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Stargunner (Video Game)

 Stargunner (Video Game)
type
TVTItem
 Stargunner (Video Game)
label
Stargunner (Video Game)
 Stargunner (Video Game)
page
Stargunner
 Stargunner (Video Game)
comment
Stargunner is a Horizontal Scrolling Shooter released on November 19, 1996 by Apogee Software. It was the last game sold under the Apogee brand—subsequent games released by the same company, the first being Duke Nukem 3D, would bear the 3D Realms brand—until Duke Nukem: Critical Mass was released in 2011 by Apogee Entertainment.In the distant future in the Andromeda galaxy, the Zilions begin to harbour a thirst for conquest. They prepare for an invasion on a nearby planet, Ytima. The Ytimians, suspecting a build-up of Zilian forces and knowing full well that they will not survive against an all-out Zilian invasion of Ytima, train an elite squadron of pilots, known as Stargunners, to attack the Zilians's three strongholds on their planet first, before the war fleets of Zile receive deployment orders.Stargunner boasts some impressive VGA graphics and a great MOD soundtrack, and could also run smoothly on a computer with a 486DX/33 processor.note This is quite a feat given that said processor was manufactured seven years before the game's release and most other MS-DOS games released at around the same time as Stargunner required a 486DX/66 (which has double the processing speed) to run just as well. The game has 33 stages divided into four parts, with the first one, a six-stage episode called Scout Mission, being the only available episode in the shareware version, detailing the Stargunners' reconnaissance against all three strongholds of Zile. The full version adds three nine-stage episodes, titled Stellar Attack, Terran Assault and Aquatic Combat, with each episode detailing the strike on each of the Zilions' three strongholds. In between each stage, you are allowed to purchase upgrades for your ship using credits accumulated throughout the game. These upgrades range from top and bottom sidearms and engine upgrades that make your ship more responsive in flight to satellites, or moons, that orbit your ship and extra lives.Stargunner is freeware as of June 22, 2005 and can be run on modern operating systems via DOSBox. Get it from 3D Realms' game page, GOG.com, or The Internet Archive.
 Stargunner (Video Game)
fetched
2024-03-24T11:02:45Z
 Stargunner (Video Game)
parsed
2024-03-24T11:02:45Z
 Stargunner (Video Game)
isPartOf
DBTropes
 Stargunner (Video Game) / int_18d0e38c
type
Direct Continuous Levels
 Stargunner (Video Game) / int_18d0e38c
comment
Direct Continuous Levels: The latter two-thirds of Stellar Assault, Terran Attack and Aquatic Combat feature several stages that are directly continuous to one another, separated only by the bonus points given out at the end of the preceding stage and the shop screen between the stages.
 Stargunner (Video Game) / int_18d0e38c
featureApplicability
1.0
 Stargunner (Video Game) / int_18d0e38c
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_18d0e38c
 Stargunner (Video Game) / int_1e14ea2a
type
Boss Battle
 Stargunner (Video Game) / int_1e14ea2a
comment
Boss Battle: There's one at the end of every stage.
 Stargunner (Video Game) / int_1e14ea2a
featureApplicability
1.0
 Stargunner (Video Game) / int_1e14ea2a
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_1e14ea2a
 Stargunner (Video Game) / int_2a542c7d
type
Beam Spam
 Stargunner (Video Game) / int_2a542c7d
comment
Beam Spam: The Dual Laser, which combines the heavy damage of a cannon that shoots big Slow Lasers forwards and backwards with the firing rate of an automatic weapon.
 Stargunner (Video Game) / int_2a542c7d
featureApplicability
1.0
 Stargunner (Video Game) / int_2a542c7d
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_2a542c7d
 Stargunner (Video Game) / int_3114c1e5
type
Ramming Always Works
 Stargunner (Video Game) / int_3114c1e5
comment
Ramming Always Works: A considerable number of enemies and bosses in the game love to rush the player. The usual outcome is that the player's ship gets killed instantly, regardless of shield power.
 Stargunner (Video Game) / int_3114c1e5
featureApplicability
1.0
 Stargunner (Video Game) / int_3114c1e5
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_3114c1e5
 Stargunner (Video Game) / int_33310c11
type
Under the Sea
 Stargunner (Video Game) / int_33310c11
comment
Under the Sea: The last two levels in Scout Mission and the whole episode of Aquatic Combat are this.
