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Star Command (Video Game)

 Star Command (Video Game)
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TVTItem
 Star Command (Video Game)
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Star Command (Video Game)
 Star Command (Video Game)
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StarCommand
 Star Command (Video Game)
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Star Command is a game developed for iOS, Android, and PC/Mac (Coming sometime later). It's a mix of simulation and RPG with the player assuming command of a starship and managing its functions and various rooms in order to fulfil missions. Originally pitched by the developer War Balloon Games on Kickstarter as a mix between Star Trek and Game Dev Story, the project received double the requested amount and was released in 2013 by 14Bricks. Like Game Dev Story, Star Command employs pixel graphics in a deliberate attempt to re-create the retro feel of old games.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })At the beginning, the player creates his or her avatar and is given several crewmembers to start. The Bridge and engine rooms are already created. The rest of the rooms require tokens to be built. Crewmembers can be divided into three categories: Red (tactical), Yellow (technical), and Blue (science/medical). The types of tokens that can be used to recruit crewmembers and build/upgrade rooms are also of these colors, although any of these tokens can be used to recruit someone. Crewmembers assigned to the bridge, armory, or any of the weapons rooms don red uniforms and are able to fight off boarders with blasters. Yellow crewmembers are those assigned to the engine, dodge generator, and sentry rooms. Those assigned to the medical, shield booster, and healing rooms are blue. The only one who doesn't change uniforms depending on assignment is the Player Character, who is initially assigned to the bridge, but can be assigned anywhere. All crewmembers gain XP when performing their duties: red when fighting or charging weapons; yellow when fixing the ship, building sentry drones, or charging the dodge generator; blue when healing, building resurrection tokens, or charging the shield booster. Crewmemebers who level up get an additional point to their current color score. Each ten points in a category unlocks a new ability, although only one can be active at the same time (e.g. rapid-fire for red or instant heal/fix for blue/yellow).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Much of the game involves combat with another ship (always 1-on-1). The combat interface shows enemy stats such as the state of their armor and shields and the charge level of their weapons and transporters. Unlike the player's ship, enemy shields don't recharge and, instead, act as more armor. When the player's ship's shields are knocked down (usually after a single hit) below a certain threshold, the enemy can beam in boarders who attempt to kill your crew and destroy your rooms. Weapons are usually targeted pretty randomly. A hit on a normal section will usually result in some damage to the ship's health and this area being on fire (which does no harm to anyone). A hit in a room may damage this room and make it unusable (as well as its function) until repaired. A hit on the outer hull is likely to result in Explosive Decompression. Anyone in the vicinity of a hull breach will be sucked out. Unfortunately, the AI doesn't quite grasp that, so both the enemy and your crew will happily walk past an exposed section and will be breathing vacuum before they know it. The only way to avoid being hit by enemy weapons is to use the dodge generator to evade (the ship's animation doesn't show it; both just hang in space and trade blows). Each ship design features two weapons rooms with three possibilities on the type of weapons: laser, plasma torpedo, and machinegun. Different weapons must be chosen for each weapons room. When a weapon is charged, it can be fired, provided the player passes a targeting mini-game, which is different for each weapon. Lasers are medium-level weapons with the fastest recharge rate but only a max of three shots per charge. Plasma torpedoes are the most powerful and can potentially fire four shots per charge. The machinegun can potentially fire up to 30 shots per charge, but each shot is weak.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })At the beginning, only a single ship design is available. This one is small and only features small rooms. After beating the game, three medium ship designs are unlocked that feature small and medium rooms. No large designs are available at the moment but may be added in the future.The storyline starts with the player receiving a ship to command and sent by Admiral Micari of Star Command to travelto Mercury and locate a missing cargo ship. Upon ariving, the player finds its wreck and is immediately attacked by an Antorian scout ship. Next, the Admiral sends the player to Mars to investigate a strange spacecraft that has appeared there, which turns out to be an old Soviet spaceship filled with zombie cosmonauts, who immediately start beaming themselves aboard your ship, ignoring shields. The next mission involves saving a ship of peaceful Midorians from an Antorian dreadnought whose princess offers to join your crew. After that, the player comes upon a destroyed Star Command ship and is accused by Admiral Micari of treason. Barely escaping from being destroyed by his flagship the Olympus, the player flees to the Midorian homeworld of Noorfoo in the Tarsus system (the game calls it a galaxy but it's clearly not). After fighting enemies at every location in Tarsus (and doing one Timed Mission at Deimos back in Sol), the Midorians inform you that Sol is under attack by a large Antorian fleet. The player returns to Sol only to find out that traitorous humans are helping them and are, in fact, led by Admiral Micari. He survives the destruction of the Olympus and flees to Antoria in an Escape Pod. The final battle involves first facing off the most powerful Antorian dreadnought yet and a heavily-upgraded Olympus-class ship under Micari's command, one right after another. The player can then fly to the Phobos shipyards to select a new ship design and replay the campaign at a higher difficulty level (while keeping all the existing crew with their XP).The game features plenty of Shout Outs to Star Trek, and many of the game's alien races are, in some ways, parodies of races encountered on the show.An expanded, open-ended version called Star Command Galaxies is currently in the Alpha stage of development for PC and Mac. The game will feature custom ship layouts and a procedurally-generated galaxy.
