Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Spyro: A Hero's Tail (Video Game)

 Spyro: A Hero's Tail (Video Game)
type
TVTItem
 Spyro: A Hero's Tail (Video Game)
label
Spyro: A Hero's Tail (Video Game)
 Spyro: A Hero's Tail (Video Game)
page
SpyroAHerosTail
 Spyro: A Hero's Tail (Video Game)
comment
The ninth Spyro the Dragon game, released on the PlayStation 2, Nintendo GameCube, and Xbox in 2004. This is the second home console Spyro game to not be developed by Insomniac Games, instead being made by Eurocom and Travellers Tales, and was published by Vivendi Universal Games.There's a new dragon in town, a former Dragon Elder called Red, and he's not exactly happy with the other dragon elders and the realms they inhabit. He and his army of Gnorcs and other baddies plant Dark Gems in the Realm; Crystals that radiate dark energy, warping their environment. Spyro is tasked by the Professor to track them all down and break them, freeing the realms of their Dark power, and return the lands to their splendor. In the midst of this adventure, Egg thieves have kidnapped dragon eggs from the nursery too! The Professor and his gadgets, as well as Hunter and Blink too! By now, Spyro's just gotten used to the whole "world-saving" thing—now if only he could figure out what Red's problem is!As with Spyro: Enter the Dragonfly, it makes use of unlockable breath types: Fire (to kill enemies), Electric (to activate electrical nodes), Water (for puzzles), and Ice (to freeze enemies). The Professor also flexes his knowledge more, as you get to use some of his inventions to help you, such as supercharging, the Ball Gadget, temporary invincibility and more. The game also makes each of the realms much bigger. Each realm has multiple levels to them, which themselves house mini-games and Play-as-Hunter sections, instead of using portals to get to smaller specific worlds from hub area's. The gameplay is best described as a simplified Spyro 2: Ripto's Rage!, but in a Wide-Open Sandbox.It was succeeded by the Nintendo DS game; Spyro: Shadow Legacy, which continues the plot of this game, with most of the cast returning. This is the last home console game for Spyro, and the second-to-last game overall in the original continuity before the franchise got rebooted into The Legend of Spyro series.
 Spyro: A Hero's Tail (Video Game)
fetched
2024-03-25T21:02:36Z
 Spyro: A Hero's Tail (Video Game)
parsed
2024-03-25T21:02:36Z
 Spyro: A Hero's Tail (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Spyro: A Hero's Tail (Video Game)
processingComment
Dropped link to EveryoneKnowsMorseCode: Not a Feature - UNKNOWN
 Spyro: A Hero's Tail (Video Game)
processingComment
Dropped link to MobileSuitGundam: Not a Feature - ITEM
 Spyro: A Hero's Tail (Video Game)
processingComment
Dropped link to MrsDoubtfire: Not a Feature - ITEM
 Spyro: A Hero's Tail (Video Game)
processingComment
Dropped link to Spyro2RiptosRage: Not a Feature - ITEM
 Spyro: A Hero's Tail (Video Game)
processingComment
Dropped link to SuperMario: Not a Feature - ITEM
 Spyro: A Hero's Tail (Video Game)
processingComment
Dropped link to SuperMarioBros: Not a Feature - ITEM
 Spyro: A Hero's Tail (Video Game)
processingComment
Dropped link to TheEmpireStrikesBack: Not a Feature - ITEM
 Spyro: A Hero's Tail (Video Game)
processingComment
Dropped link to TheLittleMermaid1989: Not a Feature - ITEM
 Spyro: A Hero's Tail (Video Game)
processingUnknown
EveryoneKnowsMorseCode
 Spyro: A Hero's Tail (Video Game)
isPartOf
DBTropes
 Spyro: A Hero's Tail (Video Game) / int_127fc252
type
Creator Cameo
 Spyro: A Hero's Tail (Video Game) / int_127fc252
comment
Creator Cameo: The word "Eurocom" is spelled out with fridge magnets in Bentley's home. Eurocom is one of the developers of the game.
 Spyro: A Hero's Tail (Video Game) / int_127fc252
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_127fc252
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_127fc252
 Spyro: A Hero's Tail (Video Game) / int_13d7a65e
type
The Artifact
 Spyro: A Hero's Tail (Video Game) / int_13d7a65e
comment
The Artifact: Sparx's ability to "point" in the direction of gems was removed here, as gems are treated as currency, not a finite collectible.
 Spyro: A Hero's Tail (Video Game) / int_13d7a65e
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_13d7a65e
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_13d7a65e
 Spyro: A Hero's Tail (Video Game) / int_14184bc7
type
Fake Longevity
 Spyro: A Hero's Tail (Video Game) / int_14184bc7
comment
The Keychain lets Spyro hold up to 3 Lockpicks instead of just 1, which means you no longer will have to backtrack to a shop pad every time you use one.
 Spyro: A Hero's Tail (Video Game) / int_14184bc7
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_14184bc7
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_14184bc7
 Spyro: A Hero's Tail (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Spyro: A Hero's Tail (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: When Blink and Spyro meet, Spyro asks Blink if he knows the Professor. Blink pretends to get mad and asks Spyro if he thinks all moles know each other, though Blink then says the Professor is his uncle.
 Spyro: A Hero's Tail (Video Game) / int_14ed6ab7
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_14ed6ab7
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_14ed6ab7
 Spyro: A Hero's Tail (Video Game) / int_156cad4c
type
Mook Carryover
 Spyro: A Hero's Tail (Video Game) / int_156cad4c
comment
Mook Carryover: The Gnorcs initially subvert this for the first world, before playing it straight for the remaining three worlds: Gnasty Gnorc leads them for all of Dragon Kingdom as he did in the first game, but after he's taken out of the picture, Red takes over as the Gnorcs' leader.
 Spyro: A Hero's Tail (Video Game) / int_156cad4c
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_156cad4c
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_156cad4c
 Spyro: A Hero's Tail (Video Game) / int_159850a5
type
Warp Whistle
 Spyro: A Hero's Tail (Video Game) / int_159850a5
comment
Warp Whistle: You can buy a Teleport Pass at either Moneybags' shop or a Remote Shop Pad, allowing you to teleport to a Remote Shop Pad you have already visited in the current Realm. It's among the cheapest items you can buy (only 100 gems) so there's not much of a limit on their use.
 Spyro: A Hero's Tail (Video Game) / int_159850a5
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_159850a5
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_159850a5
 Spyro: A Hero's Tail (Video Game) / int_1777688d
type
Genre Savvy
 Spyro: A Hero's Tail (Video Game) / int_1777688d
comment
Genre Savvy: The game's general tone, the characters are significantly more self-aware than in previous entries, with the game lacking a fourth wall as they make direct mentions to other videogame tropes.
 Spyro: A Hero's Tail (Video Game) / int_1777688d
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_1777688d
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_1777688d
 Spyro: A Hero's Tail (Video Game) / int_18683fc2
type
Power-Up Letdown
 Spyro: A Hero's Tail (Video Game) / int_18683fc2
comment
Power Up Letdown: The upgraded Horn Dive move that you can buy from Moneybags is...unimpressive, to say the least. Despite the great expense of it (ranging from 10,000 to 12,000 gems), it only adds a small shockwave to the stomps, which at most is a minor time saver for smashing multiple chests of gems and for extremely situational moments in combat due to its ability to break armor. The Water Breath is only needed in very specific situations and is otherwise about as useful as a mans nipple, to where one wonders why they even bothered including it in the game at all. It basically functions as a key for a handful of switch puzzles scattered throughout the game, and it has almost no offensive capabilities at all—both its normal function and secondary breath can only stun regular enemies at most (with the exception of Fodder), something which can already be done more reliably with the Electric breath in addition to its advantage of killing enemies with a continued shock, making it wholly redundant as a move. While it can be used to snuff out fire-based enemies, by the time you get to Volcanic Isles (where enemies like these are a dime-a-dozen and would actually warrant using it regularly) you'll already have the Ice Breath, which completely superannuates even that benefit of the Water Breath in combat since it literally freezes enemies in their tracks and makes them sitting ducks for a charge attack and one-hit kills almost every fire based enemy in the realm. The Wing Shield, which is required for exactly one part of the game (namely, the boomerang wielding enemies in Cloudy Domain) and is otherwise an extremely situational ability that can only deflect specific projectiles (not direct enemy attacks) and makes Spyro a sitting duck for other attacks as he huddles in place.
 Spyro: A Hero's Tail (Video Game) / int_18683fc2
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_18683fc2
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_18683fc2
 Spyro: A Hero's Tail (Video Game) / int_18da3c47
type
Underwater Ruins
 Spyro: A Hero's Tail (Video Game) / int_18da3c47
comment
Underwater Ruins: Sunken Ruins fits this quite well.
 Spyro: A Hero's Tail (Video Game) / int_18da3c47
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_18da3c47
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_18da3c47
 Spyro: A Hero's Tail (Video Game) / int_19028da
type
Eternal Engine
 Spyro: A Hero's Tail (Video Game) / int_19028da
comment
Eternal Engine: Dark Mine and Red's Laboratory, complete with Mecha-Mooks. Cloudy Domain also counts, being a futuristic city in the sky.
 Spyro: A Hero's Tail (Video Game) / int_19028da
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_19028da
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_19028da
 Spyro: A Hero's Tail (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Spyro: A Hero's Tail (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: You can barge seahorses in Dragonfly Falls to get health back. The health is still portrayed as butterflies, however, just in a bubble. Similarly, anytime Sparx goes underwater, a bubble magically appears with him. In the battle with Ineptune, the easiest way to dodge her attack where she summons lasers to attack you is by standing right on top of the drones that fire them (though this requires a fairly precise jump to pull off). In the first battle with Red, whats the best way to dodge his very fast freezing attack? Simple; by standing right in front of him. While Red will sometimes try to whip you with his tail if you get too close, it works as a great blind spot as he never once thinks to lower his staff to hit you down there. Barring that, its actually possible to destroy his ice blasts with Spyro's fire breath, though the game never hints that you can do this and in practice, this is a much riskier tactic due to the precise and repetitive timing required. Some of the Yeti's in the Ice Citadel can make snow out of dirt.
 Spyro: A Hero's Tail (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_1b2b1d2c
 Spyro: A Hero's Tail (Video Game) / int_1b65dfad
type
The Cameo
 Spyro: A Hero's Tail (Video Game) / int_1b65dfad
comment
The Cameo: Bartholomew can be seen in a picture stuck on Bentleys' fridge.
 Spyro: A Hero's Tail (Video Game) / int_1b65dfad
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_1b65dfad
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_1b65dfad
 Spyro: A Hero's Tail (Video Game) / int_1bb7211b
type
The Hyena
 Spyro: A Hero's Tail (Video Game) / int_1bb7211b
comment
The Hyena: Teena the Hyena. She laughs even while sad that her home burned down. Talking to her after she gives you the quest makes her go into full Mood Whiplash, and notes that she has lost everything and everyone around her, while still laughing uncontrollably, and quite clearly upset about everything.
 Spyro: A Hero's Tail (Video Game) / int_1bb7211b
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_1bb7211b
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_1bb7211b
 Spyro: A Hero's Tail (Video Game) / int_1bfc720a
type
Boss Arena Recovery
 Spyro: A Hero's Tail (Video Game) / int_1bfc720a
comment
Boss Arena Recovery: Not only are there butterflies surrounding the areas (with more appearing depending on your death count), but the game will actually save your progress in the middle of the fight when you hit the boss enough times, so if you die, the boss' health remains one-third or two-thirds gone. The only time the game expects you to finish the boss in one go is with the final boss.
 Spyro: A Hero's Tail (Video Game) / int_1bfc720a
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_1bfc720a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_1bfc720a
 Spyro: A Hero's Tail (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Spyro: A Hero's Tail (Video Game) / int_1cc9f5e5
comment
Fire Breath Secondary Fire makes Spyro spit Fireballs with an arching trajectory, similiar to a mortar. However the range of each fireball is absolutely pathetic, negating any advantage they have over the main fire breath, which can hit multiple enemies, while a single projectile cannot. The fireball can hit a target on a platform below Spyro if aimed properly, unlike the main breath, but it is still an extreme niche use.
 Spyro: A Hero's Tail (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_1cc9f5e5
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_1cc9f5e5
 Spyro: A Hero's Tail (Video Game) / int_1e0878c2
type
Palmtree Panic
 Spyro: A Hero's Tail (Video Game) / int_1e0878c2
comment
Palmtree Panic: Coastal Remains and Stormy Beach. One area of Dragonfly Falls has shades of this, too.
 Spyro: A Hero's Tail (Video Game) / int_1e0878c2
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_1e0878c2
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_1e0878c2
 Spyro: A Hero's Tail (Video Game) / int_1e4ad177
type
Technicolor Science
 Spyro: A Hero's Tail (Video Game) / int_1e4ad177
comment
Technicolor Science: Red's Laboratory has this in spades, with green liquids and cables everywhere. Some parts of the Dark Mine have this, but to a much lesser degree.
 Spyro: A Hero's Tail (Video Game) / int_1e4ad177
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_1e4ad177
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_1e4ad177
 Spyro: A Hero's Tail (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Spyro: A Hero's Tail (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Pretty much every major character (except possibly Blink and Red) breaks the wall to pieces: Zoe explicitly tells Spyro at the start of the game that "his progress is saved every time she hits him with her wand." Ember asks Spyro if the dark gem next to her would make a good engagement ring. Spyro then turns directly to the audience with an Oh, Crap! look. Moneybags has an animation when you purchase from him that has his window slowly get smaller, with him pushing the sides back to their original place, meaning he's aware the Game's UI exists. In response to a dude-infested, near indecipherable line from Otto the Surfer Dude, Spyro will look at the camera and tell the audience to "just say no". After narrowly avoiding having to listen to a long story from Tomas the Elder Dragon who "takes a really long time to tell stories", Spyro looks at the camera and says "Whew, close one." Hunter knows that Spyro isn't dead after he's been defeated by the Mammoth and captured... because if he was, the game would have reloaded the latest save file. The bosses are aware of their own boss phases, with Gnasty and Ineptune commenting on how they keep getting defeated.
 Spyro: A Hero's Tail (Video Game) / int_1e7487cd
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_1e7487cd
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_1e7487cd
 Spyro: A Hero's Tail (Video Game) / int_1f7c89f6
type
Nigh-Invulnerability
 Spyro: A Hero's Tail (Video Game) / int_1f7c89f6
comment
Nigh-Invulnerability: The Invincibility Gadget works likes this. You have temporary invincibility after stepping on a designated silver pad. You can swim through Grimy Water and walk on Lava.