 Stargunner (Video Game) / int_33310c11
featureApplicability
1.0
 Stargunner (Video Game) / int_33310c11
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_33310c11
 Stargunner (Video Game) / int_363e9631
type
Sequential Boss
 Stargunner (Video Game) / int_363e9631
comment
Sequential Boss: The entire second half of Stage 9 of Stellar Attack has you attacking three pairs of BFGs, marked as bosses, while at the same time avoiding spikes and mooks that ram you when you pass them before going up against the Final Boss for that episode.
 Stargunner (Video Game) / int_363e9631
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1.0
 Stargunner (Video Game) / int_363e9631
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1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_363e9631
 Stargunner (Video Game) / int_402d8523
type
Cognizant Limbs
 Stargunner (Video Game) / int_402d8523
comment
Cognizant Limbs: Many bosses have some kind of appendage which they can use to burn through your extra lives by either giving them more places to fire shots from or using them as an extension of themselves while trying to ram you.
 Stargunner (Video Game) / int_402d8523
featureApplicability
1.0
 Stargunner (Video Game) / int_402d8523
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_402d8523
 Stargunner (Video Game) / int_40e2ac3f
type
Flunky Boss
 Stargunner (Video Game) / int_40e2ac3f
comment
Flunky Boss: The most common examples of this are promoted mooks who have smaller mooks attached to them.
 Stargunner (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Stargunner (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_40e2ac3f
 Stargunner (Video Game) / int_42d9daf9
type
No Fair Cheating
 Stargunner (Video Game) / int_42d9daf9
comment
No Fair Cheating: Played straight with cheats accessed via the Pause button and averted completely with the Numpad 5 and F8 keys.
 Stargunner (Video Game) / int_42d9daf9
featureApplicability
-1.0
 Stargunner (Video Game) / int_42d9daf9
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_42d9daf9
 Stargunner (Video Game) / int_486466ee
type
Dual Boss
 Stargunner (Video Game) / int_486466ee
comment
Dual Boss: The two huge red manta-rays in one of the middle levels of Aquatic Combat, as well as the absurdly long serpent-like creatures in the last two stages of the same episode.
 Stargunner (Video Game) / int_486466ee
featureApplicability
1.0
 Stargunner (Video Game) / int_486466ee
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_486466ee
 Stargunner (Video Game) / int_53e1f74c
type
Asteroid Thicket
 Stargunner (Video Game) / int_53e1f74c
comment
Asteroid Thicket: Stage 2 of Scout Mission and Stages 4 and 6 of Stellar Attack have asteroid field segments that can be quite dangerous if you don't have your main weapon powered up high enough and/or are using sidearms that do not really focus on forward firepower, such as the Maxipow Evolter.
 Stargunner (Video Game) / int_53e1f74c
featureApplicability
1.0
 Stargunner (Video Game) / int_53e1f74c
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_53e1f74c
 Stargunner (Video Game) / int_5be08bdf
type
Dodge by Braking
 Stargunner (Video Game) / int_5be08bdf
comment
Dodge by Braking: A Stargunner, being pursued by one of Zile's Elite Mooks, does this near the end of the game's intro cutscene.
 Stargunner (Video Game) / int_5be08bdf
featureApplicability
1.0
 Stargunner (Video Game) / int_5be08bdf
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1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_5be08bdf
 Stargunner (Video Game) / int_62259825
type
Nintendo Hard
 Stargunner (Video Game) / int_62259825
comment
Nintendo Hard: The player's ship has rather weak shields, making it easy to get killed, and the game only gives a maximum of nine lives, which are hard to come by.
 Stargunner (Video Game) / int_62259825
featureApplicability
1.0
 Stargunner (Video Game) / int_62259825
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_62259825
 Stargunner (Video Game) / int_66a52e25
type
Bullfight Boss
 Stargunner (Video Game) / int_66a52e25
comment
Bullfight Boss: Stage 2 of Scout Mission, Stages 6 and 7 of Stellar Attack and Stages 3 and 9 of Aquatic Combat.
 Stargunner (Video Game) / int_66a52e25
featureApplicability
1.0
 Stargunner (Video Game) / int_66a52e25
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_66a52e25
 Stargunner (Video Game) / int_6a56f32c
type
Orbiting Particle Shield
 Stargunner (Video Game) / int_6a56f32c
comment
Orbiting Particle Shield: Moons purchased by the player are designed on this trope, with the sole purpose of circling around the player ship, nullifying projectiles and damaging enemies that enter their orbit.
