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Sonic Generations (Video Game)

 Sonic Generations (Video Game)
type
TVTItem
 Sonic Generations (Video Game)
label
Sonic Generations (Video Game)
 Sonic Generations (Video Game)
page
SonicGenerations
 Sonic Generations (Video Game)
comment
Sonic Generations is a main series title in the Sonic franchise, released in 2011 for the PlayStation 3, Xbox 360, the PC (via Steam), and the Nintendo 3DS to commemorate Sonic's 20th anniversary. The HD version, subtitled "White Time-Space" in Japanese, is the main version of the game, while the 3DS version, subtitled "Blue Adventure" in Japanese, is a Reformulated Game with some aspects unique to it.The story is that Modern Sonic and his friends are celebrating his birthday when the "Time Eater", a mysterious new enemy, crashes the party and sends them back to the past, where Sonic meets his younger self, Classic Sonic. They both discover that the world is losing its color, their friends have been petrified, and disruptions in the timeline have caused places from their past to be frozen in time. Both Modern and Classic must team up to stop this mysterious enemy, rescue their friends, restore color to the world, and fix the timeline. Along the way, they fight familiar foes, including their rivals Metal Sonic, Shadow, and Silver.Classic Sonic's gameplay takes heavily from the Sega Genesis installments of the series: 2½D gameplay with a focus on momentum-based platforming and maintaining a top speed by taking the optimal route through the stages. Modern Sonic, meanwhile, varies depending on the version: the HD version plays like Sonic Unleashed's daytime stages and the Wii version of Sonic Colors, with Sonic boosting through stages that switch between 3D and side-scrolling segments, while the 3DS version is entirely side-scrolling, more akin to Sonic Rush.Both HD console versions and the 3DS version support stereoscopic 3D. The HD version requires a 3D-compatible monitor to play in 3D, while the 3DS version natively outputs in autostereoscopic 3D, though it's optional in both cases.The two Sonics' journey takes them through three eras: Classic, Dreamcast, and Modern. The HD and 3DS versions have different levels and bosses: the only shared aspects are the famous Green Hill Zone from Sonic 1, the rival battles, and the Final Boss.The stages and bosses are:
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 Sonic Generations (Video Game)
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DBTropes
 Sonic Generations (Video Game) / int_10f5b375
type
"Get Back Here!" Boss
 Sonic Generations (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: All three Rival battles, the Egg Dragoon, the Egg Emperor, and the Time Eater are fought this way.
 Sonic Generations (Video Game) / int_10f5b375
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1.0
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Sonic Generations (Video Game) / int_10f5b375
 Sonic Generations (Video Game) / int_138dd240
type
Mirror Routine
 Sonic Generations (Video Game) / int_138dd240
comment
Mirror Routine: Classic Sonic's and Modern Sonic's first introduction to each other. They were separated by a warped piece of glass, so it's actually somewhat believable.
 Sonic Generations (Video Game) / int_138dd240
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1.0
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Sonic Generations (Video Game) / int_138dd240
 Sonic Generations (Video Game) / int_13eea985
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Arbitrary Skepticism
 Sonic Generations (Video Game) / int_13eea985
comment
Arbitrary Skepticism: Subverted. When Tails remarks upon how strange their present situation is, Sonic points out that it's no stranger than rescuing genies in magic books or freeing aliens from an interstellar amusement park.
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 Sonic Generations (Video Game) / int_143e6c8d
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Heroic Mime
 Sonic Generations (Video Game) / int_143e6c8d
comment
Heroic Mime: Classic Sonic. The 3DS game, which has text boxes to make up for having less voice acting, only has punctuation like "?," "!," and "..."
 Sonic Generations (Video Game) / int_143e6c8d
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Sonic Generations (Video Game) / int_143e6c8d
 Sonic Generations (Video Game) / int_14beeefd
type
Darker and Edgier
 Sonic Generations (Video Game) / int_14beeefd
comment
Darker and Edgier: Compared to the rest of the stages, Crisis City sticks out as a much darker stage. The stage is set in post-apocalyptic world, and the enemies are demonic monsters instead of Eggman's cartoonish robots.
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 Sonic Generations (Video Game) / int_15da4941
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Badass Adorable
 Sonic Generations (Video Game) / int_15da4941
comment
Badass Adorable: Classic Sonic, basically being a smaller and cuter Sonic and kicking about as much ass as his modern counterpart.
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 Sonic Generations (Video Game) / int_169d22e6
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Villain Team-Up
 Sonic Generations (Video Game) / int_169d22e6
comment
Villain Team-Up: Eggman teams up with his past self to take full control of the Time Eater's abilities.
 Sonic Generations (Video Game) / int_169d22e6
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 Sonic Generations (Video Game) / int_169d22e6
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Sonic Generations (Video Game) / int_169d22e6
 Sonic Generations (Video Game) / int_17b72e30
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Continuity Porn
 Sonic Generations (Video Game) / int_17b72e30
comment
Not only were the writers of the game's script not Sonic fans themselves, they didn't even know much about the franchise in general. They made up for it by researching the lore of the franchise, and it shows considerably (due to the sheer amount of Continuity Porn added throughout the game).
 Sonic Generations (Video Game) / int_17b72e30
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 Sonic Generations (Video Game) / int_18c4c279
type
Level in Boss Clothing
 Sonic Generations (Video Game) / int_18c4c279
comment
Level in Boss Clothing: Perfect Chaos plays out more like a regular stage with some opportunities to hit the boss, with both 2D and 3D platforming segments that Chaos isn't really involved in, and checkpoints when no other boss has them.
 Sonic Generations (Video Game) / int_18c4c279
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 Sonic Generations (Video Game) / int_19028da
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Eternal Engine
 Sonic Generations (Video Game) / int_19028da
comment
Eternal Engine: Chemical Plant is a completed one, while Planet Wisp is also well on its way, as it's being constructed on an idyllic alien planet. Eggmanland, which serves as the the battle arena against the Egg Dragoon, is a vast factory complex that spreads throughout a continent controlled by Eggman.
 Sonic Generations (Video Game) / int_19028da
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 Sonic Generations (Video Game) / int_19ebe383
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Never Trust a Trailer
 Sonic Generations (Video Game) / int_19ebe383
comment
Never Trust a Trailer: Apart from the launch trailer, almost none of the CGI shown in the trailers exists in the game. In fact, the trailer at the start can only be seen during the game's Attract Mode, and is the only cutscene to use CGI; the rest are rendered in-engine.
 Sonic Generations (Video Game) / int_19ebe383
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 Sonic Generations (Video Game) / int_1c3d047e
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The Rival
 Sonic Generations (Video Game) / int_1c3d047e
comment
The Rival: Shadow, Silver, and Metal Sonic are rival races on the 3DS version. On the console, they are proper boss fights.
 Sonic Generations (Video Game) / int_1c3d047e
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 Sonic Generations (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Sonic Generations (Video Game) / int_1cc9f5e5
comment
Playing with Fire: The Red Burst Wisps return in Tropical Resort in the 3DS version. Holding the jump button will store power, then releasing it unleashes a fiery explosion that destroys every enemy on-screen. The Fire Shield power-up from Sonic 3 finally makes a return. It still allows Sonic to perform a fire tackle. Iblis' minions return in Crisis City. Much like in the original game, they are lava monsters that breathe fire to attack.
 Sonic Generations (Video Game) / int_1cc9f5e5
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 Sonic Generations (Video Game) / int_1d88adc
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Death Throws
 Sonic Generations (Video Game) / int_1d88adc
comment
Death Throws: When you lose a life as Classic Sonic, aside from bottomless pits.
 Sonic Generations (Video Game) / int_1d88adc
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 Sonic Generations (Video Game) / int_1e7487cd
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Breaking the Fourth Wall
 Sonic Generations (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Both hedgehogs look at their totals during their Act Clear endings, as well as the "Mission Cleared" text in the 3DS version's mission completion screens. Both Sonics can also jump onto the titles of each level; in fact, doing so is how you get to the fight with Shadow.
 Sonic Generations (Video Game) / int_1e7487cd
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Stealth Pun
 Sonic Generations (Video Game) / int_1e7c47ab
comment
Stealth Pun: In the classic stage of Speed Highway, Sonic can jump into the church bells to make them ring. Doing so also produces rings out of thin air that he can collect.
 Sonic Generations (Video Game) / int_1e7c47ab
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 Sonic Generations (Video Game) / int_1f3338a
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Coloring in the World
 Sonic Generations (Video Game) / int_1f3338a
comment
Coloring in the World: The White Space manifests via the Time Eater disrupting the timeline and having both Classic and Modern Sonic interact. The White Space is so named because all the entrances to the level hubs are colored completely white and look lifeless, at least until the Sonics complete the levels and restore color.
 Sonic Generations (Video Game) / int_1f3338a
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Ambiguous Situation
 Sonic Generations (Video Game) / int_1f6983f7
comment
Ambiguous Situation: While in the HD version, it is made clear that Shadow and Silver were pulled from the present (or in Silver's case long after he met Sonic), the 3DS version never clearly shows if this is the Shadow and Silver Sonic knows now or were pulled from the times they fought Sonic. Unlike the console versions, they are not seen supporting the Sonics during the final battle.
 Sonic Generations (Video Game) / int_1f6983f7
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 Sonic Generations (Video Game) / int_1fdaf8ff
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Ominous Latin Chanting
 Sonic Generations (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: The words sung in Modern version of Time Eater's battle music are Dominus Tempus, roughly translated from Latin to "Master of Time"; fitting Time Eater's role in the game.
 Sonic Generations (Video Game) / int_1fdaf8ff
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 Sonic Generations (Video Game) / int_22cf50f9
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Chekhov's Gag
 Sonic Generations (Video Game) / int_22cf50f9
comment
Chekhov's Gag: The signpost from Classic Crisis City passes by in the foreground a little while after it's first blown away.
 Sonic Generations (Video Game) / int_22cf50f9
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 Sonic Generations (Video Game) / int_22cf536c
type
Chekhov's Gun
 Sonic Generations (Video Game) / int_22cf536c
comment
Chekhov's Gun: There's some effort hiding Dr. Eggman from the player on the Death Egg Robot boss in the HD version and the Big Arm boss in the 3DS version, especially when he "kidnaps his past self" by Time Eater.
 Sonic Generations (Video Game) / int_22cf536c
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 Sonic Generations (Video Game) / int_260926c3
type
Failure Is the Only Option
 Sonic Generations (Video Game) / int_260926c3
comment
Failure Is the Only Option: After the ending credits, Classic Eggman finds out that Modern Eggman has never beaten Sonic. He gets discouraged by this and decides to go get his teaching degree. Modern Eggman thinks that's not a bad idea, since he enjoys telling people what to do.
 Sonic Generations (Video Game) / int_260926c3
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 Sonic Generations (Video Game) / int_2683dd96
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Voice for the Voiceless
 Sonic Generations (Video Game) / int_2683dd96
comment
Voice for the Voiceless: Classic Tails speaks on Classic Sonic's behalf.
 Sonic Generations (Video Game) / int_2683dd96
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 Sonic Generations (Video Game) / int_26beee71
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Taught by Experience
 Sonic Generations (Video Game) / int_26beee71
comment
Taught by Experience: Eggman makes sure the Monster of the Week is completely under his control by mechanizing it, instead of failing to control it like in most previous games.
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 Sonic Generations (Video Game) / int_28104b90
type
Bag of Spilling
 Sonic Generations (Video Game) / int_28104b90
comment
Bag of Spilling: In Colors, (Modern) Sonic can double jump and jump forever underwater. In Generations, he's lost both moves without any explanation.
 Sonic Generations (Video Game) / int_28104b90
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Lampshade Hanging
 Sonic Generations (Video Game) / int_2a090d00
comment
Lampshade Hanging: Crabmeats do a little happy dance and fall laughing when they hurt Sonic. Modern & Classic Tails have a conversation about where Sonic actually puts all of those rings, with Modern Tails mentioning that he keeps forgetting to ask. One of the tutorial images has Omochao rambling on next to an annoyed Sonic. Right before the final battle, Classic Tails refers to Classic Eggman as Dr. Robotnik. Classic Eggman replies in a matter-of-fact way that nobody calls him that anymore.
 Sonic Generations (Video Game) / int_2a090d00
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 Sonic Generations (Video Game) / int_2a44899
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Plot Armor
 Sonic Generations (Video Game) / int_2a44899
comment
Plot Armor: When the Time Eater crashes Modern Sonic's birthday party it opens up a set of portals that capture everyone at the birthday party in an inescapable vortex... except for Sonic himself, who doesn't even have to adjust for the breeze.
 Sonic Generations (Video Game) / int_2a44899
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 Sonic Generations (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Sonic Generations (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Super Sonic loses rings at a faster rate than usual. The modern version can now fly through levels in a manner similar to the Chaos Control ability in Shadow the Hedgehog. Unfortunately, doing so drains rings ridiculously fast, limiting its usefulness. Classic Super Sonic is also not that much faster (if any faster at all) than Modern Sonic.
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Autobots, Rock Out!
 Sonic Generations (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: The first half of the Perfect Chaos battle and the Theme Music Power Ups that occur in Shadow's Rival Battle are all accompanied by Crush 40 tracks. On top of that, you have the option of replacing the default theme of any level, even the Final Boss, with any of the available Sonic music they unlock, which just so happens to include Open Your Heart, It Doesn't Matter, Live and Learn, Sonic Heroes, What I'm Made Of, I Am (All of Me), His World, Endless Possibilities, and Reach For The Stars.
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 Sonic Generations (Video Game) / int_2ee9bcb7
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Megamix Game
 Sonic Generations (Video Game) / int_2ee9bcb7
comment
Megamix Game: When a game consists almost entirely of Nostalgia Levels and Legacy Boss Battles, it's one of these.
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type
Glass Cannon
 Sonic Generations (Video Game) / int_2f253c94
comment
Glass Cannon: What the "Endless Boost" does for Modern Sonic. He can boost endlessly through enemies, but will die instantly if he makes contact with something his boost can't protect him from.
 Sonic Generations (Video Game) / int_2f253c94
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 Sonic Generations (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Sonic Generations (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: In the Rival Battle with Shadow, when either Sonic or Shadow goes on the offensive, the music switches to Live and Learn or All Hail Shadow, respectively. When Classic and Modern Super Sonic combine to strike the final blow on the Time Eater, the music changes to the Sonic 4 invincibility theme.
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Auto-Tune
 Sonic Generations (Video Game) / int_315f7f2c
comment
Auto-Tune: The classic remix of "Escape from the City" has it, though it's justified because it's there to pay tribute to and match the pitch of the Endless Mine melody.
 Sonic Generations (Video Game) / int_315f7f2c
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 Sonic Generations (Video Game) / int_316bd924
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Casino Park
 Sonic Generations (Video Game) / int_316bd924
comment
Casino Park: Casino Night Zone, in both versions (though it's only a proper level in the 3DS version).