 Spyro: A Hero's Tail (Video Game) / int_1f7c89f6
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_1f7c89f6
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_1f7c89f6
 Spyro: A Hero's Tail (Video Game) / int_20e2a53b
type
Notice This
 Spyro: A Hero's Tail (Video Game) / int_20e2a53b
comment
Notice This: Sunken Ruins has a stylized Target that makes up its roof. Similarly, the Tiki huts in Coastal Remains and the Eskimo Huts in Frostbite Village also have a target shape on their roofs to prevent enemies spawning. These are shorthand to tell players to use your horn-dive, which is first seen on Target Chests, which are impervious to most of your attacks, except from hitting the massive target on the top with your head. Ineptune has a Gigantic Purple Crystal on her belt. Spyro does an Aside Glance during the opening boss cinematic to get the message across to the audience that, yes, you need to hit it to defeat her.
 Spyro: A Hero's Tail (Video Game) / int_20e2a53b
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_20e2a53b
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_20e2a53b
 Spyro: A Hero's Tail (Video Game) / int_21a446a7
type
Winter Royal Lady
 Spyro: A Hero's Tail (Video Game) / int_21a446a7
comment
Winter Royal Lady: The Ice Princess is a Fox in a royal dress.
 Spyro: A Hero's Tail (Video Game) / int_21a446a7
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_21a446a7
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_21a446a7
 Spyro: A Hero's Tail (Video Game) / int_22581cd3
type
Girly Run
 Spyro: A Hero's Tail (Video Game) / int_22581cd3
comment
Girly Run: Spyro's walk cycle looks more like prancing this time around.
 Spyro: A Hero's Tail (Video Game) / int_22581cd3
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_22581cd3
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_22581cd3
 Spyro: A Hero's Tail (Video Game) / int_2557e3a9
type
Palette Swap
 Spyro: A Hero's Tail (Video Game) / int_2557e3a9
comment
Palette Swap: Flame is basically Spyro with red scales instead of purple ones though he is not a direct swap. There are some subtle differences (a wider snout on Flame, a different tail, and spikier fins on said tail) but they're still really similar at first glance. Without going into the Model Viewer, it's hard to notice. Averted with Ember as the only resemblance she has to Spyro is being a dragon, as Ember otherwise has a heart motif (heart pendant, heart tail, has a crush on Spyro).
 Spyro: A Hero's Tail (Video Game) / int_2557e3a9
featureApplicability
-1.0
 Spyro: A Hero's Tail (Video Game) / int_2557e3a9
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_2557e3a9
 Spyro: A Hero's Tail (Video Game) / int_28104b90
type
Bag of Spilling
 Spyro: A Hero's Tail (Video Game) / int_28104b90
comment
Bag of Spilling: Spyro loses all of his abilities from the previous games that aren't his flame breath or charging. Sparx's ability to point in the direction of gems is also removed since they're used as regular currency here instead of a finite collectible needed for 100% completion.
 Spyro: A Hero's Tail (Video Game) / int_28104b90
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_28104b90
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_28104b90
 Spyro: A Hero's Tail (Video Game) / int_2813c530
type
Laser Hallway
 Spyro: A Hero's Tail (Video Game) / int_2813c530
comment
Laser Hallway: Some of the rooms connected to the Celestial Showroom have them, with one room requiring you to fly over two moving lasers, and three static barriers to get to a dark crystal, and another requiring you to a similar thing on a raised moving platform to get a Light Gem. The hallway leading to Red's lair is also protected by lasers that need to be carefully traversed.
 Spyro: A Hero's Tail (Video Game) / int_2813c530
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_2813c530
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_2813c530
 Spyro: A Hero's Tail (Video Game) / int_2937826d
type
Hurricane of Puns
 Spyro: A Hero's Tail (Video Game) / int_2937826d
comment
Hurricane of Puns: A lot of the names are puns, see Punny Name.
 Spyro: A Hero's Tail (Video Game) / int_2937826d
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_2937826d
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_2937826d
 Spyro: A Hero's Tail (Video Game) / int_29f44d3a
type
Adam Smith Hates Your Guts
 Spyro: A Hero's Tail (Video Game) / int_29f44d3a
comment
Adam Smith Hates Your Guts: Played with. Unlike past games, gems are not treated as collectibles, rather, they are used as the main currency to buy items from the Main Shop and Remote Shop Pads which Moneybags has set up in each Realm. Gems on the ground never replenish, but after reloading an area (or when you get knocked out), enemies respawn and their gems respawn with them. Remote Shop Pads do have all items cost about 10% more, but the Teleport Pass always cost 100 gems, regardless of where you purchase it from, and an easy exploit involves buying a teleport pass, warping back to Moneybag's main shop, buy want you want at the baseline price, and then teleport back. Useful at the start of the game, where gems are harder to get without constant Save Scumming, but once you reach Coastal Remains, the increased price doesn't matter as much.
 Spyro: A Hero's Tail (Video Game) / int_29f44d3a
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_29f44d3a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_29f44d3a
 Spyro: A Hero's Tail (Video Game) / int_2af6a2cb
type
Level in the Clouds
 Spyro: A Hero's Tail (Video Game) / int_2af6a2cb
comment
Level in the Clouds: Cloudy Domain, a flying city above Coastal Remains.
 Spyro: A Hero's Tail (Video Game) / int_2af6a2cb
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_2af6a2cb
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_2af6a2cb
 Spyro: A Hero's Tail (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Spyro: A Hero's Tail (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: Almost all the Secondary Fire for the Breaths qualify, which is probably why The Legend of Spyro Continuity Reboot would retool their mechanics to be actually useful. You can buy ammo at Moneybags' shops (or find it around the world, inside locked chests or as a Random Drops from enemies sometimes) and upgrade the ammo capacity there too, looks cool to use overall in place of the main breath, but they are by and large a Money Sink inferior to their primary fire counterparts. Fire Breath Secondary Fire makes Spyro spit Fireballs with an arching trajectory, similiar to a mortar. However the range of each fireball is absolutely pathetic, negating any advantage they have over the main fire breath, which can hit multiple enemies, while a single projectile cannot. The fireball can hit a target on a platform below Spyro if aimed properly, unlike the main breath, but it is still an extreme niche use. Electric Breath Secondary Fire is by far the most useful, as it allows Spyro to spit 3 Lightning Bolts in front of him, which unlike the main breath effect, will instantly kill all enemies it hits, and it has one of the longest range among secondary breaths alongside ice breath's. The main issue is that it has the lowest ammo capacity of all secondary fires in the game, and the ammo and upgrades to the amount you can carry are the most expensive among all breaths too, on top of the fact the spread makes it hard to aim. Water Breath Secondary Fire makes Spyro spit a Water Bubble. It mechanically works the same as fire breath's secondary fire, but with all the worthlessness of water breath included. Its main advantage is that it has the biggest ammo capacity of all breaths in the game, and the ammo and upgrades to it are sold dirt cheap at the shops, but why would you use that in the first place? Ice Breath Secondary Fire allows Spyro to spit an icicle projectile. It has by far the longest range of any secondary fire breaths (beside electricity), which is useful to snipe enemies from a safe range, but if the foe wouldn't be instantly defeated by the ice breath primary fire (read: you are not targetting fire imps or birds), then the icicle will just freeze them, forcing Spyro to get close and charge the enemy to defeat them, negating the range advantage.
 Spyro: A Hero's Tail (Video Game) / int_2cb9b1a9
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_2cb9b1a9
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_2cb9b1a9
 Spyro: A Hero's Tail (Video Game) / int_2ef005ab
type
Vocal Evolution
 Spyro: A Hero's Tail (Video Game) / int_2ef005ab
comment
Vocal Evolution: Sparx is still voiced by Andre Soqliuzzo. However, he now uses a deeper voice capable of full English (though blends it with some of his usual high-pitched buzzing akin to the previous titles).
 Spyro: A Hero's Tail (Video Game) / int_2ef005ab
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_2ef005ab
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_2ef005ab
 Spyro: A Hero's Tail (Video Game) / int_319e101e
type
Amplifier Artifact
 Spyro: A Hero's Tail (Video Game) / int_319e101e
comment
Amplifier Artifact: It's implied the Dragon Elders wield them in their staffs. Ineptune has a Power Crystal on her belt that traps Aqua the water fairy, Gnasty Gnorc traps Amp the electricity fairy and uses them in his mace, and Red has a Dark Gem that traps Freezia, an Ice Fairy.
 Spyro: A Hero's Tail (Video Game) / int_319e101e
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_319e101e
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_319e101e
 Spyro: A Hero's Tail (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Spyro: A Hero's Tail (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Every playable character not named Spyro will sink as a rock if they fall into water.
 Spyro: A Hero's Tail (Video Game) / int_34bd7be2
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_34bd7be2
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_34bd7be2
 Spyro: A Hero's Tail (Video Game) / int_35743edc
type
Boss Corridor
 Spyro: A Hero's Tail (Video Game) / int_35743edc
comment
Boss Corridor: Almost every boss fight is preceded with this type of corridor. In Gnasty Gnorcs case, it leads deep into his cave/ arena.
 Spyro: A Hero's Tail (Video Game) / int_35743edc
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_35743edc
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_35743edc
 Spyro: A Hero's Tail (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Spyro: A Hero's Tail (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: Its safe to say that in the boss fights against then, Ineptune and Red's overconfidence is their weakness. Ineptune can only be harmed when she gets frequently gets close enough to the platform Spyro is on to spray acid at him, leaving the crystal on her belt buckle a sitting duck for Spyro to charge into and damage her, and she never wises up from this. Red, meanwhile, is immune to all of Spyro's attacks and can only be harmed by exploding crates that he sometimes summons into the arena—like with Ineptune, he never wises up that he's putting himself at a disadvantage with this. Mecha-Red takes this trope up to eleven—not only does he not think to do anything about the Professor undoing his transformation throughout the fight, but he just stands in the middle of the room doing nothing while Spyro pelts him with missiles, electrocutes him, and gets his own minions to shoot him.
 Spyro: A Hero's Tail (Video Game) / int_38d17b6c
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_38d17b6c
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_38d17b6c
 Spyro: A Hero's Tail (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Spyro: A Hero's Tail (Video Game) / int_39b8d3d6
comment
Boring, but Practical: While Moneybags may sell some "upgrades" of questionable usefulness, some of them are genuily worthwhile to buy. Best example are the lockpicks, that are extremely rarely found in the game world and necessary to open locked chest: Moneybag shop is your main way to remain stocked with them all time. The Keychain lets Spyro hold up to 3 Lockpicks instead of just 1, which means you no longer will have to backtrack to a shop pad every time you use one. Extra Health Unit allows Sparx to absorb an extra hit, turning from green to red instead of disapearing, needless to say, some extra resilence is always appreciated. Butterfly Jar gets instantly consumed to put Sparx back to the gold "status" when he would disapear. You can hold only one at the time (but if Spyro buys it when Sparx is gone, it will bring him back to full health and Spyro can buy it again immediatley after), but given it doubles Spyro's health that is all you need. Combos really well with the permanent health upgrade too.
 Spyro: A Hero's Tail (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_39b8d3d6
 Spyro: A Hero's Tail (Video Game) / int_3af6f8ba
type
Karl Marx Hates Your Guts
 Spyro: A Hero's Tail (Video Game) / int_3af6f8ba
comment
Karl Marx Hates Your Guts: Teleport passes always cost 100 gems, irrespective of if they are purchased from the Main Shop or a Remote Shop Pad elsewhere in the Realm. This allows for an exploit where you can teleport to Moneybags' main shop, get items there for their regular price, and then teleport back to save money. Useful in the early-game ...less so when you reach Coastal Remains and start to get gems frequently enough that this exploit becomes pointless.
 Spyro: A Hero's Tail (Video Game) / int_3af6f8ba
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_3af6f8ba
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_3af6f8ba
 Spyro: A Hero's Tail (Video Game) / int_3b4f620a
type
No Fourth Wall
 Spyro: A Hero's Tail (Video Game) / int_3b4f620a
comment
No Fourth Wall: The fourth wall is particularly lacking in this game, with several characters often addressing the player directly, or hang lampshades on specific video game clichés.
 Spyro: A Hero's Tail (Video Game) / int_3b4f620a
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_3b4f620a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_3b4f620a
 Spyro: A Hero's Tail (Video Game) / int_3bbf3fef
type
Recurring Riff
 Spyro: A Hero's Tail (Video Game) / int_3bbf3fef
comment
Recurring Riff: Nearly every track uses some variation of the game's main theme.
 Spyro: A Hero's Tail (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_3bbf3fef
 Spyro: A Hero's Tail (Video Game) / int_3d1d5186
type
Bubblegloop Swamp
 Spyro: A Hero's Tail (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: Crocovile Swamp.
 Spyro: A Hero's Tail (Video Game) / int_3d1d5186
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_3d1d5186
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_3d1d5186
 Spyro: A Hero's Tail (Video Game) / int_3dcc914f
type
Took a Level in Kindness
 Spyro: A Hero's Tail (Video Game) / int_3dcc914f
comment
Took a Level in Kindness: Moneybags, in stark contrast to being a completely greedy and amoral sellout and all around creep in the previous Spyro games, is actually helpful and on much more friendly terms with the heroes in this game. He's still a somewhat smarmy money-grubber and charges Spyro, but it's for legitimate trade in his store rather than blackmailing you for public passageways he's blocked off, or for allies he's helping keep imprisoned.
 Spyro: A Hero's Tail (Video Game) / int_3dcc914f
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_3dcc914f
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_3dcc914f
 Spyro: A Hero's Tail (Video Game) / int_3eb0f889
type
Pun-Based Title
 Spyro: A Hero's Tail (Video Game) / int_3eb0f889
comment
Pun-Based Title: The game name is called Spyro: A Hero's Tail, of course a play on words; "A Hero's Tale."
 Spyro: A Hero's Tail (Video Game) / int_3eb0f889
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_3eb0f889
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_3eb0f889
 Spyro: A Hero's Tail (Video Game) / int_3ee7b8b2
type
Concept Art Gallery
 Spyro: A Hero's Tail (Video Game) / int_3ee7b8b2
comment
Concept Art Gallery: Unlocked by collecting all of the white dragon eggs.
