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Space Pirates and Zombies (Video Game)

 Space Pirates and Zombies (Video Game)
type
TVTItem
 Space Pirates and Zombies (Video Game)
label
Space Pirates and Zombies (Video Game)
 Space Pirates and Zombies (Video Game)
page
SpacePiratesAndZombies
 Space Pirates and Zombies (Video Game)
comment
Space Pirates And Zombies (And Bounty Hunters) is a top-down action/strategy/RPG game in the vein of Star Control II, Starscape and Escape Velocity, made by Minmax Games. It can be found on Steam, Impulse, and several other digital distribution platforms. In March 2012, it got a free Expansion Pack update that adds a Bounty Hunter faction to the fray, hence the new subtitle And Bounty Hunters.The plot follows Don Gibson, Elsa Young, and Dr. Carl Memford as they embark on a quest to the center of the galaxy in search of a mythical motherlode of Rez, setting out from the ruins of Earth That Was in their cobbled-together starship known as The Clockwork. Assembling a band of followers from outcasts, press-ganged prisoners of war, and anyone else who wanted to join them, they put together a small fleet of additional vessels and set forth on a voyage that will have consequences nobody could have foreseen.Humanity has spread all across the galaxy but is split into hundreds of unorganized factions, loosely classified as the United Terran Alliance and the Civilians. As mentioned above, there is also the new Bounty Hunter "faction" to contend with. They'll be after you as you rack up bounties for wrecking UTA and Civilian ships, clear gates, and complete certain missions. Compete in their arena matches, destroy zombies, and their ships, to earn Respect and lower your Bounty level - or hire them to help you in missions and clear particularly tough blockades.The cutscenes/intermissions were narrated by TotalBiscuit, aka The Cynical Brit.A sequel titled Space Pirates And Zombies 2 released on November 7, 2017, after a year in Early Access. Set directly after the end of the first game, the galaxy has to deal with the consequences of the zombie overmind's destruction, as the first game's protagonists' struggle for survival in this new environment. Unlike the first game, the player controls a singular mothership from a third person perspective, battling against others in the galaxy for resources. Motherships are made up of modular parts that can be swapped around and positioned as the player sees fits, allowing for a wide variety of configurations.
 Space Pirates and Zombies (Video Game)
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 Space Pirates and Zombies (Video Game)
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DBTropes
 Space Pirates and Zombies (Video Game) / int_115d318
type
And Then John Was a Zombie
 Space Pirates and Zombies (Video Game) / int_115d318
comment
And Then John Was a Zombie: Will happen to your ships if too many zombies get onboard and kill off/zombify the remaining crew. You can attempt to flush them (and your remaining crew) out of an airlock, but if you don't pay attention to your ships, they will quickly join the zombie ranks and possibly overwhelm you if they take over too many of your big ships.
 Space Pirates and Zombies (Video Game) / int_115d318
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1.0
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1.0
 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_115d318
 Space Pirates and Zombies (Video Game) / int_142f2d88
type
Hyperspace Lanes
 Space Pirates and Zombies (Video Game) / int_142f2d88
comment
Hyperspace Lanes: How travel from system to system is conducted.
 Space Pirates and Zombies (Video Game) / int_142f2d88
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1.0
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_142f2d88
 Space Pirates and Zombies (Video Game) / int_1825867d
type
Tastes Like Chicken
 Space Pirates and Zombies (Video Game) / int_1825867d
comment
Tastes Like Chicken: Zombie meat makes a great substitute for chicken (after a hilariously excessive amount of processing).
 Space Pirates and Zombies (Video Game) / int_1825867d
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1.0
 Space Pirates and Zombies (Video Game) / int_1825867d
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1.0
 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_1825867d
 Space Pirates and Zombies (Video Game) / int_18e7aa01
type
Practical Currency
 Space Pirates and Zombies (Video Game) / int_18e7aa01
comment
Practical Currency: Rez and Goons, for tech and bribes, respectively. Credits are mentioned in passing, but they're irrelevant.
 Space Pirates and Zombies (Video Game) / int_18e7aa01
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1.0
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1.0
 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_18e7aa01
 Space Pirates and Zombies (Video Game) / int_19a781f
type
Relationship Values
 Space Pirates and Zombies (Video Game) / int_19a781f
comment
Relationship Values: There are five factions in the game. How you behave around them determines your standing with them. Defeating bandits, stopping raids from other factions, and other helpful actions will increase their opinion of you. If they like you, they may aid you in battle. If not, they'll attack you if they think they can win. This also applies to individual captains, who will hold their own opinions of you. A positive value will allow you to recruit them to your faction.
 Space Pirates and Zombies (Video Game) / int_19a781f
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_19a781f
 Space Pirates and Zombies (Video Game) / int_1a6960dd
type
Flying Saucer
 Space Pirates and Zombies (Video Game) / int_1a6960dd
comment
Flying Saucer: Two UTA ships fit the bill.
 Space Pirates and Zombies (Video Game) / int_1a6960dd
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1.0
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Space Pirates and Zombies (Video Game) / int_1a6960dd
 Space Pirates and Zombies (Video Game) / int_1ba09c9d
type
Human Resources
 Space Pirates and Zombies (Video Game) / int_1ba09c9d
comment
Human Resources: It is implied that Goons who are recruited get equipped with an exploding collar and are freely used as payment for various tech and favors. 'Retiring' a specialist is shown to be ejecting them out the airlock.
 Space Pirates and Zombies (Video Game) / int_1ba09c9d
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 Space Pirates and Zombies (Video Game) / int_1ba09c9d
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1.0
 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_1ba09c9d
 Space Pirates and Zombies (Video Game) / int_1fc85456
type
Hopeless with Tech
 Space Pirates and Zombies (Video Game) / int_1fc85456
comment
Hopeless with Tech: Jamison, to the point where Carl doesn't let him anywhere near the computers. The second he has access to one on their new starbase, he infects its systems with a spambot, necessitating a long trip to blow up the origin station. Averted. He's been faking it, and thoroughly planned the infection so he could be left behind to restart the zombie invasion.
 Space Pirates and Zombies (Video Game) / int_1fc85456
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 Space Pirates and Zombies (Video Game) / int_1fc85456
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_1fc85456
 Space Pirates and Zombies (Video Game) / int_20e20e99
type
Not the Intended Use
 Space Pirates and Zombies (Video Game) / int_20e20e99
comment
Not the Intended Use: Some ships make better missile frigates than the Volley, a ship carrying nothing but missiles.
 Space Pirates and Zombies (Video Game) / int_20e20e99
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1.0
 Space Pirates and Zombies (Video Game) / int_20e20e99
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_20e20e99
 Space Pirates and Zombies (Video Game) / int_20e7ed4f
type
Adaptive Ability
 Space Pirates and Zombies (Video Game) / int_20e7ed4f
comment
Adaptive Ability: According to Admiral Jamison, the infection takes on the form of whatever kills it, adapting to the methods of the lifeforms in order to overcome them. Its Energy Being form in the previous game was merely an emulation of the beings that it last fought.
 Space Pirates and Zombies (Video Game) / int_20e7ed4f
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 Space Pirates and Zombies (Video Game) / int_20e7ed4f
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_20e7ed4f
 Space Pirates and Zombies (Video Game) / int_2221d1fc
type
Invisibility Flicker
 Space Pirates and Zombies (Video Game) / int_2221d1fc
comment
Invisibility Flicker: Cloaking devices do this when the ship using it fires its weapons or is hit by an opponent's weapons.
 Space Pirates and Zombies (Video Game) / int_2221d1fc
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1.0
 Space Pirates and Zombies (Video Game) / int_2221d1fc
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1.0
 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_2221d1fc
 Space Pirates and Zombies (Video Game) / int_222dc873
type
Black Comedy
 Space Pirates and Zombies (Video Game) / int_222dc873
comment
Black Comedy: Several missions, such as the Moon Burger questline (which involves gathering toxic waste and zombie tissue as fast food meat). Slavery is straight-up Played for Laughs in this setting.
 Space Pirates and Zombies (Video Game) / int_222dc873
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1.0
 Space Pirates and Zombies (Video Game) / int_222dc873
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_222dc873
 Space Pirates and Zombies (Video Game) / int_24321e44
type
Only Sane Man
 Space Pirates and Zombies (Video Game) / int_24321e44
comment
Only Sane Man: Between Carl's lack of sanity, Jamison's hankering for the old days, and MacKenzie being, well, MacKenzie, Elsa is the only one left with any sense. The game plays with her being the actual player character since her face appears as the portrait for anything the player owns.
 Space Pirates and Zombies (Video Game) / int_24321e44
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1.0
 Space Pirates and Zombies (Video Game) / int_24321e44
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_24321e44
 Space Pirates and Zombies (Video Game) / int_254a6a7d
type
Earth That Was
 Space Pirates and Zombies (Video Game) / int_254a6a7d
comment
Earth That Was: Earth is now a highly toxic backwater planet, all but forgotten. The situation is never explained in detail, but the system itself is pretty much abandoned, save for a small mining base and a tiny UTA outpost. Sort of justified in that Rez is much more plentiful the closer you get to the galactic core, so most of humanity migrated closer to it.
 Space Pirates and Zombies (Video Game) / int_254a6a7d
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 Space Pirates and Zombies (Video Game) / int_254a6a7d
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_254a6a7d
 Space Pirates and Zombies (Video Game) / int_25b5600
type
Captain Ersatz
 Space Pirates and Zombies (Video Game) / int_25b5600
comment
Captain Ersatz: The zombies are this for System Shock 2's Annelids: they're Parasite Zombies that construct new ships by gluing old ones together with Meat Moss.
 Space Pirates and Zombies (Video Game) / int_25b5600
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1.0
 Space Pirates and Zombies (Video Game) / int_25b5600
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_25b5600
 Space Pirates and Zombies (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Space Pirates and Zombies (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: Any of the beams in Large or Huge mounts. The Grinder is based around a Wave Motion Mining Gun. Then there's the Clockwork's Titan Beam.
