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StarCraft II (Video Game)

 StarCraft II (Video Game)
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StarCraft II (Video Game)
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StarcraftII
 StarCraft II (Video Game)
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StarCraft II is a Real-Time Strategy game by Blizzard Entertainment, and is the long-awaited sequel to StarCraft. The game was released in three installments, with each one focusing on a different race of the game.The Terran campaign, Wings of Liberty, was released on July 27th, 2010. Set four years after the events of the Brood War, the campaign focuses on rebel hero Jim Raynor and the Raynor's Raiders, and their efforts to take down the corrupt empire called the Terran Dominion, led by Emperor Arcturus Mengsk. The Zerg campaign, Heart of the Swarm, was released on March 12th, 2013, and focuses on Sarah Kerrigan, an assimiliated human psionic who has risen to dominance within the Zerg broods, and her efforts to find a place for herself (and the Zerg) in a new and changed Koprulu Sector. Legacy of the Void, the Protoss campaign, was released on November 10th, 2015. It stars Artanis, head of the Protoss military, as he attempts to unite the fractious Protoss clans into a single whole. For there is a new Big Bad to face, one who embodies the most cherished dreams of the Zerg: to assimilate the Protoss and hybridize the two races into something new. Well, our new Big Bad has managed to do just that...Campaign gameplay of the sequel varies greatly from the original, where mission play was broken up by briefs of talking heads. In-between missions players are able to explore a mission hub area with other characters to talk to, research and technology specialists to discuss army options with, and occasionally a chance to see what's happening beyond the current region of space. Players are able to play through mission in almost any order (restrictions vary depending on the game and specific mission) and each mission spotlights a specific unit and the mission's gameplay is tailored to highlight that unit's strengths, providing players strategy and variance in how they choose to experience the story and grow their army. Each game also has its own unique systems by which the player can upgrade their army, sometimes one unit at a time and sometimes applying benefits on a more general scale.Like StarCraft and Brood War previously had, StarCraft II has a prominent competitive scene, complete with professional teams, paid players, tournaments and sponsors. Blizzard caught on to the importance of the pro-gaming scene and built SC2 from the ground up around Competitive Balance while providing extensive first-party global tournament infrastructure. They also regularly solicit feedback from top players regarding the Metagame and act on certain suggestions, keeping the balance fresh.During the ramp-up to Heart of the Swarm, Brian Kindregan, lead writer of said expansion and co-lead writer of Wings of Liberty, has taken to answering some of the fans' questions about post-Brood War additions to StarCraft lore. There are thirteen installments total, the last of which is located here. (Links to the prior twelve are included at the bottom of the article.)This series also has its own Shout-Out page here, as well as information about its professional teams and their members in Professional Gaming under the real time strategy folder.The three acts of StarCraft II, along with the post-trilogy mission DLCs, are on their own pages: Wings of Liberty Heart of the Swarm Legacy of the Void Co-op Mode Nova Covert OpsIt is interesting to note that with the release of Legacy of the Void, the game was made modular and episodic, and newcomers could choose to buy either one of the three episodes first- one no longer needs to buy Wings of Liberty to play Heart of the Swarm and subsequently Legacy of the Void. Of course, the recommended way to play the game is to go by release order due to story progression (and The Wings of Liberty campaign has since been made free).After the release of Legacy, Blizzard has announced their intention to continue the story line with DLC mission packs and released a campaign focuses on Nova consisting of three such pacs, with the first set of missions released on March 29, 2016.
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Instant-Win Condition
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Instant-Win Condition: If you destroy the enemy bases on most missions that do not require doing so, you win. "Welcome to the Jungle" of Wings of Liberty is the earliest possible example: if you can hold out the Tal'darim's attempts to seal the terrazine altars, you can go and destroy their base, upon which the main objectives get fulfilled. Played With in "Purification" in Legacy of the Void's main campaign. If you destroy all Zerg forces before accomplishing the main objectives, Artanis will note they have won the battle, but you still have to destroy the remaining null circuits. In the Heart of the Swarm mission Shoot the Messenger, you cannot destroy the Warp Conduits themselves, but if your units manage to push into the enemy line and destroy the Launch Bays, you win instantly. Averted in the Co-Op campaign. Even if you manage to totally eradicate the enemy base, you cannot end the mission until the main objective is completed. This is true even of missions like Void Launch (which is just a Co-Op version of Shoot The Messenger) as the Launch Bays in the Co-Op version are invincible. Enemy's will also Drop Pod/Warp In to the map, so you will never be in a situation where there are no enemies to fight.
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Cipher Scything
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Cipher Scything: This happens to most of the player characters from the original and Brood War campaigns: the Colonial Magistrate, UED Captain and various Cerebrates are simply never mentioned. The Protoss Executor from Brood War, however, shows up a few times; her name is Selendis. And the one from the original campaign is the only Non-Entity General who becomes playable for a second time: fellow named Artanis.
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All There in the Manual
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All There in the Manual: The Frontline series is practically required reading for the sequel, explaining the backstory and lore of several new units. In addition the "Ghost Academy" series of books details the back-stories of Nova and Tosh; Though Wings of Liberty spoils how well their friendship went after the academy. Subverted with The Dark Templar Saga. Although written specifically as a prequel to the game, most of the lore in the books is so far inconsequential to understanding their plot. Otherwise the plot threads set up in the books to tie into the games have either been left out, retconned, or are explained in the games anyway.
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Flying Saucer
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In skirmish/multiplayer modes, the protoss can field a single Mothership, a huge Flying Saucer with anti-air plasma missiles and a "Planet Cracker" ventral laser cannon battery that is, canonically, fully capable of wiping out all life on a planet (this is seen in the StarCraft opening cutscene), they just want to keep this one habitable.
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Asskicking Leads to Leadership
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Asskicking Leads to Leadership: In-game units advance in rank by racking up kills as recognition of their strength, though there's no actual RPG element that upgrades them because of it. The Galaxy Editor, however, supposedly has provisions for a level system. Of course, as with the original, the heroes are higher-ranked by default and kick a lot more ass. Subverted by the main character units that retain their set rank no matter how many they kill. (Tosh will always be Rank: Spectre Leader, Tychus will always be Rank: Scoundrel, and so on.)
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Stealth Pun
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Stealth Pun: A possible Stealth Shout-Out and Genius Bonus: Jim Raynor's full name is given as James Eugene Raynor (after Horner jokes with him on his middle name at one point)... meanwhile, Jim Carrey's full name is given as James Eugene Carrey.
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Mechanical Animals
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Mechanical Animals: The campaign exclusive Predator, who's a robotic attack panther.
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Bag of Spilling
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Bag of Spilling: invoked Zigzagged due to Technology Marches On with a dash of Gameplay and Story Segregation. A lot of units from the first game are no longer available in multiplayer, or if they come back they have different stats and abilities and look a little different. Most of the cut units return in the single-player campaigns, making it clear they are still being fielded in-story, they're just not in multiplayer for balance reasons. Lore often mentions that these units have become obsolete or fallen out of favor for various reasons and thus are not seeing much usage anymore, and Terran units that return from the first game are mentioned to be different models (the first game had Arclite-class Siege Tanks, the sequel has Crucio-class) to justify their different stats and appearances.
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Hurricane of Puns
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Hurricane of Puns: The Tauren Marine just... won't... stop. The Firebat doesn't seem capable of saying anything that isn't fire-related. Even his offscreen cry for help is "Mah goose is gettin' cooked!" Several units get into this when it comes to the fun responses used when you keep clicking on them. Click on the Spectre unit enough and it will start quoting the titles of Steven Seagal movies.
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Beam Spam
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The Protoss take this trope and turn it up to eleven. The Stalkers and the Phoenix fire short laser bursts; the Sentries, the Void Rays, and the Mothership fire continuous energy beams directly at the target; and the colossi and campaign-exclusive enemy stone guardians fire sweeping lasers along the ground. Even the probe uses an energy ray to gather minerals. In any diverse protoss army, expect to see quite the Beam Spam. On the Terran side, there's the Battlecruiser, and the campaign-exclusive Wraith (though only for air-to-ground attacks), back from the original game. Technically, the Diamondback tank uses a rail gun, but it looks like a continuous laser. Oh, and there's that Drakken laser drill in "The Dig".
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Outlaw Town
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Outlaw Town: Deadman's Rock, an entire outlaw planet.
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Anti-Rage Quitting
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Anti-Rage Quitting: Instead of "Quit", the menu reads "Surrender". Unfortunately, this is also the only option that shows up if you're playing alone and you get disconnected.
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More Dakka
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More Dakka: A possible strategy to use in many situations, but is particularly useful in Co-op or the Campaign (where your build order is significantly less important as completing the objectives). Having a hard time clearing a map in Co-op with Raynor? Simply build more marines. Tychus not firing fast enough with his Gatling Gun? Research the ability to cut his attack cooldown (which is already starting at 0.3). Kerrigan needs backup, you could build a couple bulky Ultralisk, or just coat the sky in Hydralisk needles. As well, there are few situations Karax has where a couple Photon Cannons and Khaydarin Monolith's cannot solve by simply having more of them and upgrading them to fire faster.
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Awesome, but Impractical
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Awesome, but Impractical: The Protoss Mothership is expensive, slow to build, slow to move, it lies at the top of the tech tree, and its attack isn't all that powerful. For all that time and money, it's basically an Arbiter with higher HP. Blizzard has even stated that they know the mothership isn't as useful as they'd like in the multiplayer and is really more just a symbol of the player's economy that they can afford the thing, especially after patch 1.3. Though for a while there the Mothership was a strong part of competitive Protoss vs Zerg throughout much of 2012 in Wings of Liberty as its Vortex ability was absolutely invaluable against Brood Lords (it was basically considered nearly impossible for Protoss to beat Brood Lord/Infestor without a Mothership). The Carrier is the iconic Protoss warship ranked just below the Mothership and a beloved Brood War unit. Its Interceptors have huge range and the highest DPS out of any unit in the game. However, it takes forever to build one, the Interceptors do Scratch Damage to heavily armored units, they move as slowly as Battlecruisers, and subtle mechanical differences have made it less effective than the Brood War Carrier. The Tempest introduced in Heart of the Swarm has even more range, 2/3 the supply cost, 1/2 the build time, the same health+shields, same armor, same move speed and same prerequisite tech; it has overshadowed the Carrier to the point of threatening the Carrier's very existence in multiplayer. Battlecruisers are also considered this. Like the Mothership, they are big, slow, expensive, and at the end of the Terran tech tree. What really puts the nail in the coffin, though, is that all 3 armies have hard counters against battlecruisers that are significantly cheaper and more versatile. The metagame redeemed them in Heart of the Swarm. Terran "mech" play (relying on mechanical units - Hellbats, Tanks and Thors) became very common against Zerg players, and the Thor/Battlecruiser army composition became a common sight in the late game, due its incredible bulkiness and the lack of efficiency of its hard counter (the Corruptor) against the Thors. Their Yamato Cannons also became useful to one-shot the Queens when dealing with Ultralisks. Reapers are extremely fast, extremely mobile and do serious damage against light units and structures. However, their Glass Cannon status means that they die very fast in head on fights and require huge amounts of micromanaging to stay effective. They also have shorter range than Marines, so they can't hide in infantry balls like Ghosts can. In-universe, there's also the Odin, which, according to Swann, implies too much trouble to logistically supply and maintain, which is why you only get to use it for a couple of missions, and end using a reduced version of this, the Thor. Even its intended use in the Dominion was as a mobile asset for guarding large facilities of extreme strategic importance, such as the Imperial Palace on Korhal.
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I Know You Know I Know
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I Know You Know I Know: One of the core components of competitive multiplayer, properly scouting the enemy's base is crucial to predicting what their army composition is going to look like and building your own army to counter theirs, and vice versa for the enemy countering your army. But, if the enemy knows that you scouted them, will they transition into a different build to counter your counter? Or perhaps they let you scout them on purpose and they never intended to build their army that way? Or what about the part of their base that you didn't see which is hiding critical tech buildings? Constantly scouting the enemy's composition and positioning is as crucial to victory as micromanaging your units in the fights themselves.
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Glass Cannon
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The trope is somewhat averted with the ghosts. Despite their role being essentially the same in the game as the previous game, the rounds on a ghost deal 20 damage to light units, making them very effective as anti-infantry/air even without using the snipe ability. With Snipe, they can essentially one-shot Zerglings and Marines provided the Marine is not upgraded. They are still squishy, but now they're more of a Glass Cannon that also has a cloaking device.
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Previously on…
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Previously on…: Each "Episode" now comes with a cinematic called "The story so far" that summarizes the game's story development to date.
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Stuff Blowing Up
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Stuff Blowing Up: One official map mod causes all units to explode like a Baneling on death.
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Warfare Regression
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Warfare Regression: Present in both lore and gameplay sense for the Protoss and the Terran to a degree, though this is not incompatible with their technological advances. The Terran Marines discarded their streamlined C-14 Gauss Rifle of the previous game, which incorporated a grenade launcher, in favour of a bulkier one with a retractable bayonet; this in turn is justified by the increased instances in which melee combat would be inevitable, such as when dealing with the Zerg Swarm. For the Protoss, this crosses over with Breaking Out The Museum Piece: due to their losses on Aiur and the growing necessity of the times, they have turned to reuse warmachines like the Colossi - previously retired for being too destructive - or to revive their ancient robotic programs, which lead to the development of the Sentries.
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Converging-Stream Weapon
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Converging-Stream Weapon: The earlier versions of the Void Ray gradually added extra beams to its primary laser the longer it attacked a single target, up to three, so that the damage it dealt increased over time against tougher targets. This was eventually removed in a Heart of the Swarm balance update and replaced with the Prismatic Alignment ability, which causes it to deal more damage to Armored targets in exchange for reducing its movement speed.
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Geo Effects
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Geo Effects: creep provides a movespeed bonus to Zerg units. The fact that players can now control and direct the spread of creep, via Queen-spawned Creep Tumors, Nydus Worm eruptions and Overlord, makes this a significant strategic consideration rather than just a home-court-advantage afterthought.
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Horde of Alien Locusts
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Horde of Alien Locusts: As if the Zerg don't fit this trope to a T already, the movement upgrade for zerglings causes them to grow little wings that make them look even more like little locusts.
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Ascended Meme
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Ascended Meme: Terrible, Terrible Damage, the reference to the project lead Dustin Browder, is now the God mode cheat, as well as what General Horace Warfield near the end of the game says when his ship goes down. It also appears when getting lots of simultaneous kills in challenge levels. In Battle.net, you can get an error message: "The page you were looking for either doesn't exist or some terrible, terrible error has occurred." On another note, Egon Stettmann sometimes says this when his harvesting bots are attacked in the Co-op mission Mist Opportunities. Here is the direct quote: Official Russian dub has the Protoss Carrier saying "I'm not a loaf, I'm weapon of justice!", referencing the infamous fan nickname the Carriers got for their, well, loaf-shaped form.
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Squishy Wizard
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Ghosts and Nukes are far more useful than in the original game. Ghosts cost less to upgrade (though the unit itself costs more to train), they aren't as squishy with a stronger attack and a lot more HP, and they build faster. Plus, ghosts are actually able to act as assassins, popping infantry units in one shot (though this takes energy). They also now have the ability to fire EMP rounds, which is highly useful against Protoss units in general, units that need energy for their abilities, and can even temporarily decloak invisible units! Meanwhile, Nukes cost less, build faster, and the Ghost and Nuke are much lower on the tech tree, on approximately the same tier as the Factory, allowing them to come out much earlier, though to counter balance this somewhat, the nukes do less damage than in the original. The Ghost's prerequisite building is also where the Nuke is manufactured so once it's up you can have your Ghost ready to Nuke in a minute flat.
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Only Flesh Is Safe
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Only Flesh Is Safe: Depending on the patch, the Ultralisk and Reaper have an attack that does a lot of damage, but can only hit buildings.
 StarCraft II (Video Game) / int_38e64c1a
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1.0
 StarCraft II (Video Game) / int_38e64c1a
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_38e64c1a
 StarCraft II (Video Game) / int_391d6577
type
Sequel Escalation
 StarCraft II (Video Game) / int_391d6577
comment
Sequel Escalation: In Wings of Liberty, not counting Zeratul's vision of the future, hybrids only appear in two missions and are basically bosses; one respawns indefinitely until the mission ends, the other is an unkillable Advancing Boss of Doom you run from. In Heart of the Swarm, they appear in a normal mission chain as dangerous, but manageable enemies. Come Legacy of the Void they're Elite Mooks who appear in almost every mission, and in larger numbers with variant forms to boot.
 StarCraft II (Video Game) / int_391d6577
featureApplicability
1.0
 StarCraft II (Video Game) / int_391d6577
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_391d6577
 StarCraft II (Video Game) / int_39b8d3d6
type
Boring, but Practical
 StarCraft II (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Colossi have very long range and huge splash damage, making them relatively easy to use in combat, as long as they are protected from anti-air attacks (such as Vikings). Combined with their decent speed, ability to walk up and down cliffs, and ability to stride over small friendly units, they are frequently accused of being too easy to use. Marines are a very easy, and effective, low tech unit to mass and retain their use in the end game, as long as they're upgraded. A combination of Marines with Marauders and Medivacs, makes a potent composition that does well in all three match-ups. Roaches are a simple low cost unit with short range and high HP. They have the ability to regenerate health very quickly while burrowed and an upgrade that lets them move while burrowed, but other than that they're very basic. Maxing on nothing but Roaches and overwhelming Protoss players in the mid-game became a big part of competitive Zerg vs Protoss throughout most of 2012. All Protoss builds had to be redesigned to be able to survive a "Roach Max"... or kill the Zerg before Roach production can ramp up in earnest. Prior to nerfs, the Swarm Host was defenseless above ground, but could burrow and spawn temporary Locusts, which were slow, fragile, had short range, and a rather dull-looking attack. However, Locusts did tremendous damage, and there was an upgrade that let them survive long enough to travel great distances. Locusts cost nothing to make and can be spawned, two at a time, just 25 seconds after the first pair expired. Swarm Hosts were strong enough to synergize with almost any unit, and were excellent as Stone Wall defenses. Due to many boring, hours-long games involving mass Swarm Host armies, nerfs came in and not only made the Swarm Host useless and impractical, but fundamentally different in philosophy. Alongside the Marine, the campaign-only Goliath is this, once it gets the upgrades for range and attacking multiple targets. Sturdier and more powerful it is one of the most versatile units in the game. Every Campaign has an upgrade that allows the player to mine vespene gas automatically. This means less supply spent on workers, an easier earlygame, and you can just slap a collector onto any vent you see without even bothering to expand there until later. Walling off your base in some campaign missions isn't flashy, but can be effective, letting you hold off attacks on a flank while you deal with other matters. It is usually uninteresting to watch in a Let's Play, but for many players, it's the best tool they have for beatting missions such as In Utter Darkness on higher difficulties. Creep Tumors are incredibly simplistic Zerg "structures" that merely provide Creep, and can create one more Creep Tumor. However, buffs to creep done in this game make Creep Tumors useful to keep Zerg grounds units at maximum speed, and they can be amazing scouts for the Zerg player because they provide vision and are burrowed, meaning Zerg players can see attacks coming just by filling the map with Creep. In the multiplayer in all three expansions, "creep spread" (using tumors to spawn more tumors in an ever-expanding pattern around the map) is a core component of Zerg gameplay, as their opponent seeks to deny that spread by detecting and killing tumors.