 Spyro: A Hero's Tail (Video Game) / int_3ee7b8b2
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_3ee7b8b2
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_3ee7b8b2
 Spyro: A Hero's Tail (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Spyro: A Hero's Tail (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Learning new moves from the Dragon Elders is absolutely mandatory to complete the game, as many sections are cut off from access by a specific roadblock or gate where you need a specific move to bypass it, such as the Wall Jump—In fact, the Ice Citadel where you learn the move outright forces you to learn it in order to leave the very area with the Dragon Elder that teaches you the move—the game locks Spyro in place when he falls down into his chamber, meaning a player can't sequence break past it just hovering over to the nearby entrance.
 Spyro: A Hero's Tail (Video Game) / int_3f2503af
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_3f2503af
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_3f2503af
 Spyro: A Hero's Tail (Video Game) / int_3fdac1c6
type
Literally Shattered Lives
 Spyro: A Hero's Tail (Video Game) / int_3fdac1c6
comment
Literally Shattered Lives: The standard way to defeat enemies using ice breath.
 Spyro: A Hero's Tail (Video Game) / int_3fdac1c6
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_3fdac1c6
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_3fdac1c6
 Spyro: A Hero's Tail (Video Game) / int_40ffe1af
type
Minecart Madness
 Spyro: A Hero's Tail (Video Game) / int_40ffe1af
comment
Minecart Madness: Magma Falls Top has one, except you're in the Ball Gadget instead of a minecart, though minecarts do serve as obstacles.
 Spyro: A Hero's Tail (Video Game) / int_40ffe1af
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_40ffe1af
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_40ffe1af
 Spyro: A Hero's Tail (Video Game) / int_418a10e2
type
Motion Blur
 Spyro: A Hero's Tail (Video Game) / int_418a10e2
comment
Motion Blur: When you use the speed boost powerup in the Sergeant Byrd Speedways, Motion Blur is employed when you go faster.
 Spyro: A Hero's Tail (Video Game) / int_418a10e2
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_418a10e2
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_418a10e2
 Spyro: A Hero's Tail (Video Game) / int_420ab7c6
type
Smart Bomb
 Spyro: A Hero's Tail (Video Game) / int_420ab7c6
comment
Smart Bomb: Usable in the Sparx minigames.
 Spyro: A Hero's Tail (Video Game) / int_420ab7c6
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_420ab7c6
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_420ab7c6
 Spyro: A Hero's Tail (Video Game) / int_4221e01a
type
Elemental Embodiment
 Spyro: A Hero's Tail (Video Game) / int_4221e01a
comment
A random ice elemental appears only once in Ice Citadel.
 Spyro: A Hero's Tail (Video Game) / int_4221e01a
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_4221e01a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_4221e01a
 Spyro: A Hero's Tail (Video Game) / int_42632336
type
Mecha-Mooks
 Spyro: A Hero's Tail (Video Game) / int_42632336
comment
The Mecha-Mooks by Red and an unwilling Professor. By the time you get to the Dark Mines, Gnorcs from all over the realm are being subject to Unwilling Roboticisation. Part of your mission in Reds Labaratory is destroying the Dark gems that power these machines.
 Spyro: A Hero's Tail (Video Game) / int_42632336
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_42632336
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_42632336
 Spyro: A Hero's Tail (Video Game) / int_4276401c
type
Shoot the Messenger
 Spyro: A Hero's Tail (Video Game) / int_4276401c
comment
Shoot the Messenger: Red has a habit of doing this to his minions when he hears Spyro has defeated Gnasty Gnorc and Ineptune respectively.
 Spyro: A Hero's Tail (Video Game) / int_4276401c
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_4276401c
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_4276401c
 Spyro: A Hero's Tail (Video Game) / int_42846e90
type
Elemental Powers
 Spyro: A Hero's Tail (Video Game) / int_42846e90
comment
The Fairies that give Spyro his Elemental Powers all have puns as their name, based on their effects, and also act like their effects in their mannerisms; Amp the Electricity Fairy speaks really fast (and is named after a unit of measurement), Aqua the Water Fairy speaks really softly and slowly (after the blue-green color of water), and Freezia the Ice Fairy is shivering constantly, and her voice reflects that (her name seems to be a pun on "Freezer".)
 Spyro: A Hero's Tail (Video Game) / int_42846e90
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_42846e90
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_42846e90
 Spyro: A Hero's Tail (Video Game) / int_44f79734
type
Jump Physics
 Spyro: A Hero's Tail (Video Game) / int_44f79734
comment
Jump Physics: The game uses these: Double Jump: Spyro, Hunter and Blink. Spyro needs to be taught how to do it by Hunter, though this is one of the first things you learn. Wall Jump: Spyro learns the Wall Kick Move from a Elder Astor, but it only works in very specific areas. Blink can do this by default.
 Spyro: A Hero's Tail (Video Game) / int_44f79734
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_44f79734
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_44f79734
 Spyro: A Hero's Tail (Video Game) / int_460e77de
type
Eskimo Land
 Spyro: A Hero's Tail (Video Game) / int_460e77de
comment
Eskimo Land: Icy Wilderness/Frostbite Village, which are inhabited by Eskimoles.
 Spyro: A Hero's Tail (Video Game) / int_460e77de
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_460e77de
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_460e77de
 Spyro: A Hero's Tail (Video Game) / int_474e3977
type
You Have Failed Me
 Spyro: A Hero's Tail (Video Game) / int_474e3977
comment
You Have Failed Me: Red has a habit of killing off his Mooks without a second thought for failing him.
 Spyro: A Hero's Tail (Video Game) / int_474e3977
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_474e3977
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_474e3977
 Spyro: A Hero's Tail (Video Game) / int_479f9ad0
type
Characterization Marches On
 Spyro: A Hero's Tail (Video Game) / int_479f9ad0
comment
Characterization Marches On: Nearly every returning character has had some kind of change to their personality: Spyro is noticeably more deadpan and sarcastic (possibly from years of saving the world), and his impatience from Spyro the Dragon (1998) is back is full force. Aside from being able to speak coherent English, Sparx appears to feel underappreciated for his role as Spyro's sidekick. In addition to being Promoted to Playable, Hunter is significantly more capable in this game than in Spyro 2 or Spyro 3, wielding a bow and arrow that he uses more than once. His eagerness to help Spyro is also amplified here. Moneybags, while still greedy, is much more jovial and helpful, running a legitimate business instead of blocking him from proceeding with Cash Gates. Sgt. Byrd's Stiff Upper Lip traits are played up, and he uses a lot more Stock British Phrases. Bentley's Sesquipedalian Loquaciousness is completely gone, being a more traditional Kindhearted Simpleton-type character. The Professor is somewhat more awkward and easily distracted. This puts him in big trouble when he tries to go after Red himself late in the game, not realizing how dangerous he still is. Gnasty Gnorc is much dimmer and goofier, accentuated by his more nasally voice. He also has a slight Friendly Enemy dynamic with Spyro, as they seem fairly nonchalant about fighting each other again and even share some friendly banter pre-battle.
 Spyro: A Hero's Tail (Video Game) / int_479f9ad0
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_479f9ad0
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_479f9ad0
 Spyro: A Hero's Tail (Video Game) / int_49afbef9
type
Wing Shield
 Spyro: A Hero's Tail (Video Game) / int_49afbef9
comment
Wing Shield: Elder Titan in Cloudy Domain teaches Spyro about using his wings as a shield to deflect blunt objects (like boomerangs) and certain particle projectiles, and explicitly notes that sharp items won't work. The mechanic is very inconsistent, as seen here, where crossbow arrows don't harm Spyro, but blunt particle projectiles do.
 Spyro: A Hero's Tail (Video Game) / int_49afbef9
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_49afbef9
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_49afbef9
 Spyro: A Hero's Tail (Video Game) / int_49d59be9
type
Scenery Porn
 Spyro: A Hero's Tail (Video Game) / int_49d59be9
comment
Scenery Porn: Dragonfly Falls and Coastal Remains are still rather breathtaking due to the fantastic use of colors, the catchy music, the tropical vibe, and level design that makes them feel rather big.
 Spyro: A Hero's Tail (Video Game) / int_49d59be9
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_49d59be9
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_49d59be9
 Spyro: A Hero's Tail (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Spyro: A Hero's Tail (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Throughout the game, Spyro has to find the Elder Dragons to learn (or in the case of returning moves like the Wing Shield, re-learn) how to do moves as physically trivial as flapping his wings to gain height.
 Spyro: A Hero's Tail (Video Game) / int_4a10e526
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_4a10e526
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_4a10e526
 Spyro: A Hero's Tail (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Spyro: A Hero's Tail (Video Game) / int_4b4ac0ca
comment
Homing Projectile: Electric breath's Secondary Fire works like this.
 Spyro: A Hero's Tail (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_4b4ac0ca
 Spyro: A Hero's Tail (Video Game) / int_4c709317
type
Useless Useful Spell
 Spyro: A Hero's Tail (Video Game) / int_4c709317
comment
Useless Useful Spell: Water Breath has a long range, can kill fire-forged Mooks (which are impervious to most other attacks), and stuns any other type of enemy. Sounds like a useful support ability on paper, but fire enemies don't appear until the end of the game (by which point you have Ice Breath unlocked, which can also kill them) and the amount of time it stuns enemies for is to short to be of any use. As such, Water rarely sees any use outside of solving a few puzzles and battling Red.
 Spyro: A Hero's Tail (Video Game) / int_4c709317
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_4c709317
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_4c709317
 Spyro: A Hero's Tail (Video Game) / int_4c798fd5
type
Shock and Awe
 Spyro: A Hero's Tail (Video Game) / int_4c798fd5
comment
While he is working for someone else this game, and a bit more of a dork personality wise, Gnasty Gnorc's boss battle is considerably tougher than his final boss fight in the first game. He takes far more hits to take down and has gained some rather hard to dodge electricity-based attacks.
 Spyro: A Hero's Tail (Video Game) / int_4c798fd5
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_4c798fd5
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_4c798fd5
 Spyro: A Hero's Tail (Video Game) / int_4cb71cf9
type
Unwilling Roboticisation
 Spyro: A Hero's Tail (Video Game) / int_4cb71cf9
comment
Unwilling Roboticisation: Reds Minions, and also Red's final form.
 Spyro: A Hero's Tail (Video Game) / int_4cb71cf9
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_4cb71cf9
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_4cb71cf9
 Spyro: A Hero's Tail (Video Game) / int_50c23153
type
Cave Behind the Falls
 Spyro: A Hero's Tail (Video Game) / int_50c23153
comment
Cave Behind the Falls: There's one in Hunter's section of Dragonfly Falls, and another in the secret area behind the Light Gem door in the same level.
 Spyro: A Hero's Tail (Video Game) / int_50c23153
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_50c23153
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_50c23153
 Spyro: A Hero's Tail (Video Game) / int_537dd8fe
type
Affably Evil
 Spyro: A Hero's Tail (Video Game) / int_537dd8fe
comment
Affably Evil: Not evil, but Moneybags' personality in this game is more jovial and lighthearted, often poking fun at himself, as well as lightly jesting at Spyro's naivete of his store prices. Compared to his other appearances where he's intentionally obstructive of Spyro's goals on a regular basis, Moneybags in this game actively helps you, as purchasing from him is treated as if he was a legitimate (albeit excited about gems) merchant, not an all-out gem hoarder as he was previously. To wit, the one Cash Gate he owns is part of a tutorial on using keys, and he never uses the tactic again to corner off areas like he does in the original trilogy. The meanest thing he says to Spyro in this game is "Ah Spyro, my favorite Wallet!" in the shop, and that's about it.
 Spyro: A Hero's Tail (Video Game) / int_537dd8fe
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_537dd8fe
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_537dd8fe
 Spyro: A Hero's Tail (Video Game) / int_5527dc0c
type
Plot Coupon
 Spyro: A Hero's Tail (Video Game) / int_5527dc0c
comment
Plot Coupon: The Dark Gems, though in an interesting twist, Spyro is tasked with 'destroying' them, not collecting them, unlike coupons of previous entries, as they are harmful to the enviroment, poluting the surrondings with purple goop and dark corruption and feeding its life energy to Red. Every single one of them must be destroyed in each realm for Spyro to be able to reach the boss of that world. Downplayed with Light Gems: they are used to power up the Professor's Gadgets, all of which are required to finish the game, but you only need 40 in total to activate all of them, everything beyond that is used to open doors to optional side area, one present in each world, and for 100% Completion. Averted with Dragon Eggs, as collecting them is a completely optional sidequest.
 Spyro: A Hero's Tail (Video Game) / int_5527dc0c
featureApplicability
-1.0
 Spyro: A Hero's Tail (Video Game) / int_5527dc0c
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_5527dc0c
 Spyro: A Hero's Tail (Video Game) / int_5534431f
type
Money for Nothing
 Spyro: A Hero's Tail (Video Game) / int_5534431f
comment
Money for Nothing: Unlike the past games, you can get an infinite amount of gems from killing enemies, looting chests, as well as finding them on the floor, instead of the game having a fixed, finite amount of gems per world that acted as collectibles. Gems are given to you at such a high rate that it's possible to, by the end of the game, buy all the upgrades except the double gem power up, max out your elemental breath ammo, buy three keys and a keychain, and buy a butterfly jar, and still have a gem total that goes up into the hundred-thousand range. That said, there's only really five items that are useful for you to buy on your adventures; Keys, to open locked gates and chests, and are affordable to buy pretty much any time in the game. The key chain, which lets you hold three keys instead of one. Also pretty cheap, and is a permanent upgrade. The extra hit, which is Exactly What It Says on the Tin, letting you survive an extra hit of damage. This is also a permanent upgrade. The butterfly jar that lets you refill your health without having to find butterflies to restock health. Teleport tokens, to help you traverse a given Realm faster, and makes backtracking significantly quicker.
 Spyro: A Hero's Tail (Video Game) / int_5534431f
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_5534431f
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_5534431f
 Spyro: A Hero's Tail (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Spyro: A Hero's Tail (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: The Volcanic Isles has a lot more gems laying about the place in comparison to the other Realms. This appears to be for the purposes of keeping your health full with the Butterfly Jars; which normally cost 1875 gems to purchase, and so need to be purchased fairly often for struggling players.
 Spyro: A Hero's Tail (Video Game) / int_5561eef8
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_5561eef8
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_5561eef8
 Spyro: A Hero's Tail (Video Game) / int_5869bd44
type
Arrows on Fire
 Spyro: A Hero's Tail (Video Game) / int_5869bd44
comment
Arrows on Fire: Hunter's limited supply of fire arrows can be used to destroy strong chests and breakable walls.
