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Super Mario 64 (Video Game)

 Super Mario 64 (Video Game)
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TVTItem
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game)
 Super Mario 64 (Video Game)
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SuperMario64
 Super Mario 64 (Video Game)
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Princess Toadstool, er, Peach has invited Mario to come to the castle, having told him that there would be cake. However, when Mario gets to the castle, he is instead greeted by Bowser, who has once again kidnapped Peach. He has also stolen the castle's 120 Power Stars and hid them inside paintings around the castle that are portals to other worlds, kickstarting Mario's quest to stop that from happening.Though not the first 3-D platformer, Super Mario 64, released in 1996 for the Nintendo 64 (Japan on June 23, September 29 for North America, and March 1, 1997 in the PAL region), is heralded as one giant leap from 2-D gaming to 3-D gaming, and its influence on the platforming genre — from the greatly fleshed out Hub World to its nonlinear gameplay — has been felt ever since (leading to the creation of the Collect-a-Thon Platformer Sub-Genre). Notably for the Super Mario Bros. series, this game places a heavier emphasis on exploration and puzzle-solving than most games in the series.Super Mario 64 is notable for being the last finished game directed by series creator Shigeru Miyamoto. Miyamoto was also tapped to direct a sequel to the game, but an incredibly long period of Development Hell burned him out from the position, and after the title was cancelled, he quietly stepped down from the director's chair for good. Today, he mainly serves as a producer and advisor at most, not just for Mario, but for Nintendo as a whole, generally leaving the directorial reins to various other members of Nintendo's staff. Miyamoto's involvement with Mario in particular would decline over time, passing the torch to fellow developers Yoshiaki Koizumi and Koichi Hayashida. By Super Mario Odyssey, he would primarily act as more of a figurehead for the franchise than an actual creative guide.The game was re-released in 1998 as a charter member of the N64 Player's Choice Million Seller Club, along with Mario Kart 64, Wave Race 64, Star Fox 64, Star Wars: Shadows of the Empire, Cruis'n USA, and Turok: Dinosaur Hunter. Along with Mario Kart 64, it would be re-released again a year and a half later, alongside Player's Choice newcomer Turok 2: Seeds of Evil.Super Mario 64 was later brought back to usher in Nintendo's first portable 3D system as Super Mario 64 DS in November 2004 (December 2004 in Japan; February/March 2005 in the PAL region). This version brings the total star count up to 150 from the original game's 120, shifts some of the original stars around (while removing othersnote Specifically replacing those stars which were simply placed at a point in the level with no further context.), adds a few new levels and bosses, includes multiplayer, and has three additional playable characters (Yoshi, Luigi, and Wario). In September 2020 the original Nintendo 64 version would get an Updated Re-release on Nintendo Switch as a part of Super Mario 3D All-Stars as part of the 35th anniversary of Super Mario Bros.
 Super Mario 64 (Video Game)
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 Super Mario 64 (Video Game)
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2024-04-15T00:16:26Z
 Super Mario 64 (Video Game)
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 Super Mario 64 (Video Game)
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 Super Mario 64 (Video Game)
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 Super Mario 64 (Video Game)
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 Super Mario 64 (Video Game) / int_12f70f7b
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Regional Bonus
 Super Mario 64 (Video Game) / int_12f70f7b
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Regional Bonus: A very subtle example, but when the game was released outside of Japan, new voice clips and sound effects were added in, including a voice-over by Peach in the opening sequence and a more menacing sound for Chain Chomp. All of these small additions (except for when Mario says "So long, King-a Bowser!" when he throws him far) would eventually be re-added into a Japan-exclusive re-release with rumble support.
 Super Mario 64 (Video Game) / int_12f70f7b
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Super Mario 64 (Video Game) / int_12f70f7b
 Super Mario 64 (Video Game) / int_13dcb20b
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Antepiece
 Super Mario 64 (Video Game) / int_13dcb20b
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Antepiece: The Princess's Secret Slide is the first of no less than three slides in the game, the other two on Cool, Cool Mountain and Tall Tall Mountain, and has numerous safety-features to train the player for later. The Princess's slide offers the first of over a dozen secret stars, indicating that there are other in the castle outside of the main levels. The first slide has guard-rails that allow the player time to get used to sliding before presenting them with an unguarded series of terraces to see if they can stay in the center without falling off. The latter two slides in the game have no guard-rails and lots of sharp turns, while the Princess's slide only has one. The first slide features the first Bottomless Pits in the game, but if Mario falls in during the middle stretch, the game won't cost you a life but just send you back to the Hub Level (most secret star courses have this feature). Falling into bottomless pits in later levels and the other two slides will kill you, however. The first slide encourages repeat attempts both by offering easy One Upsnote One is in the middle of the course that the player must race to catch and a second is given if the player collects fifty coins before obtaining a star and by challenging you to reach the end in under twenty-one seconds for a second secret star. All that practice at high-speed sliding will doubtless come in handy later when the Cool, Cool Mountain slide requires Mario to race against the Big Penguin. The Tower of the Wing Cap and The Secret Aquarium likewise prep you for the task of practicing flying and swimming, respectively, two aspects of the game with fairly high learning curves, by placing you in obstacle- and enemy-free environments where your only goal is to acquire Red Coins, which you can replay at any time, and the former doesn't penalize you for failing. Likewise, the Cavern of the Metal Cap and Vanish Cap Under The Moat missions are set in environments where you can freely test the abilities of the Metal Cap and Vanish Cap, since going out of the cavern or falling out of the level in both won't penalize you either. The game prepares you for the Final Boss from the start of the first level. Players who experiment with punching and kicking may first try them on the near harmless Goombas and have them Punched Across the Room, but trying to punch a Bob-Omb will instead result in Mario picking it up, and he must throw it to get rid of it. As it happens, "pick up and throw" is also how to defeat the Big Bob-Omb, Warm-Up Boss of Bob-omb Battlefield. When thrown enough times, the Big Bob-omb admits defeat and hints Bowser must be fought the same way by describing Mario, "[taking] King Bowser by the tail," a hint Bowser reinforces at the start of his own battle. Picking up and throwing Bowser is more elaborate, however, since Mario must build up momentum by spinning him. King Bob-omb must be thrown at a specific target: the arena itself; throwing him out of bounds will just cause him to jump back in. Bowser likewise must not be thrown out of bounds, but at a specific target: the bombs surrounding the arena. Bowser's first Boss Battle features a stable arena with lots of room and only a few attacks. His second and final battles feature more dangerous attack patterns and a deadlier arena—the arena of the Final Boss in particular starts collapsing after two successful throws, forcing Mario to make a desperate third and final throw from a disadvantaged position. The Big Bob-omb must be picked up from behind and thrown three times, the first example of (most) bosses being defeated three times. Bowser's first two battles only require him to be damaged once, allowing the player to get used to the general mechanics of the fight and to do it again under pressure, before requiring a full three hits for the Final Boss. Whomp's Fortress has three of these: First, a series of moving walls (Bomps) that just push you off the first ledge of the level's main route and onto the nearby ground, which is a warmup for the moving platforms above a bottomless pit straight ahead. Just after that, you'll find a small bridge that collapses as soon as you run across it, positioned at a height that isn't particularly dangerous for Mario (and getting back up there to retry takes merely seconds). It's a low-risk challenge on its own that you can skip via a thin ledge nearby, but it preps you for a similar collapsing bridge in Big Boo's Haunt, which is even smaller, locked in a tricky camera angle, and on top of that, sends you straight into the basement if you fall off it, forcing you to backtrack all the way back upstairs. Finally, you encounter Whomps shortly before you fight the Whomp King, which show his attack pattern, although they are much smaller and easier to dodge than him, and only take one hit to kill. There are a couple of races the game prepares the player for by having them get to the goal in advance of the race. The player must have already reached the top of the mountain in Bob-omb Battlefield to get the first star before they can challenge Koopa the Quick to race there for the second. Racing Koopa the Quick in the comparatively mild region of Bob-omb Battlefield also anticipates the rematch on the deadlier Tiny-Huge Island against a much faster Koopa. Cool, Cool Mountain's first star is earned by reaching the end of the slide, which gives the player some practice for the third star, which is earned by Mario beating the Big Penguin in a race down the same slide. It even offers an easy-mode for players unprepared for all the sharp turns, with a secret tunnel (indicated by coins) that offers a quick way to the end and a free 1-Up for extra tries. There's an even more challenging version available after getting all the stars in the game—the Big Penguin (now an even bigger Penguin) will challenge Mario to a race as the Post-Final Boss. Lethal Lava Land introduces the Bully species, gruff little balls of horned fury who can't actually harm you when they charge you and knock you around, but they can knock you into the deadly lava (which, incidentally, is the only thing that will kill them). Mario will find a large number of them across the level before he can fight their King Mook, the Big Bully, for the first star. To get the second star, Mario must seek out a group of three bullies hanging out on the far side of the level and defeat both them and the Big Bully that follows all together. Later in the game, Snowman's Land hosts the Chill Bully, an Underground Monkey King Mook of the species which must be fought on its own platform of slippery ice suspended over a pool of frigid water that's just as painful as the lava.
 Super Mario 64 (Video Game) / int_13dcb20b
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Super Mario 64 (Video Game) / int_13dcb20b
 Super Mario 64 (Video Game) / int_14108379
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Heal It with Water
 Super Mario 64 (Video Game) / int_14108379
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Heal It with Water: Mario's health meter is also his Oxygen Meter. If Mario is low on health, he can jump into a body of water and rise to the surface to refill his health meter to its full extent.
 Super Mario 64 (Video Game) / int_14108379
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Super Mario 64 (Video Game) / int_14108379
 Super Mario 64 (Video Game) / int_14184bc7
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Fake Longevity
 Super Mario 64 (Video Game) / int_14184bc7
comment
Fake Longevity: Every time you find a power star (with the exception of the 100-coin stars), you are booted out of the level back to the hub world. This can be either a blessing or a curse depending on the level design.
 Super Mario 64 (Video Game) / int_14184bc7
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 Super Mario 64 (Video Game) / int_143ea829
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Absurdly Long Stairway
 Super Mario 64 (Video Game) / int_143ea829
comment
Absurdly Long Stairway: There's a looping staircase leading to the final stage, with accompanying music that keeps going up as you did. You can climb it forever if you don't have enough stars, but the staircase itself is not actually very big. (The game accomplishes this by seamlessly warping Mario back down a few steps when passing a certain pointnote This is made clearer by the map screen in the DS remake showing the character icon resetting back on the map - meaning the bottom of the stairs is always right behind you; however, going fast enough via a series of backward long jumps can scale the "infinite" staircase without any problems so long as you bypass the invisible zone.)
 Super Mario 64 (Video Game) / int_143ea829
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 Super Mario 64 (Video Game) / int_152b3dcf
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Huge Rider, Tiny Mount
 Super Mario 64 (Video Game) / int_152b3dcf
comment
Huge Rider, Tiny Mount: Mario and Hoot the owl who carries him around at Whomp's Fortress.
 Super Mario 64 (Video Game) / int_152b3dcf
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Super Mario 64 (Video Game) / int_152b3dcf
 Super Mario 64 (Video Game) / int_1748bdb4
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TokenNonHuman
 Super Mario 64 (Video Game) / int_1748bdb4
comment
Token Non-Human: The playable characters consist of three men and a dinosaur-ish thing. Yoshi also plays differently from the others; he can't hold objects in his hands or break brick blocks.
 Super Mario 64 (Video Game) / int_1748bdb4
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 Super Mario 64 (Video Game) / int_18683fc2
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Power-Up Letdown
 Super Mario 64 (Video Game) / int_18683fc2
comment
Power Up Letdown: Whereas the Wing Cap is very handy (if tricky to use), and the Metal Cap is quite practical in several circumstances, the Vanish Cap is really only useful in very specialized circumstances, namely to get through the occasional thin wall. It does leave you briefly invincible, but that's about the extent of its usefulness, and even then it usually appears in worlds with few enemies around, so even that use of it is moot. The Koopa shells you can ride on land are fun and even useful to use, but the underwater Koopa shells you can occasionally find in the water levels (i.e. Jolly Roger Bay, Dire Dire Docks) not so much. It's hard to grab due to some buggy collision detection, and all it does is let you move a little faster underwater for a few seconds before it vanishes. At the end of the game, when you get all 120 stars and launch yourself up to the castle, you'll find Yoshi, who congratulates you, give you 100 free lives, and then adds a slight bounce and twinkle to the triple jump. The extra lives are superflous since you've already beaten the entire game, but the upgraded triple jump does protect you from high falls. An in-universe example: Koopa the Quick claims that he bought the new "Koopa Mach 1 shoes" after his defeat at Bob-Omb Battlefield to get the decisive advantage in Tiny-Huge Island, but he loses to Mario again regardless.
 Super Mario 64 (Video Game) / int_18683fc2
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 Super Mario 64 (Video Game) / int_19028da
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Eternal Engine
 Super Mario 64 (Video Game) / int_19028da
comment
Eternal Engine: Tick Tock Clock takes place inside of a clock, with a lot of machinery such as gears and pendulums. You can change and even stop the speed of the gears depending on what time the clock is at when you jump in.
 Super Mario 64 (Video Game) / int_19028da
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Super Mario 64 (Video Game) / int_19028da
 Super Mario 64 (Video Game) / int_19e22123
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Ancient Tomb
 Super Mario 64 (Video Game) / int_19e22123
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Ancient Tomb: The pyramid in Shifting Sand Land has a tomb that is home to the level's boss, Eyerok.
 Super Mario 64 (Video Game) / int_19e22123
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 Super Mario 64 (Video Game) / int_1a5bba2b
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Artistic License – Geology
 Super Mario 64 (Video Game) / int_1a5bba2b
comment
Artistic License – Geology: The dry ocean cave in Jolly Roger Bay would be impossible in real life due to the way sunken caves work.
 Super Mario 64 (Video Game) / int_1a5bba2b
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Super Mario 64 (Video Game) / int_1a5bba2b
 Super Mario 64 (Video Game) / int_1b2b1d2c
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Violation of Common Sense
 Super Mario 64 (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: You can save yourself from fall damage by doing a ground pound or a dive right before you land, even though both actions should technically accelerate your interaction with Gravity Is a Harsh Mistress. The in-game logic is presumably that it stops the fall and restarts it, thereby shortening the distance you actually do fall. Despite what you'd initially think, it is possible to get the underwater Jet Stream Power Stars without the aid of the Metal Cap by exploiting a difficult to execute glitch by swimming directly on the side of the jet foam.
 Super Mario 64 (Video Game) / int_1b2b1d2c
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Super Mario 64 (Video Game) / int_1b2b1d2c
 Super Mario 64 (Video Game) / int_1bc0ca82
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Abandoned Mine
 Super Mario 64 (Video Game) / int_1bc0ca82
comment
Abandoned Mine: Hazy Maze Cave appears to be set in one. A small section of the course is even called that.
 Super Mario 64 (Video Game) / int_1bc0ca82
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 Super Mario 64 (Video Game) / int_1c3d047e
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The Rival
 Super Mario 64 (Video Game) / int_1c3d047e
comment
The Rival: Bowser's rivalry with Mario is emphasized by the fact that only Mario can open the big Star Doors, as well as what Bowser says to the other playable characters if they try to do so.
 Super Mario 64 (Video Game) / int_1c3d047e
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 Super Mario 64 (Video Game) / int_1ce9e3fb
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Cowardly Mooks
 Super Mario 64 (Video Game) / int_1ce9e3fb
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Cowardly Mooks: The Koopa Troopas don't particularly seem excited to deal with Mario and his friends, running away when he comes near. The Moneybags also try to hop away once discovered. Cap-wearing Goombas in the DS remake alternate between chasing your character and running away from them.
 Super Mario 64 (Video Game) / int_1ce9e3fb
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 Super Mario 64 (Video Game) / int_1e0878c2
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Palmtree Panic
 Super Mario 64 (Video Game) / int_1e0878c2
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Palmtree Panic: The Sunshine Isles are a group of tropical islands.
 Super Mario 64 (Video Game) / int_1e0878c2
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 Super Mario 64 (Video Game) / int_1e14ea2a
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Boss Battle
 Super Mario 64 (Video Game) / int_1e14ea2a
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Nearly every Boss Battle in the game is won when Mario damages the boss three times.
 Super Mario 64 (Video Game) / int_1e14ea2a
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 Super Mario 64 (Video Game) / int_1e7487cd
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Breaking the Fourth Wall
 Super Mario 64 (Video Game) / int_1e7487cd
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Breaking the Fourth Wall: After getting all the Stars, Bowser will tell Mario to keep that Control Stick/Touch Screen smoking! If you didn't get that many stars, Bowser will instead go gather his troops to watch the ending together. Yoshi, who you can find at the top of the castle if you get 120 stars and use the castle grounds cannon to get up there, will give you a message directly from the Super Mario 64 development team.
 Super Mario 64 (Video Game) / int_1e7487cd
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 Super Mario 64 (Video Game) / int_208c4494
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With Great Power Comes Great Insanity
 Super Mario 64 (Video Game) / int_208c4494
comment
With Great Power Comes Great Insanity: The Wiggler you fight inside Tiny-Huge Island, due to the influence of a Power Star it acquired. Mario gives him a whoopin' and brings him back to his senses, surrendering the star to him in return.
 Super Mario 64 (Video Game) / int_208c4494
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 Super Mario 64 (Video Game) / int_20d71ade
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Fictional Painting
 Super Mario 64 (Video Game) / int_20d71ade
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Fictional Painting: Most of the paintings in the Princess Toadstool's castle are entrances to worlds in Mushroom Kingdom, where Mario has to recover the stars and save the princess from Bowser.
 Super Mario 64 (Video Game) / int_20d71ade
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 Super Mario 64 (Video Game) / int_20e20e99
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Not the Intended Use
 Super Mario 64 (Video Game) / int_20e20e99
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Not the Intended Use: The Long Jump is supposed to be used to simply allow players to clear long gaps or travel a bit faster, but inquisitive players eventually discovered a major design oversight in the move—that Mario has no speed cap when moving backwards, meaning a skilled player repeatedly using the Long Jump while moving it backwards in the right environment allows one to build up ludicrous amounts of speed, letting them pass through levels much quicker and clip through barriers like doors or the Endless Stairs. Thus, discovering and then exploiting this technique allowed speedrunners to break the game wide open as it allows for a variety of Sequence Breaking tricks, right down to being able to complete the game without so much as collecting a single star.
 Super Mario 64 (Video Game) / int_20e20e99
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 Super Mario 64 (Video Game) / int_20e2a53b
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Notice This
 Super Mario 64 (Video Game) / int_20e2a53b
comment
Notice This: When you first enter Bob-omb Battlefield, the camera angle is set up in such a way that instantly makes the nearby mountain where King Bob-omb stands the shot's focal point, catching the players eye and giving them an immediate idea as to where to go. The game calls to attention the locations of the Vanishing Cap and the Wing Cap courses — the former in the opening cutscene, and the latter via an impossible to miss pillar of light that appears in the lobby after you collect 10 Stars. The Red Coins are specifically coded to always be visible from a far distance, making it much far easier to notice them than the regular coins.
 Super Mario 64 (Video Game) / int_20e2a53b
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 Super Mario 64 (Video Game) / int_246268be
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Flipping Helpless
 Super Mario 64 (Video Game) / int_246268be
comment
Flipping Helpless: Whenever Mario or his friends defeat him by throwing him into a bomb, Bowser lands on his shell and groans in exhaustion in the original version, and helplessly flaps his arms and legs in the DS version. Bowser realizes there's nothing else he can do and promptly escapes while leaving behind a special key or the Giant Star.
 Super Mario 64 (Video Game) / int_246268be
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 Super Mario 64 (Video Game) / int_26ac510e
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Mythology Gag
 Super Mario 64 (Video Game) / int_26ac510e
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Mythology Gag: Yoshi asleep on the roof of the castle in the opening is a reference to where you find him in the 64 version.
 Super Mario 64 (Video Game) / int_26ac510e
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 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_26ac510e
 Super Mario 64 (Video Game) / int_26ba32a3
type
Ascended Glitch
 Super Mario 64 (Video Game) / int_26ba32a3
comment
Ascended Glitch: In the original, by using the reverse long jump method, Mario can pass through the mirror in the mirror room and explore the area behind it. However, only emptiness waits beyond the mirrored door. In this version, Luigi can use a Power Flower to turn into Vanish Luigi and walk through the mirror to enter the mirrored room. If he passes through the mirrored door, Luigi ends up in complete emptiness, with the exception of himself, the door, and one of the castle's secret Power Stars.
 Super Mario 64 (Video Game) / int_26ba32a3
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_26ba32a3
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_26ba32a3
 Super Mario 64 (Video Game) / int_26e5c183
type
Polluted Wasteland
 Super Mario 64 (Video Game) / int_26e5c183
comment
Polluted Wasteland: The mini-stage "Goomboss Battle"note which is where you free Mario is a bizarre combination of this and The Lost Woods. It's a creepy forest with lots of Deadly Gas lining the ground and dead trees in the background. Notably, the stage uses the "Underground Theme" for its music, despite not actually being an underground level.
 Super Mario 64 (Video Game) / int_26e5c183
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_26e5c183
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_26e5c183
 Super Mario 64 (Video Game) / int_26eb6287
type
Funny Background Event
 Super Mario 64 (Video Game) / int_26eb6287
comment
Funny Background Event: In Luigi's card minigames, a Toad can be seen walking around the casino with drinks in his hand. He sometimes stops to watch you play.
 Super Mario 64 (Video Game) / int_26eb6287
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_26eb6287
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_26eb6287
 Super Mario 64 (Video Game) / int_2745f935
type
Gas Mask Mooks
 Super Mario 64 (Video Game) / int_2745f935
comment
Gas Mask Mooks: Snufit is a ghostly cousin of the Snifits which still wear their gas masks even after dying. They appear in Hazy Maze Cave.
 Super Mario 64 (Video Game) / int_2745f935
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_2745f935
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_2745f935
 Super Mario 64 (Video Game) / int_274cf442
type
Credits Montage
 Super Mario 64 (Video Game) / int_274cf442
comment
Credits Montage: Notable as some of the stages showcased change depending on your progress towards getting 120 Stars. You can also look around in it if you plug in a second controller.
 Super Mario 64 (Video Game) / int_274cf442
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_274cf442
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_274cf442
 Super Mario 64 (Video Game) / int_27afefc
type
So Near, Yet So Far
 Super Mario 64 (Video Game) / int_27afefc
comment
So Near, Yet So Far: The doors that lead upstairs are right in the castle lobby, but can't be opened until you beat Bowser in the Fire Sea.
 Super Mario 64 (Video Game) / int_27afefc
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_27afefc
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_27afefc
 Super Mario 64 (Video Game) / int_27b418da
type
A Winner Is You
 Super Mario 64 (Video Game) / int_27b418da
comment
A Winner Is You: Your reward for getting all 120 stars? A thank you from the Mario 64 team and a few booby prize power ups. The ending is also completely unchanged aside from Bowser's last words being different.
 Super Mario 64 (Video Game) / int_27b418da
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_27b418da
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_27b418da
 Super Mario 64 (Video Game) / int_27fdc960
type
Trap Door
 Super Mario 64 (Video Game) / int_27fdc960
comment
At the entrance to Bowser in the Dark World, even if you expect the Trap Door coming, there's an invisible wall to make you fall in it anyway, restricting you from getting to the other side.
 Super Mario 64 (Video Game) / int_27fdc960
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_27fdc960
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_27fdc960
 Super Mario 64 (Video Game) / int_29155db1
type
Spinning Clock Hands
 Super Mario 64 (Video Game) / int_29155db1
comment
Spinning Clock Hands: The hands on the Tick Tock Clock move a bit quickly at normal pace.
 Super Mario 64 (Video Game) / int_29155db1
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_29155db1
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_29155db1
 Super Mario 64 (Video Game) / int_29312bf3
type
Healthy Green, Harmful Red
 Super Mario 64 (Video Game) / int_29312bf3
comment
Healthy Green, Harmful Red: Mario's life meter is indicated as a pie chart-like circle, segmented into 4 quadrants or 8 fractions: sky blue for full (4/4), then light green for 3/4, yellow for 1/2, and red for 1/4.
 Super Mario 64 (Video Game) / int_29312bf3
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_29312bf3
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_29312bf3
 Super Mario 64 (Video Game) / int_29a39f6
type
Easter Egg
 Super Mario 64 (Video Game) / int_29a39f6
comment
Easter Egg: If you repeatedly close the drawing area on the title screen and reopen it, the game will start drawing different things. Mario goes from a front view to an angled view for his second drawing, and Yoshi has symbols like hearts added near him. For the third Mario drawing, however, Mario tilts his head to the side again... and the pen draws Luigi instead. Closing your DS while having the game left on makes Mario say "Buh-bye!", and reopening the DS makes Mario say "It's-a me, Mario!".