 Stargunner (Video Game) / int_6a56f32c
featureApplicability
1.0
 Stargunner (Video Game) / int_6a56f32c
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_6a56f32c
 Stargunner (Video Game) / int_7315fd38
type
Covers Always Lie
 Stargunner (Video Game) / int_7315fd38
comment
Covers Always Lie: The cover looks nothing like the game. In fact, it looks like it was made for a completely different game.
 Stargunner (Video Game) / int_7315fd38
featureApplicability
1.0
 Stargunner (Video Game) / int_7315fd38
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_7315fd38
 Stargunner (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Stargunner (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: If you defeat the final stage guardian of Aquatic Combat, you trigger and escape the destruction of planet Zile, shown in a following cutscene.
 Stargunner (Video Game) / int_7c7589af
featureApplicability
1.0
 Stargunner (Video Game) / int_7c7589af
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_7c7589af
 Stargunner (Video Game) / int_834427cd
type
Cap
 Stargunner (Video Game) / int_834427cd
comment
Cap: A designer-imposed inventory cap exists in the form of the maximum number of Nuke Blasts (four), moons (two) and extra lives (nine) you can carry on your ship at one time.
 Stargunner (Video Game) / int_834427cd
featureApplicability
1.0
 Stargunner (Video Game) / int_834427cd
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_834427cd
 Stargunner (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Stargunner (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Stage 4 of Scout Mission and Stages 6 and 9 of Terran Assault have one segment of this each.
 Stargunner (Video Game) / int_8b93a168
featureApplicability
1.0
 Stargunner (Video Game) / int_8b93a168
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_8b93a168
 Stargunner (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Stargunner (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Technically averted, but your ship's shields are so weak that for most purposes you should consider yourself one. Obviously Ytima is way behind Zile in the field of shield technology.
 Stargunner (Video Game) / int_8df14c99
featureApplicability
-1.0
 Stargunner (Video Game) / int_8df14c99
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_8df14c99
 Stargunner (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Stargunner (Video Game) / int_907fc128
comment
Every 10,000 Points: Apart from buying extra lives or obtaining them from powerups during levels, you can also get extra lives through scoring. The first extra life is given to you when you reach 500,000 points and the second is given at 1,000,000 points. You get extra lives for every 1,000,000 points after that.
 Stargunner (Video Game) / int_907fc128
featureApplicability
1.0
 Stargunner (Video Game) / int_907fc128
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_907fc128
 Stargunner (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Stargunner (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: If a boss doesn't attempt to rush you, it automatically falls into this category.
 Stargunner (Video Game) / int_92a1fa1b
featureApplicability
1.0
 Stargunner (Video Game) / int_92a1fa1b
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_92a1fa1b
 Stargunner (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Stargunner (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Ensign, Captain, and Admiral, which corresponds to easy, normal and hard respectively.
 Stargunner (Video Game) / int_9a117348
featureApplicability
1.0
 Stargunner (Video Game) / int_9a117348
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_9a117348
 Stargunner (Video Game) / int_9c1f758a
type
Kill It with Fire
 Stargunner (Video Game) / int_9c1f758a
comment
Kill It with Fire: The Flamer. Although lacking in range, it can vaporise almost anything that touches it, including projectiles.
 Stargunner (Video Game) / int_9c1f758a
featureApplicability
1.0
 Stargunner (Video Game) / int_9c1f758a
featureConfidence
1.0
 Stargunner (Video Game)
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Stargunner (Video Game) / int_9c1f758a
 Stargunner (Video Game) / int_9d17b859
type
Made of Iron
 Stargunner (Video Game) / int_9d17b859
comment
Made of Iron: All three satellites that the player can purchase at the shop. The Mineslammer, in particular, is literally made from various metal compounds.
 Stargunner (Video Game) / int_9d17b859
featureApplicability
1.0
 Stargunner (Video Game) / int_9d17b859
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_9d17b859
 Stargunner (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Stargunner (Video Game) / int_ac9b4618
comment
One Bullet at a Time: The Plasma Bomb and Magnum 3000DX, among other weapons. These become extremely powerful when used at close range due to their high damage rates per shot.
