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Skullgirls (Video Game)

 Skullgirls (Video Game)
type
TVTItem
 Skullgirls (Video Game)
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Skullgirls (Video Game)
 Skullgirls (Video Game)
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SkullGirls
 Skullgirls (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Skullgirls is a frenetic 2D Fighting Game putting players in control of an (almost) all-female cast à la Arcana Heart. The game combines Animesque character designs with a stylized Golden Age film motif, employing "Dark Deco" stage backgrounds and a cinematic presentation. (The look and the name both derive from Batman: The Animated Series.)The game was developed by Reverge Labs, published by Autumn Games and Konami, and is currently maintained by Lab Zero Games. Skullgirls features work from an all-star development crew: fighting game veteran Mike "Mike Z" Zaimont (he of REAL SOVIET DAMAGE fame) led the project, Cristina Valenzuela directed the voice acting, Alex Ahad (whose prior work credits include Lava Punch, Studio UDON’s Tribute books, and promotional art for Scott Pilgrim) created artwork for the game, and Michiru Yamane provided the music. The result is an eclectic and delightfully quirky cast and setting.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })In the Canopy Kingdom, female combatants fight in an attempt to control the enigmatic Skull Heart, a mysterious MacGuffin with the power to bestow wishes — but not without a substantial price. Should the victor possess an impure soul, the Skull Heart corrupts both her wish and her physical body into a living nightmare that haunts humanity: a monstrous entity known only as the Skullgirl.In the middle of a war with two other nations, the Canopy Kingdom's queen won the Skull Heart and wished for peace. In a way, she got her wish: after transforming into the most powerful and dangerous Skullgirl in history, all three countries agreed to stop fighting each other in order to save themselves from the Skullgirl.When the game's story begins, the now-ended war remains fresh in everyone's minds, and rumors say a new Skullgirl has risen…Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Skullgirls' gameplay carries the feel of old-school arcade fighters while providing a high-definition twist. It features a "ratio system" that allows each player to choose to fight with one character or a team of up to three characters, resulting in different combinations for a particular match. The game also features a special combo detection system: if a player begins an infinite combo, the damage strikes change color, and the game will allow the opponent to "burst" out of the infinite and knock the offensive player away.The default cast of playable characters includes Filia, Cerebella, Peacock, Parasoul, Ms. Fortune, Painwheel, Valentine, and Double. Check the Character sheet for more information on all of them. Six DLC characters are currently in the game. The first, Squigly, was included with the beta and final releases of the PC version and was later released for the console versions, having been funded thanks to a crowdfunding drive. Big Band became the second DLC character, and first male character in the roster. The third and fourth (fan-voted characters from the crowdfunding drive) are Eliza and Beowulf. The fifth is Robo-Fortune: started off as a meta joke, then became an alternate voice pack, before becoming a full blown character thanks to the crowdfunding drive becoming a massive success (see below for details). The sixth is Fukua, who was originally conceived as an April Fools' Day joke and subsequently turned into an actual character after fan input. The team at Lab Zero has also confirmed 25-28 possible future DLC characters (all of which could be Saved for the Sequel).Both the Playstation Network and Xbox Live Arcade carry the game in the US, Europe, and Australia, and the game's available to PC gamers through Steam. A version of the game with translated text was published by Cyber Front on the Japanese PSN in February 2013; despite Japan's general mild distaste for downloadable games, Skullgirls became a smash hit. (There are currently no plans for a Japanese XBLA version.) Due to legal issues surrounding the developers' rocky relationship with Konami (see below), the original PSN and XBLA releases of Skullgirls were delisted at the end of 2013; Lab Zero later republished the game on both services in Febuary 2014 on PSN and Steam, and in April 2014 on XBLA as Skullgirls Encore (due to specific platform differences, PSN's version of Encore comes as an entirely new standalone release, while XBLA's version patches the original Skullgirls release).The game was notably in an aftermarket Development Hell, due to a serious case of Troubled Production. Most of the post-release content, including the first patch and the first DLC character, was delayed because the Skullgirls team members were laid off from Reverge Labs (the original studio). This was due to Konami's and Autumn Games' (the publisher and owner of the Skullgirls franchise) being hit with an unrelated lawsuitnote According to official sources, it involves DefJam Rapstar which tied up financial assets intended for the developers. Thankfully, Autumn Games helped them back up by supporting their new independent company, Lab Zero Games, as reflected on the newly-patched intro screen of the game. Lab Zero then started a fan fundraising project to get new content out, which became much more successful than anyone expected it to be. Originally set to fund just one characternote who was one-third done before the Troubled Production and the fundraiser began, the fundraiser raised enough to fund a total of five DLC characters fully, each of them with their own DLC stage and story mode! (And two more stages were added thanks to Contest Winner Cameos.)Additionally, as part of one of the final stretch goals of the crowdfunding, Lab Zero is allowing the Mane6 team to use the engine behind the game as part of their new title which is replacing Fighting Is Magic after they received a cease-and-desist from Hasbro. Them's Fightin' Herds was the result.A port entitled Skullgirls: 2nd Encore was released on July 7th, 2015 for the Playstation 4 and Playstation Vita. Skullgirls: 2nd Encore has exclusive content and provides, most significantly, full voice-acting in all the character story modes. Similarly, Arc System Works published 2nd Encore in Japan, complete with a full Japanese voice cast and in arcades no less. The additional gameplay features and voiced story cutscenes have been added to the Steam edition as DLC. In November 2016, a limited-edition physical copy of 2nd Encore was available on Limited Run Games for PS4 and Vita with the soundtrack and a book as bonuses, and were to be delivered in January 2017. They sold over 10,000 copies to get the money needed to buy the Japanese dub of the game from Arc System Works for the English version of the game, and will put them in the PC and PS4 versions.In 2018, Skullgirls: 2nd Encore was confirmed for a release on the Nintendo Switch, marking the franchise's very first appearance on a Nintendo system.Hidden Variable Studios released the Android and iOS port, Skullgirls Mobile, in May 2017. It serves as a Prequel to the main game, taking place in the same year, but before Marie had made herself known as the Skullgirl. The game is split off into chapters for story mode and coupled with daily missions and gauntlets.
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DBTropes
 Skullgirls (Video Game) / int_11311505
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Secret A.I. Moves
 Skullgirls (Video Game) / int_11311505
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Secret A.I. Moves: Sometimes, computer assist Peacock will use her charged up Shadow of Impending Doom (item drop move). You cannot have your own Peacock assist do this. You also can't do Painwheel's charged up attacks as assists, something the computer player also periodically uses. Patches have since added the ability to set charged Shadow of Impending Doom as an assist, but good luck finding out how.* QCB LP+MP for light, QCB MP+HP for medium, QCB LP+HP for heavy.
 Skullgirls (Video Game) / int_11311505
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Creator Cameo
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Creator Cameo: One of the bullies hanging out in Maplecrest — the guy with the black star on the back of his jacket — is designed to look like one of the game's animators. Several of the developers' dogs can be seen in the same stage. The optional Real Soviet Announcer is voiced by Mike Z. Lab Zero employees can be seen in Beowulf's intro.
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Vanity License Plate
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Vanity License Plate: Eliza's car, as seen in her Story Mode, has the license plate 'CAR2CHE', short for 'cartouche', an Egyptian royal signature. Which the plate is shaped like.
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Skullgirls (Video Game) / int_1305f045
 Skullgirls (Video Game) / int_135b9977
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Bloodless Carnage
 Skullgirls (Video Game) / int_135b9977
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Bloodless Carnage: The characters are stabbed, shot, crushed, blown up, and God only knows what else in-game, yet there's far less actual bloodshed involved than you would expect. There are a few exceptions... but see the character sheet and Getting Crap Past the Radar below for more details.
 Skullgirls (Video Game) / int_135b9977
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Unexpected Gameplay Change
 Skullgirls (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: The Silliness Switch Easter Egg in Skullgirls Encore turns the game from a fighting game to an Edutational typing game.
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 Skullgirls (Video Game) / int_14dfb81
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Power Creep, Power Seep
 Skullgirls (Video Game) / int_14dfb81
comment
Power Creep, Power Seep: The characters' strength is adjusted depending on whether or not they're fighting in a team or alone. Also used in regards to a character's power in the story. After all, the rest of the cast would have zero chance against Eliza or Double if they used the same level of strength they're shown as capable of using outside of fights.
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 Skullgirls (Video Game) / int_14ed6ab7
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Does This Remind You of Anything?
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comment
D. Violet is a dominatrix (note that this isn't even subtext, it's explicitly stated), wielding a whip with a suggestive bulge that drools a white liquid.
 Skullgirls (Video Game) / int_14ed6ab7
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Dummied Out
 Skullgirls (Video Game) / int_1653843c
comment
Dummied Out: Originally, each character except for Double would have two endings, based on a choice made by the player after defeating the endboss. They have been found in the game's data, and they were as follows: Filia: Filia, against Samson's warnings, wishes for the return of her memories. The Skull Heart chastises her for her selfishness and transforms her into the new Skullgirl. Cerebella: Cerebella wishes for Vitale to love her. When she returns to him, she finds that he has murdered the other circus performers so he could be with her. Feng kills him in self-defense, but he revives as a monster. Ms. Fortune: Fortune wishes for the return of her old friends in the Fishbone Gang. The Skull Heart abides her wish, reviving them to serve her, the new Skullgirl. Painwheel: Painwheel wishes for "freedom". The Skull Heart grants her wish, rendering her free from "the needs of mind, body and soul...of memory, reason, and morals...", and transforms her into a Skullgirl of unprecedented power. Parasoul: Parasoul destroys the Skull Heart. Umbrella is caught in the ensuing explosion and is fatally wounded. Peacock: Peacock wishes for all of the world's oxygen to be turned into chocolate. When the Skull Heart is unable to abide her wish, she wishes for everyone to become puppies, which the Skull Heart also refuses to grant. The two get into an argument, ending with the Skull Heart declaring Peacock the worst wisher ever. Valentine: Valentine weakens the Skull Heart's power enough that she can seal it and return it to Lab Zero. Brain Drain accepts the Skull Heart, but punishes Valentine for betraying him and killing many of his forces, including Christmas, by implanting her with a mind-control device.
 Skullgirls (Video Game) / int_1653843c
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Elevator Action Sequence
 Skullgirls (Video Game) / int_16b658ca
comment
Elevator Action Sequence: The Medici Tower stage.
 Skullgirls (Video Game) / int_16b658ca
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 Skullgirls (Video Game) / int_1aa08f77
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Multiple Endings
 Skullgirls (Video Game) / int_1aa08f77
comment
Multiple Endings: There is a canonical true ending, as yet unrevealed, but the endings in the game's initial Story Mode are all "Threads of Fate" for each individual character's triumph over all the others, in which will all have a single common point where they converge.
 Skullgirls (Video Game) / int_1aa08f77
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 Skullgirls (Video Game) / int_1ad6e2da
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Little Bit Beastly
 Skullgirls (Video Game) / int_1ad6e2da
comment
Little Bit Beastly: Fish People and Cat People exist in the game's world, and the various stages show there are more, such as bears and tigers mingling with each other at a high class party.
 Skullgirls (Video Game) / int_1ad6e2da
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 Skullgirls (Video Game) / int_1b010521
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Diesel Punk
 Skullgirls (Video Game) / int_1b010521
comment
Diesel Punk: The game's setting is a weird amalgam of 1930's-'40's United States and Europe, with superscience technology housed in Art Deco architecture.
 Skullgirls (Video Game) / int_1b010521
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 Skullgirls (Video Game) / int_1b65dfad
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The Cameo
 Skullgirls (Video Game) / int_1b65dfad
comment
The Cameo: As of a recent patch, Yuzuriha from Under Night In-Birth can be spotted hanging out at the River King Casino. The Under The Bridge stage may include an appearance of Bonus-kun. Matt and Woollie can randomly appear in the background of the River King Casino. Shady, a character from a line of indie games, is occasionally seen in the Glass Canopy.
 Skullgirls (Video Game) / int_1b65dfad
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 Skullgirls (Video Game) / int_1ba17583
type
The Ghost
 Skullgirls (Video Game) / int_1ba17583
comment
The Ghost: King Franz and Queen Nancy Renoir, the previous monarchs before the crown princesses. Queen Nancy is briefly seen in Skullgirl form at the start of Parasoul's story but only indistinctly. The other Labs 1 to 7 and any beyond 8, which are only inferred (although Stanley's bio says that he used to work for Lab 4). Delilah, Samson's previous host. Apparently he was quite fond of her, although ultimately Eliza lead to her eventual death. At the start of Parasoul's story, the newsreader comments that 'Frank has the night off'. Who is Frank? We don't know. But we do know that he's the news anchor, and that this is his night off.
 Skullgirls (Video Game) / int_1ba17583
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 Skullgirls (Video Game) / int_1ba8eb64
type
Visual Pun
 Skullgirls (Video Game) / int_1ba8eb64
comment
Visual Pun: The Glass Canopy stage takes place in a ballroom with a, well, glass canopy for a roof. As mentioned above, the country the game takes place is the Canopy Kingdsom. Brain Drain has a self-styled Gundam Age plastic model on his desk. When you put it together, you get Braindam AGE.
 Skullgirls (Video Game) / int_1ba8eb64
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 Skullgirls (Video Game) / int_1ccad9a3
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Villain Song
 Skullgirls (Video Game) / int_1ccad9a3
comment
Villain Song: The credits theme, "In A Moment's Time", is sung from the perspective of the Skull Heart attempting to seduce people into making a wish.
 Skullgirls (Video Game) / int_1ccad9a3
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1.0
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 Skullgirls (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Skullgirls (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: When Peacock's getting ready in the morning, Andy asks Avery if she even took a bath and if she brushes her teeth with metal polish. Avery's response is that a bath and her usual morning routine were implied, but not something the audience needs to see. In Robo-Fortune's Story Mode, she asks Marie if she just gave away an important plot point. Marie responds that no-one will think any of this is canon. Beowulf's into animation involves him literally tearing his way through the background onto the stage, prompting employees of Lab Zero (that is, the game's developers, not the in-universe laboratory) to patch the tear back up.
 Skullgirls (Video Game) / int_1e7487cd
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 Skullgirls (Video Game) / int_1ebbdddb
type
Power at a Price
 Skullgirls (Video Game) / int_1ebbdddb
comment
Remote Parasites are not directly attached to the user's body. However, the user must give up some body part to use the Remote Parasite.
 Skullgirls (Video Game) / int_1ebbdddb
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Skullgirls (Video Game) / int_1ebbdddb
 Skullgirls (Video Game) / int_208c4494
type
With Great Power Comes Great Insanity
 Skullgirls (Video Game) / int_208c4494
comment
With Great Power Comes Great Insanity: The Skull Heart grants both to the Skullgirl.
 Skullgirls (Video Game) / int_208c4494
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 Skullgirls (Video Game) / int_21d70919
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Crapsack World
 Skullgirls (Video Game) / int_21d70919
comment
Crapsack World: Powerful Police States constantly on the border of expensive and bloody conflict? Check. Organized crime getting its tendrils into everything? Check. Science run amok with no regard for ethics? Check. Eldritch Abominations loose in the world? Check. Dark And Troubled Pasts for almost every character whose name we know? Check. Skullgirls qualifies.
 Skullgirls (Video Game) / int_21d70919
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 Skullgirls (Video Game) / int_259dd888
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Set Swords to "Stun"
 Skullgirls (Video Game) / int_259dd888
comment
Set Swords to "Stun": Despite most cast members carrying some sort of lethal weapon of some sort, none of them are actually killed as a result. Cerebella's death in Eliza's story mode doesn't count, because that was in a cutscene rather than as a direct result of their fight.
 Skullgirls (Video Game) / int_259dd888
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 Skullgirls (Video Game) / int_2671fb4a
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Super Move Portrait Attack
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comment
Super Move Portrait Attack: A patch gave Blockbuster attacks character portrait cut-ins at the same time as the super flash. They also cause the screen to go sepia-tone for that split-second.
 Skullgirls (Video Game) / int_2671fb4a
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 Skullgirls (Video Game) / int_26ac510e
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Mythology Gag
 Skullgirls (Video Game) / int_26ac510e
comment
Mythology Gag: In Robo-Fortune's ending, the only hope for defeating her in the Robot War is the other DLC characters from the Indiegogo fundraiser who didn't make the cut. Robo-Fortune detects in them high levels of sodium chloride, or in layman's terms, mad salt.
