Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Street Fighter IV (Video Game)

 Street Fighter IV (Video Game)
type
TVTItem
 Street Fighter IV (Video Game)
label
Street Fighter IV (Video Game)
 Street Fighter IV (Video Game)
page
StreetFighterIV
 Street Fighter IV (Video Game)
comment
Spoilers for all previous installments in the franchise up to Street Fighter III are unmarked. However, this game and Street Fighter V take place before SFIII, expect Late Arrival Spoilers ahead. You Have Been Warned!Street Fighter IV is the fifth main entry in Capcom’s Street Fighter franchise. It consists of four main versions: Street Fighter IV, Super Street Fighter IV, Super Street Fighter IV: Arcade Edition and Ultra Street Fighter IV.The namesake game, Street Fighter IV, was announced in late 2007 (the series was 20 years old at the time, essentially making this a late Milestone Celebration), and the game was released in 2008 for arcades and in early 2009 for home consoles. With almost 11 years having passed since the last numerical title's initial announcement, very few fans saw this coming, and jokes made the rounds about Hell's temperature having dropped to -3º Kelvin.The title is 3D in graphic style, but continues the traditional staple of playing on a 2D frame. The producer Yoshinori Ono noted in interviews that he deliberately kept the game closer in style to Street Fighter II than its sequels.The original twelve characters from the original Street Fighter II and Akuma return, along with six new warriors: American spy Crimson Viper, French martial artist Abel, Mexican luchador El Fuerte, American acrofatic Rufus, Ryu and Ken's master and Akuma's brother Gouken, and the Big Bad Seth. The home console versions additionally included more returning characters from Super Street Fighter II (Cammy and Fei Long) and Alpha (namely Gennote who is actually from Street Fighter, but whose appearance is based on his Alpha incarnation, with a few design alterations, Dan, Sakura, and Rose), along with the bosses being made playable. Gouken, Ryu and Ken's mysterious master, finally appears on-screen for the first time in the series.In April 24, 2009, Capcom released an update for the game known as the "Power Pack" (a.k.a. the Champion Edition patch), which introduced the ability to save and upload replays to the Xbox Live or PlayStation Network leaderboards, and a brand-new online-exclusive "Championship Mode," which allows players to participate in tournament battles.In September 28, 2009, Capcom announced an update titled Super Street Fighter IV (formerly Street Fighter IV Dash). The updated game features ten additional characters: Thunder Hawk and Dee Jay (from Super Street Fighter II, completing the Super Street Fighter II Turbo roster Capcom ran out of time to finish the first time), Adon (from the original Street Fighter but based on his Street Fighter Alpha incarnation). Cody and Guy (from Final Fight, and also based on their Alpha appearances), Dudley, Ibuki, and Makoto (from the Street Fighter III series), and two new characters: Juri Han, a South Korean Taekwondo practitioner who works for S.I.N.; and Hakan, a red-skinned Turkish corporate heavyweight who specializes in yaÄŸlı güreÅŸ or "Turkish oil wrestling."The gameplay and character balance was also tweaked. It was released as a standalone title for the Xbox 360 and PlayStation 3 in late April 2010 as well as for Japanese arcades later, during the summer. The console release comes at a lower price than its predecessor, and there was a promise of "special features" for those who own the original Street Fighter IV, which turned out to be two alternate colors; a "heavy ink outline" color and a "sketch" color pattern both based on each characters' default color.In addition, a port to the Nintendo 3DS titled Super Street Fighter IV: 3D Edition was released at the same time as the system; it contains the same roster as the console version of Super in addition to several features that take advantage of many of the device's new features.Another port, this time to iOS, was released in March 2010, featuring a reduced character list which grew steadily with several updates, as well as a simplified control system that removed the light/medium/heavy attacks, replacing them with a four button system of punch, kick, focus and special. A followup named Street Fighter IV Volt was released in June 2011, further expanding the character roster and adding online play over Wi-Fi.An arcade version of the game, aptly titled Super Street Fighter IV: Arcade Edition, was released in late 2010; it features several balance tweaks and four new characters: Yun & Yang from Street Fighter III (who originally had a cameo in Chun-Li's intro cutscene for the original version and her ending in Super), Evil Ryu, and Oni. These four characters, plus numerous new features, were released as a DLC update for the console versions on June 7, 2011. A PC version of AE was released in 2011; as the PC did not get a regular release of Super, it marks the first time PC gamers could get their hands on all of the new fighters. In December 2011, Super Street Fighter IV: Arcade Edition Ver. 2012 was released as a free patch, updating the balance of the game even further. On January 23, 2013, Ono himself teased a possibility for a new version, and on March 22 said new version was officially green-lit by Capcom. They were taking suggestions from the community on balance changes for each character, as well as system changes.At Evo 2013, Capcom revealed at their panel that the new version would include new balance updates, six new stages, and the four characters introduced in Street Fighter X Tekken who had yet to (re)appear in the IV series proper: Rolento, Hugo, Poison, and Elena. They also mentioned one new character who, they said, had never been seen in a Street Fighter game before, and would making their fighting game debut the update — who would later be revealed to be Decapre, the 12th member of M. Bison's Dolls (who was actually an NPC in Alpha 3). The debut trailer was shown before the Grand Finals for the Street Fighter IV tournament, revealing that the titlr for the new version would be Ultra Street Fighter IV. Like Arcade Edition, this is available as a download or a physical disc. The $40 disc version includes all DLC costumes, and downloaders can pay either $15 for just the upgradenote which is compatible with discs for both Super and Arcade Edition or $40 for the same content as the disc version. UDON Comics also designed new alternate costumes for every character. The costumes for the five new characters were a Pre-Order Bonus for those who reserve the retail version of the new game. Ultra would get a staggered release with the upgrades for the PS3 and 360 released on June 3, 2014 (the early release date announced to allow Ultra to be used at Evo 2014); the console retail versions were later released on August 5, 2014; and PC version (both full and upgrade versions) was released on Steam on August 8, 2014. In October of the same year, this version received free DLC in the form of Omega Mode, which gives damn near everybody Rainbow Edition levels of brokenness and insanity. This mode is, according to Word of God, just for fun.A sequel, Street Fighter V, was released for the PlayStation 4 and PC in 2016.
 Street Fighter IV (Video Game)
fetched
2024-03-07T17:01:26Z
 Street Fighter IV (Video Game)
parsed
2024-03-07T17:01:26Z
 Street Fighter IV (Video Game)
processingComment
Dropped link to StreetFighterII: Not a Feature - ITEM
 Street Fighter IV (Video Game)
isPartOf
DBTropes
 Street Fighter IV (Video Game) / int_14931ba5
type
Cel Shading
 Street Fighter IV (Video Game) / int_14931ba5
comment
Cel Shading: Used along with highly detailed textures, creating a look that's more "stylized" than it is "cartoony."
 Street Fighter IV (Video Game) / int_14931ba5
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_14931ba5
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_14931ba5
 Street Fighter IV (Video Game) / int_1495fd65
type
Theme Tune Rap
 Street Fighter IV (Video Game) / int_1495fd65
comment
Theme Tune Rap: The version of Cody's theme with lyrics could serve as this for the game as a whole:
 Street Fighter IV (Video Game) / int_1495fd65
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_1495fd65
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_1495fd65
 Street Fighter IV (Video Game) / int_17afe894
type
Spectacular Spinning
 Street Fighter IV (Video Game) / int_17afe894
comment
Spectacular Spinning: This is outright overkilled in several of Super Street Fighter IV's new Ultra Combos.
