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Stick War (Video Game)
- 560 statements
- 110 feature instances
- 11 referencing feature instances
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StickWar | |
Stick War (Video Game) | comment |
Stick War is a Real-Time Strategy Flash game where, like many strategy games, you must build up an army of units and raise hell on all those who oppose you. Along the way, you'll need to manage resources - mainly your flow of gold - in order to build the structures and units necessary for you to win in battle. Stick Wars offers a nice array of units at your disposal including, the above four unit types as you play along, Miners, and later, Giants. You can take individual control of any of the units as you play the game, or you can issue your marching orders from above. Either way you slice it, Stick Wars is a great game that will keep you playing for hours.The game also has a sequel called Stick War 2 and an Android app remake/adaptation called Stick War: Legacy. There is also a second sequel in development, which is called Stick War 3 and went into open beta in December 2021. It was given a full release in early March 2024. | |
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2024-03-13T21:46:59Z | |
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2024-03-13T21:46:59Z | |
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Dropped link to Queen: Not a Feature - IGNORE | |
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Stick War (Video Game) / int_127fc252 | type |
Creator Cameo | |
Stick War (Video Game) / int_127fc252 | comment |
Creator Cameo: Crazy Jay, the Author Avatar of one of the game's creators, appears as an opponent in the Crown of Inamorta mode. | |
Stick War (Video Game) / int_127fc252 | featureApplicability |
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Stick War (Video Game) / int_13f5b1b | type |
Instant-Win Condition | |
Stick War (Video Game) / int_13f5b1b | comment |
Instant-Win Condition: Destroy the enemy monument, and you win automatically. | |
Stick War (Video Game) / int_13f5b1b | featureApplicability |
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Stick War (Video Game) / int_169d22e6 | type |
Villain Team-Up | |
Stick War (Video Game) / int_169d22e6 | comment |
Villain Team-Up: After you defeat all four factions, you'll find their remnants terrorizing the other neutral nations like Pertland (Archidonis and Swordwrath) and Westwind (Archidonis and Spearton). After passing No Man's Land, you'll find every enemy working together to stop you and staging a Last Stand. | |
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Stick War (Video Game) / int_17521f7f | type |
Clothes Make the Superman | |
Stick War (Video Game) / int_17521f7f | comment |
Clothes Make the Superman: In this game, the various skins you can unlock give your units extra bonuses: Leaf skins reduce the unit's cost and training time. Ice skins cause the unit to slow enemies on attack, or immobilize them briefly if user-controlled. Savage skins reduce the duration of stuns dealt to the wearer and give them bonus damage against Deads. Player-controlled units also get increased attack and movement speed. Lava skins cause the unit to reflect some of the damage they take onto the attacker, and user-controlled units ignite enemies hit to deal Damage Over Time. Undead skins cause the wearer to revive as a Dead when killed, and user-controlled units also convert enemies that they kill into Deads (with the type dependent on the unit that's being converted). Voltaic skins increase the wearer's health, non-player controlled will build up Voltaic Charge that affects a wide area that it hits, and player-controlled units will call forth bolts of lightning when they attack. AI enemies using the skin instead automatically release a lightning bolt when their Voltaic Charge is full. Vamp skins increase the wearer's health, grant Life Drain on their attacks, and provide immunity to poison. Player-controlled melee units also strike a small area with their attacks. | |
Stick War (Video Game) / int_17521f7f | featureApplicability |
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Stick War (Video Game) / int_1ac35e7c | type |
Garden Garment | |
Stick War (Video Game) / int_1ac35e7c | comment |
Leaf skins reduce the unit's cost and training time. | |
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Stick War (Video Game) / int_1e95d603 | type |
Real-Time Strategy | |
Stick War (Video Game) / int_1e95d603 | comment |
Real-Time Strategy: With stick figures! | |
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Stick War (Video Game) / int_1fa83f70 | type |
Competitive Multiplayer | |
Stick War (Video Game) / int_1fa83f70 | comment |
Competitive Multiplayer: The entire game revolves around two players fighting against each other until one side emerges victorious. | |
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Stick War (Video Game) / int_2b50986a | type |
Arrange Mode | |
Stick War (Video Game) / int_2b50986a | comment |
Arrange Mode: The Crown of Inamorta mode puts the player in a single-elimination tournament with four distinct game modes aside from the usual formula. Additionally, weekly missions can include many different twists and win conditions. | |
Stick War (Video Game) / int_2b50986a | featureApplicability |
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Stick War (Video Game) / int_2b50986a | |
Stick War (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Stick War (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Magikill. The ability to blast enemies and summon an infinite supply of minions (in the first game and Legacy) or rain destruction on enemies with powerful spells (in the second game) makes them potentially quite dangerous, but they are universally slow and fragile with some of the steepest costs and longest training times in the series. Giants are huge and imposing, with the ability to stun units on hit and truckloads of health, however they tend to take even longer to train than Magikill and cost a fortune. Also, depending on the game, they might not even have much in the way of damage output. | |
Stick War (Video Game) / int_2bdae2ae | featureApplicability |
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Stick War (Video Game) / int_2e62fdc2 | type |
Set Bonus | |
Stick War (Video Game) / int_2e62fdc2 | comment |
Set Bonus: Equipping the same skin on all of your units gives your statue that skin as well. It grants the statue a minor boost to gold generation and health regeneration. | |
Stick War (Video Game) / int_2e62fdc2 | featureApplicability |
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Stick War (Video Game) / int_3011ef28 | type |
