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Star Wars: Battlefront II (Video Game)

 Star Wars: Battlefront II (Video Game)
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TVTItem
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game)
 Star Wars: Battlefront II (Video Game)
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StarWarsBattlefrontII
 Star Wars: Battlefront II (Video Game)
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For tropes on the 2017 game which has the same name, go here.Star Wars: Battlefront II is a 2005 Star Wars Legends team first- and third-person shooter video game developed by Pandemic Studios and published by LucasArts. It is a sequel to 2004's Star Wars: Battlefront and the second game in the Battlefront series. The game was released in PAL regions on October 31, 2005 on the PlayStation 2, PlayStation Portable, Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was later updated to be backwards compatible for the Xbox 360. It was also released on the PlayStation Store on October 20, 2009 for download on the PSP.The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Since it was released just a few months after Revenge of the Sith (which hadn't yet been released when the first game came out), it notably goes out of its way to incorporate new locations introduced in that film—even Felucia and Mygeeto which only appear fleetingly. The campaign also ties directly into the film's plot, picking up shortly after the Battle of Geonosis and continuing through Order 66 and beyond.Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran Imperial stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and the Galactic Empire, going from the first battle on Geonosis (which is the tutorial) to the defeat of the Rebellion on Hoth. Gameplay additions over Battlefront include playable heroes, additional game modes, and objective-based space battles.
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Video-Game Flamethrowers Suck
 Star Wars: Battlefront II (Video Game) / int_10c393f5
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Video Game Flamethrowers Suck: Downplayed. Flamethrowers in this game have the same range problems as most videogame flamethrowers, perhaps even more so since they're barely more than melee-ranged, but everyone who can use one has a way to mitigate the short range (Bothans turn invisible, Boba and Jango have jet packs), and they actually do a horrific amount of damage (one complete burn from ambush is likely to kill whoever you're shooting at as a Bothan, the Fetts do a bit less damage but can hit multiple people and leave them burning).
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Selective Gravity
 Star Wars: Battlefront II (Video Game) / int_1119e037
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Selective Gravity: In space battles, bombs fall "down" relative to the rest of the stage. This would be expected when the battle is over a planet, but otherwise Relativity would dictate that the bombs fall "down" relative to the ship launching them. This can be frustrating when you're trying to destroy a target on the underside of a capital ship, as you can't hit it on a regular bombing run without getting dangerously close. Fortunately, the life support system is the only such target, and it can be much more easily destroyed by a TIE fighter or X-wing's torpedoes, or even by landing in the enemy ship and sticking a couple of time bombs on it.
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Canon Foreigner
 Star Wars: Battlefront II (Video Game) / int_113480b7
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Canon Foreigner: The Rebels' AAC-1 Speeder Tank (replacing the combat speeder from the first game, which was basically an altered Gian Speeder) is the only vehicle in the game to not have a prior basis in either the films, the first game or the rest of the Legends expanded universe, existing mainly to give the Rebels a tank. This game and the PSP sequels are the only games in the Legends continuity to feature this vehicle (and other Legends works came up with Rebel tanks of their own).
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Applied Phlebotinum
 Star Wars: Battlefront II (Video Game) / int_116a941b
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Applied Phlebotinum: The kyber crystal the player must receive early in II's campaign, which turns out to be a key component of the Death Star's superlaser.
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Friendly Sniper
 Star Wars: Battlefront II (Video Game) / int_12575a9f
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Friendly Sniper: The Rebel sniper, who will be either male or female depending on the map, has a very chipper attitude toward killing Stormtroopers.
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Gatling Good
 Star Wars: Battlefront II (Video Game) / int_128e4ba8
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Gatling Good: The Clone Commander carries a chaingun blaster, which has a Bottomless Magazine, but instead uses heat buildup to limit firing. It later makes a cameo in the Clone Wars cartoon. Certain vehicles have similar weapons, labeled as "repeating blasters" by the game, such as the Droid Tri-Fighter's main gun, the Hailfire Droid's chin gun, and the AT-TE's rear cannons.
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The Artifact
 Star Wars: Battlefront II (Video Game) / int_13d7a65e
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The Artifact: The Jet Trooper's primary weapon is still called the "EMP launcher" even though it now shoots regular rockets. Many of the loading screens include assets and locales not present in the final game: green-uniformed Rebels aboard the Death Star, a Star Destroyer with multiple side-mounted hangar bays, etc.
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Tempting Fate
 Star Wars: Battlefront II (Video Game) / int_15b2cab3
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Tempting Fate: The Imperial announcer at the end of one level announcing that he's sure Darth Vader will be pleased with the mission's results. That level is the one where the Death Star plans get stolen.
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Boss Battle
 Star Wars: Battlefront II (Video Game) / int_1e14ea2a
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Boss Battle: The campaign has a few, though given the fast-paced nature of the missions, they act more like overpowered Elite Mooks. Utapau has General Grievous himself. The 501st (or Obi-Wan) make surprisingly quick work of him. Coruscant has the Jedi Masters, wielding dual, or double-bladed lightsabers. Naboo has the new Queen, flanked by a bunch of Jedi. Mustafar has Gizor Delso, a Geonosian Confederacy revivalist. The Death Star has an unnamed Rebel leader, another Jedi. The Tantive IV has Princess Leia herself. Yavin 4 has the Rebel commanders, all of whom are Bothan spies.
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Discard and Draw
 Star Wars: Battlefront II (Video Game) / int_1f39b662
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Discard and Draw: The award weapons, which replace their regular counterparts (save for the heavy weapons class's Remote Rockets, which occupy their own weapon slot), tend to have better power offset by various drawbacks: The Precision Pistol has pinpoint accuracy and fires as quickly as you can pull the trigger, but has limited ammo and clip size, as opposed to the regular pistol having infinite ammo and overheating. The Elite Rifle fires a tight three-shot burst and does not lose accuracy from sustained fire, but has a longer delay between bursts than the regular rifle has between shots. It also has less ammo and a smaller clip size. The Flechette Shotgun has more ammo, a larger clip size, and more "pellets" per shot, but a slower fire rate. The Beam Rifle fires a beam that lingers for a second to deal continuous damage, netting more damage per shot than the regular Sniper Rifle, and can overpenetrate targets. However, it has less ammo, a smaller clip, slower fire rate, lower range, a longer reload, and cannot score headshots.
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Punch-Clock Villain
 Star Wars: Battlefront II (Video Game) / int_20860a0e
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Punch-Clock Villain: While whether or not the entirety of the 501st qualifies, the narrator at the very least does, as he clearly has misgivings about Order 66, but has no choice but to follow Sidious' orders. On the other hand, he (and the rest of the 501st according to his narration) fully believes that the Empire is the best for the galaxy and hunts down the Rebellion with a vengeance.
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Action Politician
 Star Wars: Battlefront II (Video Game) / int_2196347f
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Action Politician: The Queen of Naboo - not that it does her any good against the 501st.
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Balance, Power, Skill, Gimmick
 Star Wars: Battlefront II (Video Game) / int_222caacc
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Balance, Power, Skill, Gimmick: The four starship types. Multi-purpose fighters (can both dogfight and launch bombing runs, but are less effective than specialized ships), bombers (have the heaviest firepower and durability and can deal high damage against capital ships, but are slow and sluggish), interceptors (fast, agile, and deadly against fighters, but are very fragile, relying on maneuverability to survive, and deal little damage to capital ships), and Landers (a mobile command post intended for landing in the enemy hangar to raid the ship) respectively.
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Palette Swap
 Star Wars: Battlefront II (Video Game) / int_2557e3a9
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Palette Swap: Both the Republic and the Empire use the TX-130 hovertank, with the Imperial variant being blue-grey instead of red and white. The Rebels' transport in space battles is very obviously a Republic-era LAAT with a red starbird painted on the side. Presumably this is the result of Vehicular Turnabout in-universe.
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Anachronism Stew
 Star Wars: Battlefront II (Video Game) / int_259d5879
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Anachronism Stew: You can play as an unburned, Empire-aligned Anakin Skywalker on Mustafar and fight the Rebels. In Jabba's Palace, Han Solo's carbonite slab will be there regardless of the era you are playing on. The skies above Coruscant will be filled with Clone Wars-era transports and vulture droids even if you're playing during the Galactic Civil War. Exaggerated on the Death Star, which not only shouldn't exist during the Clone Wars but has racks full of TIE Fighters inside its hangars. It's implied that this is an Alternate Continuity, as it has Emperor Palpatine leading battle droids against Obi-Wan and an army of Jedi-aligned clones. Exaggerated with the Mos Eisley Assault mode, where all the series' iconic heroes and villains clash in an ultimate duel of fates. You can even get duplicate instances of the same character playing simultaneously. Averted on Dagobah, where Luke's crashed X-Wing can be found in the middle of the map. If you play this map in the Clone Wars era, it's replaced by a crashed LAAT Gunship. Averted, probably by dumb luck, with Darth Maul, who fights for the CIS in the Clone Wars despite his apparent death in The Phantom Menace, 10 years before the Clone Wars began. The Clone Wars series would later establish that he canonically survived. Subverted with Jango Fett, as while he did participate in the Clone Wars to some degree, he was killed in the very first battle of the war before his clones even took part in it.
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Trap Door
 Star Wars: Battlefront II (Video Game) / int_27fdc960
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Trap Door: The trap door in front of Jabba the Hutt's throne is faithfully reproduced in the "Jabba's Lair" map and stepping on it it will dump you into the Rancor pit. Which, if you're careful enough, also contains a handy short cut to the lower levels. It's worth noting though, that the rancor doesn't actually move, and won't kill you unless you walk up to it like a moron. It's perfectly possible to leave just by walking around the darned thing.
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Power Floats
 Star Wars: Battlefront II (Video Game) / int_287083f7
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Power Floats: When sprinting, Darth Vader will glide across the ground rather than performing the huge, bounding sprint that other heroes tend to perform. Likewise, instead of having the extra midair jumps that most Jedi do, he can instead hover around in the air if he jumps again while airborne. Palpatine, whether sprinting or not, does this constantly. His feet almost never touch the ground.
 Star Wars: Battlefront II (Video Game) / int_287083f7
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Lampshade Hanging
 Star Wars: Battlefront II (Video Game) / int_2a090d00
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The movies are actually lampshaded in this regard. Anakin Skywalker has a line, "That was exhilarating," with absolutely no emotion whatsoever, a nod to Hayden Christensen's performance as the character in the prequels.
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Beam Spam
 Star Wars: Battlefront II (Video Game) / int_2a542c7d
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Beam Spam: The purpose of Auto-Turrets, mounted on capital ships and frigates, is to provide screening fire that will cut down any fighters or transports that come too close. A decent pilot can usually get through them, but it's generally best to take out the frigates from afar before bringing an interceptor into the fray. Furthermore, the Auto-Turrets are controlled by a mainframe inside the enemy ship that can be destroyed to disable them entirely.
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More Dakka
 Star Wars: Battlefront II (Video Game) / int_2b706ca
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More Dakka: The commando pistol is basically a regular blaster pistol with its max fire rate quintupled. Clone Commanders also get shoulder-mounted miniguns.
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Awesome, but Impractical
 Star Wars: Battlefront II (Video Game) / int_2bdae2ae
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Awesome, but Impractical: The award sniper rifle is shorter-ranged and has wonky hit detection that makes headshots all but impossible, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper is a One-Hit Kill anywhere on the body and can skewer enemies, and the chaingun rips even a shielded droideka to shreds in seconds. The Marine in Space battles. While he has both the Assault's blaster rifle and the Heavy Trooper's rocket launcher, making him much better in a direct firefight than the Pilot, his rocket launcher can't do as much damage to the ship's core systems as a pilot's time bombs, and he lacks the ability to repair a vehicle while inside it, ultimately meaning that, unless you plan to attack enemy pilots before they can get into their ships, there's almost no point in using one over the Pilot (and even then, the Pilot gets access to the Precision Pistol if you have it unlocked, letting them keep up with the Marine in firepower).
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Tank Controls
 Star Wars: Battlefront II (Video Game) / int_2d2a7825
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Droidekas are now capable of strafing while in walk mode, whereas they had Tank Controls in the first game.
