...it's like TV Tropes, but LINKED DATA!
Space Quest (Video Game)
- 721 statements
- 140 feature instances
- 178 referencing feature instances
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SpaceQuest | |
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Space Quest is a series of six sci-fi themed adventure games made by Mark Crowe and Scott Murphy (collectively, the "Two Guys from Andromeda"). Published by Sierra in the late 1980s and early-to-mid 1990s, the protagonist is not a grizzled Space Marine or brilliant scientist but one Roger Wilco — a space janitor. And not even a particularly almighty one.Stronger than a Betelgeusian Puddle Monster, faster than a Xenon Space Weevil, and better with a mop than a blaster, the unwilling Roger finds it his fate, time and again, to save the galaxy.His arch-nemesis — Sludge Vohaul, a grotesque parody of an alien mastermind, who first encounters Roger face-to-face in the second game as Vohaul monologues about his plan to flood Roger's home planet of Xenon with an army of pushy insurance salesmen.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The games extensively parody most of modern science fiction, and Star Trek in particular.Individual Games: (Kindly add tropes exclusive to these works only to their pages) Space Quest I: The Sarien Encounter Space Quest II: Vohaul's Revenge Space Quest III: The Pirates of Pestulon Space Quest IV: Roger Wilco and the Time Rippers Space Quest V: The Next Mutation Space Quest VI: Roger Wilco in the Spinal FrontierIn addition to the official six games, there are several fan-made games and a graphical update to the second title on the level of the official update to the first. There had been talks of a Space Quest VII but as of now it looks like there will be no more official installments in the series. However, the Two Guys eventually reunited and are looking to make a new "SpaceVenture" that's totally not a new Space Quest. Totally.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
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Space Quest (Video Game) | isPartOf |
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Space Quest (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Space Quest (Video Game) / int_143e6c8d | comment |
Heroic Mime: Roger in the first three games (Except when he orders a Keronian Ale or three in Space Quest I). Starting with Space Quest IV, he gets regular dialogue. | |
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Space Quest (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Space Quest (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: Many, many examples — the hoverbike obstacle course and the slot machine in SQ1, Astro Chicken and Ms. Astro Chicken... In the remake of Space Quest I, the slot machine and the hoverbike become optional. In Space Quest IV, Ms. Astro Chicken, unlike the previous game, serves absolutely no purpose, but there's no indication it serves no purpose. Conversely, Astro Chicken in Space Quest III serves a very important purpose (it gets the plot moving, for god's sake!), but there's no indication that it serves that purpose! Argh! | |
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Space Quest (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Space Quest (Video Game) / int_14beeefd | comment |
Darker and Edgier: Unlike the rest of the series, Space Quest V is much darker and contains some more mature themes and nightmare fuel than all the previous games combined. | |
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Space Quest (Video Game) / int_15184afb | type |
This Loser Is You | |
Space Quest (Video Game) / int_15184afb | comment |
This Loser Is You: Roger Wilco: space janitor, not terribly bright, not even that good-looking. Also, our hero. | |
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Space Quest (Video Game) / int_154aa477 | type |
Big, Screwed-Up Family | |
Space Quest (Video Game) / int_154aa477 | comment |
Big, Screwed-Up Family: The semi-official The Space Quest Companion reveals that every Big Bad of the series was a member of the Vohaul family. Elmo and Captain Quirk were Sludge's nephews, while Sharpei had unspecified ties to him (most likely either his sister or ex-wife). However, none of them were actually allied with Sludge at any time. There are some clues in the Companion that they WERE in some way allied with each other, making this more of The Family That Slays Together. First, there are considerable similarities between Sharpei's Project Immortality and Vohaul's "digital consciousness" technologies from Time Rippers, so the latter may have been the prototype for the former. Second, Companion makes a connection between the disks with Vohaul's consciousness and ScumSoft, implying that Elmo Pug's software was used by Vohaul (and possibly also by Sharpei). And finally, even Raemes T. Quirk was interested in life extension and in keeping himself young, which means that Genetix and their Primordial Soup could also be a part of Project Immortality. Had the franchise not been canceled in 1996, these connections would probably have been elaborated on in the upcoming installments, such as Space Quest VII: Return to Roman Numerals. White Sheep: Slash Vohaul might have been the only decent member of that family. | |
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Space Quest (Video Game) / int_16dad7a7 | type |
It May Help You on Your Quest | |
Space Quest (Video Game) / int_16dad7a7 | comment |
There's also the dead fish in Space Quest VI, which even the narrator starts to wonder why people keep giving it to Roger as it progressively decays over the course of the game. He ultimately uses it to defeat Sharpei. | |
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Space Quest (Video Game) / int_173f39ec | type |
Feelies | |
Space Quest (Video Game) / int_173f39ec | comment |
Was supposed to be averted in Space Quest VI if Josh Mandel hadn't quit halfway through designing the game. By the time his replacement realized the mistake, they had to include the hints that were supposed to be programmed into the game with the manual as feelies. | |
Space Quest (Video Game) / int_173f39ec | featureApplicability |
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Space Quest (Video Game) / int_1add457e | type |
Take a Number | |
Space Quest (Video Game) / int_1add457e | comment |
Take a Number: In Space Quest VI, you take a number and get 3. However, the current number being served is 4, and it counts up from there. | |
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Space Quest (Video Game) / int_1b65dfad | type |
The Cameo | |
Space Quest (Video Game) / int_1b65dfad | comment |
The Cameo: At least one in each installment, most were Sci-Fi related, but occasionally even members of the development crew would make an appearance. It should be noted that the Space Quest series was the most heavily sued of Sierra's products. Space Quest I: Several famous robots appeared in the Droids-B-Us store, including the Daleks from Doctor Who, the head of Ultron, Robbie from Lost in Space and even the ones from Castle in the Sky, along with a reference to the Rifleman, buying such results in it coming in separate boxes and trying to assemble it leads to one of the boxes exploding, killing you. Among the musicians performing at the bar are The Blues Brothers, a nasty Madonna parody, and originally ZZ Top.note The VGA remake shows an edited sprite of ZZ Top, as two tiny guitar players and an alien creature playing the drums. If you delete two certain files in the game folder, however (specifically, the files labeled "433.V56" and "533.V56"), the sprite will be changed back into ZZ Top. Space Quest II: One of Vohaul's alien monsters bears a suspicious resemblance to the titular Alien. If it kisses you… nothing will happen until fifteen minutes later, when an alien bursts out of your chest, naturally killing you. Thankfully, it is pretty easy to complete the game before this happens. Space Quest III: The USS Enterprise can be seen making a stop at the Monolith Burger (the Space Quest version of McDonald's), and the garbage scow's hold contains a TIE Fighter, the Jupiter 2, and the pod from the Discovery One. The ship Roger uses to escape is called the Aluminum Mallard, named after The Millenium Falcon. Space Quest IV: King Graham (from the King's Quest games) can be seen in the background while Roger is waiting to be eaten in a pterodactyl nest. Space Quest V: Elvis shows up in the Starcon academy. As do Darth Vader, Obi Wan Kenobi, Worf… Also, the USS Enterprise, a shuttle from Star Wars, and a few other notable ships appear in the space dock at the Starcon station. The training simulator that Roger exits at the beginning of the game is also modeled after The Millenium Falcon. Space Quest VI: E.T. can be found on Polysorbate LX. Cedric the Owl can be heard in the Golden Lightyears Retirement Community. | |
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Space Quest (Video Game) / int_1bd4c0bf | type |
Unwinnable by Design | |
Space Quest (Video Game) / int_1bd4c0bf | comment |
