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Star Wolves (Video Game)

 Star Wolves (Video Game)
type
TVTItem
 Star Wolves (Video Game)
label
Star Wolves (Video Game)
 Star Wolves (Video Game)
page
StarWolves
 Star Wolves (Video Game)
comment
In the year 2226, mankind has spread out among the stars. Interstellar travel is common now, enabled by the use of special portals that make traveling from star system to star system simple and easy. However, this does not mean humanity has entered some kind of golden age. On the contrary, planetside life for most people means total domination either by the Emperor of Earth or one of three megacorporations. Those who want to be free of imperial bureaucracy or economic exploitation have to head out to the edges of known space, where asteroid mining stations and freelance interstellar traders can still make a decent living. But with freedom comes chaos, in the form of ravaging pirates, hostile aliens, and rogue AI-controlled ships.Star Wolves (Russian:Звёздные волки "Zvozdnyye Volki") is a series of real-time strategy games with RPG elements, originally developed by X-Bow Software and published by 1C Company. Story aside, essentially what you do is select a mission, fly out into space, blow stuff up, loot the remains of the stuff you blow up, level up your pilots, and buy shiny new gear for the Star Wolf and its fighters. There are three games in the series: Star Wolves (2004): The original game, more or less linear, but still gave freedom in what missions you could choose. A pair of people decide to become mercenaries, and eventually get involved in a war that will decide the fate of the universe. Star Wolves: Empire's Legacy (Звёздные волки: �а�ледие империи "Zvozdnyye Volki: Naslediye Imperii") (2005): A mod that brings an additional storyline and new ending. Made by the fan team Elite Games, but recognized by the publishers as good. Was never translated into English. Star Wolves 2 (2006): Set six years after the first game, it gave a big, but empty, universe that you were free to explore. Considered to have a strange and disjointed plot, it was received poorly by the fans. It features the same heroes somehow degraded back to green rookies with all their achievements forgotten. They also lost their previous mothership, which was replaced by an even crappier vessel, the MSF Radamanta. Star Wolves 3: Civil War (Звёздные волки 2: Граждан�ка� война "Zvozdnyye Volki 2: Grazhdanskaya Voyna") (2010): Created by the previously mentioned fans using the tools that were used to make the original game, with official support from 1C. Exploiting the second game's open-world system, it was filled with A LOT of content. Follows the storyline of Empire's Legacy, totally ignoring the second game. Star Wolves 3: Ashes of Victory (Звёздные волки 3: Пепел победы "Zvozdnyye Volki 3: Pepel Pobedy") (Unreleased): A standalone expansion set just after the events of the third game, in the aftermath of the Civil War that has ravaged the Empire. Has an entirely new protagonist team and an expanded galaxy. Has not been released due to 1C's loss of interest on the series and stuck in Development Hell since 2014.The story of the first game begins with Hero, a trader who gets his vessel blown up and looted by the Red Corsair and his pirates, and who swears to restart his life and get his revenge at the same time. With the aid and financial backing of a few friends, he buys and outfits a decommissioned military transport, the "Star Wolf 17", with armor, shields, and weapons, and throws in a few starfighters to boot. The crew and pilots of the Star Wolf become interstellar mercenaries, making their living by protecting traders, hunting pirates, taking bounty contracts, and salvaging the remains of all who oppose them.The third takes place in the aftermath of the first. The ongoing civil war has not stopped business from being carried out. A trader in charge of a small trading company has sent out an important and lucrative convoy, which is destroyed under mysterious circumstances. Bankrupted by this and unable to find out what had happened to his people through official channels, he decides to launch an investigation with what resources he has left. As he gathers more information, he finds himself being dragged into events that will shape the future of the universe...Not to be confused with a similarly named chapter of Space Marines in Warhammer 40,000. Has nothing to do with Wolf from the Star Fox franchise.
 Star Wolves (Video Game)
fetched
2024-03-14T08:30:58Z
 Star Wolves (Video Game)
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2024-03-14T08:30:59Z
 Star Wolves (Video Game)
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Dropped link to VorkosiganSaga: Not a Feature - ITEM
 Star Wolves (Video Game)
isPartOf
DBTropes
 Star Wolves (Video Game) / int_119dc902
type
Multi-Mook Melee
 Star Wolves (Video Game) / int_119dc902
comment
Multi-Mook Melee: Averted. Although you're warned in places that you may be fighting an endless stream of enemies, it's never actually endless. Actually, there's a lot of money to be had by fighting off multiple mook waves.
 Star Wolves (Video Game) / int_119dc902
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-1.0
 Star Wolves (Video Game) / int_119dc902
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1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_119dc902
 Star Wolves (Video Game) / int_18d15922
type
Title Drop
 Star Wolves (Video Game) / int_18d15922
comment
Title Drop: Since "Star Wolves" is the actual name of your mercenary company, you can expect it to appear a lot in the news as your reputation grows.
 Star Wolves (Video Game) / int_18d15922
featureApplicability
1.0
 Star Wolves (Video Game) / int_18d15922
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_18d15922
 Star Wolves (Video Game) / int_1aa08f77
type
Multiple Endings
 Star Wolves (Video Game) / int_1aa08f77
comment
Multiple Endings: Although not on Star Wolves 1, its sequels allow players to affect the ending of the game by decisions made in the long stories.