 StarCraft II (Video Game) / int_39b8d3d6
featureApplicability
1.0
 StarCraft II (Video Game) / int_39b8d3d6
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_39b8d3d6
 StarCraft II (Video Game) / int_3ac583f4
type
SlidingScaleOfIdealismVsCynicism
 StarCraft II (Video Game) / int_3ac583f4
comment
Sliding Scale of Idealism vs. Cynicism: After the first game and expansion slid all the way down the cynical side (to the outright depressing), the sequel begins a shift back to idealism, especially Mengsk's defacing and Kerrigan's de-infestation in the first game, and Mengsk's defeat and Kerrigan's reformation to Anti-Hero in the second. After four/twelve years, things are looking up... Right? Though the threat of the new Big Bad destroying the universe is much greater than even the Overmind.
 StarCraft II (Video Game) / int_3ac583f4
featureApplicability
1.0
 StarCraft II (Video Game) / int_3ac583f4
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_3ac583f4
 StarCraft II (Video Game) / int_3d585167
type
Damage-Increasing Debuff
 StarCraft II (Video Game) / int_3d585167
comment
Damage-Increasing Debuff: The Corruption ability, which makes their target receive 20% more damage for a few seconds.
 StarCraft II (Video Game) / int_3d585167
featureApplicability
1.0
 StarCraft II (Video Game) / int_3d585167
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_3d585167
 StarCraft II (Video Game) / int_407582ef
type
Airborne Artillery
 StarCraft II (Video Game) / int_407582ef
comment
Airborne Artillery: Zerg Brood Lord, replacing the Guardian's flying crab design with a flying manta ray that flings tiny broodlings at the enemy with great force. The Protoss Tempest is a flying artillery ship with ridiculously huge range, but needs to be escorted to provide line-of-sight.
 StarCraft II (Video Game) / int_407582ef
featureApplicability
1.0
 StarCraft II (Video Game) / int_407582ef
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_407582ef
 StarCraft II (Video Game) / int_4127eb1
type
Shut Up, Hannibal!
 StarCraft II (Video Game) / int_4127eb1
comment
Wings of Liberty has statues of Arcturus Mengsk everywhere on Korhal that the Terrans can destroy. In fact, the first mission has a bonus objective where you can destroy holography projecting Mengsk to Shut him up. Both Heart of the Swarm and Legacy of the Void also have statues of Mengsk on Korhol for both the Zerg and the Protoss to destroy.
 StarCraft II (Video Game) / int_4127eb1
featureApplicability
1.0
 StarCraft II (Video Game) / int_4127eb1
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_4127eb1
 StarCraft II (Video Game) / int_4536fd29
type
Energy Weapon
 StarCraft II (Video Game) / int_4536fd29
comment
Energy Weapon: The Protoss take this trope and turn it up to eleven. The Stalkers and the Phoenix fire short laser bursts; the Sentries, the Void Rays, and the Mothership fire continuous energy beams directly at the target; and the colossi and campaign-exclusive enemy stone guardians fire sweeping lasers along the ground. Even the probe uses an energy ray to gather minerals. In any diverse protoss army, expect to see quite the Beam Spam. On the Terran side, there's the Battlecruiser, and the campaign-exclusive Wraith (though only for air-to-ground attacks), back from the original game. Technically, the Diamondback tank uses a rail gun, but it looks like a continuous laser. Oh, and there's that Drakken laser drill in "The Dig". Lampshaded and referred to by name with the song Terran Up The Night, with the line "The sound of friggin' laser beams and gatling guns..." In Co-Op, certain commanders are going to be blasting the field with lasers as they go across the field. Swann has the aforementioned laser drill on the field that targets a single unit and doesn't stop firing until it is dead or leaves the player's vision, Raynor will be blasting the ground with huge laser blasts with the Hyperion Yamato Cannon, and Dehaka can eat air units and gain a continuous fire beam ability for a limited time. There's also the Protoss Commanders who have your typical Protoss units (Artanis, Vorazun, Fenix, Alarak, and Karax), but Karax has some of the best ones with the Solar Lance and Solar Bombardment and extensive use of defensive structures. Alarak's Photon Overcharge allows him to make any allied structure begin firing beams at any nearby opponents, but with the right mastery levels it is possible for a pylon to eradicate an incoming enemy attack with laser blasts.
 StarCraft II (Video Game) / int_4536fd29
featureApplicability
1.0
 StarCraft II (Video Game) / int_4536fd29
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_4536fd29
 StarCraft II (Video Game) / int_45bf382b
type
Game Mod
 StarCraft II (Video Game) / int_45bf382b
comment
Game Mod: The stock Level Editor is much more powerful than that of the first game. The obvious use is new maps, but one enterprising modding group has taken it upon themselves to create a Fan Sequel to Warcraft III, titled Warcraft: A New Dawn. Another group has ported the entire campaign from StarCraft (and Brood War) to StarCraft II's engine. Complete with the original sounds, units (including custom models), music and some in-game cutscenes.
 StarCraft II (Video Game) / int_45bf382b
featureApplicability
1.0
 StarCraft II (Video Game) / int_45bf382b
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_45bf382b
 StarCraft II (Video Game) / int_469e3e2f
type
In-Universe
 StarCraft II (Video Game) / int_469e3e2f
comment
Vultures pale compared to Hellions as they are reliant on their Spider Mines to deal significant damage, whereas the Hellion deals area damage with its flamethrower. It's more significant In-Universe (Raynor and Swann get into an argument when the latter starts to point out the Vulture's issues) than in gameplay as Hellions tend to be mostly ineffective given the nature of the Terran's campaign missions.
 StarCraft II (Video Game) / int_469e3e2f
featureApplicability
1.0
 StarCraft II (Video Game) / int_469e3e2f
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_469e3e2f
 StarCraft II (Video Game) / int_47fea76b
type
Butt-Monkey
 StarCraft II (Video Game) / int_47fea76b
comment
In one of the evolution missions on Korhal, you can destroy a Marine's fresh new car. In both Heart of the Swarm and Legacy of the Void you go back to Korhal and you can destroy that same guy's new car, the guy screaming "Why does it always happen to me?"
 StarCraft II (Video Game) / int_47fea76b
featureApplicability
1.0
 StarCraft II (Video Game) / int_47fea76b
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_47fea76b
 StarCraft II (Video Game) / int_4a852458
type
Big Good
 StarCraft II (Video Game) / int_4a852458
comment
Big Good: Ouros, the last Xel'Naga, masterminded the entire plan to defeat Amon, from appearing as Tassadar before Zeratul to usher him into action, to creating the prophecy, which is actually the projection of his psionic power
 StarCraft II (Video Game) / int_4a852458
featureApplicability
1.0
 StarCraft II (Video Game) / int_4a852458
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_4a852458
 StarCraft II (Video Game) / int_4b17763f
type
Technology Marches On
 StarCraft II (Video Game) / int_4b17763f
comment
Technology Marches On: In-universe, all three races have upgraded to superior units after noticing their old ones were not meeting their needs on the battlefield. The Marauders use modified Firebat armor, the Siege Tank is now the Crucio model instead of Arclite model, and the Behemoth-class Battlecruiser is being phased out of service for the Hercules and Minotaur classes. The Protoss have upgraded their Dragoons into Immortals, and can convert their Gateways into Warp Gates, allowing them to teleport troops anywhere they have a power field (from a pylon or Warp Prism). The Warp Prism being the replacement for the old Shuttle. The Zerg have exchanged the Guardian for the Brood Lord, and detection is now handled by the Overseer, an upgrade of the Overlord.
 StarCraft II (Video Game) / int_4b17763f
featureApplicability
1.0
 StarCraft II (Video Game) / int_4b17763f
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_4b17763f
 StarCraft II (Video Game) / int_4cc57ad5
type
Stop Poking Me!
 StarCraft II (Video Game) / int_4cc57ad5
comment
Stop Poking Me!: In Blizzard fashion, much of the dialogue is taken up by units who really don't like to be selected by the player repeatedly. This YouTube user documents all of the sayings of each character and unit.
 StarCraft II (Video Game) / int_4cc57ad5
featureApplicability
1.0
 StarCraft II (Video Game) / int_4cc57ad5
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_4cc57ad5
 StarCraft II (Video Game) / int_4e2c4381
type
World of Muscle Men
 StarCraft II (Video Game) / int_4e2c4381
comment
World of Muscle Men: An examination of the models in the game will show that all the humans are heavily muscled, which makes sense since it's made by the same company that made World of Warcraft.
 StarCraft II (Video Game) / int_4e2c4381
featureApplicability
1.0
 StarCraft II (Video Game) / int_4e2c4381
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_4e2c4381
 StarCraft II (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 StarCraft II (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Terran marines get a 30mm riot shield welded to their left pauldron. It gives them +10 HP.
 StarCraft II (Video Game) / int_4ffde1e0
featureApplicability
1.0
 StarCraft II (Video Game) / int_4ffde1e0
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_4ffde1e0
 StarCraft II (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 StarCraft II (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Being too fast and efficient in the "Dead of Night" Co-op mission causes you to the miss the bonus objective.
 StarCraft II (Video Game) / int_5049f19d
featureApplicability
1.0
 StarCraft II (Video Game) / int_5049f19d
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_5049f19d
 StarCraft II (Video Game) / int_504a1991
type
Body Horror
 StarCraft II (Video Game) / int_504a1991
comment
Body Horror: The fate of infested Terrans, Kerrigan included (at least in her first, unwilling, transformation), invokes this trope straight and frequently. The Protoss and the Zerg themselves also experience a version of this in the form of the hybrids and the various test subjects used to make them.
 StarCraft II (Video Game) / int_504a1991
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1.0
 StarCraft II (Video Game) / int_504a1991
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_504a1991
 StarCraft II (Video Game) / int_506fd96c
type
Tears of Awe
 StarCraft II (Video Game) / int_506fd96c
comment
Tears of Awe: Tychus Findlay comments that piloting the Odin (a stupid-huge mecha of mass destruction) against Mengsk's tyrannical regime just about brought a tear to his eye.
 StarCraft II (Video Game) / int_506fd96c
featureApplicability
1.0
 StarCraft II (Video Game) / int_506fd96c
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_506fd96c
 StarCraft II (Video Game) / int_5261369c
type
Sand Worm
 StarCraft II (Video Game) / int_5261369c
comment
Sand Worm: One of the new zerg units/buildings is effectively this. Load a bunch of zerg into a Nydus Network, then grow a giant underground worm that pops up and starts disgorging tons of swarming zerglings. Seeing them is always an "Oh, Crap!" moment.
 StarCraft II (Video Game) / int_5261369c
featureApplicability
1.0
 StarCraft II (Video Game) / int_5261369c
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_5261369c
 StarCraft II (Video Game) / int_5313c266
type
Bookends
 StarCraft II (Video Game) / int_5313c266
comment
Book Ends: The opening cinematic in Wings of Liberty ends with Tychus saying "Hell. It's about time." The ending cinematic to Legacy of the Void ends with Jim saying it. Two series-long ones; In the first game, you play through the Terran campaign first, then the Zerg and Protoss. Come the second game, Wings of Liberty is the first portion of the game, then Heart of the Swarm, and finally, Legacy of the Void. Brood War has you first playing as the Protoss, then Terrans, and finally Zerg. In the Playable Epilogue, Into the Void, you play all three factions in that order over the course of three missions.
 StarCraft II (Video Game) / int_5313c266
featureApplicability
1.0
 StarCraft II (Video Game) / int_5313c266
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_5313c266
 StarCraft II (Video Game) / int_535ec99d
type
Non-Entity General
 StarCraft II (Video Game) / int_535ec99d
comment
Non-Entity General: In contrast to the first game, the player is never addressed by other characters directly, leaving it ambiguous as to how you, the player, manifest in-game. Because the stories are told from the Point of View of the leader of each faction — James Raynor of Raynor's Raiders; Sarah Kerrigan, the Queen of Blades; Artanis, Hierarch of the Daelaam Protoss — it is easy to assume that you are playing those characters; however, this creates some confusion when the game is played from an overhead perspective and the characters themselves — particularly Kerrigan, who takes place in almost every Heart of the Swarm campaign mission as a Hero Unit — are present on the field. (Ironically, Kerrigan, with vast psychic powers and a Hive Mind at her command, has the best Watsonian justification for seeing the battlefield from an objective perspective whilst simultaneously leading from the front.) There was actually a story of a StarCraft user utilizing a training program to unfairly spawn in dozens of battlecruisers and strike the enemy base hard. The twist was, however, that he only ever did so during the campaign. Blizzard's justification for the ban was that he could gain achievements which would unlock special portraits and could be displayed on his profile. Of course, it's up to the reader whether he was cheating achievements unfairly and should "git gud", or if Blizzard overreacted to a player gaining cosmetics on the solo experience and punished him for enjoying the game he purchased his own way without affecting online play. Read the story here.
 StarCraft II (Video Game) / int_535ec99d
featureApplicability
1.0
 StarCraft II (Video Game) / int_535ec99d
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_535ec99d
 StarCraft II (Video Game) / int_53c37297
type
Flash Step
 StarCraft II (Video Game) / int_53c37297
comment
Averted with the Widow Mine. Once activated, it will shoot a missile at an enemy's location that takes about a second and a half to hit. A cute trick is to walk one or a group of Stalkers into a Widow Mine's range, wait for the Widow Mine to attack, and then Blink away from the attack to dodge it and put the Widow Mine on a lengthy 40-second cooldown, letting your Stalkers and other units walk past it or kill it with impunity.
 StarCraft II (Video Game) / int_53c37297
featureApplicability
-1.0
 StarCraft II (Video Game) / int_53c37297
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_53c37297
 StarCraft II (Video Game) / int_53c74613
type
Tactical Superweapon Unit
 StarCraft II (Video Game) / int_53c74613
comment
Tactical Superweapon Unit: An April Fools joke in development stated that terran players would have the ability to merge their base structures into the Terra Tron, a giant robot armed with a laser drill-firing Arm Cannon, and a lightsaber buzzsaw. The model was actually made, and forms the final boss of the "The Lost Viking" minigame. In skirmish/multiplayer modes, the protoss can field a single Mothership, a huge Flying Saucer with anti-air plasma missiles and a "Planet Cracker" ventral laser cannon battery that is, canonically, fully capable of wiping out all life on a planet (this is seen in the StarCraft opening cutscene), they just want to keep this one habitable. StarCraft II: Wings of Liberty: A couple missions in the campaign feature the Odin, the Super Prototype for the smaller (but still massive) Thor units. The mission where Raynor's Raiders steal it basically amounts to keeping it repaired while the pilot (whose radio is broken) rampages across the map. StarCraft II: Heart of the Swarm climaxes the prologue with a boss fight against the Archangel, a transforming heavy mech/fighter-bomber laying siege to the Umojan blacksite facility holding Kerrigan. It also features the Zerg Leviathan, a (canonically) moon-sized Zerg bio-ship available as a temporary summon. It mounts base defenses and other units as weaponry. It also features a Puzzle Boss battle against the nigh-invulnerable Gorgon-class Battlecruiser, which can only be killed by an entire horde of Scourge, a kind of Zerg kamikaze fighter-beast. The Covert Ops DLC finishes with a battle against the Xanthos Heavy Mech, armed with railguns and flamethrowers, and the option to switch to a lazer cannon. It takes the entire Covert Operations army to take out.
 StarCraft II (Video Game) / int_53c74613
featureApplicability
1.0
 StarCraft II (Video Game) / int_53c74613
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_53c74613
 StarCraft II (Video Game) / int_5405b144
type
Scratch Damage
 StarCraft II (Video Game) / int_5405b144
comment
The Carrier is the iconic Protoss warship ranked just below the Mothership and a beloved Brood War unit. Its Interceptors have huge range and the highest DPS out of any unit in the game. However, it takes forever to build one, the Interceptors do Scratch Damage to heavily armored units, they move as slowly as Battlecruisers, and subtle mechanical differences have made it less effective than the Brood War Carrier. The Tempest introduced in Heart of the Swarm has even more range, 2/3 the supply cost, 1/2 the build time, the same health+shields, same armor, same move speed and same prerequisite tech; it has overshadowed the Carrier to the point of threatening the Carrier's very existence in multiplayer.
 StarCraft II (Video Game) / int_5405b144
featureApplicability
1.0
 StarCraft II (Video Game) / int_5405b144
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_5405b144
 StarCraft II (Video Game) / int_547196be
type
Broad Strokes
 StarCraft II (Video Game) / int_547196be
comment
Broad Strokes: Continuity regarding the Non-Entity General player characters of the Colonial Magistrate, the Cerebrates, The UED Captain, and the Executors from the first game and Brood War. Current Canon/Word of God holds that the first game's Executor was Artanis, and the Cerebrate was killed by Tassadar in the Tie-In Novel Queen of Blades, while Kerrigan's Brood War Cerebrate eventually died when Kerrigan exterminated all the remaining Cereberates after the brood wars concluded. The Brood War Executor may have been Selendis. The UED captain was killed in either the final mission of Brood War or in the epilogue when Kerrigan destroyed the remainder of the UED Expeditionary Force. The Colonial Magistrate was mentioned by Raynor directly: apparently they parted ways six weeks after the downfall of the Confederacy and Raynor has not heard of him since.
