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Spyro the Dragon (1998) (Video Game)

 Spyro the Dragon (1998) (Video Game)
type
TVTItem
 Spyro the Dragon (1998) (Video Game)
label
Spyro the Dragon (1998) (Video Game)
 Spyro the Dragon (1998) (Video Game)
page
SpyroTheDragon1998
 Spyro the Dragon (1998) (Video Game)
comment
The first Spyro the Dragon game, released on the PlayStation in 1998.Gnasty Gnorc is a greedy fellow, and he has his eyes set on the massive gem hoard they keep in the Dragon Realms. So he swoops in, steals their treasure, and turns all the dragons to crystal! Well... all but one, that is. A young dragon named Spyro managed to survive the crystalization. Now it's up to him and his dragonfly Sparx to recover the gems, rescue the dragons, and defeat Gnasty Gnorc!This game, along with Ripto's Rage! and Year of the Dragon, were remastered on the PlayStation 4, Xbox One, PC and Nintendo Switch with updated graphics as a part of the Spyro Reignited Trilogy, with the latter two ports coinciding with the franchise's 20th anniversary.
 Spyro the Dragon (1998) (Video Game)
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2024-01-19T18:01:55Z
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 Spyro the Dragon (1998) (Video Game)
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Dropped link to Bowdlerise: Not a Feature - ITEM
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Dropped link to Spyro2RiptosRage: Not a Feature - ITEM
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 Spyro the Dragon (1998) (Video Game)
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DBTropes
 Spyro the Dragon (1998) (Video Game) / int_10f5b375
type
"Get Back Here!" Boss
 Spyro the Dragon (1998) (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: Every boss, to some degree at least. The most prominent examples are… Jacques, who spends most of his time hopping away from Spyro. Gnasty Gnorc, whose fight is essentially four chase sequences, one after the other. First Spyro has to chase down a thief holding a key. That key unlocks the door to another thief with a key, and that key lowers Gnasty Gnorc's platform so that finally he can be chased. After he's hit once, he's chased again across retracting platforms.
 Spyro the Dragon (1998) (Video Game) / int_10f5b375
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 Spyro the Dragon (1998) (Video Game) / int_12f70f7b
type
Regional Bonus
 Spyro the Dragon (1998) (Video Game) / int_12f70f7b
comment
Regional Bonus: In the NTSC version, the background music of the High Caves level is a slow remix of Tree Tops's tune, but the PAL version gets a completely different song. In addition to this, the PAL version also receives a new song, one of the songs that does not play in one particular level, but occasionally plays in levels when the level's default song finishes.
 Spyro the Dragon (1998) (Video Game) / int_12f70f7b
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 Spyro the Dragon (1998) (Video Game) / int_142b2370
type
Vile Vulture
 Spyro the Dragon (1998) (Video Game) / int_142b2370
comment
Vile Vulture: They serve as enemies in the Peace Keepers homeworld.
 Spyro the Dragon (1998) (Video Game) / int_142b2370
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 Spyro the Dragon (1998) (Video Game) / int_159850a5
type
Warp Whistle
 Spyro the Dragon (1998) (Video Game) / int_159850a5
comment
Warp Whistle: The balloonists let Spyro travel between worlds he's visited before (and possibly the next world).
 Spyro the Dragon (1998) (Video Game) / int_159850a5
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 Spyro the Dragon (1998) (Video Game) / int_17ce80aa
type
All There in the Manual
 Spyro the Dragon (1998) (Video Game) / int_17ce80aa
comment
All There in the Manual: The manual gives a more fleshed-out version of the story; Gnasty Gnorc just kind of resented the dragons in general, because they were happy, good-looking, productive members of society, and he didn't care much for their gems either. The intro cinematic kind of gives you an idea of the plot if you haven't read the manual.
 Spyro the Dragon (1998) (Video Game) / int_17ce80aa
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 Spyro the Dragon (1998) (Video Game) / int_19343432
type
The Overworld
 Spyro the Dragon (1998) (Video Game) / int_19343432
comment
The Overworld: Artisans, Peace Keepers, Magic Crafters, Beast Makers, Dream Weavers and Gnorc Gnexus. Each is treated as its own level to complete.
 Spyro the Dragon (1998) (Video Game) / int_19343432
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 Spyro the Dragon (1998) (Video Game) / int_1b36d1dc
type
Fairy Companion
 Spyro the Dragon (1998) (Video Game) / int_1b36d1dc
comment
Fairy Companion: Sparx, while (mostly) mute, is a more helpful companion, providing three hit points for Spyro's one and picking up gems at close range.
 Spyro the Dragon (1998) (Video Game) / int_1b36d1dc
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 Spyro the Dragon (1998) (Video Game) / int_1dea3034
type
Cool Shades
 Spyro the Dragon (1998) (Video Game) / int_1dea3034
comment
Cool Shades: Spyro wears some in the true ending after clearing Gnasty's Loot.
 Spyro the Dragon (1998) (Video Game) / int_1dea3034
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 Spyro the Dragon (1998) (Video Game) / int_1f75bca8
type
Wizard Duel
 Spyro the Dragon (1998) (Video Game) / int_1f75bca8
comment
Wizard Duel: Some of the enemies in the magic crafter stages will engage in these if left to their own devices.
 Spyro the Dragon (1998) (Video Game) / int_1f75bca8
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 Spyro the Dragon (1998) (Video Game) / int_20e2a53b
type
Notice This
 Spyro the Dragon (1998) (Video Game) / int_20e2a53b
comment
Notice This: Gems can sparkle, even at far distances, making the aforementioned backtracking easier.
 Spyro the Dragon (1998) (Video Game) / int_20e2a53b
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 Spyro the Dragon (1998) (Video Game) / int_214c0753
type
Angry Guard Dog
 Spyro the Dragon (1998) (Video Game) / int_214c0753
comment
Angry Guard Dog: The sheepdogs in the Toasty level, which leap up with speed to land and flatten Spyro and take two hits to defeat.
 Spyro the Dragon (1998) (Video Game) / int_214c0753
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 Spyro the Dragon (1998) (Video Game) / int_21eb1793
type
Muggles Do It Better
 Spyro the Dragon (1998) (Video Game) / int_21eb1793
comment
Muggles Do It Better: The last enemies Spyro encounters are gnorcs with automatic weapons and grenades. They are the most dangerous enemies as their attacks are often tough to dodge, especially in the level's narrow passages. There are enemies that are harder to kill, but many of them can easily be run past. This is not the case with these gun-toting adversaries.
 Spyro the Dragon (1998) (Video Game) / int_21eb1793
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 Spyro the Dragon (1998) (Video Game) / int_29a39f6
type
Easter Egg
 Spyro the Dragon (1998) (Video Game) / int_29a39f6
comment
Easter Egg: If one waits long enough in any level, a new song, often a slow remix of another level's theme, plays in the background. This is to prevent musical monotony.
 Spyro the Dragon (1998) (Video Game) / int_29a39f6
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 Spyro the Dragon (1998) (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Spyro the Dragon (1998) (Video Game) / int_29c50e28
comment
Tree Tops utilizes this in the worst possible ways, with extremely convoluted and unintuitive Supercharge routes (including one section where a Supercharge slope must be jumped to and traversed backwards) being required to reach the final Dragon and gems. Without resorting to a guide, figuring this out requires boatloads of trial and error.
 Spyro the Dragon (1998) (Video Game) / int_29c50e28
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 Spyro the Dragon (1998) (Video Game) / int_2b4987bf
type
HugeGirlTinyGuy
 Spyro the Dragon (1998) (Video Game) / int_2b4987bf
comment
Huge Girl, Tiny Guy: The appearance of the mooks seen in Cliff Town and Doctor Shemp.
 Spyro the Dragon (1998) (Video Game) / int_2b4987bf
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 Spyro the Dragon (1998) (Video Game) / int_2df8760d
type
Frog Men
 Spyro the Dragon (1998) (Video Game) / int_2df8760d
comment
Frog Men: The Gnorcs appear to be related to frogs to a certain extent, with many of them making croaking noises, having large feet that the smaller ones hop around with, and any frogs within their vicinity having fangs similar to them.
 Spyro the Dragon (1998) (Video Game) / int_2df8760d
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 Spyro the Dragon (1998) (Video Game) / int_3401240
type
Ground Pound
 Spyro the Dragon (1998) (Video Game) / int_3401240
comment
Spyro's moveset does not include a hover at the end of a glide, climbing, or the Headbash.
 Spyro the Dragon (1998) (Video Game) / int_3401240
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 Spyro the Dragon (1998) (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Spyro the Dragon (1998) (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Spyro can die from falling in a shallow aqueduct.
 Spyro the Dragon (1998) (Video Game) / int_34bd7be2
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 Spyro the Dragon (1998) (Video Game) / int_37e78e9c
type
Crystal Prison
 Spyro the Dragon (1998) (Video Game) / int_37e78e9c
comment
Crystal Prison: All the adult dragons have one thanks to Gnasty Gnorc.