 Star Wolves (Video Game) / int_1aa08f77
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1.0
 Star Wolves (Video Game) / int_1aa08f77
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_1aa08f77
 Star Wolves (Video Game) / int_1f39b662
type
Discard and Draw
 Star Wolves (Video Game) / int_1f39b662
comment
Discard and Draw: Obtaining a new mothership in the third game leads to the loss of the former one in some manner. Your initial ship, the Tug, is destroyed along with the station it's docked at by an Old and New Empires skirmish. Your second ship, the ARBA transport is given to the technicians aboard the Wild Dogs' Mastiff as a lifeline. The Mastiff can either be given to the mercenaries of XB-17 in exchange for the Astarte, or destroyed by reactor damage if the latter is taken by force. Depending on what storyline you follow, the Astarte will be replaced by either of these ships: Depending on the side of the MSF questline you choose (whether you side with Alex Trump or Viper), you gan either get the FSS-2t12, a military supply transport of the same class as the Star Wolf turned into a light carrier, OR, the Lion MK2, a Super Prototype battlecruiser that can fight fleets head-on and win. Siding with Triada gets you the Rhino, their flagship. Siding with InoCo can lead you to fly the Manticore, SAM's ship. Depending on whether you side with Oliver or SAM, the Manticore will either have InoCo's blue colors or the NESF's yellow. Siding with the NESF will allow you to fly the upgraded Star Wolf, the same ship the Star Wolves themselves used as their mothership in the first game.
 Star Wolves (Video Game) / int_1f39b662
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1.0
 Star Wolves (Video Game) / int_1f39b662
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_1f39b662
 Star Wolves (Video Game) / int_24b3040
type
Real-Time with Pause
 Star Wolves (Video Game) / int_24b3040
comment
Real-Time with Pause: Rarely seen in many RPGs, it also comes with a speed-up option if the game feels too slow for certain players (8x in the second sequel).
 Star Wolves (Video Game) / int_24b3040
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1.0
 Star Wolves (Video Game) / int_24b3040
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_24b3040
 Star Wolves (Video Game) / int_24bc06a
type
I Fought the Law and the Law Won
 Star Wolves (Video Game) / int_24bc06a
comment
I Fought the Law and the Law Won: Averted. Actually, attacking civil authorities is a great way to get salvageable loot. But generally they are either too well equipped or there are too many of them or loot isn't valuable at that level.
 Star Wolves (Video Game) / int_24bc06a
featureApplicability
-1.0
 Star Wolves (Video Game) / int_24bc06a
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_24bc06a
 Star Wolves (Video Game) / int_2557e3a9
type
Palette Swap
 Star Wolves (Video Game) / int_2557e3a9
comment
Palette Swap: Different factions could be using identical fighters, save for the difference in color. Patrol ships are yellow and silver, while Pirates usually have a Red and Black and Evil All Over color scheme.
 Star Wolves (Video Game) / int_2557e3a9
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1.0
 Star Wolves (Video Game) / int_2557e3a9
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_2557e3a9
 Star Wolves (Video Game) / int_25d1076f
type
Infallible Babble
 Star Wolves (Video Game) / int_25d1076f
comment
Infallible Babble: Newscasts always describe events that you're going to get involved in, if you aren't already involved.
 Star Wolves (Video Game) / int_25d1076f
featureApplicability
1.0
 Star Wolves (Video Game) / int_25d1076f
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_25d1076f
 Star Wolves (Video Game) / int_27b418da
type
A Winner Is You
 Star Wolves (Video Game) / int_27b418da
comment
A Winner Is You: The second game's ending isn't very well developed, to say the least. Once the Mega-Bomb detonates at the other side of the Angorian portal, the game goes on a blurb about the end of a chapter in conflict history and ends, sending you back to the main menu.
 Star Wolves (Video Game) / int_27b418da
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1.0
 Star Wolves (Video Game) / int_27b418da
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_27b418da
 Star Wolves (Video Game) / int_2a542c7d
type
Beam Spam
 Star Wolves (Video Game) / int_2a542c7d
comment
Beam Spam: A great way to quickly deal massive damage to a capital ship. It works well on fighters as well, except for those with laser-resistant shields.
 Star Wolves (Video Game) / int_2a542c7d
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1.0
 Star Wolves (Video Game) / int_2a542c7d
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_2a542c7d
 Star Wolves (Video Game) / int_2d9e89f7
type
We Help the Helpless
 Star Wolves (Video Game) / int_2d9e89f7
comment
We Help the Helpless: If you're playing nice during in-game dialogues, the Star Wolves may find themselves doing an awful lot of pointless errands as well as system-saving adventures. Still, this is more rewarding materially than snubbing everyone.
 Star Wolves (Video Game) / int_2d9e89f7
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1.0
 Star Wolves (Video Game) / int_2d9e89f7
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_2d9e89f7
 Star Wolves (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 Star Wolves (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: The environments are entirely written in readable scripts in the game's files, which allows players to remove, ruin or improve these aspects. Played straight in the first two games. Given how the background is mostly empty space, this is understandable. Still, you generally can tell systems of different sectors apart. Mostly averted in the third game, which has unique backgrounds for nearly every system.
 Star Wolves (Video Game) / int_3273ebb9
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-1.0
 Star Wolves (Video Game) / int_3273ebb9
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_3273ebb9
 Star Wolves (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Star Wolves (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The first game is mostly stable, but it has a major one: If you skip cutscenes while in a mission, sometimes the scripts break and make the mission unwinnable. In other cases, the game simply freezes. The third game is mostly bug-free, but there's a single script issue that completely breaks InoCo's questline. Fortunately, it can be fixed by editing the game files.
 Star Wolves (Video Game) / int_33ca811a
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1.0
 Star Wolves (Video Game) / int_33ca811a
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_33ca811a
 Star Wolves (Video Game) / int_354f7d1c
type
TheresNoKillLikeOverkill
 Star Wolves (Video Game) / int_354f7d1c
comment
There's No Kill like Overkill: Try to enter restricted systems at your peril in the third game. Your fleet will be surrounded and obliterated with massive firepower, especially in InoCo and New Empire territories. And not even the god mode cheat will save you if you try to enter Eridan before the plot leads you there.
 Star Wolves (Video Game) / int_354f7d1c
featureApplicability
1.0
 Star Wolves (Video Game) / int_354f7d1c
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_354f7d1c
 Star Wolves (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Star Wolves (Video Game) / int_3d699462
comment
Curb-Stomp Battle: Get the Star Wolf and your fighters equipped with best modules and weapons early in-game by proper saving and decision making then you'll get a force to be reckoned with.
