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Space Quest I: The Sarien Encounter (Video Game)

 Space Quest I: The Sarien Encounter (Video Game)
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TVTItem
 Space Quest I: The Sarien Encounter (Video Game)
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Space Quest I: The Sarien Encounter (Video Game)
 Space Quest I: The Sarien Encounter (Video Game)
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SpaceQuestITheSarienEncounter
 Space Quest I: The Sarien Encounter (Video Game)
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Space Quest: Chapter I – The Sarien Encounter (also simply known as Space Quest 1) is the first game in the Space Quest series. It was released in 1986 and followed a lot of the same gameplay formulas as the first two King's Quest games, but in space! It's not the hardest sci-fi, but it's still epic in scope when it comes to space travel and a variety of alien creatures.You play as hapless janitor Roger Wilco, who discovers that the vessel he's on, the Arcada, has been overrun by the Sariens, who plan to use the ship's star generator to destroy the planet Xenon. Roger must find a way off the Arcada, recuperate for a while on an alien planet, and get up to the Sariens' mothership to foil their plot.There was a remake with a new interface, updated graphics, and sound effects in the style of Space Quest IV released in 1991 by Sierra.
 Space Quest I: The Sarien Encounter (Video Game)
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Dropped link to KingsQuestIIRomancingTheThrone: Not a Feature - ITEM
 Space Quest I: The Sarien Encounter (Video Game)
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Dropped link to TheTwilightZone1959: Not a Feature - ITEM
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 Space Quest I: The Sarien Encounter (Video Game) / int_1527d90d
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Early Game Hell
 Space Quest I: The Sarien Encounter (Video Game) / int_1527d90d
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Early Game Hell: While Sierra games are quite hard, this one is rather notorious, especially in the original version. After you leave your janitorial closet, you need to find two things before you escape: A data cartridge, fairly easy to find… and a keycard, found on only one of the many dead bodies in the vast maze-like Arcada. All while avoiding Sariens that will appear on nearly any screen and kill you with very little warning. Worst of all? The whole thing is timed. You have 15 minutes (less in the original version) to do all of this and escape before the ship explodes.
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Feelies
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Feelies: The original game came with two physical coupons that can be respectively used at the Rocket Bar and Droids-B-Us (there's no code or anything, just typing in ">use coupon" will work). This is reworked in the remake as an extra reward alongside the jetpack you're offered.
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Multiple Endings
 Space Quest I: The Sarien Encounter (Video Game) / int_1aa08f77
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Multiple Endings: Destroy the Sariens and come back to Xenon with the cartridge? Golden Ending. Until next time... Forget the cartridge? You get praised for saving the galaxy from the Sariens, but the whole solar system is still doomed to freeze to death. "Oh well, you're just a janitor." Forget to destroy the Star Generator when leaving the Deltaur? You come back to Xenon, only to watch it be destroyed.
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Unwinnable by Design
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Unwinnable by Design: Oh so much. Most notably, when someone offers to buy your hovercraft, if you accept his first offer, you'll miss out on a jetpack needed to maneuver in zero-gravity later in the game. And if you forget to take the ignition key from your skimmer after declining the man's first offer, he'll simply steal it from you. And if you reject his second offer, it turns out that it was his final offer. Similar to King's Quest II: Romancing the Throne, there is a rock bridge on Kerona that must be crossed repeatedly, but will break if you cross it one too many times. (Unlike in King's Quest II, however, this bridge cracks a bit every time you cross it. So at least you get a warning.) On Kerona, the Sarians release a robotic spider that will explode if it gets near you. You have to destroy it by dropping a rock on it. You have one chance, so it you miss, you can't proceed. It is technically possible to get past the spider, but extremely difficult. note The spider droid can be lured into destroying the Orat for you, and indeed this seems to have been the optimal solution to dealing with Orat. This can be done in the original version of the game as well as the remake. When your escape pod crashes, a piece of glass breaks off of the windshield. If you don't pick it up, you can't get past a laser beam puzzle.
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Raygun Gothic
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Raygun Gothic: The background graphics in the '90s remake deliberately evoke this design aesthetic.
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Stealth Pun
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Stealth Pun: The name of the town you visits, Ulence Flats. note  Flatulence.
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Everybody's Dead, Dave
 Space Quest I: The Sarien Encounter (Video Game) / int_22f6000b
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Everybody's Dead, Dave: The rest of the crew was already dead thanks to Sarien laser perforation even before the ship blew up.
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Last Lousy Point
 Space Quest I: The Sarien Encounter (Video Game) / int_23168b93
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Last Lousy Point: There's a few points that are more difficult to get than you'd expect, but the easiest one to miss is actually one you will get on your first playthrough: to get the data cartridge, you need to type in "Astral Body" on the cartridge computer. You can only learn this from the dying scientist that collapses in the cartridge room on the second time you enter the room, but it doesn't change on subsequent playthroughs. If you already know the answer, you'll skip the scientist conversation to save time, only to realize later that talking to him gets you two points.