 Space Pirates and Zombies (Video Game) / int_263bb4ec
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1.0
 Space Pirates and Zombies (Video Game) / int_263bb4ec
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1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_263bb4ec
 Space Pirates and Zombies (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 Space Pirates and Zombies (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Beam weapons are good against shields, but weak against hull armor. Cannons, on the other hand, are weak against shields, but tear through armor pretty quickly. Most other weapon types are a mix of the two, neither good nor bad.
 Space Pirates and Zombies (Video Game) / int_28c502f6
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1.0
 Space Pirates and Zombies (Video Game) / int_28c502f6
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 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_28c502f6
 Space Pirates and Zombies (Video Game) / int_29f44d3a
type
Adam Smith Hates Your Guts
 Space Pirates and Zombies (Video Game) / int_29f44d3a
comment
Adam Smith Hates Your Guts: You have to be friendly with whatever faction has upgrade plans you need to buy. And if they don't already like you it can take a while to earn their trust via missions, or a whole lot of goons. Then again, if you're strong enough, or the base is a weaker one, you could always just attack the station, then steal the technology after destroying it.
 Space Pirates and Zombies (Video Game) / int_29f44d3a
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1.0
 Space Pirates and Zombies (Video Game) / int_29f44d3a
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1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_29f44d3a
 Space Pirates and Zombies (Video Game) / int_2a090d00
type
Lampshade Hanging
 Space Pirates and Zombies (Video Game) / int_2a090d00
comment
A cache of survivors is discovered from the original Clockwork. Dr. Memford immediately points this out. Don even lampshades it.
 Space Pirates and Zombies (Video Game) / int_2a090d00
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1.0
 Space Pirates and Zombies (Video Game) / int_2a090d00
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1.0
 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_2a090d00
 Space Pirates and Zombies (Video Game) / int_2a542c7d
type
Beam Spam
 Space Pirates and Zombies (Video Game) / int_2a542c7d
comment
Beam Spam: Ships equipped with lasers can do this.
 Space Pirates and Zombies (Video Game) / int_2a542c7d
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1.0
 Space Pirates and Zombies (Video Game) / int_2a542c7d
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1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_2a542c7d
 Space Pirates and Zombies (Video Game) / int_2ae29c0d
type
The Dreaded
 Space Pirates and Zombies (Video Game) / int_2ae29c0d
comment
The Dreaded: Fighting huge ships, especially several at once, when you don't have one of your own yet can invoke this.
 Space Pirates and Zombies (Video Game) / int_2ae29c0d
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1.0
 Space Pirates and Zombies (Video Game) / int_2ae29c0d
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1.0
 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_2ae29c0d
 Space Pirates and Zombies (Video Game) / int_2b706ca
type
More Dakka
 Space Pirates and Zombies (Video Game) / int_2b706ca
comment
More Dakka: The Particle Cannon. Especially if combined with Cannon Boosters. Ship-wise, the Claw is this for the Tiny-sized hulls, the Cyclops is this for Small-sized hulls, and the Manta Ray is this, period. The Dual Turret mod doubles the amount of slots on a turret in exchange for downgrading the mount size by one level. In short, you get more firepower but less range. The Triple Turret mod turns a huge turret mount into three large ones.
 Space Pirates and Zombies (Video Game) / int_2b706ca
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1.0
 Space Pirates and Zombies (Video Game) / int_2b706ca
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 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_2b706ca
 Space Pirates and Zombies (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Space Pirates and Zombies (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Fixed Turret Mod lets you increase the mount size of a turret gun in exchange for locking it in the forward position. The impractical part comes in when you realize that unless the turret in question is mounted dead center, you've just ensured that it will probably miss half the time. The suicide cannon and armored grunt shuttles deliver crew to enemy ships to disable them from the inside, provided you have enough goons inside a ship. However, goons are a limited resource and gathering enough takes a while, and said shuttles can be destroyed by enemy fire, so you're often better off just blowing other ships up with your weapons than relying on these.
 Space Pirates and Zombies (Video Game) / int_2bdae2ae
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1.0
 Space Pirates and Zombies (Video Game) / int_2bdae2ae
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 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_2bdae2ae
 Space Pirates and Zombies (Video Game) / int_2d4a6d8c
type
Sophisticated as Hell
 Space Pirates and Zombies (Video Game) / int_2d4a6d8c
comment
Sophisticated as Hell: Carl's normal manner of speaking is this. He talks constantly in scientific jargon, dipping out of it here and there to insult other members of the crew. Crosses over with Strange-Syntax Speaker when he says such things as "This makes anti-sense!" when confronted with a pocket of zombie infestation that only wakes up when they, or more specifically Jamison, comes close.
 Space Pirates and Zombies (Video Game) / int_2d4a6d8c
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 Space Pirates and Zombies (Video Game) / int_2d4a6d8c
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 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_2d4a6d8c
 Space Pirates and Zombies (Video Game) / int_2e84972a
type
Piñata Enemy
 Space Pirates and Zombies (Video Game) / int_2e84972a
comment
Piñata Enemy: Comets, which drop a ridiculous amount of data.
 Space Pirates and Zombies (Video Game) / int_2e84972a
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1.0
 Space Pirates and Zombies (Video Game) / int_2e84972a
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 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_2e84972a
 Space Pirates and Zombies (Video Game) / int_2f75473
type
Number of the Beast
 Space Pirates and Zombies (Video Game) / int_2f75473
comment
Number of the Beast: The Brute, one of the strongest ships in the Bounty Hunters' arsenal, has 666 base health.
 Space Pirates and Zombies (Video Game) / int_2f75473
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1.0
 Space Pirates and Zombies (Video Game) / int_2f75473
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_2f75473
 Space Pirates and Zombies (Video Game) / int_305bcbb9
type
Space Pirates
 Space Pirates and Zombies (Video Game) / int_305bcbb9
comment
Space Pirates: The player faction, both in name and in their surviving by preying on other factions for slaves, materials and ships. Becomes pronounced with their color scheme in Act 3, when they begin to paint huge skulls and other unpleasant symbols on their ships.
 Space Pirates and Zombies (Video Game) / int_305bcbb9
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1.0
 Space Pirates and Zombies (Video Game) / int_305bcbb9
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_305bcbb9
 Space Pirates and Zombies (Video Game) / int_30bf3ff4
type
Beef Gate
 Space Pirates and Zombies (Video Game) / int_30bf3ff4
comment
Beef Gate: Every warp gate is blocked by UTA troops which you must defeat to progress. Alternatively, if you befriend the UTA, you may pay them a one-time transit fee, turning it into a Cash Gate.
 Space Pirates and Zombies (Video Game) / int_30bf3ff4
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1.0
 Space Pirates and Zombies (Video Game) / int_30bf3ff4
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_30bf3ff4
 Space Pirates and Zombies (Video Game) / int_373283c9
type
This Cannot Be!
 Space Pirates and Zombies (Video Game) / int_373283c9
comment
This Cannot Be!: Jamison's reaction when you defeat the UTA's version of the Clockwork in a sidequest.
 Space Pirates and Zombies (Video Game) / int_373283c9
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1.0
 Space Pirates and Zombies (Video Game) / int_373283c9
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 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_373283c9
 Space Pirates and Zombies (Video Game) / int_38d02d44
type
Batman Gambit
 Space Pirates and Zombies (Video Game) / int_38d02d44
comment
Batman Gambit: Jamison's entire plan hinged on how much the former Clockwork crew hates each other, how inept he is with computers, and them leaving him behind on their brand-new understaffed station in frustration after he presumably signed up to a spambot. That got them off his back and gave him the opening to infect the station, many of the surrounding NPC Captains, and kick-start his brand new zombie invasion.
 Space Pirates and Zombies (Video Game) / int_38d02d44
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1.0
 Space Pirates and Zombies (Video Game) / int_38d02d44
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 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_38d02d44
 Space Pirates and Zombies (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Space Pirates and Zombies (Video Game) / int_39b8d3d6
comment
Boring, but Practical: In Act 4, plain old vanilla missiles. Missiles are strong against hulls, but weak against armor and shields. Since zombie ships (the majority of what you'll be facing in Act 4) have no armor or shields but very high hull strength, this makes missiles fantastic zombie exterminators. It doesn't hurt that they consume almost no power, have very long range, and can track targets. Gravity missiles don't do a lot of damage. However, they are great at slowing down ships if they hit, which makes taking out smaller, faster ships easier, especially with cannon fire.
 Space Pirates and Zombies (Video Game) / int_39b8d3d6
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1.0
 Space Pirates and Zombies (Video Game) / int_39b8d3d6
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1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_39b8d3d6
 Space Pirates and Zombies (Video Game) / int_3d2c6d30
type
Skewed Priorities
 Space Pirates and Zombies (Video Game) / int_3d2c6d30
comment
Skewed Priorities: In the opening Proscenium Reveal, Carl had to reroute power from life support on several decks to play his video game, much to Elsa's annoyance.
 Space Pirates and Zombies (Video Game) / int_3d2c6d30
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1.0
 Space Pirates and Zombies (Video Game) / int_3d2c6d30
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1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_3d2c6d30
 Space Pirates and Zombies (Video Game) / int_3f71b00e
type
Point Defenseless
 Space Pirates and Zombies (Video Game) / int_3f71b00e
comment
Point Defenseless: Averted for the most part. Point defense on a ship is usually decent enough to shoot down an incoming missile or two. However, you can overwhelm them by unleashing a Macross Missile Massacre, as they usually can't shoot everything you toss at them before some of them hit. Keep in mind this affects you as well if you're on the receiving end of such an attack.
