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StarCraft (Video Game)

 StarCraft (Video Game)
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 StarCraft (Video Game)
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StarCraft (Video Game)
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Starcraft
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A Real-Time Strategy video-game series by Blizzard Entertainment. It's composed of the games... StarCraft I (Windows, 1998; Mac OS, 1999; Nintendo 64, 2000). Also includes the Expansion Pack, StarCraft: Brood War (1998) StarCraft II comes in three parts: StarCraft II: Wings of Liberty: The terran campaign. (2010) StarCraft II: Heart of the Swarm: The zerg campaign. (2013)Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); }) StarCraft II: Legacy of the Void: The protoss campaign. (2015) Co-op Mode: The online cooperative mode. (2015) StarCraft II: Nova Covert Ops: DLC campaign (2016)...and several tie-in works including:Comics StarCraft (2009-2010) StarCraft: Frontline (2008-2009) StarCraft: Ghost Academy (2010-2011) Kerrigan - Hope and Vengeance (2013) Artanis: Sacrifice (2015) Nova - The Keep (2016) Shadow Wars (2017)Literature Uprising (2000) Liberty's Crusade (2001) Shadow of the Xel'Naga (2001 Speed of Darkness (2002) Queen of Blades (2006) Ghost: Nova (2006) The Dark Templar Saga Firstborn (2007) Shadow Hunters (2007) Twilight (2009) I, Mengsk (2008) Heaven's Devils (2010) Devils' Due (2011) Ghost: Spectres (2011) Flashpoint (2012) War Stories (2014) StarCraft Field Manual (2015) Evolution (2016)and then there are the short stories published in Amazing Stories and online: Starcraft One People One Purpose (2020)Tabletop GamesAdvertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) Alternity Adventure Game: StarCraft Edition (2000) StarCraft: The Board Game (2007) Risk: StarCraft (2012)Video Games StarCraft: Insurrection (1998), a licensed Expansion Pack for the original game developed by Aztech New Media. StarCraft: Retribution (1998), a licensed Expansion Pack for Brood War developed by WizardWorks Software. StarCraft: Ghost, a Third-Person Shooter set a few years after Brood War (but some before StarCraft II) and announced in 2001. After five years in development and several postponed releases, it was put on hold indefinitely in 2006.Set in the "Koprulu Sector" of space, tens of thousands of light years distant from Earth, the story unfolds between three playable races. The Terrans, human beings descended from outcasts, criminals and political dissidents who were exiled from the Sol system centuries earlier, boast a Used Future society with a military based around cybernetics, heavy artillery, and "Ghosts" — covert operatives with latent psychic abilities. While fighting each other, the Terran planets get invaded by the Zerg, an insectoid Horde of Alien Locusts with the ability to "infest" creatures of other species and assimilate their genetic properties for their own benefit. The majority of the Zerg are drones lacking free will, controlled by Hive Minds called Cerebrates which in turn are controlled by an entity called the Overmind, which sees its sole raison d'etre as the assumption of all life into the zerg swarm. Soon after, another race enters the conflict — the Protoss, a race of highly fanatical warrior philosophers that are determined to stop the Zerg at all costs — including burning down entire Terran colonies that provide a lot of cannon fodder for the Zerg through infestation. The Protoss use advanced psionic capabilities are as important on the battlefield as their advanced weaponry or robots.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })StarCraft was one of the first games to become popularly used in professional gaming competitions, particularly in South Korea, where StarCraft matches are played out in sports arenas (occasionally jumbo jet hangars), with giant televisions displaying the action and simulcast on nationwide networks! And let's not even talk about the two cable-television channels devoted to it. Yes, two.As of March 27th, 2017, Blizzard has announced that they're remastering the original StarCraft and Brood War in 4K UHD and with fully-rerecorded high-definition audio, set for release sometime in summer 2017. In the meantime, over the coming weeks the original game will be released as free-to-play, and see a huge modernization patch, patch 1.18, which will bring about major improvements to the game. The original game officially became free-to-play on April 18th, 2017. The game can be launched offline and single-player campaigns are fully playable without an Internet connecton, but the game has been upgraded to use the latest version of the Battle.Net Agent anti-cheat system to ensure fair multiplayer games online.
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DBTropes
 StarCraft (Video Game) / int_1049848f
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Aliens Speaking English
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Aliens Speaking English: The protoss are telepaths, presumably the listener hears in whatever language they know. Note, however, that they do have a language of sorts, that can be both written and telepathically "vocalized". The zerg, being a hive-mind, have no need for language. Only the rare sentient Infested Terrans have been known to occasionally communicate with other species. The Primal Zerg in Heart of the Swarm have no problem communicating with their distant cousins (despite lacking a hive mind), but are never shown communicating with Terrans, so it's not quite clear what is happening there. Justified in the "Queen Of Blades" novel. Jim Raynor can hear the Zerg speaking English because he's still mentally linked to Kerrigan, and Kerrigan hears them speaking English because that's the easiest way for her still mostly human mind to process Zerg telepathy.
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 StarCraft (Video Game) / int_1161fb48
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Bizarre Alien Biology
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Bizarre Alien Biology: Protoss and Zerg can survive in hard vacuum unprotected, apparently. Protoss are photosynthetic, and their skin color changes based on their mood. No mouths, noses, or visible ears and three hearts. Zerg organ tissues randomly mutate (and, in certain cases, steal new DNA from a new prey creature), and their hyperpowered immune system hunts it down, invoking "survival of the fittest, nature red in tooth and claw" on the genetic level. This allows a piece of formerly dead and rotten Zerg tissue cultured in a laboratory to un-decompose, and evolve 1000,000 times more than humans ever have in the space of a week. Their alpha amino acids have unique "R groups" that allow damaged cells to fuse with protein to repair themselves. It also allows them to ignore Biochemical Barriers by adapting to be compatible with host organisms. They can reproduce through parasitic fusion, or larvae produced from a building that eats mineral crystals, drinks liquid vespene gas, and is built around six wombs (complete with birth canals), a brain, and a stomach. Their buildings are really self-contained organisms that are based on the genetically programmed nest site architecture of their prey species, and one building is specifically designed to do that ultra-evolution thing at an accelerated rate. They don't need to breathe, and their flesh is dense enough to count as a spacesuit. Their metabolism is so fast that, on top of meat, they eat minerals and drink vespene (which is a mutagen, so that helps things along considerably). The downside to this is that they are very susceptible to radiation poisoning.
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 StarCraft (Video Game) / int_1237828f
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Anyone Can Die
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Anyone Can Die: Several major characters bite the dust over the series.
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 StarCraft (Video Game) / int_1384ff11
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Humans by Any Other Name
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Humans by Any Other Name: For all intents and purposes the term "Terran" is used as a substitute, both by humans and by non-humans, for the word human. This is particularly odd since Earth (except for in the expansion) is practically a non-factor and the word Protoss has nothing at all to do with the name of the protoss homeworld (Aiur). As for the Zerg, it's unclear if they're named after Zerus (given the unusual spelling) or whether Zerus is named after them.
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Instant-Win Condition
 StarCraft (Video Game) / int_13f5b1b
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Instant-Win Condition: In the multiplayer; you win the game if you destroy every building the enemy player controls, even if your own base is in shambles and you're on your last unit. There is a reason for this: During the beta for the first game, a very common dirty trick was for a losing player to hide a very difficult to spot building such as a supply building in an obscure part of the map in hopes that the opponent would give up and cede the game in frustration.
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Shows Damage
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Shows Damage: Type 2 example to buildings.
 StarCraft (Video Game) / int_15aed120
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Cutscene
 StarCraft (Video Game) / int_160cc6f
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Cutscene: Of the Blizzard cinematic variety. Starcraft II also uses the game engine for some pretty high-end cutscenes, that are only inches below the actual cinematics.
 StarCraft (Video Game) / int_160cc6f
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 StarCraft (Video Game) / int_1645005b
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Evil Versus Evil
 StarCraft (Video Game) / int_1645005b
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Evil vs. Evil: Most of the conflicts that Arcturus Mengsk is evolved in — he starts in a kind of Black-and-Grey Morality situation against the Confederacy, and once he gains power falls into a neat Evil Overlord niche, but the fact that genocidal aliens and imperialistic Earthlings are a greater threat means he's constantly able to fight them and portray himself and the Dominion as heroes.
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 StarCraft (Video Game) / int_173909
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Brainwashed and Crazy
 StarCraft (Video Game) / int_173909
comment
Brainwashed and Crazy: The Zerg were forcibly changed from a race of peaceful worms low on their world's food chain to the Assimilation Plot driven Horde of Alien Locusts with Psychic Powers we all know and love by the Xel'naga and the Dark Voice. Note that some strains of Zerg are actually derived from various species that the Swarm encountered and consumed throughout the Galaxy. The Hydralisks were once the herbivorous Slothien herd animals, the Mutalisks were Mantis Screamers, and the Behemoths (likely now Leviathans) used to be peaceful Space Whales. Subverted by the Overlords whose host species willingly offered themselves up for infestation to avert their oncoming extinction through starvation.
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All There in the Manual
 StarCraft (Video Game) / int_17ce80aa
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All There in the Manual: A widespread problem with the series is that a lot of background information is only given in written materials like manuals, websites, novels, and comic books, of which there are dozens. This can make it difficult to properly contextualize what is happening in the games. Perhaps the most pertinent instance of this is the romance between Jim Raynor and Sarah Kerrigan. Raynor and Kerrigan don't get a lot of one-on-one interactions in the Terran campaign of the first game, and what interactions they did have implied friendship at the most. The expanded universe gives more time to build up their romance, establishing they were a Battle Couple during their time in the Sons of Korhal and fought together on missions for several months. Many of the factions throughout the series only have their histories explained in the expanded universe. Even in the original Starcraft, the game clearly expects you to have actually read the manual so you understand what the Terran Confederacy is. This particularly problematic in the Protoss campaign, where Jurisdiction Friction and Religious Fundamentalism are significant motivators for characters, but you're not given any history on the race and its societal structure to understand why, leaving players to just infer what terms like "the Khala" and "the Dark Templar" mean. With the sequel, many characters made their debut in the expanded universe before appearing in the games. If you want to know who Valerian Mengsk and Selendis are, better pick up StarCraft: The Dark Templar Saga and I, Mengsk. The Ghost graphics novels will fill you in on Nova and Gabriel Tosh. For that matter, the story between Wings of Liberty and Heart of the Swarm is covered in the novel Flashpoint. Without reading that, you'll have no idea why the heroes are hiding out on Umoja experimenting on Kerrigan and will be wondering what happened to Valerian's army that he's entirely alone now. Heart of the Swarm has Emil Narud as an antagonist in a mission chain, and no one is surprised by his apparent Face–Heel Turn, because it happened in Flashpoint. If you don't read the short story Ascension before playing Legacy of the Void, you'll be left wondering how Alarak found out Amon's true intentions about the future of the Tal'darim. This was intended but averted for Starcraft II with StarCraft: The Dark Templar Saga. The developers were open in saying that the novels would introduce plot elements that would be worked into the games. However, as the story of the video games kept shifting in subtle ways, this ended up not being the case — most of the things the novels touched on that are important to the games are either explained again in-game anyway, or are redefined to the point that anything you thought you knew about them from the novels can be disregarded.note The most blatant instance of this are the Tal'darim. While the Tal'darim of the novels and the Tal'darim of the games were definitely intended to be the same group at some point, with Dummied Out lines in Wings of Liberty having the Tal'darim refer to Ulrezaj as their Benefactor, in the final product they have no connection of Word of God has directly stated they are not related. It is actually inverted in a few cases — for instance, in the original Zerg and Protoss campaigns, there is nothing that hinted at the fact Raynor, Tassadar and Zeratul had forged an alliance on Char, until it is shown when Aldaris plans to arrest Tassadar. While Tassadar does explain in the second mission that he learned how to kill a Cerebrate from meeting with Zeratul, Raynor's presence is not explained (There was a hint about this on a Dummied Out mission, where Tassadar helps the Sons of Korhal destroy a Zerg base on Antiga Prime to let them escape before the Protoss purify the planet). Until Starcraft: Queen of Blades was released, Raynor's presence looked more like an Ass Pull than anything else. There's also the Dominion Marine Corps Field Manual, which is this trope twice over. It's an update of the backstory parts of the first game's manual from an out-of-universe perspective. It's also effectively the in-universe manual for the titular marines, serving as an intelligence briefing on the factions.
 StarCraft (Video Game) / int_17ce80aa
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 StarCraft (Video Game) / int_19851b86
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The Sociopath
 StarCraft (Video Game) / int_19851b86
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The Sociopath: Arcturus Mengsk. Reviewing his key personality traits is like reading through a sociopath diagnostic checklist: superficial charm, a grandiose sense of self, pathological lying, a penchant for manipulating others to achieve his own ends, an absolutely astonishing lack of empathy or remorse for any of his actions, and an insatiable lust for power and dominance that drives his every move. He unleashed the Zerg on an entire planet populated by billions of people just to overthrow a few hundred individuals at most and establish himself as the preeminent political figure among the Terrans of the Koprulu sector. He has no qualms whatsoever about sacrificing those closest to him if it suits his purposes.
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World of Badass
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World of Badass: There are too many to count that even support units are this.
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Uterine Replicator
 StarCraft (Video Game) / int_1b88fa4e
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The original supercarriers all had a large supply of cryogenicly frozen embryos and fertilized eggs as well as the technology for them to develop in (which would continue to work for 50 years until breaking down). Which could explain the initial population.
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Real-Time Strategy
 StarCraft (Video Game) / int_1e95d603
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Real-Time Strategy
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With Great Power Comes Great Insanity
 StarCraft (Video Game) / int_208c4494
comment
With Great Power Comes Great Insanity: Tends to happen to humans with high psi levels if not restrained quickly. The novels also provide this in device form, which blocks any attempts at mind reading at the cost of the user going slowly mental if it's used for more than a couple of hours. Which happens to both characters that had been using them for selfish reasons.
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 StarCraft (Video Game) / int_21d70919
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Crapsack World
 StarCraft (Video Game) / int_21d70919
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Crapsack Universe: The individual factions all suck one way or the other, the only genuinely nice, trustworthy people are the individuals with no real power. Terrans act somewhat like locusts, moving from world to world to drain the resources and most of their standing military consists of mind-controlled convicts. Of their governments, the Confederacy was corrupt to its core, the Dominion is slightly better but compensates with its Emperor's extreme narcissism, and the UED are Space Nazis. The lesser governments are the Kel-Morian Combine and the Umojan Protectorate. The Kel-Morian Combine has been compared to a massive criminal organization, and is said to practice slavery. The Umojan Protecorate is apparently the only good government, but it is generally weaker and less populous than either the Combine or the Confederacy/Dominion, but evens the odds with extremely potent technology and a huge spy network. The Protoss are fairly nice, but they're Scary Dogmatic Aliens and have enough trouble keeping peace among their own tribes without involving the other races. And Lord help you if the Zerg have seeded your planet. The Zerg want to achieve perfection... by absorbing every other being they encounter, until they're the only race left.
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Uriah Gambit
 StarCraft (Video Game) / int_229c2ec8
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Part of Mengsk's Uriah Gambit, when he sends Kerrigan to keep a Protoss force from destroying a hive of Zerg, which he wishes to use for his own purpose. Once the Protoss are destroyed, he immediately orders all ships to retreat, leaving Kerrigan on the ground with the Zerg and not responding to her requests for evac. It didn't turn out too well for him in the long run.
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Metamorphosis
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Metamorphosis: This is how the Zerg race produce their units and buildings.
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Adaptation Expansion
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It is actually inverted in a few cases — for instance, in the original Zerg and Protoss campaigns, there is nothing that hinted at the fact Raynor, Tassadar and Zeratul had forged an alliance on Char, until it is shown when Aldaris plans to arrest Tassadar. While Tassadar does explain in the second mission that he learned how to kill a Cerebrate from meeting with Zeratul, Raynor's presence is not explained (There was a hint about this on a Dummied Out mission, where Tassadar helps the Sons of Korhal destroy a Zerg base on Antiga Prime to let them escape before the Protoss purify the planet). Until Starcraft: Queen of Blades was released, Raynor's presence looked more like an Ass Pull than anything else.
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Not Playing Fair With Resources
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Not Playing Fair With Resources: The AI, on harder difficulty levels.
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The Political Officer
 StarCraft (Video Game) / int_24ae6005
comment
The Political Officer: Judicator Aldaris is this to the player-character Executor in the first game. The very first words he say are a reminder to be more loyal to the Conclave than your predecessor. However, the player ultimately defies him and gets away with it.
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Captain Ersatz
 StarCraft (Video Game) / int_25b5600
comment
Captain Ersatz: The "Tarrasque" strain of Ultralisk is a direct copypaste of the monster from Dungeons & Dragons. Both are massive, highly destructive monsters with Resurrective Immortality.
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Power Echoes
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Power Echoes: The Protoss units have this in varying degrees.
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Wave-Motion Gun
 StarCraft (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: The Terran battlecruser has a rather powerful one, named after the trope namer itself.
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hasFeature
StarCraft (Video Game) / int_263bb4ec
 StarCraft (Video Game) / int_27b83210
type
Hufflepuff House
 StarCraft (Video Game) / int_27b83210
comment
Hufflepuff House: Both the Kel-Morian Combine and the Umojan Protectorate get no screentime in the original game, beyond a blurb in the manual. The Combine was later elaborated on in Brood War, but Umoja only makes a small appearance in the prologue of Heart of the Swarm.
 StarCraft (Video Game) / int_27b83210
featureApplicability
1.0
 StarCraft (Video Game) / int_27b83210
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_27b83210
 StarCraft (Video Game) / int_27da9a33
type
SomeKindOfForceField
 StarCraft (Video Game) / int_27da9a33
comment
Some Kind of Force Field: The Protoss shields are invisible until struck forcibly.
 StarCraft (Video Game) / int_27da9a33
featureApplicability
1.0
 StarCraft (Video Game) / int_27da9a33
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_27da9a33
 StarCraft (Video Game) / int_28104b90
type
Bag of Spilling
 StarCraft (Video Game) / int_28104b90
comment
Bag of Spilling: Almost universally, any army you built up in the previous mission is taken from you and you start the next mission from scratch, even if it's on the same planet as the last mission. Justified since obviously you could build up a massive army at the start of the campaign and let it carry you, but it can still be a nuisance. For a painful example, in Episode V, the UED hijacks eighteen Battlecruisers from the Dominion. Don't count on seeing them again no matter how much you'll wish you had a third that number. There is a single partial aversion in Episode VI. One mission has you gathering 10,000 minerals and infesting Command Centers, with the story justification it's needed for the next mission. In said mission, you keep the minerals and Command Centers, though you're on a new planet so your base is back to square one.
 StarCraft (Video Game) / int_28104b90
featureApplicability
-1.0
 StarCraft (Video Game) / int_28104b90
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_28104b90
 StarCraft (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 StarCraft (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Exaggerated. In addition to some units only being able to hit airborne or ground-going enemies, the first game had damage types, which gained or lost effectiveness in percentages depending on the opposing unit's physical size (small vs large). The sequel added unit composition (biological vs armored) and replaced the percentages with specific, individual bonuses. And, always, lots of small cheap units can easily gang up on a large expensive one. The end result is a tangled web of counters, with each unit being specifically strong against one unit from each race, and being weak to one of each as well.
 StarCraft (Video Game) / int_28c502f6
featureApplicability
1.0
 StarCraft (Video Game) / int_28c502f6
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_28c502f6
 StarCraft (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 StarCraft (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: The Protoss and Terrans have FTL Warp drives, while the Zerg Overmind can use its massive Psychic Powers to tear warp rifts in spacetime. Protoss have near-instantaneous precision warps, to the point that their buildings, infantry and ships are not "built" but are warped in from their homeworld or automated factories. Protoss soldiers even have armor that teleports them out when they are gravely wounded in battle. The arrival of the Terrans in Koprulu was actually a navigational accident. The flight computers on their sleeper FTL ships malfunctioned, and overshot their destination, travelling at FTL speeds for about 30 years (adding up to some 60,000 light-years from Earth). Over time, the Earth Directorate has managed to advance FTL technology to allow them to get to the Koprulu Sector from Earth in a matter of months.
 StarCraft (Video Game) / int_2af7961
featureApplicability
1.0
 StarCraft (Video Game) / int_2af7961
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_2af7961
 StarCraft (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 StarCraft (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: It happens quite often in the Starcraft universe, mainly because they represent the vast majority of characters and because "the bad guy" is usually playable in that race's campaign, so the bad guy wins because the player wins.
 StarCraft (Video Game) / int_2e8441c9
featureApplicability
1.0
 StarCraft (Video Game) / int_2e8441c9
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_2e8441c9
 StarCraft (Video Game) / int_3133d1d7
type
Hollywood Acid
 StarCraft (Video Game) / int_3133d1d7
comment
Hollywood Acid: Often used as a weapon by the Zerg. And now there is a Starcraft II short story called "Acid Burns".
 StarCraft (Video Game) / int_3133d1d7
featureApplicability
1.0
 StarCraft (Video Game) / int_3133d1d7
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3133d1d7
 StarCraft (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 StarCraft (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Everything explodes. This is most obvious with the Zerg, in that killing their living buildings results in the building splattering spectacularly in a shower of blood.
 StarCraft (Video Game) / int_31a2a33c
featureApplicability
1.0
 StarCraft (Video Game) / int_31a2a33c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_31a2a33c
 StarCraft (Video Game) / int_32956961
type
Explosive Breeder
 StarCraft (Video Game) / int_32956961
comment
Explosive Breeder: The Zerg seems to be this.