 Street Fighter IV (Video Game) / int_17afe894
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_17afe894
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_17afe894
 Street Fighter IV (Video Game) / int_1892d512
type
Tall, Dark, and Handsome
 Street Fighter IV (Video Game) / int_1892d512
comment
Many fangirls wanted to see the Tall, Dark, and Handsome Ryu shirtless. They got their wish with his first alternate costume in IV which has him shirtless, albeit dirty and and beat up. Then Arcade Edition's version of Evil Ryu granted it again, with him being a Walking Shirtless Scene (of sorts; he still has half of his gi top on). However, he has a horrifying hole-shaped scar on his chest and a kanji carved on his back. AUGH.
 Street Fighter IV (Video Game) / int_1892d512
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_1892d512
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_1892d512
 Street Fighter IV (Video Game) / int_19ebe383
type
Never Trust a Trailer
 Street Fighter IV (Video Game) / int_19ebe383
comment
Never Trust a Trailer: The Super Street Fighter IV trailers implied that the majority of new characters would have fast-paced techno remixes of their theme songs, especially for the Final Fight and Third Strike characters. The first trailer for Super implied that Cody (the vigilante former hero of Metro City and escaped convict) would be facing Chun-Li (Interpol agent). Later trailers instead showed him and his somewhat-estranged best bud Guy. The trailers and the videos showing all of the cast's Ultras could fall under this. The Ultra videos implied that all the fighters would be getting a new rival in Super. When the game came out, only a select few (Ryu, Chun-Li, Guile, Cammy, C. Viper, and Seth) received a second Rival Battle, and some of ones shown in the trailers ended up in different locales.
 Street Fighter IV (Video Game) / int_19ebe383
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_19ebe383
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_19ebe383
 Street Fighter IV (Video Game) / int_1e122f24
type
Boss Banter
 Street Fighter IV (Video Game) / int_1e122f24
comment
Boss Banter: The "Rival Battles," where you fight a character who, in most cases, has some significant ties to the story of your character. During the fight, both combatants converse, ranging from taunts to more friendly words of advice and support. The soundbites for Supers and Ultras are also changed to something pertaining to the battle at hand. Usually, these matches give you a pretty good look at the dynamics between certain characters. Characters added from Arcade Edition onward have the soundbites, but absolutely no pre-battle cutscenes, much to the ire of fans.
 Street Fighter IV (Video Game) / int_1e122f24
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_1e122f24
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_1e122f24
 Street Fighter IV (Video Game) / int_23473ae7
type
Adaptation Expansion
 Street Fighter IV (Video Game) / int_23473ae7
comment
Adaptation Expansion: To make up for the half-year delay between the original coin-op release and the console ports, Capcom added six extra characters specifically for the console port (Cammy, Fei Long, Rose, Dan, Gen, and Sakura). Super Street Fighter IV: 3D Edition for the 3DS, in order to make up for some lost stuff, also has new features that take advantage of several of the console's unique capabilities, such as a new camera angle that shows off the 3D effect and the trophy collecting minigame based around wireless console-to-console interactions. Until the DLC version was announced, Super Street Fighter IV: Arcade Edition had four extra characters (Yun, Yang, Evil Ryu, and Oni). Ultra Street Fighter IV added in several assets from Street Fighter X Tekken (4 characters and 6 stages) plus one new character.
 Street Fighter IV (Video Game) / int_23473ae7
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_23473ae7
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_23473ae7
 Street Fighter IV (Video Game) / int_26ba32a3
type
Ascended Glitch
 Street Fighter IV (Video Game) / int_26ba32a3
comment
Ascended Glitch: The Kara Throws were imported from Street Fighter III.
 Street Fighter IV (Video Game) / int_26ba32a3
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_26ba32a3
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_26ba32a3
 Street Fighter IV (Video Game) / int_26eb6287
type
Funny Background Event
 Street Fighter IV (Video Game) / int_26eb6287
comment
Mad Gear Hideout has a kabuki show that gets broken up by Mike Haggar at the end of Round 2. He gives chase to the goons during Round 3.
 Street Fighter IV (Video Game) / int_26eb6287
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_26eb6287
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_26eb6287
 Street Fighter IV (Video Game) / int_27b418da
type
A Winner Is You
 Street Fighter IV (Video Game) / int_27b418da
comment
A Winner Is You: In the iPhone version of SFIV, winning the tournament results in a stylized picture of your character and the word "Congratulations!" And an advertising movie for SSFIV. Which isn't available on the iPhone anyway. This is mitigated in Volt in which winning nets you a short video of your character, along with achievements.
 Street Fighter IV (Video Game) / int_27b418da
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_27b418da
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_27b418da
 Street Fighter IV (Video Game) / int_2a2ee484
type
Genre Relaunch
 Street Fighter IV (Video Game) / int_2a2ee484
comment
It also heralded something of a renaissance of 2D fighters with 3D graphics, being followed most notably by the Mortal Kombat reboot, Capcom's own Marvel vs. Capcom 3, and Guilty Gear Xrd.
 Street Fighter IV (Video Game) / int_2a2ee484
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_2a2ee484
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_2a2ee484
 Street Fighter IV (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Street Fighter IV (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: Played straight and subverted in IV. The Rival Battles may or may not use the theme music of the character you're using. Played fully straight in Super. Whoever you're fighting as, that's the character whose theme you're gonna hear. Especially good since everyone has their distinctive themes, unlike in IV. Unless you're playing online, in which case you will always hear the theme music of whoever you are fighting. You'll be hearing their music while they will be hearing yours. You only ever hear your own theme music if you fight against yourself or watch your character on the replay channels. This goes back to being both straight and subverted in Ultra, where in some versions, by random, the theme of the stage, the character you are playing as, or the character your rival is will play. Still subverted in the case of Akuma and Gouken; during their Rival Battles or when playing against them online, their respective themes when faced as a boss are instead swapped out for a remix of Ryu's theme (Ryu serves as their rival in Arcade Mode). Their themes will only play when they are fought as hidden bosses, unless you're on the 3DS.
 Street Fighter IV (Video Game) / int_2f50c5bf
featureApplicability
-0.3
 Street Fighter IV (Video Game) / int_2f50c5bf
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_2f50c5bf
 Street Fighter IV (Video Game) / int_3069d72a
type
Attack Backfire
 Street Fighter IV (Video Game) / int_3069d72a
comment
Attack Backfire: Zangief gets a victory quote against Blanka informing him that his electric blasts helped relieve his back pain.
