Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Star Citizen (Video Game)

 Star Citizen (Video Game)
type
TVTItem
 Star Citizen (Video Game)
label
Star Citizen (Video Game)
 Star Citizen (Video Game)
page
StarCitizen
 Star Citizen (Video Game)
comment
Star Citizen is an upcoming Massively Multiplayer Online Role Playing space Simulation Game developed by Chris Roberts' company Cloud Imperium Games, and a Spiritual Successor to his earlier titles Wing Commander and Starlancer/Freelancer.Roberts took about ten years off after Freelancer to make movies with mixed success (such as Lord of War), and in 2012 he came back to pitch a space simulator with vast quantities of Scenery Porn, chiefly comprising two parts: A multiplayer Persistent Universe (PU) where players can interact with each other in a complex simulation of the galaxy set 930 years in The Future. Squadron 42, a single-player campaign that shares the same setting as the PU, which puts the player in the shoes of a pilot serving the United Empire of Earth (UEE).Due to a lack of major publisher interest, Roberts turned to crowdsourcing the funding for Star Citizen through his website and Kickstarter. On October 17, 2013, the project achieved its full crowdfunding goal of $23 million (the gap between million-dollar milestones was sometimes as short as four days) and has long since become the highest-grossing crowdfunding project of all time. Despite the delays, Star Citizen still receives several million dollars a month in new funding. It has received over $500 million dollars from a combination of public crowdfunding & private investment.Star Citizen is also notorious for its extremely long development time, with the game still in alpha development as of 2023. Squadron 42 was originally slated for a 2014 release, but once that year elapsed, a 2016 release was suggested; when even the projected 2016 release window was not met, no further release dates were given, although development concepts and footage are broadcast occasionally on the official YouTube channel as well as via monthly email updates to all backers. The PU was initially launched on December 11, 2015, and continues to receive content updates on a near-quarterly basis.In 2023, it was finally announced that Squadron 42 had entered the final phase of development and was being optimized for release.
 Star Citizen (Video Game)
fetched
2023-11-24T08:15:18Z
 Star Citizen (Video Game)
parsed
2023-11-24T08:15:18Z
 Star Citizen (Video Game)
processingComment
Dropped link to AvertedTrope: Not a Feature - IGNORE
 Star Citizen (Video Game)
processingComment
Dropped link to Crysis: Not a Feature - ITEM
 Star Citizen (Video Game)
processingComment
Dropped link to SpaceMarines: Not a Feature - UNKNOWN
 Star Citizen (Video Game)
processingComment
Dropped link to TopGear: Not a Feature - ITEM
 Star Citizen (Video Game)
processingUnknown
SpaceMarines
 Star Citizen (Video Game)
isPartOf
DBTropes
 Star Citizen (Video Game) / int_1049848f
type
Aliens Speaking English
 Star Citizen (Video Game) / int_1049848f
comment
Aliens Speaking English: The Banu can speak English, though they do have some difficulty.
 Star Citizen (Video Game) / int_1049848f
featureApplicability
1.0
 Star Citizen (Video Game) / int_1049848f
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_1049848f
 Star Citizen (Video Game) / int_128e4ba8
type
Gatling Good
 Star Citizen (Video Game) / int_128e4ba8
comment
Gatling Good: Ballistic gatling guns are this trope in form and function, having a spin-up time before unleashing a relentless torrent of lead, making them a devastating weapon against unshielded hulls. Their longevity in battle is limited by them requiring physical ammunition.
 Star Citizen (Video Game) / int_128e4ba8
featureApplicability
1.0
 Star Citizen (Video Game) / int_128e4ba8
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_128e4ba8
 Star Citizen (Video Game) / int_15aed120
type
Shows Damage
 Star Citizen (Video Game) / int_15aed120
comment
Shows Damage: Spacecraft have advanced damage states; it's possible to blast off wings or even everything behind the cockpit, leaving the pilot spinning wildly through deep space.
 Star Citizen (Video Game) / int_15aed120
featureApplicability
1.0
 Star Citizen (Video Game) / int_15aed120
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_15aed120
 Star Citizen (Video Game) / int_15d6b534
type
Standard Sci-Fi Fleet
 Star Citizen (Video Game) / int_15d6b534
comment
Standard Sci-Fi Fleet: Nearly the entire standard fleet is present in Star Citizen.
 Star Citizen (Video Game) / int_15d6b534
featureApplicability
1.0
 Star Citizen (Video Game) / int_15d6b534
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_15d6b534
 Star Citizen (Video Game) / int_17058a90
type
No Biochemical Barriers
 Star Citizen (Video Game) / int_17058a90
comment
No Biochemical Barriers: Averted for the Vanduul, who do not breathe oxygen. While it's not clear what they do breathe, we know humans can't survive in it. Played straight for fish so far though, fish and crustaceans from around the galaxy can live happily in the same tank.
 Star Citizen (Video Game) / int_17058a90
featureApplicability
-1.0
 Star Citizen (Video Game) / int_17058a90
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_17058a90
 Star Citizen (Video Game) / int_173f39ec
type
Feelies
 Star Citizen (Video Game) / int_173f39ec
comment
Feelies: Some editions of the game come with a physical map, a ship model, a set of five ship blueprints, and a USB stick shaped like a spaceship.
 Star Citizen (Video Game) / int_173f39ec
featureApplicability
1.0
 Star Citizen (Video Game) / int_173f39ec
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_173f39ec
 Star Citizen (Video Game) / int_19ebbe77
type
Photoprotoneutron Torpedo
 Star Citizen (Video Game) / int_19ebbe77
comment
Photoprotoneutron Torpedo: Neutron cannons, particle guns and proton torpedoes
 Star Citizen (Video Game) / int_19ebbe77
featureApplicability
1.0
 Star Citizen (Video Game) / int_19ebbe77
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_19ebbe77
 Star Citizen (Video Game) / int_1a01fd1c
type
Kayfabe
 Star Citizen (Video Game) / int_1a01fd1c
comment
Kayfabe: The numerous official ship commercials are always portrayed as genuine advertisements for the feature ship, with only the wording in the last few seconds of most commercials indicating that they are trailers for Star Citizen.
 Star Citizen (Video Game) / int_1a01fd1c
featureApplicability
1.0
 Star Citizen (Video Game) / int_1a01fd1c
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_1a01fd1c
 Star Citizen (Video Game) / int_204a1207
type
Hyperspace Is a Scary Place
 Star Citizen (Video Game) / int_204a1207
comment
Hyperspace Is a Scary Place: The inside of jump points, known as interspace, has been described as a smear of sight and sound. Movement is both fast and slow. There are bodies of unidentified mass in interspace that can damage or destroy your vessel.
 Star Citizen (Video Game) / int_204a1207
featureApplicability
1.0
 Star Citizen (Video Game) / int_204a1207
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_204a1207
 Star Citizen (Video Game) / int_2458ae1a
type
Shiny-Looking Spaceships
 Star Citizen (Video Game) / int_2458ae1a
comment
Shiny-Looking Spaceships: Origin Jumpworks GmbH make sleek, shiny and expensive vessels. Word of God compares them to BMW (hence why they use numbers as names for their ship models).
 Star Citizen (Video Game) / int_2458ae1a
featureApplicability
1.0
 Star Citizen (Video Game) / int_2458ae1a
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_2458ae1a
 Star Citizen (Video Game) / int_251bce7c
type
Cardboard Prison
 Star Citizen (Video Game) / int_251bce7c
comment
Cardboard Prison: Subverted with the Klescher Rehabilitation Facility, which serves as a prison for players who get caught engaging in criminal activity. While it is possible to escape, the only way currently is through a complicated maze of caves with several difficult jumps across pits, and even if you do successfully escape the facility you're not in the clear yet, as the outside temperature on Aberdeen is about 220 degrees Celsius, meaning you will quickly die of heat exposure unless another player comes to pick you up in their ship or you input the right passcode to unlock a rover garage.
 Star Citizen (Video Game) / int_251bce7c
featureApplicability
-0.3
 Star Citizen (Video Game) / int_251bce7c
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_251bce7c
 Star Citizen (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Star Citizen (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: Via Jump Points, wormholes used for interstellar travel- most established ones are stable, others not so much. Combined with the fact that even stable jump routes can be hazardous enough to be heavily dependent on computer-assisted flight (based on data gathered by explorers who scanned and charted those jump routes) for safe travel, this makes "info runners"- essentially couriers in space- a vital profession within the Human society as a whole.
 Star Citizen (Video Game) / int_2af7961
featureApplicability
1.0
 Star Citizen (Video Game) / int_2af7961
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_2af7961
 Star Citizen (Video Game) / int_2b0d73eb
type
Outlaw Town
 Star Citizen (Video Game) / int_2b0d73eb
comment
Outlaw Town: The "planet" Spider, a titanic collection of shipwrecks in an otherwise planetless system run by Space Pirates. The Fora System and its single inhabited world Hyperion is home to "pirates, smugglers, and worse, who are largely ignored by the local police garrison."