 Star Wars: Battlefront II (Video Game) / int_2d2a7825
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Glass Cannon
 Star Wars: Battlefront II (Video Game) / int_2f253c94
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Glass Cannon: Interceptor-class starfighters have very powerful weaponry adept at easily taking out other starfighters. However, they also have the most fragile armor of all starfighter classes and are easily destroyed - even a single hit from a capital ship's auto-defenses will instantly destroy an interceptor. Snowspeeders on Hoth are fast and maneuverable, capable of blasting groups of Imperial troops and even tangling up the formidable AT-ATs; however, they're also incredibly fragile and even a single hit from a Shock Trooper or an AT-AT will typically shoot them down. Magnaguards have two particularly devastating weapons that can tear up infantry and vehicles alike, but suffer from low ammo, slow reload times, and being very fragile. Bothan Spies can very quickly take down enemies with their incinerators, but their low health makes them easy pickings for Snipers and Dark Troopers.
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Theme Music Power-Up
 Star Wars: Battlefront II (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: When you spawn in as a hero (outside of Hero Assault), the usual battle music is replaced by that hero's theme for as long as you remain in play as that hero.
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Revenge Myopia
 Star Wars: Battlefront II (Video Game) / int_3184dfaa
comment
Revenge Myopia: The clone narrator is shocked and furious after the rebels destroy the Death Star, ignoring the fact that the battle station was mere seconds away from vaporizing Yavin IV at the time. Not to mention what it did to Alderaan days earlier.
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Cut-and-Paste Environments
 Star Wars: Battlefront II (Video Game) / int_3273ebb9
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Cut and Paste Environments: The interiors of capital ships are all exactly the same in layout and appearance except for the hangar bays, which have slight variations depending on the faction (the CIS hangar has two openings as seen in Revenge of the Sith, the Imperial hangar has glossy black floors like those of the Death Star, etc).
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Dies Wide Open
 Star Wars: Battlefront II (Video Game) / int_33029735
comment
Dies Wide Open: All the Rebels, and the Imperial officer, do this when they're killed. Of course, they're also the only ones with visible faces.
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Game-Breaking Bug
 Star Wars: Battlefront II (Video Game) / int_33ca811a
comment
Game-Breaking Bug: CTF on Mos Eisley has one where Jawas are capable of picking up flags. Jawas are set to be allied for both sides in order to penalize collateral damage, meaning that if you play with friendly fire off and a Jawa picks up a flag, no one's getting it until the Jawa randomly runs into the flag capture point. The Steam version has a nasty, very common one that causes a crash to desktop when a map is being loaded. This can be prevented by either playing the game with a plugged in mic, or by going into the control panel under Sound>Record and enabling the Stereo Mix, which defaults to disabled. If you have the award pistol unlocked permanently and you play as Han then switch to his fusion cutter, you can't switch back to his special blaster. There's no workaround around it unless you steal a vehicle, kill yourself or let the timer run out. Sometimes, the Dagobah map will cut to black screen after the battle is over, but not crash. If this happens, the only choice is to reinstall the game or live with the Empire and Republic Galactic Conquest campaigns being Unwinnable. The actual campaign in turn can be rendered unwinnable by running the game on Windows 7, which for some reason will cause Princess Leia to fail to spawn properly in the Tantive IV mission. Fixed by the unofficial r129 patch.
 Star Wars: Battlefront II (Video Game) / int_33ca811a
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Star Wars: Battlefront II (Video Game) / int_33ca811a
 Star Wars: Battlefront II (Video Game) / int_3401240
type
Ground Pound
 Star Wars: Battlefront II (Video Game) / int_3401240
comment
Ground Pound: Unlike other Jedi, Mace Windu's airborne attack has him slamming the ground to create a powerful shockwave that sends enemies flying. Palpatine has a similar move that creates a burst of lightning, usually outright killing people around him.
 Star Wars: Battlefront II (Video Game) / int_3401240
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Star Wars: Battlefront II (Video Game) / int_3401240
 Star Wars: Battlefront II (Video Game) / int_34439d52
type
Rubber-Band A.I.
 Star Wars: Battlefront II (Video Game) / int_34439d52
comment
Rubber-Band A.I.: In space battles, enemy fighters are more likely to spawn close to the player to ensure they don't get spread out too thin across the map. This means, paradoxically, that hanging back and defending your capital ship and frigates actually makes them more likely to get damaged since that's where the fighters will be concentrated.
 Star Wars: Battlefront II (Video Game) / int_34439d52
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Star Wars: Battlefront II (Video Game) / int_34439d52
 Star Wars: Battlefront II (Video Game) / int_37b5c1b0
type
Big Badass Battle Sequence
 Star Wars: Battlefront II (Video Game) / int_37b5c1b0
comment
Big Badass Battle Sequence: In many ways, the entire point of the game. In the PC version, there's an "XL" gamemode, which is like Conquest except with even more people on the field at once, and you can't capture command posts. It's only available on maps based on the biggest battles of the series, such as Geonosis, Hoth, and Kashyyyk.
 Star Wars: Battlefront II (Video Game) / int_37b5c1b0
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Star Wars: Battlefront II (Video Game) / int_37b5c1b0
 Star Wars: Battlefront II (Video Game) / int_38047858
type
Squishy Wizard
 Star Wars: Battlefront II (Video Game) / int_38047858
comment
Squishy Wizard: Palpatine, by hero standards. His Force Lightning will tear up anything standing near him, but he can't block attacks while casting it, is left vulnerable afterward due to it draining his stamina meter, and his lightsaber attacks are among the worst in the game.
 Star Wars: Battlefront II (Video Game) / int_38047858
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_38047858
 Star Wars: Battlefront II (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Star Wars: Battlefront II (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Garrison bonus. All it does is add another 50% to your remaining units when your current stock gets too low. But since depleting the enemy's troops is how you win most of the time, the extra troops act as a faction-wide Heart Container, often forcing your opponent to go through the much more arduous task to capturing every single command post... which all your extra troops will be pouring out of as spawn points become more limited. The Supply bonus is also helpful in space battles, as it not only increases the stock of secondary weapons on your ships, but it also means that saboteurs can cause more damage to the inside of the enemy's flagship before backing up to a gonk droid to restock. This can mean the difference between taking out just their shields, and taking out shields and life support or engines within minutes of each other. The basic trooper for each faction. Most of the fighting in the game involves shooting infantry, and all the basic troopers feature blaster rifles designed just for that, featuring high magazines and fast fire. Boba Fett's weapons are fairly weak, meaning he can't take on entire squads of soldiers like other Hero units can. However, what he lacks in raw firepower, he more than makes up for in his traversal ability via his jetpack. Boba can cross the entire map in seconds, giving him the ability to take over command posts at a rate the enemy simply can't keep up with.
 Star Wars: Battlefront II (Video Game) / int_39b8d3d6
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Star Wars: Battlefront II (Video Game) / int_39b8d3d6
 Star Wars: Battlefront II (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Star Wars: Battlefront II (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: There's a bug in the Tantive IV mission on Windows 7 where Princess Leia doesn't spawn, making the mission and by extension the campaign impossible. FIXED by the unofficial patch.
 Star Wars: Battlefront II (Video Game) / int_3ac5110b
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Star Wars: Battlefront II (Video Game) / int_3ac5110b
 Star Wars: Battlefront II (Video Game) / int_3cb3772f
type
Pocket Rocket Launcher
 Star Wars: Battlefront II (Video Game) / int_3cb3772f
comment
Pocket Rocket Launcher: The Bulldog RLR is a pistol used by Magnaguards that fires anti-infantry homing rockets. Super Battle Droids utilize wrist-mounted rocket launchers in place of thrown grenades. The Fetts also use wrist-mounted rocket launchers.
 Star Wars: Battlefront II (Video Game) / int_3cb3772f
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Star Wars: Battlefront II (Video Game) / int_3cb3772f
 Star Wars: Battlefront II (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Star Wars: Battlefront II (Video Game) / int_3d699462
comment
Curb-Stomp Battle: From a story perspective, the 501st utterly eviscerate the Rebels on Yavin 4note particularly notable since they have been reduced to a pair of Star Destroyers against the entire Rebel armada and Hoth. Hunt Mode typically results in this due to one side being more powerful than the other. With one exception, it's usually the "underdog" native species doing the stomping. The Ewoks, with their natural camouflage, smaller hitbox, and powerful weapons like rocks and spears, will often overwhelm the garish Scout Troopers tasked with taking them down. Savage Tuskens with powerful rifles against cowardly Jawas with ARC emitters? The Tuskens never stood a chance. Rebels on Hoth with repeating cannons and turrets against a swarm of Wampas with powerful claws and tough skin. The Wampas typically mop the floor with the Rebels. The exception to the rule. Super Battle Droids with repeating blasters, a tri-shot, and wrist-mounted rocket launchers against grenade-throwing Gungans who all sound like Jar Jar? Those poor gungans...
 Star Wars: Battlefront II (Video Game) / int_3d699462
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Star Wars: Battlefront II (Video Game) / int_3d699462
 Star Wars: Battlefront II (Video Game) / int_3f71b00e
type
Point Defenseless
 Star Wars: Battlefront II (Video Game) / int_3f71b00e
comment
The frigates and corvettes in space battles. You would expect them to function as extra spawn points, or perhaps to carry different ships in them, but their only armament is an array of turrets that are meant to defend themselves and their capital ships from enemy bombers, and they don't even do that very well.
 Star Wars: Battlefront II (Video Game) / int_3f71b00e
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 Star Wars: Battlefront II (Video Game) / int_3f71b00e
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Star Wars: Battlefront II (Video Game) / int_3f71b00e
 Star Wars: Battlefront II (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Star Wars: Battlefront II (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Noticeably subverted in that the last mission in the single-player campaign is the Battle of Hoth from The Empire Strikes Back, which the Empire wins triumphantly and with the narrator believing that the Rebellion had been completely crushed. The Battle of Endor, the end to the movie series, isn't mentioned at all. According to the old Expanded Universe, this is because the 501st didn't participate in the Battle of Endor. They were rewarded with an indefinite leave of absence, but after the destruction of Death Star II, they volunteered for duty again. With the squabbling of several warlords and the like, the BF2 501st was dissolved and its units were sent to different battalions, but Grand Admiral Thrawn reconstituted the 501st when he gained control of the Empire. The newly reformed 501st allowed non-humans and females to join in, and they survived until at least 138 ABY.
 Star Wars: Battlefront II (Video Game) / int_40cc0c7e
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Star Wars: Battlefront II (Video Game) / int_40cc0c7e
 Star Wars: Battlefront II (Video Game) / int_40da7cc9
type
Urban Warfare
 Star Wars: Battlefront II (Video Game) / int_40da7cc9
comment
Urban Warfare: Naboo, Mos Eisley, and Coruscant. The former two are fought in city streets, while the latter is inside the vast Jedi Temple. Between the buildings themselves and tons of debris strewn about, there are a lot of places for snipers to hide.
 Star Wars: Battlefront II (Video Game) / int_40da7cc9
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Star Wars: Battlefront II (Video Game) / int_40da7cc9
 Star Wars: Battlefront II (Video Game) / int_42632336
type
Mecha-Mooks
 Star Wars: Battlefront II (Video Game) / int_42632336
comment
The CIS ending. Sidious leads the assault on the Jedi Temple with an army of Battle Droids, Darth Maul and Jango Fett (somehow back from the dead) massacring Clone Troopers, General Grievous hunts down the rest of the Jedi and Count Dooku kills Anakin on Mustafar.
 Star Wars: Battlefront II (Video Game) / int_42632336
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 Star Wars: Battlefront II (Video Game) / int_42632336
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_42632336
 Star Wars: Battlefront II (Video Game) / int_434c3481
type
Crosshair Aware
 Star Wars: Battlefront II (Video Game) / int_434c3481
comment
The AI seems to be Crosshair Awarenote though this has yet to be concretely confirmed. Leading to droids suddenly dodging from your sniper shots halfway across the map when the enemy is nowhere near them.
