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Submachine (Video Game)

 Submachine (Video Game)
type
TVTItem
 Submachine (Video Game)
label
Submachine (Video Game)
 Submachine (Video Game)
page
Submachine
 Submachine (Video Game)
comment
Submachine is the title of a series of Flash games created by Polish game designer Mateusz Skutnik and is the flagship series of Pastel Games.All of the games are point-and-click style puzzles and (excepting the four AU games) follow a continuous storyline. The general objective of each game is to escape from an enclosed (and usually submerged) location that houses a mysterious machine. As the story progresses, the player finds more and more about the history of the "submachines" through clues left behind by a mysterious figure named Murtaugh. One of the well-known characteristics of the series is a complete and total lack of any other living being, even animals, in every game.The puzzles within the games rely on acute observation, a willingness to hunt for objects hidden in the exact opposite of plain sight, and other such tasks. However, the puzzles are very cleverly made, and on completion one usually feels some degree of self-satisfaction.There are ten main entries in the series, with four side-entries that sit outside the main series.
 Submachine (Video Game)
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2024-03-01T15:45:31Z
 Submachine (Video Game)
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2024-03-01T15:45:31Z
 Submachine (Video Game)
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DBTropes
 Submachine (Video Game) / int_14beeefd
type
Darker and Edgier
 Submachine (Video Game) / int_14beeefd
comment
Darker and Edgier: Submachine 6 is surprisingly despair and sorrow filled for a Submachine game.
 Submachine (Video Game) / int_14beeefd
featureApplicability
1.0
 Submachine (Video Game) / int_14beeefd
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_14beeefd
 Submachine (Video Game) / int_1b122c5d
type
Scare Chord
 Submachine (Video Game) / int_1b122c5d
comment
Scare Chord: A rather weird one plays in Sub2 when discovering the lightbulb portal. The same chord plays to discovering the tombs of Murtaugh and Liz in the 9th game.
 Submachine (Video Game) / int_1b122c5d
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1.0
 Submachine (Video Game) / int_1b122c5d
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_1b122c5d
 Submachine (Video Game) / int_1b590025
type
Dead All Along
 Submachine (Video Game) / int_1b590025
comment
Dead All Along: Subverted. In Submachine 9, the catacombs of the eponymous temple contain the tombs of Murtaugh and Elizabeth. It is not clear how long they've been there, but the information in the secrets suggests that the computer messages you were receiving from Mur may have been automated. It turns out that while those are their tombs, they haven't died. Yet.
 Submachine (Video Game) / int_1b590025
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-0.3
 Submachine (Video Game) / int_1b590025
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_1b590025
 Submachine (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Submachine (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: In Submachine Extended, the second version of The Basement, a puzzle was added where one of the four pieces you needed appeared in a teleporter once you pulled certain switches and the power was on. However, it also retained the puzzle where you had to burn out the power in order to get another piece. Blow the fuses before you've found the former piece and it disappears again, so you're screwed. This was an intentional feature, but Skutnik decided it was a mistake, so in the current version the teleporter doesn't require power.
 Submachine (Video Game) / int_1bd4c0bf
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1.0
 Submachine (Video Game) / int_1bd4c0bf
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_1bd4c0bf
 Submachine (Video Game) / int_1c445e86
type
Poor Communication Kills
 Submachine (Video Game) / int_1c445e86
comment
Possibly subverted by the Sub 9 bonus material. "Murtaugh never said it was about revenge. But by then he was used to not being understood."
 Submachine (Video Game) / int_1c445e86
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-0.3
 Submachine (Video Game) / int_1c445e86
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_1c445e86
 Submachine (Video Game) / int_23473ae7
type
Adaptation Expansion
 Submachine (Video Game) / int_23473ae7
comment
Adaptation Expansion: Legacy literally fills in the gaps between games (most apparent in the earlier entries) by having the Player actually move from location to location (like getting out of the Basement, and climbing up some stairs to enter the Lighthouse).
 Submachine (Video Game) / int_23473ae7
featureApplicability
1.0
 Submachine (Video Game) / int_23473ae7
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_23473ae7
 Submachine (Video Game) / int_28104b90
type
Bag of Spilling
 Submachine (Video Game) / int_28104b90
comment
Bag of Spilling: Played with a fair bit: You start The Lighthouse with the Wisdom Gem and Diary Page from The Basement. The Coin is absent (implied to have been inserted into the coin-op Submachine cabinet you start in front of), and the Wisdom Gem is used in an early puzzle. You start The Loop with an empty inventory, implicitly because due to having lost them travelling through the portal at the end of The Lighthouse. The opening implicitly lampshades this with the phrase "THERE IS NO DIARY PAGE". The Loop's sole collectible is used to escape the titular location, so you start The Lab with an empty inventory. The Root begins with you in a different part of The Lab's titular location, an unspecified time after being hired by Murtaugh. Given your empty inventory, you had presumably put your knife, hammer, screwdriver and lighter away somewhere. You retain the notes, cipher plates and wrench from The Root at the start of The Edge, but you are forced to deposit them in a bin after the subnet defense system intercepts you. You end The Edge with an empty inventory (you just read the notes without collecting them this time), and so start The Core with an empty inventory. You start The Plan without the notes from The Core, having presumably lost them due to having reached Sector 9 through an unstable karma portal. The Temple starts with you still having the hammer and navigator from The Plan. Whilst the navigator is used to solve puzzles, the hammer is exclusively used to find a secret. The Exit opens with you going through the white karma portal seen at the end of The Temple, giving an implicit justification for your inventory being empty.