 Super Mario 64 (Video Game) / int_29a39f6
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_29a39f6
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_29a39f6
 Super Mario 64 (Video Game) / int_2af6a2cb
type
Level in the Clouds
 Super Mario 64 (Video Game) / int_2af6a2cb
comment
Level in the Clouds: Rainbow Ride and a couple of bonus levels. Much of Rainbow Ride can be accessed while boarding a flying carpet railroaded by a rainbow, though Mario still has to keep an eye on any obstacles the carpet is approaching. The first sky bonus level is notable for enabling the use of the Wing Cap in the other levels in the game, while the second is infamous for forcing Mario to trek all the way back up through the castle if he falls down (instead of simply making him lose a life, putting him right outside the course).
 Super Mario 64 (Video Game) / int_2af6a2cb
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_2af6a2cb
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_2af6a2cb
 Super Mario 64 (Video Game) / int_2b7d29e1
type
Artifact Title
 Super Mario 64 (Video Game) / int_2b7d29e1
comment
Artifact Title: The game kept the "64" part of its name so that one can tell that it's based on the Nintendo 64 game, not because it can be found on it. The DS itself isn't even 64 bit (it has a 32-bit CPU).
 Super Mario 64 (Video Game) / int_2b7d29e1
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_2b7d29e1
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_2b7d29e1
 Super Mario 64 (Video Game) / int_2b9272d7
type
Misbegotten Multiplayer Mode
 Super Mario 64 (Video Game) / int_2b9272d7
comment
Misbegotten Multiplayer Mode: The multiplayer mode in this game mostly exists to just show off the DS's wireless multiplayer capability and little else. It is very tacked on and has you going around five random stages of the game racing to reach stars first. There isn't a whole lot of depth to it and you can fully experience it in less than a half hour.
 Super Mario 64 (Video Game) / int_2b9272d7
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_2b9272d7
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_2b9272d7
 Super Mario 64 (Video Game) / int_2d29bc56
type
Rascally Rabbit
 Super Mario 64 (Video Game) / int_2d29bc56
comment
Rascally Rabbit: MIPS, the rabbit who has two Power Stars and will run off rather than give them to Mario.
 Super Mario 64 (Video Game) / int_2d29bc56
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_2d29bc56
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_2d29bc56
 Super Mario 64 (Video Game) / int_2db39207
type
Lava Surfing
 Super Mario 64 (Video Game) / int_2db39207
comment
Lava Surfing: Mario can use a Koopa Shell to surf on lava.
 Super Mario 64 (Video Game) / int_2db39207
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_2db39207
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_2db39207
 Super Mario 64 (Video Game) / int_2dc35926
type
Ghost Ship
 Super Mario 64 (Video Game) / int_2dc35926
comment
Ghost Ship: The sunken ship in Jolly Roger Bay.
 Super Mario 64 (Video Game) / int_2dc35926
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_2dc35926
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_2dc35926
 Super Mario 64 (Video Game) / int_2dd52244
type
Books That Bite
 Super Mario 64 (Video Game) / int_2dd52244
comment
Books That Bite: There are some called Bookends in Big Boo's Haunt that fly out of the shelves and open up, revealing their giant teeth before flying at you.
 Super Mario 64 (Video Game) / int_2dd52244
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_2dd52244
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_2dd52244
 Super Mario 64 (Video Game) / int_2decf5dd
type
Silly Simian
 Super Mario 64 (Video Game) / int_2decf5dd
comment
Silly Simian: Ukkiki the monkey steals your hat with glee.
 Super Mario 64 (Video Game) / int_2decf5dd
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_2decf5dd
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_2decf5dd
 Super Mario 64 (Video Game) / int_2f755152
type
Invisible Wall
 Super Mario 64 (Video Game) / int_2f755152
comment
Invisible Wall: Trying to leave the boundaries of the levels will cause Mario to seemingly hit invisible walls that halt his step. There is even a sign calling the "invisible walls" out by name in Bob-Omb Battlefield. Although, from a very technical point of view, these aren't "walls" in the same way Peach's Castle has walls: rather, the game will simply do all it can to prevent you from going to an area where there's no floor or death barrier beneath you, since those areas are supposed to be out of bounds, and thus trying to walk into one will have one's momentum constantly cancelled, amongst other tricks. The game's manual gives the in-universe explanation that the "walls" are the borders of the magical paintings containing the worlds. At the entrance to Bowser in the Dark World, even if you expect the Trap Door coming, there's an invisible wall to make you fall in it anyway, restricting you from getting to the other side.
 Super Mario 64 (Video Game) / int_2f755152
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_2f755152
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_2f755152
 Super Mario 64 (Video Game) / int_318d4432
type
Tropical Island Adventure
 Super Mario 64 (Video Game) / int_318d4432
comment
Tropical Island Adventure: One of the new courses added to this version is Sunshine Isles, a set of small tropical islands that you need to find five Silver Stars on to get a Power Star.
 Super Mario 64 (Video Game) / int_318d4432
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_318d4432
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_318d4432
 Super Mario 64 (Video Game) / int_324ef023
type
Mercury's Wings
 Super Mario 64 (Video Game) / int_324ef023
comment
Mercury's Wings: Mario's wing cap, which allows him to fly. It also allows him to slow his descent during a fall if you hold A.
 Super Mario 64 (Video Game) / int_324ef023
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_324ef023
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_324ef023
 Super Mario 64 (Video Game) / int_32862260
type
Polar Penguins
 Super Mario 64 (Video Game) / int_32862260
comment
Polar Penguins: Cool, Cool Mountain, the first Slippy-Slidey Ice World, is inhabited by friendly penguins.
 Super Mario 64 (Video Game) / int_32862260
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_32862260
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_32862260
 Super Mario 64 (Video Game) / int_33310c11
type
Under the Sea
 Super Mario 64 (Video Game) / int_33310c11
comment
Under the Sea: Jolly Roger Bay is a pirate's cove with a huge lake of water to swim in. There's a giant sunken ship with an eel living in it. Dire, Dire Docks has no land, aside from the sides of the Bowser sub area. Mario must swim and dodge sharks, manta rays, and whirlpools.
 Super Mario 64 (Video Game) / int_33310c11
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_33310c11
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_33310c11
 Super Mario 64 (Video Game) / int_33351187
type
Asteroids Monster
 Super Mario 64 (Video Game) / int_33351187
comment
Asteroids Monster: Goomboss explodes into countless normal Goombas when you defeat him, but it's just for show, as those Goombas disappear as soon as they hit the ground.
 Super Mario 64 (Video Game) / int_33351187
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_33351187
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_33351187
 Super Mario 64 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario 64 (Video Game) / int_33ca811a
comment
Game-Breaking Bug: It's possible to crash the game before you even reach the file select. However, you have to be doing it on purpose to pull it off, as it's virtually impossible to do it normally. In Shifting Sand Land, if you play as Yoshi and put on a cap, carry a box and let Klepto grab your hat, the game will not only crash, but it actually fail to reboot unless you remove and reinsert the DS cartridge. This only applies to the first version of the game; the revised cartridge of the game fixes the glitch. In Snowman's Land, there's a glitch you can trigger that causes multiple caps to spawn. At first it's harmless, but if you keep repeating it, more and more hats will keep spawning, with the game crashing once 64 of them appear on screen.
 Super Mario 64 (Video Game) / int_33ca811a
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_33ca811a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_33ca811a
 Super Mario 64 (Video Game) / int_33d5b7f2
type
Adapted Out
 Super Mario 64 (Video Game) / int_33d5b7f2
comment
Adapted Out: MIPS the Rabbit is absent from the port, having been replaced by a group of rabbits who give you minigame keys instead.
 Super Mario 64 (Video Game) / int_33d5b7f2
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_33d5b7f2
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_33d5b7f2
 Super Mario 64 (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Super Mario 64 (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: On a bigger scale, this is almost literally the case. Unlike the Trope Namer, the princess is within the castle, but the battle with Bowser you have access to once you have 8 stars is far from the last, leaving you to keep collecting stars in more levels and beat him twice over before you get to the actual end of the game.
 Super Mario 64 (Video Game) / int_33fa230b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_33fa230b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_33fa230b
 Super Mario 64 (Video Game) / int_3401240
type
Ground Pound
 Super Mario 64 (Video Game) / int_3401240
comment
Ground Pound: This is the first game in which Mario himself has this ability (previously, Yoshi had it in Yoshi's Island and Wario had it in Wario Land).
 Super Mario 64 (Video Game) / int_3401240
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3401240
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3401240
 Super Mario 64 (Video Game) / int_34439d52
type
Rubber-Band A.I.
 Super Mario 64 (Video Game) / int_34439d52
comment
No matter what shortcuts you take on the slide in Cool, Cool Mountain (which can include skipping three-quarters of it), the Penguin will catch you up within a few seconds. He also tries to shove you off the edge. THEN he has the audacity to call YOU a cheater.
 Super Mario 64 (Video Game) / int_34439d52
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_34439d52
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_34439d52
 Super Mario 64 (Video Game) / int_34875b6b
type
Aquatic Mook
 Super Mario 64 (Video Game) / int_34875b6b
comment
Aquatic Mook: The game marks the debut of three aquatic enemies in the Mario series: A cousin of Boss Bassnote Big Cheep Cheep, the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the Under the Sea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite, as well as its reappearances in games such as New Super Mario Bros., New Super Mario Bros. Wii, and even when Mario was an infant (Though the strategy guides of the latter call it Boss Bass due to sharing their model). The Maw-Ray (originally called Unagi) is a massive red moray eel that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out. Finally, there's the shark-like Sushi, of which two specimens lurk the starter area of Dire Dire Docks; they are surprisingly docile, as they don't focus on attacking Mario.
 Super Mario 64 (Video Game) / int_34875b6b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_34875b6b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_34875b6b
 Super Mario 64 (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Super Mario 64 (Video Game) / int_34bd7be2
comment
Super Drowning Skills: To defeat the Chilly Bully in Snowman's Land, you have to knock him into the water where he promptly explodes and disappears within seconds. This also applies to Mario, as that water is sharp ice that is the same as lava, and air is sapped twice as fast in the water by the ice machine.
 Super Mario 64 (Video Game) / int_34bd7be2
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_34bd7be2
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_34bd7be2
 Super Mario 64 (Video Game) / int_34d7d9b
type
Things That Go "Bump" in the Night
 Super Mario 64 (Video Game) / int_34d7d9b
comment
Things That Go "Bump" in the Night: Referenced by Tuxie in a dummied-out line that was apparently supposed to be an alternate version of her line when you have Yoshi eat her.
 Super Mario 64 (Video Game) / int_34d7d9b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_34d7d9b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_34d7d9b
 Super Mario 64 (Video Game) / int_35743edc
type
Boss Corridor
 Super Mario 64 (Video Game) / int_35743edc
comment
Boss Corridor: Each of the three Bowser courses are in rooms that are shaped like a hallway (the hall with the second Bowser course also has the entrance to Dire, Dire Docks, and you need to collect the first Star from that course to enter the Bowser course; the final hallway is the "Endless Stairs" mentioned above; you need 70 Stars to reach the end of the hall and the entrance to the final area of the game without the glitch). Once inside the top of the Shifting Sand Land pyramid after an elevator takes you down to a small passage that leads to the Eyerok, the temple guardian, and the Star it guards.
 Super Mario 64 (Video Game) / int_35743edc
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_35743edc
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_35743edc
 Super Mario 64 (Video Game) / int_36249acd
type
Lethal Joke Character
 Super Mario 64 (Video Game) / int_36249acd
comment
Lethal Joke Character: Wario hovers between this and mere Joke. In a platform game where jumping is emphasized, Wario's jumping ability and mobility is downright pathetic. However, he has amazing strength and is the only one who can break black bricks.
 Super Mario 64 (Video Game) / int_36249acd
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_36249acd
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_36249acd
 Super Mario 64 (Video Game) / int_372c3848
type
Memory Match Mini-Game
 Super Mario 64 (Video Game) / int_372c3848
comment
Memory Match Mini-Game: One of Luigi's mini-games is Memory Match, where you flip over two cards at a time. You are rewarded if you find a matching pair, and penalized otherwise. In the multiplayer version, you get an Extra Turn if you find a pair. The mini-game later reappears in New Super Mario Bros.. There's also a harder version called Memory Master, which is exclusive to 64 DS.
 Super Mario 64 (Video Game) / int_372c3848
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_372c3848
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_372c3848
 Super Mario 64 (Video Game) / int_38119dcf
type
Not the Fall That Kills You
 Super Mario 64 (Video Game) / int_38119dcf
comment
Not the Fall That Kills You…: This was the first Mario game outside the Donkey Kong games in which falling from too great a height could cause damage even if you landed on solid ground. However, you can avoid taking damage if you Ground Pound right before you hit the ground. If you get all 120 stars and meet Yoshi, he'll upgrade your triple jump so that Mario can avoid taking damage from a fall when he's flipping through the air.
 Super Mario 64 (Video Game) / int_38119dcf
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_38119dcf
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_38119dcf
 Super Mario 64 (Video Game) / int_384986f4
type
We Will Meet Again
 Super Mario 64 (Video Game) / int_384986f4
comment
We Will Meet Again: Played with very interestingly here. In the game's earlier fights with Bowser, you see Bowser saying Mario will pay for this... later. In these cases, it seems so distant; however, by the time of each next fight with Bowser, it tends to feel like it happened a lot quicker than it seemed like it would at the end of each previous fight.
 Super Mario 64 (Video Game) / int_384986f4
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_384986f4
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_384986f4
 Super Mario 64 (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Super Mario 64 (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: Bowser's arena comes with bombs for you to toss him into. Missing and just tossing him out of the ring, however, only results in him leaping right back. In fact, he usually punishes you for doing it with a special move like tipping the arena, or sending shockwaves throughout the arena. He learns his lesson in the third battle, strategically collapsing the platforms so all the bombs are suspended in mid-air. You really have to know how to time your spin to land those hits. He is also noticeably buffed up, and it takes three hits instead of one to take him out.
 Super Mario 64 (Video Game) / int_38d17b6c
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_38d17b6c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_38d17b6c
 Super Mario 64 (Video Game) / int_3a4898fb
type
Power-Up
 Super Mario 64 (Video Game) / int_3a4898fb
comment
Mario has three possible Power-Up caps: the Wing Cap, the Vanish Cap, and the Metal Cap. Each cap has a secret switch that Mario must find and press.
 Super Mario 64 (Video Game) / int_3a4898fb
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3a4898fb
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3a4898fb
 Super Mario 64 (Video Game) / int_3a9f9136
type
Harmless Enemy
 Super Mario 64 (Video Game) / int_3a9f9136
comment
Harmless Enemy: Koopa Troopas are completely incapable of damaging Mario in this game. Tiny Goombas will also not damage him.
 Super Mario 64 (Video Game) / int_3a9f9136
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3a9f9136
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3a9f9136
 Super Mario 64 (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Super Mario 64 (Video Game) / int_3ac2a3e3
comment
Deadly Gas: The haze of Hazy Maze Cave decreases your health if you go under it.
 Super Mario 64 (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3ac2a3e3
 Super Mario 64 (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Super Mario 64 (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: You have to be unlucky to accidentally softlock Mario via quirky collision-detection, but the easiest way to jam up the game through no fault of the gamer is to collect the 100-coin star on 'Tall, Tall Mountain' over any cliff or chasm with updrafts. If Mario touches a star while in the air, he'll fall to the ground and victory pose as you're booted out of the level. But since the winds prevent the plumber from landing, he's now helplessly suspended in midair with no way to progress. In both 'Cool, Cool Mountain' and 'Tall, Tall Mountain' courses, if you're unlucky enough to spawn the 100 coin star while on the slide, backtracking to the top won't help; the star vanishes once the area reloads, meaning you have to replay the level and collect 100 coins, all over again to get it. Similar to Cool, Cool Mountain above, if you spawn the 100 coin star while holding the chain-link grate that leads to the "A-Maze-Ing Emergency Exit" star in 'Hazy Maze Cave', it will spawn above the chain-link grate, and there is no way to get on top of it as an Invisible Wall prevents you from doing so, which means that you have to re-start the level all the way from the beginning and collect 100 coins again. If Mario jumps into and destroys all the bombs in one of the Bowser battles before throwing Bowser into a bomb, it's impossible to defeat him. This can also happen by throwing Bowser into a bomb, then catching him in midair before he lands, which negates the damage done to him. Fixed in the DS remake – a bomb will appear at a random area if all of the bombs are destroyed.
 Super Mario 64 (Video Game) / int_3ac5110b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3ac5110b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3ac5110b
 Super Mario 64 (Video Game) / int_3b4f620a
type
No Fourth Wall
 Super Mario 64 (Video Game) / int_3b4f620a
comment
No Fourth Wall: It certainly seems like it what with all of the references to the game itself and the bosses telling you how to kill them.
 Super Mario 64 (Video Game) / int_3b4f620a
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3b4f620a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3b4f620a
 Super Mario 64 (Video Game) / int_3b99a9e0
type
Reality Warper
 Super Mario 64 (Video Game) / int_3b99a9e0
comment
Reality Warper: Bowser uses the stolen Stars "to create his own world in the paintings and walls" (according to Toad), each Star Door room to him contains a different physic-bending defense, and he can Teleport in his second fight.
 Super Mario 64 (Video Game) / int_3b99a9e0
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3b99a9e0
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3b99a9e0
 Super Mario 64 (Video Game) / int_3bbf3fef
type
Recurring Riff
 Super Mario 64 (Video Game) / int_3bbf3fef
comment
The Star Get theme and dying theme both share a Recurring Riff with Bob-omb Battlefield.
 Super Mario 64 (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3bbf3fef
 Super Mario 64 (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Super Mario 64 (Video Game) / int_3d699462
comment
Curb-Stomp Battle: The Chill Bully if you exploit a invokedGood Bad Bug which makes you slide forward indefinitely, allowing you to whomp him without being knocked back.
 Super Mario 64 (Video Game) / int_3d699462
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3d699462
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3d699462
 Super Mario 64 (Video Game) / int_3f1b6f91
type
Mellow Mantas
 Super Mario 64 (Video Game) / int_3f1b6f91
comment
Mellow Mantas: The manta ray in Dire, Dire Docks is completely harmless and even beneficial. It leaves behind a trail of bubble-rings, and if you swim through five of them in a row, you get a Power Star.
 Super Mario 64 (Video Game) / int_3f1b6f91
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3f1b6f91
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3f1b6f91
 Super Mario 64 (Video Game) / int_3f267047
type
Voiceover Letter
 Super Mario 64 (Video Game) / int_3f267047
comment
Voiceover Letter: In the beginning, Peach reads aloud her letter to Mario.
 Super Mario 64 (Video Game) / int_3f267047
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3f267047
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3f267047
 Super Mario 64 (Video Game) / int_3fef1f9b
type
Optional Party Member
 Super Mario 64 (Video Game) / int_3fef1f9b
comment
Optional Party Member: While rescuing Mario is mandatory (he's the only character able to open the doors to the first two Bowser courses, and the only character allowed in "Bowser in the Sky"), rescuing Luigi and Wario isn't necessary to reach the end of the game.
 Super Mario 64 (Video Game) / int_3fef1f9b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_3fef1f9b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_3fef1f9b
 Super Mario 64 (Video Game) / int_415b3315
type
Stylistic Suck
 Super Mario 64 (Video Game) / int_415b3315
comment
Stylistic Suck: The game keeps the same sound design as the original, and as such, the new voice clips for Yoshi, Luigi, and Wario are made to sound in line with their lower quality, and Peach's old voice actress came back to record extra lines rather than the game using the vocal direction they established in Super Mario Sunshine.
 Super Mario 64 (Video Game) / int_415b3315
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_415b3315
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_415b3315
 Super Mario 64 (Video Game) / int_41a3e267
type
Hidden in Plain Sight
 Super Mario 64 (Video Game) / int_41a3e267
comment
Hidden in Plain Sight: Princess Peach's hiding place is visible as soon as you start the game, though you can't access it. She's trapped in the castle's stained-glass window. This trope is used throughout several courses in the game. Often, you'll seen a tantalizing Star just out of reach: Bob-Omb Battlefield has one right behind Chain Chomp's gate, there's one floating on a small island in Whomp's Fortress, Hazy Maze Cave has one visible through an impassable wall and another on a high platform...nine times out of ten, the trick is figuring out how to get to the Star in the first place.
 Super Mario 64 (Video Game) / int_41a3e267
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_41a3e267
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_41a3e267
 Super Mario 64 (Video Game) / int_42502bbe
type
Updated Re-release
 Super Mario 64 (Video Game) / int_42502bbe
comment
Updated Re Release: There was a Japan-only re-realse called the Shindou Pak Taiyou VersionTranslationRumble Pak Compatible Version that had rumble pak support, along with a few bug fixes and different voice clips.
 Super Mario 64 (Video Game) / int_42502bbe
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_42502bbe
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_42502bbe
 Super Mario 64 (Video Game) / int_42d9daf9
type
No Fair Cheating
 Super Mario 64 (Video Game) / int_42d9daf9
comment
No Fair Cheating: In the races with Koopa the Quick, as well as Cool, Cool Mountain's Big Penguin Race, using shortcuts disqualifies you from getting the star for that mission, as well as a stern talking-to from the other race participant. The Big Penguin Race checks how long you're in the air when you jump, and if you're in the air for more than two seconds, you're disqualified. Koopa the Quick however only checks if you use any of the cannons during the race, not any of the secret warps or the Wing Cap.
 Super Mario 64 (Video Game) / int_42d9daf9
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_42d9daf9
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_42d9daf9
 Super Mario 64 (Video Game) / int_431b76b5
type
Smash Mook
 Super Mario 64 (Video Game) / int_431b76b5
comment
Smash Mook: Whomps, which are cousins of Thwomps, will try to smash Mario if he's in front of them instead of below. The game introduces Bullies, enemies whose only attack consists of ramming Mario, hoping that he falls off the platform they're currently in.
 Super Mario 64 (Video Game) / int_431b76b5
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_431b76b5
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_431b76b5
 Super Mario 64 (Video Game) / int_4348c929
type
Early Installment Character-Design Difference
 Super Mario 64 (Video Game) / int_4348c929
comment
Early Installment Character-Design Difference: The Bubba (Boss Bass in DS) in Tiny-Huge Island is a Cheep Chomp in both versions with a very different look in both versions compared to how it would later look starting in New Super Mario Bros..
 Super Mario 64 (Video Game) / int_4348c929
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4348c929
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4348c929
 Super Mario 64 (Video Game) / int_43e36f2f
type
Acrofatic
 Super Mario 64 (Video Game) / int_43e36f2f
comment
Acrofatic: Sure, Wario is the worst at jumping, but his moves still would put most people to shame. That's not to say Mario's weight would fit his prowess.
 Super Mario 64 (Video Game) / int_43e36f2f
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_43e36f2f
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_43e36f2f
 Super Mario 64 (Video Game) / int_44bd31e2
type
Trope Codifier
 Super Mario 64 (Video Game) / int_44bd31e2
comment
Trope Codifier: This game set the standard for both the Video Game 3D Leap as well as the 3D Platform Game.
 Super Mario 64 (Video Game) / int_44bd31e2
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_44bd31e2
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_44bd31e2
 Super Mario 64 (Video Game) / int_44f79734
type
Jump Physics
 Super Mario 64 (Video Game) / int_44f79734
comment
Jump Physics: The game takes the original Mario jump physics and logically transitions them into the third dimension — Mario can still do his standard jump and hold his momentum as he moves in air or lands on the ground (allowing him to wall jump and do flips, in addition to his triple jump) and you still have some control of his movement as he's in mid-air. Curiously, Mario has a startling amount of control over his Long Jump, allowing him to keep going backwards without losing momentum if he uses it over and over (which in turn allows the famous "Backwards Long Jump" glitch to work). Mario takes fall damage when he falls from a certain height now, but you can negate the damaging momentum by doing a ground pound in mid-air (although this sacrifices whatever air control you had at the moment).
 Super Mario 64 (Video Game) / int_44f79734
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_44f79734
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_44f79734
 Super Mario 64 (Video Game) / int_450a63b5
type
Player Nudge
 Super Mario 64 (Video Game) / int_450a63b5
comment
Player Nudge: Because the Caps are needed to get all of the Power Stars and a novice player is probably unaware they even exist at first, the game will occasionally drop hints to seek them out after completing a level and/or getting enough Stars, whether by the odd signpost near the cap blocks or by messages you get after collecting a certain amount of stars. If that isn't enough, the game specifically calls attention where you can find at least two of them; the opening specifically highlights the inexplicable door in the Castle's moat and the pit that leads to the Vanishing Cap course, and after collecting 12 stars, a mysterious light will appear from the ceiling in the castle lobby, prompting a curious player to look up into it and instantly get transported to the Wing Cap course.