 StarCraft (Video Game) / int_32956961
featureApplicability
1.0
 StarCraft (Video Game) / int_32956961
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_32956961
 StarCraft (Video Game) / int_32e279c4
type
Humans Are Flawed
 StarCraft (Video Game) / int_32e279c4
comment
Humans in the series are considered flawed, weak, violent, and greedy by the Protoss and Zerg. Outside of Raynor's alliances with the Protoss, the humans are prone to civil wars and in-fighting even as they flee/fight the Zerg and Protoss. The climax of StarCraft II: Wings of Liberty, when Raynor and the Dominion invade Char and de-infest Kerrigan is pretty much the only heroic thing the race has done in the grand scheme of things.
 StarCraft (Video Game) / int_32e279c4
featureApplicability
1.0
 StarCraft (Video Game) / int_32e279c4
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_32e279c4
 StarCraft (Video Game) / int_356b1efb
type
Hammerspace
 StarCraft (Video Game) / int_356b1efb
comment
Hammerspace: Terrans have building components appear and snap themselves together out of thin air.
 StarCraft (Video Game) / int_356b1efb
featureApplicability
1.0
 StarCraft (Video Game) / int_356b1efb
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_356b1efb
 StarCraft (Video Game) / int_35d4beb4
type
Horde of Alien Locusts
 StarCraft (Video Game) / int_35d4beb4
comment
Horde of Alien Locusts: Zerg
 StarCraft (Video Game) / int_35d4beb4
featureApplicability
1.0
 StarCraft (Video Game) / int_35d4beb4
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_35d4beb4
 StarCraft (Video Game) / int_3a730620
type
Untranslated Catchphrase
 StarCraft (Video Game) / int_3a730620
comment
Untranslated Catchphrase: The Protoss have the Khalani language, and the two phrases which have the most uses are "En Taro Adun/Tassadar/Zeratul/Artanis" and "Adun Toridas". The phrase basically means "In [name's] name," Adun is a historical messiah figure to the dark templar for preventing their genocide by the Conclave.
 StarCraft (Video Game) / int_3a730620
featureApplicability
1.0
 StarCraft (Video Game) / int_3a730620
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3a730620
 StarCraft (Video Game) / int_3ac583f4
type
SlidingScaleOfIdealismVsCynicism
 StarCraft (Video Game) / int_3ac583f4
comment
Sliding Scale of Idealism vs. Cynicism: The first game is somewhere in the middle but leans more towards the idealistic side. Brood War abruptly veers to the cynical side and keeps going until it becomes downright depressing. StarCraft II turns things back towards the idealistic side of things.
 StarCraft (Video Game) / int_3ac583f4
featureApplicability
1.0
 StarCraft (Video Game) / int_3ac583f4
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3ac583f4
 StarCraft (Video Game) / int_3e80dd34
type
Damage Is Fire
 StarCraft (Video Game) / int_3e80dd34
comment
Damage Is Fire: Terran and Protoss buildings burn. Zerg buildings bleed. Terran buildings on fire take further damage from it until it's destroyed or sufficiently repaired. The heavier the damage, the more widespread the fire/blood.
 StarCraft (Video Game) / int_3e80dd34
featureApplicability
1.0
 StarCraft (Video Game) / int_3e80dd34
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3e80dd34
 StarCraft (Video Game) / int_403e5fd8
type
Universal Universe Time
 StarCraft (Video Game) / int_403e5fd8
comment
Universal Universe Time: The UED uses "standard hours," implying that there are non-standard hours. Everyone else measures time in years, and Word of God is that Raynor's Raiders use Earth-years despite having no reason to do so.
 StarCraft (Video Game) / int_403e5fd8
featureApplicability
1.0
 StarCraft (Video Game) / int_403e5fd8
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_403e5fd8
 StarCraft (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 StarCraft (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: In most cases. The original Starcraft ends with Tassadar heroically destroying the Zerg Overmind at the cost of his own life, but Aiur is still overrun with Zerg, Mengsk has won and become The Emperor, Raynor continues to fight the now leaderless Zerg alongside the Protoss and Kerrigan is still the Queen of Blades. Starcraft II ultimately ends with Kerrigan becoming a god-like Xel'Naga, saving the universe and leaving the man she loves behind. Or does she? Brood War on the other hand, is a Downer Ending.
 StarCraft (Video Game) / int_40cc0c7e
featureApplicability
1.0
 StarCraft (Video Game) / int_40cc0c7e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_40cc0c7e
 StarCraft (Video Game) / int_40cc43af
type
Easy Communication
 StarCraft (Video Game) / int_40cc43af
comment
Easy Communication
 StarCraft (Video Game) / int_40cc43af
featureApplicability
1.0
 StarCraft (Video Game) / int_40cc43af
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_40cc43af
 StarCraft (Video Game) / int_41dd77d
type
Zerg Rush
 StarCraft (Video Game) / int_41dd77d
comment
Zerg are Subversive, with lots of small, fast, weak units suitable for a Zerg Rush, all the Suicide Attackers, and lots of Body Horror, Hollywood Acid and Combat Tentacles. Their Worker Units don't so much build structures as mutate into them (consuming the Worker in the process), and many of their powerful units have to mutate out of a pre-existing lower-tier unit. Their structures must be built on "Creep," which is generated naturally from their central Hatcheries and blocks the other two races from placing building. Zerg have Regenerating Health and will heal From a Single Cell. Where a few Terran and Protoss units have Invisibility Cloaks, almost all Zerg ground units can "burrow" underground, allowing them to ambush, recon and heal. Finally, because of the way Zerg build unitsnote The other two races can only build one unit at a time from their production facilities, and each facility is limited to a single style of unit: barracks can't make airplanes, for instance, and airports can't make soldiers. Any Zerg Hatchery can build any type of unit currently available, three at a time, they can generate new armies at an instant, in case there's been a Total Party Kill or you've found some Tactical Rock–Paper–Scissors to exploit, but their Tech Tree is also markedly more vulnerable to destruction.
 StarCraft (Video Game) / int_41dd77d
featureApplicability
1.0
 StarCraft (Video Game) / int_41dd77d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_41dd77d
 StarCraft (Video Game) / int_43eeaee8
type
The Republic
 StarCraft (Video Game) / int_43eeaee8
comment
The Republic: The Umojan Protectorate, which of all the major Terran states seems to be the only one that's consistently "good".
 StarCraft (Video Game) / int_43eeaee8
featureApplicability
1.0
 StarCraft (Video Game) / int_43eeaee8
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_43eeaee8
 StarCraft (Video Game) / int_45a177f1
type
Touched by Vorlons
 StarCraft (Video Game) / int_45a177f1
comment
Touched By Xel'naga: The Protoss and Zerg have been this.
 StarCraft (Video Game) / int_45a177f1
featureApplicability
1.0
 StarCraft (Video Game) / int_45a177f1
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_45a177f1
 StarCraft (Video Game) / int_4612ec70
type
No Transhumanism Allowed
 StarCraft (Video Game) / int_4612ec70
comment
No Transhumanism Allowed: In-universe. One of the reasons for Project Purification that was carried out by the UPL.
 StarCraft (Video Game) / int_4612ec70
featureApplicability
1.0
 StarCraft (Video Game) / int_4612ec70
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4612ec70
 StarCraft (Video Game) / int_46ec7a0f
type
MohsScaleOfSciFiHardness
 StarCraft (Video Game) / int_46ec7a0f
comment
Mohs Scale of Sci-Fi Hardness: The psi blades, psychic powers, and LEGO Genetics push it toward the softer end of the scale.
 StarCraft (Video Game) / int_46ec7a0f
featureApplicability
1.0
 StarCraft (Video Game) / int_46ec7a0f
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_46ec7a0f
 StarCraft (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 StarCraft (Video Game) / int_4832a3bb
comment
Worth noting, however, that all of this changed her personality quite significantly, stripping away most of the Always Chaotic Evil tendencies that her initial infestation added, best described by Kerrigan herself in Brood War as "Queen Bitch of the Universe."
 StarCraft (Video Game) / int_4832a3bb
featureApplicability
1.0
 StarCraft (Video Game) / int_4832a3bb
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4832a3bb
 StarCraft (Video Game) / int_487c525d
type
Brainwashing for the Greater Good
 StarCraft (Video Game) / int_487c525d
comment
Brainwashing for the Greater Good
 StarCraft (Video Game) / int_487c525d
featureApplicability
1.0
 StarCraft (Video Game) / int_487c525d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_487c525d
 StarCraft (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 StarCraft (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Justified for the Protoss, who warp in their structures and units already constructed from somewhere else. Justified for the Terrans; all their buildings are prefabricated, and Starcraft II's better animations show that the SCV is operating an assembly armature that is included in the building kit, rather than welding the whole thing together by hand.
 StarCraft (Video Game) / int_4987746e
featureApplicability
1.0
 StarCraft (Video Game) / int_4987746e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4987746e
 StarCraft (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 StarCraft (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: In Wings of Liberty, just before the final mission if you click on Tychus he will comment that he is worried about the artifact they are using and that he fears it might shatter the entire space-time continuum. Raynor's response is to tell him that it's not science fiction. Ten years passed between the release of the original StarCraft and the announcement of its sequel. What were the first word's spoken by a character and the only line in the trailer? In Heart of the Swarm, when breaking into a lab, Kerrigan notes how heavily fortified it is and comments, "Just getting inside will be an achievement." Sure enough, the achievement for completing the ensuing mission is named, "Just Getting Inside".
 StarCraft (Video Game) / int_4a3e547f
featureApplicability
1.0
 StarCraft (Video Game) / int_4a3e547f
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4a3e547f
 StarCraft (Video Game) / int_4a852458
type
Big Good
 StarCraft (Video Game) / int_4a852458
comment
Big Good: Zeratul and Jim Raynor. Tassadar too, before his Heroic Sacrifice.
 StarCraft (Video Game) / int_4a852458
featureApplicability
1.0
 StarCraft (Video Game) / int_4a852458
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4a852458
 StarCraft (Video Game) / int_4b1ca7d2
type
Genre Roulette
 StarCraft (Video Game) / int_4b1ca7d2
comment
Genre Roulette: "Space Opera" is always the base genre, but there are distinct flavors depending on which race is currently in the spotlight: Terran campaigns are typically Space Westerns in a Used Future, zerg campaigns are a Cosmic Horror Story where you're playing as the monsters, and protoss campaigns fall more into Science Fantasy with an emphasis on mysticism and prophecy and a Crystal Spires and Togas aesthetic.
 StarCraft (Video Game) / int_4b1ca7d2
featureApplicability
1.0
 StarCraft (Video Game) / int_4b1ca7d2
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4b1ca7d2
 StarCraft (Video Game) / int_4b248941
type
Long-Range Fighter
 StarCraft (Video Game) / int_4b248941
comment
Terrans are Balanced. They have all the Long Range Fighters, with only one melee unit (the Firebat), and for a long time had the unit with the longest firing range (the Siege Tank; eventually its title as longest-range combatant was usurped by the Protoss Tempest), but their units tend to be Glass Cannons in compensation. They have the best standing defenses in the form of Bunkers, which you can hide infantry in, and some of their buildings can take off and fly to other locations, but at the cost of subverted Critical Existence Failure: Damage Is Fire, and if a Terran building's Life Meter is reduced far enough, it will burn down of their own accord unless repaired. Finally, the Terran military is less mobile as a whole; their units are Master of None, they need to rely on each other for support, and they have to either leave some units at home or leave their base undefended.
 StarCraft (Video Game) / int_4b248941
featureApplicability
-0.3
 StarCraft (Video Game) / int_4b248941
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4b248941
 StarCraft (Video Game) / int_4bfcfa7c
type
Kansas City Shuffle
 StarCraft (Video Game) / int_4bfcfa7c
comment
To a terrifying degree. The metagame has gotten so intricate that good players can tell exactly where the other player's base is simply by how long it takes for an enemy scouting unit to find them. The presence or absence of gas production buildings at certain points in the game can reveal volumes about a player's strategy. And of course, feigning one tactic and going for another can have devastating consequences. To give a specific example, one common Terran strategy vs. Protoss was to put down two factories and produce lots of units to make an attack. Then the Terran metagame evolved to incorporate acting like you're putting down two Factories and making a little attack to put the opponent on the defensive but you're actually only making one Factory and saving for an expansion to gain an economic advantage - the fake double. This became so popular that it is normal and Protoss players anticipated it, so now Terrans can now also try to give the appearance that they are doing the fake double but meanwhile they actually really are putting down two Factories to make a serious attack. Which is known as the fake fake double. Mindbending. Not the end of the story. If they're going for a fake double, they often show that they are mining their Vespene Gas at maximum efficiency in exchange for Mineral mining. This is a sign that they are going for a double. In fact, many players mine gas at maximum efficiency until their opponent's scout is gone, then stop, to make the opponent think they are going double. Most Protoss players have figured this out though, and now usually know it's an early expansion. In fact, the Terrans adapted to the Protoss, and actually do go for the double. Yes, the Protoss adapted again, and play safer, but then the Terrans just go for the expansion. Continuous metagame development.
 StarCraft (Video Game) / int_4bfcfa7c
featureApplicability
1.0
 StarCraft (Video Game) / int_4bfcfa7c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4bfcfa7c
 StarCraft (Video Game) / int_4dcfdb68
type
It's the Only Way to Be Sure
 StarCraft (Video Game) / int_4dcfdb68
comment
It's the Only Way to Be Sure: Protoss policy on planets that have become too infested with Zerg to be saved is to glass the entire planet from orbit. It's a last resort and its main use is to make sure that even if a planet is lost, the Zerg will at least not gain another foothold. Some of the problems in the first game come about because Tassadar decided to be merciful and let some of the Terrans escape, which let the Zerg do the same.
 StarCraft (Video Game) / int_4dcfdb68
featureApplicability
1.0
 StarCraft (Video Game) / int_4dcfdb68
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4dcfdb68
 StarCraft (Video Game) / int_4e3d253b
type
Downer Ending
 StarCraft (Video Game) / int_4e3d253b
comment
Brood War on the other hand, is a Downer Ending.
 StarCraft (Video Game) / int_4e3d253b
featureApplicability
1.0
 StarCraft (Video Game) / int_4e3d253b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4e3d253b
 StarCraft (Video Game) / int_4ef62a4d
type
Full-Circle Revolution
 StarCraft (Video Game) / int_4ef62a4d
comment
Full-Circle Revolution: From the Confederacy to the Dominion...
 StarCraft (Video Game) / int_4ef62a4d
featureApplicability
1.0
 StarCraft (Video Game) / int_4ef62a4d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4ef62a4d
 StarCraft (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 StarCraft (Video Game) / int_4f4372e9
comment
Early Installment Weirdness: In the first game the Protoss had varied eye colors in no particular pattern; Tassadar has blue eyes, Zeratul has red, Aldaris has yellow eyes, and Fenix, Artanis, and Raszagal, have orange. The sequel would codify that the eye color of Protoss depends on the sources of their psionic powers; the Khalai are universally blue-eyed, the Nerazim are green, and the Tal'darim are red.
 StarCraft (Video Game) / int_4f4372e9
featureApplicability
1.0
 StarCraft (Video Game) / int_4f4372e9
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4f4372e9
 StarCraft (Video Game) / int_50b05d30
type
Disproportionate Retribution
 StarCraft (Video Game) / int_50b05d30
comment
Disproportionate Retribution: The Confederacy fired 1000 Apocalypse-class Nuclear Missiles at Korhal IV for successfully rebelling against them and supposedly forming an alliance with Umoja.
 StarCraft (Video Game) / int_50b05d30
featureApplicability
1.0
 StarCraft (Video Game) / int_50b05d30
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_50b05d30
 StarCraft (Video Game) / int_51567188
type
Cast from Hit Points
 StarCraft (Video Game) / int_51567188
comment
Cast from Hit Points: Stim Packs allow Terran Infantry to move and fire 50% faster at the cost of 20-25% of their HP. The combined cost of recruiting infantry and using stim packs was considered detrimental in the long run which is one of the reasons why Field Medics debuted in the Brood War expansion.
 StarCraft (Video Game) / int_51567188
featureApplicability
1.0
 StarCraft (Video Game) / int_51567188
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_51567188
 StarCraft (Video Game) / int_54451d1
type
Fantastic Rank System
 StarCraft (Video Game) / int_54451d1
comment
Fantastic Rank System: The Protoss have a different rank structure, though only three ranks are ever mentioned in the original game: Praetor: Probably close to an Army Captain, Fenix held this rank, as did Artanis in Brood War. Executor: Probably close to a Brigadier (1-star) General; Tassadar, Artanis, and Selendis held this rank. The High Executor leads the caste. Judicator: A high-ranking government official, Aldaris held this rank. Prelate: The Dark Templar equivalent of Praetor. Zeratul was addressed as such in Brood War. Starcraft II introduces cosmetic ranks for any standard unit based on number of kills. For Protoss, 0-4 kills is a Disciple, 5-9 is a Mentor, 10-14 an Instructor, 15-19 a Master, and 20+ an Executor. Zerg equivalents are Predator, Slayer, Ravager Assassin and Metamorph, and while hardly fantastic, for the sake of completion, Terran get Recruit, Corporal, Sergeant, Captain, Commander.
 StarCraft (Video Game) / int_54451d1
featureApplicability
1.0
 StarCraft (Video Game) / int_54451d1
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_54451d1
 StarCraft (Video Game) / int_558245a7
type
Redshirt Army
 StarCraft (Video Game) / int_558245a7
comment
There's also the matter of the Dominion's military as a whole. The entire Dominion Fleet is stated in the Flashpoint novel to only be 50 ships, and over the course of both the finale of Wings of Liberty and the Flashpoint novel afterwards, nearly half of that is destroyed, yet the Dominion continues to be a major military power in the sector. The average lifespan of a Terran Marine when they're deployed is also six seconds, in spite of all of their armor and the technology that goes into creating them, yet they are able to constantly fight devastating wars and face enormous defeats with no sign of exhaustion until Heart of the Swarm when they're driven back to Korhal, which in itself is heavily defended. If a true faction with only 50 ships and that much of a Redshirt Army fought a war the Dominion would have been long dead by now, especially considering the large number of planets we see under Dominion control.
 StarCraft (Video Game) / int_558245a7
featureApplicability
1.0
 StarCraft (Video Game) / int_558245a7
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_558245a7
 StarCraft (Video Game) / int_5663a595
type
Adaptation-Induced Plot Hole
 StarCraft (Video Game) / int_5663a595
comment
Adaptation-Induced Plot Hole: In penultimate mission of Terran campaign in original game, after Zerg were lured to Confederate capital world of Tarsonis via usage of psi emitters (courtesy of Sons of Korhal), the Protoss intervene and attack them. Fearing that this will drive the Zerg away from Confederates, Mengsk sends Kerrigan with a strike force against the Protoss vanguard. Fittingly, the battle takes place on orbital platform, where Kerrigan can intercept the Protoss before they can even reach the Zerg on Tarsonis. For reasons unknown (if there ever were any), this rather crucial detail was changed in StarCraft: Liberty's Crusade official novelization, which made Kerrigan and her forces fight the Protoss on the planet's surface... even though it makes zero sense, since the very nature of her task was to prevent the Protoss from even getting there. If they're on the surface of Tarsonis already, they are free to engage the Zerg wherever they want, and a single skirmish with Kerrigan does not change anything. What makes it more jarring is that this change was made canon and even in one of cinematics in StarCraft II: Wings of Liberty we see Kerrigan fighting the Zerg on planet's surface... despite the fact that it would make her mission utterly, completely pointless.
 StarCraft (Video Game) / int_5663a595
featureApplicability
1.0
 StarCraft (Video Game) / int_5663a595
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_5663a595
 StarCraft (Video Game) / int_57a70347
type
Homing Boulders
 StarCraft (Video Game) / int_57a70347
comment
Homing Boulders
 StarCraft (Video Game) / int_57a70347
featureApplicability
1.0
 StarCraft (Video Game) / int_57a70347
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_57a70347
 StarCraft (Video Game) / int_57dda60c
type
The Emperor
 StarCraft (Video Game) / int_57dda60c
comment
The original Starcraft ends with Tassadar heroically destroying the Zerg Overmind at the cost of his own life, but Aiur is still overrun with Zerg, Mengsk has won and become The Emperor, Raynor continues to fight the now leaderless Zerg alongside the Protoss and Kerrigan is still the Queen of Blades.
 StarCraft (Video Game) / int_57dda60c
featureApplicability
1.0
 StarCraft (Video Game) / int_57dda60c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_57dda60c
 StarCraft (Video Game) / int_586c6d7e
type
Evil Is Visceral
 StarCraft (Video Game) / int_586c6d7e
comment
Evil Is Visceral: Aspects of the Zerg that do not fit neatly into other tropes: the way that buildings pulsate when they are being constructed, their sound effects (especially if liquids are involved), the Overmind's influence is represented by a big eye. Then there's the growing tissue sample in Starcraft II...
 StarCraft (Video Game) / int_586c6d7e
featureApplicability
1.0
 StarCraft (Video Game) / int_586c6d7e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_586c6d7e
 StarCraft (Video Game) / int_5874eb12
type
Organic Technology
 StarCraft (Video Game) / int_5874eb12
comment
Organic Technology: Zerg buildings are grown out of a certain kind of Zerg.
 StarCraft (Video Game) / int_5874eb12
featureApplicability
1.0
 StarCraft (Video Game) / int_5874eb12
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_5874eb12
 StarCraft (Video Game) / int_5bb56da
type
Justified
 StarCraft (Video Game) / int_5bb56da
comment
Justified in the "Queen Of Blades" novel. Jim Raynor can hear the Zerg speaking English because he's still mentally linked to Kerrigan, and Kerrigan hears them speaking English because that's the easiest way for her still mostly human mind to process Zerg telepathy.
 StarCraft (Video Game) / int_5bb56da
featureApplicability
1.0
 StarCraft (Video Game) / int_5bb56da
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_5bb56da
 StarCraft (Video Game) / int_5f146203
type
Dissonant Serenity
 StarCraft (Video Game) / int_5f146203
comment
Dissonant Serenity: The Protoss don't seem to get upset about anything. Not units under fire, not bases being attacked, not even a nuclear launch being detected.