 StarCraft II (Video Game) / int_547196be
featureApplicability
1.0
 StarCraft II (Video Game) / int_547196be
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_547196be
 StarCraft II (Video Game) / int_54a20968
type
Immune to Mind Control
 StarCraft II (Video Game) / int_54a20968
comment
Immune to Mind Control: The Ultralisk has the Frenzied ability, which makes it immune to not only mind control but some slowing and stun effects as well. The Brood Lord gained the Frenzied ability in Heart of the Swarm, and Frenzied was buffed to also grant immunity to the Viper's Abduct. All to balance out Brood Lord and Ultralisk use against Vipers in Zerg vs. Zerg play. IF a unit has the "Heroic" attribute in its unit description, it becomes unable to be mind-controlled for any duration.
 StarCraft II (Video Game) / int_54a20968
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1.0
 StarCraft II (Video Game) / int_54a20968
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_54a20968
 StarCraft II (Video Game) / int_5669577c
type
Yin-Yang Bomb
 StarCraft II (Video Game) / int_5669577c
comment
Yin-Yang Bomb: The twilight archon was designed to be a fusion of a dark templar and a high templar, and symbolically would have combined the power of the original archon with the spellcasting powers of the dark archon. They then scrapped it and brought back the original archon exactly as it was, the only difference is now any two templar fuse into an archon regardless of their alignment.
 StarCraft II (Video Game) / int_5669577c
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1.0
 StarCraft II (Video Game) / int_5669577c
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_5669577c
 StarCraft II (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 StarCraft II (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: The protoss now sport a number of Dark Templar-related units beyond just the Dark Templar themselves. They have their own creepier version of the Dragoon, the Stalker, and a flying laser beam called a Void Ray.
 StarCraft II (Video Game) / int_575fd5e2
featureApplicability
1.0
 StarCraft II (Video Game) / int_575fd5e2
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_575fd5e2
 StarCraft II (Video Game) / int_57a70347
type
Homing Boulders
 StarCraft II (Video Game) / int_57a70347
comment
Homing Boulders: This is perhaps justified because they shoot Frickin' Laser Beams, but Stalker attacks have really odd terrain-following properties. Observe, as lampshaded by Husky Starcraft. Projectiles in general have a fairly amusing terrain-following style, similar to Stalkers. Watch for Marauders shooting up on the high ground, with their grenades having a non-parabolic arc to somehow zoom up to the height level.
 StarCraft II (Video Game) / int_57a70347
featureApplicability
1.0
 StarCraft II (Video Game) / int_57a70347
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_57a70347
 StarCraft II (Video Game) / int_57a91010
type
Green Rocks
 StarCraft II (Video Game) / int_57a91010
comment
Green Rocks: The Keystone, the xel'naga artifact that drives much of the sequel's plot. Let's see what it does during the trilogy: In Wings of Liberty, it is used to restore Kerrigan to her (mostly) human form, as well as destroy zerg hive clusters across a large area. It is also said to be very dangerous to the protoss as well, as they have also been created (or altered) by the xel'naga (and Amon in particular). In Heart of the Swarm, the artifact is first said to have been used to resurrect the Big Bad, Amon. Then we see it at the very end, as it is used by Mengsk to torture Kerrigan. This seems very weak compared to what it was used for in Wings of Liberty. Finally, in Legacy of the Void, the artifact is first encountered on Korhal, where it is used by Amon's hybrid minions to paralyze the terran forces on both sides of the fight, while Artanis' protoss and the hybrid forces themselves remain unharmed - the exact opposite of what it did in Wings of Liberty. Then the heroes use it to locate Ulnar, the xel'naga homeworld, and then to draw Amon out of the Khala and thrust him back into the Void.
 StarCraft II (Video Game) / int_57a91010
featureApplicability
1.0
 StarCraft II (Video Game) / int_57a91010
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_57a91010
 StarCraft II (Video Game) / int_58626d87
type
Genius Ditz
 StarCraft II (Video Game) / int_58626d87
comment
Genius Ditz: The Medic talks like one, acting rather too cheerful for war. (By contrast, the Medivac pilot sounds like a cross between a callous female Chuck Yeager and a Dr. Jerk.) The medics seem like normal people compared to Egon Stetmann - basically a nerd who hardly ever says anything that would give him an IQ above 70, except in his research notes.
 StarCraft II (Video Game) / int_58626d87
featureApplicability
1.0
 StarCraft II (Video Game) / int_58626d87
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_58626d87
 StarCraft II (Video Game) / int_591c36ae
type
Gathering Steam
 StarCraft II (Video Game) / int_591c36ae
comment
Gathering Steam: Void Rays can be this. The very first version had them do more damage the longer they stayed on a single target by having their Converging-Stream Weapon use only one, then two, then all three beams (their damage increasing with each one), other patches instead give them a temporary damage bonus against Armored enemies. The versions seen in the single player campaign remain unchanged from the first patch, and so all have this trope built into them.
 StarCraft II (Video Game) / int_591c36ae
featureApplicability
1.0
 StarCraft II (Video Game) / int_591c36ae
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_591c36ae
 StarCraft II (Video Game) / int_59df21f1
type
Let's Play
 StarCraft II (Video Game) / int_59df21f1
comment
Walling off your base in some campaign missions isn't flashy, but can be effective, letting you hold off attacks on a flank while you deal with other matters. It is usually uninteresting to watch in a Let's Play, but for many players, it's the best tool they have for beatting missions such as In Utter Darkness on higher difficulties.
 StarCraft II (Video Game) / int_59df21f1
featureApplicability
1.0
 StarCraft II (Video Game) / int_59df21f1
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_59df21f1
 StarCraft II (Video Game) / int_5a6ccc79
type
Profane Last Words
 StarCraft II (Video Game) / int_5a6ccc79
comment
Profane Last Words: Terran Marines sometimes yell "Motherf--" when they're killed.
 StarCraft II (Video Game) / int_5a6ccc79
featureApplicability
1.0
 StarCraft II (Video Game) / int_5a6ccc79
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_5a6ccc79
 StarCraft II (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 StarCraft II (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: One of the new unit types, in addition to Armored, Biological, Psionic, etc., is "Heroic." United marked as Heroic are usually campaign-exclusive and are either powerful enemy units or units central to a mission objective, and their Heroic tag means they are variably immune or resistant to stunning and disabling abilities like Graviton Beam.
 StarCraft II (Video Game) / int_5bb56482
featureApplicability
1.0
 StarCraft II (Video Game) / int_5bb56482
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_5bb56482
 StarCraft II (Video Game) / int_5e782d0c
type
Super Prototype
 StarCraft II (Video Game) / int_5e782d0c
comment
Super Prototype: The Odin is this to the Thor. Justified somewhat as The Odin is so expensive to use at all, it's practically a money-sink.
 StarCraft II (Video Game) / int_5e782d0c
featureApplicability
1.0
 StarCraft II (Video Game) / int_5e782d0c
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_5e782d0c
 StarCraft II (Video Game) / int_5fb6411f
type
We Are as Mayflies
 StarCraft II (Video Game) / int_5fb6411f
comment
We Are as Mayflies: Word of God specifically uses a mayfly as an example when explaining how prophecy works. If a human told a mayfly that the sun was going to go down in a few hours, then come back up half a lifetime later, it would seem like mystic prophecy to the mayfly. To the human, it's just common sense.
 StarCraft II (Video Game) / int_5fb6411f
featureApplicability
1.0
 StarCraft II (Video Game) / int_5fb6411f
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_5fb6411f
 StarCraft II (Video Game) / int_60121e99
type
Defog of War
 StarCraft II (Video Game) / int_60121e99
comment
Multiplayer adds Xel'Naga towers on most maps, which have a passive Defog of War ability as long as an allied unit is standing next to it.
 StarCraft II (Video Game) / int_60121e99
featureApplicability
1.0
 StarCraft II (Video Game) / int_60121e99
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_60121e99
 StarCraft II (Video Game) / int_61b9028c
type
Sinister Scythe
 StarCraft II (Video Game) / int_61b9028c
comment
Sinister Scythe: One of the possible dark templar model have scythes with two blades. The arching shoulder blades of the Ultralisk, though not actual scythes per se, have the same feel to them.
 StarCraft II (Video Game) / int_61b9028c
featureApplicability
1.0
 StarCraft II (Video Game) / int_61b9028c
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_61b9028c
 StarCraft II (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 StarCraft II (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Word of God hasn't explained a story reason yet, but "Dark Templar + Dark Templar = Archon" instead of Dark Archon now, due to the Dark Archon's role as a caster support unit being taken up by the High Templar and Sentry. In the Legacy of the Void campaign, Dark Templar cannot merge into Archons... but not into Dark Archons either, even though they are available to build - Dark Archons are, instead, a completely separate unit.
 StarCraft II (Video Game) / int_6320eced
featureApplicability
1.0
 StarCraft II (Video Game) / int_6320eced
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_6320eced
 StarCraft II (Video Game) / int_638b65bc
type
Armor Is Useless
 StarCraft II (Video Game) / int_638b65bc
comment
Armor Is Useless: According to the first game's manual, marines' CMC combat armor was designed to stop standard firearms and shrapnel, but in gameplay itself, Marines have no base armor whatsoever, meaning they take full damage from all attacks when without armor upgrades. This, however, becomes justified upon inspection of other weaponry in the series: the C-14 Rifle issued to marines is specifically designed to use CMC-penetrating rounds, C-10 Rifles are sniper rifles with explosive rounds, Hydralisks fire their spines at supersonic speed, etcetera, so while CMC armor might look like it does not offer any effective protection, it's because of the sheer power of the weaponry they have to deal with. The CMC armor also protects Marines from environmental hazards, even allowing them to perform in incredibly hot worlds like Char with no performance issues.
 StarCraft II (Video Game) / int_638b65bc
featureApplicability
1.0
 StarCraft II (Video Game) / int_638b65bc
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_638b65bc
 StarCraft II (Video Game) / int_6400a34
type
Arm Cannon
 StarCraft II (Video Game) / int_6400a34
comment
Arm Cannon: Marauders and Firebats have their grenade launchers and flamethrowers mounted on their wrists.
 StarCraft II (Video Game) / int_6400a34
featureApplicability
1.0
 StarCraft II (Video Game) / int_6400a34
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_6400a34
 StarCraft II (Video Game) / int_64f0c18c
type
Critical Existence Failure
 StarCraft II (Video Game) / int_64f0c18c
comment
Critical Existence Failure: From 700 total health to 1, no unit will ever be impaired by any form of damage. That is, until they die, at which point even normal bullets cause the unit to violently explode into Ludicrous Gibs. Similarly, units can be set on fire, sliced by plasma blades, and blasted by siege tanks without flinching. At least, until their health runs out, at which point the effects of their Cruel and Unusual Death will make themselves known. Averted with buildings. Weakened Terran buildings will catch fire and slowly lose health until they are destroyed, weakened Protoss buildings will crackle with electricity, and Zerg buildings will bleed. However, Protoss and Zerg buildings regenerate shields and health respectively by themselves and not lose health when weakened.
 StarCraft II (Video Game) / int_64f0c18c
featureApplicability
-1.0
 StarCraft II (Video Game) / int_64f0c18c
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_64f0c18c
 StarCraft II (Video Game) / int_66181568
type
Outgrown Such Silly Superstitions
 StarCraft II (Video Game) / int_66181568
comment
The Protoss, although not as much as in the first game, still seem to have this. A notable example is when you acquire enough research in Protoss technology to gain the ability to create automated Refineries—they use low-range warp technology to warp vespene gas right to the Command Center on a regular basis without the need for workers to transport it. The base building is only slightly more expensive than a normal refinery, but is overall less expensive because you don't need to train SCVs for them, it mines faster than SCVs would going back and forth, and you can build them and mine a geyser anywhere even if you don't have a base nearby. Stetmann wonders why the protoss never thought of this, and chalks it up to their "primitive" religious superstitions and lack of Terran creativity. Turns out Stetmann's hypothesis were wrong, as the Protoss show their own automatic assimilator (i.e. Protoss refinery) with the aid of the Spear of Adun
 StarCraft II (Video Game) / int_66181568
featureApplicability
1.0
 StarCraft II (Video Game) / int_66181568
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_66181568
 StarCraft II (Video Game) / int_6a2c358d
type
A Death in the Limelight
 StarCraft II (Video Game) / int_6a2c358d
comment
A Death in the Limelight: Very few of those days in the limelight end with the protagonist still alive Most of the SCVs survive, the Marauder is waiting for extraction. The Marine, Siege Tank, and Zealot have no such luck.
 StarCraft II (Video Game) / int_6a2c358d
featureApplicability
1.0
 StarCraft II (Video Game) / int_6a2c358d
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_6a2c358d
 StarCraft II (Video Game) / int_6b35bdff
type
Serious Business
 StarCraft II (Video Game) / int_6b35bdff
comment
Serious Business: The professional gaming scene spawned from the original game continued into the sequel.
 StarCraft II (Video Game) / int_6b35bdff
featureApplicability
1.0
 StarCraft II (Video Game) / int_6b35bdff
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_6b35bdff
 StarCraft II (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 StarCraft II (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: The nukes are still awesome, but good luck hitting anything other than buildings. You can get ghosts pretty early while their prerequisite building also manufactures nukes, but it still takes a good 10 units of time for the nuke to finish dropping. The Raven's Seeker Missiles before they were redesigned. There's even an achievement for dodging one long enough for its fuel to be spent, which is much easier to get since the change.
 StarCraft II (Video Game) / int_6b6ac319
featureApplicability
1.0
 StarCraft II (Video Game) / int_6b6ac319
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_6b6ac319
 StarCraft II (Video Game) / int_6e37c196
type
Once Done, Never Forgotten
 StarCraft II (Video Game) / int_6e37c196
comment
Once Done, Never Forgotten: A really odd example is Tychus Findlay, who says the sentence "Hell, it's about damn time" a total of one time in his appearances in StarCraft II (Yes, only the intro). You'd swear it was his catchphrase with how much his Heroes of the Storm counterpart says it.
 StarCraft II (Video Game) / int_6e37c196
featureApplicability
1.0
 StarCraft II (Video Game) / int_6e37c196
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_6e37c196
 StarCraft II (Video Game) / int_6ec03ba1
type
Mook Maker
 StarCraft II (Video Game) / int_6ec03ba1
comment
Mook Maker: The Queen forces hatcheries to spawn Additional Larvae. The Infestor unit has no attack of its own, but previous versions were able to spawn tons of Infested Terrans who are each approximately as powerful as one slightly upgraded standard Marine (but they walk very slowly). The infested Terrans kill themselves after 30 in-game seconds, but there's a very low energy cost on the Infestor's ability, so if used gradually it can launch a continuous stream of Infested Terrans. It could even do so while burrowed underground. Combined with the below Brood Lord, spawning infinite waves of free units became such a problem in competitive multiplayer that the ability was eventually outright removed in Legacy of the Void in favor of Microbial Shroud. The Brood Lord's default attack is launching weak units at its target; the impact does most of the damage, and the broodlings persist to gnaw on the enemy and impede their pathing and attacking for a few seconds before exploding. The campaigns also have the Leviathan, which theoretically can produce mutalisks and brood lords quickly enough to reach the 200 supply limit in less than a minute. Fortunately, when controlled by the AI, it produces them at a much slower rate. The Terrans also have the Raven which produces automated cannon turrets and (in previous versions) missile-intercepting laser drones. In Co-Op, the Aleksander's ground attack is firing infested civilian eggs that spawn in seconds.
 StarCraft II (Video Game) / int_6ec03ba1
featureApplicability
1.0
 StarCraft II (Video Game) / int_6ec03ba1
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_6ec03ba1
 StarCraft II (Video Game) / int_703ab38d
type
Base on Wheels
 StarCraft II (Video Game) / int_703ab38d
comment
Base on Wheels: all three campaigns involved the team using a spacecraft. The battlecruiser Hyperion for Wings of Liberty, a leviathan for Heart of the Swarm and the arkship Spear of Adun for Legacy of the Void.
 StarCraft II (Video Game) / int_703ab38d
featureApplicability
1.0
 StarCraft II (Video Game) / int_703ab38d
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_703ab38d
 StarCraft II (Video Game) / int_713e479
type
Sensor Suspense
 StarCraft II (Video Game) / int_713e479
comment
Sensor Suspense: The sensor tower, when first introduced in a gameplay demonstration, was used for this effect.
 StarCraft II (Video Game) / int_713e479
featureApplicability
1.0
 StarCraft II (Video Game) / int_713e479
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_713e479
 StarCraft II (Video Game) / int_71d75417
type
Anti Poop-Socking
 StarCraft II (Video Game) / int_71d75417
comment
Anti Poop-Socking: When playing a standard game for experience points, the first victory of the day gets you a massive experience boost that vastly outstrips the experience obtained in-game - but only the first one (for each race).
 StarCraft II (Video Game) / int_71d75417
featureApplicability
1.0
 StarCraft II (Video Game) / int_71d75417
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_71d75417
 StarCraft II (Video Game) / int_733e007a
type
Unwitting Pawn
 StarCraft II (Video Game) / int_733e007a
comment
Unwitting Pawn: It seems the Dominion has been this all along to Amon through Narud; Mengsk wanted Narud to work with him to use The Hybrid as alien super soldiers, and Mengsk wanted Kerrigan dead. All of this would work in Amon's favor.
 StarCraft II (Video Game) / int_733e007a
featureApplicability
1.0
 StarCraft II (Video Game) / int_733e007a
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_733e007a
 StarCraft II (Video Game) / int_73f38fe0
type
LEGO Genetics
 StarCraft II (Video Game) / int_73f38fe0
comment
LEGO Genetics: The various attempts at splicing zerg and protoss DNA to create hybrids. This is foreshadowed in lore, as the Zerg and Protoss were both created by the Xel'Naga in the attempt to create another race like themselves.
 StarCraft II (Video Game) / int_73f38fe0
featureApplicability
1.0
 StarCraft II (Video Game) / int_73f38fe0
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_73f38fe0
 StarCraft II (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 StarCraft II (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Most of the Protoss characters' eye colors (including those of named characters) have been retconned to conform to this trope. While in the original game most Protoss had yellow or orange eyes irrespective of their affiliations, the second game established blue as the eye color of the Aiur protoss, green as the eye color of the Nerazim, and (with Legacy of the Void) red as the eye color of the Tal'darim. Protoss characters who do not follow this pattern do appear, but they are very rare.