 Spyro the Dragon (1998) (Video Game) / int_37e78e9c
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 Spyro the Dragon (1998) (Video Game) / int_3aaa9cd0
type
All Deserts Have Cacti
 Spyro the Dragon (1998) (Video Game) / int_3aaa9cd0
comment
All Deserts Have Cacti: The Peace Keepers homeworld, Dry Canyon, and Cliff Town, which are desert levels based on the American Southwest, have cacti decorating them.
 Spyro the Dragon (1998) (Video Game) / int_3aaa9cd0
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 Spyro the Dragon (1998) (Video Game) / int_3bbf3fef
type
Recurring Riff
 Spyro the Dragon (1998) (Video Game) / int_3bbf3fef
comment
Recurring Riff: The melody of the title theme appears in several tracks throughout the game.
 Spyro the Dragon (1998) (Video Game) / int_3bbf3fef
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1.0
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 Spyro the Dragon (1998) (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Spyro the Dragon (1998) (Video Game) / int_3c5ae1a1
comment
Schizo Tech: In the second realm you encounter enemies with cannons and blunderbusses. In the penultimate realm you encounter enemies with bows and arrows. In the final realm you encounter enemies with assault rifles. The main setting is highly medieval, with four of the five dragon realms having castles (the second world is more based on the Old West). Most glaringly, a microphone can be seen in the intro/ending cinematics and it's implied that someone is filming the "interview" that sets up the game's plot and finale. Gnasty's invoked this in cases. The blunderbusses above are only seen on Gnasty's minions with no other tech involved, the first dragon you rescue in the Beast Makers implies that the electrified patches are Gnasty's work, and Gnasty's industrial harbor areas are a high contrast to the mostly magic-based dragon realms.
 Spyro the Dragon (1998) (Video Game) / int_3c5ae1a1
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 Spyro the Dragon (1998) (Video Game) / int_3d1d5186
type
Bubblegloop Swamp
 Spyro the Dragon (1998) (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: Beast Makers, including Terrace Village and Misty Bog.
 Spyro the Dragon (1998) (Video Game) / int_3d1d5186
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 Spyro the Dragon (1998) (Video Game) / int_405f6f52
type
Recycled Soundtrack
 Spyro the Dragon (1998) (Video Game) / int_405f6f52
comment
Recycled Soundtrack: The melody for the Lofty Castle level was reused from the 1996 comedy/drama film The Pallbearer (specifically, the track ("Bill is Dead"). Stewart Copeland composed for both properties. The Wizard Peak track was used for the theme melody of The Amanda Show merely a year later. The Town Square track is using the bassline from the bridge of Copeland's 1978 song "Office Girls".
 Spyro the Dragon (1998) (Video Game) / int_405f6f52
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 Spyro the Dragon (1998) (Video Game) / int_42048ac5
type
Follow the Money
 Spyro the Dragon (1998) (Video Game) / int_42048ac5
comment
Follow the Money: The gems. Except Moneybags hasn't been created yet, so some of the balloonists are the best equivalent. Tree Tops has two gem thieves which will guide you along the hardest supercharge routes if you follow them. The problem is that they only do so once and don't reset when you die, so if you make a single mistake you won't see the whole route. It's also easy to unintentionally set them off and not notice, and they don't pause for you if you don't chase them.
 Spyro the Dragon (1998) (Video Game) / int_42048ac5
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 Spyro the Dragon (1998) (Video Game) / int_42846e90
type
Elemental Powers
 Spyro the Dragon (1998) (Video Game) / int_42846e90
comment
Elemental Powers: The wizard and druid enemies from Magic Crafters. Some move the earth, others cast wind tornadoes, the big blue ones use ice magic and the small floating ones with raining clouds over their heads attack with lightning.
 Spyro the Dragon (1998) (Video Game) / int_42846e90
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 Spyro the Dragon (1998) (Video Game) / int_4432c71c
type
Gem Heart
 Spyro the Dragon (1998) (Video Game) / int_4432c71c
comment
Gem Heart: Every enemy drops gems upon death, leaving their corpse to poof out. If you've already killed them, then die or leave the area and come back to kill them again, they'll contain pearls instead. Justified by the intro when the dragons are evaluating their treasuries and it is revealed Gnorc has the ability to turn their gems into enemies with his magic.
 Spyro the Dragon (1998) (Video Game) / int_4432c71c
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 Spyro the Dragon (1998) (Video Game) / int_450a63b5
type
Player Nudge
 Spyro the Dragon (1998) (Video Game) / int_450a63b5
comment
Player Nudge: To give the player a general idea of what they'll be doing for the rest of the game, the game places the first dragon you have to rescue, Nestor, directly next to where you start in the game, making him impossible to miss unless you deliberately ignore him. An inquisitive player will likely touch or breath fire on the statue, which will instantly release him and have Nestor give Spyro his goal of what to do for the rest of the game to stop Gnasty.
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 Spyro the Dragon (1998) (Video Game) / int_49daf5af
type
Maker of Monsters
 Spyro the Dragon (1998) (Video Game) / int_49daf5af
comment
Maker of Monsters: It's mentioned in the intro cutscene that the Gnorcs that Spyro faces on his journey (and possibly other enemies as well) were created by Gnasty Gnorc from the treasure hoard he stole from the dragons prior to the start of the game to build his own army. This explains why they drop gems upon defeat.
 Spyro the Dragon (1998) (Video Game) / int_49daf5af
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 Spyro the Dragon (1998) (Video Game) / int_4a852458
type
Big Good
 Spyro the Dragon (1998) (Video Game) / int_4a852458
comment
Big Good: Of all the dragons, Lateef may be the closest. He's considered the main dragon of the Dream Weavers' realm, but is also the only repeat dragon in Gnorc Gnexus that has any confidence in Spyro, and appears in both the intro cutscene and the first ending after defeating Gnasty (where he shows up with Revilo).
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type
Pass Through the Rings
 Spyro the Dragon (1998) (Video Game) / int_4d1905e1
comment
Pass Through the Rings: 5 of the 6 worlds have a timed full-flight level (the 100% bonus Gnasty's Loot only employs the same full-flight ability with no time limit).
 Spyro the Dragon (1998) (Video Game) / int_4d1905e1
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 Spyro the Dragon (1998) (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Spyro the Dragon (1998) (Video Game) / int_4de1a4f7
comment
Improvised Weapon: Some of the metal crates are topped with turbines. The turbines can be sent flying into enemies.
 Spyro the Dragon (1998) (Video Game) / int_4de1a4f7
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1.0
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 Spyro the Dragon (1998) (Video Game) / int_4e6cb27f
type
Rambling Old Man Monologue
 Spyro the Dragon (1998) (Video Game) / int_4e6cb27f
comment
Elderly dragons attempting to give a Rambling Old Man Monologue, only for Spyro to brush them off.
 Spyro the Dragon (1998) (Video Game) / int_4e6cb27f
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Squashed Flat
 Spyro the Dragon (1998) (Video Game) / int_4eb5691c
comment
Squashed Flat: Several enemies in the game can flatten Spyro with their attacks.
 Spyro the Dragon (1998) (Video Game) / int_4eb5691c
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Early-Installment Weirdness
 Spyro the Dragon (1998) (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Aside from Spyro's voice, several elements from the later Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon were missing. Spyro's moveset does not include a hover at the end of a glide, climbing, or the Headbash. Extra lives are dragon-shaped and found in shelled creatures, whereas they took the form of blue bottled butterflies in later games. In addition, killing enemies that you had already defeated and took their gem dropped a crystal orb that was indicated around Spyro's lives counter. Once a circle of about 20 had been accumulated, the player gains an extra life. Also, blasting fodder creatures for butterflies didn't produce an extra life butterfly on the fifth one like in the later games. There are no persistent NPCs beyond the balloonists and fairies. Dragons appear briefly and leave the map when rescued, leaving the maps feeling a bit empty. Series staple characters, Hunter, the Professor and Moneybags didn't appear because they weren't created until the next game. Bosses had no onscreen health meters when fighting them, none of them were fought in proper arenas (and generally ran away instead of putting up a fight), and were entirely optional sans Gnasty. Their levels are also short, but structured like the rest of the platform levels, with the boss being stumbled upon within them, whereas the next two games' boss levels consist solely of arenas and the battle comprises their entire gameplay. Levels and boss levels can be taken on in any order, as the goal of each world is simply to fulfill its balloonist's requirement; only the last world's levels were required, which was the exact opposite of the next two gamesnote The pre-final worlds of the second and third games simply required reaching the end of the level to fight the boss, while both final worlds simply required roughly 2/3rds of the main collectible to fight the final boss. Enemies were present in the home stages for each world while the later games' homeworlds are peaceful. There are no minigames outside of the usual Speedway levels, and said Speedway levels were referred to as "Flight" levels instead. All water damages Spyro in this game, while later games had Spyro able to swim in most of it. This game has the fewest story cutscenes of the original trilogy, likely as a consequence of its dearth of developed NPCs to work with. Ripto's Rage added overarching plot cutscenes and scenes framing each level's story, while Year of the Dragon kept the grander plot scenes but dropped the framing scenes for levels. This is the only game of the original trilogy that has a unique theme for its title screen. It is used as a leitmotif throughout the soundtrack. The two sequels reuse different level themes as their title screen music pieces. The visual designs for gem containers are mostly unique to this game, while timer chests (whose gems pop out the top and must be grabbed in the air) and propeller chests requiring three flames to open did not reappear in the next two games. The gems with a value of 5 are blue instead of purple like in later games. Every gem has the same shape. In later games, gems have different shapes depending on their color. Later games past the original trilogy treat purple dragons as special. At least one level in each world of this game has a purple dragon to be released in it. One dragon in the Beast Makers - Sadiki - looks almost like a bigger Spyro. In the French translation, Sparx is called "Étincelle" (French for Spark). In every other Spyro game, he keeps his original name.