Unwinnable by Design: As a classic Adventure Game, it's easy to miss any number of items that are later required to solve puzzles (or die trying), some of them crossing into Guide Dang It! territory. Among them: In the first game, when someone offers to buy your hovercraft, if you accept his first offer, you'll miss out on a jetpack needed to maneuver in zero-gravity later in the game. And if you forget to take the ignition key from your skimmer after declining the man's first offer, he'll simply steal it from you. Likewise, if you forget the emergency kit from the escape pod, you won't have the water necessary to avoid dying of dehydration, or (in the VGA remake) the emergency knife needed to acquire an item. Also, that shattered windshield? Better take some glass from it. Trust me on this one. The first two games are full of these, in fact: if you break the slot machine, it will never work again. Oh, you bought the wrong droid? Restore. Failed to take the rope after you escaped the hunter? Restore. Did you drink five beers at the bar? You'll wake up behind the bar, missing key parts of your inventory. Restore. Didn't use the order form to get the Labion Terror Beast whistle and now you're in the caves or beyond? Restore. In a lot of cases, you'll be pretty far beyond the location where you needed to get a critical item, with no way to return. Hope you've been using more than one save. Or in the fourth game (SQ12 area), if you don't think to write down the SQ12 code before taking off in the Time Pod, you'll never have the coordinates to return there. In the CD version this code is always the same, but in the original (floppy disk) version it is generated randomly on each playthrough. Some of the other games are a little nicer, by presenting you with (non lethal) puzzles that simply bar your passage if you don't have the required item to beat them. Space Quest V has a blink-and-miss-it puzzle where you have to match holes in a punch card, and if you get it wrong the game kindly resets the card so you can try again (rather than having to reload your previous save from several puzzles earlier). And in almost every case of Have a Nice Death, there's a hint about what you should do, most notably starting in Space Quest III, although there's usually a thinly veiled insult as well. | |
Space Quest (Video Game) / int_1bd4c0bf | featureApplicability |
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Space Quest (Video Game) / int_1ed05659 | type |
No Hero to His Valet | |
Space Quest (Video Game) / int_1ed05659 | comment |
No Hero to His Valet: One of the reasons Roger doesn't get much respect is because when you get past this man who has saved the day numerous times, you realize you are dealing with someone who is a lazy, annoying, rude, mooching, somewhat incompetent, Jerkass to most people. | |
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Space Quest (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Space Quest (Video Game) / int_22cf536c | comment |
Chekhov's Gun: Among them are some of the hypothetical questions posed in the Starcon Academy Test in Space Quest V: For example, one question asks "you are stranded on an alien planet being stalked by a killer robot. What do you do?" This same situation occurs later in the game, and two of the answers to the SAT question are, in fact, the solution to the puzzle. There's also the dead fish in Space Quest VI, which even the narrator starts to wonder why people keep giving it to Roger as it progressively decays over the course of the game. He ultimately uses it to defeat Sharpei. | |
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Space Quest (Video Game) / int_23168b93 | type |
Last Lousy Point | |
Space Quest (Video Game) / int_23168b93 | comment |
Last Lousy Point: As per Sierra standards, there's always some tiny task, easily overlooked, that will deny you a perfect score if neglected. In Space Quest I, killing the Orat one way instead of another will net you less points. In Space Quest II, failure to silence the emergency beacon, which otherwise has no effectnote Well, it does have an effect, in that when you proceed to the next screen, the hovercraft that will kill you if it sees you shows up much sooner, but it shows up inevitably anyway, will miss you one point. In Space Quest III, killing the collector android in one way instead of two others will get you less points (the creators prefer cleverness over practicality, making this one difficult). Also, forgetting to look under the pilot's seat in your spacecraft for spare change will cost you some points. In Space Quest IV, failure to pick up a specific item, and then immediately put it back loses you a few points. In Space Quest V, not beating Captain Quirk at Space Battleship (mostly a Luck-Based Mission) will prevent you from getting 50 points (out of 5000). Subversion in the Fan Sequel Space Quest 0 - you can get about 115/101 points if you know where the Easter Eggs are hidden. | |
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Space Quest (Video Game) / int_235289d | type |
Conveyor Belt o' Doom | |
Space Quest (Video Game) / int_235289d | comment |
Conveyor Belt o' Doom: In Space Quest III, Roger must leap off a conveyor belt before falling into a trash grinder at the end of it. | |
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Space Quest (Video Game) / int_23fb6bf2 | type |
"Help! Help! Trapped in Title Factory!" | |
Space Quest (Video Game) / int_23fb6bf2 | comment |
"Help! Help! Trapped in Title Factory!": The main plot of Space Quest III kicks off with Roger discovering a secret message from the Two Guys from Andromeda calling for help while playing a game of "Astro Chicken". | |
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Space Quest (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Space Quest (Video Game) / int_28104b90 | comment |
Bag of Spilling: Averted in the sixth game, where it turns out that Roger's been stockpiling a lot of his old junk from his previous adventures (like a good adventure game hero ought to), and has them all strewn about his room. And the third, where he still has the glowing gem. Where the rest of his inventory went, however, is a mystery. Even the dialect translator from the first game is used as well in the second, but it's never stated to be in your inventory and turns on automatically. | |
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Space Quest (Video Game) / int_28104b90 | |
Space Quest (Video Game) / int_29a39f6 | type |
Easter Egg | |
Space Quest (Video Game) / int_29a39f6 | comment |
Easter Egg: There is at least one hidden in most of the games. | |
Space Quest (Video Game) / int_29a39f6 | featureApplicability |
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Space Quest (Video Game) / int_29a39f6 | |
Space Quest (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Space Quest (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: The whole series. | |
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Space Quest (Video Game) / int_2ec219ee | type |
Butterfly of Doom | |
Space Quest (Video Game) / int_2ec219ee | comment |
Butterfly of Doom: Thanks to time recursion, if Bea dies in Space Quest V, Roger Wilco ceases to exist, because it results in the breaking of the Stable Time Loop where Roger Wilco Jr, Roger's Kid from the Future, would have went back in time to save Roger Wilco Sr. from the Sequel Police. If Bea ceases to exist, so does Roger Wilco Jr, which means so does Roger Wilco Sr. | |
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Space Quest (Video Game) / int_2ec219ee | |
Space Quest (Video Game) / int_2fc21a19 | type |
Distaff Counterpart | |
Space Quest (Video Game) / int_2fc21a19 | comment |
Distaff Counterpart: Ms. Astro Chicken although her game has different game play. | |
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Space Quest (Video Game) / int_32956961 | type |
Explosive Breeder | |
Space Quest (Video Game) / int_32956961 | comment |
Explosive Breeder: The Space Monkeys from Space Quest V, when mixed with alcohol. | |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_32956961 | |
Space Quest (Video Game) / int_33701909 | type |
Solar CPR | |
Space Quest (Video Game) / int_33701909 | comment |
Solar CPR: The Star Generator. | |
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Space Quest (Video Game) / int_33701909 | |
Space Quest (Video Game) / int_34960220 | type |
VaporWare | |
Space Quest (Video Game) / int_34960220 | comment |
Vapor Ware: A teaser trailer for a seventh game was included in the 1997 Space Quest compilation, but the game ended up being canceled in 1999 after Sierra was bought out and most of the employees were laid off (including Murphy, who called it "Chainsaw Monday"). | |
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Space Quest (Video Game) / int_34960220 | |
Space Quest (Video Game) / int_39c10f1d | type |
Yet Another Stupid Death | |
Space Quest (Video Game) / int_39c10f1d | comment |
Yet Another Stupid Death: Roger Wilco can die in some... very interesting ways, including from plain player stupidity. | |
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Space Quest (Video Game) / int_3b4f620a | type |
No Fourth Wall | |
Space Quest (Video Game) / int_3b4f620a | comment |
No Fourth Wall: In the same game, delete Space Quest IV from the supercomputer. Go on, I dare you. | |
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Space Quest (Video Game) / int_3b4f620a | |
Space Quest (Video Game) / int_3d8b73cf | type |
Trouser Space | |
Space Quest (Video Game) / int_3d8b73cf | comment |
Trouser Space: Lampshaded in Space Quest II: *picks up wastebasket* "Aren't you amazed at how much stuff and adventure game hero can carry? You've just got to know how to pack." And again in Space Quest III: *picks up ladder* "You grab the ladder and jam it into your pocket. Ouch!" And again again in Space Quest VI: "Bet you can't fit that thing into your pants." *picks up 2x4 board* "Guess I was wrong; it does fit. There must be plenty of spare room in there." | |
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Space Quest (Video Game) / int_3d8b73cf | |
Space Quest (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
Space Quest (Video Game) / int_3f0310d6 | comment |
Magikarp Power: The fish. Only, instead of leveling up and gaining power until it becomes the ultimate weapon, it rots and decays its way into it. | |
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Space Quest (Video Game) / int_3fdac1c6 | type |
Literally Shattered Lives | |
Space Quest (Video Game) / int_3fdac1c6 | comment |
Literally Shattered Lives: Appears in Space Quest V as a death and Space Quest VI as a puzzle solution. | |
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Space Quest (Video Game) / int_3fdac1c6 | |
Space Quest (Video Game) / int_4156b553 | type |
Copy Protection | |
Space Quest (Video Game) / int_4156b553 | comment |