 Street Fighter IV (Video Game) / int_3069d72a
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_3069d72a
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_3069d72a
 Street Fighter IV (Video Game) / int_319037b9
type
Dream Match Game
 Street Fighter IV (Video Game) / int_319037b9
comment
Dream Match Game: While the game itself has a story and a canonical place in the Street Fighter timeline, it also plays this straight by trying to add in as many characters from previous games as possible. This includes certain characters such who cannot canonically exist in the IV timeline such as Evil Ryu and Oni. The former due to the fact that he's purged the Satsui no Hadou by Street Fighter III, which takes place after IV, and the latter due to the fact that he has yet to be consumed by it in that series. The Ultra update takes this even further thanks to Edition Select which allows for the use of every version of the game's characters from each preceding edition of Street Fighter IV as well as special Omega versions of the characters where the creators were allowed to go wild with their movesets. This has the side effect of restricting each character's movelist depending on the incarnation. For example, those from the original version of IV can only use one Ultra Combo while the Ultra edition characters are the only ones who can use Red Focus Attacks, Ultra Combo Double and delayed wake-up.
 Street Fighter IV (Video Game) / int_319037b9
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_319037b9
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_319037b9
 Street Fighter IV (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Street Fighter IV (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The Windows version of all versions of this game other than Ultra Street Fighter IV cannot be installed or played due to a dependency on Games for Windows LIVE which has shut down. The Windows version of Ultra Street Fighter IV removes this dependency, so it works.
 Street Fighter IV (Video Game) / int_33ca811a
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_33ca811a
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_33ca811a
 Street Fighter IV (Video Game) / int_34439d52
type
Rubber-Band A.I.
 Street Fighter IV (Video Game) / int_34439d52
comment
Rubber-Band A.I.: In a strange case, the game usually isn't too difficult except at the highest difficulties (besides Seth), but even on the easiest setting the AI is silently scaling and rubberbanding to player performance. This can lead to a scenario where the rubberband stretches so hard that your next opponent suddenly frame-perfect throws you consistently and reads all your inputs for perfect counters to land you a game over, and then completely loses all the tension as it goes back to being a witless dullard that eats combos for breakfast.
 Street Fighter IV (Video Game) / int_34439d52
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_34439d52
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_34439d52
 Street Fighter IV (Video Game) / int_392372f9
type
Actor Allusion
 Street Fighter IV (Video Game) / int_392372f9
comment
Actor Allusion: Tōru Ōkawa voiced Ryu back in 3rd Strike, then was cast as Gouken in IV. Gouken has access to the Shin Shoryuken and Denjin Hadouken as Ultras, both of which were previously used by Ryu as Super Arts in III.
 Street Fighter IV (Video Game) / int_392372f9
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_392372f9
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_392372f9
 Street Fighter IV (Video Game) / int_396be241
type
Video Game 3D Leap
 Street Fighter IV (Video Game) / int_396be241
comment
Video Game 3D Leap: Street Fighter IV experienced a presentation upgrade with a graphical switch to 3D but gameplay that mostly remained on a 2D plane. It also heralded something of a renaissance of 2D fighters with 3D graphics, being followed most notably by the Mortal Kombat reboot, Capcom's own Marvel vs. Capcom 3, and Guilty Gear Xrd.
 Street Fighter IV (Video Game) / int_396be241
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_396be241
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_396be241
 Street Fighter IV (Video Game) / int_3fe13b23
type
Bootstrapped Theme
 Street Fighter IV (Video Game) / int_3fe13b23
comment
Bootstrapped Theme: All of the brand new fighters in IV have themes made specifically for them, not the stage you fight them on, but the returning cast have their iconic themes with new arrangements for everyone.
 Street Fighter IV (Video Game) / int_3fe13b23
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_3fe13b23
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_3fe13b23
 Street Fighter IV (Video Game) / int_41d74667
type
Lag Cancel
 Street Fighter IV (Video Game) / int_41d74667
comment
Lag Cancel: Certain special moves can be cancelled with the IV series' ubiquitous Focus Attacks, these then can be cancelled by dashing forward or backwards at the cost of some meter. These "Focus Attack Dash Cancels" are an important part of high level play.
 Street Fighter IV (Video Game) / int_41d74667
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_41d74667
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_41d74667
 Street Fighter IV (Video Game) / int_45bf382b
type
Game Mod
 Street Fighter IV (Video Game) / int_45bf382b
comment
Game Mod: A mod for the PC version of the game called Street Fighter IV Koryu pays homage to the infamous Rainbow Edition mod of SFII. And for the PC version of Super Street Fighter IV: Arcade Edition, we have SSFIVAE Remix, which aims to make the game faster paced... whilst also making most of the moves and characters balls out insane. Ryu's Metsu Hadouken Ultra, for one thing, is swapped out with a Ranbu-type super ending in a semi-invisible Hadouken at point blank range. Capcom themselves seem to have gotten into the act with the release of Omega Mode which changes the characters up in a similar way to fan-made mods, given them crazy new moves (such as Ken's fireball kicks) or paying homages to past games.
 Street Fighter IV (Video Game) / int_45bf382b
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_45bf382b
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_45bf382b
 Street Fighter IV (Video Game) / int_47ef424c
type
FloatingTimeline
 Street Fighter IV (Video Game) / int_47ef424c
comment
Floating Timeline: The birthdates of the returning characters no longer give their years of birth and while plot-wise the IV series is set between II (1991-1993) and III (1997-1999), ideally placing it between 1994-1996, the characters are seen using laptops and cellphones that wouldn't have existed until the mid-to-late 2000s. Gets more hairy when characters from the late '80s/early '90s era Alpha series can co-mingle with those from the late '90s era III series but with no visible signs of aging (or lack thereof) between any of them (the main culprit being Sakura, who still wears her high school uniform even though she should be in her twenties by this point; this is handwaved by her insistence that her uniform is easier to fight in). IV has a very hazy place in the overall timeline, almost to the point of being in its own continuity (the only other game with more continuity snarls being Alpha 3).
 Street Fighter IV (Video Game) / int_47ef424c
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_47ef424c
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_47ef424c
 Street Fighter IV (Video Game) / int_4d737c6e
type
Dramatic Spine Injury
 Street Fighter IV (Video Game) / int_4d737c6e
comment
Dramatic Spine Injury: One of the displays of Juri's sadistic nature is her Kaisen Dankairaku ultra move, which is considerably vicious by the game's standards: She kicks her opponent high into the air, then drops to the ground before her opponent and delivers an upward kick straight into their back. While the opponent is bent around her foot, she takes a moment to stroke their face and saying "That felt good, didn't it?", then slams them head-first into the ground.
 Street Fighter IV (Video Game) / int_4d737c6e
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_4d737c6e
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_4d737c6e
 Street Fighter IV (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Street Fighter IV (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: You can tell which characters existed before the Super Street Fighter IV update by looking at the Ultra and Super combos. Back in the original Street Fighter IV, characters only have one Ultra combo - and they are mostly souped up versions of their Super combo (compare - Shinkuu Hadouken to Metsu Hadouken). Characters added since Super Street Fighter IV have Super combos that are practically unrelated to either of their Ultra combos.