 Stargunner (Video Game) / int_ac9b4618
featureApplicability
1.0
 Stargunner (Video Game) / int_ac9b4618
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_ac9b4618
 Stargunner (Video Game) / int_ad4a45be
type
Final Boss
 Stargunner (Video Game) / int_ad4a45be
comment
Final Boss: The stage guardian every two levels in Scout Mission and every three levels in the rest.
 Stargunner (Video Game) / int_ad4a45be
featureApplicability
1.0
 Stargunner (Video Game) / int_ad4a45be
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_ad4a45be
 Stargunner (Video Game) / int_b9f472b
type
Storming the Castle
 Stargunner (Video Game) / int_b9f472b
comment
Storming the Castle: The Stargunners' mission.
 Stargunner (Video Game) / int_b9f472b
featureApplicability
1.0
 Stargunner (Video Game) / int_b9f472b
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_b9f472b
 Stargunner (Video Game) / int_bc0ad0c0
type
Money Spider
 Stargunner (Video Game) / int_bc0ad0c0
comment
Money Spider: Almost every target you destroy drops a green gem for you to collect at a small amount of income to add to your total credit balance. These credits are used to purchase powerups at the shop just before the start of a level. There are also two specific powerups that add to your credit count by a significant amount but these appear randomly when you destroy a certain target.
 Stargunner (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 Stargunner (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_bc0ad0c0
 Stargunner (Video Game) / int_bd8aa92a
type
Negative Continuity
 Stargunner (Video Game) / int_bd8aa92a
comment
Negative Continuity: Stargunner has two backstories. The first is summarised at the top of this article and is seen on the official 3D Realms game page and in the game itself. The second, which comes only with the manual, is a minor variation of the first, stating that the war between both sides had been going on for two millennia, and the Amdarans (Ytimians) were on the verge of defeat. It also made mention that the Barakians (Zilions) colonised a planet with the help of the Amdarans and came from somewhere else.
 Stargunner (Video Game) / int_bd8aa92a
featureApplicability
1.0
 Stargunner (Video Game) / int_bd8aa92a
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_bd8aa92a
 Stargunner (Video Game) / int_bf4fb49b
type
Aerial Canyon Chase
 Stargunner (Video Game) / int_bf4fb49b
comment
Aerial Canyon Chase: A Stargunner, being chased by two of Zile's Elite Mooks during the game's intro cutscene, does this in an asteroid field, successfully causing one to smash into a stray asteroid.
 Stargunner (Video Game) / int_bf4fb49b
featureApplicability
1.0
 Stargunner (Video Game) / int_bf4fb49b
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_bf4fb49b
 Stargunner (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Stargunner (Video Game) / int_c12f0c4
comment
Outrun the Fireball: You escape from the exploding Zilion space station at the end of Stellar Attack, as well as an Earth-Shattering Kaboom after defeating the final stage guardian of Aquatic Combat.
 Stargunner (Video Game) / int_c12f0c4
featureApplicability
1.0
 Stargunner (Video Game) / int_c12f0c4
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_c12f0c4
 Stargunner (Video Game) / int_c3d60914
type
Continuing is Painful
 Stargunner (Video Game) / int_c3d60914
comment
Continuing is Painful: If you die during a level and have lives to spare, your primary weapon drops two levels when you respawn. This can happen surprisingly often due to Stargunner being Nintendo Hard, even on Ensign difficulty.
 Stargunner (Video Game) / int_c3d60914
featureApplicability
1.0
 Stargunner (Video Game) / int_c3d60914
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_c3d60914
 Stargunner (Video Game) / int_d2a9f080
type
Opening Scroll
 Stargunner (Video Game) / int_d2a9f080
comment
Opening Scroll: Before the start of each episode. Can be skipped if you don't feel like reading it, or if you have (by 1996 standards) a horribly slow graphics card which causes it to take ten minutes to do the scroll.
 Stargunner (Video Game) / int_d2a9f080
featureApplicability
1.0
 Stargunner (Video Game) / int_d2a9f080
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_d2a9f080
 Stargunner (Video Game) / int_d3c2c6b2
type
Spread Shot
 Stargunner (Video Game) / int_d3c2c6b2
comment
Spread Shot: The Plasma shot.
