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Slay (Video Game)

 Slay (Video Game)
type
TVTItem
 Slay (Video Game)
label
Slay (Video Game)
 Slay (Video Game)
page
Slay
 Slay (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Slay! is a 1995 Turn-Based Strategy game by Sean O' Connor, available for Windows and mobile platforms. As the commander of a faction on a Balkanized medieval island, your goal is to either conquer or fight into submission the five other factions on the island through capturing hexes on the board.Each game takes place on an island, with each hex allocated at seeming random (though predetermined) to one of the six factions. The player always plays as the same faction. When more than one hex owned by a faction are connected into a territory, that territory gains gold based on the number of free hexes in their territory. You cannot share gold between territories, so connecting territories is an important strategy.Territories spend their gold on four classes of men, as well as castles. Each class of man has an initial cost and an upkeep cost; if a territory runs out of gold and is unable to pay their men's upkeep, all men in the territory perish.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Each territory has a hut, which serves as a base. It provides minimal defense and also represents your hoard of gold — if the territory's hut is captured, any stored gold is also captured, and a new hut is constructed. When two territories join, the smaller territory's hut is removed. If a territory is divided or reduced such that one hex remains in a territory, that territory loses its hut and stops collecting gold.
 Slay (Video Game)
fetched
2022-03-14T09:09:49Z
 Slay (Video Game)
parsed
2022-03-14T09:09:49Z
 Slay (Video Game)
isPartOf
DBTropes
 Slay (Video Game) / int_20e20e99
type
Not the Intended Use
 Slay (Video Game) / int_20e20e99
comment
Not the Intended Use: Castles are very useful at stopping the potentially resource-strangling spread of palm trees. Normally putting a castle on the coast would be a waste.
 Slay (Video Game) / int_20e20e99
featureApplicability
1.0
 Slay (Video Game) / int_20e20e99
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_20e20e99
 Slay (Video Game) / int_240a3d9b
type
Not Playing Fair With Resources
 Slay (Video Game) / int_240a3d9b
comment
Not Playing Fair With Resources: Downplayed. The map difficulties are partly based on smarter UI and partly based on superior opponent start placement, although each faction starts with an equal number of tiles, not every faction starts with an equal number or size of territories.
 Slay (Video Game) / int_240a3d9b
featureApplicability
1.0
 Slay (Video Game) / int_240a3d9b
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_240a3d9b
 Slay (Video Game) / int_3d4f0586
type
Units Not to Scale
 Slay (Video Game) / int_3d4f0586
comment
Units Not to Scale: Units are much bigger than huts, and as big as castles.
 Slay (Video Game) / int_3d4f0586
featureApplicability
1.0
 Slay (Video Game) / int_3d4f0586
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_3d4f0586
 Slay (Video Game) / int_3e152bdf
type
Surprise Checkmate
 Slay (Video Game) / int_3e152bdf
comment
Surprise Checkmate: Because all moves can be taken each turn, including just-built units, it's altogether possible to decimate an opponent in one fell swoop, providing the circumstances are right. Although this doesn't end the game, it can make it fairly inevitable.
 Slay (Video Game) / int_3e152bdf
featureApplicability
1.0
 Slay (Video Game) / int_3e152bdf
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_3e152bdf
 Slay (Video Game) / int_7228d0cb
type
Game Over
 Slay (Video Game) / int_7228d0cb
comment
Game Over: Effectively when you have no more territories — remember, individual hexes alone do not count — but the game won't admit it until you have been brutally quashed to extinction. Then it will offer to let you watch the rest of the factions duke it out to the death.
 Slay (Video Game) / int_7228d0cb
featureApplicability
1.0
 Slay (Video Game) / int_7228d0cb
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_7228d0cb
 Slay (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Slay (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Each faction is a distinct color, so you can identify each faction's territory hexes. Somewhat inverted in the (recent) default color scheme, in which every territory is a maddeningly subtly different shade of green. The previous default scheme, which is still available, gives each faction a very-distinct ROYGBV color.
 Slay (Video Game) / int_740f59b4
featureApplicability
1.0
 Slay (Video Game) / int_740f59b4
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_740f59b4
 Slay (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Slay (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Subverted; while your warriors do gain strength linearly, their upkeep cost are exponential. This makes it hard to maintain a very powerful faction without going broke and losing everything.
 Slay (Video Game) / int_812ee32b
featureApplicability
-0.3
 Slay (Video Game) / int_812ee32b
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_812ee32b
 Slay (Video Game) / int_869ffa6b
type
Random Number God
 Slay (Video Game) / int_869ffa6b
comment
Random Number God: Averted. All combat is plainly rank-based. A spearman always beats a peasant, etc. Units of the same rank cannot attack each other.
 Slay (Video Game) / int_869ffa6b
featureApplicability
-1.0
 Slay (Video Game) / int_869ffa6b
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_869ffa6b
 Slay (Video Game) / int_a950584d
type
Combining Mecha
 Slay (Video Game) / int_a950584d
comment
Combining Mecha: Basically the unit upgrade mechanic. To create a spearman, you must combine two peasants. To create a knight, you combine a spearman and two peasants, or three peasants. To create a baron, you combine a knight and a peasant, or two spearmen, or what have you.
 Slay (Video Game) / int_a950584d
featureApplicability
1.0
 Slay (Video Game) / int_a950584d
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_a950584d
 Slay (Video Game) / int_c57b21f9
type
Global Currency
 Slay (Video Game) / int_c57b21f9
comment
Global Currency: Everybody loves gold.
 Slay (Video Game) / int_c57b21f9
featureApplicability
1.0
 Slay (Video Game) / int_c57b21f9
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_c57b21f9
 Slay (Video Game) / int_cbc54501
type
Faction Calculus
 Slay (Video Game) / int_cbc54501
comment
Faction Calculus: Averted. All factions have equal ability. Map difficulties seem to be based on a better AI.
 Slay (Video Game) / int_cbc54501
featureApplicability
-1.0
 Slay (Video Game) / int_cbc54501
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_cbc54501
 Slay (Video Game) / int_d89e305a
type
Area of Effect
 Slay (Video Game) / int_d89e305a
comment
Area of Effect: Sort of. Your units and buildings provide defense to the hexes surrounding their square equal to their own power. To take over a square next to, say, a spearman, you must use (at least) a knight — which is also the unit that can take over a square with a spearman on it.
 Slay (Video Game) / int_d89e305a
featureApplicability
1.0
 Slay (Video Game) / int_d89e305a
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_d89e305a
 Slay (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Slay (Video Game) / int_dd09e7f2
comment
Quantity vs. Quality: While it's tempting to go straight for powerful units, you will find it much easier to defend territory and be able to sustain such units if you churn out peasants (and later castles or spearmen) just to hold onto land, to collect more gold.
 Slay (Video Game) / int_dd09e7f2
featureApplicability
1.0
 Slay (Video Game) / int_dd09e7f2
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_dd09e7f2
 Slay (Video Game) / int_name
type
ItemName
 Slay (Video Game) / int_name
comment
 Slay (Video Game) / int_name
featureApplicability
1.0
 Slay (Video Game) / int_name
featureConfidence
1.0
 Slay (Video Game)
hasFeature
Slay (Video Game) / int_name
 Slay (Video Game) / int_name
itemName
Slay (Video Game)

The following is a list of statements referring to the current page from other pages.

 Slay (Video Game)
hasFeature
Color-Coded Armies / int_e5dc96e4