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 Skullgirls (Video Game) / int_26eb6287
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Funny Background Event
 Skullgirls (Video Game) / int_26eb6287
comment
Funny Background Event: Certain strong attacks such as Double's Megalith Array move (in midair) or Peacock's fully charged Shadow of Impending Doom can cause certain background events to happen. These vary from Ms. Victoria in Class Notes covering her mouth in shock to the pigeon on Meridian Area Rapid Transit falling off the side of the train.
 Skullgirls (Video Game) / int_26eb6287
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 Skullgirls (Video Game) / int_273b4c2a
type
Some Dexterity Required
 Skullgirls (Video Game) / int_273b4c2a
comment
Some Dexterity Required: Averted, which is a a big deal for a tourney-level traditional fighter. The most complex joystick motion is a single full circle forward, which only three characters even use, and even then, only for supers (a level one in Cerebella's case, a level 5 for Fukua and a level 3 for Beowulf).note The game also has a 360-detection system that prevents you from accidentally jumping when trying to do this. Stringing lengthy combos together takes a bit of practice, but pulling off the moves individually is no sweat. The only exceptions to this are taunt inputs. Taunts in this game are complex inputs similar to the super inputs in the Darkstalkers series and/or Akuma's famous "Raging Demon" input. This does have a purpose, though—since the taunts are complicated to perform, you can't perform them accidentally, and you can't accidentally press start and pause the game like you might if the taunt was attached to the select button. Big Band is also an exception because his taunt actually powers up two of his super moves.
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 Skullgirls (Video Game) / int_294ed981
type
Bilingual Bonus
 Skullgirls (Video Game) / int_294ed981
comment
Bilingual Bonus: The achievement for completing the tutorial is "Sküllgirls". That would be pronounced Schoolgirls.
 Skullgirls (Video Game) / int_294ed981
featureApplicability
1.0
 Skullgirls (Video Game) / int_294ed981
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_294ed981
 Skullgirls (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Skullgirls (Video Game) / int_2e8441c9
comment
Eliza. The Bad Guy Wins... and she takes out nearly half the cast along the way.
 Skullgirls (Video Game) / int_2e8441c9
featureApplicability
1.0
 Skullgirls (Video Game) / int_2e8441c9
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_2e8441c9
 Skullgirls (Video Game) / int_2f82ac90
type
Ladies and Germs
 Skullgirls (Video Game) / int_2f82ac90
comment
Ladies and Germs: As the announcer says "Ladies and Gentlemen," a question mark briefly flashes next to "gentlemen" as a reference to the absencenote before Big Band, at least of male characters to choose from.
 Skullgirls (Video Game) / int_2f82ac90
featureApplicability
1.0
 Skullgirls (Video Game) / int_2f82ac90
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_2f82ac90
 Skullgirls (Video Game) / int_2fa6b075
type
God Save Us from the Queen!
 Skullgirls (Video Game) / int_2fa6b075
comment
God Save Us from the Queen!: The previous Skullgirl, who was the former queen of Canopy Kingdom (though it's implied that she was a nice ruler until the Skull Heart corrupted her).
 Skullgirls (Video Game) / int_2fa6b075
featureApplicability
1.0
 Skullgirls (Video Game) / int_2fa6b075
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_2fa6b075
 Skullgirls (Video Game) / int_2fc21a19
type
Distaff Counterpart
 Skullgirls (Video Game) / int_2fc21a19
comment
Female Announcer (Cristina Valenzuela has expressed interest in voicing this one).
 Skullgirls (Video Game) / int_2fc21a19
featureApplicability
1.0
 Skullgirls (Video Game) / int_2fc21a19
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_2fc21a19
 Skullgirls (Video Game) / int_34e095ed
type
Beat Still, My Heart
 Skullgirls (Video Game) / int_34e095ed
comment
Final Atrium, the area where the final boss is fought, is made of demonic blood vessels that glow blue. Why is this? Because they're a part of the Skull Heart.
 Skullgirls (Video Game) / int_34e095ed
featureApplicability
1.0
 Skullgirls (Video Game) / int_34e095ed
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_34e095ed
 Skullgirls (Video Game) / int_36ed3e1e
type
Ascended Meme
 Skullgirls (Video Game) / int_36ed3e1e
comment
Real Soviet Announcer, to be voiced by Mike Z.
 Skullgirls (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Skullgirls (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_36ed3e1e
 Skullgirls (Video Game) / int_38626ee3
type
Combo Breaker
 Skullgirls (Video Game) / int_38626ee3
comment
The Infinite Prevention System - The game knows when you're trying to pull off a proper infinite combo (a.k.a. a loop) and allows the player being hit to burst out of it. At the same time, the system is lenient enough that players can rack up huge extended combos as long as they don't start repeating themselves.
 Skullgirls (Video Game) / int_38626ee3
featureApplicability
1.0
 Skullgirls (Video Game) / int_38626ee3
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_38626ee3
 Skullgirls (Video Game) / int_38aa5782
type
Impossible Hourglass Figure
 Skullgirls (Video Game) / int_38aa5782
comment
Impossible Hourglass Figure: Most of the characters, due to the art style. Aeon's midsection is a literal hourglass.
 Skullgirls (Video Game) / int_38aa5782
featureApplicability
1.0
 Skullgirls (Video Game) / int_38aa5782
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_38aa5782
 Skullgirls (Video Game) / int_38f1a7ed
type
Defector from Decadence
 Skullgirls (Video Game) / int_38f1a7ed
comment
Defector from Decadence: Why Lab 8 went rogue; to prove they could help humanity in ways besides building weapons.
 Skullgirls (Video Game) / int_38f1a7ed
featureApplicability
1.0
 Skullgirls (Video Game) / int_38f1a7ed
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_38f1a7ed
 Skullgirls (Video Game) / int_398692d6
type
Kill 'Em All
 Skullgirls (Video Game) / int_398692d6
comment
Kill 'Em All: By the end of Eliza's story mode, virtually every character featured except Eliza herself is either dead or condemned to a Fate Worse than Death.
 Skullgirls (Video Game) / int_398692d6
featureApplicability
1.0
 Skullgirls (Video Game) / int_398692d6
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_398692d6
 Skullgirls (Video Game) / int_3b4abb27
type
Double Meaning
 Skullgirls (Video Game) / int_3b4abb27
comment
Double Meaning: Peacock usually says "Poke!" during her crouching light punch, not just referring to how she's literally poking the enemy, but to how using light attacks to keep an opponent at bay is called "Poking".
 Skullgirls (Video Game) / int_3b4abb27
featureApplicability
1.0
 Skullgirls (Video Game) / int_3b4abb27
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_3b4abb27
 Skullgirls (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Skullgirls (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The Skull Heart. If there's even the least taint of corruption within the person who uses it, the Heart will mutate her into the next Skullgirl. Even worse, one of the characters' endings reveals that the Skull Heart is sentient, and actually wants to create more Skullgirls.
 Skullgirls (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 Skullgirls (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_3b5fcbb7
 Skullgirls (Video Game) / int_3bbf3fef
type
Recurring Riff
 Skullgirls (Video Game) / int_3bbf3fef
comment
Recurring Riff: Those first nine notes you hear in the opening? They play a lot throughout the course of the game, mostly in the cutscene music for the story modes.
 Skullgirls (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Skullgirls (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_3bbf3fef
 Skullgirls (Video Game) / int_3e848d5c
type
Cast of Snowflakes
 Skullgirls (Video Game) / int_3e848d5c
comment
Cast of Snowflakes: Good luck finding two background NPCs, let alone player characters, who look even remotely alike. Well, aside from the Egrets, but they're a special case.
 Skullgirls (Video Game) / int_3e848d5c
featureApplicability
1.0
 Skullgirls (Video Game) / int_3e848d5c
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_3e848d5c
 Skullgirls (Video Game) / int_40a533db
type
Guest-Star Party Member
 Skullgirls (Video Game) / int_40a533db
comment
Guest-Star Party Member: In Squigly's story, Filia helps you for the Final Boss fight against Double. In Big Band's story, Peacock helps you for the Final Boss fight against Marie. In Eliza's story, Cerebella helps you for the first two fights against Squigly and Ms. Fortune.
 Skullgirls (Video Game) / int_40a533db
featureApplicability
1.0
 Skullgirls (Video Game) / int_40a533db
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_40a533db
 Skullgirls (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Skullgirls (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Almost every character ending. The closest one to a completely happy ending is Ms. Fortune's, but even in that one Minette gets kidnapped, leaving Nadia and her friends to search for her. Peacock's would be relatively happy, if not for Dr. Avian and most of the Anti-Skullgirls Labs being destroyed. However, Valentine is the one who invaded Lab 8 in Peacock's story, and it's possible that she uses her medical techniques to make the scientists only look dead to please Double and Marie. The support for this is in Beowulf's story, where Avian is alive in the ending despite what Big Band says after fighting Beowulf. It would seem that Beowulf has finally broken the cycle and experienced a story with an unambiguously happy ending and no strings attached, although even then he had to work for it. Big Band's ending is actually relatively good, despite his rather pessimistic outlook: Dr Avian has been killed but the Skull Heart has been destroyed, Painwheel has been rescued and has a chance at a normal life, and the gang that used to control the city has been badly weakened.
 Skullgirls (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Skullgirls (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_40cc0c7e
 Skullgirls (Video Game) / int_4156b553
type
Copy Protection
 Skullgirls (Video Game) / int_4156b553
comment
Copy Protection: A pirated version of this game is fully playable, but with the odd addition that finishing story mode would display a message box asking "What is the square root of a fish? Now I'm sad." The intention was to confuse pirates into asking the developers what the message meant, which would expose them as pirates. It worked on at least one player.
 Skullgirls (Video Game) / int_4156b553
featureApplicability
1.0
 Skullgirls (Video Game) / int_4156b553
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_4156b553
 Skullgirls (Video Game) / int_42d9daf9
type
No Fair Cheating
 Skullgirls (Video Game) / int_42d9daf9
comment
No Fair Cheating: The PC version is coded to instantly kill anyone who plays as Marie or a character they do not own online, and playing as Marie online is planned to zero out a players win count and TrueSkill.note TrueSkill is a value used to match people of equal skill in online matches. Even the worst of players cannot get zero TrueSkill, so Marie players would only be able to play against other Marie players.
 Skullgirls (Video Game) / int_42d9daf9
featureApplicability
1.0
 Skullgirls (Video Game) / int_42d9daf9
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_42d9daf9
 Skullgirls (Video Game) / int_43844bd7
type
You Fight Like a Cow
 Skullgirls (Video Game) / int_43844bd7
comment
You Fight Like a Cow: Using a tech will often prompt the opponents to briefly exchange insults with each other, usually with the one who recovered expressing pain and the attacker mocking them. For example:
 Skullgirls (Video Game) / int_43844bd7
featureApplicability
1.0
 Skullgirls (Video Game) / int_43844bd7
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_43844bd7
 Skullgirls (Video Game) / int_44e013e4
type
Stance System
 Skullgirls (Video Game) / int_44e013e4
comment
Averted with Eliza's planned gimmick, which would have made her lose blood when hit that she would have been able to use in some attacks. The ESRB objected to this, and Eliza was given a Stance System instead.
 Skullgirls (Video Game) / int_44e013e4
featureApplicability
-1.0
 Skullgirls (Video Game) / int_44e013e4
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_44e013e4
 Skullgirls (Video Game) / int_44e64e96
type
Female Gaze
 Skullgirls (Video Game) / int_44e64e96
comment
Female Gaze: The crotch area on Beowulf's pants is tight and moves rather bouncily.
 Skullgirls (Video Game) / int_44e64e96
featureApplicability
1.0
 Skullgirls (Video Game) / int_44e64e96
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_44e64e96
 Skullgirls (Video Game) / int_47d56aac
type
Fish People
 Skullgirls (Video Game) / int_47d56aac
comment
Fish People: The Dagonian race. As an added bonus, many of them inhabit a district known as Little Innsmouth.
 Skullgirls (Video Game) / int_47d56aac
featureApplicability
1.0
 Skullgirls (Video Game) / int_47d56aac
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_47d56aac
 Skullgirls (Video Game) / int_48081842
type
The Stinger
 Skullgirls (Video Game) / int_48081842
comment
The Stinger: Squigly's, Fukua's, Eliza's and Robo-Fortune's endings have an extra scene after the credits.
 Skullgirls (Video Game) / int_48081842
featureApplicability
1.0
 Skullgirls (Video Game) / int_48081842
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_48081842
 Skullgirls (Video Game) / int_486466ee
type
Dual Boss
 Skullgirls (Video Game) / int_486466ee
comment
Dual Boss: The penultimate stage in most of the characters' storylines has the player fighting against Valentine and Double. This is actually inverted in Squigly's story mode, where you fight as both Squigly and Filia against her Final Boss, Double. Eliza never fights the Valentine-Double team; her final match is against Squigly and Filia. Also an inverted case in Big Band's story; His final battle with Marie has him teamed up with Peacock.
 Skullgirls (Video Game) / int_486466ee
featureApplicability
1.0
 Skullgirls (Video Game) / int_486466ee
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_486466ee
 Skullgirls (Video Game) / int_4865622e
type
NotSoFastBucko
 Skullgirls (Video Game) / int_4865622e
comment
Not so Fast, Bucko!: In Eliza's story mode - three times. First, just as Eliza is about to claim the Skull Heart, she's attacked by Double. Afterward, it looks like the ending begins...but then Filia and Squigly barge in and the player has to fight them. Then the true ending plays..which leads to The Stinger where Marie suddenly reappears to oppose Eliza.
 Skullgirls (Video Game) / int_4865622e
featureApplicability
1.0
 Skullgirls (Video Game) / int_4865622e
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_4865622e
 Skullgirls (Video Game) / int_486b958b
type
Creator In-Joke
 Skullgirls (Video Game) / int_486b958b
comment
Creator Injoke: The random cat that has a .02% chance of appearing when Cerebella hits you with her Lock & Load move (seen here). One of the animators doodled a cat in one frame and forgot to take it out, and Mike Z then insisted that the cat be put into the game as an Easter Egg. Everyone agreed — on the condition that Mike Z animate it himself. Peacock's TV drop sometimes has Filia dressed as Sadako crawling out of the TV. This references a bit of Halloween artwork Alex Ahad did, which had the same reference.
 Skullgirls (Video Game) / int_486b958b
featureApplicability
1.0
 Skullgirls (Video Game) / int_486b958b
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_486b958b
 Skullgirls (Video Game) / int_4b86a724
type
Getting Crap Past the Radar
 Skullgirls (Video Game) / int_4b86a724
comment
Getting Crap Past the Radar: Skullgirls pushes the boundaries of the T-rating to its limit. Besides the obvious fanservice, there's also: Riccardo is an ephebophile Jerkass who sexually harasses Filia, up to the point of grabbing her bare thigh, dangerously close to her butt. He also hits on the presumably teenaged Minettenote Thankfully he gets his comeuppance for it in both instances, and is seen stalking her in the background of the River King Casino stage. Similarly, there's the fact that Filia is underage, despite her still being played for fanservice. The amount of Gorn is high for a T-rated game. Ms. Fortune dashes by jettisoning her own blood around and uses her muscle fibers in various attacks. Valentine's level 3 Blockbuster shows off copious amounts of blood. An M-rating was likely only avoided because of the fact the game doesn't use 3D models and that most animations involving gore are Bloody Hilarious. Averted with Eliza's planned gimmick, which would have made her lose blood when hit that she would have been able to use in some attacks. The ESRB objected to this, and Eliza was given a Stance System instead. D. Violet is a dominatrix (note that this isn't even subtext, it's explicitly stated), wielding a whip with a suggestive bulge that drools a white liquid. Some of the voice lines when characters are defeated, as well as Valentine's use of a Magical Defibrillator to revive a teammate, suggest they may actually die when KO'd. This even includes a line from Peacock.