 Spyro the Dragon (1998) (Video Game) / int_4f4372e9
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 Spyro the Dragon (1998) (Video Game) / int_4fa65449
type
Dream Land
 Spyro the Dragon (1998) (Video Game) / int_4fa65449
comment
Dream Land: The Dream Weavers world, though most of its levels cater more to the negative aspect with nightmare imagery.
 Spyro the Dragon (1998) (Video Game) / int_4fa65449
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 Spyro the Dragon (1998) (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Spyro the Dragon (1998) (Video Game) / int_50b05d30
comment
Disproportionate Retribution: Gnasty Gnorc crystallizes all the dragons because one called him ugly. To be fair, he was probably just looking for an excuse to use that spell anyway... All There in the Manual: The manual gives a more fleshed-out version of the story; Gnasty Gnorc just kind of resented the dragons in general, because they were happy, good-looking, productive members of society, and he didn't care much for their gems either. The intro cinematic kind of gives you an idea of the plot if you haven't read the manual.
 Spyro the Dragon (1998) (Video Game) / int_50b05d30
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Spyro the Dragon (1998) (Video Game) / int_50b05d30
 Spyro the Dragon (1998) (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Spyro the Dragon (1998) (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: Gems, frozen dragons and dragon eggs.
 Spyro the Dragon (1998) (Video Game) / int_527fc5fe
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 Spyro the Dragon (1998) (Video Game) / int_5313c266
type
Bookends
 Spyro the Dragon (1998) (Video Game) / int_5313c266
comment
Book Ends: Both Toasty's world (the boss level of the first hub) and Gnorc Gnexus (the sixth and final hub) share the exact same theme.
 Spyro the Dragon (1998) (Video Game) / int_5313c266
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 Spyro the Dragon (1998) (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Spyro the Dragon (1998) (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: The game gives you an unusually large number of 1-Ups in the Beast Makers area and levels, including four in Tree Tops (few levels have more than two). Clearly, the dev team expected players to die a lot in this area, which, given the obtuse Supercharge routes required to reach the remote areas of the level and 100% it, may well happen.
 Spyro the Dragon (1998) (Video Game) / int_5561eef8
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 Spyro the Dragon (1998) (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Spyro the Dragon (1998) (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: The Ice Cavern and Wizard Peak levels.
 Spyro the Dragon (1998) (Video Game) / int_5914d5dd
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 Spyro the Dragon (1998) (Video Game) / int_5914d5dd
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 Spyro the Dragon (1998) (Video Game) / int_5bd3ff82
type
Endgame+
 Spyro the Dragon (1998) (Video Game) / int_5bd3ff82
comment
Endgame+: Defeating Gnasty Gnorc lets Spyro unlock Gnasty's Loot once all the treasure, eggs, and dragons are accounted for.
 Spyro the Dragon (1998) (Video Game) / int_5bd3ff82
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 Spyro the Dragon (1998) (Video Game) / int_5c18d958
type
Video Game Flight
 Spyro the Dragon (1998) (Video Game) / int_5c18d958
comment
Video Game Flight: Self-explanatory flight levels. Outside those levels (and Gnasty's Loot), Spyro glides instead. Oddly enough, Gnasty's Loot imposes a flight ceiling incrementally raised by collecting keys and jumping off higher platforms.
 Spyro the Dragon (1998) (Video Game) / int_5c18d958
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 Spyro the Dragon (1998) (Video Game) / int_606d1d0
type
Fallen Cupid
 Spyro the Dragon (1998) (Video Game) / int_606d1d0
comment
Fallen Cupid: Cupids are a demonic cherub-like enemy in Dark Passage and Lofty Castle that shoot arrows at Spyro whenever he comes near them.
 Spyro the Dragon (1998) (Video Game) / int_606d1d0
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Spyro the Dragon (1998) (Video Game) / int_606d1d0
 Spyro the Dragon (1998) (Video Game) / int_61b576af
type
I Take Offense to That Last One
 Spyro the Dragon (1998) (Video Game) / int_61b576af
comment
I Take Offense to That Last One: After mocking him as simple and unable to threaten them, it is being called "ugly" that finally drives Gnasty Gnorc to retaliate.
 Spyro the Dragon (1998) (Video Game) / int_61b576af
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 Spyro the Dragon (1998) (Video Game) / int_638b65bc
type
Armor Is Useless
 Spyro the Dragon (1998) (Video Game) / int_638b65bc
comment
Armor Is Useless: Zigzagged. Spyro's fire breath has no effect on metal, which includes armored enemies, but his charge does. Some large sized armored enemies and the Animated Armor in Haunted Towers are completely immune to Spyro's standard attacks.
 Spyro the Dragon (1998) (Video Game) / int_638b65bc
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 Spyro the Dragon (1998) (Video Game) / int_63a2340a
type
Crystal Landscape
 Spyro the Dragon (1998) (Video Game) / int_63a2340a
comment
Crystal Landscape: Crystal Flight is almost entirely composed of giant, jutting crystal.
 Spyro the Dragon (1998) (Video Game) / int_63a2340a
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 Spyro the Dragon (1998) (Video Game) / int_64028be7
type
Cowardly Boss
 Spyro the Dragon (1998) (Video Game) / int_64028be7
comment
Cowardly Boss: Metalhead stands its ground more than any other boss... which still only qualifies it for this fight. It has to run away after you smash its power source though, as it will soon shut down unless it gets close to another.
 Spyro the Dragon (1998) (Video Game) / int_64028be7
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 Spyro the Dragon (1998) (Video Game) / int_6562d25c
type
Stingy Jack
 Spyro the Dragon (1998) (Video Game) / int_6562d25c
comment
Stingy Jack: Toasty wears a dark-brown cloak and a pointy hat, has a Jack o'lantern for a head/mask and carries a god damn scythe.
 Spyro the Dragon (1998) (Video Game) / int_6562d25c
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 Spyro the Dragon (1998) (Video Game) / int_6a36abe2
type
Hollywood Natives
 Spyro the Dragon (1998) (Video Game) / int_6a36abe2
comment
Hollywood Natives: Kamikaze Tribesmen, Doctor Shemp, Strongarms and Banana Boys. The latter two are changed to apes in the Reignited Trilogy, likely to avoid this trope.
 Spyro the Dragon (1998) (Video Game) / int_6a36abe2
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 Spyro the Dragon (1998) (Video Game) / int_6ca84a8f
type
Treasure Room
 Spyro the Dragon (1998) (Video Game) / int_6ca84a8f
comment
Treasure Room: Gnasty Gnorc was "sloppy" with hoarding the exposed gems, so some levels could be considered prone to such a layout. Most notably, the top-most room of Gnasty's Loot has a gratuitous arrangement of fireworks that fill the room with purple gems. The entirety of Gnasty's Loot counts. All other levels have a mix of different colour and value gems, mostly at the low end of 1, 2, and 5, and have a level gem total of around 300-500 each. Gnasty's Loot deals exclusively in gold and purplenote worth 10 and 25 respectively, the purple ones are more common, and has a level total of 2000.
 Spyro the Dragon (1998) (Video Game) / int_6ca84a8f
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 Spyro the Dragon (1998) (Video Game) / int_6d722dcd
type
When I Was Your Age...
 Spyro the Dragon (1998) (Video Game) / int_6d722dcd
comment
When I Was Your Age...: Dropped by a couple older dragons. Most notably, the dragon that introduces the (first exposed) flight level portal. Spyro responds with "gotta go".
 Spyro the Dragon (1998) (Video Game) / int_6d722dcd
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 Spyro the Dragon (1998) (Video Game) / int_6dc206c9
type
Marathon Level
 Spyro the Dragon (1998) (Video Game) / int_6dc206c9
comment
The most notable Marathon Level is likely Dark Passage. The main path (from start to the Return Home gate) contains half the gems and 2 of the dragons, and a whole side area accessed from the Return Home gate and looping around the outside of the major cavern has 3 dragons and the other half the gems.
 Spyro the Dragon (1998) (Video Game) / int_6dc206c9
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 Spyro the Dragon (1998) (Video Game) / int_6ec989d8
type
Guide Dang It!