 Star Wars: Battlefront II (Video Game) / int_434c3481
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 Star Wars: Battlefront II (Video Game) / int_434c3481
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Star Wars: Battlefront II (Video Game) / int_434c3481
 Star Wars: Battlefront II (Video Game) / int_450c5a85
type
Alternate Continuity
 Star Wars: Battlefront II (Video Game) / int_450c5a85
comment
Exaggerated on the Death Star, which not only shouldn't exist during the Clone Wars but has racks full of TIE Fighters inside its hangars. It's implied that this is an Alternate Continuity, as it has Emperor Palpatine leading battle droids against Obi-Wan and an army of Jedi-aligned clones.
 Star Wars: Battlefront II (Video Game) / int_450c5a85
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 Star Wars: Battlefront II (Video Game) / int_450c5a85
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Star Wars: Battlefront II (Video Game) / int_450c5a85
 Star Wars: Battlefront II (Video Game) / int_45bf382b
type
Game Mod
 Star Wars: Battlefront II (Video Game) / int_45bf382b
comment
Game Mod: Several, two of the most famous being the Battlefront Conversion Pack, which adds content from the original game, as well as new maps and hero units from Knights of the Old Republic and The Force Unleashed, and Dark Times II: Rising Son, which adds even more maps, tons of new units, and a standalone Galactic Conquest campaign starring Luke Skywalker. All of the mods require The Unofficial Patch, which also fixes the bug in the campaign version of Tantive IV where Princess Leia didn't appear.
 Star Wars: Battlefront II (Video Game) / int_45bf382b
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1.0
 Star Wars: Battlefront II (Video Game) / int_45bf382b
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_45bf382b
 Star Wars: Battlefront II (Video Game) / int_4bca5b2e
type
We Have Become Complacent
 Star Wars: Battlefront II (Video Game) / int_4bca5b2e
comment
We Have Become Complacent: A recurring theme in the Imperial portion of Rise of the Empire. The 501st wind up growing too comfortable with their leisurely post on the Death Star that a prison riot catches them completely by surprise, to the point the escapees even managed to take over the Death Star's firing mechanism.
 Star Wars: Battlefront II (Video Game) / int_4bca5b2e
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 Star Wars: Battlefront II (Video Game) / int_4bca5b2e
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Star Wars: Battlefront II (Video Game) / int_4bca5b2e
 Star Wars: Battlefront II (Video Game) / int_4e3d253b
type
Downer Ending
 Star Wars: Battlefront II (Video Game) / int_4e3d253b
comment
Downer Ending: The Empire's victory in Galactic Conquest. Han is still frozen, Vader Force Chokes Leia to death, all life on Endor is massacred, and Luke kneels before The Emperor. The CIS ending. Sidious leads the assault on the Jedi Temple with an army of Battle Droids, Darth Maul and Jango Fett (somehow back from the dead) massacring Clone Troopers, General Grievous hunts down the rest of the Jedi and Count Dooku kills Anakin on Mustafar.
 Star Wars: Battlefront II (Video Game) / int_4e3d253b
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 Star Wars: Battlefront II (Video Game) / int_4e3d253b
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Star Wars: Battlefront II (Video Game) / int_4e3d253b
 Star Wars: Battlefront II (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Star Wars: Battlefront II (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Due to coming out fairly soon after Revenge of the Sith and before The Clone Wars and other works really fleshed out the era, there are some oddities in the game: The Republic's bomber is the V-Wing, which in both Disney canon and Legends was a nimble interceptor like the A-Wing, and couldn't even carry bombs. Just three years later, the Clone Wars TV series would introduce the Republic's designated bomber - the Y-Wing, back when it was shiny and new. Likewise, the CIS's bomber (dubbed in-game as the CIS Strike Bomber) is a Belbullab-22 starfighter, which was not only a heavy starfighter in most other adaptations, but was almost-exclusively seen being used by General Grievous. In later works from The Clone Wars onward, the Separatists' designated bomber would be the Hyena Droid Bombers. Both this and the previous example would be rectified by both the 2017 game) and a fan-made remaster of this game that replaces the respective bombers. The game presents Order 66 as something the clones already knew about and made the decision to go along with, however reluctantly. It would eventually be revealed as one of several contingency orders implanted in their heads that they didn't know about and had no control over.
 Star Wars: Battlefront II (Video Game) / int_4f4372e9
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Star Wars: Battlefront II (Video Game) / int_4f4372e9
 Star Wars: Battlefront II (Video Game) / int_50d71a78
type
Dual Wielding
 Star Wars: Battlefront II (Video Game) / int_50d71a78
comment
Dual Wielding: Aayla Secura fights with two lightsabers, one blue and one green, simultaneously. General Grievous does the same, and will periodically break out two more during an attack combo. A number of Jedi mooks also wield two lightsabers.
 Star Wars: Battlefront II (Video Game) / int_50d71a78
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 Star Wars: Battlefront II (Video Game) / int_50d71a78
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Star Wars: Battlefront II (Video Game) / int_50d71a78
 Star Wars: Battlefront II (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Star Wars: Battlefront II (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: Almost everyone with a lightsaber (except Count Dooku, the Emperor, Yodanote rather ironic given that Yoda was one of the few characters seen throwing his lightsaber as an attack in the movies, and General Grievous) have the Saber Throw ability, letting them attack from afar. It's fairly powerful due to the wide range of the thrown saber, being able to One-Hit Kill most infantry, and generally being safer than charging at a bunch of people with guns.
 Star Wars: Battlefront II (Video Game) / int_519f108a
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 Star Wars: Battlefront II (Video Game) / int_519f108a
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Star Wars: Battlefront II (Video Game) / int_519f108a
 Star Wars: Battlefront II (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Star Wars: Battlefront II (Video Game) / int_52b36340
comment
What Measure Is a Mook?: Subverted with the campaign. The destruction of the Death Star is described in the campaign. The people who replaced the 501st are described as "poor souls" and the premise of the last three or four missions is to wipe out every single Rebel who had the slightest bit of involvement in it. When you win the battle on Yavin 4 and destroy the Rebel leaders, when the officer commanding you says "Well done. The spirits of our fallen brothers will sleep soundly tonight."
 Star Wars: Battlefront II (Video Game) / int_52b36340
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 Star Wars: Battlefront II (Video Game) / int_5571b706
type
I Work Alone
 Star Wars: Battlefront II (Video Game) / int_5571b706
comment
I Work Alone: Enforced with hero units, which can't order AI units to follow them. Which is overall a good thing, as you don't want allies anywhere near your lightsaber.
 Star Wars: Battlefront II (Video Game) / int_5571b706
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 Star Wars: Battlefront II (Video Game) / int_5571b706
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Star Wars: Battlefront II (Video Game) / int_5571b706
 Star Wars: Battlefront II (Video Game) / int_5581b443
type
The Walls Are Closing In
 Star Wars: Battlefront II (Video Game) / int_5581b443
comment
The Walls Are Closing In: On the Death Star map, you can naturally jump into a trash compactor from the cell block. It also serves as a shortcut to the firing control room if you can get out before it squishes you.
 Star Wars: Battlefront II (Video Game) / int_5581b443
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 Star Wars: Battlefront II (Video Game) / int_5581b443
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Star Wars: Battlefront II (Video Game) / int_5581b443
 Star Wars: Battlefront II (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Star Wars: Battlefront II (Video Game) / int_56b5a6b7
comment
Nostalgia Level: While many of the maps in this game are newly introduced and largely based on locales in Revenge of the Sith and onward, a few maps were carried over from the previous game almost completely intact (Theed, Mos Eisley, Hoth, the Yavin temple, and Endor).
 Star Wars: Battlefront II (Video Game) / int_56b5a6b7
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 Star Wars: Battlefront II (Video Game) / int_56b5a6b7
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Star Wars: Battlefront II (Video Game) / int_56b5a6b7
 Star Wars: Battlefront II (Video Game) / int_57b80b45
type
Fantastic Racism
 Star Wars: Battlefront II (Video Game) / int_57b80b45
comment
Fantastic Racism: After the space battle over Kashyyyk, the campaign narrator recalls wondering why so many of his men had to die "for a bunch of walking carpets". To his credit, he changes his mind pretty quickly once he sees the Wookiees in action against the Separatists. Stormtroopers still tend to refer to them as "furbags".
 Star Wars: Battlefront II (Video Game) / int_57b80b45
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 Star Wars: Battlefront II (Video Game) / int_5979acea
type
Fragile Speedster
 Star Wars: Battlefront II (Video Game) / int_5979acea
comment
Fragile Speedster: The interceptor-class starfighters are the most quick and agile of the starfighter classes, but their great speed comes at the cost of having the weakest armor, rendering them quickly destroyed if hit by enemy fire. Jet Troopers and Dark Troopers can maneuver easily through battles with their jet packs to reposition and avoid enemy fire, but have noticeably low health.
 Star Wars: Battlefront II (Video Game) / int_5979acea
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 Star Wars: Battlefront II (Video Game) / int_5979acea
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Star Wars: Battlefront II (Video Game) / int_5979acea
 Star Wars: Battlefront II (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Star Wars: Battlefront II (Video Game) / int_5bdcc85a
comment
Disney Villain Death: An all-too-common fate on the Death Star, which has bottomless pits all over the place and hardly any guardrails. Additionally, the battlefields on Mygeeto and Utapau are located atop a mountain and on the side of a sinkhole, respectively, and it's entirely possible to fall or drive off the platform to your demise. With Force Push being a usable Force power by certain heroes, the applications in these maps are obvious.
 Star Wars: Battlefront II (Video Game) / int_5bdcc85a
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 Star Wars: Battlefront II (Video Game) / int_5bdcc85a
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Star Wars: Battlefront II (Video Game) / int_5bdcc85a
 Star Wars: Battlefront II (Video Game) / int_5d753b19
type
The Smurfette Principle
 Star Wars: Battlefront II (Video Game) / int_5d753b19
comment
The Smurfette Principle: The Rebels and Republic each have only one female hero, namely Princess Leia and Aayla Secura respectively, while the Empire and CIS have only male heroes. Heroes aside, there is exactly one female soldier in the game: the Rebel sniper. And she's not even present on all maps; some, such as the Death Star or Tantive IV, replace her with another male. In space battles, a female pilot can occasionally be heard over the Rebels' radio chatter, but playable Rebel pilots only spawn as male.
 Star Wars: Battlefront II (Video Game) / int_5d753b19
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 Star Wars: Battlefront II (Video Game) / int_5ed3ace2
type
Batman Can Breathe in Space
 Star Wars: Battlefront II (Video Game) / int_5ed3ace2
comment
Batman Can Breathe in Space: It is possible, through a glitch, to land a ship outside the hangar and walk around on the outside edge of the ship without dying of asphyxiation.
 Star Wars: Battlefront II (Video Game) / int_5ed3ace2
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Star Wars: Battlefront II (Video Game) / int_5ed3ace2
 Star Wars: Battlefront II (Video Game) / int_5fff364d
type
Combat Medic
 Star Wars: Battlefront II (Video Game) / int_5fff364d
comment
The Bothan Spy can grant a Regeneration buff that heals allies over time. Princess Leia has a variant that regenerates less health, but grants invulnerability while active.
 Star Wars: Battlefront II (Video Game) / int_5fff364d
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Star Wars: Battlefront II (Video Game) / int_5fff364d
 Star Wars: Battlefront II (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Star Wars: Battlefront II (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Enemy fighters in space battles can turn on a dime (which becomes particularly absurd with gunships pulling maneuvers that should be patently impossible) and seem to have a 180-degree firing arc for all of their weapons, including bombs and lock-on missiles, meaning they can hit you even if they're barely pointing in your direction. Of course, players usually fly chaotically enough that they'd be impossible to hit otherwise. AI-controlled Engineers can slice into vehicles from long range with their Fusion Cutters, whereas players have to get up into melee range to do the same. Fortunately, the AI rarely has the attention span to actually slice a vehicle successfully.