 Skullgirls (Video Game) / int_4b86a724
featureApplicability
-1.0
 Skullgirls (Video Game) / int_4b86a724
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_4b86a724
 Skullgirls (Video Game) / int_4e3d253b
type
Downer Ending
 Skullgirls (Video Game) / int_4e3d253b
comment
Downer Ending: A fair few. For example: Filia: Deciding that her regaining her memories wasn't as important as ensuring Carol (Painwheel) had a chance at happiness, Filia wishes for Carol to have a normal childhood. The Skull Heart grants the wish, but because the wish was to a small extent self-serving, it was impure. As a result, she would become the next Skullgirl. The transformation would be slow, though, and the Skull Heart advises Filia to use her remaining time well. Peacock: The Skullgirl, Bloody Marie, turns out to be a childhood friend of Peacock. Peacock kills Marie to free her from the Skull Heart's control, then destroys the Skull Heart. Afterwards, she vows to continue Marie's work: destroying the Medici family, the ones who injured Peacock and forced Marie to find the Skull Heart... Parasoul: To save her younger sister Umbrella from becoming the next Skullgirl (and because shooting the Skull Heart would set off an explosion that would kill Umbrella), Parasoul wishes for Umbrella to not become the Skullgirl. The wish is granted, but Parasoul would eventually become the Skullgirl in Umbrella's place. Like Filia, though, her transformation would be slow, so she begins Umbrella's combat training shortly thereafter, knowing that once she transforms, Umbrella would have to kill her... Painwheel: After destroying the Skull Heart, Painwheel returns to her home in Maplecrest. Her parents reject her, however, because of her grotesque appearance. With nowhere else to go, she returns to Lab Zero and begins to plot her revenge against Brain Drain and the Anti-Skullgirl Labs. With the implication that she is somehow going to be the next Skullgirl... Cerebella: Word of God is that she's the only one with a pure enough heart to make a wish without turning into a Skullgirl. Her affection for Vitale, however, means that she never gets the chance; instead she's forced to murder Ms. Fortune both to protect him and to recover the MacGuffin he sent her to retrieve, leaving her broken and confused. Valentine: We discover that she was in fact a Reverse Mole and possibly a Stealth Mentor to Painwheel, to whom she seems to harbor remorse for turning her into what she is. She kills Marie, and at first considers using the Skull Heart to resurrect the other members of Last Hope, but knows the Heart is a Jerkass Genie and will likely corrupt that wish. So she instead wishes flat out to become the next Skullgirl, with the implication that she wants Painwheel to hunt her down and kill her to atone for what she had done to her. Squigly: Double reveals she was behind the events that exterminated Squigly's family. With Filia's help, Squigly defeats Double and destroys the Skull Heart. Unfortunately, Squigly's exsistence is still tied to the Heart and she passes away again. Her only comfort is that Leviathan swears to stay with her until her next awakening. At the end of the credits, we see Filia visiting Squigly's new grave. Surprisingly averted in Big Band's story. There's about one whole sad moment: Dr. Avian's death, but it's not as emphasized as it is in Peacock's story. Heck, Peacock fighting her best friend Marie isn't emphasized either. Big Band's story is pretty easy going, although he does acknowledge that despite destroying the Skullheart, another one will pop up, and that "I'm smart enough to know that this isn't a happy ending" (paraphrased), but it's still much more optimistic than other stories. Fukua's story mode has our Villain Protagonist pull a Grand Theft Me on Filia. Eliza. The Bad Guy Wins... and she takes out nearly half the cast along the way. Robo-Fortune's story: Robo-Fortune controls several giant robots to Kill 'Em All, prompting a last stand from several NPCs. Well, it was a good ending for Aeon and Venus, at least...
 Skullgirls (Video Game) / int_4e3d253b
featureApplicability
-1.0
 Skullgirls (Video Game) / int_4e3d253b
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_4e3d253b
 Skullgirls (Video Game) / int_4e6c80ca
type
Holy Pipe Organ
 Skullgirls (Video Game) / int_4e6c80ca
comment
Holy Pipe Organ: Anytime the characters are in the Grand Cathedral, whether it's in a cutscene or a fight takes place in it, organs will be playing in the background in some way.
 Skullgirls (Video Game) / int_4e6c80ca
featureApplicability
1.0
 Skullgirls (Video Game) / int_4e6c80ca
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_4e6c80ca
 Skullgirls (Video Game) / int_4e7c4536
type
Wham Line
 Skullgirls (Video Game) / int_4e7c4536
comment
Wham Line: In Eliza's Story Mode.
 Skullgirls (Video Game) / int_4e7c4536
featureApplicability
1.0
 Skullgirls (Video Game) / int_4e7c4536
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_4e7c4536
 Skullgirls (Video Game) / int_4e7f703c
type
Wham Shot
 Skullgirls (Video Game) / int_4e7f703c
comment
Wham Shot: Marie appearing in The Stinger of Eliza's Story.
 Skullgirls (Video Game) / int_4e7f703c
featureApplicability
1.0
 Skullgirls (Video Game) / int_4e7f703c
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_4e7f703c
 Skullgirls (Video Game) / int_4f0b6445
type
Announcer Chatter
 Skullgirls (Video Game) / int_4f0b6445
comment
Announcer Chatter: The announcer not only calls out character selections, but has a wide variety of battle start and battle end quotes. There are also three variant announcers which each have approiximately as many lines. There's even one scenario where the announcer will speak in the middle of battle, if Beowulf pulls off a Blockbuster at Hype 3 in the NMO Arena.
 Skullgirls (Video Game) / int_4f0b6445
featureApplicability
1.0
 Skullgirls (Video Game) / int_4f0b6445
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_4f0b6445
 Skullgirls (Video Game) / int_504a1991
type
Body Horror
 Skullgirls (Video Game) / int_504a1991
comment
Body Horror: One of the defining elements amongst the characters. Many of the girls have some kind of terrible, weaponized bodily gimmick, and many of them are fully explained. Squigly, Filia (and by extension, Fukua) and Eliza have Parasites assisting them. Double is an Eldritch Abomination, Peacock, Painwheel and Big Band are walking weapons, and Ms. Fortune is a zombie catgirl who detaches her limbs on a normal basis. The only exceptions to the rule are Cerebella, Parasoul (both use living weapons alongside their own skills), Valentine (who's a trained ninja/soldier nurse) and Beowulf (a professional wrestler with an old opponent's arm).
 Skullgirls (Video Game) / int_504a1991
featureApplicability
1.0
 Skullgirls (Video Game) / int_504a1991
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_504a1991
 Skullgirls (Video Game) / int_52b9a5ad
type
No Pronunciation Guide
 Skullgirls (Video Game) / int_52b9a5ad
comment
No Pronunciation Guide: The voice actors apparently couldn't agree on the pronunciation of 'Medici.' When playing through his character's story mode, Rich Brown pronounces it as "Meh-dee-chee" before asking Kaiji how to pronounce it - and Kaiji corrects him to "Meh-dee-see". But the official pronunciation is "Meh-dee-chee," as shown in Marie's pre-battle quotes and the 2nd Encore voiceovers.
 Skullgirls (Video Game) / int_52b9a5ad
featureApplicability
1.0
 Skullgirls (Video Game) / int_52b9a5ad
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_52b9a5ad
 Skullgirls (Video Game) / int_5539b84f
type
Corrupt Church
 Skullgirls (Video Game) / int_5539b84f
comment
Corrupt Church: One of the story mode's paths suggests that the Trinity may be the source of the Mineral MacGuffin's power. Even the cathedral architecture and sculptures suggest one of the characters as quite representative of the church's true nature.
 Skullgirls (Video Game) / int_5539b84f
featureApplicability
1.0
 Skullgirls (Video Game) / int_5539b84f
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_5539b84f
 Skullgirls (Video Game) / int_55d919f7
type
Lovecraft Lite
 Skullgirls (Video Game) / int_55d919f7
comment
Lovecraft Lite: Double and Marie are cosmic horrors, the time period is similar to that of H. P. Lovecraft, and the setting even has a city called Little Innsmouth.
 Skullgirls (Video Game) / int_55d919f7
featureApplicability
1.0
 Skullgirls (Video Game) / int_55d919f7
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_55d919f7
 Skullgirls (Video Game) / int_56df9ba7
type
Easier Than Easy
 Skullgirls (Video Game) / int_56df9ba7
comment
Easier Than Easy: The "Sleepwalk" Difficulty.
 Skullgirls (Video Game) / int_56df9ba7
featureApplicability
1.0
 Skullgirls (Video Game) / int_56df9ba7
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_56df9ba7
 Skullgirls (Video Game) / int_57b80b45
type
Fantastic Racism
 Skullgirls (Video Game) / int_57b80b45
comment
Fantastic Racism: Word of God is that there's a bit of a social stigma against people who have parasites. This is the reason both Filia and Squigly hide Samson and Leviathan until they get in a fight. Ferals. This is best seen with Ms. Fortune's opening, where Riccardo and Lawrence hit on Minette by saying she's "Not bad, for a gill-girl", and then call Ms. Fortune a "flea-bitten furball" the second she walks in.
 Skullgirls (Video Game) / int_57b80b45
featureApplicability
1.0
 Skullgirls (Video Game) / int_57b80b45
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_57b80b45
 Skullgirls (Video Game) / int_57cd63e6
type
Art-Style Dissonance
 Skullgirls (Video Game) / int_57cd63e6
comment
Art-Style Dissonance: See Crapsack World below.
 Skullgirls (Video Game) / int_57cd63e6
featureApplicability
1.0
 Skullgirls (Video Game) / int_57cd63e6
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_57cd63e6
 Skullgirls (Video Game) / int_584e3ed7
type
Video Game Demake
 Skullgirls (Video Game) / int_584e3ed7
comment
Video Game Demake: An April Fools joke from the official site shows the initial game redone in the style of Neo Geo Pocket Color fighting games (most notably SNK vs. Capcom: Match of the Millennium), complete with 3-color super deformed character sprites, eye candy backgrounds and even mockups with the actual handheld console.
 Skullgirls (Video Game) / int_584e3ed7
featureApplicability
1.0
 Skullgirls (Video Game) / int_584e3ed7
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_584e3ed7
 Skullgirls (Video Game) / int_5dff009d
type
As Long as There Is Evil
 Skullgirls (Video Game) / int_5dff009d
comment
As Long as There is Evil: The Skull Heart can never truly be destroyed; it always return every seven years to turn those with dark desires into Skullgirls. (That is, unless The Trinity has any indication).
 Skullgirls (Video Game) / int_5dff009d
featureApplicability
1.0
 Skullgirls (Video Game) / int_5dff009d
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_5dff009d
 Skullgirls (Video Game) / int_5e929d58
type
Token Mini-Moe
 Skullgirls (Video Game) / int_5e929d58
comment
Peacock, a cute little kid, who also happens to be a playfully bloodthirsty cyborg who looks like she sprang out of a demented Merrie Melodies cartoon.
 Skullgirls (Video Game) / int_5e929d58
featureApplicability
1.0
 Skullgirls (Video Game) / int_5e929d58
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_5e929d58
 Skullgirls (Video Game) / int_5ecdd585
type
Renegade Splinter Faction
 Skullgirls (Video Game) / int_5ecdd585
comment
Renegade Splinter Faction: The Anti-Skullgirl Labs.
 Skullgirls (Video Game) / int_5ecdd585
featureApplicability
1.0
 Skullgirls (Video Game) / int_5ecdd585
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_5ecdd585
 Skullgirls (Video Game) / int_6023a9bc
type
Bloody Hilarious
 Skullgirls (Video Game) / int_6023a9bc
comment
Bloody Hilarious: Ms. Fortune's Detachment Combat. She doesn't appear to be in any pain when making weaponized use out of her limbs and is cracking Incredibly Lame Puns constantly while doing it, further adding to the hilarity.
 Skullgirls (Video Game) / int_6023a9bc
featureApplicability
1.0
 Skullgirls (Video Game) / int_6023a9bc
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_6023a9bc
 Skullgirls (Video Game) / int_6293c185
type
Sequel Hook
 Skullgirls (Video Game) / int_6293c185
comment
Sequel Hook: Double's (the final story mode's) ending. For that matter, it's technically a True Story Mode hook.
 Skullgirls (Video Game) / int_6293c185
featureApplicability
1.0
 Skullgirls (Video Game) / int_6293c185
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_6293c185
 Skullgirls (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Skullgirls (Video Game) / int_62f9d08e
comment
Cerebella takes several looks at the player at blink-and-you'll-miss-it moments during several of her attacks. Possibly justified, as she is a performer at heart.
 Skullgirls (Video Game) / int_62f9d08e
featureApplicability
1.0
 Skullgirls (Video Game) / int_62f9d08e
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_62f9d08e
 Skullgirls (Video Game) / int_633a7e3a
type
Heart of the Matter
 Skullgirls (Video Game) / int_633a7e3a
comment
Heart Of The Matter: The Skull Heart, an Artifact of Doom the corrupts its user into a murderous, undead necromancer bent on causing the destruction of the world.
 Skullgirls (Video Game) / int_633a7e3a
featureApplicability
1.0
 Skullgirls (Video Game) / int_633a7e3a
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_633a7e3a
 Skullgirls (Video Game) / int_6552b710
type
The Syndicate
 Skullgirls (Video Game) / int_6552b710
comment
The whole point of Cerebella's story arc is Moral Dissonance: she's a fundamentally pure and good-hearted person who owes her entire life to a fundamentally rotten and outright evil group of people. Her ending suggests that she's been high-minded enough to accept the contradictions in her life until circumstances force her to commit her first murder, to keep Ms. Fortune away from Vitale.
 Skullgirls (Video Game) / int_6552b710
featureApplicability
1.0
 Skullgirls (Video Game) / int_6552b710
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_6552b710
 Skullgirls (Video Game) / int_663f35c0
type
Only One Name
 Skullgirls (Video Game) / int_663f35c0
comment
Only One Name: Zig-Zagged. The full names of a little over half the playable cast - Parasoul (Renoir), Squigly (Siena Contiello), Big Band (Ben Birdland), Peacock (Patricia Watson), and Ms. (Nadia) Fortune - as well as the Medicis, Squigly's family, Parasoul's family, Marie (Korbel, according to Word of God), Adam (Kapowski, also as of Word of God) and Stanley (Whitefin), have been revealed. Every other character, including every DLC candidate besides Stanley, Marie, and Adam, have no revealed full name. Dr. Avian is unique in that we only know his last name. Filia at least has the excuse of simply forgetting her last name. (It's almost certainly Medici, though.)
 Skullgirls (Video Game) / int_663f35c0
featureApplicability
1.0
 Skullgirls (Video Game) / int_663f35c0
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_663f35c0
 Skullgirls (Video Game) / int_66f763c0
type
Interface Screw
 Skullgirls (Video Game) / int_66f763c0
comment
Interface Screw: Valentine's Orange Syringe can cause delay to button inputs. Squigly is able to pull the camera towards her, dragging her opponent and the stage boundaries with it. One of Isaac's conceptual super moves would temporarily speed up the round timer, making it easier to win via time-over.
 Skullgirls (Video Game) / int_66f763c0
featureApplicability
1.0
 Skullgirls (Video Game) / int_66f763c0
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_66f763c0
 Skullgirls (Video Game) / int_67101c52
type
Rooftop Confrontation
 Skullgirls (Video Game) / int_67101c52
comment
Rooftop Confrontation: The stages New Meridian Rooftops and Rooftops Assault.
 Skullgirls (Video Game) / int_67101c52
featureApplicability
1.0
 Skullgirls (Video Game) / int_67101c52
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_67101c52
 Skullgirls (Video Game) / int_671681af
type
Jackass Genie
 Skullgirls (Video Game) / int_671681af
comment
Jackass Genie: The Skull Heart, given the ludicrously strict requirements of Incorruptible Pure Pureness that it demands in order not to turn someone into a Skullgirl.
 Skullgirls (Video Game) / int_671681af
featureApplicability
1.0
 Skullgirls (Video Game) / int_671681af
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_671681af
 Skullgirls (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Skullgirls (Video Game) / int_67a7cd88
comment
Battle in the Center of the Mind: Both Painwheel and Fukua's story modes have one of these - Painwheel's against a palette swap as she resists Brain Drain's control, and Fukua's as she fights Filia, Fukua's case having a twist in that she herself is the opposing force in Filia's mind, being a figment of her nightmare and all.