 Super Mario 64 (Video Game) / int_450a63b5
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_450a63b5
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_450a63b5
 Super Mario 64 (Video Game) / int_4631e81f
type
Badass in Distress
 Super Mario 64 (Video Game) / int_4631e81f
comment
Badass in Distress: Mario, Luigi, and Wario start off locked behind doors.
 Super Mario 64 (Video Game) / int_4631e81f
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4631e81f
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4631e81f
 Super Mario 64 (Video Game) / int_463b32b8
type
Save the Princess
 Super Mario 64 (Video Game) / int_463b32b8
comment
Save the Princess: Like the plot of basically every other Mario game, Princess Toadstool (Peach) is kidnapped yet again.
 Super Mario 64 (Video Game) / int_463b32b8
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_463b32b8
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_463b32b8
 Super Mario 64 (Video Game) / int_46f1dc86
type
Ring-Out Boss
 Super Mario 64 (Video Game) / int_46f1dc86
comment
Ring-Out Boss: Bully enemies can't actually harm you, but can only knock you around... into the lava. The Big Bully runs on this same principle (as does the Chill Bully, but he trades the lava-ringed arena for an ice platform above a pool of what may be liquid nitrogen). Not with the Big Bob-omb, however: "It is against the royal rules to throw the King out of the Ring!" He tries to ring you out, though, and his ring is the peak of a mountain. Have a nice fall!
 Super Mario 64 (Video Game) / int_46f1dc86
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_46f1dc86
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_46f1dc86
 Super Mario 64 (Video Game) / int_4817407
type
Clam Trap
 Super Mario 64 (Video Game) / int_4817407
comment
Clam Trap: Clams can be found in Jolly Roger Bay, often with coins in their mouths. If Mario is in the clam when its shell shuts, he'll be knocked aside and take damage.
 Super Mario 64 (Video Game) / int_4817407
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4817407
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4817407
 Super Mario 64 (Video Game) / int_489b4e34
type
In-Universe Camera
 Super Mario 64 (Video Game) / int_489b4e34
comment
In-Universe Camera: The Lakitu Bros., controlled with the C buttons. This Camera Crew created a Camera Screw.
 Super Mario 64 (Video Game) / int_489b4e34
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_489b4e34
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_489b4e34
 Super Mario 64 (Video Game) / int_49bbfaee
type
Everything's Better with Rainbows
 Super Mario 64 (Video Game) / int_49bbfaee
comment
Everything's Better with Rainbows: Or maybe not, as Rainbow Ride and Mario Over the Rainbow are the hardest levels in the game. Final Bowser also gets something of a bizarre rainbow colored filter on his character model.
 Super Mario 64 (Video Game) / int_49bbfaee
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_49bbfaee
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_49bbfaee
 Super Mario 64 (Video Game) / int_49c68dd3
type
Magic Carpet
 Super Mario 64 (Video Game) / int_49c68dd3
comment
Magic Carpet: Many areas of the Rainbow Ride stage are accessed by riding flying carpets that are railed via rainbows. During the transport, Mario has to jump onto obstacles and dodge flames, as both can potentially make him fall down.
 Super Mario 64 (Video Game) / int_49c68dd3
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_49c68dd3
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_49c68dd3
 Super Mario 64 (Video Game) / int_4ac55d49
type
Opening the Sandbox
 Super Mario 64 (Video Game) / int_4ac55d49
comment
Opening the Sandbox: The more Power Stars you obtain, the more levels you can access. When you start the game, you can only enter Bob-Omb Battlefield, but getting 1 star lets you enter Whomps Fortress and the Secret Slide. Two more stars lets you play in two more courses. Getting 8 stars and beating Bowser gives you the key to the basement, and this is where the game really starts opening up, since you get four new courses to explore (with four more stars unlocking another course, Big Boo's Haunt) and can begin searching for the three cap switches. Getting 30 stars and beating Bowser again lets you go upstairs and play four more courses, and getting 50 grants you access to the last two stages before the Endless Stairs.
 Super Mario 64 (Video Game) / int_4ac55d49
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4ac55d49
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4ac55d49
 Super Mario 64 (Video Game) / int_4ad522e2
type
Super Title 64 Advance
 Super Mario 64 (Video Game) / int_4ad522e2
comment
Super Title 64 Advance: This trope happened again, as this version adds "DS" to the name, while still keeping "64" in its title. So the former part tells us the system, while the latter part tells us which game it is.
 Super Mario 64 (Video Game) / int_4ad522e2
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4ad522e2
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4ad522e2
 Super Mario 64 (Video Game) / int_4c798fd5
type
Shock and Awe
 Super Mario 64 (Video Game) / int_4c798fd5
comment
Shock and Awe: The game marks the debut of round, electrified enemies known as Amps. Some of them only rotate, while others move in a circular pattern (and in later games, some move back and forth in a straight line). The Amps are the successors to the family of Sparks and Li'l Sparkies seen in Super Mario Bros. 2 and Super Mario World respectively.
 Super Mario 64 (Video Game) / int_4c798fd5
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4c798fd5
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4c798fd5
 Super Mario 64 (Video Game) / int_4d1905e1
type
Pass Through the Rings
 Super Mario 64 (Video Game) / int_4d1905e1
comment
Pass Through the Rings: Required for a handful of Stars.
 Super Mario 64 (Video Game) / int_4d1905e1
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4d1905e1
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4d1905e1
 Super Mario 64 (Video Game) / int_4e053a94
type
Pickup Hierarchy
 Super Mario 64 (Video Game) / int_4e053a94
comment
Pickup Hierarchy: Primary: Keys, Power Stars. Secondary: Red Coins (8 for a Power Star). Silver Stars (5 for a Power Star, DS-only), 1-Up Mushrooms. Tertiary: Coins (100 for a Power Star). Extra: Cap Switches.
 Super Mario 64 (Video Game) / int_4e053a94
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4e053a94
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4e053a94
 Super Mario 64 (Video Game) / int_4e7bdeff
type
Loves Me Not
 Super Mario 64 (Video Game) / int_4e7bdeff
comment
Loves Me Not: One of Yoshi's minigames is plucking the petals off a flower. Getting the same result three times in a row results in "Really loves me!" and "Really loves me... not!". There's a rare chance of all the petals falling off at once, which counts as a "Loves me not" but without the "Loves me not" text showing up.
 Super Mario 64 (Video Game) / int_4e7bdeff
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4e7bdeff
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4e7bdeff
 Super Mario 64 (Video Game) / int_4efce9e6
type
Thematic Sequel Logo Change
 Super Mario 64 (Video Game) / int_4efce9e6
comment
Thematic Sequel Logo Change: The logo is a 3D render to represent 64 being the first 3D Mario platformer.
 Super Mario 64 (Video Game) / int_4efce9e6
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4efce9e6
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4efce9e6
 Super Mario 64 (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Super Mario 64 (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: There are four playable characters: Mario, Luigi, Yoshi... and Wario, being playable in a mainstream Mario game for the first time. And to date, the last time: this game came out just a year after WarioWare completely changed the character's paradigm and resulted in the "classic" Wario relegated to spinoffs only. Seeing Wario playable in a headliner game like Super Mario 64 is very odd to a player nowadays; if the game were made today, a character like Toad or Toadette would be the likely choice for a fourth character.
 Super Mario 64 (Video Game) / int_4f4372e9
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4f4372e9
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4f4372e9
 Super Mario 64 (Video Game) / int_4f7b3c63
type
Three-Strike Combo
 Super Mario 64 (Video Game) / int_4f7b3c63
comment
Three-Strike Combo: The basic right-left-kick combo might be the Trope Codifier for 3D games. Yah-Wah-Hoo!
 Super Mario 64 (Video Game) / int_4f7b3c63
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_4f7b3c63
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_4f7b3c63
 Super Mario 64 (Video Game) / int_5009999d
type
Painting the Medium
 Super Mario 64 (Video Game) / int_5009999d
comment
Painting the Medium: The Mad Piano's room in Big Boo's Haunt is shaped like a piano lid, made much clearer by the map in DS.
 Super Mario 64 (Video Game) / int_5009999d
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_5009999d
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_5009999d
 Super Mario 64 (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Super Mario 64 (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: When Mario loses all of his health, it just throws him outside of a painting and he has to play the level again, with no other consequences aside from losing a 1-up. Lethal Lava Land and Shifting Sand Land are even generous enough to put you right back inside their sub-level if you lost a life inside them and you select those levels again right away (although subverted if you're trying to get 100 coins, as it resets that counter). The Bowser levels also put you back just outside the entrance to his arenas if you lose a fight against him. Getting a Game Over subverts this by kicking you back to the title screen, but even then, it doesn't take long to get back to where you were (unless you got a Game Over on a Bowser fight, in which case, have fun going through the entire Bowser level again.)
 Super Mario 64 (Video Game) / int_50727f8d
featureApplicability
-0.3
 Super Mario 64 (Video Game) / int_50727f8d
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_50727f8d
 Super Mario 64 (Video Game) / int_513f7733
type
OrdinaryDrowningSkills
 Super Mario 64 (Video Game) / int_513f7733
comment
Ordinary Drowning Skills: The first game in the Mario franchise where water isn't breathable or instantly fatal. Mario gradually loses health underwater, and to keep from dying, you either need to surface periodically or replenish your life meter with coins or air bubbles. Future 3D Mario games would handle this in a similar fashion, though they have a separate air meter — there are no separate air and health meters in this game, with air and health using the same meter. Thus, you can heal yourself by diving into water and surfacing. Don't try this in Snowman's Land, though; the water you can swim in by the ice jet will in fact hurt you even if your head is above the water (and will sap your health twice as fast at that), and the water below the bully's platform is in fact so cold falling into it is the same as falling into lava.
 Super Mario 64 (Video Game) / int_513f7733
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_513f7733
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_513f7733
 Super Mario 64 (Video Game) / int_5229dd
type
Hat of Flight
 Super Mario 64 (Video Game) / int_5229dd
comment
Hat of Flight: The Wing Cap grants you flight.
 Super Mario 64 (Video Game) / int_5229dd
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_5229dd
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_5229dd
 Super Mario 64 (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Super Mario 64 (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: The Power Stars. You only need 70 of them to face the final boss, but collecting all 120 of them does give you a reward for doing so. It's also the Trope Codifier for the "collect-a-thon" game. The British game developer Rare would later embrace this to massive levels, as seen in Banjo-Kazooie and Donkey Kong 64. Unlike those games, there are only four things total to collect (Power Stars for health, Coins, Red Coins, and the three Caps), and only the Stars are mandatory. All of the Red and 100 Coin Stars, as well as the caps and their stars, can be skipped if you desire. It's even possible, if difficult, to beat the game without grabbing any coins.
 Super Mario 64 (Video Game) / int_527fc5fe
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_527fc5fe
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_527fc5fe
 Super Mario 64 (Video Game) / int_5313c266
type
Bookends
 Super Mario 64 (Video Game) / int_5313c266
comment
Book Ends: This game begins with Peach sending a letter to Mario, saying she baked a cake for him. At the end, after being rescued by the plumber, she decides to bake for him another cake.
 Super Mario 64 (Video Game) / int_5313c266
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_5313c266
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_5313c266
 Super Mario 64 (Video Game) / int_53430e3c
type
Non-Lethal Bottomless Pits
 Super Mario 64 (Video Game) / int_53430e3c
comment
Non-Lethal Bottomless Pits: The pits in Tower of the Wing Cap, Vanish Cap Under the Moat, and Wing Mario Over the Rainbow simply send you to another area: the first floor lobby, the pool next to the castle waterfall, and the pond by the castle cannon, respectively. In addition, falling through Big Boo's Haunt simply just sends you to the merry-go-round in the basement. In the DS version, the pits in Big Boo Battle don't hurt you and only warp you back to the start of the level.
 Super Mario 64 (Video Game) / int_53430e3c
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_53430e3c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_53430e3c
 Super Mario 64 (Video Game) / int_5372ed53
type
Macro Zone
 Super Mario 64 (Video Game) / int_5372ed53
comment
Macro Zone: The Huge version of Tiny-Huge Island.
 Super Mario 64 (Video Game) / int_5372ed53
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_5372ed53
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_5372ed53
 Super Mario 64 (Video Game) / int_54fb42f0
type
Gravity Is a Harsh Mistress
 Super Mario 64 (Video Game) / int_54fb42f0
comment
You can save yourself from fall damage by doing a ground pound or a dive right before you land, even though both actions should technically accelerate your interaction with Gravity Is a Harsh Mistress. The in-game logic is presumably that it stops the fall and restarts it, thereby shortening the distance you actually do fall.
 Super Mario 64 (Video Game) / int_54fb42f0
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_54fb42f0
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_54fb42f0
 Super Mario 64 (Video Game) / int_550a5d51
type
You Are the Translated Foreign Word
 Super Mario 64 (Video Game) / int_550a5d51
comment
You Are the Translated Foreign Word: A variation in Unagi the Eel, "unagi" being Japanese for "freshwater eel."
 Super Mario 64 (Video Game) / int_550a5d51
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_550a5d51
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_550a5d51
 Super Mario 64 (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Super Mario 64 (Video Game) / int_55e5b37c
comment
When going to the mission "Big Penguin Race" after getting 120 power stars, the racing penguin will appear very fat, and is harder as a result. Winning this race is just a Bragging Rights Reward, as the racing penguin does not give Mario anything after winning.
 Super Mario 64 (Video Game) / int_55e5b37c
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_55e5b37c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_55e5b37c
 Super Mario 64 (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Super Mario 64 (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The Sunshine Isles level deliberately invokes Super Mario Sunshine, right down to the Delfino Plaza music.
 Super Mario 64 (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_56b5a6b7
 Super Mario 64 (Video Game) / int_5989e3b6
type
Enemy Mine
 Super Mario 64 (Video Game) / int_5989e3b6
comment
Enemy Mine: Mario and Wario were usually rivals and/or enemies. However, as a result of Wario as a playable character, this trope is enacted, forcing Mario and Wario to bury the hatchet for this game.
 Super Mario 64 (Video Game) / int_5989e3b6
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_5989e3b6
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_5989e3b6
 Super Mario 64 (Video Game) / int_5c18d958
type
Video Game Flight
 Super Mario 64 (Video Game) / int_5c18d958
comment
Video Game Flight: The Wing Cap power, although Mario is technically gliding, not flying. This game even provides the image for that page.
 Super Mario 64 (Video Game) / int_5c18d958
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_5c18d958
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_5c18d958
 Super Mario 64 (Video Game) / int_5fd1f2a0
type
Years Too Early
 Super Mario 64 (Video Game) / int_5fd1f2a0
comment
Years Too Early: If Koopa the Quick wins a race in the German version, he taunts Mario that even his great grandma is much faster than him, but he could probably catch up given a couple of years of training.
 Super Mario 64 (Video Game) / int_5fd1f2a0
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_5fd1f2a0
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_5fd1f2a0
 Super Mario 64 (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Super Mario 64 (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: No matter what shortcuts you take on the slide in Cool, Cool Mountain (which can include skipping three-quarters of it), the Penguin will catch you up within a few seconds. He also tries to shove you off the edge. THEN he has the audacity to call YOU a cheater. Koopa the Quick is unaffected by winds during his second race with you. This means that if you reach the windy sections of the course and you're behind him, you've already lost. If you've only got a small lead, then the winds will quickly eliminate it, though it's possible to get in front of him and have him push you all the way to the finish line.
 Super Mario 64 (Video Game) / int_6041e4f4
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6041e4f4
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6041e4f4
 Super Mario 64 (Video Game) / int_60ea2a89
type
Starter Villain
 Super Mario 64 (Video Game) / int_60ea2a89
comment
Starter Villain: King Bob-Bomb is this in a way, being the first boss the player faces at the end of the first level accessible in the game and having the level dedicated to a war between his own Bob-Bombs and the friendly, pink ones. He's fairly non-threatening, and the way he's defeated could even be considered a simplified way of the way main villain Bowser is defeated (that is, being grabbed from behind and tossed).
 Super Mario 64 (Video Game) / int_60ea2a89
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_60ea2a89
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_60ea2a89
 Super Mario 64 (Video Game) / int_618c7492
type
The Protagonist
 Super Mario 64 (Video Game) / int_618c7492
comment
Yoshi's role in the original was a brief cameo. In this version, he's a playable character — in fact, he's even more of The Protagonist than Mario this time (Yoshi's the main playable character during Mario, Luigi, and Wario's time as Badasses in Distress, and he gets the most spotlight during the ending).
 Super Mario 64 (Video Game) / int_618c7492
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_618c7492
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_618c7492
 Super Mario 64 (Video Game) / int_6205e23d
type
Throw the Mook at Them
 Super Mario 64 (Video Game) / int_6205e23d
comment
Throw the Mook at Them: The game has only Yoshi as a playable character at the start. As such, he cannot punch enemies, but he can swallow them to stock up on eggs to throw. Both King Bob-omb and Goomboss could not be beaten if they did not have their respective mooks to fuel Yoshi for eggs. If anyone other than Yoshi fights Goomboss, the fight will be slightly different in that you have to punch Goombas into Goomboss in order to hurt him.
 Super Mario 64 (Video Game) / int_6205e23d
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6205e23d
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6205e23d
 Super Mario 64 (Video Game) / int_6265e75a
type
Rump Roast
 Super Mario 64 (Video Game) / int_6265e75a
comment
Rump Roast: Like in the original, this happens to any player who touches lava or fire.
 Super Mario 64 (Video Game) / int_6265e75a
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6265e75a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6265e75a
 Super Mario 64 (Video Game) / int_62e7f243
type
Instant Armor
 Super Mario 64 (Video Game) / int_62e7f243
comment
Instant Armor: The metal cap/green block gives Mario (Wario in the DS remake) a metal skin that makes them heavy, but also damage-resistant.
 Super Mario 64 (Video Game) / int_62e7f243
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_62e7f243
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_62e7f243
 Super Mario 64 (Video Game) / int_6331ba26
type
Plot Hole
 Super Mario 64 (Video Game) / int_6331ba26
comment
Plot Hole: The are two Stars that have you race against Koopa the Quick: one in Bob-omb Battlefield, the other in Tiny-Huge Island. The game expects you to do the Bob-omb Battlefield race first, but you can bypass it entirely. The game does not take this possibility into consideration, so not only is the name of the star mission in Tiny-Huge Island (Rematch with Koopa the Quick) a bit misleading, but when you meet up with Koopa the Quick in that level, he'll still talk about how he lost the previous race against you and wants a rematch, despite the fact that said race never took place. This is likely just a lack of foresight on the developers' part, if anything.
 Super Mario 64 (Video Game) / int_6331ba26
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6331ba26
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6331ba26
 Super Mario 64 (Video Game) / int_63cad64b
type
Threatening Shark
 Super Mario 64 (Video Game) / int_63cad64b
comment
Threatening Shark: They're called Sushis and they're found in Dire, Dire Docks.
 Super Mario 64 (Video Game) / int_63cad64b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_63cad64b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_63cad64b
 Super Mario 64 (Video Game) / int_6411dac8
type
BadassNormal
 Super Mario 64 (Video Game) / int_6411dac8
comment
Badass Normal: Aside from the Caps, Mario is armed only with his acrobatic skills (and a couple improbable ones like the Ground Pound) in worlds filled with many hostile, magical creatures.
 Super Mario 64 (Video Game) / int_6411dac8
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6411dac8
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6411dac8
 Super Mario 64 (Video Game) / int_64dad36b
type
Missile Lock-On
 Super Mario 64 (Video Game) / int_64dad36b
comment
Missile Lock-On: In some levels with butterflies, letting certain ones touch or land on Mario will transform it into a 1-Up Mushroom, while a few others may actually turn into black orbs and follow Mario slowly, exploding on contact.
 Super Mario 64 (Video Game) / int_64dad36b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_64dad36b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_64dad36b
 Super Mario 64 (Video Game) / int_64fa0ea8
type
Random Encounters
 Super Mario 64 (Video Game) / int_64fa0ea8
comment
Random Encounters: Occasionally, any rabbit you've already caught will be replaced by a glowing rabbit. Getting all 8 earns you a key to the mysterious room on the right of the character select.
 Super Mario 64 (Video Game) / int_64fa0ea8
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_64fa0ea8
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_64fa0ea8
 Super Mario 64 (Video Game) / int_6602cad
type
Permanently Missable Content
 Super Mario 64 (Video Game) / int_6602cad
comment
Permanently Missable Content: Bowser's Sub permanently vanishes once you obtain the key from Bowser In The Fire Sea for the first time, and you need to use the floating poles from then on if you want to get its star again. This is a mild example of the trope because you need to collect the original star from the sub to even enter Bowser In The Fire Sea.
 Super Mario 64 (Video Game) / int_6602cad
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6602cad
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6602cad
 Super Mario 64 (Video Game) / int_67101c52
type
Rooftop Confrontation
 Super Mario 64 (Video Game) / int_67101c52
comment
Rooftop Confrontation: The third and last fight against Big Boo in Big Boo's Haunt takes place in the balcony of the Ghost House. Upon winning, Mario (or whoever is being played as in the remake) has to climb to the roof to grab the Star.
 Super Mario 64 (Video Game) / int_67101c52
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_67101c52
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_67101c52
 Super Mario 64 (Video Game) / int_679d7cc7
type
Goomba Stomp
 Super Mario 64 (Video Game) / int_679d7cc7
comment
Goomba Stomp: Per Mario tradition, you can beat most enemies by jumping on them, but you have the option of punching or kicking them instead (and throwing them on occasion, too). The Goomba Springboard does not work in this game (unless you Long Jump onto an enemy, but it's not very useful), but the triple jump move would have made it superfluous anyway.
 Super Mario 64 (Video Game) / int_679d7cc7
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_679d7cc7
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_679d7cc7
 Super Mario 64 (Video Game) / int_67a70f33
type
Creepy Circus Music
 Super Mario 64 (Video Game) / int_67a70f33
comment
Creepy Circus Music: Big Boo's merry-go-round.
 Super Mario 64 (Video Game) / int_67a70f33
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_67a70f33
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_67a70f33
 Super Mario 64 (Video Game) / int_69ab6c58
type
Justified Tutorial
 Super Mario 64 (Video Game) / int_69ab6c58
comment
Justified Tutorial: Other than a few boxes of text at the start, the player is never forced to do a tutorial. Fortunately, the castle grounds and hub allow you to play around and get accustomed to the game's controls. There are also many (completely optional) signs scattered around them to give advice on the mechanics of the game.
 Super Mario 64 (Video Game) / int_69ab6c58
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_69ab6c58
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_69ab6c58
 Super Mario 64 (Video Game) / int_69b56b44
type
Frigid Water Is Harmless
 Super Mario 64 (Video Game) / int_69b56b44
comment
Frigid Water Is Harmless: Averted. Swimming in the water in Snowman's Land will quickly drain your power meter, even if you're above water.
 Super Mario 64 (Video Game) / int_69b56b44
featureApplicability
-1.0
 Super Mario 64 (Video Game) / int_69b56b44
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_69b56b44
 Super Mario 64 (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 Super Mario 64 (Video Game) / int_69cf1a10
comment
Guerrilla Boulders: In Bob-omb Battlefield, you travel up a spiral mountain which giant boulders constantly roll down. When you reach the top of the mountain, you see that the boulders are coming out of its side... but not with any explanation or way to stop it.
 Super Mario 64 (Video Game) / int_69cf1a10
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_69cf1a10
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_69cf1a10
 Super Mario 64 (Video Game) / int_6a491918
type
"Pachelbel's Canon" Progression
 Super Mario 64 (Video Game) / int_6a491918
comment
"Pachelbel's Canon" Progression: The third section of the credits song is built on this progression.
 Super Mario 64 (Video Game) / int_6a491918
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6a491918
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6a491918
 Super Mario 64 (Video Game) / int_6a6c7ce6
type
Unending End Card
 Super Mario 64 (Video Game) / int_6a6c7ce6
comment
Unending End Card: The game ends on a picture of a cake, with Mario and Peach on top. There's no way to leave this screen without resetting your N64.
