Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Stick War (Video Game)

 Stick War (Video Game)
type
TVTItem
 Stick War (Video Game)
label
Stick War (Video Game)
 Stick War (Video Game)
page
StickWar
 Stick War (Video Game)
comment
Stick War is a Real-Time Strategy Flash game where, like many strategy games, you must build up an army of units and raise hell on all those who oppose you. Along the way, you'll need to manage resources - mainly your flow of gold - in order to build the structures and units necessary for you to win in battle. Stick Wars offers a nice array of units at your disposal including, the above four unit types as you play along, Miners, and later, Giants. You can take individual control of any of the units as you play the game, or you can issue your marching orders from above. Either way you slice it, Stick Wars is a great game that will keep you playing for hours.The game also has a sequel called Stick War 2 and an Android app remake/adaptation called Stick War: Legacy. There is also a second sequel in development, which is called Stick War 3 and went into open beta in December 2021. It was given a full release in early March 2024.
 Stick War (Video Game)
fetched
2024-03-13T21:46:59Z
 Stick War (Video Game)
parsed
2024-03-13T21:46:59Z
 Stick War (Video Game)
processingComment
Dropped link to Queen: Not a Feature - IGNORE
 Stick War (Video Game)
processingComment
Dropped link to ThreeHundred: Not a Feature - ITEM
 Stick War (Video Game)
isPartOf
DBTropes
 Stick War (Video Game) / int_127fc252
type
Creator Cameo
 Stick War (Video Game) / int_127fc252
comment
Creator Cameo: Crazy Jay, the Author Avatar of one of the game's creators, appears as an opponent in the Crown of Inamorta mode.
 Stick War (Video Game) / int_127fc252
featureApplicability
1.0
 Stick War (Video Game) / int_127fc252
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_127fc252
 Stick War (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Stick War (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Destroy the enemy monument, and you win automatically.
 Stick War (Video Game) / int_13f5b1b
featureApplicability
1.0
 Stick War (Video Game) / int_13f5b1b
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_13f5b1b
 Stick War (Video Game) / int_169d22e6
type
Villain Team-Up
 Stick War (Video Game) / int_169d22e6
comment
Villain Team-Up: After you defeat all four factions, you'll find their remnants terrorizing the other neutral nations like Pertland (Archidonis and Swordwrath) and Westwind (Archidonis and Spearton). After passing No Man's Land, you'll find every enemy working together to stop you and staging a Last Stand.
 Stick War (Video Game) / int_169d22e6
featureApplicability
1.0
 Stick War (Video Game) / int_169d22e6
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_169d22e6
 Stick War (Video Game) / int_17521f7f
type
Clothes Make the Superman
 Stick War (Video Game) / int_17521f7f
comment
Clothes Make the Superman: In this game, the various skins you can unlock give your units extra bonuses: Leaf skins reduce the unit's cost and training time. Ice skins cause the unit to slow enemies on attack, or immobilize them briefly if user-controlled. Savage skins reduce the duration of stuns dealt to the wearer and give them bonus damage against Deads. Player-controlled units also get increased attack and movement speed. Lava skins cause the unit to reflect some of the damage they take onto the attacker, and user-controlled units ignite enemies hit to deal Damage Over Time. Undead skins cause the wearer to revive as a Dead when killed, and user-controlled units also convert enemies that they kill into Deads (with the type dependent on the unit that's being converted). Voltaic skins increase the wearer's health, non-player controlled will build up Voltaic Charge that affects a wide area that it hits, and player-controlled units will call forth bolts of lightning when they attack. AI enemies using the skin instead automatically release a lightning bolt when their Voltaic Charge is full. Vamp skins increase the wearer's health, grant Life Drain on their attacks, and provide immunity to poison. Player-controlled melee units also strike a small area with their attacks.
 Stick War (Video Game) / int_17521f7f
featureApplicability
1.0
 Stick War (Video Game) / int_17521f7f
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_17521f7f
 Stick War (Video Game) / int_1ac35e7c
type
Garden Garment
 Stick War (Video Game) / int_1ac35e7c
comment
Leaf skins reduce the unit's cost and training time.
 Stick War (Video Game) / int_1ac35e7c
featureApplicability
1.0
 Stick War (Video Game) / int_1ac35e7c
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_1ac35e7c
 Stick War (Video Game) / int_1e95d603
type
Real-Time Strategy
 Stick War (Video Game) / int_1e95d603
comment
Real-Time Strategy: With stick figures!
 Stick War (Video Game) / int_1e95d603
featureApplicability
1.0
 Stick War (Video Game) / int_1e95d603
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_1e95d603
 Stick War (Video Game) / int_1fa83f70
type
Competitive Multiplayer
 Stick War (Video Game) / int_1fa83f70
comment
Competitive Multiplayer: The entire game revolves around two players fighting against each other until one side emerges victorious.
 Stick War (Video Game) / int_1fa83f70
featureApplicability
1.0
 Stick War (Video Game) / int_1fa83f70
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_1fa83f70
 Stick War (Video Game) / int_2b50986a
type
Arrange Mode
 Stick War (Video Game) / int_2b50986a
comment
Arrange Mode: The Crown of Inamorta mode puts the player in a single-elimination tournament with four distinct game modes aside from the usual formula. Additionally, weekly missions can include many different twists and win conditions.
 Stick War (Video Game) / int_2b50986a
featureApplicability
1.0
 Stick War (Video Game) / int_2b50986a
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_2b50986a
 Stick War (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Stick War (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Magikill. The ability to blast enemies and summon an infinite supply of minions (in the first game and Legacy) or rain destruction on enemies with powerful spells (in the second game) makes them potentially quite dangerous, but they are universally slow and fragile with some of the steepest costs and longest training times in the series. Giants are huge and imposing, with the ability to stun units on hit and truckloads of health, however they tend to take even longer to train than Magikill and cost a fortune. Also, depending on the game, they might not even have much in the way of damage output.
 Stick War (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Stick War (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_2bdae2ae
 Stick War (Video Game) / int_2e62fdc2
type
Set Bonus
 Stick War (Video Game) / int_2e62fdc2
comment
Set Bonus: Equipping the same skin on all of your units gives your statue that skin as well. It grants the statue a minor boost to gold generation and health regeneration.