 Skullgirls (Video Game) / int_67a7cd88
featureApplicability
1.0
 Skullgirls (Video Game) / int_67a7cd88
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_67a7cd88
 Skullgirls (Video Game) / int_68006f9f
type
Idiosyncratic Combo Levels
 Skullgirls (Video Game) / int_68006f9f
comment
Idiosyncratic Combo Levels: It was mentioned that there are at least 250 different lines for combo ratings. Several of them are meant as obvious jokes: 7 hits is "Lucky", 13 is "Unfortunate", 18 is "Barely Legal", 34 is "Crass", 37 is "In A Row", 42 is "Meaningful", 65 is "Jurassic", 66 is "Devilish" (with 616 -- if you ever get that far -- being "Infernal" and 666 "Diabolical"), 121 is "Gigawatt", 314 is "Algebraic", 403 and 404 are "Forbidden" and "Not Found"... And then some are just intentionally bizarre, the most cited example being 32 hits — "Anatiferous"note Literally "producing ducks", after the belief that geese and ducks spontaneously generated from barnacles. The entire list is available over at Shoryuken. And yes, it goes all the way to 999note (999 hits being "You Can Stop Now").
 Skullgirls (Video Game) / int_68006f9f
featureApplicability
1.0
 Skullgirls (Video Game) / int_68006f9f
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_68006f9f
 Skullgirls (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 Skullgirls (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: Double's ending reveals the characters and fate of the story are being controlled by Aeon and Venus' arcade stick, and suggests that none of the current storylines are Canon.
 Skullgirls (Video Game) / int_6a1c2a6
featureApplicability
1.0
 Skullgirls (Video Game) / int_6a1c2a6
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_6a1c2a6
 Skullgirls (Video Game) / int_6d7026fa
type
Punny Name
 Skullgirls (Video Game) / int_6d7026fa
comment
Punny Name: Almost the entirety of the playable cast. Many other examples as well - check the characters page for the full list. Cerebella is a pun on "cerebellum", a region of the brain. Cerebella's primary weapon when fighting is a hat. Double "doubles" the other characters. Parasoul uses an umbrella for a weapon, and, as the ruler of the Canopy Kingdom, is the heart and "soul" of her kingdom, as well as her wielding of a Living Weapon and her symbol being the same as that of the main in-universe religion. Painwheel's most distinguishing feature is the giant metal pinwheel sticking out of her back. Ms. Fortune's name is a pun on the word "misfortune", which makes a bit of sense considering since she's the resident pun lover and a kind of a zombie. Bloody Marie's name is a pun on "Bloody Mary". Valentine's name is a pun on her real name, Valerie. It also ties into the Last Hope's Theme Naming after holidays. A non-character example in two stages: Under the Bridge literally takes place under a bridge, and Glass Canopy is a massive ballroom with a glass canopy for a roof. The name of the country the game takes place in is the Canopy Kingdom.
 Skullgirls (Video Game) / int_6d7026fa
featureApplicability
1.0
 Skullgirls (Video Game) / int_6d7026fa
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_6d7026fa
 Skullgirls (Video Game) / int_6d740dff
type
Enforced Trope
 Skullgirls (Video Game) / int_6d740dff
comment
Surprisingly, some dissonance had to be intentionally added in patches, because making the hit boxes too accurate caused problems like combos dropping when they shouldn't.
 Skullgirls (Video Game) / int_6d740dff
featureApplicability
1.0
 Skullgirls (Video Game) / int_6d740dff
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_6d740dff
 Skullgirls (Video Game) / int_6ec989d8
type
Guide Dang It!
 Skullgirls (Video Game) / int_6ec989d8
comment
Patches have since added the ability to set charged Shadow of Impending Doom as an assist, but good luck finding out how.* QCB LP+MP for light, QCB MP+HP for medium, QCB LP+HP for heavy.
 Skullgirls (Video Game) / int_6ec989d8
featureApplicability
1.0
 Skullgirls (Video Game) / int_6ec989d8
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_6ec989d8
 Skullgirls (Video Game) / int_70d8269d
type
Excuse Plot
 Skullgirls (Video Game) / int_70d8269d
comment
Excuse Plot: One of the few fighting games to actually avert it. Much care has been given to the character's personalities and the game's lore, with a very detailed world tying together the game's plot. However, aside from the opening sequence explaining the purpose of the Skull Heart, the game still just throws you into everything, and the story and game world aren't really fleshed out until you've played through multiple character's storylines.
 Skullgirls (Video Game) / int_70d8269d
featureApplicability
1.0
 Skullgirls (Video Game) / int_70d8269d
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_70d8269d
 Skullgirls (Video Game) / int_70f7063d
type
Unflinching Walk
 Skullgirls (Video Game) / int_70f7063d
comment
Unflinching Walk: Peacock does this when she blows up her opponent in her "Goodfellows" Blockbuster move. Her Steam Trading Card even mocks this with "Cool people don't look at explosions!"
 Skullgirls (Video Game) / int_70f7063d
featureApplicability
1.0
 Skullgirls (Video Game) / int_70f7063d
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_70f7063d
 Skullgirls (Video Game) / int_71067de4
type
12-Bar Blues
 Skullgirls (Video Game) / int_71067de4
comment
12-Bar Blues: The chord progression for the Under The Bridge stage music. Fittingly, said stage happens to be Big Band's.
 Skullgirls (Video Game) / int_71067de4
featureApplicability
1.0
 Skullgirls (Video Game) / int_71067de4
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_71067de4
 Skullgirls (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Skullgirls (Video Game) / int_716c0b1b
comment
The closest one to a completely happy ending is Ms. Fortune's, but even in that one Minette gets kidnapped, leaving Nadia and her friends to search for her. Peacock's would be relatively happy, if not for Dr. Avian and most of the Anti-Skullgirls Labs being destroyed. However, Valentine is the one who invaded Lab 8 in Peacock's story, and it's possible that she uses her medical techniques to make the scientists only look dead to please Double and Marie. The support for this is in Beowulf's story, where Avian is alive in the ending despite what Big Band says after fighting Beowulf.
 Skullgirls (Video Game) / int_716c0b1b
featureApplicability
1.0
 Skullgirls (Video Game) / int_716c0b1b
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_716c0b1b
 Skullgirls (Video Game) / int_71a223fc
type
Up to Eleven
 Skullgirls (Video Game) / int_71a223fc
comment
Brought Up to Eleven with Marie 300%, who has triple her normal health and is locked to the hardest difficulty.
 Skullgirls (Video Game) / int_71a223fc
featureApplicability
1.0
 Skullgirls (Video Game) / int_71a223fc
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_71a223fc
 Skullgirls (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Skullgirls (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: The color of a floor bounce determines whether or not a character can ground tech. Red: Cannot tech immediately. Blue: Can tech immediately. Green: Can still tech immediately, but the opponent can still deal damage if they are quick. Likewise, Valentine has poisons that can be loaded into a syringe mid-battle and each color poison has a different effect on the opponent. Purple: Causes Damage Over Time. Green: Victims stagger for longer when hit. Orange: Causes delay to button inputs.
 Skullgirls (Video Game) / int_735b4101
featureApplicability
1.0
 Skullgirls (Video Game) / int_735b4101
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_735b4101
 Skullgirls (Video Game) / int_77ed6b7d
type
Troubling Unchildlike Behavior
 Skullgirls (Video Game) / int_77ed6b7d
comment
Troubling Unchildlike Behavior: Peacock smokes cigars, fights, kills, swears, and, according to Word of God, drinks. A lot. She's thirteen.
 Skullgirls (Video Game) / int_77ed6b7d
featureApplicability
1.0
 Skullgirls (Video Game) / int_77ed6b7d
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_77ed6b7d
 Skullgirls (Video Game) / int_7bc076de
type
Hartman Hips
 Skullgirls (Video Game) / int_7bc076de
comment
Hartman Hips: Almost all of the girls.
 Skullgirls (Video Game) / int_7bc076de
featureApplicability
1.0
 Skullgirls (Video Game) / int_7bc076de
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_7bc076de
 Skullgirls (Video Game) / int_7eb73553
type
Bullying a Dragon
 Skullgirls (Video Game) / int_7eb73553
comment
Bullying a Dragon: Pretty much everybody in Eliza's story mode. Once Eliza gets bored of playing around, the list of characters begins to shorten drastically.
 Skullgirls (Video Game) / int_7eb73553
featureApplicability
1.0
 Skullgirls (Video Game) / int_7eb73553
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_7eb73553
 Skullgirls (Video Game) / int_7eebe99c
type
The Alcoholic
 Skullgirls (Video Game) / int_7eebe99c
comment
Drunk Announcer, to be voiced by an actually drunk Tomamoto.
 Skullgirls (Video Game) / int_7eebe99c
featureApplicability
1.0
 Skullgirls (Video Game) / int_7eebe99c
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_7eebe99c
 Skullgirls (Video Game) / int_7f6f3d98
type
Reverse Mole
 Skullgirls (Video Game) / int_7f6f3d98
comment
Valentine: We discover that she was in fact a Reverse Mole and possibly a Stealth Mentor to Painwheel, to whom she seems to harbor remorse for turning her into what she is. She kills Marie, and at first considers using the Skull Heart to resurrect the other members of Last Hope, but knows the Heart is a Jerkass Genie and will likely corrupt that wish. So she instead wishes flat out to become the next Skullgirl, with the implication that she wants Painwheel to hunt her down and kill her to atone for what she had done to her.
 Skullgirls (Video Game) / int_7f6f3d98
featureApplicability
1.0
 Skullgirls (Video Game) / int_7f6f3d98
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_7f6f3d98
 Skullgirls (Video Game) / int_80b57bec
type
Super-Soldier
 Skullgirls (Video Game) / int_80b57bec
comment
Super Soldier: The projects from the Anti-Skullgirls Labs. Peacock and Painwheel are two of them. Concept art of Panzerfaust shows him to be a very literal interpretation, being a hulk of a uniformed soldier with a tank for a hand.
 Skullgirls (Video Game) / int_80b57bec
featureApplicability
1.0
 Skullgirls (Video Game) / int_80b57bec
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_80b57bec
 Skullgirls (Video Game) / int_81c23aae
type
Bloody Horror
 Skullgirls (Video Game) / int_81c23aae
comment
Bloody Horror: Invoked in Ms. Fortune's backstory. She got her abilities when she swallowed a stolen gem with immortality-granting properties, and was promptly butchered alive by a mafia assassin. She woke up later on the seafloor, finding her body in pieces and surrounded by the chopped-up carcasses of her friends.
 Skullgirls (Video Game) / int_81c23aae
featureApplicability
1.0
 Skullgirls (Video Game) / int_81c23aae
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_81c23aae
 Skullgirls (Video Game) / int_82933b02
type
Button Mashing
 Skullgirls (Video Game) / int_82933b02
comment
The game requires you to hold Start for a couple seconds to pause the game in any form of PVP environment. This is necessary to prevent the players accidentally pausing the game in the middle of a tournament match, which is frequently grounds for disqualification, though it's just as appreciated by Button Mashers.
 Skullgirls (Video Game) / int_82933b02
featureApplicability
1.0
 Skullgirls (Video Game) / int_82933b02
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_82933b02
 Skullgirls (Video Game) / int_82f5ced1
type
ConservationOfNinjutsu
 Skullgirls (Video Game) / int_82f5ced1
comment
Conservation of Ninjutsu: Used as a game mechanic. The more characters you have on your side, the weaker each individual character is.
 Skullgirls (Video Game) / int_82f5ced1
featureApplicability
1.0
 Skullgirls (Video Game) / int_82f5ced1
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_82f5ced1
 Skullgirls (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Skullgirls (Video Game) / int_8409a385
comment
A non-character example in two stages: Under the Bridge literally takes place under a bridge, and Glass Canopy is a massive ballroom with a glass canopy for a roof. The name of the country the game takes place in is the Canopy Kingdom.
 Skullgirls (Video Game) / int_8409a385
featureApplicability
1.0
 Skullgirls (Video Game) / int_8409a385
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_8409a385
 Skullgirls (Video Game) / int_851dda8f
type
Humanoid Abomination
 Skullgirls (Video Game) / int_851dda8f
comment
Humanoid Abomination: Double and the Trinity.
 Skullgirls (Video Game) / int_851dda8f
featureApplicability
1.0
 Skullgirls (Video Game) / int_851dda8f
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_851dda8f
 Skullgirls (Video Game) / int_8754d097
type
SexySpectacles
 Skullgirls (Video Game) / int_8754d097
comment
Venus Lovelace is a goddess wearing nothing but lingerie and a pair of Sexy Spectacles. She also has a monstrous Parasite inside her that comes out of multiple mouth-shaped holes in her stomach.
 Skullgirls (Video Game) / int_8754d097
featureApplicability
1.0
 Skullgirls (Video Game) / int_8754d097
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_8754d097
 Skullgirls (Video Game) / int_8774fb47
type
Eldritch Abomination
 Skullgirls (Video Game) / int_8774fb47
comment
Double may qualify as well... if you consider those "breasts".
 Skullgirls (Video Game) / int_8774fb47
featureApplicability
1.0
 Skullgirls (Video Game) / int_8774fb47
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_8774fb47
 Skullgirls (Video Game) / int_898ff050
type
Villain Protagonist
 Skullgirls (Video Game) / int_898ff050
comment
Villain Protagonist: Eliza and Double in their respective Story Modes. Valentine subverts this due to secretly being a double agent.
 Skullgirls (Video Game) / int_898ff050
featureApplicability
1.0
 Skullgirls (Video Game) / int_898ff050
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_898ff050
 Skullgirls (Video Game) / int_8b5d218c
type
April Fools
 Skullgirls (Video Game) / int_8b5d218c
comment
For April Fools 2014, a preview video was released for Fukua, a palette-swap of Filia. This was created to poke fun at Ultra Street Fighter IV 's highly-anticipated final roster member being a clone of Cammy.
 Skullgirls (Video Game) / int_8b5d218c
featureApplicability
1.0
 Skullgirls (Video Game) / int_8b5d218c
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_8b5d218c
 Skullgirls (Video Game) / int_8e1aef2d
type
Reference Overdosed
 Skullgirls (Video Game) / int_8e1aef2d
comment
Reference Overdosed: Boy howdy. See Shout Out page below!
 Skullgirls (Video Game) / int_8e1aef2d
featureApplicability
1.0
 Skullgirls (Video Game) / int_8e1aef2d
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_8e1aef2d
 Skullgirls (Video Game) / int_8e20979
type
Wham Episode
 Skullgirls (Video Game) / int_8e20979
comment
Wham Episode: Squigly's Story Mode. It starts by revealing Squigly's mother was the Skullgirl before Queen Nancy. It gets progressively more shocking from there. And Eliza's storymode somehow manages to kick the shock factor up even higher. She pretty much eliminates half the cast, is revealed to have killed Aeon and Venus in the past, and is pretty much the sole reason the Skullgirls world is as messed up as it is. And that's not even bringing up the kaiju-sized blood construct she creates. Double's ending, for the original 8 stories: Double kills Marie to await a better host for the Skull Heart, and begins to consume the rest of the cast...only for the goddesses Aeon and Venus to basically say that none of the story modes are canon.
 Skullgirls (Video Game) / int_8e20979
featureApplicability
1.0
 Skullgirls (Video Game) / int_8e20979
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_8e20979
 Skullgirls (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Skullgirls (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: Up until Encore there were only 9 characters (8 playable, 1 unplayable), as of the release 13 characters will be playable, that is until the number was bumped up to 14 by means of the inclusion of Fukua.
 Skullgirls (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Skullgirls (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_8e3b5b4d
 Skullgirls (Video Game) / int_8efbd9d2
type
Meaningful Funeral
 Skullgirls (Video Game) / int_8efbd9d2
comment
Meaningful Funeral: Squigly's funeral, paid for by Lorenzo. Subverted though, since the Continello family were murdered on his orders. In the end of her storyline, Squigly is re-interred by Filia, away from the city.
 Skullgirls (Video Game) / int_8efbd9d2
featureApplicability
-0.3
 Skullgirls (Video Game) / int_8efbd9d2
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_8efbd9d2
 Skullgirls (Video Game) / int_8fd7af48
type
Sir Swears-a-Lot
 Skullgirls (Video Game) / int_8fd7af48
comment
Salty Sailor Parasoul.
