |
SimEarth (Video Game) / int_254a6a7d | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_254a6a7d | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_254a6a7d | |
SimEarth (Video Game) / int_31c5e7fb | type |
Starfish Aliens | |
SimEarth (Video Game) / int_31c5e7fb | comment |
Starfish Aliens: Literally, if starfish become sentient. | |
SimEarth (Video Game) / int_31c5e7fb | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_31c5e7fb | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_31c5e7fb | |
SimEarth (Video Game) / int_3439a6b5 | type |
A God Is You | |
SimEarth (Video Game) / int_3439a6b5 | comment |
A God Is You: This is how the game was advertised: "Like being God, but with better graphics". | |
SimEarth (Video Game) / int_3439a6b5 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_3439a6b5 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_3439a6b5 | |
SimEarth (Video Game) / int_391d6577 | type |
Sequel Escalation | |
SimEarth (Video Game) / int_391d6577 | comment |
Sequel Escalation: This was Maxis' first Sim game after SimCity. | |
SimEarth (Video Game) / int_391d6577 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_391d6577 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_391d6577 | |
SimEarth (Video Game) / int_4156b553 | type |
Copy Protection | |
SimEarth (Video Game) / int_4156b553 | comment |
Copy Protection: Only in the MS-DOS version, based around solar system trivia listed in the manual. | |
SimEarth (Video Game) / int_4156b553 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_4156b553 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_4156b553 | |
SimEarth (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
SimEarth (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: Robots have higher capabilities than all other lifeform types (Except, funnily enough, daisies) and thus will render them all extinct rapidly. | |
SimEarth (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_420c50b7 | |
SimEarth (Video Game) / int_49cd62a0 | type |
The Monolith | |
SimEarth (Video Game) / int_49cd62a0 | comment |
The Monolith: Can be used to accelerate a species' development. | |
SimEarth (Video Game) / int_49cd62a0 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_49cd62a0 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_49cd62a0 | |
SimEarth (Video Game) / int_4cc57ad5 | type |
Stop Poking Me! | |
SimEarth (Video Game) / int_4cc57ad5 | comment |
Stop Poking Me!: Gaia gives this kind of response if you click her. | |
SimEarth (Video Game) / int_4cc57ad5 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_4cc57ad5 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_4cc57ad5 | |
SimEarth (Video Game) / int_56b53152 | type |
Green Aesop | |
SimEarth (Video Game) / int_56b53152 | comment |
Green Aesop: They don't come much more Anvilicious than... | |
SimEarth (Video Game) / int_56b53152 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_56b53152 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_56b53152 | |
SimEarth (Video Game) / int_5c1d5030 | type |
Grew Beyond Their Programming | |
SimEarth (Video Game) / int_5c1d5030 | comment |
Grew Beyond Their Programming: Robots from the nanotech cities if they become sentient. | |
SimEarth (Video Game) / int_5c1d5030 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_5c1d5030 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_5c1d5030 | |
SimEarth (Video Game) / int_5d9ce92c | type |
Save-Game Limits | |
SimEarth (Video Game) / int_5d9ce92c | comment |
Save-Game Limits: Only one planet can be saved at a time on the Virtual Console version due to the Wii not having the same filesystem as the TurboGrafx-16. | |
SimEarth (Video Game) / int_5d9ce92c | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_5d9ce92c | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_5d9ce92c | |
SimEarth (Video Game) / int_5e99c27c | type |
Cruel Player-Character God | |
SimEarth (Video Game) / int_5e99c27c | comment |
Cruel Player-Character God: Crank up the sun and bake the planet into a desert wasteland! Or maybe dial it down and trigger a whole new Ice Age! Wipe out cities with plagues, smash continents with asteroids, and make your species favor war by turning them away from philosophy! | |
SimEarth (Video Game) / int_5e99c27c | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_5e99c27c | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_5e99c27c | |
SimEarth (Video Game) / int_5fc516bf | type |
Mechanical Lifeforms | |
SimEarth (Video Game) / int_5fc516bf | comment |
Mechanical Lifeforms: Robots. They have the ability to live in any biome, and "reproduce" quite quickly, allowing them to reach sentience very quickly. When they do, they'll start off in the Industrial Age, rather than Stone Age. They're still susceptible to plagues, though. (Computer viruses?) | |