 Star Citizen (Video Game) / int_2b0d73eb
featureApplicability
1.0
 Star Citizen (Video Game) / int_2b0d73eb
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_2b0d73eb
 Star Citizen (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Star Citizen (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Origin's 300 series of ships have a beautiful looking blue heads-up-display, which is great for deep space, but not so great when dogfighting against the backdrop of a blue planet that's almost the exact same color as the HUD. The decision to pair largely fanciful, unrealistic starship designs with a realistic physics platform has led to quite a lot of interesting results. For instance, the Mustang's engines mounted above the center-of-mass has the effect of causing the craft to spin around forever due to the moment generated by off-center thrust, forcing the craft to continuously use its ventral RCS thrusters to counteract the moment to fly straight. God help a Mustang pilot—and his stomach—who loses the ventral thrusters due to damage, resulting in them endlessly spinning in circles.
 Star Citizen (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Star Citizen (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_2bdae2ae
 Star Citizen (Video Game) / int_2cb29dd7
type
Standard Human Spaceship
 Star Citizen (Video Game) / int_2cb29dd7
comment
Standard Human Spaceship: Human non-combat capital ships are, for the most part, off-gray boxes of varying complexity with gratuitous greebling. Purely human fighter craft are all straight angles with sheet metal hulls. On the other hand, Origin ships and hybrid alien designs have sleeker hulls.
 Star Citizen (Video Game) / int_2cb29dd7
featureApplicability
1.0
 Star Citizen (Video Game) / int_2cb29dd7
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_2cb29dd7
 Star Citizen (Video Game) / int_3052f23e
type
Sink the Lifeboats
 Star Citizen (Video Game) / int_3052f23e
comment
Sink The Life Boats: Shooting a pilot after they have ejected or left in an escape pod is viewed as something so low even some pirates will turn on you for it. It will also put a high bounty on your head if anyone catches you doing it.
 Star Citizen (Video Game) / int_3052f23e
featureApplicability
1.0
 Star Citizen (Video Game) / int_3052f23e
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_3052f23e
 Star Citizen (Video Game) / int_305bcbb9
type
Space Pirates
 Star Citizen (Video Game) / int_305bcbb9
comment
Space Pirates: Plenty, and players have the opportunity to become them as well.
 Star Citizen (Video Game) / int_305bcbb9
featureApplicability
1.0
 Star Citizen (Video Game) / int_305bcbb9
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_305bcbb9
 Star Citizen (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Star Citizen (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: In the backstory, as UEE Merchant Navy mobilizes to make humanitarian runs to and from a system that recently experienced a Vanduul raid, they've noted that pirate opposition is about a third of what they expected there to be. According to the lore, some pirates diametrically disapprove of the act of shooting ejected pilots or escape pods.
 Star Citizen (Video Game) / int_319e4a2f
featureApplicability
1.0
 Star Citizen (Video Game) / int_319e4a2f
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_319e4a2f
 Star Citizen (Video Game) / int_31c4280
type
Conscription
 Star Citizen (Video Game) / int_31c4280
comment
Conscription: The Xi'an Empire enforces mandatory military service for fifteen years.
 Star Citizen (Video Game) / int_31c4280
featureApplicability
1.0
 Star Citizen (Video Game) / int_31c4280
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_31c4280
 Star Citizen (Video Game) / int_31c5e7fb
type
Starfish Aliens
 Star Citizen (Video Game) / int_31c5e7fb
comment
Starfish Aliens: The Osoians, the developing species in the Oso System that worship a damaged human colony ship that landed hundreds of years ago to make repairs. Strong leg-like limbs attached at the "shoulders", with two pairs of arm-like limbs below attached to the torso, the upper pair being the more developed "prime" arms. They are covered in coarse fur that collects water, and the plate on their bug-like head changes colors to communicate.
 Star Citizen (Video Game) / int_31c5e7fb
featureApplicability
1.0
 Star Citizen (Video Game) / int_31c5e7fb
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_31c5e7fb
 Star Citizen (Video Game) / int_35ca4848
type
Antimatter
 Star Citizen (Video Game) / int_35ca4848
comment
Antimatter: A dangerous and highly explosive form of starship fuel.
 Star Citizen (Video Game) / int_35ca4848
featureApplicability
1.0
 Star Citizen (Video Game) / int_35ca4848
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_35ca4848
 Star Citizen (Video Game) / int_36e63b81
type
Rule of Cool
 Star Citizen (Video Game) / int_36e63b81
comment
Rule of Cool: Drake Interplanetary was not named after a specific location or person. The name was chosen because its founders hoped that adding "Drake" in front of all their vehicles would increase their appeal to potential buyers. Origin jumpwiorks manufacture vehicles that appear to Thrill Seekers and Speed Demons and are sometimes criticized for going with form over function. The Xi'an build ships that have anti-grav ramps for no other purpose than looking cool.
 Star Citizen (Video Game) / int_36e63b81
featureApplicability
1.0
 Star Citizen (Video Game) / int_36e63b81
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_36e63b81
 Star Citizen (Video Game) / int_36ed3e1e
type
Ascended Meme
 Star Citizen (Video Game) / int_36ed3e1e
comment
Ascended Meme: The last 24 hours of the crowdfunding campaign were streamed from lent office space in Austin, TX. For about two hours, the team went out for dinner and left an IKEA table lamp with a paper sign taped to it perched in front of a camera as a makeshift, "We'll be right back" sign. The Star Citizen team returned to find that, in their absence, the silly, sleep-deprived fan community had begun building all sorts of weird lore around the lamp, jokingly deifying it, naming squadrons or guilds for it, giving it an imagined personality, addressing direct questions to it in the chat threads, and so forth. Some members of the development team joined in on the joke, and at least for the foreseeable future, the Lamp will continue to make appearances in some of the development team webcasts. As of the Hangar Module release, you can now buy the Lamp as an in-game decoration.
 Star Citizen (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Star Citizen (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_36ed3e1e
 Star Citizen (Video Game) / int_38a57680
type
Flying Car
 Star Citizen (Video Game) / int_38a57680
comment
Flying Car: "Hovers" are the main form of transportation within the atmospheres of more populated planets, whereas ground transportation still exists but is primarily used for utility and industrial purposes. Hover traffic is regulated with "traffic planes", local altitudes where air travel is allowed in a specific direction. For spaceships, there are routes leading to landing zones and exits to merge with traffic planes.
 Star Citizen (Video Game) / int_38a57680
featureApplicability
1.0
 Star Citizen (Video Game) / int_38a57680
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_38a57680
 Star Citizen (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Star Citizen (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Drake Interplanetary ships fit the trope, with their extremely brutalist and shoddy-looking appearances countered by the ships doing whatever they are supposed to do really well, often at a price lower than their competitors.
 Star Citizen (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Star Citizen (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_39b8d3d6
 Star Citizen (Video Game) / int_39ed1c8a
type
Conspiracy Theorist
 Star Citizen (Video Game) / int_39ed1c8a
comment
Conspiracy Theorist: Parker Terrell, an investigative journalist for New United and all-around paranoid, anti-UEE nut. Unlike most conspiracy theorists in fiction, most of what he sees seems to be a product of his own mind (to the point of him suddenly vanishing after he had an anxiety attack due to a particularly suspicious...vent repairman. Not even one who followed him too, from what he says it sounds like the guy was just a normal working stiff).
 Star Citizen (Video Game) / int_39ed1c8a
featureApplicability
1.0
 Star Citizen (Video Game) / int_39ed1c8a
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_39ed1c8a
 Star Citizen (Video Game) / int_3d59c9a0
type
Powered Armor
 Star Citizen (Video Game) / int_3d59c9a0
comment
Powered Armor: Class IX space suits are somewhere between a space suit and the power loader from Aliens. These repair the outsides of large ships, move heavy objects in hangars, etc.
 Star Citizen (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Star Citizen (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_3d59c9a0
 Star Citizen (Video Game) / int_403e5fd8
type
Universal Universe Time
 Star Citizen (Video Game) / int_403e5fd8
comment
Universal Universe Time: SET, Standard Earth Time.
 Star Citizen (Video Game) / int_403e5fd8
featureApplicability
1.0
 Star Citizen (Video Game) / int_403e5fd8
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_403e5fd8
 Star Citizen (Video Game) / int_409c3edf
type
Zip Mode
 Star Citizen (Video Game) / int_409c3edf
comment
Zip Mode: Autopilot accelerates your ship to ridiculous speeds too fast for manual control to get you relatively quickly from one point to another, though you can fly from point to point at slower manual speeds if you want. Fast travel is done at speeds up to 0.2c (20% of light speed, or 60 thousand kilometers per second, or a little over 37 thousand miles per second), an arbitrary limit based on how fast the 64-bit CryEngine can handle. Systems will also not necessarily reflect real world distances/scale.