 Submachine (Video Game) / int_28104b90
featureApplicability
1.0
 Submachine (Video Game) / int_28104b90
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_28104b90
 Submachine (Video Game) / int_2b7d29e1
type
Artifact Title
 Submachine (Video Game) / int_2b7d29e1
comment
Artifact Title: The downloadable HD version of Submachine FLF has had all the Future Loop Foundation references removed, but still has FLF in the title.
 Submachine (Video Game) / int_2b7d29e1
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1.0
 Submachine (Video Game) / int_2b7d29e1
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_2b7d29e1
 Submachine (Video Game) / int_2dbc1855
type
Ghost City
 Submachine (Video Game) / int_2dbc1855
comment
Ghost City: The "extras" in Submachine 8 reveal that Murtagh is so focused on what he does that he can't even see the other Submachine explorers, except Liz. Raising the question: is the Subnet empty when the player gets there, or is the player just as focused? However, Submachine 9 reveals that this was because of Murtaugh's inability to focus on only a single layer. In Submachine 10 Mur explains that each layer in Subnet is comprised of an infinite number of sublayers, and everyone exploring the Subnet is on a different one. Subverted in Submachine 10, when the player finds the skulls and bodies of some explorers, and when the player sees Murtaugh, Elizabeth, and Einstein at the end of Submachine 10. But that scene takes place outside of the Subnet.
 Submachine (Video Game) / int_2dbc1855
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-0.3
 Submachine (Video Game) / int_2dbc1855
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_2dbc1855
 Submachine (Video Game) / int_391d6577
type
Sequel Escalation
 Submachine (Video Game) / int_391d6577
comment
Sequel Escalation: Submachine 10 is huge. It is larger than all of the previous games combined.
 Submachine (Video Game) / int_391d6577
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1.0
 Submachine (Video Game) / int_391d6577
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_391d6577
 Submachine (Video Game) / int_393ec3f9
type
Zeerust
 Submachine (Video Game) / int_393ec3f9
comment
Zeerust: You can tell that some of the abandoned technology is old both because of the dust and rust and also because much of it just looks dated otherwise. Up to several millennia dated.
 Submachine (Video Game) / int_393ec3f9
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1.0
 Submachine (Video Game) / int_393ec3f9
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 Submachine (Video Game)
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Submachine (Video Game) / int_393ec3f9
 Submachine (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Submachine (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: In Submachine 10, if you remove the ladder in the dock from the ship and then teleport back to the Loop using the lighthouse portal while it's still active, the game is essentially rendered unwinnable, since the player will not be able to leave the ship. It has been referred to as an unofficial bad ending by some players. This was later remedied in the free, non-HD version of the game as well as the Legacy remaster: The player can now pull a lever inside the ship, which will correctly position the lower ladder and enable access to the dock.
 Submachine (Video Game) / int_3ac5110b
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1.0
 Submachine (Video Game) / int_3ac5110b
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_3ac5110b
 Submachine (Video Game) / int_3fbad570
type
Tile-Flipping Puzzle
 Submachine (Video Game) / int_3fbad570
comment
Tile-Flipping Puzzle: The Basement: Tile D at the bottom right of the basement is locked inside a big stone that's unlocked when the cubes it's supporting are removed, by ringing four bells, each bell's ring adding or removing specific sets of cubes.
 Submachine (Video Game) / int_3fbad570
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1.0
 Submachine (Video Game) / int_3fbad570
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_3fbad570
 Submachine (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Submachine (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The ultimate end of the final game can be this. You do escape the subnet and meet up with Mur and Liz ... in a vast dry desert. Compared to that some parts of the subnet looked definitely more hospitable and while you're no longer alone, your life's going to be another struggle and now there's probably no way back to the subnet since the light sphere went poof outside.
 Submachine (Video Game) / int_40cc0c7e
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1.0
 Submachine (Video Game) / int_40cc0c7e
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 Submachine (Video Game)
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Submachine (Video Game) / int_40cc0c7e
 Submachine (Video Game) / int_420081bf
type
Alien Sky
 Submachine (Video Game) / int_420081bf
comment
Alien Sky: The final scene of The Exit and Universe features a night sky with two celestial bodies. It is not known whether this suggests the series takes place on an alien planet or on an alternate-layer version of Earth
 Submachine (Video Game) / int_420081bf
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1.0
 Submachine (Video Game) / int_420081bf
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_420081bf
 Submachine (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Submachine (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: One of the notes you find in Submachine 4 (by someone named sunshine_bunnygirl_17 who stumbled into the submachine network and can't find her way out) reads suspiciously like a call for help on an escape game discussion board, complete with a description of how far they've come and a cute username. In Submachine Universe, if you visit the Loop from the third game (coordinates 555), you'll find a "Submachine As Perpetual Maze theory" which ends with a short plea for help in escaping from the area, and you find it is also written by sunshine_bunnygirl_17. This one isn't actually the case, it's just a person who was dared on the forum and Mateusz agreed to place that first character's username. In the secrets for Submachine 10, It's revealed that Liz and Mur have rescued sunshine_bunnygirl_17, and she now takes care of Einstein while they're gone. A hidden note in the Legacy version of The Basement lampshades how many redesigns that part of the game has gone through since its first release in 2005.