 Street Fighter IV (Video Game) / int_4f4372e9
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_4f4372e9
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_4f4372e9
 Street Fighter IV (Video Game) / int_6331ba26
type
Plot Hole
 Street Fighter IV (Video Game) / int_6331ba26
comment
IV's Arcade stories for some characters. Ryu defeats Seth and is slowly being consumed by the Satsui no Hadou. Sakura finds him and gets him out of it and helps him leave the Crumbling Laboratory after being saved by Ryu from falling debris. Meanwhile, Dan is at the same lab running away from an explosion and runs into Blanka and both are about to be consumed by the fire, only to be saved by Ryu and Sakura's combined Hadouken. After parting ways with Ryu and Sakura, Blanka is shown at Hong Kong with Dan and his mother drops by to see him. Later, Ryu encounters Gouken, who defeats him and seals the Satsui no Hadou. Akuma finds him and they engage in a match over Ryu's fate. Meanwhile, Chun-Li is searching for data on S.I.N and tries contacting Guile, only to be trapped in the room by Vega as it is collapsing. Guile is trying to get to Chun-li while Abel holds Seth off and they both retrieved the data. Before Chun-Li is rescued by Guile, Gen got her out of the room she was trapped in, having witnessed the aforementioned battle between Akuma and Gouken. After all of the above events, Blanka, Sakura, and Dan return to Hong Kong to continue their training journey where he reunites with his mother. Each of these moments is told in separate scenes in each of the mentioned characters' (sans Abel) ending cutscenes. The Plot Hole in this, however, is that some of these ending scenes (Akuma and Guile's) show Seth defeated or being defeated. Although if Bison's ending is anything to go by, they may have been fighting one of Seth's clones.
 Street Fighter IV (Video Game) / int_6331ba26
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_6331ba26
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_6331ba26
 Street Fighter IV (Video Game) / int_63b02752
type
Hair-Trigger Temper
 Street Fighter IV (Video Game) / int_63b02752
comment
Makoto has this ability like in Street Fighter III.
 Street Fighter IV (Video Game) / int_63b02752
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_63b02752
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_63b02752
 Street Fighter IV (Video Game) / int_6f33059b
type
Iconic Outfit
 Street Fighter IV (Video Game) / int_6f33059b
comment
Iconic Outfit: Many of the alternate costumes in IV fall into this category. Some are nods to a character and/or the franchise's history (e.g. Cammy having a M. Bison/Dictator outfit, Cody having an updated version of his original Final Fight clothes, Blanka having Dan's outfit, Zangief having both Mike Haggar's outfit and his "Mecha Zangief" form from MSHvSF, MvC1, and MvC2), while others are nods to celebrities (e.g., all of Fei Long's outfits come from Bruce Lee's works, Dudley has an outfit playing tribute to Freddie Mercury's legendary 1986 Wembley Stadium concert outfit).
 Street Fighter IV (Video Game) / int_6f33059b
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_6f33059b
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_6f33059b
 Street Fighter IV (Video Game) / int_753cdedd
type
Third Is 3D
 Street Fighter IV (Video Game) / int_753cdedd
comment
Third Is 3D: Sort of; the third revision of the home console version is Super Street Fighter IV: 3D Edition for the Nintendo 3DS.
 Street Fighter IV (Video Game) / int_753cdedd
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_753cdedd
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_753cdedd
 Street Fighter IV (Video Game) / int_778b1d91
type
Unblockable Attack
 Street Fighter IV (Video Game) / int_778b1d91
comment
Unblockable Attack/Invulnerable Attack: Focus Attacks, which become the former upon reaching their third and final level of charge. To balance out the latter, each character has at least one move with Armor Break properties (denoted by a lightning bolt in their command list).
 Street Fighter IV (Video Game) / int_778b1d91
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_778b1d91
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_778b1d91
 Street Fighter IV (Video Game) / int_7bb1296b
type
"Rashomon"-Style
 Street Fighter IV (Video Game) / int_7bb1296b
comment
"Rashomon"-Style: Four sets of Rival Battles in IV; namely, Ryu/Sagat, Guile/Abel, Ken/Rufus and Chun-Li/C. Viper.
 Street Fighter IV (Video Game) / int_7bb1296b
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_7bb1296b
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_7bb1296b
 Street Fighter IV (Video Game) / int_7eccbb3d
type
Shower Scene
 Street Fighter IV (Video Game) / int_7eccbb3d
comment
Seth's shower scene in his animated intro. Him being the Big Bad isn't what makes this a disservice, but his metallic skin tone and how he is, well, way too muscled for some fans' comfort.
 Street Fighter IV (Video Game) / int_7eccbb3d
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_7eccbb3d
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_7eccbb3d
 Street Fighter IV (Video Game) / int_87ce64a0
type
Old Save Bonus
 Street Fighter IV (Video Game) / int_87ce64a0
comment
Old Save Bonus: A save file from the original Street Fighter IV will unlock heavy ink and sketch color patterns for every character in subsequent updates. Furthermore, a save file from Street Fighter X Tekken will unlock alternate costumes for Decapre, Elena, Hugo, Poison, and Rolento in Ultra, with the latter four's costumes being their costumes from said game and Decapre's being Cammy's alt.
 Street Fighter IV (Video Game) / int_87ce64a0
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_87ce64a0
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_87ce64a0
 Street Fighter IV (Video Game) / int_8bb6d274
type
Comeback Mechanic
 Street Fighter IV (Video Game) / int_8bb6d274
comment
Comeback Mechanic: The Revenge Meter fills up the more damage one takes. Once it's filled halfway, an Ultra Combo becomes possible and when filled all the way, the Ultra Combo does more damage. Like Super Combos in Super Street Fighter II Turbo, Ultra Combos only last one round. This mechanic was expanded upon in future expansions. Super gave everyone the choice to pick between two Ultra Combos at the character select screen, while Ultra allowed players to have both active at the expense of reduced damage. The game also has a very subtle mechanic in that characters receive less damage depending on how much life they have left. With less than half their life remaining, they take slightly less damage from each attack. With less than a quarter of their life remaining, they take significantly less damage from each attack.
 Street Fighter IV (Video Game) / int_8bb6d274
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_8bb6d274
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_8bb6d274
 Street Fighter IV (Video Game) / int_8d5fc8c7
type
Recoiled Across the Room
 Street Fighter IV (Video Game) / int_8d5fc8c7
comment
Recoiled Across the Room: Parodied somewhat with Dan's Haoh Gadoken Limit Break: He launches a huge Gadoken forward which also propels him backwards. It's rather powerful for a Joke Character.
 Street Fighter IV (Video Game) / int_8d5fc8c7
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_8d5fc8c7
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_8d5fc8c7
 Street Fighter IV (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Street Fighter IV (Video Game) / int_8eb3d48f
comment
Revisiting the Roots: Following III having a entirely new cast with few returning characters, IV's initial roster consisted of everyone from II pre-Super, Akuma, and six new characters. This is partly due to the fact that Capcom was inspired to develop IV after seeing the success of the digital release of II on the HD consoles.
 Street Fighter IV (Video Game) / int_8eb3d48f
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_8eb3d48f
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_8eb3d48f
 Street Fighter IV (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Street Fighter IV (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: Juri pulls this on Cammy in their rival battle and in her OVA, stating that the both of them are cold-blooded killers and that Cammy is merely being the hero to try to hide her "sins". In his opening in SSFIV, Seth compares himself to Juri as they are both willing to do whatever it takes to succeed no matter how evil. He then goes on to say that all of humanity is just like him in that regard. He's also very similar to Bison, even though Seth himself would never admit it due to his intense hatred for his creator.