 Stick War (Video Game) / int_2e62fdc2
featureApplicability
1.0
 Stick War (Video Game) / int_2e62fdc2
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_2e62fdc2
 Stick War (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 Stick War (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: The 2v2 mode allows two players to play as one team in either a scenario (one enemy army controlled by an AI, albeit structured as two AI players) or against another team.
 Stick War (Video Game) / int_3011ef28
featureApplicability
1.0
 Stick War (Video Game) / int_3011ef28
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_3011ef28
 Stick War (Video Game) / int_302730a
type
Fusion Dance
 Stick War (Video Game) / int_302730a
comment
Fusion Dance: The four basic units of the Elemental Empire can do this to create advanced units such as the Treatures and V.
 Stick War (Video Game) / int_302730a
featureApplicability
1.0
 Stick War (Video Game) / int_302730a
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_302730a
 Stick War (Video Game) / int_34dd5f3
type
La Résistance
 Stick War (Video Game) / int_34dd5f3
comment
La Résistance: The Archidons, Swordwrath, Magikill, and Speartons forge this in response to the Order Empire's rise.
 Stick War (Video Game) / int_34dd5f3
featureApplicability
1.0
 Stick War (Video Game) / int_34dd5f3
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_34dd5f3
 Stick War (Video Game) / int_358388f6
type
White Mage
 Stick War (Video Game) / int_358388f6
comment
White Mage: The Merics, who are stick women trained by the Magikill in the healing arts.
 Stick War (Video Game) / int_358388f6
featureApplicability
1.0
 Stick War (Video Game) / int_358388f6
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_358388f6
 Stick War (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Stick War (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Leaf skins are the only ones that offer no combat bonuses, instead giving the equipped unit a reduction to training time and cost. While they don't make your army stronger, they do make your army much cheaper and faster to build, and are both cheap to get and show up frequently in chests.
 Stick War (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Stick War (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_39b8d3d6
 Stick War (Video Game) / int_41dd77d
type
Zerg Rush
 Stick War (Video Game) / int_41dd77d
comment
Zerg Rush: Fury Crawlers, which look like demonic monkeys. Compared to the Swordwrath, Crawlers are weaker, but cheaper and quicker to train, and become more powerful if more of them are active.
 Stick War (Video Game) / int_41dd77d
featureApplicability
1.0
 Stick War (Video Game) / int_41dd77d
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_41dd77d
 Stick War (Video Game) / int_47fea76b
type
Butt-Monkey
 Stick War (Video Game) / int_47fea76b
comment
Butt-Monkey: The Swordwrath are effectively the setting's Cannon Fodder and tend to get the most elaborate death animations.
 Stick War (Video Game) / int_47fea76b
featureApplicability
1.0
 Stick War (Video Game) / int_47fea76b
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_47fea76b
 Stick War (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Stick War (Video Game) / int_4a10e526
comment
Zig-zagged with the Spearton. Their range of movements are severely limited from the first game: they can no longer throw their spears, and are now unable to move or attack while blocking with their shields (barring an upgrade that allows them to Shield Bash). However, they have far higher health and defense, as a single unit is now capable of taking on even three Swordwraths at once and winning, in both the opening cutscene and in-game.
 Stick War (Video Game) / int_4a10e526
featureApplicability
1.0
 Stick War (Video Game) / int_4a10e526
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_4a10e526
 Stick War (Video Game) / int_4c24a9ed
type
Power Copying
 Stick War (Video Game) / int_4c24a9ed
comment
Power Copying: What your faction, Order, is doing in a technological development sense.
 Stick War (Video Game) / int_4c24a9ed
featureApplicability
1.0
 Stick War (Video Game) / int_4c24a9ed
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_4c24a9ed
 Stick War (Video Game) / int_4c798fd5
type
Shock and Awe
 Stick War (Video Game) / int_4c798fd5
comment
Shock and Awe: The Voltaic skins, which grants units the power to summon lightning.
 Stick War (Video Game) / int_4c798fd5
featureApplicability
1.0
 Stick War (Video Game) / int_4c798fd5
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_4c798fd5
 Stick War (Video Game) / int_51030afb
type
Primitive Clubs
 Stick War (Video Game) / int_51030afb
comment
Primitive Clubs: What you start with, Clubmen, and they look rather pathetic. You get to upgrade them to swords after driving out Swordwrath and adopting their technology. Giants also carry these, and can do much more damage with them.
 Stick War (Video Game) / int_51030afb
featureApplicability
1.0
 Stick War (Video Game) / int_51030afb
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_51030afb
 Stick War (Video Game) / int_556a4e20
type
The Empire
 Stick War (Video Game) / int_556a4e20
comment
The Empire: What the remnants of the other factions sees Order as.
 Stick War (Video Game) / int_556a4e20
featureApplicability
1.0
 Stick War (Video Game) / int_556a4e20
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_556a4e20
 Stick War (Video Game) / int_55a329c7
type
Worker Unit
 Stick War (Video Game) / int_55a329c7
comment
Worker Unit: Miners. You can upgrade their mining speed and load capacity.
 Stick War (Video Game) / int_55a329c7
featureApplicability
1.0
 Stick War (Video Game) / int_55a329c7
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_55a329c7
 Stick War (Video Game) / int_5989e3b6
type
Enemy Mine
 Stick War (Video Game) / int_5989e3b6
comment
Enemy Mine: The Order Empire and the rebel nations form a truce when the Chaos Empire rises.
 Stick War (Video Game) / int_5989e3b6
featureApplicability
1.0
 Stick War (Video Game) / int_5989e3b6
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_5989e3b6
 Stick War (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Stick War (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Entirely possible with the addition of power-ups and skins, which are purchasable with gems that can be amassed through gameplay or purchased with real money. However, being based on the original Stick War, the game is perfectly beatable without them.
 Stick War (Video Game) / int_5c17c12f
featureApplicability
1.0
 Stick War (Video Game) / int_5c17c12f
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_5c17c12f
 Stick War (Video Game) / int_5ed1b6d3
type
Limited Loadout
 Stick War (Video Game) / int_5ed1b6d3
comment
Limited Loadout: Instead of playing with pre-made factions, this game allows you to design your own armies by mixing and matching units, upgrades, spells, and passive enhancements. You're limited to 8 slots per army, with each upgrade or unit occupying a slot, forcing players to pick and choose the ones that best form a cohesive strategy.
