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StarCraft (Video Game)

 StarCraft (Video Game)
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 StarCraft (Video Game)
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StarCraft (Video Game)
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StarcraftI
 StarCraft (Video Game)
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Warcraft... IN SPACE!note It's much more sophisticated.Initially released in 1998, StarCraft took the Warcraft style of gameplay that had made Blizzard famous and adapted it to a 26th century setting. It is perhaps most notable for being one of the best-selling and most widely played computer games to be played competitively.As the story opens, Terran civilization is embroiled in a civil war between the ruling Terran Confederacy and the rebel Sons of Korhal when Zerg infestations begin appearing on several worlds. As the Zerg quickly overtake the unprepared Terran outposts, Protoss battle fleets begin attacking the infected worlds as well, destroying all life on them to prevent the infestation from spreading. Arcturus Mengsk, leader of the Sons of Korhal, learns that the Zerg are attracted to psychic energy, and begins deploying "Psi Emitters" into Confederacy bases to bring down Zerg attacks upon them. By doing so, he ultimately destroys the Confederate capital of Tarsonis and takes control of the Terran government, declaring himself Emperor, but his lieutenant — former Confederate Ghost Sarah Kerrigan — is lost in battle and becomes infested by the Zerg. In her new form, she lends her psychic powers to the Zerg's already impressive numerical strength and turns it against the Protoss. The Swarm almost manages to conquer the Protoss homeworld of Aiur before two warring Protoss factions, the Khalai and the Dark Templar, join forces with a group of Terran exiles to destroy the Overmind.Three Expansion Packs were released in 1998: two paid custom campaign sets called Insurrection and Retribution, developed by third parties, and a full expansion called Brood War, developed by Blizzard themselves. Brood War added new units and a continuation of the campaign, wherein the Protoss have to escape their Zerg-overrun homeworld, a new Terran faction invades the sector and the remaining Cerebrates attempt to resurrect the Overmind. Amidst all of the action, Kerrigan swoops in time after time to ally herself with everyone in turns, pitting them against each other and eventually making herself the Queen Bitch of the Universe by beating her weakened enemies in battle. Insurrection and Retribution were not made by Blizzard, not widely available, and generally regarded as Canon Discontinuity. Considering they don't really affect the canon and just focus on minor characters doing their thing in peripheral worlds, it doesn't much matter.StarCraft shipped with a map editor that was extremely versatile for its time, giving the user control over almost all of the game's mechanics. Members of the community have produced maps easily on par with those included in the official campaign, even including voice-overs in some examples. StarCraft was also one of the first games to utilize Battle.net, Blizzard's proprietary multiplayer matchmaking system, which streamlined a process that previously had required using third-party clients, and created a climate that has kept StarCraft popular to this day.A Nintendo 64 port, appropriately titled StarCraft 64, was released in 2000. Co-developed by Mass Media Games and published by Nintendo, this version featured all the missions from the base game and Brood War, in addition to exclusive missions such as Resurrection IV.On March 26, Blizzard announced an Updated Re-release under the name StarCraft Remastered, which was released on August 14, 2017. In July 2019, Blizzard released StarCraft Cartooned, an optional reskin of Remastered that makes the game into a cartoonish version of itself, visually inspired by StarCrafts, but with identical gameplay.As of April 21, 2017, StarCraft is now free.A Game Mod Fan Remake of the game for StarCraft II called StarCraft: Mass Recall was made that has its own page.This series also has its own Shout-Out page here. For more information on professional teams and their members of StarCraft and StarCraft II, look under real time strategy folder in Professional Gaming.
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 StarCraft (Video Game) / int_11e1c33
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Cap Raiser
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Cap Raiser: Unit cap (Supply/Control/Psi for Terrans/Zerg/Protoss respectively) is exclusive to each faction rather than a shared one. Therefore, if you're playing as Protoss and use Mind Control on an enemy worker, you may create totally separate army that doesn't limit your capability to produce units of your original race — allowing you to build up a force twice (or thrice, if you got access to all three factions) as large as you normally could have. Same goes for a few campaign missions where you control two races at once from the start. As far as game rules are concerned, Terran Supply Depots don't do anything other than, well, providing supplies. The catch, however, is that due to properties of their in-game model, it is impossible for infantry units to pass between them if they're situated next to each other — which quickly gave players the idea of using them as walls. This tactic became so popular that in Starcraft II Supply Depots were given the ability to be lowered beneath the ground, allowing your troops to pass freely if necessary. The Zerg are unique in that their population cap is increased by units rather than buildings — namely Overlords, which also serve as flying detectors and troop transports (in II, they lost the detection ability, needing to mutate into a different unit to do that). In addition to increasing population cap, Protoss Pylons power nearby buildings. Constructing (or rather, warping in) new structures beyond energy field generated by them is impossible and those already standing will be rendered unpowered if a Pylon nearby is destroyed — and will not function until you build another one in its place.
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Anyone Can Die
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Episode Six, Mission 5: True Colors. Anyone Can Die is in full effect, with two of the most known characters Fenix and Duke killed by the player.
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Goodbye, Cruel World!
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Goodbye, Cruel World!: At the end of Brood War, Admiral DuGalle writes a farewell letter to his wife detailing what lead to the UED's defeat and what really happened to Stukov, and ends the letter by asking her to tell their children that he loves them and that he died in defense of their future before wishing "Au Revoir". He then loads a gun and points it to his head with the screen fading to black as he finally pulls the trigger.
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Isometric Projection
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Isometric Projection
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 StarCraft (Video Game) / int_1320e16a
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Civil War vs. Armageddon
 StarCraft (Video Game) / int_1320e16a
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Civil War vs. Armageddon: In the Terran campaign, the Sons of Korhal are battling the Confederacy of Man due to preexisting enmities (the Confederacy glassed Korhal in retaliation for a prior rebellion) as the Koprulu Sector is being overrun by the Zerg, who are themselves being targeted by the Protoss heedless of the Terran lives they snuff out. Of course, then Arcturus Mengsk starts using stolen Confederate tech to pit the Zerg against the Confederates and things get really messy. During the Protoss campaign, Tassadar is under attack from the Conclave for allying with the heretical Dark Templar, even though the Zerg are a considerably bigger threat. In the final level (the destruction of the Overmind), they finally approve of Tassadar's actions (although as Raynor dryly notes, they don't send any actual help).
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 StarCraft (Video Game) / int_13f5b1b
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Instant-Win Condition
 StarCraft (Video Game) / int_13f5b1b
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In Protoss 7, your stated mission objective is to destroy "the heart of the Conclave". In reality, taking out all Nexi of any hostile Protoss player (red or orange) is an Instant-Win Condition in this scenario. At the far southern edge of orange base, you can find a route past all their defenses with no detectors, allowing your cloaked Dark Templar to slip in and destroy the Nexus easily. Alternatively, you can just launch open attack on both red (outer) bases and destroy their Nexi, without even getting close to the Conclave. Given the story going on, however (to clarify: the battle canonically ends not with either side's victory, but with Tassadar deliberately surrendering himself to the Conclave in desperate attempt to stop the violence), this may have been made possible by design.
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I Will Show You X!
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I Will Show You X!: In one of the missions in the original Terran campaign:
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Heroic BSoD
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Heroic BSoD: The unnamed Marine in the Brood War intro cinematic goes through one of these as the Aleksander abandons the battlefield, shortly before his trench is completely and utterly Zerg Rushed.
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 StarCraft (Video Game) / int_14752541
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ColourCodedArmies
 StarCraft (Video Game) / int_14752541
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Colour Coded Armies: In the minimap your forces are always bright green (since dark green is a possible team color), and your enemies are in the color they wear. You can change this so that you = green and enemy = red, either just on the minimap or on both the minimap and the game screen. In multiplayer, each color for the three races is said to be part of a different subfaction, though it's just for flavor. In the campaigns, different factions can be told apart by their colors. Among the Terrans, the Mar Sara Militia that later becomes Raynor's Raiders is blue, the Sons of Korhal that become the Terran Dominion are red, and the UED divisions are mainly white with the occasional brown. Third-party Terran factions are purple, Terran heroes are teal, and important enemy Terran units and structures are yellow, though they're occasionally teal as well. While they're not seen often, the Confederacy's army branches all have their own colors — Alpha Squadron is white (in Brood War Alpha Squadron becomes folded into the Terran Dominion's red to make room for the UED's white), Delta Squadron is orange, and Omega Squadron is brown.note The lore says their color is black, but they're brown for visibility in-game. The unused Nova Squadron is purple, as are the militants of Antiga Prime. For the Zerg, each Brood has its own color — Leviathan Brood is yellow, Garm Brood is orange, Tiamat Brood is red, Jormungand Brood is purple, Baelrog Brood is white, and Grendel Brood is brown. Since Jormungand was the Brood Kerrigan was reborn into, purple is adopted as the color of her Zerg in Brood War. Unique Zerg units and structures are often red, as Tiamat Brood is said to be the Swarm's Elite Army with specialized Zerg breeds. With the Protoss, the Khalai Protoss use yellow as their primary color and occasionally blue, Tassadar's forces and the Dark Templar are blue, and Protoss hero units are teal. The Judicators, the leaders of the Protoss race, use red as their primary color and orange as a secondary color. In Brood War, the Khalai refugees are brown and others survivors they find as they flee Aiur are yellow, and once they reach Shakuras and join with the Dark Templar, the Protoss the player commands are the Protoss Warband, colored blue. Then some of the Khalai instigate a Civil War and use brown while the leader of the rebellion is yellow.
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 StarCraft (Video Game) / int_1570cfe1
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Forgot About the Mind Reader
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Forgot About the Mind Reader: Kerrigan, a psychic, ripping into Raynor.
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 StarCraft (Video Game) / int_15b2cab3
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Tempting Fate
 StarCraft (Video Game) / int_15b2cab3
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Tempting Fate: Way back in the second campaign of the original game, Zasz declared Kerrigan "would be the doom of us all." From a number of certain perspectives, he was right. The cinematic at the end of "The Amerigo" has two marines that did this. One quips "I got yer Zerg right here" (Jacobs) before he drinks a beer and subsequently gets his skull impaled from behind by a Hydralisk. Another has "Bite me" written on his armor and helmet (Malkovitch) before a Hydralisk approaches from above to, well, bite him.
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 StarCraft (Video Game) / int_1645005b
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Evil Versus Evil
 StarCraft (Video Game) / int_1645005b
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Evil Versus Evil: Terran Dominion vs. the UED vs. Zerg Swarm, Kerrigan vs. renegade Cerebrates, Sons of Korhal vs. the Confederacy.
 StarCraft (Video Game) / int_1645005b
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 StarCraft (Video Game) / int_173909
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Brainwashed and Crazy
 StarCraft (Video Game) / int_173909
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Later invoked by Kerrigan, when she abducts Raszagal in order to blackmail Zeratul and Dark Templars into killing the second Overmind. She promises that she would "allow" the matriarch to return to her people once Zeratul has done the job and actually fulfills that promise... What she did not mention, however, is that she had corrupted Raszagal much earlier, and the latter, although allowed to do so, does not actually want to rejoin her people, preferring to stay with her "queen" instead.
 StarCraft (Video Game) / int_173909
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 StarCraft (Video Game) / int_17ce80aa
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All There in the Manual
 StarCraft (Video Game) / int_17ce80aa
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You. That's right YOU. It's All There in the Manual, but the Player-Cerebrate from the original Zerg Campaign is killed by Tassadar shortly after that campaign ends, when he basically catches Kerrigan in the exact same trap that got Zasz killed midway through the same campaign. All the other Zerg Cerebrates, unable to live without the Overmind, die between Brood War and the sequel as well, which includes the second Cerebrate you play as.
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 StarCraft (Video Game) / int_1e1aa82a
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Diabolus ex Machina
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Diabolus ex Machina: The 6th mission in Episode V. The UED's enemies are fleeing to a warp gate from the ruins of their base, the UED is ready to intercept them, all is going according to plan. And then cue the Zerg sweeping in as Duran quite obviously betrays the UED. The enemies escape, the UED retreats, and Stukov goes missing.
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 StarCraft (Video Game) / int_1f799027
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Obstructive Bureaucrat
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Obstructive Bureaucrat: Aldaris. He gets better before he rebels and gets killed — by Kerrigan, no less.
 StarCraft (Video Game) / int_1f799027
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 StarCraft (Video Game) / int_1fba5f9e
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Enemy Exchange Program
 StarCraft (Video Game) / int_1fba5f9e
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Enemy Exchange Program: The Dark Archon's Mind Control let's you instantly take any unit hit by this ability. Notoriously devastating against the expensive, high-end units such as the Terran Battlecruiser.
 StarCraft (Video Game) / int_1fba5f9e
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 StarCraft (Video Game) / int_21718ffc
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Deep South
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Deep South: The Confederacy is clearly a look-alike of the Confederacy from the Civil War complete with the "Rebel Flag" displayed in cutscenes, and the only named Confederate general from the game speaks with a strong Dixie accent, as do many of the Terran units.
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 StarCraft (Video Game) / int_237404cc
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Ironic Echo
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Ironic Echo: In the original game Tassadar uses Kerrigan's ego against her to distract her while Zeratul assassinates Zasz. At the end of the mission he tells her that "she is her own worst enemy". Echoed by Kerrigan herself in Brood War when she betrays the Dominion and the Protoss after defeating the UED on Korhal.
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Failure Is the Only Option
 StarCraft (Video Game) / int_260926c3
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Defeating Aldaris' rebellion in the Protoss campaign. Another case of damned if you do, damned if you don't, since even though Aldaris had good reason for this insurrection, if it had went on, it would probably have crippled the Protoss forces to the point of no return and caused a long and bloody High Templar/Dark Templar war, which would have left the whole Protoss species easy prey for Kerrigan or the UED.
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Hufflepuff House
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Hufflepuff House: Both the Kel-Morian Combine and the Umojan Protectorate get no screen time in the original game, beyond a blurb in the manual. The Combine was later elaborated on in Brood War, but Umoja doesn't make an appearance until Heart of the Swarm.
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What Did I Do Last Night?
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What Did I Do Last Night?: In one mission of Brood War, a Civilian wakes up with a mutter of "Hey, how'd I get here?" while in the middle of a cluster of supply depots just as they're about to get nuked.
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Bag of Spilling
 StarCraft (Video Game) / int_28104b90
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Bag of Spilling: The Protoss campaign sees the player start back at the start of the tech tree with only basic units. While this is justified for the first two missions, since you're refugees who just fled Aiur, once the Khalai have connected with the Dark Templar, there's no reason why the tech tree shouldn't be fully unlocked again. The campaign repeatedly Hand Waves this — Technobabble is the reason air units aren't allowed in the fourth mission, and the final new unit for the Protoss was outlawed until the seventh mission, and in that mission a Civil War is why some other tech options are disabled. No explanation is given for the third mission, though. The UED hijacks a large fleet of Dominion Battlecruisers in their second mission. You'll never see them again except in cinematics. A notable aversion occurs in the Zerg campaign. In the third mission, Kerrigan asks her allies to go on a "fuel raid" for her, and the objective is to gather 10,000 minerals, with the optional objective to infest enemy Command Centers for use in the invasion of Korhal. In the next mission, you start off with those 10,000 minerals, and any Command Centers you infested will be located in your base.
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Lampshade Hanging
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Lampshade Hanging: A frequent source of comedy in annoyed dialogue...and even some cutscenes.
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 StarCraft (Video Game) / int_2bdae2ae
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Awesome, but Impractical
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Awesome, but Impractical: Individually, Battlecruisers are these because they only fire a single shot with low rate of fire (despite being supposedly armed with laser batteries), unless you mass a fleet of them and hotkey-Yamato-Cannon everything. They were primarily used against other Terran players in the 1v1 tournament scene, but saw occasional use against Zerg players as the professional Meta Game evolved (they were mainly vulnerable to Plague and Dark Swarm though). They saw the least use against Protoss opponents because Protoss spell casters were especially suited to efficiently neutralizing a fleet. Nukes were at the same level of tech as Battlecruisers, but by the time you actually get the required tech to build Nuclear Silos, build the Nuke itself, train a Ghost and upgrade it to the point it can sneak into the opponent's base undetected to launch said Nuke, your opponent will have detector units to spot your ghost and kill it before the Nuke finishes targeting. Also, good luck getting that sort of tech without your opponent scouting and seeing it. The Dark Archon's Mind Control ability. First you need to research it at the Templar Archives. Then you need to get a Dark Archon up and running by training two Dark Templar and merging them. THEN you need to wait until said Dark Archon gains at least 150 energy of its 200 cap (it starts with 50 upon creation). Your reward is an ability that permanently transfers a single unit to your control, albeit at the cost of 75% of the Dark Archon's energy AND, uniquely, ALL of its shields (it only has 25 HP, meaning it will die to a stiff breeze at this point). It's not impossible to make this work - you can mind control a big unit (robbing an opponent of a carrier/ultralisk/battleship AND adding it to your own forces is a significant boon), nab a transport (which also gets you any units inside), or, for the truly insane, try and nick a worker unit (which allows you to start building a base/army of that race, complete with separate headcount limit) - but it takes a lot of effort to apply correctly and is generally more trouble than it's worth. That being said, at the professional level, some players have occasionally stolen a Terran SCV and worked Siege Tanks into their build, pairing them with Arbiters' Recall to create a potent strike force, and wowing the audience watching the game. However it's still anyone's game.