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After the End
 Sonic Generations (Video Game) / int_334e48a1
comment
After the End: Crisis City in the HD version takes place in an alternate reality where the world has been devastated by an insane Sun god.
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Sonic Generations (Video Game) / int_334e48a1
 Sonic Generations (Video Game) / int_33864ee8
type
Collection Sidequest
 Sonic Generations (Video Game) / int_33864ee8
comment
Collection Sidequest: The Red Star Rings in the HD version, returning from Sonic Colors.
 Sonic Generations (Video Game) / int_33864ee8
featureApplicability
1.0
 Sonic Generations (Video Game) / int_33864ee8
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_33864ee8
 Sonic Generations (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Generations (Video Game) / int_33ca811a
comment
Game-Breaking Bug: In the PC version, it is literally impossible to play the game with most non-Xbox 360 gamepads. Due to a different input format between the 360 controller and other PC controllers, the game will interpret a non-360 controller as having random buttons fired at intervals, making Modern Sonic randomly quick-step left and right and cutscenes skip themselves (the game thinks that the player has pressed Start repeatedly when they haven't). The quick-stepping bug actually renders Seaside Hill Act 2 Unwinnable with a non-360 gamepad unless you hammer the boost button and get lucky. The PC version has a couple of consistently-crash-causing spots. The most notable is Rouge the Bat's challenge for Modern Sonic in Seaside Hill, which has a very high chance to crash to desktop at any point during the stage. Trying to access the online "Challenge Mode" can be an exercise in frustration, as something about the game's communication with the leaderboard data servers (which takes place every time the menu cursor is moved) causes it to almost always dump the user to the desktop with an error message when it tries to load record data.
 Sonic Generations (Video Game) / int_33ca811a
featureApplicability
1.0
 Sonic Generations (Video Game) / int_33ca811a
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_33ca811a
 Sonic Generations (Video Game) / int_33d0b177
type
Attack of the Town Festival
 Sonic Generations (Video Game) / int_33d0b177
comment
Since the HD version of Generations runs on the same engine as Unleashed, this game's version of Rooftop Run is made more distinct from the original by giving it an Attack of the Town Festival vibe, with festive banners and balloons interspersed by attacks from a Flying Battery-esque airship. Classic Sonic's route also takes some inspiration from the night version of the stage, particularly adding a segment within a wine cellar, despite otherwise taking place during the day.
 Sonic Generations (Video Game) / int_33d0b177
featureApplicability
1.0
 Sonic Generations (Video Game) / int_33d0b177
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_33d0b177
 Sonic Generations (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Sonic Generations (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Oddly, Modern Sonic zig-zags this, depending on the viewpoint. When transitioning to a 2D section with liquid, he works exactly how he handles in Colors (minus infinite jumping). However, in full 3D segments, he drowns instantly if he falls into any liquid. In the 3DS version, the water sections in Emerald Coast are deadly, yet the ones in Water Palace can be safely traversed.
 Sonic Generations (Video Game) / int_34bd7be2
featureApplicability
1.0
 Sonic Generations (Video Game) / int_34bd7be2
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_34bd7be2
 Sonic Generations (Video Game) / int_34e89418
type
A Birthday, Not a Break
 Sonic Generations (Video Game) / int_34e89418
comment
A Birthday, Not a Break: The Time Eater crashes Sonic's birthday party in the game's opening.
 Sonic Generations (Video Game) / int_34e89418
featureApplicability
1.0
 Sonic Generations (Video Game) / int_34e89418
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_34e89418
 Sonic Generations (Video Game) / int_356b1efb
type
Hammerspace
 Sonic Generations (Video Game) / int_356b1efb
comment
Hammerspace: Lampshaded by Modern & Classic Tails after the final boss. Specifically, where Sonic keeps all those rings he collects.
 Sonic Generations (Video Game) / int_356b1efb
featureApplicability
1.0
 Sonic Generations (Video Game) / int_356b1efb
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_356b1efb
 Sonic Generations (Video Game) / int_36e63b81
type
Rule of Cool
 Sonic Generations (Video Game) / int_36e63b81
comment
Rule of Cool: Three of the four bosses in the HD version make sense story-wise as to why they're there. The fourth? Perfect Chaos, who is presented as a Giant Space Flea from Nowhere without any connection to the main plot. Pretty much the only reason it's in the game is for the sheer awesome of the boss fight.
 Sonic Generations (Video Game) / int_36e63b81
featureApplicability
1.0
 Sonic Generations (Video Game) / int_36e63b81
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_36e63b81
 Sonic Generations (Video Game) / int_36ed3e1e
type
Ascended Meme
 Sonic Generations (Video Game) / int_36ed3e1e
comment
Ascended Meme: A subtle one: Shadow has that DAMN fourth Chaos Emerald as a reward for his rival fight in the HD version (his rival fight just unlocks the boss in the 3DS version, as Chaos Emeralds are gained through Special Stages in it). The description for the HD version's "Look Both Ways" achievement counts as well: "Reach the goal in CRISIS CITY Act 2 without being hit by tornado-carried cars or rocks."
 Sonic Generations (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Sonic Generations (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_36ed3e1e
 Sonic Generations (Video Game) / int_3731d33c
type
I Got Bigger
 Sonic Generations (Video Game) / int_3731d33c
comment
I Got Bigger: Classic Sonic and Tails are Modern Sonic and Tails as young children.
 Sonic Generations (Video Game) / int_3731d33c
featureApplicability
1.0
 Sonic Generations (Video Game) / int_3731d33c
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_3731d33c
 Sonic Generations (Video Game) / int_37690091
type
Stable Time Loop
 Sonic Generations (Video Game) / int_37690091
comment
Stable Time Loop: The ending shows Classic Sonic attempting to perform the Air Dash/Homing Attack, suggesting that he learned it by watching his future self do it in an earlier cutscene.
 Sonic Generations (Video Game) / int_37690091
featureApplicability
1.0
 Sonic Generations (Video Game) / int_37690091
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_37690091
 Sonic Generations (Video Game) / int_37bb6b96
type
Model Museum
 Sonic Generations (Video Game) / int_37bb6b96
comment
Model Museum: The character models for Sonic, Classic Sonic, Tails, Classic Tails, Eggman, Classic Eggman, Classic Metal Sonic, Shadow, Silver, Knuckles, Amy, Blaze, Cream, Cheese, Rouge, and the Chaotix are able to be viewed in the Collection Room with a short bio describing each character.
 Sonic Generations (Video Game) / int_37bb6b96
featureApplicability
1.0
 Sonic Generations (Video Game) / int_37bb6b96
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_37bb6b96
 Sonic Generations (Video Game) / int_3ab4530c
type
Crisis Crossover
 Sonic Generations (Video Game) / int_3ab4530c
comment
Crisis Crossover: The current, green-eyed Sonic meets his retro, black-eyed self through Time Eater's disturbance of the time holes. Both hedgehogs must team up to fix Sonic's timeline and defeat the Time Eater.
 Sonic Generations (Video Game) / int_3ab4530c
featureApplicability
1.0
 Sonic Generations (Video Game) / int_3ab4530c
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_3ab4530c
 Sonic Generations (Video Game) / int_3e24cb38
type
Musical Nod
 Sonic Generations (Video Game) / int_3e24cb38
comment
Musical Nod: Classic "Escape from the City" has a brief remix of Endless Mine, from Sonic 3 and the melody of the City Escape trial version. Modern's version of "Escape from the City" uses pieces of the theme for the Snowboard Race multiplayer level and "It Doesn't Matter" from Sonic Adventure 2. An entire section of Modern Seaside Hill is practically devoted to remastering Ocean Palace, mashing up two themes of two roughly the same stages from Heroes. On that note, Classic Seaside Hill greatly resembles the Nintendo DS version of Sonic & Sega All-Stars Racing's Seaside Hill. A remix of "Door into Summer" from Knuckles Chaotix is the theme for the Collection Room. The song that plays for Classic Sonic's Ring Time power-up is a remix of the special stage theme from Knuckles Chaotix. Modern Sky Sanctuary lifts its extended bits directly from the Mario & Sonic at the Olympic Winter Games rearrangement of Sky Sanctuary. The cover of "Super Sonic Racing" samples this Sega Saturn promo; more precisely, the lines "I have arranged for you to meet my... companion," "Introducing Sega Saturn!" and "We are five years away from entering the 21st century... but are you ready for the future?" Sega pulled us a rather tricky one with this one: Super Sonic's theme begins with the intro of Live and Learn, only to be followed by a remix of Sonic the Hedgehog 4's main theme. Does the theme for obtaining an S Rank sound familiar? It's a remix of a verse from Sonic's Adventure theme.
 Sonic Generations (Video Game) / int_3e24cb38
featureApplicability
1.0
 Sonic Generations (Video Game) / int_3e24cb38
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_3e24cb38
 Sonic Generations (Video Game) / int_3ee7b8b2
type
Concept Art Gallery
 Sonic Generations (Video Game) / int_3ee7b8b2
comment
Concept Art Gallery: Includes music and art.
 Sonic Generations (Video Game) / int_3ee7b8b2
featureApplicability
1.0
 Sonic Generations (Video Game) / int_3ee7b8b2
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_3ee7b8b2
 Sonic Generations (Video Game) / int_3eee0728
type
Captain Obvious
 Sonic Generations (Video Game) / int_3eee0728
comment
Captain Obvious: Of a peculiar kind. During the fight against the Time Eater in the HD version, a lot of Sonic's friends kindly remind you "That looks like a homing shot," but only Shadow says "That's a homing shot" with certainty.
 Sonic Generations (Video Game) / int_3eee0728
featureApplicability
1.0
 Sonic Generations (Video Game) / int_3eee0728
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_3eee0728
 Sonic Generations (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Sonic Generations (Video Game) / int_3ef5a484
comment
Final Boss, New Dimension: The final boss is faced in an entirely new arena, complete with timepieces and a purple background.
 Sonic Generations (Video Game) / int_3ef5a484
featureApplicability
1.0
 Sonic Generations (Video Game) / int_3ef5a484
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_3ef5a484
 Sonic Generations (Video Game) / int_42048ac5
type
Follow the Money
 Sonic Generations (Video Game) / int_42048ac5
comment
Follow the Money: Naturally, especially evident when rings appear after hitting a switch.
 Sonic Generations (Video Game) / int_42048ac5
featureApplicability
1.0
 Sonic Generations (Video Game) / int_42048ac5
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_42048ac5
 Sonic Generations (Video Game) / int_427bacdb
type
Stat Overflow
 Sonic Generations (Video Game) / int_427bacdb
comment
Stat Overflow: The Modern stages feature special jump panels which let Sonic perform mid-air tricks to refill his Boost Gauge. If the meter is already full, the extra energy will extend it beyond its limit.
 Sonic Generations (Video Game) / int_427bacdb
featureApplicability
1.0
 Sonic Generations (Video Game) / int_427bacdb
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_427bacdb
 Sonic Generations (Video Game) / int_4348c929
type
Early Installment Character-Design Difference
 Sonic Generations (Video Game) / int_4348c929
comment
Early Installment Character-Design Difference: A retroactive case for the Classic era. The Badniksnote Moto Bugs, Buzz Bombers, Crabmeats, Choppers, Newtrons, Buzzers, and Eggrobos encountered by Classic Sonic in both versions of Generations note Console and 3DS share the same "Modern" design, compared to the more faithful "Classic" designs they would later have in Sonic Mania, though the Classic Buzzers themselves wouldn't be part of it.
 Sonic Generations (Video Game) / int_4348c929
featureApplicability
1.0
 Sonic Generations (Video Game) / int_4348c929
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_4348c929
 Sonic Generations (Video Game) / int_4536fd29
type
Energy Weapon
 Sonic Generations (Video Game) / int_4536fd29
comment
Energy Weapon: The Cyan Laser Wisps return in Tropical Resort in the 3DS version. The Time Eater fires lasers in the final battle.
 Sonic Generations (Video Game) / int_4536fd29
featureApplicability
1.0
 Sonic Generations (Video Game) / int_4536fd29
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_4536fd29
 Sonic Generations (Video Game) / int_45bf382b
type
Game Mod
 Sonic Generations (Video Game) / int_45bf382b
comment
Game Mod: A particularly epic one by a trio of programmers from Sonic Retro, who successfully ported the day levels from Sonic Unleashed into the PC version. At the request of Arin Hanson in an episode of Game Grumps, a mod replacing Sonic's model with that of an actual hedgehog has been created. And with the creation of utilities such as CPKREDIR and SonicGMI, this game's on its way to becoming one of the most easily moddable games for the PC. There's a mod for the PC version that adds the "restoring colours as you run through the world" part of the story into the actual gameplay, removing the Gameplay and Story Segregation.
 Sonic Generations (Video Game) / int_45bf382b
featureApplicability
1.0
 Sonic Generations (Video Game) / int_45bf382b
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_45bf382b
 Sonic Generations (Video Game) / int_48081842
type
The Stinger
 Sonic Generations (Video Game) / int_48081842
comment
The Stinger: After the credits, we see Modern and Classic Eggman bickering inside the Hub Level, now completely emptied by the restoration of the timeline.
 Sonic Generations (Video Game) / int_48081842
featureApplicability
1.0
 Sonic Generations (Video Game) / int_48081842
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_48081842
 Sonic Generations (Video Game) / int_4865622e
type
NotSoFastBucko
 Sonic Generations (Video Game) / int_4865622e
comment
Not so Fast, Bucko!: In Act 1 of Crisis City in the HD version, as you approach the goal sign, it gets carried away by a flaming tornado.
 Sonic Generations (Video Game) / int_4865622e
featureApplicability
1.0
 Sonic Generations (Video Game) / int_4865622e
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_4865622e
 Sonic Generations (Video Game) / int_49d18492
type
Scenery Gorn
 Sonic Generations (Video Game) / int_49d18492
comment
Scenery Gorn: Crisis City and the ruined Station Square in which you fight Perfect Chaos are ruins of previously prosperous cities that have been decimated by two vicious gods of destruction.
 Sonic Generations (Video Game) / int_49d18492
featureApplicability
1.0
 Sonic Generations (Video Game) / int_49d18492
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_49d18492
 Sonic Generations (Video Game) / int_49d59be9
type
Scenery Porn
 Sonic Generations (Video Game) / int_49d59be9
comment
Scenery Porn: Lots, as is to be expected in a Sonic title, with Sky Sanctuary being a breath-taking revamp from a classic level.
 Sonic Generations (Video Game) / int_49d59be9
featureApplicability
1.0
 Sonic Generations (Video Game) / int_49d59be9
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_49d59be9
 Sonic Generations (Video Game) / int_4c24a9ed
type
Power Copying
 Sonic Generations (Video Game) / int_4c24a9ed
comment
Power Copying: Classic Sonic picks up on the homing attack after seeing Modern Sonic use it against a few enemies in the 3DS version. He can use it from that point on.