 Submachine (Video Game) / int_4a3e547f
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1.0
 Submachine (Video Game) / int_4a3e547f
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 Submachine (Video Game)
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Submachine (Video Game) / int_4a3e547f
 Submachine (Video Game) / int_4ef92d0b
type
The Atoner
 Submachine (Video Game) / int_4ef92d0b
comment
The Atoner: In the Sub 9 bonus material we learn that after his "second enlightenment" Mur dedicated himself to rebuilding the worlds damaged by his karma portals. Unfortunately, there was nothing he could do to repair the third layer.
 Submachine (Video Game) / int_4ef92d0b
featureApplicability
1.0
 Submachine (Video Game) / int_4ef92d0b
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_4ef92d0b
 Submachine (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Submachine (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: If you had played the original Submachine without any knowledge of later episodes, you'd have probably guessed that the series would just be another set of escape-the-room series that happened to have a suitably creepy atmosphere. Then they introduced the stuff about teleportation, alternate dimensions, relics from forgotten civilizations, strange futuristic technology of an unknown source, etc., and the first game just seems sparse in comparison. Then again, the first game is just being played on an arcade machine by the player in The Lighthouse ...except not. The Exit confirms that The Basement actually happened, and the player was deceived to think it was an arcade game.
 Submachine (Video Game) / int_4f4372e9
featureApplicability
1.0
 Submachine (Video Game) / int_4f4372e9
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1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_4f4372e9
 Submachine (Video Game) / int_52748705
type
Bamboo Technology
 Submachine (Video Game) / int_52748705
comment
Bamboo Technology: One area of Submachine 8 is an archaeological site located in a mountainous area with white sky, and has a bamboo technology version of the recurring valve puzzle.
 Submachine (Video Game) / int_52748705
featureApplicability
1.0
 Submachine (Video Game) / int_52748705
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1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_52748705
 Submachine (Video Game) / int_53224e46
type
Bookends
 Submachine (Video Game) / int_53224e46
comment
Bookends: Submachine 2 ends with you escaping the lighthouse. In Submachine 10, you ultimately escape the subnet by escaping through the lighthouse. While this event doesn't take place at the exact beginning, this repeated gesture still provides the same sense of closure as the trope normally provides. Submachine: Legacy, however, is a true example: The literal first and last screens of the game are in the desert.
 Submachine (Video Game) / int_53224e46
featureApplicability
1.0
 Submachine (Video Game) / int_53224e46
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1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_53224e46
 Submachine (Video Game) / int_5a40d6a
type
Adaptation Distillation
 Submachine (Video Game) / int_5a40d6a
comment
Adaptation Distillation: Legacy also omits much of the meta, developer, and pop culture references from the original Flash versions, isolating the game entirely to its own story. Shattered Quadrant in particular removes all of the fan theories from Submachine Universe.
 Submachine (Video Game) / int_5a40d6a
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1.0
 Submachine (Video Game) / int_5a40d6a
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_5a40d6a
 Submachine (Video Game) / int_5ad71806
type
"Truman Show" Plot
 Submachine (Video Game) / int_5ad71806
comment
In Universe, one portal code takes you to the exterior of Submachine 0... and the blue sky from the earlier game turns out to be a backdrop against the black void of Submachine 5.
 Submachine (Video Game) / int_5ad71806
featureApplicability
1.0
 Submachine (Video Game) / int_5ad71806
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_5ad71806
 Submachine (Video Game) / int_5da3f522
type
Big Brother Is Watching
 Submachine (Video Game) / int_5da3f522
comment
Big Brother Is Watching: There is always a feeling that you are being watched by some unknown entity, especially after game #3. The floating security cameras at Location 317 in Universe imply this even more heavily. In Universe, one portal code takes you to the exterior of Submachine 0... and the blue sky from the earlier game turns out to be a backdrop against the black void of Submachine 5. The same comes out with the ending of Submachine 1, when the player use the Karma Portal in the lighthouse dungeon in Submachine 10 to return to it.
 Submachine (Video Game) / int_5da3f522
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1.0
 Submachine (Video Game) / int_5da3f522
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1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_5da3f522
 Submachine (Video Game) / int_6602cad
type
Permanently Missable Content
 Submachine (Video Game) / int_6602cad
comment
Permanently Missable Content: In Submachine 9, it is possible for two secrets to be lost. One requires you to use a ladder rung as a lever. If you attempt to use it as a ladder rung, it's stuck. The other requires a balance you pick up just before the endgame, and if you enter the endgame before getting it, you can't go back. And you can't even pick it up in the New Game Plus, because that route is now blocked.
 Submachine (Video Game) / int_6602cad
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1.0
 Submachine (Video Game) / int_6602cad
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_6602cad
 Submachine (Video Game) / int_6ca5a8c2
type
Master Computer
 Submachine (Video Game) / int_6ca5a8c2
comment
Master Computer: In Submachine 3, the "Loop" was a Matrix-style sort of computer in the sense that it separated people's consciousness from reality, engaging them in puzzles to keep them from questioning their surroundings. Submachine 6 sees players engage with the computer elements of the machine. Submachine 10 reveals this computer to be the entire submachine network.