 Star Citizen (Video Game) / int_409c3edf
featureApplicability
1.0
 Star Citizen (Video Game) / int_409c3edf
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_409c3edf
 Star Citizen (Video Game) / int_418a10e2
type
Motion Blur
 Star Citizen (Video Game) / int_418a10e2
comment
Motion Blur: Early versions of the Hangar Module had sickening amounts of motion blur that could not be deactivated, though the current version allows it to be disabled via a console command.
 Star Citizen (Video Game) / int_418a10e2
featureApplicability
1.0
 Star Citizen (Video Game) / int_418a10e2
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_418a10e2
 Star Citizen (Video Game) / int_448ce20c
type
Downplayed Trope
 Star Citizen (Video Game) / int_448ce20c
comment
Downplayed with the RSI Aurora and MISC Prospector. In both cases, there is an airlock located very close to the cockpit, but it still requires the pilot to spend several seconds exiting their seat, getting to the airlock, opening it, and exiting the ship, as opposed to an ejection seat that instantly shoots the pilot out of the ship.
 Star Citizen (Video Game) / int_448ce20c
featureApplicability
1.0
 Star Citizen (Video Game) / int_448ce20c
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_448ce20c
 Star Citizen (Video Game) / int_45398e01
type
Psycho Knife Nut
 Star Citizen (Video Game) / int_45398e01
comment
Psycho Knife Nut: A Vanduul's knife is their most treasured possession. While it is possible to legitimately gain one through personal combat, if the Vanduul discover that someone has obtained a knife through theft or sale, they will take it back in the most excruciating way possible.
 Star Citizen (Video Game) / int_45398e01
featureApplicability
1.0
 Star Citizen (Video Game) / int_45398e01
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_45398e01
 Star Citizen (Video Game) / int_49d59be9
type
Scenery Porn
 Star Citizen (Video Game) / int_49d59be9
comment
Scenery Porn: Along with the beautiful space backgrounds common with the genre, Roberts has said that objects in the game have about ten times the detail of most current gen games. The player character has 100,000 polygons (over 10,000 in current games), the Hornet fighter 300,000 (up from 30,000 for most normal vehicles in games today), and the Bengal carrier? Seven MILLION. Fortunately, Lumberyard is capable of culling polygons that are not visible, so the player's PC doesn't have to render them all at once. The cities are even more breathtaking. In addition to being gorgeous, such as the currently visit-able location of Orison, they are also huge and hand-crafted.
 Star Citizen (Video Game) / int_49d59be9
featureApplicability
1.0
 Star Citizen (Video Game) / int_49d59be9
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_49d59be9
 Star Citizen (Video Game) / int_49f8c18f
type
Ace Custom
 Star Citizen (Video Game) / int_49f8c18f
comment
Ace Custom: Several hand-carry guns have empty slots where equipment attachments, mainly optics, stabilizers, and scopes, can be mounted, slightly modifying the gun's performance. It is thus possible for two of the same gun model, carried by different players, to be different in terms of appearance and firing characteristics. Beyond a change of paint, most ships can be customised with different weapons and internal systems. Some ships, like the RSI Galaxy, go one step further by having customisable ship modules that completely change the ship's intended role.
 Star Citizen (Video Game) / int_49f8c18f
featureApplicability
1.0
 Star Citizen (Video Game) / int_49f8c18f
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_49f8c18f
 Star Citizen (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Star Citizen (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: In the Galactic Gear review (a parody of the Top Gear series), as the host is careening at top speed in the new M50 racer/interceptor designed by Origin Jumpworks, he screams "Origin, do you hear me?! Apology accepted! APOLOGY ACCEPTED!!"
 Star Citizen (Video Game) / int_4a3e547f
featureApplicability
1.0
 Star Citizen (Video Game) / int_4a3e547f
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_4a3e547f
 Star Citizen (Video Game) / int_4b621f81
type
Design-It-Yourself Equipment
 Star Citizen (Video Game) / int_4b621f81
comment
Design-It-Yourself Equipment: The planned customization system is this when used to its extremes. You can pick a basic model and modify it to such an extent that it barely resembles the default model you normally receive.
 Star Citizen (Video Game) / int_4b621f81
featureApplicability
1.0
 Star Citizen (Video Game) / int_4b621f81
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_4b621f81
 Star Citizen (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Star Citizen (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Intended to be subverted with future development. The developers have stated that eventually Player Characters will have a set number of "lives" before they eventually die for good and have to be replaced by a new avatar who will inherit some of their assets. Somewhat justified in that it's stated that medical technology has come such a long way that people can often be resuscitated from situations that would've been fatal centuries ago.
 Star Citizen (Video Game) / int_50727f8d
featureApplicability
-0.3
 Star Citizen (Video Game) / int_50727f8d
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_50727f8d
 Star Citizen (Video Game) / int_50f848cc
type
Technology Porn
 Star Citizen (Video Game) / int_50f848cc
comment
Technology Porn: Each vehicle is broken down into hundreds of sub-components, a large number of which are animated and will respond to player input. Thrusters rotate and spew exhaust, landing gears deploy, missile bays open and close, cockpit displays move in and out of view as needed, and so on. The examples in the above bullet point can also be done inside ships as they are flying, with almost no rubber-banding around the ship interior.
 Star Citizen (Video Game) / int_50f848cc
featureApplicability
1.0
 Star Citizen (Video Game) / int_50f848cc
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_50f848cc
 Star Citizen (Video Game) / int_515189ab
type
Single-Biome Planet
 Star Citizen (Video Game) / int_515189ab
comment
Single-Biome Planet: City Planet: The Stanton system is filled with these, in the form of planets owned by (and named after) corporations. Cloud Planet: Crusader, an unusual world in the Stanton system formed midway between a telluric world and a gas giant. Farm Planet: Luk'shi in the Tal system has a fully cultivated surface that makes the planet look especially beautiful when viewed from space. Ocean Planet: Ergo is a terraformed planet in the Nemo system that is covered entirely in water, so its inhabitants build their cities on the water instead. Volcano Planet: Tat'Ko in the Geddon system has massive underground volcanoes, giving it extreme weather patterns and a harsh atmosphere. The conditions are suitable for the Banu to live, so they have built arcologies into the planet's surface to harvest its resources.
 Star Citizen (Video Game) / int_515189ab
featureApplicability
1.0
 Star Citizen (Video Game) / int_515189ab
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_515189ab
 Star Citizen (Video Game) / int_5261369c
type
Sand Worm
 Star Citizen (Video Game) / int_5261369c
comment
Sand Worm: Large sand worms are planned to be added to a distant future release of the game.
 Star Citizen (Video Game) / int_5261369c
featureApplicability
1.0
 Star Citizen (Video Game) / int_5261369c
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_5261369c
 Star Citizen (Video Game) / int_527fbbe6
type
Latex Space Suit
 Star Citizen (Video Game) / int_527fbbe6
comment
Latex Space Suit: Most undersuits are form-fitting and offer minimal protection and limited carrying slots versus armor sets and exploration suits.
 Star Citizen (Video Game) / int_527fbbe6
featureApplicability
1.0
 Star Citizen (Video Game) / int_527fbbe6
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_527fbbe6
 Star Citizen (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Star Citizen (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: The Ares heavy fighters feature a massive off-center gun that only fires directly forwards. Ship guns that are mounted directly on ship weapon hardpoints play this trope straight, as they only fire forwards with zero spread. Gimbal mounts are a workaround, which gives any fixed weapon mounted on them a firing arc but also restricts compatible weapons to one size lower than the gimbal mount (except for size 1 gimbal mounts).
 Star Citizen (Video Game) / int_52b9f0cc
featureApplicability
1.0
 Star Citizen (Video Game) / int_52b9f0cc
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_52b9f0cc
 Star Citizen (Video Game) / int_53e1f74c
type
Asteroid Thicket
 Star Citizen (Video Game) / int_53e1f74c
comment
Asteroid Thicket: Played straight with many asteroid fields scattered throughout the verse, where dodging asteroids and careful ship flying is a must.
 Star Citizen (Video Game) / int_53e1f74c
featureApplicability
1.0
 Star Citizen (Video Game) / int_53e1f74c
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_53e1f74c
 Star Citizen (Video Game) / int_556a4e20
type
The Empire
 Star Citizen (Video Game) / int_556a4e20
comment
The Empire: The UEE during the Messer Era is this especially, and unfortunately not in any enlightened way. Secret Police, people going missing, extreme xenophobia, and more. It should come as no surprise that anything involving the Messers is usually followed by an apology on behalf of the human race, and it is outright stated in the Lore that every major undertaking of the post-Messer imperial government has the ultimate purpose of making amends for all the sins committed by the Messers against not only Humanity but also aliens.
 Star Citizen (Video Game) / int_556a4e20
featureApplicability
1.0
 Star Citizen (Video Game) / int_556a4e20
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_556a4e20
 Star Citizen (Video Game) / int_56807288
type
City Planet
 Star Citizen (Video Game) / int_56807288
comment
City Planet: The Stanton system is filled with these, in the form of planets owned by (and named after) corporations.