 Sonic Generations (Video Game) / int_4c24a9ed
featureApplicability
1.0
 Sonic Generations (Video Game) / int_4c24a9ed
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_4c24a9ed
 Sonic Generations (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Sonic Generations (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: The "Goin' Down!?" theme from Sonic Adventure received a full minute-long remix, but because this game's version of that sequence is heavily abridged, the in-game version is cut to only a fraction of that. The Super Sonic theme of this game is as long as the equivalent themes from other games and even loops, yet it only plays briefly in the cutscene prior to the final boss (and not when either Sonic transform outside of said boss fight). It, incidentally, is a remix of Sonic the Hedgehog 4's theme, the only apparent nod to that game in Sonic Generations. Cash Cash's remix of the Big Arm theme is three and a half minutes long. The boss should take the average player about 30 seconds to beat. "Perfect Chaos Revival" from Sonic Adventure receives an extended remix, but only plays for about twenty seconds tops during the actual boss battle.
 Sonic Generations (Video Game) / int_4cefd8a6
featureApplicability
1.0
 Sonic Generations (Video Game) / int_4cefd8a6
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_4cefd8a6
 Sonic Generations (Video Game) / int_4e7f703c
type
Wham Shot
 Sonic Generations (Video Game) / int_4e7f703c
comment
Wham Shot: The announcement trailer begins with a highlight reel of Generations, ending in a recreation of the very first reveal trailer with Modern and Classic Sonic soaring through the sky... before they're interrupted by Shadow flying in and disrupting the two, followed by a brief look at his new campaign in all of its glory.
 Sonic Generations (Video Game) / int_4e7f703c
featureApplicability
1.0
 Sonic Generations (Video Game) / int_4e7f703c
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_4e7f703c
 Sonic Generations (Video Game) / int_4fc92b68
type
Suddenly Always Knew That
 Sonic Generations (Video Game) / int_4fc92b68
comment
Suddenly Always Knew That: Many special character-based missions feature the character demonstrating heretofore unseen abilities. Blaze's character missions in Crisis City and Planet Wisp features Blaze outright flying like a bird seemingly without the aid of the Sol Emeralds or her Pyrokinesis. At no point was it ever hinted that she possesses such an ability. Amy Rose has historically had several Spin Attacks and in Sonic Heroes could draw out her airtime by using the Hammer Helicopter technique after jumping. In Generations, however, Amy is now so proficient with spinning her hammer that she can now hover and fly anywhere and at will. Rouge, who has always been a Shameless Fanservice Girl, newly demonstrates the ability to actively seduce any robot she sets her eyes on.
 Sonic Generations (Video Game) / int_4fc92b68
featureApplicability
1.0
 Sonic Generations (Video Game) / int_4fc92b68
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_4fc92b68
 Sonic Generations (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sonic Generations (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Some of the Red Star Rings require you to take a lower path, going against regular Sonic logic to always take the highest path.
 Sonic Generations (Video Game) / int_5049f19d
featureApplicability
1.0
 Sonic Generations (Video Game) / int_5049f19d
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_5049f19d
 Sonic Generations (Video Game) / int_515eeccc
type
Sampling
 Sonic Generations (Video Game) / int_515eeccc
comment
Sampling: The JP Stardust Speedway remix samples the original JP Bad Future Stardust Speedway and JP Present Stardust Speedway, which in turn made extensive use of sampling classic '70s and '80s songs ("Love's Gonna Get You" by Jocelyn Brown, "Me and Baby Brother" by War, and "Hey Y'all We're Miami" by Miami, among others).
 Sonic Generations (Video Game) / int_515eeccc
featureApplicability
1.0
 Sonic Generations (Video Game) / int_515eeccc
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_515eeccc
 Sonic Generations (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Sonic Generations (Video Game) / int_52475ffd
comment
Cutting Off the Branches: Metal Sonic's Rival Battle heavily implies that the Metal Sonic race in Sonic CD took place in the Bad Future.note While one could argue that the Time Eater may be responsible for Stardust Speedway appearing in its Bad Future state, note that the beginning of Sonic 4: Episode Metal also has Metal Sonic in the Bad Future, which also heavily implies the race took place there.
 Sonic Generations (Video Game) / int_52475ffd
featureApplicability
1.0
 Sonic Generations (Video Game) / int_52475ffd
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_52475ffd
 Sonic Generations (Video Game) / int_5313c266
type
Bookends
 Sonic Generations (Video Game) / int_5313c266
comment
Book Ends: The game begins and ends at Sonic's party.
 Sonic Generations (Video Game) / int_5313c266
featureApplicability
1.0
 Sonic Generations (Video Game) / int_5313c266
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_5313c266
 Sonic Generations (Video Game) / int_537261b0
type
Cardiovascular Love
 Sonic Generations (Video Game) / int_537261b0
comment
Cardiovascular Love: Rouge's challenges in the HD version require using her charm attack, which consists of her blowing heart symbols at Egg Pawns to make them lower their guard.
 Sonic Generations (Video Game) / int_537261b0
featureApplicability
1.0
 Sonic Generations (Video Game) / int_537261b0
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_537261b0
 Sonic Generations (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Sonic Generations (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Every level in the game is derived from old Sonic games, though the level design is mostly new. It works both ways; Modern Sonic plays through classic stages with the new style of gameplay, and Classic Sonic plays through newer stages with nostalgic gameplay. In the 3DS version, Classic Sonic's first three and last two zones are copied directly from the original games' first acts (aside from a new segment on Tropical Resort involving him riding fireworks), instead of the wholly unique layouts seen in other zones. Mushroom Hill in particular has a checkpoint right before the goalpost, since the miniboss was removed but the layout wasn't changed.
 Sonic Generations (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Sonic Generations (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_56b5a6b7
 Sonic Generations (Video Game) / int_5832e916
type
Die, Chair, Die!
 Sonic Generations (Video Game) / int_5832e916
comment
In the HD Shadow and Silver rival fights, the stages is dotted with destroyable debris and, in Shadow's stage, trick ramps so that you can still recharge your boost meter even after exhausting the stock of rings in the stage.
 Sonic Generations (Video Game) / int_5832e916
featureApplicability
1.0
 Sonic Generations (Video Game) / int_5832e916
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_5832e916
 Sonic Generations (Video Game) / int_58efc711
type
The Goomba
 Sonic Generations (Video Game) / int_58efc711
comment
Crabmeats do a little happy dance and fall laughing when they hurt Sonic.
 Sonic Generations (Video Game) / int_58efc711
featureApplicability
1.0
 Sonic Generations (Video Game) / int_58efc711
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_58efc711
 Sonic Generations (Video Game) / int_59196f87
type
Baby Talk
 Sonic Generations (Video Game) / int_59196f87
comment
Baby Talk: Very slightly with Classic Tails in the HD version, who has an adorable lisp and says "w-" when he means to say "r-" occasionally. Also applies for the other language settings. He's supposed to be a younger version of Modern Tails, after all.
 Sonic Generations (Video Game) / int_59196f87
featureApplicability
1.0
 Sonic Generations (Video Game) / int_59196f87
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_59196f87
 Sonic Generations (Video Game) / int_5caef4ca
type
Chainsaw Good
 Sonic Generations (Video Game) / int_5caef4ca
comment
Chainsaw Good: The GUN truck, which comes equipped with three giant buzzsaws this time around in the HD version's Modern Sonic portion.
 Sonic Generations (Video Game) / int_5caef4ca
featureApplicability
1.0
 Sonic Generations (Video Game) / int_5caef4ca
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_5caef4ca
 Sonic Generations (Video Game) / int_5f77b0b7
type
Multi-Slot Character
 Sonic Generations (Video Game) / int_5f77b0b7
comment
Multi-Slot Character: The basic premise of the game is that Sonic's classic and modern versions are both playable characters each with their own gameplay style based on the era they're from.
 Sonic Generations (Video Game) / int_5f77b0b7
featureApplicability
1.0
 Sonic Generations (Video Game) / int_5f77b0b7
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_5f77b0b7
 Sonic Generations (Video Game) / int_6108858f
type
Cheeky Mouth
 Sonic Generations (Video Game) / int_6108858f
comment
Classic Sonic looks exactly like the original Sonic design from the Genesis games, starting with the coloring details (black irises and flesh-colored eyelids), all the way to the animations and sound — even the Cheeky Mouth looks identical. He’s closer to his smaller and cuter Japanese design, as opposed to his attitude-infused Western design used on the box-art for the US versions of the original Sega Genesis trilogy (which Sonic Team admittedly hated).
 Sonic Generations (Video Game) / int_6108858f
featureApplicability
1.0
 Sonic Generations (Video Game) / int_6108858f
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_6108858f
 Sonic Generations (Video Game) / int_615aa8d5
type
Tomorrowland
 Sonic Generations (Video Game) / int_615aa8d5
comment
Tomorrowland: Stardust Speedway takes place during what was Sonic CD's bad future.
 Sonic Generations (Video Game) / int_615aa8d5
featureApplicability
1.0
 Sonic Generations (Video Game) / int_615aa8d5
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_615aa8d5
 Sonic Generations (Video Game) / int_61ff365d
type
Deflector Shields
 Sonic Generations (Video Game) / int_61ff365d
comment
Deflector Shields: In addition to the regular shield the Flame, Aqua, and Thunder Shields return from Sonic 3 & Knuckles in certain missions and can be equipped in any main level once said missions are completed. The bounce, flame dash, and spark jump capabilities are fully intact. They no longer deflect projectiles, though.
 Sonic Generations (Video Game) / int_61ff365d
featureApplicability
1.0
 Sonic Generations (Video Game) / int_61ff365d
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_61ff365d
 Sonic Generations (Video Game) / int_62203642
type
Multi-Stage Battle
 Sonic Generations (Video Game) / int_62203642
comment
Multi-Stage Battle: During the final boss battle, the debris floating around the arena is from the previous stages, and the era they're from changes each time you hit the boss. (i.e. Classic Era at the beginning, Dreamcast Era after the first hit, and Modern Era after the second hit).
 Sonic Generations (Video Game) / int_62203642
featureApplicability
1.0
 Sonic Generations (Video Game) / int_62203642
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_62203642
 Sonic Generations (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Sonic Generations (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Even though it's said that running through the zones restores color and life to them, all of the zones seem to be full of color before you even start moving.
 Sonic Generations (Video Game) / int_6320eced
featureApplicability
1.0
 Sonic Generations (Video Game) / int_6320eced
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_6320eced
 Sonic Generations (Video Game) / int_640a171f
type
Gameplay Roulette
 Sonic Generations (Video Game) / int_640a171f
comment
Gameplay Roulette: There are two gameplay styles, but both of them are closely similar, unlike the wildly differing styles in Sonic Adventure and Sonic Unleashed, for example.
 Sonic Generations (Video Game) / int_640a171f
featureApplicability
1.0
 Sonic Generations (Video Game) / int_640a171f
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_640a171f
 Sonic Generations (Video Game) / int_6448ac10
type
Did You Get a New Haircut?
 Sonic Generations (Video Game) / int_6448ac10
comment
Did You Get a New Haircut?: Several characters make remarks along these lines if rescued as Classic Sonic. For two more literal examples: Cream asks Classic Sonic this upon being rescued. Upon being rescued, Blaze wonders if Classic Sonic has gotten less spikey, i.e. has less hair.
 Sonic Generations (Video Game) / int_6448ac10
featureApplicability
1.0
 Sonic Generations (Video Game) / int_6448ac10
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_6448ac10
 Sonic Generations (Video Game) / int_648fe274
type
But for Me, It Was Tuesday
 Sonic Generations (Video Game) / int_648fe274
comment
But for Me, It Was Tuesday: Modern Sonic remarks to Tails that the Time Eater's handiwork is nothing special, considering the genies in magic books and interstellar amusement parks they've dealt with in the past. Sonic sounds almost resigned to his status as a Weirdness Magnet when delivering the line in question. After defeating the Egg Dragoon, Sonic brings up how routine Eggman losing to him has become.
 Sonic Generations (Video Game) / int_648fe274
featureApplicability
1.0
 Sonic Generations (Video Game) / int_648fe274
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_648fe274
 Sonic Generations (Video Game) / int_651a8540
type
Indy Escape
 Sonic Generations (Video Game) / int_651a8540
comment
Indy Escape: Both acts of City Escape have you pull one to escape from the GUN truck, while Seaside Hill Act 1 has a more conventional example as Classic Sonic outruns a giant cylindrical rock that chases him towards the goalpost, crushing everything in its path.
 Sonic Generations (Video Game) / int_651a8540
featureApplicability
1.0
 Sonic Generations (Video Game) / int_651a8540
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_651a8540
 Sonic Generations (Video Game) / int_6563aeb6
type
Shameless Fanservice Girl
 Sonic Generations (Video Game) / int_6563aeb6
comment
Rouge, who has always been a Shameless Fanservice Girl, newly demonstrates the ability to actively seduce any robot she sets her eyes on.
 Sonic Generations (Video Game) / int_6563aeb6
featureApplicability
1.0
 Sonic Generations (Video Game) / int_6563aeb6
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_6563aeb6
 Sonic Generations (Video Game) / int_66925086
type
Monochrome to Color
 Sonic Generations (Video Game) / int_66925086
comment
Monochrome to Color: The Hub Level shows each level in white (as each act has been frozen in time), and gradually becomes more colorful as you clear both acts.
 Sonic Generations (Video Game) / int_66925086
featureApplicability
1.0
 Sonic Generations (Video Game) / int_66925086
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_66925086
 Sonic Generations (Video Game) / int_68068108
type
Evil Laugh
 Sonic Generations (Video Game) / int_68068108
comment
Evil Laugh: Lampshaded by Classic Eggman as Modern Eggman laughs hysterically.
 Sonic Generations (Video Game) / int_68068108
featureApplicability
1.0
 Sonic Generations (Video Game) / int_68068108
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_68068108
 Sonic Generations (Video Game) / int_6a85e9e1
type
Dub-Induced Plot Hole
 Sonic Generations (Video Game) / int_6a85e9e1
comment
Dub-Induced Plot Hole: Inverted: in The Stinger, the two Eggmen are seen arguing over the fact they haven't found the door one of them claimed to have found. The English version, which was written first, ends on a silent scene that shows Modern Eggman pointing angrily at Classic Eggman while the latter's throwing a fit. The Japanese version extended the dialogue to fill that silence, thus explaining why they're making those gestures.
 Sonic Generations (Video Game) / int_6a85e9e1
featureApplicability
1.0
 Sonic Generations (Video Game) / int_6a85e9e1
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_6a85e9e1
 Sonic Generations (Video Game) / int_6dc206c9
type
Marathon Level
 Sonic Generations (Video Game) / int_6dc206c9
comment
Marathon Level: The Planet Wisp levels have Sonic running through grassy hills, exploring Eggman's base of operations, and finally using the Wisp Powers to ascend to the facility's upper areas. Without exploiting glitches, a competent player can take as much as 6 minutes to complete each of these acts, making them twice as long as every other level in the game.