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 StarCraft (Video Game) / int_2ec0d472
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NewsReel
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News Reel: The UED victory report, heavily inspired by the propaganda videos from the Starship Troopers movie.
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Ramming Always Works
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Ramming Always Works: Tassadar kills the (first) Overmind by infusing the Gantrithor with dark energy and crashing it into the Overmind.
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 StarCraft (Video Game)
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StarCraft (Video Game) / int_3114c1e5
 StarCraft (Video Game) / int_31237f3e
type
Custom Uniform
 StarCraft (Video Game) / int_31237f3e
comment
Custom Uniform: The Marines in cutscenes tend to have writing or drawings on their armor. For example, Malkovitch in the Amerigo ending cinematic clearly has a woman's breast drawn on his armor.
 StarCraft (Video Game) / int_31237f3e
featureApplicability
1.0
 StarCraft (Video Game) / int_31237f3e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_31237f3e
 StarCraft (Video Game) / int_32ae9544
type
Vertical Kidnapping
 StarCraft (Video Game) / int_32ae9544
comment
Vertical Kidnapping: During the Battle of the Amerigo cutscene, one of the marines assigned to destroy a science vessel is killed by a Hydralisk scythe. His body is then dragged to the ceiling by the Zerg.
 StarCraft (Video Game) / int_32ae9544
featureApplicability
1.0
 StarCraft (Video Game) / int_32ae9544
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_32ae9544
 StarCraft (Video Game) / int_33b4e7f
type
Helmets Are Hardly Heroic
 StarCraft (Video Game) / int_33b4e7f
comment
Helmets Are Hardly Heroic: Averted with the Terran characters in-game, who usually wear helmets in combat. Downplayed with the Terran characters in the cutscenes. Even the marines raise their visors before dying horribly. Played straight with the Protoss characters, who are never shown wearing helmets.
 StarCraft (Video Game) / int_33b4e7f
featureApplicability
-1.0
 StarCraft (Video Game) / int_33b4e7f
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_33b4e7f
 StarCraft (Video Game) / int_33d0ba5d
type
Choose a Handicap
 StarCraft (Video Game) / int_33d0ba5d
comment
Choose a Handicap: In Brood War, the Terran mission before the assault on Korhal tasks you with destroying either Mengsk's Nuclear Silos or Physics Labs to cripple his nuclear arsenal or Battlecruiser fleet instead. However, the player isn't given time to destroy both, so they're more or less being asked whether they'd rather let Mengsk start the next mission with a massive nuclear arsenal or a fleet of late-game ships.
 StarCraft (Video Game) / int_33d0ba5d
featureApplicability
1.0
 StarCraft (Video Game) / int_33d0ba5d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_33d0ba5d
 StarCraft (Video Game) / int_34dd5f3
type
La Résistance
 StarCraft (Video Game) / int_34dd5f3
comment
La Résistance: Raynor's Raiders, the Sons of Korhal before Mengsk forms the Dominion, Tassadar and the Dark Templar.
 StarCraft (Video Game) / int_34dd5f3
featureApplicability
1.0
 StarCraft (Video Game) / int_34dd5f3
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_34dd5f3
 StarCraft (Video Game) / int_34f8042a
type
Gratuitous French
 StarCraft (Video Game) / int_34f8042a
comment
Gratuitous French: Used, probably unintentionally, in the original (non-remastered) version of the animated Protoss character in the English version of the vanilla game's single player screen. One line of text there, near the animation of the Protoss brainwave pattern, reads "rythme bio-neural".
 StarCraft (Video Game) / int_34f8042a
featureApplicability
1.0
 StarCraft (Video Game) / int_34f8042a
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_34f8042a
 StarCraft (Video Game) / int_3506ab3b
type
PunyHumans
 StarCraft (Video Game) / int_3506ab3b
comment
Puny Humans: Artanis voices this sentiment when flabbergasted that Zeratul has concerns over attacking some Terrans. Zeratul is very quick to put him in his place.
 StarCraft (Video Game) / int_3506ab3b
featureApplicability
1.0
 StarCraft (Video Game) / int_3506ab3b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3506ab3b
 StarCraft (Video Game) / int_35d4beb4
type
Horde of Alien Locusts
 StarCraft (Video Game) / int_35d4beb4
comment
Hell, just the introduction of the Zerg episode in general. The mere existence of the Overmind shows that the Zerg are no mere Horde of Alien Locusts. They are an organized alien military being led by an unfathomably powerful intelligence, which paints their actions up to this point in a whole new light.
 StarCraft (Video Game) / int_35d4beb4
featureApplicability
1.0
 StarCraft (Video Game) / int_35d4beb4
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_35d4beb4
 StarCraft (Video Game) / int_36ed3e1e
type
Ascended Meme
 StarCraft (Video Game) / int_36ed3e1e
comment
Ascended Meme: Official Russian dub of the game has a Ghost calling the Overmind "Nadmozg" (roughly "Abovebrain") in the final Terran mission in Brood War, referencing the infamous "Blind Idiot" Translation from one of the early bootleg localisations, which became a well-known meme, even outside of the game's community.
 StarCraft (Video Game) / int_36ed3e1e
featureApplicability
1.0
 StarCraft (Video Game) / int_36ed3e1e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_36ed3e1e
 StarCraft (Video Game) / int_39b8d3d6
type
Boring, but Practical
 StarCraft (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Contrasting with the above, while each race has a variety of expensive, micro-intensive late-game units with unusual special abilities that can change the rules of the game in any number of ways, a lot of multiplayer games will be decided (and practically entire single player campaigns can be quite easily won) by using mass amounts of very basic units. There's almost nothing a Terran player can't accomplish with a big enough blob of Marines and Medics, a Zerg player can't with almost a hundred Hydralisks, or a Protoss player can't with enough Dragoons. In the single player campaign, this also applies at the other end of the scale (on levels that allow the player to turtle at their leisure) if you just mass up a couple dozen of top-tier fliers (Battlecruisers, Carriers, or, for the Zerg, a Guardian/Devourer combo) then attack-move in the general direction of the enemy base and go get a cup of coffee only to return to the victory screen. This is extremely unlikely to work in a skirmish game, though.
 StarCraft (Video Game) / int_39b8d3d6
featureApplicability
1.0
 StarCraft (Video Game) / int_39b8d3d6
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_39b8d3d6
 StarCraft (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 StarCraft (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: In the 6th Zerg mission of Brood War, it's possible with enough units and micromanagement to save at least one of the outposts getting overrun by the Renegade Swarm. However, doing this could possibly break the scripting for the level to the point of not triggering the player receiving the new objective to win the mission, which is to kill the UED Scientists.
 StarCraft (Video Game) / int_3ac5110b
featureApplicability
1.0
 StarCraft (Video Game) / int_3ac5110b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3ac5110b
 StarCraft (Video Game) / int_3ac709f6
type
Multiplayer Difficulty Spike
 StarCraft (Video Game) / int_3ac709f6
comment
Multiplayer Difficulty Spike: The AI is fairly predictable in the campaign, but custom game computer players can be anywhere from "really dumb" to "scary effective and stupid fast".
 StarCraft (Video Game) / int_3ac709f6
featureApplicability
1.0
 StarCraft (Video Game) / int_3ac709f6
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3ac709f6
 StarCraft (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 StarCraft (Video Game) / int_3b5fcbb7
comment
The most infamous example is Trump Card, which involves getting an SCV carrying an Artifact of Doom to a beacon inside the enemy base. A Science Vessel can cast Defense Matrix on the SCV, allowing him to rush in and win the mission in 27 seconds. The player can take advantage of the cripplingly bad AI to beat other missions in similar ways.
 StarCraft (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 StarCraft (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3b5fcbb7
 StarCraft (Video Game) / int_3c0a4666
type
Noodle Incident
 StarCraft (Video Game) / int_3c0a4666
comment
Noodle Incident: From "The Dark Templar," the sixth mission of Episode II: Overmind, it is clear that Tassadar and Kerrigan had already been acquainted prior to her infestation, though not exactly from when.note A cut scenario from the Terran campaign, "Biting the Bullet," described Kerrigan's first personal encounter with Tassadar. Also, Raynor somehow managed to hijack the Sons of Korhal flagship Hyperion before getting stranded on Char, and that event wasn't described in the game either.note Liberty's Crusade, a novelization of the Terran campaign, established that Raynor's allies seized it during the last Terran mission when Duke and the crew were fighting Raynor on the ground.
 StarCraft (Video Game) / int_3c0a4666
featureApplicability
1.0
 StarCraft (Video Game) / int_3c0a4666
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3c0a4666
 StarCraft (Video Game) / int_3d4f0586
type
Units Not to Scale
 StarCraft (Video Game) / int_3d4f0586
comment
Units Not to Scale / Your Size May Vary: The Dropships, Shuttles and Overlords don't look anywhere near big enough to carry the units they do. Also, the Terran and Protoss capital ships (Battlecruisers and Carriers) are much larger and much, much more powerful in cutscenes than in-game — Science Vessels are implied to be about as big as the Death Star in cutscenes. A Dragoon is about the size of four Marines onscreen and takes the same space in a transport as those four Marines. In a cutscene, it appears that those four marines, standing close together, could probably be squashed by one of the Dragoon's feet. And then there's the hundreds of crew and passengers in a low orbit Battlecruiser...the size of two Dragoons. Also, it seems like the mission where you hijack the battle cruisers with a single pilot each shows that it can at least operate with a one man crew. The mind boggles at the few levels that take place inside a Science Vessel, a unit visibly the same size as a tank. It's a large map. In the boardgame version, the Science Vessel is the smallest piece in the game, even when compared to Marines and Zerglings. That had to have been intentional. In actuality, the mind should boggle on why the Science Vessel and Battlecruisers are the size of a tank or two — in the cutscene about the Terrans blowing up a Science Vessel shows it to be the size of a mountain. The news report cutscene in Brood War shows a whole fleet of Battlecruisers dwarfed by a single Science Vessel.
 StarCraft (Video Game) / int_3d4f0586
featureApplicability
1.0
 StarCraft (Video Game) / int_3d4f0586
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3d4f0586
 StarCraft (Video Game) / int_3d585167
type
Damage-Increasing Debuff
 StarCraft (Video Game) / int_3d585167
comment
Damage-Increasing Debuff: The acidic attack from Zerg Devourers.
 StarCraft (Video Game) / int_3d585167
featureApplicability
1.0
 StarCraft (Video Game) / int_3d585167
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_3d585167
 StarCraft (Video Game) / int_407582ef
type
Airborne Artillery
 StarCraft (Video Game) / int_407582ef
comment
Airborne Artillery: Zerg Guardian is their sole support unit - a large flying crab-like creature which flings balls of goo at considerable distance. None of the stationary Anti-Air have a chance to land a hit. The Terran Battlecruiser can fire its Yamato Cannon (essentially a focused nuclear explosion) at a range greater than Anti-Air defenses, but it takes time to recharge.
 StarCraft (Video Game) / int_407582ef
featureApplicability
1.0
 StarCraft (Video Game) / int_407582ef
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_407582ef
 StarCraft (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 StarCraft (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The end of the base game's campaign, leaning into bitter. The Overmind and most of its cerebrates have been successfully defeated, however, Tassadar performs a Heroic Sacrifice to do so, Aiur has been devastated, and the remaining zerg forces avert No Ontological Inertia, continuing to be a huge problem into the expansion pack. Kerrigan's victory at the end of Brood War. The only things that keep this from being an outright Downer Ending are (a) that the UED was established as the main Big Bad in Brood War until several story twists shortly before the end, (b) that enough Protoss and Terran forces may be still around to eventually rebuild and become a match for Kerrigan's forces again, and (c), Kerrigan is no longer working directly with the villain, Samir Duran.
 StarCraft (Video Game) / int_40cc0c7e
featureApplicability
1.0
 StarCraft (Video Game) / int_40cc0c7e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_40cc0c7e
 StarCraft (Video Game) / int_415b3315
type
Stylistic Suck
 StarCraft (Video Game) / int_415b3315
comment
Stylistic Suck: Several for the Remastered release. Many AI shortcomings of the original game, including the terrible unit pathing, were not improved, so as to preserve the gameplay of the original as much as possible. Unit portraits use Mouth Flaps when talking in mission briefings instead of matching the dialogue, just like the original game.
 StarCraft (Video Game) / int_415b3315
featureApplicability
1.0
 StarCraft (Video Game) / int_415b3315
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_415b3315
 StarCraft (Video Game) / int_42d9daf9
type
No Fair Cheating
 StarCraft (Video Game) / int_42d9daf9
comment
No Fair Cheating: In the N64 version, using any cheats obtained will indicate on the Victory/Defeat screen that you did so and in the case of winning, will prevent you from progressing further.
 StarCraft (Video Game) / int_42d9daf9
featureApplicability
1.0
 StarCraft (Video Game) / int_42d9daf9
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_42d9daf9
 StarCraft (Video Game) / int_434c3481
type
Crosshair Aware
 StarCraft (Video Game) / int_434c3481
comment
Crosshair Aware: A tiny blinking red dot means someone's about to drop a nuke there, though it helps that they give a "Nuclear Launch Detected". Justified in that it's caused by a Ghost using a laser targeting pointer to direct the missile to its target.
 StarCraft (Video Game) / int_434c3481
featureApplicability
1.0
 StarCraft (Video Game) / int_434c3481
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_434c3481
 StarCraft (Video Game) / int_43a045de
type
Dropped a Bridge on Him
 StarCraft (Video Game) / int_43a045de
comment
Dropped a Bridge on Him: You. That's right YOU. It's All There in the Manual, but the Player-Cerebrate from the original Zerg Campaign is killed by Tassadar shortly after that campaign ends, when he basically catches Kerrigan in the exact same trap that got Zasz killed midway through the same campaign. All the other Zerg Cerebrates, unable to live without the Overmind, die between Brood War and the sequel as well, which includes the second Cerebrate you play as. Similarly, the UED captain you play as is presumably killed when the fleet was destroyed. However, Wings of Liberty showed that a few UED soldiers survived the onslaught, notably the Spartan Company who became Goliath mercenaries after the defeat of the UED, but no word on whether or not the player character did.
 StarCraft (Video Game) / int_43a045de
featureApplicability
1.0
 StarCraft (Video Game) / int_43a045de
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_43a045de
 StarCraft (Video Game) / int_48dfb7e4
type
Stock Sound Effects
 StarCraft (Video Game) / int_48dfb7e4
comment
Stock Sound Effects: Mutalisk makes screeches that are used widely across media.
 StarCraft (Video Game) / int_48dfb7e4
featureApplicability
1.0
 StarCraft (Video Game) / int_48dfb7e4
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_48dfb7e4
 StarCraft (Video Game) / int_4aa98555
type
Evil All Along
 StarCraft (Video Game) / int_4aa98555
comment
Evil All Along: Mengsk at the end of the first campaign in the base game, and the "free of the Overmind's control" Kerrigan after just a few levels in Brood War.
 StarCraft (Video Game) / int_4aa98555
featureApplicability
1.0
 StarCraft (Video Game) / int_4aa98555
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4aa98555
 StarCraft (Video Game) / int_4ad7bcca
type
Recycled with a Gimmick
 StarCraft (Video Game) / int_4ad7bcca
comment
Recycled with a Gimmick: In one of his custom taunts, Artanis denies that StarCraft is just "VideoGame/{{Warcraft}} in Space", saying "It's much more sophisticated!". Despite StarCraft being the single greatest aversion to that criticism. This is actually derived from an early review of the beta game. Indeed, as one of the developers recounts on his blog StarCraft was initially little more than a reskin of Warcraft II, to be bashed out to plug a gap in Blizzard's revenue stream, and was derisively referred to as "Orcs In Space". After being shut down for a while, it was reactivated when when Real-Time Strategy became the big thing. Displaying the demo at the E3 conference, the developers thought it looked like a sad joke besides Ion Storm's Dominion: Storm over Gift 3, so they scrapped what they had, rebuilt it from the ground up, drove themselves like crazy for two years to make StarCraft good enough to compete and released a game lauded as the standard others would be compared against (ironically enough, said demo turned out to have been a fake).
 StarCraft (Video Game) / int_4ad7bcca
featureApplicability
-1.0
 StarCraft (Video Game) / int_4ad7bcca
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4ad7bcca
 StarCraft (Video Game) / int_4bfcfa7c
type
Kansas City Shuffle
 StarCraft (Video Game) / int_4bfcfa7c
comment
Kansas City Shuffle: When the UED first encounters Samir Duran, he claims to be The Remnant of old Confederate forces still fighting the Dominion. Admiral DuGalle immediately sees through this and calls him out for the far more plausible explanation that Duran has simply turned traitor against the Dominion to save his own hide. Duran is a traitor, but rather than betraying the Dominion for survival he instead betrayed the UED for Kerrigan, Kerrigan for Amon, and ultimately the Xel'Naga for Amon. Technically, Du Galle doesn't state more than simply referring to him as a turncoat and a traitor to his eyes. For what we know, he could simply think that the Dominion is the authority in the sector, and whoever native to the sector is against them is somehow a traitor of their rulers.
