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Steel Division: Normandy 44 (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Steel Division: Normandy 44 is a Real-Time Strategy game set on the Western Front of World War II, developed by Eugen Systems and published by Paradox Interactive. Building upon the core gameplay of their earlier Wargame entries (such as Wargame: Red Dragon), Normandy 44 works in much the same way; players build 'decks' (or 'battlegroups', in this version) using historical military units (such as the 3rd Armored or 101st Airborne for the US) and then go head to head with other players or A.I.s in a battle for control over battlefields based off World War 2 aerial reconnaissance photographs.Unlike Red Dragon, however, Normandy 44 eschews the notion of fixed command zones, with point scoring based on overall battlefield control based on the shifting frontlines of battle. Units project an aura of battlefield control around themselves that waxes and wanes based on their morale and comparitive force strengths; recon and airborne units have a lesser effect on field control, but also are less effected by it in turn, and units without commanders nearby are liable to surrender if trapped behind enemy lines for extended periods. Units that are pinned down or retreating have almost no effect on the frontline whatsoever.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })It also adds a 'phase' system, limiting the kinds of units that can be deployed and adjusting point gain based on chosen division and current phase. The game begins in Phase A 'Combat Recon', progressing to Phase B 'Skirmish' and Phase C 'Battle' at set intervals. Initially, only the fastest and lightest units are available, with the big bruiser tanks, heavy bombers, serious artillery pieces, and similar hardware not arriving until Phase B or C. Airborne decks especially excel at rapid deployment and offensive maneuvering in Phase A, but tend to falter later on as they lack the big guns to keep up.For better or worse, it also dials back a little of the complexity of its predecessors, opting for smaller-scale battlefields, reduced unit counts, simplified unit health systems, fewer battlegroup specializations (now merely Infantry, Mechanized, Armored, and Airborne - removing Support, Motorized, and Marines) and no requirement of managing vehicle fuel supply (though ammunition is still a concern).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Steel Division II has been announced. There, the action shifts to the Eastern Front, as the game is based on Operation Bagration, the massive Soviet offensive that pierced the German line.This game contains examples of: | |
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