 Star Citizen (Video Game) / int_56807288
featureApplicability
1.0
 Star Citizen (Video Game) / int_56807288
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_56807288
 Star Citizen (Video Game) / int_5979acea
type
Fragile Speedster
 Star Citizen (Video Game) / int_5979acea
comment
Fragile Speedster: Origin ships are generally very agile at the cost of durability. The M50 Interceptor is flat-out the most agile ship in the game but melts under return fire and can only fit two Size 1 fixed guns and a Size 1 missile pylon; its primary purpose is racing, with the weaponry being somewhat of an afterthought. The 300 series is a more general-purpose ship but is still skewed towards agility at the cost of durability and cargo capacity.
 Star Citizen (Video Game) / int_5979acea
featureApplicability
1.0
 Star Citizen (Video Game) / int_5979acea
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_5979acea
 Star Citizen (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Star Citizen (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Subverted; in its current development phase, some high-end ships, such as the F8C Lightning, are available only via a limited-time sale. However, players can buy most ships using only in-game currency, and some of the best personal equipment are obtainable only by looting bunkers and dead characters in-game. One of the stated end-goals of Star Citizen is for every player-owned ship and equipment to be available without having to pay real-world currency.
 Star Citizen (Video Game) / int_5c17c12f
featureApplicability
-0.3
 Star Citizen (Video Game) / int_5c17c12f
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_5c17c12f
 Star Citizen (Video Game) / int_5f476d97
type
Space Navy
 Star Citizen (Video Game) / int_5f476d97
comment
Space Navy: The United Empire of Earth Navy, in charge of the UEE's many fleets.
 Star Citizen (Video Game) / int_5f476d97
featureApplicability
1.0
 Star Citizen (Video Game) / int_5f476d97
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_5f476d97
 Star Citizen (Video Game) / int_62011b2f
type
Centrifugal Gravity
 Star Citizen (Video Game) / int_62011b2f
comment
Centrifugal Gravity: The Orion mining vessel has a trio of centrifuges, two of which spin clockwise and the third counter-clockwise. Bizarrely, the centrifuges are for the ore rather than the crew compartment, which uses Artificial Gravity.
 Star Citizen (Video Game) / int_62011b2f
featureApplicability
1.0
 Star Citizen (Video Game) / int_62011b2f
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_62011b2f
 Star Citizen (Video Game) / int_62b4800c
type
Working Title
 Star Citizen (Video Game) / int_62b4800c
comment
The single player part of the game, Squadron 42, combines two different shout-outs. "Squadron" was the Working Titleinvoked for the proposal that eventually became Wing Commander, while "42" is a nod to the Douglas Adams work The Hitchhiker's Guide to the Galaxy.
 Star Citizen (Video Game) / int_62b4800c
featureApplicability
1.0
 Star Citizen (Video Game) / int_62b4800c
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_62b4800c
 Star Citizen (Video Game) / int_6319dea1
type
Ejection Seat
 Star Citizen (Video Game) / int_6319dea1
comment
Ejection Seat: Most fighter craft come with an ejection system. In Arena Commander, ejection functions like a suicide button.
 Star Citizen (Video Game) / int_6319dea1
featureApplicability
1.0
 Star Citizen (Video Game) / int_6319dea1
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_6319dea1
 Star Citizen (Video Game) / int_64fa0ea8
type
Random Encounters
 Star Citizen (Video Game) / int_64fa0ea8
comment
Random Encounters: You drop out of autopilot if you come within a certain distance of another ship.
 Star Citizen (Video Game) / int_64fa0ea8
featureApplicability
1.0
 Star Citizen (Video Game) / int_64fa0ea8
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_64fa0ea8
 Star Citizen (Video Game) / int_66f763c0
type
Interface Screw
 Star Citizen (Video Game) / int_66f763c0
comment
Interface Screw: Pulling excessive negative or positive G's will cause your screen to turn red or black, respectively. Due this for too long and you will black out for a few seconds, losing all control of the ship.
 Star Citizen (Video Game) / int_66f763c0
featureApplicability
1.0
 Star Citizen (Video Game) / int_66f763c0
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_66f763c0
 Star Citizen (Video Game) / int_67e53056
type
Gun Porn
 Star Citizen (Video Game) / int_67e53056
comment
Gun Porn: Towards the end of the official Anvil Aerospace Hornet Commercial, the pilot of the eponymous light fighter unloads all six guns on a hapless pirate that he had dodged by braking, complete with close-up shots of the ship's laser repeaters and ballistic gatlings blazing away. Most in-game weapon stores have several personal and ship guns up on prominent display shelves/mounts/cases, allowing players to walk right up to them and inspect every detail.
 Star Citizen (Video Game) / int_67e53056
featureApplicability
1.0
 Star Citizen (Video Game) / int_67e53056
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_67e53056
 Star Citizen (Video Game) / int_67f26dcc
type
Planet of Hats
 Star Citizen (Video Game) / int_67f26dcc
comment
Planet of Hats: The Banu are benevolent traders, the Xi'An are wise, long-lived diplomats and the Vanduul are an agressive species who solve all of their problems through brute force. Only time will tell if the mysterious Kr'Thak will also get their own hat.
 Star Citizen (Video Game) / int_67f26dcc
featureApplicability
1.0
 Star Citizen (Video Game) / int_67f26dcc
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_67f26dcc
 Star Citizen (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Star Citizen (Video Game) / int_681077c5
comment
Wide-Open Sandbox: Very, very wide. Ultimately 115 star systems are planned, with each one taking an estimated average of 30 minutes to cross with autopilot enabled.
 Star Citizen (Video Game) / int_681077c5
featureApplicability
1.0
 Star Citizen (Video Game) / int_681077c5
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_681077c5
 Star Citizen (Video Game) / int_73ef9ef3
type
Almighty Janitor
 Star Citizen (Video Game) / int_73ef9ef3
comment
Almighty Janitor: Drake Interplanetary is one of the smaller vehicle manufacturers in the verse and generally proclaim that they cater to the Self-Made Man, but due to their spacecraft being cheaper than competitors while still retaining comparable levels of performance, a significant portion of their revenue comes from business dealings with outlaws and pirates, which allows them to compete with much larger big-time manufacturers such as Aegis Dynamics and RSI. Two of their most prominent ship lines also have pirate-themed names (Buccaneer and Cutlass), while their Caterpillar freighter has an alternate paint scheme that is openly known as the "Pirate Edition".
 Star Citizen (Video Game) / int_73ef9ef3
featureApplicability
1.0
 Star Citizen (Video Game) / int_73ef9ef3
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_73ef9ef3
 Star Citizen (Video Game) / int_7506ec90
type
Fashionable Asymmetry
 Star Citizen (Video Game) / int_7506ec90
comment
Fashionable Asymmetry: The Vanduul Scythe fighter is *very* asymmetrical. It has a very large reinforced starboard side wing that can be used for ramming, but only a stub wing on the port side for weapons. A symmetrical version, the Glaive, is used by elite pilots, however.
 Star Citizen (Video Game) / int_7506ec90
featureApplicability
1.0
 Star Citizen (Video Game) / int_7506ec90
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_7506ec90
 Star Citizen (Video Game) / int_79cce27b
type
Law Enforcement, Inc.
 Star Citizen (Video Game) / int_79cce27b
comment
Law Enforcement, Inc.: While the standard United Empire of Earth penal code technically applies in the Stanton System, the UEE does not police the region. Private squadrons and hired mercenaries belonging to the inhabiting supercorporations enforce their own laws there.
 Star Citizen (Video Game) / int_79cce27b
featureApplicability
1.0
 Star Citizen (Video Game) / int_79cce27b
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_79cce27b
 Star Citizen (Video Game) / int_7b3f0b81
type
Tractor Beam
 Star Citizen (Video Game) / int_7b3f0b81
comment
Tractor Beam: Used to move objects of significant mass without having to use physical means to do so. The first implemented version of the tractor beam is as an attachment for the player-carried multi-tool, which also incidentally doubles up as a Grappling-Hook Pistol. A ship-sized version is in development.
 Star Citizen (Video Game) / int_7b3f0b81
featureApplicability
1.0
 Star Citizen (Video Game) / int_7b3f0b81
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_7b3f0b81
 Star Citizen (Video Game) / int_7d97ab06
type
Space Is an Ocean
 Star Citizen (Video Game) / int_7d97ab06
comment
Space Is an Ocean: Massive carriers complete with a highly visible and dangerously exposed bridge from which nimble Space Fighters launch. Concept art has also shown that large ships do have escape pods as well. On the plus side, Roberts has said that the game uses full Newtonian physics unlike his previous games.
