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Space Empires (Video Game)

 Space Empires (Video Game)
type
TVTItem
 Space Empires (Video Game)
label
Space Empires (Video Game)
 Space Empires (Video Game)
page
spaceempires
 Space Empires (Video Game)
comment
Space Empires is a series of Turn-Based Strategy 4X games by Malfador Machinations. First released in the early '90s, it's currently on its fifth iteration. It has been called "a spreadsheet in space" because of the grid system it uses — which isn't really all that different from other games of the genre.Its main selling point is its moddability and multiplayer, as the AI sometimes leaves something to be desired.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The series also includes Starfury, a Gaiden Game of sorts set in the Space Empires universe.According to Malfador's own page, the first Space Empires was made in 1993 by Aaron Hall. Two years later, Malfador Machinations was formed, and Space Empires had been polished enough to become Space Empires II - released as shareware.Another two years later in 1997, with the help of a friend-turned-coworker, Space Empires III was released, again as shareware. It was in Space Empires 3 that detailed orders, increased map sizes and simple graphical modifications were introduced.In the summer of '98, work began on the fourth offering of the series, and it was completed two years later in July 2000. Space Empires IV massively expanded upon the third game with new unit types, diplomatic relations, political relations, graphical enhancements, and improvements on the features of Space Empires III.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Based on information from The Other Wiki:Space Empires Starfury was released in 2003, and was a Genre Shift from 4X to placing the player as the Captain of a single starship. Campaigns and other systems allowed them to develop their character, ship and so on whilst following a general plot. It was not as well recieved as the main series, no doubt in part due to the shift.Three years later (in 2006) the fifth 4X, Space Empires V, was released. Expanding into 3D strategic and tactical views, it also brought real-time tactical combat to the table, helping to offset some of the inherent flaws in a Turn-Based Combat system. The fanbase is somewhat divided over V (They Changed It, Now It Sucks! syndrome) and some insist that modification is vital to improving even basic gameplay... but that could be said of all religions of the games in the series.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })Due to customization, it's possible to find all sorts of scifi tropes in the Space Empires series. Let's try and focus on the ones in the stock games, okay?Needs a Better Description.
 Space Empires (Video Game)
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2018-10-21T17:58:29Z
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2020-06-25T17:34:15Z
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Dropped link to OneOfTheseIsNotLikeTheOthers: Not a Feature - UNKNOWN
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Bizarre Alien Biology
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Bizarre Alien Biology: Airsurfing slugs, triple-helix DNA, energy beings...
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Big Dumb Object
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Big Dumb Object: Ringworlds and Dyson Spheres. Also possibly starbases, baseships and such.
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Genre Shift
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Genre Shift: Starfury
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Photoprotoneutron Torpedo
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Photoprotoneutron Torpedo
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Death from Above
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Death from Above: Oh the myriad ways. Napalm, radiation bombs, plague bombs, smart missiles, death rays, all to rain down on a hapless world. Unless the planet is shielded.
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Humanoid Aliens
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Humanoid Aliens
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Anti-Air
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Anti-Air: More like Anti Space. In SE3, units gave planets space capable weaponry. in 4, that purpose is served by weapon platforms.
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Energy Beings
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Energy Beings: The Eee. Electric Jellyfish: The flavor text for the Eee basically calls them this.
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Game-Breaker
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Game-Breaker: The Amonkrie Toxic Torpedoes turn into this at high levels, when their crew damage goes over 200. Given that unlike shields and armor, the number of crewmembers remains fairly static, you’ll be able to one-shot Destroyers and Cruisers with a volley of 2-3 torpedoes, and finish Battleships and Aircraft Carriers with 6-8. You would need still to watch out for Amonkrie ships in case they have those torpedoes, as they’ll also destroy you in two shots unless you install medical bays and/or additional crew quarters.
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Wave-Motion Gun
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Wave Motion Gun: An actual component you can put on your ship. You can put several.
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Kill Sat
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Kill Sat: You can fit a Wave Motion Gun in a satellite, if you like. Who said they had to be aimed at the planet they're orbiting? In fact, who said they had to orbit planets in the first place?
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Little Green Man in a Can
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Little Green Man in a Can: The Praetorians.
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Beam Spam
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Beam Spam
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Faster-Than-Light Travel
 Space Empires (Video Game) / int_2af7961
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Faster-Than-Light Travel: Averted. There is none whatsoever, and all interstellar travel is done through wormholes. However, since you can put a wormhole generator on a ship, you can technically have a jump drive.
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Ramming Always Works
 Space Empires (Video Game) / int_3114c1e5
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Ramming Always Works: Played with. The game takes the ship’s size, speed and the severity of collision into effect to calculate the outcome. As a Battleship, you can get lucky and score a glancing hit on a Destroyer, severely damaging it and only losing your shields in return. In contrast, a Destroyer ramming a fighter or a satellite head-first might easily end up with half its health gone and all of the frontal and center equipment wrecked.
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Starfish Aliens
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Starfish Aliens: Since hand-drawn artwork or 3d models can portray more than just Rubber-Forehead Aliens, these are to be expected. They even come in actual starfish flavours, sometimes!
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 Space Empires (Video Game) / int_33ca811a
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Game-Breaking Bug
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comment
Game-Breaking Bug: Space Empires V runs on a 3-D engine that is exceedingly dated nowadays. The reason why this is bad? If you aren't running the game with a Windows XP OS, the game drops to single digit FPS levels. This makes the game neigh unplayable and since the developers shut its doors its unlikely a official fix will ever be published.
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 Space Empires (Video Game) / int_3556ccfc
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Command & Conquer Economy
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Command & Conquer Economy: You have to set production queues yourself, otherwise your citizens will just happily reproduce away.
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Antimatter
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Antimatter: But of course.
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 Space Empires (Video Game) / int_36c32773
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Generican Empire
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Generican Empire
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 Space Empires (Video Game) / int_39b8d3d6
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Boring, but Practical
 Space Empires (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Plasma torpedoes fall into this due to having the largest range in the game, thus making it quite easy to play hit-and-run with more powerful ships. This also makes them the best space-station destroying weapon: it’s possible to just park your ship slightly outside of space-station’s range, set the time to 8 x, hold down the fire button and wait until the station is blown to pieces.