 StarCraft (Video Game) / int_5f146203
featureApplicability
1.0
 StarCraft (Video Game) / int_5f146203
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_5f146203
 StarCraft (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 StarCraft (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Woe to any who has no existing knowledge of the series, as Sarah Kerrigan becoming the Queen of Blades was a major spoiler in the middle of the original game's campaign, but it is now common knowledge since the game in question was released in 1998 and she has essentially become the face of the franchise since then.
 StarCraft (Video Game) / int_5f3bb274
featureApplicability
1.0
 StarCraft (Video Game) / int_5f3bb274
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_5f3bb274
 StarCraft (Video Game) / int_60441d9
type
Future Slang
 StarCraft (Video Game) / int_60441d9
comment
Future Slang: The novels introduce "fekk" as a curse word. Of course, 'feck' is contemporary British slang.
 StarCraft (Video Game) / int_60441d9
featureApplicability
1.0
 StarCraft (Video Game) / int_60441d9
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_60441d9
 StarCraft (Video Game) / int_61c60bbb
type
No Product Safety Standards
 StarCraft (Video Game) / int_61c60bbb
comment
No Product Safety Standards: Starcraft does this trope proud. Many of the Terrans' combat machines are out to passively or actively kill them. Most notable is the Viking, a versatile transforming fighter which claims so many of its pilots, that they are known as 'Cherries' until they survive one transformation.
 StarCraft (Video Game) / int_61c60bbb
featureApplicability
1.0
 StarCraft (Video Game) / int_61c60bbb
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_61c60bbb
 StarCraft (Video Game) / int_61ff365d
type
Deflector Shields
 StarCraft (Video Game) / int_61ff365d
comment
Deflector Shields: Personal type. Every protoss unit has them. In some of the games, some Terran units can create a Defensive Matrix for friendly units or create their own.
 StarCraft (Video Game) / int_61ff365d
featureApplicability
1.0
 StarCraft (Video Game) / int_61ff365d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_61ff365d
 StarCraft (Video Game) / int_627264e0
type
Death Glare
 StarCraft (Video Game) / int_627264e0
comment
The intro cinematic for Brood War has a huge battlecruiser sitting there without participating in the battle against the Zerg, finally leaving under the Death Glare of the Marine who's about to be overrun.
 StarCraft (Video Game) / int_627264e0
featureApplicability
1.0
 StarCraft (Video Game) / int_627264e0
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_627264e0
 StarCraft (Video Game) / int_6293c185
type
Sequel Hook
 StarCraft (Video Game) / int_6293c185
comment
Sequel Hook: Dark Origin. Which is notable due to the level being a unlockable secret. Unless you finished the previous mission within a certain amount of time, and haven't cheated, the player would never learn about the plot.
 StarCraft (Video Game) / int_6293c185
featureApplicability
1.0
 StarCraft (Video Game) / int_6293c185
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6293c185
 StarCraft (Video Game) / int_62b4f327
type
RealRobot
 StarCraft (Video Game) / int_62b4f327
comment
Real Robot: Goliaths, Thors... you name em'.
 StarCraft (Video Game) / int_62b4f327
featureApplicability
1.0
 StarCraft (Video Game) / int_62b4f327
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_62b4f327
 StarCraft (Video Game) / int_638b65bc
type
Armor Is Useless
 StarCraft (Video Game) / int_638b65bc
comment
Armor Is Useless: Downplayed. Terran marines wear a high tech suit of armor in combat to protect them from small arms fire and radiological hazards, but in-game they still get pretty much shredded by anything bigger than them as well as other marines. As the second weakest unit in the entire game, marines' best bet for survival is sticking together in large numbers.
 StarCraft (Video Game) / int_638b65bc
featureApplicability
1.0
 StarCraft (Video Game) / int_638b65bc
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_638b65bc
 StarCraft (Video Game) / int_64f0c18c
type
Critical Existence Failure
 StarCraft (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Units and buildings will be perfectly fine so long as they have any health, though Zerg and Protoss buildings will show damage. The only exceptions are Terran buildings: if their damage meter dips into the red range, they'll catch on fire and start taking damage even if they're no longer being attacked. But if SCVs repair them back into at least the yellow health range, they'll be perfectly fine and functional.
 StarCraft (Video Game) / int_64f0c18c
featureApplicability
1.0
 StarCraft (Video Game) / int_64f0c18c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_64f0c18c
 StarCraft (Video Game) / int_68333a8b
type
Elite Army
 StarCraft (Video Game) / int_68333a8b
comment
Protoss are Powerhouse. They have an Elite Army with impressive psionic powers, which they have combined with technology; the best Squishy Wizards; some cyborg units and others which are completely robotic; and the most late-game units out of everyone. They have Deflector Shields which regenerate over time, supplementing their already-high Hit Points, with the downside of Regenerating Shields, Static Health. All Protoss buildings must be built near a Pylon, and stop functioning if all nearby Pylons are destroyed. Pylons also raise your Arbitrary Headcount Limit. They are the Protoss' least-durable building. Having said that, the Protoss Worker Unit simply opens a portal (through which the building teleports) and then can wander off to do other things, instead of having to stay temporarily (Terran) or permanently (Zerg), so it's relatively easy to Construct Additional Pylons if things go south.
 StarCraft (Video Game) / int_68333a8b
featureApplicability
1.0
 StarCraft (Video Game) / int_68333a8b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_68333a8b
 StarCraft (Video Game) / int_68e9a98d
type
A Villain Named "Z__rg"
 StarCraft (Video Game) / int_68e9a98d
comment
A Villain Named "Z__rg": To quote that page, "What four tropers out of five thought when seeing the title."
 StarCraft (Video Game) / int_68e9a98d
featureApplicability
1.0
 StarCraft (Video Game) / int_68e9a98d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_68e9a98d
 StarCraft (Video Game) / int_6bda9a30
type
Meaningful Name
 StarCraft (Video Game) / int_6bda9a30
comment
Meaningful Name: Planet "Char" didn't earn its name by being a planet of rainforests and crystal blue oceans. Protoss means "first born" in the language of the Xel'naga, and is derived from the Greek word πρωτος, which is pronounced the same way and means "first".
 StarCraft (Video Game) / int_6bda9a30
featureApplicability
1.0
 StarCraft (Video Game) / int_6bda9a30
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6bda9a30
 StarCraft (Video Game) / int_6cc39b20
type
Puppeteer Parasite
 StarCraft (Video Game) / int_6cc39b20
comment
Puppeteer Parasite: The Zerg.
 StarCraft (Video Game) / int_6cc39b20
featureApplicability
1.0
 StarCraft (Video Game) / int_6cc39b20
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6cc39b20
 StarCraft (Video Game) / int_703ab38d
type
Base on Wheels
 StarCraft (Video Game) / int_703ab38d
comment
Base on Wheels: One of the major Terran advantages. Their command base and primary production facilities are all capable of being lifted up off the ground and moved to other locations, either if there's an imminent enemy attack or if they just need to move to an area with better resources. Technically they don't roll on the ground as per standard for this trope, but they're not able to be used as bases until they touch down, and their movement speed is pretty slow.
 StarCraft (Video Game) / int_703ab38d
featureApplicability
1.0
 StarCraft (Video Game) / int_703ab38d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_703ab38d
 StarCraft (Video Game) / int_72b8af59
type
Stealthy Mook
 StarCraft (Video Game) / int_72b8af59
comment
Stealthy Mook: Protoss Dark Templar and Observers are permanently invisible, while Terran Ghosts and Wraiths / Banshees use energy to do so. In the first game, the Protoss Arbiter turned all friendly units around it invisible, this role is taken over by the Mothership in the second. All Zerg units are invisible when burrowed, but only the Lurker can attack while burrowed, and only Roaches and Infestors can move while buried.
 StarCraft (Video Game) / int_72b8af59
featureApplicability
1.0
 StarCraft (Video Game) / int_72b8af59
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_72b8af59
 StarCraft (Video Game) / int_73f38fe0
type
LEGO Genetics
 StarCraft (Video Game) / int_73f38fe0
comment
LEGO Genetics: The Hand Wave for how the Zerg can have unit upgrades.
 StarCraft (Video Game) / int_73f38fe0
featureApplicability
1.0
 StarCraft (Video Game) / int_73f38fe0
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_73f38fe0
 StarCraft (Video Game) / int_7426582d
type
Token Minority
 StarCraft (Video Game) / int_7426582d
comment
Token Minority: Prior to the Brood War Campaign, most of the Terran characters seen in Starcraft were either white or hispanic. Samir Duran. Technically doesn't count due to being a shapeshifter. Gabriel Tosh.
 StarCraft (Video Game) / int_7426582d
featureApplicability
1.0
 StarCraft (Video Game) / int_7426582d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7426582d
 StarCraft (Video Game) / int_74e2ef76
type
Orphaned Punchline
 StarCraft (Video Game) / int_74e2ef76
comment
Orphaned Punchline:
 StarCraft (Video Game) / int_74e2ef76
featureApplicability
1.0
 StarCraft (Video Game) / int_74e2ef76
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_74e2ef76
 StarCraft (Video Game) / int_74f57438
type
Cell Phones Are Useless
 StarCraft (Video Game) / int_74f57438
comment
Whatever communications systems are used by Terrans work perfectly, no matter the terrain or distance. The closest it comes to Cell Phones Are Useless is in Brood War, where Duran claims Admiral Stukov's signal is breaking up, and that he can't see the Zerg swarms supposedly attacking the base, possibly due to a sensor malfunction. He is, of course, lying, as the player sees the Zerg attacking.
 StarCraft (Video Game) / int_74f57438
featureApplicability
1.0
 StarCraft (Video Game) / int_74f57438
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_74f57438
 StarCraft (Video Game) / int_77073274
type
Monster Protection Racket
 StarCraft (Video Game) / int_77073274
comment
Monster Protection Racket: The main reason the Confederacy was experimenting on the Zerg.
 StarCraft (Video Game) / int_77073274
featureApplicability
1.0
 StarCraft (Video Game) / int_77073274
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_77073274
 StarCraft (Video Game) / int_7870735b
type
From Bad to Worse
 StarCraft (Video Game) / int_7870735b
comment
From Bad to Worse: Repeatedly in the original. It never gets better in Brood War.
 StarCraft (Video Game) / int_7870735b
featureApplicability
1.0
 StarCraft (Video Game) / int_7870735b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7870735b
 StarCraft (Video Game) / int_7a7b093d
type
Mana Meter
 StarCraft (Video Game) / int_7a7b093d
comment
Mana Meter: Energy is used for technological, biological and psi abilities, and also for units with a limited lifespan such as Hallucinations and Broodlings.
 StarCraft (Video Game) / int_7a7b093d
featureApplicability
1.0
 StarCraft (Video Game) / int_7a7b093d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7a7b093d
 StarCraft (Video Game) / int_7bed2677
type
Super Cell Reception
 StarCraft (Video Game) / int_7bed2677
comment
Super Cell Reception: Whatever communications systems are used by Terrans work perfectly, no matter the terrain or distance. The closest it comes to Cell Phones Are Useless is in Brood War, where Duran claims Admiral Stukov's signal is breaking up, and that he can't see the Zerg swarms supposedly attacking the base, possibly due to a sensor malfunction. He is, of course, lying, as the player sees the Zerg attacking.
 StarCraft (Video Game) / int_7bed2677
featureApplicability
1.0
 StarCraft (Video Game) / int_7bed2677
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7bed2677
 StarCraft (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 StarCraft (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: The Protoss doctrine for dealing with a Zerg-infested world goes something like "burn it from orbit until everything on the surface is dead." This is how the Terrans first found out that aliens existed: a Protoss fleet appeared near the planet Chau Sara and blasted it without warning or explanation.
 StarCraft (Video Game) / int_7c7589af
featureApplicability
1.0
 StarCraft (Video Game) / int_7c7589af
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7c7589af
 StarCraft (Video Game) / int_7cf3fe52
type
ISOStandardHumanSpaceship
 StarCraft (Video Game) / int_7cf3fe52
comment
ISO Standard Human Spaceship: The whole Terran Navy.
 StarCraft (Video Game) / int_7cf3fe52
featureApplicability
1.0
 StarCraft (Video Game) / int_7cf3fe52
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7cf3fe52
 StarCraft (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 StarCraft (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: Protoss units and buildings have a blue bar over their HP bar which indicates the current strength of their shields. Once these are depleted, damage is applied directly to their HP, and a visual effect indicates whether a unit/building has shields.
 StarCraft (Video Game) / int_7e8a8eac
featureApplicability
1.0
 StarCraft (Video Game) / int_7e8a8eac
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7e8a8eac
 StarCraft (Video Game) / int_7e8a9164
type
Hybrid Power
 StarCraft (Video Game) / int_7e8a9164
comment
Hybrid Power: The protoss and zerg were both uplifted by the Xel'Naga to have "purity of form" and "of essence", respectively. The program to hybridise them theoretically creates the Ultimate Life Form.
 StarCraft (Video Game) / int_7e8a9164
featureApplicability
1.0
 StarCraft (Video Game) / int_7e8a9164
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7e8a9164
 StarCraft (Video Game) / int_7ef9fa03
type
Expanded Universe
 StarCraft (Video Game) / int_7ef9fa03
comment
The Expanded Universe and Enslavers II add-on campaign have Ulrezaj, a rebel dark templar who eventually fuses with five others to form an Ax-Crazy super-archon of sorts. He's eventually defeated in the Dark Templar Trilogy by having the last of the templar Preservers sacrifice herself to seal him with her into a khaydarin crystal.
 StarCraft (Video Game) / int_7ef9fa03
featureApplicability
1.0
 StarCraft (Video Game) / int_7ef9fa03
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7ef9fa03
 StarCraft (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 StarCraft (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero!: Repeatedly. To their credit though, they are usually aware of it and are appropriately horrified. Raynor, and the Player Character, help Mengsk defeat the Confederacy; only for Mengsk to prove himself to be just as bad as the Confederacy and proclaim himself Emperor. In the end of the Protoss campaign in Brood War, the Protoss acknowledge that by using that Xel'Naga temple to destroy the Zerg on Shakuras they will greatly weaken Daggoth's forces, which in turn will help Kerrigan. They also state though that doing so is the only way that they will survive. Zeratul's killing of Zasz was the first time a Cerebrate actually died, but it also linked his mind with the Overmind and revealed the location of Auir. Zeratul later killed the second Overmind ending the UED's control of the Zerg, which meant that Kerrigan then had complete control of all the Zerg. The UED just made everything worse. Not that they can be considered any sort of heroic, of course.
 StarCraft (Video Game) / int_7fbb2a3
featureApplicability
1.0
 StarCraft (Video Game) / int_7fbb2a3
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7fbb2a3
 StarCraft (Video Game) / int_80580ffe
type
Optional Stealth
 StarCraft (Video Game) / int_80580ffe
comment
Optional Stealth: All three races offer a substantial variety of units, so you can employ a Zerg Rush, use stealthy tactics or More Dakka. For example, in the final mission in the original game, the nominal strategy is to wage a war of attrition using stealth as a secondary tactic, but a more spectacular and equally effective (though more costly) method is to simply build a massive force for an all-or-nothing battle.
 StarCraft (Video Game) / int_80580ffe
featureApplicability
1.0
 StarCraft (Video Game) / int_80580ffe
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_80580ffe
 StarCraft (Video Game) / int_81c72ad5
type
Vestigial Empire
 StarCraft (Video Game) / int_81c72ad5
comment
Vestigial Empire: The Protoss empire, apparently even before the invasion of Aiur. It's implied this is because they've been fighting the Zerg for many years and are losing.
 StarCraft (Video Game) / int_81c72ad5
featureApplicability
1.0
 StarCraft (Video Game) / int_81c72ad5
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_81c72ad5
 StarCraft (Video Game) / int_82d1f93f
type
MagiTek
 StarCraft (Video Game) / int_82d1f93f
comment
Magitek: Protoss vehicles and structures, as well as Ghost cloaking devices, are powered by psychic energy.
 StarCraft (Video Game) / int_82d1f93f
featureApplicability
1.0
 StarCraft (Video Game) / int_82d1f93f
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_82d1f93f
 StarCraft (Video Game) / int_83443159
type
FTL
 StarCraft (Video Game) / int_83443159
comment
The arrival of the Terrans in Koprulu was actually a navigational accident. The flight computers on their sleeper FTL ships malfunctioned, and overshot their destination, travelling at FTL speeds for about 30 years (adding up to some 60,000 light-years from Earth). Over time, the Earth Directorate has managed to advance FTL technology to allow them to get to the Koprulu Sector from Earth in a matter of months.
 StarCraft (Video Game) / int_83443159
featureApplicability
1.0
 StarCraft (Video Game) / int_83443159
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_83443159
 StarCraft (Video Game) / int_83a82d55
type
Cryo-Prison
 StarCraft (Video Game) / int_83a82d55
comment
Cryo-Prison: The colony ships that brought the Terrans to the Koprulu Sector were full of inmates from Earth's internment camps on ice. While Tychus Findlay was sentenced to cryo for some reason instead of being resocialized like most violent criminals.
 StarCraft (Video Game) / int_83a82d55
featureApplicability
1.0
 StarCraft (Video Game) / int_83a82d55
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_83a82d55
 StarCraft (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 StarCraft (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: The Khalai and Dark Templar Protoss respectively. Where the Khalai tend towards the Large Ham and boisterous (MY LIFE FOR AIUR!), the Dark Templar are much more subdued and sarcastic.
 StarCraft (Video Game) / int_8411ab92
featureApplicability
1.0
 StarCraft (Video Game) / int_8411ab92
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8411ab92
 StarCraft (Video Game) / int_857d1626
type
Power Glows
 StarCraft (Video Game) / int_857d1626
comment
Power Glows: Anything, unit or building, built by the Protoss.
 StarCraft (Video Game) / int_857d1626
featureApplicability
1.0
 StarCraft (Video Game) / int_857d1626
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_857d1626
 StarCraft (Video Game) / int_85bfd195
type
They Look Like Us Now
 StarCraft (Video Game) / int_85bfd195
comment
They Look Like Us Now
 StarCraft (Video Game) / int_85bfd195
featureApplicability
1.0
 StarCraft (Video Game) / int_85bfd195
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_85bfd195
 StarCraft (Video Game) / int_86ee8070
type
World of Ham
 StarCraft (Video Game) / int_86ee8070
comment
World of Ham: One way or the other, those who are not hams are easily numbered compared to those who are.
 StarCraft (Video Game) / int_86ee8070
featureApplicability
1.0
 StarCraft (Video Game) / int_86ee8070
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_86ee8070
 StarCraft (Video Game) / int_874176be
type
Psychic Powers
 StarCraft (Video Game) / int_874176be
comment
Psychic Powers: The protoss have them, and the potential for them is why the Zerg are interested in humanity.
 StarCraft (Video Game) / int_874176be
featureApplicability
1.0
 StarCraft (Video Game) / int_874176be
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_874176be
 StarCraft (Video Game) / int_8774fb47
type
Eldritch Abomination
 StarCraft (Video Game) / int_8774fb47
comment
Eldritch Abomination: If Zamara is right, Duran's hybrids are these. Also, Ulrezaj in his archon form and their boss, The Dark Voice. The Overmind might also count. And the same goes to several of the pack leaders of the Primal Zerg, particularly Zurvan.
 StarCraft (Video Game) / int_8774fb47
featureApplicability
1.0
 StarCraft (Video Game) / int_8774fb47
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8774fb47
 StarCraft (Video Game) / int_898ff050
type
Villain Protagonist
 StarCraft (Video Game) / int_898ff050
comment
The UED just made everything worse. Not that they can be considered any sort of heroic, of course.
 StarCraft (Video Game) / int_898ff050
featureApplicability
1.0
 StarCraft (Video Game) / int_898ff050
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_898ff050
 StarCraft (Video Game) / int_8e5c28c
type
Crystal Spires and Togas
 StarCraft (Video Game) / int_8e5c28c
comment
Crystal Spires and Togas: The Protoss are a near-literal example. Khaydarin crystals are featured heavily in their architecture due to them acting as a conduit for psionic energy, and out of battle the Protoss wear simple cloth garments like loincloths, cloaks and capes.
 StarCraft (Video Game) / int_8e5c28c
featureApplicability
1.0
 StarCraft (Video Game) / int_8e5c28c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8e5c28c
 StarCraft (Video Game) / int_8f0dc93c
type
Dangerous Forbidden Technique
 StarCraft (Video Game) / int_8f0dc93c
comment
Dangerous Forbidden Technique: Protoss High Templars/Dark Templars merging mind and body, sacrificing their physical forms to create the Archon and Dark Archon.
 StarCraft (Video Game) / int_8f0dc93c
featureApplicability
1.0
 StarCraft (Video Game) / int_8f0dc93c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8f0dc93c
 StarCraft (Video Game) / int_905438eb
type
Recycled IN SPACE!
 StarCraft (Video Game) / int_905438eb
comment
Recycled IN SPACE!: Many elements from the Warcraft games before it were recycled. This is lampshaded by Artanis's "annoyed" dialog in Brood War. Many of the elements were reused in Warcraft III and then re-used in Starcraft II.
 StarCraft (Video Game) / int_905438eb
featureApplicability
1.0
 StarCraft (Video Game) / int_905438eb
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_905438eb
 StarCraft (Video Game) / int_90965cc7
type
Hive Mind
 StarCraft (Video Game) / int_90965cc7
comment
Hive Mind: The zerg Swarm, obviously. The Khala of the protoss is also somewhat like this, only the protoss in the Khala retain their individuality and free will, and can choose not to share all of their thoughts and feelings with others. But it comes closer to the traditional Hive Mind in Legacy of the Void when Amon takes control of the Khalai through it; the only protoss free from his control afterward are the Nerazim who ritually sever their nerve chords to cut themselves off from the Khala, the Khalai who subsequently have their nerve chords severed by the free Nerazim, and the Tal'Darim who follow Amon out of free choice.