 StarCraft II (Video Game) / int_740f59b4
featureApplicability
1.0
 StarCraft II (Video Game) / int_740f59b4
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_740f59b4
 StarCraft II (Video Game) / int_7560d8dd
type
Computers Are Fast
 StarCraft II (Video Game) / int_7560d8dd
comment
Computers Are Fast: In StarCraft II, the computer can do an absurd amount of actions per minute. And by absurd, it's 2000+ APM. The best Korean players clock in at around 300, which (let us point out) is an already-absurd 5 actions per second.
 StarCraft II (Video Game) / int_7560d8dd
featureApplicability
1.0
 StarCraft II (Video Game) / int_7560d8dd
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_7560d8dd
 StarCraft II (Video Game) / int_77cdb390
type
Man in the Machine
 StarCraft II (Video Game) / int_77cdb390
comment
Man in the Machine: Immortals and stalkers.
 StarCraft II (Video Game) / int_77cdb390
featureApplicability
1.0
 StarCraft II (Video Game) / int_77cdb390
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_77cdb390
 StarCraft II (Video Game) / int_7842867
type
Vengeance Feels Empty
 StarCraft II (Video Game) / int_7842867
comment
Vengeance Feels Empty: Kerrigan is repeatedly warned by various people that her desire for vengeance is empty and won't make her feel any better. It turns out to be a subversion; after killing Mengsk, she is instantly and noticeably happier. Of course, her happiness could simply be because Raynor was there for her when she needed him.
 StarCraft II (Video Game) / int_7842867
featureApplicability
1.0
 StarCraft II (Video Game) / int_7842867
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_7842867
 StarCraft II (Video Game) / int_7abd339f
type
Black-and-White Morality
 StarCraft II (Video Game) / int_7abd339f
comment
Black-and-White Morality: In contrast with the grey and gray, black and gray and Evil Versus Evil conflicts of the original game, this game's conflicts tend to have clearly defined good (albeit imperfect) guys and bad guys. Heart of the Swarm did try to make Kerrigan into an Anti-Hero, but this just resulted in her alternating between hero and villain on a whim.
 StarCraft II (Video Game) / int_7abd339f
featureApplicability
1.0
 StarCraft II (Video Game) / int_7abd339f
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_7abd339f
 StarCraft II (Video Game) / int_7bc076de
type
Hartman Hips
 StarCraft II (Video Game) / int_7bc076de
comment
Hartman Hips: Female Protoss have these, since they lack the... um... other characteristic(s) that would visually distinguish them. Vorazun, Selendis and Rohana all have a definite swell in their models in the chest region that simulates humans, and their costumes all cross their chests as if to hide this so...
 StarCraft II (Video Game) / int_7bc076de
featureApplicability
1.0
 StarCraft II (Video Game) / int_7bc076de
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_7bc076de
 StarCraft II (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 StarCraft II (Video Game) / int_7cb1cbb5
comment
The fat, anti-armor Marauder has the same speed as the Marine (and shares the Stimpack upgrade and gets the same speed boost as the Marine), has almost triple the health ignoring the Marine's Combat Shield upgrade, and smashes through any armored unit or building like it was nothing. Marauders take up more space than Marines and are armored themselves, making them very effective as meat shields against splash attackers such as the Baneling and Colossus.
 StarCraft II (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 StarCraft II (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_7cb1cbb5
 StarCraft II (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 StarCraft II (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: Ghosts, whenever they use their "Snipe" ability. Then again, it is a very loud "thwip!" sound that will alert any player paying attention that a ghost is nearby, sniping units, so it's not as whisper-quiet as most Hollywood Silencers.
 StarCraft II (Video Game) / int_7d53bc0b
featureApplicability
1.0
 StarCraft II (Video Game) / int_7d53bc0b
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_7d53bc0b
 StarCraft II (Video Game) / int_7f3be191
type
Impossibly Cool Clothes
 StarCraft II (Video Game) / int_7f3be191
comment
Impossibly Cool Clothes: Arcturus and Valerian Mengsk combine this with the Bling of War, but then Raynor's everyday clothes look very cool too. However, prize number one goes to the Protoss fleet commanders, with Artanis having what seems to be the coolest uniform in the universe, golden armour and psionic neon lights included.
 StarCraft II (Video Game) / int_7f3be191
featureApplicability
1.0
 StarCraft II (Video Game) / int_7f3be191
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_7f3be191
 StarCraft II (Video Game) / int_80eb807a
type
Experience Penalty
 StarCraft II (Video Game) / int_80eb807a
comment
Experience Penalty: During multiplayer matches, the amount of experience given for killing and building units drops to a third after a certain amount of time has passed.
 StarCraft II (Video Game) / int_80eb807a
featureApplicability
1.0
 StarCraft II (Video Game) / int_80eb807a
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_80eb807a
 StarCraft II (Video Game) / int_8272ed55
type
Hive Queen
 StarCraft II (Video Game) / int_8272ed55
comment
Hive Queen: The Queen, which is supposed to stay in base to force hatcheries to spawn additional Larvae, while also helping to maintain, strengthen, and defend, though they also make excellent support units.
 StarCraft II (Video Game) / int_8272ed55
featureApplicability
1.0
 StarCraft II (Video Game) / int_8272ed55
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_8272ed55
 StarCraft II (Video Game) / int_85bfd195
type
They Look Like Us Now
 StarCraft II (Video Game) / int_85bfd195
comment
They Look Like Us Now: One new zerg unit, the Changeling, can shapeshift to look like a Marine, Zealot, or Zergling depending on the enemy race; enemy units will not automatically attack it and opponents have to manually command their units to attack it. Fortunately it cannot fight or use abilities, and can be killed in one hit by any unit.
 StarCraft II (Video Game) / int_85bfd195
featureApplicability
1.0
 StarCraft II (Video Game) / int_85bfd195
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_85bfd195
 StarCraft II (Video Game) / int_86ee8070
type
World of Ham
 StarCraft II (Video Game) / int_86ee8070
comment
World of Ham: The units come in three flavors — hammy, snarky, and hammy and snarky.
 StarCraft II (Video Game) / int_86ee8070
featureApplicability
1.0
 StarCraft II (Video Game) / int_86ee8070
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_86ee8070
 StarCraft II (Video Game) / int_874176be
type
Psychic Powers
 StarCraft II (Video Game) / int_874176be
comment
This seems to be a trait of very powerful and/or native psionics. Sarah Kerrigan gets them in her infested form. Most of the Zerg have them (they're all psi-sensitive), as well as all of the Protoss (and they're even color-coded - blue for standard Protoss, green for Dark Templar, and red for the Tal'darim and the standard Protoss under Amon's Mind Control/Demonic Possession). Units like the Firebat or Marauder get cool Power Armor suits that have glowing eyes as well.
 StarCraft II (Video Game) / int_874176be
featureApplicability
1.0
 StarCraft II (Video Game) / int_874176be
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_874176be
 StarCraft II (Video Game) / int_8774fb47
type
Eldritch Abomination
 StarCraft II (Video Game) / int_8774fb47
comment
Eldritch Abomination: The "Dark Voice", Amon, who is a fallen xel'naga and his hybrids. Ouros, Big Good, who is a xel'naga too, also counts .
 StarCraft II (Video Game) / int_8774fb47
featureApplicability
1.0
 StarCraft II (Video Game) / int_8774fb47
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_8774fb47
 StarCraft II (Video Game) / int_87a42873
type
Ancient Order of Protectors
 StarCraft II (Video Game) / int_87a42873
comment
Ancient Order of Protectors: The Tal'darim have appointed themselves guardians of the Xel'naga artifact fragments Raynor is collecting during the main storyline, and violently try to keep them out of his hands. They turn out to be a subversion as they are actually working for the Big Bad Amon. Normal Protoss also have shades of this, they travel the cosmos studying and gathering relics of the xel'naga, and will keep them out of humans hands, but it's usually for a good reason (These Are Things Man Was Not Meant to Know, etc) and on other occasions they don't interfere with human archaeology.
 StarCraft II (Video Game) / int_87a42873
featureApplicability
1.0
 StarCraft II (Video Game) / int_87a42873
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_87a42873
 StarCraft II (Video Game) / int_88b58b0b
type
Hitscan
 StarCraft II (Video Game) / int_88b58b0b
comment
Hitscan: Many attacks, like the Marine's and the Tank Mode Siege Tank's, have no physically simulated projectile model or tracer and hit instantly. Some others, like the Stalker's Painfully Slow Projectile, show up graphically but cannot miss unless blocked by the Raven's Point Defense Drone. They end up curving up and down cliffs and hitting targets who have already moved out of the weapon's range. Averted with the Widow Mine. Once activated, it will shoot a missile at an enemy's location that takes about a second and a half to hit. A cute trick is to walk one or a group of Stalkers into a Widow Mine's range, wait for the Widow Mine to attack, and then Blink away from the attack to dodge it and put the Widow Mine on a lengthy 40-second cooldown, letting your Stalkers and other units walk past it or kill it with impunity.
 StarCraft II (Video Game) / int_88b58b0b
featureApplicability
-1.0
 StarCraft II (Video Game) / int_88b58b0b
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_88b58b0b
 StarCraft II (Video Game) / int_8b5d218c
type
April Fools
 StarCraft II (Video Game) / int_8b5d218c
comment
An April Fools joke in development stated that terran players would have the ability to merge their base structures into the Terra Tron, a giant robot armed with a laser drill-firing Arm Cannon, and a lightsaber buzzsaw. The model was actually made, and forms the final boss of the "The Lost Viking" minigame.
 StarCraft II (Video Game) / int_8b5d218c
featureApplicability
1.0
 StarCraft II (Video Game) / int_8b5d218c
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_8b5d218c
 StarCraft II (Video Game) / int_8b6394c
type
These Are Things Man Was Not Meant to Know
 StarCraft II (Video Game) / int_8b6394c
comment
Normal Protoss also have shades of this, they travel the cosmos studying and gathering relics of the xel'naga, and will keep them out of humans hands, but it's usually for a good reason (These Are Things Man Was Not Meant to Know, etc) and on other occasions they don't interfere with human archaeology.
 StarCraft II (Video Game) / int_8b6394c
featureApplicability
1.0
 StarCraft II (Video Game) / int_8b6394c
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_8b6394c
 StarCraft II (Video Game) / int_8c99369f
type
Sliding Scale of Realistic vs. Fantastic
 StarCraft II (Video Game) / int_8c99369f
comment
Sliding Scale of Realistic vs. Fantastic: The series' entire campaign can be interpreted as a slow slide from the bottom to the top of the scale along sub-genres of science fiction. Take, for example, Wings of Liberty: a gritty, down-to-Earth tale about a rag-tag band of mercenaries becoming involved in a civil war while confronting their personal demons, all with a dirty, Used Future aesthetic. Now compare it to the shiny, brilliant Space Opera of Legacy of the Void, featuring swordfighting, larger-than-life heroes in cloaks and medieval looking armor swashbuckling across the spacelanes following a prophecy so they can slay a god with magic.
 StarCraft II (Video Game) / int_8c99369f
featureApplicability
1.0
 StarCraft II (Video Game) / int_8c99369f
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_8c99369f
 StarCraft II (Video Game) / int_8cb259f4
type
Overshadowed by Awesome
 StarCraft II (Video Game) / int_8cb259f4
comment
Overshadowed by Awesome: Bar some exceptions, most units from the first game that are only available in the campaigns fail to stand out against their replacements: The Firebat, while much better than in the first game, being an effective tank against light units, is nowhere near as useful as the Marauder, which are stronger against the units Marines have problems against, as well as providing some crowd control with their Concussive Shells. Vultures pale compared to Hellions as they are reliant on their Spider Mines to deal significant damage, whereas the Hellion deals area damage with its flamethrower. It's more significant In-Universe (Raynor and Swann get into an argument when the latter starts to point out the Vulture's issues) than in gameplay as Hellions tend to be mostly ineffective given the nature of the Terran's campaign missions. Wraiths can cloak and can attack both ground and air units unlike the Viking's fighter form and the Banshee (which can only hit air and ground units, respectively), but the latter two are better specialized to attack their respective targets, making Wraiths very situational. The Goliath is almost completely outclassed by the Viking. Both units' ground attacks are too weak to be worth it, while the latter's maneuverability in its fighter form makes it more suitable to deal with air targets. This is averted for Medics (even though they are worse than in the first game), which can be massed much faster than Medivacs, and Science Vessels, which can now heal mechanic units, an ability that is too good to pass up, compared to the Raven. The Zerg barely have returning units in the campaign, but the Lurker also manages to get this trope averted, even with the existence of the Swarm Host, another unit that only attacks while burrowed. Thanks to its linear Splash Damage, the Lurker has a niche that does not overlap between both units - to the point it returns to multiplayer mode in Legacy of the Void. While the Reaver's Scarabs no longer cost minerals and have better pathfinding than in the first game, they are completely outclassed by Colossi (being much faster and can walk over terrain) and all Immortal variations (which can fight head-on against armored enemies, and are lower in the tech tree) due to them being very slow. It does not help that Shuttle-dropping Reavers (to circumnvent its terrible speed) is not possible in the campaign as the player cannot build Warp Prisms - the closest one can get is by using the expensive Arbiter's Recall.
 StarCraft II (Video Game) / int_8cb259f4
featureApplicability
-1.0
 StarCraft II (Video Game) / int_8cb259f4
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_8cb259f4
 StarCraft II (Video Game) / int_902ff525
type
Sdrawkcab Alias
 StarCraft II (Video Game) / int_902ff525
comment
Sdrawkcab Alias: Dr. Narud. He and his backwards counterpart have the same facial hair, both have unique accents, and both are/were in second-in-command positions; Duran famously used his close position to DuGalle and later Kerrigan to manipulate both of them for his own unknown benefactor. Kerrigan also claims to have seen through Narud's "charade." He is also demonstrated to be a Shapeshifter, justifying any changes in his appearance.
 StarCraft II (Video Game) / int_902ff525
featureApplicability
1.0
 StarCraft II (Video Game) / int_902ff525
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_902ff525
 StarCraft II (Video Game) / int_90c018ac
type
Justified Trope
 StarCraft II (Video Game) / int_90c018ac
comment
This is perhaps justified because they shoot Frickin' Laser Beams, but Stalker attacks have really odd terrain-following properties. Observe, as lampshaded by Husky Starcraft.
 StarCraft II (Video Game) / int_90c018ac
featureApplicability
1.0
 StarCraft II (Video Game) / int_90c018ac
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_90c018ac
 StarCraft II (Video Game) / int_927d046a
type
Accidental Pun
 StarCraft II (Video Game) / int_927d046a
comment
Accidental Pun: High Templar after the Legacy of the void patches (3.0 and later)
 StarCraft II (Video Game) / int_927d046a
featureApplicability
1.0
 StarCraft II (Video Game) / int_927d046a
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_927d046a
 StarCraft II (Video Game) / int_933576c8
type
Mighty Glacier
 StarCraft II (Video Game) / int_933576c8
comment
Mighty Glacier: The Terran Thor, it's big, it's slow, and in initial balance versions was very slow at rotating to attack units to its sides, but packs a huge punch against ground and air targets. Amongst campaign units, the best example is the Hybrid Reaver, being only slightly faster than a marine. The thing hits harder than a fully upgraded Ultralisk, though it has a much slower attack rate.
 StarCraft II (Video Game) / int_933576c8
featureApplicability
1.0
 StarCraft II (Video Game) / int_933576c8
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_933576c8
 StarCraft II (Video Game) / int_940a5958
type
Artificial Stupidity
 StarCraft II (Video Game) / int_940a5958
comment
Artificial Stupidity: The computer has a tendency to throw units away attacking a wall-in (in the campaign at least), even on Brutal. This can make base defense very easy when you have a choke point handy. Walling in also works well with cloaked units, provided you shoo away detectors.
 StarCraft II (Video Game) / int_940a5958
featureApplicability
1.0
 StarCraft II (Video Game) / int_940a5958
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_940a5958
 StarCraft II (Video Game) / int_952d21ec
type
Bus Crash
 StarCraft II (Video Game) / int_952d21ec
comment
Bus Crash: Daggoth. He died sometime after the Brood War concluded without any outside interaction (the red Cerebrate that appears in the final Terran mission of Brood War was apparently not him, or was not permanently killed in that mission). The explanation given was that he and the other Cerebrates could not survive without the Overmind. Their role was later taken over by Brood Mothers.
 StarCraft II (Video Game) / int_952d21ec
featureApplicability
1.0
 StarCraft II (Video Game) / int_952d21ec
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_952d21ec
 StarCraft II (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 StarCraft II (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: The game loads when you reload a saved game, when you begin a new game, when you quit a game. Depending on what type of map it is, this could take anywhere from 15 seconds to over a minute. In the single player campaign, be prepared to be staring at the progress bar a lot every time you load a previous save.
 StarCraft II (Video Game) / int_96181ea7
featureApplicability
1.0
 StarCraft II (Video Game) / int_96181ea7
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_96181ea7
 StarCraft II (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 StarCraft II (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: People who jump from the campaign to the multiplayer are going to be in for a really nasty surprise. In short, you have to manually research every unit's skills, most units aren't available in the multiplayer, Brood Lords are from Corruptors as opposed to Mutalisks, and other reasons.
 StarCraft II (Video Game) / int_963086ce
featureApplicability
1.0
 StarCraft II (Video Game) / int_963086ce
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_963086ce
 StarCraft II (Video Game) / int_96e5792c
type
Moral Guardians
 StarCraft II (Video Game) / int_96e5792c
comment
Moral Guardians: A quite egregious example of this trope; Blizzard has, in order to promote a "safe" online community, announced their intentions to ban all maps they deem "offensive" or "inappropriate," claiming they have "no place" on Battlenet. Cue uproar from diehard UMS fans. As an example, a map that was banned for (accidental) use of prominently-displayed swastikas gained a following who believed Blizzard took it down for use of the word "badass". In reality, Blizzard has never banned a map for using curse words, although there is a filter preventing such words from appearing in the map description. The reason they gave is: "because we can". This is exactly as dickish as it sounds: they had almost no way of doing it with StarCraft and even Warcraft III, because they didn't have the staff, but now they do.
 StarCraft II (Video Game) / int_96e5792c
featureApplicability
1.0
 StarCraft II (Video Game) / int_96e5792c
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_96e5792c
 StarCraft II (Video Game) / int_970c790a
type
Big Bad
 StarCraft II (Video Game) / int_970c790a
comment
In Heart of the Swarm, the artifact is first said to have been used to resurrect the Big Bad, Amon. Then we see it at the very end, as it is used by Mengsk to torture Kerrigan. This seems very weak compared to what it was used for in Wings of Liberty.