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Solar Sail
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Solar Sail: A ship component which grants bonus movement. Even when there isn't a star in the system.
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 Space Empires (Video Game) / int_3b78896e
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Power of the Void
 Space Empires (Video Game) / int_3b78896e
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Power of the Void: Black Hole Generators are built for one purpose, generating a black hole at the center of a star system. Once successful, the entire star system is saturated by the energy, completely eradicating anything nearby and replaces the system with that particular event. Null-Space weaponry also count, with its powerful abilities to ignore shields and armor on the spot.
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Point Defenseless
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Point Defenseless: Point Defense is actually the best defense against enemy fighters, missiles, and drones. If the opponent doesn't use any of those, then you can put in more shields and armor instead. They become a bit more inportant in 4, where they are autotargeting and autofiring, and most other weapons can't harm missiles. Dedicated point defense vessels are an efficient way of defeating fighter swarms and Macross Missile Massacres. Might as well stick a couple on a Destroyer and up anyway, since they're among the smallest weapons out, and you'll almost certainly have to use the ships against someone who does use one of said weapons.
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 Space Empires (Video Game) / int_41d9aaef
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Brainwashed
 Space Empires (Video Game) / int_41d9aaef
comment
Brainwashed/Mind-Control Device: The Allegiance Subverter weapon, which you can get with more research on the Psychic Weapons branch, basically brainwashes enemy ships into joining your empire. Using the Master Computer instead of an actual living crew prevents this.
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A.I. Is a Crapshoot
 Space Empires (Video Game) / int_420c50b7
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A.I. Is a Crapshoot: Averted for master computer controlled ships. They function almost identically to crewed ships, only being susceptible to computer viruses instead of mind control.
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 Space Empires (Video Game) / int_431e9b2d
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Crystal Weapon
 Space Empires (Video Game) / int_431e9b2d
comment
Crystal Weapon: A sci-fi variant; accessing the Crystallurgy branch of the Tech Tree will allow you to build spacecraft fitted with crystalline armor and armed with crystal shard torpedoes.
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Energy Weapon
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Energy Weapon: The Energy Pulse and Energy beam weapon branches of the tech tree. Surprisingly, no Lasers, or at least things called Lasers outright.
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Game Mod
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Game Mod
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Fish People
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Fish People
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Design-It-Yourself Equipment
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Design-It-Yourself Equipment: Starships and units. You'll need to, because there aren't any default designs.
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Artificial Atmospheric Actions
 Space Empires (Video Game) / int_4bef247f
comment
Artificial Atmospheric Actions: The AI players will send random general messages to you. They'll exclaim surprise at how fast you're expanding, even if you're still on your homeworld and haven't done anything.
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The Bridge
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The Bridge: An essential component in designing starships. You can also put in an auxillary bridge.
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Non-Entity General
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Non-Entity General
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Asteroid Thicket
 Space Empires (Video Game) / int_53e1f74c
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Asteroid Thicket: They damage fighters and missiles in tactical combat, and some can damage ships in strategic movement.
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Lensman Arms Race
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Lensman Arms Race: Until you've researched the entire tech tree, you'll have to keep researching better and better weapons. Your enemies certainly will.
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 Space Empires (Video Game) / int_556a4e20
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The Empire
 Space Empires (Video Game) / int_556a4e20
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The Empire: You, of course. And your competition.
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Casual Interstellar Travel
 Space Empires (Video Game) / int_56855fa3
comment
Casual Interstellar Travel: At a high enough tech level, you can create wormholes for easy access to far-off systems.
 Space Empires (Video Game) / int_56855fa3
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Organic Technology
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Organic Technology
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 Space Empires (Video Game) / int_5a2a2a39
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The Milky Way Is the Only Way
 Space Empires (Video Game) / int_5a2a2a39
comment
The Milky Way Is the Only Way: There are no other galaxies, or wormholes leading to them. Justified in that warp points generally only take you a few dozen light years away. The most advanced warp point generators can still only make openings going a couple hundred or so light years away.
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 Space Empires (Video Game) / int_5ade9ace
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Gang Up on the Human
 Space Empires (Video Game) / int_5ade9ace
comment
Gang Up on the Human: This will happen if you grow too large. You can also set a game to have the AI behave like this by default.
 Space Empires (Video Game) / int_5ade9ace
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 Space Empires (Video Game) / int_5b81ca8d
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Disc-One Nuke
 Space Empires (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The Tachyon Cannons are the best early-game beam weapon due to their ability to bypass shields and go straight to armour. Not only does it negate an entire layer of defence for you, but it also removes the need to worry about shield regeneration. The Abiddon armor protects against this effect; luckily, they’re your allies and you won’t need to fight them at all if you follow the plot, while you can stock up on their armour to protect yourself against the rare Pirate ships with these weapons.
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featureApplicability
1.0
 Space Empires (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_5b81ca8d
 Space Empires (Video Game) / int_61c0e60d
type
Star Killing
 Space Empires (Video Game) / int_61c0e60d
comment
Star Killing: You can blow up stars, turn them into nebulae, or collapse them into black holes.
 Space Empires (Video Game) / int_61c0e60d
featureApplicability
1.0
 Space Empires (Video Game) / int_61c0e60d
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_61c0e60d
 Space Empires (Video Game) / int_61ff365d
type
Deflector Shields
 Space Empires (Video Game) / int_61ff365d
comment
Deflector Shields
 Space Empires (Video Game) / int_61ff365d
featureApplicability
1.0
 Space Empires (Video Game) / int_61ff365d
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_61ff365d
 Space Empires (Video Game) / int_63557923
type
Death World
 Space Empires (Video Game) / int_63557923
comment
Death World: Any planet which has an atmosphere your race can't breathe.
 Space Empires (Video Game) / int_63557923
featureApplicability
1.0
 Space Empires (Video Game) / int_63557923
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_63557923
 Space Empires (Video Game) / int_638b65bc
type
Armor Is Useless
 Space Empires (Video Game) / int_638b65bc
comment
Armor Is Useless: Averted. It's useful for soaking up damage pre-shields, and can have special effects such as restoring shield energy or regenerating damage. However...
