...it's like TV Tropes, but LINKED DATA!
Soundtrack Attack (Video Game)
- 86 statements
- 15 feature instances
- 8 referencing feature instances
Soundtrack Attack (Video Game) | type |
TVTItem | |
Soundtrack Attack (Video Game) | label |
Soundtrack Attack (Video Game) | |
Soundtrack Attack (Video Game) | page |
SoundtrackAttack | |
Soundtrack Attack (Video Game) | comment |
Steven Universe: Soundtrack Attack is a mobile game for Steven Universe, and the second after Attack the Light. it is a Rhythm Game with a customizable player character.The premise is that a Homeworld Gem — either a Ruby, Pearl or Quartz — has fled to Earth, soon after meeting the Crystal Gems, who help her escape from her superior. | |
Soundtrack Attack (Video Game) | fetched |
2023-07-21T06:29:11Z | |
Soundtrack Attack (Video Game) | parsed |
2023-07-21T06:29:11Z | |
Soundtrack Attack (Video Game) | processingComment |
Dropped link to RhythmGame: Not a Feature - IGNORE | |
Soundtrack Attack (Video Game) | processingComment |
Dropped link to ScrewThisImOutOfHere: Not a Feature - UNKNOWN | |
Soundtrack Attack (Video Game) | processingUnknown |
ScrewThisImOutOfHere | |
Soundtrack Attack (Video Game) | isPartOf |
DBTropes | |
Soundtrack Attack (Video Game) / int_1a5bba2b | type |
Artistic License – Geology | |
Soundtrack Attack (Video Game) / int_1a5bba2b | comment |
Artistic License – Geology: Downplayed; unlike the Quartz's and Pearl's wide variety of selections, the Ruby's colors are mostly reds and pinks, to match the show, which adheres to real-life gem color schemes. However, she also has multiple orange palettes and even separate brown and purple ones; not only are these inaccurate to the show itself, but in geology, a ruby that is not red is instead called a sapphire. | |
Soundtrack Attack (Video Game) / int_1a5bba2b | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_1a5bba2b | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_1a5bba2b | |
Soundtrack Attack (Video Game) / int_3eba1249 | type |
"Yes"/"No" Answer Interpretation | |
Soundtrack Attack (Video Game) / int_3eba1249 | comment |
"Yes"/"No" Answer Interpretation: Steven stares in awe at a temple sculpted after a Gem, referring to it as a "giant woman". Pearl asks if Opal really impacted him that much; when Steven doesn't respond, still breathtaken by the statue, Amethyst says she'll take that as a "yes". | |
Soundtrack Attack (Video Game) / int_3eba1249 | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_3eba1249 | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_3eba1249 | |
Soundtrack Attack (Video Game) / int_464dd7cc | type |
The Unfought | |
Soundtrack Attack (Video Game) / int_464dd7cc | comment |
The Unfought: Despite running from her being the whole plot, there is no final confrontation with the player character's superior, just a short cutscene where she gives up and leaves. | |
Soundtrack Attack (Video Game) / int_464dd7cc | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_464dd7cc | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_464dd7cc | |
Soundtrack Attack (Video Game) / int_5313c266 | type |
Bookends | |
Soundtrack Attack (Video Game) / int_5313c266 | comment |
Book Ends: The first song from the show encountered in the game is Steven's rendition of "We Are the Crystal Gems" from the pilot, in the second level of the first stage. Later, it comes back as the full extended intro in the second-to-last level of the final stage, as the last song from the show to appear. | |
Soundtrack Attack (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_5313c266 | |
Soundtrack Attack (Video Game) / int_58e3bec6 | type |
Cats Are Lazy | |
Soundtrack Attack (Video Game) / int_58e3bec6 | comment |
Cats Are Lazy: While talking about how lonely Lion must've been living in the desert, Steven mentions the big cat can't go without five naps a day. | |
Soundtrack Attack (Video Game) / int_58e3bec6 | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_58e3bec6 | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_58e3bec6 | |
Soundtrack Attack (Video Game) / int_6a6c1f35 | type |
The Power of Rock | |
Soundtrack Attack (Video Game) / int_6a6c1f35 | comment |
The Power of Rock: The player character's superior rhetorically asks if the Crystal Gems think they can escape. Garnet defiantly responds they can, because they have music on their side. | |
Soundtrack Attack (Video Game) / int_6a6c1f35 | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_6a6c1f35 | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_6a6c1f35 | |
Soundtrack Attack (Video Game) / int_70d8269d | type |
Excuse Plot | |
Soundtrack Attack (Video Game) / int_70d8269d | comment |