Co-Op Multiplayer | |
Stick War (Video Game) / int_3011ef28 | comment |
Co-Op Multiplayer: The 2v2 mode allows two players to play as one team in either a scenario (one enemy army controlled by an AI, albeit structured as two AI players) or against another team. | |
Stick War (Video Game) / int_3011ef28 | featureApplicability |
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Stick War (Video Game) / int_302730a | type |
Fusion Dance | |
Stick War (Video Game) / int_302730a | comment |
Fusion Dance: The four basic units of the Elemental Empire can do this to create advanced units such as the Treatures and V. | |
Stick War (Video Game) / int_302730a | featureApplicability |
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Stick War (Video Game) / int_34dd5f3 | type |
La Résistance | |
Stick War (Video Game) / int_34dd5f3 | comment |
La Résistance: The Archidons, Swordwrath, Magikill, and Speartons forge this in response to the Order Empire's rise. | |
Stick War (Video Game) / int_34dd5f3 | featureApplicability |
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Stick War (Video Game) / int_358388f6 | type |
White Mage | |
Stick War (Video Game) / int_358388f6 | comment |
White Mage: The Merics, who are stick women trained by the Magikill in the healing arts. | |
Stick War (Video Game) / int_358388f6 | featureApplicability |
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Stick War (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Stick War (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Leaf skins are the only ones that offer no combat bonuses, instead giving the equipped unit a reduction to training time and cost. While they don't make your army stronger, they do make your army much cheaper and faster to build, and are both cheap to get and show up frequently in chests. | |
Stick War (Video Game) / int_39b8d3d6 | featureApplicability |
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Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_39b8d3d6 | |
Stick War (Video Game) / int_41dd77d | type |
Zerg Rush | |
Stick War (Video Game) / int_41dd77d | comment |
Zerg Rush: Fury Crawlers, which look like demonic monkeys. Compared to the Swordwrath, Crawlers are weaker, but cheaper and quicker to train, and become more powerful if more of them are active. | |
Stick War (Video Game) / int_41dd77d | featureApplicability |
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Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_41dd77d | |
Stick War (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Stick War (Video Game) / int_47fea76b | comment |
Butt-Monkey: The Swordwrath are effectively the setting's Cannon Fodder and tend to get the most elaborate death animations. | |
Stick War (Video Game) / int_47fea76b | featureApplicability |
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Stick War (Video Game) / int_4a10e526 | type |
You Have Researched Breathing | |
Stick War (Video Game) / int_4a10e526 | comment |
Zig-zagged with the Spearton. Their range of movements are severely limited from the first game: they can no longer throw their spears, and are now unable to move or attack while blocking with their shields (barring an upgrade that allows them to Shield Bash). However, they have far higher health and defense, as a single unit is now capable of taking on even three Swordwraths at once and winning, in both the opening cutscene and in-game. | |
Stick War (Video Game) / int_4a10e526 | featureApplicability |
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Stick War (Video Game) / int_4a10e526 | |
Stick War (Video Game) / int_4c24a9ed | type |
Power Copying | |
Stick War (Video Game) / int_4c24a9ed | comment |
Power Copying: What your faction, Order, is doing in a technological development sense. | |
Stick War (Video Game) / int_4c24a9ed | featureApplicability |
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Stick War (Video Game) / int_4c24a9ed | |
Stick War (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Stick War (Video Game) / int_4c798fd5 | comment |
Shock and Awe: The Voltaic skins, which grants units the power to summon lightning. | |
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Stick War (Video Game) / int_4c798fd5 | |
Stick War (Video Game) / int_51030afb | type |
Primitive Clubs | |
Stick War (Video Game) / int_51030afb | comment |
Primitive Clubs: What you start with, Clubmen, and they look rather pathetic. You get to upgrade them to swords after driving out Swordwrath and adopting their technology. Giants also carry these, and can do much more damage with them. | |
Stick War (Video Game) / int_51030afb | featureApplicability |
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Stick War (Video Game) / int_51030afb | |
Stick War (Video Game) / int_556a4e20 | type |
The Empire | |
Stick War (Video Game) / int_556a4e20 | comment |
The Empire: What the remnants of the other factions sees Order as. | |
Stick War (Video Game) / int_556a4e20 | featureApplicability |
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Stick War (Video Game) / int_556a4e20 | |
Stick War (Video Game) / int_55a329c7 | type |
Worker Unit | |
Stick War (Video Game) / int_55a329c7 | comment |
Worker Unit: Miners. You can upgrade their mining speed and load capacity. | |
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Stick War (Video Game) / int_55a329c7 | |
Stick War (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Stick War (Video Game) / int_5989e3b6 | comment |
Enemy Mine: The Order Empire and the rebel nations form a truce when the Chaos Empire rises. | |
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Stick War (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
Stick War (Video Game) / int_5c17c12f | comment |
Bribing Your Way to Victory: Entirely possible with the addition of power-ups and skins, which are purchasable with gems that can be amassed through gameplay or purchased with real money. However, being based on the original Stick War, the game is perfectly beatable without them. | |
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Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_5c17c12f | |
Stick War (Video Game) / int_5ed1b6d3 | type |
Limited Loadout | |
Stick War (Video Game) / int_5ed1b6d3 | comment |
Limited Loadout: Instead of playing with pre-made factions, this game allows you to design your own armies by mixing and matching units, upgrades, spells, and passive enhancements. You're limited to 8 slots per army, with each upgrade or unit occupying a slot, forcing players to pick and choose the ones that best form a cohesive strategy. | |
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Stick War (Video Game) / int_61ff365d | type |
Deflector Shields | |