 Space Empires (Video Game) / int_638b65bc
featureApplicability
-1.0
 Space Empires (Video Game) / int_638b65bc
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_638b65bc
 Space Empires (Video Game) / int_68f95429
type
That's No Moon
 Space Empires (Video Game) / int_68f95429
comment
That's No Moon!: With the appropriate techs unlocked, you can construct artificial planets.
 Space Empires (Video Game) / int_68f95429
featureApplicability
1.0
 Space Empires (Video Game) / int_68f95429
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_68f95429
 Space Empires (Video Game) / int_6c5e2f5f
type
Shattered World
 Space Empires (Video Game) / int_6c5e2f5f
comment
Shattered World: In SE3, you can colonize the asteroids that remain from an Earth-Shattering Kaboom. Of course, you can create planets as well, and if you happen to do that on an inhabited asteroid field, whoops!
 Space Empires (Video Game) / int_6c5e2f5f
featureApplicability
1.0
 Space Empires (Video Game) / int_6c5e2f5f
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_6c5e2f5f
 Space Empires (Video Game) / int_6ca5a8c2
type
Master Computer
 Space Empires (Video Game) / int_6ca5a8c2
comment
Master Computer: They serve as AI for a ship, replacing its crew.
 Space Empires (Video Game) / int_6ca5a8c2
featureApplicability
1.0
 Space Empires (Video Game) / int_6ca5a8c2
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_6ca5a8c2
 Space Empires (Video Game) / int_6ea3206
type
Numbered Homeworld
 Space Empires (Video Game) / int_6ea3206
comment
Numbered Homeworld: Homeworld planets are not automatically renamed when players are placed, though you can rename yourself if you want.
 Space Empires (Video Game) / int_6ea3206
featureApplicability
1.0
 Space Empires (Video Game) / int_6ea3206
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_6ea3206
 Space Empires (Video Game) / int_70dc3a86
type
Had to Be Sharp
 Space Empires (Video Game) / int_70dc3a86
comment
Had To Be Sharp: The Sishrak, who have a reputation for being war-mongers and a Proud Warrior Race because, in the world they come from, they're at the bottom of the food chain and behaving aggressively towards all other life-forms is the only way they can survive.
 Space Empires (Video Game) / int_70dc3a86
featureApplicability
1.0
 Space Empires (Video Game) / int_70dc3a86
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_70dc3a86
 Space Empires (Video Game) / int_723e61b3
type
Baby Planet
 Space Empires (Video Game) / int_723e61b3
comment
Baby Planet: A mod adds miniature gas giants.
 Space Empires (Video Game) / int_723e61b3
featureApplicability
1.0
 Space Empires (Video Game) / int_723e61b3
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_723e61b3
 Space Empires (Video Game) / int_7286e96d
type
Idiot Ball
 Space Empires (Video Game) / int_7286e96d
comment
Idiot Ball: Weaponized. The Mental Flailer subsystem, researched from the Psychic tech tree, delays all existing weapons of the victim ship for several turns, provided the ship is managed by a living crew instead of a master computer.
 Space Empires (Video Game) / int_7286e96d
featureApplicability
1.0
 Space Empires (Video Game) / int_7286e96d
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_7286e96d
 Space Empires (Video Game) / int_745a226c
type
Easy Logistics
 Space Empires (Video Game) / int_745a226c
comment
Easy Logistics: All you need for your ships are resupply depots, and for your troops and units, cargo holds. The sequels are getting increasingly complex, however. In the third, ships lose supplies in a fixed rate, regardless of whether they move. In SE4, the concept of supplies is expanded - most things on a ship now cost some amount of supply to use, like weapons and engines. By the fifth game, weapons need ordnance that is separate from general ship supply.
 Space Empires (Video Game) / int_745a226c
featureApplicability
1.0
 Space Empires (Video Game) / int_745a226c
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_745a226c
 Space Empires (Video Game) / int_749ce315
type
Ring World Planet
 Space Empires (Video Game) / int_749ce315
comment
Ringworld Planet
 Space Empires (Video Game) / int_749ce315
featureApplicability
1.0
 Space Empires (Video Game) / int_749ce315
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_749ce315
 Space Empires (Video Game) / int_76933235
type
Depopulation Bomb
 Space Empires (Video Game) / int_76933235
comment
Depopulation Bomb: Neutron bombs. Wipe out the population without damaging the planet's conditions or facilities!
 Space Empires (Video Game) / int_76933235
featureApplicability
1.0
 Space Empires (Video Game) / int_76933235
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_76933235
 Space Empires (Video Game) / int_7976e429
type
2-D Space
 Space Empires (Video Game) / int_7976e429
comment
2-D Space: Although the objects in the game are rendered in 3D, they only move and maneuver on a 2D plane.
 Space Empires (Video Game) / int_7976e429
featureApplicability
1.0
 Space Empires (Video Game) / int_7976e429
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_7976e429
 Space Empires (Video Game) / int_7b3f0b81
type
Tractor Beam
 Space Empires (Video Game) / int_7b3f0b81
comment
Tractor Beam: And repulsor beams, too.
 Space Empires (Video Game) / int_7b3f0b81
featureApplicability
1.0
 Space Empires (Video Game) / int_7b3f0b81
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_7b3f0b81
 Space Empires (Video Game) / int_7b4d0c39
type
Tech Tree
 Space Empires (Video Game) / int_7b4d0c39
comment
Tech Tree: More of a forest, really. Thankfully organized into neat categories, like Economics, Construction, Defense, Offense, and so on, but finding what you want can be Guide Dang It! inducing sometimes.
 Space Empires (Video Game) / int_7b4d0c39
featureApplicability
1.0
 Space Empires (Video Game) / int_7b4d0c39
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_7b4d0c39
 Space Empires (Video Game) / int_7cf3fe52
type
ISOStandardHumanSpaceship
 Space Empires (Video Game) / int_7cf3fe52
comment
ISO Standard Human Spaceship: The Terrans in 4 have a blue and white color scheme, and seem to be made up of pieced-together modules instead of solid rectangular blocks.