 Sonic Generations (Video Game) / int_6dc206c9
featureApplicability
1.0
 Sonic Generations (Video Game) / int_6dc206c9
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_6dc206c9
 Sonic Generations (Video Game) / int_70518904
type
Human Cannonball
 Sonic Generations (Video Game) / int_70518904
comment
Human Cannonball: There are cannons which shoot Sonic out of them on Seaside Hill.
 Sonic Generations (Video Game) / int_70518904
featureApplicability
1.0
 Sonic Generations (Video Game) / int_70518904
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_70518904
 Sonic Generations (Video Game) / int_70d8269d
type
Excuse Plot
 Sonic Generations (Video Game) / int_70d8269d
comment
Excuse Plot: A giant monster has caused Sonic's friends to become lost in time, and Sonic has to team up with his past self to race through locales from his earlier adventures in order to save them! No problem with that!
 Sonic Generations (Video Game) / int_70d8269d
featureApplicability
1.0
 Sonic Generations (Video Game) / int_70d8269d
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_70d8269d
 Sonic Generations (Video Game) / int_70f7063d
type
Unflinching Walk
 Sonic Generations (Video Game) / int_70f7063d
comment
Unflinching Walk: After Classic Sonic defeats the Death Egg Robot and it falls over, he lands on his feet in a badass pose.
 Sonic Generations (Video Game) / int_70f7063d
featureApplicability
1.0
 Sonic Generations (Video Game) / int_70f7063d
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_70f7063d
 Sonic Generations (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Sonic Generations (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Temporary platforms are associated with the color red. In the 3DS version, rather than speech bubbles give the name Classic Sonic/Modern Sonic, as well as other characters, they will simply use their names (e.g. Sonic, Tails) and the speech bubbles will be yellow for the Classic characters and blue for the Modern characters. Gamers paying attention to this will realize that the first time they're fighting Dr. Eggman, it is the Classic one, a fact that is only hinted at in the HD version..
 Sonic Generations (Video Game) / int_735b4101
featureApplicability
1.0
 Sonic Generations (Video Game) / int_735b4101
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_735b4101
 Sonic Generations (Video Game) / int_779128c0
type
2½D
 Sonic Generations (Video Game) / int_779128c0
comment
2½D: Used to varying degrees. Classic Sonic's gameplay focus remains strictly on a 2D plane in a 3D environment (and occasional 3D set pieces), while Modern Sonic's gameplay uses the same formula used for Sonic Colors and Sonic Unleashed's Daytime stages. The 3DS version is entirely in 2.5D, but with the Sonic Rush feel for Modern and a platforming-focused feel of the Genesis games for Classic.
 Sonic Generations (Video Game) / int_779128c0
featureApplicability
1.0
 Sonic Generations (Video Game) / int_779128c0
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_779128c0
 Sonic Generations (Video Game) / int_7a44d825
type
Power-Up Magnet
 Sonic Generations (Video Game) / int_7a44d825
comment
Powerup Magnet: The Thunder Shield magnetizes rings in addition to providing Sonic with a double jump.
 Sonic Generations (Video Game) / int_7a44d825
featureApplicability
1.0
 Sonic Generations (Video Game) / int_7a44d825
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_7a44d825
 Sonic Generations (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Sonic Generations (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: Invincibility is back for both hedgehogs.
 Sonic Generations (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Sonic Generations (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_7db2e3e0
 Sonic Generations (Video Game) / int_7df2b942
type
Moving the Goalposts
 Sonic Generations (Video Game) / int_7df2b942
comment
Moving the Goalposts: In Classic Crisis City, a tornado literally does this by moving the goalpost to a later part of the level, forcing Sonic to chase it.
 Sonic Generations (Video Game) / int_7df2b942
featureApplicability
1.0
 Sonic Generations (Video Game) / int_7df2b942
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_7df2b942
 Sonic Generations (Video Game) / int_7edf32b9
type
Video Game Perversity Prevention
 Sonic Generations (Video Game) / int_7edf32b9
comment
Video Game Perversity Prevention: The skill set names can only use two preset words instead of allowing for player input, and while the "&" that's always added to them seems completely unneeded, it does prevent any potential innuendos the players could use the available words for. If you tried naming your skill set "Love Maker", you'd get "Love & Maker" instead. The character bios in the trophy room specifically do not allow you to rotate them more than waist-height, preventing you from using it to look up Amy and Cream's skirts.
 Sonic Generations (Video Game) / int_7edf32b9
featureApplicability
1.0
 Sonic Generations (Video Game) / int_7edf32b9
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_7edf32b9
 Sonic Generations (Video Game) / int_823c6e3e
type
Large Ham
 Sonic Generations (Video Game) / int_823c6e3e
comment
Large Ham: Spanish Sonic. Also, German Doctor Eggman (Hartmut Neugebauer) has been acknowledged by Sonic Team to be the perfect voice for the good doctor. To be fair, he's also the standard German dubbing voice for a certain other large ham.
 Sonic Generations (Video Game) / int_823c6e3e
featureApplicability
1.0
 Sonic Generations (Video Game) / int_823c6e3e
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_823c6e3e
 Sonic Generations (Video Game) / int_8360f8c1
type
CamelCase
 Sonic Generations (Video Game) / int_8360f8c1
comment
CamelCase: Sonic the Hedgehog CD's Japanese soundtrack's music for the present time period of Palmtree Panic can be unlocked and the song has the title capitalized as "PalmTree Panic."
 Sonic Generations (Video Game) / int_8360f8c1
featureApplicability
1.0
 Sonic Generations (Video Game) / int_8360f8c1
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_8360f8c1
 Sonic Generations (Video Game) / int_858dc9aa
type
Unwinnable
 Sonic Generations (Video Game) / int_858dc9aa
comment
In the PC version, it is literally impossible to play the game with most non-Xbox 360 gamepads. Due to a different input format between the 360 controller and other PC controllers, the game will interpret a non-360 controller as having random buttons fired at intervals, making Modern Sonic randomly quick-step left and right and cutscenes skip themselves (the game thinks that the player has pressed Start repeatedly when they haven't). The quick-stepping bug actually renders Seaside Hill Act 2 Unwinnable with a non-360 gamepad unless you hammer the boost button and get lucky.
 Sonic Generations (Video Game) / int_858dc9aa
featureApplicability
1.0
 Sonic Generations (Video Game) / int_858dc9aa
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_858dc9aa
 Sonic Generations (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Sonic Generations (Video Game) / int_863fa679
comment
What Happened to the Mouse?: It's never explained what happened to Orbot and Cubot when Eggman found the Time Eater. It's assumed he just left them in space, and returned for them in time for Sonic Lost World.
 Sonic Generations (Video Game) / int_863fa679
featureApplicability
1.0
 Sonic Generations (Video Game) / int_863fa679
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_863fa679
 Sonic Generations (Video Game) / int_8774fb47
type
Eldritch Abomination
 Sonic Generations (Video Game) / int_8774fb47
comment
In the span of a single game, Eggman went from simply enslaving an alien race to power a theme park, to transforming an Eldritch Abomination into a Humongous Mecha that rips apart time and space.
 Sonic Generations (Video Game) / int_8774fb47
featureApplicability
1.0
 Sonic Generations (Video Game) / int_8774fb47
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_8774fb47
 Sonic Generations (Video Game) / int_89dba8c9
type
Museum Game
 Sonic Generations (Video Game) / int_89dba8c9
comment
Museum Game: The game is basically traveling through the past of Sonic, with a lot of extras on the side. It contains levels themed entirely after locations from previous games in the Sonic the Hedgehog franchise. There's also a gallery of concept art, information on characters in the series, and the ability to earn music from the series.
 Sonic Generations (Video Game) / int_89dba8c9
featureApplicability
1.0
 Sonic Generations (Video Game) / int_89dba8c9
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_89dba8c9
 Sonic Generations (Video Game) / int_8ebd7403
type
Action Commands
 Sonic Generations (Video Game) / int_8ebd7403
comment
Action Commands: By jumping off of certain ramps or through rainbow rings, Modern Sonic can perform tricks when you press in different directions. These are also used to dodge the orca's attacks in Modern Sonic's portion of Emerald Coast in the 3DS version.
 Sonic Generations (Video Game) / int_8ebd7403
featureApplicability
1.0
 Sonic Generations (Video Game) / int_8ebd7403
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_8ebd7403
 Sonic Generations (Video Game) / int_8ec0abf
type
The Voiceless
 Sonic Generations (Video Game) / int_8ec0abf
comment
The Voiceless: Classic Sonic, keeping with the spirit of the Genesis games. Oddly enough, Classic Tails and Classic Eggman do talk.
 Sonic Generations (Video Game) / int_8ec0abf
featureApplicability
1.0
 Sonic Generations (Video Game) / int_8ec0abf
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_8ec0abf
 Sonic Generations (Video Game) / int_8f50849
type
Credits Medley
 Sonic Generations (Video Game) / int_8f50849
comment
Credits Medley: Much like the old Sonic games, the credits roll has music from every stage that ends with the old Sonic theme.
 Sonic Generations (Video Game) / int_8f50849
featureApplicability
1.0
 Sonic Generations (Video Game) / int_8f50849
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_8f50849
 Sonic Generations (Video Game) / int_91b55fe
type
Pop-Star Composer
 Sonic Generations (Video Game) / int_91b55fe
comment
Pop-Star Composer: Alex Makhlouf, of Cash Cash, does a few remixes for the gamenote If you really want to know the specific remixes he did, according to the OST's booklet they are: Classic Speed Highway, "Going Down!?", Classic City Escape, "Super Sonic Racing" and US Stardust Speedway for the console version; Classic Radical Highway, Modern "Back 2 Back" (Water Palace), Big Arms and the Special Stages for the 3DS version. Tony Harnell and Ted Poley also returned to sing a new version of "Escape from the City".
 Sonic Generations (Video Game) / int_91b55fe
featureApplicability
1.0
 Sonic Generations (Video Game) / int_91b55fe
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_91b55fe
 Sonic Generations (Video Game) / int_91c001
type
Cute Mute
 Sonic Generations (Video Game) / int_91c001
comment
Cute Mute: Classic Sonic does not have a voice actor, but is no less expressive than his Modern counterpart; it helps that he's officially Modern Sonic as a young child, and thus he has an innocent quality to him.
 Sonic Generations (Video Game) / int_91c001
featureApplicability
1.0
 Sonic Generations (Video Game) / int_91c001
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_91c001
 Sonic Generations (Video Game) / int_927b2f11
type
The Bus Came Back
 Sonic Generations (Video Game) / int_927b2f11
comment
The Bus Came Back: In addition to the returning cast from base Generations, Black Doom makes a return after his defeat and presumed death in his first and only appearance, Shadow the Hedgehog.
 Sonic Generations (Video Game) / int_927b2f11
featureApplicability
1.0
 Sonic Generations (Video Game) / int_927b2f11
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_927b2f11
 Sonic Generations (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Sonic Generations (Video Game) / int_95a2cbd4
comment
Exposition Fairy: Omochao. There is an option to turn him on/off, however.
 Sonic Generations (Video Game) / int_95a2cbd4
featureApplicability
1.0
 Sonic Generations (Video Game) / int_95a2cbd4
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_95a2cbd4
 Sonic Generations (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Sonic Generations (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: The PS3 version. Load times average 20 seconds both entering and exiting stages and missions, including the momentary pause for the game to auto-save to the hard drive after every level. Especially noticeable as most of the challenge stages are extremely short.
 Sonic Generations (Video Game) / int_96181ea7
featureApplicability
1.0
 Sonic Generations (Video Game) / int_96181ea7
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_96181ea7
 Sonic Generations (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Sonic Generations (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: If you're used to the Homing Attack on the HD versions of Sonic Unleashed* where it was shared with the 'Boost' button (X on 360 and Square on PS3), you may have to readjust yourself to the standard Homing Attack controls used in all the other Sonic games for Generations HD* Pressing the 'Jump' button (A on 360, X on PS3) in mid-air to perform it. There's also the issue of trying to do a Homing Attack as Classic Sonic and trying to do a Spin Dash as Modern Sonic. Anyone who was used to playing Colors on the Wii's Classic Controller may have difficulty pressing the slide/stomp button without instinctively reaching for the Y/Triangle button. The double-jump in Colors isn't present in Generations (double-tapping the jump button as Modern Sonic does the forward-air-dash move), which can seriously screw the player up when they accidentally try to double-jump up to a higher platform. invokedStealth Attack. Complete the level without defeating enemies. Good luck keeping yourself from using the homing attack.
 Sonic Generations (Video Game) / int_963086ce
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Sonic Generations (Video Game) / int_963086ce
 Sonic Generations (Video Game) / int_978a82e6
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Big Bad Duumvirate
 Sonic Generations (Video Game) / int_978a82e6
comment
Big Bad Duumvirate: The Time Eater is treated as the main villain for most of the plot. Just before the Sonics finally confront him, it's revealed that the monster is actually subservient to both Modern and Classic Eggman.
 Sonic Generations (Video Game) / int_978a82e6
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Sonic Generations (Video Game) / int_978a82e6
 Sonic Generations (Video Game) / int_97ebe48b
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Pacifist Run
 Sonic Generations (Video Game) / int_97ebe48b
comment
invokedStealth Attack. Complete the level without defeating enemies. Good luck keeping yourself from using the homing attack.
 Sonic Generations (Video Game) / int_97ebe48b
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1.0
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Sonic Generations (Video Game) / int_97ebe48b
 Sonic Generations (Video Game) / int_988357f9
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Dead Character Walking
 Sonic Generations (Video Game) / int_988357f9
comment
Dead Character Walking: There is an infamous glitch which crept from the infamous Sonic the Hedgehog (2006) to the otherwise excellent Sonic Colors and Sonic Generations which makes Sonic, if he receives mortal damage while on a autoscrolling sequence, still slide with his dead body on the track. He can even be controlled sometimes with the directional pad!
 Sonic Generations (Video Game) / int_988357f9
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Sonic Generations (Video Game) / int_988357f9
 Sonic Generations (Video Game) / int_9af10b44
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Double Jump
 Sonic Generations (Video Game) / int_9af10b44
comment
Double Jump: Classic Sonic can do one with the Thunder Shield.
 Sonic Generations (Video Game) / int_9af10b44
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1.0
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Sonic Generations (Video Game) / int_9af10b44
 Sonic Generations (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Sonic Generations (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: One unlockable skill for Modern Sonic, Endless Boost, provides you with a Boost Gauge that never runs out, but also turns Sonic into a One-Hit-Point Wonder, unable to collect any rings. While it's supposed to be a Take That! at the notion that Modern Sonic gameplay is simply "boost to win", this ability allows the player to do some major Sequence Breaking in Seaside Hill, and rewards speedrunners who have managed to learn how to use the Boost to swiftly get through stages without being harmed.