 Street Fighter IV (Video Game) / int_984ef9ef
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_984ef9ef
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_984ef9ef
 Street Fighter IV (Video Game) / int_9a3285c
type
Invisibility
 Street Fighter IV (Video Game) / int_9a3285c
comment
Invisibility: A few invisible opponents can be fought during Street Fighter IV's Challenge mode.
 Street Fighter IV (Video Game) / int_9a3285c
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_9a3285c
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_9a3285c
 Street Fighter IV (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Street Fighter IV (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Hugo, who was added in Ultra. He is incredibly slow and has a massive hitbox, and all of his moves are as slow as he is. However, if you are actually able to get close with him, he will melt your opponent's health bar to nothing in the blink of an eye.
 Street Fighter IV (Video Game) / int_9b9397bb
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_9b9397bb
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_9b9397bb
 Street Fighter IV (Video Game) / int_9dab0a6e
type
Continuity Nod
 Street Fighter IV (Video Game) / int_9dab0a6e
comment
Continuity Nod: Bison's win quote towards Makoto is reminiscent of the original Street Fighter:
 Street Fighter IV (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_9dab0a6e
 Street Fighter IV (Video Game) / int_9f6fb586
type
Leitmotif
 Street Fighter IV (Video Game) / int_9f6fb586
comment
Played fully straight in Super. Whoever you're fighting as, that's the character whose theme you're gonna hear. Especially good since everyone has their distinctive themes, unlike in IV. Unless you're playing online, in which case you will always hear the theme music of whoever you are fighting. You'll be hearing their music while they will be hearing yours. You only ever hear your own theme music if you fight against yourself or watch your character on the replay channels.
 Street Fighter IV (Video Game) / int_9f6fb586
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_9f6fb586
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_9f6fb586
 Street Fighter IV (Video Game) / int_9f86dbcf
type
Immune to Flinching
 Street Fighter IV (Video Game) / int_9f86dbcf
comment
Immune to Flinching: Every character has a Focus Attack, which allows them to endure one hit without flinching while it is charging; they will also recover the damage taken during the charge if they don't receive another. Ultra's new Red Focus Attack gives players more resistance and return damage in exchange for 2 EX Bars.
 Street Fighter IV (Video Game) / int_9f86dbcf
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_9f86dbcf
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_9f86dbcf
 Street Fighter IV (Video Game) / int_a2da9ca5
type
Country Switch
 Street Fighter IV (Video Game) / int_a2da9ca5
comment
Country Switch: If you try to play the Japanese version of the game on an North American PS3, the game will switch M. Bison, Balrog and Vega's names around so that they match the North American version of the game.
 Street Fighter IV (Video Game) / int_a2da9ca5
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_a2da9ca5
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_a2da9ca5
 Street Fighter IV (Video Game) / int_a82a24be
type
Rival Final Boss
 Street Fighter IV (Video Game) / int_a82a24be
comment
Rival Final Boss: IV inverts this slightly, as the player character's Rival Battle comes right before the real Big Bad: Seth. Street Fighter III: 2nd Impact and 3rd Strike before it followed a similar trajectory with the fights preceding Gill.
 Street Fighter IV (Video Game) / int_a82a24be
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_a82a24be
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_a82a24be
 Street Fighter IV (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Street Fighter IV (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: Rival Battles begin with a dramatic piece of music combined with some Ominous Latin Chanting. This goes for every "rivalry", even those that aren't serious (Dee Jay vs. Rufus, Ibuki vs. Sakura, etc.).
 Street Fighter IV (Video Game) / int_abad35b4
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_abad35b4
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_abad35b4
 Street Fighter IV (Video Game) / int_ad1db87c
type
Oh, Crap!
 Street Fighter IV (Video Game) / int_ad1db87c
comment
Oh, Crap!: Ultra Combos in IV begin with a short animation, during which the opponent's expression changes to pure, wide-eyed terror — except for Guy and Cody, who barely react at all. To put this in perspective, almost all the roster (most of whom are street fighting veterans with years of experience) look shocked or scared. Even characters like Bison, Akuma, and Oni, who are more or less walking demons, have the decency to at least look grimly apprehensive. Guy just dials his look of grim determination back down to Ten, while Cody looks to be a second away from asking "Is that it?"
 Street Fighter IV (Video Game) / int_ad1db87c
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_ad1db87c
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_ad1db87c
 Street Fighter IV (Video Game) / int_b06ff73b
type
Variable Mix
 Street Fighter IV (Video Game) / int_b06ff73b
comment
Variable Mix: Each stage features both an "Ultra" and "Heavy Damage" (i.e. near K.O.) variant for the BGM.
 Street Fighter IV (Video Game) / int_b06ff73b
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_b06ff73b
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_b06ff73b
 Street Fighter IV (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Street Fighter IV (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: The Volcanic Rim stage takes place in the shadow of an erupting volcano; the fighters are standing on solidified lava while lava bursts out in the background behind them. Many of them even barefoot.
 Street Fighter IV (Video Game) / int_b0a91b69
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_b0a91b69
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_b0a91b69
 Street Fighter IV (Video Game) / int_b1ddb121
type
Remixed Level
 Street Fighter IV (Video Game) / int_b1ddb121
comment
Remixed Level: Some of the stages are just alternate forms of other stages. Morning Mist Bay is Beautiful Bay in its wee hours. Secret Laboratory becomes Crumbling Laboratory during Round 2. Deserted Temple is a ruined version of the Old Temple. Mad Gear Hideout has a kabuki show that gets broken up by Mike Haggar at the end of Round 2. He gives chase to the goons during Round 3. Pitch-Black Jungle is Inland Jungle at night. Run-down Back Alley is Exciting Street Scene at night.
 Street Fighter IV (Video Game) / int_b1ddb121
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_b1ddb121
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_b1ddb121
 Street Fighter IV (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 Street Fighter IV (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: A few win quotes have fun with this concept:
 Street Fighter IV (Video Game) / int_b5049d76
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_b5049d76
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_b5049d76
 Street Fighter IV (Video Game) / int_b6203862
type
Interquel
 Street Fighter IV (Video Game) / int_b6203862
comment
Interquel: At the time of release, the game was set between the events of II and III. Currently, it is set between II and V, with III taking place after.
 Street Fighter IV (Video Game) / int_b6203862
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_b6203862
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_b6203862
 Street Fighter IV (Video Game) / int_bbca7a41
type
Mirror Match
 Street Fighter IV (Video Game) / int_bbca7a41
comment
If there's a Cody mirror match, only one of the two can pick up his knife. The loser displays a shocked expression when the other Cody retrieves it.
 Street Fighter IV (Video Game) / int_bbca7a41
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_bbca7a41
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_bbca7a41
 Street Fighter IV (Video Game) / int_c145f69b
type
Subverted Trope
 Street Fighter IV (Video Game) / int_c145f69b
comment
Played straight and subverted in IV. The Rival Battles may or may not use the theme music of the character you're using.