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 Star Command (Video Game) / int_1e7487cd
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Breaking the Fourth Wall
 Star Command (Video Game) / int_1e7487cd
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Breaking the Fourth Wall: After beating the Lazarus mission, one of your crewmembers will tell you to expect follow-ups in future updates of the game, including the ability to send away teams on planets.
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 Star Command (Video Game) / int_29338986
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Sidequest
 Star Command (Video Game) / int_29338986
comment
During the Si'las Side Quest, after you have managed to repel his boarders, he will offer to spare your crew if you let him make use of your ship's guidance systems. Even if you refuse, the next conversation option has only one choice - to give in. To be fair, though, his ship is extremely difficult to destroy.
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Evil Has a Bad Sense of Humor
 Star Command (Video Game) / int_2b2c66c3
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Evil Has a Bad Sense of Humor: When you first travel to Ovior in the Tarsus system/galaxy, the Avarians will appear to be incomprehensible, resulting in the Player Character getting annoyed and starting a fight (you don't really have a choice in the matter). After getting sufficiently pounded by your weapons, they reveal that it was all a big prank and find it hilarious that you fell for it. The fact that their boarders and your crewmembers may have died doesn't even enter into it. They follow up with another "joke" in the form of hailing you and then laughing that you answered. All follow-up visits to Ovior result in straight-up battles to the death. Obviously, the Player Character has had enough.
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More Dakka
 Star Command (Video Game) / int_2b706ca
comment
More Dakka: The machinegun can fire up to 30 shots per charge. While each shot individually doesn't do a lot of damage, the damage quickly adds up. Also, one of the special abilities that red crewmembers can get every 10 levels allows them to temporarily rapid-fire their blaster. On Blackhole difficulty, all blasters fire at an increased rate in order to allow for quick kills on both sides.
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Proud Merchant Race
 Star Command (Video Game) / int_2bf1fd90
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Proud Merchant Race: The Trilaxian Trade Empire. When you first encounter them, the ship's commander will offer to beam over in order to trade advanced technology. If you agree, he will beam over a Boarding Party instead. If you refuse, he will explain that he's not really interested in trading, just taking, ending the conversation with Nothing Personal. After you deal enough damage to his ship, he will leave (there's no profit in having his ship blown up).
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 Star Command (Video Game) / int_2dddd99d
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False Flag Operation
 Star Command (Video Game) / int_2dddd99d
comment
False Flag Operation: As part of his coup preparation, Admiral Micari recruits loyal officers into his conspiracy and eliminates those who would oppose him either by sending his Antorian allies against them or, as he does with you, destroying them himself and then planting evidence that you did it, thus giving him grounds to brand you a traitor and kill you.