 Stick War (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 Stick War (Video Game) / int_5ed1b6d3
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_5ed1b6d3
 Stick War (Video Game) / int_61ff365d
type
Deflector Shields
 Stick War (Video Game) / int_61ff365d
comment
Deflector Shields: One of the game's new spells, Projectile Barrier, creates a shield centered on your frontmost unit that enemy projectiles cannot pass through. The Meric's new ability creates a personal projectile shield with the same properties.
 Stick War (Video Game) / int_61ff365d
featureApplicability
1.0
 Stick War (Video Game) / int_61ff365d
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_61ff365d
 Stick War (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Stick War (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: The Giants in both games drag a corpse behind them, which they can use to bludgeon enemies.
 Stick War (Video Game) / int_6377d6e6
featureApplicability
1.0
 Stick War (Video Game) / int_6377d6e6
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_6377d6e6
 Stick War (Video Game) / int_637ef67
type
New Game Plus
 Stick War (Video Game) / int_637ef67
comment
New Game Plus: Unlike the original, Legacy allows you to replay campaign levels with your upgrades intact after beating the campaign. You can also continue earning upgrade points in doing so, letting you eventually fully upgrade everything.
 Stick War (Video Game) / int_637ef67
featureApplicability
1.0
 Stick War (Video Game) / int_637ef67
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_637ef67
 Stick War (Video Game) / int_67b0bd0e
type
An Ice Person
 Stick War (Video Game) / int_67b0bd0e
comment
An Ice Person: The Ice skins that can be unlocked for your units give them the ability to slow enemies on hit. Player-controlled units with the skin will instead immobilize enemies briefly.
 Stick War (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Stick War (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_67b0bd0e
 Stick War (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Stick War (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: The December 2018 patch adds alternate skins for each unit other than the Giant, which can be unpacked from chests or bought with gems. Skins also grant additional abilities to each unit. A future patch added skins for Giants.
 Stick War (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Stick War (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_6ac6a56a
 Stick War (Video Game) / int_6b35788c
type
Lava Adds Awesome
 Stick War (Video Game) / int_6b35788c
comment
Lava skins cause the unit to reflect some of the damage they take onto the attacker, and user-controlled units ignite enemies hit to deal Damage Over Time.
 Stick War (Video Game) / int_6b35788c
featureApplicability
1.0
 Stick War (Video Game) / int_6b35788c
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_6b35788c
 Stick War (Video Game) / int_6e1e24a
type
Balance Buff
 Stick War (Video Game) / int_6e1e24a
comment
Balance Buff: Several units received this treatment, as compared to the original Stick War: Swordwrath had their cost reduced from 150 to 125, gained a heavily-damaging leap attack, and can now block while moving. Additionally, their speed upgrade now also increases their health. Archidons had their cost reduced from 400 to 300. Player-controlled Archidons now have an Arrow Cam that can be used to help aim their shots. Speartons' shield upgrade now give them a chance to No-Sell any incoming attack, even when not actively blocking. Player-controlled Speartons' spear throw now does much more damage. A patch also gave them the ability to stun enemies by headbutting them. Magikill now get to summon up to two minions by default, up from one (up to 5 with upgrades, increased from 4) and now deal more damage with their attack spell. Additionally, their staff upgrade now increases their spell damage instead of stun duration. A patch also caused their damage upgrade to also grant extra movement speed.
 Stick War (Video Game) / int_6e1e24a
featureApplicability
1.0
 Stick War (Video Game) / int_6e1e24a
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_6e1e24a
 Stick War (Video Game) / int_6ff1a0bd
type
Minimalist Run
 Stick War (Video Game) / int_6ff1a0bd
comment
Minimalist Run: invoked One of the game's achievements requires you to beat the campaign without spending upgrade points.
 Stick War (Video Game) / int_6ff1a0bd
featureApplicability
1.0
 Stick War (Video Game) / int_6ff1a0bd
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_6ff1a0bd
 Stick War (Video Game) / int_70d8269d
type
Excuse Plot
 Stick War (Video Game) / int_70d8269d
comment
Excuse Plot: Each game does technically have a story, though it takes a backseat to the action. 3 makes an attempt to expand on the lore of the series, though.
 Stick War (Video Game) / int_70d8269d
featureApplicability
1.0
 Stick War (Video Game) / int_70d8269d
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_70d8269d
 Stick War (Video Game) / int_75750b9a
type
The Savage Indian
 Stick War (Video Game) / int_75750b9a
comment
The Savage Indian: Despite being called Natives in this game, they have the imagery that comes with it: feather on head, spear and shield, and entirely relentless to slaughter their invaders.
 Stick War (Video Game) / int_75750b9a
featureApplicability
1.0
 Stick War (Video Game) / int_75750b9a
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_75750b9a
 Stick War (Video Game) / int_7836c43
type
Casting a Shadow
 Stick War (Video Game) / int_7836c43
comment
Vamp skins increase the wearer's health, grant Life Drain on their attacks, and provide immunity to poison. Player-controlled melee units also strike a small area with their attacks.
 Stick War (Video Game) / int_7836c43
featureApplicability
1.0
 Stick War (Video Game) / int_7836c43
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_7836c43
 Stick War (Video Game) / int_7b4d0c39
type
Tech Tree
 Stick War (Video Game) / int_7b4d0c39
comment
Tech Tree: Unlike the first game, a proper one is present here.
 Stick War (Video Game) / int_7b4d0c39
featureApplicability
1.0
 Stick War (Video Game) / int_7b4d0c39
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_7b4d0c39
 Stick War (Video Game) / int_80bc43b5
type
Stick Figure Animation
 Stick War (Video Game) / int_80bc43b5
comment
Stick Figure Game
 Stick War (Video Game) / int_80bc43b5
featureApplicability
1.0
 Stick War (Video Game) / int_80bc43b5
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_80bc43b5
 Stick War (Video Game) / int_8145e321
type
Dawn Attack
 Stick War (Video Game) / int_8145e321
comment
Dawn Attack: Inverted. The Hold the Line missions are "Dusk Attacks".