SimEarth (Video Game) / int_5fc516bf | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_5fc516bf | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_5fc516bf | |
SimEarth (Video Game) / int_61a503a7 | type |
Hell Is That Noise | |
SimEarth (Video Game) / int_61a503a7 | comment |
Hell Is That Noise: In the SNES port, triggering The Plague disaster will be accompanied by a disturbing choir of electronically distorted voices saying "No, no, no, no! NO!" along with the corresponding animated skull-and-crossbones symbol. | |
SimEarth (Video Game) / int_61a503a7 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_61a503a7 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_61a503a7 | |
SimEarth (Video Game) / int_6259dfa3 | type |
Grey Goo | |
SimEarth (Video Game) / int_6259dfa3 | comment |
Grey Goo: Robots are completely indestructible, live in every biome, and reproduce quickly. Once unleashed, they will be the only life left on the planet - not even the player can stop them. | |
SimEarth (Video Game) / int_6259dfa3 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_6259dfa3 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_6259dfa3 | |
SimEarth (Video Game) / int_62f9ee25 | type |
Nanomachines | |
SimEarth (Video Game) / int_62f9ee25 | comment |
Nanomachines: The pinnacle of technology. | |
SimEarth (Video Game) / int_62f9ee25 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_62f9ee25 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_62f9ee25 | |
SimEarth (Video Game) / int_634d7074 | type |
Work Info Title | |
SimEarth (Video Game) / int_634d7074 | comment |
Work Info Title: The "Sim" in the title lets you know it's a Simulation Game. | |
SimEarth (Video Game) / int_634d7074 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_634d7074 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_634d7074 | |
SimEarth (Video Game) / int_63f22889 | type |
Insectoid Aliens | |
SimEarth (Video Game) / int_63f22889 | comment |
Insectoid Aliens: Literally, if insects reach sentience. They tend to breed in large numbers, so it's not uncommon to have your screen filled with members of the insect race. | |
SimEarth (Video Game) / int_63f22889 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_63f22889 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_63f22889 | |
SimEarth (Video Game) / int_701666a3 | type |
You Nuke 'Em | |
SimEarth (Video Game) / int_701666a3 | comment |
You Nuke 'Em: One of the disasters available to be triggered by the player. Useless for stopping robots, though (and in fact, the main means of summoning them). | |
SimEarth (Video Game) / int_701666a3 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_701666a3 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_701666a3 | |
SimEarth (Video Game) / int_743d2893 | type |
The Woobie | |
SimEarth (Video Game) / int_743d2893 | comment |
The Woobie: invoked The obscure, long-extinct Trichordates were included in the game because the developers "felt sorry for them." One of the most impressive achievements possible in the game (although no special events occur) is developing trichordates into the dominant form of life on the planet, and the resulting "alien" civilization that results from their sentience, given their extreme difference from all the other lifeforms in both nature and appearance. | |
SimEarth (Video Game) / int_743d2893 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_743d2893 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_743d2893 | |
SimEarth (Video Game) / int_74828aea | type |
Killer Rabbit | |
SimEarth (Video Game) / int_74828aea | comment |
Killer Rabbit: Daisies - the only life form in the game that can kill robots. | |
SimEarth (Video Game) / int_74828aea | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_74828aea | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_74828aea | |
SimEarth (Video Game) / int_7831b670 | type |
Gaia's Vengeance | |
SimEarth (Video Game) / int_7831b670 | comment |
Gaia's Vengeance: You can literally poke her in the eye...at your peril. | |
SimEarth (Video Game) / int_7831b670 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_7831b670 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_7831b670 | |
SimEarth (Video Game) / int_7adc9fc6 | type |
Colonized Solar System | |
SimEarth (Video Game) / int_7adc9fc6 | comment |
Colonized Solar System: In two scenarios, the player's mission is to terraform and colonize Mars or Venus. | |
SimEarth (Video Game) / int_7adc9fc6 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_7adc9fc6 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_7adc9fc6 | |
SimEarth (Video Game) / int_8243d94c | type |
All Planets Are Earth-Like | |
SimEarth (Video Game) / int_8243d94c | comment |