 Spyro: A Hero's Tail (Video Game) / int_5869bd44
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_5869bd44
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_5869bd44
 Spyro: A Hero's Tail (Video Game) / int_5889ca1d
type
Mineral MacGuffin
 Spyro: A Hero's Tail (Video Game) / int_5889ca1d
comment
Mineral MacGuffin: Light and Dark Gems. Light Gems need to be collected, Dark Gems need to be destroyed.
 Spyro: A Hero's Tail (Video Game) / int_5889ca1d
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_5889ca1d
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_5889ca1d
 Spyro: A Hero's Tail (Video Game) / int_58efc711
type
The Goomba
 Spyro: A Hero's Tail (Video Game) / int_58efc711
comment
The Goomba: Strangely, Huge Gnorcs serve as this, being the most common enemy in the game that you face early on; despite their imposing size, their reaction time is very slow, their range of attack is limited to whats standing directly in front of them, and their girth and stationary movement makes them sitting ducks for either Spyro's charge or breath, and they are by far the quickest and easiest enemy to take out.
 Spyro: A Hero's Tail (Video Game) / int_58efc711
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_58efc711
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_58efc711
 Spyro: A Hero's Tail (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Spyro: A Hero's Tail (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: The entirety of Icy Wilderness (Frostbite Village, Gloomy Glacier and Ice Citadel).
 Spyro: A Hero's Tail (Video Game) / int_5914d5dd
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_5914d5dd
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_5914d5dd
 Spyro: A Hero's Tail (Video Game) / int_5a23602
type
Big Ol' Eyebrows
 Spyro: A Hero's Tail (Video Game) / int_5a23602
comment
Thanks to the graphical improvements the Gamecube, PS2 and Xbox offers over the PS1, The Professor now looks like an actual mole. Whereas the original design was just one flat color, now he has dark brown fur and light brown skin. His Big Ol' Eyebrows are more prominent here, as well as his glasses being translucent. In addition, while he's still very short, his proportions are a bit more normal here. The original trilogy has the Professor's head be much bigger than his entire body, but now they're evenly sized.
 Spyro: A Hero's Tail (Video Game) / int_5a23602
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_5a23602
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_5a23602
 Spyro: A Hero's Tail (Video Game) / int_5aa8b4b6
type
Intrepid Merchant
 Spyro: A Hero's Tail (Video Game) / int_5aa8b4b6
comment
Intrepid Merchant: Moneybags' Remote Shop Pads are scattered everywhere, even in places where both logically and story-wise, it makes no sense for him to be able to set them up. Of course, it's of the few Acceptable Breaks from Reality this game employs, because otherwise traipsing back to the Main shop in the realm wouldn't be nearly as fun.
 Spyro: A Hero's Tail (Video Game) / int_5aa8b4b6
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_5aa8b4b6
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_5aa8b4b6
 Spyro: A Hero's Tail (Video Game) / int_5cfeb43f
type
Save Scumming
 Spyro: A Hero's Tail (Video Game) / int_5cfeb43f
comment
Save Scumming: It's possible to rack up a ridiculously high gem count by reloading a save once an area has been cleared it of enemies.
 Spyro: A Hero's Tail (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_5cfeb43f
 Spyro: A Hero's Tail (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 Spyro: A Hero's Tail (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: There are golden chests sprawled about the levels that require a key to get into, as they are otherwise impervious to your attacks.
 Spyro: A Hero's Tail (Video Game) / int_5e2ae7ee
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_5e2ae7ee
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_5e2ae7ee
 Spyro: A Hero's Tail (Video Game) / int_61881f59
type
Demoted to Dragon
 Spyro: A Hero's Tail (Video Game) / int_61881f59
comment
Demoted to Dragon: Gnasty Gnorc: Final Boss in Spyro the Dragon, the very first boss in A Hero's Tail. Ironically, he subverts Degraded Boss since he takes more hits to kill here, and puts up more of an offence by using electricity magic.
 Spyro: A Hero's Tail (Video Game) / int_61881f59
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_61881f59
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_61881f59
 Spyro: A Hero's Tail (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Spyro: A Hero's Tail (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Moneybags has installed Remote Shop Pads everywhere, which includes places that he, by all rights, should not be able to set them up in; such as the Volcanic Isles and Red's Laboratory. Of course, if this was averted, then you'd be traipsing back to the main store constantly, which isn't fun.
 Spyro: A Hero's Tail (Video Game) / int_6320eced
featureApplicability
-1.0
 Spyro: A Hero's Tail (Video Game) / int_6320eced
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6320eced
 Spyro: A Hero's Tail (Video Game) / int_649345a2
type
You Will Not Evade Me
 Spyro: A Hero's Tail (Video Game) / int_649345a2
comment
Gems gotten by killing airborne enemies, killing Rock Monsters, or by shooting out-of-reach/ very far away chests will automatically lock onto your location, so you can receive them risk-free, instead of the gems falling to unobtainable places (the ground which you cannot access, or in the case of Cloudy Domain and Molten Mound, into the Abyss and Lava respectively).
 Spyro: A Hero's Tail (Video Game) / int_649345a2
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_649345a2
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_649345a2
 Spyro: A Hero's Tail (Video Game) / int_64c38832
type
Inevitable Waterfall
 Spyro: A Hero's Tail (Video Game) / int_64c38832
comment
Inevitable Waterfall: Dragonfly Falls has one that leads into pirahna-infested waters, so be careful!
 Spyro: A Hero's Tail (Video Game) / int_64c38832
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_64c38832
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_64c38832
 Spyro: A Hero's Tail (Video Game) / int_64c64cfb
type
Pink Girl, Blue Boy
 Spyro: A Hero's Tail (Video Game) / int_64c64cfb
comment
Ember. In addition to being pink, she has a heart-shaped necklace and a heart-shaped tail.
 Spyro: A Hero's Tail (Video Game) / int_64c64cfb
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_64c64cfb
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_64c64cfb
 Spyro: A Hero's Tail (Video Game) / int_67b0bd0e
type
An Ice Person
 Spyro: A Hero's Tail (Video Game) / int_67b0bd0e
comment
Ice Breath Secondary Fire allows Spyro to spit an icicle projectile. It has by far the longest range of any secondary fire breaths (beside electricity), which is useful to snipe enemies from a safe range, but if the foe wouldn't be instantly defeated by the ice breath primary fire (read: you are not targetting fire imps or birds), then the icicle will just freeze them, forcing Spyro to get close and charge the enemy to defeat them, negating the range advantage.
 Spyro: A Hero's Tail (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_67b0bd0e
 Spyro: A Hero's Tail (Video Game) / int_6838a3ec
type
EliteMook
 Spyro: A Hero's Tail (Video Game) / int_6838a3ec
comment
Elite Mook: The robo-gnorcs in the Dark Mines and Red's Laboratory are this in general, but the roboticized gnorc—archers definitely qualify for this; while they're easy to take out up close, they fire their laser guns surprisingly fast in stark contrast to how slow their normal selves shoot their arrows, they have a long range of fire, and they are scarily accurate with their shots to boot, making them a major pain in the butt to deal with.
 Spyro: A Hero's Tail (Video Game) / int_6838a3ec
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6838a3ec
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6838a3ec
 Spyro: A Hero's Tail (Video Game) / int_69f4d99b
type
Shockwave Stomp
 Spyro: A Hero's Tail (Video Game) / int_69f4d99b
comment
Shockwave Stomp: A couple of the bosses release shockwaves as an attack, Gnasty Gnorc being the obvious candidate. You can buy an item to make Spyro create a shock wave when he does a Horn Dive.
 Spyro: A Hero's Tail (Video Game) / int_69f4d99b
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_69f4d99b
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_69f4d99b
 Spyro: A Hero's Tail (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Spyro: A Hero's Tail (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Collecting all ten pink or red dragon eggs allows you to replace Spyro's character model with either Ember's or Flame's, respectively (Alternatively, you can use a Cheat Code to unlock them earlier). The different model has no bearing on the gameplay or story at all, and can lead to some rather weird situations like Ember hitting on Ember or Flame thanking Flame for rescuing him.
 Spyro: A Hero's Tail (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6ac6a56a
 Spyro: A Hero's Tail (Video Game) / int_6be52ff2
type
Prehensile Tail
 Spyro: A Hero's Tail (Video Game) / int_6be52ff2
comment
Prehensile Tail: For the first time ever in his Games, Spyro is able to put his Tail to good use by using it to swing on poles to get to farther distances and higher heights.
 Spyro: A Hero's Tail (Video Game) / int_6be52ff2
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6be52ff2
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6be52ff2
 Spyro: A Hero's Tail (Video Game) / int_6c4ed101
type
Breath Weapon
 Spyro: A Hero's Tail (Video Game) / int_6c4ed101
comment
Breath Weapon: Available in Fire, Electric, Water and Ice flavors.
 Spyro: A Hero's Tail (Video Game) / int_6c4ed101
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6c4ed101
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6c4ed101
 Spyro: A Hero's Tail (Video Game) / int_6d7026fa
type
Punny Name
 Spyro: A Hero's Tail (Video Game) / int_6d7026fa
comment
Punny Name: Red is colored red, and he has a short temper (meaning he's seeing red). Ineptune, a pun on Inept (stupid) and Neptune (Roman god of the sea). The Fairies that give Spyro his Elemental Powers all have puns as their name, based on their effects, and also act like their effects in their mannerisms; Amp the Electricity Fairy speaks really fast (and is named after a unit of measurement), Aqua the Water Fairy speaks really softly and slowly (after the blue-green color of water), and Freezia the Ice Fairy is shivering constantly, and her voice reflects that (her name seems to be a pun on "Freezer".)
 Spyro: A Hero's Tail (Video Game) / int_6d7026fa
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6d7026fa
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6d7026fa
 Spyro: A Hero's Tail (Video Game) / int_6dc206c9
type
Marathon Level
 Spyro: A Hero's Tail (Video Game) / int_6dc206c9
comment
Marathon Level: In a manner of speaking. The last world's levels are all interconnected, so it's a lot longer to play through them all back-to-back than just tackling one at a time like the other worlds.
 Spyro: A Hero's Tail (Video Game) / int_6dc206c9
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6dc206c9
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6dc206c9
 Spyro: A Hero's Tail (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Spyro: A Hero's Tail (Video Game) / int_6de71c57
comment
Disc-One Final Boss: Red's battle in the Icy Wilderness. He's the game's Big Bad, the level immediately preceding him (Ice Citadel) is a challenging castle level with decisive, triumphant music, you unlock the final breath type for beating him, and his fight's pretty hard to boot. But then he flees to his lair on the Volcanic Isles, meaning you have to travel through one last world and defeat him as Mecha-Red.
 Spyro: A Hero's Tail (Video Game) / int_6de71c57
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6de71c57
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6de71c57
 Spyro: A Hero's Tail (Video Game) / int_6e6b8ca7
type
Tertiary Sexual Characteristics
 Spyro: A Hero's Tail (Video Game) / int_6e6b8ca7
comment
Tertiary Sexual Characteristics: Ember. In addition to being pink, she has a heart-shaped necklace and a heart-shaped tail. Phil and Peggy the Penguins. Phil wears a bowtie, a vest, and glasses, while Peggy wears a pink skirt and bow on her head.
 Spyro: A Hero's Tail (Video Game) / int_6e6b8ca7
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6e6b8ca7
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6e6b8ca7
 Spyro: A Hero's Tail (Video Game) / int_6e7e9709
type
Cosmetic Award
 Spyro: A Hero's Tail (Video Game) / int_6e7e9709
comment
Cosmetic Award: Collecting ten flame eggs or ten pink flower eggs unlocks the ability to play as Flame and Ember respectively. Considering these can only be unlocked pretty late in the game, and dragon eggs are not in obvious locations, it's a fairly lackluster reward.
 Spyro: A Hero's Tail (Video Game) / int_6e7e9709
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6e7e9709
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6e7e9709
 Spyro: A Hero's Tail (Video Game) / int_6ec03ba1
type
Mook Maker
 Spyro: A Hero's Tail (Video Game) / int_6ec03ba1
comment
Mook Maker: There are some huts in Coastal Remains that spawn natives indefinitely, a few web holes in Crocovile Swamp, which will spawn an infinite number of spiders, and an Eskimo Hut that will infinitely spawn Eskimoles in Frozen Village. The Mecha-Mooks by Red and an unwilling Professor. By the time you get to the Dark Mines, Gnorcs from all over the realm are being subject to Unwilling Roboticisation. Part of your mission in Reds Labaratory is destroying the Dark gems that power these machines.
 Spyro: A Hero's Tail (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6ec03ba1
 Spyro: A Hero's Tail (Video Game) / int_6edd96b8
type
Making a Splash
 Spyro: A Hero's Tail (Video Game) / int_6edd96b8
comment
Water Breath Secondary Fire makes Spyro spit a Water Bubble. It mechanically works the same as fire breath's secondary fire, but with all the worthlessness of water breath included. Its main advantage is that it has the biggest ammo capacity of all breaths in the game, and the ammo and upgrades to it are sold dirt cheap at the shops, but why would you use that in the first place?
 Spyro: A Hero's Tail (Video Game) / int_6edd96b8
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_6edd96b8
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_6edd96b8
 Spyro: A Hero's Tail (Video Game) / int_704d7e91
type
No Ontological Inertia
 Spyro: A Hero's Tail (Video Game) / int_704d7e91
comment
No Ontological Inertia: Any collectibles found or chests opened remain collected and opened respectively, which saves the need for backtracking to get the collectibles again. Also, any mission-critical enemies killed will remain dead if you reload the last save, or if you revisit the area.
 Spyro: A Hero's Tail (Video Game) / int_704d7e91
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_704d7e91
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_704d7e91
 Spyro: A Hero's Tail (Video Game) / int_70645f69
type
Money Grinding
 Spyro: A Hero's Tail (Video Game) / int_70645f69
comment
Gem Grinding: It's possible to go into an area, kill all the enemies in that area, get save-zapped by Zoe, and then reload the last save. This respawns all the enemies in the area, so it's a very reliable way to get gems fast in the early levels, where Gem scarcity is more of an issue. This tactic becomes less useful by the time you reach Icy Wilderness, as you'll be finding more gems than you can spend.
 Spyro: A Hero's Tail (Video Game) / int_70645f69
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_70645f69
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_70645f69
 Spyro: A Hero's Tail (Video Game) / int_7215c26c
type
Man-Eating Plant
 Spyro: A Hero's Tail (Video Game) / int_7215c26c
comment
Man-Eating Plant: A few enemies like this appear in the first Realm. Certain varieties can shoot Fireballs, like a certain other carnivorous plant.