 StarCraft (Video Game) / int_90965cc7
featureApplicability
1.0
 StarCraft (Video Game) / int_90965cc7
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_90965cc7
 StarCraft (Video Game) / int_91e894b4
type
Apocalypse How
 StarCraft (Video Game) / int_91e894b4
comment
Apocalypse How: Protoss do Class 6 type to get rid of the zerg. The planet is covered with plasma and magma when they're done. Nothing gonna be living in that mess. Somehow, the Zerg still do. The amount of damage is somewhat inconsistent in the sources. At least one comic shows Raynor visiting the quite recognizable ruins of his old house. Terrans also demonstrated a capacity to do this, by launching numerous nukes from orbit and reducing the surface of the planet to a black glassy substance. This led to the outlawing the manufacturing of full-size nukes to prevent such an event occurring again, leading to the multiplayer usage of "mini-nukes" that inflict underwhelming damage at relatively cheap cost.
 StarCraft (Video Game) / int_91e894b4
featureApplicability
1.0
 StarCraft (Video Game) / int_91e894b4
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_91e894b4
 StarCraft (Video Game) / int_92286f7f
type
Precursors
 StarCraft (Video Game) / int_92286f7f
comment
Precursors: The Xel'naga.
 StarCraft (Video Game) / int_92286f7f
featureApplicability
1.0
 StarCraft (Video Game) / int_92286f7f
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_92286f7f
 StarCraft (Video Game) / int_92b95d47
type
Prolonged Video Game Sequel
 StarCraft (Video Game) / int_92b95d47
comment
Prolonged Video Game Sequel: The two campaigns for each race in the original Starcraft and its expansion Brood War had ten missions each, witht he exception of the second Protoss and Terran campaigns, that had 8. The campaign of Starcraft II Wings Of Liberty is 29 missions long, eleven more missions than both Terran campaigns from vanilla and Brood War combined, while Heart of the Swarm and Legacy of the Void have 20 missions each.
 StarCraft (Video Game) / int_92b95d47
featureApplicability
1.0
 StarCraft (Video Game) / int_92b95d47
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_92b95d47
 StarCraft (Video Game) / int_92eb3e7c
type
From a Single Cell
 StarCraft (Video Game) / int_92eb3e7c
comment
From A Single HP: All Zerg units and buildings will recover, if not killed, eventually.
 StarCraft (Video Game) / int_92eb3e7c
featureApplicability
1.0
 StarCraft (Video Game) / int_92eb3e7c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_92eb3e7c
 StarCraft (Video Game) / int_970c790a
type
Big Bad
 StarCraft (Video Game) / int_970c790a
comment
Also, Ulrezaj in his archon form and their boss, The Dark Voice.
 StarCraft (Video Game) / int_970c790a
featureApplicability
1.0
 StarCraft (Video Game) / int_970c790a
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_970c790a
 StarCraft (Video Game) / int_97b5e1f9
type
Bug War
 StarCraft (Video Game) / int_97b5e1f9
comment
Bug War: Any fight against the Zerg.
 StarCraft (Video Game) / int_97b5e1f9
featureApplicability
1.0
 StarCraft (Video Game) / int_97b5e1f9
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_97b5e1f9
 StarCraft (Video Game) / int_9843be73
type
As You Know
 StarCraft (Video Game) / int_9843be73
comment
As You Know: During the Terran 7 mission briefing, Kerrigan explains the origin of Terran Ghosts to Raynor and Mengsk, even though both characters have had quite a bit of experience with them already (Raynor losing a son to the Ghost program, and Mengsk having Kerrigan, a Ghost herself, as his second-in-command and the one who killed his father). Alexei also gives a brief history of the war between the Confederacy and Korhal in Brood War's Terran mission 4, which he himself said that the Captain may have already known from his research.
 StarCraft (Video Game) / int_9843be73
featureApplicability
1.0
 StarCraft (Video Game) / int_9843be73
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9843be73
 StarCraft (Video Game) / int_9854688f
type
Shapeshifting Heals Wounds
 StarCraft (Video Game) / int_9854688f
comment
Shapeshifting Heals Wounds:
 StarCraft (Video Game) / int_9854688f
featureApplicability
1.0
 StarCraft (Video Game) / int_9854688f
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9854688f
 StarCraft (Video Game) / int_9b1e50bd
type
During the War
 StarCraft (Video Game) / int_9b1e50bd
comment
During the War
 StarCraft (Video Game) / int_9b1e50bd
featureApplicability
1.0
 StarCraft (Video Game) / int_9b1e50bd
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9b1e50bd
 StarCraft (Video Game) / int_9b54d536
type
Evil Counterpart
 StarCraft (Video Game) / int_9b54d536
comment
Evil Counterpart: The Zerg were deliberately engineered by the Xel'Naga to be an opposite of the Protoss as part of their experiments. The Protoss have "purity of form" while the Zerg have "purity of essence." The Protoss use a telepathic link that connects all of them, the Zerg are a Hive Mind. The Protoss are graceful and intelligent, the Zerg are bestial and driven by instinct. Even in battle they use opposite techniques, the Protoss army consisting of singular elite soldiers who have spent years training for war, against the Zerg army consisting of lots and lots of expendable units evolved to be killing machines, and little else. Of course, this is only a superficial interpretation. The Dark Templar novels reveal that the "Turned Against Their Masters" gig is a Protoss fabrication. The Zerg and Protoss were created in order to unite with each other and create a new iteration of the Xel'Naga (it's just how those guys worked) as part of their life-cycle. The Zerg got corrupted by an Eldritch Abomination before that could happen, however, and were made to attack their makers and the Protoss.
 StarCraft (Video Game) / int_9b54d536
featureApplicability
1.0
 StarCraft (Video Game) / int_9b54d536
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9b54d536
 StarCraft (Video Game) / int_9b66f7f5
type
Suspiciously Small Army
 StarCraft (Video Game) / int_9b66f7f5
comment
Suspiciously Small Army: Rampant, in quite a few missions your enemies have very small armies, or at least small armies that you see. The later missions have larger bases with more troops, but you're still not going to be seeing enemy forces number in the thousands like you would expect from an actual army.
 StarCraft (Video Game) / int_9b66f7f5
featureApplicability
1.0
 StarCraft (Video Game) / int_9b66f7f5
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9b66f7f5
 StarCraft (Video Game) / int_9bea8bd1
type
Space Western
 StarCraft (Video Game) / int_9bea8bd1
comment
Space Western: The general feel of the story from the Terran point of view.
 StarCraft (Video Game) / int_9bea8bd1
featureApplicability
1.0
 StarCraft (Video Game) / int_9bea8bd1
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9bea8bd1
 StarCraft (Video Game) / int_9bee1a7f
type
Eldritch Location
 StarCraft (Video Game) / int_9bee1a7f
comment
Eldritch Location: The Void serves as this.
 StarCraft (Video Game) / int_9bee1a7f
featureApplicability
1.0
 StarCraft (Video Game) / int_9bee1a7f
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9bee1a7f
 StarCraft (Video Game) / int_9c1f758a
type
Kill It with Fire
 StarCraft (Video Game) / int_9c1f758a
comment
Kill It with Fire: The Protoss burn Zerg from orbit.
 StarCraft (Video Game) / int_9c1f758a
featureApplicability
1.0
 StarCraft (Video Game) / int_9c1f758a
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9c1f758a
 StarCraft (Video Game) / int_9d27a8be
type
Army of Thieves and Whores
 StarCraft (Video Game) / int_9d27a8be
comment
Army of Thieves and Whores: About fifty percent of the Terran armed forces are criminals who have undergone biochemical resocialization (read: brainwashing). These criminals range from the usual suspects (murderers, thieves, rapists, etc.) to the occasional political prisoner.
 StarCraft (Video Game) / int_9d27a8be
featureApplicability
1.0
 StarCraft (Video Game) / int_9d27a8be
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9d27a8be
 StarCraft (Video Game) / int_9fb2452d
type
Evil Is Not a Toy
 StarCraft (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: The Confederates tried to use the Zerg as a weapon, with the psionic emanations of Ghosts as the bait; Arcturus used the Confederates' own technology to turn the Zerg against the Confederacy; the UED tried to enslave the Overmind itself; and even Valerian tried some experiments on Kerrigan and the Zerg after she was "purged" of infestation. Needless to say, all of these attempts to control the Zerg ended disastrously, although in Arcturus' case the disaster from his attempt to use the Zerg didn't strike until much later.
 StarCraft (Video Game) / int_9fb2452d
featureApplicability
1.0
 StarCraft (Video Game) / int_9fb2452d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9fb2452d
 StarCraft (Video Game) / int_9fdda2d8
type
Teleportation Rescue
 StarCraft (Video Game) / int_9fdda2d8
comment
Teleportation Rescue: In both games, Protoss Zealots disappear when killed, since their armor contains an emergency teleporter that instantly warps them back to Aiur (or their home base) when destroyed. Other troops like Dragoons and Immortals aren't so lucky (being grievously wounded Zealots in a battlesuit) and suffer Final Death.
 StarCraft (Video Game) / int_9fdda2d8
featureApplicability
1.0
 StarCraft (Video Game) / int_9fdda2d8
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9fdda2d8
 StarCraft (Video Game) / int_a059270
type
Gratuitous Greek
 StarCraft (Video Game) / int_a059270
comment
Gratuitous Greek: The Confederacy (and later the Dominion) had several squadrons named after Greek letters: specifically Alpha, Delta, Epsilon, and Omega. Moreover, the "firstborn" of the Xel'naga are called the "Protoss," which resembles the Greek word "Πρωτος" meaning "first".
 StarCraft (Video Game) / int_a059270
featureApplicability
1.0
 StarCraft (Video Game) / int_a059270
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_a059270
 StarCraft (Video Game) / int_a16102d2
type
Meat Moss
 StarCraft (Video Game) / int_a16102d2
comment
Meat Moss: Zerg Creep.
 StarCraft (Video Game) / int_a16102d2
featureApplicability
1.0
 StarCraft (Video Game) / int_a16102d2
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_a16102d2
 StarCraft (Video Game) / int_a1d4e0a8
type
Genocide Backfire
 StarCraft (Video Game) / int_a1d4e0a8
comment
Genocide Backfire: The Terrans in the Koprulu sector were descendants of unwanted people on Earth who were sent on hardly inhabitable places to test if they could survive. They can. It should be noted that the genocide might not have backfired if the sleeper ships hadn't missed their destinations.
 StarCraft (Video Game) / int_a1d4e0a8
featureApplicability
1.0
 StarCraft (Video Game) / int_a1d4e0a8
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_a1d4e0a8
 StarCraft (Video Game) / int_a1e5faab
type
Doomed by Canon
 StarCraft (Video Game) / int_a1e5faab
comment
Doomed by Canon: One of the novels "I, Mengsk," goes into the details of Arcturus Mengsk's past, including his homeworld of Korhal and his family. People who are familar with the story of the games know what happens to Korhal and the Mengsk clan.
 StarCraft (Video Game) / int_a1e5faab
featureApplicability
1.0
 StarCraft (Video Game) / int_a1e5faab
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_a1e5faab
 StarCraft (Video Game) / int_a6e8221e
type
Status Quo Is God
 StarCraft (Video Game) / int_a6e8221e
comment
Status Quo Is God: After 12 years without an official release, Wings of Liberty ended on the huge plot point of Kerrigan being de-infested. Guess what happens within the first few missions of Heart of the Swarm? Worth noting, however, that all of this changed her personality quite significantly, stripping away most of the Always Chaotic Evil tendencies that her initial infestation added, best described by Kerrigan herself in Brood War as "Queen Bitch of the Universe."
 StarCraft (Video Game) / int_a6e8221e
featureApplicability
1.0
 StarCraft (Video Game) / int_a6e8221e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_a6e8221e
 StarCraft (Video Game) / int_a72e8cbe
type
Scarab Power
 StarCraft (Video Game) / int_a72e8cbe
comment
Scarab Power: Scarabs are the Action Bombs created as the primary armament of Reavers, segmented robots similar in appearance to a pillbug. How the alien Protoss know what a scarab is is not explained.
 StarCraft (Video Game) / int_a72e8cbe
featureApplicability
1.0
 StarCraft (Video Game) / int_a72e8cbe
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_a72e8cbe
 StarCraft (Video Game) / int_aa2bd65c
type
Mordor
 StarCraft (Video Game) / int_aa2bd65c
comment
Mordor: Char and so does The Void.
 StarCraft (Video Game) / int_aa2bd65c
featureApplicability
1.0
 StarCraft (Video Game) / int_aa2bd65c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_aa2bd65c
 StarCraft (Video Game) / int_aba00dba
type
Mole Monster
 StarCraft (Video Game) / int_aba00dba
comment
Mole Monster: Zerg Lurkers in Brood War can only attack when burrowed, sending out lines of skies from underground (and burrowed creatures are invisible).
 StarCraft (Video Game) / int_aba00dba
featureApplicability
1.0
 StarCraft (Video Game) / int_aba00dba
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_aba00dba
 StarCraft (Video Game) / int_abb930ed
type
Sleeper Starship
 StarCraft (Video Game) / int_abb930ed
comment
Sleeper Starship: The original Koprulu sector colonists were loaded onto a bunch of ships with experimental warp drives in cryo and spent thirty years in warp due to a computer error. The UED Expeditionary force used cryo as well though they made the trip in less than one year.
 StarCraft (Video Game) / int_abb930ed
featureApplicability
1.0
 StarCraft (Video Game) / int_abb930ed
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_abb930ed
 StarCraft (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 StarCraft (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain!: There are some decisions in the lore which ended up biting the people that made them. The Confederacy had been secretly using PSI Emitters to lure the Zerg to the fringe worlds such as Mar Sara. Arcturus then starts using the Emitters against the Confederacy which ultimately destroys them. Arcturus leaves Kerrigan to die on Tarsonis after foiling the Protoss Fleet. The Overmind then remakes her into a Zerg-Terran hybrid who proceeds to manipulate Arcturus into helping her and then castrates his Dominion Forces by killing his best available General, Edmund Duke. Years later, Kerrigan pushes the Dominion to the brink of defeat before being purified by the Xel'naga artifact. Arcturus attacks the Umojan research facility where Kerrigan is being held in an attempt to capture her but she escapes, becomes the Queen of Blades again, and reunites the Zerg swarm before invading Korhal IV and ultimately killing Arcturus.
 StarCraft (Video Game) / int_acf33d00
featureApplicability
1.0
 StarCraft (Video Game) / int_acf33d00
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_acf33d00
 StarCraft (Video Game) / int_aeb9527
type
Data Crystal
 StarCraft (Video Game) / int_aeb9527
comment
Data Crystal: The Protoss use these.
 StarCraft (Video Game) / int_aeb9527
featureApplicability
1.0
 StarCraft (Video Game) / int_aeb9527
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_aeb9527
 StarCraft (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 StarCraft (Video Game) / int_af3ea0e3
comment
For that matter, the story between Wings of Liberty and Heart of the Swarm is covered in the novel Flashpoint. Without reading that, you'll have no idea why the heroes are hiding out on Umoja experimenting on Kerrigan and will be wondering what happened to Valerian's army that he's entirely alone now. Heart of the Swarm has Emil Narud as an antagonist in a mission chain, and no one is surprised by his apparent Face–Heel Turn, because it happened in Flashpoint.
 StarCraft (Video Game) / int_af3ea0e3
featureApplicability
1.0
 StarCraft (Video Game) / int_af3ea0e3
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_af3ea0e3
 StarCraft (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 StarCraft (Video Game) / int_b0a91b69
comment
Convection Schmonvection: Magma tiles in the Ashworld tileset (e.g. Char) act exactly like water tiles on any other tileset, and no units take damage from being nearby. This may be justified though: the Terrans are all either in vehicles or wearing Powered Armor (which we know can survive hard vacuum, so being heat-resistant isn't much of a stretch), the Protoss have shields and probably other applicable phlebotinum, and the Zerg have Adaptive Ability.
 StarCraft (Video Game) / int_b0a91b69
featureApplicability
1.0
 StarCraft (Video Game) / int_b0a91b69
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b0a91b69
 StarCraft (Video Game) / int_b3335725
type
Mascot Villain
 StarCraft (Video Game) / int_b3335725
comment
Mascot Villain: Kerrigan is one of the most recognizable characters from the game, and is commonly the game's face in promotional materials, including the box art for Brood War and Heart of the Swarm. Played with when the events of Heart of the Swarm make her a lot less villainous.
 StarCraft (Video Game) / int_b3335725
featureApplicability
1.0
 StarCraft (Video Game) / int_b3335725
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b3335725
 StarCraft (Video Game) / int_b3e3a659
type
Trading Bars for Stripes
 StarCraft (Video Game) / int_b3e3a659
comment
Trading Bars for Stripes: Terran soldiers are recruited from prison and "neurally resocialized".
 StarCraft (Video Game) / int_b3e3a659
featureApplicability
1.0
 StarCraft (Video Game) / int_b3e3a659
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b3e3a659
 StarCraft (Video Game) / int_b578811d
type
Scary Dogmatic Aliens
 StarCraft (Video Game) / int_b578811d
comment
The Protoss are fairly nice, but they're Scary Dogmatic Aliens and have enough trouble keeping peace among their own tribes without involving the other races. And Lord help you if the Zerg have seeded your planet.
 StarCraft (Video Game) / int_b578811d
featureApplicability
1.0
 StarCraft (Video Game) / int_b578811d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b578811d
 StarCraft (Video Game) / int_b59bbb0c
type
Moving Buildings
 StarCraft (Video Game) / int_b59bbb0c
comment
Moving Buildings: Most of the major Terran buildings can just pick up and move on whenever they wanted to.
 StarCraft (Video Game) / int_b59bbb0c
featureApplicability
1.0
 StarCraft (Video Game) / int_b59bbb0c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b59bbb0c
 StarCraft (Video Game) / int_b713d01c
type
ArbitraryMinimumRange
 StarCraft (Video Game) / int_b713d01c
comment
Arbitrary Minimum Range: Siege tanks from StarCraft I and StarCraft II.
 StarCraft (Video Game) / int_b713d01c
featureApplicability
1.0
 StarCraft (Video Game) / int_b713d01c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b713d01c
 StarCraft (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 StarCraft (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: All Protoss and some Zerg have them.
 StarCraft (Video Game) / int_b85c06f2
featureApplicability
1.0
 StarCraft (Video Game) / int_b85c06f2
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b85c06f2
 StarCraft (Video Game) / int_bba34b82
type
Humans Are Divided
 StarCraft (Video Game) / int_bba34b82
comment
Humans Are Divided: Humans are the most divided of the three races by far, with every game having a war between two or more of their factions.
 StarCraft (Video Game) / int_bba34b82
featureApplicability
1.0
 StarCraft (Video Game) / int_bba34b82
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_bba34b82
 StarCraft (Video Game) / int_bc0346e2
type
Upgrade vs. Prototype Fight
 StarCraft (Video Game) / int_bc0346e2
comment
Upgrade vs. Prototype Fight: The Frontline comics features a dogfight between a Viking, the Dominion's new experimental transforming gunship, and the Wyrm, the Viking's vastly inferior prototype.
 StarCraft (Video Game) / int_bc0346e2
featureApplicability
1.0
 StarCraft (Video Game) / int_bc0346e2
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_bc0346e2
 StarCraft (Video Game) / int_bcba27a1
type
Putting on the Reich
 StarCraft (Video Game) / int_bcba27a1
comment
Putting on the Reich: The uniforms worn by United Earth Directorate officers resemble Nazi uniforms, right down to the grey overcoats and hats. Oddly, their bosses are a Frenchman and a Russian. The UED gets bonus points for using the same interior decorators as Nazi Germany. Both have red flags with similar symbolism; the UED shows an eagle atop the Earth, echoing the Third Reich's eagle atop the swastika. How about their predecessor, the United Powers League, who rounded up all cyborgs, mutants, punks and "undesirables" from Earth and either killed them or shot them off into space?
 StarCraft (Video Game) / int_bcba27a1
featureApplicability
1.0
 StarCraft (Video Game) / int_bcba27a1
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_bcba27a1
 StarCraft (Video Game) / int_bce5c3ec
type
Neutrals, Critters, and Creeps
 StarCraft (Video Game) / int_bce5c3ec
comment
Neutrals, Critters, and Creeps: Alien wildlife, such as Scantids and Rhinodons. These can be parasitized by Zerg players for a free Animal Eye Spy, as the AI ignores them. They also (harmlessly) explode into a mushroom cloud if clicked too often.
 StarCraft (Video Game) / int_bce5c3ec
featureApplicability
1.0
 StarCraft (Video Game) / int_bce5c3ec
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_bce5c3ec
 StarCraft (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 StarCraft (Video Game) / int_bd2812b5
comment
Starcraft II ultimately ends with Kerrigan becoming a god-like Xel'Naga, saving the universe and leaving the man she loves behind. Or does she?