 Star Wars: Battlefront II (Video Game) / int_6041e4f4
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1.0
 Star Wars: Battlefront II (Video Game) / int_6041e4f4
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_6041e4f4
 Star Wars: Battlefront II (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Star Wars: Battlefront II (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The first mission in the Single-Player campaign involves the 501st stealing a power source for the Death Star without alerting Ki-Adi-Mundi. The player can (and likely will) complete these objectives as Ki-Adi-Mundi. Of course, this could be explained away in that Ki-Adi didn't know what he was stealing would be used for. The cutscene after the Utapau mission specifically mentions and shows General Kenobi defeating General Grievous, even though in gameplay, Kenobi can be defeated either by Grievous himself or before Grievous even enters the battlefield. The player is obviously supposed to be the one unnamed Veteran character narrating the journal, but dying mid-battle and respawning, even as a completely different class, in different armor is still possible, with absolutely zero mention or effect on the general plot. Due to the unlimited reinforcements for the AI, situations arise where a particularly good player finds themselves outnumbered by the Rebel army in the tiny Tantive IV despite having an entire Star Destroyer's worth of troops for boarding, as seen in A New Hope. Or killing twice the number of Jedi in the Knightfall mission than they have clones. Becomes particularly Egregious in the Death Star mission where a prison breakout of Rebel prisoners can completely overwhelm the 501st Legion garrisoning the station.
 Star Wars: Battlefront II (Video Game) / int_6320eced
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1.0
 Star Wars: Battlefront II (Video Game) / int_6320eced
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1.0
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_6320eced
 Star Wars: Battlefront II (Video Game) / int_6366f900
type
Old Soldier
 Star Wars: Battlefront II (Video Game) / int_6366f900
comment
Old Soldier: Due to some fridge logic, the clone narrator of the campaign that was born 32 years before the battle of Yavin would be physically well over 64 by the battle of Hoth due to his accelerated aging. Either he and his ilk in the 501st are REALLY that good at kicking Rebel ass in their old age or the clones have been relegated to more command support roles.
 Star Wars: Battlefront II (Video Game) / int_6366f900
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1.0
 Star Wars: Battlefront II (Video Game) / int_6366f900
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1.0
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_6366f900
 Star Wars: Battlefront II (Video Game) / int_6411dac8
type
BadassNormal
 Star Wars: Battlefront II (Video Game) / int_6411dac8
comment
Badass Normal: Leia, Han, Chewbacca, Boba, and Jango. These heroes use various ranged weapons instead of lightsabers, playing differently than the Jedi and Sith heroes. Grievous to a lesser extent. While he has two lightsabers (whipping out two more for certain attacks), he cannot use the Force, so jumping and mobility are no different to normal troopers, and he doesn't get saber throw, Force Choke, Lightning, Push, Pull, etc. He does, however, get Rage, which is an ability that buffs the damage in surrounding allied troops. The "normal" troops fall into this when they stand their ground against a hero, often successfully.
 Star Wars: Battlefront II (Video Game) / int_6411dac8
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1.0
 Star Wars: Battlefront II (Video Game) / int_6411dac8
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_6411dac8
 Star Wars: Battlefront II (Video Game) / int_65ce79f1
type
High-Speed Missile Dodge
 Star Wars: Battlefront II (Video Game) / int_65ce79f1
comment
High-Speed Missile Dodge: A necessary survival skill in space battles, where anything smaller than a bomber is capable of sending target-tracking rockets or torpedoes your way. Snowspeeders on Hoth will also have to contend with Shock Troopers lobbing missiles after them, which are surprisingly hard to dodge.
 Star Wars: Battlefront II (Video Game) / int_65ce79f1
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_65ce79f1
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_65ce79f1
 Star Wars: Battlefront II (Video Game) / int_6860368a
type
Mook Horror Show
 Star Wars: Battlefront II (Video Game) / int_6860368a
comment
Mook Horror Show: A lightsaber-wielding Hero versus a group of normal soldiers is almost inevitably this.
 Star Wars: Battlefront II (Video Game) / int_6860368a
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_6860368a
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_6860368a
 Star Wars: Battlefront II (Video Game) / int_6d740dff
type
Enforced Trope
 Star Wars: Battlefront II (Video Game) / int_6d740dff
comment
For balance reasons, TIE Fighters in this game are armed with torpedoes and can take about the same amount of damage as an X-Wing, as opposed to elsewhere in the Expanded Universe, where they're portrayed as unshielded Cannon Fodder.
 Star Wars: Battlefront II (Video Game) / int_6d740dff
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_6d740dff
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_6d740dff
 Star Wars: Battlefront II (Video Game) / int_6e1e24a
type
Balance Buff
 Star Wars: Battlefront II (Video Game) / int_6e1e24a
comment
Balance Buff: The Wookiee Warrior received significant buffs in this game. Their terribly slow time bombs were replaced by thermal detonators, which are much more practical in combat. The properties of their bowcasters' charge was reversed, so that they fire a seven-shot spread by default and are charged to shoot a single, powerful shot (instead of shooting a single weak shot when uncharged and gaining the Spread Shot by charging) and can also zoom twice, letting them pull sniper duty. They also have more health in exchange for slower movement speed. Finally, the projectiles from their grenade launchers now explode on impact instead of bouncing across the ground, making them easier to aim (this buff was also applied to the grenade launchers of the Imperial and Droid pilots of the original game, which have been given over to the Imperial Officer and MagnaGuard respectively). Droidekas are now capable of strafing while in walk mode, whereas they had Tank Controls in the first game. The Dark Trooper's Arc Caster is basically a buffed version of the Clone Pilot's bolt caster from the first game. While the bolt caster was a borderline useless weapon that could only fire in a straight line, had a slow firing rate and needed to be charged to do meaningful damage, the Arc Caster has a Chain Lightning effect that can chain up to four targets with its charged shots at the marginal cost of now having an ammo count.
 Star Wars: Battlefront II (Video Game) / int_6e1e24a
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_6e1e24a
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_6e1e24a
 Star Wars: Battlefront II (Video Game) / int_6e7e9709
type
Cosmetic Award
 Star Wars: Battlefront II (Video Game) / int_6e7e9709
comment
Cosmetic Award: Medals, at least the first three times you gain any specific one. After that it grants you a bonus depending on what the medal is. Getting the medal 64 times on one profile gives you the bonus in question permanently for singleplayer games.
 Star Wars: Battlefront II (Video Game) / int_6e7e9709
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_6e7e9709
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_6e7e9709
 Star Wars: Battlefront II (Video Game) / int_6eb1268c
type
Extreme Omnivore
 Star Wars: Battlefront II (Video Game) / int_6eb1268c
comment
Extreme Omnivore: The rancor in Jabba's palace will happily eat any troops that wander too close to it, even the inorganic battle droids. Except Droidekas, probably because they're not humanoid.
 Star Wars: Battlefront II (Video Game) / int_6eb1268c
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1.0
 Star Wars: Battlefront II (Video Game) / int_6eb1268c
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1.0
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_6eb1268c
 Star Wars: Battlefront II (Video Game) / int_703ab38d
type
Base on Wheels
 Star Wars: Battlefront II (Video Game) / int_703ab38d
comment
Base on Wheels: Landing craft in space battles serve as functional command posts while landed, allowing them to serve as a spawn point inside the enemy ship if landed in the enemy's hangar.
 Star Wars: Battlefront II (Video Game) / int_703ab38d
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_703ab38d
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1.0
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_703ab38d
 Star Wars: Battlefront II (Video Game) / int_736d791f
type
Adaptational Badass
 Star Wars: Battlefront II (Video Game) / int_736d791f
comment
Adaptational Badass: For balance reasons, TIE Fighters in this game are armed with torpedoes and can take about the same amount of damage as an X-Wing, as opposed to elsewhere in the Expanded Universe, where they're portrayed as unshielded Cannon Fodder. Likewise, in canon the V-Wing is a light, maneuverable dogfighter and interceptor. In the game, it is put into the chunky bomber role for the Republic instead and can take more hits than an ARC-170.
 Star Wars: Battlefront II (Video Game) / int_736d791f
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1.0
 Star Wars: Battlefront II (Video Game) / int_736d791f
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1.0
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_736d791f
 Star Wars: Battlefront II (Video Game) / int_7976e429
type
2-D Space
 Star Wars: Battlefront II (Video Game) / int_7976e429
comment
2-D Space: Capital ships and frigates have absolutely no defenses on their undersides. This means fighters can bypass their Auto Turrets by simply diving underneath them. What's more, they're always aligned on the same plane and positioned so that "up" relative to one ship is in the same direction as all the others, though that's also usually the case in the franchise as a whole. The only maps that do anything different are the space over Mygeeto and Coruscant, where the capital ships are facing different directions but still aligned on the same plane, and Yavin IV, where one ship is higher up than the other but the two are still oriented the same way. While individual starfighters can fly in three dimensions, the proton bombs dropped by bombers always fall "down" in relation to which plane the capital ships are on, even when the planet they're fighting over is in a different direction, like over Tatooine where the planet in question is always to one side of the ships.
 Star Wars: Battlefront II (Video Game) / int_7976e429
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1.0
 Star Wars: Battlefront II (Video Game) / int_7976e429
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_7976e429
 Star Wars: Battlefront II (Video Game) / int_79974fb8
type
Rock Beats Laser
 Star Wars: Battlefront II (Video Game) / int_79974fb8
comment
Rock Beats Laser: Oddly enough, in single-player Hunt mode, the primitive native side often seems to absolutely cream the army they're up against, be it Geonosians vs. Clone Snipers, Ewoks vs Imperial Scouts, little Jawas vs the supposedly fierce Tusken Raiders, and Wampas vs the entire friggin' Rebel Army. The sole exception seems to be Gungans vs Super Battle Droids, presumably for catharsis regarding Jar-Jar. In multiplayer, though, with the AI turned off or kept to a minimum; the more well-equipped, military side almost always beats the natives.
 Star Wars: Battlefront II (Video Game) / int_79974fb8
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1.0
 Star Wars: Battlefront II (Video Game) / int_79974fb8
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_79974fb8
 Star Wars: Battlefront II (Video Game) / int_7a143509
type
Shell-Shocked Veteran
 Star Wars: Battlefront II (Video Game) / int_7a143509
comment
Shell-Shocked Veteran: The narrator for campaign mode. Every mission is told in a gritty, Vietnam-flashback-esque way with the narrator always claiming that both sides suffered major casualties (which would be how most of your battles turn out unless you are godly at playing the game).
 Star Wars: Battlefront II (Video Game) / int_7a143509
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1.0
 Star Wars: Battlefront II (Video Game) / int_7a143509
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_7a143509
 Star Wars: Battlefront II (Video Game) / int_7b4ac30a
type
Status Buff
 Star Wars: Battlefront II (Video Game) / int_7b4ac30a
comment
Status Buff: Several different area-of-effect buffs are available, usually deployed by the officer units of each faction. They only come with one charge, but can be restocked. The Clone Commander and Han Solo have Rally, which reduces incoming damage. The Imperial Commander and Chewbacca have Rage, which increases damage dealt. General Grievous has a unique version that has unlimited uses, but drains his stamina bar when used. The Bothan Spy can grant a Regeneration buff that heals allies over time. Princess Leia has a variant that regenerates less health, but grants invulnerability while active.
 Star Wars: Battlefront II (Video Game) / int_7b4ac30a
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1.0
 Star Wars: Battlefront II (Video Game) / int_7b4ac30a
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_7b4ac30a
 Star Wars: Battlefront II (Video Game) / int_7ec94d53
type
Woobie, Destroyer of Worlds
 Star Wars: Battlefront II (Video Game) / int_7ec94d53
comment
Woobie, Destroyer of Worlds: The 501st legion. Even though they're the Emperor's elite troops, somehow, you can't help feeling sorry for the narrator (who's quite obviously a Shell-Shocked Veteran), even when you're gunning down Rebels on Yavin 4.
 Star Wars: Battlefront II (Video Game) / int_7ec94d53
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1.0
 Star Wars: Battlefront II (Video Game) / int_7ec94d53
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_7ec94d53
 Star Wars: Battlefront II (Video Game) / int_7f2c7fae
type
Explosive Instrumentation
 Star Wars: Battlefront II (Video Game) / int_7f2c7fae
comment
Explosive Instrumentation: If you're operating a turret aboard a capital ship and it gets destroyed by enemy fighters, your console will explode, killing you. The game notably says "<player> died" instead of "<enemy> killed <player>".