 Spyro: A Hero's Tail (Video Game) / int_7215c26c
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_7215c26c
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_7215c26c
 Spyro: A Hero's Tail (Video Game) / int_726df893
type
Equipment Upgrade
 Spyro: A Hero's Tail (Video Game) / int_726df893
comment
Equipment Upgrade: You can buy permanent upgrades for Sparx; The "Extra Hit Jar" which increases Sparx's health count by one (from 3 to 4 before leaving Spyro), and the "Keychain", which lets you hold three keys at once, instead of just the one.
 Spyro: A Hero's Tail (Video Game) / int_726df893
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_726df893
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_726df893
 Spyro: A Hero's Tail (Video Game) / int_72c04e0d
type
Door to Before
 Spyro: A Hero's Tail (Video Game) / int_72c04e0d
comment
Door to Before: Appears often, sometimes multiple times in a single hub world. Every portion of a level loops back round to the start. Ineptune and Red have ones that connect back to the main corridor in their respective boss battles.
 Spyro: A Hero's Tail (Video Game) / int_72c04e0d
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_72c04e0d
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_72c04e0d
 Spyro: A Hero's Tail (Video Game) / int_77666408
type
Combat Tentacles
 Spyro: A Hero's Tail (Video Game) / int_77666408
comment
Combat Tentacles: Those spiky vines that like to pop up in certain locations. If they're light green, they spawn naturally and can be temporarily stunned. If they're dark green, their presence is being influenced by a Dark Gem and can only be removed when that's gone. Both will strike Spyro if he gets too close.
 Spyro: A Hero's Tail (Video Game) / int_77666408
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_77666408
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_77666408
 Spyro: A Hero's Tail (Video Game) / int_78270847
type
Curse Cut Short
 Spyro: A Hero's Tail (Video Game) / int_78270847
comment
Curse Cut Short: When Spyro talks to the Ice Princess while on a mission to heat up the Ice Citadel:
 Spyro: A Hero's Tail (Video Game) / int_78270847
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_78270847
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_78270847
 Spyro: A Hero's Tail (Video Game) / int_7a3dd888
type
Real Men Wear Pink
 Spyro: A Hero's Tail (Video Game) / int_7a3dd888
comment
Real Men Wear Pink: Elder Magnus is completely pink.
 Spyro: A Hero's Tail (Video Game) / int_7a3dd888
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_7a3dd888
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_7a3dd888
 Spyro: A Hero's Tail (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 Spyro: A Hero's Tail (Video Game) / int_7b21ef92
comment
Later-Installment Weirdness: Being the last major installment of the classic era Spyro games, the game has substantial differences from previous entries. The art and music direction is heavily overhauled, the hub world structure is replaced with a more open-world game structure, and gems are no longer a permanent collectible and now serve as common currency. The tone is also significantly Lighter and Softer than the edgier original trilogy.
 Spyro: A Hero's Tail (Video Game) / int_7b21ef92
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_7b21ef92
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_7b21ef92
 Spyro: A Hero's Tail (Video Game) / int_7b50237d
type
Distinction Without a Difference
 Spyro: A Hero's Tail (Video Game) / int_7b50237d
comment
Distinction Without a Difference: After unlocking the Professors Teleporter, Spyro points out having two teleportation machines seems redundant, as Moneybags' Remote Shop Pads and the Professors Teleporter seem identical on the surface. The Professor points out his teleporter travels between realms, Moneybags' Remote Shop Pads just act as local teleporters. Spyro isn't so convinced, and refuses to believe there's a difference, asides from the size of the machines.
 Spyro: A Hero's Tail (Video Game) / int_7b50237d
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_7b50237d
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_7b50237d
 Spyro: A Hero's Tail (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Spyro: A Hero's Tail (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: In rare situations (such as the Sunken Ruins), Professor will give you access to a pad that turns Spyro completely invincible for a short period of time, allowing him to swim through acidic water or wall-jump between boiling hot to the touch pipes.
 Spyro: A Hero's Tail (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_7db2e3e0
 Spyro: A Hero's Tail (Video Game) / int_7f152e56
type
Our Mermaids Are Different
 Spyro: A Hero's Tail (Video Game) / int_7f152e56
comment
Our Mermaids Are Different: Lily the Mermaid in Sunken Ruins. Rather strangely, she doesn't swim in the water, only perching and splashing her tail in the water. She also refuses to believe that Spyro isn't some sort of fish, calling him a "Dragonfish".
 Spyro: A Hero's Tail (Video Game) / int_7f152e56
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_7f152e56
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_7f152e56
 Spyro: A Hero's Tail (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Spyro: A Hero's Tail (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Twofold before the final battle. When Spyro encounters Red in his main labratory, he charges at him and knocks him into the new mechanizer the Professor made for him, which turns Red into a mechanized version of himself. Then, when the two has entered the arena where the battle takes place, the Professor tries to assist Spyro by using the machine on Red. All he does is making Red larger.
 Spyro: A Hero's Tail (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_7fbb2a3
 Spyro: A Hero's Tail (Video Game) / int_8125d8f6
type
Easy Level Trick
 Spyro: A Hero's Tail (Video Game) / int_8125d8f6
comment
Easy Level Trick: As soon as you get to Molten Mount, stop using fire breath, and switch to using Ice Breath instead. It has all the necessary benefits of water breath (killing fire-forged enemies), and it lets you bypass the armor on gnorcs by freezing them before they can react.
 Spyro: A Hero's Tail (Video Game) / int_8125d8f6
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_8125d8f6
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_8125d8f6
 Spyro: A Hero's Tail (Video Game) / int_83641c73
type
Logical Weakness
 Spyro: A Hero's Tail (Video Game) / int_83641c73
comment
Logical Weakness: The robot mooks in Dark Mines and Reds Laboratory naturally don't take well to Spyro shocking them with his Electric breath, as it stunlocks them right in place until they go kaput. Oddly enough, spraying them with Water breath doesn't short them out like you'd expect—Red presumably forced Professor to waterproof his roboticized troops armor—though Ice breath makes very quick work of them.
 Spyro: A Hero's Tail (Video Game) / int_83641c73
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_83641c73
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_83641c73
 Spyro: A Hero's Tail (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Spyro: A Hero's Tail (Video Game) / int_8409a385
comment
The extra hit, which is Exactly What It Says on the Tin, letting you survive an extra hit of damage. This is also a permanent upgrade.
 Spyro: A Hero's Tail (Video Game) / int_8409a385
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_8409a385
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_8409a385
 Spyro: A Hero's Tail (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Spyro: A Hero's Tail (Video Game) / int_863fa679
comment
What Happened to the Mouse?: In Icy Wilderness, Spyro comes across a mammoth who happens to be working for Red. Said mammoth then knocks Spyro out mid-cutscene and traps him in a cage, leaving the player controlling Hunter for the segment. The mammoth then disappears from the game altogether, never coming face-to-face with either of them again.
 Spyro: A Hero's Tail (Video Game) / int_863fa679
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_863fa679
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_863fa679
 Spyro: A Hero's Tail (Video Game) / int_8687f945
type
What Were You Thinking?
 Spyro: A Hero's Tail (Video Game) / int_8687f945
comment
What Were You Thinking?: Spyro calls out the Professor for trying to sneak into Red's lair and getting himself captured, resulting in Red's army being upgraded into powerful battle robots.
 Spyro: A Hero's Tail (Video Game) / int_8687f945
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_8687f945
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_8687f945
 Spyro: A Hero's Tail (Video Game) / int_86daf505
type
Parental Bonus
 Spyro: A Hero's Tail (Video Game) / int_86daf505
comment
Parental Bonus: After meeting the Surfer Dude otter, Spyro gives a deadpan Aside Glance and says: "Just say no".
 Spyro: A Hero's Tail (Video Game) / int_86daf505
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_86daf505
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_86daf505
 Spyro: A Hero's Tail (Video Game) / int_8737b599
type
Fireballs
 Spyro: A Hero's Tail (Video Game) / int_8737b599
comment
Fireballs: Fire breath's Secondary Fire. The Man-Eating Plants in Crocovile Swamp also shoot them, as well as most flying enemies.
 Spyro: A Hero's Tail (Video Game) / int_8737b599
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_8737b599
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_8737b599
 Spyro: A Hero's Tail (Video Game) / int_8816272b
type
Blinded by the Light
 Spyro: A Hero's Tail (Video Game) / int_8816272b
comment
Blinded by the Light: Dragonfly Falls has this happen to spiky vines near a Dark Gem. Once the gem is destroyed, the light forces the vines to retreat underground.
 Spyro: A Hero's Tail (Video Game) / int_8816272b
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_8816272b
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_8816272b
 Spyro: A Hero's Tail (Video Game) / int_8829dfa0
type
What the Hell Is That Accent?
 Spyro: A Hero's Tail (Video Game) / int_8829dfa0
comment
What the Hell Is That Accent?: You'd be forgiven for thinking that Moneybags is meant to sound Indian; He's actually meant to sound Egyptian.
 Spyro: A Hero's Tail (Video Game) / int_8829dfa0
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_8829dfa0
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_8829dfa0
 Spyro: A Hero's Tail (Video Game) / int_88a97dd4
type
Stiff Upper Lip
 Spyro: A Hero's Tail (Video Game) / int_88a97dd4
comment
Sgt. Byrd's Stiff Upper Lip traits are played up, and he uses a lot more Stock British Phrases.
 Spyro: A Hero's Tail (Video Game) / int_88a97dd4
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_88a97dd4
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_88a97dd4
 Spyro: A Hero's Tail (Video Game) / int_8a07e085
type
Denser and Wackier
 Spyro: A Hero's Tail (Video Game) / int_8a07e085
comment
Denser and Wackier: The game is known for being a bit on the silly side compared to the rest of the games.
 Spyro: A Hero's Tail (Video Game) / int_8a07e085
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_8a07e085
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_8a07e085
 Spyro: A Hero's Tail (Video Game) / int_8a58bb81
type
Meta Guy
 Spyro: A Hero's Tail (Video Game) / int_8a58bb81
comment
Meta Guy: Spyro, Hunter, Moneybags—really, the entire cast are more meta that usual.
 Spyro: A Hero's Tail (Video Game) / int_8a58bb81
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_8a58bb81
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_8a58bb81
 Spyro: A Hero's Tail (Video Game) / int_8d0785d5
type
Didn't Think This Through
 Spyro: A Hero's Tail (Video Game) / int_8d0785d5
comment
Didn't Think This Through: Oh, sure, Professor. Go ahead and confront Red in his lair all by yourself. I'm sure that won't backfire in any way.
 Spyro: A Hero's Tail (Video Game) / int_8d0785d5
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_8d0785d5
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_8d0785d5
 Spyro: A Hero's Tail (Video Game) / int_8d65586f
type
Collect-a-Thon Platformer
 Spyro: A Hero's Tail (Video Game) / int_8d65586f
comment
Collect-a-Thon Platformer: You collect Light Gems, retrieve stolen Dragon Eggs, and destroy dark gems.
 Spyro: A Hero's Tail (Video Game) / int_8d65586f
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_8d65586f
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_8d65586f
 Spyro: A Hero's Tail (Video Game) / int_92b9e234
type
Accessory-Wearing Cartoon Animal
 Spyro: A Hero's Tail (Video Game) / int_92b9e234
comment
Accessory-Wearing Cartoon Animal: As part of the games's redesigning of characters, the dragon elders wear a gem collar, and often glasses too. Pretty much all of the NPC's wear accessories to varying degrees of modesty (such as Ember wearing her Heart Necklace, or the various Gnorcs wearing weather-specific attire), and only a minority of NPC's remain unclothed (Spyro, Flame, the Spiders and the Man Eating Plants come to mind).
 Spyro: A Hero's Tail (Video Game) / int_92b9e234
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_92b9e234
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_92b9e234
 Spyro: A Hero's Tail (Video Game) / int_938e9bc0
type
Absent-Minded Professor
 Spyro: A Hero's Tail (Video Game) / int_938e9bc0
comment
The Professor is somewhat more awkward and easily distracted. This puts him in big trouble when he tries to go after Red himself late in the game, not realizing how dangerous he still is.
 Spyro: A Hero's Tail (Video Game) / int_938e9bc0
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_938e9bc0
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_938e9bc0
 Spyro: A Hero's Tail (Video Game) / int_940a5958
type
Artificial Stupidity
 Spyro: A Hero's Tail (Video Game) / int_940a5958
comment
In the first battle with Red, whats the best way to dodge his very fast freezing attack? Simple; by standing right in front of him. While Red will sometimes try to whip you with his tail if you get too close, it works as a great blind spot as he never once thinks to lower his staff to hit you down there. Barring that, its actually possible to destroy his ice blasts with Spyro's fire breath, though the game never hints that you can do this and in practice, this is a much riskier tactic due to the precise and repetitive timing required.
 Spyro: A Hero's Tail (Video Game) / int_940a5958
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_940a5958
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_940a5958
 Spyro: A Hero's Tail (Video Game) / int_94f41e7d
type
Mucking in the Mud
 Spyro: A Hero's Tail (Video Game) / int_94f41e7d
comment
Mucking in the Mud: Falling into swamp or mud will cause Spyro to sink.
 Spyro: A Hero's Tail (Video Game) / int_94f41e7d
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_94f41e7d
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_94f41e7d
 Spyro: A Hero's Tail (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Spyro: A Hero's Tail (Video Game) / int_95a2cbd4
comment
Exposition Fairy: Zoe at the start of the game, who tells you about saving the game. Trina is the fairy you'll see the most, however, giving you tips on the game as you play, such as how many Dark Gems to shatter in each Realm, what to collect, information on certain doors, and so on.
 Spyro: A Hero's Tail (Video Game) / int_95a2cbd4
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_95a2cbd4
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_95a2cbd4
 Spyro: A Hero's Tail (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Spyro: A Hero's Tail (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In this game the charge, breath attack buttons (which were the same throughout the previous four games) are switched for no reason at all. Similarly, if you're used to the modern era of the right stick controlling the camera without southpaw, then prepare to be disappointed.
 Spyro: A Hero's Tail (Video Game) / int_963086ce
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_963086ce
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_963086ce
 Spyro: A Hero's Tail (Video Game) / int_9718a22a
type
You Remind Me of X
 Spyro: A Hero's Tail (Video Game) / int_9718a22a
comment
You Remind Me of X: During their first battle, Red remarks that Spyro reminds him of himself when he was his age, especially in the way he fights. Spyro retorts that he just hopes that he doesn't fight like Red when he's his age.