 StarCraft II (Video Game) / int_970c790a
featureApplicability
1.0
 StarCraft II (Video Game) / int_970c790a
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_970c790a
 StarCraft II (Video Game) / int_987be393
type
Gambit Roulette
 StarCraft II (Video Game) / int_987be393
comment
Gambit Roulette: The Overmind had an apocalyptic vision of the future. Knowing that he can't do anything about it due to his lack of free will imposed by the Xel'Naga, and the forced directive from the Dark Voice, he needed someone who could prevent the end of days. His answer? Kerrigan. Infest a powerful human psychic so that she can rule the Zerg, then act as a decoy by taking physical form on the home planet of the most technologically advanced species in the galaxy and daring them to kill you. Once they have conveniently done so, she'll be in charge... and hopefully will have free will. It's noted that this is specifically a gamble on his part, but given the apocalyptic alternative, it's better than nothing.
 StarCraft II (Video Game) / int_987be393
featureApplicability
1.0
 StarCraft II (Video Game) / int_987be393
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_987be393
 StarCraft II (Video Game) / int_9902398a
type
Beehive Barrier
 StarCraft II (Video Game) / int_9902398a
comment
Beehive Barrier: Immortals' hardened shields.
 StarCraft II (Video Game) / int_9902398a
featureApplicability
1.0
 StarCraft II (Video Game) / int_9902398a
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_9902398a
 StarCraft II (Video Game) / int_9aa3d869
type
Creative Sterility
 StarCraft II (Video Game) / int_9aa3d869
comment
Creative Sterility: The Protoss, although not as much as in the first game, still seem to have this. A notable example is when you acquire enough research in Protoss technology to gain the ability to create automated Refineries—they use low-range warp technology to warp vespene gas right to the Command Center on a regular basis without the need for workers to transport it. The base building is only slightly more expensive than a normal refinery, but is overall less expensive because you don't need to train SCVs for them, it mines faster than SCVs would going back and forth, and you can build them and mine a geyser anywhere even if you don't have a base nearby. Stetmann wonders why the protoss never thought of this, and chalks it up to their "primitive" religious superstitions and lack of Terran creativity. Turns out Stetmann's hypothesis were wrong, as the Protoss show their own automatic assimilator (i.e. Protoss refinery) with the aid of the Spear of Adun Within the Protoss army itself, the Colossus is an old unit that they've have dug up after having abandoned them, and the Mothership is another old unit in the lore that just wasn't used for combat in the first game. Void Rays and Stalkers were designed by the Dark Templar. So in a way, the Khalai/Aiur Protoss are still experiencing this. The only new units they themselves have created are the Phoenix and the Immortal (which was just created by retrofitting old Dragoons). The jury's out on the Sentry since it has no unit lore.
 StarCraft II (Video Game) / int_9aa3d869
featureApplicability
1.0
 StarCraft II (Video Game) / int_9aa3d869
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_9aa3d869
 StarCraft II (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 StarCraft II (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Firearm-equipped units that can't shoot airborne targets (immortal, reaper, marauder, Viking in walker mode), and the various flyers with air-to-air weaponry that can't be used to attack the ground. Justified: Hitting a flying target with a weapon not designed for anti-air use is probably a little harder than the necessary for gameplay depiction of the action. Protoss Colossi are cost-effective and powerful for their accessibility, with splash damage, a fair amount of HP, and midgame tech. This is balanced by the unit being tall enough that anti-air weapons can target it without incident, allowing Vikings to hard counter them in air mode or missile turrets to gleefully shoot any that wander into range.
 StarCraft II (Video Game) / int_9aaf8eca
featureApplicability
1.0
 StarCraft II (Video Game) / int_9aaf8eca
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_9aaf8eca
 StarCraft II (Video Game) / int_9ae85487
type
Dr. Jerk
 StarCraft II (Video Game) / int_9ae85487
comment
The Medic talks like one, acting rather too cheerful for war. (By contrast, the Medivac pilot sounds like a cross between a callous female Chuck Yeager and a Dr. Jerk.)
 StarCraft II (Video Game) / int_9ae85487
featureApplicability
1.0
 StarCraft II (Video Game) / int_9ae85487
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_9ae85487
 StarCraft II (Video Game) / int_9b06e314
type
Greater-Scope Villain
 StarCraft II (Video Game) / int_9b06e314
comment
Greater-Scope Villain: The "Dark Voice" is revealed to have been this all along.
 StarCraft II (Video Game) / int_9b06e314
featureApplicability
1.0
 StarCraft II (Video Game) / int_9b06e314
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_9b06e314
 StarCraft II (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 StarCraft II (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Ghosts and Nukes are far more useful than in the original game. Ghosts cost less to upgrade (though the unit itself costs more to train), they aren't as squishy with a stronger attack and a lot more HP, and they build faster. Plus, ghosts are actually able to act as assassins, popping infantry units in one shot (though this takes energy). They also now have the ability to fire EMP rounds, which is highly useful against Protoss units in general, units that need energy for their abilities, and can even temporarily decloak invisible units! Meanwhile, Nukes cost less, build faster, and the Ghost and Nuke are much lower on the tech tree, on approximately the same tier as the Factory, allowing them to come out much earlier, though to counter balance this somewhat, the nukes do less damage than in the original. The Ghost's prerequisite building is also where the Nuke is manufactured so once it's up you can have your Ghost ready to Nuke in a minute flat.
 StarCraft II (Video Game) / int_9bcd82c0
featureApplicability
1.0
 StarCraft II (Video Game) / int_9bcd82c0
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_9bcd82c0
 StarCraft II (Video Game) / int_9bea8bd1
type
Space Western
 StarCraft II (Video Game) / int_9bea8bd1
comment
Space Western: The new flavor of the terrans, altered from their previously distinctive Deep South flavor (right down to the Confederacy using the CSA battle flag, only altered slightly).
 StarCraft II (Video Game) / int_9bea8bd1
featureApplicability
1.0
 StarCraft II (Video Game) / int_9bea8bd1
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_9bea8bd1
 StarCraft II (Video Game) / int_9c8701b5
type
A Day in the Limelight
 StarCraft II (Video Game) / int_9c8701b5
comment
A Day in the Limelight: The site features short stories focusing on the game units as people.
 StarCraft II (Video Game) / int_9c8701b5
featureApplicability
1.0
 StarCraft II (Video Game) / int_9c8701b5
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_9c8701b5
 StarCraft II (Video Game) / int_9dab0a6e
type
Continuity Nod
 StarCraft II (Video Game) / int_9dab0a6e
comment
Continuity Nod: A subtle one: the order of the three campaigns is the same as the original StarCraft (Terran, Zerg, Protoss) and the epilogue chapter missions are in the same order as the Brood War expansion (Protoss, Terran, Zerg).
 StarCraft II (Video Game) / int_9dab0a6e
featureApplicability
1.0
 StarCraft II (Video Game) / int_9dab0a6e
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_9dab0a6e
 StarCraft II (Video Game) / int_9f9540ae
type
We Can Rebuild Him
 StarCraft II (Video Game) / int_9f9540ae
comment
We Can Rebuild Him: Immortals are refitted dragoons. The facilities required to create dragoons were all inconveniently located on Aiur, and were destroyed during the zerg invasion. They basically took every dragoon remaining and toughened them way the hell up, to preserve them a little longer since their supply of them is limited. So it's basically We Can Rebuild Him Twice. There's also the "Immortality Protocol" upgrade for the Thor unit which lets you reactivate destroyed Thors at a fraction of the price of a new one. In an interesting delve into this trope, the Purifiers seemed to be an attempt to utilize fully mechanical entities downloaded with the memories of great protoss warriors to essentially replace fallen allies with equally as dangerous machines. Fenix has a large amount of confusion regarding himself and this concept before eventually settling on the idea that he isn't the person he's clearly based on, and renames himself.
 StarCraft II (Video Game) / int_9f9540ae
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1.0
 StarCraft II (Video Game) / int_9f9540ae
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_9f9540ae
 StarCraft II (Video Game) / int_9fe075b0
type
High-Tech Hexagons
 StarCraft II (Video Game) / int_9fe075b0
comment
High-Tech Hexagons: StarCraft II presents these on the loading and menu screens. They also appear on some units and maps.
 StarCraft II (Video Game) / int_9fe075b0
featureApplicability
1.0
 StarCraft II (Video Game) / int_9fe075b0
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_9fe075b0
 StarCraft II (Video Game) / int_9fe216fd
type
Taxonomic Term Confusion
 StarCraft II (Video Game) / int_9fe216fd
comment
Taxonomic Term Confusion: In the original game, its expansion, promotional materials, and the early Expanded Universe, protoss and zerg were capitalized. However, as of the sequel, the species names are now officially uncapitalized, as is the scientific standard for species (although who knows how we'd deal with alien taxonomy).
 StarCraft II (Video Game) / int_9fe216fd
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1.0
 StarCraft II (Video Game) / int_9fe216fd
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_9fe216fd
 StarCraft II (Video Game) / int_a1c0cab7
type
New Tech Is Not Cheap
 StarCraft II (Video Game) / int_a1c0cab7
comment
New Tech Is Not Cheap: Invoked as to why Raynor takes all kinds of missions in Wings of Liberty, including for notorious pirates, and not just searching for the artifacts. The Odin, the Dominion's ultimate assault mech, is capable of ravaging multiple bases with barely any maintenance, but is so expensive and outright huge (even the biggest cargo ship in the game can't fit it) there's only one ever built in the entire series. Fortunately, Swann reverse engineers it and comes up with a mass-production version which cuts back certain elements like the size, the minibar and toilet in the cockpit, and the nuclear missile launcher.
 StarCraft II (Video Game) / int_a1c0cab7
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1.0
 StarCraft II (Video Game) / int_a1c0cab7
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_a1c0cab7
 StarCraft II (Video Game) / int_a6b14ee1
type
Hollywood Tactics
 StarCraft II (Video Game) / int_a6b14ee1
comment
Hollywood Tactics: It's explained in Heart of the Swarm that Zerg Broodmothers, which replace the cerebrates from the first game, physically lack the ability to think of better tactics than the ones that fit in this trope. Their intellect can be augmented, as shown with Zagara.
 StarCraft II (Video Game) / int_a6b14ee1
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1.0
 StarCraft II (Video Game) / int_a6b14ee1
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_a6b14ee1
 StarCraft II (Video Game) / int_a6cda066
type
Rule of Three
 StarCraft II (Video Game) / int_a6cda066
comment
Rule of Three: Each campaign contained at least one mission from an different race and that race was also different in each expansion. Wings of Liberty had four protoss missions centered around Zeratul and the path to the end time. Heart of the Swarm downplays this with a Terran mission which featured the Hyperion being maneuvered in space to show a mercenary who is the boss. The Hyperion is the only controllable ship. Legacy of the Void double subverts this. One would by rule expect a Zerg mission in the campaign. All we get is Kerrigan teaming up with Artanis to search Ulnar. However, the Epilogue gives not only a Zerg mission with Ascended Kerrigan on the field, but a Terran mission as well (but you still have Kerrigan for use with only one skill).
 StarCraft II (Video Game) / int_a6cda066
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1.0
 StarCraft II (Video Game) / int_a6cda066
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_a6cda066
 StarCraft II (Video Game) / int_a70223
type
Karma Houdini
 StarCraft II (Video Game) / int_a70223
comment
Karma Houdini: The Queen Bitch of the Universe herself, Sarah Kerrigan. A lot of people believe she needs to die for her crimes, but she has to live Because Destiny Says So. She emphasizes in Heart of the Swarm that she is aware of this trope and will pay for or atone for what she's done once the destiny part is over. There's some implication through the Wings of Liberty campaign that Amon was influencing her to begin with, which would imply she isn't entirely guilty for her actions. By Heart of the Swarm, her targets are strictly Dominion forces, other Zerg, and Tal'Darim (except for the Protoss Settlers she massacres on Kaldir).
 StarCraft II (Video Game) / int_a70223
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1.0
 StarCraft II (Video Game) / int_a70223
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_a70223
 StarCraft II (Video Game) / int_a8739d3e
type
Urban Ruins
 StarCraft II (Video Game) / int_a8739d3e
comment
Urban Ruins: Some campaign missions return to Tarsonis, a city deliberately overrun by the Zerg in the first game. Ruined buildings, feral Zerg, and creep are everywhere.
 StarCraft II (Video Game) / int_a8739d3e
featureApplicability
1.0
 StarCraft II (Video Game) / int_a8739d3e
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_a8739d3e
 StarCraft II (Video Game) / int_a8826e1e
type
Giant Mook
 StarCraft II (Video Game) / int_a8826e1e
comment
Giant Mook: The Zerg have the Aberration, the Brutalisk, Omegalisk, and the aptly named Leviathan. The Terrans have the Thor and Battlecruiser, and the Protoss have the Mothership, Colossus, and Carrier. For Co-Op: The Hyperion is an absolutely massive Battlecruiser when called in by Raynor Fenix can have personality AI download into his units, making Colossi and Carriers (already fairly massive units) even larger as they tower over your own army. Stukov can call down both the Aleksander for a limited time, and the absolutely gigantic Apocalisk. Abathur's army contains both Leviathan's and Brutalisks. Dehaka can summon Primal Hive's which are huge buildings that can uproot themselves and attack alongside your army.
 StarCraft II (Video Game) / int_a8826e1e
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1.0
 StarCraft II (Video Game) / int_a8826e1e
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_a8826e1e
 StarCraft II (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 StarCraft II (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: The Dark Voice, and any player who manages to unlock his portrait deserves this reputation (requires 1,000 solo wins in Terran, Zerg, Protoss and Random!)
 StarCraft II (Video Game) / int_a939a527
featureApplicability
1.0
 StarCraft II (Video Game) / int_a939a527
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_a939a527
 StarCraft II (Video Game) / int_aa2bd65c
type
Mordor
 StarCraft II (Video Game) / int_aa2bd65c
comment
Mordor: Char, a mineral-rich volcanic planet, isn't the zerg homeworld but it is their main base of operations, and it's a nasty place indeed. Redstone too. In fact, the periodic lava flooding might make it more of a Mordor than Char. Raynor notices it too:
 StarCraft II (Video Game) / int_aa2bd65c
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1.0
 StarCraft II (Video Game) / int_aa2bd65c
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_aa2bd65c
 StarCraft II (Video Game) / int_aa377ec8
type
Episode of the Dead
 StarCraft II (Video Game) / int_aa377ec8
comment
Episode of the Dead: The "Outbreak" level takes place on a planet whose star has a higher-than-usual UV output which prevents the infested terrans (humans infested by a Zerg virus who lose their minds to the Swarm) on the surface from coming out during the day, but they attack en masse at night. In theory, the mission consists of attacking the unguarded infested-producing structures during the day and bunkering down at night so your flamethrowers and siege tanks can do horrible things to the incoming infested, but it's a lot more fun (and cathartic) to build vast mobs of Reapers (which do huge damage against buildings and lightly-armored targets such as, say, infested terrans) and attack the bases by night (which several achievements require you to do anyway). Tychus even claims he saw this plot in a movie once. The "Left 2 Die" map mod takes the Outbreak mission and makes it a multiplayer mode, increasing the difficulty and adding Left 4 Dead-inspired Elite Mook lifeforms.
 StarCraft II (Video Game) / int_aa377ec8
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1.0
 StarCraft II (Video Game) / int_aa377ec8
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_aa377ec8
 StarCraft II (Video Game) / int_b12be8fb
type
Only Killable at Home
 StarCraft II (Video Game) / int_b12be8fb
comment
Only Killable at Home: The Xel'Naga are multiversal travellers, seeding one universe with life, and then resting in the Void between universes until the seeded universe, by means of evolution, produces two species who will provide viable Fusion Dance material to birth a new Xel'Naga, then repeating the process in a Time Abyss analogue to reproduction. Should they be rendered without form outside the Void (which they are perfectly capable of doing by themselves), they will return to the Void and reform there, but if slain in the Void, they will remain dead.
 StarCraft II (Video Game) / int_b12be8fb
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1.0
 StarCraft II (Video Game) / int_b12be8fb
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_b12be8fb
 StarCraft II (Video Game) / int_b1dde8fd
type
Loophole Abuse
 StarCraft II (Video Game) / int_b1dde8fd
comment
Loophole Abuse: People often stream their games. Ain't No Rule saying you can't go in their stream, queue up at the same time as them, and then spy on them through their stream. Stream-sniping is looked down upon by most in the StarCraft community. Some will delay their streams by a few seconds to nullify the advantage, while others will roll with the challenge and win anyway.
 StarCraft II (Video Game) / int_b1dde8fd
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1.0
 StarCraft II (Video Game) / int_b1dde8fd
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_b1dde8fd
 StarCraft II (Video Game) / int_b2cdd776
type
Bottomless Magazines
 StarCraft II (Video Game) / int_b2cdd776
comment
Bottomless Magazines: All units that use ammunition play this straight. Averted in various cutscenes featuring cornered and desperate Terrans, where they are shown running out of ammunition. Averted in-game in one exploration map where Raynor gains access to several heavier weapons than his Gauss rifle and correct use of their limited ammunition is the major challenge.
 StarCraft II (Video Game) / int_b2cdd776
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-1.0
 StarCraft II (Video Game) / int_b2cdd776
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_b2cdd776
 StarCraft II (Video Game) / int_b2ceabcd
type
Nice Day, Deadly Night
 StarCraft II (Video Game) / int_b2ceabcd
comment
Nice Day, Deadly Night: One mission has you surrounded by buildings that spawn infested Terrans, who burn in the daylight due to the star's high UV output. They attack in vast hordes as soon as it gets dark, and the player is meant to attack with impunity during the day, but there's an achievement for attacking at night (Reapers. Lots and lots of reapers). The official map Left 2 Die takes this concept and adds Left 4 Dead-inspired bosses. This is the inspiration for the Co-op map "Dead of Night", in which two players must use a single base (with a few more mineral deposits and one extra vespene geyser in comparison to usual starting bases), and fend off growing waves of Infested alongside specialized infested units such as Spotters, chokers, Kaboomers, and Hunterlings, and the players base can be accosted by a special Ultralisk called a Stank that deals incredible damage, or ever-growing waves of Nydus Worms that spout actual units and not just infested. The map ends when all buildings are destroyed, incentivising players to move quickly, however units will spawn to defend a building during night, so players have to either wait until daytime when infested burn away, or increase their firepower with their commander to simply overpower and push into the infested buildings.