 Submachine (Video Game) / int_6ca5a8c2
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1.0
 Submachine (Video Game) / int_6ca5a8c2
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1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_6ca5a8c2
 Submachine (Video Game) / int_6e7e9709
type
Cosmetic Award
 Submachine (Video Game) / int_6e7e9709
comment
Cosmetic Award: In Submachine 2, collecting all the "secrets" (tiny spheres hidden around the world) yields ... absolutely nothing. (In 4, 5, and 7 they unlock a "Making of" section and in 8 and 9 they unlock conversations between the explorers. 6 has five secret areas which yield extra information. 10 unlocks messages to the player from Murtaugh/Mateusz Skutnik.)
 Submachine (Video Game) / int_6e7e9709
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1.0
 Submachine (Video Game) / int_6e7e9709
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 Submachine (Video Game)
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Submachine (Video Game) / int_6e7e9709
 Submachine (Video Game) / int_6ec989d8
type
Guide Dang It!
 Submachine (Video Game) / int_6ec989d8
comment
Guide Dang It!: There are clues that point to a specific layer in Submachine: Legacy in chapters earlier than chapter 8, but good luck finding out that you have to go to chapters 8 or 9 to access the pointed-to layer by using the navigator and then go back to the chapter that you found the clue to access whatever the clue was pointing at without a walkthrough.
 Submachine (Video Game) / int_6ec989d8
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1.0
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 Submachine (Video Game)
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Submachine (Video Game) / int_6ec989d8
 Submachine (Video Game) / int_7453bc5b
type
Spared by the Adaptation
 Submachine (Video Game) / int_7453bc5b
comment
Spared by the Adaptation: Although optional (and easily avoidable) you could die of dehydration in the original version of The Loop by solving the last puzzle and looping indefinitely. In Legacy, if you solve the puzzle, you get a Monolith for your trouble and get sent back to make the right decision.
 Submachine (Video Game) / int_7453bc5b
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1.0
 Submachine (Video Game) / int_7453bc5b
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 Submachine (Video Game)
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Submachine (Video Game) / int_7453bc5b
 Submachine (Video Game) / int_776a06eb
type
All Myths Are True
 Submachine (Video Game) / int_776a06eb
comment
All Myths Are True: 32 Chambers suggests the Mayan Apocalypse has some truth to it, and The Temple reveals Mur's karma arm was provided by the Hindu god Shiva. Subverted in the case of Shiva—it is later revealed in The Exit that the ending of The Temple was actually referring to S.H.I.V.A., the supercomputer/artificial intelligence at the heart of the Subnet.
 Submachine (Video Game) / int_776a06eb
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-0.3
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 Submachine (Video Game)
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Submachine (Video Game) / int_776a06eb
 Submachine (Video Game) / int_81c8dd41
type
Deus Est Machina
 Submachine (Video Game) / int_81c8dd41
comment
Deus Est Machina: In Submachine 8, it is revealed that they built a computer and asked it why we exist. They weren't expecting it to have an answer. Submachine 10 reveals said computer was S.H.I.V.A, the supercomputer running the entire Subnet itself.
 Submachine (Video Game) / int_81c8dd41
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1.0
 Submachine (Video Game) / int_81c8dd41
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 Submachine (Video Game)
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Submachine (Video Game) / int_81c8dd41
 Submachine (Video Game) / int_836a968e
type
Plunger Detonator
 Submachine (Video Game) / int_836a968e
comment
Plunger Detonator: A used one appears on the Ship in Submachine 4, surrounded by blood, soot, and bits of clothing.
 Submachine (Video Game) / int_836a968e
featureApplicability
1.0
 Submachine (Video Game) / int_836a968e
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 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_836a968e
 Submachine (Video Game) / int_8430699a
type
Alternate Universe
 Submachine (Video Game) / int_8430699a
comment
Alternate Universe: The seven "layers" in Sub 8 appear to be the same location in different dimensions.
 Submachine (Video Game) / int_8430699a
featureApplicability
1.0
 Submachine (Video Game) / int_8430699a
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 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_8430699a
 Submachine (Video Game) / int_8618825d
type
Portal Network
 Submachine (Video Game) / int_8618825d
comment
Portal Network: Not only are there the teleporters that use the three-coordinate system, but there are a much older set of two-coordinate portals and as of The Core, Murtaugh's karma portals, and the Winter Garden doorways. The navigator that lets you cross between "layers" in The Plan and The Temple probably counts as well. The Exit adds an older binary version of the three-coordinare teleporters and simple two way portals that let you pass through walls, as well as having the karma portals break through at points on the other networks. The Shattered Quadrant in Legacy has a nine-coordinate system, although the combination of coordinates is limited owing to it working using transport tickets preset to particular locations.
 Submachine (Video Game) / int_8618825d
featureApplicability
1.0
 Submachine (Video Game) / int_8618825d
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1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_8618825d
 Submachine (Video Game) / int_868409c
type
Broken Pedestal
 Submachine (Video Game) / int_868409c
comment
Broken Pedestal: In Submachine 6: The Edge, Mur abandons you in the Submachine after you disable its defences; you had no importance outside of enabling his invasion plan.