 Space Pirates and Zombies (Video Game) / int_3f71b00e
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-1.0
 Space Pirates and Zombies (Video Game) / int_3f71b00e
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1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_3f71b00e
 Space Pirates and Zombies (Video Game) / int_403e3315
type
Wanted Meter
 Space Pirates and Zombies (Video Game) / int_403e3315
comment
Wanted Meter: The Bounty Hunter Threat Level indicator.
 Space Pirates and Zombies (Video Game) / int_403e3315
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_403e3315
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1.0
 Space Pirates and Zombies (Video Game)
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Space Pirates and Zombies (Video Game) / int_403e3315
 Space Pirates and Zombies (Video Game) / int_41dd77d
type
Zerg Rush
 Space Pirates and Zombies (Video Game) / int_41dd77d
comment
Zerg Rush: You thought you'd seen the last of TURBO DEFENDER 9000-EX? Nope. Cue waves of suicidal cargo haulers abusing their Self-Destruct Mechanism! Zombies are also pretty fond of this tactic, minus the self-destruction. Because the Short Bus has zero construction costs, a surprisingly effective tactic is to keep pumping as many of them as possible to draw enemy fire while your Glass Cannon ship fires away from a safe distance.
 Space Pirates and Zombies (Video Game) / int_41dd77d
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_41dd77d
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_41dd77d
 Space Pirates and Zombies (Video Game) / int_437e70f5
type
What a Piece of Junk
 Space Pirates and Zombies (Video Game) / int_437e70f5
comment
What a Piece of Junk: The Clockwork, especially during the first act, as it's barely being held together following a huge reactor explosion. Dr. Memford even brags about his skills with rusty iron and duct tape producing one of the mightiest motherships in the galaxy.
 Space Pirates and Zombies (Video Game) / int_437e70f5
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_437e70f5
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_437e70f5
 Space Pirates and Zombies (Video Game) / int_45007296
type
Metaphorgotten
 Space Pirates and Zombies (Video Game) / int_45007296
comment
Metaphorgotten: "In space, no one can hear you scream... unless you're broadcasting on the right frequency."
 Space Pirates and Zombies (Video Game) / int_45007296
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_45007296
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_45007296
 Space Pirates and Zombies (Video Game) / int_4536fd29
type
Energy Weapon
 Space Pirates and Zombies (Video Game) / int_4536fd29
comment
Energy Weapon: One of the three primary weapon types, alongside cannons and missiles.
 Space Pirates and Zombies (Video Game) / int_4536fd29
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_4536fd29
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_4536fd29
 Space Pirates and Zombies (Video Game) / int_45bf382b
type
Game Mod
 Space Pirates and Zombies (Video Game) / int_45bf382b
comment
Game Mod: These can be found on the official forums.
 Space Pirates and Zombies (Video Game) / int_45bf382b
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_45bf382b
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_45bf382b
 Space Pirates and Zombies (Video Game) / int_4604fd4d
type
Worthy Opponent
 Space Pirates and Zombies (Video Game) / int_4604fd4d
comment
Worthy Opponent: Jamison has shades of this. He actually compliments you after you destroy his Hammerhead in "Big Fish". The Bounty Hunter threat level is essentially this trope as a game mechanic. The threat level rises for doing attack missions and killing enemies, and is lowered by doing helpful missions like escorts. If the bounty hunters show up to kill you, killing them brings the level down, since you've shown you're a badass.
 Space Pirates and Zombies (Video Game) / int_4604fd4d
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_4604fd4d
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_4604fd4d
 Space Pirates and Zombies (Video Game) / int_47fea76b
type
Butt-Monkey
 Space Pirates and Zombies (Video Game) / int_47fea76b
comment
The USS Saratoga is the only ship that the UTA admit self-destructed to avoid getting infested. The Saratoga is the name of the ship that always gets its shit ruined from Star Trek.
 Space Pirates and Zombies (Video Game) / int_47fea76b
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_47fea76b
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_47fea76b
 Space Pirates and Zombies (Video Game) / int_485eb589
type
Sealed Evil in a Can
 Space Pirates and Zombies (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The Galactic Core Gate
 Space Pirates and Zombies (Video Game) / int_485eb589
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_485eb589
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_485eb589
 Space Pirates and Zombies (Video Game) / int_49f21688
type
NotUsingTheZedWord
 Space Pirates and Zombies (Video Game) / int_49f21688
comment
Not Using the Zed Word: Zig-Zagged. "Zombie" refers to an entire infested ship. Parasite-infested Goons are refered to as "critters".
 Space Pirates and Zombies (Video Game) / int_49f21688
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_49f21688
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_49f21688
 Space Pirates and Zombies (Video Game) / int_4b82f134
type
Hyperspeed Ambush
 Space Pirates and Zombies (Video Game) / int_4b82f134
comment
Hyperspeed Ambush: When travelling out of regions with bounty hunters, a message box might pop up demanding payment if you want to leave. If you decline, you're attacked by a sizable bounty hunter force instead. Later in the game, zombies will routinely ambush you after a set number of system to system jumps, forcing you to fight them off until the drive charges up.
 Space Pirates and Zombies (Video Game) / int_4b82f134
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_4b82f134
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_4b82f134
 Space Pirates and Zombies (Video Game) / int_504a1991
type
Body Horror
 Space Pirates and Zombies (Video Game) / int_504a1991
comment
Body Horror: Space Skid Puff, a pathetic pirate you defeated and recruited in the previous game, returns here, fused with TURBO DEFENDER 9000-EX into a horrifying cyborg. You end up defeating and recruiting him again. NPC Captains can be suborned to the zombie cause. Their profile picture is covered in a sick purple filter. Thankfully, they can be cured. You get to see what's beneath Jamison's eye patch. And shirt. And hat. It ain't pretty. Carl's replaced his basic cybernetics with a giant face-plate, making him look almost as inhuman as he behaves.
 Space Pirates and Zombies (Video Game) / int_504a1991
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_504a1991
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_504a1991
 Space Pirates and Zombies (Video Game) / int_525df529
type
Not Using the "Z" Word
 Space Pirates and Zombies (Video Game) / int_525df529
comment
Not Using the "Z" Word: Averted, it gets used very frequently, but Carl likes to refer to them as "Stickies".
 Space Pirates and Zombies (Video Game) / int_525df529
featureApplicability
-1.0
 Space Pirates and Zombies (Video Game) / int_525df529
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_525df529
 Space Pirates and Zombies (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Space Pirates and Zombies (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: Unless a weapon is mounted on a turret, it's this. The Fixed Turret Mod does this to turrets, locking them in the forward position in exchange for a size increase.
 Space Pirates and Zombies (Video Game) / int_52b9f0cc
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_52b9f0cc
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_52b9f0cc
 Space Pirates and Zombies (Video Game) / int_53224e46
type
Bookends
 Space Pirates and Zombies (Video Game) / int_53224e46
comment
Bookends: The Zombie Essence was defeated in the first game by a flaw in the original Clockwork that acted as its host body. In the second game, Jamison, the new Zombie Essence it is defeated again by a flaw in its duplicate/clone/dopplganger host body.
 Space Pirates and Zombies (Video Game) / int_53224e46
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_53224e46
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_53224e46
 Space Pirates and Zombies (Video Game) / int_533bc7ae
type
Cybernetics Eat Your Soul
 Space Pirates and Zombies (Video Game) / int_533bc7ae
comment
Cybernetics Eat Your Soul: Carl is more cybered up in this game. Hard to tell whether he's even more insane than he was previously.
 Space Pirates and Zombies (Video Game) / int_533bc7ae
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_533bc7ae
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_533bc7ae
 Space Pirates and Zombies (Video Game) / int_53b84f6d
type
Proscenium Reveal
 Space Pirates and Zombies (Video Game) / int_53b84f6d
comment
Proscenium Reveal: The game opens with your ship fighting endless waves of enemies. Once they manage to overwhelm you, the screen pixelates and Carl complains that he can never beat that level of the game.
 Space Pirates and Zombies (Video Game) / int_53b84f6d
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_53b84f6d
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_53b84f6d
 Space Pirates and Zombies (Video Game) / int_549cd62d
type
Level Grinding
 Space Pirates and Zombies (Video Game) / int_549cd62d
comment
Level Grinding: There's a reason the game has galaxies with up to 300 solar systems to explore. If you try to bulldoze your way to the endgame, you're going to meet a quick and messy end long before you get there. A lot of time has to be spent grinding through one system after another, building up data for research points and blueprints for better ships. You also have to buy the blueprints for weapons and subsystems. It's one of the most common criticisms of the game, because the grinding is so tedious.
 Space Pirates and Zombies (Video Game) / int_549cd62d
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_549cd62d
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_549cd62d
 Space Pirates and Zombies (Video Game) / int_55ccbea5
type
Mystery Meat
 Space Pirates and Zombies (Video Game) / int_55ccbea5
comment
Mystery Meat: Some optional missions have the crew pick up some supplies for a burger meat company; such as toxic waste and zombies. Dr. Memford reasons that the material is safe to eat given proper preparation, but cautions against drinking the smoothies.
 Space Pirates and Zombies (Video Game) / int_55ccbea5
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_55ccbea5
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_55ccbea5
 Space Pirates and Zombies (Video Game) / int_5989e3b6
type
Enemy Mine
 Space Pirates and Zombies (Video Game) / int_5989e3b6
comment
Enemy Mine: In Act 4, the UTA and the Civilians band together against the Zombie invasion.
 Space Pirates and Zombies (Video Game) / int_5989e3b6
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_5989e3b6
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_5989e3b6
 Space Pirates and Zombies (Video Game) / int_5ade9ace
type
Gang Up on the Human
 Space Pirates and Zombies (Video Game) / int_5ade9ace
comment
Gang Up on the Human: The zombies seem particularly fond of this, and will often attack whichever ship you're controlling at the time. TURBO DEFENDER 9000-EX actively targets the player ship in his second mission.