 Skullgirls (Video Game) / int_8fd7af48
featureApplicability
1.0
 Skullgirls (Video Game) / int_8fd7af48
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_8fd7af48
 Skullgirls (Video Game) / int_912b24c4
type
Art Shift
 Skullgirls (Video Game) / int_912b24c4
comment
Art Shift: In the story modes of Squigly and Big Band, the story segments that aren't simply a character portrait or two against a stage background are of a more painterly style than the artwork used in the main game. Fukua's story mode segments are all in a much less detailed style than anything else in the entire game.
 Skullgirls (Video Game) / int_912b24c4
featureApplicability
1.0
 Skullgirls (Video Game) / int_912b24c4
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_912b24c4
 Skullgirls (Video Game) / int_929328d7
type
Improbably Female Cast
 Skullgirls (Video Game) / int_929328d7
comment
Improbably Female Cast: Up until Big Band was added as the first male character, all the playable characters were female (If you can even consider Double female...) Word of God is that Alex Ahad wanted to completely flip the usual gender ratio of fighting games.
 Skullgirls (Video Game) / int_929328d7
featureApplicability
1.0
 Skullgirls (Video Game) / int_929328d7
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_929328d7
 Skullgirls (Video Game) / int_940a5958
type
Artificial Stupidity
 Skullgirls (Video Game) / int_940a5958
comment
Artificial Stupidity: Even on the harder modes, the AI doesn't seem to know what to do when the player is in the air (except Marie, who does what she always does). Normally this doesn't amount to much, because most jumps are very short, but repeated jumping and Painwheel's Flight mode can leave the computer uselessly futzing around for extensive periods of time (ironically making Painwheel a good counter for CPU Peacock).
 Skullgirls (Video Game) / int_940a5958
featureApplicability
1.0
 Skullgirls (Video Game) / int_940a5958
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_940a5958
 Skullgirls (Video Game) / int_94680696
type
Shaped Like Itself
 Skullgirls (Video Game) / int_94680696
comment
Shaped Like Itself: In Squigly's Joke story mode ending the preview says that "a mysterious rival mysteriously appears! How Mysterious!".
 Skullgirls (Video Game) / int_94680696
featureApplicability
1.0
 Skullgirls (Video Game) / int_94680696
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_94680696
 Skullgirls (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Skullgirls (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: More common, among other bugs, in the Pre-Patch Version on the Xbox 360. This was rectified after the patch.
 Skullgirls (Video Game) / int_96181ea7
featureApplicability
1.0
 Skullgirls (Video Game) / int_96181ea7
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_96181ea7
 Skullgirls (Video Game) / int_974a9fe0
type
On the Next
 Skullgirls (Video Game) / int_974a9fe0
comment
On the Next: Parodied in Squigly's Joke Story Mode ending.
 Skullgirls (Video Game) / int_974a9fe0
featureApplicability
1.0
 Skullgirls (Video Game) / int_974a9fe0
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_974a9fe0
 Skullgirls (Video Game) / int_99023982
type
Move Along, Nothing to See Here
 Skullgirls (Video Game) / int_99023982
comment
Move Along, Nothing to See Here: The Announcer, after a particularly drawn-out match. "All right, all right, show's over."
 Skullgirls (Video Game) / int_99023982
featureApplicability
1.0
 Skullgirls (Video Game) / int_99023982
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_99023982
 Skullgirls (Video Game) / int_991912ca
type
Combos
 Skullgirls (Video Game) / int_991912ca
comment
Combos: Naturally.
 Skullgirls (Video Game) / int_991912ca
featureApplicability
1.0
 Skullgirls (Video Game) / int_991912ca
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_991912ca
 Skullgirls (Video Game) / int_9af10b44
type
Double Jump
 Skullgirls (Video Game) / int_9af10b44
comment
Double Jump: Cerebella, Peacock, Ms. Fortune, Valentine, Double, Squigly, Big Band, Robo-Fortune and Fukua. Lampshaded in the tutorials:
 Skullgirls (Video Game) / int_9af10b44
featureApplicability
1.0
 Skullgirls (Video Game) / int_9af10b44
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_9af10b44
 Skullgirls (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Skullgirls (Video Game) / int_9b06e314
comment
Greater-Scope Villain: No seriously. Eliza is one of the Parasites who blew up the world aeons ago. Even the Skull Heart and Double, the local Big Bad Duumvirate, hate her guts for the greater depths she sank to.
 Skullgirls (Video Game) / int_9b06e314
featureApplicability
1.0
 Skullgirls (Video Game) / int_9b06e314
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_9b06e314
 Skullgirls (Video Game) / int_9bee1a7f
type
Eldritch Location
 Skullgirls (Video Game) / int_9bee1a7f
comment
Eldritch Location: The Nightmare Crest stage. The background is entirely grayscale, with the normal NPCs replaced with black figures with glowing white eyes, and black leaves frozen mid-fall - but the swirling red-and-purple sky overhead moves much faster than reality. This is the setting for the main Battle in the Center of the Mind stages.
 Skullgirls (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Skullgirls (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_9bee1a7f
 Skullgirls (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Skullgirls (Video Game) / int_9c7e3137
comment
Peacock's would also count as among other things it turns into a bird's head, serves as a Hyperspace Arsenal, and houses her Non-Human Sidekick named Avery.
 Skullgirls (Video Game) / int_9c7e3137
featureApplicability
1.0
 Skullgirls (Video Game) / int_9c7e3137
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_9c7e3137
 Skullgirls (Video Game) / int_9e2f6378
type
SNK Boss
 Skullgirls (Video Game) / int_9e2f6378
comment
SNK Boss: Bloody Marie. She was notorious for being exceedingly aggravating to beat with most characters (save for Peacock, fittingly enough) before the game was patched. Even after the patch, which added hitstun and more visibility on her attacks, she remains a difficult boss. Brought Up to Eleven with Marie 300%, who has triple her normal health and is locked to the hardest difficulty. Fukua's story mode has a special boss version of Filia that also has 300% HP, starts with 5 bars of meter and always has its AI set to the hardest difficulty setting no matter what you set it to at the start.
 Skullgirls (Video Game) / int_9e2f6378
featureApplicability
1.0
 Skullgirls (Video Game) / int_9e2f6378
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_9e2f6378
 Skullgirls (Video Game) / int_9f240209
type
Gag Dub
 Skullgirls (Video Game) / int_9f240209
comment
Gag Dub: The voice actors have recorded videos of themselves playing the game and doing gag dubs for their own characters. For a charity donation drive they even did this for playthroughs of the story mode (see the Funny Moments page for more details). This culminated in Gag Dub voice packs being announced and funded for the Indiegogo campaign, they are, as follows: Republican Double, to be voiced by Kaiji Tang. Salty Sailor Parasoul. Anime Peacock. Valley Girl Painwheel Saxploitation Big Band. Real Soviet Announcer, to be voiced by Mike Z. Drunk Announcer, to be voiced by an actually drunk Tomamoto. Female Announcer (Cristina Valenzuela has expressed interest in voicing this one).
 Skullgirls (Video Game) / int_9f240209
featureApplicability
1.0
 Skullgirls (Video Game) / int_9f240209
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_9f240209
 Skullgirls (Video Game) / int_a0aa5bb7
type
Common HTTP Status Code
 Skullgirls (Video Game) / int_a0aa5bb7
comment
Common HTTP Status Code: There are plenty of lines for combo ratings. 403 has "Forbidden" and 404 has "Not Found".
 Skullgirls (Video Game) / int_a0aa5bb7
featureApplicability
1.0
 Skullgirls (Video Game) / int_a0aa5bb7
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_a0aa5bb7
 Skullgirls (Video Game) / int_a1e69878
type
Ditto Fighter
 Skullgirls (Video Game) / int_a1e69878
comment
Double "doubles" the other characters.
 Skullgirls (Video Game) / int_a1e69878
featureApplicability
1.0
 Skullgirls (Video Game) / int_a1e69878
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_a1e69878
 Skullgirls (Video Game) / int_a2c822f7
type
Funny X-Ray
 Skullgirls (Video Game) / int_a2c822f7
comment
Funny X-Ray: Valentine's Steam Trading Card shows some X-Rays of Valentine's body, one of showing her cracked heart, Filia and Samson's head, and Peacock's hand.
 Skullgirls (Video Game) / int_a2c822f7
featureApplicability
1.0
 Skullgirls (Video Game) / int_a2c822f7
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_a2c822f7
 Skullgirls (Video Game) / int_a32334b4
type
Canon Discontinuity
 Skullgirls (Video Game) / int_a32334b4
comment
In Robo-Fortune's Story Mode, she asks Marie if she just gave away an important plot point. Marie responds that no-one will think any of this is canon.
 Skullgirls (Video Game) / int_a32334b4
featureApplicability
1.0
 Skullgirls (Video Game) / int_a32334b4
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_a32334b4
 Skullgirls (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Skullgirls (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: The game does its best to avert this with some of the most detailed hit boxes seen in a modern fighter. The game also has more than just hit and hurt boxes allowing for all manner of different effects. Surprisingly, some dissonance had to be intentionally added in patches, because making the hit boxes too accurate caused problems like combos dropping when they shouldn't. Fukua's standing hitbox arrangement is exactly the same as Filia's, even though she stands in a different pose. This is because the creators believe that any combo that works on Filia should also work on Fukua.
 Skullgirls (Video Game) / int_a5e998f0
featureApplicability
1.0
 Skullgirls (Video Game) / int_a5e998f0
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_a5e998f0
 Skullgirls (Video Game) / int_a65288e2
type
Ascended Extra
 Skullgirls (Video Game) / int_a65288e2
comment
Ascended Extra: Most of the potential DLC characters are background characters in the vanilla game. A non-character example with the Glass Canopy stage. It was first seen solely as a background in a panel of Parasoul's story mode.
 Skullgirls (Video Game) / int_a65288e2
featureApplicability
1.0
 Skullgirls (Video Game) / int_a65288e2
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_a65288e2
 Skullgirls (Video Game) / int_a6c69bd
type
MacGuffin
 Skullgirls (Video Game) / int_a6c69bd
comment
MacGuffin: The Skull Heart. When Peacock finds it she calls this trope out by name.
 Skullgirls (Video Game) / int_a6c69bd
featureApplicability
1.0
 Skullgirls (Video Game) / int_a6c69bd
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_a6c69bd
 Skullgirls (Video Game) / int_a806691d
type
Casanova Wannabe
 Skullgirls (Video Game) / int_a806691d
comment
Riccardo is an ephebophile Jerkass who sexually harasses Filia, up to the point of grabbing her bare thigh, dangerously close to her butt. He also hits on the presumably teenaged Minettenote Thankfully he gets his comeuppance for it in both instances, and is seen stalking her in the background of the River King Casino stage.
 Skullgirls (Video Game) / int_a806691d
featureApplicability
1.0
 Skullgirls (Video Game) / int_a806691d
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_a806691d
 Skullgirls (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Skullgirls (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: Quite a lot of characters have them. They either have parasites implanted in their body, or have a connection with the Skullgirl.
 Skullgirls (Video Game) / int_a939a527
featureApplicability
1.0
 Skullgirls (Video Game) / int_a939a527
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_a939a527
 Skullgirls (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Skullgirls (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: Eliza's ending shows her turning into a gigantic monster using all the blood she took from Gehenna and declaring war on the Medici. All while soothing jazz music plays.
 Skullgirls (Video Game) / int_abad35b4
featureApplicability
1.0
 Skullgirls (Video Game) / int_abad35b4
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_abad35b4
 Skullgirls (Video Game) / int_ac27dce0
type
Panty Fighter
 Skullgirls (Video Game) / int_ac27dce0
comment
Panty Fighter: Might be some Author Appeal in it all, given how frequent and almost intentional it seems (the end of Cerebella's grapple super has her do a handstand, revealing her thighs and then some). The game isn't overtly sexual but no doubt that it tries to be cheeky. Even Double is not immune to this◊. Although in her case, it heavily vaults over the line into Fan Disservice.
 Skullgirls (Video Game) / int_ac27dce0
featureApplicability
1.0
 Skullgirls (Video Game) / int_ac27dce0
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_ac27dce0
 Skullgirls (Video Game) / int_ad4a45be
type
Final Boss
 Skullgirls (Video Game) / int_ad4a45be
comment
In Big Band's story, Peacock helps you for the Final Boss fight against Marie.
 Skullgirls (Video Game) / int_ad4a45be
featureApplicability
1.0
 Skullgirls (Video Game) / int_ad4a45be
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_ad4a45be
 Skullgirls (Video Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Skullgirls (Video Game) / int_b06bbf4b
comment
Be Careful What You Wish For: The Skull Heart can grant any wish, but if one's heart is even the slightest bit impure, or the wish even slightly selfish, they will turn into a Skullgirl, and their wish will be perverted. The queen of the Canopy Kingdom wanted to end a global war. She got her wish, but only after becoming so dangerous a Skullgirl that the warring nations set aside their differences to stop her.
 Skullgirls (Video Game) / int_b06bbf4b
featureApplicability
1.0
 Skullgirls (Video Game) / int_b06bbf4b
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b06bbf4b
 Skullgirls (Video Game) / int_b0bd5f11
type
Catholic School Girls Rule
 Skullgirls (Video Game) / int_b0bd5f11
comment
Filia, a cute schoolgirl in a Catholic-style uniform, who has a sentient face with a male voice and personality in the back of her head. It is violent, has big teeth and spits bones with their level three Blockbuster.
 Skullgirls (Video Game) / int_b0bd5f11
featureApplicability
1.0
 Skullgirls (Video Game) / int_b0bd5f11
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b0bd5f11
 Skullgirls (Video Game) / int_b2280b66
type
Retcon
 Skullgirls (Video Game) / int_b2280b66
comment
Retcon: Juju. Due to legal issues with her concept, Mike Z has removed her from the story and the game itself.
 Skullgirls (Video Game) / int_b2280b66
featureApplicability
1.0
 Skullgirls (Video Game) / int_b2280b66
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b2280b66
 Skullgirls (Video Game) / int_b3096202
type
Oedipus Complex
 Skullgirls (Video Game) / int_b3096202
comment
Cerebella has disturbing shades of an Electra complex with a very cruel and manipulative man.
 Skullgirls (Video Game) / int_b3096202
featureApplicability
1.0
 Skullgirls (Video Game) / int_b3096202
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b3096202
 Skullgirls (Video Game) / int_b40bb08a
type
Living Weapon
 Skullgirls (Video Game) / int_b40bb08a
comment
Living Weapon: Erm...Living Weapons. Word of God has stated that unlike Parasites, Living Weapons are not sapient; they are conscious when in use, but strictly subsentient, more or less in the manner of intelligent animals. They also don't bond with the user the way Parasites do.
 Skullgirls (Video Game) / int_b40bb08a
featureApplicability
1.0
 Skullgirls (Video Game) / int_b40bb08a
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_b40bb08a
 Skullgirls (Video Game) / int_b53077b3
type
Take That!
 Skullgirls (Video Game) / int_b53077b3
comment
Take That!: The list of changes on the v1.01 patch includes the note "Prettied up that billboard on the Medici Tower stage." By "prettied up", they mean "ditched the Reverge logo and replaced it with the Lab Zero logo". For April Fools 2014, a preview video was released for Fukua, a palette-swap of Filia. This was created to poke fun at Ultra Street Fighter IV 's highly-anticipated final roster member being a clone of Cammy. The "Republican Double" voice makes fun of the Republican Party with such battlecries as "DEPORT 'EM ALL!", "IF YOU CAN'T PAY TAXES, YOU'RE BETTER OFF DEAD!", and "IT'S ADAM AND EVE, NOT ADAM AND CHAIR!"
 Skullgirls (Video Game) / int_b53077b3
featureApplicability
1.0
 Skullgirls (Video Game) / int_b53077b3
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b53077b3
 Skullgirls (Video Game) / int_b7efeb58
type
Magical Defibrillator
 Skullgirls (Video Game) / int_b7efeb58
comment
Some of the voice lines when characters are defeated, as well as Valentine's use of a Magical Defibrillator to revive a teammate, suggest they may actually die when KO'd. This even includes a line from Peacock.