Copy Protection: Lampshaded in Space Quest IV ("Okay, here's the dumb copy protection"). In all cases, the answers were All There in the Manual. The CD version did away with the copy protection entirely. Was supposed to be averted in Space Quest VI if Josh Mandel hadn't quit halfway through designing the game. By the time his replacement realized the mistake, they had to include the hints that were supposed to be programmed into the game with the manual as feelies. | |
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Space Quest (Video Game) / int_4156b553 | |
Space Quest (Video Game) / int_415b3315 | type |
Stylistic Suck | |
Space Quest (Video Game) / int_415b3315 | comment |
Stylistic Suck: At the end of Space Quest III, the Two Guys from Andromeda are very pleased that Ken Williams has never heard of Astro Chicken. | |
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Space Quest (Video Game) / int_4230e681 | type |
Vader Breath | |
Space Quest (Video Game) / int_4230e681 | comment |
Vader Breath: Vohaul from Space Quest II. | |
Space Quest (Video Game) / int_4230e681 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_4230e681 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_4230e681 | |
Space Quest (Video Game) / int_450a63b5 | type |
Player Nudge | |
Space Quest (Video Game) / int_450a63b5 | comment |
Player Nudge: Starting in Space Quest III, the death messages start giving subtle hints on how to avoid certain deaths (often mocking the player in the process). The remake of Space Quest I (and the Fan Remake of Space Quest II) give similar hints. | |
Space Quest (Video Game) / int_450a63b5 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_450a63b5 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_450a63b5 | |
Space Quest (Video Game) / int_457655dd | type |
Human Popsicle | |
Space Quest (Video Game) / int_457655dd | comment |
Human Popsicle: Beatrice in the fifth game. The Eureka crew also uses it against the Goliath. Also the end of the second game, though the sleep chamber doesn't explicitly freeze people. Since your escape pod is running out of oxygen from a leak and getting in the sleep chamber saves you despite the lack of air, however, it can be implied that this is what the end result is. | |
Space Quest (Video Game) / int_457655dd | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_457655dd | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_457655dd | |
Space Quest (Video Game) / int_458bd7d | type |
What Does This Button Do? | |
Space Quest (Video Game) / int_458bd7d | comment |
What Does This Button Do?: The emergency button in the escape pod labeled DO NOT PUSH. | |
Space Quest (Video Game) / int_458bd7d | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_458bd7d | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_458bd7d | |
Space Quest (Video Game) / int_46cf13c9 | type |
Kid from the Future | |
Space Quest (Video Game) / int_46cf13c9 | comment |
Kid from the Future: Space Quest IV, also mentioned a number of times in various death messages in Space Quest V. That is, the ones where Roger Jr.'s future mother dies before he's born, and you die because he never came back to save you. | |
Space Quest (Video Game) / int_46cf13c9 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_46cf13c9 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_46cf13c9 | |
Space Quest (Video Game) / int_4781adbb | type |
Jerk with a Heart of Gold | |
Space Quest (Video Game) / int_4781adbb | comment |
Jerk with a Heart of Gold: He puts his life in danger constantly to save the day, the galaxy, or just his friends, but the way he deals with the random NPCs in a lot of the games, you can see why most people treat him like crap. | |
Space Quest (Video Game) / int_4781adbb | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_4781adbb | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_4781adbb | |
Space Quest (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Space Quest (Video Game) / int_47fea76b | comment |
Butt-Monkey: Despite being a pan-galactic hero, everyone still treats Roger like a second-rate janitor (granted, he is a second-rate janitor: when actually trying to do his job instead of adventuring, he is demonstrably terrible at it). Even after becoming a starship captain, he's still treated like crap, by both his crew (at first) and his superiors. And after stopping the Pukoid threat, he's promptly court-martialed upon return with a bunch of trumped-up charges and busted back down to janitor again. The sad thing is, he's not even court-martialed for the crimes he actually committed and weren't justified at the time. The manuals from the first four games make it clear that Roger is very much a dunce. Apparently, after saving Xenon in the first game, he tried to ride the fame to wealth and success without understanding how. The result is he runs out of money funding ventures that were solely to build up his ego (specifically mentioned is a failed flop of a film of his adventure during the first game, that no one was interested in watching because it was written, directed, and produced by Roger). The second, third, and fourth games both end up not being public knowledge, which means he gets zero recognition for his efforts, and the fifth game ends with Starcon trying to cover everything up, so those, at least, are justified. | |
Space Quest (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_47fea76b | |
Space Quest (Video Game) / int_487c525d | type |
Brainwashing for the Greater Good | |
Space Quest (Video Game) / int_487c525d | comment |
Brainwashing for the Greater Good: Cliffy reprograms WD-40 into your science officer. | |
Space Quest (Video Game) / int_487c525d | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_487c525d | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_487c525d | |
Space Quest (Video Game) / int_4a6aa650 | type |
Bridge Logic | |
Space Quest (Video Game) / int_4a6aa650 | comment |
Bridge Logic: How you get across a chasm in Space Quest II. | |
Space Quest (Video Game) / int_4a6aa650 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_4a6aa650 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_4a6aa650 | |
Space Quest (Video Game) / int_4e4fa32c | type |
The Ahnold | |
Space Quest (Video Game) / int_4e4fa32c | comment |
The Ahnold: A deadly collections agent robot. Gender-flipped in SQ5, when the deadly collections agent robot is a gynoid. There's another in SQ6, except he is a more direct parody of the Terminator, isn't a collector, and a guy parodying a Blade Runner hires Roger to catch him. | |
Space Quest (Video Game) / int_4e4fa32c | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_4e4fa32c | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_4e4fa32c | |
Space Quest (Video Game) / int_501de366 | type |
Temporal Paradox | |
Space Quest (Video Game) / int_501de366 | comment |
Temporal Paradox: "But she didn't, so he couldn't — therefore you aren't." Brushes against Time-Travel Tense Trouble. | |
Space Quest (Video Game) / int_501de366 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_501de366 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_501de366 | |
Space Quest (Video Game) / int_504a1991 | type |
Body Horror | |
Space Quest (Video Game) / int_504a1991 | comment |
Body Horror: The poor souls wandering the streets of Xenon in Space Quest IV, given a lobotomy and fixed with headgear that keeps their eyes permanently wired open. All they can manage for speech is a scream. A second example is the pukoid mutation of Space Quest V. | |
Space Quest (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_504a1991 | |
Space Quest (Video Game) / int_53407671 | type |
Action Survivor | |
Space Quest (Video Game) / int_53407671 | comment |
Action Survivor: Roger Wilco. | |
Space Quest (Video Game) / int_53407671 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_53407671 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_53407671 | |
Space Quest (Video Game) / int_53c5f30e | type |
Happy Ending Override | |
Space Quest (Video Game) / int_53c5f30e | comment |
Happy Ending Override: Roger may have saved the galaxy in Space Quest V, but he is punished for all the damage he caused while saving it by being demoted back to a lowly janitor in Space Quest VI. | |
Space Quest (Video Game) / int_53c5f30e | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_53c5f30e | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_53c5f30e | |
Space Quest (Video Game) / int_53fe2316 | type |
Bridge Bunnies | |
Space Quest (Video Game) / int_53fe2316 | comment |
Bridge Bunnies: Flo in the fifth game is a subversion of one. Instead of an attractive twentysomething lady, Flo appears to be in her late forties (who knows how old she really is, as she is an alien… with green skin, as it happens) and her countless failed marriages have turned her into a bitter old crone… who nevertheless starts flirting with you once the crew starts warming up to Roger. | |
Space Quest (Video Game) / int_53fe2316 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_53fe2316 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_53fe2316 | |
Space Quest (Video Game) / int_544f446 | type |
Loser Protagonist | |
Space Quest (Video Game) / int_544f446 | comment |
Loser Protagonist: Again, Roger Wilco. Generally incompetent and lazy, and frequently so unlucky that it seems everyone in the galaxy is out to get him. Just about his only asset is that he's implied to have a fair amount of cleverness, given all the convoluted situations he solves. | |
Space Quest (Video Game) / int_544f446 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_544f446 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_544f446 | |
Space Quest (Video Game) / int_5458df4f | type |
Fan Remake | |
Space Quest (Video Game) / int_5458df4f | comment |
The Fan Remake of Space Quest II patches the plothole by removing the phrase "pre-paid" from the description of the order form. | |
Space Quest (Video Game) / int_5458df4f | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_5458df4f | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_5458df4f | |
Space Quest (Video Game) / int_560fd3cb | type |