 Space Pirates and Zombies (Video Game) / int_5ade9ace
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_5ade9ace
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_5ade9ace
 Space Pirates and Zombies (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Space Pirates and Zombies (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The Particle Cannon. It does decent damage against both shields and hulls, is available before the "Big Fish" story mission, only requires Level 6 Cannon research to be used and doesn't require a lot of energy.
 Space Pirates and Zombies (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_5b81ca8d
 Space Pirates and Zombies (Video Game) / int_5c613245
type
Thrown Out the Airlock
 Space Pirates and Zombies (Video Game) / int_5c613245
comment
Thrown Out the Airlock: If you collect crew, a certain percentage gets spaced for being uppity, as do any that are above your crew capacity. Upgrades decrease this percentage. Can also be used to force out a large zombie infestation. Unfortunately it also ejects all of your remaining crew, so it's only advisable if the zombies vastly outnumber your crew.
 Space Pirates and Zombies (Video Game) / int_5c613245
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_5c613245
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_5c613245
 Space Pirates and Zombies (Video Game) / int_5d19d2ba
type
God Mode
 Space Pirates and Zombies (Video Game) / int_5d19d2ba
comment
"Power Overwhelming" for reaching tech level 100. This is the code for God Mode in StarCraft.
 Space Pirates and Zombies (Video Game) / int_5d19d2ba
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_5d19d2ba
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_5d19d2ba
 Space Pirates and Zombies (Video Game) / int_5e2f5ad2
type
You Kill It, You Bought It
 Space Pirates and Zombies (Video Game) / int_5e2f5ad2
comment
You Kill It, You Bought It: Hull upgrades are done this way. And yes, usually you have to kill "it" multiple times to get its hull.
 Space Pirates and Zombies (Video Game) / int_5e2f5ad2
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_5e2f5ad2
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_5e2f5ad2
 Space Pirates and Zombies (Video Game) / int_5ed3ace2
type
Batman Can Breathe in Space
 Space Pirates and Zombies (Video Game) / int_5ed3ace2
comment
Batman Can Breathe in Space: Critters (zombified Goons) float in the void indefinitely and can still ruin your day (and infest your ship) no matter when they spawned.
 Space Pirates and Zombies (Video Game) / int_5ed3ace2
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_5ed3ace2
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_5ed3ace2
 Space Pirates and Zombies (Video Game) / int_617f0563
type
Heel–Face Turn
 Space Pirates and Zombies (Video Game) / int_617f0563
comment
Heel–Face Turn: Jamison made one after the end of the first game, joining the crew of the Clockwork in rooting out the remainder of the zombies. And so he could restart the invasion under his control.
 Space Pirates and Zombies (Video Game) / int_617f0563
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_617f0563
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_617f0563
 Space Pirates and Zombies (Video Game) / int_61c683d2
type
We Have Reserves
 Space Pirates and Zombies (Video Game) / int_61c683d2
comment
Because the Short Bus has zero construction costs, a surprisingly effective tactic is to keep pumping as many of them as possible to draw enemy fire while your Glass Cannon ship fires away from a safe distance.
 Space Pirates and Zombies (Video Game) / int_61c683d2
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_61c683d2
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_61c683d2
 Space Pirates and Zombies (Video Game) / int_61ff365d
type
Deflector Shields
 Space Pirates and Zombies (Video Game) / int_61ff365d
comment
Deflector Shields: One of the two lines of defense. As mentioned above, they block all incoming damage until broken, at which point they require some time to recover. Variants offer faster recharge time at the cost of lower overall capacity and vice versa. Can be switched for a cloaking device, which acts as a much weaker shield that hides the ship from view until depleted.
 Space Pirates and Zombies (Video Game) / int_61ff365d
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_61ff365d
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_61ff365d
 Space Pirates and Zombies (Video Game) / int_638b65bc
type
Armor Is Useless
 Space Pirates and Zombies (Video Game) / int_638b65bc
comment
Armor Is Useless: Zigzagged. In general, armor is good for reducing the damage the ship's hull, or health, receives. So it's good in a pitched close up battle between two large ships. That said, bulky armor is a liability for a ship that you want to be fast enough to evade getting hit. And on a smaller ship, armor doesn't protect much against a larger ship's weaponry. The Mass Driver also ignores armor, and deals damage directly to the hull.
 Space Pirates and Zombies (Video Game) / int_638b65bc
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_638b65bc
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_638b65bc
 Space Pirates and Zombies (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Space Pirates and Zombies (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Mostly averted; after taking enough damage, ships and stations incur hull breaches that vent crew and rez (the former not in pods, so you can't steal them or get them back if they're yours) in great plumes. Crew loss will have a serious impact on the ship's self-repair abilities if it did have any crew beforehand. Shields never let damage through until they fail completely, although armour does. Ships close to destruction or being invaded also get slowed considerably, to a crawl when about to be destroyed.
 Space Pirates and Zombies (Video Game) / int_64f0c18c
featureApplicability
-1.0
 Space Pirates and Zombies (Video Game) / int_64f0c18c
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_64f0c18c
 Space Pirates and Zombies (Video Game) / int_65ce79f1
type
High-Speed Missile Dodge
 Space Pirates and Zombies (Video Game) / int_65ce79f1
comment
High-Speed Missile Dodge: Zigzagged with regular missiles. You can attempt to do this, but they will circle back and attempt to hit you again, unless you can shoot it down first, or your ship is fast enough to simply evade them. Played straight with torpedoes and bombs. Though they have some slight tracking ability, they don't move or maneuver as fast as a missile does, so if you miss, you probably lost that payload unless they hit another stray target. As a result, you're better off using them in very close range combat where the target doesn't have enough time to dodge the attack.
 Space Pirates and Zombies (Video Game) / int_65ce79f1
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_65ce79f1
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_65ce79f1
 Space Pirates and Zombies (Video Game) / int_6a79a4a4
type
MacGuffin Delivery Service
 Space Pirates and Zombies (Video Game) / int_6a79a4a4
comment
MacGuffin Delivery Service: In several missions, you might find yourself releasing a Plot Coupon from an asteroid or ship, only for a rival ship to warp in and snatch the item before you do, forcing you to destroy that ship as well before it flees.
 Space Pirates and Zombies (Video Game) / int_6a79a4a4
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_6a79a4a4
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_6a79a4a4
 Space Pirates and Zombies (Video Game) / int_6d07bf85
type
Welcome to Corneria
 Space Pirates and Zombies (Video Game) / int_6d07bf85
comment
Welcome to Corneria: The random radio squabbles might be a funny joke or [[Foreshadowing hinting about the zombie threat you'll eventually meet]]. You'll hear them all. Over and over. For the rest of the time.
 Space Pirates and Zombies (Video Game) / int_6d07bf85
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_6d07bf85
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_6d07bf85
 Space Pirates and Zombies (Video Game) / int_6d7026fa
type
Punny Name
 Space Pirates and Zombies (Video Game) / int_6d7026fa
comment
Punny Name: In many sidequests, a UTA officer by the name of Major Dickens warps in to stop you from doing various things, such as picking up alien artifacts, or violating UTA health codes.
 Space Pirates and Zombies (Video Game) / int_6d7026fa
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_6d7026fa
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_6d7026fa
 Space Pirates and Zombies (Video Game) / int_6ec989d8
type
Guide Dang It!
 Space Pirates and Zombies (Video Game) / int_6ec989d8
comment
Guide Dang It!: Fighting the zombies requires a vastly different technique than fighting against non-zombie opponents. With non-zombie ships, you only have to worry about their shots. With zombie ships, or zombie-infested areas, the zombies in space that aren't shot first can hang around outside the ship, and if there's enough of them, they'll eventually overwhelm your ship and take it over. And if this happens too quickly, you'll end up fighting against too many ships at once. It might not be apparent at first glance that the mining beam stations use to break open large asteroids is available to you. You just need a ship with a huge gun mount to attach a mining beam to. The Bounty Hunter Arenas, in addition to forcing you into ships that are at best awkward and at worst outright terrible, often sticks you into puzzle-like situations where you have to exploit little-used game mechanics to survive. This includes knowing how to jettison armor to gain speed and turning off energy-draining beams so cannons will work better.
 Space Pirates and Zombies (Video Game) / int_6ec989d8
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_6ec989d8
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_6ec989d8
 Space Pirates and Zombies (Video Game) / int_704d7e91
type
No Ontological Inertia
 Space Pirates and Zombies (Video Game) / int_704d7e91
comment
No Ontological Inertia: If a ship that has deployed a turret or a mine generator is destroyed, said turret or mine generator immediately self-destructs, the latter also taking all of its mines with it. The same principle also applies to all drone-deploying ships - with the ship's destruction, the drones are destroyed as well.
 Space Pirates and Zombies (Video Game) / int_704d7e91
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_704d7e91
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_704d7e91
 Space Pirates and Zombies (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Space Pirates and Zombies (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: The colour of the lights on ships tell you to which faction it belongs. Blue are your own ships, red are UTA ships, green are Civilian ships, yellow are Bounty Hunter ships and purple are Zombie ships.
 Space Pirates and Zombies (Video Game) / int_735b4101
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_735b4101
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_735b4101
 Space Pirates and Zombies (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Space Pirates and Zombies (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: Averted. Any ships you can fire on can be destroyed. Your own ships and allied ships in Act 4 are Friendly Fireproof however.
 Space Pirates and Zombies (Video Game) / int_742a6e78
featureApplicability
-1.0
 Space Pirates and Zombies (Video Game) / int_742a6e78
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_742a6e78
 Space Pirates and Zombies (Video Game) / int_762b9223
type
Played for Laughs
 Space Pirates and Zombies (Video Game) / int_762b9223
comment
Slavery is straight-up Played for Laughs in this setting.
 Space Pirates and Zombies (Video Game) / int_762b9223
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_762b9223
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_762b9223
 Space Pirates and Zombies (Video Game) / int_7870735b
type
From Bad to Worse
 Space Pirates and Zombies (Video Game) / int_7870735b
comment
From Bad to Worse: Implied in the ending. With no more zombies, there's no more Rez being created. With Rez suddenly finite and limited, humanity is going to become much worse than the zombies ever were.