 Spyro the Dragon (1998) (Video Game) / int_6ec989d8
comment
Guide Dang It!: Cliff Town hides some of its gems behind the structure you're spawned in at. The only way to get there is to glide from the cross-river section to a narrow gap on the side of the structure, which is unintuitive and not given any hints. An average run-through of Haunted Towers will leave the player short a dragon and a sizable chunk of treasure. What's worse, there's no indication that there's any area outside of the one most of the action takes place in, save a tiny hole in the ceiling with no visible way to get through. The solution is to use the Supercharge slope, jump over a gap that most wouldn't think to cross that way, and then ramp to a completely nondescript ledge. Further confounding matters is a circular ramp close to the aforementioned jump that looks like it should lead somewhere, but actually doesn't and can't be turned down at Supercharge speed. Tree Tops utilizes this in the worst possible ways, with extremely convoluted and unintuitive Supercharge routes (including one section where a Supercharge slope must be jumped to and traversed backwards) being required to reach the final Dragon and gems. Without resorting to a guide, figuring this out requires boatloads of trial and error.
 Spyro the Dragon (1998) (Video Game) / int_6ec989d8
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 Spyro the Dragon (1998) (Video Game) / int_6ec989d8
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 Spyro the Dragon (1998) (Video Game) / int_6edc54d5
type
Here We Go Again!
 Spyro the Dragon (1998) (Video Game) / int_6edc54d5
comment
Here We Go Again!: During the 120% ending cutscene, Spyro says it word for word once Gnasty starts freezing dragons again.
 Spyro the Dragon (1998) (Video Game) / int_6edc54d5
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 Spyro the Dragon (1998) (Video Game) / int_70d8269d
type
Excuse Plot
 Spyro the Dragon (1998) (Video Game) / int_70d8269d
comment
Excuse Plot: Gnasty Gnorc turns a bunch of dragons to crystal, steals all their treasure, and invades their realm because one of them called him ugly... And if the true ending's any indication, he apparently does it again.
 Spyro the Dragon (1998) (Video Game) / int_70d8269d
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 Spyro the Dragon (1998) (Video Game) / int_7179a462
type
World in the Sky
 Spyro the Dragon (1998) (Video Game) / int_7179a462
comment
World in the Sky: Virtually all the Dream Weavers levels (aside from Icy Flight). Some of the Peace Keepers and Magic Crafters levels may possibly also go here.
 Spyro the Dragon (1998) (Video Game) / int_7179a462
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 Spyro the Dragon (1998) (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Spyro the Dragon (1998) (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: No springboards here, but there are plenty of platforms everywhere (powered by fairy dust) that lift Spyro to a high platform or gliding target.
 Spyro the Dragon (1998) (Video Game) / int_72294ed1
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Spyro the Dragon (1998) (Video Game) / int_72294ed1
 Spyro the Dragon (1998) (Video Game) / int_73ff2cc5
type
Just Eat Him
 Spyro the Dragon (1998) (Video Game) / int_73ff2cc5
comment
Just Eat Him: Misty Bog has evil trees that do just this. Not to mention the hellhounds in Dark Passage.
 Spyro the Dragon (1998) (Video Game) / int_73ff2cc5
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 Spyro the Dragon (1998) (Video Game) / int_73ff2cc5
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 Spyro the Dragon (1998) (Video Game) / int_77f6cc58
type
100% Completion
 Spyro the Dragon (1998) (Video Game) / int_77f6cc58
comment
100% Completion: Which will unlock Gnasty's Loot, a free-flying platform level full of gems. Collecting them all grants you an extra 20 percent, and a bonus ending.
 Spyro the Dragon (1998) (Video Game) / int_77f6cc58
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 Spyro the Dragon (1998) (Video Game) / int_7abba202
type
The Faceless
 Spyro the Dragon (1998) (Video Game) / int_7abba202
comment
The Faceless: We never actually see the interviewer. In the original version, we only see his arm holding a clipboard, while in the Reignited Trilogy version, we don't see him at all.
 Spyro the Dragon (1998) (Video Game) / int_7abba202
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 Spyro the Dragon (1998) (Video Game) / int_7eb73553
type
Bullying a Dragon
 Spyro the Dragon (1998) (Video Game) / int_7eb73553
comment
The Soldier Gnorcs in Peace Keepers world will react to Spyro burning their tent by pulling down their trousers and mooning the [horned and fire-breathing] dragon. It'd almost be a graver insult not to headbutt or roast their asses at that point.
 Spyro the Dragon (1998) (Video Game) / int_7eb73553
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 Spyro the Dragon (1998) (Video Game) / int_7efe2c19
type
Portmanteau
 Spyro the Dragon (1998) (Video Game) / int_7efe2c19
comment
Portmanteau : Gnome+Orc=Gnorc.
 Spyro the Dragon (1998) (Video Game) / int_7efe2c19
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 Spyro the Dragon (1998) (Video Game) / int_8344209e
type
BFG
 Spyro the Dragon (1998) (Video Game) / int_8344209e
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BFG: The enemies in Twilight Harbor mostly carry big machine guns.
 Spyro the Dragon (1998) (Video Game) / int_8344209e
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 Spyro the Dragon (1998) (Video Game) / int_8344209e
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 Spyro the Dragon (1998) (Video Game) / int_84e189a8
type
Life Meter
 Spyro the Dragon (1998) (Video Game) / int_84e189a8
comment
Life Meter: Sparx the Dragonfly takes 3 hits before leaving Spyro to his own defenses. Health denoted by bright yellow, color-sparkle blue, and plain green. Sparx also lets Spyro pick up gems adjacent to Spyro, so his absence makes Spyro's job harder as well as making him more vulnerable.
 Spyro the Dragon (1998) (Video Game) / int_84e189a8
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 Spyro the Dragon (1998) (Video Game) / int_88873121
type
Sleepy Enemy
 Spyro the Dragon (1998) (Video Game) / int_88873121
comment
Sleepy Enemy: Sleeping Dogs are a type of enemy found in the boss level Toasty. If you get too close to it or flame it, it wakes up and leaps to squish you. It takes two attacks to kill them.
 Spyro the Dragon (1998) (Video Game) / int_88873121
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 Spyro the Dragon (1998) (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Spyro the Dragon (1998) (Video Game) / int_892552b
comment
Kung Fu-Proof Mook: In two varieties. Giant Mooks can't be charged, and armored ones are immune to fire. So, of course, a couple areas have giant, armored enemies, though there are still ways to deal with them. The armored giant spiders in the High Caves, for example, can be taken down with a supercharge or superflame. Armored giant gnorcs of two different variety and "haunted" knight armor also require more than Spyro's standard abilities to beat.
 Spyro the Dragon (1998) (Video Game) / int_892552b
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 Spyro the Dragon (1998) (Video Game) / int_892552b
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 Spyro the Dragon (1998) (Video Game) / int_8a888e34
type
Exploding Barrels
 Spyro the Dragon (1998) (Video Game) / int_8a888e34
comment
Exploding Barrels: Both kinds of barrels in Gnorc Cove are this. Metal ones can be charged into to knock them into things, such as metal chests or enemy Gnorcs. TNT barrels are just as explosive, but can only be safely detonated with Spyro's fire breath.
 Spyro the Dragon (1998) (Video Game) / int_8a888e34
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1.0
 Spyro the Dragon (1998) (Video Game) / int_8a888e34
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_8a888e34
 Spyro the Dragon (1998) (Video Game) / int_8d2f6f03
type
Backtracking
 Spyro the Dragon (1998) (Video Game) / int_8d2f6f03
comment
Backtracking: With open exploration comes the need to collect everything. Luckily, the inter-world balloonists allow Spyro to reach previous worlds at any time. Though it's possible to avert this if you know where everything is, unlike the next two games, as Spyro doesn't learn any skills or make any allies; everything in a world is available as soon as you enter it. Levels themselves are almost all designed to work like a loop to make backtracking within them faster.
 Spyro the Dragon (1998) (Video Game) / int_8d2f6f03
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1.0
 Spyro the Dragon (1998) (Video Game) / int_8d2f6f03
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_8d2f6f03
 Spyro the Dragon (1998) (Video Game) / int_8e13875c
type
Death Mountain
 Spyro the Dragon (1998) (Video Game) / int_8e13875c
comment
Death Mountain: The Magic Crafters world is one, although the main thematic is, well, wizardry. Alpine Ridge, the High Caves and Wizard Peak all follow this theme as well.
 Spyro the Dragon (1998) (Video Game) / int_8e13875c
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1.0
 Spyro the Dragon (1998) (Video Game) / int_8e13875c
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_8e13875c
 Spyro the Dragon (1998) (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Spyro the Dragon (1998) (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: Spyro and Gnasty are the only major characters in the game. While there are many other dragons around that you rescue, they only get one or two lines before vanishing.