Fan Sequel | |
Space Quest (Video Game) / int_560fd3cb | comment |
Subversion in the Fan Sequel Space Quest 0 - you can get about 115/101 points if you know where the Easter Eggs are hidden. | |
Space Quest (Video Game) / int_560fd3cb | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_560fd3cb | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_560fd3cb | |
Space Quest (Video Game) / int_59b9f4df | type |
You Are Fat | |
Space Quest (Video Game) / int_59b9f4df | comment |
You Are Fat: Roger tends to make fat jokes at Sludge Vohaul's expense a lot, calling him names like "Mr. Slime", "Slop", "Porky", and "Old Fatback". The Narrator did it once too in the second game, calling him "His Lardness". | |
Space Quest (Video Game) / int_59b9f4df | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_59b9f4df | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_59b9f4df | |
Space Quest (Video Game) / int_5d6f4033 | type |
Agonizing Stomach Wound | |
Space Quest (Video Game) / int_5d6f4033 | comment |
Agonizing Stomach Wound: Everyone on the Arcada died from this, courtesy of the Sariens. You can smell and taste them in the VGA remake. | |
Space Quest (Video Game) / int_5d6f4033 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_5d6f4033 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_5d6f4033 | |
Space Quest (Video Game) / int_5ec15a79 | type |
Genetic Engineering Is the New Nuke | |
Space Quest (Video Game) / int_5ec15a79 | comment |
Genetic Engineering Is the New Nuke: "Genetix — we play God, so you don't have to." | |
Space Quest (Video Game) / int_5ec15a79 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_5ec15a79 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_5ec15a79 | |
Space Quest (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
Space Quest (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: The game's theme is a variation of the folk song "Chicken Reel". | |
Space Quest (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_5f70322e | |
Space Quest (Video Game) / int_60194b82 | type |
Spanner in the Works | |
Space Quest (Video Game) / int_60194b82 | comment |
Spanner in the Works: It might as well be the title of Roger's memoirs. His being the Right Man in the Wrong Place and just smart enough to screw up a carefully laid Evil Plan is the only reason the antagonists don't get away with their schemes. | |
Space Quest (Video Game) / int_60194b82 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_60194b82 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_60194b82 | |
Space Quest (Video Game) / int_63557923 | type |
Death World | |
Space Quest (Video Game) / int_63557923 | comment |
Death World: Labion from Space Quest II, where both flora and fauna are carnivorous, Ortega from Space Quest III, and Thrakus, a fungal planet where you rescue Beatrice in Space Quest V (poison atmosphere, deadly drops, pukoid ambushes…). | |
Space Quest (Video Game) / int_63557923 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_63557923 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_63557923 | |
Space Quest (Video Game) / int_651a8540 | type |
Indy Escape | |
Space Quest (Video Game) / int_651a8540 | comment |
Indy Escape | |
Space Quest (Video Game) / int_651a8540 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_651a8540 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_651a8540 | |
Space Quest (Video Game) / int_663b22d9 | type |
Dying as Yourself | |
Space Quest (Video Game) / int_663b22d9 | comment |
Dying as Yourself: Used in Space Quest V. | |
Space Quest (Video Game) / int_663b22d9 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_663b22d9 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_663b22d9 | |
Space Quest (Video Game) / int_66755d29 | type |
Author Avatar | |
Space Quest (Video Game) / int_66755d29 | comment |
Author Avatar: The Two Guys from Andromeda. This even seeps into Quest for Glory I, in which The Two Guys from Andromeda are mentioned as having slain an Antwerp. | |
Space Quest (Video Game) / int_66755d29 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_66755d29 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_66755d29 | |
Space Quest (Video Game) / int_66ff9acc | type |
Edge Gravity | |
Space Quest (Video Game) / int_66ff9acc | comment |
Edge Gravity: A rather odd example in the Space Quest I remake in which attempting to walk off a cliff after getting out of the escape pod on Kerona results in the game warning you about it before Roger automatically walks away from it. This is odd because Sierra games are notorious for their lack of Edge Gravity. | |
Space Quest (Video Game) / int_66ff9acc | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_66ff9acc | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_66ff9acc | |
Space Quest (Video Game) / int_673c9dd8 | type |
Insignia Rip-Off Ritual | |
Space Quest (Video Game) / int_673c9dd8 | comment |
Insignia Rip-Off Ritual: Done in the introduction to Space Quest VI to help assert that Status Quo Is God. Then taken to extremes as Roger is stripped of his uniform, his gloves and boots, a set of prosthetic muscles, and his jockstrap. | |
Space Quest (Video Game) / int_673c9dd8 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_673c9dd8 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_673c9dd8 | |
Space Quest (Video Game) / int_68913e61 | type |
Hello, [Insert Name Here] | |
Space Quest (Video Game) / int_68913e61 | comment |
Hello, [Insert Name Here]: The EGA versions of the first two games let you rename Roger at the start of each game, "Roger Wilco" being the default if you leave the prompt blank. | |
Space Quest (Video Game) / int_68913e61 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_68913e61 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_68913e61 | |
Space Quest (Video Game) / int_6d57a234 | type |
Lemony Narrator | |
Space Quest (Video Game) / int_6d57a234 | comment |
Lemony Narrator: The voiced narrator in the voiced games. That's not to say the non-voiced narrator in the non-voiced games doesn't have his moments, too. It doesn't help that he seriously does not think much of Roger. | |
Space Quest (Video Game) / int_6d57a234 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_6d57a234 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_6d57a234 | |
Space Quest (Video Game) / int_6d7026fa | type |
Punny Name | |
Space Quest (Video Game) / int_6d7026fa | comment |
Punny Name: "Roger" and "wilco" are words used in two-way radio communications with nearly identical meanings. "Roger" means "received and understood", and "wilco" means the same, plus "and will comply". | |
Space Quest (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_6d7026fa | |
Space Quest (Video Game) / int_6eb1268c | type |
Extreme Omnivore | |
Space Quest (Video Game) / int_6eb1268c | comment |
Extreme Omnivore: Stellar. Just look at all the random junk you come across while running around inside her body. Most of the fauna (and quite a bit of the flora) on Labion doesn't particularly seem to care that you're not a planetary native. They eat you anyway. Some of them get indigestion though! | |
Space Quest (Video Game) / int_6eb1268c | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_6eb1268c | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_6eb1268c | |
Space Quest (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Space Quest (Video Game) / int_6ec989d8 | comment |
In the remake of Space Quest I, the slot machine and the hoverbike become optional. In Space Quest IV, Ms. Astro Chicken, unlike the previous game, serves absolutely no purpose, but there's no indication it serves no purpose. Conversely, Astro Chicken in Space Quest III serves a very important purpose (it gets the plot moving, for god's sake!), but there's no indication that it serves that purpose! Argh! | |
Space Quest (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_6ec989d8 | |
Space Quest (Video Game) / int_70bdac19 | type |
Honest John's Dealership | |
Space Quest (Video Game) / int_70bdac19 | comment |
Honest John's Dealership: Space Quest I. Hoo boy. Hilariously, when you buy the right ship off him (naturally it's the most expensive) and figure out how to get it to take off, you then find out that he sold you some other guy's ship. Even MORE hilariously, if you pay close attention during the takeoff, the guy who comes screaming at you for taking his ship is also a man who will mug you if you follow him earlier. Enjoy some intergalactic karma! | |
Space Quest (Video Game) / int_70bdac19 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_70bdac19 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_70bdac19 | |
Space Quest (Video Game) / int_73ef9ef3 | type |
Almighty Janitor | |
Space Quest (Video Game) / int_73ef9ef3 | comment |
In the first one, you have a ship and a pilot droid. It's a ship full of mean, nasty Sarien bandits against one not-so-Almighty Janitor. The pilot droid suggests hauling tail. It's a Non-Standard Game Over if you take it. | |
Space Quest (Video Game) / int_73ef9ef3 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_73ef9ef3 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_73ef9ef3 | |
Space Quest (Video Game) / int_753a61d4 | type |
Time-Travel Tense Trouble | |
Space Quest (Video Game) / int_753a61d4 | comment |
Brushes against Time-Travel Tense Trouble. | |
Space Quest (Video Game) / int_753a61d4 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_753a61d4 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_753a61d4 | |
Space Quest (Video Game) / int_762f71cb | type |
Unwinnable Training Simulation | |
Space Quest (Video Game) / int_762f71cb | comment |
Unwinnable Training Simulation: The opening cutscene to Space Quest V. | |
Space Quest (Video Game) / int_762f71cb | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_762f71cb | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_762f71cb | |
Space Quest (Video Game) / int_77b03c0a | type |
Remember the New Guy? | |
Space Quest (Video Game) / int_77b03c0a | comment |