 Space Pirates and Zombies (Video Game) / int_7870735b
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_7870735b
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_7870735b
 Space Pirates and Zombies (Video Game) / int_7b014f61
type
Design-It-Yourself Equipment
 Space Pirates and Zombies (Video Game) / int_7b014f61
comment
Design It Your Self Equipment: All motherships consist of core modules, nose parts, engines, and wings, which the player can mix and match to create their own ship designs. Your level determines how many cores you can have at once, thereby determining the size of your mothership.
 Space Pirates and Zombies (Video Game) / int_7b014f61
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_7b014f61
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_7b014f61
 Space Pirates and Zombies (Video Game) / int_7b3f0b81
type
Tractor Beam
 Space Pirates and Zombies (Video Game) / int_7b3f0b81
comment
Tractor Beam: Tractor beams can be equipped to scoop up nearby pods/rez/etc. Useful for easily collecting rez from mining, but otherwise you're better off equipping things that increase survivability.
 Space Pirates and Zombies (Video Game) / int_7b3f0b81
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_7b3f0b81
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_7b3f0b81
 Space Pirates and Zombies (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Space Pirates and Zombies (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The UTA built the core gate to lock in the zombie invasion. The Clockwork breaks through it. Whoops.
 Space Pirates and Zombies (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_7fbb2a3
 Space Pirates and Zombies (Video Game) / int_820ac3c5
type
Dysfunction Junction
 Space Pirates and Zombies (Video Game) / int_820ac3c5
comment
Dysfunction Junction: Dr. Carl Memford is a blatantly amoral and apathetic sociopath. Jamison is a former UTA Admiral who's fallen on hard times and can't break out of his military thinking. MacKenzie is an idiot savant. Elsa Young is jaded and on a Hair-Trigger Temper. SKID PUFF 9000 is a snarky Body Horror spam bot. It's no surprise that they all absolutely loathe each other.
 Space Pirates and Zombies (Video Game) / int_820ac3c5
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_820ac3c5
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_820ac3c5
 Space Pirates and Zombies (Video Game) / int_823c6e3e
type
Large Ham
 Space Pirates and Zombies (Video Game) / int_823c6e3e
comment
Large Ham: The quote on top the page. Many of the dialogue you hear in the game also sound like this, especially when attacking civilian bases.
 Space Pirates and Zombies (Video Game) / int_823c6e3e
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_823c6e3e
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_823c6e3e
 Space Pirates and Zombies (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Space Pirates and Zombies (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: You are Space Pirates! There are Zombies! And Bounty Hunters!
 Space Pirates and Zombies (Video Game) / int_8409a385
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_8409a385
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_8409a385
 Space Pirates and Zombies (Video Game) / int_898ff050
type
Villain Protagonist
 Space Pirates and Zombies (Video Game) / int_898ff050
comment
Villain Protagonist: Let's see, Don is extremely ruthless and is actually The Dragon to the zombie hordes, Memford is basically Space Mengele, and even Elsa, who is by far the most moral of the trio, has a Hair-Trigger Temper when it comes to men flirting with her. Even after the zombies overrun the galaxy, it's made pretty clear that the "heroes" are motivated purely by self-preservation.
 Space Pirates and Zombies (Video Game) / int_898ff050
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_898ff050
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_898ff050
 Space Pirates and Zombies (Video Game) / int_899bb0bf
type
Space Mines
 Space Pirates and Zombies (Video Game) / int_899bb0bf
comment
Space Mines: A fairly effective support weapon if you invest in them, but a little too situational for most players to use seriously.
 Space Pirates and Zombies (Video Game) / int_899bb0bf
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_899bb0bf
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_899bb0bf
 Space Pirates and Zombies (Video Game) / int_8a7e27b5
type
Stab the Scorpion
 Space Pirates and Zombies (Video Game) / int_8a7e27b5
comment
Stab the Scorpion: You can shoot critters off allied ships.
 Space Pirates and Zombies (Video Game) / int_8a7e27b5
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_8a7e27b5
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_8a7e27b5
 Space Pirates and Zombies (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Space Pirates and Zombies (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: The crew this time is made up of Elsa Young as the de-facto Captain, Dr. Carl Memford, former UTA Admiral Jamison, and MacKenzie the mechanic. SKID PUFF 9000, an unholy fusion of Space Skid Puff and TURBO DEFENDER 9000-EX, is recruited later on.
 Space Pirates and Zombies (Video Game) / int_8ad43dc9
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_8ad43dc9
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_8ad43dc9
 Space Pirates and Zombies (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Space Pirates and Zombies (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Can be invoked on ships that have a lot of missiles as weapons. The Volley is a dedicated missile ship. It has no other slots than missiles mounts. Combined with micro-missiles, this lead to a lot of missiles in a single volley.
 Space Pirates and Zombies (Video Game) / int_8b93a168
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_8b93a168
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_8b93a168
 Space Pirates and Zombies (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Space Pirates and Zombies (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: The zombies themselves are the Parasite type, while their ships are the Constructed type, as they cobble together wrecks and infest human ships by gluing them together with Meat Moss, a la the Many.
 Space Pirates and Zombies (Video Game) / int_8ba9512b
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_8ba9512b
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_8ba9512b
 Space Pirates and Zombies (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Space Pirates and Zombies (Video Game) / int_8e0430ab
comment
Non Standard Game Over: This happens if certain primary missions are failed. The game is nice enough to warn you beforehand, though.
 Space Pirates and Zombies (Video Game) / int_8e0430ab
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_8e0430ab
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_8e0430ab
 Space Pirates and Zombies (Video Game) / int_8e20979
type
Wham Episode
 Space Pirates and Zombies (Video Game) / int_8e20979
comment
Wham Episode: "Opening Pandora's Box". The Rez Motherlode turns to be a trap by the Zombie Essence, Don reveals that he's been a Zombie sleeper agent all along, and has been for centuries, the Zombies pretty much overrun the galactic core, and the Clockwork is destroyed, stranding the protagonists on a backwater planet for five years. When they're finally able to build a new ship and escape, they find that both the UTA and the Civilians are in tatters and the Zombies pretty much control everything. This all occurs in the span of a few minutes.
 Space Pirates and Zombies (Video Game) / int_8e20979
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_8e20979
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_8e20979
 Space Pirates and Zombies (Video Game) / int_8f529433
type
Token Good Teammate
 Space Pirates and Zombies (Video Game) / int_8f529433
comment
Token Good Team Mate: Elsa.
 Space Pirates and Zombies (Video Game) / int_8f529433
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_8f529433
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_8f529433
 Space Pirates and Zombies (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Space Pirates and Zombies (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: In order to research every single possible upgrade in the research table, you would need to reach tech level 261. To give an idea of how high this is, you can conquer the entire outer rim of the galaxy (set to maximum size) and only make it to 150 or so. Conquering the inner rim will get you to 190. It is possible, but you must be incredibly grindy.
 Space Pirates and Zombies (Video Game) / int_91526ff7
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_91526ff7
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_91526ff7
 Space Pirates and Zombies (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Space Pirates and Zombies (Video Game) / int_92a1fa1b
comment
Some stations and ships use missiles exclusively. Equipping all your ships with Point Defense Modules makes them big fat roadblocks that innefectually spit rockets at you.
 Space Pirates and Zombies (Video Game) / int_92a1fa1b
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_92a1fa1b
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_92a1fa1b
 Space Pirates and Zombies (Video Game) / int_933576c8
type
Mighty Glacier
 Space Pirates and Zombies (Video Game) / int_933576c8
comment
Mighty Glacier: Certain ship types. The Brute handles like a brick, but if properly armed will kill basically anything with its turrets. This also extends to its larger cousin, the Mammoth. The Star Cruiser packs a lot of firepower... but has mostly forward-facing guns and the worst turning speed in its class.
 Space Pirates and Zombies (Video Game) / int_933576c8
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_933576c8
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_933576c8
 Space Pirates and Zombies (Video Game) / int_940a5958
type
Artificial Stupidity
 Space Pirates and Zombies (Video Game) / int_940a5958
comment
Artificial Stupidity: Your AI wingmates are... not exactly the most intelligent pilots out there, to put it nicely.
 Space Pirates and Zombies (Video Game) / int_940a5958
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_940a5958
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_940a5958
 Space Pirates and Zombies (Video Game) / int_95265081
type
Leeroy Jenkins
 Space Pirates and Zombies (Video Game) / int_95265081
comment
Leeroy Jenkins: Your own ships's AI, with a "Charge at whatever I am targetting" setting and a "Charge at whatever you want" setting. They won't run halfway across the map, though, not unless you deliberately tell them to target an enemy.
 Space Pirates and Zombies (Video Game) / int_95265081
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_95265081
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_95265081
 Space Pirates and Zombies (Video Game) / int_966da803
type
Defiant to the End
 Space Pirates and Zombies (Video Game) / int_966da803
comment
Defiant to the End: Whenever you pick up goons, the game will calculate how many of them will agree to serve and how many won't. Any goons who refuse to serve get spaced, so the stat is essentially how good you are at convincing people that serving you is preferable to death.
 Space Pirates and Zombies (Video Game) / int_966da803
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_966da803
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_966da803
 Space Pirates and Zombies (Video Game) / int_970c790a
type
Big Bad
 Space Pirates and Zombies (Video Game) / int_970c790a
comment
Big Bad: Jamison is the new Dark Entity.
 Space Pirates and Zombies (Video Game) / int_970c790a
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_970c790a
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_970c790a
 Space Pirates and Zombies (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Space Pirates and Zombies (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: While the game supports many different build types, some are better than others in the last act fighting against the zombie horde. For example, a stealth build will cause lots of problems for you due to lack of shields preventing zombies from infesting your ships should they catch wind of where you are. Some stations and ships use missiles exclusively. Equipping all your ships with Point Defense Modules makes them big fat roadblocks that innefectually spit rockets at you.
