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Street Fighter (Video Game)

 Street Fighter (Video Game)
type
TVTItem
 Street Fighter (Video Game)
label
Street Fighter (Video Game)
 Street Fighter (Video Game)
page
StreetFighterI
 Street Fighter (Video Game)
comment
Street Fighter is a Fighting Game developed and distributed by Capcom, which was released in arcades in 1987 as the first installment in the Street Fighter series. The game features two martial artists, Ryu and Ken, who travel around the globe taking on some of the best fighters in the world, culminating with a match against the massive Thai kickboxer Sagat.It's a far cry from the sequel that revolutionized the industry, but it did feature many of the staples of the series: a six-button control setup; the best-out-of-three match structure; Ryu and Ken, naturally; and even many of the now-common motions for special attacks. Notoriously, the original cabinet for the game had a two-button, pressure-sensitive layout rather than the standard cherry switch six-button layout, one for punches and one for kicks, to control the strength of the attack. It was confusing to use, prone to being broken, and more expensive to maintain than most standard cabinets, so a new cabinet that featured the more familiar six-button configuration seen in all the follow ups was offered as a cheaper alternative.A port of the game, Fighting Street, was released for the TurboGrafx-CD (and, later, the Wii Virtual Console) as well as more properly named ports on PC. Tiertex, the company behind many of these ports, would create their own sequel to the original game in the form of Human Killing Machine.
 Street Fighter (Video Game)
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2023-12-11T02:26:47Z
 Street Fighter (Video Game)
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2023-12-11T02:26:47Z
 Street Fighter (Video Game)
isPartOf
DBTropes
 Street Fighter (Video Game) / int_18d15922
type
Title Drop
 Street Fighter (Video Game) / int_18d15922
comment
Title Drop: After defeating Sagat, he crowns you as the "strongest street fighter in the world!"
 Street Fighter (Video Game) / int_18d15922
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 Street Fighter (Video Game) / int_191a3673
type
Graceful Loser
 Street Fighter (Video Game) / int_191a3673
comment
Graceful Loser: In a player vs. player match, the defeated character, even with a bruised face, will simply wish the winner good luck. Upon defeating Sagat, he admits defeat and declares you "the strongest street fighter in the world!"
 Street Fighter (Video Game) / int_191a3673
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 Street Fighter (Video Game) / int_1f99a97b
type
Shoryuken
 Street Fighter (Video Game) / int_1f99a97b
comment
Shoryuken: Good luck pulling off this, too, but when you do, it's worth the effort. With perfect positioning and/or some luck, landing it will score a One-Hit K.O. on the opponent.note It's actually three, as it can hit up to three times with each hit takes off 1/3 of the opponent's Life Meter.
 Street Fighter (Video Game) / int_1f99a97b
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 Street Fighter (Video Game) / int_27b418da
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A Winner Is You
 Street Fighter (Video Game) / int_27b418da
comment
A Winner Is You: Most opponents in the game provide this quote when defeated: And when you beat Sagat:
 Street Fighter (Video Game) / int_27b418da
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1.0
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1.0
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Street Fighter (Video Game) / int_27b418da
 Street Fighter (Video Game) / int_318bdacf
type
Elmuh Fudd Syndwome
 Street Fighter (Video Game) / int_318bdacf
comment
Elmuh Fudd Syndwome: "Wha dength! But don't fowget dewe awe many guys wike you, aww ovah da wowld!" Ryu and Ken's "Ouuwight!"
 Street Fighter (Video Game) / int_318bdacf
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 Street Fighter (Video Game) / int_4348c929
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Early Installment Character-Design Difference
 Street Fighter (Video Game) / int_4348c929
comment
Ryu is quite different in terms of design; his hair is red and he wears a pair of red shoes. Street Fighter Alpha, in line with its status as an interquel, would give Ryu auburn hair as a sort of transition between his red hair here and his brown hair in the sequel, but would not reverse Ryu's preference for going barefoot that was established in SFII.