 Stick War (Video Game) / int_8145e321
featureApplicability
1.0
 Stick War (Video Game) / int_8145e321
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_8145e321
 Stick War (Video Game) / int_82a4fadc
type
Our Liches Are Different
 Stick War (Video Game) / int_82a4fadc
comment
Our Liches Are Different: The Marrowkai are skeletal sorcerers that wield staffs made of bone. They can send out large skeletal fists from the ground or a Grim Reaper to target an enemy.
 Stick War (Video Game) / int_82a4fadc
featureApplicability
1.0
 Stick War (Video Game) / int_82a4fadc
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_82a4fadc
 Stick War (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Stick War (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Despite the last few levels featuring all enemy nations teaming up to try and stop you, Speartons are nowhere to be found. This is rectified in Legacy.
 Stick War (Video Game) / int_863fa679
featureApplicability
1.0
 Stick War (Video Game) / int_863fa679
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_863fa679
 Stick War (Video Game) / int_8797239c
type
Bait-and-Switch
 Stick War (Video Game) / int_8797239c
comment
Bait-and-Switch: Remember the last mission in where the monument reveals itself to be a very huge Giant? In here, a bigger and badder Giant comes up from behind and kills it before proceeding to your troops.
 Stick War (Video Game) / int_8797239c
featureApplicability
1.0
 Stick War (Video Game) / int_8797239c
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_8797239c
 Stick War (Video Game) / int_87ce0385
type
Series Mascot
 Stick War (Video Game) / int_87ce0385
comment
Series Mascot: The Spearton is more or less the face of the games, most notably replacing the "I" in the game's logo. In fact, he's practically become the mascot of Stick Page in general.
 Stick War (Video Game) / int_87ce0385
featureApplicability
1.0
 Stick War (Video Game) / int_87ce0385
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_87ce0385
 Stick War (Video Game) / int_881b90be
type
Bling of War
 Stick War (Video Game) / int_881b90be
comment
Bling of War: Fully-upgraded units (aside from Giants, which simply get bigger) get shiny gold gear. The Golden Archidon and Golden Spearton you can summon from spells also have bright golden armor and weaponry.
 Stick War (Video Game) / int_881b90be
featureApplicability
1.0
 Stick War (Video Game) / int_881b90be
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_881b90be
 Stick War (Video Game) / int_8871bbd8
type
Eye Beams
 Stick War (Video Game) / int_8871bbd8
comment
Eye Beams: In Legacy, your monument is capable of doing this as a manually-activated (and purchased) power.
 Stick War (Video Game) / int_8871bbd8
featureApplicability
1.0
 Stick War (Video Game) / int_8871bbd8
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_8871bbd8
 Stick War (Video Game) / int_8b17c5ce
type
Mistaken for Granite
 Stick War (Video Game) / int_8b17c5ce
comment
Mistaken for Granite: What happens to the monument in the last mission, which reveals itself to be a very huge Giant and serves as the Final Boss.
 Stick War (Video Game) / int_8b17c5ce
featureApplicability
1.0
 Stick War (Video Game) / int_8b17c5ce
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_8b17c5ce
 Stick War (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Stick War (Video Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: Pretty much everybody. This is a setting defined by people that devote themselves to weaponry, after all.
 Stick War (Video Game) / int_8c1ad82f
featureApplicability
1.0
 Stick War (Video Game) / int_8c1ad82f
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_8c1ad82f
 Stick War (Video Game) / int_8e971de4
type
Tournament Arc
 Stick War (Video Game) / int_8e971de4
comment
Tournament Arc: The Crown of Inamorta mode lets you play through a single-elimination tournament against various AI opponents.
 Stick War (Video Game) / int_8e971de4
featureApplicability
1.0
 Stick War (Video Game) / int_8e971de4
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_8e971de4
 Stick War (Video Game) / int_8f5247eb
type
Arrow Cam
 Stick War (Video Game) / int_8f5247eb
comment
Archidons had their cost reduced from 400 to 300. Player-controlled Archidons now have an Arrow Cam that can be used to help aim their shots.
 Stick War (Video Game) / int_8f5247eb
featureApplicability
1.0
 Stick War (Video Game) / int_8f5247eb
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_8f5247eb
 Stick War (Video Game) / int_8f746311
type
Cargo Cult
 Stick War (Video Game) / int_8f746311
comment
Cargo Cult: Most of the factions you fight worship ways of combat so much they would wage war over it, and even have monuments. Yours, Order, is not one of these, and your goal in the game is to break these monuments down.
 Stick War (Video Game) / int_8f746311
featureApplicability
1.0
 Stick War (Video Game) / int_8f746311
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_8f746311
 Stick War (Video Game) / int_91afe393
type
National Weapon
 Stick War (Video Game) / int_91afe393
comment
National Weapon: Exaggerated to the point of Cargo Cult; see above.
 Stick War (Video Game) / int_91afe393
featureApplicability
1.0
 Stick War (Video Game) / int_91afe393
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_91afe393
 Stick War (Video Game) / int_920ca805
type
Night of the Living Mooks
 Stick War (Video Game) / int_920ca805
comment
Night of the Living Mooks: The Endless Deads game mode pits the player against, as the name suggests, an endless horde of various kinds of Deads to see how long they can last. You also get to summon your own Deads using spells or the appropriate unit skins.
 Stick War (Video Game) / int_920ca805
featureApplicability
1.0
 Stick War (Video Game) / int_920ca805
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_920ca805
 Stick War (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Stick War (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Garrisoning units in all games aside from 2 summons invulnerable ranged units in your castle to fend off attacking enemies. In 2 and Empires, castle units must instead be obtained by researching an upgrade, and 3 keeps the castle archer upgrade in addition to adding back the old system. Depending on your faction, the castle units will be either Archidons, Toxic Deads, or Air elementals.
 Stick War (Video Game) / int_92bd6627
featureApplicability
1.0
 Stick War (Video Game) / int_92bd6627
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_92bd6627
 Stick War (Video Game) / int_940a5958
type
Artificial Stupidity
 Stick War (Video Game) / int_940a5958
comment
Artificial Stupidity: The AI of many levels in the story campaign, such as the Magikill and Swordswrath, follow the rule that if they have more offensive units than you, they will constantly send every unit they have for an attack to try to defeat you, and when your offensive units outnumber theirs, they will fall back to gain numbers. However, since the miners and castle archers are not included in the offensive unit count, it is posible to build an army of only miners, stockading into your fortress, and wait for your castle archers to easily pick off the weak, standalone enemies that try to rush you. When your opponent runs out of gold to mine (and thus the resources to summon units), you can send your miners to kill them via Death of a Thousand Cuts.