 StarCraft II (Video Game) / int_b2ceabcd
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1.0
 StarCraft II (Video Game) / int_b2ceabcd
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_b2ceabcd
 StarCraft II (Video Game) / int_b5e5d9e9
type
Uniqueness Rule
 StarCraft II (Video Game) / int_b5e5d9e9
comment
Uniqueness Rule: In skirmish games, Protoss players may only summon and control one Mothership at a time until that one Mothership gets destroyed.
 StarCraft II (Video Game) / int_b5e5d9e9
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1.0
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_b5e5d9e9
 StarCraft II (Video Game) / int_b6ae5569
type
Transforming Mecha
 StarCraft II (Video Game) / int_b6ae5569
comment
Transforming Mecha: The Viking, which turns from a Valkyrie lookalike to a Dreadnought lookalike.
 StarCraft II (Video Game) / int_b6ae5569
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1.0
 StarCraft II (Video Game) / int_b6ae5569
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_b6ae5569
 StarCraft II (Video Game) / int_b7042372
type
Cycle of Revenge
 StarCraft II (Video Game) / int_b7042372
comment
Cycle of Revenge: It starts with Mengsk wanting to kill Kerrigan, the very ghost who killed his father. Arcturus executes his revenge by leaving Kerrigan to perish while the Zerg overran Tarsonis. Kerrigan then becomes infested by the Zerg bent on destroying the Koprulu Sector, which leads Mensgk to want Kerrigan dead even more. Raynor now wanted to see Mengsk dead for slaughtering millions on Tarsonis, and for abandoning Kerrigan. After Kerrigan killed many others as well as Fenix, Raynor wanted to see her dead as well, but was reserved about it when he wanted to restore her to human form in order to ensure her survival. Finally, Kerrigan is deinfested, which ends Raynor's part in the cycle of revenge. However, Raynor lessened his desire for revenge and wanted to start his new life with Kerrigan, but Kerrigan focused on killing Mengsk for abandoning her many years earlier. Mengsk is aware that Kerrigan will want to seek revenge, thus fueling his obsession with killing her. Kerrigan finally ends the cycle, as well as Mengsk's tyranny by killing Mengsk on Korhal, with Raynor's help.
 StarCraft II (Video Game) / int_b7042372
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1.0
 StarCraft II (Video Game) / int_b7042372
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_b7042372
 StarCraft II (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 StarCraft II (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: This seems to be a trait of very powerful and/or native psionics. Sarah Kerrigan gets them in her infested form. Most of the Zerg have them (they're all psi-sensitive), as well as all of the Protoss (and they're even color-coded - blue for standard Protoss, green for Dark Templar, and red for the Tal'darim and the standard Protoss under Amon's Mind Control/Demonic Possession). Units like the Firebat or Marauder get cool Power Armor suits that have glowing eyes as well. This is all you get to see of the Dark Voice. Until the final chapter of Legacy of the Void, when we see his true, humongous and monstrous form... and it still follows this trope, with ten glowing red eyes.
 StarCraft II (Video Game) / int_b85c06f2
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1.0
 StarCraft II (Video Game) / int_b85c06f2
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_b85c06f2
 StarCraft II (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 StarCraft II (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: The Nerf to Motherships in Patch 1.3, which made units that escape a Vortex spell invincible for several seconds and almost completely destroyed the Archon Toilet tactic that took advantage of Splash Damage against the clustered units. Only the slowest units unable to take advantage of the invincibility time to flee are obliterated, now.
 StarCraft II (Video Game) / int_b89ed08a
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1.0
 StarCraft II (Video Game) / int_b89ed08a
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_b89ed08a
 StarCraft II (Video Game) / int_b956ebdd
type
Tron Lines
 StarCraft II (Video Game) / int_b956ebdd
comment
Tron Lines: Ghosts and spectres (judging from Tosh, Nova, and later Kerrigan) have these as part of their suits. Heart of the Swarm demonstrates that the Powered Armor of the Umojan Protectorate has similar lines, giving them a higher-tech look than other marines.
 StarCraft II (Video Game) / int_b956ebdd
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1.0
 StarCraft II (Video Game) / int_b956ebdd
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 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_b956ebdd
 StarCraft II (Video Game) / int_b9e82f09
type
Playable Epilogue
 StarCraft II (Video Game) / int_b9e82f09
comment
Two series-long ones; In the first game, you play through the Terran campaign first, then the Zerg and Protoss. Come the second game, Wings of Liberty is the first portion of the game, then Heart of the Swarm, and finally, Legacy of the Void. Brood War has you first playing as the Protoss, then Terrans, and finally Zerg. In the Playable Epilogue, Into the Void, you play all three factions in that order over the course of three missions.
 StarCraft II (Video Game) / int_b9e82f09
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1.0
 StarCraft II (Video Game) / int_b9e82f09
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 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_b9e82f09
 StarCraft II (Video Game) / int_bad22526
type
What If?
 StarCraft II (Video Game) / int_bad22526
comment
What If?: Essentially this is the entire explanation of the non-canon Co-op Mode in order to explain why Jim Raynor would be working alongside Alarak to stop infested humans on a Terran colony, or why Arcturus Mengsk would be working with Kerrigan to save Celestial Locks for Rohana. Taken a bit further with Tychus. As Tychus is canonically dead even by the time that Amon's hybrid start showing their face in large numbers, the trailer states that in co-op, Tychus survived the gunshot from Raynor at the end of Wings of Liberty with no explanation. He then goes out and smooths things over with Raynor, and puts together a new ramshackle group using the old team name "Heaven's Devils".
 StarCraft II (Video Game) / int_bad22526
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1.0
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_bad22526
 StarCraft II (Video Game) / int_bd80cdeb
type
Weaponized Offspring
 StarCraft II (Video Game) / int_bd80cdeb
comment
Weaponized Offspring: The Brood Lord does that as does Kerrigan.
 StarCraft II (Video Game) / int_bd80cdeb
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1.0
 StarCraft II (Video Game) / int_bd80cdeb
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_bd80cdeb
 StarCraft II (Video Game) / int_c75df49a
type
Shout-Out
 StarCraft II (Video Game) / int_c75df49a
comment
A possible Stealth Shout-Out and Genius Bonus: Jim Raynor's full name is given as James Eugene Raynor (after Horner jokes with him on his middle name at one point)... meanwhile, Jim Carrey's full name is given as James Eugene Carrey.
 StarCraft II (Video Game) / int_c75df49a
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1.0
 StarCraft II (Video Game) / int_c75df49a
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_c75df49a
 StarCraft II (Video Game) / int_cbd5e41a
type
Vehicular Turnabout
 StarCraft II (Video Game) / int_cbd5e41a
comment
Vehicular Turnabout: Raynor's Raiders pull a Grand Theft Prototype on the Odin, preventing its use by the Dominion. However, this is actually all part of a plan to get the Odin into the heart of the Dominion with a Raider pilot inside. Also, the chief engineer reverse-engineers the Odin in order to produce the Thor, a slightly smaller, less powerful, but mass-produceable version.
 StarCraft II (Video Game) / int_cbd5e41a
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1.0
 StarCraft II (Video Game) / int_cbd5e41a
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_cbd5e41a
 StarCraft II (Video Game) / int_cc4b45f6
type
Word of God
 StarCraft II (Video Game) / int_cc4b45f6
comment
The Protoss Mothership is expensive, slow to build, slow to move, it lies at the top of the tech tree, and its attack isn't all that powerful. For all that time and money, it's basically an Arbiter with higher HP. Blizzard has even stated that they know the mothership isn't as useful as they'd like in the multiplayer and is really more just a symbol of the player's economy that they can afford the thing, especially after patch 1.3. Though for a while there the Mothership was a strong part of competitive Protoss vs Zerg throughout much of 2012 in Wings of Liberty as its Vortex ability was absolutely invaluable against Brood Lords (it was basically considered nearly impossible for Protoss to beat Brood Lord/Infestor without a Mothership).
 StarCraft II (Video Game) / int_cc4b45f6
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1.0
 StarCraft II (Video Game) / int_cc4b45f6
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1.0
 StarCraft II (Video Game)
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StarCraft II (Video Game) / int_cc4b45f6
 StarCraft II (Video Game) / int_ce6555f0
type
Lighter and Softer
 StarCraft II (Video Game) / int_ce6555f0
comment
Lighter and Softer: Whereas things always went from bad to worse in the original game, the first two campaigns have ended with things in the Koprulu Sector looking up. Yes, even in the Zerg campaign. Legacy of the Void, even though it's the final part of the trilogy, averts it, with the invasion of Aiur turning into a disaster and the Dark Templar entering their Darkest Hour, and losing Shakuras, early into the game, along with Korhal suffering even more damage than the Zerg did when the Moebius Corps invade, and the revelation that Amon killed the Xel'naga that were on Ulnar. Most of the campaign involves the Daelaam finding everything they can to stand a chance in the first place, along with slowly damaging Amon's forces, and it's not until the return to Aiur that things start looking hopeful. The epilogue returns to playing it straight, even though it's set on an Eldritch Location, as it's Amon's Last Stand.
 StarCraft II (Video Game) / int_ce6555f0
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1.0
 StarCraft II (Video Game) / int_ce6555f0
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_ce6555f0
 StarCraft II (Video Game) / int_d145f654
type
Multiplayer-Only Item
 StarCraft II (Video Game) / int_d145f654
comment
Multiplayer-Only Item: Several single player upgrades are not available in multiplayer (for obvious reasons), but the reverse is also true. For example, both Marines and Marauders can use Stimpacks in multiplayer, but only Marines have it in StarCraft II: Wings of Liberty single player. Similarly, you can give Zerg units one of three upgrades at a time in StarCraft II: Heart of the Swarm's campaign, but in multiplayer, Zergling can have both attack and movement speed increased (instead of one or the other or increased life). Overlords cannot be mutated into Overseers in the campaign (there is no need for detection anyhow), just as larvae cannot mutate into Corruptors (A fact that is given a Hand Wave). Warp Prisms and Observers are not available in StarCraft II: Legacy of the Void's. The former sometimes appears as a non-controllable unit, while the latter never does. The enemy AI in Co-op can use Warhounds and one map has infested HERCs, two units unavailable to the player in any form save for Sirius and Cannonball if playing as Tychus in Co-op, and even then they're special heroic versions that don't control like the original units entirely.
 StarCraft II (Video Game) / int_d145f654
featureApplicability
1.0
 StarCraft II (Video Game) / int_d145f654
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_d145f654
 StarCraft II (Video Game) / int_d1c12c05
type
Secondary Fire
 StarCraft II (Video Game) / int_d1c12c05
comment
Secondary Fire: Several units, such as the Reaper, Baneling, etc. The Roach and the Hydralisk notably have a "hidden" melee attack animation at close range that has the same DPS as their regular attack, but have the added effect of not tripping Point Defence Drones.
 StarCraft II (Video Game) / int_d1c12c05
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1.0
 StarCraft II (Video Game) / int_d1c12c05
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_d1c12c05
 StarCraft II (Video Game) / int_d39e327f
type
What the Hell, Hero?
 StarCraft II (Video Game) / int_d39e327f
comment
Raynor gets called out when you kill NPCs you're supposed to be protecting, like in The Evacuation.
 StarCraft II (Video Game) / int_d39e327f
featureApplicability
1.0
 StarCraft II (Video Game) / int_d39e327f
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_d39e327f
 StarCraft II (Video Game) / int_d40e1a9f
type
Break Out the Museum Piece
 StarCraft II (Video Game) / int_d40e1a9f
comment
Break Out the Museum Piece: According to lore, several of the new Protoss units (the Colossus and Mothership being the primary examples) are old war machines that had been mothballed or reconfigured for non-military use. After losing Aiur to the Zerg, they realized that they needed more powerful weapons if they were to avoid extinction. The Zerg have their own equivalent of this in the campaign with the Impaler. Somewhat related to the old Sunken Colonies from Brood War, and an alternative to a strain capable of morphing into Lurkers, it's possible to incorporate the essence of the ancient -and twice-over obsolete- Impaler Colonies.
 StarCraft II (Video Game) / int_d40e1a9f
featureApplicability
1.0
 StarCraft II (Video Game) / int_d40e1a9f
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_d40e1a9f
 StarCraft II (Video Game) / int_d85e0470
type
Agri World
 StarCraft II (Video Game) / int_d85e0470
comment
Agri World: Agria, as the name suggests, is devoted chiefly to agriculture.
 StarCraft II (Video Game) / int_d85e0470
featureApplicability
1.0
 StarCraft II (Video Game) / int_d85e0470
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_d85e0470
 StarCraft II (Video Game) / int_d89e305a
type
Area of Effect
 StarCraft II (Video Game) / int_d89e305a
comment
The Apocalisk is hands down one of the best units for Co-Op use. It may lack somewhat in speed, but proper use of its burrow attack can help. Not to mention if it gets summoned in the middle of the enemy line, the enemy just cannot run fast enough. It has a huge Area of Effect slash attack, and it will fire 40 missiles into the air that absolutely eradicate air units. If you fail to do so the first time, it'll reload another 40 in just a moment.
 StarCraft II (Video Game) / int_d89e305a
featureApplicability
1.0
 StarCraft II (Video Game) / int_d89e305a
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_d89e305a
 StarCraft II (Video Game) / int_db2022bb
type
Episodic Game
 StarCraft II (Video Game) / int_db2022bb
comment
Episodic Game: Became one when Legacy of the Void was released and the game engine was updated. Each game in the trilogy can now be played separately, not requiring having acquired the previous games.
 StarCraft II (Video Game) / int_db2022bb
featureApplicability
1.0
 StarCraft II (Video Game) / int_db2022bb
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_db2022bb
 StarCraft II (Video Game) / int_db6230b7
type
Lightning Bruiser
 StarCraft II (Video Game) / int_db6230b7
comment
Lightning Bruiser: The Ultralisk. With a whopping 500 hit points (most of any non-campaign ground unit), tusks so big they cause Splash Damage, and heavy armor, you'd have thought that it would be as heavy as you can get. Then you find out that the thing moves faster than a marine. In fact, they have the same speed as an unupgraded Zergling. These guys can destroy armies on open fields and can be produced in bulk so long as you have the resources. Their ability to ram buildings for extra damage was removed, but due to their default attack being area of effect this was actually a buff. The fat, anti-armor Marauder has the same speed as the Marine (and shares the Stimpack upgrade and gets the same speed boost as the Marine), has almost triple the health ignoring the Marine's Combat Shield upgrade, and smashes through any armored unit or building like it was nothing. Marauders take up more space than Marines and are armored themselves, making them very effective as meat shields against splash attackers such as the Baneling and Colossus. In Co-Op: The Hyperion Battlecruiser arrives with a huge array of powerful blasts, the ability to warp anywhere on the map, and a bulky HP amount. It does have time life, though. Kerrigan can basically run solo without her own army in some Co-Op missions, especially on Casual difficulty where she is essentially the only unit needed. She can do this early on in Hard missions, although she will typically need support for the larger enemy waves by the end of the mission (although she still remains your key unit). Swann's Ares War Bots can deal serious damage to the enemy line and surprisingly soak up a lot of damage. They're fairly quick units too, so they can move across a decent amount of the map. The only major downside is that early on into Swann's levels, he only has 4 and they're not too strong, but by level 15 (and especially with mastery levels), he's basically got 6 instant drop-pod units that tear holes through enemy lines. Once the player gets Leviathan's and Brutalisk's with Abathur, everything else isn't particularly necessary. The Brutalisk and Leviathan both have air and ground attacks. Leviathan fly across the map while Brutalisk can deep tunnel. Leviathan and Brutalisk both come with excellent attack boosts to put them above the rest of your army. The Apocalisk is hands down one of the best units for Co-Op use. It may lack somewhat in speed, but proper use of its burrow attack can help. Not to mention if it gets summoned in the middle of the enemy line, the enemy just cannot run fast enough. It has a huge Area of Effect slash attack, and it will fire 40 missiles into the air that absolutely eradicate air units. If you fail to do so the first time, it'll reload another 40 in just a moment. Dehaka is shown to be capable of winning brutal missions solo on Co-op. That is significantly harder than it sounds, but just goes to show how much of a one-man army a solo ever-evolving Zerg can be. Made even better by the fact that Dehaka is not a cooldown, he is your main unit. Most of Tychus's group is capable of holding off against the enemy with little issue, however using The Odin combined with Medivac transport allows you to place a massive killing machine anywhere on the map with vision.
 StarCraft II (Video Game) / int_db6230b7
featureApplicability
1.0
 StarCraft II (Video Game) / int_db6230b7
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_db6230b7
 StarCraft II (Video Game) / int_dd620f82
type
Too Desperate to Be Picky
 StarCraft II (Video Game) / int_dd620f82
comment
Too Desperate to Be Picky: In "Wings Of Liberty", the Protoss arrive to sterilize a colony of Zerg virus-infested humans, but are willing to let Raynor purge them himself (opposed by Dr. Hanson, who's desperately looking for a cure). Going with the Protoss results in Hanson sealing herself in the lab and injecting herself with the Zerg virus to try and find the cure, transforming herself into a Half-Human Hybrid before getting put down by Raynor. The canon choice is fighting the Protoss (in which case the infestation is limited to a few people, rather than several settlements in the non-canon branch).
 StarCraft II (Video Game) / int_dd620f82
featureApplicability
1.0
 StarCraft II (Video Game) / int_dd620f82
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_dd620f82
 StarCraft II (Video Game) / int_df11acbe
type
Artificial Brilliance
 StarCraft II (Video Game) / int_df11acbe
comment
Artificial Brilliance: The computer has become very smart due to a new hidden value assigned to units that determines their kill priority when attacked by AI opponents. Some caster support units take priority over standard attackers so the computer will target them first if they can. That's right, Blizzard has programmed the AI to Shoot the Medic First. However, it can also fall into Artificial Stupidity when you realize that you can position your units in such a way to either make them keep running around a unit or even move wildly trying to GET to the target. The Ultralisk is the biggest victim. Due to its large size and its just-barely-better-than-melee 1 range, Ultralisks in particular waste a lot of time bumping into friendly units or impassable terrain. While the multiplayer AI in Wings of Liberty was not that different from earlier Blizzard games, it became competent at Version 2.0 (Heart of the Swarm), playing much more like an actual human player, with heavy scouting, agressive expansion-taking and rushes. This varies according of the AI type, which affects its tactics, build order and what to build from the Tech Tree. Just like in Wings of Liberty, however, The Computer Is a Cheating Bastard at the highest difficulty level, having lower build times and gathering more resources per trip than you.