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 Street Fighter (Video Game) / int_4387800d
type
Pressure-Sensitive Interface
 Street Fighter (Video Game) / int_4387800d
comment
Pressure-Sensitive Interface: The earliest incarnation of the arcade cabinets use giant pressure-sensitive buttons for Punch and Kick rather than the traditional six-button setup used today. Only after kids and angry/enthusiastic patrons destroyed the hydraulic pumps that operated the buttons via furious mashing did Capcom realize this setup was not a very good idea.
 Street Fighter (Video Game) / int_4387800d
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Street Fighter (Video Game) / int_4387800d
 Street Fighter (Video Game) / int_45bf382b
type
Game Mod
 Street Fighter (Video Game) / int_45bf382b
comment
Game Mod: There exists a ROM hack that allows players to play as the CPU characters. This is based on how they are programmed, as the game treats all the opponents as playable characters.
 Street Fighter (Video Game) / int_45bf382b
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1.0
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Street Fighter (Video Game) / int_45bf382b
 Street Fighter (Video Game) / int_4604fd4d
type
Worthy Opponent
 Street Fighter (Video Game) / int_4604fd4d
comment
Worthy Opponent: In a 2-player versus match, the defeated fighter wishes the victor good luck.
 Street Fighter (Video Game) / int_4604fd4d
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1.0
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Street Fighter (Video Game) / int_4604fd4d
 Street Fighter (Video Game) / int_4af55b78
type
Credits Gag
 Street Fighter (Video Game) / int_4af55b78
comment
Credits Gag: Many of the developers' names were partially replaced with random things like "Punch" and "Radish."
 Street Fighter (Video Game) / int_4af55b78
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1.0
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Street Fighter (Video Game) / int_4af55b78
 Street Fighter (Video Game) / int_4e5abab2
type
Hurricane Kick
 Street Fighter (Video Game) / int_4e5abab2
comment
Hurricane Kick: Except here, as with the two other special moves, it takes patience and effort to make it happen, but it's worth the effort.
 Street Fighter (Video Game) / int_4e5abab2
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Street Fighter (Video Game) / int_4e5abab2
 Street Fighter (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Street Fighter (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Ryu and Ken are the only playable characters, with each of them assigned by the control panel; Player 1 is always Ryu, while Player 2 is always Ken. Rather than playing similarly with slight differences as in later games, here they both play the exact same. There are no female fighters. Combos and grappling moves are absent. Executing the special moves requires precise timing, and they're absurdly powerful — the devs are on record that they were meant more like Cheat Codes than balanced parts of a character's moveset. Every CPU opponent except Sagat has the same post-match voice and quotes. Only their in-match victory quotes differ. Ryu is quite different in terms of design; his hair is red and he wears a pair of red shoes. Street Fighter Alpha, in line with its status as an interquel, would give Ryu auburn hair as a sort of transition between his red hair here and his brown hair in the sequel, but would not reverse Ryu's preference for going barefoot that was established in SFII. While this was the first fighting game to use Capcom's now-standard six-button configuration, the six-button version was actually sold as a cheaper alternative to arcade owners who couldn't afford the more expensive (and harder to maintain) deluxe version with the two large mechatronic pads that determined the strength level of your punches and kicks. The pressure sensitive buttons were also problematic because they tended to encourage abuse. There are tales of players stomping on them. Ken was originally Japanese in this game, as evident by the fact that his name is spelled in kanji in the game's Japanese brochure and other promotional materials. Street Fighter II turned him into an American immigrant before retconning him into a native-born American of (mostly) Japanese descent. Ryu defeating Sagat with his Shoryuken, leaving Sagat with his iconic chest scar that served as the foundation of his heated rivalry with Ryu for sequels to come, was a retcon from Street Fighter II. Not only does the first game not have this, Sagat takes his defeat quite well. Later on, this too would be retconned: Ryu didn't win the tournament, Sagat did. However, Ryu's darker instincts took over and he scarred Sagat with a cheap shot Metsu Shoryuken after the match ended.