Excuse Plot: The plot of the game is simply "you are an escaped Homeworld Gem, team up with the Crystal Gems to outrun your superior". Anything is that is not the beginning, ending, or level 1 cutscenes are simply cute Continuity Nod flavor text. | |
Soundtrack Attack (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_70d8269d | |
Soundtrack Attack (Video Game) / int_7e5a2811 | type |
Virtual Paper Doll | |
Soundtrack Attack (Video Game) / int_7e5a2811 | comment |
Virtual Paper Doll: The "edit" section has the Gem of choice on the left and what can be changed and put on them to the right — the outfits are fullbody, only one accessory is equippable at a time, and the hair... is hair. What's put on them carries over to the cutscenes, title screen, and the gameplay. | |
Soundtrack Attack (Video Game) / int_7e5a2811 | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_7e5a2811 | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_7e5a2811 | |
Soundtrack Attack (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Soundtrack Attack (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Each Gem mentions having escaped to Earth with her crew; however, no other Gems are seen throughout the course of the game, and the superior never mentions having to track down other Gems under her. | |
Soundtrack Attack (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_863fa679 | |
Soundtrack Attack (Video Game) / int_86b21114 | type |
Badass Boast | |
Soundtrack Attack (Video Game) / int_86b21114 | comment |
Amethyst adds "Yeah, step off!" to Garnet's Badass Boast against the player character's superior, in reference to her saying "yeah, back off" after Garnet demands the Homeworld Gems leave in "The Return". | |
Soundtrack Attack (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_86b21114 | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_86b21114 | |
Soundtrack Attack (Video Game) / int_8aaa6f4f | type |
Character Customization | |
Soundtrack Attack (Video Game) / int_8aaa6f4f | comment |
Character Customization: Each of the game's save files house a separate character — a Quartz, a Pearl, and a Ruby, respectively — while their gem placements are set, their colors, outfits, weapons and even some "Earth accessories" can be freely chosen by the player. | |
Soundtrack Attack (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_8aaa6f4f | |
Soundtrack Attack (Video Game) / int_912b24c4 | type |
Art Shift | |
Soundtrack Attack (Video Game) / int_912b24c4 | comment |
Art Shift: The player characters are noticeably less shaded than the Crystal Gems, due to the amount of customization involved with them. | |
Soundtrack Attack (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_912b24c4 | |
Soundtrack Attack (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Soundtrack Attack (Video Game) / int_9dab0a6e | comment |
Continuity Nod: Before entering level seven of Mask Island, Amethyst comments about how it'd be a nice place to live if they weren't running for their lives. Steven agrees and mentions the time he, Lars and Sadie spent there. At the fifth level of the Sky Spire, Steven gawks at a "giant woman temple", causing Pearl to ask if Opal was really that impressive. Amethyst adds "Yeah, step off!" to Garnet's Badass Boast against the player character's superior, in reference to her saying "yeah, back off" after Garnet demands the Homeworld Gems leave in "The Return". Before the seventh level of The Desert, Steven excitedly points out that this is the place they found Lion. Before the seventh level of Rose's Fountain, Pearl fawns over the place, to which Amethyst remarks that it's a great place to heal cracked gems. | |
Soundtrack Attack (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_9dab0a6e | |
Soundtrack Attack (Video Game) / int_f7558f56 | type |
Shadowed Face, Glowing Eyes | |
Soundtrack Attack (Video Game) / int_f7558f56 | comment |
Shadowed Face, Glowing Eyes: The player character's superior is rendered in silhouette, sole feature visible being her glowing red eyes, done to make her more menacing and hide her using the same model as the player character. | |
Soundtrack Attack (Video Game) / int_f7558f56 | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_f7558f56 | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_f7558f56 | |
Soundtrack Attack (Video Game) / int_name | type |
ItemName | |
Soundtrack Attack (Video Game) / int_name | comment |
||
Soundtrack Attack (Video Game) / int_name | featureApplicability |
1.0 | |
Soundtrack Attack (Video Game) / int_name | featureConfidence |
1.0 | |
Soundtrack Attack (Video Game) | hasFeature |
Soundtrack Attack (Video Game) / int_name | |
Soundtrack Attack (Video Game) / int_name | itemName |
Soundtrack Attack (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.