Stick War (Video Game) / int_61ff365d | comment |
Deflector Shields: One of the game's new spells, Projectile Barrier, creates a shield centered on your frontmost unit that enemy projectiles cannot pass through. The Meric's new ability creates a personal projectile shield with the same properties. | |
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Stick War (Video Game) / int_61ff365d | |
Stick War (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
Stick War (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: The Giants in both games drag a corpse behind them, which they can use to bludgeon enemies. | |
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Stick War (Video Game) / int_6377d6e6 | |
Stick War (Video Game) / int_637ef67 | type |
New Game Plus | |
Stick War (Video Game) / int_637ef67 | comment |
New Game Plus: Unlike the original, Legacy allows you to replay campaign levels with your upgrades intact after beating the campaign. You can also continue earning upgrade points in doing so, letting you eventually fully upgrade everything. | |
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Stick War (Video Game) / int_67b0bd0e | type |
An Ice Person | |
Stick War (Video Game) / int_67b0bd0e | comment |
An Ice Person: The Ice skins that can be unlocked for your units give them the ability to slow enemies on hit. Player-controlled units with the skin will instead immobilize enemies briefly. | |
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Stick War (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Stick War (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: The December 2018 patch adds alternate skins for each unit other than the Giant, which can be unpacked from chests or bought with gems. Skins also grant additional abilities to each unit. A future patch added skins for Giants. | |
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Stick War (Video Game) / int_6ac6a56a | |
Stick War (Video Game) / int_6b35788c | type |
Lava Adds Awesome | |
Stick War (Video Game) / int_6b35788c | comment |
Lava skins cause the unit to reflect some of the damage they take onto the attacker, and user-controlled units ignite enemies hit to deal Damage Over Time. | |
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Stick War (Video Game) / int_6b35788c | |
Stick War (Video Game) / int_6e1e24a | type |
Balance Buff | |
Stick War (Video Game) / int_6e1e24a | comment |
Balance Buff: Several units received this treatment, as compared to the original Stick War: Swordwrath had their cost reduced from 150 to 125, gained a heavily-damaging leap attack, and can now block while moving. Additionally, their speed upgrade now also increases their health. Archidons had their cost reduced from 400 to 300. Player-controlled Archidons now have an Arrow Cam that can be used to help aim their shots. Speartons' shield upgrade now give them a chance to No-Sell any incoming attack, even when not actively blocking. Player-controlled Speartons' spear throw now does much more damage. A patch also gave them the ability to stun enemies by headbutting them. Magikill now get to summon up to two minions by default, up from one (up to 5 with upgrades, increased from 4) and now deal more damage with their attack spell. Additionally, their staff upgrade now increases their spell damage instead of stun duration. A patch also caused their damage upgrade to also grant extra movement speed. | |
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Stick War (Video Game) / int_6e1e24a | |
Stick War (Video Game) / int_6ff1a0bd | type |
Minimalist Run | |
Stick War (Video Game) / int_6ff1a0bd | comment |
Minimalist Run: invoked One of the game's achievements requires you to beat the campaign without spending upgrade points. | |
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Stick War (Video Game) / int_6ff1a0bd | |
Stick War (Video Game) / int_70d8269d | type |
Excuse Plot | |
Stick War (Video Game) / int_70d8269d | comment |
Excuse Plot: Each game does technically have a story, though it takes a backseat to the action. 3 makes an attempt to expand on the lore of the series, though. | |
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Stick War (Video Game) / int_75750b9a | type |
The Savage Indian | |
Stick War (Video Game) / int_75750b9a | comment |
The Savage Indian: Despite being called Natives in this game, they have the imagery that comes with it: feather on head, spear and shield, and entirely relentless to slaughter their invaders. | |
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Stick War (Video Game) / int_7836c43 | type |
Casting a Shadow | |
Stick War (Video Game) / int_7836c43 | comment |
Vamp skins increase the wearer's health, grant Life Drain on their attacks, and provide immunity to poison. Player-controlled melee units also strike a small area with their attacks. | |
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Stick War (Video Game) / int_7836c43 | |
Stick War (Video Game) / int_7b4d0c39 | type |
Tech Tree | |
Stick War (Video Game) / int_7b4d0c39 | comment |
Tech Tree: Unlike the first game, a proper one is present here. | |
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Stick War (Video Game) / int_7b4d0c39 | |
Stick War (Video Game) / int_80bc43b5 | type |
Stick Figure Animation | |
Stick War (Video Game) / int_80bc43b5 | comment |
Stick Figure Game | |
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Stick War (Video Game) / int_8145e321 | type |
Dawn Attack | |
Stick War (Video Game) / int_8145e321 | comment |
Dawn Attack: Inverted. The Hold the Line missions are "Dusk Attacks". | |
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Stick War (Video Game) / int_82a4fadc | type |
Our Liches Are Different | |
Stick War (Video Game) / int_82a4fadc | comment |
Our Liches Are Different: The Marrowkai are skeletal sorcerers that wield staffs made of bone. They can send out large skeletal fists from the ground or a Grim Reaper to target an enemy. | |
Stick War (Video Game) / int_82a4fadc | featureApplicability |
1.0 | |
Stick War (Video Game) / int_82a4fadc | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_82a4fadc | |
Stick War (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Stick War (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Despite the last few levels featuring all enemy nations teaming up to try and stop you, Speartons are nowhere to be found. This is rectified in Legacy. | |
Stick War (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_863fa679 | |
Stick War (Video Game) / int_8797239c | type |
Bait-and-Switch | |
Stick War (Video Game) / int_8797239c | comment |
Bait-and-Switch: Remember the last mission in where the monument reveals itself to be a very huge Giant? In here, a bigger and badder Giant comes up from behind and kills it before proceeding to your troops. | |