 Street Fighter (Video Game) / int_4f4372e9
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 Street Fighter (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Street Fighter (Video Game) / int_50b05d30
comment
Disproportionate Retribution: The continue screen is a 10-second time bomb. Assuming that it's intended to kill the player character, this is an unusually extreme punishment for losing.
 Street Fighter (Video Game) / int_50b05d30
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1.0
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 Street Fighter (Video Game) / int_5458df4f
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Fan Remake
 Street Fighter (Video Game) / int_5458df4f
comment
Fan Remake: Through the use of M.U.G.E.N, there are at least two "good editions" of the game, which also include Cody and all of their own endings. Both of these remakes also acknowledge the aforementioned retcon made to the game's ending where it has a cinematic showing Ryu performing a Metsu Shoryuken on Sagat and feeling that this victory was hollow.
 Street Fighter (Video Game) / int_5458df4f
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1.0
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Street Fighter (Video Game) / int_5458df4f
 Street Fighter (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Street Fighter (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: The A.I. opponents, even as early as your very first battle, have high reaction times that seem to be reading your inputs, and can knock you out in about four or five hits. So naturally the only way to really assure victory is to either master the primitive controls, abuse the hell out of your special moves to K.O. them in only three hits, or use the aforementioned A.I. Breaker strategies. This rapidly goes From Bad to Worse in the Sagat battle, because he has special moves too — and they can K.O. you in two hits.
 Street Fighter (Video Game) / int_6041e4f4
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 Street Fighter (Video Game) / int_62259825
type
Nintendo Hard
 Street Fighter (Video Game) / int_62259825
comment
Nintendo Hard: Even by Street Fighter standards, this game can be particularly unforgiving, especially if you don't know how to pull off special moves.
 Street Fighter (Video Game) / int_62259825
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 Street Fighter (Video Game) / int_6d07bf85
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Welcome to Corneria
 Street Fighter (Video Game) / int_6d07bf85
comment
Welcome to Corneria:
 Street Fighter (Video Game) / int_6d07bf85
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 Street Fighter (Video Game) / int_7448cc4c
type
Kamehame Hadoken
 Street Fighter (Video Game) / int_7448cc4c
comment
Kamehame Hadoken: Albeit in its usual, non-crossover Energy Ball form, which takes off a humongous chunk of damage from your opponent's health bar regardless. Maybe the devs thought you deserved a prize for the effort of pulling it off.
 Street Fighter (Video Game) / int_7448cc4c
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 Street Fighter (Video Game) / int_778b1d91
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Unblockable Attack
 Street Fighter (Video Game) / int_778b1d91
comment
Unblockable Attack: The Shoryuken, as if its severely damaging properties weren't enough.
 Street Fighter (Video Game) / int_778b1d91
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1.0
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Street Fighter (Video Game) / int_778b1d91
 Street Fighter (Video Game) / int_970ccfec
type
Big "YES!"
 Street Fighter (Video Game) / int_970ccfec
comment
Big "YES!": Ryu and Ken will say "Alright!" every time they win a match.
 Street Fighter (Video Game) / int_970ccfec
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 Street Fighter (Video Game) / int_9b9397bb
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Difficult, but Awesome
 Street Fighter (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: All three special moves are hard to pull off, but take off 1/3 of the enemy's entire Life Meter for each hit; the main issue arises from the game processing input not on button press but on button release. The classic Shoryuken is the biggest example of this, requiring an awkward stick input (right, down, down-right; known as a Z-motion or the Dragon Punch motion in more modern terminology), but not only does it do up to 3 hits—i.e. an instant K.O. if all of them connect—it's unblockable. Mastering the Shoryuken allows you to cheese the entire game. It also happens to be the move that Ryu canonically uses to deliver the finishing blow against Sagat.