 Space Empires (Video Game) / int_7cf3fe52
featureApplicability
1.0
 Space Empires (Video Game) / int_7cf3fe52
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_7cf3fe52
 Space Empires (Video Game) / int_7d5324cf
type
The Federation
 Space Empires (Video Game) / int_7d5324cf
comment
The Federation: You can make either an eponymous Empire, a Federation, and everything in between. In SE5, a federation is a possible political system. But since the game operates under a Generican Empire system, you can call your Federation an Empire and have it be an Oligarchy, or whatever combination of terms you want.
 Space Empires (Video Game) / int_7d5324cf
featureApplicability
1.0
 Space Empires (Video Game) / int_7d5324cf
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_7d5324cf
 Space Empires (Video Game) / int_8252652c
type
All Planets Are Earth-Like
 Space Empires (Video Game) / int_8252652c
comment
All Planets Are Earthlike: In the official artwork, only the Rocky Oxygen atmosphere planets fit.
 Space Empires (Video Game) / int_8252652c
featureApplicability
1.0
 Space Empires (Video Game) / int_8252652c
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_8252652c
 Space Empires (Video Game) / int_83364794
type
Asteroid Miners
 Space Empires (Video Game) / int_83364794
comment
Asteroid Miners: Automated.
 Space Empires (Video Game) / int_83364794
featureApplicability
1.0
 Space Empires (Video Game) / int_83364794
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_83364794
 Space Empires (Video Game) / int_83441d66
type
AIs
 Space Empires (Video Game) / int_83441d66
comment
The stock AIs are pretty dumb, even with all sorts of boosters. This has lead to players creating their own "optimized" and finetuned AIs that are, quite frankly, terrifying for new players to meet, even on the easiest difficulties with no bonuses.
 Space Empires (Video Game) / int_83441d66
featureApplicability
1.0
 Space Empires (Video Game) / int_83441d66
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_83441d66
 Space Empires (Video Game) / int_8618825d
type
Portal Network
 Space Empires (Video Game) / int_8618825d
comment
Portal Network: Both natural and artificial.
 Space Empires (Video Game) / int_8618825d
featureApplicability
1.0
 Space Empires (Video Game) / int_8618825d
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_8618825d
 Space Empires (Video Game) / int_869ffa6b
type
Random Number God
 Space Empires (Video Game) / int_869ffa6b
comment
Random Number God: Random events. They can range from something good (planet conditions spontaneously improve, a ship recieves a massive experience (and thus offense/defense) boost, etc.) to apocalyptic events like a star going nova in a certain amount of turns.
 Space Empires (Video Game) / int_869ffa6b
featureApplicability
1.0
 Space Empires (Video Game) / int_869ffa6b
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_869ffa6b
 Space Empires (Video Game) / int_874176be
type
Psychic Powers
 Space Empires (Video Game) / int_874176be
comment
Psychic Powers: The Psychic Technology Tree. Mind over Matter: They bash ships with telekinetic force. They can even make miniature psychokinetic black holes. Brainwashed/Mind-Control Device: The Allegiance Subverter weapon, which you can get with more research on the Psychic Weapons branch, basically brainwashes enemy ships into joining your empire. Using the Master Computer instead of an actual living crew prevents this.
 Space Empires (Video Game) / int_874176be
featureApplicability
1.0
 Space Empires (Video Game) / int_874176be
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_874176be
 Space Empires (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Space Empires (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: The battles against some Amonkrie and Sithrak ships turn into this if you have Toxic Torpedoes and/or Psychic Flailers. You’ll be able to destroy most of their ships in just a couple of hits with those crew-killing weapons, but their ships will inflict equivalent damage if they manage to land a shot.
 Space Empires (Video Game) / int_8b0a127
featureApplicability
1.0
 Space Empires (Video Game) / int_8b0a127
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_8b0a127
 Space Empires (Video Game) / int_8b6de1eb
type
Airborne Aircraft Carrier
 Space Empires (Video Game) / int_8b6de1eb
comment
Airborne Aircraft Carrier: While you can have carriers, they only launch fighters and then scurry away to the edge of the map. The fighters themselves can attack planets. Large enough ships can be genuine Battlestars if you set their AI properly and outfit them with shields, armour and weapons. A truly viable tactic in the fifth game, where a dreadnought with a full bank of weapons and its own fighter escort can be a terror: the dread trashes big ships (like other Dreadnoughts) whilst the fighters take out smaller ships like Escorts or Frigates and enemy bombers.
 Space Empires (Video Game) / int_8b6de1eb
featureApplicability
1.0
 Space Empires (Video Game) / int_8b6de1eb
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_8b6de1eb
 Space Empires (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Space Empires (Video Game) / int_8b93a168
comment
Macross Missile Massacre: A viable strategy to overwhelm point defences. Interestingly enough, the ones that make the best out of this are planets, and can launch literally hundreds of missiles if they're filled to the brim with missile-packing weapon platforms.
 Space Empires (Video Game) / int_8b93a168
featureApplicability
1.0
 Space Empires (Video Game) / int_8b93a168
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_8b93a168
 Space Empires (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Space Empires (Video Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: The Jraenar's hat. They're also Reptilians.
 Space Empires (Video Game) / int_8c1ad82f
featureApplicability
1.0
 Space Empires (Video Game) / int_8c1ad82f
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_8c1ad82f
 Space Empires (Video Game) / int_8f10ec79
type
Weather-Control Machine
 Space Empires (Video Game) / int_8f10ec79
comment
Weather-Control Machine: It improves the conditions of planets.
 Space Empires (Video Game) / int_8f10ec79
featureApplicability
1.0
 Space Empires (Video Game) / int_8f10ec79
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_8f10ec79
 Space Empires (Video Game) / int_90965cc7
type
Hive Mind
 Space Empires (Video Game) / int_90965cc7
comment
Hive Mind: The Cryslonites from SE4.
 Space Empires (Video Game) / int_90965cc7
featureApplicability
1.0
 Space Empires (Video Game) / int_90965cc7
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_90965cc7
 Space Empires (Video Game) / int_91e894b4
type
Apocalypse How
 Space Empires (Video Game) / int_91e894b4
comment
Apocalypse How: With Stellar Manipulation, you can destroy planets and stars, but at a massive cost. You can even turn a star into a nebula or black hole. And in an inversion, you can destroy black holes, clear out nebulae, create stars, and form a planet out of the chunks of asteroids left over from the kaboom. And they are instantly viable worlds ready for colonization, even if you blew them up just a month ago. Don't like the type/atmosphere combo you got from reforming the planet? Blow it up again!