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 Star Command (Video Game) / int_37f0b1bb
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Absurdly Low Level Cap
 Star Command (Video Game) / int_37f0b1bb
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Absurdly Low Level Cap: It's ridiculously easy to get all crewmembers to level 30 in their respective area. Switching to another area (e.g. red to yellow) negates this and requires the crewmember to level up all over again. The original level is not lost, though, and can be used again if switched back to the original area. The hardest part about this is keeping the crew alive, as higher level doesn't mean higher HP.
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Bird People
 Star Command (Video Game) / int_3b358c4d
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Bird People: Avarians are birds. Their ships, called Preying Birds, even have wings. They also really like practical jokes. When they walk, they bob their heads like chickens (this part actually makes sense).
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Immortality Immorality
 Star Command (Video Game) / int_3ea7916d
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Immortality Immorality: The Cortex have achieved immortality via a Brain in a Jar approach. They wish to share their gift with everyone... by force, if necessary.
 Star Command (Video Game) / int_3ea7916d
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 Star Command (Video Game) / int_3f776f77
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Descriptively-Named Species
 Star Command (Video Game) / int_3f776f77
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Descriptively-Named Species: Antorians are large insects. Slightly subverted in that they look mostly like upright-walking cockroaches than ants.
 Star Command (Video Game) / int_3f776f77
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 Star Command (Video Game) / int_4cb71cf9
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Unwilling Roboticisation
 Star Command (Video Game) / int_4cb71cf9
comment
Unwilling Roboticisation: The Cortex will ask nicely, but if you refuse, they take your brain by force, put it into a jar atop a mechanical body. Why? It's for your own good. They just want to make everyone immortal. For a more specific example, there's Kooolok, the commander of the Trilaxian Axion you meet when you visit Pip for the first time. If you visit Pip before you visit Cranus, you will see the wreck of an Axion before a Cortex ship shows up. The Cortex who talks to you then will reveal that he is Kooolok whose brain was forcibly extrated and placed into a Cortex body. But now he's glad it happened and can't wait to do the same to you. Interestingly, if you visited Cranus before Pip, there won't be any wrecks or introductions; however, you will still refer to the Cortex you talk to as Kooolok.
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 Star Command (Video Game) / int_4fafed32
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Higher-Tech Species
 Star Command (Video Game) / int_4fafed32
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The Grol are a Higher-Tech Species with incomprehensible goals who live in blocky space structures and whose ships have numerical designations instead of names. They also wish to preserve superior races, claiming that inferior races are "irrelevant". An obvious Shout-Out to the Borg. However, there are other aspects of them that are decidedly not Borg-like, such as their Secret Test of Character and the fact that their troopers have a decidedly Gort-like appearance.
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 Star Command (Video Game) / int_504e271f
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But Thou Must!
 Star Command (Video Game) / int_504e271f
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But Thou Must!: Several times in the game, you don't really have much of a choice other than to fight, even though various conversation options appear to indicate the opposite. In one case, the alien captain will ask of your opinion on their enemies (your friends). If you claim that they're your friends, they will regretfuly decide to destroy you. If you claim they're not, the alien will angrily declare you a liar and attack anyway. In another case, an alien captain is deliberately prentending to be The Unintelligible as a prank. Eventually, no matter what choices you pick before, your Player Character will get annoyed enough to start a fight and all choices lead to combat. During the Si'las Side Quest, after you have managed to repel his boarders, he will offer to spare your crew if you let him make use of your ship's guidance systems. Even if you refuse, the next conversation option has only one choice - to give in. To be fair, though, his ship is extremely difficult to destroy.
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 Star Command (Video Game) / int_508ef715
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The Bridge
 Star Command (Video Game) / int_508ef715
comment
As of update 1.1, the shield recharge rate is dependent on how many crewmembers are working on The Bridge and in the engine room. For maximum efficiency (99%), both rooms must have 4 crewmembers each, although The Captain counts as two.
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 Star Command (Video Game) / int_56855fa3
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Casual Interstellar Travel
 Star Command (Video Game) / int_56855fa3
comment
Casual Interstellar Travel: It takes 15 seconds to travel to another star system (or galaxy, as the game calls it). It takes 3 seconds to travel within a star system, unless the planets are far from each other, then it also takes 15. Yes, it takes as much time to travel from Mercury to Neptune as it does from Sol to a faraway system.