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 Street Fighter (Video Game) / int_9c3a9415
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What the Fu Are You Doing?
 Street Fighter (Video Game) / int_9c3a9415
comment
What the Fu Are You Doing?: Two bonus rounds involve Ryu/Ken trying to break brick pieces. It's possible to break all of them, some of them, or none at all. The latter will cause the character to look like this, with booing sounds in the background to match.
 Street Fighter (Video Game) / int_9c3a9415
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1.0
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Street Fighter (Video Game) / int_9c3a9415
 Street Fighter (Video Game) / int_acf4e51b
type
Cheat Code
 Street Fighter (Video Game) / int_acf4e51b
comment
Executing the special moves requires precise timing, and they're absurdly powerful — the devs are on record that they were meant more like Cheat Codes than balanced parts of a character's moveset.
 Street Fighter (Video Game) / int_acf4e51b
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1.0
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Street Fighter (Video Game) / int_acf4e51b
 Street Fighter (Video Game) / int_ad4a45be
type
Final Boss
 Street Fighter (Video Game) / int_ad4a45be
comment
Upon defeating Sagat, he admits defeat and declares you "the strongest street fighter in the world!"
 Street Fighter (Video Game) / int_ad4a45be
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1.0
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 Street Fighter (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Street Fighter (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: A few of the characters introduced here (Joe, Lee, and Geki) never showed up again. Mike is an unusual case, as while there is another boxer known as Mike Bison in Japan,note Balrog outside Japan who was introduced in the sequel, Capcom considers them to be separate characters. Retsu also took a whopping 36 years to get a named re-appearance, where he shows up as an opponent in Street Fighter 6's World Tour mode.
 Street Fighter (Video Game) / int_c33ba0a8
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Street Fighter (Video Game) / int_c33ba0a8
 Street Fighter (Video Game) / int_c37813c5
type
Ninja
 Street Fighter (Video Game) / int_c37813c5
comment
Ninja: Geki.
 Street Fighter (Video Game) / int_c37813c5
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Street Fighter (Video Game) / int_c37813c5
 Street Fighter (Video Game) / int_d0ea147f
type
A.I. Breaker
 Street Fighter (Video Game) / int_d0ea147f
comment
A.I. Breaker: As demonstrated in this walkthrough, every opponent with the exception of Sagat can be locked into easily countered patterns in Fighting Street. For Lee, Gen (barring one attack of his), Birdie, and Adon, a viable strategy is to hit them once, back up all the way to the end of the screen, and block until the timer runs down to 0.
 Street Fighter (Video Game) / int_d0ea147f
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Street Fighter (Video Game) / int_d0ea147f
 Street Fighter (Video Game) / int_d39771a4
type
Long Bus Trip
 Street Fighter (Video Game) / int_d39771a4
comment
Long Bus Trip: Only Ryu, Ken, and Sagat would return in Street Fighter II, while Birdie, Adon, and Gen would not come back until the Street Fighter Alpha series along with Eagle in Capcom vs. SNK 2. Geki, Retsu, Joe, Mike, and Lee have yet to make a return appearance as fighters in any further game.note Retsu appears as a opponent in Street Fighter 6's World Tour mode, while him and Lee have their own character cards in the original Card Fighters Clash for the Neo Geo Pocket and its sequel. Joe has it the worst as he isn't mentioned even in speculative canonicity.
 Street Fighter (Video Game) / int_d39771a4
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 Street Fighter (Video Game) / int_d933263
type
Have a Nice Death
 Street Fighter (Video Game) / int_d933263
comment
Have a Nice Death: When you are defeated by an opponent, the game cuts to the Continue screen, which features a 10-second time bomb for some reason. If you don't continue, the bomb goes off.
 Street Fighter (Video Game) / int_d933263
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 Street Fighter (Video Game) / int_e0aed924
type
No Antagonist
 Street Fighter (Video Game) / int_e0aed924
comment
No Antagonist: Since this is the only playable World Fighting Championship tournament that is not run by a criminal organization or criminal, there is no Big Bad. While Sagat organized this tournament, he was morally clean in this game and therefore not a Big Bad.