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Easter Egg
 Space Quest I: The Sarien Encounter (Video Game) / int_29a39f6
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Easter Egg: In the remake, as you take off from Ulence Flats, Roger from the future in Space Quest IV: Roger Wilco and the Time Rippers appears in the Sequel Police ship.
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Deadly Euphemism
 Space Quest I: The Sarien Encounter (Video Game) / int_2eb94abd
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Deadly Euphemism: The game is not shy about showing dead bodies or gruesome deaths, but if you look at them, they're all described in such colorful terms as "blasted from the roster of the living" or "having ceased all bodily functions short of decay" rather than "dead".
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I'm Melting!
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I'm Melting!: Getting hit by a drop of acid in the Keronian Underground results in this in the remake. If you have a SoundBlaster card then Roger will even cry out "I'm meeeelting!~" as it happens.
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Copy Protection
 Space Quest I: The Sarien Encounter (Video Game) / int_4156b553
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Copy Protection: In the remake, the data cassette title, destruct code and Deltaur coordinates are randomized in each playthrough, the first and third requiring you to reference the manual to find the correct code that corresponds to them. Attempting to brute force the first one results in you being left with five minutes before the Arcada self-destructs while doing so for the Deltaur coordinates causes a ship-to-asteroid collision, resulting in your physical rearrangement that resembles a Keronian Mosquito on the windshield of a landspeeder.
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Golden Ending
 Space Quest I: The Sarien Encounter (Video Game) / int_47e4f5f5
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Destroy the Sariens and come back to Xenon with the cartridge? Golden Ending. Until next time...
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Bringing Back Proof
 Space Quest I: The Sarien Encounter (Video Game) / int_49134628
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Bringing Back Proof: In Kerona, Roger meets an underground alien who is willing to provide him a form of transportation if Roger deals with a surface beast known as the Orat, as long as he brings back proof of the Orat's demise. It's enough for Roger to bring back an unidentified piece of flesh of the beast after the Orat ends up becoming Ludicrous Gibs.
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Bookends
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Book Ends: The game begins and ends with a Timed Mission caused by a Self-Destruct Mechanism.
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Anvil on Head
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Anvil on Head: How the armory droid kills you in the VGA remake if he isn't carrying the pulseray he retrieves for you.
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Spoofs "R" Us
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Spoofs "R" Us: Roger Wilco visits a store called Droids B Us (originally Droids R Us, but that was changed in later versions after a lawsuit) to buy a navigation droid.
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Expressive Health Bar
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Expressive Health Bar: The Updated Re-release includes an arcade-style driving section tasking the player with avoiding rocks as they speed along. Unlike the One-Hit-Point Wonder segments of the rest of the game, the player only dies if they hit five rocks (or if they hit a big rock, which kills them instantly). Their current health is represented by an odometer, which starts to crack after the third hit and shatters if the player dies.
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Edge Gravity
 Space Quest I: The Sarien Encounter (Video Game) / int_66ff9acc
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Edge Gravity: A rather odd example in the Space Quest I remake in which attempting to walk off a cliff after getting out of the escape pod on Kerona results in the game warning you about it before Roger automatically walks away from it. This is odd because Sierra games are notorious for their lack of edge gravity and the game happily let you throw Roger to his death in the escape pod launch bay a few minutes earlier.
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Honest John's Dealership
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Honest John's Dealership: Hilariously, when you buy the right ship off him (naturally it's the most expensive) and figure out how to get it to take off, you then find out that he sold you some other guy's ship. Even more hilariously, if you pay close attention during the takeoff, the guy who comes screaming at you for taking his ship is also a man who will mug you if you follow him earlier. Enjoy some intergalactic karma!
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Idiot Ball
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Idiot Ball: At one point later in the game, Roger trips and loses the helmet of his Sarien disguise. The player has to find a way to avoid the Sariens without it.
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Almighty Janitor
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Almighty Janitor: Roger Wilco, though not at all Almighty in many cases, he still has his moments of player-controlled heroism, countered with his own natural stupidity.
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Betting Mini-Game
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Betting Mini-Game: The slot machine on Kerona. Be careful you don't roll three skulls, or you're toast… literally.
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Earth-Shattering Kaboom
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Earth-Shattering Kaboom: The Star Generator in the first game, in itself a subtle take on the more famous Death Star. Of course, as originally envisioned, the Star Generator would do just that: generate stars. It was designed (actually cribbed from a weapon designed by Vohaul) to save Xenon, as the planet's sun was burning out.