Stick War (Video Game) / int_8797239c | featureApplicability |
1.0 | |
Stick War (Video Game) / int_8797239c | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_8797239c | |
Stick War (Video Game) / int_87ce0385 | type |
Series Mascot | |
Stick War (Video Game) / int_87ce0385 | comment |
Series Mascot: The Spearton is more or less the face of the games, most notably replacing the "I" in the game's logo. In fact, he's practically become the mascot of Stick Page in general. | |
Stick War (Video Game) / int_87ce0385 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_87ce0385 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_87ce0385 | |
Stick War (Video Game) / int_881b90be | type |
Bling of War | |
Stick War (Video Game) / int_881b90be | comment |
Bling of War: Fully-upgraded units (aside from Giants, which simply get bigger) get shiny gold gear. The Golden Archidon and Golden Spearton you can summon from spells also have bright golden armor and weaponry. | |
Stick War (Video Game) / int_881b90be | featureApplicability |
1.0 | |
Stick War (Video Game) / int_881b90be | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_881b90be | |
Stick War (Video Game) / int_8871bbd8 | type |
Eye Beams | |
Stick War (Video Game) / int_8871bbd8 | comment |
Eye Beams: In Legacy, your monument is capable of doing this as a manually-activated (and purchased) power. | |
Stick War (Video Game) / int_8871bbd8 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_8871bbd8 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_8871bbd8 | |
Stick War (Video Game) / int_8b17c5ce | type |
Mistaken for Granite | |
Stick War (Video Game) / int_8b17c5ce | comment |
Mistaken for Granite: What happens to the monument in the last mission, which reveals itself to be a very huge Giant and serves as the Final Boss. | |
Stick War (Video Game) / int_8b17c5ce | featureApplicability |
1.0 | |
Stick War (Video Game) / int_8b17c5ce | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_8b17c5ce | |
Stick War (Video Game) / int_8c1ad82f | type |
Proud Warrior Race Guy | |
Stick War (Video Game) / int_8c1ad82f | comment |
Proud Warrior Race Guy: Pretty much everybody. This is a setting defined by people that devote themselves to weaponry, after all. | |
Stick War (Video Game) / int_8c1ad82f | featureApplicability |
1.0 | |
Stick War (Video Game) / int_8c1ad82f | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_8c1ad82f | |
Stick War (Video Game) / int_8e971de4 | type |
Tournament Arc | |
Stick War (Video Game) / int_8e971de4 | comment |
Tournament Arc: The Crown of Inamorta mode lets you play through a single-elimination tournament against various AI opponents. | |
Stick War (Video Game) / int_8e971de4 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_8e971de4 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_8e971de4 | |
Stick War (Video Game) / int_8f5247eb | type |
Arrow Cam | |
Stick War (Video Game) / int_8f5247eb | comment |
Archidons had their cost reduced from 400 to 300. Player-controlled Archidons now have an Arrow Cam that can be used to help aim their shots. | |
Stick War (Video Game) / int_8f5247eb | featureApplicability |
1.0 | |
Stick War (Video Game) / int_8f5247eb | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_8f5247eb | |
Stick War (Video Game) / int_8f746311 | type |
Cargo Cult | |
Stick War (Video Game) / int_8f746311 | comment |
Cargo Cult: Most of the factions you fight worship ways of combat so much they would wage war over it, and even have monuments. Yours, Order, is not one of these, and your goal in the game is to break these monuments down. | |
Stick War (Video Game) / int_8f746311 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_8f746311 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_8f746311 | |
Stick War (Video Game) / int_91afe393 | type |
National Weapon | |
Stick War (Video Game) / int_91afe393 | comment |
National Weapon: Exaggerated to the point of Cargo Cult; see above. | |
Stick War (Video Game) / int_91afe393 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_91afe393 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_91afe393 | |
Stick War (Video Game) / int_920ca805 | type |
Night of the Living Mooks | |
Stick War (Video Game) / int_920ca805 | comment |
Night of the Living Mooks: The Endless Deads game mode pits the player against, as the name suggests, an endless horde of various kinds of Deads to see how long they can last. You also get to summon your own Deads using spells or the appropriate unit skins. | |
Stick War (Video Game) / int_920ca805 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_920ca805 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_920ca805 | |
Stick War (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
Stick War (Video Game) / int_92bd6627 | comment |
Invincible Minor Minion: Garrisoning units in all games aside from 2 summons invulnerable ranged units in your castle to fend off attacking enemies. In 2 and Empires, castle units must instead be obtained by researching an upgrade, and 3 keeps the castle archer upgrade in addition to adding back the old system. Depending on your faction, the castle units will be either Archidons, Toxic Deads, or Air elementals. | |
Stick War (Video Game) / int_92bd6627 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_92bd6627 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_92bd6627 | |
Stick War (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Stick War (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The AI of many levels in the story campaign, such as the Magikill and Swordswrath, follow the rule that if they have more offensive units than you, they will constantly send every unit they have for an attack to try to defeat you, and when your offensive units outnumber theirs, they will fall back to gain numbers. However, since the miners and castle archers are not included in the offensive unit count, it is posible to build an army of only miners, stockading into your fortress, and wait for your castle archers to easily pick off the weak, standalone enemies that try to rush you. When your opponent runs out of gold to mine (and thus the resources to summon units), you can send your miners to kill them via Death of a Thousand Cuts. | |
Stick War (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_940a5958 | |
Stick War (Video Game) / int_9578bb87 | type |
Canis Latinicus | |
Stick War (Video Game) / int_9578bb87 | comment |
Canis Latinicus: Magikill and Marrowkai will chant Latin-sounding incantations when they cast spells. | |
Stick War (Video Game) / int_9578bb87 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_9578bb87 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_9578bb87 | |