 Star Citizen (Video Game) / int_7d97ab06
featureApplicability
1.0
 Star Citizen (Video Game) / int_7d97ab06
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_7d97ab06
 Star Citizen (Video Game) / int_7e5a2811
type
Virtual Paper Doll
 Star Citizen (Video Game) / int_7e5a2811
comment
Virtual Paper Doll: A very extensive clothing system is planned, with the ability to mix and match almost every article of clothing.
 Star Citizen (Video Game) / int_7e5a2811
featureApplicability
1.0
 Star Citizen (Video Game) / int_7e5a2811
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_7e5a2811
 Star Citizen (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Star Citizen (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: The Writers' Guides, in fleshing out the universe in which the game takes place, list several technologies that are probably near-universally illegal: gene warfare, anything that can easily be used for genocide, genetic augmentation (vat-grown supersoldiers), balloon-animal engines, synthesizing black holes...
 Star Citizen (Video Game) / int_808cbaeb
featureApplicability
1.0
 Star Citizen (Video Game) / int_808cbaeb
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_808cbaeb
 Star Citizen (Video Game) / int_81c72ad5
type
Vestigial Empire
 Star Citizen (Video Game) / int_81c72ad5
comment
Vestigial Empire: The UEE is increasingly looking like one due to the money sink that is the Synth World project.
 Star Citizen (Video Game) / int_81c72ad5
featureApplicability
1.0
 Star Citizen (Video Game) / int_81c72ad5
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_81c72ad5
 Star Citizen (Video Game) / int_83364794
type
Asteroid Miners
 Star Citizen (Video Game) / int_83364794
comment
Asteroid Miners: Becoming one is a possible source of income for players. The scale of the mining ranges from player-carried multi-tools and mining charges that allow even players without a ship to mine and harvest valuable minerals from specific rocks, right up to giant ships that equip lasers designed to cut up huge asteroids in Asteroid Thickets. The first chapter of Squadron 42 revolves around an active asteroid mining colony.
 Star Citizen (Video Game) / int_83364794
featureApplicability
1.0
 Star Citizen (Video Game) / int_83364794
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_83364794
 Star Citizen (Video Game) / int_85ac41e1
type
Grappling-Hook Pistol
 Star Citizen (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: This is an improvised use of the gun-shaped multi-tool's Tractor Beam attachment. Just as the beam can be used to move lighter objects around, the beam can also be fired against an immovable object to pull the user towards it.
 Star Citizen (Video Game) / int_85ac41e1
featureApplicability
1.0
 Star Citizen (Video Game) / int_85ac41e1
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_85ac41e1
 Star Citizen (Video Game) / int_8618825d
type
Portal Network
 Star Citizen (Video Game) / int_8618825d
comment
Portal Network: Jump points are a series of interstellar gateways. Each time a new one is discovered it has to be carefully mapped by an explorer, who records and (usually) shares a clear path, allowing other ships with the data to safely autopilot through.
 Star Citizen (Video Game) / int_8618825d
featureApplicability
1.0
 Star Citizen (Video Game) / int_8618825d
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_8618825d
 Star Citizen (Video Game) / int_8707260c
type
Misguided Missile
 Star Citizen (Video Game) / int_8707260c
comment
In the ingame "commercial" for Cutlass by Drake Interplanetary, a Scythe pilot tries to pull a small one off against the titular ship, only to see it lured back to him and blowing up in his face.
 Star Citizen (Video Game) / int_8707260c
featureApplicability
1.0
 Star Citizen (Video Game) / int_8707260c
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_8707260c
 Star Citizen (Video Game) / int_89c7249b
type
Space Plane
 Star Citizen (Video Game) / int_89c7249b
comment
Space Plane: Most Space Fighters, as well as ex-military fighters such as the Aegis Avenger Titan line, feature a streamlined nose as well as wings. This will give them an edge in atmospheric maneuverability over non-combat ships once control surfaces are fully implemented.
 Star Citizen (Video Game) / int_89c7249b
featureApplicability
1.0
 Star Citizen (Video Game) / int_89c7249b
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_89c7249b
 Star Citizen (Video Game) / int_8a943fe3
type
Space Cold War
 Star Citizen (Video Game) / int_8a943fe3
comment
Space Cold War: One ended between the UEE and the Xi'an shortly before the game's setting, but things are still a bit tense and many Xi'an still hold a grudge.
 Star Citizen (Video Game) / int_8a943fe3
featureApplicability
1.0
 Star Citizen (Video Game) / int_8a943fe3
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_8a943fe3
 Star Citizen (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Star Citizen (Video Game) / int_8b93a168
comment
Macross Missile Massacre: It's not clear how many it can fire at once, but the RSI Constellation mounts a lot of missile racks - two on each side that swing out from the hull and then two more that rise up out of the roof. If it can fire all of them at once (or at least fire them very rapidly) it'll fit this trope perfectly. The MISC Freelancer-MIS variant features missile racks that can be retracted and reloaded from inside the cargo hold. The Freelancer is nominally an armored light cargo ship. In the ingame "commercial" for Cutlass by Drake Interplanetary, a Scythe pilot tries to pull a small one off against the titular ship, only to see it lured back to him and blowing up in his face.
 Star Citizen (Video Game) / int_8b93a168
featureApplicability
1.0
 Star Citizen (Video Game) / int_8b93a168
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_8b93a168
 Star Citizen (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Star Citizen (Video Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: The Tevarin fought two wars against the UEE. The first was a simple land grab, which ended in their home planet being occupied. The second was led by an aspiring warlord, which ended when their remaining forces dove into their homeworld's atmosphere without heat shields.
 Star Citizen (Video Game) / int_8c1ad82f
featureApplicability
1.0
 Star Citizen (Video Game) / int_8c1ad82f
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_8c1ad82f
 Star Citizen (Video Game) / int_91afe393
type
National Weapon
 Star Citizen (Video Game) / int_91afe393
comment
National Weapon: The entire alien civilization of Vanduul seem to be fixated with knives, which can be seen across all of the limited cultural information that humans have about them.
 Star Citizen (Video Game) / int_91afe393
featureApplicability
1.0
 Star Citizen (Video Game) / int_91afe393
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_91afe393
 Star Citizen (Video Game) / int_91cecc1e
type
Exaggerated Trope
 Star Citizen (Video Game) / int_91cecc1e
comment
The Crusader Mercury Star Runner exaggerates this trope by being a freighter-sized medium ship with only one entry point—the loading ramp at the back of the ship—and unlike the Millennium Falcon that it draws a lot of inspiration from, the Mercury does not have escape pods.
 Star Citizen (Video Game) / int_91cecc1e
featureApplicability
1.0
 Star Citizen (Video Game) / int_91cecc1e
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_91cecc1e
 Star Citizen (Video Game) / int_94e4b975
type
Vomit Indiscretion Shot
 Star Citizen (Video Game) / int_94e4b975
comment
The decision to pair largely fanciful, unrealistic starship designs with a realistic physics platform has led to quite a lot of interesting results. For instance, the Mustang's engines mounted above the center-of-mass has the effect of causing the craft to spin around forever due to the moment generated by off-center thrust, forcing the craft to continuously use its ventral RCS thrusters to counteract the moment to fly straight. God help a Mustang pilot—and his stomach—who loses the ventral thrusters due to damage, resulting in them endlessly spinning in circles.
 Star Citizen (Video Game) / int_94e4b975
featureApplicability
1.0
 Star Citizen (Video Game) / int_94e4b975
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_94e4b975
 Star Citizen (Video Game) / int_95bca4c9
type
Tuckerization
 Star Citizen (Video Game) / int_95bca4c9
comment
Tuckerization: RSI is the oldest ship manufacturer — and also the name of the lead developer and studio.
 Star Citizen (Video Game) / int_95bca4c9
featureApplicability
1.0
 Star Citizen (Video Game) / int_95bca4c9
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_95bca4c9
 Star Citizen (Video Game) / int_95f972d2
type
Nitro Boost
 Star Citizen (Video Game) / int_95f972d2
comment
Nitro Boost: Ships have both a boost and an afterburner, tied to the same key and fuel source. Tapping and holding the key will boost, ramping up the thrust of all of the ships thrusters for faster acceleration. Double tapping and holding will kick on the afterburner, temporarily overriding the top speed. Fuel regenerates at a moderate pace when not in use, allowing fairly frequent boosts and burns.
 Star Citizen (Video Game) / int_95f972d2
featureApplicability
1.0
 Star Citizen (Video Game) / int_95f972d2
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_95f972d2
 Star Citizen (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Star Citizen (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: Zigzagged; Star Citizen is one of the first video games where its system requirements outright state that installation on a solid-state drive is recommended. If it is installed on a hard disk drive, the game can take so long to load that the server will kick you out for timing out while still loading; upwards of five minutes is not unheard of. Optimizations to the game have since reduced the load times, especially when the game is installed on a solid-state drive. Within the game, however, there are no loading screens when moving between ships and locations (even though some assets may occasionally fail to load fast enough).