 Space Pirates and Zombies (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_9aaf8eca
 Space Pirates and Zombies (Video Game) / int_9ab3da1a
type
Evil Mentor
 Space Pirates and Zombies (Video Game) / int_9ab3da1a
comment
Evil Mentor: Don's motivation for reaching the galactic core was not for the rez, but to unleash the zombie hordes. Didn't seem so eager to betray his comrades, though. He lampshades this when called on it by Elsa, pointing out that a pirate keeping the company of a man who has committed crimes against humanity should have been a giant red flag for her.
 Space Pirates and Zombies (Video Game) / int_9ab3da1a
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_9ab3da1a
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_9ab3da1a
 Space Pirates and Zombies (Video Game) / int_9bff7822
type
Conflict Killer
 Space Pirates and Zombies (Video Game) / int_9bff7822
comment
Conflict Killer: Averted. This time around, all the factions will fight each other as much as they fight you and the zombies.
 Space Pirates and Zombies (Video Game) / int_9bff7822
featureApplicability
-1.0
 Space Pirates and Zombies (Video Game) / int_9bff7822
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_9bff7822
 Space Pirates and Zombies (Video Game) / int_9c5d474d
type
Zombify the Living
 Space Pirates and Zombies (Video Game) / int_9c5d474d
comment
Zombify the Living: Zombie ships have a "Corruption Beam" weapon made from tractor beams that targets escape pods and turns them into "Critters".
 Space Pirates and Zombies (Video Game) / int_9c5d474d
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_9c5d474d
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_9c5d474d
 Space Pirates and Zombies (Video Game) / int_9cc7b0fe
type
FriendlyFireProof
 Space Pirates and Zombies (Video Game) / int_9cc7b0fe
comment
Friendly Fire Proof: Played straight with your ships and the faction ships in the last Act. Averted in the first three Acts of the game with the other factions, such as the UTA and Civilians; if you fire on them too long, your relationship with them will go down, and when it goes below neutral, they'll start attacking you. This can be especially problematic during escort missions or when allied ships decide they want to help you.
 Space Pirates and Zombies (Video Game) / int_9cc7b0fe
featureApplicability
-1.0
 Space Pirates and Zombies (Video Game) / int_9cc7b0fe
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_9cc7b0fe
 Space Pirates and Zombies (Video Game) / int_9d12bbc1
type
Foreshadowing
 Space Pirates and Zombies (Video Game) / int_9d12bbc1
comment
Foreshadowing: One random radio message in Act I is about a salvager who found a ship crawling with Meat Moss and wisely decided to make tracks.
 Space Pirates and Zombies (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_9d12bbc1
 Space Pirates and Zombies (Video Game) / int_9d49a7cd
type
Alliance Meter
 Space Pirates and Zombies (Video Game) / int_9d49a7cd
comment
Alliance Meter: One for the UTA and the Civilians. Due to the UTA guarding the gates and Civilians running the mining operations, Civilians will usually be the ones you're friendly with. Averted once you hit Act 4. The humans are no longer fighting each other, since they now have a common enemy in the zombies. Instead of buying their loyalty, you now give them resources to increase their defenses, so that they can better withstand zombie attacks.
 Space Pirates and Zombies (Video Game) / int_9d49a7cd
featureApplicability
-1.0
 Space Pirates and Zombies (Video Game) / int_9d49a7cd
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_9d49a7cd
 Space Pirates and Zombies (Video Game) / int_9edbda07
type
Elite Mooks
 Space Pirates and Zombies (Video Game) / int_9edbda07
comment
Jamison has shades of this. He actually compliments you after you destroy his Hammerhead in "Big Fish".
 Space Pirates and Zombies (Video Game) / int_9edbda07
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_9edbda07
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_9edbda07
 Space Pirates and Zombies (Video Game) / int_a16102d2
type
Meat Moss
 Space Pirates and Zombies (Video Game) / int_a16102d2
comment
Meat Moss: Zombie ships are several ships glued together with the stuff. One early radio broadcast has a scavenger mention that he boarded a derelict with "shit growin' on the walls". Infested ships also have purple veins all over them.
 Space Pirates and Zombies (Video Game) / int_a16102d2
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_a16102d2
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_a16102d2
 Space Pirates and Zombies (Video Game) / int_a27da813
type
Stern Chase
 Space Pirates and Zombies (Video Game) / int_a27da813
comment
Stern Chase: After Admiral Jamison catches wind of/figures out what you're trying to do. It's more of an Informed Chase though, since you aren't harassed by the UTA any more than normal apart from a couple of optional missions. His reaction to you tearing his new Clockwork-esque super-capital ship a new super-sized exhaust port is priceless.
 Space Pirates and Zombies (Video Game) / int_a27da813
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_a27da813
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_a27da813
 Space Pirates and Zombies (Video Game) / int_a5a6d7b3
type
Mutants
 Space Pirates and Zombies (Video Game) / int_a5a6d7b3
comment
Mutants: One story mission involves ships that behave very much like zombies due to one of Doc's illegal experiments with toxic waste.
 Space Pirates and Zombies (Video Game) / int_a5a6d7b3
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_a5a6d7b3
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_a5a6d7b3
 Space Pirates and Zombies (Video Game) / int_a66109e3
type
The Un-Smile
 Space Pirates and Zombies (Video Game) / int_a66109e3
comment
The Un-Smile: Carl's happy face image (often seen when you level up) bears a striking similarity to Patrick Bateman.
 Space Pirates and Zombies (Video Game) / int_a66109e3
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_a66109e3
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_a66109e3
 Space Pirates and Zombies (Video Game) / int_a9c7258a
type
Absent Aliens
 Space Pirates and Zombies (Video Game) / int_a9c7258a
comment
Absent Aliens: The game solves the Fermi Paradox by stating that the zombies only allow one sapient species to evolve at a time (this is known, in some circles, as the "Great Filter" solution). Once a race develops FTL and discovers Rez, they have a "gold rush" towards the galactic core, where they're transformed into critters in a galaxy-wide Zombie Apocalypse. Presumably, there could be a situation similar to Mass Effect, where multiple sophont species evolve, but it hasn't happened.
 Space Pirates and Zombies (Video Game) / int_a9c7258a
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_a9c7258a
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_a9c7258a
 Space Pirates and Zombies (Video Game) / int_ac2094ca
type
Red Shirt
 Space Pirates and Zombies (Video Game) / int_ac2094ca
comment
Red Shirt: Carl mentions that the reactor explosion which kick-starts the plot killed "almost all those fellows in the red shirts."
 Space Pirates and Zombies (Video Game) / int_ac2094ca
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_ac2094ca
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_ac2094ca
 Space Pirates and Zombies (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Space Pirates and Zombies (Video Game) / int_ac9f78d9
comment
Jack of All Stats: The Big Brother and Carrier do a little bit of everything in terms of loadout and their stats are fairly average.
 Space Pirates and Zombies (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_ac9f78d9
 Space Pirates and Zombies (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Space Pirates and Zombies (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Admiral Jamison was infected in the previous game, but the death of the entity kept it from overtaking him. Instead, he eventually grew to control it, making him the new Dark Entity.
 Space Pirates and Zombies (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_af3ea0e3
 Space Pirates and Zombies (Video Game) / int_af4ca2bf
type
Space Police
 Space Pirates and Zombies (Video Game) / int_af4ca2bf
comment
Space Police: The UTA was formed to help control the flow of traffic and minimize the risks of potential disease outbreaks... supposedly.
 Space Pirates and Zombies (Video Game) / int_af4ca2bf
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_af4ca2bf
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_af4ca2bf
 Space Pirates and Zombies (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Space Pirates and Zombies (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Mass drivers bypass armor, but do so little damage to shields that they might as well do none at all. SRM Launchers fire a Macross Missile Massacre. Point-defense modules are optimized against single-shot rocket weapons, so they're quickly overwhelmed by them.
 Space Pirates and Zombies (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_afc8ddc7
 Space Pirates and Zombies (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Space Pirates and Zombies (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: You're limited to four ships at most, and that's depending on your progress in the game (you get two slots, minimum). In addition to being able to field ships you don't have (which you earn by destroying them), the computer can field ships you outright cannot build without progressing in the game, and they usually have twice as many ships as you in any given encounter. And they will Zerg Rush you every chance they get on harder difficulties and/or higher level systems. This is balanced out by the enemy being just as stupid as your own pilots and their loadouts usually being inferior unless you're picking fights outside your weight class. Additionally, one side mission in Act 3 has you fight against Admiral Jamison's new Clockwork-esque capital ship. Once you bring its health down, he orders a retreat. Normally, retreating ships can still be targeted and destroyed, but his ship stops taking damage before its destruction. This happens because the ship gets destroyed in a cutscene between Acts 3 and 4.
 Space Pirates and Zombies (Video Game) / int_b3b1115f
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_b3b1115f
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_b3b1115f
 Space Pirates and Zombies (Video Game) / int_b91be405
type
Dyson Sphere
 Space Pirates and Zombies (Video Game) / int_b91be405
comment
Dyson Sphere: Some maps have a star encased in a glass cage in the background.
 Space Pirates and Zombies (Video Game) / int_b91be405
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_b91be405
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_b91be405
 Space Pirates and Zombies (Video Game) / int_c026716
type
Holiday Mode
 Space Pirates and Zombies (Video Game) / int_c026716
comment
Holiday Mode: 2011 saw the addition of a Halloween and a Christmas mode. Both can be played outside the actual holiday, but they were the default for them. Both modes modified the three main character portraits and the graphics for rez, asteroids and other objects to suit the theme. Halloween also lets you "Trick or Treat" friendly starbases, which can cause various effects. The Christmas mode spawns milk and cookie pickups from destroyed ships, which in turn summon Santa to drop a bunch of presents (and a Specialist elf, if you're lucky).