Remember the New Guy?: Stellar Santiago is introduced as an old friend (and potential romantic interest) of Roger's without any prior evidence of her existence. | |
Space Quest (Video Game) / int_77b03c0a | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_77b03c0a | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_77b03c0a | |
Space Quest (Video Game) / int_7a007c83 | type |
Betting Mini-Game | |
Space Quest (Video Game) / int_7a007c83 | comment |
Betting Mini-Game: The slot machine in the bar in the original game. Turned into a frustrating Luck-Based Mission due to the fact that you could randomly get three skulls, which kills you. You are literally required to Save Scum to get past this part. note OR, you can cheat, by inputting the word 'holy', followed by an expletive. This will allow you to choose what shape your next spin will land on. There's a device you can use to cheat it in the VGA remake. | |
Space Quest (Video Game) / int_7a007c83 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_7a007c83 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_7a007c83 | |
Space Quest (Video Game) / int_7b454a57 | type |
White Sheep | |
Space Quest (Video Game) / int_7b454a57 | comment |
White Sheep: Slash Vohaul might have been the only decent member of that family. | |
Space Quest (Video Game) / int_7b454a57 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_7b454a57 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_7b454a57 | |
Space Quest (Video Game) / int_7c23607c | type |
Face Hugger | |
Space Quest (Video Game) / int_7c23607c | comment |
Face Hugger: In Space Quest III: The Pirates of Pestulon, at Fester Blatz's World O' Wonders on Phleebhut, the postcard for Achoron shows a face hugger hugging somebody's face. In Space Quest V: The Next Mutation, Spike, the acid-squirting face hugger, later dubbed Spikette, spawns lots of little face huggers. The manual shows the design team being inspired by an Alien face hugger model. In Space Quest VI: Roger Wilco in the Spinal Frontier, when examining the ship in shuttle bay, the narrator claims the ship is "probably carrying a half-dozen miniature face-hugging saliva-dripping face-eating exo-skeletal alien piranha things." | |
Space Quest (Video Game) / int_7c23607c | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_7c23607c | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_7c23607c | |
Space Quest (Video Game) / int_7c7589af | type |
Earth-Shattering Kaboom | |
Space Quest (Video Game) / int_7c7589af | comment |
Earth-Shattering Kaboom: The Star Generator in the first game, in itself a subtle take on the more famous Death Star. Of course, as originally envisioned, the Star Generator would do just that: generate stars. It was designed (actually cribbed from a weapon designed by Vohaul) to save Xenon, as the planet's sun was burning out. | |
Space Quest (Video Game) / int_7c7589af | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_7c7589af | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_7c7589af | |
Space Quest (Video Game) / int_7cdfe326 | type |
Cosmic Retcon | |
Space Quest (Video Game) / int_7cdfe326 | comment |
Cosmic Retcon: According to supplementary materials (such as The Space Quest Companion and The Official Guide to Roger Wilco's Space Adventures), Roger and the Sequel Police's time travel in Space Quest IV had the effect of replacing the events of Space Quest I with its VGA remake in history. | |
Space Quest (Video Game) / int_7cdfe326 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_7cdfe326 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_7cdfe326 | |
Space Quest (Video Game) / int_80b5924 | type |
Left Hanging | |
Space Quest (Video Game) / int_80b5924 | comment |
Left Hanging: Roger rescues Beatrice in Space Quest V. Though showing signs of Pre Monster Syndrome due to exposure to the Primordial Soup and its tendency to cause subsequent mutation into a Pukoid, she is cured by the end of the game, so it's unclear if this is what Roger Wilco Jr. is referring to when hesitantly describing Beatrice, or if he is referring to some future event. The depiction of the future event Roger Wilco Jr. may be hinting at, Roger's eventual marriage to Beatrice, and Beatrice giving birth to Roger Wilco Jr. are not fully acknowledged or depicted in later games. | |
Space Quest (Video Game) / int_80b5924 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_80b5924 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_80b5924 | |
Space Quest (Video Game) / int_816a4e80 | type |
Star Wars (Franchise) | |
Space Quest (Video Game) / int_816a4e80 | comment |
The training simulator that Roger exits at the beginning of the game is also modeled after The Millenium Falcon. | |
Space Quest (Video Game) / int_816a4e80 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_816a4e80 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_816a4e80 | |
Space Quest (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Space Quest (Video Game) / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: In Space Quest II, you must navigate a maze of alien tentacles. If you so much as barely touch one of the tentacles, the head of the alien will come and eat you. Annoyingly, the tentacles are so low to the ground that realistically one could carefully tiptoe over them. You also have to navigate this maze twice. In Space Quest III, for once, one that benefits the player. When on Phleebhut, you'll be stalked by Arnoid the tax-collecting robot and killed at once if he catches you. But for whatever reason, he can't walk past the edge of a dune in the foreground. If you can make it past that, you're safe. | |
Space Quest (Video Game) / int_8d6c8737 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_8d6c8737 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_8d6c8737 | |
Space Quest (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Space Quest (Video Game) / int_8e0430ab | comment |
Non Standard Game Over: Deleting Space Quest IV from the supercomputer immediately quits to operating system, with no warning. Also, trying things the game designers didn't anticipate. | |
Space Quest (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_8e0430ab | |
Space Quest (Video Game) / int_905438eb | type |
Recycled IN SPACE! | |
Space Quest (Video Game) / int_905438eb | comment |
Recycled IN SPACE!: The series is the snarkier, raunchier, and somewhat Darker and Edgier little brother of King's Quest, taking on sci-fi tropes where King's Quest took on fantasy ones. | |
Space Quest (Video Game) / int_905438eb | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_905438eb | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_905438eb | |
Space Quest (Video Game) / int_90f89066 | type |
Torpedo Tits | |
Space Quest (Video Game) / int_90f89066 | comment |
Torpedo Tits: The assassin droid WD-40 from the 5th game. | |
Space Quest (Video Game) / int_90f89066 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_90f89066 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_90f89066 | |
Space Quest (Video Game) / int_92cca75b | type |
Ret-Gone | |
Space Quest (Video Game) / int_92cca75b | comment |
Ret-Gone: What happens to both Jr. and Roger if Beatrice dies. | |
Space Quest (Video Game) / int_92cca75b | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_92cca75b | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_92cca75b | |
Space Quest (Video Game) / int_92dfffae | type |
Retraux | |
Space Quest (Video Game) / int_92dfffae | comment |
Retraux: In Space Quest V, in the Eureka's maintenance tunnel, you can pull a fuse that's labelled "EGA-to-VGA Adaptor". Doing so renders everything in 16 colors rather than 256 until you put it back in. Space Quest IV has you travelling to Ulence Flats in Space Quest I, and it's possible to get to Ortega in Space Quest III, though stepping outside of your time pod in the latter results in you melting very quickly. | |
Space Quest (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_92dfffae | |
Space Quest (Video Game) / int_9600368d | type |
Behind the Black | |
Space Quest (Video Game) / int_9600368d | comment |
Behind the Black: Space Quest II and the remake of Space Quest I both require you to hide from guards by hiding behind foreground objects. Since the guards come from the side of the screen, they could probably see you. | |
Space Quest (Video Game) / int_9600368d | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_9600368d | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_9600368d | |
Space Quest (Video Game) / int_967a6ff2 | type |
Hints Are for Losers | |
Space Quest (Video Game) / int_967a6ff2 | comment |
Hints Are for Losers: The hint books have several fake hints and berate the player for spoiling the game by looking ahead. In the in-game hint book in IV, most of the hints have absolutely nothing to do with the game, except for two that give vital codes. Makes a certain amount of sense, since the hints are for Space Quest IV, and the game you're playing in is technically Space Quest XII. In XI, solving a particular puzzle before you get the in-game hint that lets you do it earns you a berating by the narrator, followed by losing nearly all of your points. The narrator then apparently decides that's just too mean and gives them back to you. | |
Space Quest (Video Game) / int_967a6ff2 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_967a6ff2 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_967a6ff2 | |
Space Quest (Video Game) / int_970c790a | type |
Big Bad | |
Space Quest (Video Game) / int_970c790a | comment |
Another one involves the introduction from Space Quest VI, in which they commend Roger for returning the SCS Eureka. The same SCS Eureka he blew up to kill the Big Bad in the previous game, it was the SCS Goliath he managed to save. Considering it happens during a clearly humiliating and one-sided court martial, this could be waved as proof that The Federation is just another hopelessly corrupt and incompetence-riddled entity in Roger's life. | |
Space Quest (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_970c790a | |