 StarCraft (Video Game) / int_4bfcfa7c
featureApplicability
1.0
 StarCraft (Video Game) / int_4bfcfa7c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4bfcfa7c
 StarCraft (Video Game) / int_4e3d253b
type
Downer Ending
 StarCraft (Video Game) / int_4e3d253b
comment
Kerrigan's victory at the end of Brood War. The only things that keep this from being an outright Downer Ending are (a) that the UED was established as the main Big Bad in Brood War until several story twists shortly before the end, (b) that enough Protoss and Terran forces may be still around to eventually rebuild and become a match for Kerrigan's forces again, and (c), Kerrigan is no longer working directly with the villain, Samir Duran.
 StarCraft (Video Game) / int_4e3d253b
featureApplicability
1.0
 StarCraft (Video Game) / int_4e3d253b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4e3d253b
 StarCraft (Video Game) / int_4e7c4536
type
Wham Line
 StarCraft (Video Game) / int_4e7c4536
comment
Wham Line: The cutscene after "The New Dominion" shows the thing inside the mysterious Chrysalis, which speaks one word at the very end: "Jim?" If you missed that, the Overmind will make things clear when it hatches midway through the next mission, "Agent of the Swarm". Hell, just the introduction of the Zerg episode in general. The mere existence of the Overmind shows that the Zerg are no mere Horde of Alien Locusts. They are an organized alien military being led by an unfathomably powerful intelligence, which paints their actions up to this point in a whole new light. After Zeratul was successfully coerced into killing the second Overmind in "To Slay the Beast" by Kerrigan taking Raszagal hostage, during the mission ending cutscene he demands that Queen of the Blades holds up her end of the bargain. True to her word (she said she would allow Raszagal to return to him if Zeratul killed the Overmind), Kerrigan asks her prisoner whether she wishes to return to her tribe. Raszagal's response?
 StarCraft (Video Game) / int_4e7c4536
featureApplicability
1.0
 StarCraft (Video Game) / int_4e7c4536
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4e7c4536
 StarCraft (Video Game) / int_4ef62a4d
type
Full-Circle Revolution
 StarCraft (Video Game) / int_4ef62a4d
comment
Full-Circle Revolution: The Terran Dominion, formed from the Sons of Korhal after their victory over the Confederacy, is far more brutal, oppressive and corrupt than their predecessors. The fact that the Sons' faction color is red (and the Confederates' Alpha Squadron was white) further underscores this, recalling a certain incident in Russia...
 StarCraft (Video Game) / int_4ef62a4d
featureApplicability
1.0
 StarCraft (Video Game) / int_4ef62a4d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4ef62a4d
 StarCraft (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 StarCraft (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: This game has unlimited Vespene Geysers technically, as depleted geysers still allow two Vespene units to be harvested per trip. This mechanic was dropped for StarCraft II where depleted refineries turn red and don't allow any further harvesting. This is the only game with the very restrictive Concussive damage type that deals 100/50/25% to light, medium, and large targets respectively. This was dropped in the sequel in favor of all units dealing a baseline damage and having a possible "+# bonus damage to (armor type)" system, prevening anti-personnel units from being excessively weak against the wrong types. You may select a maximum of 12 units and only 1 structure at a time. II did away with unit selection limits and adjusted the game balance around this. Many of these improvements were first implemented in Warcraft III with the exception of the unit selection cap removal. The campaign selection menu uses generic units to represent each faction (Marine for Terrans, Hydralisk for Zerg and Zealot for Protoss). From Brood War onwards, it would use heroes (Stukov for the Terran campaign of Brood War and Raynor for StarCraft II, and Kerrigan and Artanis for the Zerg and Protoss campaigns, respectively, in both Brood War and II). The box art also followed suit for Brood War, switching to a mugshot of Infested Kerrigan instead of generic mugshots for each faction. Future Blizzard games would follow this concept of featuring main characters more or less.
 StarCraft (Video Game) / int_4f4372e9
featureApplicability
1.0
 StarCraft (Video Game) / int_4f4372e9
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4f4372e9
 StarCraft (Video Game) / int_4f497bab
type
Alpha Strike
 StarCraft (Video Game) / int_4f497bab
comment
Brood War's Terran campaign branches briefly during the invasion of Korhal based on whether in the previous mission you destroyed Mengsk's Nuclear Silos or his Physics Labs. This has the effect of accordingly denying Mengsk use of either Nukes or Battlecruisers in the next mission, though he'll use the remaining option in an Alpha Strike against your base.
 StarCraft (Video Game) / int_4f497bab
featureApplicability
1.0
 StarCraft (Video Game) / int_4f497bab
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_4f497bab
 StarCraft (Video Game) / int_535ec99d
type
Non-Entity General
 StarCraft (Video Game) / int_535ec99d
comment
Non-Entity General: Mostly played straight, though supplemental materials eventually reveal that the Protoss executors for the original and Brood War were Artanis and Selendis, respectively. The UED commander especially is something of a mystery if he's meant to be an in-universe character, since at one point he seemingly double-crosses himself in favor of Duran.
 StarCraft (Video Game) / int_535ec99d
featureApplicability
1.0
 StarCraft (Video Game) / int_535ec99d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_535ec99d
 StarCraft (Video Game) / int_556a4e20
type
The Empire
 StarCraft (Video Game) / int_556a4e20
comment
The Empire: The Terran Dominion, and the United Earth Directorate. Also, the Protoss before the fall of Aiur.
 StarCraft (Video Game) / int_556a4e20
featureApplicability
1.0
 StarCraft (Video Game) / int_556a4e20
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_556a4e20
 StarCraft (Video Game) / int_5669577c
type
Yin-Yang Bomb
 StarCraft (Video Game) / int_5669577c
comment
Yin-Yang Bomb: The Xel'Naga temple on Shakuras, with emphasis on the "bomb" part. It is powered by a dark crystal and a light crystal. Once the temple finished charging up, anything zerg was in for a bad day.
 StarCraft (Video Game) / int_5669577c
featureApplicability
1.0
 StarCraft (Video Game) / int_5669577c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_5669577c
 StarCraft (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 StarCraft (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: The Dark Templars, outcasts of the Protoss race. The Khalai Protoss consider them The Heretics who nearly destroyed the protoss way of life, but its all been blown out of proportion by horror stories passed down through the generations for the last thousand years. In reality the Dark Templar are actually nicer than the Khalai Protoss, seemingly not as dogmatic, and most (but not all) genuinely want to help their Khalai brethren.
 StarCraft (Video Game) / int_575fd5e2
featureApplicability
1.0
 StarCraft (Video Game) / int_575fd5e2
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_575fd5e2
 StarCraft (Video Game) / int_5989e3b6
type
Enemy Mine
 StarCraft (Video Game) / int_5989e3b6
comment
Enemy Mine: Rampant, especially in Brood War.
 StarCraft (Video Game) / int_5989e3b6
featureApplicability
1.0
 StarCraft (Video Game) / int_5989e3b6
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_5989e3b6
 StarCraft (Video Game) / int_5a6ccc79
type
Profane Last Words
 StarCraft (Video Game) / int_5a6ccc79
comment
Profane Last Words: Subverted in Brood War. What Vadm. Alexei Stukov meant as his last words to his killer Samir Duran, "To Hell with you!" ended up not being such: he lingered on for about a minute, long enough to reveal to the UED that Duran had been working with the Zerg the whole time.
 StarCraft (Video Game) / int_5a6ccc79
featureApplicability
-0.3
 StarCraft (Video Game) / int_5a6ccc79
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_5a6ccc79
 StarCraft (Video Game) / int_6004e99c
type
Activation Sequence
 StarCraft (Video Game) / int_6004e99c
comment
Activation Sequence: At the end of the Protoss campaign for Brood War, Artanis and Zeratul are activating the Xel'Naga temple, which consists of them placing the Uraj and Khalis crystals in some kind of power stream, giant arms emerging from the ground around the temple before they emit a wave of energy that wipes out all the Zerg on the planet.
 StarCraft (Video Game) / int_6004e99c
featureApplicability
1.0
 StarCraft (Video Game) / int_6004e99c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6004e99c
 StarCraft (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 StarCraft (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: In the first game's campaigns, the computer gets free resources. Also, the AI has full map knowledge of what is going on, with no need to scout. Justified because the AI is mostly a stimulus-response program, although a Zealot Rush from it is infuriating.
 StarCraft (Video Game) / int_6041e4f4
featureApplicability
1.0
 StarCraft (Video Game) / int_6041e4f4
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6041e4f4
 StarCraft (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 StarCraft (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Sarah Kerrigan starts calling herself the Queen of Blades after being infested by the Zerg. It's also not particularly hard to deduce that an organization calling itself "the Confederacy" might not place much emphasis on freedom and human rights. Ditto for the Dominion.
 StarCraft (Video Game) / int_60fa92ac
featureApplicability
1.0
 StarCraft (Video Game) / int_60fa92ac
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_60fa92ac
 StarCraft (Video Game) / int_6140b3f2
type
Form-Fitting Wardrobe
 StarCraft (Video Game) / int_6140b3f2
comment
Form-Fitting Wardrobe:
 StarCraft (Video Game) / int_6140b3f2
featureApplicability
1.0
 StarCraft (Video Game) / int_6140b3f2
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6140b3f2
 StarCraft (Video Game) / int_6293c185
type
Sequel Hook
 StarCraft (Video Game) / int_6293c185
comment
Sequel Hook: The "Dark Origin" bonus mission — which takes place before the ultimate mission "Omega" and which is accessible only if you destroy Protoss base in "The Reckoning" in under 25 minutes — follows Zeratul investigating sinister experiments conducted by an unknown Terran group on a dark moon. Eventually, he discovers that those efforts are led by none other than Duran — who reveals himself as a servant of far greater power, only pretending to be Kerrigan's pawn — and geared towards creation of Protoss/Zerg Hybrids. According to Duran, those Hybrids were already seeded on many planets and will be awakening soon, bringing upon the The End of the Universe as We Know It.
 StarCraft (Video Game) / int_6293c185
featureApplicability
1.0
 StarCraft (Video Game) / int_6293c185
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6293c185
 StarCraft (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 StarCraft (Video Game) / int_6320eced
comment
Gameplay-wise, penultimate mission of Terran campaign in original game pits you against Zerg and the Protoss at the same time, said two factions being canonically antagonistic to each other as well (though they never actually fight, preferring to focus on you instead).
 StarCraft (Video Game) / int_6320eced
featureApplicability
1.0
 StarCraft (Video Game) / int_6320eced
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6320eced
 StarCraft (Video Game) / int_6400a34
type
Arm Cannon
 StarCraft (Video Game) / int_6400a34
comment
Arm Cannon: Firebats have wrist-mounted flamethrowers.
 StarCraft (Video Game) / int_6400a34
featureApplicability
1.0
 StarCraft (Video Game) / int_6400a34
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6400a34
 StarCraft (Video Game) / int_6439de78
type
Heroic Sacrifice
 StarCraft (Video Game) / int_6439de78
comment
The end of the base game's campaign, leaning into bitter. The Overmind and most of its cerebrates have been successfully defeated, however, Tassadar performs a Heroic Sacrifice to do so, Aiur has been devastated, and the remaining zerg forces avert No Ontological Inertia, continuing to be a huge problem into the expansion pack.
 StarCraft (Video Game) / int_6439de78
featureApplicability
1.0
 StarCraft (Video Game) / int_6439de78
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6439de78
 StarCraft (Video Game) / int_663b22d9
type
Dying as Yourself
 StarCraft (Video Game) / int_663b22d9
comment
Dying as Yourself: When Zeratul delivers a killing blow to brainwashed Raszagal — so she would not be captured by Kerrigan again — she briefly reverts to her original persona, thanks him for releasing her from the Queen of Blades' influence and tells him to take good care of their people before succumbing to her wounds.
 StarCraft (Video Game) / int_663b22d9
featureApplicability
1.0
 StarCraft (Video Game) / int_663b22d9
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_663b22d9
 StarCraft (Video Game) / int_68333a8b
type
Elite Army
 StarCraft (Video Game) / int_68333a8b
comment
For the Zerg, each Brood has its own color — Leviathan Brood is yellow, Garm Brood is orange, Tiamat Brood is red, Jormungand Brood is purple, Baelrog Brood is white, and Grendel Brood is brown. Since Jormungand was the Brood Kerrigan was reborn into, purple is adopted as the color of her Zerg in Brood War. Unique Zerg units and structures are often red, as Tiamat Brood is said to be the Swarm's Elite Army with specialized Zerg breeds.
 StarCraft (Video Game) / int_68333a8b
featureApplicability
1.0
 StarCraft (Video Game) / int_68333a8b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_68333a8b
 StarCraft (Video Game) / int_6838a3ec
type
EliteMook
 StarCraft (Video Game) / int_6838a3ec
comment
Brood War Zerg 2, "Reign of Fire," requires the player to destroy the Psi Disruptor structure that's deep within a UED Terran base. However, the mission has a unique little side-objective going on where the player can use an SCV carrying a Psi Emitter to gather up some unique Zerg to fight for ya (3 Devouring Ones, 6 Hunter Killers, and even TORRASQUE). Gathering up these starting elite units are more than enough to easily break into the Terran base and destroy the Psi Disruptor within the first 5 minutes of the level.
 StarCraft (Video Game) / int_6838a3ec
featureApplicability
1.0
 StarCraft (Video Game) / int_6838a3ec
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6838a3ec
 StarCraft (Video Game) / int_69cce3dc
type
Explain, Explain... Oh, Crap!
 StarCraft (Video Game) / int_69cce3dc
comment
Explain, Explain... Oh, Crap!: Sarge does this while telling Lester about Zerglings and their pack-hunting tactics.
 StarCraft (Video Game) / int_69cce3dc
featureApplicability
1.0
 StarCraft (Video Game) / int_69cce3dc
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_69cce3dc
 StarCraft (Video Game) / int_6a1b7aee
type
Precision Crash
 StarCraft (Video Game) / int_6a1b7aee
comment
Precision Crash: Averted in the Terran campaign, where General Duke's battlecruiser crashes in the middle of nowhere but is quickly surrounded by Zerg bases.
 StarCraft (Video Game) / int_6a1b7aee
featureApplicability
-1.0
 StarCraft (Video Game) / int_6a1b7aee
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6a1b7aee
 StarCraft (Video Game) / int_6d332aea
type
Driven to Suicide
 StarCraft (Video Game) / int_6d332aea
comment
Driven to Suicide: DuGalle.
 StarCraft (Video Game) / int_6d332aea
featureApplicability
1.0
 StarCraft (Video Game) / int_6d332aea
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_6d332aea
 StarCraft (Video Game) / int_7286e96d
type
Idiot Ball
 StarCraft (Video Game) / int_7286e96d
comment
Idiot Ball: Everyone gets a turn to hold it throughout Brood War when it comes to Kerrigan. Too many people that are her enemies — those people being everyone, really — trust her and believe she's reformed, or don't consider her a serious threat, and it allows her to come to power by manipulating everyone else against each other while growing her own power. Kerrigan herself lampshades that everyone underestimated her capabilities and are going to suffer for it. Picked up by the commander in Brood War, Terran mission 5a (Emperor's Fall: Ground Zero). You're told well in advance that Mengsk will use his nuclear arsenal to destroy you, since you didn't eliminate it in the previous mission. Ghosts are needed to deliver nuclear strikes. Do you have any detectors, such as missile turrets, in your base? No. Do your scripted reinforcements include any science vessels? No. Mengsk takes advantage of this to nuke every square inch of your base and all your reinforcements. However, you the player can avert it by lifting off your base to dodge the nukes, or researching Spider Mines and placing them before the Ghosts come to save a bit of your reinforcements that are scripted to be nuked.
 StarCraft (Video Game) / int_7286e96d
featureApplicability
1.0
 StarCraft (Video Game) / int_7286e96d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7286e96d
 StarCraft (Video Game) / int_77666408
type
Combat Tentacles
 StarCraft (Video Game) / int_77666408
comment
Combat Tentacles: Sunken Colonies and Lurkers.
 StarCraft (Video Game) / int_77666408
featureApplicability
1.0
 StarCraft (Video Game) / int_77666408
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_77666408
 StarCraft (Video Game) / int_77cdb390
type
Man in the Machine
 StarCraft (Video Game) / int_77cdb390
comment
Man in the Machine: Protoss Dragoons.
 StarCraft (Video Game) / int_77cdb390
featureApplicability
1.0
 StarCraft (Video Game) / int_77cdb390
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_77cdb390
 StarCraft (Video Game) / int_794095d7
type
Boxed Crook
 StarCraft (Video Game) / int_794095d7
comment
Boxed Crook: About three-quarters of the Confederate military and virtually all of the Dominion military are 'resocialized' criminals who were sent from the penal system straight to the front line. Raynor's Raiders, however, is an all-volunteer force, and the UED military simply conscripts from their civilian population, although both regimes have proven that criminal is a stretchable term and often includes harmless people that didn't agree with the government enough.
