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Splinter Cell: Conviction (Video Game)

 Splinter Cell: Conviction (Video Game)
type
TVTItem
 Splinter Cell: Conviction (Video Game)
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Splinter Cell: Conviction (Video Game)
 Splinter Cell: Conviction (Video Game)
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SplinterCellConviction
 Splinter Cell: Conviction (Video Game)
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Splinter Cell: Conviction (or Tom Clancy's Splinter Cell: Conviction) is an action-stealth game in the Splinter Cell series, released in 2010 on Xbox 360 and PC.Three years after the events of Splinter Cell: Double Agent, Sam Fisher is on the run and investigates his daughter's death. Starting in Malta, some leads point him to a thug named Andriy Kobin. Before he can get the answers he needs, he's captured, prompting him to escape and link up with old friend Victor Coste. His search for answers takes him down a path he had thought he would never take, uncovers truths he thought impossible and has him racing to foil a far-reaching conspiracy.A further departure from the series' trademark stealthy tone and gameplay, Conviction was well-received despite some fan controversy, and was even named Game of the Year by the Machine AWARDS, although its sales fell below all previous entries in the series (not being available outside the Xbox 360 and PC didn't help).Followed by Splinter Cell: Blacklist.
 Splinter Cell: Conviction (Video Game)
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2023-12-05T09:31:57Z
 Splinter Cell: Conviction (Video Game)
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2023-12-05T09:31:57Z
 Splinter Cell: Conviction (Video Game)
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DBTropes
 Splinter Cell: Conviction (Video Game) / int_1282bf4f
type
No Celebrities Were Harmed
 Splinter Cell: Conviction (Video Game) / int_1282bf4f
comment
No Celebrities Were Harmed: President Patricia Caldwell is transparently an Expy of Hillary Clinton. With Meryl Streep's face, no less.
 Splinter Cell: Conviction (Video Game) / int_1282bf4f
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 Splinter Cell: Conviction (Video Game) / int_1467a30c
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Unexpected Gameplay Change
 Splinter Cell: Conviction (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: The Iraq level is played as a straight-up, Gears of War-esque shooter where you have no access to suppressed weapons and there are little to no stealth mechanics involved, let alone options for stealth. This is because you're not playing as Sam, but as another SEAL entirely - Victor Coste.
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Blatant Item Placement
 Splinter Cell: Conviction (Video Game) / int_175543cd
comment
Blatant Item Placement: The "Weapons Stashes", which include every weapon you've picked up or bought, complete with refills. In the traditional sense, Conviction also averts it; Sam now gets unlimited pistol magazines, and enemies have a certain range of weapons depending on the mission. Only a few of the later missions have a Weapon Stash at the beginning of the mission (Diwaniya, Iraq and Washington Monument have none), so all long guns would have to be taken from enemies until reaching one.
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Asskicking Leads to Leadership
 Splinter Cell: Conviction (Video Game) / int_1cc527d7
comment
Asskicking Leads to Leadership: Completely averted — "bosses" (read: interrogation targets) may shoot at you but don't have better perception than the mooks, and they're subdued just as easily.
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Papa Wolf
 Splinter Cell: Conviction (Video Game) / int_1dfd19f9
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Papa Wolf: Sam rips through anyone who stands in the way of him reuniting with Sarah. Notably, he's positively chilling in response to Kobin calling her a "fucking whore."
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Bloodier and Gorier
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Bloodier and Gorier: Conviction has some brutal interrogation scenes, some of which are important to the plot.
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Good Guns, Bad Guns
 Splinter Cell: Conviction (Video Game) / int_25afd4a3
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Good Guns, Bad Guns: Inverted; only enemies in the first two levels drop Skorpions and Desert Eagles, and only in Diwaniya, Iraq and co-op are AKs dropped; in all other missions the enemies are using "Western" guns. Justified, since all other missions take place exclusively on US soil.
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Awesome, but Impractical
 Splinter Cell: Conviction (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: A large amount of the game's array of guns falls under this, due to this being ostensibly a Stealth-Based Game. The Desert Eagle stands out, while being powerful, has poor accuracy, a small magazine, and is very loud.
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Shadow Government
 Splinter Cell: Conviction (Video Game) / int_30a52f16
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Shadow Government: Ultimately how Megiddo wants to control the US by using Third Echelon forces under the control of Tom Reed and PMCs working under Black Arrow to stage an assault on Washington D.C. by using an EMP-type weapon to blackout parts of the city so that the President can be killed and have the Vice President succeed her, who happens to be a Megiddo mole, while hampering police and emergency services so that they won't be able to rescue her.
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Interrogation Flashback
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Interrogation Flashback: The game starts as a flashback of Victor Coste while being interrogated by armed Black Arrow contractors.