Stick War (Video Game) / int_970c790a | type |
Big Bad | |
Stick War (Video Game) / int_970c790a | comment |
Big Bad: Neither any character in the rebel nations or the Order Empire by way of Villain Protagonist, but Medusa, the leader of the Chaos empire. | |
Stick War (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Stick War (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_970c790a | |
Stick War (Video Game) / int_97c6b148 | type |
Allegedly Free Game | |
Stick War (Video Game) / int_97c6b148 | comment |
Allegedly Free Game: Downplayed. While it's a free game with in-app purchases, the game is perfectly functional and beatable without spending a penny, in-game currency can be easily amassed through grinding, and the stuff you get with that currency is more of a bonus to an already complete game. However, paying up allows the player to get unlimited Crown of Inamorta entries and prevents the weekly missions from being Temporary Online Content by letting the player play all of them at any time, and the higher difficulties are extremely hard to beat without spells. | |
Stick War (Video Game) / int_97c6b148 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_97c6b148 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_97c6b148 | |
Stick War (Video Game) / int_9b54d536 | type |
Evil Counterpart | |
Stick War (Video Game) / int_9b54d536 | comment |
Evil Counterpart: Each of the Chaos Empire's units is one to a unit from the Order and rebel nations, with the exception of the Bomber (which can still be loosely equated to the Shadowrath as a speedy Glass Cannon). | |
Stick War (Video Game) / int_9b54d536 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_9b54d536 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_9b54d536 | |
Stick War (Video Game) / int_9e2f6378 | type |
SNK Boss | |
Stick War (Video Game) / int_9e2f6378 | comment |
SNK Boss: The very last member of the Crown of Inamorta roster, Hacker.exe, lives up to its name. It uses multiple skins on each unit, its gold deposits never run out, and it spams spells like there's no tomorrow. And when you drop its statue to half health, it summons the Final Boss from the campaign. | |
Stick War (Video Game) / int_9e2f6378 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_9e2f6378 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_9e2f6378 | |
Stick War (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Stick War (Video Game) / int_a2b38d3b | comment |
Eye Scream: When the Final Boss is defeated, a lone Spearton runs in to finish it off by letting it pick him up so he can stab it in the eye. | |
Stick War (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Stick War (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_a2b38d3b | |
Stick War (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Stick War (Video Game) / int_a414c3f0 | comment |
Inverted with the Swordwrath, as they remain mostly the same, and with a new ability ("Rage") to boot. A headshot from an Archidon's arrow will no longer function as a One-Hit Kill, either, due to the headshot mechanic being removed. However, the re-balancing of damage numbers and the removal of the first game's upgrade system means that individual Swordwrath are nowhere near as damaging as they used to be. | |
Stick War (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_a414c3f0 | |
Stick War (Video Game) / int_a43a691b | type |
Finishing Move | |
Stick War (Video Game) / int_a43a691b | comment |
Finishing Move: When certain units kill certain other units, they have a chance to trigger a short kill animation (during which the attacking unit is invulnerable). For example, a Spearton can impale a leaping Crawler on his spear, while a Juggerknight can execute a Swordwrath with his own sword. | |
Stick War (Video Game) / int_a43a691b | featureApplicability |
1.0 | |
Stick War (Video Game) / int_a43a691b | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_a43a691b | |
Stick War (Video Game) / int_a5439ea9 | type |
Cool Crown | |
Stick War (Video Game) / int_a5439ea9 | comment |
Cool Crown: Order's monument sports one of these. | |
Stick War (Video Game) / int_a5439ea9 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_a5439ea9 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_a5439ea9 | |
Stick War (Video Game) / int_a5fb0d24 | type |
Healing Factor | |
Stick War (Video Game) / int_a5fb0d24 | comment |
Played with the Giants, as they are now separated into two separate units, Order and Chaos. Order Giants zig-zag this as they have different capabilities (throwing boulders of rock, dealing high damage with fairly fast rate of fire at a single unit) from the original ones. Meanwhile, Chaos Giants invert this trope as they are virtually identical with the ones in the previous game, but they now deal far higher damage towards units, while doing less damage to statues. They also possess Healing Factor. | |
Stick War (Video Game) / int_a5fb0d24 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_a5fb0d24 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_a5fb0d24 | |
Stick War (Video Game) / int_a7ebd729 | type |
Revenue-Enhancing Devices | |
Stick War (Video Game) / int_a7ebd729 | comment |
Revenue-Enhancing Devices: Stick War 2 and Stick War 3 have purely cosmetic skins and accessories that can be purchased with real money. Stick War: Legacy subverts this as the skins provide actual bonuses. | |
Stick War (Video Game) / int_a7ebd729 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_a7ebd729 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_a7ebd729 | |
Stick War (Video Game) / int_a89efe3c | type |
Unusable Enemy Equipment | |
Stick War (Video Game) / int_a89efe3c | comment |
Unusable Enemy Equipment: Despite skins existing in this game, there is no way that the Speartons can equip the skins that makes them look like the Natives fought in the second mission. While the Savage skin is the closest the Speartons get to looking like the Natives, they still lack the unique feather and shield design. | |
Stick War (Video Game) / int_a89efe3c | featureApplicability |
1.0 | |
Stick War (Video Game) / int_a89efe3c | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_a89efe3c | |
Stick War (Video Game) / int_abd29ad8 | type |
No-Sell | |
Stick War (Video Game) / int_abd29ad8 | comment |
Speartons' shield upgrade now give them a chance to No-Sell any incoming attack, even when not actively blocking. Player-controlled Speartons' spear throw now does much more damage. A patch also gave them the ability to stun enemies by headbutting them. | |
Stick War (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_abd29ad8 | |