 Space Empires (Video Game) / int_91e894b4
featureApplicability
1.0
 Space Empires (Video Game) / int_91e894b4
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_91e894b4
 Space Empires (Video Game) / int_92286f7f
type
Precursors
 Space Empires (Video Game) / int_92286f7f
comment
Precursors: Naturally, they left behind technology. Some of it is extremely advanced and cannot be ever traded to the other races once discovered. Other times you get something vaguely useful. Or something you already knew.
 Space Empires (Video Game) / int_92286f7f
featureApplicability
1.0
 Space Empires (Video Game) / int_92286f7f
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_92286f7f
 Space Empires (Video Game) / int_940a5958
type
Artificial Stupidity
 Space Empires (Video Game) / int_940a5958
comment
Artificial Stupidity: Patrolling ships can sometimes end up crashing into asteroids or each other, with Abiddon ships being particularly prone to this for some reason.
 Space Empires (Video Game) / int_940a5958
featureApplicability
1.0
 Space Empires (Video Game) / int_940a5958
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_940a5958
 Space Empires (Video Game) / int_99a12edd
type
Cyborg
 Space Empires (Video Game) / int_99a12edd
comment
Cyborg: A couple of the races.
 Space Empires (Video Game) / int_99a12edd
featureApplicability
1.0
 Space Empires (Video Game) / int_99a12edd
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_99a12edd
 Space Empires (Video Game) / int_9acca54a
type
ArbitraryMaximumRange
 Space Empires (Video Game) / int_9acca54a
comment
Arbitrary Maximum Range: Weapons have a maximum range that is baffling. Most direct-fire weapons just conk out and don't do decreasing amounts of damage the further they are from their target. Averted by modifications in many cases. And when not, usually hand-waved to some extent by "maximum viable range": that round CAN go much farther, but you have little hope of hitting the target either from decreasing accuracy or the target moving; doesn't explain why it's so hard to hit a planet...
 Space Empires (Video Game) / int_9acca54a
featureApplicability
-1.0
 Space Empires (Video Game) / int_9acca54a
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_9acca54a
 Space Empires (Video Game) / int_9babf8a
type
RegeneratingShieldsStaticHealth
 Space Empires (Video Game) / int_9babf8a
comment
Regenerating Shields, Static Health: Played straight, although it's possible to obtain armour regeneration either through installing a repair droid on the ship or by installing Organic Armor, which will repair itself, though at a very slow rate.
 Space Empires (Video Game) / int_9babf8a
featureApplicability
1.0
 Space Empires (Video Game) / int_9babf8a
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_9babf8a
 Space Empires (Video Game) / int_9d6427ec
type
Time Travel
 Space Empires (Video Game) / int_9d6427ec
comment
Time Travel: The Temporal Technology Tree. You can't do time travel yourself, but a weapon can apparently send whatever it hits to the beginning of time.
 Space Empires (Video Game) / int_9d6427ec
featureApplicability
1.0
 Space Empires (Video Game) / int_9d6427ec
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_9d6427ec
 Space Empires (Video Game) / int_9f50dbe6
type
Infinite Supplies
 Space Empires (Video Game) / int_9f50dbe6
comment
Infinite Supplies: Bizarrely, you can build a base in the other end of the galaxy and it has infinite supplies. Ships do not, and may need refueling just puttering around one system. Eventually you get a perpetual energy source and resupply depots become obsolete.
 Space Empires (Video Game) / int_9f50dbe6
featureApplicability
1.0
 Space Empires (Video Game) / int_9f50dbe6
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_9f50dbe6
 Space Empires (Video Game) / int_9faa8f54
type
Electric Jellyfish
 Space Empires (Video Game) / int_9faa8f54
comment
Electric Jellyfish: The flavor text for the Eee basically calls them this.
 Space Empires (Video Game) / int_9faa8f54
featureApplicability
1.0
 Space Empires (Video Game) / int_9faa8f54
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_9faa8f54
 Space Empires (Video Game) / int_a590182a
type
Disintegrator Ray
 Space Empires (Video Game) / int_a590182a
comment
Disintegrator Ray: The high energy weapons branch.
 Space Empires (Video Game) / int_a590182a
featureApplicability
1.0
 Space Empires (Video Game) / int_a590182a
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_a590182a
 Space Empires (Video Game) / int_a6653039
type
Subsystem Damage
 Space Empires (Video Game) / int_a6653039
comment
Subsystem Damage: A very good example. Once the armour and shields are breached, your or enemy’s weapons will inflict damage both on the hull structure and also on the equipment inside, starting from the direction of the breach. Attacking from behind will knock out or cripple ship’s engines first, leaving it unable to flee anywhere, while shots to the side will quickly reach the power generators and prevent the ship from shooting back.
 Space Empires (Video Game) / int_a6653039
featureApplicability
1.0
 Space Empires (Video Game) / int_a6653039
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_a6653039
 Space Empires (Video Game) / int_ae69516f
type
Artificial Gravity
 Space Empires (Video Game) / int_ae69516f
comment
Artificial Gravity
 Space Empires (Video Game) / int_ae69516f
featureApplicability
1.0
 Space Empires (Video Game) / int_ae69516f
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_ae69516f
 Space Empires (Video Game) / int_af19229b
type
Plant Person
 Space Empires (Video Game) / int_af19229b
comment
Plant Person / Plant Aliens: The Organic Technology Racial Trait tends to be a staple of these. As for the races themselves, you get them to varying degrees.
 Space Empires (Video Game) / int_af19229b
featureApplicability
1.0
 Space Empires (Video Game) / int_af19229b
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_af19229b
 Space Empires (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Space Empires (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Some weapons can skip armor, shields, or both.