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Ruder and Cruder
 Splinter Cell: Conviction (Video Game) / int_3767d6f9
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Ruder and Cruder: The game has much more casual swearing and stronger expletives than the previous games in the series, to the point where the amount of swearing from the enemies is a common mockery of the game.
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Bad Boss
 Splinter Cell: Conviction (Video Game) / int_3cb1d38d
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Bad Boss: Tom Reed shoots a pilot for wanting gas money. This is a man who is running a national conspiracy which doubtless requires of hundreds of thousands of dollars at least.
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Blatant Lies
 Splinter Cell: Conviction (Video Game) / int_40bb59d0
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Blatant Lies: When Archer (one of the co-op characters) grabs an enemy soldier, the last thing anyone ever says to them is "Keep quiet, and I promise I won't hurt you."
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Actionized Sequel
 Splinter Cell: Conviction (Video Game) / int_4389e368
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Actionized Sequel: The game places emphasis on the "Mark & Execute" feature, and the features used to distract and incapacitate rather than kill in previous games have either been deemphasized or removed entirely.
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Combat Pragmatist
 Splinter Cell: Conviction (Video Game) / int_49fb5ccb
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Combat Pragmatist: Sam. Archer and Kestrel also fulfill this in the prologue.
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But Thou Must!
 Splinter Cell: Conviction (Video Game) / int_504e271f
comment
But Thou Must!: The game has perhaps the biggest amount of segments that are impossible to get through without killing enemies (or at least knocking them out with a throw). For example, the first portion of the tutorial requires that the player kill two thugs. Sneaking by the thugs is possible, but doing so causes the camera to turn around as an objective projection reminds the player to kill them.
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Bond One-Liner
 Splinter Cell: Conviction (Video Game) / int_51640e80
comment
Bond One-Liner: Sam starts using these in this game, to let the player know the area's clear, as well as randomly after dropping down on enemies or grabbing them from behind. 'That never gets old' indeed.
 Splinter Cell: Conviction (Video Game) / int_51640e80
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Broad Strokes
 Splinter Cell: Conviction (Video Game) / int_547196be
comment
Broad Strokes: The game makes references to one exclusive element from each version of Double Agent - Sam shooting Lambert in New York City (from Version One, as opposed to Sam enhancing/compromising Lambert's cover as an arms dealer in Version Two) and Sarah Fisher dying in 2008 (from Version Two, as opposed to 2007 in Version One). This of course disqualifies either version from being completely canon and creates a degree of irreconcilability, as no mention is made of other choices the player had to make (such as whether or not to blow up the cruise ship in Cozumel and killing or sparing Hisham in Kinshasa).
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Eyepatch of Power
 Splinter Cell: Conviction (Video Game) / int_5c5d0032
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Eyepatch of Power: Archer and Kestrel are rendered in the loading screen with sonar goggles covering only one eye. The same goes for the enemy Splinter Cells.
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Author Appeal
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Author Appeal: The game has this, though unusually for such a trope, the effect is not so much on story or themes so much as on gameplay. The project's (eventual) creative director Maxime Béland thought that the kind of slow-paced, careful observation and timing that were used in games like Metal Gear Solid 4 and the previous Splinter Cell titles was boring, equating such movement speed to being like that of a "grandma". The "Mark & Execute" feature is something that he carried over from his previous project, Rainbow Six: Vegas, which he admits in interviews is simply a gameplay device and has no in-universe justification for why its mechanics work the way they do. The grayscale tones that the world adopts when Sam goes into hiding were inspired by his hobby of black and white photography.
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Mugging the Monster
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Mugging the Monster: Two punks make the mistake of breaking into Sam's home, ransacking it, and making cryptic comments about his wife. It's the last mistake they ever make.
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From Bad to Worse
 Splinter Cell: Conviction (Video Game) / int_7870735b
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From Bad to Worse: During the course of the co-op campaign, 3rd Echelon agent Archer and Voron agent Kestrel were tasked to recover and/or destroy weapons of mass destruction that are owned by rogue elements of the Russian military. While Archer and Kestrel did their job, 3rd Echelon Director Tom Reed had the pair steal a payload of EMP weapons in order to set up the main plot of the game. Too bad these two agents did not know what was coming, since Reed tried to have Archer kill Kestrel while having an insurance policy of having Andriy Kobin kill whoever survived the duel.
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Bullying a Dragon
 Splinter Cell: Conviction (Video Game) / int_7eb73553
comment
Bullying a Dragon: Random mooks will often taunt Fisher, despite knowing full well that he's one of the most lethal men alive. Word of God justifies this by suggesting that the mooks are scared out of their minds and overcompensating.