 Stick War (Video Game) / int_940a5958
featureApplicability
1.0
 Stick War (Video Game) / int_940a5958
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_940a5958
 Stick War (Video Game) / int_9578bb87
type
Canis Latinicus
 Stick War (Video Game) / int_9578bb87
comment
Canis Latinicus: Magikill and Marrowkai will chant Latin-sounding incantations when they cast spells.
 Stick War (Video Game) / int_9578bb87
featureApplicability
1.0
 Stick War (Video Game) / int_9578bb87
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_9578bb87
 Stick War (Video Game) / int_970c790a
type
Big Bad
 Stick War (Video Game) / int_970c790a
comment
Big Bad: Neither any character in the rebel nations or the Order Empire by way of Villain Protagonist, but Medusa, the leader of the Chaos empire.
 Stick War (Video Game) / int_970c790a
featureApplicability
1.0
 Stick War (Video Game) / int_970c790a
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_970c790a
 Stick War (Video Game) / int_97c6b148
type
Allegedly Free Game
 Stick War (Video Game) / int_97c6b148
comment
Allegedly Free Game: Downplayed. While it's a free game with in-app purchases, the game is perfectly functional and beatable without spending a penny, in-game currency can be easily amassed through grinding, and the stuff you get with that currency is more of a bonus to an already complete game. However, paying up allows the player to get unlimited Crown of Inamorta entries and prevents the weekly missions from being Temporary Online Content by letting the player play all of them at any time, and the higher difficulties are extremely hard to beat without spells.
 Stick War (Video Game) / int_97c6b148
featureApplicability
1.0
 Stick War (Video Game) / int_97c6b148
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_97c6b148
 Stick War (Video Game) / int_9b54d536
type
Evil Counterpart
 Stick War (Video Game) / int_9b54d536
comment
Evil Counterpart: Each of the Chaos Empire's units is one to a unit from the Order and rebel nations, with the exception of the Bomber (which can still be loosely equated to the Shadowrath as a speedy Glass Cannon).
 Stick War (Video Game) / int_9b54d536
featureApplicability
1.0
 Stick War (Video Game) / int_9b54d536
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_9b54d536
 Stick War (Video Game) / int_9e2f6378
type
SNK Boss
 Stick War (Video Game) / int_9e2f6378
comment
SNK Boss: The very last member of the Crown of Inamorta roster, Hacker.exe, lives up to its name. It uses multiple skins on each unit, its gold deposits never run out, and it spams spells like there's no tomorrow. And when you drop its statue to half health, it summons the Final Boss from the campaign.
 Stick War (Video Game) / int_9e2f6378
featureApplicability
1.0
 Stick War (Video Game) / int_9e2f6378
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_9e2f6378
 Stick War (Video Game) / int_a2b38d3b
type
Eye Scream
 Stick War (Video Game) / int_a2b38d3b
comment
Eye Scream: When the Final Boss is defeated, a lone Spearton runs in to finish it off by letting it pick him up so he can stab it in the eye.
 Stick War (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Stick War (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_a2b38d3b
 Stick War (Video Game) / int_a414c3f0
type
One-Hit Kill
 Stick War (Video Game) / int_a414c3f0
comment
Inverted with the Swordwrath, as they remain mostly the same, and with a new ability ("Rage") to boot. A headshot from an Archidon's arrow will no longer function as a One-Hit Kill, either, due to the headshot mechanic being removed. However, the re-balancing of damage numbers and the removal of the first game's upgrade system means that individual Swordwrath are nowhere near as damaging as they used to be.
 Stick War (Video Game) / int_a414c3f0
featureApplicability
1.0
 Stick War (Video Game) / int_a414c3f0
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_a414c3f0
 Stick War (Video Game) / int_a43a691b
type
Finishing Move
 Stick War (Video Game) / int_a43a691b
comment
Finishing Move: When certain units kill certain other units, they have a chance to trigger a short kill animation (during which the attacking unit is invulnerable). For example, a Spearton can impale a leaping Crawler on his spear, while a Juggerknight can execute a Swordwrath with his own sword.
 Stick War (Video Game) / int_a43a691b
featureApplicability
1.0
 Stick War (Video Game) / int_a43a691b
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_a43a691b
 Stick War (Video Game) / int_a5439ea9
type
Cool Crown
 Stick War (Video Game) / int_a5439ea9
comment
Cool Crown: Order's monument sports one of these.
 Stick War (Video Game) / int_a5439ea9
featureApplicability
1.0
 Stick War (Video Game) / int_a5439ea9
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_a5439ea9
 Stick War (Video Game) / int_a5fb0d24
type
Healing Factor
 Stick War (Video Game) / int_a5fb0d24
comment
Played with the Giants, as they are now separated into two separate units, Order and Chaos. Order Giants zig-zag this as they have different capabilities (throwing boulders of rock, dealing high damage with fairly fast rate of fire at a single unit) from the original ones. Meanwhile, Chaos Giants invert this trope as they are virtually identical with the ones in the previous game, but they now deal far higher damage towards units, while doing less damage to statues. They also possess Healing Factor.
 Stick War (Video Game) / int_a5fb0d24
featureApplicability
1.0
 Stick War (Video Game) / int_a5fb0d24
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_a5fb0d24
 Stick War (Video Game) / int_a7ebd729
type
Revenue-Enhancing Devices
 Stick War (Video Game) / int_a7ebd729
comment
Revenue-Enhancing Devices: Stick War 2 and Stick War 3 have purely cosmetic skins and accessories that can be purchased with real money. Stick War: Legacy subverts this as the skins provide actual bonuses.
 Stick War (Video Game) / int_a7ebd729
featureApplicability
1.0
 Stick War (Video Game) / int_a7ebd729
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_a7ebd729
 Stick War (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Stick War (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Despite skins existing in this game, there is no way that the Speartons can equip the skins that makes them look like the Natives fought in the second mission. While the Savage skin is the closest the Speartons get to looking like the Natives, they still lack the unique feather and shield design.