 Stargunner (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 Stargunner (Video Game) / int_d3c2c6b2
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_d3c2c6b2
 Stargunner (Video Game) / int_d933263
type
Have a Nice Death
 Stargunner (Video Game) / int_d933263
comment
Have a Nice Death: In the full version, when you run out of lives, you are given the option to retry, while at the same time watching your ship's flaming wreckage streaking towards the ground. If it crashes before you press Y or N, the game assumes N.
 Stargunner (Video Game) / int_d933263
featureApplicability
1.0
 Stargunner (Video Game) / int_d933263
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_d933263
 Stargunner (Video Game) / int_db148980
type
Mook Promotion
 Stargunner (Video Game) / int_db148980
comment
Mook Promotion: The two BFG-wielding spacecraft in Stellar Attack are one example.
 Stargunner (Video Game) / int_db148980
featureApplicability
1.0
 Stargunner (Video Game) / int_db148980
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_db148980
 Stargunner (Video Game) / int_dd43121c
type
Money Multiplier
 Stargunner (Video Game) / int_dd43121c
comment
Money Multiplier: The Credit Drone. This weapon sidearm shoots out a harmless missile that flies around the screen towards the nearest credit gem, collecting it upon pickup and immediately adding credits to your ship.
 Stargunner (Video Game) / int_dd43121c
featureApplicability
1.0
 Stargunner (Video Game) / int_dd43121c
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_dd43121c
 Stargunner (Video Game) / int_e2d7b14c
type
Made of Explodium
 Stargunner (Video Game) / int_e2d7b14c
comment
Made of Explodium: Stage guardians have extremely lengthy explosions.
 Stargunner (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Stargunner (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_e2d7b14c
 Stargunner (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 Stargunner (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: The five bronze gears in Terran Assault.
 Stargunner (Video Game) / int_e57bd3dd
featureApplicability
1.0
 Stargunner (Video Game) / int_e57bd3dd
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_e57bd3dd
 Stargunner (Video Game) / int_fb09db1f
type
Video-Game Lives
 Stargunner (Video Game) / int_fb09db1f
comment
Video-Game Lives: You start off every episode with two to four extra lives, on top of your current life, depending on the chosen difficulty level. See the Cap and Every 10,000 Points entries above.
 Stargunner (Video Game) / int_fb09db1f
featureApplicability
1.0
 Stargunner (Video Game) / int_fb09db1f
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_fb09db1f
 Stargunner (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Stargunner (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: In addition to the Zilion ships, you also have to find your way around the surrounding structures, volcanoes and the creatures that live in the seas of Zile; this is especially important on Admiral difficulty, where hitting anything that isn't a bullet typically results in instant death. The only exceptions to this trope are the defecting Zilions in Stellar Attack, who give you points for flying into them instead of pulverising them with your weapons.
 Stargunner (Video Game) / int_ffd816e7
featureApplicability
1.0
 Stargunner (Video Game) / int_ffd816e7
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_ffd816e7
 Stargunner (Video Game) / int_name
type
ItemName
 Stargunner (Video Game) / int_name
comment
 Stargunner (Video Game) / int_name
featureApplicability
1.0
 Stargunner (Video Game) / int_name
featureConfidence
1.0
 Stargunner (Video Game)
hasFeature
Stargunner (Video Game) / int_name
 Stargunner (Video Game) / int_name
itemName
Stargunner (Video Game)

The following is a list of statements referring to the current page from other pages.

 Stargunner (Video Game)
hasFeature
Bullfight Boss / int_fae04580
 Stargunner (Video Game)
hasFeature
Continuing is Painful / int_fae04580
 Stargunner (Video Game)
hasFeature
Every 10,000 Points / int_fae04580
 Stargunner (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_fae04580
 Stargunner (Video Game)
hasFeature
Justified Extra Lives / int_fae04580
 Stargunner (Video Game)
hasFeature
King Mook / int_fae04580
 Stargunner (Video Game)
hasFeature
Money Spider / int_fae04580
 Stargunner (Video Game)
hasFeature
Negative Continuity / int_fae04580
 Stargunner (Video Game)
hasFeature
1-Up / int_fae04580
 Stargunner (Video Game)
hasFeature
Opening Scroll / int_fae04580
 Stargunner (Video Game)
hasFeature
Under the Sea / int_fae04580
 SpaceBunniesMustDie
seeAlso
Stargunner (Video Game)