 Star Wolves (Video Game) / int_3d699462
featureApplicability
1.0
 Star Wolves (Video Game) / int_3d699462
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_3d699462
 Star Wolves (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Star Wolves (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The Berserker A.I.s, originally born from Mainframe, a supercomputer developed by InoCo. for military purposes that developed a mind of its own, escaped its masters and fled the Solar System, only to return with a massive fleet that devastated Earth and nearly destroyed humanity. EL/AL claims to be an AI made to destroy the Berserkers, but she eventually took over the rogue Berserks, then reveals her true identity. UEL/SAM, who was made with safeguards against the same thing happening, but went too far with trying to ensure the prosperity of the human race and created monstrosities like the Manticore and the Symbionts. Like his predecessors, he also became the leader of the Berserkers.
 Star Wolves (Video Game) / int_420c50b7
featureApplicability
1.0
 Star Wolves (Video Game) / int_420c50b7
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_420c50b7
 Star Wolves (Video Game) / int_44a1dd10
type
King Incognito
 Star Wolves (Video Game) / int_44a1dd10
comment
King Incognito: Astra, one of your potential party members in the first game, is this in two ways. She's the adoptive daughter of InoCo's CEO, Marcus Reynolds. And she learns near the end of Empire's Legacy that she's actually the daughter of the former Emperor Elrud Durer, who was usurped by Triada and USS and replaced with his cousin Azar IV. He and his entire family except for Astra were killed. After the events of the game, Astra decided to claim the throne that was hers by birthright, even if it meant civil war, becoming the leader of the New Empire.
 Star Wolves (Video Game) / int_44a1dd10
featureApplicability
1.0
 Star Wolves (Video Game) / int_44a1dd10
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_44a1dd10
 Star Wolves (Video Game) / int_47ea8584
type
Defeat Means Playable
 Star Wolves (Video Game) / int_47ea8584
comment
Defeat Means Playable: The Red Corsair (The first game's Starter Villain) offers to join your team if you don't claim his bounty (He has a bounty of 50,000 credits, a massive amount in the early game). Accepting his offer makes him a new member of the Star Wolves who specializes in missiles. Sparing him also allows you to visit two missions you can't access otherwise and allows a fourth teammate, Heretic, to join.
 Star Wolves (Video Game) / int_47ea8584
featureApplicability
1.0
 Star Wolves (Video Game) / int_47ea8584
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1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_47ea8584
 Star Wolves (Video Game) / int_49f8c18f
type
Ace Custom
 Star Wolves (Video Game) / int_49f8c18f
comment
Ace Custom: The Red Corsair from the first game has an upgraded Excalibur (A fighter with a single large gun and two missile slots) that can fight on equal level to second generation fighters.
 Star Wolves (Video Game) / int_49f8c18f
featureApplicability
1.0
 Star Wolves (Video Game) / int_49f8c18f
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_49f8c18f
 Star Wolves (Video Game) / int_4b621f81
type
Design-It-Yourself Equipment
 Star Wolves (Video Game) / int_4b621f81
comment
Design-It-Yourself Equipment: All ships and motherships are modular and customizable, allowing you to change what weapons and systems they have installed. You can modify your fighters as long as they're docked inside your mothership, while the mothership itself must dock to a station to be modified.
 Star Wolves (Video Game) / int_4b621f81
featureApplicability
1.0
 Star Wolves (Video Game) / int_4b621f81
featureConfidence
1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_4b621f81
 Star Wolves (Video Game) / int_4ee61c1f
type
Liar Revealed
 Star Wolves (Video Game) / int_4ee61c1f
comment
EL/AL claims to be an AI made to destroy the Berserkers, but she eventually took over the rogue Berserks, then reveals her true identity.
 Star Wolves (Video Game) / int_4ee61c1f
featureApplicability
1.0
 Star Wolves (Video Game) / int_4ee61c1f
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_4ee61c1f
 Star Wolves (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Star Wolves (Video Game) / int_52475ffd
comment
Cutting Off the Branches:The third game does this with some of the first's events. Canonically, the Red Corsair, Heretic and Astra were recruited (The first leads the NESF and the latter is the New Empire's ruler.) Neither of the first game's original endings are canon, with the route added by the mod Empire's Legacy (in which the Star Wolves Take a Third Option and fight both the Empire and the Corporations, discover Astra's true heritage, get rid of the Precursor superweapon/battleship Star Hammer and convince the Aliens to stop their war with humanity) being the canon ending of the story.
 Star Wolves (Video Game) / int_52475ffd
featureApplicability
1.0
 Star Wolves (Video Game) / int_52475ffd
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_52475ffd
 Star Wolves (Video Game) / int_5405b144
type
Scratch Damage
 Star Wolves (Video Game) / int_5405b144
comment
Scratch Damage: With recharging shields, you may not notice the scratches, but enough weak enemies can still present a threat.
 Star Wolves (Video Game) / int_5405b144
featureApplicability
1.0
 Star Wolves (Video Game) / int_5405b144
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_5405b144
 Star Wolves (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Star Wolves (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: To some degree in first two games, major one in third game, where getting secret supply stash early in the game can give you rare equipment that is hard to obtain even in late-game.
 Star Wolves (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Star Wolves (Video Game) / int_5b81ca8d
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1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_5b81ca8d
 Star Wolves (Video Game) / int_5e544ae6
type
We Come in Peace — Shoot to Kill
 Star Wolves (Video Game) / int_5e544ae6
comment
We Come in Peace — Shoot to Kill: Type 1. The Aliens originally tried to make peaceful contact with humanity, but the MSF ruined everything by destroying the envoy due to Azar IV's failed Genghis Gambit to unite humanity against them, triggering a devastating war that would've ended badly for humanity (and ended really badly for the Empire) if not for InoCo and the Star Wolves' efforts to explain to them what happened.