 Space Pirates and Zombies (Video Game) / int_c026716
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_c026716
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_c026716
 Space Pirates and Zombies (Video Game) / int_c1900153
type
MinovskyParticle
 Space Pirates and Zombies (Video Game) / int_c1900153
comment
Minovsky Particle: "Neutrinos" are able to destablize shields, disintegrate hull through armor, or suck the power right out of a ships reactor depending on how they're "charged". In reality, neutrinos are simply loose particles going very, very fast.
 Space Pirates and Zombies (Video Game) / int_c1900153
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_c1900153
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_c1900153
 Space Pirates and Zombies (Video Game) / int_c25c7890
type
Fun with Acronyms
 Space Pirates and Zombies (Video Game) / int_c25c7890
comment
Fun with Acronyms: The title can be abbreviated to "S.P.A.Z."
 Space Pirates and Zombies (Video Game) / int_c25c7890
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_c25c7890
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_c25c7890
 Space Pirates and Zombies (Video Game) / int_c3d60914
type
Continuing is Painful
 Space Pirates and Zombies (Video Game) / int_c3d60914
comment
Continuing is Painful: Part of a Self-Imposed Challenge; if your mothership is destroyed, the game will allow you to load an autosave it does before every combat, but for those who dislike Save Scumming, they can instead "Continue", fly in an escape pod to a starbase, and rebuild their mothership from scratch (though they keep their Character Level and perks), just like the AI captains. The game even lampshades it by saying you should choose the latter option only if you "like pain and suffering". This option however doesn't exist if you lose in battle against a zombie; presumably because you would have become a zombie and thus have the equivalent to a Game Over in a hardcore run.
 Space Pirates and Zombies (Video Game) / int_c3d60914
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_c3d60914
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_c3d60914
 Space Pirates and Zombies (Video Game) / int_c5f23623
type
Broken Bridge
 Space Pirates and Zombies (Video Game) / int_c5f23623
comment
Broken Bridge: Once you hit Act 4, the entire outer rim is rendered inaccessible.
 Space Pirates and Zombies (Video Game) / int_c5f23623
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_c5f23623
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_c5f23623
 Space Pirates and Zombies (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Space Pirates and Zombies (Video Game) / int_c69ae9b2
comment
You thought you'd seen the last of TURBO DEFENDER 9000-EX? Nope. Cue waves of suicidal cargo haulers abusing their Self-Destruct Mechanism!
 Space Pirates and Zombies (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_c69ae9b2
 Space Pirates and Zombies (Video Game) / int_c74e9880
type
Death Cry Echo
 Space Pirates and Zombies (Video Game) / int_c74e9880
comment
Death Cry Echo: The ship you are controlling will often have the crew scream right before it dies, and later, gets zombified.
 Space Pirates and Zombies (Video Game) / int_c74e9880
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_c74e9880
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_c74e9880
 Space Pirates and Zombies (Video Game) / int_c75df49a
type
Shout-Out
 Space Pirates and Zombies (Video Game) / int_c75df49a
comment
Shout-Out: A couple in the achievements. "A Small Talent for War" for getting 100 kills. This refers to an episode of The Twilight Zone (1985). "Power Overwhelming" for reaching tech level 100. This is the code for God Mode in StarCraft. The USS Saratoga is the only ship that the UTA admit self-destructed to avoid getting infested. The Saratoga is the name of the ship that always gets its shit ruined from Star Trek. The Hunter SRM scans for plasma trails left behind by cloaked vessels, since "The thing's gotta have a tailpipe."
 Space Pirates and Zombies (Video Game) / int_c75df49a
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_c75df49a
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_c75df49a
 Space Pirates and Zombies (Video Game) / int_cbdd9a55
type
We ARE Struggling Together
 Space Pirates and Zombies (Video Game) / int_cbdd9a55
comment
We ARE Struggling Together: Invoked once the zombies start showing up.
 Space Pirates and Zombies (Video Game) / int_cbdd9a55
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_cbdd9a55
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_cbdd9a55
 Space Pirates and Zombies (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Space Pirates and Zombies (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Pretty much what happens in the end-game, as the Clockwork's crew finally destroy the source of the zombies — which has been kicking around for millenia. But the zombies are the source of the Rez. No more Rez, no more gate network.
 Space Pirates and Zombies (Video Game) / int_cc4d190a
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_cc4d190a
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_cc4d190a
 Space Pirates and Zombies (Video Game) / int_cc86a5a1
type
Ballistic Discount
 Space Pirates and Zombies (Video Game) / int_cc86a5a1
comment
Ballistic Discount: Any station with an upgrade for sale can be destroyed to get it for free. This is hardly as easy as it sounds, though, since stations are usually very well armed and summon other ships as backup. It can be made easier through certain missions, which let you downgrade the ranking of the local Civilian or UTA presence, thereby making their station weaker.
 Space Pirates and Zombies (Video Game) / int_cc86a5a1
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_cc86a5a1
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_cc86a5a1
 Space Pirates and Zombies (Video Game) / int_cd2b8aa3
type
Space Is Noisy
 Space Pirates and Zombies (Video Game) / int_cd2b8aa3
comment
Space Is Noisy:
 Space Pirates and Zombies (Video Game) / int_cd2b8aa3
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_cd2b8aa3
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_cd2b8aa3
 Space Pirates and Zombies (Video Game) / int_cd336741
type
"Wanted!" Poster
 Space Pirates and Zombies (Video Game) / int_cd336741
comment
"Wanted!" Poster: An entire billboard for Dr. Carl Memford. His crimes include Grand Theft Auto, Genocide, and Murder. Don also states that Carl has been accused of crimes against humanity.
 Space Pirates and Zombies (Video Game) / int_cd336741
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_cd336741
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_cd336741
 Space Pirates and Zombies (Video Game) / int_cfd569ac
type
Take Your Time
 Space Pirates and Zombies (Video Game) / int_cfd569ac
comment
Take Your Time: Though a few are timed missions, and non-story quests have a jump limit before they expire, you can take however long you want to do many of them. Or just spend your time leveling up and exploring.
 Space Pirates and Zombies (Video Game) / int_cfd569ac
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_cfd569ac
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_cfd569ac
 Space Pirates and Zombies (Video Game) / int_cfda0ecb
type
Escort Mission
 Space Pirates and Zombies (Video Game) / int_cfda0ecb
comment
Escort Mission ships can often be these. They will usually try to help you fight off attackers, but more often than not, will get in the way of your own attacks, inadvertently causing you to blow them up and fail the mission.
 Space Pirates and Zombies (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_cfda0ecb
 Space Pirates and Zombies (Video Game) / int_d2810345
type
Boarding Party
 Space Pirates and Zombies (Video Game) / int_d2810345
comment
Boarding Party: Delivered either by the "Suicide Cannon" (which essentially fires a modified escape pod that drills into the enemy ship) or the Grunt Shuttle. Ships with enemies aboard move slower and their weapons fire more slowly. If there are no defenders, they take hull damage and eventually explode... or get turned into zombie ships, if the boarding party are zombies.
 Space Pirates and Zombies (Video Game) / int_d2810345
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_d2810345
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_d2810345
 Space Pirates and Zombies (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Space Pirates and Zombies (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: A cache of survivors is discovered from the original Clockwork. Dr. Memford immediately points this out. Don even lampshades it. An early optional mission offers great rewards for responding to a distress call. Turns out the message comes from a bunch of spam satellites.
 Space Pirates and Zombies (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_d2c0e2ed
 Space Pirates and Zombies (Video Game) / int_d442f9d1
type
ToiletHumor
 Space Pirates and Zombies (Video Game) / int_d442f9d1
comment
Toilet Humor: Don threatens the first Goon you abduct with being forced to eat turd sandwiches, and apparently, recycled urine is a common beverage on spacecraft.
 Space Pirates and Zombies (Video Game) / int_d442f9d1
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_d442f9d1
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_d442f9d1
 Space Pirates and Zombies (Video Game) / int_d8fdf777
type
Terminally Dependent Society
 Space Pirates and Zombies (Video Game) / int_d8fdf777
comment
Terminally Dependent Society: Since Rez is so vital for space travel and construction, there is a 'gold-rush' of richer and richer deposits of it. The zombies create Rez as a lure for sentient species across the galaxy.
 Space Pirates and Zombies (Video Game) / int_d8fdf777
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_d8fdf777
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_d8fdf777
 Space Pirates and Zombies (Video Game) / int_da8c447e
type
Unobtainium
 Space Pirates and Zombies (Video Game) / int_da8c447e
comment
Unobtainium: Rez, an element which can be transformed into virtually any other element.
 Space Pirates and Zombies (Video Game) / int_da8c447e
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_da8c447e
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_da8c447e
 Space Pirates and Zombies (Video Game) / int_db2707dd
type
DivideByZero
 Space Pirates and Zombies (Video Game) / int_db2707dd
comment
Divide by Zero: Carl warns the crew that he will do this if necessary to keep his mind active.
 Space Pirates and Zombies (Video Game) / int_db2707dd
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_db2707dd
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_db2707dd
 Space Pirates and Zombies (Video Game) / int_dc205a79
type
Catapult to Glory
 Space Pirates and Zombies (Video Game) / int_dc205a79
comment
Catapult to Glory: The Suicide Cannon, which fires boarding pods. Zombies have a similar tactic, but it's more akin to Fastball Special.
 Space Pirates and Zombies (Video Game) / int_dc205a79
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_dc205a79
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_dc205a79
 Space Pirates and Zombies (Video Game) / int_dca6a9d
type
Start My Own
 Space Pirates and Zombies (Video Game) / int_dca6a9d
comment
Start My Own: After the infection rears its head once more and you get blamed for it, you get to start your own faction, which allows you to build support for an eventual confrontation with the main source of the infection.