 Submachine (Video Game) / int_868409c
featureApplicability
1.0
 Submachine (Video Game) / int_868409c
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1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_868409c
 Submachine (Video Game) / int_86d4f985
type
Doing In the Wizard
 Submachine (Video Game) / int_86d4f985
comment
Doing In the Wizard: Downplayed. All the note mentioning the Hindu god Shiva actually refer to a supercomputer system called S.H.I.V.A., heavily implied to be the Submachine itself.
 Submachine (Video Game) / int_86d4f985
featureApplicability
1.0
 Submachine (Video Game) / int_86d4f985
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_86d4f985
 Submachine (Video Game) / int_8967e17f
type
Back from the Dead
 Submachine (Video Game) / int_8967e17f
comment
Back from the Dead: The two people that appear at the end of Submachine 10 are heavily implied to be Murtaugh, based on his Karma hand, and Elizabeth, even though the player has personally seen their mummified corpses by this point in the series. This is explained as the result of time travel occurring when you travel through the Subnet, as Murtaugh remarks upon having seen his own tomb in a note found in Submachine 10.
 Submachine (Video Game) / int_8967e17f
featureApplicability
1.0
 Submachine (Video Game) / int_8967e17f
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_8967e17f
 Submachine (Video Game) / int_8ee923aa
type
BeepingComputer
 Submachine (Video Game) / int_8ee923aa
comment
Beeping Computer: Heard whenever you use the Connection Pods in Submachine 6 to access the Edge's systems, listed on the soundtrack as "The Hardware".
 Submachine (Video Game) / int_8ee923aa
featureApplicability
1.0
 Submachine (Video Game) / int_8ee923aa
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_8ee923aa
 Submachine (Video Game) / int_8fcb1ef4
type
Pixel Hunt
 Submachine (Video Game) / int_8fcb1ef4
comment
Pixel Hunt: Players often have to search carefully through the scenery to find whatever objects they require to advance, particularly to unlock bonus content.
 Submachine (Video Game) / int_8fcb1ef4
featureApplicability
1.0
 Submachine (Video Game) / int_8fcb1ef4
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_8fcb1ef4
 Submachine (Video Game) / int_9203bf6
type
Arc Number
 Submachine (Video Game) / int_9203bf6
comment
Arc Number: In addition to certain recurring teleporter codes, the number 32 and variations thereupon (23, 3.2) can be found somewhere in most of the games.
 Submachine (Video Game) / int_9203bf6
featureApplicability
1.0
 Submachine (Video Game) / int_9203bf6
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_9203bf6
 Submachine (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Submachine (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: Murtaugh abandoning you in the sixth game has shades of this, though it's ultimately revealed that he sincerely regrets what he did, and felt he had no choice in order to reach the Core.
 Submachine (Video Game) / int_928ca2cc
featureApplicability
1.0
 Submachine (Video Game) / int_928ca2cc
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_928ca2cc
 Submachine (Video Game) / int_94d0eb61
type
Lighthouse Point
 Submachine (Video Game) / int_94d0eb61
comment
Lighthouse Point: The second game takes place primarily within a lighthouse buried underground.
 Submachine (Video Game) / int_94d0eb61
featureApplicability
1.0
 Submachine (Video Game) / int_94d0eb61
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_94d0eb61
 Submachine (Video Game) / int_98576799
type
Throw the Dog a Bone
 Submachine (Video Game) / int_98576799
comment
Throw the Dog a Bone: The secrets in Sub 10 reveal sunshine_bunnygirl_17 is fine, Mur rescued her and she's taking care of the cat.
 Submachine (Video Game) / int_98576799
featureApplicability
1.0
 Submachine (Video Game) / int_98576799
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_98576799
 Submachine (Video Game) / int_a18042f1
type
Left the Background Music On
 Submachine (Video Game) / int_a18042f1
comment
Left the Background Music On: Inverted; Submachine Future Loop Foundation starts in silence. Solving the first puzzle involves switching on a tape recorder, which also starts the BGM for the rest of the game.
 Submachine (Video Game) / int_a18042f1
featureApplicability
1.0
 Submachine (Video Game) / int_a18042f1
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_a18042f1
 Submachine (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Submachine (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: The bonus material at the end of Submachine 8 reveals Mur really regrets having abandoned you (and all those who went before you) in Sub 6. The bonus material in part 9 describes it hitting even harder when the other explorers lured Murtaugh to "the Knot", the place where all the layers meet and the one place Mur could perceive in less than 7 layers. The text describes him falling to his knees in horror when he finally discovered the damage he'd previously caused but couldn't see. Ultimately, he finds a way around this via the Karma Stabilizer as shown in Submachine 10.
 Submachine (Video Game) / int_a1b141f4
featureApplicability
1.0
 Submachine (Video Game) / int_a1b141f4
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_a1b141f4
 Submachine (Video Game) / int_a7ebd729
type
Revenue-Enhancing Devices
 Submachine (Video Game) / int_a7ebd729
comment
Revenue-Enhancing Devices: All 10 games and side-games are available for sale with higher-resolution graphics and music. Fair enough, since the regular online games are free. (Except for Submachine FLF, which is a pay-exclusive game. The online free version of it, Future Loop Foundation, is a different game, containing different music and less content than the HD version. However, with the end of browser-based Flash support, the paid versions are now the only ones available.