 Star Wolves (Video Game) / int_5e544ae6
featureApplicability
1.0
 Star Wolves (Video Game) / int_5e544ae6
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_5e544ae6
 Star Wolves (Video Game) / int_5e782d0c
type
Super Prototype
 Star Wolves (Video Game) / int_5e782d0c
comment
The first game has its strongest fighter and only Fourth Generation ship, the Wyvern, an InoCo-designed Super Prototype made with Precursor technology.
 Star Wolves (Video Game) / int_5e782d0c
featureApplicability
1.0
 Star Wolves (Video Game) / int_5e782d0c
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_5e782d0c
 Star Wolves (Video Game) / int_5f476d97
type
Space Navy
 Star Wolves (Video Game) / int_5f476d97
comment
Space Navy: Every major faction has one, or perhaps more than one. The biggest is the Empire's Military Space Forces (MSF).
 Star Wolves (Video Game) / int_5f476d97
featureApplicability
1.0
 Star Wolves (Video Game) / int_5f476d97
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_5f476d97
 Star Wolves (Video Game) / int_5fcb9ad1
type
Time Skip
 Star Wolves (Video Game) / int_5fcb9ad1
comment
Time Skip: The second game is set six years after the first, while the third is set one year after the first while ignoring the second's events.
 Star Wolves (Video Game) / int_5fcb9ad1
featureApplicability
1.0
 Star Wolves (Video Game) / int_5fcb9ad1
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_5fcb9ad1
 Star Wolves (Video Game) / int_61c0e60d
type
Star Killing
 Star Wolves (Video Game) / int_61c0e60d
comment
Star Killing: The Precursors have a weapon that can destroy stars, known as the Star Hammer. Most of the final part of the first game involves the Empire and the corporations' conflicts over it, as they want its power for their own reasons. In Empire's Legacy, Astra and the Star Wolves decide it's too dangerous to remain in human hands and send it back through the portal it came from. They also destroy it (and EL/AL with it) just to be sure.
 Star Wolves (Video Game) / int_61c0e60d
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1.0
 Star Wolves (Video Game) / int_61c0e60d
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1.0
 Star Wolves (Video Game)
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Star Wolves (Video Game) / int_61c0e60d
 Star Wolves (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Star Wolves (Video Game) / int_64f0c18c
comment
Critical Existence Failure: No amount of damage to any spacecraft has any impact on it's performance until it blows up.
 Star Wolves (Video Game) / int_64f0c18c
featureApplicability
1.0
 Star Wolves (Video Game) / int_64f0c18c
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1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_64f0c18c
 Star Wolves (Video Game) / int_6602cad
type
Permanently Missable Content
 Star Wolves (Video Game) / int_6602cad
comment
Permanently Missable Content: Any ship you have will be permanently lost if it's destroyed. Unique ships (Like the Red Corsair's enhanced Excalibur and Astra's racing Yacht from the first game) are not immune to this. The first game has three pairs of missions that are mutually exclusive. The first of these pairs can cost you the most advanced ship in the game if you choose wrongly.
 Star Wolves (Video Game) / int_6602cad
featureApplicability
1.0
 Star Wolves (Video Game) / int_6602cad
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1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_6602cad
 Star Wolves (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Star Wolves (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: Hero ("Geroy" in Russian) is the default name of the leader-character you make at startup, but you can type in whatever you wish.
 Star Wolves (Video Game) / int_68913e61
featureApplicability
1.0
 Star Wolves (Video Game) / int_68913e61
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_68913e61
 Star Wolves (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Star Wolves (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Your interface has a colored square around targets to distinguish whether they're friendlies or enemies. Green indicates yours and allies, yellow is for neutrals and red is for enemies. Ships also have different color schemes depending on which faction they belong to: Star Wolves/Mercenaries: White, silver and navy blue/purple (Ships looted from other factions keep their old colors.) Patrol and NESF: Yellow and silver. MSF: Olive green. Triada: Red with pinstripes and white. USS: Black and beige or yellow. InoCo: Blue and white. Llanowar Standard: White and silver. Berserks: Black with red (Fleas), orange (Ticks) or fuchsia (Phryns) highlights with silver-white and brown capital ships. Pirates: Black and red. The Greys: Grey with white stripes Aliens: Silver and glowing green. Precursors: Beige and gold.
 Star Wolves (Video Game) / int_740f59b4
featureApplicability
1.0
 Star Wolves (Video Game) / int_740f59b4
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_740f59b4
 Star Wolves (Video Game) / int_7976e429
type
2-D Space
 Star Wolves (Video Game) / int_7976e429
comment
2-D Space: Averted, sort of. All mobile objects in the game can and do move in three dimensions. However, generally everything happen at same Z-axis. Also all ships will align up-down when idle.
 Star Wolves (Video Game) / int_7976e429
featureApplicability
-1.0
 Star Wolves (Video Game) / int_7976e429
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_7976e429
 Star Wolves (Video Game) / int_7d561d58
type
Too Awesome to Use
 Star Wolves (Video Game) / int_7d561d58
comment
Expect it to cost LOTS of money though, as missiles don't recharge and need to be bought. This can make the more advanced ones like MIRVs and the devastatingly powerful Supernova Too Awesome to Use.
 Star Wolves (Video Game) / int_7d561d58
featureApplicability
1.0
 Star Wolves (Video Game) / int_7d561d58
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_7d561d58
 Star Wolves (Video Game) / int_7d97ab06
type
Space Is an Ocean
 Star Wolves (Video Game) / int_7d97ab06
comment
Space Is an Ocean: While ships have a full 6DOF movement range, most system objects are aligned within the same ecliptic plane. Ship classes and military rank names are also the same as in a navy.
 Star Wolves (Video Game) / int_7d97ab06
featureApplicability
1.0
 Star Wolves (Video Game) / int_7d97ab06
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_7d97ab06
 Star Wolves (Video Game) / int_83441d66
type
AIs
 Star Wolves (Video Game) / int_83441d66
comment
The Berserker A.I.s, originally born from Mainframe, a supercomputer developed by InoCo. for military purposes that developed a mind of its own, escaped its masters and fled the Solar System, only to return with a massive fleet that devastated Earth and nearly destroyed humanity.