 Street Fighter IV (Video Game) / int_c145f69b
featureApplicability
-0.3
 Street Fighter IV (Video Game) / int_c145f69b
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_c145f69b
 Street Fighter IV (Video Game) / int_c660bc15
type
Fan Disservice
 Street Fighter IV (Video Game) / int_c660bc15
comment
Fan Disservice: Seth's shower scene in his animated intro. Him being the Big Bad isn't what makes this a disservice, but his metallic skin tone and how he is, well, way too muscled for some fans' comfort. Many fangirls wanted to see the Tall, Dark, and Handsome Ryu shirtless. They got their wish with his first alternate costume in IV which has him shirtless, albeit dirty and and beat up. Then Arcade Edition's version of Evil Ryu granted it again, with him being a Walking Shirtless Scene (of sorts; he still has half of his gi top on). However, he has a horrifying hole-shaped scar on his chest and a kanji carved on his back. AUGH.
 Street Fighter IV (Video Game) / int_c660bc15
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_c660bc15
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_c660bc15
 Street Fighter IV (Video Game) / int_c74e9880
type
Death Cry Echo
 Street Fighter IV (Video Game) / int_c74e9880
comment
Death Cry Echo: Everyone gets one, each ranging from fairly generic to downright hilarious. All five characters added in Ultra have 2 separate KO sounds: a regular one for losing normal rounds and a unique echoed scream for losing the final round.
 Street Fighter IV (Video Game) / int_c74e9880
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_c74e9880
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_c74e9880
 Street Fighter IV (Video Game) / int_d003323b
type
The Thunderdome
 Street Fighter IV (Video Game) / int_d003323b
comment
The Thunderdome: Cruise Ship Stern is a purpose-built fighting stage on a S.I.N. ship with an audience who witnesses the fight.
 Street Fighter IV (Video Game) / int_d003323b
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_d003323b
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_d003323b
 Street Fighter IV (Video Game) / int_d24ed873
type
Developer's Foresight
 Street Fighter IV (Video Game) / int_d24ed873
comment
Developer's Foresight: If there's a Cody mirror match, only one of the two can pick up his knife. The loser displays a shocked expression when the other Cody retrieves it. In the Construction Site stage in North America, Hugo can be seen on the right side of the stage in a crowd of construction workers. If Hugo is one of the fighters, a similarly huge man takes his place in the onlookers. Similarly, Yun and Yang vanish from their background spots in the Half Pipe stage if they are part of the fight. Like in the Alpha series, Dhalsim's wife, Sally, can be seen on the left end of the Exciting Street Scene stage. Unless you get her attention, she's usually the least interested in the fight of the three women there. If her husband is fighting, however, she'll cheer him on when he's winning and look away with a sympathetic wince whenever he's on the receiving end of a strong hit. She can even be seen crying if the other player beats Dhalsim instead of applauding like she usually does.
 Street Fighter IV (Video Game) / int_d24ed873
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_d24ed873
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_d24ed873
 Street Fighter IV (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Street Fighter IV (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Zigzag moves such as the Shoryuken and Tiger Uppercut were given some level of input leniency from this game onwards, making them much easier to actually hit on controller analogue sticks.
 Street Fighter IV (Video Game) / int_d6f284a3
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_d6f284a3
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_d6f284a3
 Street Fighter IV (Video Game) / int_d7fc9fd0
type
Vitriolic Best Buds
 Street Fighter IV (Video Game) / int_d7fc9fd0
comment
The first trailer for Super implied that Cody (the vigilante former hero of Metro City and escaped convict) would be facing Chun-Li (Interpol agent). Later trailers instead showed him and his somewhat-estranged best bud Guy.
 Street Fighter IV (Video Game) / int_d7fc9fd0
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_d7fc9fd0
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_d7fc9fd0
 Street Fighter IV (Video Game) / int_d83631f9
type
Impending Clash Shot
 Street Fighter IV (Video Game) / int_d83631f9
comment
Impending Clash Shot: Ryu about to clash with Ken◊ is used on the Xbox Live poster.
 Street Fighter IV (Video Game) / int_d83631f9
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_d83631f9
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_d83631f9
 Street Fighter IV (Video Game) / int_dd53c52b
type
Crushing Handshake
 Street Fighter IV (Video Game) / int_dd53c52b
comment
Crushing Handshake: In Super Street Fighter IV, Turkish oil wrestler Hakan does this to sumo wrestler E. Honda before his Rival Battle after they disagree on which style of wrestling is the best.
 Street Fighter IV (Video Game) / int_dd53c52b
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_dd53c52b
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_dd53c52b
 Street Fighter IV (Video Game) / int_df582b0b
type
Continuity Snarl
 Street Fighter IV (Video Game) / int_df582b0b
comment
Gets more hairy when characters from the late '80s/early '90s era Alpha series can co-mingle with those from the late '90s era III series but with no visible signs of aging (or lack thereof) between any of them (the main culprit being Sakura, who still wears her high school uniform even though she should be in her twenties by this point; this is handwaved by her insistence that her uniform is easier to fight in). IV has a very hazy place in the overall timeline, almost to the point of being in its own continuity (the only other game with more continuity snarls being Alpha 3).
 Street Fighter IV (Video Game) / int_df582b0b
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_df582b0b
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_df582b0b
 Street Fighter IV (Video Game) / int_e0606d52
type
Optional Boss
 Street Fighter IV (Video Game) / int_e0606d52
comment
Optional Boss: Completing certain requirements gives players a new opponent after beating Seth: in order of increasing difficulty, hidden bosses include (Shin) Akuma, Gouken, Evil Ryu, and Oni.
 Street Fighter IV (Video Game) / int_e0606d52
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_e0606d52
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_e0606d52
 Street Fighter IV (Video Game) / int_e3166c7f
type
Training Stage
 Street Fighter IV (Video Game) / int_e3166c7f
comment
Training Stage: This stage is automatically chosen in Training Mode, complete with an announcer voice clip. Also, the "sandbag" is Dan Hibiki.
 Street Fighter IV (Video Game) / int_e3166c7f
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_e3166c7f
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_e3166c7f
 Street Fighter IV (Video Game) / int_e3ab9e00
type
Turns Red
 Street Fighter IV (Video Game) / int_e3ab9e00
comment
Turns Red: Literally with Red Focus in Ultra. When used defensively, you absorb an infinite amount of hits (sans armor breaking moves) and build Ultra meter at an increased rate for the cost of 2 bars. When used offensively, it costs an extra bar for a total of 3, but crumples on Level 1, allowing for extended combos or confirms from far reaching pokes into combos. Makoto has this ability like in Street Fighter III.
 Street Fighter IV (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_e3ab9e00
 Street Fighter IV (Video Game) / int_e43c66bd
type
Art Evolution
 Street Fighter IV (Video Game) / int_e43c66bd
comment
Art Evolution: The character select artwork for the new characters in Ultra Street Fighter IV are noticeably different from the first pieces of artwork made back in 2008.