 StarCraft II (Video Game) / int_df11acbe
featureApplicability
1.0
 StarCraft II (Video Game) / int_df11acbe
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_df11acbe
 StarCraft II (Video Game) / int_df858e81
type
Shoot the Medic First
 StarCraft II (Video Game) / int_df858e81
comment
The metagame redeemed them in Heart of the Swarm. Terran "mech" play (relying on mechanical units - Hellbats, Tanks and Thors) became very common against Zerg players, and the Thor/Battlecruiser army composition became a common sight in the late game, due its incredible bulkiness and the lack of efficiency of its hard counter (the Corruptor) against the Thors. Their Yamato Cannons also became useful to one-shot the Queens when dealing with Ultralisks.
 StarCraft II (Video Game) / int_df858e81
featureApplicability
1.0
 StarCraft II (Video Game) / int_df858e81
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_df858e81
 StarCraft II (Video Game) / int_e0022315
type
Idiosyncratic Mecha Storage
 StarCraft II (Video Game) / int_e0022315
comment
Idiosyncratic Mecha Storage: Thors have a unique animation that plays when they get picked up by a dropship. They fold up into a more compact block hanging under the ship.
 StarCraft II (Video Game) / int_e0022315
featureApplicability
1.0
 StarCraft II (Video Game) / int_e0022315
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e0022315
 StarCraft II (Video Game) / int_e0207930
type
Humans Are Special
 StarCraft II (Video Game) / int_e0207930
comment
Humans Are Special: Subverted. The central story is about the relationship between the Zerg and the Protoss, and the Xel'Naga's plans for them. While the stories of these two species are part of the overall Myth Arc, humanity's story is tangential, focusing more on the personal relationship between Raynor and Kerrigan and the internal politics involving Mengsk. Furthermore, the Overmind's vision of the Apocalypse shows the Protoss as the final defenders against the darkness, with the humans already being consumed. One could argue that Kerrigan's role as galactic savior plays this trope straight, except that Kerrigan's specialness in that regard is about her as an individual, not because of something inherently special about her humanity. Indeed, much is made in the story about how Kerrigan really is not human anymore.
 StarCraft II (Video Game) / int_e0207930
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-0.3
 StarCraft II (Video Game) / int_e0207930
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e0207930
 StarCraft II (Video Game) / int_e170211a
type
Borrowing from the Sister Series
 StarCraft II (Video Game) / int_e170211a
comment
Borrowing from the Sister Series: Blizzard greatly expanded on Hero Units in Warcraft III, with each having distinctive abilities and appearances that came to dominate gameplay. Their success led the inclusion of Warcraft-style hero units here (while still including the classic "enhanced basic unit" style heroes in the campaign as well).
 StarCraft II (Video Game) / int_e170211a
featureApplicability
1.0
 StarCraft II (Video Game) / int_e170211a
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e170211a
 StarCraft II (Video Game) / int_e18675e6
type
Word Salad Lyrics
 StarCraft II (Video Game) / int_e18675e6
comment
Word Salad Lyrics: A Zerg, A Shotgun & You
 StarCraft II (Video Game) / int_e18675e6
featureApplicability
1.0
 StarCraft II (Video Game) / int_e18675e6
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e18675e6
 StarCraft II (Video Game) / int_e22feb9c
type
Mind-Control Device
 StarCraft II (Video Game) / int_e22feb9c
comment
Mind-Control Device: The Zerg Infestor can fire a tentacle with a "Neural Parasite" into your brain, taking it over; That's in addition to the Infested Marines that it used to be able to spawn. In Wings of Liberty, the player can also build the "Hive Mind Emulator" that mind controls zerg units. Vorazun can use Dark Archons which can permanently control a unit until it is destroyed or the map ends. Your army could be quite possibly made up of eight Dark Archons and an army made of the AI's units. Vega can mind-control any enemy units save for Frenzied units and Heroic units, allowing you to possess a unit every thirty seconds. Heck, you can even buff its attack power while you control it and make it more lethal this way.
 StarCraft II (Video Game) / int_e22feb9c
featureApplicability
1.0
 StarCraft II (Video Game) / int_e22feb9c
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e22feb9c
 StarCraft II (Video Game) / int_e2dd8595
type
Strategic Asset Capture Mechanic
 StarCraft II (Video Game) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: Vespene geysers need to be claimed by building a faction-specific refinery structure on top of it. Each campaign has an optional passive Support Power that makes refineries teleport vespene straight into your bank to free up Worker Units. Multiplayer adds Xel'Naga towers on most maps, which have a passive Defog of War ability as long as an allied unit is standing next to it.
 StarCraft II (Video Game) / int_e2dd8595
featureApplicability
1.0
 StarCraft II (Video Game) / int_e2dd8595
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e2dd8595
 StarCraft II (Video Game) / int_e4157ffd
type
May It Never Happen Again
 StarCraft II (Video Game) / int_e4157ffd
comment
May It Never Happen Again: Following the three main campaigns, Amon has been defeated, his Custom-Built Host disintegrated, and his Hive Mind destroyed - but because his species, the Xel'Naga, is Only Killable In The Void Between Universes he is still alive. When it becomes clear that Amon will return eventually, though likely not in the main characters' lifetimes, they decide to go the extra mile and mount an assault on Amon within The Void, just to make sure he is Killed Off for Real.
 StarCraft II (Video Game) / int_e4157ffd
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1.0
 StarCraft II (Video Game) / int_e4157ffd
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e4157ffd
 StarCraft II (Video Game) / int_e4e86215
type
Fake Difficulty
 StarCraft II (Video Game) / int_e4e86215
comment
Fake Difficulty: In the campaign, in addition to making the enemies stronger, higher difficulty levels also prevent you from using slower game speed. Hopefully, you not only have the tactical prowess to beat your enemies, but also the CPS to match it.
 StarCraft II (Video Game) / int_e4e86215
featureApplicability
1.0
 StarCraft II (Video Game) / int_e4e86215
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e4e86215
 StarCraft II (Video Game) / int_e545e190
type
Nerf
 StarCraft II (Video Game) / int_e545e190
comment
Prior to nerfs, the Swarm Host was defenseless above ground, but could burrow and spawn temporary Locusts, which were slow, fragile, had short range, and a rather dull-looking attack. However, Locusts did tremendous damage, and there was an upgrade that let them survive long enough to travel great distances. Locusts cost nothing to make and can be spawned, two at a time, just 25 seconds after the first pair expired. Swarm Hosts were strong enough to synergize with almost any unit, and were excellent as Stone Wall defenses. Due to many boring, hours-long games involving mass Swarm Host armies, nerfs came in and not only made the Swarm Host useless and impractical, but fundamentally different in philosophy.
 StarCraft II (Video Game) / int_e545e190
featureApplicability
1.0
 StarCraft II (Video Game) / int_e545e190
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e545e190
 StarCraft II (Video Game) / int_e6515b32
type
Security Blindspot
 StarCraft II (Video Game) / int_e6515b32
comment
Security Blindspot: Several of the game's stealth missions allow the player to see the vision radius of detectors, and either avoid their patrols, disable them with abilities, or teleport across gaps in their vision.
 StarCraft II (Video Game) / int_e6515b32
featureApplicability
1.0
 StarCraft II (Video Game) / int_e6515b32
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e6515b32
 StarCraft II (Video Game) / int_e6f18344
type
Humongous Mecha
 StarCraft II (Video Game) / int_e6f18344
comment
Humongous Mecha: Protoss' colossi are gargantuan daddy-long-legs-style walkers so tall they can be targeted by anti-air weapons and walk over cliffs. The Viking can switch from fighter jet to semi-Humongous Mecha, and in the single-player, the goliath, straddling the line between Powered Armor and Humongous Mecha, returns. The Thor is as big as some buildings, and the original plan was to have it be built by an SCV in the field rather than inside a building because it was so big—this was axed because it didn't work for gameplay. However, they're both put to shame by the Odin in the single-player campaign, a Super Prototype Thor. The Thor is as big as some buildings— the Odin is bigger than buildings (and, indeed, it's implied it would not fit in the Hyperion, a massive battlecruiser)! In the mission where you rampage around a city with it you can destroy background doodads like vehicles and streetlights just by brushing past them. During Co-op play, Tychus gains use of The Odin as a calldown ability. In the midst of a firefight, The Odin lands with a cathartic slam and absolutely insane firepower, and can be further upgraded to fire a single 1000 damage nuke called The Big Red Button.
 StarCraft II (Video Game) / int_e6f18344
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1.0
 StarCraft II (Video Game) / int_e6f18344
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e6f18344
 StarCraft II (Video Game) / int_e890e381
type
Acronym and Abbreviation Overload
 StarCraft II (Video Game) / int_e890e381
comment
Acronym and Abbreviation Overload:
 StarCraft II (Video Game) / int_e890e381
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1.0
 StarCraft II (Video Game) / int_e890e381
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e890e381
 StarCraft II (Video Game) / int_e8b295de
type
PlayedWith
 StarCraft II (Video Game) / int_e8b295de
comment
Played With in "Purification" in Legacy of the Void's main campaign. If you destroy all Zerg forces before accomplishing the main objectives, Artanis will note they have won the battle, but you still have to destroy the remaining null circuits.
 StarCraft II (Video Game) / int_e8b295de
featureApplicability
1.0
 StarCraft II (Video Game) / int_e8b295de
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_e8b295de
 StarCraft II (Video Game) / int_ea2353d3
type
Weak Turret Gun
 StarCraft II (Video Game) / int_ea2353d3
comment
Weak Turret Gun: The Raven can deploy them, at least they only cost energy and serves as a good distraction. A few can actually be quite good for quickly supplementing a defense, or attacking a worker line.
 StarCraft II (Video Game) / int_ea2353d3
featureApplicability
1.0
 StarCraft II (Video Game) / int_ea2353d3
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_ea2353d3
 StarCraft II (Video Game) / int_ea31279
type
The Armies of Heaven
 StarCraft II (Video Game) / int_ea31279
comment
The Armies of Heaven: The map "War in Heaven" pits, well, Heaven against Hell, using Terran and Protoss units as heavenly soldiers and Zerg for demons: Marines are warrior angels, Sandalphon is a colossus, Jesus is a battlecruiser...
 StarCraft II (Video Game) / int_ea31279
featureApplicability
1.0
 StarCraft II (Video Game) / int_ea31279
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_ea31279
 StarCraft II (Video Game) / int_ead31b1b
type
Splash Damage
 StarCraft II (Video Game) / int_ead31b1b
comment
The Ultralisk. With a whopping 500 hit points (most of any non-campaign ground unit), tusks so big they cause Splash Damage, and heavy armor, you'd have thought that it would be as heavy as you can get. Then you find out that the thing moves faster than a marine. In fact, they have the same speed as an unupgraded Zergling. These guys can destroy armies on open fields and can be produced in bulk so long as you have the resources. Their ability to ram buildings for extra damage was removed, but due to their default attack being area of effect this was actually a buff.
 StarCraft II (Video Game) / int_ead31b1b
featureApplicability
1.0
 StarCraft II (Video Game) / int_ead31b1b
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_ead31b1b
 StarCraft II (Video Game) / int_eb8856
type
The X of Y
 StarCraft II (Video Game) / int_eb8856
comment
The X of Y: Each of the three campaigns are titled like this.
 StarCraft II (Video Game) / int_eb8856
featureApplicability
1.0
 StarCraft II (Video Game) / int_eb8856
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_eb8856
 StarCraft II (Video Game) / int_f51c5f3c
type
Never Say "Die"
 StarCraft II (Video Game) / int_f51c5f3c
comment
Never Say "Die": Said In-Universe by the Terran ghosts upon death. note However, as Day9 took note of, sometimes ghosts are really cool upon death and say this, while others make a horrific scream such as "BLUUARGHAAAH!"
 StarCraft II (Video Game) / int_f51c5f3c
featureApplicability
1.0
 StarCraft II (Video Game) / int_f51c5f3c
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_f51c5f3c
 StarCraft II (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 StarCraft II (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: The Big Bad, Amon is killed by ascended Kerrigan, Valerian became the Dominion's emperor instead of his father, leading humans in a new age of peace of prosperity, Zerg survived and are under control of Zagara, protoss reclaimed Aiur and start rebuilding their civilization, and though Alarak refused to join reunited protoss race and left with his people for a new home, he allowed his men to choose between leaving or staying. And though Kerrigan became xel'naga, she reunites with Jim at the end.
 StarCraft II (Video Game) / int_f64a9cf7
featureApplicability
1.0
 StarCraft II (Video Game) / int_f64a9cf7
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_f64a9cf7
 StarCraft II (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 StarCraft II (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Numerous missions feature civilian NPCs on the map. Some are map-appropriate, like scientists and engineers in installation-type maps, others are just civilians caught in the crossfire. You have full rein to slaughter them if you please. Raynor gets called out when you kill NPCs you're supposed to be protecting, like in The Evacuation.
 StarCraft II (Video Game) / int_f87c42d4
featureApplicability
1.0
 StarCraft II (Video Game) / int_f87c42d4
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_f87c42d4
 StarCraft II (Video Game) / int_f909b16b
type
Dark Secret
 StarCraft II (Video Game) / int_f909b16b
comment
Dark Secret: In the form of Mengsk and the Dominion funding Narud and his research on the Hybrids, knowingly so.
 StarCraft II (Video Game) / int_f909b16b
featureApplicability
1.0
 StarCraft II (Video Game) / int_f909b16b
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_f909b16b
 StarCraft II (Video Game) / int_f9f2c33
type
Running Gag
 StarCraft II (Video Game) / int_f9f2c33
comment
Running Gag: Mengsk Statues. Defacing them invariably happens in each campaign. For Wings of Liberty, given it's a rebellion against the guy, it's normal. Heart of the Swarm has you playing Kerrigan, who also has a bone to pick against Mengsk. When Artanis orders his forces to destroy them in Legacy of the Void, it's clearly just a joke based on repetition.
 StarCraft II (Video Game) / int_f9f2c33
featureApplicability
1.0
 StarCraft II (Video Game) / int_f9f2c33
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1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_f9f2c33
 StarCraft II (Video Game) / int_fabef10f
type
Don't Explain the Joke
 StarCraft II (Video Game) / int_fabef10f
comment
Don't Explain the Joke: One of the terran banshee pilot's quotes:
 StarCraft II (Video Game) / int_fabef10f
featureApplicability
1.0
 StarCraft II (Video Game) / int_fabef10f
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_fabef10f
 StarCraft II (Video Game) / int_fc225bec
type
Artistic License – Physics
 StarCraft II (Video Game) / int_fc225bec
comment
Artistic License – Physics: This isn't about the game's looser position on the Mohs Scale of Science Fiction Hardness. This concerns the introduction, later in the game's lifespan, of an Underwater tileset for maps. It's actually pretty cool, with revamped physics for slain units: their corpses will float up at the camera towards the surface. However, this lampshades the Artistic License, because other elements of physics — the Hellbats' and Hellions' ability to set things on fire, the parabolic arc of a Ravager's artillery attack — are not affected by the environment at all.
 StarCraft II (Video Game) / int_fc225bec
featureApplicability
1.0
 StarCraft II (Video Game) / int_fc225bec
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_fc225bec
 StarCraft II (Video Game) / int_fe0330fb
type
Brick Joke
 StarCraft II (Video Game) / int_fe0330fb
comment
Brick Joke: One of the SC1 Marine Stop Poking Me!'s is "How do I get out of this chickensh*t outfit?" The SC2's Stop Poking Me! is "Man... STILL stuck in this chickensh*t outfit..." Legacy of the Void includes new voice overs for many units. This includes several Stop Poking Me! quotes. The High Templar, for example, now has this classic: "I'm so disconnected, I can't even pull off a lightning pun. Shocking, isn't it? Oh, I did it!" In Wings of Liberty there's a fluff piece about Zerglings presumably being allergic to lemon juice. In Heart of the Swarm Abathur's dialogue shows him working on overcoming such weakness. In one of the evolution missions on Korhal, you can destroy a Marine's fresh new car. In both Heart of the Swarm and Legacy of the Void you go back to Korhal and you can destroy that same guy's new car, the guy screaming "Why does it always happen to me?" Wings of Liberty has statues of Arcturus Mengsk everywhere on Korhal that the Terrans can destroy. In fact, the first mission has a bonus objective where you can destroy holography projecting Mengsk to Shut him up. Both Heart of the Swarm and Legacy of the Void also have statues of Mengsk on Korhol for both the Zerg and the Protoss to destroy.
 StarCraft II (Video Game) / int_fe0330fb
featureApplicability
1.0
 StarCraft II (Video Game) / int_fe0330fb
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_fe0330fb
 StarCraft II (Video Game) / int_fef3305b
type
Situational Damage Attack
 StarCraft II (Video Game) / int_fef3305b
comment
Situational Damage Attack: The Void Ray is a Protoss ship that does more damage the longer it keeps firing its Converging-Stream Weapon, which stays for a little while even when switching targets.
 StarCraft II (Video Game) / int_fef3305b
featureApplicability
1.0
 StarCraft II (Video Game) / int_fef3305b
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_fef3305b
 StarCraft II (Video Game) / int_ff1cde15
type
New Weapon Target Range
 StarCraft II (Video Game) / int_ff1cde15
comment
New Weapon Target Range: StarCraft II: Wings of Liberty was the most blatant about this: every mission is designed to rely specifically on the newly-introduced unit. Destroying trains? Meet the Diamondback, a hover tank that fires on the move. Lava planet with regular tides? Say hello to the Reaper, a jump pack-wearing soldier who can hop up to high ground. Huge energy fields that slowly disintegrate everything without Protoss shields? By happy coincidence, Battlecruisers (who have enough health to survive the field's effect until the generator can be destroyed with a few Yamato Cannon shots) are now available. StarCraft II: Legacy of the Void is less blatant than Wings of Liberty, but still have some examples: Colossi are able to walk up and down cliffs, but elevation play is only really used in the mission they are introduced. Immortals are great anti-heavy walkers capable of absorbing massive amounts of damage, and the mission they are introduced in pit you against a lot of Hybrid. The Khaydarin Monoliths are static defense structures with enormous range, introduced in a Hold the Line mission, and the Carrier spaceship is introduced in a mission where it is nigh-impossible to launch an assault from the ground.