 Super Mario 64 (Video Game) / int_6a6c7ce6
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6a6c7ce6
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6a6c7ce6
 Super Mario 64 (Video Game) / int_6ca6e5bf
type
Digital Tabletop Game Adaptation
 Super Mario 64 (Video Game) / int_6ca6e5bf
comment
Digital Tabletop Game Adaptation: The game comes with a collection of minigames you can play by yourself or with friends, attained by catching rabbits found throughout the game. Luigi's mini-games are digital versions of card games like poker (Picture Poker) and roulette (Mushroom Roulette). Also, Yoshi's "Loves Me...?" mini-game is a variation on single-pile Nim.
 Super Mario 64 (Video Game) / int_6ca6e5bf
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6ca6e5bf
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6ca6e5bf
 Super Mario 64 (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Mario 64 (Video Game) / int_6caf4f3f
comment
The Japanese version has six Attract Mode demos that showcase Mario platforming around the various locales the player can visit on their adventure. In the international version, a seventh demo is added that precedes all the prior ones, showing Mario's first fight against Bowser in the Dark World.
 Super Mario 64 (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6caf4f3f
 Super Mario 64 (Video Game) / int_6d5d5305
type
CreepyChangingPortrait
 Super Mario 64 (Video Game) / int_6d5d5305
comment
Creepy Changing Portrait: The entrance to the first Bowser stage has a portrait of Princess Peach at the end of a long hallway. However, as you approach it, the picture slowly changes into Bowser's image right before you fall through a trap door into the stage proper.
 Super Mario 64 (Video Game) / int_6d5d5305
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6d5d5305
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6d5d5305
 Super Mario 64 (Video Game) / int_6dc206c9
type
Marathon Level
 Super Mario 64 (Video Game) / int_6dc206c9
comment
Marathon Level: "Tick Tock Clock" and "Rainbow Ride" are the longest levels in the entire game — the former for just how tall and elaborate it is, the latter because it has three long branching routes that command precision platforming, and your main means of getting around is using very sluggish flying carpets.
 Super Mario 64 (Video Game) / int_6dc206c9
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6dc206c9
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6dc206c9
 Super Mario 64 (Video Game) / int_6e7a3cd
type
Underground Monkey
 Super Mario 64 (Video Game) / int_6e7a3cd
comment
Underground Monkey: Unagi can be considered a water version of the Chain Chomp in its design (staring eyes and mandible) and its gameplay (an Invincible Minor Minion who must be tricked to get its star). The Chill Bully from Snowman's Land is an ice version of the Big Bully from Lethal Lava Land.
 Super Mario 64 (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6e7a3cd
 Super Mario 64 (Video Game) / int_6ec989d8
type
Guide Dang It!
 Super Mario 64 (Video Game) / int_6ec989d8
comment
Guide Dang It!: While this game is pretty good about making the stars relatively intuitive to find, the second star on the slide bonus course is only vaguely hinted at on a sign near the start ("If you slide really fast, you'll win the Star!"), and even then it could well be mistaken as just a bit of throwaway text about the first star on that course. Combined with the fact that the best way to meet the time required to spawn the star is to do a flying leap to skip half the course makes it that much worse. The game gives you no hint that running around wooden poles five times will spawn five extra coins for you, which is crucial for getting the 100 coin stars. The closest thing is a sign in the large part of Tiny-Huge Island, but it's located on a very small island that isn't easy to reach, and the sign itself only gives an oblique hint; it feigns innocence in the event you get dizzy from running around the wooden pole just nearby. Whomp's Fortress, an otherwise straightforward level, has a very well-hidden star that, unless you're aware of it ahead of time, can only be found by trial and error. It's hidden in a breakable piece at the tip of a thin brick wall that you have to launch Mario into via cannon — and it looks no different than any other piece of scenery in the level. While the name of the star's goal is "Blast Away the Wall", finding out which wall to blast at, and which specific part, is completely left to the player to find out. The secret star inside the pyramid of Shifting Sand Land. Even when you know where to find the five Star Points to reveal it, it's still tricky due to the quicksand that stunts your jumping, and the others are on small floating platforms that are very easy to fall off or miss. The Tower of the Wing Cap. The entrance is hidden in the castle hall and your only hint towards its existence is the spotlight in the middle of the room. Unlike other levels, you don't enter it by jumping in, but by zooming in with the camera and looking up. Hazy Maze Cave has two notoriously vague Star titles. The first, "Metal Head Mario Can Move!," doesn't give any indication as to what you're supposed to do beyond putting on a Metal Cap, and those are found at nearly every point in the level, including right at the start. You're supposed to use it to activate an underwater switch in the lagoon, but it's possible to completely miss that switch while exploring the cave for the first time. The second, "Watch for Rolling Rocks," tells you that the Star is hidden somewhere in the corridor where you find giant boulders—but there aren't clues as to what you're meant to do or where it might be. You're meant to Wall Kick near the door to the Underground Lake and discover a hidden platform above you, but the camera seems designed to ensure that you don't notice that platform unless you're already looking for it. "Wall Kicks Will Work" from Cool, Cool Mountain doesn't tell you where those Wall Kicks are going to work. It's possible to figure it out by process of elimination—as it's the last Star, the only area left to explore is at the very bottom of the mountain—but even then it's a stretch. "Five Itty Bitty Secrets" in Tiny-Huge Island, which requires Mario to walk over five specific spots on the island, which aren't marked or hinted at in any way. You just have to wander around aimlessly and hope you stumble upon them.
 Super Mario 64 (Video Game) / int_6ec989d8
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_6ec989d8
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_6ec989d8
 Super Mario 64 (Video Game) / int_70321789
type
Video Game Remake
 Super Mario 64 (Video Game) / int_70321789
comment
Video Game Remake: Instead of being a mere port, the DS version has actually been rebuilt from the ground up, as evidenced by the crisper textures and more detailed character models, as well as some stages being slightly altered. This was probably necessary in order to properly implement the new characters.
 Super Mario 64 (Video Game) / int_70321789
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_70321789
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_70321789
 Super Mario 64 (Video Game) / int_70518904
type
Human Cannonball
 Super Mario 64 (Video Game) / int_70518904
comment
Human Cannonball: Various levels contain cannons that Mario can be shot out of. This is actually the game that introduced travelling by cannon to the Mario series, which would quickly become a series staple.
 Super Mario 64 (Video Game) / int_70518904
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_70518904
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_70518904
 Super Mario 64 (Video Game) / int_70d8269d
type
Excuse Plot
 Super Mario 64 (Video Game) / int_70d8269d
comment
Excuse Plot: Peach has been kidnapped again and Bowser has stolen the castle's magic stars. Go after him!
 Super Mario 64 (Video Game) / int_70d8269d
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_70d8269d
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_70d8269d
 Super Mario 64 (Video Game) / int_721de800
type
Interactive Start Up
 Super Mario 64 (Video Game) / int_721de800
comment
Interactive Start Up: Tapping Mario or Yoshi's head on the start screen draws an outlined version of the character that you can grab, squish and spin around. You can even draw your own doodle to mess with.
 Super Mario 64 (Video Game) / int_721de800
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_721de800
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_721de800
 Super Mario 64 (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Super Mario 64 (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: ! Blocks come in four different colours. Yellow blocks will contain either Coins, a Power Star, a 1-Up Mushroom, or a Koopa Shell. Red blocks contain a Wing Cap, blue blocks contain a Vanish Cap, and green blocks contain a Metal Cap. The latter three will only appear after they've been activated by pressing the corresponding ! Switch, similar to the Switch Palaces from Super Mario World.
 Super Mario 64 (Video Game) / int_735b4101
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_735b4101
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_735b4101
 Super Mario 64 (Video Game) / int_736d791f
type
Adaptational Badass
 Super Mario 64 (Video Game) / int_736d791f
comment
Adaptational Badass: Not only does Bowser replicate his original takeover of Peach's Castle successfully, he also captures Mario, Luigi, and Wario, three of the most powerful characters in the series, in the process without throwing a wrench in his plans.
 Super Mario 64 (Video Game) / int_736d791f
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_736d791f
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_736d791f
 Super Mario 64 (Video Game) / int_73ebfe34
type
Boss Arena Urgency
 Super Mario 64 (Video Game) / int_73ebfe34
comment
Boss Arena Urgency: In the final battle with Bowser, after you score two hits on him, he smashes the platform, turning it into a smaller star-shaped one that makes aiming more difficult due to the greater distance from the mines. Before this point, flinging him off the platform but missing the bombs around the edge will result in Bowser simply leaping back up, which can knock off one of the pieces that would otherwise fall after the two hits.
 Super Mario 64 (Video Game) / int_73ebfe34
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_73ebfe34
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_73ebfe34
 Super Mario 64 (Video Game) / int_73fbe27d
type
It's the Journey That Counts
 Super Mario 64 (Video Game) / int_73fbe27d
comment
It's the Journey That Counts: The way Mario pauses and looks up at the sky in the end before going back into the castle with Peach and two Toads seems to imply this.
 Super Mario 64 (Video Game) / int_73fbe27d
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_73fbe27d
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_73fbe27d
 Super Mario 64 (Video Game) / int_7570a10c
type
Bond Villain Stupidity
 Super Mario 64 (Video Game) / int_7570a10c
comment
Bond Villain Stupidity: Toad believes Bowser forgot to seal the door leading to Bob-omb Battlefield, but as the remake proves, the Koopa King in fact left it unsealed deliberately, hoping Mario would get himself blown up, or worse. Of course, he never counted on Mario gaining new abilities since that time he and his brother Luigi blew his Koopa-Copter out of the air...
 Super Mario 64 (Video Game) / int_7570a10c
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_7570a10c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_7570a10c
 Super Mario 64 (Video Game) / int_75f38750
type
Kaizo Trap
 Super Mario 64 (Video Game) / int_75f38750
comment
Kaizo Trap: Due to the "Cruiser Crossing the Rainbow" star's new placement and the need to grab it with Balloon Mario, it's very likely you'll fall to your death after grabbing it — but you still get to keep the star, the game just won't prompt you to save until you grab another star.
 Super Mario 64 (Video Game) / int_75f38750
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_75f38750
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_75f38750
 Super Mario 64 (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 Super Mario 64 (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: The main theme of the game can be heard in the soundtrack for Bob-omb Battlefield, the Princess's Secret Slide, Cool, Cool Mountain. The Princess's Secret Slide version can also be heard in most secret courses, races with Koopa the Quick, both other slides, Tick Tock Clock, and Rainbow Ride. The Star Get theme and dying theme both share a Recurring Riff with Bob-omb Battlefield.
 Super Mario 64 (Video Game) / int_77550b4f
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_77550b4f
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_77550b4f
 Super Mario 64 (Video Game) / int_7a007c83
type
Betting Mini-Game
 Super Mario 64 (Video Game) / int_7a007c83
comment
Betting Mini-Game: Most of Luigi's mini-games, which are mainly based around casino games, are this, ranging from poker to slots to memory matching.
 Super Mario 64 (Video Game) / int_7a007c83
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_7a007c83
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_7a007c83
 Super Mario 64 (Video Game) / int_7aa989ea
type
Token Evil Teammate
 Super Mario 64 (Video Game) / int_7aa989ea
comment
Token Evil Teammate: Wario is supposedly this. Granted, unless he really likes cake or wants revenge on Bowser for capturing him, he has no informed ulterior reason to rescue Peach, making his actions for once seem unambiguously heroic.
 Super Mario 64 (Video Game) / int_7aa989ea
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_7aa989ea
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_7aa989ea
 Super Mario 64 (Video Game) / int_7ae40f90
type
Manly Facial Hair
 Super Mario 64 (Video Game) / int_7ae40f90
comment
Manly Facial Hair: Chief Chilly, one of the new bosses in this version, takes great pride in his mustache, and locks up anyone who dares to show him up. King Bob-omb also takes pride in his mustache, apparently believing that it gives him power.
 Super Mario 64 (Video Game) / int_7ae40f90
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_7ae40f90
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_7ae40f90
 Super Mario 64 (Video Game) / int_7b448838
type
Human Hammer-Throw
 Super Mario 64 (Video Game) / int_7b448838
comment
Human Hammer-Throw: Mario's way of fighting Bowser.
 Super Mario 64 (Video Game) / int_7b448838
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_7b448838
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_7b448838
 Super Mario 64 (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Super Mario 64 (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: Mario becomes this to his enemies when he enters the tiny version of Tiny-Huge Island.
 Super Mario 64 (Video Game) / int_7ccd3698
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_7ccd3698
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_7ccd3698
 Super Mario 64 (Video Game) / int_7d89315b
type
"The Reason You Suck" Speech
 Super Mario 64 (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: Bowser delivers one to Mario just before their final confrontation.
 Super Mario 64 (Video Game) / int_7d89315b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_7d89315b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_7d89315b
 Super Mario 64 (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Super Mario 64 (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: Both the Metal and Vanish Cap make Mario immune to damage (except for high falls). The Metal Cap has an added bonus of keeping Mario from drowning underwater. Riding a Koopa Shell will also make you invincible, even protecting you from high falls. Its only weakness is walls — bopping face-first into any, no matter what speed you're going, will destroy it (but riding alongside a wall, such as the narrow wooden ledge in Tiny-Huge Island, will be OK if you move slowly and carefully).
 Super Mario 64 (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_7db2e3e0
 Super Mario 64 (Video Game) / int_7e02bded
type
Fetch Quest
 Super Mario 64 (Video Game) / int_7e02bded
comment
Fetch Quest: The Li'l Penguin Lost mission in Cool, Cool Mountain requires Mario finding a baby penguin and bringing it back to the mother.
 Super Mario 64 (Video Game) / int_7e02bded
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_7e02bded
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_7e02bded
 Super Mario 64 (Video Game) / int_7e9a0f3a
type
Wrote the Book
 Super Mario 64 (Video Game) / int_7e9a0f3a
comment
Wrote the Book: One of the Toads in the castle says that "Bowser and his cronies wrote the book on bad."
 Super Mario 64 (Video Game) / int_7e9a0f3a
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_7e9a0f3a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_7e9a0f3a
 Super Mario 64 (Video Game) / int_8125d8f6
type
Easy Level Trick
 Super Mario 64 (Video Game) / int_8125d8f6
comment
Easy Level Trick: The game has a lot of these, both the intentional and unintentional kind. For the intentional kind, the first Chain Chomp mission in Bob-omb Battlefield can be beaten by ground pounding the post three times and avoiding its attacks... or you could just run straight through the fence behind it with Luigi's vanish cap ability. Or just smash the post in one hit as an invincible Mega Mario/whoever equivalent. For every other mission in the game, the 'easy trick' was simply to use Luigi and backflip, since it basically let you glide gently down to just about anywhere from a high enough pointer.
 Super Mario 64 (Video Game) / int_8125d8f6
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8125d8f6
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8125d8f6
 Super Mario 64 (Video Game) / int_82e351a0
type
Gangplank Galleon
 Super Mario 64 (Video Game) / int_82e351a0
comment
Gangplank Galleon: Jolly Roger Bay is a water level that takes place on a sea shore and has a ship, though it's far calmer than most examples of this trope, as the pirates have long since left.
 Super Mario 64 (Video Game) / int_82e351a0
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_82e351a0
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_82e351a0
 Super Mario 64 (Video Game) / int_834427cd
type
Cap
 Super Mario 64 (Video Game) / int_834427cd
comment
Although it's impossible without glitches (and in some levels impossible even with them), if the player obtains 1000 or more coins in a single level, the number of coins will be capped at 999, except in the Japanese version of the game (where a typo in the code results in your lives being set to 999 instead).
 Super Mario 64 (Video Game) / int_834427cd
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_834427cd
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_834427cd
 Super Mario 64 (Video Game) / int_83445b04
type
Pun
 Super Mario 64 (Video Game) / int_83445b04
comment
Similar to Cool, Cool Mountain above, if you spawn the 100 coin star while holding the chain-link grate that leads to the "A-Maze-Ing Emergency Exit" star in 'Hazy Maze Cave', it will spawn above the chain-link grate, and there is no way to get on top of it as an Invisible Wall prevents you from doing so, which means that you have to re-start the level all the way from the beginning and collect 100 coins again.
 Super Mario 64 (Video Game) / int_83445b04
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_83445b04
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_83445b04
 Super Mario 64 (Video Game) / int_84f4a870
type
Puzzle Boss
 Super Mario 64 (Video Game) / int_84f4a870
comment
Puzzle Boss: In the Bowser fights, Bowser is completely immune to your attacks, so you have to grab him by his tail and throw him into bombs lining the arena. The bombs serve no purpose other than to hurt him, since he can't (or won't) throw you into the bombs himself, and you frankly have to be suicidal to run into them.
 Super Mario 64 (Video Game) / int_84f4a870
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_84f4a870
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_84f4a870
 Super Mario 64 (Video Game) / int_878bd6cf
type
Sliding Scale of Linearity vs. Openness
 Super Mario 64 (Video Game) / int_878bd6cf
comment
Sliding Scale of Linearity vs. Openness: The game is a level 4 (Major Interconnectivity) throughout, and comes near level 5 (Free-Roam) once all the levels are opened up.
 Super Mario 64 (Video Game) / int_878bd6cf
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_878bd6cf
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_878bd6cf
 Super Mario 64 (Video Game) / int_8797239c
type
Bait-and-Switch
 Super Mario 64 (Video Game) / int_8797239c
comment
If you repeatedly close the drawing area on the title screen and reopen it, the game will start drawing different things. Mario goes from a front view to an angled view for his second drawing, and Yoshi has symbols like hearts added near him. For the third Mario drawing, however, Mario tilts his head to the side again... and the pen draws Luigi instead.
 Super Mario 64 (Video Game) / int_8797239c
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8797239c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8797239c
 Super Mario 64 (Video Game) / int_88873121
type
Sleepy Enemy
 Super Mario 64 (Video Game) / int_88873121
comment
Sleepy Enemy: The Piranha Plants in Whomp's Fortress are asleep with a little lullaby playing should you approach them. If they wake up, the lullaby will stop playing and the Piranha Plants will chomp at Mario in retaliation, only falling back asleep once you back out a bit. They can only be defeated by sneaking up on them and punching them while asleep.
 Super Mario 64 (Video Game) / int_88873121
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_88873121
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_88873121
 Super Mario 64 (Video Game) / int_89631688
type
The Chosen One
 Super Mario 64 (Video Game) / int_89631688
comment
The Chosen One: Mario gets upgraded to this role in the remake, as he's the only one who can open the star doors and complete the last level of the game, Bowser in the Sky.
 Super Mario 64 (Video Game) / int_89631688
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_89631688
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_89631688
 Super Mario 64 (Video Game) / int_8b6a1576
type
Meaningless Lives
 Super Mario 64 (Video Game) / int_8b6a1576
comment
Meaningless Lives: When you die normally, you're sent back into the castle right outside of the level's entry point (and are sent back outside the Castle if you die in the Castle itself). Running out of lives will instead send you back to the intro Mario screen, where then starting your file back up just starts you outside the Castle as usual with no progress lost, unless for some reason you haven't been saving the game when you make progress. So overall, running out of lives is just a slight inconvenience, as you can get right back to the level you were at within a minute without anything being lost. The exceptions to this are when a level has a sub-level within it, such as the pyramid in Shifting Sand Land, and the Bowser fights within the Bowser levels; dying within a sub-level and then immediately reentering the level will have you start at the sub-level's entrance, saving you time in getting back there, or in the case of dying in a Bowser fight, you get booted to outside the pipe to his fight instead of back into the castle. In these cases, getting a Game Over would provide more punishment as you would need to replay through the respective level to get back to the sub-level or Bowser fight, but this is still barely more of an inconvience in most cases.1-Ups are additionally very plentiful in general and easy to farm, so the average player isn't in danger of getting Game Overs most of the time to begin with. Also of note, in the final Bowser fight, there's a 1-Up very close to the fight's entrance pipe and it will spawn back there each time you die, so in what will likely be the only challenging boss fight for most players and where getting a Game Over would suck as it would entail having to replay all of the final Bowser level, you effectively have infinite lives anyway to never get a Game Over.
 Super Mario 64 (Video Game) / int_8b6a1576
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8b6a1576
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8b6a1576
 Super Mario 64 (Video Game) / int_8b9c512e
type
Down the Drain
 Super Mario 64 (Video Game) / int_8b9c512e
comment
Down the Drain: Wet-Dry World, which partly takes place in a flooded city.
 Super Mario 64 (Video Game) / int_8b9c512e
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8b9c512e
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8b9c512e
 Super Mario 64 (Video Game) / int_8b9f8764
type
I Was Told There Would Be Cake
 Super Mario 64 (Video Game) / int_8b9f8764
comment
I Was Told There Would Be Cake: Mario's entire motivation for coming to the castle in the first place. You get the cake in the end as thanks.
 Super Mario 64 (Video Game) / int_8b9f8764
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8b9f8764
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8b9f8764
 Super Mario 64 (Video Game) / int_8c99369f
type
Sliding Scale of Realistic vs. Fantastic
 Super Mario 64 (Video Game) / int_8c99369f
comment
Sliding Scale of Realistic vs. Fantastic: Mario 64 falls square on the Fantastic end of the scale. The game doesn't even try to be realistic in either design, tone, or physics, although the game does have a few internal rules in order to be playable. Friend and foe alike are bizarre and abstract in design. The entire castle has entire worlds resting inside of magic paintings or in hidden passages, and they too have odd, impossible elements of fantasy, such as floating islands or pipes that can make a world grow or shrink in a second. Killing an enemy just leaves behind a coin in their place. Mario can survive insanely high falls, and the most it does is take away half his health, and he can find hats that briefly make him fly, turn to metal or invisible (and in one part of the game, you can combine the latter two to do both). A Thwomp or other giant block will just squash Mario like a pancake and take away a snip of his health. Surfacing in water refills your health. Lava just burns Mario's butt and launches him high into the air. Mario losing all of his health just sends him flying out of a painting and instantly heals him upon throwing him out (at the cost of a 1-up). This, of course, is all what makes the game so much fun.
 Super Mario 64 (Video Game) / int_8c99369f
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8c99369f
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8c99369f
 Super Mario 64 (Video Game) / int_8cb844c6
type
Mr. Exposition
 Super Mario 64 (Video Game) / int_8cb844c6
comment
Mr. Exposition: The Toads scattered throughout the castle serve as this. The first one you meet in the lobby gives you the rundown of Bowser taking over the castle and kidnapping Peach, scattering the Power Stars throughout the painting worlds and sealing off all but one door.
 Super Mario 64 (Video Game) / int_8cb844c6
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8cb844c6
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8cb844c6
 Super Mario 64 (Video Game) / int_8d2f6f03
type
Backtracking
 Super Mario 64 (Video Game) / int_8d2f6f03
comment
Backtracking: The game is designed so you rarely have to do this, as the majority of the worlds can be completed in one go if you know what you're doing. The only bits that force you to backtrack to a previous level are stars that need the Cap Blocks activated to get them (you can acquire all three of them very early into the game, and even some of those challenges can be beaten without them), or any Castle Secret Stars that a novice player could miss like the three Toad stars or the two stars you get from MIPS.
 Super Mario 64 (Video Game) / int_8d2f6f03
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8d2f6f03
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8d2f6f03
 Super Mario 64 (Video Game) / int_8d3f3e8b
type
Levels Take Flight
 Super Mario 64 (Video Game) / int_8d3f3e8b
comment
Levels Take Flight: Rainbow Ride, an assortment of odd floating structures way up high. Much of the level involves riding on the set paths of magic carpets, struggling not to fall from hitting the obstacles in the way.
 Super Mario 64 (Video Game) / int_8d3f3e8b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8d3f3e8b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8d3f3e8b
 Super Mario 64 (Video Game) / int_8d5a28c5
type
Ghost Leg Lottery
 Super Mario 64 (Video Game) / int_8d5a28c5
comment
Ghost Leg Lottery: Two of the minigames are of this type: "Mario's Slides", a minigame in this game and New Super Mario Bros., has you drawing the horizontal lines as a face of Mario descends towards the Power Star. The game ends when Mario gets bitten by the Piranha Plants. Things get tricky fast when you have to last several rounds without clearing the board. The latter game also has a 1v1 variant where Mario travels back and forth between players. "Connect the Characters". The puzzle is drawing horizontal lines so the character's heads on top matches their bodies. The game starts with Mario and Yoshi with Luigi and Wario added in later levels. For added challenge, the lines clear after a set of rounds, so new lines have to be drawn to accommodate the new placements.
 Super Mario 64 (Video Game) / int_8d5a28c5
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8d5a28c5
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8d5a28c5
 Super Mario 64 (Video Game) / int_8d65586f
type
Collect-a-Thon Platformer
 Super Mario 64 (Video Game) / int_8d65586f
comment
Collect-a-Thon Platformer: The prototypical example — and as such contains a Unbuilt Trope or two — the idea of exploring an area to collect Plot Coupons as your main goal, as opposed to just reaching the end of an obstacle course of a level, can more or less be traced back to this game.