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Star Wars (Franchise)
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From Star Wars: Crash landing on a desert planet on a escape pod, and the cantina.
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What Happened to the Mouse?
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What Happened to the Mouse?: In the original game, Roger's pilot droid is shown attending the award ceremony at the end with him. In the remake, his ship and the droid just fly away, never to be referenced again.
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Non-Standard Game Over
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comment
Non Standard Game Over: When you take your ship to the Deltaur, your navigation robot suggests you get outta there. If you agree, you run away and leave the galaxy to fend for itself against the Sariens.
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Apocalypse How
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Apocalypse How: The Earnon system was exposed to the threat of a Class X-2 by freezing to death following the death of its Sun. The eponymous Sariens with a functional Star Generator on their hands can dish out a Class X at will.
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Luck-Based Mission
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Luck-Based Mission: To get off Kerona, you need a spaceship. To get enough money for a spaceship, you have to clean out the slot machine in the bar. Not only is it easy to lose money instead of making it (which might be the worse of the alternatives), you can actually die playing the slot machine. Thankfully, you can cheat in certain versions of the original by typing ">holy [your favorite expletive here]" to let you select the payout, including skulls. The remake adds an in-game item that lets you cheat in a similar manner.
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Continuity Nod
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Continuity Nod: A nod to future continuity no less, where in the VGA remake as Roger takes off from Kerona he re-arrives in a time machine from the fourth game.
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The Chosen Zero
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The Chosen Zero: Roger, a loser janitor that is forced to save the world.
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Missing Secret: In the VGA remake, when you take off (in the spaceship you purchased just above), something appears just as you leave. You might replay and replay to figure out what you're supposed to do with it. But you only find out in Space Quest IV that the appearing thing is your timepod returning you to Space Quest I.
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The Most Dangerous Video Game: Slots-O-Deathnote Pun on "lots o' deaths". slot machine that burns Roger to ashes when he gets three skulls with crossbones.
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Always Close: In the VGA version, once you escape the Arcada and the Deltaur, it immediately explodes regardless of how much time is left.
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What You Are in the Dark
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What You Are in the Dark: One of the ways you can lose is to simply decide not to take on the Sariens and leave Xenon to its destruction.
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Border Patrol
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Border Patrol: Heading north into the desert after you crash-land on Kerona is obviously a bad idea. If you decide to do it anyway, the game doesn't waste time letting you slowly die of dehydration and heatstroke — you get eaten on the first screen by a worm thing that bursts out of the sand.
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Self-Destruct Mechanism: The alien menace aboard the Arcada wants to use the mechanism as part of their plan.
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Shout-Out
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comment
Shout-Out: From Star Wars: Crash landing on a desert planet on a escape pod, and the cantina. The bands that can be seen playing at the cantina include the Blues Brothers and ZZ Top. Also from Star Wars, the shot of you flying to the Deltaur makes it look like you're flying an X-Wing with a view from inside the ship. Some of the droids for sale at "Droids B' Us" include Robbie the Robot, a Dalek, Maximillian and a Rifleman (or an ADR-04-Mk.X Destroid Defender considering the nature of a once Unseen 'Mech at the time, lampshaded as the robot is named the DEF-TECH). Pressing the forbidden button will dump you in Daventry (or in Conquests of the Longbow if you're playing the VGA remake).
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Pressing the forbidden button will dump you in Daventry (or in Conquests of the Longbow if you're playing the VGA remake).
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What the Hell, Hero?
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What the Hell, Hero?: Kicking the corpses of your fellow crewmen will decrease your score and the Two Guys will chew you out for this.
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Anti-Frustration Features
 Space Quest I: The Sarien Encounter (Video Game) / int_d6f284a3
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Anti-Frustration Features: The remake added a few touches that made some of the harder aspects of the original less trying. There's a new item that lets you rig the Slots-o-Death machine. The skimmer arcade sequence was made optional. You still have to play it to get a perfect score. The remake calls specific attention to the items you need from the escape pod's wreckage, whereas in the original game you specifically had to look around while still in the seat after crashing to even know they were there. The original game only allowed you to read the cartridge right before boarding the skimmer. The remake added a compatible reader to the Deltaur.
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Something We Forgot
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Forget to destroy the Star Generator when leaving the Deltaur? You come back to Xenon, only to watch it be destroyed.
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Stock Scream
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Stock Scream: If you have a SoundBlaster or similar card in the remake, Roger will give voice to the Goofy Holler when falling to his death or losing his arm to the pool of acid.
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Updated Re-release
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comment
Updated Re-release: Got a VGA remake in 1991.
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All Your Base Are Belong to Us
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All Your Base Are Belong to Us: The beginning of the game. Those Sariens don't fool around!
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