 StarCraft (Video Game) / int_794095d7
featureApplicability
1.0
 StarCraft (Video Game) / int_794095d7
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_794095d7
 StarCraft (Video Game) / int_7b4240c8
type
Your Little Dismissive Diminutive
 StarCraft (Video Game) / int_7b4240c8
comment
Your Little Dismissive Diminutive:
 StarCraft (Video Game) / int_7b4240c8
featureApplicability
1.0
 StarCraft (Video Game) / int_7b4240c8
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7b4240c8
 StarCraft (Video Game) / int_7cda47b
type
Dying Declaration of Love
 StarCraft (Video Game) / int_7cda47b
comment
Dying Declaration of Love: Played for humor in the cutscene with Lester and Sarge, when they're swarmed by a group of Zerg:
 StarCraft (Video Game) / int_7cda47b
featureApplicability
1.0
 StarCraft (Video Game) / int_7cda47b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7cda47b
 StarCraft (Video Game) / int_7d5324cf
type
The Federation
 StarCraft (Video Game) / int_7d5324cf
comment
The Federation: The Confederacy is essentially an evil version of this, being at least nominally a federal, democratic republic, especially in contrast to the openly Imperial Terran Dominion.
 StarCraft (Video Game) / int_7d5324cf
featureApplicability
1.0
 StarCraft (Video Game) / int_7d5324cf
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7d5324cf
 StarCraft (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 StarCraft (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: In chronological order: In the original Terran campaign, your actions end up putting a new power-hungry madman into power and getting Kerrigan infested by the zerg. Damned if you do, damned if you don't, as the Confederacy was just as corrupt and not only caused the whole Zerg invasion in the first place, but was unable to do anything about it. Zeratul who kills a Cerebrate with his psychic powers, which briefly links his mind to the Overmind, revealing the location of Aiur and causing the downfall of the Protoss homeworld. According to the novels, four years later he's still in solitude feeling guilty for that and being forced to kill Raszagal. And really, who can blame him? Defeating Aldaris' rebellion in the Protoss campaign. Another case of damned if you do, damned if you don't, since even though Aldaris had good reason for this insurrection, if it had went on, it would probably have crippled the Protoss forces to the point of no return and caused a long and bloody High Templar/Dark Templar war, which would have left the whole Protoss species easy prey for Kerrigan or the UED. Helping Duran get to Stukov during the UED campaign. Killing the second Overmind allows Kerrigan to become the unchallenged Zerg Hive Queen. On the other hand, if the Overmind had been allowed to mature, it would have reassumed complete control over the Swarm, only this time under the control of the UED. And then comes Wings Of Liberty, and it turns out the Overmind was just trying to prepare a defense against the Xel'Naga's ancient enemy. Damned if you do, damned if you don't, times three.
 StarCraft (Video Game) / int_7fbb2a3
featureApplicability
1.0
 StarCraft (Video Game) / int_7fbb2a3
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_7fbb2a3
 StarCraft (Video Game) / int_8125d8f6
type
Easy Level Trick
 StarCraft (Video Game) / int_8125d8f6
comment
Easy Level Trick: Several missions can be beaten fairly easily within the first couple minutes. Original Terran 4, "The Jacobs Installation," provides the player with Raynor as a Marine hero unit. Given 3/3 upgrades, Raynor has a whopping SIX armor going up against a non-upgraded Terran enemy to the point that most enemies will only be dealing 1 damage to him. In addition to the enemy having so few units that are spread out around the map, Raynor can easily just beeline non-stop along the main path of the installation level to reach the end beacon with a good chunk of health still remaining. Original Terran 6, "Norad II," is a mission that can be done backwards. It turns out that removing the starting Bunkers at Duke's crash site provides enough buildable land to build production structures (Duke's crash site provides 2 SCVs). Thus, you can then build up an army at the crash site and push out. Original Terran 7, "The Trump Card," is where the player is first given the Science Vessel. The mission requires the player to bring an SCV carrying a Psi Emitter to a beacon in the middle of the Terran Confederate base. However, the mission can be beaten in about a minute using your starting Science Vessel to cast Defensive Matrix upon the SCV holding the Emitter, and rush to the beacon. Original Zerg 2, "Egression," has a similar objective to Terran 7 where the player has to bring a Drone carrying a Chrysalis to a beacon that's behind enemy Protoss lines. However, the level provides the player with a large enough starting army (3 Hydralisks, 2 Mutalisks, and 6 Hunter Killers) to just blitz through the Protoss defenders along the path to the beacon to clear the way for the Drone and finish the mission in about a minute. Original Zerg 4, "Agent of the Swarm," can be beaten really quickly after Kerrigan hatches from the chrysalis due to a shared vision oversight between the Blue and Teal enemy Terran factions. As it turns out, the four Teal Missile Turrets that surround the Command Center objective don't actually provide vision and detection for the Blue enemy that actually has the attacking forces. Thus, after researching Overlord drop, it's possible to just rush a cloaked Kerrigan through Blue's island forces until you go unseen at Teal's Command Center, which you can then easily destroy it and complete the level with just a cloaked Kerrigan. Original Protoss 5, "Choosing Sides," requires the player to bring Tassadar and 2 Zealots to a beacon that's deep within a Zerg base. By utilizing the starting Shuttle you're given along with using Tassadar's Hallucination skill to make 4 Shuttle illusions, the player can board Tassadar and 2 Zealots into the starting Shuttle, and make a quick beeline to the beacon. The 4 Shuttle illusions soak up the damage from the Zerg anti-air in order for the real Shuttle to drop Tassadar and the 2 Zealots onto the beacon. Thus, beating the mission in about a minute. Original Protoss 7, "Homeland," requires the player to destroy the 'Heart of the Conclave,' which is basically to destroy all the Nexuses of either the Red or Orange enemies. There's only one Orange Nexus on the map deep in their base, which thanks to their permanent invisibility, the player can use Zeratul and the 4 Dark Templar to sneak along the bottom of the map to destroy Orange's Nexus right away before an enemy Observer can reach Zeratul and the Dark Templar in time to reveal them. Thus, beating the mission in under a minute. Brood War Protoss 4, "The Quest for Uraj," requires Kerrigan to reach the Uraj crystal beacon that's deep within Terran Dominion territory. However, thanks to Kerrigan's cloaking skill, and a decent amount of health to soak up damage, a crafty enough player can work an invisible Kerrigan along the path to the beacon to complete the mission in about a minute. Brood War Protoss 7, "The Insurgent," requires the player to kill the real Aldaris that sits on a high-ground platform deep within one of his bases. This is the level where the player first receives Dark Archons, which they start with 2. A player quick enough can race to mind control an enemy Shuttle that's always seen transporting a unit across the map at the start of the level. With the Shuttle mind-controlled by the first Dark Archon, the player will then use it to drop the second Archon onto the high-ground of the enemy base, and then quickly head to Aldaris' location to mind control him, which technically completes the mission as mind controlling Aldaris counts as killing him. Performing this entire sequence finishes the mission in about a minute. Brood War Terran 1, "First Strike," is based around the player using a safer backdoor path suggested by Duran to bypass the frontal Dominion base defenses in order to destroy the enemy Command Center. However, the most that you actually need to quickly finish the mission is Duran, your two starting tanks, and your starting marines. The player rushes to Duran's base at the start for the gas geyser, gathers up enough gas to research Siege Mode, and then rushes along the backdoor path towards the objective with Duran and the two tanks. What makes the strategy work is that the enemy base's mineral line blocks the backdoor path out of their base other than one tiny gap, which a cloaked Duran can be put within the gap◊ to block the enemies from bypassing. Set up your two tanks behind Duran with the marines protecting them, and you can easily siege down the Command Center from a safe distance due to the Duran wall keeping the enemy units stuck in their base. At most, this whole sequence takes about 3 minutes to complete. Brood War Terran 5, "Emperor's Fall," has this with the ground version. The level requires the player to destroy Mengsk's Command Center deep within his base. An event at the beginning of the level occurs where many Dominion Ghosts come in and nuke the UED's starting base; including a large group of reinforcements that the UED brings in. However, players quick enough can research Spider Mines and build up at least 2 Vultures to place mines around the base to kill a majority of the ghosts. Several mines in the right spots will result in a majority of the UED reinforcements being saved, which the player can then use said reinforcements to beeline for the Command Center objective along the most open flight path of the map, and destroy it within the first couple minutes of the level. Brood War Terran 6, "Emperor's Flight," requires the player to destroy a Terran Command Center deep within a Protoss base. This mission brings back the Science Vessel rush where the player can load up all the starting forces within the beginning Dropships, which said Dropships are then all provided Defensive Matrix from the starting Science Vessels in order to rush into the Protoss base and drop all the forces upon the Command Center to destroy it. Thus, completing the mission in about a minute. Brood War Zerg 2, "Reign of Fire," requires the player to destroy the Psi Disruptor structure that's deep within a UED Terran base. However, the mission has a unique little side-objective going on where the player can use an SCV carrying a Psi Emitter to gather up some unique Zerg to fight for ya (3 Devouring Ones, 6 Hunter Killers, and even TORRASQUE). Gathering up these starting elite units are more than enough to easily break into the Terran base and destroy the Psi Disruptor within the first 5 minutes of the level. Brood War Zerg 5, "True Colors", requires as part of the mission to kill Duke and Fenix, who have been given such massive stat boosts that they make a Torrasque look like a weakling. However, while killing them might look like a tall order, it's much easier than it seems: Duke can be killed by a bunch of Hydralisks under the cover of a Defiler's Dark Swarm note which makes all units inside the area of effect take no damage from ranged attacks, such as Duke and his Battlecruiser escorts and Fenix can be one-shotted by a Queen with the Spawn Broodling ability.
 StarCraft (Video Game) / int_8125d8f6
featureApplicability
1.0
 StarCraft (Video Game) / int_8125d8f6
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8125d8f6
 StarCraft (Video Game) / int_81c72ad5
type
Vestigial Empire
 StarCraft (Video Game) / int_81c72ad5
comment
Vestigial Empire: The Confederacy in the original Terran campaign might also count. Also, ''everyone'' except Kerrigan at the end of Brood War.
 StarCraft (Video Game) / int_81c72ad5
featureApplicability
1.0
 StarCraft (Video Game) / int_81c72ad5
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_81c72ad5
 StarCraft (Video Game) / int_8272ed55
type
Hive Queen
 StarCraft (Video Game) / int_8272ed55
comment
Killing the second Overmind allows Kerrigan to become the unchallenged Zerg Hive Queen. On the other hand, if the Overmind had been allowed to mature, it would have reassumed complete control over the Swarm, only this time under the control of the UED. And then comes Wings Of Liberty, and it turns out the Overmind was just trying to prepare a defense against the Xel'Naga's ancient enemy. Damned if you do, damned if you don't, times three.
 StarCraft (Video Game) / int_8272ed55
featureApplicability
1.0
 StarCraft (Video Game) / int_8272ed55
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8272ed55
 StarCraft (Video Game) / int_82d1f93f
type
MagiTek
 StarCraft (Video Game) / int_82d1f93f
comment
Magitek: Protoss units and structures are powered by their psionics. The Ghost's cloak also utilizes psychic energy. No word on how the entirely mundane Wraith fighter manages it, though.
 StarCraft (Video Game) / int_82d1f93f
featureApplicability
1.0
 StarCraft (Video Game) / int_82d1f93f
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_82d1f93f
 StarCraft (Video Game) / int_834427cd
type
Cap
 StarCraft (Video Game) / int_834427cd
comment
Cap: If you use the "Staying Alive" Cheat Code (which allows you to continue playing after victory or defeat flags are triggered) in the ninth Terran mission of the original game, you'll face an endless rush of infinitely-spawning Zerglings. If you allow them to live, eventually some limit will be reached, and the game will crash.
 StarCraft (Video Game) / int_834427cd
featureApplicability
1.0
 StarCraft (Video Game) / int_834427cd
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_834427cd
 StarCraft (Video Game) / int_83ea0763
type
Rouge Angles of Satin
 StarCraft (Video Game) / int_83ea0763
comment
Rouge Angles of Satin Mengsk: The seeds of a new Empire have been sewn... Overmind: Though I have born witness to the passing of countless millennia, the temple which you must assault is older by far. Kerrigan: I've insured the destruction of the renegade Cerebrates, and I used you to do it.
 StarCraft (Video Game) / int_83ea0763
featureApplicability
1.0
 StarCraft (Video Game) / int_83ea0763
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_83ea0763
 StarCraft (Video Game) / int_8976acda
type
Civil War
 StarCraft (Video Game) / int_8976acda
comment
With the Protoss, the Khalai Protoss use yellow as their primary color and occasionally blue, Tassadar's forces and the Dark Templar are blue, and Protoss hero units are teal. The Judicators, the leaders of the Protoss race, use red as their primary color and orange as a secondary color. In Brood War, the Khalai refugees are brown and others survivors they find as they flee Aiur are yellow, and once they reach Shakuras and join with the Dark Templar, the Protoss the player commands are the Protoss Warband, colored blue. Then some of the Khalai instigate a Civil War and use brown while the leader of the rebellion is yellow.
 StarCraft (Video Game) / int_8976acda
featureApplicability
1.0
 StarCraft (Video Game) / int_8976acda
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8976acda
 StarCraft (Video Game) / int_8a336276
type
Propaganda Piece
 StarCraft (Video Game) / int_8a336276
comment
Propaganda Piece: In-Universe — the United Earth Network warns us about ZERG! but we can all rest easy as their homeworld has been occupied.
 StarCraft (Video Game) / int_8a336276
featureApplicability
1.0
 StarCraft (Video Game) / int_8a336276
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8a336276
 StarCraft (Video Game) / int_8abd0e31
type
It Was His Sled
 StarCraft (Video Game) / int_8abd0e31
comment
The part of the Zerg campaign where Kerrigan hatches from the chrysalis. Yes, it's now pretty well-known, but that doesn't diminish the initial impact.
 StarCraft (Video Game) / int_8abd0e31
featureApplicability
1.0
 StarCraft (Video Game) / int_8abd0e31
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8abd0e31
 StarCraft (Video Game) / int_8acf3a97
type
Spreading Disaster Map Graphic
 StarCraft (Video Game) / int_8acf3a97
comment
Spreading Disaster Map Graphic: There's an In-Universe example, with an Earth Propaganda video showing the alien Zerg forces taking planet after planet, indicated by red arrows in space.
 StarCraft (Video Game) / int_8acf3a97
featureApplicability
1.0
 StarCraft (Video Game) / int_8acf3a97
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8acf3a97
 StarCraft (Video Game) / int_8b2f45df
type
Cryo Sickness
 StarCraft (Video Game) / int_8b2f45df
comment
Cryo Sickness: The Terran campaign for Brood War opens with your Non-Entity General being offered a dose of "Cryostim" to combat hibernation sickness.
 StarCraft (Video Game) / int_8b2f45df
featureApplicability
1.0
 StarCraft (Video Game) / int_8b2f45df
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8b2f45df
 StarCraft (Video Game) / int_8d2f6f03
type
Backtracking
 StarCraft (Video Game) / int_8d2f6f03
comment
Backtracking: Demo prequel campaign map 3, "Den of the Beast", has you enter a Zerg-infested installation in order to rescue a group of scientists, and once you find them you have to escort them all the way back to the starting point. The inactive burrowed Zerg that you passed before become active and will try to stop you. Original Protoss 4, "The Hunt for Tassadar", you must reach Tassadar's base at the other side of the map, and after that, return both Tassadar and Raynor to the starting point. Not only there will be burrowed Zerg be created to block your exodus, but a nearby Zerg base will become active as well and will attack your base.
 StarCraft (Video Game) / int_8d2f6f03
featureApplicability
1.0
 StarCraft (Video Game) / int_8d2f6f03
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8d2f6f03
 StarCraft (Video Game) / int_8e04fdd7
type
Dragon with an Agenda
 StarCraft (Video Game) / int_8e04fdd7
comment
Dragon with an Agenda: Duran. Just when you thought you know his duplicity after he is revealed as The Mole in UED ranks and agent of Kerrigan, he suddenly abandons her out of nowhere near end of the game. In "Dark Origin" hidden mission, it turns out that he only pretended to be Kerrigan's servant while actually pursuing his own sinister goal, claiming to be serving "far greater power".
 StarCraft (Video Game) / int_8e04fdd7
featureApplicability
1.0
 StarCraft (Video Game) / int_8e04fdd7
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8e04fdd7
 StarCraft (Video Game) / int_8e20979
type
Wham Episode
 StarCraft (Video Game) / int_8e20979
comment
Wham Episode: The part of the Zerg campaign where Kerrigan hatches from the chrysalis. Yes, it's now pretty well-known, but that doesn't diminish the initial impact. Episode Six, Mission 5: True Colors. Anyone Can Die is in full effect, with two of the most known characters Fenix and Duke killed by the player. "Dark Origin" hidden mission, which reveals that Duran is a Greater-Scope Villain, who only pretended to be Kerrigan's ally while pursuing his own sinister agenda... the creation of Protoss/Zerg Hybrids, which he had already seeded on many, many planets and which will change the universe upon awakening.