 Star Wolves (Video Game) / int_83441d66
featureApplicability
1.0
 Star Wolves (Video Game) / int_83441d66
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_83441d66
 Star Wolves (Video Game) / int_8618825d
type
Portal Network
 Star Wolves (Video Game) / int_8618825d
comment
Portal Network: The Human Empire's systems are connected by a network of Portals. Those portals are unstable and will destroy anything that has too little mass (like a single fighter) to pass through it, requiring either large squads of fighters or a capital ship to use them. The Precursors also built their own portals, but they are different. Instead of being a set of four modules in a ring pattern like manmade portals, theirs resemble a pair of pincers with a stream of energy tethering them together. They're also unusable by most except for a few who know how to activate them. In the third game, the Berserks have built a trio of portals that connect Proserpine, Pegasus and XT-54, presumably as beachheads for when the time comes to invade the Empire. They're high above the ecliptic plane of the rest of the sector and using them is risky, as both pirates and Berserker scouts use them too.
 Star Wolves (Video Game) / int_8618825d
featureApplicability
1.0
 Star Wolves (Video Game) / int_8618825d
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_8618825d
 Star Wolves (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Star Wolves (Video Game) / int_892552b
comment
Kung Fu-Proof Mook: Ships with AMS and/or ECM systems are able to deflect and destroy missiles before they can hit their ships, depending on how advanced the missiles and the AMS/ECMs are and the pilot's own skills. One of the things that makes InoCo forces a fearsome foe is their Anti-Laser systems, codenamed Project Diamond, which form a bubble shield around their ships that can severely reduce laser weapons' damage (Up to 80% with the most advanced variants, the Ruby (for fighters) and the Emerald (for capital ships)). Given how many players rely on lasers to quickly kill foes from afar, this is very bad news.
 Star Wolves (Video Game) / int_892552b
featureApplicability
1.0
 Star Wolves (Video Game) / int_892552b
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_892552b
 Star Wolves (Video Game) / int_8a6d2168
type
Beat Them at Their Own Game
 Star Wolves (Video Game) / int_8a6d2168
comment
Beat Them at Their Own Game: Berserkers are most easily destroyed by quickly blasting them with heavy beam weapons, before they attack you in the same manner. Their own lasers are really effective against them, though you need someone with the right perk (Astra in 1 and Ternie in 3 have it) before you can install them. They're also the only beam weapon that can be installed in small gun slots.
 Star Wolves (Video Game) / int_8a6d2168
featureApplicability
1.0
 Star Wolves (Video Game) / int_8a6d2168
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_8a6d2168
 Star Wolves (Video Game) / int_8aaa6f4f
type
Character Customization
 Star Wolves (Video Game) / int_8aaa6f4f
comment
Character Customization: Limited. Besides Hero, your crew members have predetermined classes with their own development trees, but you can customize them within those restrictions.
 Star Wolves (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Star Wolves (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_8aaa6f4f
 Star Wolves (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Star Wolves (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: You can tear fleets to shreds once you get strong enough, but your enemies are just as capable of doing the same to you. Don't be surprised if your mothership is torn apart by a wing of Pirates if you're not careful, especially if they're armed with higher-yield missiles.
 Star Wolves (Video Game) / int_8b0a127
featureApplicability
1.0
 Star Wolves (Video Game) / int_8b0a127
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_8b0a127
 Star Wolves (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Star Wolves (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Some classes of pilots can be trained to do this. Some fighters (like the Naginata, the Hurricane and the Bident) are BUILT to do this. Expect it to cost LOTS of money though, as missiles don't recharge and need to be bought. This can make the more advanced ones like MIRVs and the devastatingly powerful Supernova Too Awesome to Use.
 Star Wolves (Video Game) / int_8b93a168
featureApplicability
1.0
 Star Wolves (Video Game) / int_8b93a168
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_8b93a168
 Star Wolves (Video Game) / int_8cda3dc2
type
Flawed Prototype
 Star Wolves (Video Game) / int_8cda3dc2
comment
Flawed Prototype: The Astarte was a prototype Imperial battlecarrier. It was meant to be a spearhead ship that would lead assaults against enemy forces and survive large amounts of firepower. While it can do the latter very well, it came at the cost of weaker engines, little maneuverability and lack of weapons. For that reason, it was never mass produced and was left in a scrapyard until the mercs that run XB-17 took it for themselves. The "flawed" part comes into play late in the game: In the story branches where you go save Ternie from Crayer's faction of the Greys, the Astarte suffers a massive malfunction cascade that fries its electronics shortly after entering XT-24 (where she's being held), leaving it unusable.
 Star Wolves (Video Game) / int_8cda3dc2
featureApplicability
1.0
 Star Wolves (Video Game) / int_8cda3dc2
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_8cda3dc2
 Star Wolves (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Star Wolves (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Harder difficulties grant experience bonus, and the experience is extremely important in the game.
 Star Wolves (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Star Wolves (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_8dc2b0f2
 Star Wolves (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Star Wolves (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: The third game has a couple of these. The first is specific to InoCo branches. If you try to leave their territory when SAM tells you not to, the Manticore will abduct you shortly after, ending the game. Failing a critical story mission in any of the branches will trigger a special cutscene and end the game. Sometimes it can be triggered just by going to the wrong system. (If you get the message "Mission Failed. Game Over", you messed up badly) Trying to enter the New Empire systems of Eridan (The NESF's central HQ) or Gideon (SODNE's HQ) before the plot leads you there will end in your ship being torn to shreds by an endgame fighter fleet. If you somehow survive the barrage (whether through the immortality cheat or having endgame systems installed), an instakill script ("MotherShip.Blow()") is triggered and your mothership explodes. In some story missions, going the wrong way or doing something lethally stupid will lead to your mothership being ripped apart and script-killed. Examples include: Trying to go to Aurora when you first get the Mastiff (A Pirate mothership is a big no-no for the MSF), trying to enter the other Beta Lefthera gates when you piss off the MSF with your investigation and Attacking the Aliens/Precursors when they show you mercy (Their dreadnought could destroy battleships, not to mention your ships, by itself, and it has a massive escort fleet. Your death will be overkill if you do something stupid.)