 Space Empires (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Space Empires (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_afc8ddc7
 Space Empires (Video Game) / int_b1a38af3
type
Terraforming
 Space Empires (Video Game) / int_b1a38af3
comment
Terraforming: In three years, you can turn that arid, desolate, or hostile world into the perfect planet for your citizens to enjoy. The maximum for atmospheric terraforming is around five years (fifty turns, in 4, ten turns to a year), and that's not connected to condition terraforming. Yes, your planet may be breathable now, but that doesn't mean the environment itself still isn't extremely inhospitable. Good conditions mean happy people and faster population growth. Bad conditions lower population growth and impact morale, sometimes significantly.
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1.0
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1.0
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Space Empires (Video Game) / int_b1a38af3
 Space Empires (Video Game) / int_b3eecaae
type
Colony Drop
 Space Empires (Video Game) / int_b3eecaae
comment
Colony Drop
 Space Empires (Video Game) / int_b3eecaae
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1.0
 Space Empires (Video Game) / int_b3eecaae
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1.0
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hasFeature
Space Empires (Video Game) / int_b3eecaae
 Space Empires (Video Game) / int_b91be405
type
Dyson Sphere
 Space Empires (Video Game) / int_b91be405
comment
Dyson Sphere: Yes, you can make one. And their smaller cousins, ringworlds.
 Space Empires (Video Game) / int_b91be405
featureApplicability
1.0
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1.0
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Space Empires (Video Game) / int_b91be405
 Space Empires (Video Game) / int_b9ba9621
type
Mobile Fishbowl
 Space Empires (Video Game) / int_b9ba9621
comment
Mobile Fishbowl: The Sergetti are an aquatic species that have established an intergalactic empire with their knowledge of crystalline technology. They build spaceships that carry the oceans of their homeworld into space with them.
 Space Empires (Video Game) / int_b9ba9621
featureApplicability
1.0
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Space Empires (Video Game) / int_b9ba9621
 Space Empires (Video Game) / int_c1d58ab0
type
Drop Ship
 Space Empires (Video Game) / int_c1d58ab0
comment
Drop Ship: How else can you get your troops in and conquer that world?
 Space Empires (Video Game) / int_c1d58ab0
featureApplicability
1.0
 Space Empires (Video Game) / int_c1d58ab0
featureConfidence
1.0
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Space Empires (Video Game) / int_c1d58ab0
 Space Empires (Video Game) / int_c250346f
type
Generic Doomsday Villain
 Space Empires (Video Game) / int_c250346f
comment
Generic Doomsday Villain: The Sithrak have little motivation beyond cleansing the universe, refuse contact beyond shouting words of intimidation
 Space Empires (Video Game) / int_c250346f
featureApplicability
1.0
 Space Empires (Video Game) / int_c250346f
featureConfidence
1.0
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Space Empires (Video Game) / int_c250346f
 Space Empires (Video Game) / int_c37a9e13
type
Alien Kudzu
 Space Empires (Video Game) / int_c37a9e13
comment
Alien Kudzu: Which infests an entire star system.
 Space Empires (Video Game) / int_c37a9e13
featureApplicability
1.0
 Space Empires (Video Game) / int_c37a9e13
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_c37a9e13
 Space Empires (Video Game) / int_c72af5a8
type
Mini-Mecha
 Space Empires (Video Game) / int_c72af5a8
comment
Mini-Mecha: Some of the ground troops.
 Space Empires (Video Game) / int_c72af5a8
featureApplicability
1.0
 Space Empires (Video Game) / int_c72af5a8
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_c72af5a8
 Space Empires (Video Game) / int_c75df49a
type
Shout-Out
 Space Empires (Video Game) / int_c75df49a
comment
Shout-Out: Well-hidden one - In SE5, one of the distant-background nebulae looks suspiciously similar to a Federation insignia.
 Space Empires (Video Game) / int_c75df49a
featureApplicability
1.0
 Space Empires (Video Game) / int_c75df49a
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_c75df49a
 Space Empires (Video Game) / int_ccab244d
type
Kinetic Weapons Are Just Better
 Space Empires (Video Game) / int_ccab244d
comment
Kinetic Weapons Are Just Better: Unless you have a mod that puts them in, they're few and far between.
 Space Empires (Video Game) / int_ccab244d
featureApplicability
1.0
 Space Empires (Video Game) / int_ccab244d
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_ccab244d
 Space Empires (Video Game) / int_ccc0d531
type
Settling the Frontier
 Space Empires (Video Game) / int_ccc0d531
comment
Settling the Frontier: As with most 4X games, it's generally important to establish new settlements early and often.
 Space Empires (Video Game) / int_ccc0d531
featureApplicability
1.0
 Space Empires (Video Game) / int_ccc0d531
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_ccc0d531
 Space Empires (Video Game) / int_cf5335c
type
Energy Absorption
 Space Empires (Video Game) / int_cf5335c
comment
Energy Absorption: One of the armor types will convert some of the damage you take into energy.
 Space Empires (Video Game) / int_cf5335c
featureApplicability
1.0
 Space Empires (Video Game) / int_cf5335c
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_cf5335c
 Space Empires (Video Game) / int_cfda0ecb
type
Escort Mission
 Space Empires (Video Game) / int_cfda0ecb
comment
Escort Mission: There are some side quests where you have to protect traders or frigates/destroyers in a certain star system until a given date. They’re a lot better than most examples, as the traders will move on their own and you’re allowed to fly around however you like as you long as the ships are protected. Most importantly, the enemies after the ship you’re protecting will be present in the system from the get-go, and never spawn out of nowhere in front of your nose.
 Space Empires (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Space Empires (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_cfda0ecb
 Space Empires (Video Game) / int_d0447c7b
type
Lightning Gun
 Space Empires (Video Game) / int_d0447c7b
comment
Lightning Gun: Introduced in the Organic Weapon tech tree in 4.
 Space Empires (Video Game) / int_d0447c7b
featureApplicability
1.0
 Space Empires (Video Game) / int_d0447c7b
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_d0447c7b
 Space Empires (Video Game) / int_d51553de
type
Our Wormholes Are Different
 Space Empires (Video Game) / int_d51553de
comment
Our Wormholes Are Different: They provide instantaneous travel. And you can make your own, eventually.