 StarCraft (Video Game) / int_8e20979
featureApplicability
1.0
 StarCraft (Video Game) / int_8e20979
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_8e20979
 StarCraft (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 StarCraft (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: Happens to most of Kerrigan's allies in Brood War: First the Dominion and Protoss forces who helped Kerrigan destroy the UED base on Korhal, and then the player's Cerebrate some time after the Dominion, UED, and Protoss forces are defeated above Char at the end of Brood War.
 StarCraft (Video Game) / int_928ca2cc
featureApplicability
1.0
 StarCraft (Video Game) / int_928ca2cc
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_928ca2cc
 StarCraft (Video Game) / int_93be9d56
type
Monster Munch
 StarCraft (Video Game) / int_93be9d56
comment
Monster Munch: Lester and Sarge. They're a pair of luckless Confederate troops who appear in a single cutscene that ends with them being killed offscreen by a pack of Zerglings and Hydralisks.
 StarCraft (Video Game) / int_93be9d56
featureApplicability
1.0
 StarCraft (Video Game) / int_93be9d56
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_93be9d56
 StarCraft (Video Game) / int_956a6d1e
type
Pre-Rendered Graphics
 StarCraft (Video Game) / int_956a6d1e
comment
Pre-Rendered Graphics: StarCraft started as Warcraft II Recycled IN SPACE!, until the devs saw a much more advanced RTS being showcased at a convention. They immediately rebuilt the game from the ground up to become the version known today, and only learned later that the "game" they'd been inspired by was actually pre-recorded footage, with an employee only moving his mouse around as though he were playing.
 StarCraft (Video Game) / int_956a6d1e
featureApplicability
1.0
 StarCraft (Video Game) / int_956a6d1e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_956a6d1e
 StarCraft (Video Game) / int_9788e2b1
type
Black Dude Dies First
 StarCraft (Video Game) / int_9788e2b1
comment
Black Dude Dies First: Downplayed in the Battle of the Amerigo cinematic, where the black Malkovitch instead dies second.
 StarCraft (Video Game) / int_9788e2b1
featureApplicability
1.0
 StarCraft (Video Game) / int_9788e2b1
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9788e2b1
 StarCraft (Video Game) / int_9aa17eb0
type
Story Branching
 StarCraft (Video Game) / int_9aa17eb0
comment
Story Branching: Brood War's Terran campaign branches briefly during the invasion of Korhal based on whether in the previous mission you destroyed Mengsk's Nuclear Silos or his Physics Labs. This has the effect of accordingly denying Mengsk use of either Nukes or Battlecruisers in the next mission, though he'll use the remaining option in an Alpha Strike against your base. The two Enslavers bonus campaigns fork based on choices made halfway through.
 StarCraft (Video Game) / int_9aa17eb0
featureApplicability
1.0
 StarCraft (Video Game) / int_9aa17eb0
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9aa17eb0
 StarCraft (Video Game) / int_9c1f758a
type
Kill It with Fire
 StarCraft (Video Game) / int_9c1f758a
comment
Kill It with Fire: The point of the Firebat.
 StarCraft (Video Game) / int_9c1f758a
featureApplicability
1.0
 StarCraft (Video Game) / int_9c1f758a
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9c1f758a
 StarCraft (Video Game) / int_9d12bbc1
type
Foreshadowing
 StarCraft (Video Game) / int_9d12bbc1
comment
Foreshadowing: And not too long after that, even more ironically: Then in the expansion: When Duran chastises DuGalle, his voice at one point sounds distinctly inhuman. If you listen very closely at the very end of the original game's opening cinematic, you can hear Zerg squealing in pain as the Protoss incinerate Chau Sara. Kerrigan's mind-reading ability. At one point when Raynor is particularly angry at her, she says "Tough talk, Jimmy, but I don't think you have what it takes to be a killer." She is right.
 StarCraft (Video Game) / int_9d12bbc1
featureApplicability
1.0
 StarCraft (Video Game) / int_9d12bbc1
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9d12bbc1
 StarCraft (Video Game) / int_9dab0a6e
type
Continuity Nod
 StarCraft (Video Game) / int_9dab0a6e
comment
Continuity Nod: The force title "Fleet of the Executor" is used for the Player's side all throughout the Protoss Campaign of the original game. The title gets used again in Brood War only during the final Zerg mission, as the name of the Protoss force Artanis is leading; because Artanis is the Executor from the original game.
 StarCraft (Video Game) / int_9dab0a6e
featureApplicability
1.0
 StarCraft (Video Game) / int_9dab0a6e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9dab0a6e
 StarCraft (Video Game) / int_9e943076
type
One-Man Army
 StarCraft (Video Game) / int_9e943076
comment
One-Man Army: The Torrasque, a hero Ultralisk unit. Since Ultralisk are extremely powerful units, and since heroic units are beefed up compared to normal units, it's a given that a Torrasque is a force to be reckoned with on even ground. Fenix in True Colors is given such a ridiculous buff to his stats that he could shrug off even ultralisks. In fact he has twice the effective hitpoints as the aforementioned Torrasque and deals 20% more damage than it (and Fenix can attack air units). The reason he's so beefed up? He's one of the two bosses for this level. This is unique for that mission, as in all prior missions where you get to control him he has much more reasonable stats.
 StarCraft (Video Game) / int_9e943076
featureApplicability
1.0
 StarCraft (Video Game) / int_9e943076
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9e943076
 StarCraft (Video Game) / int_9ee51543
type
Desert Skull
 StarCraft (Video Game) / int_9ee51543
comment
Desert Skull: There are all sorts of bones and skulls in the randomly-generated desert terrain tiles.
 StarCraft (Video Game) / int_9ee51543
featureApplicability
1.0
 StarCraft (Video Game) / int_9ee51543
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9ee51543
 StarCraft (Video Game) / int_9f085fbc
type
The Dissenter Is Always Right
 StarCraft (Video Game) / int_9f085fbc
comment
The Dissenter Is Always Right: Zasz is an obnoxious lieutenant in the ranks of the alien race. He spends the first half of the campaign being obviously jealous because The Overmind has chosen Kerrigan as his ultimate creation. When Zasz protests that the Protoss are setting up an obvious trap and Kerrigan is falling right into it, nobody else listens, but he turns out to be right —though he also dies in the process.
 StarCraft (Video Game) / int_9f085fbc
featureApplicability
1.0
 StarCraft (Video Game) / int_9f085fbc
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9f085fbc
 StarCraft (Video Game) / int_9f9540ae
type
We Can Rebuild Him
 StarCraft (Video Game) / int_9f9540ae
comment
We Can Rebuild Him: Protoss Dragoons. These guys won't let even death get in the way of them fighting for Aiur. Although when Fenix gets killed a second time, in Dragoon form, there's no talk of bringing him back to life.
 StarCraft (Video Game) / int_9f9540ae
featureApplicability
1.0
 StarCraft (Video Game) / int_9f9540ae
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_9f9540ae
 StarCraft (Video Game) / int_a00c13e0
type
Awesome Moment of Crowning
 StarCraft (Video Game) / int_a00c13e0
comment
Awesome Moment of Crowning: Played with. The original Terran campaign and the very ending of Brood War end with a new leader coming to power and giving a speech...except in both cases, it's a villain who is taking over, not a hero.
 StarCraft (Video Game) / int_a00c13e0
featureApplicability
1.0
 StarCraft (Video Game) / int_a00c13e0
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_a00c13e0
 StarCraft (Video Game) / int_a19135a6
type
Mind Control
 StarCraft (Video Game) / int_a19135a6
comment
The Dark Archon's Mind Control ability. First you need to research it at the Templar Archives. Then you need to get a Dark Archon up and running by training two Dark Templar and merging them. THEN you need to wait until said Dark Archon gains at least 150 energy of its 200 cap (it starts with 50 upon creation). Your reward is an ability that permanently transfers a single unit to your control, albeit at the cost of 75% of the Dark Archon's energy AND, uniquely, ALL of its shields (it only has 25 HP, meaning it will die to a stiff breeze at this point). It's not impossible to make this work - you can mind control a big unit (robbing an opponent of a carrier/ultralisk/battleship AND adding it to your own forces is a significant boon), nab a transport (which also gets you any units inside), or, for the truly insane, try and nick a worker unit (which allows you to start building a base/army of that race, complete with separate headcount limit) - but it takes a lot of effort to apply correctly and is generally more trouble than it's worth. That being said, at the professional level, some players have occasionally stolen a Terran SCV and worked Siege Tanks into their build, pairing them with Arbiters' Recall to create a potent strike force, and wowing the audience watching the game. However it's still anyone's game.
 StarCraft (Video Game) / int_a19135a6
featureApplicability
1.0
 StarCraft (Video Game) / int_a19135a6
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_a19135a6
 StarCraft (Video Game) / int_a37e27db
type
Back from the Brink
 StarCraft (Video Game) / int_a37e27db
comment
Back from the Brink: Brood War, Terran Mission 5, is subtitled "Ground Zero". They give you a huge army a few seconds before Mengsk's entire nuclear arsenal lands on it. If you don't try Sequence Breaking, you'll end up with a few marines, some workers, and a burning command center. You'll then proceed to rebuild your base and pound Mengsk's base, spanning most of the map, back to the stone age. From a story perspective, the first two or three scenarios of the Zerg campaign of Brood War are this, as the UED has taken control of most of the Zerg in the Koprulu Sector, and their Psi Disrupter has nearly annihilated the last of Kerrigan's forces on Tarsonis.
 StarCraft (Video Game) / int_a37e27db
featureApplicability
1.0
 StarCraft (Video Game) / int_a37e27db
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_a37e27db
 StarCraft (Video Game) / int_a4c37cbe
type
Mood Whiplash
 StarCraft (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The Battle of the Amerigo cinematic sees the demolition team slowly entering the poorly-lit ship while forboding music and ambient noises play through out, and then reveals their nuclear charge after they drop its container and opens its lid by slowly panning over it...also revealing they've stored beer cans and ice in the container as well after which one marines quips "Thank God for cold fusion." The quipping marine gets a hydralisk spike through his face and a Vertical Kidnapping thirty seconds later and the demolition team is quickly overwhelmed by hydralisks mobbing them and forced to set off their nuclear charge to explode the ship, the zerg, and themselves.
 StarCraft (Video Game) / int_a4c37cbe
featureApplicability
1.0
 StarCraft (Video Game) / int_a4c37cbe
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_a4c37cbe
 StarCraft (Video Game) / int_ac2094ca
type
Red Shirt
 StarCraft (Video Game) / int_ac2094ca
comment
Red Shirt: Appearing in a cinematic is usually quickly lethal for any Terran extras.
 StarCraft (Video Game) / int_ac2094ca
featureApplicability
1.0
 StarCraft (Video Game) / int_ac2094ca
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_ac2094ca
 StarCraft (Video Game) / int_ad1db87c
type
Oh, Crap!
 StarCraft (Video Game) / int_ad1db87c
comment
Oh, Crap!: In the first cinematic of the Terran Campaign, two rank-and-file soldiers are out in a buggy when they run down a Zergling. They get out to survey the damage and realize it was a trap. Fenix when his psionic blades fail him. In "Dark Origin", Zeratul discovers a Protoss-Zerg hybrid.
 StarCraft (Video Game) / int_ad1db87c
featureApplicability
1.0
 StarCraft (Video Game) / int_ad1db87c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_ad1db87c
 StarCraft (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 StarCraft (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: The Overmind is dead, hurrah! But the greatest Protoss hero is dead, Aiur is ravaged and lost, the Zerg are still rampaging, Kerrigan is taking over, and the UED has arrived and they hate everyone.
 StarCraft (Video Game) / int_ad9fbc1e
featureApplicability
1.0
 StarCraft (Video Game) / int_ad9fbc1e
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_ad9fbc1e
 StarCraft (Video Game) / int_b17f6a27
type
I Did What I Had to Do
 StarCraft (Video Game) / int_b17f6a27
comment
Subverted by Mengsk, who looks like this after he decides to use psi-emitters to lure the zerg against confederate forces, claiming that he will do whatever is necessary to save humanity, only to later reveal himself as a villain after all who just wants to take his revenge and rule the sector or see it burnt to ashes around him.
 StarCraft (Video Game) / int_b17f6a27
featureApplicability
-0.3
 StarCraft (Video Game) / int_b17f6a27
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b17f6a27
 StarCraft (Video Game) / int_b3b162c8
type
Honesty Is the Best Policy
 StarCraft (Video Game) / int_b3b162c8
comment
Honesty Is the Best Policy: Kerrigan, with regard to Arcturus in Brood War: "We can't afford to let petty hatreds jeopardize our plans for the UED." True. Kerrigan's "plans for the UED" were specifically to destroy the Psi Disrupter on Braxis and the UED base on Korhal, and she couldn't afford to let a grudge against Arcturus get in the way of that. Then: "The only thing I can assure you of, Arcturus, is that without my help, you'll be the Emperor of your own little eight by eight cell for the rest of your life."
 StarCraft (Video Game) / int_b3b162c8
featureApplicability
1.0
 StarCraft (Video Game) / int_b3b162c8
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b3b162c8
 StarCraft (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 StarCraft (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Really, UED, you leave two Marines and a bunch of unarmed civilians to protect the power generators powering the one thing keeping Zerg from overrunning the sector? That's despite the fact that your second-in-command died over it? Also, who with the right mind would think that it is a remotely good idea to place such generators far away from the main base in the first place? And with no backup power of any kind?
 StarCraft (Video Game) / int_b58b4e3c
featureApplicability
1.0
 StarCraft (Video Game) / int_b58b4e3c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b58b4e3c
 StarCraft (Video Game) / int_b5b1709a
type
Vanilla Unit
 StarCraft (Video Game) / int_b5b1709a
comment
Vanilla Unit: Downplayed by the base units of each race. The Terran have Marines, the Protoss have Zealots, and the Zerg have Zerglings. They are the overall weakest (non-worker) in each faction and the Zealots do not come with any abilities at all. By default, Marines can uniquely use Stim-Packs which double their movement and rate of fire temporarily (draining 10/40 total hitpoints), while Zerglings (like most Zerg ground units) can burrow to become invisible, both seemingly minor abilities in the grand scheme of things but very effective if used right. Each can also obtain some passive upgrades via research including boosts to attack rate, range, and movement speed.
 StarCraft (Video Game) / int_b5b1709a
featureApplicability
1.0
 StarCraft (Video Game) / int_b5b1709a
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b5b1709a
 StarCraft (Video Game) / int_b7371b70
type
Mechanically Unusual Class
 StarCraft (Video Game) / int_b7371b70
comment
Mechanically Unusual Class: The Terrans are the only faction whose melee fighter and ranged fighter switched tech tiers. Zerg and Protoss start with melee and gain a ranger later. Furthermore, Terrans are also the only faction without a "build radius" mechanic. Lastly, the Terran ground spellcaster (the Ghost) is the only "mage" to have a basic attack.
 StarCraft (Video Game) / int_b7371b70
featureApplicability
1.0
 StarCraft (Video Game) / int_b7371b70
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b7371b70
 StarCraft (Video Game) / int_b769b9df
type
Ammo-Using Melee Weapon
 StarCraft (Video Game) / int_b769b9df
comment
Ammo-Using Melee Weapon: this is how Fenix dies in a cutscene. He's attacked by a Hydralisk, but powers up his Psi-blades to fight back. His blades suddenly flicker out, and the scene cuts out with a clear Oh, Crap! expression on Fenix's face.
 StarCraft (Video Game) / int_b769b9df
featureApplicability
1.0
 StarCraft (Video Game) / int_b769b9df
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b769b9df
 StarCraft (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 StarCraft (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: Stacking air units was not originally intended to be such a huge part of the game, it was an unintended glitch that made air units, especially Mutalisks, much deadlier than intended. To deal with this, in Brood War all three races got a new anti-air unit that dealt splash damage, making them ideal for rapidly tearing up clumps of enemy air units.
 StarCraft (Video Game) / int_b89ed08a
featureApplicability
1.0
 StarCraft (Video Game) / int_b89ed08a
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b89ed08a
 StarCraft (Video Game) / int_b9d334b2
type
Aerith and Bob
 StarCraft (Video Game) / int_b9d334b2
comment
Aerith and Bob: Main characters from StarCraft included Jim and Arcturus.