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Zombie Apocalypse
 Star Command (Video Game) / int_60414102
comment
Zombie Apocalypse: It's implied that this is what happened to the inhabitants of Lazarus. Anyone who scans the planet will activate a defense mechanism that fires a powerful cannon at the ship and beams in hordes of zombies. It's implied that the zombie cosmonauts that you meet in the second mission visited Lazarus and ended up zombified.
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We Have Reserves
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We Have Reserves: The enemy will continue to send over boarding parties until they're destroyed. There's no limit to how many they can send. The best part is that they still keep shooting at your ship while their people are on it.
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 Star Command (Video Game) / int_61f6c46e
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Standard Starship Scuffle
 Star Command (Video Game) / int_61f6c46e
comment
Standard Starship Scuffle: Both your ship and the enemy just hang in space and shoot at each other. Your shots can miss if you fail the mini-games (they won't even fire), but the only way to evade the enemy shots is by dodging.
 Star Command (Video Game) / int_61f6c46e
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 Star Command (Video Game) / int_61ff365d
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Deflector Shields
 Star Command (Video Game) / int_61ff365d
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Deflector Shields: All ships have them. For the enemy, they just act as extra armor points and don't regenerate. For you, they can regenerate or be boosted back to full strength. Also, when your shields are below a certain threshold, your ship can be boarded. The only exception are the zombie cosmonauts in the second mission, whose transporter technology is so outdated that modern shields aren't designed to block it. As of update 1.1, the shield recharge rate is dependent on how many crewmembers are working on The Bridge and in the engine room. For maximum efficiency (99%), both rooms must have 4 crewmembers each, although The Captain counts as two. An interesting fact about enemy shields: even if they only have 1 point left, hitting them with a blast worth 60 points would drain their shields but do no damage to the hull. Only the following shots will start dealing damage to the hull. Conversely, your ship can receive damage even if your shields aren't completely drained (they actually become ineffective at about 25%).
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 Star Command (Video Game) / int_637ef67
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New Game Plus
 Star Command (Video Game) / int_637ef67
comment
New Game+: After beating the game, you are sent to the Phobos shipyard to get a new ship. After this, you start over, which the game Handwaves by claiming a Negative Space Wedgie. However, you get to keep all your current crewmembers and their XP.
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 Star Command (Video Game) / int_64f0c18c
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Critical Existence Failure
 Star Command (Video Game) / int_64f0c18c
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Critical Existence Failure: Averted for your ship. As more enemy shots hit, rooms can be damaged and crew can be killed, reducing your ship's effectiveness and disabling certain functions. Additionally, if fire is not contained, it will continue to spread and damage more areas. Played straight for the enemy. Also played straight for your crew and enemy boarders.
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 Star Command (Video Game) / int_68068108
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Evil Laugh
 Star Command (Video Game) / int_68068108
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Evil Laugh: Traitorous humans do it all the time when they board your ship.
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 Star Command (Video Game) / int_6bda9a30
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Meaningful Name
 Star Command (Video Game) / int_6bda9a30
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Meaningful Name: The Biblical Lazarus was raised from the dead by Jesus. So, naturally, a planet called Lazarus is likely to have hordes of zombies on it.
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 Star Command (Video Game) / int_7286e96d
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Idiot Ball
 Star Command (Video Game) / int_7286e96d
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Idiot Ball: You can hold it several times, if you wish. In one mission, you come upon a damaged Star Command vessel. The surviving crew ask for help. You have the option of beaming them aboard, which reveals that they are traitors. Alternatively, you can beam a bomb aboard their ship with no consequences. In another mission, a new alien race of Proud Merchant Race Guys offers to trade you advanced technology if you let their representative beam over. Naturally, if you do, they will beam in a Boarding Party.
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 Star Command (Video Game) / int_79974fb8
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Rock Beats Laser
 Star Command (Video Game) / int_79974fb8
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Rock Beats Laser: The primitive Soviet transporter technology allows zombie cosmonauts to beam right through your shields, which aren't designed to block it.