 Star Citizen (Video Game) / int_96181ea7
featureApplicability
1.0
 Star Citizen (Video Game) / int_96181ea7
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_96181ea7
 Star Citizen (Video Game) / int_96a74e59
type
Space Battle
 Star Citizen (Video Game) / int_96a74e59
comment
Space Battle: Squadron 42 opens with a big battle and is used as a sort of tutorial.
 Star Citizen (Video Game) / int_96a74e59
featureApplicability
1.0
 Star Citizen (Video Game) / int_96a74e59
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_96a74e59
 Star Citizen (Video Game) / int_978937d6
type
Brand X
 Star Citizen (Video Game) / int_978937d6
comment
Brand X: Mixed with Recycled In Space and AKA47. Several ships and weapons are inspired by real life equipment. The Vanguard is an oversized, science fiction P-38 Lightning interceptor from World War 2, though it has the top turret typically seen on light bombers like the A-20 Havoc (also a Call-Back to the fact that heavy fighters in World War 2, whether purpose-built or converted from light bombers, were often equipped with additional trainable machineguns to defend themselves against enemy aircraft not directly in front of them). The concept art for a Star Marine assault rifle is a G36 that has been greebled up with some sci-fi touches like an LED ammo counter and a ludicrously huge scope. Origin Jumpworks Gmbh is an expy of BMW, down to the alphanumeric naming system (Origin ships even includes the "i" fuel injection Artifact Title seen on BMWs!) and the German trappings.
 Star Citizen (Video Game) / int_978937d6
featureApplicability
1.0
 Star Citizen (Video Game) / int_978937d6
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_978937d6
 Star Citizen (Video Game) / int_992aa05b
type
Space Friction
 Star Citizen (Video Game) / int_992aa05b
comment
Space Friction: Generally absent. However, ships have an arbitrary maximum speed depending on the model. The speed limit can temporarily be exceeded by using the afterburner, but as soon as the burner goes offline the flight assist will begin to slow you down.
 Star Citizen (Video Game) / int_992aa05b
featureApplicability
1.0
 Star Citizen (Video Game) / int_992aa05b
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_992aa05b
 Star Citizen (Video Game) / int_999be790
type
Tech-Demo Game
 Star Citizen (Video Game) / int_999be790
comment
Tech-Demo Game: According to PC Gamer, the minimum requirements would bring an Xbox 360 to its knees. The recommended requirements could easily run Skyrim at maximum graphics settings. Brave souls wishing to test motherboard-based graphics against the initial alpha releases were advised to "keep a fire extinguisher on standby". Star Citizen runs on StarEngine, a heavily modified version of Amazon Lumberyard, which in turn is an upgraded version of the same engine that powers Crysis, in part because at the time of funding, Crysis was the Tech Demo Game. Chris Roberts admitted that he'd have developed a new engine from scratch if he had foreseen just how much funding he would get for this one game, considering how extensively the CryENGINE had to be modified for this game's ambitious requirements.
 Star Citizen (Video Game) / int_999be790
featureApplicability
1.0
 Star Citizen (Video Game) / int_999be790
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_999be790
 Star Citizen (Video Game) / int_9d49a7cd
type
Alliance Meter
 Star Citizen (Video Game) / int_9d49a7cd
comment
Alliance Meter: A faction system is planned, but most details have yet to be revealed.
 Star Citizen (Video Game) / int_9d49a7cd
featureApplicability
1.0
 Star Citizen (Video Game) / int_9d49a7cd
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_9d49a7cd
 Star Citizen (Video Game) / int_9fc2cb1b
type
Video Game Stealing
 Star Citizen (Video Game) / int_9fc2cb1b
comment
Video Game Stealing: Averted. Piracy is in the game, but it's far from simply taking flying up and pushing a button that says steal. Taking someone's ship is a long and difficult process involving completely disabling the target's ship, boarding it and fighting the crew, then hauling the wreck you won to an unlawful sort of place to have it repaired and have its Hull ID wiped and replaced. And even after that, the Advocacy will still be on the lookout for any suspicious activity involving that particular ship.
 Star Citizen (Video Game) / int_9fc2cb1b
featureApplicability
-1.0
 Star Citizen (Video Game) / int_9fc2cb1b
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_9fc2cb1b
 Star Citizen (Video Game) / int_a6653039
type
Subsystem Damage
 Star Citizen (Video Game) / int_a6653039
comment
Subsystem Damage: Taking hits to your maneuvering thrusters decreases your maneuverability. It has been revealed that every component and system is planned to take damage separately and the pipe system that transfers the necessary stuff from one place to another, and the results from the damage are modeled accurately.
 Star Citizen (Video Game) / int_a6653039
featureApplicability
1.0
 Star Citizen (Video Game) / int_a6653039
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_a6653039
 Star Citizen (Video Game) / int_abb930ed
type
Sleeper Starship
 Star Citizen (Video Game) / int_abb930ed
comment
Sleeper Starship: The Artemis, a human colony ship launched before the discovery of jump points. And now the ship is missing, and it's been over 700 years since anyone's heard from it.
 Star Citizen (Video Game) / int_abb930ed
featureApplicability
1.0
 Star Citizen (Video Game) / int_abb930ed
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_abb930ed
 Star Citizen (Video Game) / int_ad2943a2
type
Inertial Dampening
 Star Citizen (Video Game) / int_ad2943a2
comment
Inertial Dampening: Nonexistent in fighter craft, indirectly in large craft. Fighter pilots will blackout during high-acceleration maneuvers. In large craft, the pilot is still susceptible to G-forces but the crew and anyone walking around in the ship's Artificial Gravity are not; the ship could be spinning wildly at 3000 RPM while pulling 30 g's and the crew (sans the pancaked pilot) will be none the worse for wear.
 Star Citizen (Video Game) / int_ad2943a2
featureApplicability
1.0
 Star Citizen (Video Game) / int_ad2943a2
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_ad2943a2
 Star Citizen (Video Game) / int_ae69516f
type
Artificial Gravity
 Star Citizen (Video Game) / int_ae69516f
comment
Artificial Gravity: Present in all but the smallest single-seat fighters, as well as ships that have experienced a soft death. A general rule of thumb is that if there is room to walk around and the location has not experienced decompression or catastrophic hull failure, there is artificial gravity.
 Star Citizen (Video Game) / int_ae69516f
featureApplicability
1.0
 Star Citizen (Video Game) / int_ae69516f
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_ae69516f
 Star Citizen (Video Game) / int_af4ca2bf
type
Space Police
 Star Citizen (Video Game) / int_af4ca2bf
comment
Space Police: The Advocacy, essentially the Space FBI. They keep track of intersystem criminals and exceedingly dangerous outlaws.
 Star Citizen (Video Game) / int_af4ca2bf
featureApplicability
1.0
 Star Citizen (Video Game) / int_af4ca2bf
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_af4ca2bf
 Star Citizen (Video Game) / int_af8974a3
type
Breakable Weapons
 Star Citizen (Video Game) / int_af8974a3
comment
Breakable Weapons: Guns will need regular maintenance after getting bombarded by other players constantly, and so will your ship. But if they're kept well-maintained you'll never lose them outside of combat.
 Star Citizen (Video Game) / int_af8974a3
featureApplicability
1.0
 Star Citizen (Video Game) / int_af8974a3
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_af8974a3
 Star Citizen (Video Game) / int_affbcbb
type
Cool Helmet
 Star Citizen (Video Game) / int_affbcbb
comment
Cool Helmet: Outlaw Heavy armor sports a skeletal, utilitarian gas mask-esque helmet with glowing red lights near the eyeholes.
 Star Citizen (Video Game) / int_affbcbb
featureApplicability
1.0
 Star Citizen (Video Game) / int_affbcbb
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_affbcbb
 Star Citizen (Video Game) / int_b2b6abb7
type
Space Romans
 Star Citizen (Video Game) / int_b2b6abb7
comment
Space Romans: The UEE itself seems to be Rome in its later stages. Ruled by an Emperor and a senate, and complete with a Rome* Earth, a Constantinople* Terra, The Vandals* The Vanduul, and an overextended empire.
 Star Citizen (Video Game) / int_b2b6abb7
featureApplicability
1.0
 Star Citizen (Video Game) / int_b2b6abb7
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_b2b6abb7
 Star Citizen (Video Game) / int_b3bdf232
type
Alien Geometries
 Star Citizen (Video Game) / int_b3bdf232
comment
Alien Geometries: The Banu employ organic-looking ship designs.
 Star Citizen (Video Game) / int_b3bdf232
featureApplicability
1.0
 Star Citizen (Video Game) / int_b3bdf232
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_b3bdf232
 Star Citizen (Video Game) / int_b3eecaae
type
Colony Drop
 Star Citizen (Video Game) / int_b3eecaae
comment
Colony Drop: It's suspected by Parker Terrell, that Ellis XI's moon being knocked out of orbit and shattering the planet was not a natural occurrence, and the government was testing working Hadesian weaponry they had found. This is probably a subversion, as Terrell is nuts. See his entry below.