 StarCraft (Video Game) / int_b9d334b2
featureApplicability
1.0
 StarCraft (Video Game) / int_b9d334b2
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_b9d334b2
 StarCraft (Video Game) / int_bbf4027d
type
Unscientific Science
 StarCraft (Video Game) / int_bbf4027d
comment
Unscientific Science: Brood War plays fast and loose with how Zerg psionics work to the extent they work the way each individual mission says they do. In the original game, it was well-established that Cerebrates can only be killed by Dark Templar energies. Originally it was presumed this was because the Overmind would reincarnate them otherwise, but in Brood War the Overmind is dead, yet the player is still required to use Dark Templar to kill Cerebrates in the third Protoss mission. You could Hand Wave it as reincarnation actually just being innate to Cerebrates, until the last Terran mission where the UED kills several Cerebrates without the help of Dark Templar. They may have been able to do it because of the Psi Disruptor, but... The way the Psi Disruptor works varies between missions. The final Terran mission, the Zerg broods over Char are said to be in disarray, but the surface broods are just fine until their Cerebrate is killed, at which point they go completely innert. Then in the first mission of the Zerg campaign, the Disruptor's signals hit Tarsonis and send Kerrigan's broods into a violent frenzy, but she can still exert some control over her Zerg to fight back with a handful of them. Using Medics to drug it and Ghosts to do... something, the UED is somehow able to enslave the Overmind and control the Zerg through it. But their control isn't solid, and in one mission, UED scientists are on-site to help maintain their control of the Zerg. As a one-off oddity, in one mission the player is able to pacify Zerg broods on Tarsonis by destroying their central Hives. In the second Zerg mission, the player has to use an SCV carrying a Psi Emitter to scout out feral Zerg so Kerrigan can take control of them, even though Psi Emitters are supposed to lure Zerg to them. But then, its implied the reason they worked is by replicating the psionic patterns of Terran Ghosts, and the Zerg homed in on those kinds of signals because the Overmind wanted to infest a Ghost. Also, once the Psi Disruptor is destroyed, Kerrigan should be able to just sense and control the Zerg herself without help.
 StarCraft (Video Game) / int_bbf4027d
featureApplicability
1.0
 StarCraft (Video Game) / int_bbf4027d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_bbf4027d
 StarCraft (Video Game) / int_bd80cdeb
type
Weaponized Offspring
 StarCraft (Video Game) / int_bd80cdeb
comment
Weaponized Offspring: The Zerg's Queen units could spawn Broodlings.
 StarCraft (Video Game) / int_bd80cdeb
featureApplicability
1.0
 StarCraft (Video Game) / int_bd80cdeb
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_bd80cdeb
 StarCraft (Video Game) / int_be3e7584
type
Brutal Bonus Level
 StarCraft (Video Game) / int_be3e7584
comment
"Dark Origin" hidden mission, which reveals that Duran is a Greater-Scope Villain, who only pretended to be Kerrigan's ally while pursuing his own sinister agenda... the creation of Protoss/Zerg Hybrids, which he had already seeded on many, many planets and which will change the universe upon awakening.
 StarCraft (Video Game) / int_be3e7584
featureApplicability
1.0
 StarCraft (Video Game) / int_be3e7584
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_be3e7584
 StarCraft (Video Game) / int_c0ccf45c
type
Metagame
 StarCraft (Video Game) / int_c0ccf45c
comment
Metagame: At the professional level, StarCraft's Metagame is very evolved.
 StarCraft (Video Game) / int_c0ccf45c
featureApplicability
1.0
 StarCraft (Video Game) / int_c0ccf45c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c0ccf45c
 StarCraft (Video Game) / int_c1105f41
type
Hold the Line
 StarCraft (Video Game) / int_c1105f41
comment
Hold the Line: The third Terran mission.
 StarCraft (Video Game) / int_c1105f41
featureApplicability
1.0
 StarCraft (Video Game) / int_c1105f41
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c1105f41
 StarCraft (Video Game) / int_c3245c20
type
I Lied
 StarCraft (Video Game) / int_c3245c20
comment
I Lied: Spoken verbatim by Kerrigan in response to Mengsk's furious protest upon her suddenly breaking their alliance and turning on him without a warning.
 StarCraft (Video Game) / int_c3245c20
featureApplicability
1.0
 StarCraft (Video Game) / int_c3245c20
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c3245c20
 StarCraft (Video Game) / int_c54d550d
type
Novelization
 StarCraft (Video Game) / int_c54d550d
comment
Novelization: The novel Liberty's Crusade chronicles the original Terran campaign from the point of view of investigative journalist Michael Daniel Liberty, who is embedded with General Duke's Alpha Squadron but breaks away with Jim Raynor to join the Sons of Korhal. The novel Queen of Blades tells parts of the Zerg and Protoss campaigns from Jim Raynor's point of view, as he and Tassadar join forces to fight the Zerg on Char.
 StarCraft (Video Game) / int_c54d550d
featureApplicability
1.0
 StarCraft (Video Game) / int_c54d550d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c54d550d
 StarCraft (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 StarCraft (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: When Raynor decided to part ways with Mengsk, did he just run off to some other planet to sulk? No, he stole Mengsk's freaking flagship, the Hyperion, and somehow got away with it, apparently leaving General Duke tied up when he failed to defend the ship from Raynor. Unfortunately, this is only mentioned in the novelizations who only describe it in a brief flashback.
 StarCraft (Video Game) / int_c5b47b36
featureApplicability
1.0
 StarCraft (Video Game) / int_c5b47b36
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c5b47b36
 StarCraft (Video Game) / int_c5eec843
type
Mobile Factory
 StarCraft (Video Game) / int_c5eec843
comment
Mobile Factory: Most of the Terran buildings. Some Protoss units (the Reaver and the Carrier) attack with smaller units that they produce.
 StarCraft (Video Game) / int_c5eec843
featureApplicability
1.0
 StarCraft (Video Game) / int_c5eec843
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c5eec843
 StarCraft (Video Game) / int_c61814aa
type
TheCorpsIsMother
 StarCraft (Video Game) / int_c61814aa
comment
The Corps Is Mother: Implied for the Confederation/Dominion Ghost Program. Said program enforces it by mind-wiping its trainees. Sometimes twice, although the memories may still be present but locked away. Regardless, the results are usually insanely loyal, or just insane.
 StarCraft (Video Game) / int_c61814aa
featureApplicability
1.0
 StarCraft (Video Game) / int_c61814aa
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c61814aa
 StarCraft (Video Game) / int_c6695a49
type
Mêlée à Trois
 StarCraft (Video Game) / int_c6695a49
comment
Mêlée à Trois: Quite a few examples occur throughout the campaign. All in all, the entire game is this, featuring three races which are further divided in-universe into various political factions, usually hostile to each other. Story-wise, the entire Sons of Korhal's rebellion against Terran Confederacy is one, being a four-way struggle between the rebels, Confederacy, Zerg Swarm and Protoss fleet, multiple sides fighting on the same battlefield simultaneously more than once — most notably, during the fall of Tarsonis. Later, there is a war on Char between Zerg Swarm settling there, invading Terran Dominion force, Protoss pursuing their own goals and — briefly — Raynor's Raiders. In Brood War, you've got Terran Dominion versus Protoss expedition versus UED three-way battle on Braxis and Kerrigan fighting against renegade Zerg Cerebrates while also facing the UED Expeditionary Fleet, which is also engaging said renegade Zerg in order to claim the new Overmind. They eventually succeed, effectively merging two opposing factions and forcing Kerrigan to battle them both while also fighting her former Protoss and Terran allies. Gameplay-wise, penultimate mission of Terran campaign in original game pits you against Zerg and the Protoss at the same time, said two factions being canonically antagonistic to each other as well (though they never actually fight, preferring to focus on you instead). The "Emperor's Flight" mission in Episode Five, where you play as the UED commander against Renegade Zerg and Protoss remnants on Aiur, who will attack both you and each other. When you meet your mission objective, the battle is suddenly joined by fourth party — namely, intervening Kerrigan's forces. And "The Reckoning" mission, which concerns Kerrigan attempting to destroy the Protoss expedition before they manage to flee from Char, as well as fighting what remained of local UED garrison (though again, two computer players will focus on you and not fight each other in practice).
 StarCraft (Video Game) / int_c6695a49
featureApplicability
1.0
 StarCraft (Video Game) / int_c6695a49
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c6695a49
 StarCraft (Video Game) / int_c8bea4ec
type
My Species Doth Protest Too Much
 StarCraft (Video Game) / int_c8bea4ec
comment
My Species Doth Protest Too Much: Even when they should be focused on defending their home planet from a full-blown alien invasion, The Protoss Conclave decides that the trial and execution of Tassadar, who has been deemed a heretic to their Khalai traditions, is a high-priority.
 StarCraft (Video Game) / int_c8bea4ec
featureApplicability
1.0
 StarCraft (Video Game) / int_c8bea4ec
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c8bea4ec
 StarCraft (Video Game) / int_c8c968c3
type
The Alliance
 StarCraft (Video Game) / int_c8c968c3
comment
The Alliance: Raynor's Raiders and the Protoss. Literally used in the RPG that hardly anyone knows about. For a while, Kerrigan, the Dominion and Raynor formed an alliance to fight the UED. Then Kerrigan betrayed them when she got strong enough to go it alone.
 StarCraft (Video Game) / int_c8c968c3
featureApplicability
1.0
 StarCraft (Video Game) / int_c8c968c3
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_c8c968c3
 StarCraft (Video Game) / int_ca895242
type
Officer and a Gentleman
 StarCraft (Video Game) / int_ca895242
comment
Officer and a Gentleman: Both UED leaders, Stukov and DuGalle. Sort of subverted by the fact that the UED itself appears to be a bunch of genocidal lunatics.
 StarCraft (Video Game) / int_ca895242
featureApplicability
-0.3
 StarCraft (Video Game) / int_ca895242
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_ca895242
 StarCraft (Video Game) / int_ca95473c
type
Series Continuity Error
 StarCraft (Video Game) / int_ca95473c
comment
Series Continuity Error. In StarCraft: Remastered, Devourers can be seen in the updated starting images for the final two Zerg missions of Episode 2, which doesn't make sense when Devourers weren't a thing until the Brood War expansion.
 StarCraft (Video Game) / int_ca95473c
featureApplicability
1.0
 StarCraft (Video Game) / int_ca95473c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_ca95473c
 StarCraft (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 StarCraft (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: The Protoss Carrier uses four Interceptors to attack enemies which can be doubled to Eight for increased damage output.
 StarCraft (Video Game) / int_cadf2d2a
featureApplicability
1.0
 StarCraft (Video Game) / int_cadf2d2a
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_cadf2d2a
 StarCraft (Video Game) / int_caf89e54
type
Taking You with Me
 StarCraft (Video Game) / int_caf89e54
comment
Taking You with Me: The bomb technician in The Amerigo's ending cinematic gets convinced from the urging of one of the other currently surviving members of the demolition team to blow up their nuclear charge while they're still on the science vessel due to the amount of Hydralisks bearing down on them making them all quite doomed anyway, and so he hits the charge's detonation button with a fearful yell.
 StarCraft (Video Game) / int_caf89e54
featureApplicability
1.0
 StarCraft (Video Game) / int_caf89e54
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_caf89e54
 StarCraft (Video Game) / int_cc7fae30
type
Outside-Context Problem
 StarCraft (Video Game) / int_cc7fae30
comment
Outside-Context Problem: The Terrans never expected Earth to come crashing into their corner of the galaxy.
 StarCraft (Video Game) / int_cc7fae30
featureApplicability
1.0
 StarCraft (Video Game) / int_cc7fae30
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_cc7fae30
 StarCraft (Video Game) / int_cf1e7e98
type
Resource-Gathering Mission
 StarCraft (Video Game) / int_cf1e7e98
comment
Resource-Gathering Mission: The Kel-Morian Combine mission in Brood War tasks you to obtain 10,000 minerals and a bonus objective to infest command centers, both of which are given to you in the next mission (and infesting a command center gets you extra resources).
 StarCraft (Video Game) / int_cf1e7e98
featureApplicability
1.0
 StarCraft (Video Game) / int_cf1e7e98
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_cf1e7e98
 StarCraft (Video Game) / int_d09eafbc
type
Floating Head Syndrome
 StarCraft (Video Game) / int_d09eafbc
comment
Floating Head Syndrome: They just used a Protoss head, then Kerrigan's head in the expansion, up front on the cover. The Protoss head was clustered with other less visible heads, one for each species, no less. Originally there was three different floating head covers, but apparently the Terran and Zerg faces were soon discontinued in favor of Protoss.
 StarCraft (Video Game) / int_d09eafbc
featureApplicability
1.0
 StarCraft (Video Game) / int_d09eafbc
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_d09eafbc
 StarCraft (Video Game) / int_d1439d39
type
Disposable Decoy Doppelgänger
 StarCraft (Video Game) / int_d1439d39
comment
Disposable Decoy Doppelgänger: The High Templar's Hallucination ability creates a psionic decoy of a unit with no attack.
 StarCraft (Video Game) / int_d1439d39
featureApplicability
1.0
 StarCraft (Video Game) / int_d1439d39
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_d1439d39
 StarCraft (Video Game) / int_d24ed873
type
Developer's Foresight
 StarCraft (Video Game) / int_d24ed873
comment
UMS maps are similar, in that they'll end in victory for you and defeat for everyone else the moment you activate any trigger with a "victory" result. The map editor does have enough conditions to work with that Developer's Foresight can avert this, if the map creator wanted to put in the effort.
 StarCraft (Video Game) / int_d24ed873
featureApplicability
1.0
 StarCraft (Video Game) / int_d24ed873
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_d24ed873
 StarCraft (Video Game) / int_d397657d
type
Hoist by His Own Petard
 StarCraft (Video Game) / int_d397657d
comment
Hoist by His Own Petard: In the final mission of the Brood War Protoss campaign, the player must defend against waves of Zerg for a time limit. This becomes much easier with the help of a Dark Archon, who can Mind Control a Zerg Drone and let the player mutate their own Zerg to control. Turns out the Zerg are really good at fighting themselves; Lurkers chew up Zerglings and Hydralisks, and Devourers with the help of Corsairs and Mutalisks can shred even the mightiest fleets in moments.
 StarCraft (Video Game) / int_d397657d
featureApplicability
1.0
 StarCraft (Video Game) / int_d397657d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_d397657d
 StarCraft (Video Game) / int_d5d976dd
type
I Have Many Names
 StarCraft (Video Game) / int_d5d976dd
comment
I Have Many Names: Samir Duran in his conversation with Zeratul.
 StarCraft (Video Game) / int_d5d976dd
featureApplicability
1.0
 StarCraft (Video Game) / int_d5d976dd
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_d5d976dd
 StarCraft (Video Game) / int_d6af093d
type
Bleak Border Base
 StarCraft (Video Game) / int_d6af093d
comment
Bleak Border Base: The game begins on the "fringe worlds" of human space, explicitly considered backwater dumps by inhabitants and core worlders alike (and have the strongest Deep South Recycled IN SPACE! vibe).
 StarCraft (Video Game) / int_d6af093d
featureApplicability
1.0
 StarCraft (Video Game) / int_d6af093d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_d6af093d
 StarCraft (Video Game) / int_d7345a5d
type
Let No Crisis Go to Waste
 StarCraft (Video Game) / int_d7345a5d
comment
Let No Crisis Go to Waste: In the terran campaign, Mengsk uses the Zerg invasion to help himself gain power.
 StarCraft (Video Game) / int_d7345a5d
featureApplicability
1.0
 StarCraft (Video Game) / int_d7345a5d
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_d7345a5d
 StarCraft (Video Game) / int_dbb414ed
type
Hand Wave
 StarCraft (Video Game) / int_dbb414ed
comment
In the original game, it was well-established that Cerebrates can only be killed by Dark Templar energies. Originally it was presumed this was because the Overmind would reincarnate them otherwise, but in Brood War the Overmind is dead, yet the player is still required to use Dark Templar to kill Cerebrates in the third Protoss mission. You could Hand Wave it as reincarnation actually just being innate to Cerebrates, until the last Terran mission where the UED kills several Cerebrates without the help of Dark Templar. They may have been able to do it because of the Psi Disruptor, but...
 StarCraft (Video Game) / int_dbb414ed
featureApplicability
1.0
 StarCraft (Video Game) / int_dbb414ed
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_dbb414ed
 StarCraft (Video Game) / int_dc1761bd
type
A God Am I
 StarCraft (Video Game) / int_dc1761bd
comment
A God Am I: Kerrigan during an assault on Char.
 StarCraft (Video Game) / int_dc1761bd
featureApplicability
1.0
 StarCraft (Video Game) / int_dc1761bd
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_dc1761bd
 StarCraft (Video Game) / int_dc7d9864
type
Virus and Cure Names
 StarCraft (Video Game) / int_dc7d9864
comment
Virus and Cure Names: Brood War brings the Hyperevolutionary virus, cured by Infestation Antidote.
 StarCraft (Video Game) / int_dc7d9864
featureApplicability
1.0
 StarCraft (Video Game) / int_dc7d9864
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_dc7d9864
 StarCraft (Video Game) / int_de0df7a0
type
Stock Scream
 StarCraft (Video Game) / int_de0df7a0
comment
Stock Scream: The Howie Long scream when you click on the Terran Academy.