 StarCraft II (Video Game) / int_ff1cde15
featureApplicability
1.0
 StarCraft II (Video Game) / int_ff1cde15
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_ff1cde15
 StarCraft II (Video Game) / int_name
type
ItemName
 StarCraft II (Video Game) / int_name
comment
 StarCraft II (Video Game) / int_name
featureApplicability
1.0
 StarCraft II (Video Game) / int_name
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
StarCraft II (Video Game) / int_name
 StarCraft II (Video Game) / int_name
itemName
StarCraft II (Video Game)

The following is a list of statements referring to the current page from other pages.

 StarCraft II (Video Game)
hasFeature
A.I. Breaker / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
A Mech by Any Other Name / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Abandon Ship / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Accidental Marriage / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Acid Attack / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Action Insurance Gag / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Actually Four Mooks / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Adjustable Censorship / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Advert-Overloaded Future / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Alcubierre Drive / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Alien Kudzu / int_87b652bb
 StarCraft II (Video Game)
hasFeature
All Webbed Up / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Alternate Timeline / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Always Save the Girl / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Always Second Best / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
American Video Games / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Ancient Order of Protectors / int_87b652bb
 StarCraft II (Video Game)
hasFeature
And There Was Much Rejoicing / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
And This Is for... / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Animal Mecha / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Announcer Chatter / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Antagonistic Offspring / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Anti-Air / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Anti-Armor / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Anti-Frustration Features / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Anti-Grinding / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Anti-Rage Quitting / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Apocalypse Maiden / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Arbitrary Headcount Limit / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Armchair Military / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Armored But Frail / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Arrange Mode / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Artifact Collection Agency / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Artificial Brilliance / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Artificial Hybrid / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Ascend to a Higher Plane of Existence / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Awesome, but Temporary / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Awesome Personnel Carrier / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Back in the Saddle / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Backpack Cannon / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Bad Vibrations / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Badass Decay / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Badass Longcoat / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Barrier Warrior / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Base on Wheels / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Baseless Mission / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Battleaxe Nurse / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Beam Spam / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Beard of Sorrow / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Beauty Equals Goodness / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Bee People / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Beehive Barrier / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Betrayal by Offspring / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Big Guy Fatality Syndrome / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Bizarre Alien Locomotion / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Black Helicopter / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Bling of War / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Bodyguarding a Badass / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Bold Inflation / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Bottomless Magazines / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Bragging Theme Tune / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Break Out the Museum Piece / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Break the Believer / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Breather Level / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Brought Down to Badass / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Call a Smeerp a "Rabbit" / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Came Back Strong / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Canned Orders over Loudspeaker / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Can't Kill You, Still Need You / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Can't Stop The Signal / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Cap Raiser / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Capital Offensive / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Captain Smooth and Sergeant Rough / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Carnivorous Healing Factor / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Censored for Comedy / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Chain Reaction Destruction / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Character Blog / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Character Roster Global Warming / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Charged Attack / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Cheese Strategy / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Chemical Messiah / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Cherry Tapping / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Chew Bubblegum / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Chronically Crashed Car / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Cigar Chomper / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Cipher Scything / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Clingy Costume / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Clock King / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Coincidental Broadcast / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Color-Coded Armies / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Combat Stilettos / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Command Roster / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Computers Are Fast / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Condemned Contestant / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Construct Additional Pylons / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Contractual Boss Immunity / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Conveniently Timed Attack from Behind / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Converging-Stream Weapon / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Cooldown / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Cosmetically Different Sides / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Crawl / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Creation Sequence / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Cult Colony / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Custom-Built Host / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Cutscene Power to the Max / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Danger Deadpan / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Dark Secret / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Dash Attack / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Deadline News / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Death Ray / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Deceptively Human Robots / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Deep South / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Delayed Causality / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Delaying Action / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Deployable Cover / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Developer's Foresight / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Devour the Dragon / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Diagonal Cut / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Die, Chair, Die! / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Diegetic Interface / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Difficulty Spike / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Dig Attack / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Digitized Sprites / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Disappointing Last Level / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Distinguished Gentleman's Pipe / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Don't Create a Martyr / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Double Weapon / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Dr. Jerk / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Dramatic Pause / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Dreadlock Rasta / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Dreadlock Warrior / int_1d2aa67b
 StarCraft II (Video Game)
hasFeature
Dressing as the Enemy / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Drone Deployer / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Drop Pod / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Drop Ship / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Dual Mode Unit / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
EMP / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Earth-Shattering Kaboom / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Easy Level Trick / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Egocentric Team Naming / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Electronic Speech Impediment / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Emoticon / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Empire with a Dark Secret / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Endless Game / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Enemy-Detecting Radar / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Enemy Exchange Program / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Enigmatic Institute / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Episode of the Dead / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Episodic Game / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Escape Pod / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Escort Mission / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Ethereal Choir / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Every Proper Lady Should Curtsy / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Everything Sensor / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Evil Is Hammy / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Evolving Weapon / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Expansion Pack / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Experience Penalty / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Explosive Leash / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Facepalm of Doom / int_1d2aa67b
 StarCraft II (Video Game)
hasFeature
Faction Calculus / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Fanservice Pack / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Fantastic Drug / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Fantastic Rank System / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Fighter, Mage, Thief / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Fighting a Shadow / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Filler / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Fire-Breathing Weapon / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Flash Step / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Flashback with the Other Darrin / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Fling a Light into the Future / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Fog of War / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Four-Star Badass / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Future Copter / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Future Music / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Game Maker / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Gameplay Derailment / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Gameplay Derailment / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Gamer Chick / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Gang Up on the Human / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Garrisonable Structures / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Gathering Steam / int_87b652bb
 StarCraft II (Video Game)
hasFeature
General Failure / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Genetic Abomination / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Giant Flyer / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
God Mode / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Goddamned Boss / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Going Down with the Ship / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Going Through the Motions / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Good-Guy Bar / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Good Smoking, Evil Smoking / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Grand Theft Prototype / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Grenade Launcher / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Gunship Rescue / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Handguns / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Harder Than Hard / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Hartman Hips / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Healer Signs On Early / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Healing Checkpoint / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Heartwarming in Hindsight / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Heel–Race Turn / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Hero Unit / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Heroic Mime / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
He's Dead, Jim / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Hey, Catch! / int_87b652bb
 StarCraft II (Video Game)
hasFeature
High-Tech Hexagons / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Highly Specific Counterplay / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Hit-and-Run Tactics / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Hive Queen / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Hold the Line / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Hollywood Silencer / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Hollywood Voodoo / int_eaeeea9b
 HotHeadedAstronomer
seeAlso
StarCraft II (Video Game)
 StarCraft II (Video Game)
hasFeature
Hover Tank / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
How the Mighty Have Fallen / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Huge Holographic Head / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Humans by Any Other Name / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Humans Through Alien Eyes / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Hurricane of Puns / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Hyperspeed Escape / int_87b652bb
 StarCraft II (Video Game)
hasFeature
I Call It "Vera" / int_87b652bb
 StarCraft II (Video Game)
hasFeature
iProduct / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Icon of Rebellion / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Idiosyncratic Mecha Storage / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Ignorant Minion / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
I'm a Doctor, Not a Placeholder / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Immortality Immorality / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Immune to Mind Control / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Impossibly Cool Clothes / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
In Their Own Image / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
In-Universe Game Clock / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Incoming Ham / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Informed Equipment / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Informing the Fourth Wall / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Instant Dogend / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Instant Home Delivery / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Interface Spoiler / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Invincible Minor Minion / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Invisibility Cloak / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Involuntary Battle to the Death / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Is This Thing Still On? / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
It May Help You on Your Quest / int_87b652bb
 StarCraft II (Video Game)
hasFeature
It's Easy, So It Sucks! / int_87b652bb
 StarCraft II (Video Game)
hasFeature
It's Raining Men / int_87b652bb
 StarCraft II (Video Game)
hasFeature
It's the Only Way to Be Sure / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Jack of All Stats / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Jet Pack / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Jump Jet Pack / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Just Between You and Me / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Just Desserts / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Kent Brockman News / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Keystone Army / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Kraken and Leviathan / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Landfill Beyond the Stars / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Laser Cutter / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Latex Space Suit / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
"Leave Your Quest" Test / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Lethal Lava Land / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Letting the Air out of the Band / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Level in Boss Clothing / int_b9f20e9b
 StarCraft II (Video Game)
hasFeature
Life-or-Limb Decision / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Lip Lock / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Little Hero, Big War / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Lost Him in a Card Game / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Lost Superweapon / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Luckily, My Powers Will Protect Me / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Macross Missile Massacre / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mage Killer / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mana Burn / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mangst / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
May It Never Happen Again / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Mechanical Animals / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mechanically Unusual Class / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mercenary Units / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mercurial Base / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Merger of Souls / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Military Mashup Machine / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Mini-Game / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Minion Manipulated into Villainy / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Minor Injury Overreaction / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Mission Control / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mistaken for Granite / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Monster Compendium / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Monster Protection Racket / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Monstrous Mandibles / int_b9f20e9b
 StarCraft II (Video Game)
hasFeature
Mook Debut Cutscene / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Mook Maker / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mook-Themed Level / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Motherly Scientist / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Multiplayer-Only Item / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_87b652bb
 StarCraft II (Video Game)
hasFeature
My Country, Right or Wrong / int_87b652bb
 StarCraft II (Video Game)
hasFeature
My Defense Need Not Protect Me Forever / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mysterious Employer / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Mysterious Stranger / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Neck Lift / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Negated Moment of Awesome / int_87b652bb
 StarCraft II (Video Game)
hasFeature
New Tech Is Not Cheap / int_87b652bb
 StarCraft II (Video Game)
hasFeature
New Weapon Target Range / int_87b652bb
 StarCraft II (Video Game)
hasFeature
News Monopoly / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Nice Day, Deadly Night / int_87b652bb
 StarCraft II (Video Game)
hasFeature
No Campaign for the Wicked / int_b9f20e9b
 StarCraft II (Video Game)
hasFeature
No Fair Cheating / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
No Place for Me There / int_87b652bb
 StarCraft II (Video Game)
hasFeature
No Recycling / int_87b652bb
 StarCraft II (Video Game)
hasFeature
No Sympathy Between Mooks / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Non-Indicative Difficulty / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Non-Mammal Mammaries / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Nose Art / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Not Always Evil / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Not Completely Useless / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Not in This for Your Revolution / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Obligatory War Crime Scene / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Ominous Message from the Future / int_87b652bb
 StarCraft II (Video Game)
hasFeature
One Bullet Left / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
One-Hit-Point Wonder / int_87b652bb
 StarCraft II (Video Game)
hasFeature
One-Hit Polykill / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
One-Way Visor / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Only Flesh Is Safe / int_b9f20e9b
 StarCraft II (Video Game)
hasFeature
Only I Can Kill Him / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Only One Female Mold / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Opposing Combat Philosophies / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Orphaned Etymology / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Our Banshees Are Louder / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Our Minotaurs Are Different / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Outlaw Town / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Outrun the Fireball / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Pac-Man Fever / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Pants-Free / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Percent Damage Attack / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Perfect Disguise, Terrible Acting / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Phlebotinum Bomb / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Play the Game, Skip the Story / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Plot Coupon That Does Something / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Point Defenseless / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Posthuman Nudism / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Power Creep, Power Seep / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Power Harness / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Powered Armor / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Pragmatic Hero / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Prepare to Die / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Previously on… / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Prison Ship / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Profane Last Words / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Professor Guinea Pig / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Propaganda Machine / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Proportionately Ponderous Parasites / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Psychic Block Defense / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Psychic Stories / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Psychic Teleportation / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Psycho Pink / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Psycho Prototype / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Psycho Serum / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Pupating Peril / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Puppeteer Parasite / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Purposely Overpowered / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Putting on the Reich / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Rage Quit / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Rank Up / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Real Soon Now / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Record Needle Scratch / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Recruitment by Rescue / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Redshirt Army / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Religious Horror / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Rereleased for Free / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Retroactive Idiot Ball / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Revolvers Are Just Better / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Ridiculous Future Sequelisation / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Ridiculously Fast Construction / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Roar Before Beating / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Robo Speak / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Rocket-Tag Gameplay / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Romantic Plot Tumor / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Sadist / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Safely Secluded Science Center / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Save This Person, Save the World / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Scary Amoral Religion / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Schrödinger's Gun / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Schrödinger's Question / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Scratch Damage / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Sdrawkcab Alias / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Secondary Fire / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Security Blindspot / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Seeker Archetype / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Self-Destruct Mechanism / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Self-Imposed Challenge / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Sensor Suspense / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Sentry Gun / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Sequel Difficulty Drop / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Shapeshifting Heals Wounds / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Shipless Faster-Than-Light Travel / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Shirtless Captives / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Shoot the Television / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Shoulders of Doom / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Simple, yet Awesome / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Single Specimen Species / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Sinister Scythe / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Situational Damage Attack / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Skill Gate Characters / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Smart Bomb / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Smoking Is Cool / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Solo Sequence / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Soul Brotha / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Space Fighter / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Spawn Broodling / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Spent Shells Shower / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Spiteful A.I. / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Splash Damage Abuse / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Standard Establishing Spaceship Shot / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Standard Status Effects / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Start X to Stop X / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Stay Frosty / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Stealth-Based Mission / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Stealth in Space / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Steam Vent Obstacle / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Stop Poking Me! / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Strategic Asset Capture Mechanic / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Strawman News Media / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Suicide Attack / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Super Not-Drowning Skills / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Super Smoke / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Superweapon Surprise / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Support Power / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Surprisingly Elite Cannon Fodder / int_87b652bb
 StarCraft II (Video Game)
hasFeature
TV Genius / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Tactical Rock–Paper–Scissors / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Tactical Superweapon Unit / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Target Spotter / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Taxonomic Term Confusion / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Tears of Awe / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Technology Porn / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Thanatos Gambit / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
The Ahnold / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
The Alcatraz / int_87b652bb
 StarCraft II (Video Game)
hasFeature
The All-Seeing A.I. / int_87b652bb
 StarCraft II (Video Game)
hasFeature
The Alliance / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
The Armies of Heaven / int_87b652bb
 StarCraft II (Video Game)
hasFeature
The Battlestar / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
The Blade Always Lands Pointy End In / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
The Croc Is Ticking / int_87b652bb
 StarCraft II (Video Game)
hasFeature
The Fundamentalist / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
The Jaywalking Dead / int_87b652bb
 StarCraft II (Video Game)
hasFeature
The Minion Master / int_87b652bb
 StarCraft II (Video Game)
hasFeature
The Most Wanted / int_87b652bb
 StarCraft II (Video Game)
hasFeature
The Mothership / int_87b652bb
 StarCraft II (Video Game)
hasFeature
The Musketeer / int_87b652bb
 StarCraft II (Video Game)
hasFeature
The Revolution Will Not Be Civilized / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
The Right Hand of Doom / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
The War Sequence / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
The X of Y / int_eaeeea9b
 Thecynicalbrit
seeAlso
StarCraft II (Video Game)
 StarCraft II (Video Game)
hasFeature
They Call Me MISTER Tibbs! / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
They Look Like Us Now / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
This Is Reality / int_87b652bb
 StarCraft II (Video Game)
hasFeature
This Looks Like a Job for Aquaman / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Thong of Shielding / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Throwing the Fight / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Timed Mission / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Tiny-Headed Behemoth / int_87b652bb
 StarCraft II (Video Game)
hasFeature
To the Batpole! / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Toppled Statue / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Train Job / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Transforming Vehicle / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Transhuman Treachery / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Trapped in Villainy / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Tripod Terror / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Tron Lines / int_87b652bb
 StarCraft II (Video Game)
hasFeature
24-Hour Armor / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Unequal Rites / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Uneven Hybrid / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Unexpected Gameplay Change / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Unfriendly Fire / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Unique Enemy / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Units Not to Scale / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Unrealistic Black Hole / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Unwanted Spouse / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Urban Ruins / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Useless Useful Stealth / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Vampiric Draining / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Vehicular Turnabout / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Vengeance Feels Empty / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Vertical Mecha Fins / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Victimized Bystander / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Victorious Chorus / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Victory by Endurance / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Video Game 3D Leap / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Violation of Common Sense / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Visionary Villain / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Voodoo Doll / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Walking Tank / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Wanton Cruelty to the Common Comma / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
War Is Glorious / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Wave-Motion Gun / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
We Can Rebuild Him / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
We Will Use Lasers in the Future / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Weak Turret Gun / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
What Does This Button Do? / int_87b652bb
 StarCraft II (Video Game)
hasFeature
What the Hell, Player? / int_87b652bb
 StarCraft II (Video Game)
hasFeature
When I Was Your Age... / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Where I Was Born and Razed / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
World of Ham / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
World of Muscle Men / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Wormsign / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Worst News Judgment Ever / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Xenomorph Xerox / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Xtreme Kool Letterz / int_87b652bb
 StarCraft II (Video Game)
hasFeature
Yin-Yang Bomb / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
You Call That a Wound? / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
You Don't Look Like You / int_87b652bb
 StarCraft II (Video Game)
hasFeature
You Don't Look Like You / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
You Fool! / int_87b652bb
 StarCraft II (Video Game)
hasFeature
You Have Researched Breathing / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
You Have to Believe Me! / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
You Require More Vespene Gas / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Your Size May Vary / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Your Terrorists Are Our Freedom Fighters / int_eaeeea9b
 Level 80 Elite Tauren Chieftain (Music)
seeAlso
StarCraft II (Video Game)
 StarCraftII
sameAs
StarCraft II (Video Game)
 Starjeweled (Video Game)
seeAlso
StarCraft II (Video Game)
 StarCraftII
sameAs
StarCraft II (Video Game)
 StarcraftII
sameAs
StarCraft II (Video Game)
 StarCraft II (Video Game)
hasFeature
Convenient Color Change / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Cutscene / int_eaeeea9b
 StarCraft II (Video Game)
hasFeature
Evil Wears Black / int_87b652bb
 StarCraft II (Video Game)
hasFeature
I See Dead People / int_87b652bb
 StarCraft II (Video Game)
hasFeature
You All Meet in an Inn / int_87b652bb