 Spyro the Dragon (1998) (Video Game) / int_8e3b5b4d
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1.0
 Spyro the Dragon (1998) (Video Game) / int_8e3b5b4d
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Spyro the Dragon (1998) (Video Game) / int_8e3b5b4d
 Spyro the Dragon (1998) (Video Game) / int_90d5b651
type
Our Fairies Are Different
 Spyro the Dragon (1998) (Video Game) / int_90d5b651
comment
Our Fairies Are Different: Every save point is guarded by a fairy. Stationary fairies occasionally show up to give Spyro a superflame kiss. There are fairies locked in cages in Lofty Castle, which must released in groups of three to create a whirlwind.
 Spyro the Dragon (1998) (Video Game) / int_90d5b651
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1.0
 Spyro the Dragon (1998) (Video Game) / int_90d5b651
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 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_90d5b651
 Spyro the Dragon (1998) (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Spyro the Dragon (1998) (Video Game) / int_92bd6627
comment
Invincible Minor Minion: There are fools in the Dream Weavers levels that are unkillable and don't attack, but turn into clocks for a few seconds when hit, temporarily raising a platform, with each fool controlling a different one. Dark Passage's fools temporarily disappear into their own lanterns this way.
 Spyro the Dragon (1998) (Video Game) / int_92bd6627
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1.0
 Spyro the Dragon (1998) (Video Game) / int_92bd6627
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_92bd6627
 Spyro the Dragon (1998) (Video Game) / int_940a5958
type
Artificial Stupidity
 Spyro the Dragon (1998) (Video Game) / int_940a5958
comment
Artificial Stupidity: While designed with diverse personalities, most of the Gnorcs are boiled down to "idle, approach Spyro, pause, attack, gloat, repeat".
 Spyro the Dragon (1998) (Video Game) / int_940a5958
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_940a5958
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 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_940a5958
 Spyro the Dragon (1998) (Video Game) / int_95dfff97
type
Animated Armor
 Spyro the Dragon (1998) (Video Game) / int_95dfff97
comment
Animated Armor: In Haunted Towers, the Weather Wizards there can animate an uninhabited suit of armor called Tin Soldiers. They can only be destroyed by supercharge or superflame.
 Spyro the Dragon (1998) (Video Game) / int_95dfff97
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_95dfff97
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_95dfff97
 Spyro the Dragon (1998) (Video Game) / int_95f972d2
type
Nitro Boost
 Spyro the Dragon (1998) (Video Game) / int_95f972d2
comment
Nitro Boost: Supercharge ramps (introduced in Magic Crafters) are placed on downward slopes. Charging allows Spyro to move faster and jump farther, reinforcing the idea of exploration.
 Spyro the Dragon (1998) (Video Game) / int_95f972d2
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_95f972d2
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1.0
 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_95f972d2
 Spyro the Dragon (1998) (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Spyro the Dragon (1998) (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Both Ripto's Rage and Year of the Dragon allow Spyro to perform a flutter at the end of his glide to gain some extra height, but in the first game, the same button just makes Spyro drop like a stone. Players who are more familiar with the later games will probably lose more than a few lives by trying to make Spyro flutter when gliding over a pit.
 Spyro the Dragon (1998) (Video Game) / int_963086ce
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_963086ce
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_963086ce
 Spyro the Dragon (1998) (Video Game) / int_99b90404
type
Time Trial
 Spyro the Dragon (1998) (Video Game) / int_99b90404
comment
Time Trial: The flight levels, though they're not so much races as challenges to complete all of the tasks within a given time limit (whereupon interacting with an object from one of the tasks adds seconds to the timer, making efficiency necessary to do everything in one run).
 Spyro the Dragon (1998) (Video Game) / int_99b90404
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_99b90404
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_99b90404
 Spyro the Dragon (1998) (Video Game) / int_9b2923bc
type
Mooning
 Spyro the Dragon (1998) (Video Game) / int_9b2923bc
comment
Mooning: The Soldier Gnorcs in Peace Keepers Home will turn around and drop their pants if cornered in a tent (or just cower in fear; it's a 50/50).
 Spyro the Dragon (1998) (Video Game) / int_9b2923bc
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_9b2923bc
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_9b2923bc
 Spyro the Dragon (1998) (Video Game) / int_9b57f005
type
AcCENT upon the Wrong SylLABle
 Spyro the Dragon (1998) (Video Game) / int_9b57f005
comment
Accent Upon The Wrong Syllable: The reporter who appears in the opening and ending cutscenes consistently pronounces Gnasty Gnorc's name as "Guhnasty Guhnorc". Other characters read his name with the Gs silent.
 Spyro the Dragon (1998) (Video Game) / int_9b57f005
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1.0
 Spyro the Dragon (1998) (Video Game) / int_9b57f005
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 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_9b57f005
 Spyro the Dragon (1998) (Video Game) / int_9d12bbc1
type
Foreshadowing
 Spyro the Dragon (1998) (Video Game) / int_9d12bbc1
comment
Foreshadowing: Astor's confusion on there being five or six worlds, as well as his miscount of there being 12,000 or 14,000 gems references one of those worlds being Gnorc Gnexus, with the 2,000 gems he's lost count of being found in Gnasty Gnorc's personal treasure hoard.
 Spyro the Dragon (1998) (Video Game) / int_9d12bbc1
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1.0
 Spyro the Dragon (1998) (Video Game) / int_9d12bbc1
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_9d12bbc1
 Spyro the Dragon (1998) (Video Game) / int_9d17b859
type
Made of Iron
 Spyro the Dragon (1998) (Video Game) / int_9d17b859
comment
Made of Iron: The Gem Thieves in the Artisans world take three hits to die, more than any other enemy in the game barring bosses. They are also harmless and always run away from you.
 Spyro the Dragon (1998) (Video Game) / int_9d17b859
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1.0
 Spyro the Dragon (1998) (Video Game) / int_9d17b859
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 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_9d17b859
 Spyro the Dragon (1998) (Video Game) / int_9f6fb586
type
Leitmotif
 Spyro the Dragon (1998) (Video Game) / int_9f6fb586
comment
Leitmotif: The theme of Spyro the Dragon pops up in a number of levels. Fitting for his first adventure.
 Spyro the Dragon (1998) (Video Game) / int_9f6fb586
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1.0
 Spyro the Dragon (1998) (Video Game) / int_9f6fb586
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 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_9f6fb586
 Spyro the Dragon (1998) (Video Game) / int_a29a7058
type
Not Quite Flight
 Spyro the Dragon (1998) (Video Game) / int_a29a7058
comment
Not Quite Flight: For most of the game, Spyro can glide in place of a typical Double Jump. Attempted to be justified in-story by virtue of Spyro being a young dragon not yet able to fly unassisted, although this falls apart when taking the Flight stages into consideration. The real reason is likely that the designers didn't want people to be able to fly wherever and whenever they want. For platform game design, Spyro had to be restricted to gliding, which is why the Flight levels are an entirely different style of gameplay.
 Spyro the Dragon (1998) (Video Game) / int_a29a7058
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1.0
 Spyro the Dragon (1998) (Video Game) / int_a29a7058
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_a29a7058
 Spyro the Dragon (1998) (Video Game) / int_a3e44664
type
Clown Species
 Spyro the Dragon (1998) (Video Game) / int_a3e44664
comment
Clown Species: The Fools are an Invincible Minor Minion native within the Dream Weavers Worlds. While considerably harmless, they have the ability to affect the world around them. The Fools in Dream Weavers and Jacque's boss level become a timer when attacked that creates new platforms that last only a short amount of time. The Fools in Dark Passage carry around lamps that, when lit, keep the Demon Dogs and Armored Turtles in their smaller, more docile state, becoming giant and much more of a threat when the lamp is extinguished.
 Spyro the Dragon (1998) (Video Game) / int_a3e44664
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1.0
 Spyro the Dragon (1998) (Video Game) / int_a3e44664
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_a3e44664
 Spyro the Dragon (1998) (Video Game) / int_a414c3f0
type
One-Hit Kill
 Spyro the Dragon (1998) (Video Game) / int_a414c3f0
comment
One-Hit Kill: Classic, baby. Both charging and flaming. Some enemies don't go down as easily, though, including every boss. ... every boss, that is, except for Jacques, the boss of the fifth world, the Dream Weavers'. He makes up for his squishiness by being extremely mobile, forcing you on an extended chase sequence before you finally corner him.
 Spyro the Dragon (1998) (Video Game) / int_a414c3f0
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1.0
 Spyro the Dragon (1998) (Video Game) / int_a414c3f0
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1.0
 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_a414c3f0
 Spyro the Dragon (1998) (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Spyro the Dragon (1998) (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The desert world of Peace Keepers, including the sublevels Cliff Town, Dry Canyon, and Doctor Shemp.
 Spyro the Dragon (1998) (Video Game) / int_a4cb54b4
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1.0
 Spyro the Dragon (1998) (Video Game) / int_a4cb54b4
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_a4cb54b4
 Spyro the Dragon (1998) (Video Game) / int_a6cda066
type
Rule of Three
 Spyro the Dragon (1998) (Video Game) / int_a6cda066
comment
Rule of Three: Most bosses have three separate arenas and take three hits to take down. Even Jacques and Gnasty follow this with three main phases to each of their battles (Jacques stops to attack you in three places before you can land the hit, Gnasty has three different areas to pass through before you defeat him). The only one that doesn't follow this is Metalhead, who has 2 arenas and 17 lightning rod/power generators you need to smash to defeat him.