Stick War (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Stick War (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: The Lava, Ice and Voltaic skins, in that order. | |
Stick War (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
Stick War (Video Game) / int_abfb19ba | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_abfb19ba | |
Stick War (Video Game) / int_acf33d00 | type |
Nice Job Fixing It, Villain | |
Stick War (Video Game) / int_acf33d00 | comment |
Nice Job Fixing It, Villain: After Medusa revealed her intentions to the Order Empire, it and the rebel nations unite, with the Magikill representative lamenting that their infighting has made themselves weak, so that none shall ever live as rebels again. | |
Stick War (Video Game) / int_acf33d00 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_acf33d00 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_acf33d00 | |
Stick War (Video Game) / int_ad4a45be | type |
Final Boss | |
Stick War (Video Game) / int_ad4a45be | comment |
Final Boss: The huge Giant who initially serves as the enemy statue for the final level. | |
Stick War (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Stick War (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_ad4a45be | |
Stick War (Video Game) / int_afc52a86 | type |
Ninja Pirate Zombie Robot | |
Stick War (Video Game) / int_afc52a86 | comment |
Ninja Pirate Zombie Robot: Eclipsors are flying archers that can only be attacked by ranged units. After defeating them, you get to have Flying Crossbowmen, whose wings utilize artificial Bamboo Technology. | |
Stick War (Video Game) / int_afc52a86 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_afc52a86 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_afc52a86 | |
Stick War (Video Game) / int_b00a7c5e | type |
Robe and Wizard Hat | |
Stick War (Video Game) / int_b00a7c5e | comment |
Robe and Wizard Hat: Well, the Wizard Hat part at least is followed by the Magikill. | |
Stick War (Video Game) / int_b00a7c5e | featureApplicability |
1.0 | |
Stick War (Video Game) / int_b00a7c5e | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_b00a7c5e | |
Stick War (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Stick War (Video Game) / int_b0e18b32 | comment |
Unique Enemy: The Natives. They only appear in the second mission, and they are basically reskinned Spearton (minus the ability to throw their spears) that the player is forced to fight very early on in order to march to Swordwrath. | |
Stick War (Video Game) / int_b0e18b32 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_b0e18b32 | |
Stick War (Video Game) / int_b5e5d9e9 | type |
Uniqueness Rule | |
Stick War (Video Game) / int_b5e5d9e9 | comment |
Uniqueness Rule: Mythical enchantments, marked by a star above their icon, are limited to one per army. A player can only control one of each General. | |
Stick War (Video Game) / int_b5e5d9e9 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_b5e5d9e9 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_b5e5d9e9 | |
Stick War (Video Game) / int_b6baad83 | type |
Hero Unit | |
Stick War (Video Game) / int_b6baad83 | comment |
Hero Unit: A new category of units added are Generals, leaders of various factions that you can deploy as units in play. They tend to be more powerful versions of basic units with strong abilities, but only one of each can be active at a time. | |
Stick War (Video Game) / int_b6baad83 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_b6baad83 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_b6baad83 | |
Stick War (Video Game) / int_b9f472b | type |
Storming the Castle | |
Stick War (Video Game) / int_b9f472b | comment |
Storming the Castle: The last mission consists of you storming the Chaos Empire's capital. | |
Stick War (Video Game) / int_b9f472b | featureApplicability |
1.0 | |
Stick War (Video Game) / int_b9f472b | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_b9f472b | |
Stick War (Video Game) / int_ba23caad | type |
Pelts of the Barbarian | |
Stick War (Video Game) / int_ba23caad | comment |
Savage skins reduce the duration of stuns dealt to the wearer and give them bonus damage against Deads. Player-controlled units also get increased attack and movement speed. | |
Stick War (Video Game) / int_ba23caad | featureApplicability |
1.0 | |
Stick War (Video Game) / int_ba23caad | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_ba23caad | |
Stick War (Video Game) / int_baaf641a | type |
King Mook | |
Stick War (Video Game) / int_baaf641a | comment |
King Mook: Two of the purchasable power-ups in the game allow you to summon either a Golden Spearton or Griffon the Great, a super beefed-up Giant. Both are controllable. | |
Stick War (Video Game) / int_baaf641a | featureApplicability |
1.0 | |
Stick War (Video Game) / int_baaf641a | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_baaf641a | |
Stick War (Video Game) / int_c1105f41 | type |
Hold the Line | |
Stick War (Video Game) / int_c1105f41 | comment |
Hold the Line: A few missions consist of this objective. Advancing to the other side reveals no base. | |
Stick War (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_c1105f41 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_c1105f41 | |
Stick War (Video Game) / int_c2c32a79 | type |
A Commander Is You | |
Stick War (Video Game) / int_c2c32a79 | comment |
A Commander Is You: Order is Balanced, possessing some of everything and having units that are middle-of-the-road in cost and power. Chaos is the Spammer, employing units that tend to be cheaper in both resources and population and deal more damage, at the expense of being squishier. Elementals are the Elitist, as their fusion units are generally much more powerful than their Order and Chaos counterparts, but also have much higher resource and population costs. | |
Stick War (Video Game) / int_c2c32a79 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_c2c32a79 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_c2c32a79 | |
Stick War (Video Game) / int_c37813c5 | type |
Ninja | |
Stick War (Video Game) / int_c37813c5 | comment |
Ninja: After the events of the first game, some of the Swordwrath remnants managed to escape, rebuild, and become this, renaming themselves the Shadowrath. | |
Stick War (Video Game) / int_c37813c5 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_c37813c5 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_c37813c5 | |
Stick War (Video Game) / int_c3bdfbb9 | type |
Let's You and Him Fight | |
Stick War (Video Game) / int_c3bdfbb9 | comment |
Let's You and Him Fight: Medusa has been letting the inhabitants of Inamorta do this, only pitching in when the Order Empire acquired Enslaved Giants for their army. | |
Stick War (Video Game) / int_c3bdfbb9 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_c3bdfbb9 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_c3bdfbb9 | |