All Planets Are Earth-Like: It mostly depends on the player's actions: variables like axial tilt and atmospheric composition are left up to you. However, with the exception of the carniferns, any life that evolves will resemble terrestrial forms. | |
SimEarth (Video Game) / int_8243d94c | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_8243d94c | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_8243d94c | |
SimEarth (Video Game) / int_91e894b4 | type |
Apocalypse How | |
SimEarth (Video Game) / int_91e894b4 | comment |
Apocalypse How: Class X (on the old scale) Class 5 (on the new one) at the end of the game, when the sun swallows up the planet. During game play, can range from Class 0 to 6 (on the old scale) Class 1 to 5 (on the new), depending on player actions, natural events, or the actions of the sentient species. | |
SimEarth (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_91e894b4 | |
SimEarth (Video Game) / int_958a7bef | type |
Layman's Terms | |
SimEarth (Video Game) / int_958a7bef | comment |
Layman's Terms: The Super NES port renames and simplifies many of the species names for the expected younger age of the Nintendo audience; "Eukaryotes" are known as "Amoeba", "Cetaceans" are known as "Whales", et cetera. | |
SimEarth (Video Game) / int_958a7bef | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_958a7bef | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_958a7bef | |
SimEarth (Video Game) / int_9b76b81 | type |
Evolutionary Levels | |
SimEarth (Video Game) / int_9b76b81 | comment |
Evolutionary Levels: Evolution in-game tends to form more and more complex organisms, rather than ones that are more adapted to their environment like in real life. | |
SimEarth (Video Game) / int_9b76b81 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_9b76b81 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_9b76b81 | |
SimEarth (Video Game) / int_a04eb363 | type |
Lizard Folk | |
SimEarth (Video Game) / int_a04eb363 | comment |
Lizard Folk: Dinosaurs or reptiles can become sentient, depending on the circumstances. | |
SimEarth (Video Game) / int_a04eb363 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_a04eb363 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_a04eb363 | |
SimEarth (Video Game) / int_a679184b | type |
Due to the Dead | |
SimEarth (Video Game) / int_a679184b | comment |
Due to the Dead: Averted by Gaia herself in the TurboGrafx-16 version. If your sentient species goes extinct and you check up on her immediately after, what does she have to say? | |
SimEarth (Video Game) / int_a679184b | featureApplicability |
-1.0 | |
SimEarth (Video Game) / int_a679184b | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_a679184b | |
SimEarth (Video Game) / int_a6d32cd1 | type |
Energy Economy | |
SimEarth (Video Game) / int_a6d32cd1 | comment |
Energy Economy: The player has to pay with energy for each action, such as triggering floods or using The Monolith. Each civilization use energy to invest in aspects such as philosophy, art and sciences by allocating energy. | |
SimEarth (Video Game) / int_a6d32cd1 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_a6d32cd1 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_a6d32cd1 | |
SimEarth (Video Game) / int_ac320c0e | type |
Nuke 'em | |
SimEarth (Video Game) / int_ac320c0e | comment |
Nuke 'em: Good luck cleaning up if your sentient species doesn't know any philosophy when they get to the Atomic age of development. | |
SimEarth (Video Game) / int_ac320c0e | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_ac320c0e | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_ac320c0e | |
SimEarth (Video Game) / int_ad4a45be | type |
Final Boss | |
SimEarth (Video Game) / int_ad4a45be | comment |
Final Boss: The robots in Earth 2XXX. You must drive them to extinction and reintroduce life onto Earth to beat the campaign. You can also encounter them if you destroy a city that's advanced enough. | |
SimEarth (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_ad4a45be | |
SimEarth (Video Game) / int_bb48f8ba | type |
Timed Mission | |
SimEarth (Video Game) / int_bb48f8ba | comment |
Timed Mission: All worlds are on an absolute time limit: In ten billion years, the dying Sun will expand far enough to destroy the planet. Due to how time passes at very different rates depending on what era your world is in — from 10 million years per cycle in the Geologic Time Scale to one year per cycle in the Technology Time Scale — in practice this limit only becomes a danger if you spend too much time in the pre-civilization eras, where time passes very quickly. Some scenarios also have their own time limits, such as terraforming and colonizing Mars and Venus within a set number of centuries. | |
SimEarth (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_bb48f8ba | |
SimEarth (Video Game) / int_bfae65a4 | type |
Guilt-Based Gaming | |