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 Star Command (Video Game) / int_7c0bfb83
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Obviously Evil
 Star Command (Video Game) / int_7c0bfb83
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Obviously Evil: The human traitors dress in black and will occasionally do an Evil Laugh, just in case you weren't sure that they were attacking you.
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Timey-Wimey Ball
 Star Command (Video Game) / int_8d23f3a7
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Timey-Wimey Ball: This is how the game explains the restart of the campaign at a higher difficulty level upon completion.
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 Star Command (Video Game) / int_91df9d19
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Military Coup
 Star Command (Video Game) / int_91df9d19
comment
Military Coup: Admiral Micari is trying to orchestrate one with the help of his Antorian allies. He quietly eliminates those officers who wouldn't follow him... including you.
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 Star Command (Video Game) / int_921cdca8
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Nothing Personal
 Star Command (Video Game) / int_921cdca8
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Nothing Personal: The Trilaxian commander will tell you this if you refuse to allow him to beam over, explaining that his people aren't really interested in trading technology, they'd rather just take yours.
 Star Command (Video Game) / int_921cdca8
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 Star Command (Video Game) / int_92dfffae
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Retraux
 Star Command (Video Game) / int_92dfffae
comment
Retraux: The game intentionally features pixel graphics that wouldn't look out-of-place 20-30 years ago in an effort to evoke feelings of nostalgia (for those who actually remember games of that time period).
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 Star Command (Video Game) / int_940a5958
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Artificial Stupidity
 Star Command (Video Game) / int_940a5958
comment
Artificial Stupidity: Both your crewmembers and enemy boarders will happily walk past a section of the ship that's exposed to space and be sucked out for their trouble. Since beam-in locations are random, boarding parties can also be beamed into an area explosed to space.
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Star Command (Video Game) / int_940a5958
 Star Command (Video Game) / int_95b7c400
type
Faux Affably Evil
 Star Command (Video Game) / int_95b7c400
comment
Faux Affably Evil: Many of the non-Antorian villains act this way, although a couple like the Cortex and Si'las seem possibly genuinely Affably Evil.
 Star Command (Video Game) / int_95b7c400
featureApplicability
1.0
 Star Command (Video Game) / int_95b7c400
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_95b7c400
 Star Command (Video Game) / int_9c1f758a
type
Kill It with Fire
 Star Command (Video Game) / int_9c1f758a
comment
Kill It with Fire: Antorian fire-ants are natural flamethrowers.
 Star Command (Video Game) / int_9c1f758a
featureApplicability
1.0
 Star Command (Video Game) / int_9c1f758a
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_9c1f758a
 Star Command (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Star Command (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Most of the game is very cutesy and with an irreverent fourth-wall-breaking sense of humor. Then you run into nightmarish things like the video of the zombie cosmonauts and the end result of the Virtue encountering the space monster.
 Star Command (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Star Command (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_a4c37cbe
 Star Command (Video Game) / int_ac2094ca
type
Red Shirt
 Star Command (Video Game) / int_ac2094ca
comment
Red Shirt: Suprisingly, averted. Since only red crewmembers have weapons, they are the only ones who can defend themselves in a fight. Anyone who wear yellow or blue has a higher chance of being killed.
 Star Command (Video Game) / int_ac2094ca
featureApplicability
-1.0
 Star Command (Video Game) / int_ac2094ca
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_ac2094ca
 Star Command (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Star Command (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: The second mission features zombie cosmonauts still wearing their spacesuits minus the helmet. You meet more zombies later at Lazarus. It's implied that this is where the zombie cosmonauts came from.
 Star Command (Video Game) / int_afc52a86
featureApplicability
1.0
 Star Command (Video Game) / int_afc52a86
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_afc52a86
 Star Command (Video Game) / int_b578811d
type
Scary Dogmatic Aliens
 Star Command (Video Game) / int_b578811d
comment
Scary Dogmatic Aliens: The Vocar hate the Midorians with a religious passion and will demand that you renounce your friendship with them or perish through Guilt by Association. However, even if you do, they will assume you're lying to them and attack anyway.
