...it's like TV Tropes, but LINKED DATA!
Spellforce (Video Game)
- 33 statements
- 5 feature instances
- 32 referencing feature instances
Spellforce (Video Game) | type |
TVTItem | |
Spellforce (Video Game) | label |
Spellforce (Video Game) | |
Spellforce (Video Game) | page |
Spellforce | |
Spellforce (Video Game) | comment |
SpellForce is a combination Real-Time Strategy and RPG franchise created by German game developers Phenomic.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The player controls a magically-gifted hero (an immortal Rune Warrior in the first game, a dragon-blooded Shaikan in the second) who must travel across the fractured world of Eo to win allies and raise armies against the various forces that would finish the world's destruction. Along the way they must perform numerous quests to prove their goodwill, delve into ancient dungeons to rediscover lost secrets and artifacts, and partake in various missions given by NPCs. Maps range from RTS-style to hero-only.This is the first entry in the SpellForce series, which includes the original SpellForce: The Order of Dawn game, as well as its two expansions: SpellForce: The Breath of Winter and SpellForce: Shadow of the Phoenix. There are two sequels, Spellforce 2 and Spellforce III, which have their own pages.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Spellforce (Video Game) | fetched |
2021-09-25T04:24:53Z | |
Spellforce (Video Game) | parsed |
2021-09-25T04:24:53Z | |
Spellforce (Video Game) | isPartOf |
DBTropes | |
Spellforce (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Spellforce (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical:Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Spellforce (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Spellforce (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Spellforce (Video Game) | hasFeature |
Spellforce (Video Game) / int_2bdae2ae | |
Spellforce (Video Game) / int_68cac7e0 | type |
Animate Dead | |
Spellforce (Video Game) / int_68cac7e0 | comment |
Animate Dead: Classic style and high-powered, magic-induced Face–Heel Turn style. | |
Spellforce (Video Game) / int_68cac7e0 | featureApplicability |
1.0 | |
Spellforce (Video Game) / int_68cac7e0 | featureConfidence |
1.0 | |
Spellforce (Video Game) | hasFeature |
Spellforce (Video Game) / int_68cac7e0 | |
Spellforce (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Spellforce (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Everybody in the game suffers from this, including the player character. Monsters and Non Player Characters are known to charge right into the thickest concentration of player towers before attacking buildings, artisans gathering resources will calmly walk right into an enemy base (or get killed trying), and some creatures, when they reach the end of their effective patrol range will walk back and forth trying to decide if they want to attack the player's towers or return to base, repeatedly getting shot in the process until they die. Oh, and when the Player Character sees enemies coming, even if equipped with a bow, or ranged attack spells, they will simply refuse to retaliate or take any preemptive action unless attacked in melee, barring any contrary orders, and all player controlled characters will try to follow their given orders no matter how suicidal it is to do so. | |
Spellforce (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Spellforce (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Spellforce (Video Game) | hasFeature |
Spellforce (Video Game) / int_940a5958 | |
Spellforce (Video Game) / int_9b9435d0 | type |
AntiFrustrationFeature | |
Spellforce (Video Game) / int_9b9435d0 | comment |
Anti-Frustration Feature: A player can wipe out enemy spawn points before activating racial monuments, thus saving armies for the really tough enemies. Also, if the player character is in an unwinnable situation, the player can leave the map through a portal/bindstone and return. This resets the "fog of war" for the computer as well, allowing you to catch your breath. Oh, and computer controlled enemies do not repair their infrastructure (simply because they do not have worker units). | |
Spellforce (Video Game) / int_9b9435d0 | featureApplicability |
1.0 | |
Spellforce (Video Game) / int_9b9435d0 | featureConfidence |
1.0 | |
Spellforce (Video Game) | hasFeature |
Spellforce (Video Game) / int_9b9435d0 | |
Spellforce (Video Game) / int_name | type |
ItemName | |
Spellforce (Video Game) / int_name | comment |
||
Spellforce (Video Game) / int_name | featureApplicability |
1.0 | |
Spellforce (Video Game) / int_name | featureConfidence |
1.0 | |
Spellforce (Video Game) | hasFeature |
Spellforce (Video Game) / int_name | |
Spellforce (Video Game) / int_name | itemName |
Spellforce (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.