 Sonic Generations (Video Game) / int_9b9397bb
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Sonic Generations (Video Game) / int_9b9397bb
 Sonic Generations (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Sonic Generations (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Modern Sonic proves how much he has grown across the years by defeating Perfect Chaos without the need of transforming into Super Sonic. Rooftop Run highlights the fact that Clasic Sonic will become much more badass in the future. The final hurdle for Classic Sonic is climbing a very tall clock tower, fighting off lots of badniks and performing tricky jumps along the way. When Modern Sonic has to perform the same task, he just runs straight up it in a matter of seconds. Silver's psychic powers are shown to be considerably more powerful in this game than they've ever been shown to be before, allowing him to condense a massive amount of debris into a massive sphere that he hurls at Sonic. He's also much faster, easily able to keep up with a boosting Sonic. In the span of a single game, Eggman went from simply enslaving an alien race to power a theme park, to transforming an Eldritch Abomination into a Humongous Mecha that rips apart time and space.
 Sonic Generations (Video Game) / int_9bcd82c0
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Sonic Generations (Video Game) / int_9bcd82c0
 Sonic Generations (Video Game) / int_9bee1a7f
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Eldritch Location
 Sonic Generations (Video Game) / int_9bee1a7f
comment
Eldritch Location: Time Eater's boss arena, a cloudy reddish-purple void filled with floating props from the previous levels (trees and mountains from Green Hill, the G.U.N truck from City Escape, etc.), and giant golden clockwork parts.
 Sonic Generations (Video Game) / int_9bee1a7f
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Sonic Generations (Video Game) / int_9bee1a7f
 Sonic Generations (Video Game) / int_9c8701b5
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A Day in the Limelight
 Sonic Generations (Video Game) / int_9c8701b5
comment
A Day in the Limelight: Shadow gets the spotlight in an all-new story.
 Sonic Generations (Video Game) / int_9c8701b5
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1.0
 Sonic Generations (Video Game) / int_9c8701b5
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Sonic Generations (Video Game) / int_9c8701b5
 Sonic Generations (Video Game) / int_9cb3e22e
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Interface Spoiler
 Sonic Generations (Video Game) / int_9cb3e22e
comment
Interface Spoiler: People looked at the Xbox 360 Avatar rewards for beating the game and speculated that Classic Eggman has a link to the Time Eater, since said Avatar parts are all patterned after Classic Eggman. They were right. In the 3DS version, provided the player has at least 5 Play Coins, they can unlock mission 100 without ever starting the Story Mode. Said mission is to beat the final boss under a rather forgiving time limit. The 3DS version tries to hide the existence of Classic Eggman by blacking him out on a certain icon on the touch screen.
 Sonic Generations (Video Game) / int_9cb3e22e
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Sonic Generations (Video Game) / int_9cb3e22e
 Sonic Generations (Video Game) / int_9d12bbc1
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Foreshadowing
 Sonic Generations (Video Game) / int_9d12bbc1
comment
Foreshadowing: Vector tells Classic Sonic he has a hunch that the Time Eater is actually being controlled by someone. He is proven to be correct later, when both versions of Eggman are revealed to have the monster under their control. Compared to Classic Eggman's begging for help when he's captured after the Death Egg fight, Modern Eggman has no objections when the Time Eater grabs him after the Egg Dragoon battle and it takes place in a fraction of the time as the first. With the revelation that the Time Eater is controlled by the two Eggmen, one can see that the first fight was deliberately thrown and that the second was actually a rescue.
 Sonic Generations (Video Game) / int_9d12bbc1
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Sonic Generations (Video Game) / int_9d12bbc1
 Sonic Generations (Video Game) / int_9d6427ec
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Time Travel
 Sonic Generations (Video Game) / int_9d6427ec
comment
Time Travel: The two Sonics travel through stages of their past in an attempt to restore time.
 Sonic Generations (Video Game) / int_9d6427ec
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1.0
 Sonic Generations (Video Game) / int_9d6427ec
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Sonic Generations (Video Game) / int_9d6427ec
 Sonic Generations (Video Game) / int_9dab0a6e
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Continuity Nod
 Sonic Generations (Video Game) / int_9dab0a6e
comment
Continuity Nod: Being a game all about Sonic's history, there's loads of it. Now has its own page.
 Sonic Generations (Video Game) / int_9dab0a6e
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1.0
 Sonic Generations (Video Game) / int_9dab0a6e
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Sonic Generations (Video Game) / int_9dab0a6e
 Sonic Generations (Video Game) / int_9e0b9695
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Flight
 Sonic Generations (Video Game) / int_9e0b9695
comment
Blaze's character missions in Crisis City and Planet Wisp features Blaze outright flying like a bird seemingly without the aid of the Sol Emeralds or her Pyrokinesis. At no point was it ever hinted that she possesses such an ability.
 Sonic Generations (Video Game) / int_9e0b9695
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Sonic Generations (Video Game) / int_9e0b9695
 Sonic Generations (Video Game) / int_9f6fb586
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Leitmotif
 Sonic Generations (Video Game) / int_9f6fb586
comment
Leitmotif: A music piece that accompanies the Big Bad.
 Sonic Generations (Video Game) / int_9f6fb586
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Sonic Generations (Video Game) / int_9f6fb586
 Sonic Generations (Video Game) / int_9fb2452d
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Evil Is Not a Toy
 Sonic Generations (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: Subverted for once. Pretty much every 3D Sonic game before and since this one has had Dr. Eggman attempt to use or control another being to further his goal of taking over the world, only to inevitably get betrayed near the end. In this game, Eggman harnesses the power of the Time Eater and takes control of it for his own use... and is completely successful, never getting betrayed by the creature at any point.
 Sonic Generations (Video Game) / int_9fb2452d
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Sonic Generations (Video Game) / int_9fb2452d
 Sonic Generations (Video Game) / int_a414c3f0
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One-Hit Kill
 Sonic Generations (Video Game) / int_a414c3f0
comment
One-Hit Kill: Sonic can run over the water by boosting. In Seaside Hill Act 2, there is a giant chopper that attacks if you spend too long outside of certain areas. If it attacks, you lose a life, no matter what. Rings? Won't help you? Going as fast as you can? Won't help you. Even Super Sonic can't survive a contact with it! The meteorites that fall near the end of Tropical Resort Act 2 kill Sonic in one hit regardless of his rings. At least they're telegraphed.
 Sonic Generations (Video Game) / int_a414c3f0
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Sonic Generations (Video Game) / int_a414c3f0
 Sonic Generations (Video Game) / int_a533f4d8
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Cool Board
 Sonic Generations (Video Game) / int_a533f4d8
comment
Cool Board: Classic Sonic has a skateboard, in true early 90s fashion. Modern Sonic uses a snowboard in City Escape, just like old times, as well as in a mission in Rooftop Run. Also, the ability to use a skateboard at will is one of the unlockable skills for Classic Sonic.
 Sonic Generations (Video Game) / int_a533f4d8
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 Sonic Generations (Video Game) / int_a5cc639b
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Birthday Beginning
 Sonic Generations (Video Game) / int_a5cc639b
comment
Birthday Beginning: The game kicks off (and ends) at Sonic's birthday party.
 Sonic Generations (Video Game) / int_a5cc639b
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Sonic Generations (Video Game) / int_a5cc639b
 Sonic Generations (Video Game) / int_a8a04f6f
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And I Must Scream
 Sonic Generations (Video Game) / int_a8a04f6f
comment
And I Must Scream: Sonic's friends are still self-aware while petrified. In such state, they feel as if they were floating without a body in a black limbo, which Tails states is a feeling that will give him nightmares for weeks. In the epilogue, two different time-period versions of Eggman are stuck in a state of absolute nothing for what appears to be a long, long time. They return back to their respective worlds the next time we see them though.
 Sonic Generations (Video Game) / int_a8a04f6f
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 Sonic Generations (Video Game) / int_ab24b030
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Red Alert
 Sonic Generations (Video Game) / int_ab24b030
comment
Red Alert: Used during Chemical Plant's meltdown in Modern Sonic’s level.
 Sonic Generations (Video Game) / int_ab24b030
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Sonic Generations (Video Game) / int_ab24b030
 Sonic Generations (Video Game) / int_abad35b4
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Soundtrack Dissonance
 Sonic Generations (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: This peaceful theme plays during a few Co-Op missions. Even in Crisis City's. The game lets you invoke this by allowing you to switch out the BGM of a stage or boss for any song you have unlocked in challenges. Yes, you are fully allowed to fight Perfect Chaos to the sound of Emerald Hill Zone if you really want to.
 Sonic Generations (Video Game) / int_abad35b4
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 Sonic Generations (Video Game) / int_abe11657
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Not Bad
 Sonic Generations (Video Game) / int_abe11657
comment
Not Bad: Knuckles admits that Sonic "wasn't half-bad" after the final boss is defeated. Eggman taunts Sonic with this line during his boss battles.
 Sonic Generations (Video Game) / int_abe11657
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Sonic Generations (Video Game) / int_abe11657
 Sonic Generations (Video Game) / int_ad1c3459
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Big Badass Rig
 Sonic Generations (Video Game) / int_ad1c3459
comment
Big Badass Rig: The GUN Truck, making its triumphant return from Sonic Adventure 2. Unfortunately, it now has sawblades and can fly.
 Sonic Generations (Video Game) / int_ad1c3459
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1.0
 Sonic Generations (Video Game) / int_ad1c3459
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Sonic Generations (Video Game) / int_ad1c3459
 Sonic Generations (Video Game) / int_ad1db87c
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Oh, Crap!
 Sonic Generations (Video Game) / int_ad1db87c
comment
Oh, Crap!: Classic Sonic has no dialogue, but his expression at the Time Eater's initial appearance is definitely this.
 Sonic Generations (Video Game) / int_ad1db87c
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1.0
 Sonic Generations (Video Game) / int_ad1db87c
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Sonic Generations (Video Game) / int_ad1db87c
 Sonic Generations (Video Game) / int_ad4a45be
type
Final Boss
 Sonic Generations (Video Game) / int_ad4a45be
comment
Final Boss: Hedgehog rivals aside, the boss fights are all final/true final boss fights from other Sonic games; the Time Eater is the actual final boss for this game. The only exception to this is the Egg Dragoon (which was only the penultimate boss in Sonic Unleashed, although it did serve as the Werehog's Final Boss); it should also be noted that Shadow served as the final boss of Sonic Adventure 2's Hero Side story and Egg Emperor was the final boss in each story of Sonic Heroes before the final story is unlocked.
 Sonic Generations (Video Game) / int_ad4a45be
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 Sonic Generations (Video Game) / int_afd181c7
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Xtreme Kool Letterz
 Sonic Generations (Video Game) / int_afd181c7
comment
Xtreme Kool Letterz: The "Mad Skillz" achievement. One of the words available to name your Skill Sets with is "Skillz".
 Sonic Generations (Video Game) / int_afd181c7
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1.0
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Sonic Generations (Video Game) / int_afd181c7
 Sonic Generations (Video Game) / int_b06ff73b
type
Variable Mix
 Sonic Generations (Video Game) / int_b06ff73b
comment
Variable Mix: The BGM in Modern Sonic's Green Hill and Sky Sanctuary stages have a percussion track that changes tempo depending on how fast Sonic is moving. Also, the high-pass filter effect when boosting carries over from Sonic Unleashed and Sonic Colors. The speed shoes return in Classic Sonic's stages, so naturally the tempo picks up while using them. The Death Egg Robot has two additional drum tracks as the fight progresses. The Time Eater's theme seamlessly changes styles according to which Super Sonic is in control; from an orchestral style for Modern Super Sonic to an electronic style for Classic Super Sonic. The hub world, which has a mix based on every stage in the game.
 Sonic Generations (Video Game) / int_b06ff73b
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 Sonic Generations (Video Game) / int_b2280b66
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Retcon
 Sonic Generations (Video Game) / int_b2280b66
comment
Retcon: Even more of this occurs with Crisis City, as when Blaze is rescued, her first speech balloon post-cutscene has her state that Crisis City was her fault. Given the ending of Sonic 06, the fact that Crisis City exists at all when a time travel incident erased the events of the game from existence by removing Iblis from the timestream long before the game takes place counts to an extent. The implication seems to be that Crisis City was taken from another timeline, which would also explain the presence of Stardust Speedway's Bad Future. After beating the Biolizard in the 3DS version, Sonic claims that he's beaten it before, although it was actually Shadow who fought it last time in Sonic Adventure 2 (Sonic may have been referring to its subsequent form as "The Finalhazard", but he was explaining why he found the fight so easy, so that wouldn't have made a great deal of sense in context).
 Sonic Generations (Video Game) / int_b2280b66
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 Sonic Generations (Video Game) / int_b4215a8d
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Tennis Boss
 Sonic Generations (Video Game) / int_b4215a8d
comment
Tennis Boss: Vector, in one of Rooftop Run's Challenges as Modern Sonic. You have to reflect the music notes at him until he loses track and you win.
 Sonic Generations (Video Game) / int_b4215a8d
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 Sonic Generations (Video Game) / int_b4eff8a8
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Epic Fail
 Sonic Generations (Video Game) / int_b4eff8a8
comment
Epic Fail: At the end, not only is Modern Eggman stranded in an infinite space void of time with Classic Eggman, but he accidentally convinces Classic Eggman to give up on villainy entirely and pursue a career in schoolteaching. Oddly enough, Modern Eggman approves. Then again, Classic!Eggman seems to have facepalmed when Modern Eggman said that, so he may not have actually gone through with it.
 Sonic Generations (Video Game) / int_b4eff8a8
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 Sonic Generations (Video Game) / int_b53d88da
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Double Unlock
 Sonic Generations (Video Game) / int_b53d88da
comment
Double Unlock: Many skills require you to first complete a specific challenge, then buy it from the store.
 Sonic Generations (Video Game) / int_b53d88da
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1.0
 Sonic Generations (Video Game) / int_b53d88da
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Sonic Generations (Video Game) / int_b53d88da
 Sonic Generations (Video Game) / int_b545453b
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Internal Homage
 Sonic Generations (Video Game) / int_b545453b
comment
Internal Homage: Tons of them. Rooftop Run (originally from Sonic Unleashed) has zipline platforms like in Sonic 2's Hill Top Zone and dropping platforms with spikes on them like in the original game's Marble Zone. And the Classic level ends with what appears to be Sonic & Knuckles' Flying Battery, complete with Eggman logo.