 Stick War (Video Game) / int_a89efe3c
featureApplicability
1.0
 Stick War (Video Game) / int_a89efe3c
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_a89efe3c
 Stick War (Video Game) / int_abd29ad8
type
No-Sell
 Stick War (Video Game) / int_abd29ad8
comment
Speartons' shield upgrade now give them a chance to No-Sell any incoming attack, even when not actively blocking. Player-controlled Speartons' spear throw now does much more damage. A patch also gave them the ability to stun enemies by headbutting them.
 Stick War (Video Game) / int_abd29ad8
featureApplicability
1.0
 Stick War (Video Game) / int_abd29ad8
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_abd29ad8
 Stick War (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Stick War (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: The Lava, Ice and Voltaic skins, in that order.
 Stick War (Video Game) / int_abfb19ba
featureApplicability
1.0
 Stick War (Video Game) / int_abfb19ba
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_abfb19ba
 Stick War (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Stick War (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: After Medusa revealed her intentions to the Order Empire, it and the rebel nations unite, with the Magikill representative lamenting that their infighting has made themselves weak, so that none shall ever live as rebels again.
 Stick War (Video Game) / int_acf33d00
featureApplicability
1.0
 Stick War (Video Game) / int_acf33d00
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_acf33d00
 Stick War (Video Game) / int_ad4a45be
type
Final Boss
 Stick War (Video Game) / int_ad4a45be
comment
Final Boss: The huge Giant who initially serves as the enemy statue for the final level.
 Stick War (Video Game) / int_ad4a45be
featureApplicability
1.0
 Stick War (Video Game) / int_ad4a45be
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_ad4a45be
 Stick War (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Stick War (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: Eclipsors are flying archers that can only be attacked by ranged units. After defeating them, you get to have Flying Crossbowmen, whose wings utilize artificial Bamboo Technology.
 Stick War (Video Game) / int_afc52a86
featureApplicability
1.0
 Stick War (Video Game) / int_afc52a86
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_afc52a86
 Stick War (Video Game) / int_b00a7c5e
type
Robe and Wizard Hat
 Stick War (Video Game) / int_b00a7c5e
comment
Robe and Wizard Hat: Well, the Wizard Hat part at least is followed by the Magikill.
 Stick War (Video Game) / int_b00a7c5e
featureApplicability
1.0
 Stick War (Video Game) / int_b00a7c5e
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_b00a7c5e
 Stick War (Video Game) / int_b0e18b32
type
Unique Enemy
 Stick War (Video Game) / int_b0e18b32
comment
Unique Enemy: The Natives. They only appear in the second mission, and they are basically reskinned Spearton (minus the ability to throw their spears) that the player is forced to fight very early on in order to march to Swordwrath.
 Stick War (Video Game) / int_b0e18b32
featureApplicability
1.0
 Stick War (Video Game) / int_b0e18b32
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_b0e18b32
 Stick War (Video Game) / int_b5e5d9e9
type
Uniqueness Rule
 Stick War (Video Game) / int_b5e5d9e9
comment
Uniqueness Rule: Mythical enchantments, marked by a star above their icon, are limited to one per army. A player can only control one of each General.
 Stick War (Video Game) / int_b5e5d9e9
featureApplicability
1.0
 Stick War (Video Game) / int_b5e5d9e9
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_b5e5d9e9
 Stick War (Video Game) / int_b6baad83
type
Hero Unit
 Stick War (Video Game) / int_b6baad83
comment
Hero Unit: A new category of units added are Generals, leaders of various factions that you can deploy as units in play. They tend to be more powerful versions of basic units with strong abilities, but only one of each can be active at a time.
 Stick War (Video Game) / int_b6baad83
featureApplicability
1.0
 Stick War (Video Game) / int_b6baad83
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_b6baad83
 Stick War (Video Game) / int_b9f472b
type
Storming the Castle
 Stick War (Video Game) / int_b9f472b
comment
Storming the Castle: The last mission consists of you storming the Chaos Empire's capital.
 Stick War (Video Game) / int_b9f472b
featureApplicability
1.0
 Stick War (Video Game) / int_b9f472b
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_b9f472b
 Stick War (Video Game) / int_ba23caad
type
Pelts of the Barbarian
 Stick War (Video Game) / int_ba23caad
comment
Savage skins reduce the duration of stuns dealt to the wearer and give them bonus damage against Deads. Player-controlled units also get increased attack and movement speed.
 Stick War (Video Game) / int_ba23caad
featureApplicability
1.0
 Stick War (Video Game) / int_ba23caad
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_ba23caad
 Stick War (Video Game) / int_baaf641a
type
King Mook
 Stick War (Video Game) / int_baaf641a
comment
King Mook: Two of the purchasable power-ups in the game allow you to summon either a Golden Spearton or Griffon the Great, a super beefed-up Giant. Both are controllable.
 Stick War (Video Game) / int_baaf641a
featureApplicability
1.0
 Stick War (Video Game) / int_baaf641a
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_baaf641a
 Stick War (Video Game) / int_c1105f41
type
Hold the Line
 Stick War (Video Game) / int_c1105f41
comment
Hold the Line: A few missions consist of this objective. Advancing to the other side reveals no base.
 Stick War (Video Game) / int_c1105f41
featureApplicability
1.0
 Stick War (Video Game) / int_c1105f41
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_c1105f41
 Stick War (Video Game) / int_c2c32a79
type
A Commander Is You
 Stick War (Video Game) / int_c2c32a79
comment
A Commander Is You: Order is Balanced, possessing some of everything and having units that are middle-of-the-road in cost and power. Chaos is the Spammer, employing units that tend to be cheaper in both resources and population and deal more damage, at the expense of being squishier. Elementals are the Elitist, as their fusion units are generally much more powerful than their Order and Chaos counterparts, but also have much higher resource and population costs.
 Stick War (Video Game) / int_c2c32a79
featureApplicability
1.0
 Stick War (Video Game) / int_c2c32a79
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_c2c32a79
 Stick War (Video Game) / int_c37813c5
type
Ninja
 Stick War (Video Game) / int_c37813c5
comment
Ninja: After the events of the first game, some of the Swordwrath remnants managed to escape, rebuild, and become this, renaming themselves the Shadowrath.
 Stick War (Video Game) / int_c37813c5
featureApplicability
1.0
 Stick War (Video Game) / int_c37813c5
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_c37813c5
 Stick War (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Stick War (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: Medusa has been letting the inhabitants of Inamorta do this, only pitching in when the Order Empire acquired Enslaved Giants for their army.