 Star Wars: Battlefront II (Video Game) / int_7f2c7fae
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_7f2c7fae
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_7f2c7fae
 Star Wars: Battlefront II (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 Star Wars: Battlefront II (Video Game) / int_7fbb13bf
comment
Unfriendly Fire: It's not uncommon for troops to accidentally kill their own teammates, particularly if Grenade Spam is being used. There also appears to be a bug in space battles: fighters will frequently attack capital ship turrets even if one of their own teammates is the one operating it, and even if it's a turret on their own capital ship.
 Star Wars: Battlefront II (Video Game) / int_7fbb13bf
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1.0
 Star Wars: Battlefront II (Video Game) / int_7fbb13bf
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1.0
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_7fbb13bf
 Star Wars: Battlefront II (Video Game) / int_858dc9aa
type
Unwinnable
 Star Wars: Battlefront II (Video Game) / int_858dc9aa
comment
Sometimes, the Dagobah map will cut to black screen after the battle is over, but not crash. If this happens, the only choice is to reinstall the game or live with the Empire and Republic Galactic Conquest campaigns being Unwinnable.
 Star Wars: Battlefront II (Video Game) / int_858dc9aa
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1.0
 Star Wars: Battlefront II (Video Game) / int_858dc9aa
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1.0
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_858dc9aa
 Star Wars: Battlefront II (Video Game) / int_86b21114
type
Badass Boast
 Star Wars: Battlefront II (Video Game) / int_86b21114
comment
Badass Boast: Most of the heroes will do this if they're doing well in battle.
 Star Wars: Battlefront II (Video Game) / int_86b21114
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1.0
 Star Wars: Battlefront II (Video Game) / int_86b21114
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1.0
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_86b21114
 Star Wars: Battlefront II (Video Game) / int_8878f3be
type
Badass Army
 Star Wars: Battlefront II (Video Game) / int_8878f3be
comment
Badass Army: The 501st Legion, or "Vader's Fist" as it's nicknamed.
 Star Wars: Battlefront II (Video Game) / int_8878f3be
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_8878f3be
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_8878f3be
 Star Wars: Battlefront II (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Star Wars: Battlefront II (Video Game) / int_88e5fcbc
comment
The Beam Rifle fires a beam that lingers for a second to deal continuous damage, netting more damage per shot than the regular Sniper Rifle, and can overpenetrate targets. However, it has less ammo, a smaller clip, slower fire rate, lower range, a longer reload, and cannot score headshots.
 Star Wars: Battlefront II (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_88e5fcbc
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_88e5fcbc
 Star Wars: Battlefront II (Video Game) / int_895ec17
type
Only in It for the Money
 Star Wars: Battlefront II (Video Game) / int_895ec17
comment
Jango also fights in the Clone Wars when he not only died in Attack of the Clones but made clear he was Only in It for the Money and wasn't interested in the conflict itself. The latter is Hand Waved as some of his dialogue like "My work here is done. I'll expect my payment in the usual manner" suggests he's just fighting as a mercenary.
 Star Wars: Battlefront II (Video Game) / int_895ec17
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_895ec17
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_895ec17
 Star Wars: Battlefront II (Video Game) / int_898ff050
type
Villain Protagonist
 Star Wars: Battlefront II (Video Game) / int_898ff050
comment
Villain Protagonist: Story mode, at least after the Utapau mission, a little over two-fifths into the campaign. The Veteran does appear somewhat sympathetic in his journal entries, but he's still a participant in war crimes, the murders of civilians and officials, and a number of other atrocities.
 Star Wars: Battlefront II (Video Game) / int_898ff050
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1.0
 Star Wars: Battlefront II (Video Game) / int_898ff050
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1.0
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_898ff050
 Star Wars: Battlefront II (Video Game) / int_8ec0abf
type
The Voiceless
 Star Wars: Battlefront II (Video Game) / int_8ec0abf
comment
The Voiceless: Ki-Adi-Mundi doesn't have a single line of dialogue in the game. Even Darth Maul, who had precisely one line in the movies, is chattier. He does have voice lines in the game files, but a glitch renders them unused. However, this can be fixed by downloading a mod that enables him to speak. Unlike the first game, Super Battle Droids no longer have spoken lines.
 Star Wars: Battlefront II (Video Game) / int_8ec0abf
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_8ec0abf
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_8ec0abf
 Star Wars: Battlefront II (Video Game) / int_8faee85f
type
Increasingly Lethal Enemy
 Star Wars: Battlefront II (Video Game) / int_8faee85f
comment
Increasingly Lethal Enemy: The AI has endless reinforcements in campaign mode, and as your reinforcements get depleted, you have fewer and fewer allies to take on these unlimited droves.
 Star Wars: Battlefront II (Video Game) / int_8faee85f
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_8faee85f
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_8faee85f
 Star Wars: Battlefront II (Video Game) / int_933576c8
type
Mighty Glacier
 Star Wars: Battlefront II (Video Game) / int_933576c8
comment
Mighty Glacier: The Lander-type ships for all factions have the most raw firepower of any space battle ship, as well as the most armor. They are also the slowest-moving ships of the lot. To a lesser extent, the bombers as well: while well-armored, capable of dishing out damage quickly against capital ships, and able to shoot down other ships quickly if their guns land a hit, they're slower than the other fighters and their guns also fire very slowly. AT-ATs on Hoth. They're heavily armored, work as a spawn point for troops, and can one-shot almost anything in their path; parking one in front of the Echo Base hanger will often secure an Imperial victory. However, they're very slow and vulnerable to snowspeeders, which can tangle them up and move too quickly to be reliably shot down. They also have a weak point in their necks, which can exploited by Rebel vanguards standing underneath them (where their guns can't reach).
 Star Wars: Battlefront II (Video Game) / int_933576c8
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_933576c8
featureConfidence
1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_933576c8
 Star Wars: Battlefront II (Video Game) / int_940a5958
type
Artificial Stupidity
 Star Wars: Battlefront II (Video Game) / int_940a5958
comment
Bots get access to the special classes from the very start, whereas players have to earn points before being able to play those classes. Justified as they'd almost never get to use those classes otherwise.
 Star Wars: Battlefront II (Video Game) / int_940a5958
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_940a5958
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_940a5958
 Star Wars: Battlefront II (Video Game) / int_95afab6
type
Black Cloak
 Star Wars: Battlefront II (Video Game) / int_95afab6
comment
Black Cloak: Most of the Imperial/CIS heroes.
 Star Wars: Battlefront II (Video Game) / int_95afab6
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_95afab6
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_95afab6
 Star Wars: Battlefront II (Video Game) / int_96a74e59
type
Space Battle
 Star Wars: Battlefront II (Video Game) / int_96a74e59
comment
Space Battle: Space Assault is one of the game modes.
 Star Wars: Battlefront II (Video Game) / int_96a74e59
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_96a74e59
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_96a74e59
 Star Wars: Battlefront II (Video Game) / int_97fa0a10
type
Mass "Oh, Crap!"
 Star Wars: Battlefront II (Video Game) / int_97fa0a10
comment
Mass "Oh, Crap!": The usual reaction among troops when an enemy hero joins the fray.
 Star Wars: Battlefront II (Video Game) / int_97fa0a10
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_97fa0a10
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_97fa0a10
 Star Wars: Battlefront II (Video Game) / int_9b8e2257
type
Overrated and Underleveled
 Star Wars: Battlefront II (Video Game) / int_9b8e2257
comment
Overrated and Underleveled: The frigates and corvettes in space battles. You would expect them to function as extra spawn points, or perhaps to carry different ships in them, but their only armament is an array of turrets that are meant to defend themselves and their capital ships from enemy bombers, and they don't even do that very well. For that matter, the capital ships themselves have very little firepower. Their main weapons are a small complement of auto-turrets, which pose no threat to the enemy capital ship and can be easily disabled by landing inside and destroying the mainframe.
 Star Wars: Battlefront II (Video Game) / int_9b8e2257
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1.0
 Star Wars: Battlefront II (Video Game) / int_9b8e2257
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1.0
 Star Wars: Battlefront II (Video Game)
hasFeature
Star Wars: Battlefront II (Video Game) / int_9b8e2257
 Star Wars: Battlefront II (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Star Wars: Battlefront II (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Landing craft in space battles are the slowest ship in the fleet, have a limited amount of their "heavy" weapon, can barely dodge a lock-on, and are so large that you risk crashing if you go anywhere near the enemy hanger. However, if you overcome all of these obstacles and successfully land in the enemy hanger, you now have four units inside the enemy hanger, complete with a spawn point in enemy territory that lasts until the enemy can take the time to destroy the ship.
 Star Wars: Battlefront II (Video Game) / int_9b9397bb
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Star Wars: Battlefront II (Video Game) / int_9b9397bb
 Star Wars: Battlefront II (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Star Wars: Battlefront II (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Played straight for the player character, who can't take damage from friendly fire. Whether you can cause damage to your teammates is adjustable in the settings. If you have friendly fire enabled, friendly kills are logged with the annotation "[TK]" and you might hear teammates yell things like "Save it for the enemy!".
 Star Wars: Battlefront II (Video Game) / int_9e8aa11e
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Star Wars: Battlefront II (Video Game) / int_9e8aa11e
 Star Wars: Battlefront II (Video Game) / int_9edbda07
type
Elite Mooks
 Star Wars: Battlefront II (Video Game) / int_9edbda07
comment
Elite Mooks: Outside of reskinned troops, the campaign has some. Geonosis has the Geonosians, who, aside from having decent weapons also possess the ability to fly about. They also have infinite reinforcements, but also have less health than most units. Felucia has the Acklay - that weird crab-insect thing from Attack of the Clones. The Jedi Temple and Naboo both feature nameless Jedi Knights and dual blade-wielding Jedi Masters as enemies. They basically act as lightsaber wielding heroes with the health of a standard mook. Kamino has the anti-Empire Clone Troopers, which are all equipped with either a jetpack or a chaingun.
 Star Wars: Battlefront II (Video Game) / int_9edbda07
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 Star Wars: Battlefront II (Video Game) / int_a0c55654
type
The Revolution Will Not Be Civilized
 Star Wars: Battlefront II (Video Game) / int_a0c55654
comment
The Revolution Will Not Be Civilized: Rebel soldiers often scream "DIE! DIE! DIE!" mid-combat, and have a tendency to Double Tap stormtroopers after killing them.
 Star Wars: Battlefront II (Video Game) / int_a0c55654
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 Star Wars: Battlefront II (Video Game) / int_a20b2263
type
Purple Is Powerful
 Star Wars: Battlefront II (Video Game) / int_a20b2263
comment
Purple Is Powerful: The award weapons have better stopping power than their regular counterparts and fire purple beams for all factions.
 Star Wars: Battlefront II (Video Game) / int_a20b2263
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 Star Wars: Battlefront II (Video Game) / int_a34c7bb8
type
Player-Guided Missile
 Star Wars: Battlefront II (Video Game) / int_a34c7bb8
comment
Player-Guided Missile: Remote missiles are available to the heavy weapons classes upon scoring enough critical hits on vehicles, as well as being a weapon mounted on certain vehicles. They share controls with starfighters.
 Star Wars: Battlefront II (Video Game) / int_a34c7bb8
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Star Wars: Battlefront II (Video Game) / int_a34c7bb8
 Star Wars: Battlefront II (Video Game) / int_a37e27db
type
Back from the Brink
 Star Wars: Battlefront II (Video Game) / int_a37e27db
comment
From a story perspective, the 501st utterly eviscerate the Rebels on Yavin 4note particularly notable since they have been reduced to a pair of Star Destroyers against the entire Rebel armada and Hoth.
 Star Wars: Battlefront II (Video Game) / int_a37e27db
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 Star Wars: Battlefront II (Video Game) / int_a414c3f0
type
One-Hit Kill
 Star Wars: Battlefront II (Video Game) / int_a414c3f0
comment
The award sniper rifle is shorter-ranged and has wonky hit detection that makes headshots all but impossible, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper is a One-Hit Kill anywhere on the body and can skewer enemies, and the chaingun rips even a shielded droideka to shreds in seconds.
 Star Wars: Battlefront II (Video Game) / int_a414c3f0
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 Star Wars: Battlefront II (Video Game) / int_a590182a
type
Disintegrator Ray
 Star Wars: Battlefront II (Video Game) / int_a590182a
comment
Disintegrator Ray: The Bothan Spy's incinerator weapon has this effect on its victims.