 Star Wolves (Video Game) / int_8e0430ab
featureApplicability
1.0
 Star Wolves (Video Game) / int_8e0430ab
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_8e0430ab
 Star Wolves (Video Game) / int_9109d323
type
BackTracking
 Star Wolves (Video Game) / int_9109d323
comment
Back Tracking: Infrequent, but you do find yourself returning to certain special systems occasionally, like Debris (due to its uranium mines and the intra-corpo conflicts that ravage it) and Eridan (due to the Precursor Portal that leads to the Aliens' Dyson Sphere).
 Star Wolves (Video Game) / int_9109d323
featureApplicability
1.0
 Star Wolves (Video Game) / int_9109d323
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_9109d323
 Star Wolves (Video Game) / int_92286f7f
type
Precursors
 Star Wolves (Video Game) / int_92286f7f
comment
Precursors: There was a highly advanced race that was active up to at least 2,500 years before the first game, known by the humans as the Precursors. They built their own portals, a Dyson Sphere and had ships with immense regenerative capabilities, which has allowed them to keep working up to this day. It's later revealed that they still exist, but have had to rebuild their citilization from scratch due to an unknown incident that nearly wiped them out. They're now what humans know as the Aliens, and they're really not happy that people are rummaging in their territory and looting their ancestors' stuff.
 Star Wolves (Video Game) / int_92286f7f
featureApplicability
1.0
 Star Wolves (Video Game) / int_92286f7f
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_92286f7f
 Star Wolves (Video Game) / int_970c790a
type
Big Bad
 Star Wolves (Video Game) / int_970c790a
comment
Siding with InoCo can lead you to fly the Manticore, SAM's ship. Depending on whether you side with Oliver or SAM, the Manticore will either have InoCo's blue colors or the NESF's yellow.
 Star Wolves (Video Game) / int_970c790a
featureApplicability
1.0
 Star Wolves (Video Game) / int_970c790a
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_970c790a
 Star Wolves (Video Game) / int_975a5be8
type
Adventure Guild
 Star Wolves (Video Game) / int_975a5be8
comment
Adventure Guild: The titular Star Wolves.
 Star Wolves (Video Game) / int_975a5be8
featureApplicability
1.0
 Star Wolves (Video Game) / int_975a5be8
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_975a5be8
 Star Wolves (Video Game) / int_992aa05b
type
Space Friction
 Star Wolves (Video Game) / int_992aa05b
comment
Space Friction: Spaceships and starfighters can apparently turn and stop on a dime without using any sort of retro engines or directional thrusters. Blow up a ship and it will drop loot. Your mothership will automatically tractor that loot and bring it towards you. Blow up another ship closer than where the loot is, and the tractor beam will leave the first piece of loot and lock on to the new one, leaving the first piece of loot to slowly drift to a stop.
 Star Wolves (Video Game) / int_992aa05b
featureApplicability
1.0
 Star Wolves (Video Game) / int_992aa05b
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_992aa05b
 Star Wolves (Video Game) / int_99fe88e1
type
Event Flag
 Star Wolves (Video Game) / int_99fe88e1
comment
Event Flag: Just about almost every mission taken for granted has an event flag to guide players all throughout the three games.
 Star Wolves (Video Game) / int_99fe88e1
featureApplicability
1.0
 Star Wolves (Video Game) / int_99fe88e1
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_99fe88e1
 Star Wolves (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Star Wolves (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: Your scanners can detect enemies up to a certain range. You can buy improved scanners that increase the detection range.
 Star Wolves (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Star Wolves (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_9cd91b8a
 Star Wolves (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Star Wolves (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: There's several rare and unique ships and weapons that you can find in some missions, that are far stronger than anything in the entire game. The first game has its strongest fighter and only Fourth Generation ship, the Wyvern, an InoCo-designed Super Prototype made with Precursor technology. There's also a pair of Heavy lasers known as "ACSL Prototypes (M-805 Shinings)", which do massive damage per hit and fire in bursts. They're perfect for the Wyvern's large weapon slots. The third game has an upgraded version of the Wyvern and a successor to the Shining, the M-809 Rage. But the rarest and most unique ship and weapons you can find and use are the Precursor Satan fighter (the hyper-advanced and ancient alien ship the Wyverns are based in) and its Precursor Guns, looted from the Star Hammer's remains. There's a rare chance that the ship and both guns will drop, and you'l havr to fight an Alien armada for it, but if you get them, there will be nothing that can stand up to its strength.
 Star Wolves (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Star Wolves (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_a5e02e9e
 Star Wolves (Video Game) / int_a7b8ba72
type
Point Build System
 Star Wolves (Video Game) / int_a7b8ba72
comment
Point Build System: Both in gaining character experience to make most of the skill tree each character possess and the ability to buy stronger equipment deeper in the game.
 Star Wolves (Video Game) / int_a7b8ba72
featureApplicability
1.0
 Star Wolves (Video Game) / int_a7b8ba72
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_a7b8ba72
 Star Wolves (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Star Wolves (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Averted. While at first Berserk/Precursor/Alien weapons are unusable, some of your party members have skills that can unlock them for player use. Justified as most of these weapons were made by their own faction for their own use only and are incompatible with Imperial tech without modifications.
 Star Wolves (Video Game) / int_a89efe3c
featureApplicability
-1.0
 Star Wolves (Video Game) / int_a89efe3c
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_a89efe3c
 Star Wolves (Video Game) / int_a9c7258a
type
Absent Aliens
 Star Wolves (Video Game) / int_a9c7258a
comment
Absent Aliens: Until the beginning of the first game, humans had never encountered another sentient civilization until InoCo discovered a Precursor portal in the Eridan system of the Phoenix Sector.