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Nice Job Breaking It, Hero!
 Splinter Cell: Conviction (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The co-op prologue campaign plays largely on this trope. Throughout the game's story, the protagonist agents, Archer and Kestrel were originally tasked with destroying and/or recovering weapons of mass destruction that were in possession by rogue elements of the Russian military. Unknown to those agents, 3rd Echelon Director Tom Reed was pulling strings behind the scenes to have the two agents steal the EMP weapons for themselves to help set up the main plot of Conviction. In a last-ditch effort to cover his tracks, Reed orders Archer to kill Kestrel, while secretly having 3rd Echelon asset Andriy Kobin kill the agent (later retconned to be sent into a coma) that survived their duel.
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Ascended Extra
 Splinter Cell: Conviction (Video Game) / int_a65288e2
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Ascended Extra: Anna "Grim" Grímsdóttir goes from being a Voice with an Internet Connection to a main character here, though she still keeps some of her old role.
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Berserk Button
 Splinter Cell: Conviction (Video Game) / int_bc74ef27
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Berserk Button: Near the end of the second act,Sam learns that his friend, Lambert, faked Sarah's death to stop a mole from using her as leverage against Sam. When Sam learns the truth he becomes so enraged that he gains the ability to instantly execute any enemies unfortunate enough to enter his line of sight.
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Evil Gloating
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comment
Evil Gloating: In the end of the White House mission, Reed gloats to Fisher about his master plan. Reed does so long enough for Fisher to "mark" all of the enemies, as well as grab Reed when he gets close enough to him, allowing Grim and Sam to kill all the rogue Splinter Cells.
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A.K.A.-47
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A.K.A.-47: Averted. All of the guns are called by their Real Life names. The only one that isn't is highly fictionalized.
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Chuck Cunningham Syndrome
 Splinter Cell: Conviction (Video Game) / int_c33ba0a8
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Chuck Cunningham Syndrome: No appearance or mention is made of William Redding and Lawrence Williams in Conviction despite their heavy involvement in Essentials. The same goes for Charlie Fryman, who is Demoted to Extra here, but is never heard from again.
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Expy
 Splinter Cell: Conviction (Video Game) / int_e5421161
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Expy: Victor Coste in is an expy of Victor Sullivan from Uncharted. His backstory is also extremely reminiscent of Douglas Shetland's from Pandora Tomorrow and Chaos Theory, he is a private security contractor who was once an enlisted sailor serving with Sam; both Shetland and Coste were also personally involved in rescue missions involving Sam. Essentials has a mission where you play as Sam rescuing Shetland from FARC guerrillas in Colombia in 1992 and Conviction has a mission where you play as Coste rescuing his commanding officer, Sam, from Republican Guard soldiers in Iraq in 1991.
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GameplayAndStoryIntegration
 Splinter Cell: Conviction (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: In co-op mode, players can Execute enemies that their allies have Marked or share in Executions, with both of them killing a different enemy at the same time. In the last level of the single player campaign, Grim holds Sam at gunpoint to get close to Reed and prevent him from killing President Caldwell. Once you reach the Oval Office, you have to Mark all of the enemy Splinter Cells in the room; in the following cutscene, Grim kills half of them, Execution-style, while Sam kills the other half in the same way, much like a co-op Execution.
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Flash Forward
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Flash Forward: Several times to the White House and being held at gunpoint by Grim.
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Splinter Cell: Conviction (Video Game)

The following is a list of statements referring to the current page from other pages.

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hasFeature
Flash Forward / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Gangsta Style / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Gas Mask Mooks / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Good Guns, Bad Guns / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Gunship Rescue / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
He Knows Too Much / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Hollywood Silencer / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
I Surrender, Suckers / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
I Was Never Here / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Interrogation Flashback / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Involuntary Battle to the Death / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Knee-capping / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Magical Defibrillator / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Marquee Alter Ego / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Metal Detector Checkpoint / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Military and Warfare Video Games / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Motive Rant / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Necessary Drawback / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Never Bring a Knife to a Fist Fight / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
No Canon for the Wicked / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
No Port For You / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Playing Possum / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
President Evil / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Rape Is a Special Kind of Evil / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Ruder and Cruder / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Save the Day, Turn Away / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Shadow Government / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Smoke Out / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Sparing Them the Dirty Work / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Standard FPS Guns / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Stealth-Based Game / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Superdickery / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
The Can Kicked Him / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
The White House / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Unexpected Gameplay Change / int_3643cc24
 Splinter Cell: Conviction (Video Game)
hasFeature
Video Games of 2010–2014 / int_3643cc24
 SplinterCellConviction
sameAs
Splinter Cell: Conviction (Video Game)