 Submachine (Video Game) / int_a7ebd729
featureApplicability
1.0
 Submachine (Video Game) / int_a7ebd729
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_a7ebd729
 Submachine (Video Game) / int_ac36578e
type
Or Was It a Dream?
 Submachine (Video Game) / int_ac36578e
comment
Or Was It a Dream?: The second game starts with you completing the first game on an arcade machine, and ends with you realizing your "escape" was just another game. The "or was it?" part comes in when you realize what your inventory is at the beginning of the second game — the diary entry, as well as the Wisdom Gem you can find in the extended version of the first. You no longer have the coin, but then again, you did just play an arcade game.
 Submachine (Video Game) / int_ac36578e
featureApplicability
1.0
 Submachine (Video Game) / int_ac36578e
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_ac36578e
 Submachine (Video Game) / int_afd71b8a
type
Inside a Computer System
 Submachine (Video Game) / int_afd71b8a
comment
Inside a Computer System: What the player sees when Connection Pods are used in Submachine 6, showing an array of gridlines and binary numbers, with green pathways leading to various functions of the Edge. Shown further at the end, where connecting to the Edge's mainframe starts with a scene of passing through several grids and shapes on the way in.
 Submachine (Video Game) / int_afd71b8a
featureApplicability
1.0
 Submachine (Video Game) / int_afd71b8a
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_afd71b8a
 Submachine (Video Game) / int_b3bdf232
type
Alien Geometries
 Submachine (Video Game) / int_b3bdf232
comment
Alien Geometries: Several of the rooms in Universe are warped in weird ways — one is Escher-like, one is a Mobile Maze, one takes you to a random room every time you go through a door... The Submachine itself loops vertically; a room in The Exit suggest that all the contents of the Submachine repeat at the subatomic level infinitely.
 Submachine (Video Game) / int_b3bdf232
featureApplicability
1.0
 Submachine (Video Game) / int_b3bdf232
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_b3bdf232
 Submachine (Video Game) / int_b8ab7dc4
type
Treacherous Advisor
 Submachine (Video Game) / int_b8ab7dc4
comment
Treacherous Advisor: Subverted. Submachine 6 reveals that Murtaugh was ultimately using the player to invade the subnet, though Submachine 9's bonus content implies that Murtaugh's messages may have been automated and not actually him.
 Submachine (Video Game) / int_b8ab7dc4
featureApplicability
-0.3
 Submachine (Video Game) / int_b8ab7dc4
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_b8ab7dc4
 Submachine (Video Game) / int_b9e82f09
type
Playable Epilogue
 Submachine (Video Game) / int_b9e82f09
comment
Playable Epilogue: In Sub 9 returning to the temple after completing the game lets you explore what the area looks like in the eighth layer. There aren't many differences, but it's the only way to access the bonus section.
 Submachine (Video Game) / int_b9e82f09
featureApplicability
1.0
 Submachine (Video Game) / int_b9e82f09
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_b9e82f09
 Submachine (Video Game) / int_bceedc69
type
Computer Equals Tapedrive
 Submachine (Video Game) / int_bceedc69
comment
Computer Equals Tape Drive: One puzzle in The Exit involves finding a tape reel to insert into an array of four, connected to the supercomputer running the entire Subnet.
 Submachine (Video Game) / int_bceedc69
featureApplicability
1.0
 Submachine (Video Game) / int_bceedc69
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_bceedc69
 Submachine (Video Game) / int_bef696dd
type
Mind Screw
 Submachine (Video Game) / int_bef696dd
comment
Mind Screw: Submachine Universe is devoted largely to presenting many of the various fan theories as to what's really going on.
 Submachine (Video Game) / int_bef696dd
featureApplicability
1.0
 Submachine (Video Game) / int_bef696dd
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_bef696dd
 Submachine (Video Game) / int_c3a1e89b
type
Cats Are Magic
 Submachine (Video Game) / int_c3a1e89b
comment
Cats Are Magic: Murtagh discovered a cat with the power to move between the layers that he named Einstein, and wondered later if perhaps all cats can do this.
 Submachine (Video Game) / int_c3a1e89b
featureApplicability
1.0
 Submachine (Video Game) / int_c3a1e89b
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_c3a1e89b
 Submachine (Video Game) / int_c75df49a
type
Shout-Out
 Submachine (Video Game) / int_c75df49a
comment
Shout-Out: Submachine 2 opens with the words "I didn't wake up. And I do remember", parodying the opening of Crimson Room. The cake room from Universe provides many references from the Portal series. Similarly, the coordinates "wlq" is similar to that of the Ratman's den. The text from the opening of Submachine 3 references The Matrix with the phrase "There is no spoon", but is also internally consistent, as there is a spoon in both The Basement and The Lighthouse. This was removed in the Legacy remake, as largely the use of spoons as puzzle elements was all but replaced. Mateusz himself says that the design of the computers and the Core were specifically inspired by TRON. One room in Universe has three versions of the recurring horse statue: a unicorn, a pegasus and a regular horse. The three-letter portal code is mlp. Future Loop Foundation opens with the words "All memories are lost in time, like tears in rain". The notes in the bonus section of Submachine 7 says the idea of the layers comes from the Twilight in Night Watch (Series). The film projector that gives you an ID card in Submachine 2 is inside a room coated wall to wall in tiles, a lot like the room where Samara Morgan was observed. In Submachine Universe, type in 815. In the Shattered Quadrant this takes the form of the interior of an aeroplane caught in a spatial anomaly, with the number set on the wall. One of the notes in Submachine 4 muses on the phrase 'Crew Expendable'. A Weighted Companion Stone can be picked up in the Shattered Quadrant. It doesn't do anything in the game itself, but like in Portal 2, it'll appear in the final shot of the game when you reach the surface.