 Spyro the Dragon (1998) (Video Game) / int_a6cda066
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1.0
 Spyro the Dragon (1998) (Video Game) / int_a6cda066
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_a6cda066
 Spyro the Dragon (1998) (Video Game) / int_a8a04f6f
type
And I Must Scream
 Spyro the Dragon (1998) (Video Game) / int_a8a04f6f
comment
And I Must Scream: In the first game the dragons are frozen in stone but are still conscious and aware. Since some of the dragons' locations are pretty well-hidden, if Spyro is put in the hands of a player with less perseverance... well, try not to think about it too much. It's even Played for Laughs sometimes.
 Spyro the Dragon (1998) (Video Game) / int_a8a04f6f
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1.0
 Spyro the Dragon (1998) (Video Game) / int_a8a04f6f
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_a8a04f6f
 Spyro the Dragon (1998) (Video Game) / int_acf4e51b
type
Cheat Code
 Spyro the Dragon (1998) (Video Game) / int_acf4e51b
comment
Cheat Code: At the Start Screen, press L1 + Triangle to play a demo of Crash Bandicoot 3: Warped. View the game's end credits early, pause and then press the following buttons: Left, Right, Up, Down, Circle, Circle, Square, R1, R2, L1, and R2. 99 Lives: Go to the inventory screen and press the following buttons in sequence; Square, Square, Square, Square, Square, Square, Circle, Up, Circle, Left, Circle, Right, Circle, Start. Level Select: Go to the inventory screen and press the following buttons in sequence; Square, Square, Circle, Square, Left, Right, Left, Right, Circle, Up, Right, Down. After entering it in, talk to the balloonist and he will take you to any of the 6 worlds without having to unlock them.
 Spyro the Dragon (1998) (Video Game) / int_acf4e51b
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1.0
 Spyro the Dragon (1998) (Video Game) / int_acf4e51b
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 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_acf4e51b
 Spyro the Dragon (1998) (Video Game) / int_b16543d2
type
Grimy Water
 Spyro the Dragon (1998) (Video Game) / int_b16543d2
comment
Grimy Water: There is purple stagnant water (possibly tar or oil) in most levels attached to the Peace Keepers home and there is a whole lotta green goop in Beast Makers home and its levels. In this game, it's purely aesthetic since all water will hurt Spyro when he touches it.
 Spyro the Dragon (1998) (Video Game) / int_b16543d2
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1.0
 Spyro the Dragon (1998) (Video Game) / int_b16543d2
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 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_b16543d2
 Spyro the Dragon (1998) (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Spyro the Dragon (1998) (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: Levels can have hard-to-find gems, hard-to-reach dragons, and are littered with enemies. Boss levels are even harder than the standard ones. But most bosses themselves usually boil down to approach, avoid, attack, chase to the next arena.
 Spyro the Dragon (1998) (Video Game) / int_b4696bc
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1.0
 Spyro the Dragon (1998) (Video Game) / int_b4696bc
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hasFeature
Spyro the Dragon (1998) (Video Game) / int_b4696bc
 Spyro the Dragon (1998) (Video Game) / int_b4999c69
type
Start Screen
 Spyro the Dragon (1998) (Video Game) / int_b4999c69
comment
At the Start Screen, press L1 + Triangle to play a demo of Crash Bandicoot 3: Warped.
 Spyro the Dragon (1998) (Video Game) / int_b4999c69
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1.0
 Spyro the Dragon (1998) (Video Game) / int_b4999c69
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hasFeature
Spyro the Dragon (1998) (Video Game) / int_b4999c69
 Spyro the Dragon (1998) (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Spyro the Dragon (1998) (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Sort of. Fully completing the Artisans' world and the Peacekeepers' home lets you access the Magic Crafters' world directly, completing the first two worlds as a whole lets you skip the third, and so on.
 Spyro the Dragon (1998) (Video Game) / int_b4d6aa7d
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1.0
 Spyro the Dragon (1998) (Video Game) / int_b4d6aa7d
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Spyro the Dragon (1998) (Video Game) / int_b4d6aa7d
 Spyro the Dragon (1998) (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Spyro the Dragon (1998) (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Most egg thieves take off once Spyro comes near him, but there is a single egg thief in the game (in the Wizard's Peak level) that will just stand still and taunt Spyro, even when Spyro is right up in the thief's face!
 Spyro the Dragon (1998) (Video Game) / int_b58b4e3c
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1.0
 Spyro the Dragon (1998) (Video Game) / int_b58b4e3c
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hasFeature
Spyro the Dragon (1998) (Video Game) / int_b58b4e3c
 Spyro the Dragon (1998) (Video Game) / int_b7c53a22
type
Blood Knight
 Spyro the Dragon (1998) (Video Game) / int_b7c53a22
comment
Blood Knight: Spyro, both by necessity and choice. By necessity since all the Gnorcs he's fighting are actually dragon-owned gemstones turned into monsters, so he'll have to go around defeating every enemy he sees to get it all back. By choice since he's actively wanting revenge on Gnasty even back in the Artisan's home.
 Spyro the Dragon (1998) (Video Game) / int_b7c53a22
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1.0
 Spyro the Dragon (1998) (Video Game) / int_b7c53a22
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1.0
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Spyro the Dragon (1998) (Video Game) / int_b7c53a22
 Spyro the Dragon (1998) (Video Game) / int_b9d334b2
type
Aerith and Bob
 Spyro the Dragon (1998) (Video Game) / int_b9d334b2
comment
Aerith and Bob: Dragons like Lucas, Zeke and Damon exist alongside dragons like Spyro, Sadiki and Copano.
 Spyro the Dragon (1998) (Video Game) / int_b9d334b2
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1.0
 Spyro the Dragon (1998) (Video Game) / int_b9d334b2
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Spyro the Dragon (1998) (Video Game) / int_b9d334b2
 Spyro the Dragon (1998) (Video Game) / int_ba236071
type
It Makes Sense in Context
 Spyro the Dragon (1998) (Video Game) / int_ba236071
comment
It Makes Sense in Context: The Dream Weavers' dragons are prone to dispensing this as advice when released. The world being as topsy-turvy as it is, most things do make sense not too far off down the road.
 Spyro the Dragon (1998) (Video Game) / int_ba236071
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 Spyro the Dragon (1998) (Video Game) / int_ba236071
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Spyro the Dragon (1998) (Video Game) / int_ba236071
 Spyro the Dragon (1998) (Video Game) / int_bb03c099
type
Cool Gate
 Spyro the Dragon (1998) (Video Game) / int_bb03c099
comment
Cool Gate: Archways are how Spyro gets from a homeworld to one of its levels. Spyro exits through them after reaching an exit platform.
 Spyro the Dragon (1998) (Video Game) / int_bb03c099
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1.0
 Spyro the Dragon (1998) (Video Game) / int_bb03c099
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 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_bb03c099
 Spyro the Dragon (1998) (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Spyro the Dragon (1998) (Video Game) / int_bbb6c059
comment
I Shall Taunt You: The Egg Thieves will stand around giggling and going "Nah-nana-NA-nah!" in a high-pitched voice until you get close enough for them to take off running. This makes it all the more satisfying when you do catch up to one and destroy it. The Soldier Gnorcs in Peace Keepers world will react to Spyro burning their tent by pulling down their trousers and mooning the [horned and fire-breathing] dragon. It'd almost be a graver insult not to headbutt or roast their asses at that point.
 Spyro the Dragon (1998) (Video Game) / int_bbb6c059
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1.0
 Spyro the Dragon (1998) (Video Game) / int_bbb6c059
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_bbb6c059
 Spyro the Dragon (1998) (Video Game) / int_bc0ad0c0
type
Money Spider
 Spyro the Dragon (1998) (Video Game) / int_bc0ad0c0
comment
Money Spider: All the enemies release gems shortly before poofing away. This is because Gnasty turns gems into his own warriors.
 Spyro the Dragon (1998) (Video Game) / int_bc0ad0c0
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1.0
 Spyro the Dragon (1998) (Video Game) / int_bc0ad0c0
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_bc0ad0c0
 Spyro the Dragon (1998) (Video Game) / int_bc53f09e
type
Mascot with Attitude
 Spyro the Dragon (1998) (Video Game) / int_bc53f09e
comment
Mascot with Attitude: Spyro gains even more of an attitude in the next two games, but it's already noticeable here.
 Spyro the Dragon (1998) (Video Game) / int_bc53f09e
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1.0
 Spyro the Dragon (1998) (Video Game) / int_bc53f09e
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1.0
 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_bc53f09e
 Spyro the Dragon (1998) (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 Spyro the Dragon (1998) (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: Two enemies occupying the Peace Keepers realm play catch by shooting a cannon ball into each others cannons. Luckily for you they still don't lead the target and can simply be charged before they have a chance to shoot.