Stick War (Video Game) / int_c6846f0f | type |
Bad with the Bone | |
Stick War (Video Game) / int_c6846f0f | comment |
Undead skins cause the wearer to revive as a Dead when killed, and user-controlled units also convert enemies that they kill into Deads (with the type dependent on the unit that's being converted). | |
Stick War (Video Game) / int_c6846f0f | featureApplicability |
1.0 | |
Stick War (Video Game) / int_c6846f0f | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_c6846f0f | |
Stick War (Video Game) / int_c75df49a | type |
Shout-Out | |
Stick War (Video Game) / int_c75df49a | comment |
Shout-Out: Several to 300: The Speartons are pretty evidently stick figure Expies of the Spartans as depicted in the film/graphic novel. After defeating the Speartons in the first game and Legacy, the blurb at the end of the level states "That was madness!" In the second game, the level where you fight the Archidons is titled "Blot Out the Sun." Bonus points for the game giving you Speartons for the first time in this level. The Earth Elemental's profile quote in Stick Empires is "We will, we will, punch you!" Many, many unlockable cosmetics in Stick Empires are some kind of pop-culture reference. There's easily at least one or two on average for each unit. | |
Stick War (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Stick War (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_c75df49a | |
Stick War (Video Game) / int_c97ca4d8 | type |
Magic Staff | |
Stick War (Video Game) / int_c97ca4d8 | comment |
Magic Staff: The Magikill wield these and conjure explosions that stun their enemy. They can also do this stun in melee fashion. | |
Stick War (Video Game) / int_c97ca4d8 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_c97ca4d8 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_c97ca4d8 | |
Stick War (Video Game) / int_cb643ebb | type |
Everything's Deader with Zombies | |
Stick War (Video Game) / int_cb643ebb | comment |
Everything's Deader with Zombies: The Undead from the land of Deads shamble, have a chance to poison by… throwing their own flesh at your units, and fall apart into bones upon dying. | |
Stick War (Video Game) / int_cb643ebb | featureApplicability |
1.0 | |
Stick War (Video Game) / int_cb643ebb | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_cb643ebb | |
Stick War (Video Game) / int_cc7fae30 | type |
Outside-Context Problem | |
Stick War (Video Game) / int_cc7fae30 | comment |
Outside-Context Problem: Implied to be the case with the Elementals, which don't even feature in the single-player campaign. Medusa was one to the Order-Rebel conflict, up until they decide to join forces and take down the Chaos Empire. | |
Stick War (Video Game) / int_cc7fae30 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_cc7fae30 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_cc7fae30 | |
Stick War (Video Game) / int_d08049db | type |
Taken for Granite | |
Stick War (Video Game) / int_d08049db | comment |
Taken for Granite: After reducing the final monument's health to half, Medusa comes out herself and inflicts this on all your units currently in the field. Thankfully, a group of units will appear for free as compensation, and she will only inflict a lesser version of this (that targets only one unit at a time) afterwards. | |
Stick War (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Stick War (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_d08049db | |
Stick War (Video Game) / int_d291ea97 | type |
No Campaign for the Wicked | |
Stick War (Video Game) / int_d291ea97 | comment |
No Campaign for the Wicked: In the original game, you didn't even get to play as the Chaos Empire without shelling out real money. A later update that made all empires free to play changed this, though. | |
Stick War (Video Game) / int_d291ea97 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_d291ea97 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_d291ea97 | |
Stick War (Video Game) / int_d3327df0 | type |
Defend Command | |
Stick War (Video Game) / int_d3327df0 | comment |
Defend Command: The game allows you to garrison all of your units, miners included, in your base, while invulnerable castle archers fend off the enemy (although castle archers are not given for free in Stick War 2). However, doing so will leave your monument open to attack. Swordwrath and Speartons are able to defend themselves in 1 and Legacy. With Speartons, this reduces their speed; with Swordwrath, this renders them immobile in 1. | |
Stick War (Video Game) / int_d3327df0 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_d3327df0 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_d3327df0 | |
Stick War (Video Game) / int_d40a8a0f | type |
Suddenly Voiced | |
Stick War (Video Game) / int_d40a8a0f | comment |
Suddenly Voiced: The first entry to have proper in-game voice acting. | |
Stick War (Video Game) / int_d40a8a0f | featureApplicability |
1.0 | |
Stick War (Video Game) / int_d40a8a0f | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_d40a8a0f | |
Stick War (Video Game) / int_d5a66181 | type |
Color-Coded Multiplayer | |
Stick War (Video Game) / int_d5a66181 | comment |
Color-Coded Multiplayer: In the 2v2 mode, friendly players are coloured blue and black while enemy players are coloured red and yellow. | |
Stick War (Video Game) / int_d5a66181 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_d5a66181 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_d5a66181 | |
Stick War (Video Game) / int_d7ab4666 | type |
Skeletons in the Coat Closet | |
Stick War (Video Game) / int_d7ab4666 | comment |
Skeletons in the Coat Closet: Chaos Empire Miners have bones adorning their sacks. | |
Stick War (Video Game) / int_d7ab4666 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_d7ab4666 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_d7ab4666 | |
Stick War (Video Game) / int_d9e9ad7e | type |
The Cavalry | |
Stick War (Video Game) / int_d9e9ad7e | comment |
The Cavalry: In addition to enemies summoning reinforcements when their statue is at low enough health, a later patch gave statue upgrades the additional functionality of summoning reinforcements for the player in the same way. | |
Stick War (Video Game) / int_d9e9ad7e | featureApplicability |
1.0 | |
Stick War (Video Game) / int_d9e9ad7e | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_d9e9ad7e | |
Stick War (Video Game) / int_dae3999d | type |
Action Bomb | |
Stick War (Video Game) / int_dae3999d | comment |
Action Bomb: The Chaos Empire employs Bombers, which are more or less exactly what they sound like, requiring you to spread out your units to minimize damage. | |