 Spyro: A Hero's Tail (Video Game) / int_9718a22a
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_9718a22a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_9718a22a
 Spyro: A Hero's Tail (Video Game) / int_9890e176
type
Same Character, But Different
 Spyro: A Hero's Tail (Video Game) / int_9890e176
comment
Same Character, But Different: Moneybags' personality in this game is more lighthearted, with most insults being in jest at Spyro's naivete of his store prices. Compared to his other appearances in the original trilogy, where he's intentionally obstructive of Spyro's goals on a regular basis. In this game, Moneybags actively helps you, as purchasing from him is treated like legitimate sale. He's still excited about gems, but he's not an all-out gem hoarder like he was previously.
 Spyro: A Hero's Tail (Video Game) / int_9890e176
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_9890e176
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_9890e176
 Spyro: A Hero's Tail (Video Game) / int_9af10b44
type
Double Jump
 Spyro: A Hero's Tail (Video Game) / int_9af10b44
comment
Double Jump: Spyro, Hunter and Blink. Spyro needs to be taught how to do it by Hunter, though this is one of the first things you learn.
 Spyro: A Hero's Tail (Video Game) / int_9af10b44
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_9af10b44
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_9af10b44
 Spyro: A Hero's Tail (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Spyro: A Hero's Tail (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: While he is working for someone else this game, and a bit more of a dork personality wise, Gnasty Gnorc's boss battle is considerably tougher than his final boss fight in the first game. He takes far more hits to take down and has gained some rather hard to dodge electricity-based attacks. Hunter has his own playable section now, making him Promoted to Playable, he's a lot more competent and less goofy in this game than he was in the Classic trilogy, and actually has to save Spyro at one point in a major mission in the game, a direct inverse of most of his missions in the Classic trilogy.
 Spyro: A Hero's Tail (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_9bcd82c0
 Spyro: A Hero's Tail (Video Game) / int_9be7c205
type
Giant Spider
 Spyro: A Hero's Tail (Video Game) / int_9be7c205
comment
There are some huts in Coastal Remains that spawn natives indefinitely, a few web holes in Crocovile Swamp, which will spawn an infinite number of spiders, and an Eskimo Hut that will infinitely spawn Eskimoles in Frozen Village.
 Spyro: A Hero's Tail (Video Game) / int_9be7c205
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_9be7c205
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_9be7c205
 Spyro: A Hero's Tail (Video Game) / int_9c1f758a
type
Kill It with Fire
 Spyro: A Hero's Tail (Video Game) / int_9c1f758a
comment
Kill It with Fire: Pretty much how you kill most of the enemies in the game as Spyro. Armored enemies need to be charged first to remove their armor plates, then be set on fire, and the fire-forged enemies in Molten Mount are impervious to your fire attacks.
 Spyro: A Hero's Tail (Video Game) / int_9c1f758a
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_9c1f758a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_9c1f758a
 Spyro: A Hero's Tail (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Spyro: A Hero's Tail (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Once the player enters the final area of the game, one of the area's objectives is to defeat Mecha-Red, making the twist of the final battle very obvious. A more minor example exists in the third realm. The objective is to defeat Red, but the item percentage screen reveals there are ten more Dark Gems outside of this realm, giving away that there is another realm and that the first confrontation with Red won't be the last.
 Spyro: A Hero's Tail (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_9cb3e22e
 Spyro: A Hero's Tail (Video Game) / int_9ecbba6c
type
Metroidvania
 Spyro: A Hero's Tail (Video Game) / int_9ecbba6c
comment
Metroidvania: Has some light elements of this. Unlike the classic series, all the worlds in the game are interconnected, and right from the bat there's a good amount of areas to explore. Some areas require certain powers obtained in other areas to be explored, and said areas are more so based around exploration than solid objectives or follow a linear path like the Classic trilogy, with dark gems, dragon eggs, and light crystals often being in fairly well-hidden places that, again, sometimes requires certain abilities obtained in other places to get.
 Spyro: A Hero's Tail (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_9ecbba6c
 Spyro: A Hero's Tail (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Spyro: A Hero's Tail (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Ice breath: It has all the useful upsides of water breath (killing fire-forged enemies), it lets you bypass the armor on gnorcs by freezing them, and it's quicker to kill such enemies to boot. There is almost no reason to not switch to ice breath as soon as you acquire it by defeating Red for the first time. The only enemy it cannot freeze are the Eskimoles in Frozen Village (who wear big coats), but you can just charge into them anyway, and they'll die.
 Spyro: A Hero's Tail (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_a5e02e9e
 Spyro: A Hero's Tail (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Spyro: A Hero's Tail (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: It pops up on occasion, though mostly related to flame/ lava/ gross Grimy Water particles being a bit larger than they look.
 Spyro: A Hero's Tail (Video Game) / int_a5e998f0
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_a5e998f0
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_a5e998f0
 Spyro: A Hero's Tail (Video Game) / int_a7372109
type
Rewarding Vandalism
 Spyro: A Hero's Tail (Video Game) / int_a7372109
comment
Rewarding Vandalism: Smashing open chests or baskets rewards you with gems.
 Spyro: A Hero's Tail (Video Game) / int_a7372109
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_a7372109
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_a7372109
 Spyro: A Hero's Tail (Video Game) / int_a7f4710f
type
Mood Dissonance
 Spyro: A Hero's Tail (Video Game) / int_a7f4710f
comment
Mood Dissonance: When Teena the Hyena asks Spyro to kill the Rock Monsters that destroyed her home, she's actually quite upset about the situation, but because she's constantly laughing, it completely throws off the otherwise-sad mood. Talking to her again amplifies this.
 Spyro: A Hero's Tail (Video Game) / int_a7f4710f
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_a7f4710f
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_a7f4710f
 Spyro: A Hero's Tail (Video Game) / int_a8c50563
type
Bathtub Scene
 Spyro: A Hero's Tail (Video Game) / int_a8c50563
comment
Bathtub Scene: Talking to the Ice Princess after turning on all the heaters mentions now that she's all warmed up, she can go and have a bath, and tells Spyro to go away and "do more important things". Curiously, the premises doesn't have a bath, and she'll never disappear from the level either.
 Spyro: A Hero's Tail (Video Game) / int_a8c50563
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_a8c50563
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_a8c50563
 Spyro: A Hero's Tail (Video Game) / int_a9f549fe
type
Emergency Energy Tank
 Spyro: A Hero's Tail (Video Game) / int_a9f549fe
comment
The butterfly jar that lets you refill your health without having to find butterflies to restock health.
 Spyro: A Hero's Tail (Video Game) / int_a9f549fe
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_a9f549fe
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_a9f549fe
 Spyro: A Hero's Tail (Video Game) / int_aa42306e
type
Totally Radical
 Spyro: A Hero's Tail (Video Game) / int_aa42306e
comment
Hunter has been given more detailing, such as spots and a furry white chest, while downplaying his Totally Radical tendancies.
 Spyro: A Hero's Tail (Video Game) / int_aa42306e
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_aa42306e
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_aa42306e
 Spyro: A Hero's Tail (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Spyro: A Hero's Tail (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: "Ice Citadel" has that epic grandiose "end of the game" feel to it's music, but it's not the last level or even in the final world.
 Spyro: A Hero's Tail (Video Game) / int_abad35b4
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_abad35b4
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_abad35b4
 Spyro: A Hero's Tail (Video Game) / int_abd29ad8
type
No-Sell
 Spyro: A Hero's Tail (Video Game) / int_abd29ad8
comment
No-Sell: As usual, armored mooks are immune to attacks from your fire and electric breaths, though a charge attack will quickly take care of this. Ice Breath is so powerful that it completely bypasses having to break their armor altogether! While the Ice Breath will freeze almost any enemy in the game, the Eskimoles in Icy Wilderness are completely immune to its effects—it won't even stun them. Strangely, other enemies throughout the level do not have this advantage. The flying mooks in Cloudy Domain are, oddly, immune to the effects of the Ice Breath as well. The robot mooks in Dark Mines and Red Laboratory are completely immune to Spyro's Fire breath, though Electric breath is handy against them and Ice Breath makes very short work of them. The Rock monsters in Molten Mount are notably immune to all four of Spyro's breath attacks, and can only be defeated by charging them enough until they get knocked into nearby pools of lava. And it goes without saying that the enemies actually made of fire throughout the level won't even react to Spyro's fire breath. Red himself is immune to Spyro's breath attacks and can only be hurt by exploding crates—at most, he'll just jolt in pain, but it won't actually damage him or even stun him.
 Spyro: A Hero's Tail (Video Game) / int_abd29ad8
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_abd29ad8
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_abd29ad8
 Spyro: A Hero's Tail (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Spyro: A Hero's Tail (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: Spyro's breaths now include Fire, Ice and Lightning (and water) variants.
 Spyro: A Hero's Tail (Video Game) / int_abfb19ba
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_abfb19ba
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_abfb19ba
 Spyro: A Hero's Tail (Video Game) / int_ad1db87c
type
Oh, Crap!
 Spyro: A Hero's Tail (Video Game) / int_ad1db87c
comment
Ember asks Spyro if the dark gem next to her would make a good engagement ring. Spyro then turns directly to the audience with an Oh, Crap! look.
 Spyro: A Hero's Tail (Video Game) / int_ad1db87c
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_ad1db87c
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_ad1db87c
 Spyro: A Hero's Tail (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Spyro: A Hero's Tail (Video Game) / int_ae3d6438
comment
Deadpan Snarker: This game has Spyro's snark turned way up to eleven. He pretty much only speaks like this.
 Spyro: A Hero's Tail (Video Game) / int_ae3d6438
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_ae3d6438
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_ae3d6438
 Spyro: A Hero's Tail (Video Game) / int_b06ff73b
type
Variable Mix
 Spyro: A Hero's Tail (Video Game) / int_b06ff73b
comment
Variable Mix: The music in boss phases changes to be more intense, while the music in other levels change when you go underwater to be more muted, or they change depending on which area of a realm you go to; Sunken Ruins is different to Coastal Remains, which is different to Cloudy Domain.
 Spyro: A Hero's Tail (Video Game) / int_b06ff73b
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b06ff73b
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b06ff73b
 Spyro: A Hero's Tail (Video Game) / int_b0e18b32
type
Unique Enemy
 Spyro: A Hero's Tail (Video Game) / int_b0e18b32
comment
Unique Enemy: A random ice elemental appears only once in Ice Citadel. There's a hostile farmer in Dragonfly Falls that will send goats to attack you. He doesn't even respawn when you die or revisit the area. Also in the same level, there are monkey enemies found in the secret area that do not appear anywhere else.
 Spyro: A Hero's Tail (Video Game) / int_b0e18b32
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b0e18b32
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b0e18b32
 Spyro: A Hero's Tail (Video Game) / int_b16543d2
type
Grimy Water
 Spyro: A Hero's Tail (Video Game) / int_b16543d2
comment
Grimy Water: Can be found in Ineptunes' lair, as well as in certain parts of Sunken Ruins. You need the Invincibility Gadget to swim through it.
 Spyro: A Hero's Tail (Video Game) / int_b16543d2
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b16543d2
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b16543d2
 Spyro: A Hero's Tail (Video Game) / int_b2280b66
type
Retcon
 Spyro: A Hero's Tail (Video Game) / int_b2280b66
comment
Retcon: This game established the tradition of dragons living in buildings; in Year of the Dragon, they were shown sleeping on the ground outside. (Maybe they were exhausted from the egg-hatching ceremony?)
 Spyro: A Hero's Tail (Video Game) / int_b2280b66
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b2280b66
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b2280b66
 Spyro: A Hero's Tail (Video Game) / int_b3563c07
type
Reversible Roboticizing
 Spyro: A Hero's Tail (Video Game) / int_b3563c07
comment
Reversible Roboticizing: During the last confrontation against Red, Spyro knocks him into the machine used to turn Gnorcs into robots, becoming a robot himself. The final battle has Red constantly switching between his regular and robotic forms, with him being turned back into his regular self at the end of it.
 Spyro: A Hero's Tail (Video Game) / int_b3563c07
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b3563c07
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b3563c07
 Spyro: A Hero's Tail (Video Game) / int_b465f5e5
type
Level-Map Display
 Spyro: A Hero's Tail (Video Game) / int_b465f5e5
comment
Level-Map Display: Holding Right Bumper on the controller will bring up a map of the level you're in. This shows the teleport pads, and how much of the level you've discovered (black is undiscovered, brown is where you've been). This same map is also used for when you use a Teleport pass. Boss arena's are blanked out.
 Spyro: A Hero's Tail (Video Game) / int_b465f5e5
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b465f5e5
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b465f5e5
 Spyro: A Hero's Tail (Video Game) / int_b47d95be
type
No OSHA Compliance
 Spyro: A Hero's Tail (Video Game) / int_b47d95be
comment
No OSHA Compliance: The Dark Mines and Red's Laboratory is filled with Mecha-Mooks and Bottomless Pits over hard-to-reach places, Steam Vent Obstacles around every turn, all wrapped in corridors of Malevolent Architecture.
 Spyro: A Hero's Tail (Video Game) / int_b47d95be
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b47d95be
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b47d95be
 Spyro: A Hero's Tail (Video Game) / int_b545453b
type
Internal Homage
 Spyro: A Hero's Tail (Video Game) / int_b545453b
comment
Internal Homage: The Rock Monsters in Molten Mount seem to be directly referencing the Earthshapers from Fracture Hills seen in Ripto's Rage. They are near-identical design-wise, they sound the same, they both hit you with hammer-shaped objects (Axes in Ripto's Rage, Clubs in A Hero's Tail), and the way you kill them (push them into Lava) is identical here too. The Magma Falls Top Ball Gadget section has clearly been inspired from the trolley section in Breeze Harbor, also from Ripto's Rage, given that all the obstacles are timing-based, as well as certain stations requires the pulling of switches to proceed. Thankfully, with Zoe being at set intervals saving your progress, it's not nearly as frustrating in terms of difficulty, as you're not expected to complete it in one run.