SimEarth (Video Game) / int_bfae65a4 | comment |
Threat-Based Gaming: The help system lists the effects of each menu option. | |
SimEarth (Video Game) / int_bfae65a4 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_bfae65a4 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_bfae65a4 | |
SimEarth (Video Game) / int_db8a9d51 | type |
Sliding Scale of Robot Intelligence | |
SimEarth (Video Game) / int_db8a9d51 | comment |
Sliding Scale of Robot Intelligence: From level 2 to level 4. | |
SimEarth (Video Game) / int_db8a9d51 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_db8a9d51 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_db8a9d51 | |
SimEarth (Video Game) / int_dee512cb | type |
Idle Game | |
SimEarth (Video Game) / int_dee512cb | comment |
Idle Game: Deliberate manipulation of the planet is easier than it looks and can end the game quickly. Most of the enjoyment in the game comes from seeing how a random planet develops on its own. | |
SimEarth (Video Game) / int_dee512cb | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_dee512cb | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_dee512cb | |
SimEarth (Video Game) / int_e0207930 | type |
Humans Are Special | |
SimEarth (Video Game) / int_e0207930 | comment |
Humans Are Special: The PC version seems to favor mammals achieving sentience, at which point they will resemble humans. Right after one sentient species leaves or goes extinct, if mammals are evolved enough, they will reach sentience in no time flat, even if other species are at the same level as well. | |
SimEarth (Video Game) / int_e0207930 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_e0207930 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_e0207930 | |
SimEarth (Video Game) / int_e5a93e61 | type |
Homeworld Evacuation | |
SimEarth (Video Game) / int_e5a93e61 | comment |
Homeworld Evacuation: If the sapient civilization develops past the "nanotech age", an event called "the exodus" is triggered. All cities, regardless of tech level, are fitted with engines and take off into space. The planet is declared a preserve and left alone, possibly allowing a new sapient species to evolve. The motivation for the exodus is unclear. | |
SimEarth (Video Game) / int_e5a93e61 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_e5a93e61 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_e5a93e61 | |
SimEarth (Video Game) / int_ecaab580 | type |
Technology Levels | |
SimEarth (Video Game) / int_ecaab580 | comment |
Technology Levels: Civilizations have seven levels to progress in, from the Stone Age to the the Nanotech Age, determinating how efficiently they can use given energy sources. | |
SimEarth (Video Game) / int_ecaab580 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_ecaab580 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_ecaab580 | |
SimEarth (Video Game) / int_f7b32015 | type |
Sufficiently Advanced Alien | |
SimEarth (Video Game) / int_f7b32015 | comment |
Sufficiently Advanced Alien: Possibly this is what the player is, if dialogue from the Monolith use means anything. | |
SimEarth (Video Game) / int_f7b32015 | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_f7b32015 | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_f7b32015 | |
SimEarth (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
SimEarth (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: Aside from making the climate uninhabitable, if you want to actually have life, you can make life hellish (as is stated outright in the TurboGrafx-16 version) by setting Art and Philosophy down to zero. Oh yeah, and that city you just incinerated to see the Easter Egg robot race? Each city, especially Nanotech-class cities, can and will house hundreds of millions of sentient life forms. Nice going. | |
SimEarth (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
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1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_f87c42d4 | |
SimEarth (Video Game) / int_ffad4e9f | type |
Shown Their Work | |
SimEarth (Video Game) / int_ffad4e9f | comment |
Shown Their Work: The aforementioned Door Stopper manual wraps up with an "Introduction to Earth Science." | |
SimEarth (Video Game) / int_ffad4e9f | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_ffad4e9f | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_ffad4e9f | |
SimEarth (Video Game) / int_name | type |
ItemName | |
SimEarth (Video Game) / int_name | comment |
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SimEarth (Video Game) / int_name | featureApplicability |
1.0 | |
SimEarth (Video Game) / int_name | featureConfidence |
1.0 | |
SimEarth (Video Game) | hasFeature |
SimEarth (Video Game) / int_name | |
SimEarth (Video Game) / int_name | itemName |
SimEarth (Video Game) |
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