 Star Command (Video Game) / int_b578811d
featureApplicability
1.0
 Star Command (Video Game) / int_b578811d
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_b578811d
 Star Command (Video Game) / int_babc974
type
Sadistic Choice
 Star Command (Video Game) / int_babc974
comment
Sadistic Choice: On Lazarus, when the research team is about to be overrun by zombies, you are given the choice of whom to teleport to your ship: the Vocar scientist or his Antorian assistant. Whichever one you beam up will join your crew. The other one will, presumably, be killed. On the other hand, if you replay the game after beating it, you can save the other alien while still having the first one in your crew.
 Star Command (Video Game) / int_babc974
featureApplicability
1.0
 Star Command (Video Game) / int_babc974
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_babc974
 Star Command (Video Game) / int_bb48f8ba
type
Timed Mission
 Star Command (Video Game) / int_bb48f8ba
comment
Timed Mission: When visiting Deimos (one of the moons of Mars), you encounter a damaged Midorian ship carrying a cure to a plague ravaging Midorian worlds. The Midorian captain asks you to take the cure to three waiting Midorian ships, but you only have 8 minutes before the cure expires. The first one is easy, you just give the cure and continue. The second one has a Vocar Scout trying to keep you from handing over the cure. The third one has a Vocar Inquisitor doing the same. You have to beat them both in under 8 minutes.
 Star Command (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Star Command (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_bb48f8ba
 Star Command (Video Game) / int_bd8b2b0b
type
To Serve Man
 Star Command (Video Game) / int_bd8b2b0b
comment
To Serve Man: Antorians really like the taste of human flesh. In your first mission, an Antorian scout ship raids a human civilian ship near Mercury. Why? They were hungry, and this is their version of a drive-through.
 Star Command (Video Game) / int_bd8b2b0b
featureApplicability
1.0
 Star Command (Video Game) / int_bd8b2b0b
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_bd8b2b0b
 Star Command (Video Game) / int_c34b316c
type
Bee People
 Star Command (Video Game) / int_c34b316c
comment
Bee People: Antorians are bugs that walk upright and like the taste of humans.
 Star Command (Video Game) / int_c34b316c
featureApplicability
1.0
 Star Command (Video Game) / int_c34b316c
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_c34b316c
 Star Command (Video Game) / int_c513249
type
Harder Than Hard
 Star Command (Video Game) / int_c513249
comment
Harder Than Hard: The highest level of difficulty is called Blackhole and it is a challenge for even the most experienced players.
 Star Command (Video Game) / int_c513249
featureApplicability
1.0
 Star Command (Video Game) / int_c513249
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_c513249
 Star Command (Video Game) / int_c5237d05
type
Slow Laser
 Star Command (Video Game) / int_c5237d05
comment
Slow Laser: The laser fires up to three slower-than-light bolts that deal medium damage. The animation for the weapon appears to eject a shell of some sort every time it fires and experiences recoil.
 Star Command (Video Game) / int_c5237d05
featureApplicability
1.0
 Star Command (Video Game) / int_c5237d05
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_c5237d05
 Star Command (Video Game) / int_c75df49a
type
Shout-Out
 Star Command (Video Game) / int_c75df49a
comment
The whole game is one big Shout-Out to Star Trek. Some randomized captain names are plays on Trek characters and Real Life actors (e.g. Kirk Norris).
 Star Command (Video Game) / int_c75df49a
featureApplicability
1.0
 Star Command (Video Game) / int_c75df49a
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_c75df49a
 Star Command (Video Game) / int_c8bea4ec
type
My Species Doth Protest Too Much
 Star Command (Video Game) / int_c8bea4ec
comment
My Species Doth Protest Too Much: On Lazarus, you encounter Research Assistant Dunk, an erudite Antorian whose speech is normal compared to all the other Antorians you meet. He explains that Antorians have multiple castes. Until then, all you've met were members of the Warrior Caste, who aren't too bright. Dunk is a member of the Scholarly Caste. In fact, if you choose to beam him up instead of his Vocar superior, you can recruit him into your crew. For that matter, the Vocar scientist (whom you can recruit if you choose to beam him up instead) doesn't have a problem with your Midorian crew members, unlike all the other Vocar you meet who hate Midorians with a religious passion.