 Sonic Generations (Video Game) / int_b545453b
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 Sonic Generations (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Sonic Generations (Video Game) / int_b8e3f20a
comment
Demoted to Extra: While the regulars of Sonic's ensemble cast makes an appearance in the game, they have next to no impact on the story—by and large only the two Sonics and Tailses get Character Focus. The ensemble cast get a brief cutscene for being rescued, a couple of dedicated challenge missions, the ability to dispense advice about the game, and the opportunity to cheer Sonic on during the final boss. A little egregiously, Sonic doesn't even talk to anyone aside from Classic Sonic or Tails. They are even further demoted in the 3DS version, where Sonic and Tails are kidnapped before the party even starts. Sonic's friends will only appear in a cameo after the credits, with a screenshot of the party.
 Sonic Generations (Video Game) / int_b8e3f20a
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Sonic Generations (Video Game) / int_b8e3f20a
 Sonic Generations (Video Game) / int_b8f8b892
type
Promoted to Playable
 Sonic Generations (Video Game) / int_b8f8b892
comment
Promoted to Playable: In the original Generations, Shadow was only a non-playable rival boss fight. In the Sonic X Shadow Generations, he's been promoted to playable character status, and has his own story campaign.
 Sonic Generations (Video Game) / int_b8f8b892
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 Sonic Generations (Video Game) / int_b9922ce5
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Literal Ass-Kicking
 Sonic Generations (Video Game) / int_b9922ce5
comment
Literal Ass-Kicking: How Classic Sonic deals damage to the Death Egg Robot boss in the HD version in the first phase of the battle.
 Sonic Generations (Video Game) / int_b9922ce5
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 Sonic Generations (Video Game) / int_b9922ce5
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 Sonic Generations (Video Game) / int_ba3454a7
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Future Me Scares Me
 Sonic Generations (Video Game) / int_ba3454a7
comment
Future Me Scares Me: Classic Doctor Eggman is surprised at how maniacal his future self is. He's later disappointed to learn that Modern Doctor Eggman never defeats Sonic.
 Sonic Generations (Video Game) / int_ba3454a7
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1.0
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Sonic Generations (Video Game) / int_ba3454a7
 Sonic Generations (Video Game) / int_bc53f09e
type
Mascot with Attitude
 Sonic Generations (Video Game) / int_bc53f09e
comment
Classic Sonic still glares at the player impatiently when idle. He may also occasionally cross his arms in frustration, snap at the player and point to the right, look at his wrist, and lay on the ground after a while.
 Sonic Generations (Video Game) / int_bc53f09e
featureApplicability
1.0
 Sonic Generations (Video Game) / int_bc53f09e
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_bc53f09e
 Sonic Generations (Video Game) / int_bd8aa92a
type
Negative Continuity
 Sonic Generations (Video Game) / int_bd8aa92a
comment
In the epilogue, two different time-period versions of Eggman are stuck in a state of absolute nothing for what appears to be a long, long time. They return back to their respective worlds the next time we see them though.
 Sonic Generations (Video Game) / int_bd8aa92a
featureApplicability
1.0
 Sonic Generations (Video Game) / int_bd8aa92a
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_bd8aa92a
 Sonic Generations (Video Game) / int_be314fdb
type
Pinball Zone
 Sonic Generations (Video Game) / int_be314fdb
comment
Pinball Zone: Casino Night. It's a full-fledged world in the 3DS version, but just the setting for a pinball minigame in the console version.
 Sonic Generations (Video Game) / int_be314fdb
featureApplicability
1.0
 Sonic Generations (Video Game) / int_be314fdb
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_be314fdb
 Sonic Generations (Video Game) / int_bebf0356
type
Mission Control
 Sonic Generations (Video Game) / int_bebf0356
comment
Mission Control: Omochao, to some extent. All of Sonic's friends join in as well in the final boss battle, calling out incoming attacks.
 Sonic Generations (Video Game) / int_bebf0356
featureApplicability
1.0
 Sonic Generations (Video Game) / int_bebf0356
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_bebf0356
 Sonic Generations (Video Game) / int_c095d517
type
Lost Food Grievance
 Sonic Generations (Video Game) / int_c095d517
comment
Lost Food Grievance: Sonic's poor chili dog present gets blown away right as the Time Eater attacks, and Sonic looks crestfallen over it as it flies away from him. At least it comes back during the ending cutscene, and it's still warm thanks to the time travel shenanigans.
 Sonic Generations (Video Game) / int_c095d517
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c095d517
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c095d517
 Sonic Generations (Video Game) / int_c0d3d3fd
type
Border Patrol
 Sonic Generations (Video Game) / int_c0d3d3fd
comment
Border Patrol: Modern Sonic can run across the surface of Seaside Hill's ocean in the HD version, but if he runs too far off the main path for a couple seconds, the giant Chopper from Green Hill leaps from the water to snap him up.
 Sonic Generations (Video Game) / int_c0d3d3fd
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c0d3d3fd
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c0d3d3fd
 Sonic Generations (Video Game) / int_c1725854
type
Character Focus
 Sonic Generations (Video Game) / int_c1725854
comment
While the regulars of Sonic's ensemble cast makes an appearance in the game, they have next to no impact on the story—by and large only the two Sonics and Tailses get Character Focus. The ensemble cast get a brief cutscene for being rescued, a couple of dedicated challenge missions, the ability to dispense advice about the game, and the opportunity to cheer Sonic on during the final boss. A little egregiously, Sonic doesn't even talk to anyone aside from Classic Sonic or Tails.
 Sonic Generations (Video Game) / int_c1725854
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c1725854
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c1725854
 Sonic Generations (Video Game) / int_c264d50a
type
Embedded Precursor
 Sonic Generations (Video Game) / int_c264d50a
comment
Embedded Precursor: Sonic 1 is an unlockable game within the console version.
 Sonic Generations (Video Game) / int_c264d50a
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c264d50a
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c264d50a
 Sonic Generations (Video Game) / int_c2f149ae
type
Bonus Feature Failure
 Sonic Generations (Video Game) / int_c2f149ae
comment
Bonus Feature Failure: The ability to name your skill sets in the HD version for easy identification is a good idea in theory. But here, you cannot use the PS3 or XBox360's keyboard feature and must instead choose two terms from a long, unalphabetized list. That in itself would not be unbearable, but after choosing two terms, they are automatically separated by an ampersand, unless the first term is "Skill Set" and/or the second term is a letter (the default naming scheme). Nearly every catchy title you can think of for your Skill Sets will be blemished by that obtrusive "&". Even PC gamers are stuck with this.
 Sonic Generations (Video Game) / int_c2f149ae
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c2f149ae
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c2f149ae
 Sonic Generations (Video Game) / int_c335b9ec
type
Irony
 Sonic Generations (Video Game) / int_c335b9ec
comment
Irony: Tropical Resort is the first stage in Sonic Colors, but in the 3DS version of Generations, it is the last stage.
 Sonic Generations (Video Game) / int_c335b9ec
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c335b9ec
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c335b9ec
 Sonic Generations (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Sonic Generations (Video Game) / int_c33ba0a8
comment
City Escape in the HD version is packed to the brim with them. The names of some modern characters appear on a Chao in Space 2 ad. Some older faces, like Bark, Bean, and Fang, appear on wanted posters. Even Mighty and Ray can be spotted (on "Missing since 1993" posters, no less).
 Sonic Generations (Video Game) / int_c33ba0a8
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c33ba0a8
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c33ba0a8
 Sonic Generations (Video Game) / int_c49a9e3a
type
Face on a Milk Carton
 Sonic Generations (Video Game) / int_c49a9e3a
comment
Face on a Milk Carton: The fate of Mighty and Ray, with posters on City Escape lampshading their (at the time) disappearance from the franchise.
 Sonic Generations (Video Game) / int_c49a9e3a
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c49a9e3a
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c49a9e3a
 Sonic Generations (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 Sonic Generations (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: No explanation has been given for how Dr. Eggman or his past counterpart Dr. Robotnik escaped from the timeless void leftover from the destruction of the Time Eater in the ending. They got out of there somehow as future games attest, but how they did it when they had access to absolutely no technology is left up in the air.
 Sonic Generations (Video Game) / int_c5b47b36
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c5b47b36
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c5b47b36
 Sonic Generations (Video Game) / int_c64db44b
type
Idle Animation
 Sonic Generations (Video Game) / int_c64db44b
comment
Idle Animation: Classic Sonic still glares at the player impatiently when idle. He may also occasionally cross his arms in frustration, snap at the player and point to the right, look at his wrist, and lay on the ground after a while. Modern Sonic's animations are from Unleashed and Colors, plus a unique idle animation if he's standing in water.
 Sonic Generations (Video Game) / int_c64db44b
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c64db44b
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c64db44b
 Sonic Generations (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Sonic Generations (Video Game) / int_c6dccfb7
comment
Musical Spoiler: The identity of each boss is hidden until you fight them. However, standing in front of the boss gate will play a remix of the boss's respective battle music, giving away the boss's identity to any Sonic fan familiar with the games' soundtracks. This is downplayed by the third boss: Egg Dragoon's "preview track" is "E.G.G.M.A.N.", which indicates that it's Eggman but not any particular form of his.
 Sonic Generations (Video Game) / int_c6dccfb7
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c6dccfb7
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c6dccfb7
 Sonic Generations (Video Game) / int_c75df49a
type
Shout-Out
 Sonic Generations (Video Game) / int_c75df49a
comment
Shout-Out: City Escape has new billboards that include a mock iPhone. The first part of Modern Sonic's S Rank pose is based on Usain Bolt's "To Di World" pose◊. One of Planet Wisp's challenging acts features all three elemental shields. The mission itself is called "With Your Powers Combined". The hardest achievement is called "Can't Touch This". In the 3DS version, some missions will require you to get through an entire stage without losing a single life. All missions of this type are titled "Die Hard". In Speed Highway, one of the billboards advertises a movie called Chao In Space: The Search for Tikal.
 Sonic Generations (Video Game) / int_c75df49a
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c75df49a
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c75df49a
 Sonic Generations (Video Game) / int_c8b4278b
type
Straight Man and Wise Guy
 Sonic Generations (Video Game) / int_c8b4278b
comment
Straight Man and Wise Guy: Classic Eggman is the calmer, more reserved Straight Man to the crazier and more dynamic Modern Eggman. Lampshaded when Classic Eggman questions his own sanity in the future after he sees Modern Eggman breaking into a Laughing Mad fit.
 Sonic Generations (Video Game) / int_c8b4278b
featureApplicability
1.0
 Sonic Generations (Video Game) / int_c8b4278b
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_c8b4278b
 Sonic Generations (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Sonic Generations (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: In the original Sonic Adventure, Sonic required the power of the seven Chaos Emeralds to transform into Super Sonic in order to fight Perfect Chaos. In '"Generations, Modern Sonic takes on Perfect Chaos as a mid-game boss without the power of the Emeralds and said super form. And wins''.
 Sonic Generations (Video Game) / int_cc4d190a
featureApplicability
1.0
 Sonic Generations (Video Game) / int_cc4d190a
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_cc4d190a
 Sonic Generations (Video Game) / int_cea7fc1
type
Bottomless Pits
 Sonic Generations (Video Game) / int_cea7fc1
comment
Bottomless Pits: They exist, but like in Sonic Colors, you get a helpful warning sign alerting you to their presence. In tune with the tendency of this game to make call backs, said warning sign is the original Sonic death sprite.
 Sonic Generations (Video Game) / int_cea7fc1
featureApplicability
1.0
 Sonic Generations (Video Game) / int_cea7fc1
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_cea7fc1
 Sonic Generations (Video Game) / int_d058677e
type
Amusement Park
 Sonic Generations (Video Game) / int_d058677e
comment
Amusement Park: Tropical Resort on the 3DS takes place on Eggman's Interstellar Amusement Park of Doom. Planet Wisp would be this too, but Sonic crashes it while it's still under construction.
 Sonic Generations (Video Game) / int_d058677e
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d058677e
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_d058677e
 Sonic Generations (Video Game) / int_d08049db
type
Taken for Granite
 Sonic Generations (Video Game) / int_d08049db
comment
Taken for Granite: What the Time Eater does to Sonic's friends.
 Sonic Generations (Video Game) / int_d08049db
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d08049db
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_d08049db
 Sonic Generations (Video Game) / int_d083c3fd
type
NoDeathRun
 Sonic Generations (Video Game) / int_d083c3fd
comment
invokedNo Death Run: Completing an act without losing any lives is encouraged because it gives you a Perfect Bonus, which boosts your rank by one full letter grade. In the main levels, the coveted S rank is only attainable by giving an A-rank performance with no deaths.
 Sonic Generations (Video Game) / int_d083c3fd
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d083c3fd
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_d083c3fd
 Sonic Generations (Video Game) / int_d0db0e91
type
Oxygenated Underwater Bubbles
 Sonic Generations (Video Game) / int_d0db0e91
comment
Oxygenated Underwater Bubbles: Chemical Plant's Mega Mack features these, unlike the original level. Seaside Hill also has them, which is, again, a new thing as Seaside Hill's original iteration had no underwater gameplay.
 Sonic Generations (Video Game) / int_d0db0e91
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d0db0e91
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_d0db0e91
 Sonic Generations (Video Game) / int_d24c0700
type
The Foreign Subtitle
 Sonic Generations (Video Game) / int_d24c0700
comment
The Foreign Subtitle: In Japanese, the 360/PS3 versions of the game are titled Sonic Generations: White Time and Space, while the 3DS version is titled Sonic Generations: Blue Adventure. All international versions of the game are simply titled Sonic Generations. Even so, both versions have a white or blue backdrop on the boxart.
 Sonic Generations (Video Game) / int_d24c0700
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d24c0700
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_d24c0700
 Sonic Generations (Video Game) / int_d24ed873
type
Developer's Foresight
 Sonic Generations (Video Game) / int_d24ed873
comment
Developer's Foresight: Hilariously, hitting a Crabmeat in Green Hill will cause it to dance happily at being able to hit Sonic for the first time in twenty years. Classic Sonic's idle animations includes one that has him pointing to the right. He even does this when facing left, except with his thumb instead of with his finger.
 Sonic Generations (Video Game) / int_d24ed873
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d24ed873
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_d24ed873
 Sonic Generations (Video Game) / int_d2b33bef
type
Meet Your Early-Installment Weirdness
 Sonic Generations (Video Game) / int_d2b33bef
comment
Meet Your Early-Installment Weirdness: Sonic, Tails, and Dr. Eggman meet themselves as they appear in the Genesis games.
 Sonic Generations (Video Game) / int_d2b33bef
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d2b33bef
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_d2b33bef
 Sonic Generations (Video Game) / int_d34590cf
type
Spin Attack
 Sonic Generations (Video Game) / int_d34590cf
comment
Amy Rose has historically had several Spin Attacks and in Sonic Heroes could draw out her airtime by using the Hammer Helicopter technique after jumping. In Generations, however, Amy is now so proficient with spinning her hammer that she can now hover and fly anywhere and at will.