 Star Citizen (Video Game) / int_b3eecaae
featureApplicability
1.0
 Star Citizen (Video Game) / int_b3eecaae
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_b3eecaae
 Star Citizen (Video Game) / int_b663974e
type
We Will Spend Credits in the Future
 Star Citizen (Video Game) / int_b663974e
comment
We Will Spend Credits in the Future: The various currencies once used within human space were replaced with United Earth Credits in 2528. They are known as UEC, credits, or imperials depending on where you are.
 Star Citizen (Video Game) / int_b663974e
featureApplicability
1.0
 Star Citizen (Video Game) / int_b663974e
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_b663974e
 Star Citizen (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Star Citizen (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: In its current release (as of Star Citizen Alpha 3.20), all ships are given much more power to their main thrusters so that they can fly normally within an atmosphere or in space, regardless of whether the ship in question is a Space Plane like the F8C Lightning, which is designed to be maneuverable in both atmosphere and space, or the brick-shaped Cutter, which relies on a pair of oversized rear swivel thrusters to move itself. This trope is expected to be averted once control surfaces are fully implemented, which will cause every ship to fly differently in atmosphere and space based on their profile and thruster configuration.
 Star Citizen (Video Game) / int_b6e1d40b
featureApplicability
-1.0
 Star Citizen (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_b6e1d40b
 Star Citizen (Video Game) / int_bd798dd5
type
Thrill Seeker
 Star Citizen (Video Game) / int_bd798dd5
comment
Origin jumpwiorks manufacture vehicles that appear to Thrill Seekers and Speed Demons and are sometimes criticized for going with form over function.
 Star Citizen (Video Game) / int_bd798dd5
featureApplicability
1.0
 Star Citizen (Video Game) / int_bd798dd5
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_bd798dd5
 Star Citizen (Video Game) / int_c3448a6f
type
Informed Attribute
 Star Citizen (Video Game) / int_c3448a6f
comment
Informed Attribute: The Origin 300i is claimed to be an all-purpose luxury tourer (a Space BMW, essentially), but has a cramped, spartan, and poorly laid-out cabin. On the other hand, it fulfills its touring designation pretty good, being agile and having a good top speed.
 Star Citizen (Video Game) / int_c3448a6f
featureApplicability
1.0
 Star Citizen (Video Game) / int_c3448a6f
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_c3448a6f
 Star Citizen (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Star Citizen (Video Game) / int_c3585f4a
comment
Boom, Headshot!: A shot to the head is more likely to kill someone than almost anything else during FPS combat.
 Star Citizen (Video Game) / int_c3585f4a
featureApplicability
1.0
 Star Citizen (Video Game) / int_c3585f4a
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_c3585f4a
 Star Citizen (Video Game) / int_c5237d05
type
Slow Laser
 Star Citizen (Video Game) / int_c5237d05
comment
Slow Laser: All the energy weapons revealed so far are fired in bolts rather than beams.
 Star Citizen (Video Game) / int_c5237d05
featureApplicability
1.0
 Star Citizen (Video Game) / int_c5237d05
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_c5237d05
 Star Citizen (Video Game) / int_c567de02
type
Ghost Planet
 Star Citizen (Video Game) / int_c567de02
comment
Ghost Planet: The Hades system is the graveyard of an ancient civilization thought to have destroyed themselves in civil war. Three of the four planets in the system have been devastated by weapons unlike any mankind has seen before, while the fourth planet was cracked entirely in half. Traders claim the system is haunted and tell stories about the ghostly visage of the "blue man."
 Star Citizen (Video Game) / int_c567de02
featureApplicability
1.0
 Star Citizen (Video Game) / int_c567de02
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_c567de02
 Star Citizen (Video Game) / int_c5ddc769
type
Armored Coffins
 Star Citizen (Video Game) / int_c5ddc769
comment
Armored Coffins: There is a noticeable number of ships whose expected usage is to either engage in ship combat and/or fly through heavy fire but lack any immediate exits from the cockpit in the event the ship is likely to be destroyed. A particularly egregious example with the Drake Buccaneer, which is a fighter. The Crusader Mercury Star Runner exaggerates this trope by being a freighter-sized medium ship with only one entry point—the loading ramp at the back of the ship—and unlike the Millennium Falcon that it draws a lot of inspiration from, the Mercury does not have escape pods. Downplayed with the RSI Aurora and MISC Prospector. In both cases, there is an airlock located very close to the cockpit, but it still requires the pilot to spend several seconds exiting their seat, getting to the airlock, opening it, and exiting the ship, as opposed to an ejection seat that instantly shoots the pilot out of the ship.
 Star Citizen (Video Game) / int_c5ddc769
featureApplicability
1.0
 Star Citizen (Video Game) / int_c5ddc769
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_c5ddc769
 Star Citizen (Video Game) / int_c75df49a
type
Shout-Out
 Star Citizen (Video Game) / int_c75df49a
comment
Shout-Out: Many shout-outs and callbacks to previous series involving Origin and/or Chris Roberts in the 5-minute Squadron 42 demo video. The Squadron 42 reveal video introduces Hornet-class light fighters, a Bengal-class carrier named the UEES Paul Steed (named after a game designer with ties to Origin who passed away), and is set in the Kurasawa System of Vega Sector. In the original Wing Commander, the first fighter you fly is a "Hornet" class light fighter, your carrier is the Bengal-class TCS Tiger's Claw, your missions take place in Vega Sector, and the second mission in the Kurasawa series is infamous for its difficulty (the Ralari escort mission, which has been known to invoke a mild form of gamer 'PTSD' in videogaming veterans). The Vanduul Scythe looks a lot like the old Dralthi series of Kilrathi starfighters, including a forward-swept wing, overall copper/bronze and iron color scheme, batlike shape, and pronounced asymmetry. Notably, upping the ante on the shout-out, the old Kilrathi starfighters were once described as being shaped like 'ornate cutting weapons,' whereas the Vanduul Scythe actually IS an ornate cutting weapon. The company name Origin Jumpworks —> Origin Systems Inc., a scrappy, award-winning small game company once located in Austin TX where such game industry luminaries as Richard "Lord British" Garriott, Chris Roberts, Warren Spector, David Ladyman, Stephen Beeman, Dallas Snell, and others worked on classic titles including the Ultima series, Wing Commander, Privateer, and others. Not only that, but the game's logo is also very reminiscent of the logo used by Origin Systems, which isn't surprising to those who have played Origin games in the past. The maker of Arena Commander is Original Systems. The online store to rent equipment is now called: Electronic Access The company name Anvil Aerospace —> Digital Anvil, a game company Chris Roberts founded after leaving EA in order to to develop Starlancer and Freelancer. One of the freighters in the game is actually called the Freelancer, and there's even a Freelancer title to go with it. The single player part of the game, Squadron 42, combines two different shout-outs. "Squadron" was the Working Titleinvoked for the proposal that eventually became Wing Commander, while "42" is a nod to the Douglas Adams work The Hitchhiker's Guide to the Galaxy. As mentioned above, there's the Top Gear expy "Galactic Gear", replaced in later videos by Galactic Tour. The 890 Jump commercial is an in-universe example of this, parodying The Great Gatsby in 2949.
 Star Citizen (Video Game) / int_c75df49a
featureApplicability
1.0
 Star Citizen (Video Game) / int_c75df49a
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_c75df49a
 Star Citizen (Video Game) / int_c9e5a0db
type
Legacy Character
 Star Citizen (Video Game) / int_c9e5a0db
comment
Legacy Character: The final version of Star Citizen's death and resurrection mechanics are intended to be this. Players can sustain a limited number of lethal events, which are repaired with advanced medicine tech and cybernetics. When the player sustains too many lethal injuries and die, the player designs their next-of-kin and will retain all of their belongings, minus estate taxes, allowing them to continue playing.
 Star Citizen (Video Game) / int_c9e5a0db
featureApplicability
1.0
 Star Citizen (Video Game) / int_c9e5a0db
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_c9e5a0db
 Star Citizen (Video Game) / int_cd2b8aa3
type
Space Is Noisy
 Star Citizen (Video Game) / int_cd2b8aa3
comment
Space Is Noisy: To be expected. But there will be an option to turn off all unrealistic sounds and only hear what's in or hitting your ship.
 Star Citizen (Video Game) / int_cd2b8aa3
featureApplicability
1.0
 Star Citizen (Video Game) / int_cd2b8aa3
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_cd2b8aa3
 Star Citizen (Video Game) / int_d214a453
type
Planet Terra
 Star Citizen (Video Game) / int_d214a453
comment
Planet Terra: Separate from Earth and named for its Earth-like qualities.
 Star Citizen (Video Game) / int_d214a453
featureApplicability
1.0
 Star Citizen (Video Game) / int_d214a453
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_d214a453
 Star Citizen (Video Game) / int_d2810345
type
Boarding Party
 Star Citizen (Video Game) / int_d2810345
comment
Boarding Party: Players have the option of forming these to capture ships and space stations.