 Skullgirls (Video Game) / int_b7efeb58
featureApplicability
1.0
 Skullgirls (Video Game) / int_b7efeb58
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b7efeb58
 Skullgirls (Video Game) / int_b7f4aa9
type
Moral Dissonance
 Skullgirls (Video Game) / int_b7f4aa9
comment
Moral Dissonance: Filia is not pure enough to use the Skull Heart, but Cerebella, who is a leg breaker for the Mafia, apparently has the Incorruptible Pure Pureness to use it? The whole point of Cerebella's story arc is Moral Dissonance: she's a fundamentally pure and good-hearted person who owes her entire life to a fundamentally rotten and outright evil group of people. Her ending suggests that she's been high-minded enough to accept the contradictions in her life until circumstances force her to commit her first murder, to keep Ms. Fortune away from Vitale. Also, the Skull Heart mentions that it's Filia's wish that isn't completely pure, because of her forgotten guilt of being cruel to Carol/Painwheel in the past.
 Skullgirls (Video Game) / int_b7f4aa9
featureApplicability
1.0
 Skullgirls (Video Game) / int_b7f4aa9
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b7f4aa9
 Skullgirls (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Skullgirls (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: While the Infinite Prevention System is useful, people were still able to find ways to pull off insanely damaging, even lethal, combos without triggering it. This lead to the addition of "Drama", which puts a hard limit on how long a combo can be when the player can't get out of it.
 Skullgirls (Video Game) / int_b89ed08a
featureApplicability
1.0
 Skullgirls (Video Game) / int_b89ed08a
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b89ed08a
 Skullgirls (Video Game) / int_b970a40
type
ValleyGirl
 Skullgirls (Video Game) / int_b970a40
comment
Valley Girl Painwheel
 Skullgirls (Video Game) / int_b970a40
featureApplicability
1.0
 Skullgirls (Video Game) / int_b970a40
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b970a40
 Skullgirls (Video Game) / int_b99c6367
type
The World Is Always Doomed
 Skullgirls (Video Game) / int_b99c6367
comment
The World Is Always Doomed: Even disregarding all of the cosmic horrors interfering in the daily lives of the characters, the mere existence of the Skull Heart practically ensures this; wishing on the Skull Heart turns you into a creature not only powerful enough to destroy the world, but outright DRIVEN to do so, destroying it just causes it to reform within seven years, and Word of God confirms that just leaving it alone after killing the current Skullgirl will simply cause said Skullgirl to regenerate and begin her destruction anew. The previous Skullgirl prior to the events of the game nearly succeeded in ending the world only seven years ago, which even by the standards of a human lifespan is a relatively short period of time. So... yeah.
 Skullgirls (Video Game) / int_b99c6367
featureApplicability
1.0
 Skullgirls (Video Game) / int_b99c6367
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b99c6367
 Skullgirls (Video Game) / int_b9d334b2
type
Aerith and Bob
 Skullgirls (Video Game) / int_b9d334b2
comment
Aerith and Bob: Well, we've got characters with names like Filia, Parasoul, Cerebella, and Umbrella, alongside others with names like Adam, Patricia, Carol, and Nadia. Sort of downplayed, though, since there are a lot more Bobs than Aeriths.
 Skullgirls (Video Game) / int_b9d334b2
featureApplicability
1.0
 Skullgirls (Video Game) / int_b9d334b2
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_b9d334b2
 Skullgirls (Video Game) / int_bc331dff
type
Capcom Sequel Stagnation
 Skullgirls (Video Game) / int_bc331dff
comment
Capcom Sequel Stagnation: Parodied in the codename of the first patch: "Skullgirls: Slightly Different Edition". The second major patch continues the trend, being named "Skullgirls: More Different Edition". Due to a bit of legal trouble involving Konami, the team also unintentionally played the trope straight by releasing Skullgirls Encore as a way to replace the console versions that were de-listed. It has its own "edition" names for its major patches: "Unfinished Business Edition" for the patch that introduced Big Band, and "Are You Ready For? Edition" for the patch that made Fukua an Ascended Meme.
 Skullgirls (Video Game) / int_bc331dff
featureApplicability
1.0
 Skullgirls (Video Game) / int_bc331dff
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_bc331dff
 Skullgirls (Video Game) / int_bcba27a1
type
Putting on the Reich
 Skullgirls (Video Game) / int_bcba27a1
comment
Putting on the Reich: Parasoul's Black Egrets mixes this with Badass in a Nice Suit. Combining grey-green pinstripe pants and a dark red dress shirt and tie with a grey-green military style button down jacket. They also wear a red and white armband with an umbrella logo and vaguely German-looking helmets with a spike on top. Parasoul uses a Luger and the Black Egrets are seen to use MP 40's, Sturmgewehrs, MG 42's, and travel on BMW R12 motorcycles.
 Skullgirls (Video Game) / int_bcba27a1
featureApplicability
1.0
 Skullgirls (Video Game) / int_bcba27a1
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_bcba27a1
 Skullgirls (Video Game) / int_bda94f9d
type
Film Posters
 Skullgirls (Video Game) / int_bda94f9d
comment
Film Posters: The opening movie shows movie posters for each of the game's fighters (except for Double and Squigly).
 Skullgirls (Video Game) / int_bda94f9d
featureApplicability
1.0
 Skullgirls (Video Game) / int_bda94f9d
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_bda94f9d
 Skullgirls (Video Game) / int_bef696dd
type
Mind Screw
 Skullgirls (Video Game) / int_bef696dd
comment
Mind Screw: Double's story-mode ending. Expecially if you aren't familiar enough with the game's story to know about The Trinity.
 Skullgirls (Video Game) / int_bef696dd
featureApplicability
1.0
 Skullgirls (Video Game) / int_bef696dd
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_bef696dd
 Skullgirls (Video Game) / int_c03860d2
type
Womb Level
 Skullgirls (Video Game) / int_c03860d2
comment
Womb Level: Final Atrium, the area where the final boss is fought, is made of demonic blood vessels that glow blue. Why is this? Because they're a part of the Skull Heart. Gehenna, seen in Eliza's story mode, is a more conventional take on this — red and meaty, with eye-tumor things and sparse music.
 Skullgirls (Video Game) / int_c03860d2
featureApplicability
1.0
 Skullgirls (Video Game) / int_c03860d2
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c03860d2
 Skullgirls (Video Game) / int_c067b082
type
Black Bead Eyes
 Skullgirls (Video Game) / int_c067b082
comment
Subverted with Peacock. Those Black Bead Eyes are actually eye sockets.
 Skullgirls (Video Game) / int_c067b082
featureApplicability
-0.3
 Skullgirls (Video Game) / int_c067b082
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1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_c067b082
 Skullgirls (Video Game) / int_c176e0ad
type
"Nighthawks" Shot
 Skullgirls (Video Game) / int_c176e0ad
comment
Nighthawks Shot: The first scene of Filia's story mode is a blatant shout out. It takes place at a cafe that strongly resembles Nighthawks.
 Skullgirls (Video Game) / int_c176e0ad
featureApplicability
1.0
 Skullgirls (Video Game) / int_c176e0ad
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c176e0ad
 Skullgirls (Video Game) / int_c2393191
type
Show Within a Show
 Skullgirls (Video Game) / int_c2393191
comment
Show Within a Show: There's a show called Annie: Girl of the Stars. Peacock and Parasoul (secretly) are known fans of it, but ironically not Umbrella. Then in Beowulf's story mode, it turns out Annie is real (she was playing herself-as-a-character on the TV show), and she plays an important role in Beowulf's storyline.
 Skullgirls (Video Game) / int_c2393191
featureApplicability
1.0
 Skullgirls (Video Game) / int_c2393191
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c2393191
 Skullgirls (Video Game) / int_c25f7913
type
By the Lights of Their Eyes
 Skullgirls (Video Game) / int_c25f7913
comment
By the Lights of Their Eyes: Downplayed example. Though the game rarely actually reaches complete darkness, there are some places where the characters are in shaded or low-light conditions. In these cases, the sprites are darkened or shaded accordingly except for their eyes, which remain whatever colors they'd normally be in under bright light. Averted with Peacock, whose arm-eyes are shaded with the rest of her body.
 Skullgirls (Video Game) / int_c25f7913
featureApplicability
-1.0
 Skullgirls (Video Game) / int_c25f7913
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c25f7913
 Skullgirls (Video Game) / int_c38afac1
type
Otaku
 Skullgirls (Video Game) / int_c38afac1
comment
Anime Peacock.
 Skullgirls (Video Game) / int_c38afac1
featureApplicability
1.0
 Skullgirls (Video Game) / int_c38afac1
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c38afac1
 Skullgirls (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 Skullgirls (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: The main theme music — a remix of Marie's stage theme, which also fits the trope.
 Skullgirls (Video Game) / int_c4b8e2ae
featureApplicability
1.0
 Skullgirls (Video Game) / int_c4b8e2ae
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c4b8e2ae
 Skullgirls (Video Game) / int_c513249
type
Harder Than Hard
 Skullgirls (Video Game) / int_c513249
comment
Harder Than Hard: The "Ridiculous" and "Nightmare" difficulties.
 Skullgirls (Video Game) / int_c513249
featureApplicability
1.0
 Skullgirls (Video Game) / int_c513249
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c513249
 Skullgirls (Video Game) / int_c5249c79
type
Nice Hat
 Skullgirls (Video Game) / int_c5249c79
comment
Nice Hat: Extra points to Cerebella's, which is alive. Peacock's would also count as among other things it turns into a bird's head, serves as a Hyperspace Arsenal, and houses her Non-Human Sidekick named Avery.
 Skullgirls (Video Game) / int_c5249c79
featureApplicability
1.0
 Skullgirls (Video Game) / int_c5249c79
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c5249c79
 Skullgirls (Video Game) / int_c660bc15
type
Fan Disservice
 Skullgirls (Video Game) / int_c660bc15
comment
Fan Disservice: While there's an underlying theme of playful fanservice running through a lot of the characters, there's an equal amount who totally turn it on its head. Sure there's busty gals in Form Fitting Wardrobes like Valentine and Cerebella, but then there's: Ms. Fortune, a Cat Girl in revealing clothes, who fights by dismembering herself, wrapping her opponents in her muscles and tendons, spurting blood everywhere, and THROWING HER HEAD AT PEOPLE. Peacock, a cute little kid, who also happens to be a playfully bloodthirsty cyborg who looks like she sprang out of a demented Merrie Melodies cartoon. Painwheel, a Broken Bird in a revealing Qipao, who was experimented on and brainwashed into being a berserk warrior that attacks with her extended spinal cord and spikes that pop out of her skin, usually while roaring in agony. Venus Lovelace is a goddess wearing nothing but lingerie and a pair of Sexy Spectacles. She also has a monstrous Parasite inside her that comes out of multiple mouth-shaped holes in her stomach. Marie, another cute little kid, who has segments of her flesh missing showing some of the bones of her body. Her final form and defeated story sprites are even worse. Filia, a cute schoolgirl in a Catholic-style uniform, who has a sentient face with a male voice and personality in the back of her head. It is violent, has big teeth and spits bones with their level three Blockbuster. Squigly is... well, a zombie. She's definitely a Cute Monster Girl but she has a Mouth Stitched Shut and parts of her body are rotting. Eliza is a lounge singer in a revealing dress that shows off Side Boob. She feeds off the blood of others and has a Parasite for a skeleton. Her skin sometimes rips away to reveal it. Even the fully human characters who seem to be designed for fanservice have this: Cerebella has disturbing shades of an Electra complex with a very cruel and manipulative man. Parasoul is a gorgeous redhead with legs and a Dangerously Short Skirt. However, despite being a good person, she has a lot of Nazi imagery associated with her. Valentine seems to be pure fanservice. Then there is all the gore and the creepy story sprite.
 Skullgirls (Video Game) / int_c660bc15
featureApplicability
1.0
 Skullgirls (Video Game) / int_c660bc15
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c660bc15
 Skullgirls (Video Game) / int_c6b8d37a
type
Cliffhanger
 Skullgirls (Video Game) / int_c6b8d37a
comment
The Trinity in the Cliffhanger ending upon clearing Double's Story Path.
 Skullgirls (Video Game) / int_c6b8d37a
featureApplicability
1.0
 Skullgirls (Video Game) / int_c6b8d37a
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c6b8d37a
 Skullgirls (Video Game) / int_c75df49a
type
Shout-Out
 Skullgirls (Video Game) / int_c75df49a
comment
Shout-Out: Check the page.
 Skullgirls (Video Game) / int_c75df49a
featureApplicability
1.0
 Skullgirls (Video Game) / int_c75df49a
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c75df49a
 Skullgirls (Video Game) / int_c7a56f9e
type
The Symbiote
 Skullgirls (Video Game) / int_c7a56f9e
comment
The Symbiote: Parasites. Standard Parasites attach themselves to the user's body and display sapient-level intelligence and speech. Word of God says that after the Parasite is attached, the Parasite and its user will die if separated (though it's possible to transfer a Parasite from one user to another without killing the Parasite). Remote Parasites are not directly attached to the user's body. However, the user must give up some body part to use the Remote Parasite. Finally, Synthetic Parasites are artificially created and implanted into the user's body. However, they do not display speech or intelligence and in fact may not be truly alive.
 Skullgirls (Video Game) / int_c7a56f9e
featureApplicability
1.0
 Skullgirls (Video Game) / int_c7a56f9e
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_c7a56f9e
 Skullgirls (Video Game) / int_cb643ebb
type
Everything's Deader with Zombies
 Skullgirls (Video Game) / int_cb643ebb
comment
Squigly is... well, a zombie. She's definitely a Cute Monster Girl but she has a Mouth Stitched Shut and parts of her body are rotting.
 Skullgirls (Video Game) / int_cb643ebb
featureApplicability
1.0
 Skullgirls (Video Game) / int_cb643ebb
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_cb643ebb
 Skullgirls (Video Game) / int_cc4b45f6
type
Word of God
 Skullgirls (Video Game) / int_cc4b45f6
comment
Standard Parasites attach themselves to the user's body and display sapient-level intelligence and speech. Word of God says that after the Parasite is attached, the Parasite and its user will die if separated (though it's possible to transfer a Parasite from one user to another without killing the Parasite).
 Skullgirls (Video Game) / int_cc4b45f6
featureApplicability
1.0
 Skullgirls (Video Game) / int_cc4b45f6
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1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_cc4b45f6
 Skullgirls (Video Game) / int_cde51255
type
Antagonist Title
 Skullgirls (Video Game) / int_cde51255
comment
Antagonist Title: Even though there's only one.
 Skullgirls (Video Game) / int_cde51255
featureApplicability
1.0
 Skullgirls (Video Game) / int_cde51255
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_cde51255
 Skullgirls (Video Game) / int_ce39f78
type
Who Wears Short Shorts?
 Skullgirls (Video Game) / int_ce39f78
comment
Who Wears Short Shorts?: Ms. Fortune wears short shorts. Also Patty from The Last Hope if you include non-playable characters.
 Skullgirls (Video Game) / int_ce39f78
featureApplicability
1.0
 Skullgirls (Video Game) / int_ce39f78
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_ce39f78
 Skullgirls (Video Game) / int_ce767e6f
type
Co-Dragons
 Skullgirls (Video Game) / int_ce767e6f
comment
Co-Dragons: Valentine and Double in Story Mode. Subverted in Valentine's case, as she's a Reverse Mole.
 Skullgirls (Video Game) / int_ce767e6f
featureApplicability
-0.3
 Skullgirls (Video Game) / int_ce767e6f
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1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_ce767e6f
 Skullgirls (Video Game) / int_cfeb01b3
type
Title Confusion
 Skullgirls (Video Game) / int_cfeb01b3
comment
Title Confusion: People seem to think that the title refers to the seemingly all-girl cast, but it refers to the game's central plot and antagonist. The demo, where the only two playable characters are Filia and Cerebella, seems to give people the idea that all the girls fight with their head/headgear. And to add to the confusion even further there's only one actual full-blown Skullgirl in the game (and she's not even playable); the rest only appear in flashbacks or implied transformations in the endings.