 Star Wolves (Video Game) / int_a9c7258a
featureApplicability
1.0
 Star Wolves (Video Game) / int_a9c7258a
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_a9c7258a
 Star Wolves (Video Game) / int_aa8dcc21
type
MegaCorp
 Star Wolves (Video Game) / int_aa8dcc21
comment
MegaCorp: The Empire has three major megacorporations that act as the de facto rulers of its systems. These are Triada, InoCo and USS. Due to the Empire's mishandling of the Alien situation, they rebel, starting a brutal civil war. By the time of the third game, Triada and USS remain independent, while InoCo sided with the New Empire.
 Star Wolves (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Star Wolves (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_aa8dcc21
 Star Wolves (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 Star Wolves (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: The Star Wolves themselves play a large role in the third game, due to Astra being the New Empire's empress. Ship-wise, if you follow the New Empire route, you can obtain the retrofitted and upgraded Star Wolf (Known ingame by its NESF designation "MSS-19") as your final mothership.
 Star Wolves (Video Game) / int_b3168a4d
featureApplicability
1.0
 Star Wolves (Video Game) / int_b3168a4d
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_b3168a4d
 Star Wolves (Video Game) / int_b6f34e9c
type
Omnicidal Neutral
 Star Wolves (Video Game) / int_b6f34e9c
comment
Omnicidal Neutral: You can play like this, if you really want to. Killing anything that moves gives you massive amounts of loot, if you can handle enemy retaliation.
 Star Wolves (Video Game) / int_b6f34e9c
featureApplicability
1.0
 Star Wolves (Video Game) / int_b6f34e9c
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_b6f34e9c
 Star Wolves (Video Game) / int_bbca7a41
type
Mirror Match
 Star Wolves (Video Game) / int_bbca7a41
comment
Mirror Match: The first Star Wolves has you run into a different group of mercs who are charged with killing you. Coincidentally, they're armed with a refurbished armed transport, exactly like yours, and fighters like the ones you might be flying.
 Star Wolves (Video Game) / int_bbca7a41
featureApplicability
1.0
 Star Wolves (Video Game) / int_bbca7a41
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_bbca7a41
 Star Wolves (Video Game) / int_c1cc369f
type
Character Portrait
 Star Wolves (Video Game) / int_c1cc369f
comment
Character Portrait: Each character has a static profile to recognize them uniquely. Even the Motherships in the sequels have their own portraits.
 Star Wolves (Video Game) / int_c1cc369f
featureApplicability
1.0
 Star Wolves (Video Game) / int_c1cc369f
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_c1cc369f
 Star Wolves (Video Game) / int_c45237fb
type
Dialogue Tree
 Star Wolves (Video Game) / int_c45237fb
comment
Dialogue Tree: In-mission conversations.
 Star Wolves (Video Game) / int_c45237fb
featureApplicability
1.0
 Star Wolves (Video Game) / int_c45237fb
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_c45237fb
 Star Wolves (Video Game) / int_c75df49a
type
Shout-Out
 Star Wolves (Video Game) / int_c75df49a
comment
Shout-Out: In the third game, the Shula system contains a trade station called "Brennan's Triumph", also the name of a sector in the X-Universe series. A news item in the 2nd game mentions a Minister Forcosigan, and in the first game, the Empire is ruled by Emperor Ezar - the same name as that of the grandfather of the Barrayaran Emperor for most of the series (it somehow changes to Emperor Azar in the third game).
 Star Wolves (Video Game) / int_c75df49a
featureApplicability
1.0
 Star Wolves (Video Game) / int_c75df49a
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_c75df49a
 Star Wolves (Video Game) / int_c7b5445c
type
Cool Starship
 Star Wolves (Video Game) / int_c7b5445c
comment
Cool Starship: The Star Wolf. It's bigger and potentially better-armed than most of the vessels the Star Wolves fight, and using it as a gunship is a pretty good tactic for players who are concerned about sending it in ahead of the fighters.
 Star Wolves (Video Game) / int_c7b5445c
featureApplicability
1.0
 Star Wolves (Video Game) / int_c7b5445c
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_c7b5445c
 Star Wolves (Video Game) / int_cc374ba6
type
It's Up to You
 Star Wolves (Video Game) / int_cc374ba6
comment
It's Up to You: Played with. If you're working for corporations or civilians, they'll usually ask you to take point. The MSF, on the other hand, is okay with leading the charge as long as you provide backup.
 Star Wolves (Video Game) / int_cc374ba6
featureApplicability
1.0
 Star Wolves (Video Game) / int_cc374ba6
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_cc374ba6
 Star Wolves (Video Game) / int_cd2b8aa3
type
Space Is Noisy
 Star Wolves (Video Game) / int_cd2b8aa3
comment
Space Is Noisy: Zoom in close enough, and you can hear the dakkadakkadakka or pewpewpew of the battling starfighters' weapons.
 Star Wolves (Video Game) / int_cd2b8aa3
featureApplicability
1.0
 Star Wolves (Video Game) / int_cd2b8aa3
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_cd2b8aa3
 Star Wolves (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Star Wolves (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: If your mothership is destroyed, the game ends. Your mothership is (usually, there are exceptions in the third game) a modified freighter that wasn't designed for heavy combat, so you shouldn't expose it too much to enemy forces, especially to ships with Plasma weapons (Designed to kill bigger ships), massed laser attacks (they're just as deadly to you as they are to them) or lots of missiles.