 Super Mario 64 (Video Game) / int_8d65586f
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8d65586f
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8d65586f
 Super Mario 64 (Video Game) / int_8e13875c
type
Death Mountain
 Super Mario 64 (Video Game) / int_8e13875c
comment
Death Mountain: Tall, Tall Mountain, which is full of enemies and a wind cloud that is exclusive to this level.
 Super Mario 64 (Video Game) / int_8e13875c
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8e13875c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8e13875c
 Super Mario 64 (Video Game) / int_8e9cf84e
type
 Super Mario 64 (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The fourth star of Tiny-Huge island is called "Five itty bitty secrets". For whatever reason, the German version didn't translate the word itty-bitty at all, making the title essentially incomprehensible: "Löse die 5 Itty Bitty-Rätsel!"note Solve the five [gibberish]-puzzles!
 Super Mario 64 (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8e9cf84e
 Super Mario 64 (Video Game) / int_8ece48e5
type
One of These Doors Is Not Like the Other
 Super Mario 64 (Video Game) / int_8ece48e5
comment
One of These Doors Is Not Like the Other: Big Boo Battle is a maze, where taking the wrong door sends you back to the beginning. You can identify the correct path by following King Boo's laugh.
 Super Mario 64 (Video Game) / int_8ece48e5
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8ece48e5
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8ece48e5
 Super Mario 64 (Video Game) / int_8edd1883
type
Colossus Climb
 Super Mario 64 (Video Game) / int_8edd1883
comment
Colossus Climb: That giant snowman in Snowman's Land? He's alive! Although the only thing he actually does is blow you off of the platform in front of his face, and you don't find out he's sentient until you reach the platform.
 Super Mario 64 (Video Game) / int_8edd1883
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_8edd1883
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_8edd1883
 Super Mario 64 (Video Game) / int_9014df71
type
Saying Sound Effects Out Loud
 Super Mario 64 (Video Game) / int_9014df71
comment
Saying Sound Effects Out Loud: Wario's punches are sometimes accompanied by him saying "Punch!"
 Super Mario 64 (Video Game) / int_9014df71
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9014df71
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9014df71
 Super Mario 64 (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 Super Mario 64 (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: The Final Bowser music is composed of one playing ominous music. Quite fitting for final boss music.
 Super Mario 64 (Video Game) / int_91d3ab1e
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_91d3ab1e
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_91d3ab1e
 Super Mario 64 (Video Game) / int_920ca805
type
Night of the Living Mooks
 Super Mario 64 (Video Game) / int_920ca805
comment
Night of the Living Mooks: Boos are very frequent in the trope-naming level Big Boo's Haunt, and so are creepy eyes called Mr. I that always look at Mario (their King Mook is a larger-than-usual specimen known as Big Mr. I). Interestingly, though the game also introduces Snufits (ghostly versions of the Snifits from Super Mario Bros. 2), they don't appear here but in the next level (Hazy Maze Cave).
 Super Mario 64 (Video Game) / int_920ca805
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_920ca805
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_920ca805
 Super Mario 64 (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Super Mario 64 (Video Game) / int_92bd6627
comment
Unagi can be considered a water version of the Chain Chomp in its design (staring eyes and mandible) and its gameplay (an Invincible Minor Minion who must be tricked to get its star).
 Super Mario 64 (Video Game) / int_92bd6627
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_92bd6627
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_92bd6627
 Super Mario 64 (Video Game) / int_93168fb1
type
It's Quiet… Too Quiet
 Super Mario 64 (Video Game) / int_93168fb1
comment
It's Quiet… Too Quiet: In the manual introduction, Mario remarks this when he enters the castle just before Bowser reveals himself.
 Super Mario 64 (Video Game) / int_93168fb1
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_93168fb1
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_93168fb1
 Super Mario 64 (Video Game) / int_933576c8
type
Mighty Glacier
 Super Mario 64 (Video Game) / int_933576c8
comment
Mighty Glacier: Wario. He's the slowest character of the 4 (the manual gives him a speed 1/3 rating) and has the worst jumping ability of the gang (jump 1/3), but his physical strength (power 3/3) puts all the others to shame.
 Super Mario 64 (Video Game) / int_933576c8
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_933576c8
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_933576c8
 Super Mario 64 (Video Game) / int_940a5958
type
Artificial Stupidity
 Super Mario 64 (Video Game) / int_940a5958
comment
Artificial Stupidity: It's possible to trick Yoshi's AI into making him walk off the castle roof, as proven here by pannenkoek2012. On occasion, Goombas and Bob-ombs will walk or run off a cliff to their deaths, be it from chasing Mario or their own volition.
 Super Mario 64 (Video Game) / int_940a5958
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_940a5958
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_940a5958
 Super Mario 64 (Video Game) / int_94332264
type
Busman's Holiday
 Super Mario 64 (Video Game) / int_94332264
comment
Busman's Holiday: Mario thinks he's just at Peach's castle for some cake, at least until some Lakitu with a camera talks to him as if he knows he's going on an adventure. Turns out Bowser took it over and sealed everyone inside paintings.
 Super Mario 64 (Video Game) / int_94332264
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_94332264
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_94332264
 Super Mario 64 (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Super Mario 64 (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In the 3D All Stars re-release, the controls are slightly modified to be accustomed for Switch such as A/X or B/Y functioning as the N64's A/B. When the game was added to Nintendo Switch Online, the controls are set to be identical to N64's with X/Y being the C-stick directions and A/B matching the original buttons to make Mario jump and punch.
 Super Mario 64 (Video Game) / int_963086ce
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_963086ce
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_963086ce
 Super Mario 64 (Video Game) / int_966decaf
type
Absurdly Short Level
 Super Mario 64 (Video Game) / int_966decaf
comment
Absurdly Short Level: All three of the Cap courses are very short levels, the Tower of the Wing Cap in particular, as it only consists of a large platform and coins floating in the air, which can be collected for a star in mere seconds by a reasonably skilled player. The Secret Slide level is very short, basically being a straight line to a Power Star. In fact, the game subtly encourages a player to finish it as quickly as possible, as doing so will earn the player a secret second star. The aquarium sub-level in the room housing Jolly Roger Bay's painting is likewise very brief, only consisting of a very small course where you just swim for 8 red coins.
 Super Mario 64 (Video Game) / int_966decaf
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_966decaf
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_966decaf
 Super Mario 64 (Video Game) / int_988357f9
type
Dead Character Walking
 Super Mario 64 (Video Game) / int_988357f9
comment
Dead Character Walking: You can have this if a cheat code for floating is used, and Mario dies, as long as the death animation is not completed before the float is used again. There's also a non-cheating method involving having your death blow knock you into a cannon. You can launch out of the cannon and won't die unless you touch the ground (grabbing onto a tree also counts as touching the ground). If you're wearing the Wing Cap, you can even fly around as a zombie!
 Super Mario 64 (Video Game) / int_988357f9
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_988357f9
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_988357f9
 Super Mario 64 (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Super Mario 64 (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Finding all 8 of the glowing rabbits. Their locations are completely randomised between the existing rabbits, so there's no real strategy for finding them, and you need to find them all to get one of the castle's secret stars. Playing as Yoshi and reloading the castle grounds is a way to expedite the process, since there are five rabbits that appear for him there, but it can still take some time entering and exiting the castle to see if one or more of his rabbits has been replaced by one of the glowing ones.
 Super Mario 64 (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_98b1dc8f
 Super Mario 64 (Video Game) / int_991b6139
type
Magical Mystery Doors
 Super Mario 64 (Video Game) / int_991b6139
comment
Magical Mystery Doors: Big Boo Battle requires you to follow King Boo's Evil Laugh to find the right path to his boss arena.
 Super Mario 64 (Video Game) / int_991b6139
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_991b6139
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_991b6139
 Super Mario 64 (Video Game) / int_999be790
type
Tech-Demo Game
 Super Mario 64 (Video Game) / int_999be790
comment
The game has a much lonelier and somewhat more oppressive atmosphere than later 3D platformers in the series, much of it owing to 64's status as a Tech-Demo Game released early in the N64's life. Friendly NPCs are few and far between, and many stages have none at all—most other characters you'll run into are enemies, of which only a handful have any dialogue. Luigi also has absolutely no appearance whatsoever, where in later 3D games (and RPGs) he would at least have a token appearance as an NPC if he wasn't playablenote Sunshine is an exception to this, with the implication that Luigi is taking a break after the events of Luigi's Mansion. The level designs are smaller and less open (Peach's castle is rather cramped, and a stage claimed to be a "bay" is fully enclosed by rock walls), and they tend to be more serious and down-to-earth in design compared to the wacky cartoon lands of later games; Big Boo's Haunt is notable for playing its horror elements dead straight, as opposed to later games which usually rely on Defanged Horrors.
 Super Mario 64 (Video Game) / int_999be790
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_999be790
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_999be790
 Super Mario 64 (Video Game) / int_9a7d4472
type
Stock Ness Monster
 Super Mario 64 (Video Game) / int_9a7d4472
comment
Stock Ness Monster: In the bottom lake of Hazy Maze Cave, there is a Loch Ness Monster-like creature called Dorrie. Fortunately, Dorrie is quite friendly and is more than willing to help Mario get onto the nearby ledges.
 Super Mario 64 (Video Game) / int_9a7d4472
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9a7d4472
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9a7d4472
 Super Mario 64 (Video Game) / int_9abe931d
type
Quicksand Sucks
 Super Mario 64 (Video Game) / int_9abe931d
comment
Quicksand Sucks: It does so at different rates in Shifting Sand Land, ranging from very slowly to instant death. Which one you get depends on where it is (the swirling sand pits pull you down at a medium speed unless you venture into the center, which kills you immediately; there's also some different colored sand in certain parts of the level and the sand in the pyramid is slow; the quicksand around the border of the course, surrounding the pyramid, and under the metal block maze is instantly fatal and has to be treated as a bottomless pit).
 Super Mario 64 (Video Game) / int_9abe931d
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9abe931d
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9abe931d
 Super Mario 64 (Video Game) / int_9b0b8109
type
Floating Continent
 Super Mario 64 (Video Game) / int_9b0b8109
comment
Floating Continent: Whomp's Fortress, Cool Cool Mountain, Tall Tall Mountain, and Tiny Huge Island all appear to be floating, and it is possible to fall off into the endless abyss. There's also the random floating island in Bob-omb Battlefield. The levels all have a definite end; for instance, Shifting Sand Land is actually an island floating above the Egyptian desert (hence the distant pyramids), and Outside the Birdcage in Big Boo's Haunt.
 Super Mario 64 (Video Game) / int_9b0b8109
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9b0b8109
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9b0b8109
 Super Mario 64 (Video Game) / int_9b61220c
type
Pressure Plate
 Super Mario 64 (Video Game) / int_9b61220c
comment
Pressure Plate: There are switches Mario can step or slam on that will open doors or activate something nearby. Most of them stay locked, but some of them, like the stair switches in the Bowser levels, are timed.
 Super Mario 64 (Video Game) / int_9b61220c
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9b61220c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9b61220c
 Super Mario 64 (Video Game) / int_9b73b497
type
The Only One Allowed to Defeat You
 Super Mario 64 (Video Game) / int_9b73b497
comment
The Only One Allowed to Defeat You: Bowser allows only Mario to the final stage. Trying to access the final stage with any of the other characters will cause them to get stuck on the Endless Stairs, irrespective of how many stars you have (the jumping glitch to bypass the stairs has also been fixed to prevent the other characters from reaching the top; however, there is a different glitch that you can do). Koopa the Quick will only race Mario. If you approach him as another character, he'll ask you to find Mario and tell him that Koopa the Quick wants to race.
 Super Mario 64 (Video Game) / int_9b73b497
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9b73b497
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9b73b497
 Super Mario 64 (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Super Mario 64 (Video Game) / int_9b9397bb
comment
Whereas the Wing Cap is very handy (if tricky to use), and the Metal Cap is quite practical in several circumstances, the Vanish Cap is really only useful in very specialized circumstances, namely to get through the occasional thin wall. It does leave you briefly invincible, but that's about the extent of its usefulness, and even then it usually appears in worlds with few enemies around, so even that use of it is moot.
 Super Mario 64 (Video Game) / int_9b9397bb
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9b9397bb
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9b9397bb
 Super Mario 64 (Video Game) / int_9bcc38c6
type
Thanking the Viewer
 Super Mario 64 (Video Game) / int_9bcc38c6
comment
Thanking the Viewer: As usual per Mario games, Mario gives his thanks after finishing the game. Yoshi would deliver one from "The Super Mario 64 Team" before giving Mario a hundred One Ups.
 Super Mario 64 (Video Game) / int_9bcc38c6
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9bcc38c6
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9bcc38c6
 Super Mario 64 (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Super Mario 64 (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: The Japanese cartridge label looks rather pleasant and friendly, with Wing Mario flying towards you. The international cartridge label, on the other hand, features more action-oriented artwork depicting Mario dodging Bowser's fire breath. In the Japanese version, the painting for Jolly Roger Bay is depicted as underwater with bubbles. The international release replace the bubbles with a haunting sunken ship. The Japanese version has six Attract Mode demos that showcase Mario platforming around the various locales the player can visit on their adventure. In the international version, a seventh demo is added that precedes all the prior ones, showing Mario's first fight against Bowser in the Dark World.
 Super Mario 64 (Video Game) / int_9d09bf1a
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9d09bf1a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9d09bf1a
 Super Mario 64 (Video Game) / int_9dab0a6e
type
Continuity Nod
 Super Mario 64 (Video Game) / int_9dab0a6e
comment
Continuity Nod: There are several nods to previous Mario games: A few of the staple Mario tunes make a comeback; the title theme is the original theme song for Super Mario Bros.. The underground theme from that game makes a return as the theme for Hazy Maze Cave, the Green Switch Block stage, the Pyramid in Shifting Sand Land, the Igloo in Snowman's Land, Wet-Dry World, and the inside of Tiny-Huge Island. And the Cap music is an arrangement of the classic Starman theme, or more specifically the Yoshi's Island variant of the theme. A rearrangement of the ending theme for the first game is used during the game's ending. The Power Stars are visually inspired by the Starman power-ups from the older games. The Item Blocks, though much less common, will occasionally give you a few coins and 1-ups like the old games. The mural of the Castle Lobby is an ode to Grass Land from Super Mario Bros. 3. Likewise, Tiny-Huge Island is basically a 3D Giant Land from Super Mario Bros. 3. Big Boo's Haunt is based off of the Ghost Houses from Super Mario World. The Cap Switches are identical in look and purpose to the Block Switches from Super Mario World as well. The 8 Red Coins are carried over from Super Mario World 2: Yoshi's Island. Some of the "2D" art seen in various places, such as the Boo portraits in the ghost house and the sliding Bowser portrait in Lethal Lava Land are promotional artwork illustrations from previous Mario games. The pillars that precede the final Bowser fight depict a battle between Mario and Bowser, using their sprites from Super Mario Bros. Upon meeting Yoshi on top of the castle's room, he's overjoyed to see Mario after so long since their last adventure.
 Super Mario 64 (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9dab0a6e
 Super Mario 64 (Video Game) / int_9eba0b4e
type
Watch for Rolling Objects
 Super Mario 64 (Video Game) / int_9eba0b4e
comment
Watch for Rolling Objects: Trope namer. There are sections where Mario has to dodge or jump over incoming boulders or metal balls.
 Super Mario 64 (Video Game) / int_9eba0b4e
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_9eba0b4e
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_9eba0b4e
 Super Mario 64 (Video Game) / int_a0604342
type
Freelook Button
 Super Mario 64 (Video Game) / int_a0604342
comment
Freelook Button: Zooming in enough on the C^ button does this.
 Super Mario 64 (Video Game) / int_a0604342
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_a0604342
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_a0604342
 Super Mario 64 (Video Game) / int_a0db7803
type
It's Personal
 Super Mario 64 (Video Game) / int_a0db7803
comment
It's Personal: Implied to be why Bowser only allows Mario to face him in the final battle.
 Super Mario 64 (Video Game) / int_a0db7803
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_a0db7803
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_a0db7803
 Super Mario 64 (Video Game) / int_a119b588
type
Hey, You!
 Super Mario 64 (Video Game) / int_a119b588
comment
Hey, You!: Done due to the fact that you can now play as characters other than Mario. However, Hoot the Owl still says you should lay off the pasta and Wiggler still calls you "linguine breath", even if you're playing as Yoshi!
 Super Mario 64 (Video Game) / int_a119b588
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_a119b588
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_a119b588
 Super Mario 64 (Video Game) / int_a121abc7
type
Respawning Enemies
 Super Mario 64 (Video Game) / int_a121abc7
comment
Respawning Enemies: Certain enemies (Piranha Plants and Bob-ombs, for example) respawn after you move away so they're offscreen and wait for a few seconds. You only get items from them the first time, but select enemies and items respawn.
 Super Mario 64 (Video Game) / int_a121abc7
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_a121abc7
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_a121abc7
 Super Mario 64 (Video Game) / int_a39d6056
type
Nice to the Waiter
 Super Mario 64 (Video Game) / int_a39d6056
comment
Nice to the Waiter: Judging by how the Toads react to each character, Mario, Luigi, and Yoshi are, and Wario definitely isn't.
 Super Mario 64 (Video Game) / int_a39d6056
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_a39d6056
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_a39d6056
 Super Mario 64 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Super Mario 64 (Video Game) / int_a414c3f0
comment
One-Hit Kill: Several; the center of the swirling quicksand pools, the borders of the level (if you somehow get past the invisible walls), the bottom of the outside of the pyramid, and the sand under the Tox Box maze in Shifting Sand Land pull you under with no effort. There's also a whirlpool in the entry area of Dire, Dire Docks, and Big Bubba can swallow you whole in the huge side of Tiny-Huge Island. And of course, falling into a bottomless pit.
 Super Mario 64 (Video Game) / int_a414c3f0
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1.0
 Super Mario 64 (Video Game) / int_a414c3f0
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 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a414c3f0
 Super Mario 64 (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Super Mario 64 (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The Trope Namer. Shifting Sand Land is full of sand, quicksand pits, and sandstorm-tornadoes. There's also a small oasis and a big pyramid in the course.
 Super Mario 64 (Video Game) / int_a4cb54b4
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1.0
 Super Mario 64 (Video Game) / int_a4cb54b4
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 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a4cb54b4
 Super Mario 64 (Video Game) / int_a51a1e56
type
Flying Books
 Super Mario 64 (Video Game) / int_a51a1e56
comment
Flying Books: A few violent ones show up in Big Boo's Haunt, called Bookends.
 Super Mario 64 (Video Game) / int_a51a1e56
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1.0
 Super Mario 64 (Video Game) / int_a51a1e56
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 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a51a1e56
 Super Mario 64 (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Super Mario 64 (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: The game has very strange usage of hitboxes regarding objects, NPCs and enemies. Mario's hitbox is actually a cylinder which is slightly smaller than his body and extends slightly above and below him. Wiggler's hitbox is a squat cylinder that only covers half of his body and head. Klepto's hitbox is far larger than his body would give you the impression of — like with Wiggler, it's a large cylinder, only it extends way out from his body and doesn't even cover his head at all. Pokey's hitboxes reach up to the bottom of their heads rather than the top as one would expect. The hitbox for coins are very wide compared to their actual size, making it much easier to grab them on the ground, though this can become an issue when flying because it doesn't extend anywhere above or below the coins. The big penguin's hitboxes is a very thin cylinder, much smaller than their character models. Amps oddly have their hitbox located below their model, meaning they can fry Mario even when he's crouching below them, but Mario can jump right above or through them just fine. The bombs in the Bowser fights have shockingly tiny hitboxes, being located in the dead center of each one. The Bowser Keys hitbox is located right at the bottom of the key model. Chain Chomp's character model is likewise much smaller than its imposingly large body. The hitboxes for Eyerok's hands are interesting because they change between large or thin cubes depending on the state of their action. Unagi the Eels hitboxes only stick to the center of where its body would be if it wasn't moving, and doesn't extend to the parts that are in motion. Rainbow Ride's magic carpets have completely flat hitboxes — the animation of it rippling is just for show and doesn't affect Mario at all. Big Boo's hitbox is much wider than its size (and shrinks and grows depending on its current state), jutting far out from its body. This allows Mario to hurt it without even directly touching it. Oddly, the top part of it isn't covered by the hitbox. Bullet Bill's hitbox is very tiny, allowing Mario to jump right through it if the timing is right. The underwater rings in the game (such as the ones left behind by a Manta Ray in Dire, Dire Docks) have their hitboxes located in the center of the rings and are quite small — it's possible to go through it and still not count as passing through if you don't touch the hitbox. Cap Switches have a large cube shaped hitbox that extends far out from their model. The pillars near the "Shoot to the Wild Blue" star have misaligned hitboxes, allowing allowing to clip through one side of them while being unable to get near the other side of them.
 Super Mario 64 (Video Game) / int_a5e998f0
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1.0
 Super Mario 64 (Video Game) / int_a5e998f0
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a5e998f0
 Super Mario 64 (Video Game) / int_a65288e2
type
Ascended Extra
 Super Mario 64 (Video Game) / int_a65288e2
comment
Ascended Extra: Yoshi's role in the original was a brief cameo. In this version, he's a playable character — in fact, he's even more of The Protagonist than Mario this time (Yoshi's the main playable character during Mario, Luigi, and Wario's time as Badasses in Distress, and he gets the most spotlight during the ending). In the original, there was only one rabbit (named MIPS). There's plenty more here.
 Super Mario 64 (Video Game) / int_a65288e2
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1.0
 Super Mario 64 (Video Game) / int_a65288e2
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a65288e2
 Super Mario 64 (Video Game) / int_a6848924
type
Emergent Gameplay
 Super Mario 64 (Video Game) / int_a6848924
comment
Emergent Gameplay: The open-ended nature of the game's structure has made it very interesting to speedrunners, since it allows them to devise and test alternative routes and methods of getting through them, intended or not, through the game. This is undoubtably a reason why the game is still widely popular, with bugs still being discovered that allow for new challenges or Sequence Breaking tricks.
 Super Mario 64 (Video Game) / int_a6848924
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1.0
 Super Mario 64 (Video Game) / int_a6848924
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a6848924
 Super Mario 64 (Video Game) / int_a68d74b1
type
Pain-Powered Leap
 Super Mario 64 (Video Game) / int_a68d74b1
comment
Pain-Powered Leap: Falling into lava will launch Mario into the air; this does damage, and can lead to a Cycle of Hurting in the worst case scenario, but the leap can be controlled and used as a means to reach platforms.
 Super Mario 64 (Video Game) / int_a68d74b1
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1.0
 Super Mario 64 (Video Game) / int_a68d74b1
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a68d74b1
 Super Mario 64 (Video Game) / int_a6be3ad5
type
Rule of Seven
 Super Mario 64 (Video Game) / int_a6be3ad5
comment
Rule of Seven: Each of the painting worlds has seven Power Stars, including the 100-Coin Star.
 Super Mario 64 (Video Game) / int_a6be3ad5
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1.0
 Super Mario 64 (Video Game) / int_a6be3ad5
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a6be3ad5
 Super Mario 64 (Video Game) / int_a6cda066
type
Rule of Three
 Super Mario 64 (Video Game) / int_a6cda066
comment
Rule of Three: Three times you can score an extra life after beating any world with 50 coins, with the bonus stacking up until 150 coins. Nearly every Boss Battle in the game is won when Mario damages the boss three times. Bowser's battles are concluded with only one successful hit, but he has three whole battles and the third one is not only the Final Boss but requires him to be damaged three times, and the arena collapses after the first two hits, making the third the hardest. There are three big slides in the game. Mario has three possible Power-Up caps: the Wing Cap, the Vanish Cap, and the Metal Cap. Each cap has a secret switch that Mario must find and press. Mario has a three-attack combo, two punches and a kick, and can jump three times in sequence, each greater than the last—the third jump is necessary for Mario to start flying from a standing position while wearing the Wing Cap. After getting all one hundred and twenty stars, Mario's third jump will be enhanced.
 Super Mario 64 (Video Game) / int_a6cda066
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1.0
 Super Mario 64 (Video Game) / int_a6cda066
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a6cda066
 Super Mario 64 (Video Game) / int_a6e4215d
type
Mega Maelstrom
 Super Mario 64 (Video Game) / int_a6e4215d
comment
Mega Maelstrom: The underwater whirlpool in Dire, Dire Docks is a One-Hit Kill if Mario strays too close. One of the Power Stars actually requires Mario to venture near it. There are several treasure chests near the whirlpool, and the last one is placed dangerously close to the vortex.