 Skullgirls (Video Game) / int_cfeb01b3
featureApplicability
1.0
 Skullgirls (Video Game) / int_cfeb01b3
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_cfeb01b3
 Skullgirls (Video Game) / int_d08595d3
type
Broken Bird
 Skullgirls (Video Game) / int_d08595d3
comment
Painwheel, a Broken Bird in a revealing Qipao, who was experimented on and brainwashed into being a berserk warrior that attacks with her extended spinal cord and spikes that pop out of her skin, usually while roaring in agony.
 Skullgirls (Video Game) / int_d08595d3
featureApplicability
1.0
 Skullgirls (Video Game) / int_d08595d3
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_d08595d3
 Skullgirls (Video Game) / int_d15c1086
type
Boss-Only Level
 Skullgirls (Video Game) / int_d15c1086
comment
Boss-Only Level: Squigly's Joke "story mode".
 Skullgirls (Video Game) / int_d15c1086
featureApplicability
1.0
 Skullgirls (Video Game) / int_d15c1086
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_d15c1086
 Skullgirls (Video Game) / int_d177a22c
type
Dominatrix
 Skullgirls (Video Game) / int_d177a22c
comment
Dominatrix: Mrs. Victoria has an alter-ego in one — who is a dominatrix superhero. She was one of the DLC candidates.
 Skullgirls (Video Game) / int_d177a22c
featureApplicability
1.0
 Skullgirls (Video Game) / int_d177a22c
featureConfidence
1.0
 Skullgirls (Video Game)
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Skullgirls (Video Game) / int_d177a22c
 Skullgirls (Video Game) / int_d24ed873
type
Developer's Foresight
 Skullgirls (Video Game) / int_d24ed873
comment
Developers' Foresight: Just about every minor feature Mike Z has added. The Infinite Prevention System - The game knows when you're trying to pull off a proper infinite combo (a.k.a. a loop) and allows the player being hit to burst out of it. At the same time, the system is lenient enough that players can rack up huge extended combos as long as they don't start repeating themselves. Unblockable prevention - The game knows when you've been put in a true unblockable situation, where blocking one attack means getting hit by another, and requires you to only block one (whichever hits first, or either one if they would hit at the same time). At the same time, the game allows for "hard-to-blockables" — where it seems that you're faced with a true unblockable situation, but you can actually block both attacks if you time it right. The game requires you to hold Start for a couple seconds to pause the game in any form of PVP environment. This is necessary to prevent the players accidentally pausing the game in the middle of a tournament match, which is frequently grounds for disqualification, though it's just as appreciated by Button Mashers. 360 detection - The game recognizes when you are inputting a 360 motion, which usually ends with an up direction. This can end with the character jumping and attacking instead of performing a special throw (as the motion usually requires) if you're not fast enough. So instead, the game keeps you on the ground as seen here, to make intended 360s easier to perform. Furthermore, Fukua's 360 detection only activates when her team's super meter is at maximum, as her 360 move is her rarely used level 5 Blockbuster and part of her gameplay revolves around quickly throwing air fireballs, which can be problematic if she can't jump. Which may be a bit of a waste, as only three moves currently require it; Cerebella's Ultimate Showstopper, Fukua's Head Over Heels and Beowulf's Wulfamania. The game prides itself on the high count of animation frames. When you switch in a character and not all of its animation loads in time, your character's hitboxes show instead as an error handler, just so that there's something there. It doesn't last for more than a split-second and it's fairly rare. As of the first major patch, this is replaced with the characters appearing as de-rezzed versions of their usual art. "Looking all 8-bit", in the words of the creator. The game actually uses a shading layer and depth map for its sprites. Not only does this speed up the art process, it also allows for some amazing lighting not usually seen in 2D games. How about turning on hitboxes during Practice? How many other fighting games do that? The first major patch added savestates to the training mode, for repeatably testing out different scenarios. Savestates are cleared by holding down select. They can also be cleared by pressing LP+LK+select, because somebody alerted the developers that some types of dual-moddednote Modified by hardware hackers to be compatible with both 360 and PS3 arcade sticks can't register "holding down select." There's an icon in the HUD that indicates who is leading in total health so as to make it easy to tell who will win if time runs out. The patch also introduces a mechanic based on Marvel vs. Capcom 2: New Age of Heroes where hitting both the point character and assist character with a snapback attack leaves the assist character open for combos. Because it's impossible for the IPS to trigger on an assist character, the assist is trapped in a potential infinite loop resulting in a KO. As compensation, whenever a double-snapback occurs, the game detects it and automatically regenerates the meter of the player being comboed, so as to prevent the attacker from having too much of an advantage. One of the stages a fight may have Anti-Skullgirl Lab 8, where Big Band can be seen watching the ensuing fight. If Big Band is one of the characters in the match, he will not appear in the background. The same is true for the Glass Canopy stage and Parasoul.
 Skullgirls (Video Game) / int_d24ed873
featureApplicability
1.0
 Skullgirls (Video Game) / int_d24ed873
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_d24ed873
 Skullgirls (Video Game) / int_d3ce4122
type
Dynamic Loading
 Skullgirls (Video Game) / int_d3ce4122
comment
Dynamic Loading: On the console versions, character animations are streamed in and out of memory as they are needed. The occasional failure to load fast enough results in the unloaded sprites looking heavily pixellated. This was introduced in a patch in order to make the characters actually appear somewhat normal before the streaming is complete; beforehand, the artwork was completely replaced by the character's hitboxes.
 Skullgirls (Video Game) / int_d3ce4122
featureApplicability
1.0
 Skullgirls (Video Game) / int_d3ce4122
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_d3ce4122
 Skullgirls (Video Game) / int_d639cf57
type
Reformulated Game
 Skullgirls (Video Game) / int_d639cf57
comment
Reformulated Game: The original version and the mobile version, due to having inherently completely different control schemes (buttons vs. touch screen), required the mobile version be rebuilt from the ground up. The story is also different, involving battle prototype (non-sentient) clones from the Canopy Kingdom deployed to fight the Medici Family, who have created their own similar clones. It's currently unknown if the mobile version's story takes place at the same time, before, or instead of the original version's.
 Skullgirls (Video Game) / int_d639cf57
featureApplicability
1.0
 Skullgirls (Video Game) / int_d639cf57
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_d639cf57
 Skullgirls (Video Game) / int_d78ea1dc
type
A Lighter Shade of Grey
 Skullgirls (Video Game) / int_d78ea1dc
comment
A Lighter Shade of Grey: Anti-Skullgirl Lab 8 is this to Lab Zero. Both produce super-powered child soldiers to fight the threat of the Skullgirl. But whereas Lab 8 takes in war victims and, with their blessing, gives them upgrades, Lab Zero's only known subject, Painwheel, was an innocent girl kidnapped off the streets and brainwashed into a fighting monstrosity.
 Skullgirls (Video Game) / int_d78ea1dc
featureApplicability
1.0
 Skullgirls (Video Game) / int_d78ea1dc
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_d78ea1dc
 Skullgirls (Video Game) / int_d9e946ae
type
Cute Monster Girl
 Skullgirls (Video Game) / int_d9e946ae
comment
Cute Monster Girl: A whole lot of cute monster girls and not so cute in the case of Double.
 Skullgirls (Video Game) / int_d9e946ae
featureApplicability
1.0
 Skullgirls (Video Game) / int_d9e946ae
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_d9e946ae
 Skullgirls (Video Game) / int_dae5c997
type
Action Girl
 Skullgirls (Video Game) / int_dae5c997
comment
Action Girl: This being the kind of game it is, the entire playable cast certainly qualifies. So far, the only exceptions are the male DLC characters Big Band and Beowulf unless you count the parasites some of the characters have, all of whom are either male or genderless with the exception of Sekhmet, Eliza's skeleton-Parasite.
 Skullgirls (Video Game) / int_dae5c997
featureApplicability
1.0
 Skullgirls (Video Game) / int_dae5c997
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_dae5c997
 Skullgirls (Video Game) / int_db08a39d
type
Animesque
 Skullgirls (Video Game) / int_db08a39d
comment
Animesque: Made by Americans, but Japanese enough in feel to get backing by Konami.
 Skullgirls (Video Game) / int_db08a39d
featureApplicability
1.0
 Skullgirls (Video Game) / int_db08a39d
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_db08a39d
 Skullgirls (Video Game) / int_dbfd6b8
type
Lyrical Dissonance
 Skullgirls (Video Game) / int_dbfd6b8
comment
Lyrical Dissonance: The end credits theme, In a Moment's Time, is a soft jazz song. The lyrics initially seem to just be about love, but it becomes increasingly clear that it's actually the Skull Heart's Villain Song about how whoever it's singing to is bound to make a wish and become the next Skullgirl.
 Skullgirls (Video Game) / int_dbfd6b8
featureApplicability
1.0
 Skullgirls (Video Game) / int_dbfd6b8
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_dbfd6b8
 Skullgirls (Video Game) / int_dc4d0326
type
Ballroom Blitz
 Skullgirls (Video Game) / int_dc4d0326
comment
Ballroom Blitz: The fourth DLC stage, Glass Canopy, is a massive ballroom first seen in a background in Parasoul's story mode.
 Skullgirls (Video Game) / int_dc4d0326
featureApplicability
1.0
 Skullgirls (Video Game) / int_dc4d0326
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_dc4d0326
 Skullgirls (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Skullgirls (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: The Trinity in the Cliffhanger ending upon clearing Double's Story Path. Big Band (the first male DLC) can be seen in the Lab 8 stage. Quite a few characters that appear in the background or as assistants to the main cast were either intended to be playable, but cut from the roster, or are planned for DLC / a possible sequel.
 Skullgirls (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Skullgirls (Video Game) / int_dcbe8a6e
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_dcbe8a6e
 Skullgirls (Video Game) / int_dceccabf
type
Cat Fight
 Skullgirls (Video Game) / int_dceccabf
comment
Cat Fight: Since the majority of the roster are women, expect this to happen a lot. There's even a cat woman who often meows when attacking or being hit and a lot of her attacks are scratches.
 Skullgirls (Video Game) / int_dceccabf
featureApplicability
1.0
 Skullgirls (Video Game) / int_dceccabf
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_dceccabf
 Skullgirls (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Skullgirls (Video Game) / int_dd963bd3
comment
Our Giants Are Bigger: Gigans have their own nation with a violent history with the Canopy Kingdom, a reputation as berserkers hungry for battle, and are interfertile with other races. Scythana is part-Gigan, and Beowulf wrestled against a Gigan named Grendel in his backstory.
 Skullgirls (Video Game) / int_dd963bd3
featureApplicability
1.0
 Skullgirls (Video Game) / int_dd963bd3
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_dd963bd3
 Skullgirls (Video Game) / int_de48c889
type
She's Got Legs
 Skullgirls (Video Game) / int_de48c889
comment
She's Got Legs: Exaggerated, almost, to the point where in some bits of art◊ character's legs take up well over half their body. The best (worst?) example is Mrs. Victoria in this frame◊ from the ending of Filia's story mode.
 Skullgirls (Video Game) / int_de48c889
featureApplicability
1.0
 Skullgirls (Video Game) / int_de48c889
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_de48c889
 Skullgirls (Video Game) / int_df1793de
type
Updated Re-release
 Skullgirls (Video Game) / int_df1793de
comment
Updated Re-release: Skullgirls Encore, following the game's loss of support from Konami. The PS4 and PS Vita versions are similarly being retitled Skullgirls 2nd Encore.
 Skullgirls (Video Game) / int_df1793de
featureApplicability
1.0
 Skullgirls (Video Game) / int_df1793de
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_df1793de
 Skullgirls (Video Game) / int_e0ae6ca0
type
Blaxploitation Parody
 Skullgirls (Video Game) / int_e0ae6ca0
comment
Saxploitation Big Band.
 Skullgirls (Video Game) / int_e0ae6ca0
featureApplicability
1.0
 Skullgirls (Video Game) / int_e0ae6ca0
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e0ae6ca0
 Skullgirls (Video Game) / int_e2023325
type
StrawmanPolitical
 Skullgirls (Video Game) / int_e2023325
comment
Republican Double, to be voiced by Kaiji Tang.
 Skullgirls (Video Game) / int_e2023325
featureApplicability
1.0
 Skullgirls (Video Game) / int_e2023325
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e2023325
 Skullgirls (Video Game) / int_e2a41c3b
type
Literal-Minded
 Skullgirls (Video Game) / int_e2a41c3b
comment
Literal-Minded: A snapback is a specific type of move in tag fighters such as this game. When used, they force the opponent to tag out. In Skullgirls, they're called "Outtakes" - as in, literally taking the opponent out of the fight.
 Skullgirls (Video Game) / int_e2a41c3b
featureApplicability
1.0
 Skullgirls (Video Game) / int_e2a41c3b
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e2a41c3b
 Skullgirls (Video Game) / int_e3034e3f
type
Beating a Dead Player
 Skullgirls (Video Game) / int_e3034e3f
comment
Beating A Dead Player: Continuing a combo on a defeated opponent would originally allow you to build meter, but after a patch, this was changed so that only the defeated player would (encouraging players to not be jerks about it).
 Skullgirls (Video Game) / int_e3034e3f
featureApplicability
1.0
 Skullgirls (Video Game) / int_e3034e3f
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e3034e3f
 Skullgirls (Video Game) / int_e3166c7f
type
Training Stage
 Skullgirls (Video Game) / int_e3166c7f
comment
Training Stage: This game has the "Class Notes", a special stage which is a blank training stage as a school classroom with tables, chairs and a blackboard. Used only as a training stage and as part of Mrs. Victoria's tutorial, can be unlocked for multiplayer and versus by completing the tutorial or buying the DLC with all stages.
 Skullgirls (Video Game) / int_e3166c7f
featureApplicability
1.0
 Skullgirls (Video Game) / int_e3166c7f
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e3166c7f
 Skullgirls (Video Game) / int_e43c66bd
type
Art Evolution
 Skullgirls (Video Game) / int_e43c66bd
comment
Art Evolution: Not in the game itself, but Alex Ahad's drawing skills have increased big time, from the rough, unpolished first concepts of 2005-2006 to the professional spreads of 2012. It begins to show in the game itself. The DLCs are a step up from the artwork of the original campaigns. While not technically Art Evolution (Presentation Evolution?), the story mode paths of the DLC characters have much higher production values than those of the default roster, featuring longer cutscenes and more artwork. Earlier characters' storylines can feel very light in comparison.
 Skullgirls (Video Game) / int_e43c66bd
featureApplicability
1.0
 Skullgirls (Video Game) / int_e43c66bd
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e43c66bd
 Skullgirls (Video Game) / int_e50fa775
type
Damage Over Time
 Skullgirls (Video Game) / int_e50fa775
comment
Purple: Causes Damage Over Time.
 Skullgirls (Video Game) / int_e50fa775
featureApplicability
1.0
 Skullgirls (Video Game) / int_e50fa775
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e50fa775
 Skullgirls (Video Game) / int_e5421161
type
Expy
 Skullgirls (Video Game) / int_e5421161
comment
Expy: Parasoul bears a resemblance to Mitsuru Kirijo, to the point of even having a Palette Swap based on said character. Squigly tends to resemble Emily from Corpse Bride, right down to the patch of exposed ribs and parasite in her head. She actually dresses up as CB in a Halloween fancy dress shot, and also has an alternate palette based on the character. There is a drawing of Umbrella dated 2001(!) which puts her before Yachiru. Skullgirls is not just Reference Overdosed, it makes Shout Outs to the future. The series has another brush with Persona due to Beowulf, a wrestler who fights with a folding chair. The character was around some time before Ms. Fortune's design changed, but most people heard of Persona 4: Arena first. Amusingly, in the list of characters and games that inspired Beowulf, one of the items is "Not Kanji".
 Skullgirls (Video Game) / int_e5421161
featureApplicability
1.0
 Skullgirls (Video Game) / int_e5421161
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e5421161
 Skullgirls (Video Game) / int_e542d889
type
Gorn
 Skullgirls (Video Game) / int_e542d889
comment
Gorn: The game's rated "T," but it can really push the limits at times. The best example is probably the "Gehenna" stage.
