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Sokoban (Video Game)

 Sokoban (Video Game)
type
TVTItem
 Sokoban (Video Game)
label
Sokoban (Video Game)
 Sokoban (Video Game)
page
Sokoban
 Sokoban (Video Game)
comment
Sokoban is a game invented by a Japanese company, "Thinking Rabbit". Essentially, it's the ur-example of the Block Puzzle games.The idea is simple: Push all of the blocks inside a maze on their target positions, but there are three rules that make it tricky: You cannot pull blocks; you can only push them. You cannot push more than one block at a time. Your character can't just move anywhere; to push a block, he has to have a route to the square behind it.Suddenly a task that seems so simple becomes really challenging. In other words, the game can get very hard, very fast.A lot of people liked the idea and now there are tons of remakes and new levels on the Internet. Many of them are rather difficult.Contrast Klotski, a sliding 4×5 Block Puzzle of which the goal is getting a 2×2 block to the bottom.
 Sokoban (Video Game)
fetched
2024-03-03T19:17:23Z
 Sokoban (Video Game)
parsed
2024-03-03T19:17:23Z
 Sokoban (Video Game)
isPartOf
DBTropes
 Sokoban (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Sokoban (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Very rarely, some poorer clones/remakes feature levels that are unsolvable from the very start.
 Sokoban (Video Game) / int_3ac5110b
featureApplicability
1.0
 Sokoban (Video Game) / int_3ac5110b
featureConfidence
1.0
 Sokoban (Video Game)
hasFeature
Sokoban (Video Game) / int_3ac5110b
 Sokoban (Video Game) / int_5475a026
type
Block Puzzle
 Sokoban (Video Game) / int_5475a026
comment
Block Puzzle: The gameplay consists entirely of self-contained box puzzle levels, where a warehouse worker had to move shipping crates into specific places to complete each level.
 Sokoban (Video Game) / int_5475a026
featureApplicability
1.0
 Sokoban (Video Game) / int_5475a026
featureConfidence
1.0
 Sokoban (Video Game)
hasFeature
Sokoban (Video Game) / int_5475a026
 Sokoban (Video Game) / int_70d8269d
type
Excuse Plot
 Sokoban (Video Game) / int_70d8269d
comment
Excuse Plot: In the GB versions (titled Boxxle). The first game's plot is that the player character wants to impress a girl named Wanda, and wins her heart at the end of it. In the second game, someone kidnaps her and he decides to buy a rocket to reach the moon, and by the end it's revealed that the kidnapper wanted to test the player because Wanda is the princess of the world and wants the couple to rule together. …Yeah.
 Sokoban (Video Game) / int_70d8269d
featureApplicability
1.0
 Sokoban (Video Game) / int_70d8269d
featureConfidence
1.0
 Sokoban (Video Game)
hasFeature
Sokoban (Video Game) / int_70d8269d
 Sokoban (Video Game) / int_858dc9aa
type
Unwinnable
 Sokoban (Video Game) / int_858dc9aa
comment
Unwinnable: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then you need to undo or restart.
 Sokoban (Video Game) / int_858dc9aa
featureApplicability
1.0
 Sokoban (Video Game) / int_858dc9aa
featureConfidence
1.0
 Sokoban (Video Game)
hasFeature
Sokoban (Video Game) / int_858dc9aa
 Sokoban (Video Game) / int_9109d323
type
BackTracking
 Sokoban (Video Game) / int_9109d323
comment
Back Tracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner.
 Sokoban (Video Game) / int_9109d323
featureApplicability
1.0
 Sokoban (Video Game) / int_9109d323
featureConfidence
1.0
 Sokoban (Video Game)
hasFeature
Sokoban (Video Game) / int_9109d323
 Sokoban (Video Game) / int_bb48f8ba
type
Timed Mission
 Sokoban (Video Game) / int_bb48f8ba
comment
Timed Mission: Versions count the number of seconds, moves or pushes.
 Sokoban (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Sokoban (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Sokoban (Video Game)
hasFeature
Sokoban (Video Game) / int_bb48f8ba
 Sokoban (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Sokoban (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In the official Sokoban Touch app, you can simply tap the target location and your character automatically moves to the place you tapped, with steps counted.
 Sokoban (Video Game) / int_d6f284a3
featureApplicability
1.0
 Sokoban (Video Game) / int_d6f284a3
featureConfidence
1.0
 Sokoban (Video Game)
hasFeature
Sokoban (Video Game) / int_d6f284a3
 Sokoban (Video Game) / int_name
type
ItemName
 Sokoban (Video Game) / int_name
comment
 Sokoban (Video Game) / int_name
featureApplicability
1.0
 Sokoban (Video Game) / int_name
featureConfidence
1.0
 Sokoban (Video Game)
hasFeature
Sokoban (Video Game) / int_name
 Sokoban (Video Game) / int_name
itemName
Sokoban (Video Game)

The following is a list of statements referring to the current page from other pages.

 Sokoban (Video Game)
hasFeature
Block Puzzle / int_46e3b3dc
 Sokoban (Video Game)
hasFeature
Crate Expectations / int_46e3b3dc
 Sokoban (Video Game)
hasFeature
Double X / int_46e3b3dc
 Sokoban (Video Game)
hasFeature
Level Editor / int_46e3b3dc
 Sokoban (Video Game)
hasFeature
Port Overdosed / int_46e3b3dc
 Sokoban (Video Game)
hasFeature
Super Title 64 Advance / int_46e3b3dc
 Sokoban (Video Game)
hasFeature
Unlicensed Game / int_46e3b3dc
 Sokoban (Video Game)
hasFeature
Untranslated Title / int_46e3b3dc
 Sokoban (Video Game)
hasFeature
Zigzag Paper Tassel / int_46e3b3dc