 Space Empires (Video Game) / int_d51553de
featureApplicability
1.0
 Space Empires (Video Game) / int_d51553de
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_d51553de
 Space Empires (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 Space Empires (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: Apparently, you can pack a few billion people on a starship with the proper application of cargo tech.
 Space Empires (Video Game) / int_d525f857
featureApplicability
1.0
 Space Empires (Video Game) / int_d525f857
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_d525f857
 Space Empires (Video Game) / int_d5b6ff94
type
Genesis Effect
 Space Empires (Video Game) / int_d5b6ff94
comment
Genesis Effect: Yep, you can recreate planets that you've blown up.
 Space Empires (Video Game) / int_d5b6ff94
featureApplicability
1.0
 Space Empires (Video Game) / int_d5b6ff94
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_d5b6ff94
 Space Empires (Video Game) / int_d9eee868
type
Spin-Off
 Space Empires (Video Game) / int_d9eee868
comment
Spinoff: Space Empires: Starfury, which is more like Privateer or Freelancer.
 Space Empires (Video Game) / int_d9eee868
featureApplicability
1.0
 Space Empires (Video Game) / int_d9eee868
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_d9eee868
 Space Empires (Video Game) / int_e375c858
type
Fog of War
 Space Empires (Video Game) / int_e375c858
comment
Fog of War: You can't see any ships, colonies, or the like in a system unless you have a physical presence there (like a ship, colony, or unit of your own). You can turn this off in the settings and have omnipresent view.
 Space Empires (Video Game) / int_e375c858
featureApplicability
1.0
 Space Empires (Video Game) / int_e375c858
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_e375c858
 Space Empires (Video Game) / int_e77e2787
type
We Will Use Manual Labor in the Future
 Space Empires (Video Game) / int_e77e2787
comment
We Will Use Manual Labor in the Future: There are cloning vats that create clones solely for manual labor.
 Space Empires (Video Game) / int_e77e2787
featureApplicability
1.0
 Space Empires (Video Game) / int_e77e2787
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_e77e2787
 Space Empires (Video Game) / int_e8a6e896
type
The Battlestar
 Space Empires (Video Game) / int_e8a6e896
comment
The Battlestar: The final boss of the game is a Sithrak Mothership. It has the stats of a space station, but also moves at a good speed and carries plenty of weapons.
 Space Empires (Video Game) / int_e8a6e896
featureApplicability
1.0
 Space Empires (Video Game) / int_e8a6e896
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_e8a6e896
 Space Empires (Video Game) / int_e8e56799
type
Blue-and-Orange Morality
 Space Empires (Video Game) / int_e8e56799
comment
Blue and Orange Morality: Don't even try to wrap your head around the AI's behaviour, it's just no use.
 Space Empires (Video Game) / int_e8e56799
featureApplicability
1.0
 Space Empires (Video Game) / int_e8e56799
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_e8e56799
 Space Empires (Video Game) / int_e91a2f04
type
Cloning Blues
 Space Empires (Video Game) / int_e91a2f04
comment
Cloning Blues
 Space Empires (Video Game) / int_e91a2f04
featureApplicability
1.0
 Space Empires (Video Game) / int_e91a2f04
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_e91a2f04
 Space Empires (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 Space Empires (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: Colony ships are rather defenseless, and will be destroyed by any random scout ship that flies by. They are, however, moderately bulky. Since the millions of colonists aboard are going to die anyway if the colony ship is attacked, why not set the colony ship's strategy to "kamikaze" and take out whoever attacked it as well?
 Space Empires (Video Game) / int_ecb70eb4
featureApplicability
1.0
 Space Empires (Video Game) / int_ecb70eb4
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_ecb70eb4
 Space Empires (Video Game) / int_f05444a4
type
Once per Episode
 Space Empires (Video Game) / int_f05444a4
comment
Once per Episode: Every campaign has you destroy a starbase of the faction you’re currently fighting against near the end of that storyline.
 Space Empires (Video Game) / int_f05444a4
featureApplicability
1.0
 Space Empires (Video Game) / int_f05444a4
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_f05444a4
 Space Empires (Video Game) / int_f1e837cc
type
Mind over Matter
 Space Empires (Video Game) / int_f1e837cc
comment
Mind over Matter: They bash ships with telekinetic force. They can even make miniature psychokinetic black holes.
 Space Empires (Video Game) / int_f1e837cc
featureApplicability
1.0
 Space Empires (Video Game) / int_f1e837cc
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_f1e837cc
 Space Empires (Video Game) / int_f2e4d683
type
Stealth in Space
 Space Empires (Video Game) / int_f2e4d683
comment
Stealth in Space: You can cloak ships. You can cloak planets. You can cloak Dyson Spheres. You would think that a structure a hundred million miles across would be hard to hide, but no...
 Space Empires (Video Game) / int_f2e4d683
featureApplicability
1.0
 Space Empires (Video Game) / int_f2e4d683
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_f2e4d683
 Space Empires (Video Game) / int_f56aeb67
type
Alien Invasion
 Space Empires (Video Game) / int_f56aeb67
comment
Alien Invasion: Anytime anyone invades anyone else.
 Space Empires (Video Game) / int_f56aeb67
featureApplicability
1.0
 Space Empires (Video Game) / int_f56aeb67
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_f56aeb67
 Space Empires (Video Game) / int_f898e3dd
type
Regenerating Shield, Static Health
 Space Empires (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: Both shield points and armor damage are static. You have to install a shield regenerator or organic armor (which is restricted to races with organic technology) in order for either to regenerate.
 Space Empires (Video Game) / int_f898e3dd
featureApplicability
1.0
 Space Empires (Video Game) / int_f898e3dd
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_f898e3dd
 Space Empires (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Space Empires (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Minerals, Organics and Radioactives. When playing Space Empires III without shield generators, either because you decided not to use them (which is a viable strategy due the high cost and large size of shield generators) or haven't researched them yet, not having enough shipyards can be a major problem.
 Space Empires (Video Game) / int_fd2086a9
featureApplicability
1.0
 Space Empires (Video Game) / int_fd2086a9
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_fd2086a9
 Space Empires (Video Game) / int_name
type
ItemName
 Space Empires (Video Game) / int_name
comment
 Space Empires (Video Game) / int_name
featureApplicability
1.0
 Space Empires (Video Game) / int_name
featureConfidence
1.0
 Space Empires (Video Game)
hasFeature
Space Empires (Video Game) / int_name
 Space Empires (Video Game) / int_name
itemName
Space Empires (Video Game)

The following is a list of statements referring to the current page from other pages.