 Spyro the Dragon (1998) (Video Game) / int_bcd27e37
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1.0
 Spyro the Dragon (1998) (Video Game) / int_bcd27e37
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1.0
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Spyro the Dragon (1998) (Video Game) / int_bcd27e37
 Spyro the Dragon (1998) (Video Game) / int_bd29e069
type
PreciousPuppies
 Spyro the Dragon (1998) (Video Game) / int_bd29e069
comment
Precious Puppies: Subverted in the Dark Passage level, some of the enemies look like sweet, adorable puppies at first but once the lights go out they turn into massive, frightening hell hounds.
 Spyro the Dragon (1998) (Video Game) / int_bd29e069
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Spyro the Dragon (1998) (Video Game) / int_bd29e069
 Spyro the Dragon (1998) (Video Game) / int_c25e18f1
type
Shrug Take
 Spyro the Dragon (1998) (Video Game) / int_c25e18f1
comment
Shrug Take: Considered subtly whenever story hints are dropped.
 Spyro the Dragon (1998) (Video Game) / int_c25e18f1
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1.0
 Spyro the Dragon (1998) (Video Game) / int_c25e18f1
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1.0
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Spyro the Dragon (1998) (Video Game) / int_c25e18f1
 Spyro the Dragon (1998) (Video Game) / int_c3884cdc
type
1-Up
 Spyro the Dragon (1998) (Video Game) / int_c3884cdc
comment
1-Up: Their chest make a distinctive sound and the lives take the form of Spyro figurines. You can also run through levels a second time and defeat the enemies again to gain pearls; collecting a whole ring will also increase your lives by 1.
 Spyro the Dragon (1998) (Video Game) / int_c3884cdc
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1.0
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1.0
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Spyro the Dragon (1998) (Video Game) / int_c3884cdc
 Spyro the Dragon (1998) (Video Game) / int_c3d60914
type
Continuing is Painful
 Spyro the Dragon (1998) (Video Game) / int_c3d60914
comment
Continuing is Painful: Lose all lives, and on restart you're thrown out of the level with all enemies respawned. If you aim for 100% Completion, you will need to defeat them all over again if you can't recall which ones you've already defeated.
 Spyro the Dragon (1998) (Video Game) / int_c3d60914
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1.0
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1.0
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Spyro the Dragon (1998) (Video Game) / int_c3d60914
 Spyro the Dragon (1998) (Video Game) / int_c75df49a
type
Shout-Out
 Spyro the Dragon (1998) (Video Game) / int_c75df49a
comment
Shout-Out: "Ya gotta believe! Heheheh..."
 Spyro the Dragon (1998) (Video Game) / int_c75df49a
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_c75df49a
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_c75df49a
 Spyro the Dragon (1998) (Video Game) / int_c83f40d8
type
Bystander Syndrome
 Spyro the Dragon (1998) (Video Game) / int_c83f40d8
comment
Bystander Syndrome: Despite Spyro freeing the other dragons, none of them actually do anything to help, and have Spyro do all the work. The most they'll do is give him advice, but some don't even do that, only giving him a "Thanks Spyro, but I have to go." Though all the dragons in the Gnasty levels are previous dragons (which Spyro notices when you free Delbin again), implying they went off to fight the Gnorcs on home turf but got caught again.
 Spyro the Dragon (1998) (Video Game) / int_c83f40d8
featureApplicability
1.0
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featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_c83f40d8
 Spyro the Dragon (1998) (Video Game) / int_cbdd9a55
type
We ARE Struggling Together
 Spyro the Dragon (1998) (Video Game) / int_cbdd9a55
comment
We ARE Struggling Together: All but a handful of the enemies are gems transformed into Gnasty Gnorc's soldiers, but that doesn't stop them from fighting with each other when there are no dragons around. Some of them will even kill each other for you.
 Spyro the Dragon (1998) (Video Game) / int_cbdd9a55
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_cbdd9a55
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_cbdd9a55
 Spyro the Dragon (1998) (Video Game) / int_cc3c365f
type
Goofy Print Underwear
 Spyro the Dragon (1998) (Video Game) / int_cc3c365f
comment
Goofy Print Underwear: The TNT Wranglers in Gnorc Cove are left in heart boxers and a tank top after you blow off their protective clothing.
 Spyro the Dragon (1998) (Video Game) / int_cc3c365f
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_cc3c365f
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_cc3c365f
 Spyro the Dragon (1998) (Video Game) / int_cdb27d0
type
Bottomless Pit Rescue Service
 Spyro the Dragon (1998) (Video Game) / int_cdb27d0
comment
Bottomless Pit Rescue Service: High Caves features several pathways that must be reached with a jump off a Supercharge ramp. Thus, in order to prevent failures from costing lives and to make backtracking to the ramp faster, falling off the level will see a group of fairies appear to carry Spyro with mist to the top of the ramp.
 Spyro the Dragon (1998) (Video Game) / int_cdb27d0
featureApplicability
1.0
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 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_cdb27d0
 Spyro the Dragon (1998) (Video Game) / int_cea7fc1
type
Bottomless Pits
 Spyro the Dragon (1998) (Video Game) / int_cea7fc1
comment
Bottomless Pits: Levels either use liquid of any type (they all do damage) or pits to punish imprecise platforming.
 Spyro the Dragon (1998) (Video Game) / int_cea7fc1
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_cea7fc1
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_cea7fc1
 Spyro the Dragon (1998) (Video Game) / int_d24ed873
type
Developer's Foresight
 Spyro the Dragon (1998) (Video Game) / int_d24ed873
comment
Developer's Foresight: The locked chest in Gnorc Cove can be either unlocked with a key or blown up with a knocked barrel. Both are valid, and both will render the key gone.
 Spyro the Dragon (1998) (Video Game) / int_d24ed873
featureApplicability
1.0
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1.0
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Spyro the Dragon (1998) (Video Game) / int_d24ed873
 Spyro the Dragon (1998) (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Spyro the Dragon (1998) (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Dr. Shemp provides an interesting example in that unlike most he actually learns from his mistakes. Getting him to expose his vulnerable back to the player is trivially easy on the first hit, but every subsequent exposure becomes shorter and harder to bait from him, exposing the player to more danger. His AI even acknowledges this, making a scoffing sound and throat-cut animation if the player tries an old trick twice, as if to tell the player "I'm not falling for that again!" If he'd had one or two extra hits, it's possible he might have subverted the trope entirely and become invincible. Of course, he doesn't. In early builds of the game, Metalhead was one as well, as some of his power generators were always-active and could be only be destroyed by baiting him into attacking them.
 Spyro the Dragon (1998) (Video Game) / int_d6dee153
featureApplicability
-0.3
 Spyro the Dragon (1998) (Video Game) / int_d6dee153
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_d6dee153
 Spyro the Dragon (1998) (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Spyro the Dragon (1998) (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Gems only need to be collected once per playthrough; their collection is saved the second it's done so deaths and checkpoints don't have to be worried about in terms of gem progress. It's possible to seem gems glimmering from long distances, tippnig you off about locations you haven't visited yet. Rescued dragons create checkpoints that not only save Spyro's position, but also his enemy defeats, meaning the player won't have to re-defeat enemies before a checkpoint and that they can consciously exploit checkpoints to save enemies out of the level. High Caves has a Bottomless Pit Rescue Service to ensure that the Supercharge jumps don't cost the player later Super on their first Supercharge level. Tree Tops has no such assistance as a later Supercharge level.
 Spyro the Dragon (1998) (Video Game) / int_d6f284a3
featureApplicability
1.0
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featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_d6f284a3
 Spyro the Dragon (1998) (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Spyro the Dragon (1998) (Video Game) / int_d88e125e
comment
Our Dragons Are Different: Dragons are intellligent and civilised creatures who live in regions collectively known as the Dragon Worlds. While Spyro is strictly quadrupedal, adult dragons are always seen with a bipedal gait. The dragons of each world also have their own tasks and duties, though this is mostly a case of All There in the Manual (and made a bit more explicit in the remake).
 Spyro the Dragon (1998) (Video Game) / int_d88e125e
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_d88e125e
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_d88e125e
 Spyro the Dragon (1998) (Video Game) / int_dbca2c99
type
Red Herring
 Spyro the Dragon (1998) (Video Game) / int_dbca2c99
comment
An average run-through of Haunted Towers will leave the player short a dragon and a sizable chunk of treasure. What's worse, there's no indication that there's any area outside of the one most of the action takes place in, save a tiny hole in the ceiling with no visible way to get through. The solution is to use the Supercharge slope, jump over a gap that most wouldn't think to cross that way, and then ramp to a completely nondescript ledge. Further confounding matters is a circular ramp close to the aforementioned jump that looks like it should lead somewhere, but actually doesn't and can't be turned down at Supercharge speed.