 StarCraft (Video Game) / int_bd2812b5
featureApplicability
1.0
 StarCraft (Video Game) / int_bd2812b5
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_bd2812b5
 StarCraft (Video Game) / int_c0ccf45c
type
Metagame
 StarCraft (Video Game) / int_c0ccf45c
comment
Metagame: To a terrifying degree. The metagame has gotten so intricate that good players can tell exactly where the other player's base is simply by how long it takes for an enemy scouting unit to find them. The presence or absence of gas production buildings at certain points in the game can reveal volumes about a player's strategy. And of course, feigning one tactic and going for another can have devastating consequences. To give a specific example, one common Terran strategy vs. Protoss was to put down two factories and produce lots of units to make an attack. Then the Terran metagame evolved to incorporate acting like you're putting down two Factories and making a little attack to put the opponent on the defensive but you're actually only making one Factory and saving for an expansion to gain an economic advantage - the fake double. This became so popular that it is normal and Protoss players anticipated it, so now Terrans can now also try to give the appearance that they are doing the fake double but meanwhile they actually really are putting down two Factories to make a serious attack. Which is known as the fake fake double. Mindbending. Not the end of the story. If they're going for a fake double, they often show that they are mining their Vespene Gas at maximum efficiency in exchange for Mineral mining. This is a sign that they are going for a double. In fact, many players mine gas at maximum efficiency until their opponent's scout is gone, then stop, to make the opponent think they are going double. Most Protoss players have figured this out though, and now usually know it's an early expansion. In fact, the Terrans adapted to the Protoss, and actually do go for the double. Yes, the Protoss adapted again, and play safer, but then the Terrans just go for the expansion. Continuous metagame development. This becomes much more prevalent in StarCraft II where scouts are crucial in knowing what you are dealing with. For Zerg it is fairly straightforward, early expansion or just go for the safer spawning pool? Do you produce a slew of Zerglings to prep yourself for Tier 2 or go for Roaches to buff up your defenses? Did your opponent research Burrow? Or did he go for the Ventral Sacs? The questions are never answered unless you know what your opponent is doing. Because of how fast the games get (due to the bases getting mined out earlier) it makes it all the more important to scout because everything moves quickly. Ironically it also makes the Terran much more difficult to predict because of the ease to build and swap attachments. Since buildings can swap, it means that when you thought he was going for Marauders when he built that Barracks for the Tech Lab, he can just fake you out and swap it for a Factory to build Siege Tanks and Thors.
 StarCraft (Video Game) / int_c0ccf45c
featureApplicability
1.0
 StarCraft (Video Game) / int_c0ccf45c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c0ccf45c
 StarCraft (Video Game) / int_c145f69b
type
Subverted Trope
 StarCraft (Video Game) / int_c145f69b
comment
Then again, humans have been shown to at least be better at fighting the zerg than the Protoss in the games making this a possible subversion. Raynor played a major part in the defeat of the first overmind on Aiur, the United Earth Directorate seized control of the second in brood war, and humans took one of the zerg's best defended worlds, Char, twice. Let's also not forget that Sarah Kerrigan, the Zerg's current leader is a former human. Also, Terrans are the only one of the three races that were not uplifted by the local Sufficiently Advanced Aliens.
 StarCraft (Video Game) / int_c145f69b
featureApplicability
1.0
 StarCraft (Video Game) / int_c145f69b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c145f69b
 StarCraft (Video Game) / int_c1d58ab0
type
Drop Ship
 StarCraft (Video Game) / int_c1d58ab0
comment
The Drop Ships used by all three races have no attacks. Neither do Protoss carriers. But between missions Terran dropships and other units are carried from system to system aboard Battlecruisers, and Carriers are supposed to have energy weapons capable of sterilizing planets.
 StarCraft (Video Game) / int_c1d58ab0
featureApplicability
1.0
 StarCraft (Video Game) / int_c1d58ab0
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c1d58ab0
 StarCraft (Video Game) / int_c2288824
type
A Nazi by Any Other Name
 StarCraft (Video Game) / int_c2288824
comment
Terrans act somewhat like locusts, moving from world to world to drain the resources and most of their standing military consists of mind-controlled convicts. Of their governments, the Confederacy was corrupt to its core, the Dominion is slightly better but compensates with its Emperor's extreme narcissism, and the UED are Space Nazis. The lesser governments are the Kel-Morian Combine and the Umojan Protectorate. The Kel-Morian Combine has been compared to a massive criminal organization, and is said to practice slavery. The Umojan Protecorate is apparently the only good government, but it is generally weaker and less populous than either the Combine or the Confederacy/Dominion, but evens the odds with extremely potent technology and a huge spy network.
 StarCraft (Video Game) / int_c2288824
featureApplicability
1.0
 StarCraft (Video Game) / int_c2288824
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c2288824
 StarCraft (Video Game) / int_c2676b00
type
Jurisdiction Friction
 StarCraft (Video Game) / int_c2676b00
comment
Many of the factions throughout the series only have their histories explained in the expanded universe. Even in the original Starcraft, the game clearly expects you to have actually read the manual so you understand what the Terran Confederacy is. This particularly problematic in the Protoss campaign, where Jurisdiction Friction and Religious Fundamentalism are significant motivators for characters, but you're not given any history on the race and its societal structure to understand why, leaving players to just infer what terms like "the Khala" and "the Dark Templar" mean.
 StarCraft (Video Game) / int_c2676b00
featureApplicability
1.0
 StarCraft (Video Game) / int_c2676b00
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c2676b00
 StarCraft (Video Game) / int_c3d4a04c
type
Energy Ball
 StarCraft (Video Game) / int_c3d4a04c
comment
Energy Ball: Numerous units can fire these out, most notably the Protoss phase disruptors, used by photon cannons and most of their vehicles.
 StarCraft (Video Game) / int_c3d4a04c
featureApplicability
1.0
 StarCraft (Video Game) / int_c3d4a04c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c3d4a04c
 StarCraft (Video Game) / int_c558da6a
type
Gunship Rescue
 StarCraft (Video Game) / int_c558da6a
comment
Gunship Rescue: Subverted in the opening cinematic to Brood War, wherein the UED flagship is seen hovering overhead... and then leaves without firing a shot, abandoning the marines below to the fury of the Zerg Swarm.
 StarCraft (Video Game) / int_c558da6a
featureApplicability
-0.3
 StarCraft (Video Game) / int_c558da6a
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c558da6a
 StarCraft (Video Game) / int_c5eec843
type
Mobile Factory
 StarCraft (Video Game) / int_c5eec843
comment
Mobile Factory: All Terran structures capable of producing units are mobile.
 StarCraft (Video Game) / int_c5eec843
featureApplicability
1.0
 StarCraft (Video Game) / int_c5eec843
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c5eec843
 StarCraft (Video Game) / int_c71607f4
type
Final Exchange
 StarCraft (Video Game) / int_c71607f4
comment
Final Exchange: The franchise is full of these, especially in the sequel Starcraft II. Kerrigan and Mengsk Malash and Alarak, when the latter is close to the Pit of Sacrifice. Narud and Stukov Amon and Kerrigan
 StarCraft (Video Game) / int_c71607f4
featureApplicability
1.0
 StarCraft (Video Game) / int_c71607f4
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c71607f4
 StarCraft (Video Game) / int_c75df49a
type
Shout-Out
 StarCraft (Video Game) / int_c75df49a
comment
Shout-Out: With its own page
 StarCraft (Video Game) / int_c75df49a
featureApplicability
1.0
 StarCraft (Video Game) / int_c75df49a
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c75df49a
 StarCraft (Video Game) / int_c98b7916
type
Messianic Archetype
 StarCraft (Video Game) / int_c98b7916
comment
Messianic Archetype: Khas, Adun, and Tassadar for the protoss. The first was the originator of the Khala, which brought an end to their tribal warfare period and unified them as a single race. The second refused to exterminate the dark templar on orders of the Conclave and eventually sacrificed himself to protect them. The third sacrificed himself to kill the Overmind and save Aiur. Or did he?
 StarCraft (Video Game) / int_c98b7916
featureApplicability
1.0
 StarCraft (Video Game) / int_c98b7916
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c98b7916
 StarCraft (Video Game) / int_cac6d1d2
type
Mental Fusion
 StarCraft (Video Game) / int_cac6d1d2
comment
Mental Fusion: The Khala, the basis of the Protoss religion and integral part of their identity, is a form of this. Protoss are universally psychic, and evolved a super-powerful collective consciousness that manifests as magic-like abilities. Communion with this "Khala" is actually touching all the minds, thoughts, and emotions of the Protoss race at large. Unlike some forms of fusion, however, the communion with the Khala is expected rather than completely voluntary, and opponents are seen as heretics: there is a small group of protoss who fear that this will, one day, completely subsume their personalities, and take steps to sever themselves from it permanently (they evolved their own culture).
 StarCraft (Video Game) / int_cac6d1d2
featureApplicability
1.0
 StarCraft (Video Game) / int_cac6d1d2
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_cac6d1d2
 StarCraft (Video Game) / int_cb1fe02e
type
Magic by Any Other Name
 StarCraft (Video Game) / int_cb1fe02e
comment
Magic by Any Other Name: Psionics.
 StarCraft (Video Game) / int_cb1fe02e
featureApplicability
1.0
 StarCraft (Video Game) / int_cb1fe02e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_cb1fe02e
 StarCraft (Video Game) / int_cbc54501
type
Faction Calculus
 StarCraft (Video Game) / int_cbc54501
comment
Faction Calculus: One of the most famous examples (as measured in "games that copy it"), providing a huge amount of depth to the game. Terrans are Balanced. They have all the Long Range Fighters, with only one melee unit (the Firebat), and for a long time had the unit with the longest firing range (the Siege Tank; eventually its title as longest-range combatant was usurped by the Protoss Tempest), but their units tend to be Glass Cannons in compensation. They have the best standing defenses in the form of Bunkers, which you can hide infantry in, and some of their buildings can take off and fly to other locations, but at the cost of subverted Critical Existence Failure: Damage Is Fire, and if a Terran building's Life Meter is reduced far enough, it will burn down of their own accord unless repaired. Finally, the Terran military is less mobile as a whole; their units are Master of None, they need to rely on each other for support, and they have to either leave some units at home or leave their base undefended. Zerg are Subversive, with lots of small, fast, weak units suitable for a Zerg Rush, all the Suicide Attackers, and lots of Body Horror, Hollywood Acid and Combat Tentacles. Their Worker Units don't so much build structures as mutate into them (consuming the Worker in the process), and many of their powerful units have to mutate out of a pre-existing lower-tier unit. Their structures must be built on "Creep," which is generated naturally from their central Hatcheries and blocks the other two races from placing building. Zerg have Regenerating Health and will heal From a Single Cell. Where a few Terran and Protoss units have Invisibility Cloaks, almost all Zerg ground units can "burrow" underground, allowing them to ambush, recon and heal. Finally, because of the way Zerg build unitsnote The other two races can only build one unit at a time from their production facilities, and each facility is limited to a single style of unit: barracks can't make airplanes, for instance, and airports can't make soldiers. Any Zerg Hatchery can build any type of unit currently available, three at a time, they can generate new armies at an instant, in case there's been a Total Party Kill or you've found some Tactical Rock–Paper–Scissors to exploit, but their Tech Tree is also markedly more vulnerable to destruction. Protoss are Powerhouse. They have an Elite Army with impressive psionic powers, which they have combined with technology; the best Squishy Wizards; some cyborg units and others which are completely robotic; and the most late-game units out of everyone. They have Deflector Shields which regenerate over time, supplementing their already-high Hit Points, with the downside of Regenerating Shields, Static Health. All Protoss buildings must be built near a Pylon, and stop functioning if all nearby Pylons are destroyed. Pylons also raise your Arbitrary Headcount Limit. They are the Protoss' least-durable building. Having said that, the Protoss Worker Unit simply opens a portal (through which the building teleports) and then can wander off to do other things, instead of having to stay temporarily (Terran) or permanently (Zerg), so it's relatively easy to Construct Additional Pylons if things go south. It's also interesting to compare each faction's basic units. Terrans have the Marine, who has has the lowest Hit Points of the lotnote 40 in SC 1, 45 in SC 2 with an upgrade to give them 10 more, but carries a gun against the other units' melee attacks. The Zergling is a four-legged beast, with the fastest movespeed of the three units and an upgrade to make it faster, and is so cheap that Zerg players get two of them for the cost of one Marinenote with 35 HP each, for a total of 70. Finally, Protoss have the Zealot, who has the most HPnote 100 HP, 60 shields and does the most damage per attack, but costs twice the resources, twice the Supply points, and takes up twice the room aboard a dropship.
 StarCraft (Video Game) / int_cbc54501
featureApplicability
-0.3
 StarCraft (Video Game) / int_cbc54501
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_cbc54501
 StarCraft (Video Game) / int_ccee5e5e
type
Defenseless Transports
 StarCraft (Video Game) / int_ccee5e5e
comment
Defenseless Transports: The Drop Ships used by all three races have no attacks. Neither do Protoss carriers. But between missions Terran dropships and other units are carried from system to system aboard Battlecruisers, and Carriers are supposed to have energy weapons capable of sterilizing planets. The lack of weapons on dropships is lampshaded by one of the Hyperion's engineers in the novel Flashpoint, and she outfits one with guns just in time for a Gunship Rescue.
 StarCraft (Video Game) / int_ccee5e5e
featureApplicability
1.0
 StarCraft (Video Game) / int_ccee5e5e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_ccee5e5e
 StarCraft (Video Game) / int_cd365139
type
Unholy Ground
 StarCraft (Video Game) / int_cd365139
comment
Unholy Ground: Not literally unholy, but Zerg Creep has a function analogous to Warcraft III 's Blight, though biological in nature. Unlike Blight, it slowly dies if there are no Zerg structures to maintain it but Terran and Protoss structures cannot be built on it. In Starcraft II, Zerg units get a speed bonus if moving on Creep, and it can be spread via Creep Tumors and stationary Overlords in addition to buildings.
 StarCraft (Video Game) / int_cd365139
featureApplicability
1.0
 StarCraft (Video Game) / int_cd365139
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_cd365139
 StarCraft (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 StarCraft (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: A retroactive Type 1 example: One complaint about the Hybrids in Starcraft II is that they aren't nearly as frightening in that game as they were in Starcraft I; and one reason why they were so scary in Starcraft I is that almost nothing was known about them.
 StarCraft (Video Game) / int_cdfe12c3
featureApplicability
1.0
 StarCraft (Video Game) / int_cdfe12c3
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_cdfe12c3
 StarCraft (Video Game) / int_ce30e201
type
No Mouth
 StarCraft (Video Game) / int_ce30e201
comment
No Mouth: The Protoss.
 StarCraft (Video Game) / int_ce30e201
featureApplicability
1.0
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1.0
 StarCraft (Video Game)
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StarCraft (Video Game) / int_ce30e201
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Used Future
 StarCraft (Video Game) / int_d0b95b85
comment
Used Future
 StarCraft (Video Game) / int_d0b95b85
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1.0
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1.0
 StarCraft (Video Game)
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StarCraft (Video Game) / int_d0b95b85
 StarCraft (Video Game) / int_d214a453
type
Planet Terra
 StarCraft (Video Game) / int_d214a453
comment
Planet Terra: Humans are called Terrans, though their homeworld is still called Earth.
 StarCraft (Video Game) / int_d214a453
featureApplicability
1.0
 StarCraft (Video Game) / int_d214a453
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1.0
 StarCraft (Video Game)
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StarCraft (Video Game) / int_d214a453
 StarCraft (Video Game) / int_d2c3c6bf
type
Game Lobby
 StarCraft (Video Game) / int_d2c3c6bf
comment
Game Lobby: The series works this way. They're strategy games, so drop-in/drop-out would be disastrous. Fortunately, the games are very popular, and matches are relatively short.
 StarCraft (Video Game) / int_d2c3c6bf
featureApplicability
1.0
 StarCraft (Video Game) / int_d2c3c6bf
featureConfidence
1.0
 StarCraft (Video Game)
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StarCraft (Video Game) / int_d2c3c6bf
 StarCraft (Video Game) / int_d355ba37
type
Turned Against Their Masters
 StarCraft (Video Game) / int_d355ba37
comment
Turned Against Their Masters: Both the Protoss and the Zerg, against the Xel'Naga; the Protoss merely shooed them away from their world, while the Zerg killed most of them. The Protoss rebellion was just as violent as the Zerg's was. The only difference is the Zerg were all working towards assimilation of the Xel'Naga, and the Protoss were just killing anything that moved, including themselves. A good number of Xel'Naga were killed during the Protoss uprising.
 StarCraft (Video Game) / int_d355ba37
featureApplicability
1.0
 StarCraft (Video Game) / int_d355ba37
featureConfidence
1.0
 StarCraft (Video Game)
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StarCraft (Video Game) / int_d355ba37
 StarCraft (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 StarCraft (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: When the Terrans first arrived to the Koprulu sector, they only numbered approximately 32,000. According to Blizzard's website, there are at least twelve billion Terrans in the Koprulu sector at the beginning of Starcraft II, and Raynor mentions Kerrigan killing eight billion people during the first game. He might have been including the Protoss but that still means you're looking at more than twelve billion humans living in the sector. As mentioned here, to have this many people after only 240 years would require the population to at least double every decade, for 24 decades, not taking into account the deaths that occur from any number of natural and unnatural causes, because the Terrans have a history of civil wars. The original supercarriers all had a large supply of cryogenicly frozen embryos and fertilized eggs as well as the technology for them to develop in (which would continue to work for 50 years until breaking down). Which could explain the initial population. There's also the matter of the Dominion's military as a whole. The entire Dominion Fleet is stated in the Flashpoint novel to only be 50 ships, and over the course of both the finale of Wings of Liberty and the Flashpoint novel afterwards, nearly half of that is destroyed, yet the Dominion continues to be a major military power in the sector. The average lifespan of a Terran Marine when they're deployed is also six seconds, in spite of all of their armor and the technology that goes into creating them, yet they are able to constantly fight devastating wars and face enormous defeats with no sign of exhaustion until Heart of the Swarm when they're driven back to Korhal, which in itself is heavily defended. If a true faction with only 50 ships and that much of a Redshirt Army fought a war the Dominion would have been long dead by now, especially considering the large number of planets we see under Dominion control.
 StarCraft (Video Game) / int_d525f857
featureApplicability
1.0
 StarCraft (Video Game) / int_d525f857
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1.0
 StarCraft (Video Game)
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StarCraft (Video Game) / int_d525f857
 StarCraft (Video Game) / int_da8c447e
type
Unobtainium
 StarCraft (Video Game) / int_da8c447e
comment
Unobtainium: Neosteel, Khaydarin crystals and both Vespene Gas and "minerals".
 StarCraft (Video Game) / int_da8c447e
featureApplicability
1.0
 StarCraft (Video Game) / int_da8c447e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_da8c447e
 StarCraft (Video Game) / int_da9b2162
type
Garrisonable Structures
 StarCraft (Video Game) / int_da9b2162
comment
Garrisonable Structures: Terran Bunkers.
 StarCraft (Video Game) / int_da9b2162
featureApplicability
1.0
 StarCraft (Video Game) / int_da9b2162
featureConfidence
1.0
 StarCraft (Video Game)
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StarCraft (Video Game) / int_da9b2162
 StarCraft (Video Game) / int_db39ccfd
type
Battle Couple
 StarCraft (Video Game) / int_db39ccfd
comment
Perhaps the most pertinent instance of this is the romance between Jim Raynor and Sarah Kerrigan. Raynor and Kerrigan don't get a lot of one-on-one interactions in the Terran campaign of the first game, and what interactions they did have implied friendship at the most. The expanded universe gives more time to build up their romance, establishing they were a Battle Couple during their time in the Sons of Korhal and fought together on missions for several months.
 StarCraft (Video Game) / int_db39ccfd
featureApplicability
1.0
 StarCraft (Video Game) / int_db39ccfd
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_db39ccfd
 StarCraft (Video Game) / int_db68b734
type
Precursor Killers
 StarCraft (Video Game) / int_db68b734
comment
Precursor Killers: The Zerg
 StarCraft (Video Game) / int_db68b734
featureApplicability
1.0
 StarCraft (Video Game) / int_db68b734
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_db68b734
 StarCraft (Video Game) / int_dc61f525
type
Dig Attack
 StarCraft (Video Game) / int_dc61f525
comment
Dig Attack: Starcraft I has the Zerg's burrowing ability, which allows every ground unit (except the Ultralisk) to burrow, sacrificing movement for invisibility. Lurkers, an evolution of the Hydralisk, need to be burrowed to attack by sending rows of spines at enemies. Ultralisks in Starcraft II have an optional campaign-only ability called Burrow Charge, where they burrow, tunnel towards the enemy and breach explosively, damaging the units. Roaches and Infestors can move around while buried. They can't attack, but the Roach heals a lot faster, while the Infestor can still create Infested Marines while underground. Banelings had the ability to do so as well, but was removed. The Widow Mine is a unit introduced in the Heart of the Swarm chapter. Mobile-mode can reversibly burrow, becoming immobile, impossible to target without use of detection, as well as gaining ability to attack any nearby enemies with high, Area of Effect damage. The drawbacks are lock-on activation lag and attack cooldown, but still it is available at low tech level and complements strategies heavy on mechanical units.
 StarCraft (Video Game) / int_dc61f525
featureApplicability
1.0
 StarCraft (Video Game) / int_dc61f525
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_dc61f525
 StarCraft (Video Game) / int_de9047ac
type
Gambit Pileup
 StarCraft (Video Game) / int_de9047ac
comment
Gambit Pileup: The entire storyline. Every major character in this game, human or otherwise, seems to have some sort of hidden agenda and it's nigh-impossible to tell who's getting the upper hand. Mostly, it doesn't work out well for anybody.
 StarCraft (Video Game) / int_de9047ac
featureApplicability
1.0
 StarCraft (Video Game) / int_de9047ac
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_de9047ac
 StarCraft (Video Game) / int_e0207930
type
Humans Are Special
 StarCraft (Video Game) / int_e0207930
comment
Humans Are Special: Deconstructed. The Terrans of the Koprulu Sector are only a few generations away from becoming a psionic species. Instead of indicating that humanity is on the verge of becoming something greater, this just means they drew the attention of the Zerg, who view their psionic potential as the key to fighting their real target, the Protoss, on equal grounds. Interestingly, Humans are the only major race that was not created/uplifted by the Xel'Naga. Averted until Legacy of the Void, the final campaign of Starcraft II. The ultimate conflict of the series revolves around Zerg and Protoss struggling to integrate with each other—something the Zerg desperately want and Protoss desperately want to avoid. The second half of Starcraft II deals more and more heavily with such Protoss/Zerg hybrids. Humans just kind of stumbled into the arena of this conflict on accident because of a glitchy navigation system a few generations beforehand. Ultimately played straight in the finale of Legacy of Void, when Kerrigan ascends to become a Xel'Naga, an achievement that few species in the galaxy ever reach.