 Stick War (Video Game) / int_c3bdfbb9
featureApplicability
1.0
 Stick War (Video Game) / int_c3bdfbb9
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_c3bdfbb9
 Stick War (Video Game) / int_c6846f0f
type
Bad with the Bone
 Stick War (Video Game) / int_c6846f0f
comment
Undead skins cause the wearer to revive as a Dead when killed, and user-controlled units also convert enemies that they kill into Deads (with the type dependent on the unit that's being converted).
 Stick War (Video Game) / int_c6846f0f
featureApplicability
1.0
 Stick War (Video Game) / int_c6846f0f
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_c6846f0f
 Stick War (Video Game) / int_c75df49a
type
Shout-Out
 Stick War (Video Game) / int_c75df49a
comment
Shout-Out: Several to 300: The Speartons are pretty evidently stick figure Expies of the Spartans as depicted in the film/graphic novel. After defeating the Speartons in the first game and Legacy, the blurb at the end of the level states "That was madness!" In the second game, the level where you fight the Archidons is titled "Blot Out the Sun." Bonus points for the game giving you Speartons for the first time in this level. The Earth Elemental's profile quote in Stick Empires is "We will, we will, punch you!" Many, many unlockable cosmetics in Stick Empires are some kind of pop-culture reference. There's easily at least one or two on average for each unit.
 Stick War (Video Game) / int_c75df49a
featureApplicability
1.0
 Stick War (Video Game) / int_c75df49a
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_c75df49a
 Stick War (Video Game) / int_c97ca4d8
type
Magic Staff
 Stick War (Video Game) / int_c97ca4d8
comment
Magic Staff: The Magikill wield these and conjure explosions that stun their enemy. They can also do this stun in melee fashion.
 Stick War (Video Game) / int_c97ca4d8
featureApplicability
1.0
 Stick War (Video Game) / int_c97ca4d8
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_c97ca4d8
 Stick War (Video Game) / int_cb643ebb
type
Everything's Deader with Zombies
 Stick War (Video Game) / int_cb643ebb
comment
Everything's Deader with Zombies: The Undead from the land of Deads shamble, have a chance to poison by… throwing their own flesh at your units, and fall apart into bones upon dying.
 Stick War (Video Game) / int_cb643ebb
featureApplicability
1.0
 Stick War (Video Game) / int_cb643ebb
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_cb643ebb
 Stick War (Video Game) / int_cc7fae30
type
Outside-Context Problem
 Stick War (Video Game) / int_cc7fae30
comment
Outside-Context Problem: Implied to be the case with the Elementals, which don't even feature in the single-player campaign. Medusa was one to the Order-Rebel conflict, up until they decide to join forces and take down the Chaos Empire.
 Stick War (Video Game) / int_cc7fae30
featureApplicability
1.0
 Stick War (Video Game) / int_cc7fae30
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_cc7fae30
 Stick War (Video Game) / int_d08049db
type
Taken for Granite
 Stick War (Video Game) / int_d08049db
comment
Taken for Granite: After reducing the final monument's health to half, Medusa comes out herself and inflicts this on all your units currently in the field. Thankfully, a group of units will appear for free as compensation, and she will only inflict a lesser version of this (that targets only one unit at a time) afterwards.
 Stick War (Video Game) / int_d08049db
featureApplicability
1.0
 Stick War (Video Game) / int_d08049db
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_d08049db
 Stick War (Video Game) / int_d291ea97
type
No Campaign for the Wicked
 Stick War (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: In the original game, you didn't even get to play as the Chaos Empire without shelling out real money. A later update that made all empires free to play changed this, though.
 Stick War (Video Game) / int_d291ea97
featureApplicability
1.0
 Stick War (Video Game) / int_d291ea97
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_d291ea97
 Stick War (Video Game) / int_d3327df0
type
Defend Command
 Stick War (Video Game) / int_d3327df0
comment
Defend Command: The game allows you to garrison all of your units, miners included, in your base, while invulnerable castle archers fend off the enemy (although castle archers are not given for free in Stick War 2). However, doing so will leave your monument open to attack. Swordwrath and Speartons are able to defend themselves in 1 and Legacy. With Speartons, this reduces their speed; with Swordwrath, this renders them immobile in 1.
 Stick War (Video Game) / int_d3327df0
featureApplicability
1.0
 Stick War (Video Game) / int_d3327df0
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_d3327df0
 Stick War (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Stick War (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: The first entry to have proper in-game voice acting.
 Stick War (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Stick War (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_d40a8a0f
 Stick War (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Stick War (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: In the 2v2 mode, friendly players are coloured blue and black while enemy players are coloured red and yellow.
 Stick War (Video Game) / int_d5a66181
featureApplicability
1.0
 Stick War (Video Game) / int_d5a66181
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_d5a66181
 Stick War (Video Game) / int_d7ab4666
type
Skeletons in the Coat Closet
 Stick War (Video Game) / int_d7ab4666
comment
Skeletons in the Coat Closet: Chaos Empire Miners have bones adorning their sacks.
 Stick War (Video Game) / int_d7ab4666
featureApplicability
1.0
 Stick War (Video Game) / int_d7ab4666
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_d7ab4666
 Stick War (Video Game) / int_d9e9ad7e
type
The Cavalry
 Stick War (Video Game) / int_d9e9ad7e
comment
The Cavalry: In addition to enemies summoning reinforcements when their statue is at low enough health, a later patch gave statue upgrades the additional functionality of summoning reinforcements for the player in the same way.
 Stick War (Video Game) / int_d9e9ad7e
featureApplicability
1.0
 Stick War (Video Game) / int_d9e9ad7e
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_d9e9ad7e
 Stick War (Video Game) / int_dae3999d
type
Action Bomb
 Stick War (Video Game) / int_dae3999d
comment
Action Bomb: The Chaos Empire employs Bombers, which are more or less exactly what they sound like, requiring you to spread out your units to minimize damage.
 Stick War (Video Game) / int_dae3999d
featureApplicability
1.0
 Stick War (Video Game) / int_dae3999d
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_dae3999d
 Stick War (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Stick War (Video Game) / int_dd963bd3
comment
Our Giants Are Bigger: The Giants of No Man's Land, which you can also adapt into your army.