 Space Empires (Video Game)
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Actually Four Mooks / int_3cb580c
 Space Empires (Video Game)
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Alien Kudzu / int_3cb580c
 Space Empires (Video Game)
hasFeature
All Planets Are Earth-Like / int_3cb580c
 Space Empires (Video Game)
hasFeature
Armor-Piercing Attack / int_3cb580c
 Space Empires (Video Game)
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Artificial Atmospheric Actions / int_3cb580c
 Space Empires (Video Game)
hasFeature
Artificial Gravity / int_3cb580c
 Space Empires (Video Game)
hasFeature
Asteroid Miners / int_3cb580c
 Space Empires (Video Game)
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Asteroid Thicket / int_3cb580c
 Space Empires (Video Game)
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Boarding Party / int_3cb580c
 Space Empires (Video Game)
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Centrifugal Gravity / int_3cb580c
 Space Empires (Video Game)
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Colony Drop / int_3cb580c
 Space Empires (Video Game)
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Command & Conquer Economy / int_3cb580c
 Space Empires (Video Game)
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Conspicuous Trenchcoat / int_3cb580c
 Space Empires (Video Game)
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Damage Typing / int_3cb580c
 Space Empires (Video Game)
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Deflector Shields / int_3cb580c
 Space Empires (Video Game)
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Earth-Shattering Kaboom / int_3cb580c
 Space Empires (Video Game)
hasFeature
Easy Logistics / int_3cb580c
 Space Empires (Video Game)
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Eldritch Starship / int_3cb580c
 Space Empires (Video Game)
hasFeature
Enemy Exchange Program / int_3cb580c
 Space Empires (Video Game)
hasFeature
Fantastic Measurement System / int_3cb580c
 Space Empires (Video Game)
hasFeature
Fantastic Race Weapon Affinity / int_3cb580c
 Space Empires (Video Game)
hasFeature
Fog of War / int_3cb580c
 Space Empires (Video Game)
hasFeature
Game Mod / int_3cb580c
 Space Empires (Video Game)
hasFeature
Gang Up on the Human / int_3cb580c
 Space Empires (Video Game)
hasFeature
Generican Empire / int_3cb580c
 Space Empires (Video Game)
hasFeature
Genesis Effect / int_3cb580c
 Space Empires (Video Game)
hasFeature
Had to Be Sharp / int_3cb580c
 Space Empires (Video Game)
hasFeature
Humans Are Warriors / int_1907182c
 Space Empires (Video Game)
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Hyperspeed Ambush / int_3cb580c
 Space Empires (Video Game)
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Infinite Supplies / int_3cb580c
 Space Empires (Video Game)
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Kinetic Weapons Are Just Better / int_3cb580c
 Space Empires (Video Game)
hasFeature
Lensman Arms Race / int_3cb580c
 Space Empires (Video Game)
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Lizard Folk / int_3cb580c
 Space Empires (Video Game)
hasFeature
Massive Race Selection / int_3cb580c
 Space Empires (Video Game)
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Master Computer / int_3cb580c
 Space Empires (Video Game)
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Mind-Control Device / int_3cb580c
 Space Empires (Video Game)
hasFeature
Minmaxer's Delight / int_3cb580c
 Space Empires (Video Game)
hasFeature
Mobile Factory / int_3cb580c
 Space Empires (Video Game)
hasFeature
Mobile Fishbowl / int_1907182c
 Space Empires (Video Game)
hasFeature
Numbered Homeworld / int_3cb580c
 Space Empires (Video Game)
hasFeature
Organic Technology / int_3cb580c
 Space Empires (Video Game)
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Our Wormholes Are Different / int_3cb580c
 Space Empires (Video Game)
hasFeature
Photoprotoneutron Torpedo / int_3cb580c
 Space Empires (Video Game)
hasFeature
Point Defenseless / int_3cb580c
 Space Empires (Video Game)
hasFeature
Portal Network / int_3cb580c
 Space Empires (Video Game)
hasFeature
Ramming Always Works / int_3cb580c
 Space Empires (Video Game)
hasFeature
Random Event / int_3cb580c
 Space Empires (Video Game)
hasFeature
Real-Time with Pause / int_3cb580c
 Space Empires (Video Game)
hasFeature
Settling the Frontier / int_3cb580c
 Space Empires (Video Game)
hasFeature
Shattered World / int_3cb580c
 Space Empires (Video Game)
hasFeature
Solar Sail / int_3cb580c
 Space Empires (Video Game)
hasFeature
Space Orcs / int_1907182c
 Space Empires (Video Game)
hasFeature
Space Stories / int_3cb580c
 Space Empires (Video Game)
hasFeature
Spiteful A.I. / int_3cb580c
 Space Empires (Video Game)
hasFeature
Star Killing / int_3cb580c
 Space Empires (Video Game)
hasFeature
Subsystem Damage / int_3cb580c
 Space Empires (Video Game)
hasFeature
Tech Tree / int_3cb580c
 Space Empires (Video Game)
hasFeature
Terraform / int_3cb580c
 Space Empires (Video Game)
hasFeature
The Battlestar / int_3cb580c
 Space Empires (Video Game)
hasFeature
The Future / int_3cb580c
 Space Empires (Video Game)
hasFeature
The Reptilians / int_3cb580c
 Space Empires (Video Game)
hasFeature
The Symbiote / int_1907182c
 Space Empires (Video Game)
hasFeature
Too Awesome to Use / int_3cb580c
 Space Empires (Video Game)
hasFeature
Turn-Based Strategy, Real Time Combat / int_1907182c
 Space Empires (Video Game)
hasFeature
Wave-Motion Gun / int_3cb580c
 Space Empires (Video Game)
hasFeature
Xeno Nucleic Acid / int_3cb580c
 Space Empires (Video Game)
hasFeature
You Require More Vespene Gas / int_3cb580c
 SpaceEmpires
sameAs
Space Empires (Video Game)