 Sonic Generations (Video Game) / int_d34590cf
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d34590cf
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_d34590cf
 Sonic Generations (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Sonic Generations (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Silver ultimately loses his rival battle by being crushed by the gigantic ball of debris that he tried to attack Sonic with.
 Sonic Generations (Video Game) / int_d397657d
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d397657d
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_d397657d
 Sonic Generations (Video Game) / int_d47d9b71
type
Mirror Boss
 Sonic Generations (Video Game) / int_d47d9b71
comment
Mirror Boss: The Rival Battle with Shadow in the HD releases. Until one of them gets a power-up, or Sonic falls too far behind Shadow, the two hedgehogs basically have identical abilities, boosting included.
 Sonic Generations (Video Game) / int_d47d9b71
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d47d9b71
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_d47d9b71
 Sonic Generations (Video Game) / int_d5f8485c
type
Law of 100
 Sonic Generations (Video Game) / int_d5f8485c
comment
Law of 100: The game returns to giving an extra life at 100 rings, which had been not used in the Wii version of Sonic Colors.
 Sonic Generations (Video Game) / int_d5f8485c
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d5f8485c
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_d5f8485c
 Sonic Generations (Video Game) / int_d639cf57
type
Reformulated Game
 Sonic Generations (Video Game) / int_d639cf57
comment
Reformulated Game: The 3DS version is different from the mainline console/PC version. While Classic Sonic's stages are structured like the Genesis games, Modern Sonic's stages take after the Sonic Rush titles, being locked in 2.5D perspective unlike the 3D stages. Not only that, but the selection of stages from past games are also different. Sonic's friends are also absent from the 3DS version, due to Sonic arriving at the party before it began and nobody but Tails was present since he was still setting up, followed by the Time Eater's attack. A lot of the cutscenes have also been changed, despite most of it staying the same, such as Classic Sonic learning and being able to use the Homing Attack in the 3DS, and at the end, how to Boost.
 Sonic Generations (Video Game) / int_d639cf57
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d639cf57
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_d639cf57
 Sonic Generations (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Sonic Generations (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: The Death Egg Robot is fought in an arena with mines classic Sonic can activate to stun the boss. No matter how many times he's damaged, he will still do this. Though with the ending, it's obvious he was throwing the fight.
 Sonic Generations (Video Game) / int_d6dee153
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d6dee153
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_d6dee153
 Sonic Generations (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Sonic Generations (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In order to successfully attack Perfect Chaos, the Boost move must be used. Normally this is impossible when the boost meter is empty, but in this case it's possible no matter what. In the HD Shadow and Silver rival fights, the stages is dotted with destroyable debris and, in Shadow's stage, trick ramps so that you can still recharge your boost meter even after exhausting the stock of rings in the stage.
 Sonic Generations (Video Game) / int_d6f284a3
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d6f284a3
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_d6f284a3
 Sonic Generations (Video Game) / int_d7d53f8e
type
Blank White Void
 Sonic Generations (Video Game) / int_d7d53f8e
comment
Blank White Void: The Hub Level is a white dimension beyond the limits of time and space where assorted zones from the previous games can be accessed.
 Sonic Generations (Video Game) / int_d7d53f8e
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d7d53f8e
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_d7d53f8e
 Sonic Generations (Video Game) / int_d9e48d0
type
Company Cross References
 Sonic Generations (Video Game) / int_d9e48d0
comment
Company Cross References: The NiGHTS Resort re-appears in Radical Highway.
 Sonic Generations (Video Game) / int_d9e48d0
featureApplicability
1.0
 Sonic Generations (Video Game) / int_d9e48d0
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Sonic Generations (Video Game) / int_d9e48d0
 Sonic Generations (Video Game) / int_da76b18
type
Hijacked by Ganon
 Sonic Generations (Video Game) / int_da76b18
comment
Hijacked by Ganon: The Time Eater is really just a creature transformed into a manned machine by Classic and Modern Eggman.
 Sonic Generations (Video Game) / int_da76b18
featureApplicability
1.0
 Sonic Generations (Video Game) / int_da76b18
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_da76b18
 Sonic Generations (Video Game) / int_daba1b82
type
Finishing Each Other's Sentences
 Sonic Generations (Video Game) / int_daba1b82
comment
Finishing Each Other's Sentences: Done by Classic and Modern Tails sometimes. The Eggmen, as well.
 Sonic Generations (Video Game) / int_daba1b82
featureApplicability
1.0
 Sonic Generations (Video Game) / int_daba1b82
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_daba1b82
 Sonic Generations (Video Game) / int_dc52e294
type
Already Met Everyone
 Sonic Generations (Video Game) / int_dc52e294
comment
Already Met Everyone: If you have him turned on before the game starts, Omochao meets Classic Sonic in Green Hill Zone within the prologue, implying he already knew Sonic for a while before you first get to experience him trying to help Sonic and his friends in Sonic Adventure 2.
 Sonic Generations (Video Game) / int_dc52e294
featureApplicability
1.0
 Sonic Generations (Video Game) / int_dc52e294
featureConfidence
1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_dc52e294
 Sonic Generations (Video Game) / int_de70f5a4
type
Continuity Cameo
 Sonic Generations (Video Game) / int_de70f5a4
comment
Continuity Cameo: City Escape in the HD version is packed to the brim with them. The names of some modern characters appear on a Chao in Space 2 ad. Some older faces, like Bark, Bean, and Fang, appear on wanted posters. Even Mighty and Ray can be spotted (on "Missing since 1993" posters, no less). Orbot and Cubot appear in Eggman's flashback to The Stinger of Sonic Colors, which also explains why they are otherwise absent from Generations. Big, Omega, Princess Elise, Mephiles, Chip, Dark Gaia, and the Werehog appear briefly in archival screenshots in the credits. Omega gets another cameo in Speed Highway, as one of the roads is 123 Omega Road. 123 is his number in the "E" Series. Look carefully at the beginning of both stages of Planet Wisp and you'll see some White Wisps. There's even one in Classic Planet Wisp who dances exactly like Yacker does in the Loading Screens of Colors! Statues of Jet and all three types of Chao can be unlocked in the Statue Room.
 Sonic Generations (Video Game) / int_de70f5a4
featureApplicability
1.0
 Sonic Generations (Video Game) / int_de70f5a4
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1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_de70f5a4
 Sonic Generations (Video Game) / int_deb39de3
type
Bad Future
 Sonic Generations (Video Game) / int_deb39de3
comment
Given the ending of Sonic 06, the fact that Crisis City exists at all when a time travel incident erased the events of the game from existence by removing Iblis from the timestream long before the game takes place counts to an extent. The implication seems to be that Crisis City was taken from another timeline, which would also explain the presence of Stardust Speedway's Bad Future.
 Sonic Generations (Video Game) / int_deb39de3
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1.0
 Sonic Generations (Video Game) / int_deb39de3
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Sonic Generations (Video Game) / int_deb39de3
 Sonic Generations (Video Game) / int_df1793de
type
Updated Re-release
 Sonic Generations (Video Game) / int_df1793de
comment
Updated Re-release: The game includes a remaster of the PC/PlayStation 3/Xbox 360 version of Sonic Generations for modern consoles, in addition to a new campaign focused on Shadow.
 Sonic Generations (Video Game) / int_df1793de
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1.0
 Sonic Generations (Video Game) / int_df1793de
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_df1793de
 Sonic Generations (Video Game) / int_e0e3579a
type
Fungus Humongous
 Sonic Generations (Video Game) / int_e0e3579a
comment
Fungus Humongous: Mushroom Hill in the 3DS version has gigantic mushrooms that Sonic can bounce on to reach higher areas.
 Sonic Generations (Video Game) / int_e0e3579a
featureApplicability
1.0
 Sonic Generations (Video Game) / int_e0e3579a
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Sonic Generations (Video Game) / int_e0e3579a
 Sonic Generations (Video Game) / int_e2c4b927
type
Dub Name Change
 Sonic Generations (Video Game) / int_e2c4b927
comment
In the English version, the game even acknowledges the Eggman/Robotnik debacle when Classic Eggman states that no one calls him by his real name anymore (he was always named Eggman in Japanese, so that exchange is absent there).
 Sonic Generations (Video Game) / int_e2c4b927
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1.0
 Sonic Generations (Video Game) / int_e2c4b927
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Sonic Generations (Video Game) / int_e2c4b927
 Sonic Generations (Video Game) / int_e3c36782
type
Call-Forward
 Sonic Generations (Video Game) / int_e3c36782
comment
Call-Forward: Classic Sonic has several Skills that reference the abilities and shields he can use past the original game. One of his last Skills is the Homing Attack, a move that Modern Sonic can already use naturally. In the 3DS version, Classic Sonic learns the Homing Attack (from himself) earlier, at the start of the Modern Era. At the end of the game, he instead learns how to use Modern Sonic's Sonic Boost, although the ability is unusable as a Skill. Tails doesn't recognize Green Hill Zone, since he hadn't been introduced into the series yet.
 Sonic Generations (Video Game) / int_e3c36782
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1.0
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_e3c36782
 Sonic Generations (Video Game) / int_e402b8bd
type
Hailfire Peaks
 Sonic Generations (Video Game) / int_e402b8bd
comment
Hailfire Peaks: As in Sonic Colors, Planet Wisp combines the Green Hill Zone motif with an Eternal Engine. Crisis City is Lethal Lava Land mixed with After the End. Most of the levels are combined tropes, really, considering it's a Sonic game.
 Sonic Generations (Video Game) / int_e402b8bd
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1.0
 Sonic Generations (Video Game) / int_e402b8bd
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1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_e402b8bd
 Sonic Generations (Video Game) / int_e40f6792
type
Design Student's Orgasm
 Sonic Generations (Video Game) / int_e40f6792
comment
Design Student's Orgasm: The game's menu screens feature a mess of abstract shapes and bright primary colors decorating their borders, most obviously with the act title cards. It's an homage to the Japanese box art of the 16-bit games, which had a similar aesthetic.
 Sonic Generations (Video Game) / int_e40f6792
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1.0
 Sonic Generations (Video Game) / int_e40f6792
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1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_e40f6792
 Sonic Generations (Video Game) / int_e43c66bd
type
Art Evolution
 Sonic Generations (Video Game) / int_e43c66bd
comment
Art Evolution: Perfect Chaos has undergone a considerable redesign, looking much different than his original form. Compare his Sonic Adventure design◊ to the Sonic Generations design.◊ Apparently, this was how he was originally intended to look; however, due to technological limitations, they were unable to do it, resulting in the Chaos from Sonic Adventure. (The version seen in Sonic Generations does resemble the Perfect Chaos seen in the intro cinematic for Sonic Adventure and its DX counterparts.) Classic Metal Sonic seems to have undergone a minor one by contrast, since his proportions and height are slightly different than his original sprites or artwork for the classic games (specifically, he's much rounder and shorter). This was probably done just to keep him proportionally identical to Classic Sonic, and better distinguish him from Modern Metal Sonic.
 Sonic Generations (Video Game) / int_e43c66bd
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1.0
 Sonic Generations (Video Game) / int_e43c66bd
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_e43c66bd
 Sonic Generations (Video Game) / int_e545e190
type
Nerf
 Sonic Generations (Video Game) / int_e545e190
comment
Nerf: In the console and PC version, the Sonic Boost's ring-attracting effect has been greatly reduced from Unleashed and Colors. It's now impossible to sustain an Air Boost (Sonic will simply act as if you quickly tapped the Boost button), so it's nothing more than a more powerful Air Dash that retains momentum. The 3DS version averts this and the ring-attraction nerf, however. Also as Super Sonic, the boost ability greatly exhausts your ring count. Compare to Sonic Colors where the player would not only maintain the more gradual ring loss, but actually earn bonus points for using the Super form in the first place. That said, the ability is far more useful in Generations due to its Chaos Control-like abilities and the more fluid stage design in general.
 Sonic Generations (Video Game) / int_e545e190
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1.0
 Sonic Generations (Video Game) / int_e545e190
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_e545e190
 Sonic Generations (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Sonic Generations (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The G.U.N. Truck chases both Sonics in City Escape. Modern Sonic’s version is upgraded with giant, retractable buzz saws and jet boosters to be able to keep up with the Sonic Boost. The orca chase sequence from Emerald Coast returns in the 3DS version. Classic Sonic requires pure speed to get away from it, but Modern Sonic has to dodge its bites as well after it chases him into the air.
 Sonic Generations (Video Game) / int_e57198a4
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1.0
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1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_e57198a4
 Sonic Generations (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Sonic Generations (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: As Green Hill Zone has been brought back, Seaside Hill has understandably taken many liberties to differentiate itself from the zone it was originally supposed to be a throwback to. Most notably, it's incorporated some aspects of Ocean Palace from Heroesnote which was effectively Seaside Hill's Act 2 as well as added a water section. Planet Wisp, another level meant to hearken back to Green Hill, also more heavily leans into its Eternal Engine theming than the original game. A lot of the other zones got upgrades to their unique features and obstacles. For example, City Escape's skateboard section and park areas were lengthened and expanded, and the truck was given an upgrade, so it's now less like Speed Highway. Since the HD version of Generations runs on the same engine as Unleashed, this game's version of Rooftop Run is made more distinct from the original by giving it an Attack of the Town Festival vibe, with festive banners and balloons interspersed by attacks from a Flying Battery-esque airship. Classic Sonic's route also takes some inspiration from the night version of the stage, particularly adding a segment within a wine cellar, despite otherwise taking place during the day.
 Sonic Generations (Video Game) / int_e5d37e0f
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1.0
 Sonic Generations (Video Game) / int_e5d37e0f
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Sonic Generations (Video Game) / int_e5d37e0f
 Sonic Generations (Video Game) / int_e5e6640b
type
Flanderization
 Sonic Generations (Video Game) / int_e5e6640b
comment
Flanderization: The truck in City Escape. Although in Sonic Adventure 2, the main purpose of the truck was probably to catch Sonic despite collateral damage. In Generations, it basically wants to kill and maim Sonic without any care for its surroundings (Because why on earth would a truck need three buzzsaws, rocket jets, and the ability to drive on the side of a freaking building?).
 Sonic Generations (Video Game) / int_e5e6640b
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1.0
 Sonic Generations (Video Game) / int_e5e6640b
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Sonic Generations (Video Game) / int_e5e6640b
 Sonic Generations (Video Game) / int_e63317eb
type
Green Hill Zone
 Sonic Generations (Video Game) / int_e63317eb
comment
Green Hill Zone: The Trope Namer returns in all its verdant glory, as do Seaside Hill and Planet Wisp.
 Sonic Generations (Video Game) / int_e63317eb
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1.0
 Sonic Generations (Video Game) / int_e63317eb
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Sonic Generations (Video Game) / int_e63317eb
 Sonic Generations (Video Game) / int_e6661fc2
type
Press X to Not Die
 Sonic Generations (Video Game) / int_e6661fc2
comment
Press X to Not Die: In the 3DS version, there is a QTE when escaping from the killer whale in Emerald Coast Act 2.