 Super Mario 64 (Video Game) / int_a6e4215d
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1.0
 Super Mario 64 (Video Game) / int_a6e4215d
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a6e4215d
 Super Mario 64 (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Super Mario 64 (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Losing all of your health, getting sucked into quicksand in Shifting Sand Land, getting caught in the whirlpool in the first room of Dire, Dire Docks, or getting devoured by Big Bubba in Tiny-Huge Island will lead to Bowser laughing at you, while falling into a Bottomless Pit will simply have Mario screaming before being forced out of the level with one less life.
 Super Mario 64 (Video Game) / int_a7325f9e
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1.0
 Super Mario 64 (Video Game) / int_a7325f9e
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 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a7325f9e
 Super Mario 64 (Video Game) / int_a8c6a317
type
Super-Strength
 Super Mario 64 (Video Game) / int_a8c6a317
comment
Super-Strength: Wario has this to make up for his limited jump and speed. With this strength, he can pull signposts out of the ground and throw them at enemies or pound the signs into the ground, he has a much stronger punch (useful for Bullies and Eyerok, the latter requiring fewer hits with Wario), and he can destroy the giant cannonball obstacles and punch Tox Boxes off their maze (when they roll safely over him). He also isn't slowed down by carrying boxes, Chuckyas, or Big Bob-omb. He's also strong enough to push in stakes with a single Ground Pound compared to everyone else needing multiple Ground Pounds.
 Super Mario 64 (Video Game) / int_a8c6a317
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1.0
 Super Mario 64 (Video Game) / int_a8c6a317
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a8c6a317
 Super Mario 64 (Video Game) / int_a8d837b
type
Pushy Mooks
 Super Mario 64 (Video Game) / int_a8d837b
comment
Pushy Mooks: Bullies do nothing but charge at Mario and shove him around, possibly into a nearby pool of lava. Chuckyas, a non-explosive Bob-omb variant, pick Mario up and throw him in a random direction. King Bob-omb does the same, but he actually can harm you via fall damage if he manages to pitch you off the summit. The Heave-Ho enemy has a dustpan in the front that flings Mario if he steps on it.
 Super Mario 64 (Video Game) / int_a8d837b
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1.0
 Super Mario 64 (Video Game) / int_a8d837b
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 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_a8d837b
 Super Mario 64 (Video Game) / int_aa5d87af
type
Secret Level
 Super Mario 64 (Video Game) / int_aa5d87af
comment
Secret Level: The castle has a few secret levels hidden in it, like the slide level or the wing cap level. Some levels themselves also have secret levels within them, like the metal cap level from Hazy Maze Cave.
 Super Mario 64 (Video Game) / int_aa5d87af
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1.0
 Super Mario 64 (Video Game) / int_aa5d87af
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_aa5d87af
 Super Mario 64 (Video Game) / int_ab777ed9
type
Derivative Differentiation
 Super Mario 64 (Video Game) / int_ab777ed9
comment
Derivative Differentiation: The fact that the game's collect-a-thon mechanics invokedwere often cloned by later games tended to turn down players, so clones eventually started to take different approaches as early as the latter days of the 5th console generation, even when later 3D Mario games following Super Mario 64 stuck to that formula.
 Super Mario 64 (Video Game) / int_ab777ed9
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1.0
 Super Mario 64 (Video Game) / int_ab777ed9
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_ab777ed9
 Super Mario 64 (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Super Mario 64 (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: Bob-omb Battlefield is the happiest warzone ever.
 Super Mario 64 (Video Game) / int_abad35b4
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1.0
 Super Mario 64 (Video Game) / int_abad35b4
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_abad35b4
 Super Mario 64 (Video Game) / int_ac69cbf8
type
Slide Level
 Super Mario 64 (Video Game) / int_ac69cbf8
comment
Slide Level: There are three secret slides that can be accessed within certain areas where completing it gives you a power star. The one at Cool, Cool Mountain in particular requires you to race the big penguin for it, without using the shortcut, otherwise he won't give it to you if you win the race.
 Super Mario 64 (Video Game) / int_ac69cbf8
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1.0
 Super Mario 64 (Video Game) / int_ac69cbf8
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_ac69cbf8
 Super Mario 64 (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Super Mario 64 (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Mario, the former Trope Namer, does it again. The instruction manual gives him a 2/3 rating in speed, power, and jump. This isn't entirely accurate, though - Mario is the fastest runner of the four, and most of his jumps are as high as Luigi's, although he lacks the ability to glide.
 Super Mario 64 (Video Game) / int_ac9f78d9
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1.0
 Super Mario 64 (Video Game) / int_ac9f78d9
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_ac9f78d9
 Super Mario 64 (Video Game) / int_ad4a45be
type
Final Boss
 Super Mario 64 (Video Game) / int_ad4a45be
comment
Bowser's battles are concluded with only one successful hit, but he has three whole battles and the third one is not only the Final Boss but requires him to be damaged three times, and the arena collapses after the first two hits, making the third the hardest.
 Super Mario 64 (Video Game) / int_ad4a45be
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1.0
 Super Mario 64 (Video Game) / int_ad4a45be
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_ad4a45be
 Super Mario 64 (Video Game) / int_b06ff73b
type
Variable Mix
 Super Mario 64 (Video Game) / int_b06ff73b
comment
Variable Mix: The water and cave levels change the background instrumentation depending on what's going on or what area of the level you're in. For example, the underground music sounds spookier when you're in the area with Dorrie.
 Super Mario 64 (Video Game) / int_b06ff73b
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1.0
 Super Mario 64 (Video Game) / int_b06ff73b
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b06ff73b
 Super Mario 64 (Video Game) / int_b0ad6a1e
type
Wrestler in All of Us
 Super Mario 64 (Video Game) / int_b0ad6a1e
comment
Wrestler in All of Us: In the multiplayer mode Wario has access to some of his grappling moves from Wario World.
 Super Mario 64 (Video Game) / int_b0ad6a1e
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1.0
 Super Mario 64 (Video Game) / int_b0ad6a1e
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b0ad6a1e
 Super Mario 64 (Video Game) / int_b0e18b32
type
Unique Enemy
 Super Mario 64 (Video Game) / int_b0e18b32
comment
Unique Enemy: In Cool Cool Mountain, on the longest bridge, there are two Mr. Blizzard enemies who behave differently from the ones elsewhere in the game, as they hop back and forth across a bridge rather than pivoting in place and throwing snowballs at you. Also, since they cannot be run around, they cannot be defeated. In the remake, there are other ways to defeat Mr. Blizzards that will work on them. This platforming adventure includes a killer piano in Big Boo's Haunt that attacks when you get near it and can't be killed. Hazy Maze Cave is the only level to contain Swoopers. Bubbas (large fish that will eat you) are only found in Tiny Huge Island, on the Huge Side. The Tox Boxes, Pokeys, Grindels/Spindels, and Klepto the Condor only appear in Shifting Sand Land. The shark Sushi and the only two Cheep Cheeps in the entire game appear in Dire Dire Docks at the very beginning, near the whirlpool. There's a single Bullet Bill Shooter in the entire game, in Whomp's Fortress. And it only shows up from the second mission onwards. Bomps, wall enemies that push Mario, are found exclusively in Whomp's Fortress. You can even skip them altogether. Despite being the namesake of Whomp's Fortress, Whomps themselves are fairly rare, with the level itself having only two of them (not counting their leader, Whomp King). The one other Whomp in the game is found in a lonely platform in the last level. Tall, Tall Mountain has the only Fwoosh in the game.
 Super Mario 64 (Video Game) / int_b0e18b32
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1.0
 Super Mario 64 (Video Game) / int_b0e18b32
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b0e18b32
 Super Mario 64 (Video Game) / int_b1bf431c
type
Go for the Eye
 Super Mario 64 (Video Game) / int_b1bf431c
comment
Go for the Eye: Eyerok's weak spot is when his stone hands open their eyes.
 Super Mario 64 (Video Game) / int_b1bf431c
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1.0
 Super Mario 64 (Video Game) / int_b1bf431c
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b1bf431c
 Super Mario 64 (Video Game) / int_b2280b66
type
Retcon
 Super Mario 64 (Video Game) / int_b2280b66
comment
Retcon: King Boo debuted in Luigi's Mansion, where he swore to avenge himself against the Mario Bros. for what they did to him, which was unknown, since he hadn't appeared before. Super Mario 64 DS is now King Boo's official first canon appearance, which makes his lines in Luigi's Mansion make more sense.
 Super Mario 64 (Video Game) / int_b2280b66
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1.0
 Super Mario 64 (Video Game) / int_b2280b66
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b2280b66
 Super Mario 64 (Video Game) / int_b24ce4b2
type
Rearrange the Song
 Super Mario 64 (Video Game) / int_b24ce4b2
comment
Rearrange the Song: All of the classic Mario themes are given an update. The new stage music for Bob-omb Battlefield, Cool, Cool Mountain, and the Secret Slide areas (among others) are all rearrangements of the same tune. These three variations make up the majority of the game's music, though a few have their own completely unique tracks.
 Super Mario 64 (Video Game) / int_b24ce4b2
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1.0
 Super Mario 64 (Video Game) / int_b24ce4b2
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b24ce4b2
 Super Mario 64 (Video Game) / int_b352279a
type
Attack of the Killer Whatever
 Super Mario 64 (Video Game) / int_b352279a
comment
This platforming adventure includes a killer piano in Big Boo's Haunt that attacks when you get near it and can't be killed.
 Super Mario 64 (Video Game) / int_b352279a
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1.0
 Super Mario 64 (Video Game) / int_b352279a
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b352279a
 Super Mario 64 (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Super Mario 64 (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: Lampshaded during the battle against King Bob-omb. If you try throwing him off the mountain, he'll jump right back up and complain that throwing the king out of the ring is against the rules. However, you're not the king, so he's allowed to throw you out.
 Super Mario 64 (Video Game) / int_b3b1115f
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1.0
 Super Mario 64 (Video Game) / int_b3b1115f
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b3b1115f
 Super Mario 64 (Video Game) / int_b3d72fde
type
Lone Wolf Boss
 Super Mario 64 (Video Game) / int_b3d72fde
comment
Lone Wolf Boss: The Wiggler in Tiny-Huge Island. He doesn't seem to be affiliated with Bowser, only being driven mad by the Power Star he acquired by chance. Once Mario beats some sense into him, he calms down, gives Mario the star, and heads off.
 Super Mario 64 (Video Game) / int_b3d72fde
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1.0
 Super Mario 64 (Video Game) / int_b3d72fde
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b3d72fde
 Super Mario 64 (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Super Mario 64 (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: The levels aren't exactly difficult, but with the exception of the final Bowser fight, the boss fights are all very simplistic and borderline Zero Effort Bosses, whereas the levels can have some legitimately tricky platforming and it's fairly easy to die in most levels.
 Super Mario 64 (Video Game) / int_b4696bc
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1.0
 Super Mario 64 (Video Game) / int_b4696bc
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b4696bc
 Super Mario 64 (Video Game) / int_b46d4e39
type
Air-Aided Acrobatics
 Super Mario 64 (Video Game) / int_b46d4e39
comment
Air-Aided Acrobatics: Various levels in the game (but Tiny-Huge Island most notably) have a number of updrafts that spontaneously activate when you're over them, which will allow you to make a jump or, perhaps, save your life from a Bottomless Pit.
 Super Mario 64 (Video Game) / int_b46d4e39
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1.0
 Super Mario 64 (Video Game) / int_b46d4e39
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b46d4e39
 Super Mario 64 (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 Super Mario 64 (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: Bob-omb Battlefield; Dire, Dire Docks; Lethal Lava Land; Rainbow Ride; Shifting Sand Land. This applies to all the level names in the German-language version of the game; examples include Atlantis Aquaria (Atlantis Aquarium = Wet-Dry World) and Piratenbucht Panik (Pirate Bay Panic = Jolly Roger Bay). Therefore, some of them sound very weird to outright nonsensical, like Bibberberg Bob (Shivering Mountain Bob = Cool, Cool Mountain), Frostbeulen Frust (Frostbite Frustration = Snowman's Land), Fliegenpilz Fiasko (Fly Agaric Mess = Tall, Tall Mountain) or Wobiwaba Wüste (Wobiwaba Desert = Shifting Sand Land; the first word doesn't mean anything).
 Super Mario 64 (Video Game) / int_b5049d76
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1.0
 Super Mario 64 (Video Game) / int_b5049d76
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b5049d76
 Super Mario 64 (Video Game) / int_b5496c0c
type
Inflating Body Gag
 Super Mario 64 (Video Game) / int_b5496c0c
comment
Inflating Body Gag: The Power Flower transforms Mario into Balloon Mario.
 Super Mario 64 (Video Game) / int_b5496c0c
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1.0
 Super Mario 64 (Video Game) / int_b5496c0c
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b5496c0c
 Super Mario 64 (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Super Mario 64 (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: The Micro-Goombas on Tiny-Huge Island. They recklessly charge headfirst into Mario, only to explode on contact — and they can't even harm Mario, just knock him off his feet for a moment. They can, however, potentially knock you to your death if you're near the edge of a cliff.
 Super Mario 64 (Video Game) / int_b58b4e3c
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1.0
 Super Mario 64 (Video Game) / int_b58b4e3c
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b58b4e3c
 Super Mario 64 (Video Game) / int_b73379e4
type
Double-Edged Buff
 Super Mario 64 (Video Game) / int_b73379e4
comment
Double-Edged Buff: The Metal Cap temporarily turns Mario into Metal Mario, turning him invincible but making him unable to jump as good or swim at all, and making him sink faster in quicksand.
 Super Mario 64 (Video Game) / int_b73379e4
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1.0
 Super Mario 64 (Video Game) / int_b73379e4
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1.0
 Super Mario 64 (Video Game)
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Super Mario 64 (Video Game) / int_b73379e4
 Super Mario 64 (Video Game) / int_b79b7878
type
Fuzzball Spider
 Super Mario 64 (Video Game) / int_b79b7878
comment
Fuzzball Spider: The Scuttlebug enemy is depicted as just a sphere with eyes, pincers, and four thin legs on it. All later games, including the DS remake, depict it as more similar to actual spiders.
 Super Mario 64 (Video Game) / int_b79b7878
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1.0
 Super Mario 64 (Video Game) / int_b79b7878
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1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_b79b7878
 Super Mario 64 (Video Game) / int_b87ca9b3
type
Corridor Cubbyhole Run
 Super Mario 64 (Video Game) / int_b87ca9b3
comment
Corridor Cubbyhole Run: There's a segment of this kind in the pyramid of Shifting Sand Land (it has some crushing enemies called Grindels), and an easier version in Bob-Omb's Battlefield while climbing the hill (metallic balls roll downward).
 Super Mario 64 (Video Game) / int_b87ca9b3
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_b87ca9b3
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_b87ca9b3
 Super Mario 64 (Video Game) / int_baa926a
type
Excited Title! Two-Part Episode Name!
 Super Mario 64 (Video Game) / int_baa926a
comment
Excited Title! Two-Part Episode Name!: There's a star named "Express Elevator—Hurry Up!". Though it's played a little more straight on its Japanese name, "Hurry Up! Elevator Inside the Net".
 Super Mario 64 (Video Game) / int_baa926a
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_baa926a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_baa926a
 Super Mario 64 (Video Game) / int_baaf641a
type
King Mook
 Super Mario 64 (Video Game) / int_baaf641a
comment
King Mook: In addition to the ones from the original version, there are three more that you need to defeat to unlock the other characters.
 Super Mario 64 (Video Game) / int_baaf641a
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_baaf641a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_baaf641a
 Super Mario 64 (Video Game) / int_bbdc57bf
type
Fish Eyes
 Super Mario 64 (Video Game) / int_bbdc57bf
comment
Fish Eyes: At one point on the title screen, Mario very briefly goes like this when looking at two tiny stars at once.
 Super Mario 64 (Video Game) / int_bbdc57bf
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_bbdc57bf
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_bbdc57bf
 Super Mario 64 (Video Game) / int_bc53c881
type
Recruitment by Rescue
 Super Mario 64 (Video Game) / int_bc53c881
comment
Recruitment by Rescue: Mario, Luigi, and Wario become playable once you rescue them.
 Super Mario 64 (Video Game) / int_bc53c881
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_bc53c881
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_bc53c881
 Super Mario 64 (Video Game) / int_bc74ef27
type
Berserk Button
 Super Mario 64 (Video Game) / int_bc74ef27
comment
Berserk Button: Wiggler has two: getting him and his place all wet, and stomping on him.
 Super Mario 64 (Video Game) / int_bc74ef27
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_bc74ef27
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_bc74ef27
 Super Mario 64 (Video Game) / int_bd2a7b29
type
Tide Level
 Super Mario 64 (Video Game) / int_bd2a7b29
comment
Tide Level: Wet-Dry World. There are multicolored devices interspersed throughout the level that raise/lower the water to their position when touched once.
 Super Mario 64 (Video Game) / int_bd2a7b29
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_bd2a7b29
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_bd2a7b29
 Super Mario 64 (Video Game) / int_bd80925e
type
Forced Perspective
 Super Mario 64 (Video Game) / int_bd80925e
comment
Forced Perspective: The room where Tiny-Huge Island can be accessed has three hallways with the Goomba painting at the end of each. Looking down into the hallways, one would think they're identical; however, only the front hallway is normal-sized (and its painting cannot be entered), with the left only being a few steps long and its small painting taking you to the tiny version of the level, and the right hallway being several long-jumps in length, with a gigantic painting taking you to the huge version.
 Super Mario 64 (Video Game) / int_bd80925e
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_bd80925e
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_bd80925e
 Super Mario 64 (Video Game) / int_bd9ad581
type
Stairway to Heaven
 Super Mario 64 (Video Game) / int_bd9ad581
comment
Stairway to Heaven: The final staircase, if you try to climb it before you have the necessary amount of stars, goes up forever; you can't reach the top unless you take advantage of a invokedGood Bad Bug.
 Super Mario 64 (Video Game) / int_bd9ad581
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_bd9ad581
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_bd9ad581
 Super Mario 64 (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Super Mario 64 (Video Game) / int_bda2d236
comment
The entirety of Big Boo's Haunt is contained within a birdcage.
 Super Mario 64 (Video Game) / int_bda2d236
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_bda2d236
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_bda2d236
 Super Mario 64 (Video Game) / int_beb932ca
type
Big Applesauce
 Super Mario 64 (Video Game) / int_beb932ca
comment
Super Mario 64 is the first main-series Mario game to feature Charles Martinet as our hero. (The year before, he previously voiced the portly plumber in Mario's FUNdamentals. Rumors persist that he also voiced him in both editions of Mario Teaches Typing, but while Martinet did voice Mario in the second one, it was actually Ronald B. Ruben in the first one.) He first tried out a gruff Brooklyn-esque voice, similar to how Mark Graue had voiced Mario in Hotel Mario, but decided invokedit would be too scary for young children, so he instead adapted the familiar perma-falsetto that you hear to this day.
 Super Mario 64 (Video Game) / int_beb932ca
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_beb932ca
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_beb932ca
 Super Mario 64 (Video Game) / int_bebb370
type
Gratuitous Italian
 Super Mario 64 (Video Game) / int_bebb370
comment
Gratuitous Italian: In the French version, "Ciao bello!" is spoken twice, once at the very start of the game, and once by Big Boo in a line of deleted dialogue.
 Super Mario 64 (Video Game) / int_bebb370
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_bebb370
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_bebb370
 Super Mario 64 (Video Game) / int_c02925f0
type
Wingding Eyes
 Super Mario 64 (Video Game) / int_c02925f0
comment
Wingding Eyes: Mario's eyes get X's in them whenever he dies or gets burnt by fire.
 Super Mario 64 (Video Game) / int_c02925f0
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c02925f0
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c02925f0
 Super Mario 64 (Video Game) / int_c04b1231
type
Jump Scare
 Super Mario 64 (Video Game) / int_c04b1231
comment
Jump Scare: The hallway leading to Bowser in the Dark World features a portrait at the end of Peach, with an expression that grows increasingly frightened as you approach. At the last moment, the portrait changes to one of Bowser and you get dumped into a Trap Door with no warning.
 Super Mario 64 (Video Game) / int_c04b1231
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c04b1231
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c04b1231
 Super Mario 64 (Video Game) / int_c0be687c
type
MetaGame
 Super Mario 64 (Video Game) / int_c0be687c
comment
Meta Game: The invoked"Green Demon Challenge" that started in Japan, requires players to collect the 8 red coin star while actively trying to avoid the green 1-Up mushroom that homes in and follows Mario whenever it spawns.
 Super Mario 64 (Video Game) / int_c0be687c
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c0be687c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c0be687c
 Super Mario 64 (Video Game) / int_c2299d6e
type
Cutting the Knot
 Super Mario 64 (Video Game) / int_c2299d6e
comment
Cutting the Knot: The game's flexible nature allows you to beat many of the challenges without having to use the most obvious path or method, though these aren't necessarily efficient exploits all the time. For example, many of the stars that you are supposed to use cannon firing for can be worked around if you have the skill or just a lot of time and patience.
 Super Mario 64 (Video Game) / int_c2299d6e
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c2299d6e
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c2299d6e
 Super Mario 64 (Video Game) / int_c2f149ae
type
Bonus Feature Failure
 Super Mario 64 (Video Game) / int_c2f149ae
comment
Bonus Feature Failure: Except it's even worse than the original in this regard: Since Yoshi is playable in this version, no one appears on the roof, there's no upgraded Triple Jump to be unlocked, and worst of all, the only thing of interest on the roof is Luigi's final rabbit... which gives you a virtually unchanged version of another mini-game you're most likely to have unlocked by that point.
 Super Mario 64 (Video Game) / int_c2f149ae
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c2f149ae
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c2f149ae
 Super Mario 64 (Video Game) / int_c36a80d8
type
Armless Biped
 Super Mario 64 (Video Game) / int_c36a80d8
comment
Armless Biped: MIPS The Rabbit has no arms or paws, only two big feet. The DS remake redesigns the rabbit(s) so they now have paws.
 Super Mario 64 (Video Game) / int_c36a80d8
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c36a80d8
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c36a80d8
 Super Mario 64 (Video Game) / int_c37fb907
type
Walk, Don't Swim
 Super Mario 64 (Video Game) / int_c37fb907
comment
Walk, Don't Swim: With the Metal Cap, as Metal Mario is too heavy to swim. The tradeoff is that it allows you to grab stars from underwater vents that would otherwise blow Mario away.
 Super Mario 64 (Video Game) / int_c37fb907
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c37fb907
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c37fb907
 Super Mario 64 (Video Game) / int_c3884cdc
type
1-Up
 Super Mario 64 (Video Game) / int_c3884cdc
comment
Cool, Cool Mountain's first star is earned by reaching the end of the slide, which gives the player some practice for the third star, which is earned by Mario beating the Big Penguin in a race down the same slide. It even offers an easy-mode for players unprepared for all the sharp turns, with a secret tunnel (indicated by coins) that offers a quick way to the end and a free 1-Up for extra tries. There's an even more challenging version available after getting all the stars in the game—the Big Penguin (now an even bigger Penguin) will challenge Mario to a race as the Post-Final Boss.
 Super Mario 64 (Video Game) / int_c3884cdc
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c3884cdc
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c3884cdc
 Super Mario 64 (Video Game) / int_c3d60914
type
Continuing is Painful
 Super Mario 64 (Video Game) / int_c3d60914
comment
Continuing is Painful: Fail to get the 8-red-coin stars in either the 'Wing Mario Over the Rainbow' or 'Cavern of the Metal Cap' stages, and you're booted out of not just the hub-world, but straight outside Peach's Castle right into the moat.
 Super Mario 64 (Video Game) / int_c3d60914
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c3d60914
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c3d60914
 Super Mario 64 (Video Game) / int_c55c31e2
type
Non-Standard Character Design
 Super Mario 64 (Video Game) / int_c55c31e2
comment
Non-Standard Character Design: Dorrie stands out as a realistically-designed plesiosaur in an otherwise cartoony game.
 Super Mario 64 (Video Game) / int_c55c31e2
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c55c31e2
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c55c31e2
 Super Mario 64 (Video Game) / int_c64db44b
type
Idle Animation
 Super Mario 64 (Video Game) / int_c64db44b
comment
Idle Animation: Aww, don't the other characters look so cute when they're asleep? Strangely though, Yoshi is the only character who won't remain asleep forever, as he wakes up on his own if you let him sleep long enough.