 Stick War (Video Game) / int_dd963bd3
featureApplicability
1.0
 Stick War (Video Game) / int_dd963bd3
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_dd963bd3
 Stick War (Video Game) / int_dee6ef31
type
Enemy Summoner
 Stick War (Video Game) / int_dee6ef31
comment
Enemy Summoner: The Magikill are capable of doing this. Averted in the sequel, however, where Magikill carry purely offensive spells.
 Stick War (Video Game) / int_dee6ef31
featureApplicability
-1.0
 Stick War (Video Game) / int_dee6ef31
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_dee6ef31
 Stick War (Video Game) / int_e43c66bd
type
Art Evolution
 Stick War (Video Game) / int_e43c66bd
comment
Art Evolution: While the basic stick figure aesthetic remained the same, characters' accessories became more elaborate in later games, and the animations became a lot more fluid. While the Giant remained largely the same in Stick War 3, the other returning Chaos units got significant facelifts, as did the hero units returning from Legacy.
 Stick War (Video Game) / int_e43c66bd
featureApplicability
1.0
 Stick War (Video Game) / int_e43c66bd
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_e43c66bd
 Stick War (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Stick War (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Of sorts. Once you defeat Medusa once and for all, her monument goes down as well.
 Stick War (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 Stick War (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_e4cf1ef0
 Stick War (Video Game) / int_e5421161
type
Expy
 Stick War (Video Game) / int_e5421161
comment
The Speartons are pretty evidently stick figure Expies of the Spartans as depicted in the film/graphic novel.
 Stick War (Video Game) / int_e5421161
featureApplicability
1.0
 Stick War (Video Game) / int_e5421161
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_e5421161
 Stick War (Video Game) / int_e545e190
type
Nerf
 Stick War (Video Game) / int_e545e190
comment
Nerf: Speartons had their cost increased (from 400 to 500) and no longer throw their spears when AI-controlled.
 Stick War (Video Game) / int_e545e190
featureApplicability
1.0
 Stick War (Video Game) / int_e545e190
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_e545e190
 Stick War (Video Game) / int_e663d3ef
type
Only a Flesh Wound
 Stick War (Video Game) / int_e663d3ef
comment
Only a Flesh Wound: When a General is defeated in battle, instead of dying they'll limp back to your base. Once they get there, they can be redeployed by paying their training cost again.
 Stick War (Video Game) / int_e663d3ef
featureApplicability
1.0
 Stick War (Video Game) / int_e663d3ef
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_e663d3ef
 Stick War (Video Game) / int_e71975df
type
Rising Empire
 Stick War (Video Game) / int_e71975df
comment
Rising Empire: Order, which becomes known as the Order Empire in the sequel.
 Stick War (Video Game) / int_e71975df
featureApplicability
1.0
 Stick War (Video Game) / int_e71975df
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_e71975df
 Stick War (Video Game) / int_eb7dad86
type
Civil Warcraft
 Stick War (Video Game) / int_eb7dad86
comment
Civil Warcraft: Heavily prevalent in the Order campaign compared to the second game, involving you fighting multiple splinter factions of Order troops as Order.
 Stick War (Video Game) / int_eb7dad86
featureApplicability
1.0
 Stick War (Video Game) / int_eb7dad86
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_eb7dad86
 Stick War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Stick War (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Like with many Real-Time Strategy games, there is a population limit. The first game has a limit of 20 units (of any kind), while the sequel sets a cap of 80 but gives each unit a different population cost. Notably, you could easily go over the cap in the first game with Magikill minions, as the Magikill's summoning spell was not restricted by the population cap even though their minions counted towards it. Legacy has a population cap of 40 with different units having different population costs, and Magikill minions no longer count towards the limit.
 Stick War (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Stick War (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_f3cf30d9
 Stick War (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 Stick War (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: The stick figure aesthetic means it's usually not a problem... but then you have the Spearton and Juggerknight's shields switching sides to always face the screen. Archis in Stick War 3 is another notable example as his character portrait sports an eyepatch, which is never seen in gameplay because his good eye is always facing the screen.
 Stick War (Video Game) / int_f5a22215
featureApplicability
1.0
 Stick War (Video Game) / int_f5a22215
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_f5a22215
 Stick War (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Stick War (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Gold is used as the primary resource across the series. Mana is introduced in 2 (and is replaced by Crystal in 3) as a secondary resource for advanced units and spells.
 Stick War (Video Game) / int_fd2086a9
featureApplicability
1.0
 Stick War (Video Game) / int_fd2086a9
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_fd2086a9
 Stick War (Video Game) / int_fe48cea2
type
Lady of War
 Stick War (Video Game) / int_fe48cea2
comment
Lady of War: Thera, the new leader of the Merics, is a General in the Order Empire, with noticeably feminine qualities.
 Stick War (Video Game) / int_fe48cea2
featureApplicability
1.0
 Stick War (Video Game) / int_fe48cea2
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_fe48cea2
 Stick War (Video Game) / int_name
type
ItemName
 Stick War (Video Game) / int_name
comment
 Stick War (Video Game) / int_name
featureApplicability
1.0
 Stick War (Video Game) / int_name
featureConfidence
1.0
 Stick War (Video Game)
hasFeature
Stick War (Video Game) / int_name
 Stick War (Video Game) / int_name
itemName
Stick War (Video Game)

The following is a list of statements referring to the current page from other pages.

 Stick War (Video Game)
hasFeature
Arbitrary Headcount Limit / int_9a03154b
 Stick War (Video Game)
hasFeature
Cargo Cult / int_9a03154b
 Stick War (Video Game)
hasFeature
Carry a Big Stick / int_9a03154b
 Stick War (Video Game)
hasFeature
Dawn Attack / int_9a03154b
 Stick War (Video Game)
hasFeature
Defend Command / int_9a03154b
 Stick War (Video Game)
hasFeature
Gratuitous Ninja / int_9a03154b
 Stick War (Video Game)
hasFeature
Hero Unit / int_9a03154b
 Stick War (Video Game)
hasFeature
Invincible Minor Minion / int_9a03154b
 Stick War (Video Game)
hasFeature
Magic Staff / int_9a03154b
 Stick War (Video Game)
hasFeature
Our Zombies Are Different / int_9a03154b
 Stick War (Video Game)
hasFeature
Stick Figure Animation / int_9a03154b