 StarCraft (Video Game) / int_de0df7a0
featureApplicability
1.0
 StarCraft (Video Game) / int_de0df7a0
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_de0df7a0
 StarCraft (Video Game) / int_de9043cc
type
Gambit Pileup
 StarCraft (Video Game) / int_de9043cc
comment
Gambit Pile Up: In an attempt to model what happens in Brood War, you'll use half the alphabet as placeholders for names only to discover that "E betrays every letter in the alphabet and kills all the consonants" is an accurate description of the events in the game. Then Y turns out to have been playing E from the start, E being Kerrigan and Y being Duran.
 StarCraft (Video Game) / int_de9043cc
featureApplicability
1.0
 StarCraft (Video Game) / int_de9043cc
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_de9043cc
 StarCraft (Video Game) / int_df35b851
type
Danger Deadpan
 StarCraft (Video Game) / int_df35b851
comment
Danger Deadpan: The Wraith and Dropship pilots.
 StarCraft (Video Game) / int_df35b851
featureApplicability
1.0
 StarCraft (Video Game) / int_df35b851
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_df35b851
 StarCraft (Video Game) / int_e0789c2a
type
Your Head A-Splode
 StarCraft (Video Game) / int_e0789c2a
comment
Your Head A-Splode: In the opening cutscene of the original game, a Protoss warship fries a ship belonging to a small group of Terran space salvagers, causing the pilot's head to pop like a zit in gory (but mercifully brief) close-up.
 StarCraft (Video Game) / int_e0789c2a
featureApplicability
1.0
 StarCraft (Video Game) / int_e0789c2a
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_e0789c2a
 StarCraft (Video Game) / int_e13d1ebc
type
Mouth Flaps
 StarCraft (Video Game) / int_e13d1ebc
comment
Unit portraits use Mouth Flaps when talking in mission briefings instead of matching the dialogue, just like the original game.
 StarCraft (Video Game) / int_e13d1ebc
featureApplicability
1.0
 StarCraft (Video Game) / int_e13d1ebc
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_e13d1ebc
 StarCraft (Video Game) / int_e2dd8595
type
Strategic Asset Capture Mechanic
 StarCraft (Video Game) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: In both games, Vespene geysers need to be claimed by building a faction-specific refinery structure on top of it.
 StarCraft (Video Game) / int_e2dd8595
featureApplicability
1.0
 StarCraft (Video Game) / int_e2dd8595
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_e2dd8595
 StarCraft (Video Game) / int_e3c36782
type
Call-Forward
 StarCraft (Video Game) / int_e3c36782
comment
Call-Forward: In Remastered, the final comic image from the ending of Brood War features a visage of Amon in the void of space.
 StarCraft (Video Game) / int_e3c36782
featureApplicability
1.0
 StarCraft (Video Game) / int_e3c36782
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_e3c36782
 StarCraft (Video Game) / int_e542d80a
type
Gonk
 StarCraft (Video Game) / int_e542d80a
comment
Gonk: Even for the standards of the time, Lester and Sarge are remarkably ugly.
 StarCraft (Video Game) / int_e542d80a
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1.0
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1.0
 StarCraft (Video Game)
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StarCraft (Video Game) / int_e542d80a
 StarCraft (Video Game) / int_e890e381
type
Acronym and Abbreviation Overload
 StarCraft (Video Game) / int_e890e381
comment
Acronym and Abbreviation Overload: Most of the Goliath's Stop Poking Me! quotes.
 StarCraft (Video Game) / int_e890e381
featureApplicability
1.0
 StarCraft (Video Game) / int_e890e381
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_e890e381
 StarCraft (Video Game) / int_e9e35e8f
type
Exact Words
 StarCraft (Video Game) / int_e9e35e8f
comment
After Zeratul was successfully coerced into killing the second Overmind in "To Slay the Beast" by Kerrigan taking Raszagal hostage, during the mission ending cutscene he demands that Queen of the Blades holds up her end of the bargain. True to her word (she said she would allow Raszagal to return to him if Zeratul killed the Overmind), Kerrigan asks her prisoner whether she wishes to return to her tribe. Raszagal's response?
 StarCraft (Video Game) / int_e9e35e8f
featureApplicability
1.0
 StarCraft (Video Game) / int_e9e35e8f
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_e9e35e8f
 StarCraft (Video Game) / int_ebe34da1
type
The Revolution Will Not Be Vilified
 StarCraft (Video Game) / int_ebe34da1
comment
The Revolution Will Not Be Vilified: Played straight with Tassadar and the Dark Templar, but so very, very subverted by the Sons of Korhal. Also played straight with the recently formed Raynor's Raiders, who appear in Brood War.
 StarCraft (Video Game) / int_ebe34da1
featureApplicability
-0.3
 StarCraft (Video Game) / int_ebe34da1
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_ebe34da1
 StarCraft (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 StarCraft (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: Protoss ground units include the zealot (basic melee attacker), high templar (Glass Cannon spellcaster) and dark templar (Glass Cannon ninja).
 StarCraft (Video Game) / int_edae412c
featureApplicability
1.0
 StarCraft (Video Game) / int_edae412c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_edae412c
 StarCraft (Video Game) / int_eed557ed
type
Breaking the Fourth Wall
 StarCraft (Video Game) / int_eed557ed
comment
Breakingthe Fourth Wall: Click on units enough, and they'll invoke this trope.
 StarCraft (Video Game) / int_eed557ed
featureApplicability
1.0
 StarCraft (Video Game) / int_eed557ed
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_eed557ed
 StarCraft (Video Game) / int_f0089082
type
Early-Bird Cameo
 StarCraft (Video Game) / int_f0089082
comment
Early-Bird Cameo: Assuming you play the Brood War missions in order, you can use a Dark Archon to Mind Control a Zerg Drone which is able to build anything in the eighth Protoss mission, including Lurkers and Devourers (which won't be introduced until the fifth and sixth missions of the Zerg campaign).
 StarCraft (Video Game) / int_f0089082
featureApplicability
1.0
 StarCraft (Video Game) / int_f0089082
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f0089082
 StarCraft (Video Game) / int_f12c6fb1
type
Surprisingly Sudden Death
 StarCraft (Video Game) / int_f12c6fb1
comment
Surprisingly Sudden Death: The Zerg just take this trope and run with it. The cutscene of the Battle of the Amerigo has a squad of Terran special forces tasked with destroying a Science Vessel, and the Terrans laugh off the possibility of a Zerg attack to the point they're drinking beer stored in their nuclear charge's container. Until one of them dies, courtesy of a Hydralisk scythe to the head. And let's not forget that almost every single Zerg unit can burrow and invoke this trope at will. The Infested Terrans, in particular, explode, dealing massive damage, at least in the campaign.
 StarCraft (Video Game) / int_f12c6fb1
featureApplicability
1.0
 StarCraft (Video Game) / int_f12c6fb1
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f12c6fb1
 StarCraft (Video Game) / int_f1919d5b
type
Being Evil Sucks
 StarCraft (Video Game) / int_f1919d5b
comment
Being Evil Sucks: "For the first time since my transfiguration, I am weary of the slaughter."
 StarCraft (Video Game) / int_f1919d5b
featureApplicability
1.0
 StarCraft (Video Game) / int_f1919d5b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f1919d5b
 StarCraft (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 StarCraft (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: In addition to having to build supply depot/pylons/overlords to increase your unit cap, the cap itself is capped at 200. Notably, each unit takes up a different amount of that cap — Zerglings take up only half a point of control, while arming a nuclear silo consumes eight points of supply. Additionally, each of the three caps is tracked separately; if (through Protoss mind-control or custom map shenanigans) one is able to build units of multiple races, they'll have their own 200-point cap to work with.
 StarCraft (Video Game) / int_f3cf30d9
featureApplicability
1.0
 StarCraft (Video Game) / int_f3cf30d9
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f3cf30d9
 StarCraft (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 StarCraft (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: The Zerg invasion of Aiur, and the UED appropriation of Char in "Brood War". It was short, though.
 StarCraft (Video Game) / int_f4fd424c
featureApplicability
1.0
 StarCraft (Video Game) / int_f4fd424c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f4fd424c
 StarCraft (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 StarCraft (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: Terran Ghosts are left-handed while Terran Marines are right-handed. This is not true when they face left.
 StarCraft (Video Game) / int_f5a22215
featureApplicability
1.0
 StarCraft (Video Game) / int_f5a22215
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f5a22215
 StarCraft (Video Game) / int_f81eef5c
type
Separate, but Identical
 StarCraft (Video Game) / int_f81eef5c
comment
Separate, but Identical: Played with, actually. During the battle with Aldaris' rebel troops, he has exclusive access to the Khalai Archon, Arbiter and High Templar units while you get exclusive access to Corsairs, Dark Templar and Dark Archons. The UED has exclusive access to Valkyries and Medics, any time you fight the Dominion in Brood War, you'll never face these units. The two also show distinct preferences in their troop formations when fought as AI opponents, DuGalle relying more on air units and Mengsk preferring ground units.
 StarCraft (Video Game) / int_f81eef5c
featureApplicability
1.0
 StarCraft (Video Game) / int_f81eef5c
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f81eef5c
 StarCraft (Video Game) / int_f8248d95
type
Dying Candle
 StarCraft (Video Game) / int_f8248d95
comment
Dying Candle: The scene where Lester and Sarge are ambushed ends with their flashlight flickering out.
 StarCraft (Video Game) / int_f8248d95
featureApplicability
1.0
 StarCraft (Video Game) / int_f8248d95
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_f8248d95
 StarCraft (Video Game) / int_fb111d49
type
Sequence Breaking
 StarCraft (Video Game) / int_fb111d49
comment
Sequence Breaking: As told above, Terran 7 in the original campaign involves you having an SCV bring a psi emitter to an enemy's base. Provided you know the map well enough to send it the right way, and have a science vessel cast defense matrix on it, you can do this right at the start of the map and win within 30 seconds. In Protoss 7, your stated mission objective is to destroy "the heart of the Conclave". In reality, taking out all Nexi of any hostile Protoss player (red or orange) is an Instant-Win Condition in this scenario. At the far southern edge of orange base, you can find a route past all their defenses with no detectors, allowing your cloaked Dark Templar to slip in and destroy the Nexus easily. Alternatively, you can just launch open attack on both red (outer) bases and destroy their Nexi, without even getting close to the Conclave. Given the story going on, however (to clarify: the battle canonically ends not with either side's victory, but with Tassadar deliberately surrendering himself to the Conclave in desperate attempt to stop the violence), this may have been made possible by design. In the Brood War Terran 5A (Ground Zero) Mission, you're giving a fairly advanced base and a flood of reinforcements, including Battlecruisers, right from the start, only to have it all destroyed by a Nuke Barrage. Against the design team's expectations, you do actually have enough time to research Spider Mines (which detect and blow up on cloaked units, like Ghosts) and lay a few to lessen the damage from the nuclear barrage or lift your buldings up and out of the way, allowing you to keep at least most of your considerable starting assets.
 StarCraft (Video Game) / int_fb111d49
featureApplicability
1.0
 StarCraft (Video Game) / int_fb111d49
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_fb111d49
 StarCraft (Video Game) / int_fbc074c3
type
Player Character
 StarCraft (Video Game) / int_fbc074c3
comment
In the mission "The Quest for Uraj", since it's a Protoss mission, Infested Kerrigan's lines calling the Player Character a Cerebrate are replaced. This does not apply to Remastered, however.
 StarCraft (Video Game) / int_fbc074c3
featureApplicability
1.0
 StarCraft (Video Game) / int_fbc074c3
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_fbc074c3
 StarCraft (Video Game) / int_fc225bec
type
Artistic License – Physics
 StarCraft (Video Game) / int_fc225bec
comment
Artistic License – Physics: The marines in the "Battle for the Amerigo" cinematic carry explosives powered by a cold fusion reactor, and said reactor is used as a refrigerator for their beer. While cold fusion is a discredited hypothesis today, none of its original proponents argued that it would actually generate cold.
 StarCraft (Video Game) / int_fc225bec
featureApplicability
1.0
 StarCraft (Video Game) / int_fc225bec
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_fc225bec
 StarCraft (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 StarCraft (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: The UED wanted to "pacify" the Protoss, enslave and directly control the Zerg, and destroy the Dominion to rein in the Terran colonies under their banner. Except for the Protoss being destroyed or enslaved, even that is justified considering from the human point of view that Protoss had glassed numerous human worlds. Enslaving the colonists of the Koprulu sector aren't so swell either, especially since it's heavily implied the UED is a totalitarian dictatorship. At best, the UED is no worse than either the Confederacy or the Dominion, who are villains. The Protoss themselves, and specially the Conclave, given their (early) "treatment" of infested terran worlds. Subverted by Mengsk, who looks like this after he decides to use psi-emitters to lure the zerg against confederate forces, claiming that he will do whatever is necessary to save humanity, only to later reveal himself as a villain after all who just wants to take his revenge and rule the sector or see it burnt to ashes around him.
 StarCraft (Video Game) / int_fd4f8299
featureApplicability
-0.3
 StarCraft (Video Game) / int_fd4f8299
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_fd4f8299
 StarCraft (Video Game) / int_fd94c4ac
type
Theme Naming
 StarCraft (Video Game) / int_fd94c4ac
comment
Theme Naming: The campaign titles for each race in the vanilla game and in Brood War are contrasted against each other. Terran: "Rebel Yell" (vanilla) versus "The Iron Fist" (Brood War) Zerg: "Overmind" (vanilla) versus "The Queen of Blades" (Brood War) Protoss: "The Fall" (vanilla) versus "The Stand" (Brood War)
 StarCraft (Video Game) / int_fd94c4ac
featureApplicability
1.0
 StarCraft (Video Game) / int_fd94c4ac
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_fd94c4ac
 StarCraft (Video Game) / int_fe262584
type
Cutscene Power to the Max
 StarCraft (Video Game) / int_fe262584
comment
Cutscene Power to the Max: The Zerg are far more fragile in cutscenes than in-game, often getting killed with only a few barrages of gunfire that would hurt but not kill them. In-game cutscenes (that is, scenes on the maps that aren't pre-rendered) often boost the attack strength of units so they can destroy enemies in a single shot for dramatic effect, like Kerrigan have her strength boosted to 500 damage so she can kill Aldaris. The Battle of the Amerigo cinematic also depicts Marines making use of additional weaponry that could be expected of modern soldiers (such as an underslung grenade launcher, or a pistol) while in-game they are only capable of firing their gauss rifles or injecting a stim pack to fire their rifles faster.
 StarCraft (Video Game) / int_fe262584
featureApplicability
1.0
 StarCraft (Video Game) / int_fe262584
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_fe262584
 StarCraft (Video Game) / int_name
type
ItemName
 StarCraft (Video Game) / int_name
comment
 StarCraft (Video Game) / int_name
featureApplicability
1.0
 StarCraft (Video Game) / int_name
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
StarCraft (Video Game) / int_name
 StarCraft (Video Game) / int_name
itemName
StarCraft (Video Game)

The following is a list of statements referring to the current page from other pages.