 Super Mario 64 (Video Game) / int_c64db44b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c64db44b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c64db44b
 Super Mario 64 (Video Game) / int_c75df49a
type
Shout-Out
 Super Mario 64 (Video Game) / int_c75df49a
comment
Shout-Out: MIPS the rabbit repeatedly says he's late to a date. Several star names: The Pit and the Pendulums Somewhere Over the Rainbow "Slip Slidin' Away" In the German version, Tiny-Huge Island is called Gulliver Gumba. Gumba is the German translation for Goombas. In the French version, before the rematch in Tiny-Huge Island, Koopa the Quick asks Mario if he's training for the Olympic Games, considering how fast he'd gotten. The "circus" music that plays in the room for "Ride Big Boo's Merry-Go-Round" is lifted directly from the flea attack scene from The City of Lost Children.
 Super Mario 64 (Video Game) / int_c75df49a
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c75df49a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c75df49a
 Super Mario 64 (Video Game) / int_c8bea4ec
type
My Species Doth Protest Too Much
 Super Mario 64 (Video Game) / int_c8bea4ec
comment
My Species Doth Protest Too Much: This game introduces the Bob-omb Buddies, a red sub-species of Bob-omb at war with the villainous black Bob-ombs and their leader (which war is the premise of the first world, Bob-omb Battlefield); they're quite willing to help Mario on his way with hints and permission to use their cannons to get around. The Buddies would go on to reappear throughout the N64 era in Mario Tennis and the Mario Party series, but since then they've only been seen in a certain Nostalgia Level in Super Mario Galaxy 2.
 Super Mario 64 (Video Game) / int_c8bea4ec
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c8bea4ec
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c8bea4ec
 Super Mario 64 (Video Game) / int_c9cab11
type
Falling Damage
 Super Mario 64 (Video Game) / int_c9cab11
comment
Falling Damage: Unusual for a Mario game. Whenever Mario falls from too great a height, he loses health; four hit points at the most. However, ground pounding or diving shortly before impact (and only before that, never from any higher) negates this completely.
 Super Mario 64 (Video Game) / int_c9cab11
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_c9cab11
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_c9cab11
 Super Mario 64 (Video Game) / int_ca326e1e
type
Chekhov's Volcano
 Super Mario 64 (Video Game) / int_ca326e1e
comment
Chekhov's Volcano: The one in Lethal Lava Land erupts routinely. Until you go inside.
 Super Mario 64 (Video Game) / int_ca326e1e
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_ca326e1e
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_ca326e1e
 Super Mario 64 (Video Game) / int_ca72702e
type
Hammered into the Ground
 Super Mario 64 (Video Game) / int_ca72702e
comment
Hammered into the Ground: Whenever Mario falls from a great height into sand or snow, he'll get buried halfway and has to pull himself out.
 Super Mario 64 (Video Game) / int_ca72702e
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_ca72702e
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_ca72702e
 Super Mario 64 (Video Game) / int_cce399
type
This Looks Like a Job for Aquaman
 Super Mario 64 (Video Game) / int_cce399
comment
This Looks Like a Job for Aquaman: Wario is pretty much useless except for the levels which are specifically designed to make use of his abilities. Even then, it's usually a job for Wario's hat, since it's much quicker and easier to just have the character you're playing as put that on than switch to him. The only reason to actually use Wario after getting him is the levels that can only be accessed by him. Downplayed with Yoshi; although he isn't particularly useful on his own (though he excels in getting 100-coin stars), his flutter-jump ability makes him the best jumper, possibly better than Luigi, and his ability to enter a stage with any character's cap makes him convenient to have around.
 Super Mario 64 (Video Game) / int_cce399
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_cce399
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_cce399
 Super Mario 64 (Video Game) / int_cdb45c07
type
No Sense of Personal Space
 Super Mario 64 (Video Game) / int_cdb45c07
comment
No Sense of Personal Space: The rabbits in Peach's Castle will accuse Yoshi of this, if the dino keeps putting them in his mouth, but not actually swallowing them.
 Super Mario 64 (Video Game) / int_cdb45c07
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_cdb45c07
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_cdb45c07
 Super Mario 64 (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Super Mario 64 (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The path to the Rec Room has four doors on the sides. Three of them are where the other player characters are locked, and a text box claims they're making noise on the other side, but the fourth door is completely silent. A Star is behind the door, but re-entering it after obtaining the Star has the player encounter (offscreen) Boos. In the mirror room of the castle, playing as Luigi, you can acquire the vanishing power up in that room, letting you move through the mirror. You're intended to go there to fight Chief Chilly, but you can also go through the door on the other side. There is a star inside, but the room is a blank white void that leads nowhere.
 Super Mario 64 (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_cdfe12c3
 Super Mario 64 (Video Game) / int_ce1b6f32
type
Temple of Doom
 Super Mario 64 (Video Game) / int_ce1b6f32
comment
Temple of Doom: The inside of the Pyramid in Shifting Sand Land.
 Super Mario 64 (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_ce1b6f32
 Super Mario 64 (Video Game) / int_ce767e6f
type
Co-Dragons
 Super Mario 64 (Video Game) / int_ce767e6f
comment
Co-Dragons: Goomboss, King Boo, and Chief Chilly seem to play these roles to Bowser, since they have their own levels and guard the other protagonists. In contrast to the N64 version, in which Bowser doesn't really have a Dragon.
 Super Mario 64 (Video Game) / int_ce767e6f
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_ce767e6f
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_ce767e6f
 Super Mario 64 (Video Game) / int_ce9a1c4a
type
Underground Level
 Super Mario 64 (Video Game) / int_ce9a1c4a
comment
Underground Level: Hazy Maze Cave is entirely underground, set in an abandoned mine. Cavern of the Metal Cap, which is accessed through an area in Hazy Maze Cave. It's a small side area thats located behind a waterfall near Peach's Castle. Vanish Cap Under the Moat is set in an area directly below Peach's Castle. The second half of Lethal Lava Land is set inside of the levels volcano, which goes deep below the levels sea of lava. The second half of Shifting Sand Land is set in the pyramid, leading Mario underground at first before going up while Eyerok is settled deeper.
 Super Mario 64 (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_ce9a1c4a
 Super Mario 64 (Video Game) / int_cea7fc1
type
Bottomless Pits
 Super Mario 64 (Video Game) / int_cea7fc1
comment
The first slide features the first Bottomless Pits in the game, but if Mario falls in during the middle stretch, the game won't cost you a life but just send you back to the Hub Level (most secret star courses have this feature). Falling into bottomless pits in later levels and the other two slides will kill you, however.
 Super Mario 64 (Video Game) / int_cea7fc1
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_cea7fc1
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_cea7fc1
 Super Mario 64 (Video Game) / int_cedccc54
type
Slide Attack
 Super Mario 64 (Video Game) / int_cedccc54
comment
Slide Attack: There's two. Pressing the attack button while running will cause Mario to dive and slide on the ground for a bit, being able the grab things and hit enemies this way. There's also a sliding kick, done by running, then crouching and pressing B quickly.
 Super Mario 64 (Video Game) / int_cedccc54
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_cedccc54
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_cedccc54
 Super Mario 64 (Video Game) / int_d148b019
type
Mundane Made Awesome
 Super Mario 64 (Video Game) / int_d148b019
comment
Mundane Made Awesome: Sure, it's to some degree awesome, but are all those camera angles and the exciting fanfare really needed when Mario gets a key?
 Super Mario 64 (Video Game) / int_d148b019
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d148b019
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d148b019
 Super Mario 64 (Video Game) / int_d24ed873
type
Developer's Foresight
 Super Mario 64 (Video Game) / int_d24ed873
comment
Developer's Foresight: Somewhat the case with Chief Chilly—if you glitch through the mirror as Yoshi and go fight said boss, he actually has specific dialogue for Yoshi. However, it's more likely that Yoshi was at some point in the beta planned to be able to reach him, and the text was just never removed. King Boo also had dialogue for fighting Yoshi in Japanese, but if you somehow reach him with Yoshi in other languages, he'll only utter blank text boxes. It's not straightforward to reach Eyerok with Yoshi, since its lair is sealed by a brick block and Yoshi can't punch. Fighting it as Yoshi requires getting to the brick block while wearing a plumber's cap so you can break it, and then losing the cap by taking damage from an enemy inside the pyramid (since getting hurt by Eyerok won't get rid of your cap) and making your way back to the passage as vanilla Yoshi. However, the developers realized that clever players could reach the fight as Yoshi and added a fire to the arena for him to eat so he can damage Eyerok. If you defeat Bowser without unlocking Luigi or Wario, they will be completely absent from the ending. However, if you somehow manage to complete the game without unlocking Mario (which isn't possible without tool-assistance), he'll be absent from the ending too, though he remains on the cake. On occasions, a Bob-omb will appear to stop Mario from using the Wing Cap or the Power Flower as a short-cut to get certain Power Stars. If you choose to fight Bowser as Yoshi, his flames will spawn a Mario cap. This allows Yoshi to throw Bowser and win the otherwise-impossible battle.
 Super Mario 64 (Video Game) / int_d24ed873
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d24ed873
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d24ed873
 Super Mario 64 (Video Game) / int_d2d581f8
type
Cranium Ride
 Super Mario 64 (Video Game) / int_d2d581f8
comment
Cranium Ride: In Snowman's Land, Mario can ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.
 Super Mario 64 (Video Game) / int_d2d581f8
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d2d581f8
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d2d581f8
 Super Mario 64 (Video Game) / int_d308cbb0
type
Character Catchphrase
 Super Mario 64 (Video Game) / int_d308cbb0
comment
Closing your DS while having the game left on makes Mario say "Buh-bye!", and reopening the DS makes Mario say "It's-a me, Mario!".
 Super Mario 64 (Video Game) / int_d308cbb0
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d308cbb0
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d308cbb0
 Super Mario 64 (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Super Mario 64 (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Super Mario 64 is the first main-series Mario game to feature Charles Martinet as our hero. (The year before, he previously voiced the portly plumber in Mario's FUNdamentals. Rumors persist that he also voiced him in both editions of Mario Teaches Typing, but while Martinet did voice Mario in the second one, it was actually Ronald B. Ruben in the first one.) He first tried out a gruff Brooklyn-esque voice, similar to how Mark Graue had voiced Mario in Hotel Mario, but decided invokedit would be too scary for young children, so he instead adapted the familiar perma-falsetto that you hear to this day. Also, Peach speaks in the opening and ending and Bowser gains his distinctive laugh (though he won't actually speak until Super Mario Sunshine).
 Super Mario 64 (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d40a8a0f
 Super Mario 64 (Video Game) / int_d52d28b6
type
Hypocrite
 Super Mario 64 (Video Game) / int_d52d28b6
comment
Hypocrite: If one uses a cannon or the Wing Cap against Koopa the Quick, he'll refuse to give them his star, saying that they cheated... yet he himself isn't opposed to cheating. However, he won't complain about the player using the warps.
 Super Mario 64 (Video Game) / int_d52d28b6
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d52d28b6
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d52d28b6
 Super Mario 64 (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario 64 (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: The VS. Mode assigns different Yoshi colors to each player. The order goes from Green, Red, Blue, and Yellow.
 Super Mario 64 (Video Game) / int_d5a66181
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d5a66181
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d5a66181
 Super Mario 64 (Video Game) / int_d5f8485c
type
Law of 100
 Super Mario 64 (Video Game) / int_d5f8485c
comment
Law of 100: Grabbing 100 coins nets you a Star! Also, after collecting one of the six main stars, an extra life is awarded for every 50, 100, and 150 coins collected.
 Super Mario 64 (Video Game) / int_d5f8485c
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d5f8485c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d5f8485c
 Super Mario 64 (Video Game) / int_d65defec
type
Cumulonemesis
 Super Mario 64 (Video Game) / int_d65defec
comment
Cumulonemesis: High up Tall Tall Moutain hides the Fwoosh, a sentient cloud that waits for Mario to get past him only to blow strong gusts of wind at the unfortunate plumber to send him over the cliffside. In the remake, Yoshi can swallow it, but it grants no coins and can't be turned into an egg.
 Super Mario 64 (Video Game) / int_d65defec
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d65defec
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d65defec
 Super Mario 64 (Video Game) / int_d668668e
type
Soundtrack Lullaby
 Super Mario 64 (Video Game) / int_d668668e
comment
Soundtrack Lullaby: If you approach a sleeping Piranha Plant, the main soundtrack fades to a soft lullaby tune.
 Super Mario 64 (Video Game) / int_d668668e
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d668668e
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d668668e
 Super Mario 64 (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Super Mario 64 (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Since Yoshi can't pick up enemies, going into a Bowser battle with Yoshi makes Bowser's fire breath spawn hats which allow Yoshi to become someone who can actually fight back.
 Super Mario 64 (Video Game) / int_d6dee153
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d6dee153
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d6dee153
 Super Mario 64 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Super Mario 64 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Due to the awkwardness of walking with the touchscreen, many of the previously thin paths in the original release have been made wider so as to be less frustrating. Even when playing with the D-Pad, the inclusion of the dash button means that one can walk over those thin paths much more easily by simply letting go of the button. In order to keep you from constantly having to backtrack to the character selection room every time any given Star requires a certain character, you can temporarily turn into other characters by picking up their hats, which appear in levels once you unlock the character who owns the hat. For that same reason, entering a level as Yoshi allows you to start a level with one of said hats, provided you unlocked the character in question. Every character can jump higher than Mario could in the original (even Mario himself), aside from Wario, who jumps at about the same height. Hoot the owl appears in more levels now, reducing the need for repetitive level treks when objectives are located in similar paths.
 Super Mario 64 (Video Game) / int_d6f284a3
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d6f284a3
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d6f284a3
 Super Mario 64 (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Super Mario 64 (Video Game) / int_d7d588c8
comment
The Chill Bully from Snowman's Land is an ice version of the Big Bully from Lethal Lava Land.
 Super Mario 64 (Video Game) / int_d7d588c8
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_d7d588c8
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_d7d588c8
 Super Mario 64 (Video Game) / int_dae3999d
type
Action Bomb
 Super Mario 64 (Video Game) / int_dae3999d
comment
Chuckyas, a non-explosive Bob-omb variant, pick Mario up and throw him in a random direction. King Bob-omb does the same, but he actually can harm you via fall damage if he manages to pitch you off the summit.
 Super Mario 64 (Video Game) / int_dae3999d
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_dae3999d
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_dae3999d
 Super Mario 64 (Video Game) / int_dc057cf3
type
Adaptation Name Change
 Super Mario 64 (Video Game) / int_dc057cf3
comment
Adaptation Name Change: Two for two extra bosses added into the game: King Goomba has been renamed to Goomboss, while King Boo is now Big Boo.
 Super Mario 64 (Video Game) / int_dc057cf3
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_dc057cf3
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_dc057cf3
 Super Mario 64 (Video Game) / int_df410b77
type
Decoy Protagonist
 Super Mario 64 (Video Game) / int_df410b77
comment
Decoy Protagonist: Mario is front and center on the cover and takes center stage in the opening sequence, and everything looks to be the same as the original, barring the new additions of Luigi and Wario... until they all go MIA in the castle and leave Yoshi as the sole playable character for the first stretch of the game. Subverted when Bowser insists that only Mario fight him in the final battle, making him necessary to beat Bowser in the Sky and ultimately the game.
 Super Mario 64 (Video Game) / int_df410b77
featureApplicability
-0.3
 Super Mario 64 (Video Game) / int_df410b77
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_df410b77
 Super Mario 64 (Video Game) / int_dfbb1685
type
"Pan Up to the Sky" Ending
 Super Mario 64 (Video Game) / int_dfbb1685
comment
"Pan Up to the Sky" Ending: Just before the credits in the ending, this is used as Mario walks into the castle with Peach.
 Super Mario 64 (Video Game) / int_dfbb1685
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_dfbb1685
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_dfbb1685
 Super Mario 64 (Video Game) / int_e08fcc99
type
Battle Theme Music
 Super Mario 64 (Video Game) / int_e08fcc99
comment
Battle Theme Music: The game has only three themes: A general track for regular bosses (minibosses like Big Boo and Chief Bully avert the trope), and two for Bowser (with the second being an Ominous Pipe Organ remix of his usual theme for the final battle).
 Super Mario 64 (Video Game) / int_e08fcc99
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e08fcc99
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e08fcc99
 Super Mario 64 (Video Game) / int_e17191aa
type
Red Ones Go Faster
 Super Mario 64 (Video Game) / int_e17191aa
comment
Red Ones Go Faster: Mario has the best speed out of the four.
 Super Mario 64 (Video Game) / int_e17191aa
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e17191aa
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e17191aa
 Super Mario 64 (Video Game) / int_e17ca895
type
The Cake Is a Lie
 Super Mario 64 (Video Game) / int_e17ca895
comment
The Cake Is a Lie: Defied. Peach sent a letter to Mario stating that she baked a cake for him. At the end, it's suggested that Peach didn't even make one. This could be a result of something being lost in translation, though—in the Japanese original, Peach says she's waiting for Mario to arrive before baking a cake.
 Super Mario 64 (Video Game) / int_e17ca895
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e17ca895
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e17ca895
 Super Mario 64 (Video Game) / int_e1bd14ce
type
Free Rotating Camera
 Super Mario 64 (Video Game) / int_e1bd14ce
comment
Free Rotating Camera: Using the C buttons does the rotation & zoom. This game has been certified as the Trope Maker.
 Super Mario 64 (Video Game) / int_e1bd14ce
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e1bd14ce
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e1bd14ce
 Super Mario 64 (Video Game) / int_e2c4b927
type
Dub Name Change
 Super Mario 64 (Video Game) / int_e2c4b927
comment
Dub Name Change: While not the first English game to call the princess by her Japanese name Peach instead of Toadstool (Yoshi's Safari being the first), it is certainly the most iconic, notably easing players into the transition by using both names in the intro. Most of the course names were changed in the English version, even though some were in English already (such as Dire, Dire Docks, which was originally "Water Land"). The only ones that remained the same were Snowman's Land and Tick Tock Clock. Interestingly, while "Rainbow Cruise" was renamed Rainbow Ride, the Super Smash Bros. Melee stage based upon it uses the original name. Minor example, but the coins (including the colored ones) are referred to as "Star Coins" (and "Color Star Coins") in the Japanese version.
 Super Mario 64 (Video Game) / int_e2c4b927
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e2c4b927
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e2c4b927
 Super Mario 64 (Video Game) / int_e3c36782
type
Call-Forward
 Super Mario 64 (Video Game) / int_e3c36782
comment
Call-Forward: There's a new Super Mario Sunshine-inspired bonus level, appropriately titled "Sunshine Isles". It even uses the Delfino Plaza music.
 Super Mario 64 (Video Game) / int_e3c36782
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e3c36782
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e3c36782
 Super Mario 64 (Video Game) / int_e43c66bd
type
Art Evolution
 Super Mario 64 (Video Game) / int_e43c66bd
comment
Art Evolution: Dorrie, the sea monster in Hazy Maze Cave, gains a new pair of goggles that resemble those of the dolphins from Super Mario World. Dorrie's updated design would be carried over into New Super Mario Bros.. Some of the 3D models were also improved — most noticeable in Mario's head on the title screen, the Goombas that look more like their 2D counterparts, and Bowser, who looks much more refined and akin to his modern design.
 Super Mario 64 (Video Game) / int_e43c66bd
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e43c66bd
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e43c66bd
 Super Mario 64 (Video Game) / int_e4884264
type
No Sidepaths, No Exploration, No Freedom
 Super Mario 64 (Video Game) / int_e4884264
comment
No Sidepaths, No Exploration, No Freedom: The three Bowser levels have very linear pathways compared to the rest of the open-world game, with only small side areas occasionally popping up in them.
 Super Mario 64 (Video Game) / int_e4884264
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e4884264
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e4884264
 Super Mario 64 (Video Game) / int_e49686
type
The Hero
 Super Mario 64 (Video Game) / int_e49686
comment
If you defeat Bowser without unlocking Luigi or Wario, they will be completely absent from the ending. However, if you somehow manage to complete the game without unlocking Mario (which isn't possible without tool-assistance), he'll be absent from the ending too, though he remains on the cake.
 Super Mario 64 (Video Game) / int_e49686
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e49686
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e49686
 Super Mario 64 (Video Game) / int_e4e86215
type
Fake Difficulty
 Super Mario 64 (Video Game) / int_e4e86215
comment
Fake Difficulty: The then-impressive, now-horribly-outdated camera controls, often causes invokedEvent-Obscuring Camera moments that makes platforming much more difficult than it would be normally. The camera often just refuses to control how you want it to and constantly screws itself, causing frequent depth perception issues, making it difficult to discern where to jump to, and the camera suddenly reorienting itself will cause you to move/jump in a direction you didn't intend, potentially off whatever platform you were on and off into your death. Tick Tock Clock is especially notorious for how much it breaks the camera.
 Super Mario 64 (Video Game) / int_e4e86215
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e4e86215
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e4e86215
 Super Mario 64 (Video Game) / int_e545e190
type
Nerf
 Super Mario 64 (Video Game) / int_e545e190
comment
Nerf: Several stages were slightly (or greatly) altered. Generally, this involves enemies in tough spots getting removed, and the addition or expansion of some floors or platforms to aid against falling. Tick Tock Clock is by far the biggest example, as now there's floor all around the bottom except the pit in the middle, while the original only had land for about 1/4 of the area. Hoot appears in more levels. Some enemies aren't as smart, fast, or don't attack as often, such as the water bombs, Fire Chomps, Chain Chomp, King Bob-omb, and yes, Bowser.
 Super Mario 64 (Video Game) / int_e545e190
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e545e190
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e545e190
 Super Mario 64 (Video Game) / int_e63317eb
type
Green Hill Zone
 Super Mario 64 (Video Game) / int_e63317eb
comment
Green Hill Zone: Bob-omb Battlefield is a grassy plain which has no bottomless pits, nor any water in which Mario can drown.
 Super Mario 64 (Video Game) / int_e63317eb
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e63317eb
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e63317eb
 Super Mario 64 (Video Game) / int_e6ce4b
type
The Maze
 Super Mario 64 (Video Game) / int_e6ce4b
comment
The Maze: Hazy Maze Cave, naturally (although the maze is only a small portion of the overall level).
 Super Mario 64 (Video Game) / int_e6ce4b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e6ce4b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e6ce4b
 Super Mario 64 (Video Game) / int_e71ad328
type
Plot Tailored to the Party
 Super Mario 64 (Video Game) / int_e71ad328
comment
Plot Tailored to the Party: The game can be beaten using only Mario and Yoshi (and the latter is only required because he's the only one you have access to at the beginning of the game), but to achieve 100% Completion requires using all four characters.
 Super Mario 64 (Video Game) / int_e71ad328
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e71ad328
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e71ad328
 Super Mario 64 (Video Game) / int_e73f6217
type
Feet-First Introduction
 Super Mario 64 (Video Game) / int_e73f6217
comment
Feet-First Introduction: The game recreates this for Bowser, though his face is already visible in the frame since he's smaller and more hunched over in this version.
 Super Mario 64 (Video Game) / int_e73f6217
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e73f6217
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e73f6217
 Super Mario 64 (Video Game) / int_e79ba9e5
type
Level of Tedious Enemies
 Super Mario 64 (Video Game) / int_e79ba9e5
comment
Level of Tedious Enemies: Lethal Lava Land features a level filled with lava. Platforming isn't too difficult on its own, and there are coins a-plenty to heal up from damage, but it would be a lot easier if the Bully enemies weren't trying to shove Mario into said lava, draining 3/8 of his health bar and sending him scurrying around with his butt on fire. Wet-Dry World is a level featuring multiple levels that has Mario raise and lower the water level depending on several crystals he can touch. The level is filled with Amps and Keronpa Balls to zone the player away from things, but also with Chuckyas and Heave-Hos, whose job it is to fling Mario all over the place if he gets grabbed or stays still. The Heave-Hos are actually somewhat required for level traversal, but the Chuckyas will do their best to erase whatever progress Mario has made by flinging him away from the land and into the water whenever they can.
 Super Mario 64 (Video Game) / int_e79ba9e5
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e79ba9e5
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e79ba9e5
 Super Mario 64 (Video Game) / int_e899df79
type
Flame Spewer Obstacle
 Super Mario 64 (Video Game) / int_e899df79
comment
Flame Spewer Obstacle: There are flame emitters in some areas, acting as a hazard.
 Super Mario 64 (Video Game) / int_e899df79
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_e899df79
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_e899df79
 Super Mario 64 (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Super Mario 64 (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The Scuttle Bugs, who infest the upper regions of Hazy Maze Cave and the outside of Big Boo's Haunt. The Skeeters in Wet-Dry World also count.