 Skullgirls (Video Game) / int_e542d889
featureApplicability
1.0
 Skullgirls (Video Game) / int_e542d889
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e542d889
 Skullgirls (Video Game) / int_e624f0e8
type
Suspiciously Specific Denial
 Skullgirls (Video Game) / int_e624f0e8
comment
Amusingly, in the list of characters and games that inspired Beowulf, one of the items is "Not Kanji".
 Skullgirls (Video Game) / int_e624f0e8
featureApplicability
1.0
 Skullgirls (Video Game) / int_e624f0e8
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e624f0e8
 Skullgirls (Video Game) / int_e88725bc
type
Sideboob
 Skullgirls (Video Game) / int_e88725bc
comment
Eliza is a lounge singer in a revealing dress that shows off Side Boob. She feeds off the blood of others and has a Parasite for a skeleton. Her skin sometimes rips away to reveal it.
 Skullgirls (Video Game) / int_e88725bc
featureApplicability
1.0
 Skullgirls (Video Game) / int_e88725bc
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e88725bc
 Skullgirls (Video Game) / int_e8e0a952
type
Obvious Beta
 Skullgirls (Video Game) / int_e8e0a952
comment
Obvious Beta: The pre-patch version of the game by Reverge Labs. The Xbox 360 version suffered from this longest due to Microsoft's very strict file size patching limits, but it was eventually patched months after the PlayStation 3 version, plus unless you didn't download the required patch, you're stuck with it until you do.
 Skullgirls (Video Game) / int_e8e0a952
featureApplicability
1.0
 Skullgirls (Video Game) / int_e8e0a952
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e8e0a952
 Skullgirls (Video Game) / int_e8e3807
type
Aside Glance
 Skullgirls (Video Game) / int_e8e3807
comment
Aside Glance: One of the things Peacock can drop on her opponent is a fully grown live elephant, which not only survives the fall unharmed, but gives one of these glances at the player. Cerebella takes several looks at the player at blink-and-you'll-miss-it moments during several of her attacks. Possibly justified, as she is a performer at heart.
 Skullgirls (Video Game) / int_e8e3807
featureApplicability
1.0
 Skullgirls (Video Game) / int_e8e3807
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_e8e3807
 Skullgirls (Video Game) / int_ea2e9f2d
type
No Ending
 Skullgirls (Video Game) / int_ea2e9f2d
comment
Double's ending, for the original 8 stories: Double kills Marie to await a better host for the Skull Heart, and begins to consume the rest of the cast...only for the goddesses Aeon and Venus to basically say that none of the story modes are canon.
 Skullgirls (Video Game) / int_ea2e9f2d
featureApplicability
1.0
 Skullgirls (Video Game) / int_ea2e9f2d
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_ea2e9f2d
 Skullgirls (Video Game) / int_eac3ee70
type
April Fools' Day
 Skullgirls (Video Game) / int_eac3ee70
comment
April Fools' Day: For 2014, a new character called Fukua was added to the game, a Palette Swapped Moveset Clone of Filia who appears to have been made without spending a single cent, and might be a jab towards another fighting game's latest character.
 Skullgirls (Video Game) / int_eac3ee70
featureApplicability
1.0
 Skullgirls (Video Game) / int_eac3ee70
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_eac3ee70
 Skullgirls (Video Game) / int_eb81c601
type
Big Damn Heroes
 Skullgirls (Video Game) / int_eb81c601
comment
Big Damn Heroes: Filia and Squigly pull of one of these at the end of Eliza's Story Mode. It doesn't work very well. Annie performs one in Beowulf's story mode, with more positive results.
 Skullgirls (Video Game) / int_eb81c601
featureApplicability
1.0
 Skullgirls (Video Game) / int_eb81c601
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_eb81c601
 Skullgirls (Video Game) / int_ec99fb76
type
Cloak and Dagger
 Skullgirls (Video Game) / int_ec99fb76
comment
Cloak & Dagger: The Anti-Skullgirl Laboratories, founded as a military R & D group by the leaders of the Canopy Kingdom. In the aftermath of the last war, the King disbanded the agency — but instead of going their separate ways, the ENTIRE organization went rogue, and without government oversight their methods became ever more questionable (ex. Painwheel and Peacock).
 Skullgirls (Video Game) / int_ec99fb76
featureApplicability
1.0
 Skullgirls (Video Game) / int_ec99fb76
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_ec99fb76
 Skullgirls (Video Game) / int_ef43c232
type
Downloadable Content
 Skullgirls (Video Game) / int_ef43c232
comment
Downloadable Content: Squigly was released in August 2013. Big Band was the first male character added, released in April 2014, and Fukua arrived in May, and Eliza in late 2014, Beowulf was in April 2015, and finally Robo-Fortune in June 2015. See also Gag Dub below.
 Skullgirls (Video Game) / int_ef43c232
featureApplicability
1.0
 Skullgirls (Video Game) / int_ef43c232
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_ef43c232
 Skullgirls (Video Game) / int_effa6875
type
Refrain from Assuming
 Skullgirls (Video Game) / int_effa6875
comment
Refrain from Assuming: The credits theme is called "In A Moment's Time", not "In Just A Moment's Time'', as most sources on the Internet have it listed.
 Skullgirls (Video Game) / int_effa6875
featureApplicability
1.0
 Skullgirls (Video Game) / int_effa6875
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_effa6875
 Skullgirls (Video Game) / int_f3fd818b
type
Dark Reprise
 Skullgirls (Video Game) / int_f3fd818b
comment
Dark Reprise: The Lives We Left Behind, the stage music for Maplecrest, gets two. First is Nightmare Crest's The Dreams We Left Behind, while the second, The Lives We Tried to Reclaim, plays at the end of Painwheel's story and during the credits.
 Skullgirls (Video Game) / int_f3fd818b
featureApplicability
1.0
 Skullgirls (Video Game) / int_f3fd818b
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_f3fd818b
 Skullgirls (Video Game) / int_f511ea9b
type
Product Placement
 Skullgirls (Video Game) / int_f511ea9b
comment
Product Placement: Billboards for real-world sponsors of the game, such as EightySixed and Sanshee, can be seen in the background of some stages. In addition, the developer build of the game is streamed on the EightySixed Twitch.tv channel.
 Skullgirls (Video Game) / int_f511ea9b
featureApplicability
1.0
 Skullgirls (Video Game) / int_f511ea9b
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_f511ea9b
 Skullgirls (Video Game) / int_f5144b92
type
Tag Team
 Skullgirls (Video Game) / int_f5144b92
comment
Tag Team: If there's a two- or three-(wo)man team involved.
 Skullgirls (Video Game) / int_f5144b92
featureApplicability
1.0
 Skullgirls (Video Game) / int_f5144b92
featureConfidence
1.0
 Skullgirls (Video Game)
hasFeature
Skullgirls (Video Game) / int_f5144b92
 Skullgirls (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 Skullgirls (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: When Peacock, Parasoul, Valentine, Eliza and Beowulf turn around, their respective weapons swap hands. When Squigly turns around, Leviathan comes out of the other side of her head.
 Skullgirls (Video Game) / int_f5a22215
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Skullgirls (Video Game) / int_f5a22215
 Skullgirls (Video Game) / int_f64a9cf7
type
EarnYourHappyEnding
 Skullgirls (Video Game) / int_f64a9cf7
comment
It would seem that Beowulf has finally broken the cycle and experienced a story with an unambiguously happy ending and no strings attached, although even then he had to work for it.
 Skullgirls (Video Game) / int_f64a9cf7
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1.0
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Skullgirls (Video Game) / int_f64a9cf7
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type
Dangerously Short Skirt
 Skullgirls (Video Game) / int_f66a43e9
comment
Dangerously Short Skirt: It seems to be outright cultural in Canopy Kingdom. Not only are short skirts the standard for Filia's school uniform (as seen by background characters wearing it in Maplecrest and Painwheel in Filia's ending), but Parasoul and Mrs. Victoria even have miniskirts that are stretched against their hips.
 Skullgirls (Video Game) / int_f66a43e9
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Skullgirls (Video Game) / int_f66a43e9
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type
Symbol Motif Clothing
 Skullgirls (Video Game) / int_f97f2b9a
comment
Symbol Motif Clothing: Skull shapes. They're visible on the outfits of quite a few characters, such as Marie's hairpins and Squigly's corset. If you look close, Filia has skull-shaped cufflinks. There's also Cerebella's thing with diamonds; all the members of the Cirque des Cartes have card-related motifs. Beowulf has a lot of wolf imagery, probably as part of professional wrestling gimmick.
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Grotesque Cute
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comment
Grotesque Cute: Most of the young cast members, in one form or another.
 Skullgirls (Video Game) / int_f9facc81
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1.0
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Skullgirls (Video Game) / int_f9facc81
 Skullgirls (Video Game) / int_fb297e7
type
Gainaxing
 Skullgirls (Video Game) / int_fb297e7
comment
Gainaxing: All of the buxom females do this, though Cerebella, Parasoul and Valentine are the more obvious examples. Double may qualify as well... if you consider those "breasts".
 Skullgirls (Video Game) / int_fb297e7
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1.0
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Skullgirls (Video Game) / int_fb297e7
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type
World of Action Girls
 Skullgirls (Video Game) / int_fd8e3e9d
comment
World of Action Girls: Naturally, given the almost all-female cast, but even non-playable women have a disproportionate tendency to be badass.
 Skullgirls (Video Game) / int_fd8e3e9d
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1.0
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Skullgirls (Video Game) / int_fd8e3e9d
 Skullgirls (Video Game) / int_fd94c4ac
type
Theme Naming
 Skullgirls (Video Game) / int_fd94c4ac
comment
Theme Naming: All the members of Last Hope are named after a different holiday. Valentine: Valentine's Day Patty: St. Patrick's Day Easter: self-explanatory Hallow: Halloween Christmas: self-explanatory
 Skullgirls (Video Game) / int_fd94c4ac
featureApplicability
1.0
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featureConfidence
1.0
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Skullgirls (Video Game) / int_fd94c4ac
 Skullgirls (Video Game) / int_ff38c97b
type
Exotic Eye Designs
 Skullgirls (Video Game) / int_ff38c97b
comment
Exotic Eye Designs: Whoever becomes the Skullgirl gains red pupils that are shaped like half of a skull. Valentine has medical crosses in her eyes. And in her ending, she retains those crosses along with the aforementioned Skullgirl eyes. Subverted with Peacock. Those Black Bead Eyes are actually eye sockets.
 Skullgirls (Video Game) / int_ff38c97b
featureApplicability
-0.3
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featureConfidence
1.0
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Skullgirls (Video Game) / int_ff38c97b
 Skullgirls (Video Game) / int_ffb79066
type
Chromosome Casting
 Skullgirls (Video Game) / int_ffb79066
comment
Chromosome Casting: All-female cast of characters. Averted once DLC came out, bringing Big Band and Beowulf, two unambiguously male characters. Big Band is more band than man, however.
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-1.0
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Skullgirls (Video Game)

The following is a list of statements referring to the current page from other pages.

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Enigmatic Institute / int_ac6b386d
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Eyeless Face / int_ac6b386d
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hasFeature
No Immortal Inertia / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
No Stunt Double / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Non-Mammal Mammaries / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Not Growing Up Sucks / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Not Helping Your Case / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Nun Too Holy / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Nuns Are Spooky / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Objectshifting / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Occidental Otaku / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
On the Next / int_aaa8484d
 Skullgirls (Video Game)
hasFeature
One-Man Band / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
One-Man Party / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
One-Woman Wail / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Our Liches Are Different / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Our Zombies Are Different / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Out of Focus / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Paint the Town Red / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Panty Fighter / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Parent-Induced Extended Childhood / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Peacock Girl / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Perfect Reload Command / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Perpetual Beta / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Perpetually Protean / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Pet's Homage Name / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Phlebotinum Rebel / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Piano Drop / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Pie in the Face / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Pistol-Whipping / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Playboy Bunny / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Polished Port / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Pop-Cultured Badass / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Post-Final Boss / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Powers Do the Fighting / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Powerup Full Color Change / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Practical Taunt / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Prehensile Hair / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Premium Currency / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Pretentious Pronunciation / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Pro Wrestling Is Real / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Proud Peacock / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Pulling Themselves Together / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Pummel Duel / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Punch-Kick Layout / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Pungeon Master / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Puppet Fighter / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Pure Is Not Good / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Putting on the Reich / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Raincoat of Horror / int_aaa8484d
 Skullgirls (Video Game)
hasFeature
Rapid-Fire Fisticuffs / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Reclusive Artist / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Reduced Resource Cost / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Reference Overdosed / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Reformulated Game / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Refrain from Assuming / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Renegade Splinter Faction / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Retro Universe / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Reverse Mole / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Ridiculously Loud Commercial / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Robot Me / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Robot War / int_aaa8484d
 Skullgirls (Video Game)
hasFeature
Rubber Orifice / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Rule 34 – Creator Reactions / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Running on All Fours / int_aaa8484d
 SarahWilliams
seeAlso
Skullgirls (Video Game)
 Skullgirls (Video Game)
hasFeature
Saved by the Fans / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
School Uniforms are the New Black / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Scoring Points / int_aaa8484d
 Skullgirls (Video Game)
hasFeature
Secret A.I. Moves / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Selfless Wish / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Sentient Phlebotinum / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Set Swords to "Stun" / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Sexy Cat Person / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Shadow of Impending Doom / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Shapeshifter Default Form / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Shapeshifter Longevity / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Shapeshifting Trickster / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Shark Man / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Shoryuken / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Showgirl Skirt / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Side Effects Include... / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Significant Birth Date / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Silliness Switch / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Sizeshifter / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Skeletal Appendage / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Sleep Mask / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Slide Attack / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Sliding Scale of Undead Regeneration / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Slime Girl / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Slow Transformation / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Smoking Is Cool / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Snake Whip / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Space Master / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Spicy Latina / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Spinning Piledriver / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Sprite/Polygon Mix / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Stance System / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Statuesque Stunner / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Stock Femur Bone / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Story Difficulty Setting / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Stringy-Haired Ghost Girl / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Stuffed into a Trashcan / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Sultry Bangs / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Super-Cute Superpowers / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Super Move Portrait Attack / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Supernaturally Young Parent / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Swallowed Whole / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Sweet Tooth / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Swirling Dust / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Switch-Out Move / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Sword and Gun / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Symbiotic Possession / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Symbol Motif Clothing / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Sympathetic Sentient Weapon / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Tag Team / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Tainted Veins / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Taunt Button / int_aaa8484d
 Skullgirls (Video Game)
hasFeature
Technically Naked Shapeshifter / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Telescoping Robot / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Terms of Endangerment / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
That Russian Squat Dance / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
That Thing Is Not My Child! / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
The Cameo / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
The Colored Cross / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
The Generic Guy / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
The Grappler / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
The One Guy / int_e7d8808d
 Skullgirls (Video Game)
hasFeature
The Roaring '20s / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
The Symbiote / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
The Tooth Hurts / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
The Un-Smile / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Theiss Titillation Theory / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Thick-Line Animation / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Thinking Up Portals / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
13 Is Unlucky / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Three Round Deathmatch / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Timm Style / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Token Robot / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Tom the Dark Lord / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Toon / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Toon Physics / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Toon Transformation / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Toothy Bird / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Top-Heavy Guy / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Tortured Monster / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Training Stage / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Trigger Phrase / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Troubling Unchildlike Behavior / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Useless Spleen / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Vaudeville Hook / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Versus Character Splash / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Victoria's Secret Compartment / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Video Game Flight / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Video Games of 2010–2014 / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
"Wanted!" Poster / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
We Can Rebuild Him / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Weaponized Headgear / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Wheel o' Feet / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Whip of Dominance / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
White Gloves / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Wind-Up Key / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Womb Level / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
World of Action Girls / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Write Who You Know / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Writers Suck / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
"X" Marks the Hero / int_ac6b386d
 Skullgirls (Video Game)
hasFeature
Youkai / int_ac6b386d
 AirDashOnline
seeAlso
Skullgirls (Video Game)
 Rising Thunder (Video Game)
seeAlso
Skullgirls (Video Game)
 Skullgirls
sameAs
Skullgirls (Video Game)
 SkullGirls
sameAs
Skullgirls (Video Game)
 Skullgirls
sameAs
Skullgirls (Video Game)
 Skullgirls (Video Game)
hasFeature
Of Corsets Sexy / int_ac6b386d