Space Quest (Video Game) / int_98995a37 | type |
Ridiculous Future Sequelisation | |
Space Quest (Video Game) / int_98995a37 | comment |
Ridiculous Future Sequelisation: Space Quest IV, with its Time Travel theme, labelled its various time periods using sequel numbers. The post-apocalyptic future into which Roger was initially thrown is identified as "Space Quest XII"; the galactic mall in the "Space Quest X" period also tosses a reference to King's Quest XXXXVIII: The Quest For More Disk Space (back in the days before CD-ROM drives) stated to be by "Roberta Williams III: the latest in the critically acclaimed Roberta Williams series". | |
Space Quest (Video Game) / int_98995a37 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_98995a37 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_98995a37 | |
Space Quest (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Space Quest (Video Game) / int_98b1dc8f | comment |
In Space Quest V, not beating Captain Quirk at Space Battleship (mostly a Luck-Based Mission) will prevent you from getting 50 points (out of 5000). | |
Space Quest (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_98b1dc8f | |
Space Quest (Video Game) / int_9918518b | type |
Press X to Die | |
Space Quest (Video Game) / int_9918518b | comment |
Press X to Die: A few of the methods of dying are blatantly obvious, and have to be deliberately triggered by the player (usually after the narrator warns you against it). Then again, given that some of the steps needed to win sometimes fall under Violation of Common Sense… Probably the most common death is making Roger Wilco walk off a ledge. Although oddly enough, the Space Quest I remake had a point when you got out of your escape pod and there was a cliff. Attempting to walk off the cliff had the game warn you about it before Roger automatically walked away from it. Quite shocking considering this is a Sierra title in which Yet Another Stupid Death is easily achieved in this manner. Space Quest I: Your escape pod has a button which is explicitly marked "DO NOT PRESS". If you do press it, you end up crashing into King's Quest I: Quest For The Crown (or Conquests of the Longbow in the remake), suffering fatal injuries in the process. Space Quest IV: Trying to "use" the change machine will give you a warning that if you bang on it, the self-defense mechanism will activate. If you "use" it again, you die. Space Quest V: You can set your ship to self-destruct or pull the plug on the life support system / power system. Though the former is actually required at the very end of the game. | |
Space Quest (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_9918518b | |
Space Quest (Video Game) / int_a3049ac6 | type |
The Chosen Zero | |
Space Quest (Video Game) / int_a3049ac6 | comment |
The Chosen Zero: Roger, an incompetent janitor, manages to save the universe several times through sheer luck and Hidden Depths that only manifest when Roger is in a life-or-death situation. | |
Space Quest (Video Game) / int_a3049ac6 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_a3049ac6 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_a3049ac6 | |
Space Quest (Video Game) / int_a9de87d2 | type |
Crouching Moron, Hidden Badass | |
Space Quest (Video Game) / int_a9de87d2 | comment |
Crouching Moron, Hidden Badass: Roger is not the sharpest knife in the drawer, and a pretty marginal janitor prone to on-shift laziness. But when the chips are truly down, he manages a terrifying level of creativity at being a Spanner in the Works. | |
Space Quest (Video Game) / int_a9de87d2 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_a9de87d2 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_a9de87d2 | |
Space Quest (Video Game) / int_ac2094ca | type |
Red Shirt | |
Space Quest (Video Game) / int_ac2094ca | comment |
Red Shirt: Parodied in Space Quest V because Roger, now a starship captain, is the one wearing the red shirt. Eventually lampshaded by Droole, who says it is bad luck. Roger can't die in the fifth game until he gets the red shirt — it is only possible to lose in some ways that do not involve death. | |
Space Quest (Video Game) / int_ac2094ca | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_ac2094ca | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_ac2094ca | |
Space Quest (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Space Quest (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: Used several times, most notably in Space Quest IV (Dr. Lloyd's message about the Vohaul-corrupted computer), and twice in Space Quest V (from the point of view of a pukoid-infected colonist, and a second from the geneticist who created the toxic waste). | |
Space Quest (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_ad22fa80 | |
Space Quest (Video Game) / int_af132660 | type |
Fuel Meter of Power | |
Space Quest (Video Game) / int_af132660 | comment |
Fuel Meter of Power: Flying costs you feed. | |
Space Quest (Video Game) / int_af132660 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_af132660 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_af132660 | |
Space Quest (Video Game) / int_afc6df04 | type |
What You Are in the Dark | |
Space Quest (Video Game) / int_afc6df04 | comment |
What You Are in the Dark: A surprisingly common trope for a comic series. In the first one, you have a ship and a pilot droid. It's a ship full of mean, nasty Sarien bandits against one not-so-Almighty Janitor. The pilot droid suggests hauling tail. It's a Non-Standard Game Over if you take it. In the second one, no one knows about Vohaul's plan. In theory, you could save your own hide instead of shutting down Vohaul's life insurance salesman invasion. Again, Non-Standard Game Over if you take it. In the third, Roger technically didn't have to rescue those two ingrates from Andromeda. In the fifth? Well, Star-Con was totally willing to look the other way while their golden boy dumped toxic waste on remote planets and blew off the concerns of the young female ambassador representing many of the dump sites. In fact, Roger gets punished for doing the right thing and stopping Quirk. The sixth one? Again, he could have turned his back on Stellar and none would be the wiser. In fact, his continued existence requires he meet and marry a completely different woman and father a child with her, since said offspring comes back from the future to save Roger in the fourth game. Instead, he runs off to stop her from being body snatched by a wealthy well-connected admiral's widow. | |
Space Quest (Video Game) / int_afc6df04 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_afc6df04 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_afc6df04 | |
Space Quest (Video Game) / int_affa0e5d | type |
Bling-Bling-BANG! | |
Space Quest (Video Game) / int_affa0e5d | comment |
Bling-Bling-BANG!: In his fantasies as a macho space ranger in the Space Quest Companion Roger always carries a pair of pearl-handled laser guns. | |
Space Quest (Video Game) / int_affa0e5d | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_affa0e5d | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_affa0e5d | |
Space Quest (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
Space Quest (Video Game) / int_b0a91b69 | comment |
Convection, Schmonvection: Double Subversion; stepping out onto lava planet Ortega without special protection will cause you to die instantly from the planet's high surface temperature. The protection in question? Thermo-cooled underwear. Really. | |
Space Quest (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_b0a91b69 | |
Space Quest (Video Game) / int_b1c23a87 | type |
Suddenly Blonde | |
Space Quest (Video Game) / int_b1c23a87 | comment |
Suddenly Blonde: Roger has brown hair in the EGA games and blond hair in the VGA games (including the remake of Space Quest I). | |
Space Quest (Video Game) / int_b1c23a87 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_b1c23a87 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_b1c23a87 | |
Space Quest (Video Game) / int_b2280b66 | type |
Retcon | |
Space Quest (Video Game) / int_b2280b66 | comment |
Retcon: In the original game (the EGA version), the Star Generator was designed by Slash Vohaul, who wanted nothing more than to help the people of Xenon, and worried terribly about what would happen if someone stole it and used it for evil, to the point of including a self-destruct code in it. In the second game, Sludge Vohaul reveals that the Xenon scientists stole his weapon plans and redesigned them to make the Star Generator, and that he was actually The Man Behind the Man for the Sariens. | |
Space Quest (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_b2280b66 | |
Space Quest (Video Game) / int_b3da5507 | type |
Space Sector | |
Space Quest (Video Game) / int_b3da5507 | comment |
Space Sector: Several of the games use different definitions for space sectors, ranging from Sector EG in Space Quest I, to Sector 82 on a grid in Space Quest III. | |
Space Quest (Video Game) / int_b3da5507 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_b3da5507 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_b3da5507 | |
Space Quest (Video Game) / int_b4a6ae4c | type |
Everyone Has Standards | |
Space Quest (Video Game) / int_b4a6ae4c | comment |
Everyone Has Standards: In the sixth game, Roger says he saw things inside Stellar's intestines he wouldn't even wish on Sludge Vohaul. | |
Space Quest (Video Game) / int_b4a6ae4c | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_b4a6ae4c | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_b4a6ae4c | |
Space Quest (Video Game) / int_b4cbb37f | type |
Good Morning, Crono | |
Space Quest (Video Game) / int_b4cbb37f | comment |
Good Morning, Crono: The first and third games begin this way; the attack by the Sariens wakes Roger up from a nap in the janitor's closet in the first game, and his escape pod crashing into a heap of trash wakes him up in the third game. | |
Space Quest (Video Game) / int_b4cbb37f | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_b4cbb37f | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_b4cbb37f | |