 Star Wars: Battlefront II (Video Game) / int_a590182a
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 Star Wars: Battlefront II (Video Game) / int_a6c69bd
type
MacGuffin
 Star Wars: Battlefront II (Video Game) / int_a6c69bd
comment
MacGuffin: The Death Star plans. A minor version in the first mission concerning the CIS power source.
 Star Wars: Battlefront II (Video Game) / int_a6c69bd
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 Star Wars: Battlefront II (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Star Wars: Battlefront II (Video Game) / int_a796d2a6
comment
Invoked in ground battles. Enemy AI has its problems, but is competent enough to provide a challenge. Friendly AI, however, takes a massive hit in competence to balance itself around the player carrying the team to victory. Enemy units can mow down friendly units who refuse to use cover or are overly reliant on their aiming abilities. Speaking of, friendly aiming abilities regress to Imperial Stormtrooper Marksmanship Academy levels.
 Star Wars: Battlefront II (Video Game) / int_a796d2a6
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 Star Wars: Battlefront II (Video Game) / int_a7e47a11
type
Your Approval Fills Me with Shame
 Star Wars: Battlefront II (Video Game) / int_a7e47a11
comment
Your Approval Fills Me with Shame: The narrator mentions that after a harrowing mission on Felucia, Aayla Secura thanked her clones and expressed great pride in their abilities as soldiers. Unfortunately, the clones knew Order 66 was coming, and felt ashamed to even look her in the eye.
 Star Wars: Battlefront II (Video Game) / int_a7e47a11
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 Star Wars: Battlefront II (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Star Wars: Battlefront II (Video Game) / int_ac9f78d9
comment
Jack of All Stats: The multi-purpose fighters (the regular TIE Fighter, ARC-170, Vulture Droid, and X-Wing) don't specialize in any one role, instead serving as a midpoint between the two other fighter types (excluding the lander, obviously). They can take more punishment and have heavier weapons than an interceptor, but aren't as fast and maneuverable. And they're faster and more maneuverable than bombers, but sacrifice firepower and health. In short, they're a fighter you can pick when you aren't feeling very specific on your mission - it can be used to attack capital ships, or it can be used to dogfight. It just can't do as well as the ships specifically designed for those roles.
 Star Wars: Battlefront II (Video Game) / int_ac9f78d9
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Star Wars: Battlefront II (Video Game) / int_ac9f78d9
 Star Wars: Battlefront II (Video Game) / int_af21be25
type
Bootstrapped Leitmotif
 Star Wars: Battlefront II (Video Game) / int_af21be25
comment
Bootstrapped Leitmotif: While each hero's personal BGM is usually taken from a scene involving that character (Obi-Wan gets "Battle of the Heroes", Darth Maul gets "Duel of the Fates", and so on), General Grievous instead gets "The Flag Parade" from The Phantom Menace, the events of which Grievous had no involvement with. Curiously enough, Grievous' personal leitmotif does sometimes play in the game when you're playing as the CIS. Downplayed with Darth Vader getting "Anakin vs. Obi-Wan" along with an unreleased track titled "The Boys Continue" instead of the more obvious choice of the Imperial March, since while the character did take part in a lightsaber duel scored by that piece, it was before he was put in the suit.
 Star Wars: Battlefront II (Video Game) / int_af21be25
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 Star Wars: Battlefront II (Video Game) / int_b0e18b32
type
Unique Enemy
 Star Wars: Battlefront II (Video Game) / int_b0e18b32
comment
Unique Enemy: Gamorrean Guards, who only appear in Jabba's Palace, are unplayable, and are spawned in by Jabba to add to the mayhem for his own entertainment. Acklays only appear in the Felucia campaign mission and nowhere else. The anti-Empire Clones in the Kamino campaign mission have a variant of the Jet Trooper equipped with a blaster rifle, a combination which isn't seen anywhere else and is not playable. They also have ARC Troopers with chainguns, whereas the ARC Troopers are only otherwise seen as a skin for Clone Heavy Troopers on Geonosis.
 Star Wars: Battlefront II (Video Game) / int_b0e18b32
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Star Wars: Battlefront II (Video Game) / int_b0e18b32
 Star Wars: Battlefront II (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Star Wars: Battlefront II (Video Game) / int_b2cdd776
comment
The Clone Commander carries a chaingun blaster, which has a Bottomless Magazine, but instead uses heat buildup to limit firing. It later makes a cameo in the Clone Wars cartoon.
 Star Wars: Battlefront II (Video Game) / int_b2cdd776
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Star Wars: Battlefront II (Video Game) / int_b2cdd776
 Star Wars: Battlefront II (Video Game) / int_b2d59eb2
type
Grenade Spam
 Star Wars: Battlefront II (Video Game) / int_b2d59eb2
comment
Grenade Spam: The AI in this game isn't any more grenade-happy than the previous game (which isn't saying all that much), but the volume of grenades used is made particularly evident by this game having several very narrow maps that the original Battlefront didn't (namely Jabba's Palace, Polis Massa, and the Tantive IV). These maps will almost always have at least one corridor being made completely impassable by bots lobbing thermal detonators at each other.
 Star Wars: Battlefront II (Video Game) / int_b2d59eb2
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Star Wars: Battlefront II (Video Game) / int_b2d59eb2
 Star Wars: Battlefront II (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Star Wars: Battlefront II (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: In campaign, the AI gets unlimited reinforcements but your team still has to make do with a limited number of respawns. While mainly to prevent wiping out the entire enemy team, therefore rendering the mission objectives moot, this can lead to frustration as it encourages a more aggressive play style, a war of attrition being out of the question. The AI seems to be Crosshair Awarenote though this has yet to be concretely confirmed. Leading to droids suddenly dodging from your sniper shots halfway across the map when the enemy is nowhere near them. Bots get access to the special classes from the very start, whereas players have to earn points before being able to play those classes. Justified as they'd almost never get to use those classes otherwise. In space battles, human players have to spawn at a landed transport or inside their side's capital ship and then grab a vehicle the old fashioned way. Bots, on the other hand, are able to spawn in space inside a starfighter, usually near a human player.
 Star Wars: Battlefront II (Video Game) / int_b3b1115f
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Star Wars: Battlefront II (Video Game) / int_b3b1115f
 Star Wars: Battlefront II (Video Game) / int_b5439b51
type
Moveset Clone
 Star Wars: Battlefront II (Video Game) / int_b5439b51
comment
Moveset Clone: Anakin and Obi-Wan. The only difference is that Anakin can Force-Choke while Obi-Wan can Force Push.
 Star Wars: Battlefront II (Video Game) / int_b5439b51
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Star Wars: Battlefront II (Video Game) / int_b5439b51
 Star Wars: Battlefront II (Video Game) / int_b6baad83
type
Hero Unit
 Star Wars: Battlefront II (Video Game) / int_b6baad83
comment
The Fetts also use wrist-mounted rocket launchers.
 Star Wars: Battlefront II (Video Game) / int_b6baad83
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 Star Wars: Battlefront II (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Star Wars: Battlefront II (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Count Dooku is the Separatist hero of the first game, able to appear in any battle as one of the four available heroes. In the second game, he only appears in one standard battlefield: Geonosis. In normal battles, this puts him on the same tier of representation as Ki-Adi-Mundi and Anakin Skywalker; in campaign, the other two get another appearance or two, while Dooku doesn't. His situation is yet more humiliating in light of the "dead" Separatist heroes appearing more: Jango Fett (killed in Attack of the Clones, shows up in three missions) and Darth Maul, killed in The Phantom Menace (or at least, we thought he was), who shows up in seven missions.
 Star Wars: Battlefront II (Video Game) / int_b8e3f20a
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 Star Wars: Battlefront II (Video Game) / int_b8f8b892
type
Promoted to Playable
 Star Wars: Battlefront II (Video Game) / int_b8f8b892
comment
Promoted to Playable: The four Jedi Heroes from each faction in the original game, most notably (though Count Dooku is only able to be played on two total missions, and one is the Hero Team Battle). The Tusken Raiders, Jawas, Gungans, Geonosians, Wookiees, and Ewoks are all playable in Hunt Mode as well.
 Star Wars: Battlefront II (Video Game) / int_b8f8b892
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 Star Wars: Battlefront II (Video Game) / int_baaf641a
type
King Mook
 Star Wars: Battlefront II (Video Game) / int_baaf641a
comment
King Mook: Gizor Delso in the campaign is functionally a Geonosian with more health and a Bulldog RLR instead of the usual sonic blaster.
 Star Wars: Battlefront II (Video Game) / int_baaf641a
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 Star Wars: Battlefront II (Video Game) / int_bafac7bc
type
Sad Battle Music
 Star Wars: Battlefront II (Video Game) / int_bafac7bc
comment
Sad Battle Music: "Binary Sunset" and "Anakin's Dark Deeds" can play during Galactic Civil War and Clone Wars battles, respectively, lending a tragic mood to the carnage.
 Star Wars: Battlefront II (Video Game) / int_bafac7bc
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Star Wars: Battlefront II (Video Game) / int_bafac7bc
 Star Wars: Battlefront II (Video Game) / int_bcba5ab
type
Sniper Pistol
 Star Wars: Battlefront II (Video Game) / int_bcba5ab
comment
Sniper Pistol: The Precision Pistol (earned by getting 6 pistol kills in one life) is this, having pinpoint accuracy and a scope along with decently high damage.
 Star Wars: Battlefront II (Video Game) / int_bcba5ab
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 Star Wars: Battlefront II (Video Game) / int_be5ada51
type
Sniping the Cockpit
 Star Wars: Battlefront II (Video Game) / int_be5ada51
comment
Sniping the Cockpit: Many turrets and vehicles have the operator partially or completely exposed, allowing a skilled shooter to kill them. This gets somewhat ridiculous when a turret gets manned by several bots in a row, each jumping in immediately after the previous operator gets shot in the face.
 Star Wars: Battlefront II (Video Game) / int_be5ada51
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 Star Wars: Battlefront II (Video Game) / int_c0d3d3fd
type
Border Patrol
 Star Wars: Battlefront II (Video Game) / int_c0d3d3fd
comment
Border Patrol: In addition to the implementation from the first game, there's also instant-death for wandering too far away from space battles too. Activating the Invincibility cheat, however, means you can't die due to these and can lead to some... interesting effects if you wander too far away.
 Star Wars: Battlefront II (Video Game) / int_c0d3d3fd
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 Star Wars: Battlefront II (Video Game) / int_c185022a
type
"Instant Death" Radius
 Star Wars: Battlefront II (Video Game) / int_c185022a
comment
"Instant Death" Radius: Lightsaber-wielding heroes, for obvious reasons. The Magnaguard also has one, as it can deploy a Neuro Poison that afflicts nearby enemies with damage over time that lasts more than long enough to kill them. It can be survived by camping a healing droid, but you have to be really fast.
 Star Wars: Battlefront II (Video Game) / int_c185022a
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 Star Wars: Battlefront II (Video Game) / int_c1b2c63f
type
Dull Surprise
 Star Wars: Battlefront II (Video Game) / int_c1b2c63f
comment
Dull Surprise: The movies are actually lampshaded in this regard. Anakin Skywalker has a line, "That was exhilarating," with absolutely no emotion whatsoever, a nod to Hayden Christensen's performance as the character in the prequels. The clone announcer in space battles and during the campaign delivers both good and bad news to the player in the exact same monotone.
 Star Wars: Battlefront II (Video Game) / int_c1b2c63f
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 Star Wars: Battlefront II (Video Game) / int_c2cedc1c
type
Big "NO!"
 Star Wars: Battlefront II (Video Game) / int_c2cedc1c
comment
Big "NO!": Rebels (and the occasional stormtrooper) do this mid-combat from time to time.
 Star Wars: Battlefront II (Video Game) / int_c2cedc1c
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 Star Wars: Battlefront II (Video Game) / int_c2d978fe
type
Car Fu
 Star Wars: Battlefront II (Video Game) / int_c2d978fe
comment
Car Fu: Running over infantry with a vehicle's speed boost is a perfectly viable way of dealing with them. The IFT fighter tank (whose double-pronged design acts like a bulldozer scoop for trapping enemies in front) and CIS tank droid (which has treads) are particularly good at this.