 Street Fighter IV (Video Game) / int_e43c66bd
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_e43c66bd
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_e43c66bd
 Street Fighter IV (Video Game) / int_e5128f80
type
Separate Scene Storytelling
 Street Fighter IV (Video Game) / int_e5128f80
comment
Separate Scene Storytelling: IV's Arcade stories for some characters. Ryu defeats Seth and is slowly being consumed by the Satsui no Hadou. Sakura finds him and gets him out of it and helps him leave the Crumbling Laboratory after being saved by Ryu from falling debris. Meanwhile, Dan is at the same lab running away from an explosion and runs into Blanka and both are about to be consumed by the fire, only to be saved by Ryu and Sakura's combined Hadouken. After parting ways with Ryu and Sakura, Blanka is shown at Hong Kong with Dan and his mother drops by to see him. Later, Ryu encounters Gouken, who defeats him and seals the Satsui no Hadou. Akuma finds him and they engage in a match over Ryu's fate. Meanwhile, Chun-Li is searching for data on S.I.N and tries contacting Guile, only to be trapped in the room by Vega as it is collapsing. Guile is trying to get to Chun-li while Abel holds Seth off and they both retrieved the data. Before Chun-Li is rescued by Guile, Gen got her out of the room she was trapped in, having witnessed the aforementioned battle between Akuma and Gouken. After all of the above events, Blanka, Sakura, and Dan return to Hong Kong to continue their training journey where he reunites with his mother. Each of these moments is told in separate scenes in each of the mentioned characters' (sans Abel) ending cutscenes. The Plot Hole in this, however, is that some of these ending scenes (Akuma and Guile's) show Seth defeated or being defeated. Although if Bison's ending is anything to go by, they may have been fighting one of Seth's clones. Rose's story all the way from IV is told like this when merged with her story in Super. In IV, after defeating Seth, she is ambushed by Bison and knocked out unconscious. In Super, she's in a dark void wondering if she's dead or not and where she is, when she opens her eyes and sees Guy trying to wake her up. Guy's Arcade story reveals he was the one that took out Bison and saved Rose, leading to the aforementioned waking up scene.
 Street Fighter IV (Video Game) / int_e5128f80
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_e5128f80
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_e5128f80
 Street Fighter IV (Video Game) / int_ea46254a
type
Jiggle Physics
 Street Fighter IV (Video Game) / int_ea46254a
comment
Jiggle Physics: Makoto in her pre-fight cutscene. And in a different sense, [[Acrofatic Rufus]].
 Street Fighter IV (Video Game) / int_ea46254a
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_ea46254a
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_ea46254a
 Street Fighter IV (Video Game) / int_ea6f361f
type
You Are Number 6
 Street Fighter IV (Video Game) / int_ea6f361f
comment
You Are Number 6: The super soldiers engineered by the Shadaloo Intimidation Network (S.I.N.). There's at least twenty-six of them, with Seth being #15. note In Seth's Arcade Mode, he instead faces #21.
 Street Fighter IV (Video Game) / int_ea6f361f
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_ea6f361f
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_ea6f361f
 Street Fighter IV (Video Game) / int_ef43c232
type
Downloadable Content
 Street Fighter IV (Video Game) / int_ef43c232
comment
Downloadable Content: The Arcade Edition DLC pack for Super. Adds all of the features that AE introduced, including the expanded online services, the four new characters, and the rebalancing of every other character. Also, the many costume packs released for both versions of the game. Ultra stacks on top of the Arcade Edition. It adds 5 new characters, 6 new stages, and multiple rebalances.
 Street Fighter IV (Video Game) / int_ef43c232
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_ef43c232
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_ef43c232
 Street Fighter IV (Video Game) / int_f142aaf5
type
Diner Brawl
 Street Fighter IV (Video Game) / int_f142aaf5
comment
Diner Brawl: One of the stages is a 1950s diner, in the middle of a low-rider meet.
 Street Fighter IV (Video Game) / int_f142aaf5
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_f142aaf5
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_f142aaf5
 Street Fighter IV (Video Game) / int_f51dd9ec
type
Americans Are Cowboys
 Street Fighter IV (Video Game) / int_f51dd9ec
comment
Americans Are Cowboys: One of Ken's alternate costumes is a cowboy outfit, several female onlookers in the "Drive-In at Night" stage are wearing cowboy hats, and Rufus' girlfriend Candy wears a cowgirl outfit despite her accent being as Brooklyn as her boyfriend's.
 Street Fighter IV (Video Game) / int_f51dd9ec
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_f51dd9ec
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_f51dd9ec
 Street Fighter IV (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Street Fighter IV (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: Several of the stages are reminiscent of character stages from previous games. Crowded Downtown resembles Chun-Li's stage from II. Cruise Ship Stern resembles Vega's stage from II. Drive-In at Night resembles Balrog's stage from II. Inland Jungle resembles Blanka's stage from II. Small Airfield resembles Guile's stage from II. Solar Eclipse resembles Elena's stage from 3rd Strike.
 Street Fighter IV (Video Game) / int_f5a3e496
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_f5a3e496
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_f5a3e496
 Street Fighter IV (Video Game) / int_f7a2de09
type
EX Special Attack
 Street Fighter IV (Video Game) / int_f7a2de09
comment
EX Special Attack: Return from Street Fighter III. This time, they cost only a fourth of your Super Meter. You can also use an EX Focus Attack for half your Super meter, which can cancel almost any move's recovery time and then be canceled itself by dashing during the charge period.
 Street Fighter IV (Video Game) / int_f7a2de09
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_f7a2de09
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_f7a2de09
 Street Fighter IV (Video Game) / int_fc81bb79
type
Regional Speciality
 Street Fighter IV (Video Game) / int_fc81bb79
comment
Regional Speciality: Used in El Fuerte's ending, where he mixes Zangief's and E. Honda's favorite foods, Chankonabe and Borscht, and add chili peppers and lemon to the mix. The results apparently tasted very bad, as Honda and Zangief's faces turn blue with disgust. Then El Fuerte proclaims the food "tastes so great it sends you straight to heaven!"
 Street Fighter IV (Video Game) / int_fc81bb79
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_fc81bb79
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_fc81bb79
 Street Fighter IV (Video Game) / int_name
type
ItemName
 Street Fighter IV (Video Game) / int_name
comment
 Street Fighter IV (Video Game) / int_name
featureApplicability
1.0
 Street Fighter IV (Video Game) / int_name
featureConfidence
1.0
 Street Fighter IV (Video Game)
hasFeature
Street Fighter IV (Video Game) / int_name
 Street Fighter IV (Video Game) / int_name
itemName
Street Fighter IV (Video Game)

The following is a list of statements referring to the current page from other pages.