 Submachine (Video Game) / int_c75df49a
featureApplicability
1.0
 Submachine (Video Game) / int_c75df49a
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_c75df49a
 Submachine (Video Game) / int_c8f98eb5
type
Ontological Mystery
 Submachine (Video Game) / int_c8f98eb5
comment
Ontological Mystery: In each game, you have no idea where you are, and you have to explore around to figure it out — if you do at all.
 Submachine (Video Game) / int_c8f98eb5
featureApplicability
1.0
 Submachine (Video Game) / int_c8f98eb5
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_c8f98eb5
 Submachine (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Submachine (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: When you first start Submachine 2, there is a record player providing background noise of chirping crickets and other peaceful woodsy sounds. When you turn it off, the actual soundtrack kicks in, which begins with a near-Scare Chord and is full of creaking and electronic distortion sounds. Nothing horrific happens, but you might spend a good few minutes waiting for it anyway. The "Hell" room in Submachine Universe (Location 666) can be this, given that all the scary stuff in the room is only suggested or ambient. Visually, it is a small room, dimly lit with red light, with a ladder that you cannot climb to the top of because it leads into absolute darkness... and the audio is loud, intense distortion noises, some of which sound like growling and shrieking.
 Submachine (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Submachine (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_cdfe12c3
 Submachine (Video Game) / int_ce82b5a4
type
Numbers Stations
 Submachine (Video Game) / int_ce82b5a4
comment
Numbers Stations: Radios are generally tuned in to a numbers station. The significance of this is yet to be revealed (assuming it's not just a general Mind Screw).
 Submachine (Video Game) / int_ce82b5a4
featureApplicability
1.0
 Submachine (Video Game) / int_ce82b5a4
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_ce82b5a4
 Submachine (Video Game) / int_ce9a1c4a
type
Underground Level
 Submachine (Video Game) / int_ce9a1c4a
comment
Underground Level: Mateusz himself says that "Submachine" is short for "Submerged Machine," which hints at the SubNet being based underground.
 Submachine (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Submachine (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_ce9a1c4a
 Submachine (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Submachine (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: Murtaugh's motive in returning to the core. His karma portals were damaging the submachine and possibly killing people, so they buried him in the lighthouse. He didn't like that too much. Possibly subverted by the Sub 9 bonus material. "Murtaugh never said it was about revenge. But by then he was used to not being understood."
 Submachine (Video Game) / int_ceec4df5
featureApplicability
-0.3
 Submachine (Video Game) / int_ceec4df5
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_ceec4df5
 Submachine (Video Game) / int_cf57aca1
type
Orwellian Retcon
 Submachine (Video Game) / int_cf57aca1
comment
Orwellian Retcon: The current version of The Basement is the fifth incarnation. The original notably lacks Wisdom Gems, which only became a thing with The Lighthouse. The most recent change replaces the realistically rendered Euro coin with an "ancient coin" (which resembles an ancient Greek drachma), removing what would seem to be a fairly direct (unlike, for example, the vague references to the "lands of Kent", which don't seem to be any of the real-life Kents) tie to the real world. Ironically though, modern Greek 1 Euro coins contain a depiction of said "ancient coin".
 Submachine (Video Game) / int_cf57aca1
featureApplicability
1.0
 Submachine (Video Game) / int_cf57aca1
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_cf57aca1
 Submachine (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Submachine (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: If you disobey Murtaugh's note in the last level of the original version of Submachine 3: The Loop, triggering the passage-machine at the end of the level after solving its puzzle will send you into a bottomless pit in which you will die of dehydration due to falling an infinite distance with nowhere to land.
 Submachine (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Submachine (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_d2c0e2ed
 Submachine (Video Game) / int_dbca2c99
type
Red Herring
 Submachine (Video Game) / int_dbca2c99
comment
Red Herring: In Submachine: Legacy, the clue in Submachine 3: The Loop to not solve the last level's puzzle should be disobeyed after you have finished Submachine 8: The Plan because doing so allows you to find Monolith III. You will need to use Submachine 8 to enter the correct layer, and then return to Submachine 3 after that to find and activate the monolith. In the original Submachine 3: The Loop, that note was a genuine clue that if disobeyed and you trigger the passage-machine to get to the next level after the final level, you would be sent to a bottomless pit that you will eventually die of dehydration in.
 Submachine (Video Game) / int_dbca2c99
featureApplicability
1.0
 Submachine (Video Game) / int_dbca2c99
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_dbca2c99
 Submachine (Video Game) / int_df1793de
type
Updated Re-release
 Submachine (Video Game) / int_df1793de
comment
Updated Re-release: The first two games were eventually given updated forms. The first game in particular has had four versions. An update to the entire series, including the side games, came in 2023 in the form of Submachine: Legacy, recreated in Game Maker Studio 2 due to Flash being depreciated.