 Spyro: A Hero's Tail (Video Game) / int_b545453b
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b545453b
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b545453b
 Spyro: A Hero's Tail (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Spyro: A Hero's Tail (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Gems gotten by killing airborne enemies, killing Rock Monsters, or by shooting out-of-reach/ very far away chests will automatically lock onto your location, so you can receive them risk-free, instead of the gems falling to unobtainable places (the ground which you cannot access, or in the case of Cloudy Domain and Molten Mound, into the Abyss and Lava respectively). Opening locked chests causes an animation to play out, which locks you out of controlling Spyro/ Hunter, and which also makes enemies idle for the duration. This was clearly done to avoid losing health while opening a chest, as you would otherwise be being unfairly hit by enemies that you literally cannot counteract until the Chest is opened. This does lead to an amusing oversight, where if you own a Key and go and fight a Gnorc that's guarding a locked chest, you can go near the chest, the animation will start to play out, and the Gnorc will just blankly stare at you. You can buy items from Moneybags' from Remote Shop Pads, which are found in a number of places in each Realm. This includes places where it makes no sense for Moneybags to be able to set them up to begin with. Averting this would otherwise make backtracking tiresome to do, especially in the Volcanic Isles, which is essentially one long level with multiple gaps and hazards to traverse.
 Spyro: A Hero's Tail (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b6e1d40b
 Spyro: A Hero's Tail (Video Game) / int_b8f8b892
type
Promoted to Playable
 Spyro: A Hero's Tail (Video Game) / int_b8f8b892
comment
Hunter has his own playable section now, making him Promoted to Playable, he's a lot more competent and less goofy in this game than he was in the Classic trilogy, and actually has to save Spyro at one point in a major mission in the game, a direct inverse of most of his missions in the Classic trilogy.
 Spyro: A Hero's Tail (Video Game) / int_b8f8b892
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b8f8b892
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b8f8b892
 Spyro: A Hero's Tail (Video Game) / int_b906ac5d
type
Whole Costume Reference
 Spyro: A Hero's Tail (Video Game) / int_b906ac5d
comment
Whole Costume Reference: The ermine-trimmed gown the Ice Princess wears is based on an actual gown Ann Boleyn once wore.
 Spyro: A Hero's Tail (Video Game) / int_b906ac5d
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_b906ac5d
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_b906ac5d
 Spyro: A Hero's Tail (Video Game) / int_bce16d24
type
Why Don't You Just Shoot Him?
 Spyro: A Hero's Tail (Video Game) / int_bce16d24
comment
Why Don't You Just Shoot Him?: One of the bosses Spyro encounters, a mammoth, says he was hired by Red to capture Spyro. Spyro taunts him by hanging a lampshade on usual Boss Battle structure... only for the mammoth to Avert Talking Is a Free Action and knocks Spyro out mid-sentence.
 Spyro: A Hero's Tail (Video Game) / int_bce16d24
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_bce16d24
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_bce16d24
 Spyro: A Hero's Tail (Video Game) / int_be2a5b42
type
Anthropomorphic Shift
 Spyro: A Hero's Tail (Video Game) / int_be2a5b42
comment
Anthropomorphic Shift: In the original trilogy, NPC's and dragons wore no clothes and either stood on all fours, like Spyro does, or upright on their hind legs. Here, most of the cast all wear clothes to varying degrees, and are all bipedal for the most part.
 Spyro: A Hero's Tail (Video Game) / int_be2a5b42
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_be2a5b42
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_be2a5b42
 Spyro: A Hero's Tail (Video Game) / int_c1c008cf
type
Bubble Gun
 Spyro: A Hero's Tail (Video Game) / int_c1c008cf
comment
Bubble Gun: Water breath has a Secondary Fire which shoots a gravity affected bubble. This bubble can only damage two enemy types, both of which are small and float high in the air. It's about as useless as it sounds.
 Spyro: A Hero's Tail (Video Game) / int_c1c008cf
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_c1c008cf
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_c1c008cf
 Spyro: A Hero's Tail (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 Spyro: A Hero's Tail (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: Light Gems. They power the professors gadgets, but can also be used to access specific areas in a level cornered off by Light Gem Gates.
 Spyro: A Hero's Tail (Video Game) / int_c2dbd1f8
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_c2dbd1f8
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_c2dbd1f8
 Spyro: A Hero's Tail (Video Game) / int_c335b9ec
type
Irony
 Spyro: A Hero's Tail (Video Game) / int_c335b9ec
comment
Irony: The fodder in Cloudy Domain are... Chickens. Yes, the birds that are well known for not being able to fly are somehow strutting all over a flying city. They look as out of place as you'd expect them to be.
 Spyro: A Hero's Tail (Video Game) / int_c335b9ec
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_c335b9ec
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_c335b9ec
 Spyro: A Hero's Tail (Video Game) / int_c3f6e68
type
Dem Bones
 Spyro: A Hero's Tail (Video Game) / int_c3f6e68
comment
Dem Bones: The skeletons in Gloomy Glacier which can't be harmed by Hunter's arrows.
 Spyro: A Hero's Tail (Video Game) / int_c3f6e68
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_c3f6e68
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_c3f6e68
 Spyro: A Hero's Tail (Video Game) / int_c4db3679
type
The Dark Side
 Spyro: A Hero's Tail (Video Game) / int_c4db3679
comment
The Dark Side: As the Dragon Elders (eventually) tell to Spyro, Red became evil because he wanted more power for himself, and became so resentful of the Dragon Order that he wanted to destroy the realms and rule over them.
 Spyro: A Hero's Tail (Video Game) / int_c4db3679
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_c4db3679
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_c4db3679
 Spyro: A Hero's Tail (Video Game) / int_c57b21f9
type
Global Currency
 Spyro: A Hero's Tail (Video Game) / int_c57b21f9
comment
Global Currency: Some gems are worth more than others; Red Gems are worth one gem, Green Gems are worth 5 Gems, Purple Gems are worth 15 Gems, and Yellow Gems are worth 100 gems.
 Spyro: A Hero's Tail (Video Game) / int_c57b21f9
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_c57b21f9
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_c57b21f9
 Spyro: A Hero's Tail (Video Game) / int_c75df49a
type
Shout-Out
 Spyro: A Hero's Tail (Video Game) / int_c75df49a
comment
Shout-Out: At the start of the game, The Professor mentions you need to collect Power Stars to activate the Ball Gadget. Spyro looks at him confused, The Professor says another source of power can be gotten from Red Coins instead. Still bemused, he rattles off Heart Pieces and Gold Tokens, before they both settle on Light Gems. The level "Chains of Lava" seems to be a pun on the song: "Chains of Love", by Erasure. The level itself does have chains holding up platforms, hence the name. The Nanny's real name is Mrs. Shoutfire, a pun on Mrs. Doubtfire. Ineptune is clearly inspired by Ursula from Disney's adaptation of The Little Mermaid, in that she's a morbidly obese merperson and (presumably) a sorceress of sorts. The shield and sword wielding robo-gnorcs in Dark Mines and Red's Laboratory are unmistakably designed as a homage to the RX-78-2. The smaller and larger robo-gnorcs likewise have similar Gundam-like armor. The Mergatroid robots in Red's Laboratory are clearly based on Mario. Cloudy Domain's aesthetic and color scheme (a futuristic city high up in the clouds) is most likely a homage to Cloud City.
 Spyro: A Hero's Tail (Video Game) / int_c75df49a
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_c75df49a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_c75df49a
 Spyro: A Hero's Tail (Video Game) / int_cb3adcb7
type
Kill It with Ice
 Spyro: A Hero's Tail (Video Game) / int_cb3adcb7
comment
Kill It with Ice: Falling into ice-cold water or being frozen by Red makes the former freeze you to death, with Spyro briefly looking around helplessly. Ice Breath lets you freeze enemies, and charge into them to kill them. The Eskimoles in Icy Wilderness are immune to ice breath, while some of the mooks in Molten Mount like the fire hawks are impervious to fire and electricity attacks, and so need to be taken out with either water or ice breath instead.
 Spyro: A Hero's Tail (Video Game) / int_cb3adcb7
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_cb3adcb7
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_cb3adcb7
 Spyro: A Hero's Tail (Video Game) / int_cc3c365f
type
Goofy Print Underwear
 Spyro: A Hero's Tail (Video Game) / int_cc3c365f
comment
Goofy Print Underwear: Gnasty Gnorc reveals his red polka-dot boxers when he's goaded into swinging so hard that his club sticks into the ground. More humiliating is the fact that this is his weak point. Strangely, in his first appearance, he wasn't even wearing pants.
 Spyro: A Hero's Tail (Video Game) / int_cc3c365f
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_cc3c365f
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_cc3c365f
 Spyro: A Hero's Tail (Video Game) / int_ce6555f0
type
Lighter and Softer
 Spyro: A Hero's Tail (Video Game) / int_ce6555f0
comment
Lighter and Softer: Arguably the most lighthearted Spyro game in the entire franchise, Classic, Legend, or otherwise. The plot is tamer, the characters and environments are more colorful and Looney Tunes-esque, the dialogue is much more self-aware and humorous, and so on.
 Spyro: A Hero's Tail (Video Game) / int_ce6555f0
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_ce6555f0
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_ce6555f0
 Spyro: A Hero's Tail (Video Game) / int_ce9a1c4a
type
Underground Level
 Spyro: A Hero's Tail (Video Game) / int_ce9a1c4a
comment
Underground Level: Gloomy Glacier and most of Volcanic Isle. Blink's levels are also always set in caves.
 Spyro: A Hero's Tail (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_ce9a1c4a
 Spyro: A Hero's Tail (Video Game) / int_cfd569ac
type
Take Your Time
 Spyro: A Hero's Tail (Video Game) / int_cfd569ac
comment
Take Your Time: As with the rest of the games, there's no sudden need to stop Red; you can play all the minigames, travel to all the realms, do all the sidequests you want before defeating him in battle.
 Spyro: A Hero's Tail (Video Game) / int_cfd569ac
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_cfd569ac
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_cfd569ac
 Spyro: A Hero's Tail (Video Game) / int_d1b98800
type
Heart Container
 Spyro: A Hero's Tail (Video Game) / int_d1b98800
comment
Heart Container: There is only one in the game, and it is sold by Moneybags.
 Spyro: A Hero's Tail (Video Game) / int_d1b98800
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_d1b98800
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_d1b98800
 Spyro: A Hero's Tail (Video Game) / int_d1c12c05
type
Secondary Fire
 Spyro: A Hero's Tail (Video Game) / int_d1c12c05
comment
Secondary Fire: All breath types have a longer ranged, ammo limited, secondary fire. Using this feature is completely optional and it's not difficult to beat the game without it.
 Spyro: A Hero's Tail (Video Game) / int_d1c12c05
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_d1c12c05
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_d1c12c05
 Spyro: A Hero's Tail (Video Game) / int_d24ed873
type
Developer's Foresight
 Spyro: A Hero's Tail (Video Game) / int_d24ed873
comment
Developer's Foresight: [[https://youtu.be/Hog1MB_gIyY?t=122 The game actually remembers if the player does or does not pick up the egg from a defeated egg thief and will not despawn it until you pick it up, even if, for whatever reason, you need to quit the game after defeating them.
 Spyro: A Hero's Tail (Video Game) / int_d24ed873
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_d24ed873
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_d24ed873
 Spyro: A Hero's Tail (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Spyro: A Hero's Tail (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: The Locked Chests in Coastal Remains only contain gems, not Light Gems or Dragon eggs as you'd expect them to. This applies to all the Locked Chests in Stormy Beach as well, despite having the fewest collectibles of any level in the game. Unusually, during Gloomy Glacier; Hunter can pick up Keys when killing enemies and opening chests, despite there being a limited amount of chests that would even use them in Hunters' section. A single locked chest underneath a bridge in Frostbite Village only contains Gems.
 Spyro: A Hero's Tail (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_d2c0e2ed
 Spyro: A Hero's Tail (Video Game) / int_d3ce4122
type
Dynamic Loading
 Spyro: A Hero's Tail (Video Game) / int_d3ce4122
comment
Dynamic Loading: This game ditches the portals and "Spyro flying through the air" loading screens in favor of slow moving lifts, long tunnels and other dynamic loading tricks. A more conventional Loading Screen is used when travelling between Realms or using a Remote Shop Pad.
 Spyro: A Hero's Tail (Video Game) / int_d3ce4122
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_d3ce4122
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_d3ce4122
 Spyro: A Hero's Tail (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Spyro: A Hero's Tail (Video Game) / int_d40a8a0f
comment
Aside from being able to speak coherent English, Sparx appears to feel underappreciated for his role as Spyro's sidekick.
 Spyro: A Hero's Tail (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_d40a8a0f
 Spyro: A Hero's Tail (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Spyro: A Hero's Tail (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: As with other games in the series, Sparx can pick up gems a set distance in front of you, such as gems on pathways. However, while this can be useful, most of the gems you pick up in-game are given in batches when you defeat enemies, meaning Spyro is the one normally picking them up, rather than Sparx, simply for being directly on top of them. There is no lives system in the game, meaning you can die however many times you wish and will respawn at the last save point. Sparx can open chests regardless if he's around you or not, so you don't have to always keep him around or have to backtrack somewhere in order to gather butterflies.
 Spyro: A Hero's Tail (Video Game) / int_d6f284a3
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_d6f284a3
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_d6f284a3
 Spyro: A Hero's Tail (Video Game) / int_d7c3ba61
type
Race Lift
 Spyro: A Hero's Tail (Video Game) / int_d7c3ba61
comment
Race Lift: Moneybags went from an upper class Brit to being Egyptian.
 Spyro: A Hero's Tail (Video Game) / int_d7c3ba61
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_d7c3ba61
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_d7c3ba61
 Spyro: A Hero's Tail (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Spyro: A Hero's Tail (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Molten Mount and Magma Falls.
 Spyro: A Hero's Tail (Video Game) / int_d7d588c8
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_d7d588c8
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_d7d588c8
 Spyro: A Hero's Tail (Video Game) / int_da6fe6c8
type
Tally Marks on the Prison Wall
 Spyro: A Hero's Tail (Video Game) / int_da6fe6c8
comment
Tally Marks on the Prison Wall: Elder Astors' Prison cell in the Ice Citadel has these on the walls.
 Spyro: A Hero's Tail (Video Game) / int_da6fe6c8
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_da6fe6c8
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_da6fe6c8
 Spyro: A Hero's Tail (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Spyro: A Hero's Tail (Video Game) / int_daef39ee
comment
Elaborate Underground Base: Red has one, and the final levels have you infiltrate it.
 Spyro: A Hero's Tail (Video Game) / int_daef39ee
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_daef39ee
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_daef39ee
 Spyro: A Hero's Tail (Video Game) / int_dd078783
type
Cash Gate
 Spyro: A Hero's Tail (Video Game) / int_dd078783
comment
Moneybags, while still greedy, is much more jovial and helpful, running a legitimate business instead of blocking him from proceeding with Cash Gates.