 Star Command (Video Game) / int_c8bea4ec
featureApplicability
1.0
 Star Command (Video Game) / int_c8bea4ec
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_c8bea4ec
 Star Command (Video Game) / int_c9981efb
type
The Engineer
 Star Command (Video Game) / int_c9981efb
comment
The Engineer: Any yellow crewmember can fully repair a ship in a short amount of time and seal every hull breach. An obvious reference to miraculous engineers in Star Trek.
 Star Command (Video Game) / int_c9981efb
featureApplicability
1.0
 Star Command (Video Game) / int_c9981efb
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_c9981efb
 Star Command (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Star Command (Video Game) / int_cb243ede
comment
Teleporters and Transporters: All enemy ships have them and use them to beam in boarding parties when your shields are down. Your ships also, apparently, has one but it can only be used only through conversation options to beam a bomb to a suspect ship or beam in survivors from wrecks.
 Star Command (Video Game) / int_cb243ede
featureApplicability
1.0
 Star Command (Video Game) / int_cb243ede
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_cb243ede
 Star Command (Video Game) / int_d2810345
type
Boarding Party
 Star Command (Video Game) / int_d2810345
comment
Boarding Party: It's standard for enemies to beam over squads that try to kill your crew and damage your rooms when your shields are down. You can't do it, though. As of update 1.1, a crewmember will claim that beaming down to planets will be possible in future versions.
 Star Command (Video Game) / int_d2810345
featureApplicability
1.0
 Star Command (Video Game) / int_d2810345
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_d2810345
 Star Command (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Star Command (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: If the Player Character is killed, the game ends with a Non-Standard Game Over. This can be quite sudden if the player is sucked out during Explosive Decompression.
 Star Command (Video Game) / int_d4d98674
featureApplicability
1.0
 Star Command (Video Game) / int_d4d98674
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_d4d98674
 Star Command (Video Game) / int_d53cd0aa
type
Named After Their Planet
 Star Command (Video Game) / int_d53cd0aa
comment
Named After Their Planet: Surprisingly, averted, for the most part. The only clear example are the Antorians, whose homeworld is Antoria. Midorians are from Noorfoo. Avarians are a borderline example, as their planet is called Ovior.
 Star Command (Video Game) / int_d53cd0aa
featureApplicability
-1.0
 Star Command (Video Game) / int_d53cd0aa
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_d53cd0aa
 Star Command (Video Game) / int_d821a69
type
Script-Reading Doors
 Star Command (Video Game) / int_d821a69
comment
Script-Reading Doors: Averted, which is a surprise, given the inspiration. Doors open when anyone walks past them, even if they have no intention of entering. This also means that any enemy can walk onto your bridge without a problem.
 Star Command (Video Game) / int_d821a69
featureApplicability
-1.0
 Star Command (Video Game) / int_d821a69
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_d821a69
 Star Command (Video Game) / int_d99d9918
type
The Captain
 Star Command (Video Game) / int_d99d9918
comment
The Captain: The Player Character, of course. If he/she dies, the game ends. Also, when assigned to a room, contributes double what a normal crewmember does.
 Star Command (Video Game) / int_d99d9918
featureApplicability
1.0
 Star Command (Video Game) / int_d99d9918
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_d99d9918
 Star Command (Video Game) / int_dca70c44
type
Reasonable Authority Figure
 Star Command (Video Game) / int_dca70c44
comment
Reasonable Authority Figure: Admiral Weber, who remains loyal to Star Command.
 Star Command (Video Game) / int_dca70c44
featureApplicability
1.0
 Star Command (Video Game) / int_dca70c44
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_dca70c44
 Star Command (Video Game) / int_dd5faec5
type
Only Mostly Dead
 Star Command (Video Game) / int_dd5faec5
comment
Only Mostly Dead: After you build the medical room and created revival tokens, killed crewmembers have a short countdown above them, during which time a blue crewmember can use one of these tokens to bring them back. The countdown is very short but can be slightly extended by upgrading the medical room. Crewmembers sucked out into space are dead permanently.
