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Sound Shapes (Video Game)

 Sound Shapes (Video Game)
type
TVTItem
 Sound Shapes (Video Game)
label
Sound Shapes (Video Game)
 Sound Shapes (Video Game)
page
SoundShapes
 Sound Shapes (Video Game)
comment
Sound Shapes is a Musical Gameplay Platform Game released in 2012 for the PS3 and Play Station Vita. It was developed by Queasy Games and published by Sony. The base game comes with several "albums" worth of levels organized by theme. Once the player completes all these levels, the bonus "Death Mode" is unlocked, where the player needs to collect a sequence of notes within a time limit while not dying. Also included are "Beat School" levels, which are more of a Puzzle Game where the player needs to figure out how to place notes to match a given backbeat or melody.The game also includes a level creator and player made levels are a large part of the replay value.
 Sound Shapes (Video Game)
fetched
2024-02-12T17:51:53Z
 Sound Shapes (Video Game)
parsed
2024-02-12T17:51:53Z
 Sound Shapes (Video Game)
isPartOf
DBTropes
 Sound Shapes (Video Game) / int_2b50986a
type
Arrange Mode
 Sound Shapes (Video Game) / int_2b50986a
comment
Arrange Mode: In the Death Mode, you're placed in a specific screen from the main levels and need to collect a sequence of notes within the time limit. If you hit any red hazard or run out of time, you need to start over from the beginning.
 Sound Shapes (Video Game) / int_2b50986a
featureApplicability
1.0
 Sound Shapes (Video Game) / int_2b50986a
featureConfidence
1.0
 Sound Shapes (Video Game)
hasFeature
Sound Shapes (Video Game) / int_2b50986a
 Sound Shapes (Video Game) / int_3567ac72
type
Level Goal
 Sound Shapes (Video Game) / int_3567ac72
comment
Level Goal: A turntable, appropriately.
 Sound Shapes (Video Game) / int_3567ac72
featureApplicability
1.0
 Sound Shapes (Video Game) / int_3567ac72
featureConfidence
1.0
 Sound Shapes (Video Game)
hasFeature
Sound Shapes (Video Game) / int_3567ac72
 Sound Shapes (Video Game) / int_4ccfdd0d
type
Checkpoint
 Sound Shapes (Video Game) / int_4ccfdd0d
comment
Checkpoint: A generous amount in the normal levels, usually at least one per screen, and with infinite lives. This is because you will die. A lot.
 Sound Shapes (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 Sound Shapes (Video Game) / int_4ccfdd0d
featureConfidence
1.0
 Sound Shapes (Video Game)
hasFeature
Sound Shapes (Video Game) / int_4ccfdd0d
 Sound Shapes (Video Game) / int_762d730c
type
Level Editor
 Sound Shapes (Video Game) / int_762d730c
comment
Level Editor: And they can be published online for other players to experience.
 Sound Shapes (Video Game) / int_762d730c
featureApplicability
1.0
 Sound Shapes (Video Game) / int_762d730c
featureConfidence
1.0
 Sound Shapes (Video Game)
hasFeature
Sound Shapes (Video Game) / int_762d730c
 Sound Shapes (Video Game) / int_7cb1a686
type
Final Death Mode
 Sound Shapes (Video Game) / int_7cb1a686
comment
Final Death Mode: Called, well, Death Mode. Each one consists of a specific screen from one of the main levels, where you need to collect a certain number of notes within a time limit. Run out of time, or hit a hazard, and you need to start over.
 Sound Shapes (Video Game) / int_7cb1a686
featureApplicability
1.0
 Sound Shapes (Video Game) / int_7cb1a686
featureConfidence
1.0
 Sound Shapes (Video Game)
hasFeature
Sound Shapes (Video Game) / int_7cb1a686
 Sound Shapes (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Sound Shapes (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Your shape-blob-thingy. Fortunately, checkpoints are frequent.
 Sound Shapes (Video Game) / int_8df14c99
featureApplicability
1.0
 Sound Shapes (Video Game) / int_8df14c99
featureConfidence
1.0
 Sound Shapes (Video Game)
hasFeature
Sound Shapes (Video Game) / int_8df14c99
 Sound Shapes (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Sound Shapes (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Unfortunately, most of the Death Mode levels end up being this, because the notes spawn randomly, and it will frequently be impossible to gather them all within the time limit. This makes many of the levels very frustrating, since you have to play perfectly and in many cases still can't win.
 Sound Shapes (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Sound Shapes (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Sound Shapes (Video Game)
hasFeature
Sound Shapes (Video Game) / int_98b1dc8f
 Sound Shapes (Video Game) / int_dcff8307
type
Multi-Platform
 Sound Shapes (Video Game) / int_dcff8307
comment
Multi-Platform: A somewhat unusual example in that the game is on three Sony systems (the PS3, PS4, and Playstation Vita.) Additionally, the "Cross Save" feature is used, allowing you to transfer your progress from one version of the game to the other.
 Sound Shapes (Video Game) / int_dcff8307
featureApplicability
1.0
 Sound Shapes (Video Game) / int_dcff8307
featureConfidence
1.0
 Sound Shapes (Video Game)
hasFeature
Sound Shapes (Video Game) / int_dcff8307
 Sound Shapes (Video Game) / int_name
type
ItemName
 Sound Shapes (Video Game) / int_name
comment
 Sound Shapes (Video Game) / int_name
featureApplicability
1.0
 Sound Shapes (Video Game) / int_name
featureConfidence
1.0
 Sound Shapes (Video Game)
hasFeature
Sound Shapes (Video Game) / int_name
 Sound Shapes (Video Game) / int_name
itemName
Sound Shapes (Video Game)

The following is a list of statements referring to the current page from other pages.

 Sound Shapes (Video Game)
hasFeature
Arrange Mode / int_b87b68ee
 Sound Shapes (Video Game)
hasFeature
Effortless Achievement / int_b87b68ee
 Sound Shapes (Video Game)
hasFeature
Just Here for Godzilla / int_b87b68ee
 Sound Shapes (Video Game)
hasFeature
Luck-Based Mission / int_b87b68ee
 Sound Shapes (Video Game)
hasFeature
Musical Gameplay / int_b87b68ee
 Sound Shapes (Video Game)
hasFeature
Video Games of 2010–2014 / int_b87b68ee