 Star Citizen (Video Game) / int_d2810345
featureApplicability
1.0
 Star Citizen (Video Game) / int_d2810345
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_d2810345
 Star Citizen (Video Game) / int_d5b6ff94
type
Genesis Effect
 Star Citizen (Video Game) / int_d5b6ff94
comment
Genesis Effect: Deconstructed by the UEE with the SynthWorld Project, which was originally meant as a show of scientific progress and good will after the Hostile Terraforming the Messer Era used. The SynthWorld was a logistical nightmare and a financial disaster, leaving the Empire hemorrhaging money until they began selling planets in the Stanton System to supercorporations. Development of the SynthWorld is ongoing, but mostly for publicity at this point; promises of "new advances" come year after year, but the SynthWorld has remained a shifting unstable planetary mass showing no signs of improvement for 70 years.
 Star Citizen (Video Game) / int_d5b6ff94
featureApplicability
1.0
 Star Citizen (Video Game) / int_d5b6ff94
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_d5b6ff94
 Star Citizen (Video Game) / int_da46a2c0
type
Hollywood Atheist
 Star Citizen (Video Game) / int_da46a2c0
comment
Hollywood Atheist: According to the Writer's Guide, the Vanduul society is centered around the selfish individual, because the idea of a higher power aiding or guiding life never caught on.
 Star Citizen (Video Game) / int_da46a2c0
featureApplicability
1.0
 Star Citizen (Video Game) / int_da46a2c0
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_da46a2c0
 Star Citizen (Video Game) / int_dd797c1c
type
Universal Driver's License
 Star Citizen (Video Game) / int_dd797c1c
comment
Universal Driver's License: Averted, you'll need special training to get a license to fly overly large or specialized craft.
 Star Citizen (Video Game) / int_dd797c1c
featureApplicability
-1.0
 Star Citizen (Video Game) / int_dd797c1c
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_dd797c1c
 Star Citizen (Video Game) / int_e26c3c72
type
Mile-Long Ship
 Star Citizen (Video Game) / int_e26c3c72
comment
Mile-Long Ship: The Bengal-class carrier, largest known ship of the UEE is 1km in length. The Vanduul Kingship◊ is a literal Mile-Long Ship.
 Star Citizen (Video Game) / int_e26c3c72
featureApplicability
1.0
 Star Citizen (Video Game) / int_e26c3c72
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_e26c3c72
 Star Citizen (Video Game) / int_e5421161
type
Expy
 Star Citizen (Video Game) / int_e5421161
comment
Expy: Galactic Gear/Galactic Tour/Whitley's Guide host Jax McCleary is Jeremy Clarkson in SPACE.
 Star Citizen (Video Game) / int_e5421161
featureApplicability
1.0
 Star Citizen (Video Game) / int_e5421161
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_e5421161
 Star Citizen (Video Game) / int_e7e115a7
type
Ram Scoop
 Star Citizen (Video Game) / int_e7e115a7
comment
Ram Scoop: Every ship in Star Citizen has at least one to scoop unrefined hydrogen with, which is not as effective as the fuel you find at refueling facilities. Upgraded intakes can increase the effectiveness of the hydrogen, at the cost of increased heat and radar signature. Ships can scoop from gas giants to fill their tanks, but spaceborne hydrogen will be enough to keep a ship from ever running entirely out of fuel; a ship will be able to rely on it to slowly scoot its way back to a refueling point. Some ships (like the Starfarer fuel tanker) can be equipped with machinery to refine hydrogen into proper starship fuel on the go.
 Star Citizen (Video Game) / int_e7e115a7
featureApplicability
1.0
 Star Citizen (Video Game) / int_e7e115a7
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_e7e115a7
 Star Citizen (Video Game) / int_e8a6e896
type
The Battlestar
 Star Citizen (Video Game) / int_e8a6e896
comment
The Battlestar: The Bengal-class carrier. One kilometer long and absolutely bristling with guns, the Beam Spam is quite a sight to behold when the Vanduul attack. Meanwhile its flight decks appear to run the entire length of the ship, with doors at both the rear and front, though no hard numbers on how many fighters it can carry have been provided. These won't be available for purchase, but players can still get their hands on them by finding an abandoned derelict Bengal, then repairing and refitting it for use.
 Star Citizen (Video Game) / int_e8a6e896
featureApplicability
1.0
 Star Citizen (Video Game) / int_e8a6e896
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_e8a6e896
 Star Citizen (Video Game) / int_ee302ebd
type
Barbarian Tribe
 Star Citizen (Video Game) / int_ee302ebd
comment
Barbarian Tribe: The Vanduul are an entire spacefaring race of these-nomadic, piratical tribes with an inexplicable hatred of the UEE and love of stealing everything of theirs that isn't nailed down. Individual humans can negotiate with them though.
 Star Citizen (Video Game) / int_ee302ebd
featureApplicability
1.0
 Star Citizen (Video Game) / int_ee302ebd
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_ee302ebd
 Star Citizen (Video Game) / int_f2e4d683
type
Stealth in Space
 Star Citizen (Video Game) / int_f2e4d683
comment
Stealth in Space: Reducing radar signature, done by getting specialized (and power hungry) variations of parts like thrusters and guns, will help keep your ship hidden. There is no cloaking tech though, you'll always be able to spot a ship visually.
 Star Citizen (Video Game) / int_f2e4d683
featureApplicability
1.0
 Star Citizen (Video Game) / int_f2e4d683
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_f2e4d683
 Star Citizen (Video Game) / int_f4fb7564
type
Diegetic Interface
 Star Citizen (Video Game) / int_f4fb7564
comment
Diegetic Interface: All ships have flight-simulator-esque cockpits that update based on the current status of the ship. Conventional HUD elements will also appear only if your character is wearing something, such as a helmet, to project them.
 Star Citizen (Video Game) / int_f4fb7564
featureApplicability
1.0
 Star Citizen (Video Game) / int_f4fb7564
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_f4fb7564
 Star Citizen (Video Game) / int_f54256d4
type
Micro-Transactions
 Star Citizen (Video Game) / int_f54256d4
comment
Microtransactions: Of the "buy in-game currency with real money" variety, as well as in game content like ships sold either individually or in packs. Originally there was a cap on how much currency you could have, but it was removed and replaced with a cap of how much you could buy, limited by real time as a countermeasure against Pay To Win.
 Star Citizen (Video Game) / int_f54256d4
featureApplicability
1.0
 Star Citizen (Video Game) / int_f54256d4
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_f54256d4
 Star Citizen (Video Game) / int_fdeed2aa
type
Old-School Dogfight
 Star Citizen (Video Game) / int_fdeed2aa
comment
Old-School Dogfight: Averted—while many of the ships are Space Fighters armed with Fixed Forward Facing Weapons, the game uses Newtonian physics, which allows ships to spin around and blast targets "behind" them without affecting their direction of travel.
 Star Citizen (Video Game) / int_fdeed2aa
featureApplicability
-1.0
 Star Citizen (Video Game) / int_fdeed2aa
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_fdeed2aa
 Star Citizen (Video Game) / int_name
type
ItemName
 Star Citizen (Video Game) / int_name
comment
 Star Citizen (Video Game) / int_name
featureApplicability
1.0
 Star Citizen (Video Game) / int_name
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Star Citizen (Video Game) / int_name
 Star Citizen (Video Game) / int_name
itemName
Star Citizen (Video Game)

The following is a list of statements referring to the current page from other pages.

 Star Citizen (Video Game)
hasFeature
Alien Non-Interference Clause / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Computer Voice / int_edc3ea3
 Star Citizen (Video Game)
hasFeature
Courier / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Demand Overload / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Diegetic Interface / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Emote Animation / int_edc3ea3
 Star Citizen (Video Game)
hasFeature
Hilarious Outtakes / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Lead the Target / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Meme Acknowledgment / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Micro-Transactions / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Mile-Long Ship / int_edc3ea3
 Star Citizen (Video Game)
hasFeature
No Budget / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Outlaw Town / int_dca082c3
 PCVsConsole
seeAlso
Star Citizen (Video Game)
 Star Citizen (Video Game)
hasFeature
Perpetual Beta / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Planet Terra / int_edc3ea3
 Star Citizen (Video Game)
hasFeature
Proud Merchant Race / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Sleeper Starship / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Space Fighter / int_edc3ea3
 Star Citizen (Video Game)
hasFeature
Space Opera / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Space Romans / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Space Stories / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Space Trucker / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Tech-Demo Game / int_dca082c3
 Star Citizen (Video Game)
hasFeature
The Battlestar / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Video Game Cruelty Punishment / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Video-Game Lives / int_dca082c3
 Star Citizen (Video Game)
hasFeature
Video Games of 2015–2019 / int_dca082c3
 StarCitizen
sameAs
Star Citizen (Video Game)