 Star Command (Video Game) / int_dd5faec5
featureApplicability
1.0
 Star Command (Video Game) / int_dd5faec5
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_dd5faec5
 Star Command (Video Game) / int_e234ddbf
type
Escape Pod
 Star Command (Video Game) / int_e234ddbf
comment
Escape Pod: Admiral Micari and several other traitors and Antorians escape in one when the Olympus is destroyed. It appears to have an FTL drive capable of reaching Antoria from Earth.
 Star Command (Video Game) / int_e234ddbf
featureApplicability
1.0
 Star Command (Video Game) / int_e234ddbf
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_e234ddbf
 Star Command (Video Game) / int_e26d8285
type
Explosive Decompression
 Star Command (Video Game) / int_e26d8285
comment
Explosive Decompression: A hit on an outer hull will likely result in a hull breach, causing anyone in the immediate vicinity to be sucked out into space. However, stand just one square away from the "suck-out" zone, and your crewmember will be fine. The breach will continue to vent atmosphere until shields are restored. A yellow crewmember can then repair it.
 Star Command (Video Game) / int_e26d8285
featureApplicability
1.0
 Star Command (Video Game) / int_e26d8285
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_e26d8285
 Star Command (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Star Command (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: The maximum number of crewmembers allowed on your ship depends on how many can be assigned to the rooms on your ship. Most rooms only allow 2 crewmembers. The bridge and engine rooms allow 4. The enemy, though, appears to have unlimited crew, as they will keep sending boarding parties until either their or you are destroyed.
 Star Command (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Star Command (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_f3cf30d9
 Star Command (Video Game) / int_f3fac450
type
Brain in a Jar
 Star Command (Video Game) / int_f3fac450
comment
Brain in a Jar: The Cortex seek to immortalize themselves and every else by extracting the brain (by force, if necessary) and putting it into a jar atop a cybernetic body. Their ship even has a brain in a transparent tube at the front of it.
 Star Command (Video Game) / int_f3fac450
featureApplicability
1.0
 Star Command (Video Game) / int_f3fac450
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_f3fac450
 Star Command (Video Game) / int_f5282b76
type
Space-Management Game
 Star Command (Video Game) / int_f5282b76
comment
Space-Management Game: Each ship design only has a limited number of slots for rooms available. The small design only allows two extra small rooms in addition to the bridge, engine room, and two weapon rooms (those are standard for all designs). This means that you must choose between building a healing room, a dodge generator, or a shield booster. Medium designs have three small room slots but now have two medium room slots out of three medium room options: armory (red can throw grenades), sentry (yellow can place sentry drones for defense), and medical (blue can revive recently-killed crewmembers). Your token inventory is also limited to 15. This includes red, yellow, and blue tokens that can be used to build/upgrade rooms and hire additional crewmembers. It also includes tokens created by certain rooms (e.g. revive, sentry drone, grenade). Tokens can be destroyed if necessary to make room for new ones.
 Star Command (Video Game) / int_f5282b76
featureApplicability
1.0
 Star Command (Video Game) / int_f5282b76
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_f5282b76
 Star Command (Video Game) / int_name
type
ItemName
 Star Command (Video Game) / int_name
comment
 Star Command (Video Game) / int_name
featureApplicability
1.0
 Star Command (Video Game) / int_name
featureConfidence
1.0
 Star Command (Video Game)
hasFeature
Star Command (Video Game) / int_name
 Star Command (Video Game) / int_name
itemName
Star Command (Video Game)

The following is a list of statements referring to the current page from other pages.

 Star Command (Video Game)
hasFeature
Continuous Decompression / int_e67c66a6
 Star Command (Video Game)
hasFeature
Deflector Shields / int_e67c66a6
 Star Command (Video Game)
hasFeature
Everything in Space Is a Galaxy / int_e67c66a6
 Star Command (Video Game)
hasFeature
Proud Merchant Race / int_e67c66a6
 Star Command (Video Game)
hasFeature
Video Games of 2010–2014 / int_e67c66a6
 Star Command
seeAlso
Star Command (Video Game)