 StarCraft (Video Game) / int_e0207930
featureApplicability
-1.0
 StarCraft (Video Game) / int_e0207930
featureConfidence
1.0
 StarCraft (Video Game)
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StarCraft (Video Game) / int_e0207930
 StarCraft (Video Game) / int_e106d56
type
Themed Cursor
 StarCraft (Video Game) / int_e106d56
comment
Themed Cursor: A sonar-like thing whose color changes depending on the alignment of whatever you're hovering it over. Green, yellow and red are friendly, neutral and enemies.
 StarCraft (Video Game) / int_e106d56
featureApplicability
1.0
 StarCraft (Video Game) / int_e106d56
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_e106d56
 StarCraft (Video Game) / int_e375c858
type
Fog of War
 StarCraft (Video Game) / int_e375c858
comment
Fog of War
 StarCraft (Video Game) / int_e375c858
featureApplicability
1.0
 StarCraft (Video Game) / int_e375c858
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_e375c858
 StarCraft (Video Game) / int_e8cae797
type
Freudian Trio
 StarCraft (Video Game) / int_e8cae797
comment
Freudian Trio: Zerg are the Id, Terran are the Ego and Protoss are the Superego.
 StarCraft (Video Game) / int_e8cae797
featureApplicability
1.0
 StarCraft (Video Game) / int_e8cae797
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_e8cae797
 StarCraft (Video Game) / int_ea2353d3
type
Weak Turret Gun
 StarCraft (Video Game) / int_ea2353d3
comment
Weak Turret Gun: Encountered frequently in installation missions.
 StarCraft (Video Game) / int_ea2353d3
featureApplicability
1.0
 StarCraft (Video Game) / int_ea2353d3
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_ea2353d3
 StarCraft (Video Game) / int_eb7dad86
type
Civil Warcraft
 StarCraft (Video Game) / int_eb7dad86
comment
Civil Warcraft: Whether the reason is overt warfare, civil war, or rebellions in which the player is on one side or the other, every single campaign in every game contains scenarios where you fight all three factions at least once - including whichever race you're playing at the time.
 StarCraft (Video Game) / int_eb7dad86
featureApplicability
1.0
 StarCraft (Video Game) / int_eb7dad86
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_eb7dad86
 StarCraft (Video Game) / int_ec3947b6
type
WalkItOff
 StarCraft (Video Game) / int_ec3947b6
comment
Walk It Off: Any Zerg unit or building slowly regenerates health. Protoss also slowly recharge their shields over time, which can make up between half to about ninty percent of their total effective health.
 StarCraft (Video Game) / int_ec3947b6
featureApplicability
1.0
 StarCraft (Video Game) / int_ec3947b6
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_ec3947b6
 StarCraft (Video Game) / int_f12c6fb1
type
Surprisingly Sudden Death
 StarCraft (Video Game) / int_f12c6fb1
comment
Surprisingly Sudden Death: The Zerg. 5 out of 13 unit types can invoke this at will.
 StarCraft (Video Game) / int_f12c6fb1
featureApplicability
1.0
 StarCraft (Video Game) / int_f12c6fb1
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f12c6fb1
 StarCraft (Video Game) / int_f3dd102d
type
Humans Need Aliens
 StarCraft (Video Game) / int_f3dd102d
comment
Humans Need Aliens: Humans in the series are considered flawed, weak, violent, and greedy by the Protoss and Zerg. Outside of Raynor's alliances with the Protoss, the humans are prone to civil wars and in-fighting even as they flee/fight the Zerg and Protoss. The climax of StarCraft II: Wings of Liberty, when Raynor and the Dominion invade Char and de-infest Kerrigan is pretty much the only heroic thing the race has done in the grand scheme of things. Also in Wings of Liberty, Jim Raynor is shown a vision of a possible future where the Terrans and Protoss are driven to extinction by the zerg/protoss hybrids in a timeline where Kerrigan dies, and can't lead the Zerg swarm. Then again, humans have been shown to at least be better at fighting the zerg than the Protoss in the games making this a possible subversion. Raynor played a major part in the defeat of the first overmind on Aiur, the United Earth Directorate seized control of the second in brood war, and humans took one of the zerg's best defended worlds, Char, twice. Let's also not forget that Sarah Kerrigan, the Zerg's current leader is a former human. Also, Terrans are the only one of the three races that were not uplifted by the local Sufficiently Advanced Aliens.
 StarCraft (Video Game) / int_f3dd102d
featureApplicability
1.0
 StarCraft (Video Game) / int_f3dd102d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f3dd102d
 StarCraft (Video Game) / int_f46eebb
type
Betrayal by Inaction
 StarCraft (Video Game) / int_f46eebb
comment
Betrayal by Inaction: Part of Mengsk's Uriah Gambit, when he sends Kerrigan to keep a Protoss force from destroying a hive of Zerg, which he wishes to use for his own purpose. Once the Protoss are destroyed, he immediately orders all ships to retreat, leaving Kerrigan on the ground with the Zerg and not responding to her requests for evac. It didn't turn out too well for him in the long run. The intro cinematic for Brood War has a huge battlecruiser sitting there without participating in the battle against the Zerg, finally leaving under the Death Glare of the Marine who's about to be overrun. One level ends where Stukov and Duran are guarding your flanks as you try to capture Raynor and Mengsk. At the end of the level, the capture is interrupted by a massive Zerg swarm. Stukov tells Duran to move his troops in there immediately, but Duran claims he's not seeing anything, even suggesting Stukov's sensors are off, ending the call with the usual static and "you're breaking up" as Raynor and Mengsk escape. Stukov isn't fooled for a second, realizing Duran was a Zerg traitor all along.
 StarCraft (Video Game) / int_f46eebb
featureApplicability
1.0
 StarCraft (Video Game) / int_f46eebb
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f46eebb
 StarCraft (Video Game) / int_f4d8ac92
type
The Assimilator
 StarCraft (Video Game) / int_f4d8ac92
comment
Zerg organ tissues randomly mutate (and, in certain cases, steal new DNA from a new prey creature), and their hyperpowered immune system hunts it down, invoking "survival of the fittest, nature red in tooth and claw" on the genetic level. This allows a piece of formerly dead and rotten Zerg tissue cultured in a laboratory to un-decompose, and evolve 1000,000 times more than humans ever have in the space of a week. Their alpha amino acids have unique "R groups" that allow damaged cells to fuse with protein to repair themselves. It also allows them to ignore Biochemical Barriers by adapting to be compatible with host organisms. They can reproduce through parasitic fusion, or larvae produced from a building that eats mineral crystals, drinks liquid vespene gas, and is built around six wombs (complete with birth canals), a brain, and a stomach. Their buildings are really self-contained organisms that are based on the genetically programmed nest site architecture of their prey species, and one building is specifically designed to do that ultra-evolution thing at an accelerated rate. They don't need to breathe, and their flesh is dense enough to count as a spacesuit. Their metabolism is so fast that, on top of meat, they eat minerals and drink vespene (which is a mutagen, so that helps things along considerably). The downside to this is that they are very susceptible to radiation poisoning.
 StarCraft (Video Game) / int_f4d8ac92
featureApplicability
1.0
 StarCraft (Video Game) / int_f4d8ac92
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f4d8ac92
 StarCraft (Video Game) / int_f6722211
type
Hit Points
 StarCraft (Video Game) / int_f6722211
comment
It's also interesting to compare each faction's basic units. Terrans have the Marine, who has has the lowest Hit Points of the lotnote 40 in SC 1, 45 in SC 2 with an upgrade to give them 10 more, but carries a gun against the other units' melee attacks. The Zergling is a four-legged beast, with the fastest movespeed of the three units and an upgrade to make it faster, and is so cheap that Zerg players get two of them for the cost of one Marinenote with 35 HP each, for a total of 70. Finally, Protoss have the Zealot, who has the most HPnote 100 HP, 60 shields and does the most damage per attack, but costs twice the resources, twice the Supply points, and takes up twice the room aboard a dropship.
 StarCraft (Video Game) / int_f6722211
featureApplicability
1.0
 StarCraft (Video Game) / int_f6722211
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f6722211
 StarCraft (Video Game) / int_f7b32015
type
Sufficiently Advanced Alien
 StarCraft (Video Game) / int_f7b32015
comment
Sufficiently Advanced Alien: The Xel'Naga in the Back Story. Also, the Protoss appear to be this at first.
 StarCraft (Video Game) / int_f7b32015
featureApplicability
1.0
 StarCraft (Video Game) / int_f7b32015
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f7b32015
 StarCraft (Video Game) / int_f898e3dd
type
Regenerating Shield, Static Health
 StarCraft (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: The Protoss faction. In contrast the Zerg regenerate health slowly while the Terrans have units that can restore the health of others, and neither faction has shields.
 StarCraft (Video Game) / int_f898e3dd
featureApplicability
1.0
 StarCraft (Video Game) / int_f898e3dd
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f898e3dd
 StarCraft (Video Game) / int_f9c17447
type
The Remnant
 StarCraft (Video Game) / int_f9c17447
comment
The Remnant: The Confederacy just won't seem to go away after being defeated by Mengsk. The UED still has pockets of forces left behind in the sector. Groups of both go to work as mercenaries. The novels also mention other rebel groups that fought the Confederacy separately...and then went right on to fight the Dominion, since it wasn't any improvement.
 StarCraft (Video Game) / int_f9c17447
featureApplicability
1.0
 StarCraft (Video Game) / int_f9c17447
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f9c17447
 StarCraft (Video Game) / int_f9f2c33
type
Running Gag
 StarCraft (Video Game) / int_f9f2c33
comment
Running Gag: You are on a Hold the Line mission and Kerrigan is involved in it? It's a safe bet that she's what you are protecting.
 StarCraft (Video Game) / int_f9f2c33
featureApplicability
1.0
 StarCraft (Video Game) / int_f9f2c33
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f9f2c33
 StarCraft (Video Game) / int_fb0382ea
type
Merger of Souls
 StarCraft (Video Game) / int_fb0382ea
comment
Merger of Souls: The various "archons" created by the protoss. The first game's high templars can perform a one-way fusion into an archon, a ghostly psionic entity that is very damaging and quite hard to kill* barring use of the science vessel's EMP, which strips their shields to leave them with just a small amount of HP. Brood War allows two dark templar to fuse into a dark archon, a caster unit. The Expanded Universe and Enslavers II add-on campaign have Ulrezaj, a rebel dark templar who eventually fuses with five others to form an Ax-Crazy super-archon of sorts. He's eventually defeated in the Dark Templar Trilogy by having the last of the templar Preservers sacrifice herself to seal him with her into a khaydarin crystal. StarCraft II dispenses with the dark archon, allowing archons (initially called twilight archons, but this was dropped in early patches) to be created from any combination of two high templar or dark templar.
 StarCraft (Video Game) / int_fb0382ea
featureApplicability
1.0
 StarCraft (Video Game) / int_fb0382ea
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_fb0382ea
 StarCraft (Video Game) / int_fbc074c3
type
Player Character
 StarCraft (Video Game) / int_fbc074c3
comment
Raynor, and the Player Character, help Mengsk defeat the Confederacy; only for Mengsk to prove himself to be just as bad as the Confederacy and proclaim himself Emperor.
 StarCraft (Video Game) / int_fbc074c3
featureApplicability
1.0
 StarCraft (Video Game) / int_fbc074c3
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_fbc074c3
 StarCraft (Video Game) / int_fdeed2aa
type
Old-School Dogfight
 StarCraft (Video Game) / int_fdeed2aa
comment
Old-School Dogfight: Happens during some cutscenes in space.
 StarCraft (Video Game) / int_fdeed2aa
featureApplicability
1.0
 StarCraft (Video Game) / int_fdeed2aa
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_fdeed2aa
 StarCraft (Video Game) / int_name
type
ItemName
 StarCraft (Video Game) / int_name
comment
 StarCraft (Video Game) / int_name
featureApplicability
1.0
 StarCraft (Video Game) / int_name
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_name
 StarCraft (Video Game) / int_name
itemName
StarCraft (Video Game)

The following is a list of statements referring to the current page from other pages.

 Crossover / Fan Fic
seeAlso
StarCraft (Video Game)
 Terran Ingenuity / Fan Fic
seeAlso
StarCraft (Video Game)
 StarCraft (Video Game)
hasFeature
A.I. Breaker / int_1861f45b
 StarCraft (Video Game)
hasFeature
A Lesson Learned Too Well / int_169f043b
 StarCraft (Video Game)
hasFeature
A Planet Named Zok / int_169f043b
 StarCraft (Video Game)
hasFeature
A Real Man Is a Killer / int_169f043b
 StarCraft (Video Game)
hasFeature
A Villain Named "Z__rg" / int_169f043b
 StarCraft (Video Game)
hasFeature
A World Half Full / int_169f043b
 StarCraft (Video Game)
hasFeature
Abridged Arena Array / int_1861f45b
 StarCraft (Video Game)
hasFeature
Absent Aliens / int_169f043b
 StarCraft (Video Game)
hasFeature
Absurdly Huge Population / int_169f043b
 StarCraft (Video Game)
hasFeature
Adorable Evil Minions / int_169f043b
 StarCraft (Video Game)
hasFeature
Advanced Ancient Acropolis / int_169f043b
 StarCraft (Video Game)
hasFeature
Adventurer Archaeologist / int_169f043b
 StarCraft (Video Game)
hasFeature
Alien Hair / int_1861f45b
 StarCraft (Video Game)
hasFeature
Alien Invasion / int_169f043b
 StarCraft (Video Game)
hasFeature
Alien Kudzu / int_1861f45b
 StarCraft (Video Game)
hasFeature
All Bikers are Hells Angels / int_1861f45b
 StarCraft (Video Game)
hasFeature
All Planets Are Earth-Like / int_169f043b
 StarCraft (Video Game)
hasFeature
Alternative Calendar / int_169f043b
 StarCraft (Video Game)
hasFeature
Ambidextrous Sprite / int_1861f45b
 StarCraft (Video Game)
hasFeature
Americasia / int_1861f45b
 StarCraft (Video Game)
hasFeature
An Ass-Kicking Christmas / int_169f043b
 StarCraft (Video Game)
hasFeature
Anchored Attack Stance / int_1861f45b
 StarCraft (Video Game)
hasFeature
And Now for Someone Completely Different / int_1861f45b
 StarCraft (Video Game)
hasFeature
Animal Espionage / int_1861f45b
 StarCraft (Video Game)
hasFeature
Another Side, Another Story / int_1861f45b
 StarCraft (Video Game)
hasFeature
Ape Shall Never Kill Ape / int_169f043b
 StarCraft (Video Game)
hasFeature
Arbitrary Headcount Limit / int_1861f45b
 StarCraft (Video Game)
hasFeature
Arbitrary Weapon Range / int_169f043b
 StarCraft (Video Game)
hasFeature
Armor Meter / int_169f043b
 StarCraft (Video Game)
hasFeature
Armor Meter/Points / int_169f043b
 StarCraft (Video Game)
hasFeature
Armor Points / int_169f043b
 StarCraft (Video Game)
hasFeature
Armored But Frail / int_169f043b
 StarCraft (Video Game)
hasFeature
Artificial Atmospheric Actions / int_1861f45b
 StarCraft (Video Game)
hasFeature
Artificial Gravity / int_169f043b
 StarCraft (Video Game)
hasFeature
Ascended Glitch / int_169f043b
 StarCraft (Video Game)
hasFeature
Asteroid Thicket / int_169f043b
 AstroEmpires
seeAlso
StarCraft (Video Game)
 StarCraft (Video Game)
hasFeature
Attack Failure Chance / int_169f043b
 StarCraft (Video Game)
hasFeature
Baa-Bomb / int_169f043b
 StarCraft (Video Game)
hasFeature
Back from the Brink / int_169f043b
 StarCraft (Video Game)
hasFeature
Background Magic Field / int_169f043b
 StarCraft (Video Game)
hasFeature
Badass Longcoat / int_169f043b
 StarCraft (Video Game)
hasFeature
Badass Preacher / int_5258381b
 StarCraft (Video Game)
hasFeature
Bag of Sharing / int_1861f45b
 StarCraft (Video Game)
hasFeature
Balance Buff / int_169f043b
 StarCraft (Video Game)
hasFeature
Bald of Evil / int_169f043b
 StarCraft (Video Game)
hasFeature
Bang, Bang, BANG / int_169f043b
 StarCraft (Video Game)
hasFeature
Bastardly Speech / int_1861f45b
 StarCraft (Video Game)
hasFeature
Battleship Raid / int_1861f45b
 StarCraft (Video Game)
hasFeature
Beneath the Mask / int_169f043b
 StarCraft (Video Game)
hasFeature
Benevolent Abomination / int_541b283b
 StarCraft (Video Game)
hasFeature
Betrayal by Inaction / int_169f043b
 StarCraft (Video Game)
hasFeature
Better the Devil You Know / int_1861f45b
 StarCraft (Video Game)
hasFeature
Between My Legs / int_1861f45b
 StarCraft (Video Game)
hasFeature
Big Bad Slippage / int_169f043b
 StarCraft (Video Game)
hasFeature
Big Name Fan / int_169f043b
 StarCraft (Video Game)
hasFeature
Big Word Shout / int_1861f45b
 StarCraft (Video Game)
hasFeature
Bizarre Alien Limbs / int_169f043b
 StarCraft (Video Game)
hasFeature
Bizarre and Improbable Ballistics / int_169f043b
 StarCraft (Video Game)
hasFeature
Bizarre Taste in Food / int_169f043b
 StarCraft (Video Game)
hasFeature
Black Blood / int_1861f45b
 StarCraft (Video Game)
hasFeature
Blind Jump / int_169f043b
 StarCraft (Video Game)
hasFeature
Bling-Bling-BANG! / int_169f043b
 StarCraft (Video Game)
hasFeature
Body Armor as Hit Points / int_541b283b
 StarCraft (Video Game)
hasFeature
Booby Trap / int_169f043b
 StarCraft (Video Game)
hasFeature
Born Under the Sail / int_1861f45b
 StarCraft (Video Game)
hasFeature
Bottomless Magazines / int_1861f45b
 StarCraft (Video Game)
hasFeature
Building Is Welding / int_1861f45b
 StarCraft (Video Game)
hasFeature
Butt-Dialing Mordor / int_1861f45b
 StarCraft (Video Game)
hasFeature
Call a Rabbit a "Smeerp" / int_1861f45b
 StarCraft (Video Game)
hasFeature
Can't See a Damn Thing / int_169f043b
 StarCraft (Video Game)
hasFeature
Cap Raiser / int_1861f45b
 StarCraft (Video Game)
hasFeature
Capital Letters Are Magic / int_169f043b
 StarCraft (Video Game)
hasFeature
Cast from Hit Points / int_1861f45b
 StarCraft (Video Game)
hasFeature
Censor Decoy / int_169f043b
 StarCraft (Video Game)
hasFeature
Chaos Architecture / int_1861f45b
 StarCraft (Video Game)
hasFeature
Chess Motifs / int_169f043b
 StarCraft (Video Game)
hasFeature
Chromatic Arrangement / int_169f043b
 StarCraft (Video Game)
hasFeature