 Spyro: A Hero's Tail (Video Game) / int_dd078783
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_dd078783
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_dd078783
 Spyro: A Hero's Tail (Video Game) / int_dd43121c
type
Money Multiplier
 Spyro: A Hero's Tail (Video Game) / int_dd43121c
comment
Money Multiplier: You can temporarily double the value of gems... by purchasing an item using gems. While this can be useful in areas where the player knows a lot of gems can be found, such as areas with multiple Strong Chests, the uses for this item are severely limited, and overall everything useful from the shop can easily be bought without it.
 Spyro: A Hero's Tail (Video Game) / int_dd43121c
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_dd43121c
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_dd43121c
 Spyro: A Hero's Tail (Video Game) / int_e1bd14ce
type
Free Rotating Camera
 Spyro: A Hero's Tail (Video Game) / int_e1bd14ce
comment
Free Rotating Camera: The game has camera controls mapped to the right analog stick rather than the shoulder buttons as they previously were in the first three games. Because of this, the camera can now be tilted up and down, as well as left and right. This allows the player to look down ledges, pits, and other places for gems and such. Though the games' camera controls for Spyro are southpaw (inverted) by default, and you cannot change the Y axis (but you can change the X axis), which can lead to some Damn You, Muscle Memory! if you're used to, say, the Spyro Reignited Trilogy.
 Spyro: A Hero's Tail (Video Game) / int_e1bd14ce
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_e1bd14ce
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_e1bd14ce
 Spyro: A Hero's Tail (Video Game) / int_e2d457
type
The Ditz
 Spyro: A Hero's Tail (Video Game) / int_e2d457
comment
The Ditz: Lily the Mermaid in the Sunken Ruins, as she refuses to believe that Spyro isn't some sort of fish, calling him a "Dragonfish", or a "Fishy-Dragon-Guy". Elder Titan is not right in the head, often mishearing words; "about him" becomes "Jim", and he asks Spyro mid-exposition if he likes Origami. He seems to have a very troubled memory, to say the least.
 Spyro: A Hero's Tail (Video Game) / int_e2d457
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_e2d457
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_e2d457
 Spyro: A Hero's Tail (Video Game) / int_e3a4c481
type
Turncoat
 Spyro: A Hero's Tail (Video Game) / int_e3a4c481
comment
Turncoat: During the final Battle a Target button can be horn-dived to make the enemies fire lasers at Red instead
 Spyro: A Hero's Tail (Video Game) / int_e3a4c481
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_e3a4c481
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_e3a4c481
 Spyro: A Hero's Tail (Video Game) / int_e43c66bd
type
Art Evolution
 Spyro: A Hero's Tail (Video Game) / int_e43c66bd
comment
Art Evolution: Hunter has been given more detailing, such as spots and a furry white chest, while downplaying his Totally Radical tendancies. Sgt. Byrd has been given an R.A.F pilot makeover, complete with metal plane wings and helmet. The level detailing has improved, with a mixture of flowers, plants and realm-appropriate props (Winter lodges in the Frozen Village for example). Thanks to the graphical improvements the Gamecube, PS2 and Xbox offers over the PS1, The Professor now looks like an actual mole. Whereas the original design was just one flat color, now he has dark brown fur and light brown skin. His Big Ol' Eyebrows are more prominent here, as well as his glasses being translucent. In addition, while he's still very short, his proportions are a bit more normal here. The original trilogy has the Professor's head be much bigger than his entire body, but now they're evenly sized.
 Spyro: A Hero's Tail (Video Game) / int_e43c66bd
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_e43c66bd
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_e43c66bd
 Spyro: A Hero's Tail (Video Game) / int_e568bf17
type
Destruction Equals Off-Switch
 Spyro: A Hero's Tail (Video Game) / int_e568bf17
comment
Destruction Equals Off-Switch: Destroying Dark Gems removes their influence, and returns the affected part of the realm to normal. Curiously, this is inverted in Molten Mount and Dark Mines, where destroying Dark Gems opens up new pathways and areas that are intentionally already a part of the existing architecture, meaning the Dark Gems help you at certain points late in the game.
 Spyro: A Hero's Tail (Video Game) / int_e568bf17
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_e568bf17
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_e568bf17
 Spyro: A Hero's Tail (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Spyro: A Hero's Tail (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: As with Year of the Dragon, Spyro can swim and breathe underwater indefinitely. Dragonfly Falls has a section where this is averted due to pirahna-infested waters and the water in Icy Wilderness will instantly freeze Spyro on contact, but aside from that, everything else is fair game.
 Spyro: A Hero's Tail (Video Game) / int_e5bb2929
featureApplicability
-1.0
 Spyro: A Hero's Tail (Video Game) / int_e5bb2929
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_e5bb2929
 Spyro: A Hero's Tail (Video Game) / int_e63317eb
type
Green Hill Zone
 Spyro: A Hero's Tail (Video Game) / int_e63317eb
comment
Green Hill Zone: Dragon Village.
 Spyro: A Hero's Tail (Video Game) / int_e63317eb
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_e63317eb
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_e63317eb
 Spyro: A Hero's Tail (Video Game) / int_e7eb0474
type
Hub Level
 Spyro: A Hero's Tail (Video Game) / int_e7eb0474
comment
Hub Level: Each of the first three Realms have one; The Dragon Kingdom (containing Crocovile Swamp and Dragonfly Falls), Lost Cities (which contains Coastal Remains and Cloudy Domain), and Icy Wilderness (Which houses Frozen Village, Gloomy Glacier, and Ice Citadel). The final Realm (Volcanic Isles) is just a succession of its levels in order (Molten Mount, Dark Mines and Red's Laboratory).
 Spyro: A Hero's Tail (Video Game) / int_e7eb0474
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_e7eb0474
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_e7eb0474
 Spyro: A Hero's Tail (Video Game) / int_e8bb3043
type
Kill It with Water
 Spyro: A Hero's Tail (Video Game) / int_e8bb3043
comment
Kill It with Water: Subverted. Water Breath is only really useful against fire-forged mooks (such as Fire Hawks) and Red's explosive crates. Otherwise, it can't kill any enemies and is only used for puzzle solving.
 Spyro: A Hero's Tail (Video Game) / int_e8bb3043
featureApplicability
-0.3
 Spyro: A Hero's Tail (Video Game) / int_e8bb3043
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_e8bb3043
 Spyro: A Hero's Tail (Video Game) / int_e8e3807
type
Aside Glance
 Spyro: A Hero's Tail (Video Game) / int_e8e3807
comment
Ineptune has a Gigantic Purple Crystal on her belt. Spyro does an Aside Glance during the opening boss cinematic to get the message across to the audience that, yes, you need to hit it to defeat her.
 Spyro: A Hero's Tail (Video Game) / int_e8e3807
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_e8e3807
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_e8e3807
 Spyro: A Hero's Tail (Video Game) / int_ea46254a
type
Jiggle Physics
 Spyro: A Hero's Tail (Video Game) / int_ea46254a
comment
Jiggle Physics: Averted with Lily the Mermaid, as her animations for her breasts are done with baked-in textures.
 Spyro: A Hero's Tail (Video Game) / int_ea46254a
featureApplicability
-1.0
 Spyro: A Hero's Tail (Video Game) / int_ea46254a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_ea46254a
 Spyro: A Hero's Tail (Video Game) / int_ed98f038
type
Wall Crawl
 Spyro: A Hero's Tail (Video Game) / int_ed98f038
comment
Wall Crawl: Hunter and Blink can climb certain walls.
 Spyro: A Hero's Tail (Video Game) / int_ed98f038
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_ed98f038
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_ed98f038
 Spyro: A Hero's Tail (Video Game) / int_eee721fd
type
Wall Jump
 Spyro: A Hero's Tail (Video Game) / int_eee721fd
comment
Wall Jump: Spyro can learn how to do this move from an Elder Dragon in the Ice Citadel later in the game, though it only works on very specific surfaces.
 Spyro: A Hero's Tail (Video Game) / int_eee721fd
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_eee721fd
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_eee721fd
 Spyro: A Hero's Tail (Video Game) / int_f1d3f0c9
type
Sesquipedalian Loquaciousness
 Spyro: A Hero's Tail (Video Game) / int_f1d3f0c9
comment
Sesquipedalian Loquaciousness: Spyro points out that Zoe's save-zapping side effect of losing a million braincells seems "Excessively Destructive".
 Spyro: A Hero's Tail (Video Game) / int_f1d3f0c9
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_f1d3f0c9
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_f1d3f0c9
 Spyro: A Hero's Tail (Video Game) / int_f3c2fec5
type
Jungle Japes
 Spyro: A Hero's Tail (Video Game) / int_f3c2fec5
comment
Jungle Japes: Dragonfly Falls.
 Spyro: A Hero's Tail (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_f3c2fec5
 Spyro: A Hero's Tail (Video Game) / int_f591365a
type
Surfer Dude
 Spyro: A Hero's Tail (Video Game) / int_f591365a
comment
Surfer Dude: Dude, Otto the surfer dude uses "dude" as pretty much every second duding word. Dude. Completing his quest has him say dude repeatedly for a single sentence.
 Spyro: A Hero's Tail (Video Game) / int_f591365a
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_f591365a
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_f591365a
 Spyro: A Hero's Tail (Video Game) / int_f6f6adeb
type
Railroading
 Spyro: A Hero's Tail (Video Game) / int_f6f6adeb
comment
Railroading: While the game has a somewhat open-ended structure, it does require you to gather enough Light Gems and learn certain abilities to access new worlds and levels, or parts of levels cut off by areas you need a specific move (such as the Wall Jump) or by a Light Gem gate. Also, 100% completion of three of the four realms is impossible to do in one go—you need at least 70 Light Gems to access a Secret Area in Dragonfly Falls, and 95 to access another in Icy Wilderness, meaning you can't access them until close to or right by the games end. However, with the exception of two of the Ball Gadget segments, as well as Hunter's trek through Gloomy Glacier to save Spyro, all of the other side-character levels and mini-games are optional and can be skipped if you aren't aiming for 100% completion. One thing that absolutely cannot be skipped in any capacity (at least not by conventional means) however are the Dark Gems, as destroying all of them in each realm is necessary in order to fight the realms boss and move on to the next one.
 Spyro: A Hero's Tail (Video Game) / int_f6f6adeb
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_f6f6adeb
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_f6f6adeb
 Spyro: A Hero's Tail (Video Game) / int_f9e16ef
type
Distressed Dude
 Spyro: A Hero's Tail (Video Game) / int_f9e16ef
comment
Distressed Dude: Spyro gets captured by a mammoth in Frostbite Village, while gloating about the usual boss structure, in which the mammoth then averts Talking Is a Free Action, and Spyro has to be rescued by Hunter.
 Spyro: A Hero's Tail (Video Game) / int_f9e16ef
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_f9e16ef
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_f9e16ef
 Spyro: A Hero's Tail (Video Game) / int_fc151e9d
type
Department of Redundancy Department
 Spyro: A Hero's Tail (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: Invoked in the Dark Mines by Blink, who feels fine for being in the Dark Mines. Spyro points out that it's because they're already underground, so his fresh-air-a-phobia isn't being triggered. Blink quickly realizes this, but still uses his generic "Shall I explore below ground?" reply he uses in other realms, which is made completely redundant for the above reasons.
 Spyro: A Hero's Tail (Video Game) / int_fc151e9d
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_fc151e9d
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_fc151e9d
 Spyro: A Hero's Tail (Video Game) / int_fc33ff16
type
One-Winged Angel
 Spyro: A Hero's Tail (Video Game) / int_fc33ff16
comment
One-Winged Angel: Caused by the heroes, no less. Right before the final battle, Red gets pushed into his mechanizer machine by Spyro and becomes a cyborg, and then gets bigger thanks to the Professor using the machine wrong.
 Spyro: A Hero's Tail (Video Game) / int_fc33ff16
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_fc33ff16
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_fc33ff16
 Spyro: A Hero's Tail (Video Game) / int_fe15fac8
type
Giant Poofy Sleeves
 Spyro: A Hero's Tail (Video Game) / int_fe15fac8
comment
Giant Poofy Sleeves: The Ice Princess has them on her ermine-trimmed gown.
 Spyro: A Hero's Tail (Video Game) / int_fe15fac8
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_fe15fac8
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_fe15fac8
 Spyro: A Hero's Tail (Video Game) / int_name
type
ItemName
 Spyro: A Hero's Tail (Video Game) / int_name
comment
 Spyro: A Hero's Tail (Video Game) / int_name
featureApplicability
1.0
 Spyro: A Hero's Tail (Video Game) / int_name
featureConfidence
1.0
 Spyro: A Hero's Tail (Video Game)
hasFeature
Spyro: A Hero's Tail (Video Game) / int_name
 Spyro: A Hero's Tail (Video Game) / int_name
itemName
Spyro: A Hero's Tail (Video Game)

The following is a list of statements referring to the current page from other pages.

 Spyro: A Hero's Tail (Video Game)
hasFeature
A Molten Date with Death / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Airborne Mook / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
And Your Reward Is Clothes / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Annoying Video Game Helper / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Aquatic Mook / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Arrows on Fire / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Avengers Assemble / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
British Video Games / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Bubblegloop Swamp / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Cash Gate / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Claustrophobia / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Cruel Elephant / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Dragon Works / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Ear Fins / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Eskimo Land / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Furry Reminder / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Girly Run / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Hidden Backup Prince / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Hold Your Hippogriffs / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Hub Level / int_4331a98e
 Spyro: A Hero's Tail (Video Game)
hasFeature
Idle Animation / int_4ef6ddae
 JessHarnell
seeAlso
Spyro: A Hero's Tail (Video Game)
 Spyro: A Hero's Tail (Video Game)
hasFeature
Left Stuck After Attack / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Mecha-Mooks / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Mole Miner / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Playful Otter / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Prehensile Tail / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Pretty in Mink / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Prongs of Poseidon / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Quicksand Sucks / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Reversible Roboticizing / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Rump Roast / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Same Race Means Related / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Self-Serving Memory / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Stereotype Reaction Gag / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Surfer Dude / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Swamps Are Evil / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Tactical Suicide Boss / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Unique Enemy / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Video Game Flight / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Video Games of 2000-2004 / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
What Were You Thinking? / int_4ef6ddae
 Spyro: A Hero's Tail (Video Game)
hasFeature
Wing Shield / int_4ef6ddae
 SpyroTheDragon
seeAlso
Spyro: A Hero's Tail (Video Game)
 SpyroAHerosTail
sameAs
Spyro: A Hero's Tail (Video Game)