 StarCraft (Video Game)
hasFeature
A Mech by Any Other Name / int_bd41836e
 StarCraft (Video Game)
hasFeature
A Mind Is a Terrible Thing to Read / int_bd41836e
 StarCraft (Video Game)
hasFeature
A Space Marine Is You / int_bd41836e
 StarCraft (Video Game)
hasFeature
Abandonment-Induced Animosity / int_bd41836e
 StarCraft (Video Game)
hasFeature
Acronym and Abbreviation Overload / int_bd41836e
 StarCraft (Video Game)
hasFeature
Activation Sequence / int_bd41836e
 StarCraft (Video Game)
hasFeature
Airborne Aircraft Carrier / int_bd41836e
 StarCraft (Video Game)
hasFeature
Airborne Artillery / int_bd41836e
 StarCraft (Video Game)
hasFeature
All Bikers are Hells Angels / int_bd41836e
 StarCraft (Video Game)
hasFeature
All Your Base Are Belong to Us / int_bd41836e
 StarCraft (Video Game)
hasFeature
Alphabet News Network / int_bd41836e
 StarCraft (Video Game)
hasFeature
Ambushing Enemy / int_bd41836e
 StarCraft (Video Game)
hasFeature
American Video Games / int_bd41836e
 StarCraft (Video Game)
hasFeature
Ammo-Using Melee Weapon / int_f3dc974e
 StarCraft (Video Game)
hasFeature
And Then John Was a Zombie / int_bd41836e
 StarCraft (Video Game)
hasFeature
Anti-Infantry / int_bd41836e
 StarCraft (Video Game)
hasFeature
Arm Cannon / int_bd41836e
 StarCraft (Video Game)
hasFeature
Armor-Piercing Attack / int_bd41836e
 StarCraft (Video Game)
hasFeature
Armored But Frail / int_bd41836e
 StarCraft (Video Game)
hasFeature
Bad Vibrations / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Badass Biker / int_bd41836e
 StarCraft (Video Game)
hasFeature
Bait the Dog / int_bd41836e
 StarCraft (Video Game)
hasFeature
Baseless Mission / int_3e905f2e
 StarCraft (Video Game)
hasFeature
Bastard Understudy / int_bd41836e
 StarCraft (Video Game)
hasFeature
Became Their Own Antithesis / int_bd41836e
 StarCraft (Video Game)
hasFeature
Best Served Cold / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Black Screen of Death / int_bd41836e
 StarCraft (Video Game)
hasFeature
Bleak Border Base / int_bd41836e
 StarCraft (Video Game)
hasFeature
Bold Inflation / int_bd41836e
 StarCraft (Video Game)
hasFeature
Bolivian Army Ending / int_bd41836e
 StarCraft (Video Game)
hasFeature
Borrowing from the Sister Series / int_bd41836e
 StarCraft (Video Game)
hasFeature
Boss in Mook Clothing / int_bd41836e
 StarCraft (Video Game)
hasFeature
Bottomless Pits / int_bd41836e
 StarCraft (Video Game)
hasFeature
Breather Level / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Bus Crash / int_bd41836e
 StarCraft (Video Game)
hasFeature
Capital Offensive / int_bd41836e
 StarCraft (Video Game)
hasFeature
Captain Morgan Pose / int_bd41836e
 StarCraft (Video Game)
hasFeature
Cartesian Karma / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Cash Gate / int_bd41836e
 StarCraft (Video Game)
hasFeature
Cherry Tapping / int_bd41836e
 StarCraft (Video Game)
hasFeature
Choose a Handicap / int_bd41836e
 StarCraft (Video Game)
hasFeature
Cigar Chomper / int_bd41836e
 StarCraft (Video Game)
hasFeature
Cipher Scything / int_bd41836e
 StarCraft (Video Game)
hasFeature
Civil War vs. Armageddon / int_bd41836e
 StarCraft (Video Game)
hasFeature
Classic Cheat Code / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Commissar Cap / int_bd41836e
 StarCraft (Video Game)
hasFeature
Cross-Referenced Titles / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Damage-Increasing Debuff / int_bd41836e
 StarCraft (Video Game)
hasFeature
Damage Is Fire / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Damage Reduction / int_bd41836e
 StarCraft (Video Game)
hasFeature
Decapitated Army / int_bd41836e
 StarCraft (Video Game)
hasFeature
Delayed Explosion / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Delaying Action / int_bd41836e
 StarCraft (Video Game)
hasFeature
Desert Skull / int_bd41836e
 StarCraft (Video Game)
hasFeature
Despotism Justifies the Means / int_bd41836e
 StarCraft (Video Game)
hasFeature
Deus ex Nukina / int_bd41836e
 StarCraft (Video Game)
hasFeature
Diegetic Switch / int_bd41836e
 StarCraft (Video Game)
hasFeature
Difficulty Spike / int_bd41836e
 StarCraft (Video Game)
hasFeature
Dig Attack / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Disposable Decoy Doppelgänger / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Distinctive Appearances / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Do Not Taunt Cthulhu / int_bd41836e
 StarCraft (Video Game)
hasFeature
Drone Deployer / int_bd41836e
 StarCraft (Video Game)
hasFeature
*Drool* Hello / int_bd41836e
 StarCraft (Video Game)
hasFeature
Drop Ship / int_bd41836e
 StarCraft (Video Game)
hasFeature
Dual Mode Unit / int_bd41836e
 StarCraft (Video Game)
hasFeature
Duel Boss / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Dying as Yourself / int_bd41836e
 StarCraft (Video Game)
hasFeature
Dying Declaration of Love / int_bd41836e
 StarCraft (Video Game)
hasFeature
EMP / int_bd41836e
 StarCraft (Video Game)
hasFeature
Earth-Shattering Kaboom / int_bd41836e
 StarCraft (Video Game)
hasFeature
Easy Level Trick / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Embarrassing Password / int_bd41836e
 StarCraft (Video Game)
hasFeature
Enemy Exchange Program / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Escort Mission / int_bd41836e
 StarCraft (Video Game)
hasFeature
Evil Power Vacuum / int_bd41836e
 StarCraft (Video Game)
hasFeature
Expansion Pack / int_bd41836e
 StarCraft (Video Game)
hasFeature
Fan Sequel / int_bd41836e
 StarCraft (Video Game)
hasFeature
Fan Translation / int_bd41836e
 StarCraft (Video Game)
hasFeature
Filler / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Fire-Breathing Weapon / int_bd41836e
 StarCraft (Video Game)
hasFeature
For Doom the Bell Tolls / int_bd41836e
 StarCraft (Video Game)
hasFeature
Forgot About the Mind Reader / int_bd41836e
 StarCraft (Video Game)
hasFeature
Forgotten Fallen Friend / int_f8aecb8e
 StarCraft (Video Game)
hasFeature
Frontline General / int_bd41836e
 StarCraft (Video Game)
hasFeature
Galactic Conqueror / int_bd41836e
 StarCraft (Video Game)
hasFeature
Gameplay Derailment / int_bd41836e
 StarCraft (Video Game)
hasFeature
General Failure / int_bd41836e
 StarCraft (Video Game)
hasFeature
Genghis Gambit / int_bd41836e
 StarCraft (Video Game)
hasFeature
Geo Effects / int_bd41836e
 StarCraft (Video Game)
hasFeature
Giant Flyer / int_bd41836e
 StarCraft (Video Game)
hasFeature
Giant Spinning Duct Fan / int_bd41836e
 StarCraft (Video Game)
hasFeature
Gonna Need More X / int_bd41836e
 StarCraft (Video Game)
hasFeature
Good Smoking, Evil Smoking / int_bd41836e
 StarCraft (Video Game)
hasFeature
Goodbye, Cruel World! / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Grenade Launcher / int_bd41836e
 StarCraft (Video Game)
hasFeature
Guest-Star Party Member / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Gunship Rescue / int_bd41836e
 StarCraft (Video Game)
hasFeature
Highly Specific Counterplay / int_bd41836e
 StarCraft (Video Game)
hasFeature
Hold the Line / int_bd41836e
 StarCraft (Video Game)
hasFeature
Hollywood Acid / int_bd41836e
 StarCraft (Video Game)
hasFeature
Homing Boulders / int_f8aecb8e
 StarCraft (Video Game)
hasFeature
Homing Lasers / int_bd41836e
 StarCraft (Video Game)
hasFeature
Honesty Is the Best Policy / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Humans by Any Other Name / int_bd41836e
 StarCraft (Video Game)
hasFeature
Hybrid Monster / int_bd41836e
 StarCraft (Video Game)
hasFeature
I'll Kill You! / int_bd41836e
 StarCraft (Video Game)
hasFeature
I Lied / int_bd41836e
 StarCraft (Video Game)
hasFeature
Immortal Breaker / int_bd41836e
 StarCraft (Video Game)
hasFeature
Instant Runes / int_bd41836e
 StarCraft (Video Game)
hasFeature
It's the Only Way to Be Sure / int_bd41836e
 StarCraft (Video Game)
hasFeature
Jack of All Stats / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Justified Tutorial / int_bd41836e
 StarCraft (Video Game)
hasFeature
Latex Space Suit / int_bd41836e
 StarCraft (Video Game)
hasFeature
Law of Inverse Recoil / int_bd41836e
 StarCraft (Video Game)
hasFeature
Let No Crisis Go to Waste / int_2f49df6e
 StarCraft (Video Game)
hasFeature
Lord British Postulate / int_bd41836e
 StarCraft (Video Game)
hasFeature
Magnetic Weapons / int_bd41836e
 StarCraft (Video Game)
hasFeature
Man in the Machine / int_bd41836e
 StarCraft (Video Game)
hasFeature
Mechanically Unusual Class / int_bd41836e
 StarCraft (Video Game)
hasFeature
Merger of Souls / int_bd41836e
 StarCraft (Video Game)
hasFeature
Mini-Mecha / int_bd41836e
 StarCraft (Video Game)
hasFeature
Mistaken for Betrayal / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Monster Lord / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Monster Munch / int_bd41836e
 StarCraft (Video Game)
hasFeature
Monstrous Cannibalism / int_bd41836e
 StarCraft (Video Game)
hasFeature
Mr. Smith / int_bd41836e
 StarCraft (Video Game)
hasFeature
My Defense Need Not Protect Me Forever / int_bd41836e
 StarCraft (Video Game)
hasFeature
My Sensors Indicate You Want to Tap That / int_bd41836e
 StarCraft (Video Game)
hasFeature
Mysterious Stranger / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Naming Your Colony World / int_bd41836e
 StarCraft (Video Game)
hasFeature
Necessary Drawback / int_bd41836e
 StarCraft (Video Game)
hasFeature
No Canon for the Wicked / int_bd41836e
 StarCraft (Video Game)
hasFeature
No Self-Buffs / int_bd41836e
 StarCraft (Video Game)
hasFeature
Non-Entity General / int_bd41836e
 StarCraft (Video Game)
hasFeature
Non-Health Damage / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Nothing but Skulls / int_bd41836e
 StarCraft (Video Game)
hasFeature
Nuclear Option / int_bd41836e
 StarCraft (Video Game)
hasFeature
Nuclear Weapons Taboo / int_bd41836e
 StarCraft (Video Game)
hasFeature
Obligatory War Crime Scene / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Obstructive Bureaucrat / int_bd41836e
 StarCraft (Video Game)
hasFeature
Obstructive Zealot / int_bd41836e
 StarCraft (Video Game)
hasFeature
Only I Can Kill Him / int_bd41836e
 StarCraft (Video Game)
hasFeature
Orbital Bombardment / int_bd41836e
 StarCraft (Video Game)
hasFeature
Orphaned Punchline / int_bd41836e
 StarCraft (Video Game)
hasFeature
Out of Focus / int_bd41836e
 StarCraft (Video Game)
hasFeature
People Jars / int_bd41836e
 StarCraft (Video Game)
hasFeature
Phlebotinum Breakdown / int_2f49df6e
 StarCraft (Video Game)
hasFeature
Pinball Projectile / int_bd41836e
 StarCraft (Video Game)
hasFeature
Power Echoes / int_bd41836e
 StarCraft (Video Game)
hasFeature
Pre-Rendered Graphics / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Precision Crash / int_bd41836e
 StarCraft (Video Game)
hasFeature
Prepare to Die / int_bd41836e
 StarCraft (Video Game)
hasFeature
Previous Player-Character Cameo / int_bd41836e
 StarCraft (Video Game)
hasFeature
Pride / int_bd41836e
 StarCraft (Video Game)
hasFeature
Projectile Webbing / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Psi Blast / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Psychic Stories / int_bd41836e
 StarCraft (Video Game)
hasFeature
Psycho Serum / int_bd41836e
 StarCraft (Video Game)
hasFeature
Puny Earthlings / int_bd41836e
 StarCraft (Video Game)
hasFeature
Puppeteer Parasite / int_bd41836e
 StarCraft (Video Game)
hasFeature
Radio Voice / int_bd41836e
 StarCraft (Video Game)
hasFeature
Ramming Always Works / int_bd41836e
 StarCraft (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Rebel Leader / int_bd41836e
 StarCraft (Video Game)
hasFeature
Rebellious Rebel / int_bd41836e
 StarCraft (Video Game)
hasFeature
Redemption Demotion / int_bd41836e
 StarCraft (Video Game)
hasFeature
Redshirt Army / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Rereleased for Free / int_bd41836e
 StarCraft (Video Game)
hasFeature
Resource-Gathering Mission / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Rogue Agent / int_bd41836e
 StarCraft (Video Game)
hasFeature
Rogue Soldier / int_bd41836e
 StarCraft (Video Game)
hasFeature
Savage Wolves / int_bd41836e
 StarCraft (Video Game)
hasFeature
Script Breaking / int_bd41836e
 StarCraft (Video Game)
hasFeature
Sdrawkcab Name / int_bd41836e
 StarCraft (Video Game)
hasFeature
Self-Contained Demo / int_bd41836e
 StarCraft (Video Game)
hasFeature
Send in the Search Team / int_bd41836e
 StarCraft (Video Game)
hasFeature
Sharpened to a Single Atom / int_bd41836e
 StarCraft (Video Game)
hasFeature
Shoulders of Doom / int_bd41836e
 StarCraft (Video Game)
hasFeature
Silliness Switch / int_bd41836e
 StarCraft (Video Game)
hasFeature
Sinister Nudity / int_bd41836e
 StarCraft (Video Game)
hasFeature
Skill Gate Characters / int_bd41836e
 StarCraft (Video Game)
hasFeature
Sorcerous Overlord / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Spawn Broodling / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Spreading Disaster Map Graphic / int_bd41836e
 StarCraft (Video Game)
hasFeature
Standard Status Effects / int_bd41836e
 StarCraft (Video Game)
hasFeature
Stay Frosty / int_bd41836e
 StarCraft (Video Game)
hasFeature
Stop Poking Me! / int_bd41836e
 StarCraft (Video Game)
hasFeature
Story Branching / int_bd41836e
 StarCraft (Video Game)
hasFeature
Subsystem Damage / int_bd41836e
 StarCraft (Video Game)
hasFeature
Super Serum / int_bd41836e
 StarCraft (Video Game)
hasFeature
Supporting Protagonist / int_bd41836e
 StarCraft (Video Game)
hasFeature
Suspiciously Small Army / int_bd41836e
 StarCraft (Video Game)
hasFeature
Target Spotter / int_bd41836e
 StarCraft (Video Game)
hasFeature
Temporary Party Member to Villain / int_bd41836e
 StarCraft (Video Game)
hasFeature
That Syncing Feeling / int_bd41836e
 StarCraft (Video Game)
hasFeature
That's What I Call / int_f3dc974e
 StarCraft (Video Game)
hasFeature
The All-Seeing A.I. / int_bd41836e
 StarCraft (Video Game)
hasFeature
The All-Seeing A.I. / int_f3dc974e
 StarCraft (Video Game)
hasFeature
The Cassandra / int_bd41836e
 StarCraft (Video Game)
hasFeature
The Complainer Is Always Wrong / int_bd41836e
 StarCraft (Video Game)
hasFeature
The Dissenter Is Always Right / int_bd41836e
 StarCraft (Video Game)
hasFeature
The Empire / int_bd41836e
 StarCraft (Video Game)
hasFeature
The Fundamentalist / int_bd41836e
 StarCraft (Video Game)
hasFeature
The Minion Master / int_f3dc974e
 StarCraft (Video Game)
hasFeature
The Revolution Will Not Be Civilized / int_bd41836e
 StarCraft (Video Game)
hasFeature
The Three Faces of Adam / int_f3dc974e
 StarCraft (Video Game)
hasFeature
The War Sequence / int_bd41836e
 StarCraft (Video Game)
hasFeature
Third-Person Seductress / int_bd41836e
 StarCraft (Video Game)
hasFeature
Token Minority / int_bd41836e
 StarCraft (Video Game)
hasFeature
Trading Bars for Stripes / int_bd41836e
 StarCraft (Video Game)
hasFeature
Transhuman Treachery / int_bd41836e
 StarCraft (Video Game)
hasFeature
Treachery Cover-Up / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Trolling Creator / int_f3dc974e
 StarCraft (Video Game)
hasFeature
2-D Space / int_bd41836e
 StarCraft (Video Game)
hasFeature
Unintentionally Unwinnable / int_bd41836e
 StarCraft (Video Game)
hasFeature
Units Not to Scale / int_bd41836e
 StarCraft (Video Game)
hasFeature
Unwinnable by Insanity / int_f3dc974e
 StarCraft (Video Game)
hasFeature
Vanilla Unit / int_bd41836e
 StarCraft (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_bd41836e
 StarCraft (Video Game)
hasFeature
Villain Shoes / int_bd41836e
 StarCraft (Video Game)
hasFeature
Virus and Cure Names / int_bd41836e
 StarCraft (Video Game)
hasFeature
Walking Tank / int_bd41836e
 StarCraft (Video Game)
hasFeature
We Will Use Lasers in the Future / int_bd41836e
 StarCraft (Video Game)
hasFeature
Weaponized Offspring / int_bd41836e
 StarCraft (Video Game)
hasFeature
What the Hell Are You? / int_bd41836e
 StarCraft (Video Game)
hasFeature
While Rome Burns / int_bd41836e
 StarCraft (Video Game)
hasFeature
Why Won't You Die? / int_f3dc974e
 StarCraft (Video Game)
hasFeature
With Due Respect / int_bd41836e
 StarCraft (Video Game)
hasFeature
Worker Unit / int_bd41836e
 StarCraft (Video Game)
hasFeature
Xenomorph Xerox / int_bd41836e
 StarCraft (Video Game)
hasFeature
You Can't Make an Omelette... / int_bd41836e
 StarCraft (Video Game)
hasFeature
You Have Researched Breathing / int_bd41836e
 StarCraft (Video Game)
hasFeature
You Have to Believe Me! / int_f3dc974e
 StarCraft (Video Game)
hasFeature
You Require More Vespene Gas / int_bd41836e
 StarCraft (Video Game)
hasFeature
Your Terrorists Are Our Freedom Fighters / int_bd41836e
 StarcraftI
sameAs
StarCraft (Video Game)
 StarCraftI
sameAs
StarCraft (Video Game)
 StarCraftI
sameAs
StarCraft (Video Game)
 StarcraftI
sameAs
StarCraft (Video Game)