Church Militant / int_169f043b
 StarCraft (Video Game)
hasFeature
City Planet / int_1861f45b
 StarCraft (Video Game)
hasFeature
Civil War / int_169f043b
 StarCraft (Video Game)
hasFeature
Civil Warcraft / int_169f043b
 StarCraft (Video Game)
hasFeature
Clone Army / int_169f043b
 StarCraft (Video Game)
hasFeature
Clown Car / int_169f043b
 StarCraft (Video Game)
hasFeature
Clown-Car Base / int_169f043b
 StarCraft (Video Game)
hasFeature
Clown-Car Grave / int_1861f45b
 StarCraft (Video Game)
hasFeature
Color-Coded Armies / int_169f043b
 StarCraft (Video Game)
hasFeature
Color-Coded Armies / int_1861f45b
 StarCraft (Video Game)
hasFeature
Color-Coded Multiplayer / int_1861f45b
 StarCraft (Video Game)
hasFeature
Combat Compliment / int_169f043b
 StarCraft (Video Game)
hasFeature
Combat Tentacles / int_169f043b
 StarCraft (Video Game)
hasFeature
Comes Great Responsibility / int_169f043b
 StarCraft (Video Game)
hasFeature
Command & Conquer Economy / int_169f043b
 StarCraft (Video Game)
hasFeature
Competitive Balance / int_169f043b
 StarCraft (Video Game)
hasFeature
Compilation Re-release / int_169f043b
 StarCraft (Video Game)
hasFeature
Computer Voice / int_169f043b
 StarCraft (Video Game)
hasFeature
Concept Art Gallery / int_1861f45b
 StarCraft (Video Game)
hasFeature
Conflict Killer / int_1861f45b
 StarCraft (Video Game)
hasFeature
Consummate Liar / int_169f043b
 StarCraft (Video Game)
hasFeature
Cool Bike / int_1861f45b
 StarCraft (Video Game)
hasFeature
Couldn't Find a Lighter / int_169f043b
 StarCraft (Video Game)
hasFeature
Crew of One / int_169f043b
 StarCraft (Video Game)
hasFeature
Crucified Hero Shot / int_169f043b
 StarCraft (Video Game)
hasFeature
Cryo-Prison / int_169f043b
 StarCraft (Video Game)
hasFeature
Crystal Prison / int_1861f45b
 StarCraft (Video Game)
hasFeature
Crystal Spires and Togas / int_1861f45b
 StarCraft (Video Game)
hasFeature
Cult Colony / int_169f043b
 StarCraft (Video Game)
hasFeature
Cute Machines / int_169f043b
 StarCraft (Video Game)
hasFeature
Cutscene Power to the Max / int_169f043b
 StarCraft (Video Game)
hasFeature
Cutting Off the Branches / int_169f043b
 StarCraft (Video Game)
hasFeature
Cyber Green / int_1861f45b
 StarCraft (Video Game)
hasFeature
Cyberpunk Is Techno / int_169f043b
 StarCraft (Video Game)
hasFeature
Damage Discrimination / int_169f043b
 StarCraft (Video Game)
hasFeature
Damage Typing / int_169f043b
 StarCraft (Video Game)
hasFeature
Danger Deadpan / int_169f043b
 StarCraft (Video Game)
hasFeature
Dark Horse Victory / int_169f043b
 StarCraft (Video Game)
hasFeature
Darkness Equals Death / int_1861f45b
 StarCraft (Video Game)
hasFeature
Data Crystal / int_169f043b
 StarCraft (Video Game)
hasFeature
Days of Future Past / int_169f043b
 StarCraft (Video Game)
hasFeature
Deadly Euphemism / int_169f043b
 StarCraft (Video Game)
hasFeature
Deadly Lunge / int_1861f45b
 StarCraft (Video Game)
hasFeature
"Dear John" Letter / int_169f043b
 StarCraft (Video Game)
hasFeature
Death of a Thousand Cuts / int_1861f45b
 StarCraft (Video Game)
hasFeature
Death of Personality / int_169f043b
 StarCraft (Video Game)
hasFeature
Death or Glory Attack / int_169f043b
 StarCraft (Video Game)
hasFeature
Defector from Decadence / int_1861f45b
 StarCraft (Video Game)
hasFeature
Defenseless Transports / int_169f043b
 StarCraft (Video Game)
hasFeature
Defog of War / int_1861f45b
 StarCraft (Video Game)
hasFeature
Demiurge Archetype / int_169f043b
 StarCraft (Video Game)
hasFeature
Democracy Is Bad / int_169f043b
 StarCraft (Video Game)
hasFeature
Deployable Cover / int_169f043b
 StarCraft (Video Game)
hasFeature
Depth Perplexion / int_169f043b
 StarCraft (Video Game)
hasFeature
Descended Creator / int_169f043b
 StarCraft (Video Game)
hasFeature
Desert Punk / int_169f043b
 StarCraft (Video Game)
hasFeature
Die, Chair, Die! / int_169f043b
 StarCraft (Video Game)
hasFeature
Difficult, but Awesome / int_1861f45b
 StarCraft (Video Game)
hasFeature
Dig Attack / int_169f043b
 StarCraft (Video Game)
hasFeature
Digitized Sprites / int_169f043b
 StarCraft (Video Game)
hasFeature
Dirty Mind-Reading / int_169f043b
 StarCraft (Video Game)
hasFeature
Dissonant Serenity / int_169f043b
 StarCraft (Video Game)
hasFeature
Distant Finale / int_169f043b
 StarCraft (Video Game)
hasFeature
Ditto Aliens / int_169f043b
 StarCraft (Video Game)
hasFeature
Divide and Conquer / int_1861f45b
 StarCraft (Video Game)
hasFeature
Don't Make Me Destroy You / int_1861f45b
 StarCraft (Video Game)
hasFeature
Dragon Ascendant / int_169f043b
 StarCraft (Video Game)
hasFeature
Dramatic Ellipsis / int_1861f45b
 StarCraft (Video Game)
hasFeature
Dramatic Space Drifting / int_169f043b
 StarCraft (Video Game)
hasFeature
Drone Deployer / int_169f043b
 StarCraft (Video Game)
hasFeature
Drop Ship / int_169f043b
 StarCraft (Video Game)
hasFeature
During the War / int_169f043b
 StarCraft (Video Game)
hasFeature
Dying Candle / int_169f043b
 StarCraft (Video Game)
hasFeature
Easily Thwarted Alien Invasion / int_169f043b
 StarCraft (Video Game)
hasFeature
Easy Communication / int_1861f45b
 StarCraft (Video Game)
hasFeature
Easy Logistics / int_169f043b
 StarCraft (Video Game)
hasFeature
Eat Dirt, Cheap / int_169f043b
 StarCraft (Video Game)
hasFeature
Ejection Seat / int_169f043b
 StarCraft (Video Game)
hasFeature
Elite Army / int_169f043b
 StarCraft (Video Game)
hasFeature
Embarrassing Middle Name / int_169f043b
 StarCraft (Video Game)
hasFeature
Emergent Gameplay / int_1861f45b
 StarCraft (Video Game)
hasFeature
Endless Game / int_1861f45b
 StarCraft (Video Game)
hasFeature
Enemy Civil War / int_1861f45b
 StarCraft (Video Game)
hasFeature
Enemy Summoner / int_1861f45b
 StarCraft (Video Game)
hasFeature
Epilogue Letter / int_169f043b
 StarCraft (Video Game)
hasFeature
Equal-Opportunity Evil / int_169f043b
 StarCraft (Video Game)
hasFeature
Everybody Smokes / int_1861f45b
 StarCraft (Video Game)
hasFeature
Everything Fades / int_1861f45b
 StarCraft (Video Game)
hasFeature
Evil Chancellor / int_169f043b
 StarCraft (Video Game)
hasFeature
Evil Is Hammy / int_169f043b
 StarCraft (Video Game)
hasFeature
Exact Time to Failure / int_1861f45b
 StarCraft (Video Game)
hasFeature
Exposed Extraterrestrials / int_1861f45b
 StarCraft (Video Game)
hasFeature
Face Full of Alien Wing-Wong / int_169f043b
 StarCraft (Video Game)
hasFeature
"Facing the Bullets" One-Liner / int_1861f45b
 StarCraft (Video Game)
hasFeature
Faction Calculus / int_169f043b
 StarCraft (Video Game)
hasFeature
Fake Longevity / int_1861f45b
 StarCraft (Video Game)
hasFeature
Fake Static / int_169f043b
 StarCraft (Video Game)
hasFeature
Falsely Reformed Villain / int_169f043b
 StarCraft (Video Game)
hasFeature
Famous, Famous, Fictional / int_169f043b
 StarCraft (Video Game)
hasFeature
Fan Sequel / int_169f043b
 StarCraft (Video Game)
hasFeature
Fantastic Caste System / int_1861f45b
 StarCraft (Video Game)
hasFeature
Fantastic Rank System / int_169f043b
 StarCraft (Video Game)
hasFeature
Fantastic Ship Prefix / int_169f043b
 StarCraft (Video Game)
hasFeature
Fast Tunnelling / int_1861f45b
 StarCraft (Video Game)
hasFeature
Featureless Protagonist / int_169f043b
 StarCraft (Video Game)
hasFeature
Feelies / int_169f043b
 StarCraft (Video Game)
hasFeature
Final Exchange / int_169f043b
 StarCraft (Video Game)
hasFeature
Final Solution / int_169f043b
 StarCraft (Video Game)
hasFeature
Finishing Each Other's Sentences / int_169f043b
 StarCraft (Video Game)
hasFeature
Fire-Breathing Weapon / int_169f043b
 StarCraft (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_169f043b
 StarCraft (Video Game)
hasFeature
Flamethrower Backfire / int_169f043b
 StarCraft (Video Game)
hasFeature
Fourth-Wall Observer / int_169f043b
 StarCraft (Video Game)
hasFeature
Friendly Fireproof / int_169f043b
 StarCraft (Video Game)
hasFeature
Frontline General / int_169f043b
 StarCraft (Video Game)
hasFeature
Fuel Meter of Power / int_169f043b
 StarCraft (Video Game)
hasFeature
Future Imperfect / int_169f043b
 StarCraft (Video Game)
hasFeature
Future Music / int_541b283b
 StarCraft (Video Game)
hasFeature
Future Spandex / int_1861f45b
 StarCraft (Video Game)
hasFeature
Futuristic Pyramid / int_169f043b
 StarCraft (Video Game)
hasFeature
Fuuma Shuriken / int_169f043b
 StarCraft (Video Game)
hasFeature
Galactic Superpower / int_169f043b
 StarCraft (Video Game)
hasFeature
Game Mod / int_169f043b
 StarCraft (Video Game)
hasFeature
Gamer Chick / int_169f043b
 StarCraft (Video Game)
hasFeature
Gang Up on the Human / int_169f043b
 StarCraft (Video Game)
hasFeature
Garrisonable Structures / int_169f043b
 StarCraft (Video Game)
hasFeature
Genetic Adaptation / int_169f043b
 StarCraft (Video Game)
hasFeature
Geo Effects / int_169f043b
 StarCraft (Video Game)
hasFeature
Get It Over With / int_169f043b
 StarCraft (Video Game)
hasFeature
Giant Enemy Crab / int_169f043b
 StarCraft (Video Game)
hasFeature
Giant Eye of Doom / int_169f043b
 StarCraft (Video Game)
hasFeature
Gideon Ploy / int_1861f45b
 StarCraft (Video Game)
hasFeature
Gilligan Cut / int_169f043b
 StarCraft (Video Game)
hasFeature
God-Emperor / int_169f043b
 StarCraft (Video Game)
hasFeature
Going Through the Motions / int_1861f45b
 StarCraft (Video Game)
hasFeature
Gone Horribly Wrong / int_1861f45b
 StarCraft (Video Game)
hasFeature
Gonna Need More X / int_169f043b
 StarCraft (Video Game)
hasFeature
Goo It Up / int_1861f45b
 StarCraft (Video Game)
hasFeature
Gratuitous Greek / int_1861f45b
 StarCraft (Video Game)
hasFeature
Gratuitous Ninja / int_169f043b
 StarCraft (Video Game)
hasFeature
Gratuitous Spanish / int_1861f45b
 StarCraft (Video Game)
hasFeature
Great Offscreen War / int_169f043b
 StarCraft (Video Game)
hasFeature
Guilt-Free Extermination War / int_1861f45b
 StarCraft (Video Game)
hasFeature
Had to Be Sharp / int_169f043b
 StarCraft (Video Game)
hasFeature
HP to 1 / int_541b283b
 StarCraft (Video Game)
hasFeature
Hair Substitute Feature / int_1861f45b
 StarCraft (Video Game)
hasFeature
Happiness in Slavery / int_169f043b
 StarCraft (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_169f043b
 StarCraft (Video Game)
hasFeature
Heel / int_169f043b
 StarCraft (Video Game)
hasFeature
Helium Speech / int_169f043b
 StarCraft (Video Game)
hasFeature
Herd-Hitting Attack / int_1861f45b
 StarCraft (Video Game)
hasFeature
Hereditary Republic / int_169f043b
 StarCraft (Video Game)
hasFeature
Hero Killer / int_1861f45b
 StarCraft (Video Game)
hasFeature
Heroes Want Redheads / int_169f043b
 StarCraft (Video Game)
hasFeature
Heroic Mime / int_169f043b
 StarCraft (Video Game)
hasFeature
Hidden Agenda Villain / int_169f043b
 StarCraft (Video Game)
hasFeature
Hidden Mechanic / int_1861f45b
 StarCraft (Video Game)
hasFeature
Hive Caste System / int_1861f45b
 StarCraft (Video Game)
hasFeature
Hive Drone / int_169f043b
 StarCraft (Video Game)
hasFeature
Home Field Advantage / int_169f043b
 StarCraft (Video Game)
hasFeature
Hopeless Boss Fight / int_169f043b
 StarCraft (Video Game)
hasFeature
Hover Bike / int_1861f45b
 StarCraft (Video Game)
hasFeature
Hufflepuff House / int_169f043b
 StarCraft (Video Game)
hasFeature
Human Popsicle / int_169f043b
 StarCraft (Video Game)
hasFeature
Human Resources / int_1861f45b
 StarCraft (Video Game)
hasFeature
Humans Advance Swiftly / int_1861f45b
 StarCraft (Video Game)
hasFeature
Humans Are Divided / int_169f043b
 StarCraft (Video Game)
hasFeature
Humans Are Survivors / int_169f043b
 StarCraft (Video Game)
hasFeature
Humans Are Warriors / int_169f043b
 StarCraft (Video Game)
hasFeature
Humans Are White / int_1861f45b
 StarCraft (Video Game)
hasFeature
Humans Need Aliens / int_169f043b
 StarCraft (Video Game)
hasFeature
Hybrid-Overkill Avoidance / int_169f043b
 StarCraft (Video Game)
hasFeature
Hyperspeed Escape / int_1861f45b
 StarCraft (Video Game)
hasFeature
I Can't Believe It's Not Heroin! / int_169f043b
 StarCraft (Video Game)
hasFeature
I Don't Like the Sound of That Place / int_1861f45b
 StarCraft (Video Game)
hasFeature
I Have Many Names / int_169f043b
 StarCraft (Video Game)
hasFeature
I Let Gwen Stacy Die / int_169f043b
 StarCraft (Video Game)
hasFeature
I Love the Smell of X in the Morning / int_169f043b
 StarCraft (Video Game)
hasFeature
I Shall Return / int_169f043b
 StarCraft (Video Game)
hasFeature
I Was Never Here / int_1861f45b
 StarCraft (Video Game)
hasFeature
I Will Show You X! / int_1861f45b
 StarCraft (Video Game)
hasFeature
Idiosyncratic Cover Art / int_169f043b
 StarCraft (Video Game)
hasFeature
If I Wanted X, I Would Y / int_169f043b
 StarCraft (Video Game)
hasFeature
Immortal Procreation Clause / int_169f043b
 StarCraft (Video Game)
hasFeature
Impartial Purpose-Driven Faction / int_169f043b
 StarCraft (Video Game)
hasFeature
Important Haircut / int_169f043b
 StarCraft (Video Game)
hasFeature
In Space, Everyone Can See Your Face / int_169f043b
 StarCraft (Video Game)
hasFeature
In Your Nature to Destroy Yourselves / int_169f043b
 StarCraft (Video Game)
hasFeature
Incoming Ham / int_169f043b
 StarCraft (Video Game)
hasFeature
Indy Ploy / int_1861f45b
 StarCraft (Video Game)
hasFeature
Informed Power / int_1861f45b
 StarCraft (Video Game)
hasFeature
Insignificant Little Blue Planet / int_169f043b
 StarCraft (Video Game)
hasFeature
Instant Awesome: Just Add Mecha! / int_1861f45b
 StarCraft (Video Game)
hasFeature
Interface Screw / int_1861f45b
 StarCraft (Video Game)
hasFeature
Interstellar Weapon / int_1861f45b
 StarCraft (Video Game)
hasFeature
Invisibility / int_169f043b
 StarCraft (Video Game)
hasFeature
Invisibility Flicker / int_1861f45b
 StarCraft (Video Game)
hasFeature
Invisible Monsters / int_169f043b
 StarCraft (Video Game)
hasFeature
Just Here for Godzilla / int_169f043b
 StarCraft (Video Game)
hasFeature
Kubrick Stare / int_1861f45b
 StarCraft (Video Game)
hasFeature
Land Mine Goes "Click!" / int_169f043b
 StarCraft (Video Game)
hasFeature
Laser Sight / int_1861f45b
 StarCraft (Video Game)
hasFeature
Law of Inverse Recoil / int_169f043b
 StarCraft (Video Game)
hasFeature
Lawyer-Friendly Cameo / int_1861f45b
 StarCraft (Video Game)
hasFeature
Leave No Survivors / int_169f043b
 StarCraft (Video Game)
hasFeature
Lesser of Two Evils / int_1861f45b
 StarCraft (Video Game)
hasFeature
Level Editor / int_169f043b
 StarCraft (Video Game)
hasFeature
Lip Lock / int_1861f45b
 StarCraft (Video Game)
hasFeature
List-of-Experiences Speech / int_1861f45b
 StarCraft (Video Game)
hasFeature
Living Weapon / int_169f043b
 StarCraft (Video Game)
hasFeature
Locked Out of the Fight / int_169f043b
 StarCraft (Video Game)
hasFeature
Long-Lived / int_169f043b
 StarCraft (Video Game)
hasFeature
Long-Range Fighter / int_169f043b
 StarCraft (Video Game)
hasFeature
Lord British Postulate / int_169f043b
 StarCraft (Video Game)
hasFeature
Lost Colony / int_169f043b
 StarCraft (Video Game)
hasFeature
Lowered Recruiting Standards / int_169f043b
 StarCraft (Video Game)
hasFeature
Macross Missile Massacre / int_1861f45b
 StarCraft (Video Game)
hasFeature
Magic by Any Other Name / int_169f043b
 StarCraft (Video Game)
hasFeature
Magic Is a Monster Magnet / int_169f043b
 StarCraft (Video Game)
hasFeature
Magic Tool / int_1861f45b
 StarCraft (Video Game)
hasFeature
Magical Defibrillator / int_169f043b
 StarCraft (Video Game)
hasFeature
Magical Girlfriend / int_169f043b
 StarCraft (Video Game)
hasFeature
Magically Inept Fighter / int_169f043b
 StarCraft (Video Game)
hasFeature
Major Character, Mainstream Accent / int_1861f45b
 StarCraft (Video Game)
hasFeature
Mana Burn / int_1861f45b
 StarCraft (Video Game)
hasFeature
Manual Misprint / int_169f043b
 StarCraft (Video Game)
hasFeature
Marth Debuted in "Smash Bros." / int_169f043b
 StarCraft (Video Game)
hasFeature
Mascot Villain / int_1861f45b
 StarCraft (Video Game)
hasFeature
Mêlée à Trois / int_169f043b
 StarCraft (Video Game)
hasFeature
Messianic Archetype / int_169f043b
 StarCraft (Video Game)
hasFeature
Metamorphosis Monster / int_169f043b
 StarCraft (Video Game)
hasFeature
Mid-Season Twist / int_1861f45b
 StarCraft (Video Game)
hasFeature
Mildly Military / int_1861f45b
 StarCraft (Video Game)
hasFeature
Mile-Long Ship / int_169f043b
 StarCraft (Video Game)
hasFeature
Military Academy / int_169f043b
 StarCraft (Video Game)
hasFeature
Military Mashup Machine / int_1861f45b
 StarCraft (Video Game)
hasFeature
Mission-Pack Sequel / int_169f043b
 StarCraft (Video Game)
hasFeature
Mistaken for Dog / int_169f043b
 StarCraft (Video Game)
hasFeature
Modern Day/Sci-Fi RPG Class Equivalents / int_169f043b
 StarCraft (Video Game)
hasFeature
Mole Monster / int_1861f45b
 StarCraft (Video Game)
hasFeature
Monochrome Casting / int_169f043b
 StarCraft (Video Game)
hasFeature
Monster Protection Racket / int_169f043b
 StarCraft (Video Game)
hasFeature
Monstrous Cannibalism / int_169f043b
 StarCraft (Video Game)
hasFeature
Mook Maker / int_169f043b
 StarCraft (Video Game)
hasFeature
Mordor / int_1861f45b
 StarCraft (Video Game)
hasFeature
Mother Russia Makes You Strong / int_169f043b
 StarCraft (Video Game)
hasFeature
Motivational Lie / int_1861f45b
 StarCraft (Video Game)
hasFeature
Moving Buildings / int_1861f45b
 StarCraft (Video Game)
hasFeature
Muggles Do It Better / int_1861f45b
 StarCraft (Video Game)
hasFeature
Multiplayer Difficulty Spike / int_1861f45b
 StarCraft (Video Game)
hasFeature
Multiple Demographic Appeal / int_169f043b
 StarCraft (Video Game)
hasFeature
Multiple Life Bars / int_1861f45b
 StarCraft (Video Game)
hasFeature
Mutually Exclusive Magic / int_1861f45b
 StarCraft (Video Game)
hasFeature
My Hero, Zero / int_169f043b
 StarCraft (Video Game)
hasFeature
Named After Their Planet / int_169f043b
 StarCraft (Video Game)
hasFeature
Necessary Drawback / int_169f043b
 StarCraft (Video Game)
hasFeature
Nepotism / int_169f043b
 StarCraft (Video Game)
hasFeature
Nerf / int_169f043b
 StarCraft (Video Game)
hasFeature
Neutrals, Critters, and Creeps / int_169f043b
 StarCraft (Video Game)
hasFeature
New Era Speech / int_1861f45b
 StarCraft (Video Game)
hasFeature
New Work, Recycled Graphics / int_1861f45b
 StarCraft (Video Game)
hasFeature
Newsreel / int_169f043b
 StarCraft (Video Game)
hasFeature
No Animals Were Harmed / int_1861f45b
 StarCraft (Video Game)
hasFeature
No Product Safety Standards / int_169f043b
 StarCraft (Video Game)
hasFeature
No Such Thing as Space Jesus / int_169f043b
 StarCraft (Video Game)
hasFeature
No Transhumanism Allowed / int_1861f45b
 StarCraft (Video Game)
hasFeature
Noble Bigot / int_1861f45b
 StarCraft (Video Game)
hasFeature