 Star Wars: Battlefront II (Video Game) / int_c2d978fe
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 Star Wars: Battlefront II (Video Game) / int_c75df49a
type
Shout-Out
 Star Wars: Battlefront II (Video Game) / int_c75df49a
comment
Shout-Out: The CIS announcer, a Battle Droid, occasionally will refer to the enemy as "meatbags". The tutorial for space combat tells you to "use bombers wisely" When playing as Darth Maul, your opponents may sometimes say "Darth Maul? What's he gonna do, bleed all over us?"
 Star Wars: Battlefront II (Video Game) / int_c75df49a
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Star Wars: Battlefront II (Video Game) / int_c75df49a
 Star Wars: Battlefront II (Video Game) / int_ca3ef034
type
Evil Knockoff
 Star Wars: Battlefront II (Video Game) / int_ca3ef034
comment
Evil Knockoff: Inverted. One campaign mission pits you against your clone brothers, but in this case, you are the one fighting for an oppressive regime, and the clones you fight against are simply defending their homeworld from Imperial oppression.
 Star Wars: Battlefront II (Video Game) / int_ca3ef034
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 Star Wars: Battlefront II (Video Game) / int_ca52cc92
type
Canned Orders over Loudspeaker
 Star Wars: Battlefront II (Video Game) / int_ca52cc92
comment
Canned Orders over Loudspeaker: The interiors of capital ships are full of these, ordering pilots to the hangar bays and assuring them that This Is Not a Drill.
 Star Wars: Battlefront II (Video Game) / int_ca52cc92
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 Star Wars: Battlefront II (Video Game) / int_ca52cc92
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Star Wars: Battlefront II (Video Game) / int_ca52cc92
 Star Wars: Battlefront II (Video Game) / int_cbd5e41a
type
Vehicular Turnabout
 Star Wars: Battlefront II (Video Game) / int_cbd5e41a
comment
Vehicular Turnabout: Engineers can use their fusion cutters to slice into enemy vehicles, ejecting their pilots and allowing them to hop in and start wreaking havoc. This doesn't work on command vehicles like the AT-AT or AT-TE. From a plot perspective, the rebels make use of Republic-era LAATs as their transport during space battles.
 Star Wars: Battlefront II (Video Game) / int_cbd5e41a
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Star Wars: Battlefront II (Video Game) / int_cbd5e41a
 Star Wars: Battlefront II (Video Game) / int_cc374ba6
type
It's Up to You
 Star Wars: Battlefront II (Video Game) / int_cc374ba6
comment
It's Up to You: Allies in the campaign can't accomplish objectives on their own (the player needs to be present for a control point to be captured despite the dozen friendlies swarming over it, only the player can carry the holocron, etc).
 Star Wars: Battlefront II (Video Game) / int_cc374ba6
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1.0
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1.0
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Star Wars: Battlefront II (Video Game) / int_cc374ba6
 Star Wars: Battlefront II (Video Game) / int_cc7c1044
type
Pre-Explosion Glow
 Star Wars: Battlefront II (Video Game) / int_cc7c1044
comment
Pre-Explosion Glow: In space battles, certain parts of capital ships will begin glowing and making weird noises before finally blowing up.
 Star Wars: Battlefront II (Video Game) / int_cc7c1044
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1.0
 Star Wars: Battlefront II (Video Game) / int_cc7c1044
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Star Wars: Battlefront II (Video Game) / int_cc7c1044
 Star Wars: Battlefront II (Video Game) / int_d001c42c
type
Anti-Villain
 Star Wars: Battlefront II (Video Game) / int_d001c42c
comment
Anti-Villain: The Clones, particularly the Narrator, are depicted in a nuanced manner despite being more villainous than usual. On the one hand, they're willing participants in Order 66 from the very beginning and help Palpatine subjugate the entire galaxy. On the other, they're soldiers doing their jobs, it's made clear repeatedly that they didn't like Order 66 even though they went along with it, and they care for each other deeply.
 Star Wars: Battlefront II (Video Game) / int_d001c42c
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1.0
 Star Wars: Battlefront II (Video Game) / int_d001c42c
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1.0
 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_d001c42c
 Star Wars: Battlefront II (Video Game) / int_d0447c7b
type
Lightning Gun
 Star Wars: Battlefront II (Video Game) / int_d0447c7b
comment
The Dark Trooper's Arc Caster is basically a buffed version of the Clone Pilot's bolt caster from the first game. While the bolt caster was a borderline useless weapon that could only fire in a straight line, had a slow firing rate and needed to be charged to do meaningful damage, the Arc Caster has a Chain Lightning effect that can chain up to four targets with its charged shots at the marginal cost of now having an ammo count.
 Star Wars: Battlefront II (Video Game) / int_d0447c7b
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 Star Wars: Battlefront II (Video Game) / int_d0447c7b
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_d0447c7b
 Star Wars: Battlefront II (Video Game) / int_d0c5fb3
type
Impossibly Cool Weapon
 Star Wars: Battlefront II (Video Game) / int_d0c5fb3
comment
Impossibly Cool Weapon: Lightsabers.
 Star Wars: Battlefront II (Video Game) / int_d0c5fb3
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 Star Wars: Battlefront II (Video Game) / int_d0c5fb3
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Star Wars: Battlefront II (Video Game) / int_d0c5fb3
 Star Wars: Battlefront II (Video Game) / int_d1b98800
type
Heart Container
 Star Wars: Battlefront II (Video Game) / int_d1b98800
comment
The Garrison bonus. All it does is add another 50% to your remaining units when your current stock gets too low. But since depleting the enemy's troops is how you win most of the time, the extra troops act as a faction-wide Heart Container, often forcing your opponent to go through the much more arduous task to capturing every single command post... which all your extra troops will be pouring out of as spawn points become more limited.
 Star Wars: Battlefront II (Video Game) / int_d1b98800
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_d1b98800
 Star Wars: Battlefront II (Video Game) / int_d291ea97
type
No Campaign for the Wicked
 Star Wars: Battlefront II (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: Inverted; this is the first Star Wars game since TIE Fighter, first released 11 years beforehand, to offer only an Imperial campaign - and this time, you're not too busy dealing with traitors to actually fight the Rebellion.
 Star Wars: Battlefront II (Video Game) / int_d291ea97
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 Star Wars: Battlefront II (Video Game) / int_d291ea97
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_d291ea97
 Star Wars: Battlefront II (Video Game) / int_d3c2c6b2
type
Spread Shot
 Star Wars: Battlefront II (Video Game) / int_d3c2c6b2
comment
The Wookiee Warrior received significant buffs in this game. Their terribly slow time bombs were replaced by thermal detonators, which are much more practical in combat. The properties of their bowcasters' charge was reversed, so that they fire a seven-shot spread by default and are charged to shoot a single, powerful shot (instead of shooting a single weak shot when uncharged and gaining the Spread Shot by charging) and can also zoom twice, letting them pull sniper duty. They also have more health in exchange for slower movement speed. Finally, the projectiles from their grenade launchers now explode on impact instead of bouncing across the ground, making them easier to aim (this buff was also applied to the grenade launchers of the Imperial and Droid pilots of the original game, which have been given over to the Imperial Officer and MagnaGuard respectively).
 Star Wars: Battlefront II (Video Game) / int_d3c2c6b2
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Star Wars: Battlefront II (Video Game) / int_d3c2c6b2
 Star Wars: Battlefront II (Video Game) / int_d500b978
type
Adaptational Wimp
 Star Wars: Battlefront II (Video Game) / int_d500b978
comment
Adaptational Wimp: In most adaptations, Magnaguards are deadly close-range combatants capable of fighting Jedi on even ground. Here, they're made into squishy support units and lack their trademark staff weapons, making them less effective as a combatant. However, many Game Mods give them back their staff weapons.
 Star Wars: Battlefront II (Video Game) / int_d500b978
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1.0
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Star Wars: Battlefront II (Video Game) / int_d500b978
 Star Wars: Battlefront II (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Star Wars: Battlefront II (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Even when you have the award weapons permanently unlocked, you will still spawn in using the regular version of your primary weapon, allowing you to use that if you're more comfortable with it or if it's better suited for your situation; this also applies to changing classes at command posts. You won't be forced into the award weapon until you switch weapons.
 Star Wars: Battlefront II (Video Game) / int_d6f284a3
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_d6f284a3
 Star Wars: Battlefront II (Video Game) / int_d7639dba
type
Achilles' Heel
 Star Wars: Battlefront II (Video Game) / int_d7639dba
comment
Achilles' Heel: Capital ships in space battles can be crippled by targeting vital systems, both through internal sabotage and simply using bombs. This has no effect on gameplay, though, and merely serves to add a large amount of points to your tally. Every land-based vehicle now has a weak point that can be hit with a rocket to deal extra damage. It's usually a fairly obvious or noticeable part of the vehicle. For instance, the Republic/Imperial TX-130 hovertank's weak point is the circle in the back.
 Star Wars: Battlefront II (Video Game) / int_d7639dba
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1.0
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_d7639dba
 Star Wars: Battlefront II (Video Game) / int_dae5c997
type
Action Girl
 Star Wars: Battlefront II (Video Game) / int_dae5c997
comment
Action Girl: Aayla Secura, who absolutely rips through enemies with two lightsabers. Princess Leia to a lesser degree as well. Not to mention a particularly effective Rebel sniper.
 Star Wars: Battlefront II (Video Game) / int_dae5c997
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Star Wars: Battlefront II (Video Game) / int_dae5c997
 Star Wars: Battlefront II (Video Game) / int_dba1f5b5
type
Ultimate Showdown of Ultimate Destiny
 Star Wars: Battlefront II (Video Game) / int_dba1f5b5
comment
Ultimate Showdown of Ultimate Destiny: On the Mos Eisley map, there is a team deathmatch between the heroes and villains, who are the only unit for each army during other battles. It's taken up to eleven in the mods. A lesser example in the single-player campaign is two missions where the 501st as Imperial Stormtroopers take on CIS battle droids on Mustafar and then clone troopers on Kamino.
 Star Wars: Battlefront II (Video Game) / int_dba1f5b5
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 Star Wars: Battlefront II (Video Game) / int_dba1f5b5
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_dba1f5b5
 Star Wars: Battlefront II (Video Game) / int_dca97045
type
Just Following Orders
 Star Wars: Battlefront II (Video Game) / int_dca97045
comment
Just Following Orders: How the clones initially justify their participation in Operation: Knightfall. This was before Star Wars: The Clone Wars retconned Order 66 into mind-control chips.
 Star Wars: Battlefront II (Video Game) / int_dca97045
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1.0
 Star Wars: Battlefront II (Video Game) / int_dca97045
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_dca97045
 Star Wars: Battlefront II (Video Game) / int_df11acbe
type
Artificial Brilliance
 Star Wars: Battlefront II (Video Game) / int_df11acbe
comment
Artificial Brilliance: The AI is smart enough to follow the direction of damage or shots that pass near it without being always aware of your position. This means that it is more difficult to camp as a sniper or in a turret as the AI will see your missed (or even hit) shots and find out where you are but does allow you to get one or two free kills in. If an enemy is aware that you're a sniper and have your sights trained on them, they will actually bob and weave to try and throw off your aim while returning fire.
 Star Wars: Battlefront II (Video Game) / int_df11acbe
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Star Wars: Battlefront II (Video Game) / int_df11acbe
 Star Wars: Battlefront II (Video Game) / int_df582b0b
type
Continuity Snarl
 Star Wars: Battlefront II (Video Game) / int_df582b0b
comment
Continuity Snarl: The 501st fights on Utapau, when in the films it was only the 212th Attack Battalion there. This opens up a plot hole, as it means that they somehow teleport from Utapau (which is in the Outer Rim) to Coruscant before Order 66 was issued, despite them having been on Utapau the day Grievous was killed, which was the same day Order 66 was executed. This is hand-waved by the narrating clone mentioning that they were pulled out, loaded up onto transports, and sent to Coruscant on secret order from the highest authority. According to both Legends and Canon, the original Jango Fett clones were slowly phased out of the Imperial Military to be replaced by normal humans. In Battlefront 2, after the clone rebellion on Kamino, the clone narrator says that the Imperial Stormtroopers (bar the 501st) were still clones, just of several other people to minimize the possibility of another mass clone rebellion. Jango also fights in the Clone Wars when he not only died in Attack of the Clones but made clear he was Only in It for the Money and wasn't interested in the conflict itself. The latter is Hand Waved as some of his dialogue like "My work here is done. I'll expect my payment in the usual manner" suggests he's just fighting as a mercenary.