 Sonic Generations (Video Game) / int_e6661fc2
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1.0
 Sonic Generations (Video Game) / int_e6661fc2
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_e6661fc2
 Sonic Generations (Video Game) / int_e6f18344
type
Humongous Mecha
 Sonic Generations (Video Game) / int_e6f18344
comment
Humongous Mecha: The Death Egg Robot, Egg Dragoon, and Egg Emperor. The Time Eater is also revealed to be one.
 Sonic Generations (Video Game) / int_e6f18344
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1.0
 Sonic Generations (Video Game) / int_e6f18344
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_e6f18344
 Sonic Generations (Video Game) / int_e7eb0474
type
Hub Level
 Sonic Generations (Video Game) / int_e7eb0474
comment
Hub Level: The 360/PS3 version skirts the line by having one big 2½D hub in a White Void Room that serves as an "interactive menu" for selecting levels/bosses, talking to Sonic's friends, accessing extra content, etc. Within the narrative, Tails explains that said void is where the stages end up falling into after the Time Eater distorts their position in time and space.
 Sonic Generations (Video Game) / int_e7eb0474
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1.0
 Sonic Generations (Video Game) / int_e7eb0474
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_e7eb0474
 Sonic Generations (Video Game) / int_e9604359
type
Monster of the Week
 Sonic Generations (Video Game) / int_e9604359
comment
Monster of the Week: A tradition since Sonic Adventure, Time Eater is the one for this game. Subverted: it was a monster but it's turned into a manned robot by Dr. Eggman with the help of his past self.
 Sonic Generations (Video Game) / int_e9604359
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-0.3
 Sonic Generations (Video Game) / int_e9604359
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_e9604359
 Sonic Generations (Video Game) / int_ea5f3ee1
type
Metropolis Level
 Sonic Generations (Video Game) / int_ea5f3ee1
comment
Metropolis Level: The game neatly demonstrates just how common this level type is in the franchise: the console and PC version includes Speed Highway, City Escape, and Crisis City, while the 3DS version includes Radical Highway.
 Sonic Generations (Video Game) / int_ea5f3ee1
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Sonic Generations (Video Game) / int_ea5f3ee1
 Sonic Generations (Video Game) / int_ec3768a
type
Sprint Meter
 Sonic Generations (Video Game) / int_ec3768a
comment
Sprint Meter: The Auto-Gauge skill turns the Boost Meter into this.
 Sonic Generations (Video Game) / int_ec3768a
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1.0
 Sonic Generations (Video Game) / int_ec3768a
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_ec3768a
 Sonic Generations (Video Game) / int_ed98f038
type
Wall Crawl
 Sonic Generations (Video Game) / int_ed98f038
comment
Wall Crawl: The Pink Spike Wisps return in Planet Wisp on the console version. Modern Sonic can also run along (and up and down) walls in Speed Highway and City Escape.
 Sonic Generations (Video Game) / int_ed98f038
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1.0
 Sonic Generations (Video Game) / int_ed98f038
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_ed98f038
 Sonic Generations (Video Game) / int_ee3c934e
type
Driving Up a Wall
 Sonic Generations (Video Game) / int_ee3c934e
comment
Driving Up a Wall: During the last leg of the GUN Truck chase in City Escape, the souped-up GUN Truck sprouts rocket boosters and continues to chase Sonic on the walls of buildings he runs on, before eventually destroying itself by crashing into another building as Sonic escapes through a narrow alleyway.
 Sonic Generations (Video Game) / int_ee3c934e
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1.0
 Sonic Generations (Video Game) / int_ee3c934e
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Sonic Generations (Video Game) / int_ee3c934e
 Sonic Generations (Video Game) / int_eee721fd
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Wall Jump
 Sonic Generations (Video Game) / int_eee721fd
comment
Wall Jump: Can be done on certain surfaces as Modern Sonic.
 Sonic Generations (Video Game) / int_eee721fd
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1.0
 Sonic Generations (Video Game) / int_eee721fd
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Sonic Generations (Video Game) / int_eee721fd
 Sonic Generations (Video Game) / int_f10d3363
type
Distracted by the Sexy
 Sonic Generations (Video Game) / int_f10d3363
comment
Distracted by the Sexy: One of the extra missions involves robots who block themselves with shields, and the only way to destroy them is to summon Rouge the Bat to distract them so that they can't block your attacks. That's right. Rouge is so sexy that not even robots are immune to her charms.
 Sonic Generations (Video Game) / int_f10d3363
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1.0
 Sonic Generations (Video Game) / int_f10d3363
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1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_f10d3363
 Sonic Generations (Video Game) / int_f13f95d5
type
Evil Laugh Turned Coughing Fit
 Sonic Generations (Video Game) / int_f13f95d5
comment
Evil Laugh Turned Coughing Fit: In the console version, after Dr. Eggman is done explaining his plan to destroy Sonic, he begins to laugh maniacally, but has to stop halfway through to cough into his hand.
 Sonic Generations (Video Game) / int_f13f95d5
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1.0
 Sonic Generations (Video Game) / int_f13f95d5
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_f13f95d5
 Sonic Generations (Video Game) / int_f2ced7b8
type
Surprise Party
 Sonic Generations (Video Game) / int_f2ced7b8
comment
Surprise Party: The game begins with Sonic's surprise birthday party.
 Sonic Generations (Video Game) / int_f2ced7b8
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1.0
 Sonic Generations (Video Game) / int_f2ced7b8
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_f2ced7b8
 Sonic Generations (Video Game) / int_f363694e
type
Mercy Mode
 Sonic Generations (Video Game) / int_f363694e
comment
Mercy Mode: The Nintendo 3DS version of the game's Time Attack mode and the Challenges in the other versions counts as this. Previous handheld Sonic games sent you straight to the "retry/change-zone/change-character/quit" menu after either finishing the level or dying, but in Generations this happens only after having completed the stage; dying results in either restarting the stage or respawning at the last checkpoint instead. This means you can practice sections as much as you please. However, respawning at a checkpoint doesn't set the timer to whatever time you happened to run past said checkpoint. So, if scoring a perfect time is your top priority, you have to restart the level manually.
 Sonic Generations (Video Game) / int_f363694e
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1.0
 Sonic Generations (Video Game) / int_f363694e
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_f363694e
 Sonic Generations (Video Game) / int_f3ff199a
type
Missing Trailer Scene
 Sonic Generations (Video Game) / int_f3ff199a
comment
Missing Trailer Scene: Before the release of the game, Sega released three CGI trailers that showed Classic and Modern Sonic running through a white Green Hill Zone, City Escape, and Rooftop Run together. While the levels were a part of the game, none of the footage from said trailers are shown in game. One of the Boss Fight trailers specifically shows Modern Sonic, Classic Sonic, Tails, and Classic Tails about to fight the Time Eater in Green Hill Zone, only for the actual confrontation to be in a completely different location. Only the first trailer, which had Modern and Classic Sonic running alongside each other, is hidden away in the game's Attract Mode (and is thus entirely missable).
 Sonic Generations (Video Game) / int_f3ff199a
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1.0
 Sonic Generations (Video Game) / int_f3ff199a
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_f3ff199a
 Sonic Generations (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Sonic Generations (Video Game) / int_f51c5f3c
comment
Never Say "Die": Dr. Eggman says how he is going to turn Sonic into blue jelly. When Sonic sees himself in a mirror, Dr. Eggman says he better get a good look, because it's the last thing he will see before Eggman "closes his eyes forever."
 Sonic Generations (Video Game) / int_f51c5f3c
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 Sonic Generations (Video Game) / int_f51c5f3c
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Sonic Generations (Video Game) / int_f51c5f3c
 Sonic Generations (Video Game) / int_f711f899
type
Rank Inflation
 Sonic Generations (Video Game) / int_f711f899
comment
Does the theme for obtaining an S Rank sound familiar? It's a remix of a verse from Sonic's Adventure theme.
 Sonic Generations (Video Game) / int_f711f899
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1.0
 Sonic Generations (Video Game) / int_f711f899
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Sonic Generations (Video Game) / int_f711f899
 Sonic Generations (Video Game) / int_f7bbb0ec
type
Automatic New Game
 Sonic Generations (Video Game) / int_f7bbb0ec
comment
Automatic New Game: Selecting "New Game" from the title menu immediately takes you to Green Hill Zone Act 1.
 Sonic Generations (Video Game) / int_f7bbb0ec
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1.0
 Sonic Generations (Video Game) / int_f7bbb0ec
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Sonic Generations (Video Game) / int_f7bbb0ec
 Sonic Generations (Video Game) / int_f7e55e0c
type
VideoGameAchievements
 Sonic Generations (Video Game) / int_f7e55e0c
comment
The description for the HD version's "Look Both Ways" achievement counts as well: "Reach the goal in CRISIS CITY Act 2 without being hit by tornado-carried cars or rocks."
 Sonic Generations (Video Game) / int_f7e55e0c
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1.0
 Sonic Generations (Video Game) / int_f7e55e0c
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Sonic Generations (Video Game) / int_f7e55e0c
 Sonic Generations (Video Game) / int_f945dff4
type
Facepalm
 Sonic Generations (Video Game) / int_f945dff4
comment
Facepalm: Modern Sonic, in response to Amy when he frees her. Modern Sonic also has one when he finds out that Eggman is controlling the Time Eater, and is thus the Big Bad.
 Sonic Generations (Video Game) / int_f945dff4
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1.0
 Sonic Generations (Video Game) / int_f945dff4
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Sonic Generations (Video Game) / int_f945dff4
 Sonic Generations (Video Game) / int_f94756fe
type
Faceship
 Sonic Generations (Video Game) / int_f94756fe
comment
Faceship: The Death Egg, which is visible in the distance during Sky Sanctuary and is the setting for the first boss fight (the appropriately-named "Death Egg Robot").
 Sonic Generations (Video Game) / int_f94756fe
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1.0
 Sonic Generations (Video Game) / int_f94756fe
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_f94756fe
 Sonic Generations (Video Game) / int_f96f188c
type
Drives Like Crazy
 Sonic Generations (Video Game) / int_f96f188c
comment
Drives Like Crazy: In the classic version of City Escape, the GUN truck that chases Sonic around the city while plowing into buildings and making huge ramp leaps starts getting noticeably worn down and beaten up about halfway through the level, and during the climax it appears so damaged that it's hurdling helplessly into a bridge underpass and is totaled when it crashes. As it turns out, driving like a maniac won't do your ride any favors.
 Sonic Generations (Video Game) / int_f96f188c
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1.0
 Sonic Generations (Video Game) / int_f96f188c
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 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_f96f188c
 Sonic Generations (Video Game) / int_f9a8e95e
type
Place Beyond Time
 Sonic Generations (Video Game) / int_f9a8e95e
comment
Place Beyond Time: The Blank White Void, as Eggman points out when he and his past self get stuck there.
 Sonic Generations (Video Game) / int_f9a8e95e
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1.0
 Sonic Generations (Video Game) / int_f9a8e95e
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Sonic Generations (Video Game) / int_f9a8e95e
 Sonic Generations (Video Game) / int_fb111d49
type
Sequence Breaking
 Sonic Generations (Video Game) / int_fb111d49
comment
Sequence Breaking: The last segment of Modern Planet Wisp revolves around Sonic ascending a huge tower to reach the goal ring. However, if the player has a Rocket Wisp on hold, they can activate it immediately after going through the jump panel that launches Sonic towards the tower's base, thus skipping a huge section of the level.
 Sonic Generations (Video Game) / int_fb111d49
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1.0
 Sonic Generations (Video Game) / int_fb111d49
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1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_fb111d49
 Sonic Generations (Video Game) / int_fbd5fda1
type
Friendly Rivalry
 Sonic Generations (Video Game) / int_fbd5fda1
comment
Friendly Rivalry: Silver treats his Rival Battle with Sonic as a sparring session and seems to have a lot of fun whether he wins or loses.
 Sonic Generations (Video Game) / int_fbd5fda1
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1.0
 Sonic Generations (Video Game) / int_fbd5fda1
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1.0
 Sonic Generations (Video Game)
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Sonic Generations (Video Game) / int_fbd5fda1
 Sonic Generations (Video Game) / int_fc151e9d
type
Department of Redundancy Department
 Sonic Generations (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: In a cutscene after Chemical Plant in the HD version, Modern Sonic says that he's getting "deja vu all over again," paraphrasing a famous quote from Yogi Berra.
 Sonic Generations (Video Game) / int_fc151e9d
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1.0
 Sonic Generations (Video Game) / int_fc151e9d
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Sonic Generations (Video Game) / int_fc151e9d
 Sonic Generations (Video Game) / int_fd789d2b
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TheMotherShip
 Sonic Generations (Video Game) / int_fd789d2b
comment
The Mother Ship: Classic City Escape's GUN truck can dump off more Mooks on Classic Sonic.
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1.0
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Depending on the Writer
 Sonic Generations (Video Game) / int_fdc4fab4
comment
Depending on the Writer: Sonic Heroes' placement. In the console version, it is considered a Dreamcast Era game, while the 3DS version treats it as a Modern Era game.
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type
Brick Joke
 Sonic Generations (Video Game) / int_fe0330fb
comment
Brick Joke: Sonic's chilli dog is sent flying away at the beginning of the game. When Sonic returns from the White Void, he finds himself at the exact point in time that preceded his abduction, allowing him to catch his meal before it hits the ground.
 Sonic Generations (Video Game) / int_fe0330fb
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1.0
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type
Shown Their Work
 Sonic Generations (Video Game) / int_ffad4e9f
comment
Shown Their Work: Classic Sonic looks exactly like the original Sonic design from the Genesis games, starting with the coloring details (black irises and flesh-colored eyelids), all the way to the animations and sound — even the Cheeky Mouth looks identical. He’s closer to his smaller and cuter Japanese design, as opposed to his attitude-infused Western design used on the box-art for the US versions of the original Sega Genesis trilogy (which Sonic Team admittedly hated). All of the Classic Character designs featured in the game are based off of previous artworks: Classic Sonic, Classic Super Sonic◊, Classic Tails, Classic Metal Sonic, Classic Eggman. Not only were the writers of the game's script not Sonic fans themselves, they didn't even know much about the franchise in general. They made up for it by researching the lore of the franchise, and it shows considerably (due to the sheer amount of Continuity Porn added throughout the game).
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Sonic Generations (Video Game)

The following is a list of statements referring to the current page from other pages.

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Sonic Generations (Video Game)
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Sonic Generations (Video Game)
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Mirror Boss / int_5dfb8aa2
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Mirror Routine / int_5dfb8aa2
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Rule 63 / int_5dfb8aa2
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Salvaged Story / int_5dfb8aa2
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Sonic Generations (Video Game)
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Fandom Nod / int_5dfb8aa2
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