 Street Fighter (Video Game) / int_e0aed924
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 Street Fighter (Video Game) / int_ea6abe17
type
Every Scar Has a Story
 Street Fighter (Video Game) / int_ea6abe17
comment
Ryu defeating Sagat with his Shoryuken, leaving Sagat with his iconic chest scar that served as the foundation of his heated rivalry with Ryu for sequels to come, was a retcon from Street Fighter II. Not only does the first game not have this, Sagat takes his defeat quite well. Later on, this too would be retconned: Ryu didn't win the tournament, Sagat did. However, Ryu's darker instincts took over and he scarred Sagat with a cheap shot Metsu Shoryuken after the match ended.
 Street Fighter (Video Game) / int_ea6abe17
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1.0
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 Street Fighter (Video Game) / int_ffb79066
type
Chromosome Casting
 Street Fighter (Video Game) / int_ffb79066
comment
Chromosome Casting: There are no female characters whatsoever.
 Street Fighter (Video Game) / int_ffb79066
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Street Fighter (Video Game)

The following is a list of statements referring to the current page from other pages.

 Street Fighter (Video Game)
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A Winner Is You / int_93fdfb22
 Street Fighter (Video Game)
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Bonus Stage / int_93fdfb22
 Street Fighter (Video Game)
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Boxing Battler / int_93fdfb22
 Street Fighter (Video Game)
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Brick Break / int_93fdfb22
 Street Fighter (Video Game)
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Bruce Lee Clone / int_93fdfb22
 Street Fighter (Video Game)
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Characterisation Click Moment / int_93fdfb22
 Street Fighter (Video Game)
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Cheese Strategy / int_93fdfb22
 Street Fighter (Video Game)
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Chromosome Casting / int_93fdfb22
 Street Fighter (Video Game)
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Compilation Re-release / int_93fdfb22
 Street Fighter (Video Game)
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Confusion Fu / int_93fdfb22
 Street Fighter (Video Game)
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Cool, but Inefficient / int_93fdfb22
 Street Fighter (Video Game)
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Credits Gag / int_93fdfb22
 Street Fighter (Video Game)
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Demoted to Dragon / int_93fdfb22
 Street Fighter (Video Game)
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Development Gag / int_93fdfb22
 Street Fighter (Video Game)
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Graceful Loser / int_93fdfb22
 Street Fighter (Video Game)
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Japanese Video Games / int_93fdfb22
 Street Fighter (Video Game)
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Monumental Battle / int_93fdfb22
 Street Fighter (Video Game)
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No Dub for You / int_93fdfb22
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Overtook the Manga / int_93fdfb22
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Pause Scumming / int_93fdfb22
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Phenotype Stereotype / int_93fdfb22
 Street Fighter (Video Game)
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Point of No Continues / int_93fdfb22
 Street Fighter (Video Game)
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Pressure-Sensitive Interface / int_93fdfb22
 Street Fighter (Video Game)
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Promoted to Playable / int_93fdfb22
 Street Fighter (Video Game)
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Reformed Criminal / int_93fdfb22
 Street Fighter (Video Game)
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Retronym / int_93fdfb22
 Street Fighter (Video Game)
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Ridiculously Average Guy / int_93fdfb22
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Stance System / int_93fdfb22
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Super Special Move / int_93fdfb22
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The Greatest Style / int_93fdfb22
 Street Fighter (Video Game)
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Unblockable Attack / int_93fdfb22
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Victory Quote / int_93fdfb22
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What the Fu Are You Doing? / int_93fdfb22
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Wolverine Claws / int_93fdfb22
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World's Best Warrior / int_93fdfb22
 StreetFighterI
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Street Fighter (Video Game)
 Street Fighter (Video Game)
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Elmuh Fudd Syndwome / int_93fdfb22