Stick War (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Stick War (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_dae3999d | |
Stick War (Video Game) / int_dd963bd3 | type |
Our Giants Are Bigger | |
Stick War (Video Game) / int_dd963bd3 | comment |
Our Giants Are Bigger: The Giants of No Man's Land, which you can also adapt into your army. | |
Stick War (Video Game) / int_dd963bd3 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_dd963bd3 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_dd963bd3 | |
Stick War (Video Game) / int_dee6ef31 | type |
Enemy Summoner | |
Stick War (Video Game) / int_dee6ef31 | comment |
Enemy Summoner: The Magikill are capable of doing this. Averted in the sequel, however, where Magikill carry purely offensive spells. | |
Stick War (Video Game) / int_dee6ef31 | featureApplicability |
-1.0 | |
Stick War (Video Game) / int_dee6ef31 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_dee6ef31 | |
Stick War (Video Game) / int_e43c66bd | type |
Art Evolution | |
Stick War (Video Game) / int_e43c66bd | comment |
Art Evolution: While the basic stick figure aesthetic remained the same, characters' accessories became more elaborate in later games, and the animations became a lot more fluid. While the Giant remained largely the same in Stick War 3, the other returning Chaos units got significant facelifts, as did the hero units returning from Legacy. | |
Stick War (Video Game) / int_e43c66bd | featureApplicability |
1.0 | |
Stick War (Video Game) / int_e43c66bd | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_e43c66bd | |
Stick War (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
Stick War (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: Of sorts. Once you defeat Medusa once and for all, her monument goes down as well. | |
Stick War (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_e4cf1ef0 | |
Stick War (Video Game) / int_e5421161 | type |
Expy | |
Stick War (Video Game) / int_e5421161 | comment |
The Speartons are pretty evidently stick figure Expies of the Spartans as depicted in the film/graphic novel. | |
Stick War (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_e5421161 | |
Stick War (Video Game) / int_e545e190 | type |
Nerf | |
Stick War (Video Game) / int_e545e190 | comment |
Nerf: Speartons had their cost increased (from 400 to 500) and no longer throw their spears when AI-controlled. | |
Stick War (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_e545e190 | |
Stick War (Video Game) / int_e663d3ef | type |
Only a Flesh Wound | |
Stick War (Video Game) / int_e663d3ef | comment |
Only a Flesh Wound: When a General is defeated in battle, instead of dying they'll limp back to your base. Once they get there, they can be redeployed by paying their training cost again. | |
Stick War (Video Game) / int_e663d3ef | featureApplicability |
1.0 | |
Stick War (Video Game) / int_e663d3ef | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_e663d3ef | |
Stick War (Video Game) / int_e71975df | type |
Rising Empire | |
Stick War (Video Game) / int_e71975df | comment |
Rising Empire: Order, which becomes known as the Order Empire in the sequel. | |
Stick War (Video Game) / int_e71975df | featureApplicability |
1.0 | |
Stick War (Video Game) / int_e71975df | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_e71975df | |
Stick War (Video Game) / int_eb7dad86 | type |
Civil Warcraft | |
Stick War (Video Game) / int_eb7dad86 | comment |
Civil Warcraft: Heavily prevalent in the Order campaign compared to the second game, involving you fighting multiple splinter factions of Order troops as Order. | |
Stick War (Video Game) / int_eb7dad86 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_eb7dad86 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_eb7dad86 | |
Stick War (Video Game) / int_f3cf30d9 | type |
Arbitrary Headcount Limit | |
Stick War (Video Game) / int_f3cf30d9 | comment |
Arbitrary Headcount Limit: Like with many Real-Time Strategy games, there is a population limit. The first game has a limit of 20 units (of any kind), while the sequel sets a cap of 80 but gives each unit a different population cost. Notably, you could easily go over the cap in the first game with Magikill minions, as the Magikill's summoning spell was not restricted by the population cap even though their minions counted towards it. Legacy has a population cap of 40 with different units having different population costs, and Magikill minions no longer count towards the limit. | |
Stick War (Video Game) / int_f3cf30d9 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_f3cf30d9 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_f3cf30d9 | |
Stick War (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Stick War (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: The stick figure aesthetic means it's usually not a problem... but then you have the Spearton and Juggerknight's shields switching sides to always face the screen. Archis in Stick War 3 is another notable example as his character portrait sports an eyepatch, which is never seen in gameplay because his good eye is always facing the screen. | |
Stick War (Video Game) / int_f5a22215 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_f5a22215 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_f5a22215 | |
Stick War (Video Game) / int_fd2086a9 | type |
You Require More Vespene Gas | |
Stick War (Video Game) / int_fd2086a9 | comment |
You Require More Vespene Gas: Gold is used as the primary resource across the series. Mana is introduced in 2 (and is replaced by Crystal in 3) as a secondary resource for advanced units and spells. | |
Stick War (Video Game) / int_fd2086a9 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_fd2086a9 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_fd2086a9 | |
Stick War (Video Game) / int_fe48cea2 | type |
Lady of War | |
Stick War (Video Game) / int_fe48cea2 | comment |
Lady of War: Thera, the new leader of the Merics, is a General in the Order Empire, with noticeably feminine qualities. | |
Stick War (Video Game) / int_fe48cea2 | featureApplicability |
1.0 | |
Stick War (Video Game) / int_fe48cea2 | featureConfidence |
1.0 | |
Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_fe48cea2 | |
Stick War (Video Game) / int_name | type |
ItemName | |
Stick War (Video Game) / int_name | comment |
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Stick War (Video Game) / int_name | featureApplicability |
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Stick War (Video Game) / int_name | featureConfidence |
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Stick War (Video Game) | hasFeature |
Stick War (Video Game) / int_name | |
Stick War (Video Game) / int_name | itemName |
Stick War (Video Game) |
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