Space Quest (Video Game) / int_b53077b3 | type |
Take That! | |
Space Quest (Video Game) / int_b53077b3 | comment |
Take That!: In Space Quest VI, you find a game in the arcade on Polysorbate LX, FWIW: Directed at Roger (and the player) when you use the hand icon on the panels of the food replicator. | |
Space Quest (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_b53077b3 | |
Space Quest (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Space Quest (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: Some of the deaths throughout the series play this for all it's worth. | |
Space Quest (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_b58b4e3c | |
Space Quest (Video Game) / int_bbf11c0 | type |
Genius Bruiser | |
Space Quest (Video Game) / int_bbf11c0 | comment |
Genius Bruiser: WD-40 looks like she could rip the crew to shreds even if she wasn't a literal killing machine. She also becomes your science officer after she gets reprogrammed. | |
Space Quest (Video Game) / int_bbf11c0 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_bbf11c0 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_bbf11c0 | |
Space Quest (Video Game) / int_c03fec8b | type |
Non-Standard Game Over | |
Space Quest (Video Game) / int_c03fec8b | comment |
In the second one, no one knows about Vohaul's plan. In theory, you could save your own hide instead of shutting down Vohaul's life insurance salesman invasion. Again, Non-Standard Game Over if you take it. | |
Space Quest (Video Game) / int_c03fec8b | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_c03fec8b | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_c03fec8b | |
Space Quest (Video Game) / int_c0afd51a | type |
Evil Cripple | |
Space Quest (Video Game) / int_c0afd51a | comment |
Evil Cripple: Sludge Vohaul has a habit of testing his experiments on himself, and the repeated mistakes have taken their toll. | |
Space Quest (Video Game) / int_c0afd51a | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_c0afd51a | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_c0afd51a | |
Space Quest (Video Game) / int_c313d43a | type |
True Companions | |
Space Quest (Video Game) / int_c313d43a | comment |
True Companions: Oddly enough, there seems to be one on the Eureka with Flo, Cliffy, Droole and WD-40. It's only later that the three of them accept Roger. | |
Space Quest (Video Game) / int_c313d43a | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_c313d43a | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_c313d43a | |
Space Quest (Video Game) / int_c6102eb0 | type |
Grand Theft Me | |
Space Quest (Video Game) / int_c6102eb0 | comment |
The sixth one? Again, he could have turned his back on Stellar and none would be the wiser. In fact, his continued existence requires he meet and marry a completely different woman and father a child with her, since said offspring comes back from the future to save Roger in the fourth game. Instead, he runs off to stop her from being body snatched by a wealthy well-connected admiral's widow. | |
Space Quest (Video Game) / int_c6102eb0 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_c6102eb0 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_c6102eb0 | |
Space Quest (Video Game) / int_c69ae9b2 | type |
Self-Destruct Mechanism | |
Space Quest (Video Game) / int_c69ae9b2 | comment |
Self-Destruct Mechanism: The SCS Eureka of SQ5 is equipped with one of those. It's needed towards the end of the game. Ditto for the Arcada in the first game, where it is activated just before the start of the game. | |
Space Quest (Video Game) / int_c69ae9b2 | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_c69ae9b2 | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_c69ae9b2 | |
Space Quest (Video Game) / int_c75df49a | type |
Shout-Out | |
Space Quest (Video Game) / int_c75df49a | comment |
Shout-Out: Blatantly on multiple occasions; the SQ1 remake features one of "The Unseen", a Starfleet shuttle, an opening cutscene similar to the capture of the Blockade Runner in Star Wars: A New Hope, a Krayt Dragon Ribcage Ridge from the latter, and a Romulan Warbird. It's a wonder Sierra didn't get sued over it all. Legal action forced them to change "Droids-R-Us" in the first game to "Droids-B-Us", and to change "Radio Shock" in the fourth to "Hertz So Good". They also got in trouble from ZZ Top's management for having an Expy of the band in the VGA remake. The latter were still unused in the code, so they could be restored by hacking. That didn't stop them from making a joke out of it, as can be seen here. | |
Space Quest (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_c75df49a | |
Space Quest (Video Game) / int_ca95473c | type |
Series Continuity Error | |
Space Quest (Video Game) / int_ca95473c | comment |
Series Continuity Error: Whether it's deliberate is debatable, but the Terminator-style robots in 3 and 5 are out to kill Roger because he forgot to pay for a mail-order whistle he received for free in the second game. With compounded interest (and the fact that Roger went into cryogenic sleep between games 2 and 3), the bounty on Roger's head is stated to be over 400,000 buckazoids. The Space Quest Companion Hand Waved the coupon as a gift for a public television pledge which Roger (obviously) never followed through on. The Gippazoid Novelty Company which advertises the whistles also makes the "death slot machines" which the player was required to beat in the first game; not exactly the most trustworthy company in the galaxy… The Fan Remake of Space Quest II patches the plothole by removing the phrase "pre-paid" from the description of the order form. Another one involves the introduction from Space Quest VI, in which they commend Roger for returning the SCS Eureka. The same SCS Eureka he blew up to kill the Big Bad in the previous game, it was the SCS Goliath he managed to save. Considering it happens during a clearly humiliating and one-sided court martial, this could be waved as proof that The Federation is just another hopelessly corrupt and incompetence-riddled entity in Roger's life. | |
Space Quest (Video Game) / int_ca95473c | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_ca95473c | |
Space Quest (Video Game) / int_cd6a97e | type |
Caught in a Snare | |
Space Quest (Video Game) / int_cd6a97e | comment |
Caught in a Snare: In Space Quest II, Roger accidentally trips a hunter's snare (at least you can't see it beforehand), and is stuck there until the hunter who set it eventually comes and takes him down, intending to bring him back to his lair as lunch. | |
Space Quest (Video Game) / int_cd6a97e | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_cd6a97e | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_cd6a97e | |
Space Quest (Video Game) / int_ce40dbf7 | type |
Fake Action Prologue | |
Space Quest (Video Game) / int_ce40dbf7 | comment |
Fake Action Prologue: The beginning of the fifth game, where Captain Roger Wilco commands an intense battle on the bridge of his ship… until his viewscreen is suddenly filled with the giant image of Captain Quirk, who tells Cadet Wilco to get out of the training simulator. The introductions to the novelized walkthroughs in The Space Quest Companion do this too, even though you well know these are just Roger's macho fantasies a few pages into the first one. | |
Space Quest (Video Game) / int_ce40dbf7 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_ce40dbf7 | |
Space Quest (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Space Quest (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: As in Space Quest V and Space Quest VI, the art style has become progressively more cartoon-like, despite the violence is still retained (Such as the Explosive Decompression screen where Roger's head starts flashing red and simply bursts like a bubble in a cartoonish manner). | |
Space Quest (Video Game) / int_ce6555f0 | featureApplicability |
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Space Quest (Video Game) / int_ce6555f0 | featureConfidence |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_ce6555f0 | |
Space Quest (Video Game) / int_cf168867 | type |
The Corruption | |
Space Quest (Video Game) / int_cf168867 | comment |
The Corruption: The Pukoid infection from Space Quest V. | |
Space Quest (Video Game) / int_cf168867 | featureApplicability |
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Space Quest (Video Game) / int_cf168867 | featureConfidence |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_cf168867 | |
Space Quest (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
Space Quest (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: The Monochrome Boys in the Space Quest I section of Space Quest IV. They make fun of Roger for his "fancy VGA graphics". | |
Space Quest (Video Game) / int_d028ca10 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_d028ca10 | |
Space Quest (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Space Quest (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: "THIS BUTTON IS NOT TO BE PRESSED AT ANY TIME" in the first game's escape pod. Go ahead, press it… | |
Space Quest (Video Game) / int_d2c0e2ed | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_d2c0e2ed | |
Space Quest (Video Game) / int_d7b63718 | type |
Space Cadet Academy | |
Space Quest (Video Game) / int_d7b63718 | comment |
Space Cadet Academy: Space Quest V starts at the Starcon Academy. | |
Space Quest (Video Game) / int_d7b63718 | featureApplicability |
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Space Quest (Video Game) / int_d7b63718 | featureConfidence |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_d7b63718 | |
Space Quest (Video Game) / int_d933263 | type |
Have a Nice Death | |
Space Quest (Video Game) / int_d933263 | comment |
And in almost every case of Have a Nice Death, there's a hint about what you should do, most notably starting in Space Quest III, although there's usually a thinly veiled insult as well. | |
Space Quest (Video Game) / int_d933263 | featureApplicability |