 Space Pirates and Zombies (Video Game) / int_dca6a9d
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_dca6a9d
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_dca6a9d
 Space Pirates and Zombies (Video Game) / int_e16cd24e
type
Know When to Fold 'Em
 Space Pirates and Zombies (Video Game) / int_e16cd24e
comment
Know When to Fold 'Em: All ships will momentarily flee if their health gets critical, attempting to build their shields back to full before returning to attack. Bounty hunters will warp out of the area if their big ships are destroyed before the weaker fighters. TURBO DEFENDER 9000-EX gives up the part you want after you've reduced his station to half health.
 Space Pirates and Zombies (Video Game) / int_e16cd24e
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_e16cd24e
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_e16cd24e
 Space Pirates and Zombies (Video Game) / int_e234ddbf
type
Escape Pod
 Space Pirates and Zombies (Video Game) / int_e234ddbf
comment
Escape Pod: All non-zombie ships in this game eject them before being destroyed. They're actually rather hilariously impractical, as they're quite likely to be picked up by the enemy (where they'll be either forced to join their crew or Thrown Out the Airlock), and after a minute or so they'll just spontaneously pop open, leaving the hapless occupant to suffocate in space (presumably they've only got that much life support).
 Space Pirates and Zombies (Video Game) / int_e234ddbf
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_e234ddbf
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_e234ddbf
 Space Pirates and Zombies (Video Game) / int_e26d8285
type
Explosive Decompression
 Space Pirates and Zombies (Video Game) / int_e26d8285
comment
Explosive Decompression: "I wonder if your eyes really do pop in space." Averted, since Goons floating in space actually live long enough to complain when they get run over. This does happen to ships and stations with large crew compliments, though, if they lose all their armor in a section. Suddenly, dozens, if not hundreds, of crew members will get blown out of the unfortunate vessel in rivers of helplessly struggling bodies.
 Space Pirates and Zombies (Video Game) / int_e26d8285
featureApplicability
-1.0
 Space Pirates and Zombies (Video Game) / int_e26d8285
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_e26d8285
 Space Pirates and Zombies (Video Game) / int_e303d198
type
Whole-Plot Reference
 Space Pirates and Zombies (Video Game) / int_e303d198
comment
Whole-Plot Reference: It's basically Dead Space by way of Star Control. And with all the grimdark stripped out and replaced with Black Comedy.
 Space Pirates and Zombies (Video Game) / int_e303d198
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_e303d198
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_e303d198
 Space Pirates and Zombies (Video Game) / int_e68b72
type
The Load
 Space Pirates and Zombies (Video Game) / int_e68b72
comment
The Load: Escort Mission ships can often be these. They will usually try to help you fight off attackers, but more often than not, will get in the way of your own attacks, inadvertently causing you to blow them up and fail the mission. Your smaller ships will often be these as well if you're fighting lots of large and huge ships, as they don't do much damage to those ships, and take a lot of damage if they get hit by them.
 Space Pirates and Zombies (Video Game) / int_e68b72
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_e68b72
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_e68b72
 Space Pirates and Zombies (Video Game) / int_e8a6e896
type
The Battlestar
 Space Pirates and Zombies (Video Game) / int_e8a6e896
comment
The Battlestar: The UTA Sunspot and Civilian Carrier both employ drones, but that doesn't stop them from packing in a respectable amount of firepower. On a larger scale, the Clockwork itself, as it can field up to four ships of varying sizes and capabilities as well as being very well armed, especially once it gains the Titan Beam. Larger Starbases also have their own drones, and several other weapon systems to defend themselves.
 Space Pirates and Zombies (Video Game) / int_e8a6e896
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_e8a6e896
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_e8a6e896
 Space Pirates and Zombies (Video Game) / int_e96c6f02
type
Shed Armor, Gain Speed
 Space Pirates and Zombies (Video Game) / int_e96c6f02
comment
Shed Armor, Gain Speed: Armor plating can be jettisoned to increase speed. This is usually a bad idea, but is an important trick in one of the bounty hunter challenges.
 Space Pirates and Zombies (Video Game) / int_e96c6f02
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_e96c6f02
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_e96c6f02
 Space Pirates and Zombies (Video Game) / int_ee7ed46e
type
The Pirates Who Don't Do Anything
 Space Pirates and Zombies (Video Game) / int_ee7ed46e
comment
The Pirates Who Don't Do Anything: The amount of pirating you choose to do is entirely up to you. If you want to, you can go around bribing everyone and essentially trading and mining your way through a lot of the game. Then again, trading is largely based on slavery in this game.
 Space Pirates and Zombies (Video Game) / int_ee7ed46e
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_ee7ed46e
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_ee7ed46e
 Space Pirates and Zombies (Video Game) / int_f22249e
type
Body of Bodies
 Space Pirates and Zombies (Video Game) / int_f22249e
comment
Body of Bodies: Zombie ships are clumps of human hulls frankensteined together with Meat Moss.
 Space Pirates and Zombies (Video Game) / int_f22249e
featureApplicability
1.0
 Space Pirates and Zombies (Video Game) / int_f22249e
featureConfidence
1.0
 Space Pirates and Zombies (Video Game)
hasFeature
Space Pirates and Zombies (Video Game) / int_f22249e
 Space Pirates and Zombies (Video Game) / int_f273b1cb
type
Devil in Plain Sight
 Space Pirates and Zombies (Video Game) / int_f273b1cb
comment
Devil in Plain Sight: Everybody knows Jamison is up to something, likely an attempt to restore the UTA. They're Right for the Wrong Reasons.
 Space Pirates and Zombies (Video Game) / int_f273b1cb
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IncrediblyLamePun
 Space Pirates and Zombies (Video Game) / int_f2877d9e
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The Volley is a dedicated missile ship. It has no other slots than missiles mounts. Combined with micro-missiles, this lead to a lot of missiles in a single volley.
 Space Pirates and Zombies (Video Game) / int_f2877d9e
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 Space Pirates and Zombies (Video Game) / int_f2e4d683
type
Stealth in Space
 Space Pirates and Zombies (Video Game) / int_f2e4d683
comment
Stealth in Space: Cloaking devices hide ships from view and allow them to deal as much as three times their normal attack damage with proper research investments, but reduce movement speed and maneuverability. They can also absorb damage like shields, but are much weaker. Until you get to a fairly high research level, of course. Then the speed negatives are removed and your 'shield' strength is enough to survive most enemy assaults. For some reason, cargo containers with cloaking devices are fairly common. Some missions require a stealthed ship in order to successfully complete it. Thankfully they're optional (except for one story mission), so you can skip them if you so choose. It is technically possible to beat them without a cloak, just absurdly difficult.
 Space Pirates and Zombies (Video Game) / int_f2e4d683
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Space Pirates and Zombies (Video Game) / int_f2e4d683
 Space Pirates and Zombies (Video Game) / int_f46fb603
type
Pungeon Master
 Space Pirates and Zombies (Video Game) / int_f46fb603
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Pungeon Master: Every time Admiral Jamison shows up, Dr. Carl Memford has to poke fun at the fact he's missing an eye.
 Space Pirates and Zombies (Video Game) / int_f46fb603
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 Space Pirates and Zombies (Video Game) / int_f52ae5d8
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Enemy Civil War
 Space Pirates and Zombies (Video Game) / int_f52ae5d8
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Enemy Civil War: Can be invoked prior to Act 4 should you end up being hated by both the civilians and the UTA in a star system, then enter an area where they're fighting each other.
 Space Pirates and Zombies (Video Game) / int_f52ae5d8
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 Space Pirates and Zombies (Video Game) / int_f87c42d4
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Video Game Cruelty Potential
 Space Pirates and Zombies (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You automatically throw out the airlock about half of the crew you pick up until your people skills improve, and are treated with pretty quotes like "All noncooperative hostages will be thrown away with the rest of the trash". And then you play laser skeet shooting with them. You may also find yourself shooting your former friends in the back for rez, crew, or more importantly, ship blueprints.
 Space Pirates and Zombies (Video Game) / int_f87c42d4
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 Space Pirates and Zombies (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Space Pirates and Zombies (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: It doesn't matter if you're flying a piddly fighter or a heavily-armed behemoth. Any enemies you're assigned to kill will rush you even if you can literally kill an entire wave with a single volley.
 Space Pirates and Zombies (Video Game) / int_f97ab6a5
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Space Pirates and Zombies (Video Game) / int_f97ab6a5
 Space Pirates and Zombies (Video Game) / int_fb9afaab
type
Attack Drone
 Space Pirates and Zombies (Video Game) / int_fb9afaab
comment
Attack Drone: Several ships can use 'Drone Hives', which deploy around a dozen automated attack drones. They come in three main types, and each have a variant that can cloak at the expense of health.
 Space Pirates and Zombies (Video Game) / int_fb9afaab
featureApplicability
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Space Pirates and Zombies (Video Game) / int_fb9afaab
 Space Pirates and Zombies (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Space Pirates and Zombies (Video Game) / int_fe262584
comment
Cutscene Power to the Max: Admiral Jamison and his mothership are immune to damage when retreating, something no other ship in the game can do. This is because the ship has to be intact for a later cutscene, during which it is destroyed then you salvage it to replace your own busted mothership.
 Space Pirates and Zombies (Video Game) / int_fe262584
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1.0
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Space Pirates and Zombies (Video Game) / int_fe262584
 Space Pirates and Zombies (Video Game) / int_fe30beaa
type
DeathByAThousandCuts
 Space Pirates and Zombies (Video Game) / int_fe30beaa
comment
Death by a Thousand Cuts: Huge ships can often take a beating, both yours and the enemy, so you'll be shooting at them for a while before they finally get destroyed.
 Space Pirates and Zombies (Video Game) / int_fe30beaa
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1.0
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Space Pirates and Zombies (Video Game)

The following is a list of statements referring to the current page from other pages.

 Space Pirates and Zombies (Video Game)
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Space Mines / int_b995397d
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