 Star Wars: Battlefront II (Video Game) / int_df582b0b
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Star Wars: Battlefront II (Video Game) / int_df582b0b
 Star Wars: Battlefront II (Video Game) / int_e070ebe6
type
Manchurian Agent
 Star Wars: Battlefront II (Video Game) / int_e070ebe6
comment
The game presents Order 66 as something the clones already knew about and made the decision to go along with, however reluctantly. It would eventually be revealed as one of several contingency orders implanted in their heads that they didn't know about and had no control over.
 Star Wars: Battlefront II (Video Game) / int_e070ebe6
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 Star Wars: Battlefront II (Video Game) / int_e070ebe6
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_e070ebe6
 Star Wars: Battlefront II (Video Game) / int_e3034e3f
type
Beating a Dead Player
 Star Wars: Battlefront II (Video Game) / int_e3034e3f
comment
Beating A Dead Player: Sometimes, Rebel soldiers under A.I. control will run up to a dead enemy/player's body, draw their pistols, and repeatedly shoot it just to ensure that they're dead. They sometimes do this in the middle of a firefight. To make things even worse (or better), it's fairly common to see several Rebels all do this at the same time, which inevitably results in them all shooting each other.
 Star Wars: Battlefront II (Video Game) / int_e3034e3f
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1.0
 Star Wars: Battlefront II (Video Game) / int_e3034e3f
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_e3034e3f
 Star Wars: Battlefront II (Video Game) / int_e4900915
type
Ridiculously Human Robots
 Star Wars: Battlefront II (Video Game) / int_e4900915
comment
Ridiculously Human Robots: The battle droids, as always.
 Star Wars: Battlefront II (Video Game) / int_e4900915
featureApplicability
1.0
 Star Wars: Battlefront II (Video Game) / int_e4900915
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_e4900915
 Star Wars: Battlefront II (Video Game) / int_e545e190
type
Nerf
 Star Wars: Battlefront II (Video Game) / int_e545e190
comment
Nerf: In general, vehicles are much less powerful than they were in the first game; most notably, their armor and splash damage were almost all severely downgraded, the former likely to make rocket launchers more effective at taking them out. The Snowspeeder is a big example: not only did the harpoon gunner lose their co-axial blaster, but now it tends to explode if grazed by a Shock Trooper's rocket or an AT-AT's main gun (which now have much better precision than in the first game, making it easier to shoot them down). The IFT-X and IFT-T got almost nothing but downgrades: their guns lost their splash damage, the turret now deals much less damage against enemy armor, and of course, they had their health reduced. While their CIS counterpart, the AAT, also lost its splash damage, it got rockets to compensate and its turret was left intact. The Recon Droid was made slower than in the first game. Additionally, their Orbital Strike calldown was replaced with a more conventional self-destruct; while the droid could move around while signaling an orbital strike, it now has to remain entirely still while self-destructing. This may have been done due to the increased number of indoor battlefields, and orbital bombardments did not work against indoor enemies in the first game.
 Star Wars: Battlefront II (Video Game) / int_e545e190
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 Star Wars: Battlefront II (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Star Wars: Battlefront II (Video Game) / int_e5d8460d
comment
Unexplained Recovery: Darth Maul and Jango Fett in the CIS ending. Granted, Maul later came back in both continuities. Jango Fett, on the other hand...
 Star Wars: Battlefront II (Video Game) / int_e5d8460d
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_e5d8460d
 Star Wars: Battlefront II (Video Game) / int_e624f0e8
type
Suspiciously Specific Denial
 Star Wars: Battlefront II (Video Game) / int_e624f0e8
comment
Suspiciously Specific Denial: "Officially, there never was a clone rebellion on Kamino."
 Star Wars: Battlefront II (Video Game) / int_e624f0e8
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1.0
 Star Wars: Battlefront II (Video Game) / int_e624f0e8
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Star Wars: Battlefront II (Video Game) / int_e624f0e8
 Star Wars: Battlefront II (Video Game) / int_e6eafde0
type
Battle Aura
 Star Wars: Battlefront II (Video Game) / int_e6eafde0
comment
Battle Aura: Shows up whenever the player gets one of the three Medals that doesn't involve a bonus weapon. They can boost stamina restoration and lower expense, make you take less damage, or increase your damage to enemies. Once you acquire 64 of these medals, you permanently have the effect.
 Star Wars: Battlefront II (Video Game) / int_e6eafde0
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 Star Wars: Battlefront II (Video Game) / int_e6eafde0
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_e6eafde0
 Star Wars: Battlefront II (Video Game) / int_e824190a
type
Grand Theft Prototype
 Star Wars: Battlefront II (Video Game) / int_e824190a
comment
Grand Theft Prototype: Any time you raid an enemy hangar (useful for taking out the auto-turret defenses, shields, life support, and engines quickly) you will have to steal an enemy fighter. Yours tends to end up either destroyed or hijacked while you're wreaking havoc. You can steal enemy vehicles on ground using your Engineer's Fusion Cutter. Not only does it turn on the enemy instead of your own troops, but also keeps it from respawning since you never "destroyed" it in the first place.
 Star Wars: Battlefront II (Video Game) / int_e824190a
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 Star Wars: Battlefront II (Video Game) / int_ec9d3eb7
type
Explosive Stupidity
 Star Wars: Battlefront II (Video Game) / int_ec9d3eb7
comment
Explosive Stupidity: It's hilariously common for AI troopers to blow themselves up by throwing grenades at enemy tanks... which they happen to be standing right next to.
 Star Wars: Battlefront II (Video Game) / int_ec9d3eb7
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 Star Wars: Battlefront II (Video Game) / int_ec9d3eb7
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 Star Wars: Battlefront II (Video Game) / int_f1d6144a
type
War Is Hell
 Star Wars: Battlefront II (Video Game) / int_f1d6144a
comment
War Is Hell: The Journal doesn't gloss over the bloodshed and atrocities like the movies do, and the narrator makes sure to detail every trauma and atrocity he's been witness to. This point is especially hammered home in some of the later missions, where the things you kill aren't just mindless droids, or even soldiers, but innocent people, who in defending themselves are slaughtered for resisting the Empire.
 Star Wars: Battlefront II (Video Game) / int_f1d6144a
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Star Wars: Battlefront II (Video Game) / int_f1d6144a
 Star Wars: Battlefront II (Video Game) / int_f2d29e14
type
Evil Brit
 Star Wars: Battlefront II (Video Game) / int_f2d29e14
comment
Evil Brit: In true Star Wars tradition. In fact, one Imperial is labeled in the credits as "Smarmy British Palpatine Ally".
 Star Wars: Battlefront II (Video Game) / int_f2d29e14
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 Star Wars: Battlefront II (Video Game) / int_f41ee3f2
type
Psychic Strangle
 Star Wars: Battlefront II (Video Game) / int_f41ee3f2
comment
Psychic Strangle: Force Choke is usable by Count Dooku, Emperor Palpatine, and both versions of Darth Vader as an ability that leaves the target helpless while draining their health. It needs to be actively maintained by the user (though they can still use their lightsaber in the meantime) and drains stamina over time while being used.
 Star Wars: Battlefront II (Video Game) / int_f41ee3f2
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 Star Wars: Battlefront II (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Star Wars: Battlefront II (Video Game) / int_f51c5f3c
comment
Never Say "Die": Averted for normal soldiers, with the game outright saying "<enemy> killed <player>" (even droids). Played straight for special characters like Jedi and Sith, however. If they are downed by an enemy, the game will say "<enemy> defeated <character>", with them slumping to the floor on one knee rather than falling down dead. Even in scenarios like falling down a pit where the game would normally say "<player> died", it instead says "<character> has fled" — supposedly because the characters can sometimes later respawn in the same battle (as well as to avoid stepping on canon too much). In the anachronistic Mos Eisley Assault mode, however, Heroes and Villains have health bars rather than time meters and are "killed" just like normal infantry.
 Star Wars: Battlefront II (Video Game) / int_f51c5f3c
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 Star Wars: Battlefront II (Video Game) / int_f818b637
type
Dude, Where's My Respect?
 Star Wars: Battlefront II (Video Game) / int_f818b637
comment
Dude, Where's My Respect?: The clone narrator often complains about the Jedi taking credit for daring operations against the CIS while overlooking the clones who died in the thousands to make those victories happen.
 Star Wars: Battlefront II (Video Game) / int_f818b637
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1.0
 Star Wars: Battlefront II (Video Game) / int_f818b637
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Star Wars: Battlefront II (Video Game) / int_f818b637
 Star Wars: Battlefront II (Video Game) / int_f9c17447
type
The Remnant
 Star Wars: Battlefront II (Video Game) / int_f9c17447
comment
The Remnant: The campaign has Gizor Delso, a Geonosian who reactivated a hidden droid factory on Mustafar to resurrect the CIS. The 501st is sent in to take him out and destroy the factory.
 Star Wars: Battlefront II (Video Game) / int_f9c17447
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1.0
 Star Wars: Battlefront II (Video Game) / int_f9c17447
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 Star Wars: Battlefront II (Video Game)
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Star Wars: Battlefront II (Video Game) / int_f9c17447
 Star Wars: Battlefront II (Video Game) / int_fb111d49
type
Sequence Breaking
 Star Wars: Battlefront II (Video Game) / int_fb111d49
comment
In campaign, the AI gets unlimited reinforcements but your team still has to make do with a limited number of respawns. While mainly to prevent wiping out the entire enemy team, therefore rendering the mission objectives moot, this can lead to frustration as it encourages a more aggressive play style, a war of attrition being out of the question.
 Star Wars: Battlefront II (Video Game) / int_fb111d49
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Star Wars: Battlefront II (Video Game) / int_fb111d49
 Star Wars: Battlefront II (Video Game) / int_fec2b522
type
Happy Ending
 Star Wars: Battlefront II (Video Game) / int_fec2b522
comment
Happy Ending: The Republic campaign in Galactic Conquest shows Mace Windu killing Palpatine, Obi-Wan killing Grievous, and Anakin becoming a Jedi Master. The ending for the Rebel Campaign is basically the canon ending, unsurprisingly.
 Star Wars: Battlefront II (Video Game) / int_fec2b522
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Star Wars: Battlefront II (Video Game)

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 Star Wars: Battlefront II (Video Game)
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American Video Games / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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And This Is for... / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Arrow Cam / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Beating a Dead Player / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Capture the Flag / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Civil Warcraft / int_c9c09a21
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Clones Are People, Too / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Deadly Euphemism / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Did Not Do the Bloody Research / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Double Jump / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Eaten Alive / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Fungus Humongous / int_c9c09a21
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Glad He's On Our Side / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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High-Speed Missile Dodge / int_c9c09a21
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Hold the Line / int_c9c09a21
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Interquel / int_c9c09a21
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It's Up to You / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Just Eat Him / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Magic Tool / int_c9c09a21
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Manual Misprint / int_c9c09a21
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Master of None / int_c9c09a21
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Missile Lock-On / int_c9c09a21
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Multi-Slot Character / int_c9c09a21
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My Rules Are Not Your Rules / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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No Campaign for the Wicked / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Player-Guided Missile / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Pocket Rocket Launcher / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Remote yet Vulnerable / int_c9c09a21
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Spiteful A.I. / int_c9c09a21
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Standard FPS Guns / int_c9c09a21
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Surprisingly Elite Cannon Fodder / int_c9c09a21
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2-D Space / int_c9c09a21
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Ultimate Showdown of Ultimate Destiny / int_c9c09a21
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Video-Game Flamethrowers Suck / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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Weak Turret Gun / int_c9c09a21
 Star Wars: Battlefront II (Video Game)
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You Rebel Scum! / int_c9c09a21