 Spyro the Dragon (1998) (Video Game) / int_dbca2c99
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_dbca2c99
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_dbca2c99
 Spyro the Dragon (1998) (Video Game) / int_dd078783
type
Cash Gate
 Spyro the Dragon (1998) (Video Game) / int_dd078783
comment
Cash Gate: The balloonists ask for Spyro to collect a certain number of gems or eggs, or rescue a certain number of dragons. These goals are balanced to give the player a robust goal without needing 100% Completion right away.
 Spyro the Dragon (1998) (Video Game) / int_dd078783
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_dd078783
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_dd078783
 Spyro the Dragon (1998) (Video Game) / int_df237522
type
Hellhound
 Spyro the Dragon (1998) (Video Game) / int_df237522
comment
Not to mention the hellhounds in Dark Passage.
 Spyro the Dragon (1998) (Video Game) / int_df237522
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_df237522
featureConfidence
1.0
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Spyro the Dragon (1998) (Video Game) / int_df237522
 Spyro the Dragon (1998) (Video Game) / int_e02630c1
type
Witch Doctor
 Spyro the Dragon (1998) (Video Game) / int_e02630c1
comment
Witch Doctor: Doctor Shemp, who has tribal clothing and a shaman's staff.
 Spyro the Dragon (1998) (Video Game) / int_e02630c1
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_e02630c1
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1.0
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Spyro the Dragon (1998) (Video Game) / int_e02630c1
 Spyro the Dragon (1998) (Video Game) / int_e63317eb
type
Green Hill Zone
 Spyro the Dragon (1998) (Video Game) / int_e63317eb
comment
Green Hill Zone: The Artisans world, including Stone Hill, Town Square and Dark Hollow.
 Spyro the Dragon (1998) (Video Game) / int_e63317eb
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_e63317eb
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_e63317eb
 Spyro the Dragon (1998) (Video Game) / int_edb7b3ad
type
Respawn Point
 Spyro the Dragon (1998) (Video Game) / int_edb7b3ad
comment
Respawn Point: The dragons' platforms act as save points, watched over by fairies when the dragon is rescued.
 Spyro the Dragon (1998) (Video Game) / int_edb7b3ad
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_edb7b3ad
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_edb7b3ad
 Spyro the Dragon (1998) (Video Game) / int_ee7a60e9
type
One-Steve Limit
 Spyro the Dragon (1998) (Video Game) / int_ee7a60e9
comment
One-Steve Limit: Averted. There are two Marcos in the game (as in, two characters named Marco): the balloonist from Artisans Home and a dragon in Cliff Town.
 Spyro the Dragon (1998) (Video Game) / int_ee7a60e9
featureApplicability
-1.0
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Spyro the Dragon (1998) (Video Game) / int_ee7a60e9
 Spyro the Dragon (1998) (Video Game) / int_f09021fe
type
Check-Point Starvation
 Spyro the Dragon (1998) (Video Game) / int_f09021fe
comment
Checkpoint Starvation: Most areas have anywhere between 3 and 5 dragons to rescue, with their pedestals acting as save points. Most boss levels only have 1 dragon right before the first boss encounter, and Gnasty's areas, the closest things to a Marathon Level, have only 2 apiece.
 Spyro the Dragon (1998) (Video Game) / int_f09021fe
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_f09021fe
featureConfidence
1.0
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hasFeature
Spyro the Dragon (1998) (Video Game) / int_f09021fe
 Spyro the Dragon (1998) (Video Game) / int_f34fdd3f
type
Belly Flop Crushing
 Spyro the Dragon (1998) (Video Game) / int_f34fdd3f
comment
Belly Flop Crushing: The sheepdogs will try this, and will immediately repeat their attack after taking one of their two hit points of damage.
 Spyro the Dragon (1998) (Video Game) / int_f34fdd3f
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_f34fdd3f
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_f34fdd3f
 Spyro the Dragon (1998) (Video Game) / int_f50ba444
type
Shall I Repeat That?
 Spyro the Dragon (1998) (Video Game) / int_f50ba444
comment
Shall I Repeat That?: The dragons' platforms also give Spyro the option to replay whatever the conversation was after being rescued.
 Spyro the Dragon (1998) (Video Game) / int_f50ba444
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_f50ba444
featureConfidence
1.0
 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_f50ba444
 Spyro the Dragon (1998) (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Spyro the Dragon (1998) (Video Game) / int_f52ae5d8
comment
Enemy Civil War: The mooks in the Magic Crafter worlds will fight amongst themselves if Spyro leaves them alone. It's quite fun to watch.
 Spyro the Dragon (1998) (Video Game) / int_f52ae5d8
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_f52ae5d8
featureConfidence
1.0
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Spyro the Dragon (1998) (Video Game) / int_f52ae5d8
 Spyro the Dragon (1998) (Video Game) / int_f9f2c33
type
Running Gag
 Spyro the Dragon (1998) (Video Game) / int_f9f2c33
comment
Running Gag: Dragons with decidedly badass names like Thor, Conan, and Asher failing to live up to the implied image. The dragons tend to not say the word "strong", without ending it with "like me". Lampshaded by Spyro at one point. Elderly dragons attempting to give a Rambling Old Man Monologue, only for Spyro to brush them off.
 Spyro the Dragon (1998) (Video Game) / int_f9f2c33
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_f9f2c33
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1.0
 Spyro the Dragon (1998) (Video Game)
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Spyro the Dragon (1998) (Video Game) / int_f9f2c33
 Spyro the Dragon (1998) (Video Game) / int_fccd06b6
type
Beware the Nice Ones
 Spyro the Dragon (1998) (Video Game) / int_fccd06b6
comment
Beware the Nice Ones: The dragons you meet in Gnorc Gnexus and Gnasty's worlds are repeats of earlier dragons, implied to have tried to attack Gnasty after you freed them and got captured again. This includes not one but two Artisans dragons, noted in the manual as being peace-loving and more interested in creative pursuits.
 Spyro the Dragon (1998) (Video Game) / int_fccd06b6
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1.0
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1.0
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spyro the Dragon (1998) (Video Game) / int_fccd06b6
 Spyro the Dragon (1998) (Video Game) / int_ff555c8f
type
Cross-Referenced Titles
 Spyro the Dragon (1998) (Video Game) / int_ff555c8f
comment
Cross-Referenced Titles: "Flight" levels bear that Fan Nickname because every level of the type is named "[word] Flight", from Sunny Flight to Crystal Flight to Wild Flight.invoked
 Spyro the Dragon (1998) (Video Game) / int_ff555c8f
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1.0
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Spyro the Dragon (1998) (Video Game) / int_ff555c8f
 Spyro the Dragon (1998) (Video Game) / int_ff9ca1e7
type
Armored Dragons
 Spyro the Dragon (1998) (Video Game) / int_ff9ca1e7
comment
Armored Dragons: Dragons found in Peace Keepers are frequently wearing helmets and breastplates.
 Spyro the Dragon (1998) (Video Game) / int_ff9ca1e7
featureApplicability
1.0
 Spyro the Dragon (1998) (Video Game) / int_ff9ca1e7
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1.0
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hasFeature
Spyro the Dragon (1998) (Video Game) / int_ff9ca1e7
 Spyro the Dragon (1998) (Video Game) / int_ffb79066
type
Chromosome Casting
 Spyro the Dragon (1998) (Video Game) / int_ffb79066
comment
Chromosome Casting: The game's vocal characters include 81 dragons, one dragonfly, and several hundreds of enemies — many of them use recycled lines, but none are female. In fact, the only unambiguously female characters in the Dragon Kingdom are the mute fairies.
 Spyro the Dragon (1998) (Video Game) / int_ffb79066
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1.0
 Spyro the Dragon (1998) (Video Game) / int_ffb79066
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Spyro the Dragon (1998) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pyschadelicsnake (Lets Play)
seeAlso
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Free Rotating Camera / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
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"Get Back Here!" Boss / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Green Hill Zone / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Harmless Enemy / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
I'm Going to Disney World! / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Inconvenient Itch / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
It's Up to You / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Just Eat Gilligan / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Kids' Meal Toy / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Kill Enemies to Open / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
King Koopa Copy / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Kung Fu-Proof Mook / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Level in Boss Clothing / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Loading Screen / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Maker of Monsters / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Mooning / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Muggles Do It Better / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
No Animals Were Harmed / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Notice This / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
One-Gender Race / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Orphaned Reference / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Over 100% Completion / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Parental Bonus / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Precious Puppy / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Remilitarized Zone / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Rump Roast / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Scary Jack-in-the-Box / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Sequel Difficulty Drop / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Servant Race / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Skippable Boss / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Sleepy Enemy / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Smash Mook / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Spear Carrier / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Stingy Jack / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
That One Sidequest / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Title Theme Drop / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Too Fast to Stop / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Totem Pole Trench / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Treasure Room / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Treetop Town / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Tree Trunk Tour / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Two Voices, One Character / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Urban Legend of Zelda / int_62e9d405
 Spyro the Dragon (1998) (Video Game)
hasFeature
Warm-Up Boss / int_62e9d405
 SpyroTheDragon
seeAlso
Spyro the Dragon (1998) (Video Game)