 Star Wolves (Video Game) / int_d4d98674
featureApplicability
1.0
 Star Wolves (Video Game) / int_d4d98674
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_d4d98674
 Star Wolves (Video Game) / int_d53acc8a
type
You Are Not Ready
 Star Wolves (Video Game) / int_d53acc8a
comment
You Are Not Ready: Once peace is achieved between the Empire and the Aliens/Precursors, this becomes the latter's opinion on humanity by the time of the third game. They've come to realize that humans are too divided and violent to maintain relations with them, so they isolate themselves and attack whoever's stupid or crazy enough to enter their homelands and loot their ancestral heritage. They even destroy their own jumpgate after helping the party and Heretic destroy the Berserkers in X220.
 Star Wolves (Video Game) / int_d53acc8a
featureApplicability
1.0
 Star Wolves (Video Game) / int_d53acc8a
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_d53acc8a
 Star Wolves (Video Game) / int_d63a5b3f
type
Irrelevant Importance
 Star Wolves (Video Game) / int_d63a5b3f
comment
Irrelevant Importance: The Ancient skull in the first game
 Star Wolves (Video Game) / int_d63a5b3f
featureApplicability
1.0
 Star Wolves (Video Game) / int_d63a5b3f
featureConfidence
1.0
 Star Wolves (Video Game)
hasFeature
Star Wolves (Video Game) / int_d63a5b3f
 Star Wolves (Video Game) / int_e2c4b927
type
Dub Name Change
 Star Wolves (Video Game) / int_e2c4b927
comment
Dub Name Change: All the games have this in some manner. Ships: The first two games called the Machete "Hatchet" and the Stiletto "Evil Eye". Berserker fighters were called "Breeze" and "Cancer" instead of their original names, "Flea" and "Crab". This is averted in the third game, which uses the correct translations. In all three games, the ship known as Wyvern is actually called "змей" (Zmey) in Russian. "Zmey" can be translated as "Serpent" and "Dragon". A similar thing happens with the Stormcrow, known as "буреве�тник" (Petrel). Characters: Ternie in the third game was originally called "Lastochka" (Swallow). SAM is known as UEL (Stands for "Uluchshennaya Elektronnaya Lichnost'", "Enhanced Electronic Personality", revealing his true identity as EL (the original Elektronnaya Lichnost'/Electronic Personality)'s successor) in Russian. Factions: In the first game, Triada was known as "Triad" instead. The VKS/MSF was also known just as the "NAVY" (In all caps).
 Star Wolves (Video Game) / int_e2c4b927
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 Star Wolves (Video Game) / int_eb81c601
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Big Damn Heroes
 Star Wolves (Video Game) / int_eb81c601
comment
Big Damn Heroes: The Star Wolves and the third game's team pull several moments like this. The very first is when the Star Wolves save the Llanowar systems from Triada, by fighting through hordes of pirates and destroy their beachhead station with explosives. In the NESF branch of the third game, Alexandra saves the party from the Greys (who just lost the Astarte to a systems malfunction) by jumping to their location with the Star Wolf, their soon-to-be new mothership.)
 Star Wolves (Video Game) / int_eb81c601
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Star Wolves (Video Game) / int_eb81c601
 Star Wolves (Video Game) / int_ebe55efb
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RPG Elements
 Star Wolves (Video Game) / int_ebe55efb
comment
RPG Elements: You can find equipment and ships to improve your characters and they obtain experience when they kill stuff.
 Star Wolves (Video Game) / int_ebe55efb
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1.0
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 Star Wolves (Video Game) / int_ec3947b6
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WalkItOff
 Star Wolves (Video Game) / int_ec3947b6
comment
Walk It Off: Fighters have recharging shields and can recover HP as well if they're docked inside the Star Wolf, they can also recover constantly in-flight if they have an available Nanobot module equipped. Most other ships regenerate shields, and can also armor if they also have the corresponding modules.
 Star Wolves (Video Game) / int_ec3947b6
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1.0
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 Star Wolves (Video Game) / int_f56aeb67
type
Alien Invasion
 Star Wolves (Video Game) / int_f56aeb67
comment
Alien Invasion: Late in the first game, a race of Aliens attack the Empire in retaliation for the death of their envoy. Humanity is quickly left in serious trouble. It takes the Star Wolves and InoCo managing to communicate with them to stop them from wiping everyone out. The newfound peace is uneasy, as one major slipup could lead the Aliens to unleash death on humanity's worlds once more.
 Star Wolves (Video Game) / int_f56aeb67
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 Star Wolves (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Star Wolves (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: Those lowly pirates will never stop harassing you, even if the Star Wolf and its crew are quite obviously better-armed than the Imperial Navy.
 Star Wolves (Video Game) / int_f97ab6a5
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1.0
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Star Wolves (Video Game) / int_f97ab6a5
 Star Wolves (Video Game) / int_fb12cf50
type
Sidetrack Bonus
 Star Wolves (Video Game) / int_fb12cf50
comment
Sidetrack Bonus: Visiting every possible location of interest in a system, even when they have nothing to do with your actual reason for being in the system, is the best way to get jobs and/or targets to blow up and salvage.
 Star Wolves (Video Game) / int_fb12cf50
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 Star Wolves (Video Game) / int_fda454ec
type
Every Bullet is a Tracer
 Star Wolves (Video Game) / int_fda454ec
comment
Every Bullet is a Tracer: All kinetic bullets glow. The games would be much harder if you couldn't see the bullets.
 Star Wolves (Video Game) / int_fda454ec
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1.0
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Star Wolves (Video Game)

The following is a list of statements referring to the current page from other pages.

 Space Wolf
seeAlso
Star Wolves (Video Game)
 Star Wolves (Video Game)
hasFeature
Adventure Guild / int_df3d63d5
 Star Wolves (Video Game)
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Hard Mode Perks / int_df3d63d5
 Star Wolves (Video Game)
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Irrelevant Importance / int_df3d63d5
 Russian Relaxing
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Star Wolves (Video Game)
 Star Wolves (Video Game)
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Russian Video Games / int_df3d63d5
 Star Wolves (Video Game)
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Team Title / int_df3d63d5
 Star Wolves (Video Game)
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Video Games of 2000-2004 / int_df3d63d5