Non-Mammal Mammaries / int_169f043b
 StarCraft (Video Game)
hasFeature
Non-Humans Lack Attributes / int_169f043b
 StarCraft (Video Game)
hasFeature
Not Afraid of You Anymore / int_169f043b
 StarCraft (Video Game)
hasFeature
Not Drawn to Scale / int_5258381b
 StarCraft (Video Game)
hasFeature
Not Quite Back to Normal / int_169f043b
 StarCraft (Video Game)
hasFeature
Not Quite Flight / int_169f043b
 StarCraft (Video Game)
hasFeature
Number Two / int_169f043b
 StarCraft (Video Game)
hasFeature
Obligatory War Crime Scene / int_169f043b
 StarCraft (Video Game)
hasFeature
Old Money / int_169f043b
 StarCraft (Video Game)
hasFeature
Once Done, Never Forgotten / int_1861f45b
 StarCraft (Video Game)
hasFeature
Opposing Combat Philosophies / int_1861f45b
 StarCraft (Video Game)
hasFeature
Optional Stealth / int_169f043b
 StarCraft (Video Game)
hasFeature
Oral Fixation / int_1861f45b
 StarCraft (Video Game)
hasFeature
Organic Bra / int_1861f45b
 StarCraft (Video Game)
hasFeature
Orphaned Etymology / int_169f043b
 StarCraft (Video Game)
hasFeature
Our Archons Are Different / int_1861f45b
 StarCraft (Video Game)
hasFeature
Our Dark Elves Are Different / int_1861f45b
 StarCraft (Video Game)
hasFeature
Our Zombies Are Different / int_1861f45b
 StarCraft (Video Game)
hasFeature
Out of the Ghetto / int_169f043b
 PCVsConsole
seeAlso
StarCraft (Video Game)
 StarCraft (Video Game)
hasFeature
P.O.V. Sequel / int_169f043b
 StarCraft (Video Game)
hasFeature
PVP Balanced / int_1861f45b
 StarCraft (Video Game)
hasFeature
Pardon My Klingon / int_169f043b
 StarCraft (Video Game)
hasFeature
Parenthetical Swearing / int_169f043b
 StarCraft (Video Game)
hasFeature
Parody of Evolution / int_169f043b
 PaulEiding
seeAlso
StarCraft (Video Game)
 StarCraft (Video Game)
hasFeature
Pause Scumming / int_169f043b
 StarCraft (Video Game)
hasFeature
Percent Damage Attack / int_1861f45b
 StarCraft (Video Game)
hasFeature
Perfection Is Impossible / int_169f043b
 StarCraft (Video Game)
hasFeature
Photoprotoneutron Torpedo / int_1861f45b
 StarCraft (Video Game)
hasFeature
Physical, Mystical, Technological / int_1861f45b
 StarCraft (Video Game)
hasFeature
Plant Aliens / int_1861f45b
 StarCraft (Video Game)
hasFeature
Player and Protagonist Integration / int_169f043b
 StarCraft (Video Game)
hasFeature
Point Defenseless / int_1861f45b
 StarCraft (Video Game)
hasFeature
Poor, Predictable Rock / int_1861f45b
 StarCraft (Video Game)
hasFeature
Portal Network / int_169f043b
 StarCraft (Video Game)
hasFeature
Power Copying / int_169f043b
 StarCraft (Video Game)
hasFeature
Power Crystal / int_169f043b
 StarCraft (Video Game)
hasFeature
Power Limiter / int_169f043b
 StarCraft (Video Game)
hasFeature
Power of the Void / int_169f043b
 StarCraft (Video Game)
hasFeature
Precision Crash / int_169f043b
 StarCraft (Video Game)
hasFeature
Precursor Killers / int_169f043b
 StarCraft (Video Game)
hasFeature
Precursor Worship / int_1861f45b
 StarCraft (Video Game)
hasFeature
Prepare to Die / int_169f043b
 StarCraft (Video Game)
hasFeature
Prestigious Player Title / int_1861f45b
 StarCraft (Video Game)
hasFeature
Pretentious Latin Motto / int_169f043b
 StarCraft (Video Game)
hasFeature
Profane Last Words / int_169f043b
 StarCraft (Video Game)
hasFeature
Prolonged Video Game Sequel / int_541b283b
 StarCraft (Video Game)
hasFeature
Propaganda Piece / int_5258381b
 StarCraft (Video Game)
hasFeature
Prophetic Names / int_1861f45b
 StarCraft (Video Game)
hasFeature
Protection Mission / int_1861f45b
 StarCraft (Video Game)
hasFeature
Psychic Link / int_169f043b
 StarCraft (Video Game)
hasFeature
Psychic Radar / int_169f043b
 StarCraft (Video Game)
hasFeature
Puppet Gun / int_169f043b
 StarCraft (Video Game)
hasFeature
Pyromaniac / int_1861f45b
 StarCraft (Video Game)
hasFeature
Quantity vs. Quality / int_1861f45b
 StarCraft (Video Game)
hasFeature
Random Power Ranking / int_169f043b
 StarCraft (Video Game)
hasFeature
Rapid-Fire Typing / int_169f043b
 StarCraft (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_1861f45b
 StarCraft (Video Game)
hasFeature
Rated M for Manly / int_169f043b
 StarCraft (Video Game)
hasFeature
Readings Are Off the Scale / int_169f043b
 StarCraft (Video Game)
hasFeature
Real Robot Genre / int_169f043b
 StarCraft (Video Game)
hasFeature
Recruiters Always Lie / int_169f043b
 StarCraft (Video Game)
hasFeature
Recruitment by Rescue / int_169f043b
 StarCraft (Video Game)
hasFeature
Reformed Criminal / int_169f043b
 StarCraft (Video Game)
hasFeature
Regenerating Health / int_1861f45b
 StarCraft (Video Game)
hasFeature
Regenerating Mana / int_1861f45b
 StarCraft (Video Game)
hasFeature
Regenerating Shield, Static Health / int_169f043b
 StarCraft (Video Game)
hasFeature
Reinventing the Wheel / int_1861f45b
 StarCraft (Video Game)
hasFeature
Religious and Mythological Theme Naming / int_169f043b
 StarCraft (Video Game)
hasFeature
Remember the Alamo / int_1861f45b
 StarCraft (Video Game)
hasFeature
Repetitive Name / int_1861f45b
 StarCraft (Video Game)
hasFeature
Reporting Names / int_541b283b
 StarCraft (Video Game)
hasFeature
Resurrected for a Job / int_5258381b
 StarCraft (Video Game)
hasFeature
Ribcage Ridge / int_1861f45b
 StarCraft (Video Game)
hasFeature
Ridiculously Fast Construction / int_1861f45b
 StarCraft (Video Game)
hasFeature
Ridiculously Fast Population Growth / int_169f043b
 StarCraft (Video Game)
hasFeature
Rocket Ride / int_169f043b
 StarCraft (Video Game)
hasFeature
Rogue Drone / int_1861f45b
 StarCraft (Video Game)
hasFeature
Rouge Angles of Satin / int_169f043b
 StarCraft (Video Game)
hasFeature
Russian Guy Suffers Most / int_169f043b
 StarCraft (Video Game)
hasFeature
Sand Is Water / int_169f043b
 StarCraft (Video Game)
hasFeature
Sapient Ship / int_169f043b
 StarCraft (Video Game)
hasFeature
Saving Christmas / int_169f043b
 StarCraft (Video Game)
hasFeature
Scarab Power / int_169f043b
 StarCraft (Video Game)
hasFeature
Schematized Prop / int_169f043b
 StarCraft (Video Game)
hasFeature
Sci-Fi Kitchen Sink / int_1861f45b
 StarCraft (Video Game)
hasFeature
Scissors Cuts Rock / int_169f043b
 StarCraft (Video Game)
hasFeature
Scoring Points / int_169f043b
 StarCraft (Video Game)
hasFeature
Scratch Damage / int_1861f45b
 StarCraft (Video Game)
hasFeature
Sea Mine / int_1861f45b
 StarCraft (Video Game)
hasFeature
Sealed Army in a Can / int_169f043b
 StarCraft (Video Game)
hasFeature
Sealed Badass in a Can / int_169f043b
 StarCraft (Video Game)
hasFeature
Second Place Is for Winners / int_1861f45b
 StarCraft (Video Game)
hasFeature
Secondary Fire / int_169f043b
 StarCraft (Video Game)
hasFeature
Secret Level / int_169f043b
 StarCraft (Video Game)
hasFeature
Send in the Clones / int_169f043b
 StarCraft (Video Game)
hasFeature
Sensor Character / int_1861f45b
 StarCraft (Video Game)
hasFeature
Sentry Gun / int_169f043b
 StarCraft (Video Game)
hasFeature
Sequence Breaking / int_169f043b
 StarCraft (Video Game)
hasFeature
Servant Race / int_1861f45b
 StarCraft (Video Game)
hasFeature
Sexy Santa Dress / int_1861f45b
 StarCraft (Video Game)
hasFeature
Sexy Villains, Chaste Heroes / int_169f043b
 StarCraft (Video Game)
hasFeature
Shapeshifting Heals Wounds / int_1861f45b
 StarCraft (Video Game)
hasFeature
Shiny-Looking Spaceships / int_169f043b
 StarCraft (Video Game)
hasFeature
Shipless Faster-Than-Light Travel / int_169f043b
 StarCraft (Video Game)
hasFeature
Shows Damage / int_169f043b
 StarCraft (Video Game)
hasFeature
Sickly Green Glow / int_1861f45b
 StarCraft (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_169f043b
 StarCraft (Video Game)
hasFeature
Siege Engines / int_169f043b
 StarCraft (Video Game)
hasFeature
Sighted Guns Are Low-Tech / int_1861f45b
 StarCraft (Video Game)
hasFeature
Simple, yet Awesome / int_169f043b
 StarCraft (Video Game)
hasFeature
Sink the Lifeboats / int_1861f45b
 StarCraft (Video Game)
hasFeature
Slave Race / int_169f043b
 StarCraft (Video Game)
hasFeature
Slaying Mantis / int_169f043b
 StarCraft (Video Game)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_1861f45b
 StarCraft (Video Game)
hasFeature
Sliding Scale of Shiny Versus Gritty / int_169f043b
 StarCraft (Video Game)
hasFeature
Sliding Scale of Silliness vs. Seriousness / int_169f043b
 StarCraft (Video Game)
hasFeature
Slow Laser / int_169f043b
 StarCraft (Video Game)
hasFeature
Smart People Play Chess / int_1861f45b
 StarCraft (Video Game)
hasFeature
So Last Season / int_169f043b
 StarCraft (Video Game)
hasFeature
Somebody Set Up Us the Bomb / int_1861f45b
 StarCraft (Video Game)
hasFeature
Sophisticated as Hell / int_1861f45b
 StarCraft (Video Game)
hasFeature
Southern-Fried Private / int_169f043b
 StarCraft (Video Game)
hasFeature
Southern Gentleman / int_1861f45b
 StarCraft (Video Game)
hasFeature
Space Age Stasis / int_169f043b
 StarCraft (Video Game)
hasFeature
Space Fighter / int_169f043b
 StarCraft (Video Game)
hasFeature
Space-Filling Path / int_1861f45b
 StarCraft (Video Game)
hasFeature
Space Plane / int_1861f45b
 StarCraft (Video Game)
hasFeature
Space Romans / int_169f043b
 StarCraft (Video Game)
hasFeature
Special Thanks / int_1861f45b
 StarCraft (Video Game)
hasFeature
Spider Limbs / int_1861f45b
 StarCraft (Video Game)
hasFeature
Spike Shooter / int_1861f45b
 StarCraft (Video Game)
hasFeature
Splash Damage / int_169f043b
 StarCraft (Video Game)
hasFeature
Splash Damage Abuse / int_169f043b
 StarCraft (Video Game)
hasFeature
Squad Nickname / int_1861f45b
 StarCraft (Video Game)
hasFeature
Squishy Wizard / int_169f043b
 StarCraft (Video Game)
hasFeature
Stance System / int_169f043b
 StarCraft (Video Game)
hasFeature
Standard Alien Spaceship / int_1861f45b
 StarCraft (Video Game)
hasFeature
Standard Evil Empire Hierarchy / int_1861f45b
 StarCraft (Video Game)
hasFeature
Standard Human Spaceship / int_1861f45b
 StarCraft (Video Game)
hasFeature
Standard Sci-Fi Army / int_1861f45b
 StarCraft (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_169f043b
 StarCraft (Video Game)
hasFeature
Standard Sci-Fi Setting / int_1861f45b
 StarCraft (Video Game)
hasFeature
Standard Starship Scuffle / int_1861f45b
 StarCraftII
seeAlso
StarCraft (Video Game)
 StarCraft (Video Game)
hasFeature
Starship Luxurious / int_169f043b
 StarCraft (Video Game)
hasFeature
Starter Equipment / int_1861f45b
 StarCraft (Video Game)
hasFeature
Status Buff / int_1861f45b
 StarCraft (Video Game)
hasFeature
Stealth in Space / int_169f043b
 StarCraft (Video Game)
hasFeature
Stealthy Mook / int_169f043b
 StarCraft (Video Game)
hasFeature
Stellar Name / int_1861f45b
 StarCraft (Video Game)
hasFeature
Stock Scream / int_169f043b
 StarCraft (Video Game)
hasFeature
Stock Sound Effects / int_1861f45b
 StarCraft (Video Game)
hasFeature
Story Overwrite / int_1861f45b
 StarCraft (Video Game)
hasFeature
Story to Gameplay Ratio / int_1861f45b
 StarCraft (Video Game)
hasFeature
Strategic Asset Capture Mechanic / int_169f043b
 StarCraft (Video Game)
hasFeature
Stress-Relieving Gameplay / int_169f043b
 StarCraft (Video Game)
hasFeature
Strong Flesh, Weak Steel / int_169f043b
 StarCraft (Video Game)
hasFeature
Stupid Surrender / int_1861f45b
 StarCraft (Video Game)
hasFeature
Suddenly Blonde / int_169f043b
 StarCraft (Video Game)
hasFeature
Suicide Attack / int_169f043b
 StarCraft (Video Game)
hasFeature
Summon Bigger Fish / int_169f043b
 StarCraft (Video Game)
hasFeature
Super Cell Reception / int_1861f45b
 StarCraft (Video Game)
hasFeature
Super Title 64 Advance / int_169f043b
 StarCraft (Video Game)
hasFeature
Supernatural Sensitivity / int_169f043b
 StarCraft (Video Game)
hasFeature
Superweapon Surprise / int_169f043b
 StarCraft (Video Game)
hasFeature
Support Power / int_1861f45b
 StarCraft (Video Game)
hasFeature
Surprisingly Sudden Death / int_1861f45b
 StarCraft (Video Game)
hasFeature
Takes One to Kill One / int_169f043b
 StarCraft (Video Game)
hasFeature
Talking Lightbulb / int_1861f45b
 StarCraft (Video Game)
hasFeature
Target Spotter / int_169f043b
 StarCraft (Video Game)
hasFeature
Tech Tree / int_169f043b
 StarCraft (Video Game)
hasFeature
Technicolor Fire / int_1861f45b
 StarCraft (Video Game)
hasFeature
Teleportation / int_1861f45b
 StarCraft (Video Game)
hasFeature
Teleportation Rescue / int_169f043b
 StarCraft (Video Game)
hasFeature
Teleporting Keycard Squad / int_169f043b
 StarCraft (Video Game)
hasFeature
The Ark / int_169f043b
 StarCraft (Video Game)
hasFeature
The Battle Didn't Count / int_1861f45b
 StarCraft (Video Game)
hasFeature
The Captain / int_169f043b
 StarCraft (Video Game)
hasFeature
The Chain of Command / int_1861f45b
 StarCraft (Video Game)
hasFeature
The Engineer / int_169f043b
 StarCraft (Video Game)
hasFeature
The Federation / int_169f043b
 StarCraft (Video Game)
hasFeature
The Goomba / int_169f043b
 StarCraft (Video Game)
hasFeature
The Infested / int_169f043b
 StarCraft (Video Game)
hasFeature
The Phoenix / int_169f043b
 StarCraft (Video Game)
hasFeature
The Revolution Will Not Be Civilized / int_169f043b
 StarCraft (Video Game)
hasFeature
The Runner-Up Takes It All / int_169f043b
 StarCraft (Video Game)
hasFeature
The Sacred Darkness / int_169f043b
 StarCraft (Video Game)
hasFeature
The Squadette / int_1861f45b
 StarCraft (Video Game)
hasFeature
The Swarm / int_169f043b
 StarCraft (Video Game)
hasFeature
The Symbiote / int_169f043b
 StarCraft (Video Game)
hasFeature
The Workhorse / int_169f043b
 StarCraft (Video Game)
hasFeature
Themed Cursor / int_1861f45b
 StarCraft (Video Game)
hasFeature
Themed Stock Board Game / int_169f043b
 StarCraft (Video Game)
hasFeature
They Call Me MISTER Tibbs! / int_169f043b
 StarCraft (Video Game)
hasFeature
Thong of Shielding / int_169f043b
 StarCraft (Video Game)
hasFeature
Throw-Away Country / int_169f043b
 StarCraft (Video Game)
hasFeature
Throwing the Fight / int_169f043b
 StarCraft (Video Game)
hasFeature
Tie-In Novel / int_169f043b
 StarCraft (Video Game)
hasFeature
Timed Mission / int_1861f45b
 StarCraft (Video Game)
hasFeature
Touched by Vorlons / int_169f043b
 StarCraft (Video Game)
hasFeature
Tournament Play / int_169f043b
 StarCraft (Video Game)
hasFeature
Trading Bars for Stripes / int_169f043b
 StarCraft (Video Game)
hasFeature
Transforming Vehicle / int_169f043b
 StarCraft (Video Game)
hasFeature
Traveling at the Speed of Plot / int_169f043b
 StarCraft (Video Game)
hasFeature
Trope Codifier / int_169f043b
 StarCraft (Video Game)
hasFeature
Trouble Magnet Gambit / int_169f043b
 StarCraft (Video Game)
hasFeature
Troubled Fetal Position / int_169f043b
 StarCraft (Video Game)
hasFeature
True Sight / int_169f043b
 StarCraft (Video Game)
hasFeature
Tube Travel / int_169f043b
 StarCraft (Video Game)
hasFeature
Tunnel Network / int_169f043b
 StarCraft (Video Game)
hasFeature
Two Shots from Behind the Bar / int_169f043b
 StarCraft (Video Game)
hasFeature
Unequal Rites / int_169f043b
 StarCraft (Video Game)
hasFeature
Understatement / int_169f043b
 StarCraft (Video Game)
hasFeature
Unfortunate Character Design / int_169f043b
 StarCraft (Video Game)
hasFeature
Unfriendly Fire / int_169f043b
 StarCraft (Video Game)
hasFeature
Ungovernable Galaxy / int_169f043b
 StarCraft (Video Game)
hasFeature
Unintentionally Unwinnable / int_169f043b
 StarCraft (Video Game)
hasFeature
Untranslated Catchphrase / int_1861f45b
 StarCraft (Video Game)
hasFeature
Upgrade vs. Prototype Fight / int_1861f45b
 StarCraft (Video Game)
hasFeature
Useless Useful Stealth / int_169f043b
 StarCraft (Video Game)
hasFeature
Vagina Dentata / int_1861f45b
 StarCraft (Video Game)
hasFeature
Variable Player Goals / int_1861f45b
 StarCraft (Video Game)
hasFeature
Verber Creature / int_1861f45b
 StarCraft (Video Game)
hasFeature
Vertical Kidnapping / int_1861f45b
 StarCraft (Video Game)
hasFeature
Veteran Unit / int_169f043b
 StarCraft (Video Game)
hasFeature
Vicious Cycle / int_1861f45b
 StarCraft (Video Game)
hasFeature
Video Game Demake / int_1861f45b
 StarCraft (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_169f043b
 StarCraft (Video Game)
hasFeature
Villainous Badland, Heroic Arcadia / int_169f043b
 StarCraft (Video Game)
hasFeature
Violence Detector / int_1861f45b
 StarCraft (Video Game)
hasFeature
Vodka Drunkenski / int_169f043b
 StarCraft (Video Game)
hasFeature
Vulnerable Civilians / int_169f043b
 StarCraft (Video Game)
hasFeature
Walkie-Talkie Static / int_169f043b
 StarCraft (Video Game)
hasFeature
Walking Tank / int_169f043b
 StarCraft (Video Game)
hasFeature
War from Another World / int_1861f45b
 StarCraft (Video Game)
hasFeature
We Cannot Go On Without You / int_169f043b
 StarCraft (Video Game)
hasFeature
We Will Not Use Photoshop in the Future / int_1861f45b
 StarCraft (Video Game)
hasFeature
We Will Wear Armor in the Future / int_169f043b
 StarCraft (Video Game)
hasFeature
Weaponized Allergy / int_1861f45b
 StarCraft (Video Game)
hasFeature
Wearing a Flag on Your Head / int_1861f45b
 StarCraft (Video Game)
hasFeature
What Did You Expect When You Named It ____? / int_169f043b
 StarCraft (Video Game)
hasFeature
What the Hell, Player? / int_169f043b
 StarCraft (Video Game)
hasFeature
Whip of Dominance / int_169f043b
 StarCraft (Video Game)
hasFeature
World of Badass / int_169f043b
 StarCraft (Video Game)
hasFeature
World of Ham / int_169f043b
 StarCraft (Video Game)
hasFeature
Would Be Rude to Say "Genocide" / int_169f043b
 StarCraft (Video Game)
hasFeature
Xtreme Kool Letterz / int_169f043b
 StarCraft (Video Game)
hasFeature
Yin-Yang Bomb / int_169f043b
 StarCraft (Video Game)
hasFeature
You Can't Thwart Stage One / int_169f043b
 StarCraft (Video Game)
hasFeature
You Have to Believe Me! / int_169f043b
 StarCraft (Video Game)
hasFeature
You Nuke 'Em / int_169f043b
 StarCraft (Video Game)
hasFeature
You Rebel Scum! / int_169f043b
 StarCraft (Video Game)
hasFeature
Your Little Dismissive Diminutive / int_169f043b
 LittleWarGame
seeAlso
StarCraft (Video Game)
 StarCraft
sameAs
StarCraft (Video Game)
 StarCraft
sameAs
StarCraft (Video Game)
 Starcraft
sameAs
StarCraft (Video Game)
 StarCraft (Video Game)
hasFeature
Anti-True Sight / int_1861f45b
 StarCraft (Video Game)
hasFeature
Comm Links / int_1861f45b
 StarCraft (Video Game)
hasFeature
Convenient Color Change / int_169f043b
 StarCraft (Video Game)
hasFeature
Genre Popularizer / int_169f043b
 StarCraft (Video Game)
hasFeature
Mutant Draft Board / int_169f043b
 StarCraft (Video Game)
hasFeature
Staking the Loved One / int_1861f45b
 StarCraft (Video Game)
hasFeature
We Come in Peace — Shoot to Kill / int_169f043b
 starcraft
sameAs
StarCraft (Video Game)