 Submachine (Video Game) / int_df1793de
featureApplicability
1.0
 Submachine (Video Game) / int_df1793de
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_df1793de
 Submachine (Video Game) / int_e43c66bd
type
Art Evolution
 Submachine (Video Game) / int_e43c66bd
comment
Art Evolution: Structures like the many detailed Mayan statues in 32 Chambers or the gigantic Shiva statue in The Temple would have been unthinkable around the time of the first game. This is especially noticeable in some of the later parts of The Exit when you revisit the Basement from the first game and the Lighthouse from the second; the style change is quite simply jarring. The later installments really put a lot of detail into the objects, architectural structures (only natural, given how Skutnik is an architect) and scenery.
 Submachine (Video Game) / int_e43c66bd
featureApplicability
1.0
 Submachine (Video Game) / int_e43c66bd
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_e43c66bd
 Submachine (Video Game) / int_ee1c6326
type
Mobile Maze
 Submachine (Video Game) / int_ee1c6326
comment
Several of the rooms in Universe are warped in weird ways — one is Escher-like, one is a Mobile Maze, one takes you to a random room every time you go through a door...
 Submachine (Video Game) / int_ee1c6326
featureApplicability
1.0
 Submachine (Video Game) / int_ee1c6326
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_ee1c6326
 Submachine (Video Game) / int_eff7d17
type
Mysterious Backer
 Submachine (Video Game) / int_eff7d17
comment
Mysterious Backer: Murtaugh to the player. You can communicate him with sometimes, such as in Sub 4, but you don't know who he is or the exact details of his goals. However, in the end of Sub 10, you meet him in person.
 Submachine (Video Game) / int_eff7d17
featureApplicability
1.0
 Submachine (Video Game) / int_eff7d17
featureConfidence
1.0
 Submachine (Video Game)
hasFeature
Submachine (Video Game) / int_eff7d17
 Submachine (Video Game) / int_fc07e468
type
Puzzle Box
 Submachine (Video Game) / int_fc07e468
comment
Puzzle Box: In The Basement, Tile D at the bottom right of the basement is locked inside a block whose opening is only revealed upon finishing a Tile Flipping Puzzle.
 Submachine (Video Game) / int_fc07e468
featureApplicability
1.0
 Submachine (Video Game) / int_fc07e468
featureConfidence
1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_fc07e468
 Submachine (Video Game) / int_name
type
ItemName
 Submachine (Video Game) / int_name
comment
 Submachine (Video Game) / int_name
featureApplicability
1.0
 Submachine (Video Game) / int_name
featureConfidence
1.0
 Submachine (Video Game)
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Submachine (Video Game) / int_name
 Submachine (Video Game) / int_name
itemName
Submachine (Video Game)

The following is a list of statements referring to the current page from other pages.

 Submachine (Video Game)
hasFeature
Advertisement Game / int_e349325a
 Submachine (Video Game)
hasFeature
Arc Number / int_e349325a
 Submachine (Video Game)
hasFeature
Author Avatar / int_e349325a
 Submachine (Video Game)
hasFeature
Beautiful Void / int_e349325a
 Submachine (Video Game)
hasFeature
Blind Jump / int_e349325a
 Submachine (Video Game)
hasFeature
Cats Are Magic / int_e349325a
 Submachine (Video Game)
hasFeature
Deity of Mortal Creation / int_e349325a
 Submachine (Video Game)
hasFeature
Dual-World Gameplay / int_e349325a
 Submachine (Video Game)
hasFeature
Episode Zero: The Beginning / int_e349325a
 Submachine (Video Game)
hasFeature
Eye of Horus Means Egypt / int_e349325a
 Submachine (Video Game)
hasFeature
Flushing-Edge Interactivity / int_e349325a
 Submachine (Video Game)
hasFeature
Inside a Computer System / int_e349325a
 Submachine (Video Game)
hasFeature
Layered World / int_e349325a
 Submachine (Video Game)
hasFeature
Left the Background Music On / int_e349325a
 Submachine (Video Game)
hasFeature
Mayan Doomsday / int_e349325a
 Submachine (Video Game)
hasFeature
Mysterious Backer / int_e349325a
 Submachine (Video Game)
hasFeature
Password Save / int_e349325a
 Submachine (Video Game)
hasFeature
Password Slot Machine / int_e349325a
 Submachine (Video Game)
hasFeature
Pixel Hunt / int_e349325a
 Submachine (Video Game)
hasFeature
Plunger Detonator / int_e349325a
 Submachine (Video Game)
hasFeature
Point-and-Click Game / int_e349325a
 Submachine (Video Game)
hasFeature
Puzzle Box / int_e349325a
 Submachine (Video Game)
hasFeature
Room Escape Game / int_e349325a
 Submachine (Video Game)
hasFeature
Super-Sargasso Sea / int_e349325a
 Submachine (Video Game)
hasFeature
The Lonely Door / int_e349325a
 Submachine (Video Game)
hasFeature
Tile-Flipping Puzzle / int_e349325a
 Submachine (Video Game)
hasFeature
"Truman Show" Plot / int_e349325a
 Submachine (Video Game)
hasFeature
Unnaturally Looping Location / int_e349325a
 Submachine (Video Game)
hasFeature
Video Games of 2005–2009 / int_e349325a