 Street Fighter IV: The Ties That Bind
seeAlso
Street Fighter IV (Video Game)
 Street Fighter / Comicbook
seeAlso
Street Fighter IV (Video Game)
 Dopefish
seeAlso
Street Fighter IV (Video Game)
 Street Fighter IV (Video Game)
hasFeature
A.I. Breaker / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
All Asians Wear Conical Straw Hats / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
All Your Powers Combined / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Amazonian Beauty / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Ambidextrous Sprite / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Americans Are Cowboys / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
And the Adventure Continues / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
And This Is for... / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Announcer Chatter / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Anti-Metagame Character / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Apologetic Attacker / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Arrange Mode / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Artificial Riverbank / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Asian Rune Chant / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Astral Projection / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Attack Backfire / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Badass in a Nice Suit / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Badass Longcoat / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Baritone of Strength / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Beating a Dead Player / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Beauty, Brains and Brawn / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Beauty Is Never Tarnished / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Bicep-Polishing Gesture / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Big Ball of Violence / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Bizarre Taste in Food / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Blazing Inferno Hellfire Sauce / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Blown Across the Room / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Body Sled / int_dffc3554
 Street Fighter IV (Video Game)
hasFeature
Bootstrapped Theme / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Boss Banter / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Breakout Villain / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Brits Love Tea / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Bullfight Boss / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Capcom Sequel Stagnation / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Character Roster Global Warming / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Charlie Brown from Outta Town / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Chef of Iron / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Chinese Vampire / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Chrome Champion / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Climactic Volcano Backdrop / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Clothes Make the Superman / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Color Animal Codename / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Comeback Mechanic / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Compilation Re-release / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Conflict Ball / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Confusion Fu / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Contemplate Our Navels / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Cool and Unusual Punishment / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Cool-Down Hug / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Cordon Bleugh Chef / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Costume Inertia / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Counter-Attack / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Crazy Is Cool / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Criss-Cross Attack / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Cup Holders / int_ebc16974
 DaisukeKishio
seeAlso
Street Fighter IV (Video Game)
 Street Fighter IV (Video Game)
hasFeature
Death Cry Echo / int_dffc3554
 Street Fighter IV (Video Game)
hasFeature
Designated Girl Fight / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Desperation Attack / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Die, Chair, Die! / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Diner Brawl / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Diving Kick / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Don't Think, Feel / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Doting Parent / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Downloadable Content / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Dramatic Spine Injury / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Dressed to Oppress / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
EX Special Attack / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Ears as Hair / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Effeminate Misogynistic Guy / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Effortless Achievement / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Electric Torture / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Electronic Eyes / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Elemental Punch / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Empathy Doll Shot / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Evasive Fight-Thread Episode / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Evil Redhead / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Evil Tastes Good / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Extremity Extremist / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Fake Russian / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Fat and Proud / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Fat Idiot / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Fighting Clown / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Five-Second Foreshadowing / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Flip-Flop of God / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Forehead of Doom / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Forgot to Pay the Bill / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Full-Frontal Assault / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Funny Bruce Lee Noises / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Game Mod / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Genre Relaunch / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Giant Novelty Check / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Girl's Night Out Episode / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Gonk / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Good Hair, Evil Hair / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Gray Rain of Depression / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Ground Pound / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Harder Than Hard / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Hazmat Suit / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Heroes Love Dogs / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
High-Tier Scrappy / int_ebc16974
 HirokiYasumoto
seeAlso
Street Fighter IV (Video Game)
 Street Fighter IV (Video Game)
hasFeature
Hit-and-Run Tactics / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Hitbox Dissonance / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Hong Kong Dub / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Humble Goal / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Humble Hero / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Hurricane Kick / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
I Know Mortal Kombat / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Immune to Flinching / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Impending Clash Shot / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Impossibly-Low Neckline / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Incoming Ham / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Interplay of Sex and Violence / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Japanese Video Games / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Jiggle Physics / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Joshikousei / int_ebc16974
 KanetoShiozawa
seeAlso
Street Fighter IV (Video Game)
 KenjiHamada
seeAlso
Street Fighter IV (Video Game)
 Street Fighter IV (Video Game)
hasFeature
Kiai / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Kick Chick / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Killer App / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Kinda Busy Here / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Kindhearted Cat Lover / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Lady Legionnaire Wear / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Lag Cancel / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Lethal Joke Character / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Lethal Lava Land / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Level 1 Music Represents / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Light Feminine and Dark Feminine / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Loads and Loads of Loading / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Loony Fan / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Lovely Angels / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Low-Tier Letdown / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Masked Luchador / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Maximum HP Reduction / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Metronomic Man Mashing / int_ebc16974
 Mie Sonozaki
seeAlso
Street Fighter IV (Video Game)
 Street Fighter IV (Video Game)
hasFeature
Modesty Shorts / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Motor Mouth / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Moveset Clone / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Multi-Platform / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Multi-Slot Character / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Murderous Thighs / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Neck Lift / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Newbie Boom / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
No Plans, No Prototype, No Backup / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Not Even Bothering with the Accent / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Not-So-Innocent Whistle / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Obvious Pregnancy / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Old Save Bonus / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
One-Note Cook / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Orbiting Particle Shield / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Orgasmic Combat / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Overly Long Fighting Animation / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Overused Copycat Character / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Painfully Slow Projectile / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Painted CGI / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Pandering to the Base / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Panicky Expectant Father / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Pedestrian Crushes Car / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Petal Power / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Point of No Continues / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Portmanteau Series Nickname / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Posthuman Nudism / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Power High / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Powers as Programs / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Promoted to Playable / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Protagonist Without a Past / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Punch Parry / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Raised as a Host / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Rapid-Fire Fisticuffs / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Readings Are Off the Scale / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Regional Speciality / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Remixed Level / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Renegade Splinter Faction / int_ebc16974
 ReubenLangdon
seeAlso
Street Fighter IV (Video Game)
 Street Fighter IV (Video Game)
hasFeature
Reverse Mole / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Scars are Forever / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
See You in Hell / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Sex Is Violence / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Ship Level / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Shotoclone / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Shower Scene / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Signature Song / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Skill Gate Characters / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Slippery Skid / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Smurfette Breakout / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Songs in the Key of Panic / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Spectacular Spinning / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Spinning Piledriver / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Spy Catsuit / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Statuesque Stunner / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Super Title 64 Advance / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Superhero Sobriquets / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Take That, Audience! / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Teasing Creator / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
That Russian Squat Dance / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
The Anime of the Game / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
The Assimilator / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
The Glasses Come Off / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
The Grappler / int_dffc3554
 Street Fighter IV (Video Game)
hasFeature
The Münchausen / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
The Name Is Bond, James Bond / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
The Ruins I Caused / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
This Cannot Be! / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Title Scream / int_ebc16974
 ToddHaberkorn
seeAlso
Street Fighter IV (Video Game)
 TohruOokawa
seeAlso
Street Fighter IV (Video Game)
 Street Fighter IV (Video Game)
hasFeature
Tom the Dark Lord / int_ebc16974
 ToshiyukiKusuda
seeAlso
Street Fighter IV (Video Game)
 Street Fighter IV (Video Game)
hasFeature
Total Eclipse of the Plot / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Tough Spikes and Studs / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Training Dummy / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Training Stage / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Tricked-Out Gloves / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
True Final Boss / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Turns Red / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
2½D / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
"Ugly American" Stereotype / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Unblockable Attack / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Updated Re-release / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Victory Pose / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Victory Quote / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Video Game 3D Leap / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Video Games of 2005–2009 / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Villain Respect / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Warrior Therapist / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Watch Where You're Going! / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Wedgie / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Wide Eyes and Shrunken Irises / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Willfully Weak / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
X-Ray Sparks / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Ye Olde Butcherede Englishe / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
You Are Number 6 / int_ebc16974
 YujiKishi
seeAlso
Street Fighter IV (Video Game)
 StreetFighterIV
sameAs
Street Fighter IV (Video Game)
 Street Fighter IV (Video Game)
hasFeature
Electric Black Guy / int_ebc16974
 Street Fighter IV (Video Game)
hasFeature
Redemption in the Rain / int_ebc16974
 streetfighteriv
sameAs
Street Fighter IV (Video Game)