 Super Mario 64 (Video Game) / int_eb4086e3
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_eb4086e3
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_eb4086e3
 Super Mario 64 (Video Game) / int_eb81c601
type
Big Damn Heroes
 Super Mario 64 (Video Game) / int_eb81c601
comment
Big Damn Heroes: Yoshi pulls off one of the greatest examples in the Mario franchise. Just when Mario, Luigi, and Wario are all captured and sealed behind doors as Peach's Castle gets taken over, the green dinosaur comes in and starts doing some serious asskicking, armed with just his appetite and his incredible jumping, and rescues our heroes in time.
 Super Mario 64 (Video Game) / int_eb81c601
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_eb81c601
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_eb81c601
 Super Mario 64 (Video Game) / int_ecc4c006
type
Clockworks Area
 Super Mario 64 (Video Game) / int_ecc4c006
comment
Clockworks Area: The Tick Tock Clock is full of moving pointers and gears, and the speed of the moving tiles changes depending on the time of the clock that serves as the level entry.
 Super Mario 64 (Video Game) / int_ecc4c006
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_ecc4c006
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_ecc4c006
 Super Mario 64 (Video Game) / int_edae3679
type
Endless Corridor
 Super Mario 64 (Video Game) / int_edae3679
comment
Endless Corridor: If you don't have enough stars to face Bowser in the final battle, you'll be doomed to walk up forever; there is a bug, however, where you can reach the end of the stairs without enough stars if you can boost Mario's speed high enough. Strangely enough, no matter how far up you go, walking back down is always a very short trip.
 Super Mario 64 (Video Game) / int_edae3679
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_edae3679
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_edae3679
 Super Mario 64 (Video Game) / int_eee721fd
type
Wall Jump
 Super Mario 64 (Video Game) / int_eee721fd
comment
Wall Jump: Possibly the Trope Codifier. It likely was implemented after players began utilizing a glitch in the earlier 2D games, where Mario's foot accidentally goes partially into the wall, making it register as a floor. The action is made easier in the DS remake and later Mario games, as Mario will slide down the wall upon hitting it, giving the player more time to jump.
 Super Mario 64 (Video Game) / int_eee721fd
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_eee721fd
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_eee721fd
 Super Mario 64 (Video Game) / int_ef491a40
type
Signpost Tutorial
 Super Mario 64 (Video Game) / int_ef491a40
comment
Signpost Tutorial: The game contains a number of literal signposts scattered throughout the Castle, and a few more in the levels themselves. They cover all of the basic moves and gameplay elements, but you can skip them if you want.
 Super Mario 64 (Video Game) / int_ef491a40
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_ef491a40
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_ef491a40
 Super Mario 64 (Video Game) / int_f06cb15
type
Technicolor Toxin
 Super Mario 64 (Video Game) / int_f06cb15
comment
Technicolor Toxin: The haze in the Hazy Maze Cave is bright yellow.
 Super Mario 64 (Video Game) / int_f06cb15
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f06cb15
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f06cb15
 Super Mario 64 (Video Game) / int_f2480a42
type
Futile Hand Reach
 Super Mario 64 (Video Game) / int_f2480a42
comment
Futile Hand Reach: Mario does one if he is laying on his back as he dies.
 Super Mario 64 (Video Game) / int_f2480a42
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f2480a42
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f2480a42
 Super Mario 64 (Video Game) / int_f2ea1731
type
Proj-egg-tile
 Super Mario 64 (Video Game) / int_f2ea1731
comment
Proj-egg-tile: Much like in Yoshi's Island, Yoshi eat enemies and items to turn into eggs to be thrown. However, he can only have one egg at a time. If he eats a crate, the egg will be cubed-shaped.
 Super Mario 64 (Video Game) / int_f2ea1731
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f2ea1731
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f2ea1731
 Super Mario 64 (Video Game) / int_f470199
type
Franchise Codifier
 Super Mario 64 (Video Game) / int_f470199
comment
Franchise Codifier: Making its debut on (and being the launch title for) Nintendo's first foray into three-dimensional hardware, the game introduced full 3D environments and created the Collect-a-Thon Platformer Sub-Genre, which has primarily defined the 3D portion of the franchise. Standing in for level goals are Plot Coupons whose collection marks their missions as complete, and standing in for a world map is a Hub Level that grants access to all general levels as well as certain hidden bonus levels. And save for Sunshine, it also became common to face Bowser more than once over the course of the adventure. Finally, while this wasn't the first time Charles Martinet voiced Mario, it did establish him as Mario's voice in all video games to come until his retirement in 2023.
 Super Mario 64 (Video Game) / int_f470199
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f470199
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f470199
 Super Mario 64 (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Super Mario 64 (Video Game) / int_f51c5f3c
comment
Never Say "Die": Also averted in the DS remake.
 Super Mario 64 (Video Game) / int_f51c5f3c
featureApplicability
-1.0
 Super Mario 64 (Video Game) / int_f51c5f3c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f51c5f3c
 Super Mario 64 (Video Game) / int_f53dd5eb
type
Mutually Exclusive Power-Ups
 Super Mario 64 (Video Game) / int_f53dd5eb
comment
Mutually Exclusive Power-Ups: You can't combine the Wing Cap and the Metal Cap, although the combination is just unused. You can also combine the Wing Cap and Koopa Shell (which allows you to glide to the Bob-omb Battlefield island), but not the other way around — the Item Blocks won't pop open if you're riding a shell.
 Super Mario 64 (Video Game) / int_f53dd5eb
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f53dd5eb
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f53dd5eb
 Super Mario 64 (Video Game) / int_f5c7852d
type
Portal Picture
 Super Mario 64 (Video Game) / int_f5c7852d
comment
Portal Picture: Most worlds' are entered by jumping into their paintings.
 Super Mario 64 (Video Game) / int_f5c7852d
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f5c7852d
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f5c7852d
 Super Mario 64 (Video Game) / int_f69d396a
type
Walk on Water
 Super Mario 64 (Video Game) / int_f69d396a
comment
Walk on Water: Luigi can run on water for about two seconds before he sinks into it.
 Super Mario 64 (Video Game) / int_f69d396a
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f69d396a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f69d396a
 Super Mario 64 (Video Game) / int_f6f6adeb
type
Railroading
 Super Mario 64 (Video Game) / int_f6f6adeb
comment
Railroading: Still downplayed, but there's a little more in this port than in the original game due to the need to use four different characters to complete it. A 0 Star Run is also explicitly impossible in it, even with tool-assisting and glitches, since you absolutely need to unlock Mario in order to complete the game.
 Super Mario 64 (Video Game) / int_f6f6adeb
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f6f6adeb
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f6f6adeb
 Super Mario 64 (Video Game) / int_f818b637
type
Dude, Where's My Respect?
 Super Mario 64 (Video Game) / int_f818b637
comment
Dude, Where's My Respect?: The Toads on the first floor are pretty rude to Luigi, no matter how many stars you get as him. However, the Toads on the second floor and the third floor do respect him. In fact, one Toad on the second floor says he's Luigi's biggest fan and calls him the best "supporting actor" the world's ever seen, while another says that the duo will need to be called the "Luigi Bros." soon. Same goes for Wario. Multiple Toads disrespect him for his previous villainous roles and general evil-looking appearance, although a few Toads respect him too; one in the basement says that since coins heal injuries, it would help people out if they were greedy like Wario, and a few of the upstairs Toads apologize for assuming he's just around to cause mischief, seeing as he's collecting Power Stars with the rest of the team.
 Super Mario 64 (Video Game) / int_f818b637
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f818b637
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f818b637
 Super Mario 64 (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Super Mario 64 (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You can throw both of the harmless baby penguins off the level. Like everyone else, they both get better (Tuxie respawns at the top of the mountain and the other baby penguin respawns on top of the cottage). But you're still a dick for doing it. When you take back the lost penguin that the mom is looking for after returning it, she walks towards you crossly. Koopa Troopas run from you in this game, and don't even hurt you when they bump into you, but you can still kill them for a blue coin.
 Super Mario 64 (Video Game) / int_f87c42d4
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f87c42d4
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f87c42d4
 Super Mario 64 (Video Game) / int_f8f1249
type
Instructive Level Design
 Super Mario 64 (Video Game) / int_f8f1249
comment
Instructive Level Design: The Castle Grounds are designed to show you almost all of the basics of the game and let you practice them in a safe environment. In fact, the opening cutscene specifically draws attention to the underwater door and grate in the Castle moat, immediately tipping you off that there's going to be branching paths and secrets in this game.
 Super Mario 64 (Video Game) / int_f8f1249
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f8f1249
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f8f1249
 Super Mario 64 (Video Game) / int_f9e16ef
type
Distressed Dude
 Super Mario 64 (Video Game) / int_f9e16ef
comment
Distressed Dude: Mario, Luigi and Wario all get locked up by Bowser when they go to the castle, leaving Yoshi (who was still asleep on the roof) as their rescuer.
 Super Mario 64 (Video Game) / int_f9e16ef
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_f9e16ef
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_f9e16ef
 Super Mario 64 (Video Game) / int_fa77309d
type
Alternate Album Cover
 Super Mario 64 (Video Game) / int_fa77309d
comment
Alternate Album Cover: The Japanese release of the soundtrack album depicts the game's Japanese box art, with some of the accompanying logos changed to reflect the fact that it's a music CD rather than a Nintendo 64 cartridge. The US release of the soundtrack, meanwhile, depicts renders of Mario posing, punching, kicking, and swinging Bowser around. Furthermore, the German release repurposes a render depicting Metal Mario standing in Hazy Maze Cave.
 Super Mario 64 (Video Game) / int_fa77309d
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_fa77309d
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_fa77309d
 Super Mario 64 (Video Game) / int_fb111d49
type
Sequence Breaking
 Super Mario 64 (Video Game) / int_fb111d49
comment
Sequence Breaking: Has its own page for it.
 Super Mario 64 (Video Game) / int_fb111d49
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_fb111d49
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_fb111d49
 Super Mario 64 (Video Game) / int_fb17af62
type
Rhymes on a Dime
 Super Mario 64 (Video Game) / int_fb17af62
comment
Rhymes on a Dime: From the official French translation, as seen on the European cartridge:
 Super Mario 64 (Video Game) / int_fb17af62
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_fb17af62
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_fb17af62
 Super Mario 64 (Video Game) / int_fc225bec
type
Artistic License – Physics
 Super Mario 64 (Video Game) / int_fc225bec
comment
Artistic License – Physics: Mario must have incredible upper body strength, because even in mid fall, he can spit in the face of inertia by triggering a ground pound, which completely halts his momentum, and negates any damage he would have received from the fall. When sliding, Mario can lean forward to speed up and lie back to slow down. It would work the opposite way in real life.
 Super Mario 64 (Video Game) / int_fc225bec
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_fc225bec
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_fc225bec
 Super Mario 64 (Video Game) / int_fe1b2e75
type
Bigger on the Inside
 Super Mario 64 (Video Game) / int_fe1b2e75
comment
Bigger on the Inside: A more discreet example, but the inside of the castle is clearly much bigger and taller than it is on the outside. A showcase on how much bigger the inside areas are in comparison to the actual castle. The igloo in "Snowman's Land", which on the outside is half Mario's height, and he has to crawl to get in. The entirety of Big Boo's Haunt is contained within a birdcage.
 Super Mario 64 (Video Game) / int_fe1b2e75
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_fe1b2e75
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_fe1b2e75
 Super Mario 64 (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Super Mario 64 (Video Game) / int_fef0037b
comment
Unnaturally Looping Location: If Mario has less than 70 Power Stars, the staircase leading up to the final Bowser battle will endlessly loop (and also plays a strange melody that seems to endlessly increase in pitch, known as a Shepard tone). It is possible to exploit a glitch to get Mario to move so quickly that he bypasses the loop altogether.
 Super Mario 64 (Video Game) / int_fef0037b
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_fef0037b
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_fef0037b
 Super Mario 64 (Video Game) / int_ff02c236
type
15 Puzzle
 Super Mario 64 (Video Game) / int_ff02c236
comment
15 Puzzle: Such a puzzle appears in the Lethal Lava Land course. It solves and scrambles itself, though. Whenever it reaches the solution, coins pop out of all the panels. The puzzle is the only thing standing between Mario and hot molten lava, so the moving vacancy acts as a mobile hazard.
 Super Mario 64 (Video Game) / int_ff02c236
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_ff02c236
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_ff02c236
 Super Mario 64 (Video Game) / int_ff542b7c
type
Racing Minigame
 Super Mario 64 (Video Game) / int_ff542b7c
comment
Racing Minigame: Koopa the Quick wants to race you! As does Big Penguin.
 Super Mario 64 (Video Game) / int_ff542b7c
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_ff542b7c
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_ff542b7c
 Super Mario 64 (Video Game) / int_ff7f34c5
type
Pet the Dog
 Super Mario 64 (Video Game) / int_ff7f34c5
comment
Pet the Dog: Wario, a typically greedy and self-centered character, agrees to help Mario, Luigi, and Yoshi save the princess without necessarily getting any reward in return (aside from cake).
 Super Mario 64 (Video Game) / int_ff7f34c5
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_ff7f34c5
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_ff7f34c5
 Super Mario 64 (Video Game) / int_name
type
ItemName
 Super Mario 64 (Video Game) / int_name
comment
 Super Mario 64 (Video Game) / int_name
featureApplicability
1.0
 Super Mario 64 (Video Game) / int_name
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Super Mario 64 (Video Game) / int_name
 Super Mario 64 (Video Game) / int_name
itemName
Super Mario 64 (Video Game)

The following is a list of statements referring to the current page from other pages.

 AttackingTucans (Lets Play)
seeAlso
Super Mario 64 (Video Game)
 Chuggaaconroy (Lets Play)
seeAlso
Super Mario 64 (Video Game)
 Dr Parabola (Lets Play)
seeAlso
Super Mario 64 (Video Game)
 Taco-Man
seeAlso
Super Mario 64 (Video Game)
 Super Mario 64 (Video Game)
hasFeature
Absurdly Long Stairway / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Absurdly Short Level / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Action Commands / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Adaptational Intelligence / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Advanced Movement Technique / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Affectionate Gesture to the Nose / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Air-Aided Acrobatics / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Airborne Mook / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Album Intro Track / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
All or Nothing / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Alphabet News Network / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Alternate Album Cover / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Alternate Self / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Amazing Technicolor Battlefield / int_3e5c6c5a
 AnSMWCProduction
seeAlso
Super Mario 64 (Video Game)
 Super Mario 64 (Video Game)
hasFeature
And Your Reward Is Edible / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Animate Inanimate Object / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Anomalous Art / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Antepiece / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
April Fools' Day / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Aquatic Mook / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Artwork and Game Graphics Segregation / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Ascended Glitch / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Attack of the Killer Whatever / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Attack the Tail / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Baby See, Baby Do / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Badass Decay / int_53982c7a
 Super Mario 64 (Video Game)
hasFeature
Badass in Distress / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Balance, Power, Skill, Gimmick / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Bandit Mook / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Battle Theme Music / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Betting Mini-Game / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Big Boo's Haunt / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Big, Bulky Bomb / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Big Fancy Castle / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Bonus Feature Failure / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Bookcase Passage / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Books That Bite / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Boss-Arena Idiocy / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Boss Arena Recovery / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Boss Arena Urgency / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Boss Corridor / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Bottomless Pits / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Bragging Rights Reward / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Breather Level / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Build Like an Egyptian / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Building of Adventure / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Bullfight Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Busman's Holiday / int_53982c7a
 Super Mario 64 (Video Game)
hasFeature
Camera Screw / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Chaos Architecture / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Characterisation Click Moment / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Check-Point Starvation / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Cheese Strategy / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Chrome Champion / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Clam Trap / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Climactic Volcano Backdrop / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Clockworks Area / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Clothes Make the Superman / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Collision Damage / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Compilation Re-release / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Convenient Weakness Placement / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Cool Crown / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Corridor Cubbyhole Run / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Cowardly Mooks / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Cranium Ride / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Credits Montage / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Creepy Changing Painting / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Creepy Circus Music / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Creepy High-Pitched Voice / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Critical Annoyance / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Crown-Shaped Head / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Cumulonemesis / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Cutscene Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Dead Character Walking / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Deadly Book / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Deadly Gas / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Death Mountain / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Depth Deception / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Derelict Graveyard / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Diegetic Interface / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Disconnected Side Area / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Don't Wake the Sleeper / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Double-Edged Buff / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Down the Drain / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Drop-In Nemesis / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Drowning Pit / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Dual Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Dual-World Gameplay / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Duel Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Easy Level Trick / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Edge Gravity / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Elephant in the Living Room / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Empty Room Psych / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Endless Corridor / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Eternal Engine / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Every 10,000 Points / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Everyone Has a Special Move / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Everything's Better with Rainbows / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Evil Old Folks / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Evolving Music / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Excited Title! Two-Part Episode Name! / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Exposed to the Elements / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Extra-ore-dinary / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Eyes Do Not Belong There / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Fake Longevity / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Falling Damage / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Fan Remake / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Fandom-Enraging Misconception / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Fandom Heresy / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Fanvid / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Feed It a Bomb / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Feet-First Introduction / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Fictional Painting / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
15 Puzzle / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Final Boss, New Dimension / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
First Kiss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Flame Spewer Obstacle / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Flipping Helpless / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Floating Continent / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Floating Platforms / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Flunky Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Flying Books / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Follow the White Rabbit / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Forced Perspective / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Four-Legged Insect / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Franchise Codifier / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Free Rotating Camera / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Freelook Button / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Frigid Water Is Harmless / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Fuzzball Spider / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Game-Breaking Bug / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Game Mod / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Game-Over Man / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Gameplay Derailment / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Gangplank Galleon / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Gas Mask Mooks / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Ghost Leg Lottery / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Ghost Town / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Giant Hands of Doom / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Go for the Eye / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Good Luck Charm / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Gratuitous Japanese / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Green Hill Zone / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Grimy Water / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Guerrilla Boulders / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Hair-Trigger Temper / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Hammered into the Ground / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Harmless Enemy / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Hat of Flight / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Hat of Power / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
He Knows About Timed Hits / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Heal It with Water / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Healing Spring / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Healthy Green, Harmful Red / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Helpful Mook / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Hey, It's That Sound! / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
High-Altitude Battle / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Hit Points / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Hitbox Dissonance / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Hub Level / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Huge Rider, Tiny Mount / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Human Cannonball / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Human Hammer-Throw / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
100% Completion / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
I Was Told There Would Be Cake / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Ice Palace / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Iconic Item / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Iconic Sequel Song / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Idle Animation / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
In-Universe Camera / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Incorrect Animal Noise / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Infinite 1-Ups / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Inflating Body Gag / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Instant Armor / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Insurmountable Waist-Height Fence / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Intangibility / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Interactive Start Up / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Interrupting Meme / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Invincibility Power-Up / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Invincible Minor Minion / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Invisible Wall / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Iris Out / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
It's All Upstairs From Here / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
It's Up to You / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Jack of All Stats / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Japanese Video Games / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Jump Physics / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Just Hit Him / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Kaizo Trap / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Kiai / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Killer App / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
King Mook / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Lady Mondegreen / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Last Lousy Point / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Laughably Evil / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Lava Surfing / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Law of Cartographical Elegance / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Law of 100 / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Le Parkour / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Letting the Air out of the Band / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Level in the Clouds / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Level of Tedious Enemies / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Levels Take Flight / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Local Hangout / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Locked Door / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Loophole Abuse / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Lord British Postulate / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Loves Me Not / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Macro Zone / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Magic Carpet / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Magical Mystery Doors / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Man on Fire / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Manual Misprint / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Meaningless Lives / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mechanical Monster / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mega Maelstrom / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mellow Mantas / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Memetic Psychopath / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Memory Match Mini-Game / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mercury's Wings / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mercy Invincibility / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Metal Slime / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mini-Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mini-Me / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Minus World / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mirror Routine / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mirror World / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mischief-Making Monkey / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Missing Secret / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Model Dissonance / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mook-Themed Level / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Musical Nod / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Musical Pastiche / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
My Grandma Can Do Better Than You / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Never Bareheaded / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Night of the Living Mooks / int_3e5c6c5a
 NintendoDS
seeAlso
Super Mario 64 (Video Game)
 Super Mario 64 (Video Game)
hasFeature
No Cartoon Fish / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
No Fair Cheating / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Non-Lethal Bottomless Pits / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Nostalgia Level / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Nostalgic Music Box / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Obscured Special Effects / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Obvious Beta / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Oculothorax / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Offscreen Start Bonus / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Oh Look, More Rooms! / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
One of These Doors Is Not Like the Other / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Overshadowed by Controversy / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Oxygenated Underwater Bubbles / int_3e5c6c5a
 Pac-ManWorld
seeAlso
Super Mario 64 (Video Game)
 Super Mario 64 (Video Game)
hasFeature
Pac-Man Fever / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Palmtree Panic / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Pass Through the Rings / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Pause Scumming / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Person as Verb / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Phantom-Zone Picture / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Piano Key Wave / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Pickup Hierarchy / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Plant Mooks / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Played for Horror / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Player Death Is Dramatic / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Player Tic / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Plot Coupon / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Pocket Dimension / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Polar Penguins / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Portal Crossroad World / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Portal Endpoint Resemblance / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Portal Picture / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Power Up Motif / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Pushy Mooks / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Puzzle Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Quicksand Sucks / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Racing Minigame / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Rascally Rabbit / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Recurring Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Recurring Riff / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Recursive Import / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Regenerating Health / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Remilitarized Zone / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Removable Shell / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Repeatable Quest / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Repetitive Name / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Required Party Member / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Respawning Enemies / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Ring Out / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Ring-Out Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Rock Monster / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Rooftop Confrontation / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Rubber Face / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Rump Roast / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Salvaged Gameplay Mechanic / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Same Content, Different Rating / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Sand Is Water / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Scaling the Summit / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Secret Level / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Sequel Goes Foreign / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Shipshape Shipwreck / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Shockwave Stomp / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Signpost Tutorial / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Silly Simian / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Sleepy Enemy / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Slide Level / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Slippery as an Eel / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Smash Mook / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Smashing Survival / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Snot Bubble / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Snowlems / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Soft Reboot / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Soft Water / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Solve the Soup Cans / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Sophomore Slump / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Sorting Algorithm of Threatening Geography / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Soundtrack Lullaby / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Sprite/Polygon Mix / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Stairway to Heaven / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Star Power / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Star-Shaped Coupon / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Start Screen / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Steel Drums and Sunshine / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Stock Dinosaurs / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Stock Ness Monster / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Stock Scream / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Stock Sound Effects / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Story to Gameplay Ratio / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Stout Strength / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Sugar Bowl / int_3e5c6c5a
 SuperMarioBrosX
seeAlso
Super Mario 64 (Video Game)
 Super Mario 64 (Video Game)
hasFeature
Super Title 64 Advance / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Surprisingly Creepy Moment / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Tactical Suicide Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Talking in Your Sleep / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Tech-Demo Game / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Technicolor Fire / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Thanking the Viewer / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
That Makes Me Feel Angry / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
That's All, Folks! / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
The Abridged Series / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
The Artifact / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
The Gambler / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
The Goomba / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
The Little Shop That Wasn't There Yesterday / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
The Maze / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
The Most Dangerous Video Game / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
The Original Darrin / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
The Shelf of Movie Languishment / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
This Looks Like a Job for Aquaman / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Three-Strike Combo / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Throw the Mook at Them / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Tick Tock Tune / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Tide Level / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Title by Number / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Transformation Trinket / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Trap Door / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Trick Shot Puzzle / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Trolling Creator / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Trope Codifier / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Tropical Island Adventure / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Turns Red / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Under the Sea / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Underground Level / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Underused Game Mechanic / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Unending End Card / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Units Not to Scale / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Unlockable Content / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Unnaturally Looping Location / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Unreliable Illustrator / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Updated Re-release / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
V-Sign / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Variable Mix / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Victory Pose / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Video Game 3D Leap / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Video Game Flight / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Vile Vulture / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Violation of Common Sense / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Visible Invisibility / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Voiceover Letter / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Voices Are Mental / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Walk, Don't Swim / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Walk on Water / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Wall Jump / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Waltz on Water / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Warm-Up Boss / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Watch for Rolling Objects / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Water Is Air / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
We Will Meet Again / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Whack-a-Monster / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
What the Hell, Player? / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
When Life Gives You Lemons... / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
White Void Room / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Wraparound Background / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Wreaking Havok / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
Wrote the Book / int_3e5c6c5a
 Super Mario 64 (Video Game)
hasFeature
You Won't Like How I Taste / int_3e5c6c5a
 Sonic Adventure (Video Game)
seeAlso
Super Mario 64 (Video Game)
 SuperMarioGalaxy2Point5
seeAlso
Super Mario 64 (Video Game)
 SuperMario64
sameAs
Super Mario 64 (Video Game)
 Super Mario 64 (Video Game)
hasFeature
Portal Pool / int_3e5c6c5a