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Space Quest (Video Game) / int_d933263 | featureConfidence |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_d933263 | |
Space Quest (Video Game) / int_dbb414ed | type |
Hand Wave | |
Space Quest (Video Game) / int_dbb414ed | comment |
The Space Quest Companion Hand Waved the coupon as a gift for a public television pledge which Roger (obviously) never followed through on. The Gippazoid Novelty Company which advertises the whistles also makes the "death slot machines" which the player was required to beat in the first game; not exactly the most trustworthy company in the galaxy… The Fan Remake of Space Quest II patches the plothole by removing the phrase "pre-paid" from the description of the order form. | |
Space Quest (Video Game) / int_dbb414ed | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_dbb414ed | featureConfidence |
1.0 | |
Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_dbb414ed | |
Space Quest (Video Game) / int_dbca2c99 | type |
Red Herring | |
Space Quest (Video Game) / int_dbca2c99 | comment |
Red Herring: In the fourth game and the VGA remake of the first, you get the "Lick" and "Smell" commands, in addition to the standard "Walk", "Look", and "Use". They serve no purpose but to add flavor and make Roger seem crazy as he goes around licking and smelling everything. They also provide some new deaths which really are to be expected from tasting and inhaling dubious substances. | |
Space Quest (Video Game) / int_dbca2c99 | featureApplicability |
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Space Quest (Video Game) / int_dbca2c99 | featureConfidence |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_dbca2c99 | |
Space Quest (Video Game) / int_dbd8e795 | type |
Gaiden Game | |
Space Quest (Video Game) / int_dbd8e795 | comment |
Gaiden Game: The Space Quest VI Demo has a different plot than Space Quest VI: Roger Wilco in the Spinal Frontier, involving Borg-like "Bjorn" invading the DeepShip 86, and can be considered a side-story. | |
Space Quest (Video Game) / int_dbd8e795 | featureApplicability |
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Space Quest (Video Game) / int_dbd8e795 | featureConfidence |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_dbd8e795 | |
Space Quest (Video Game) / int_e150c4c7 | type |
Manchild | |
Space Quest (Video Game) / int_e150c4c7 | comment |
Manchild: Roger has shades of this coloring his bizarre hyper-competence. For example, after taking control of his own starship in Space Quest V, he gives a rousing (and random) speech to his new crew members, who ignore him, before sitting in his chair and spinning around with his hands in the air. | |
Space Quest (Video Game) / int_e150c4c7 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_e150c4c7 | |
Space Quest (Video Game) / int_e26d8285 | type |
Explosive Decompression | |
Space Quest (Video Game) / int_e26d8285 | comment |
Explosive Decompression: Sudden decompression sucks. | |
Space Quest (Video Game) / int_e26d8285 | featureApplicability |
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Space Quest (Video Game) / int_e26d8285 | featureConfidence |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_e26d8285 | |
Space Quest (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
Space Quest (Video Game) / int_e2d7b14c | comment |
Made of Explodium: The chicken EXPLODES if you touch the green bumps next to the trampoline. | |
Space Quest (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
Space Quest (Video Game) / int_e2d7b14c | featureConfidence |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_e2d7b14c | |
Space Quest (Video Game) / int_e35ab565 | type |
Indy Ploy | |
Space Quest (Video Game) / int_e35ab565 | comment |
Indy Ploy: Roger is a grandmaster of this stunt. The only game where there is anything resembling a plan is when the crew is boarding the Goliath in Space Quest V. Even then, it's more "Infiltrate here, get here, flip the switch, try not to die." That's the entire plan. | |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_e35ab565 | |
Space Quest (Video Game) / int_e4c91c25 | type |
Press Start to Game Over | |
Space Quest (Video Game) / int_e4c91c25 | comment |
Press Start to Game Over: Provides the page quote. | |
Space Quest (Video Game) / int_e4c91c25 | featureApplicability |
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Space Quest (Video Game) / int_e4c91c25 | featureConfidence |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_e4c91c25 | |
Space Quest (Video Game) / int_e5421161 | type |
Expy | |
Space Quest (Video Game) / int_e5421161 | comment |
Expy: It's the old Moon Lander game with chickens. | |
Space Quest (Video Game) / int_e5421161 | featureApplicability |
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Space Quest (Video Game) / int_e5421161 | featureConfidence |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_e5421161 | |
Space Quest (Video Game) / int_e542d889 | type |
Gorn | |
Space Quest (Video Game) / int_e542d889 | comment |
Gorn: Not much the deaths themselves, but a few of the death images in the VGA version of I and in III are pretty graphic (like Roger's body melting into acid or lava). | |
Space Quest (Video Game) / int_e542d889 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_e542d889 | |
Space Quest (Video Game) / int_eb8f64a6 | type |
No Good Deed Goes Unpunished | |
Space Quest (Video Game) / int_eb8f64a6 | comment |
In the fifth? Well, Star-Con was totally willing to look the other way while their golden boy dumped toxic waste on remote planets and blew off the concerns of the young female ambassador representing many of the dump sites. In fact, Roger gets punished for doing the right thing and stopping Quirk. | |
Space Quest (Video Game) / int_eb8f64a6 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_eb8f64a6 | |
Space Quest (Video Game) / int_ec9d3eb7 | type |
Explosive Stupidity | |
Space Quest (Video Game) / int_ec9d3eb7 | comment |
Explosive Stupidity: In Space Quest III, there's a box full of thermal detonators, which each have an impact switch. If you take one after the unstable rock bridge has fallen, and then try to pole vault over the chasm, the detonator's impact switch will cause you to explode. In Space Quest IV, if you take the unstable ordnance from the tank, it explodes and kills you when you go into the sewer* Oddly enough, if you get the ordnance after completing the sewer, you can spend the whole game with it in your inventory to no ill effects. | |
Space Quest (Video Game) / int_ec9d3eb7 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_ec9d3eb7 | |
Space Quest (Video Game) / int_ef23acb9 | type |
Xenomorph Xerox | |
Space Quest (Video Game) / int_ef23acb9 | comment |
Xenomorph Xerox: In Space Quest II: Vohaul's Revenge, when a Xenomorph-like alien with red lips kisses Roger, a green baby alien bursts forth from Roger's body. In Space Quest V: The Next Mutation, Spike is an acid-spitting Face Hugger who befriends Roger. In Space Quest VI: Roger Wilco in the Spinal Frontier, a ship in the shuttle bay is probably carrying aliens that are very similar to the description of a Xenomorph. And then there's Wriggley, who may have a thing for Xenomorph-like creatures. | |
Space Quest (Video Game) / int_ef23acb9 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_ef23acb9 | |
Space Quest (Video Game) / int_f458e883 | type |
Right Man in the Wrong Place | |
Space Quest (Video Game) / int_f458e883 | comment |
Right Man in the Wrong Place: Pretty much sums up Roger's place in most of the games. | |
Space Quest (Video Game) / int_f458e883 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_f458e883 | |
Space Quest (Video Game) / int_f4fd424c | type |
All Your Base Are Belong to Us | |
Space Quest (Video Game) / int_f4fd424c | comment |
All Your Ship Are Belong To Us: The beginning of the first game. | |
Space Quest (Video Game) / int_f4fd424c | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_f4fd424c | |
Space Quest (Video Game) / int_f511ea9b | type |
Product Placement | |
Space Quest (Video Game) / int_f511ea9b | comment |
Product Placement: The Sprint logo in communication transmissions in Space Quest V. Not so surprising since Next Mutation was one of several Sierra games people could get as a reward for signing up for service. | |
Space Quest (Video Game) / int_f511ea9b | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_f511ea9b | |
Space Quest (Video Game) / int_f818b637 | type |
Dude, Where's My Respect? | |
Space Quest (Video Game) / int_f818b637 | comment |
Dude, Where's My Respect?: Despite being a multi-time savior of the galaxy, few people treat Roger with any respect. Granted, Roger is implied to be a rather unpleasant person to be around. | |
Space Quest (Video Game) / int_f818b637 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_f818b637 | |
Space Quest (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Space Quest (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: A common pastime for fans of the series is finding all the hilarious ways Roger can die. | |
Space Quest (Video Game) / int_f87c42d4 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_f87c42d4 | |
Space Quest (Video Game) / int_fa1d0606 | type |
Interactive Narrator | |
Space Quest (Video Game) / int_fa1d0606 | comment |
Interactive Narrator: Roger ends up bickering with the narrator a few times, and at the end of the sixth game, he threatens to mess him up good. Stellar, meanwhile, wonders who the heck Roger is talking to. | |
Space Quest (Video Game) / int_fa1d0606 | featureApplicability |
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Space Quest (Video Game) | hasFeature |
Space Quest (Video Game) / int_fa1d0606 | |
Space Quest (Video Game) / int_fc52510 | type |
Brain Uploading | |
Space Quest (Video Game) / int_fc52510 | comment |
Brain Uploading: Vohaul in Space Quest IV. | |
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Space Quest (Video Game) |
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