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Super Mario Bros. (Video Game)

 Super Mario Bros. (Video Game)
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TVTItem
 Super Mario Bros. (Video Game)
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Super Mario Bros. (Video Game)
 Super Mario Bros. (Video Game)
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SuperMarioBros1
 Super Mario Bros. (Video Game)
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Super Mario Bros. is a 1985 Platform Game and the first game in the Super Mario Bros. series, though not the first to star Mario, as he appeared in Donkey Kong first, as well as Mario Bros., Wrecking Crew, and a few Game & Watch titles, after all of which he moved on to this game. One of the most famous video games in The 8-bit Era of Console Video Games and the Trope Codifier for the 2D platformer (it wasn't the Trope Maker—see Pac-Land), it was released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.note The NA release date has been subject to debate; this is the one given by Nintendo.The general story is that Bowser, the ornery King of the Koopas, has conquered the Mushroom Kingdom and had all of the subjects turned into background textures... er, bricks and shrubbery. The Mushroom Kingdom's Princess is the only one who can revert his black magic, but he has kidnapped her in order to prevent this. The humble-but-gallant plumbers, Mario and Luigi, set off on an adventure to save her and restore the Mushroom Kingdom and its people to normal, storming several of Bowser's deadly castles along the way. Unfortunately for the brothers (and you), Bowser has several body doubles, and there's no way to tell who's the real one, so it's a long road ahead.This game was highly formative for the later series. Most notably, it introduced the basic storyline of Mario rescuing Princess Toadstool (Peach in Japan, later also adopted in the west) from Bowser that later games would copy, modify, subvert, deconstruct and reconstruct again and again. In addition, it introduced Toadstool and Bowser's characters, alongside the Toads, the Mushroom Kingdom, the basic system of powerups — including the iconic Super Mushroom, Fire Flower and Starman — that would become central to later installments' gameplay, and a number of classic enemy types such as Goombas, Koopa Troopas and Paratroopas, Hammer Brothers, Spinies, Lakitus, Cheep-Cheeps and Bloopers.The main BGM theme for Super Mario Bros. was selected for preservation in the United States National Recording Registry on April 12, 2023, becoming the first piece of video game music to be so preserved.
 Super Mario Bros. (Video Game)
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2023-12-09T10:30:24Z
 Super Mario Bros. (Video Game)
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2023-12-09T10:30:25Z
 Super Mario Bros. (Video Game)
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DBTropes
 Super Mario Bros. (Video Game) / int_1183175e
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This Was His True Form
 Super Mario Bros. (Video Game) / int_1183175e
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This Was His True Form: If defeated with fireballs rather than being thrown into the lava, the Bowsers of Worlds 1-7 are revealed to be simple minor enemies which have taken Bowser's form, likely using more of that Koopa clan magic you only ever hear about in the manual.
 Super Mario Bros. (Video Game) / int_1183175e
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 Super Mario Bros. (Video Game) / int_13d7a65e
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The Artifact
 Super Mario Bros. (Video Game) / int_13d7a65e
comment
The Artifact: Mario and Luigi being plumbers and travelling through pipes. This made sense in Mario Bros., which was envisioned as taking place in the New York sewers; not so much in the Mushroom Kingdom. However, it became an integral part of the gameplay and setting, and its incongruous nature helped create the series' World of Chaos reputation. Mario being able to hit enemies on top of a block by hitting the block below them (in fact, the whole concept of hitting blocks from below) is a hold over from the gameplay of the original Mario Bros., where it was your only means of attack (Mario couldn't Goomba Stomp in that game, so he had to knock an enemy on their back by hitting the floor below them, allowing him to run up and then knock them off the screen). Fortunately, this managed to fit in with the more flexible play style of this game (it helps that in this game, the move offs an enemy on the spot instead of just stunning them), so it was carried over into future installments.
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 Super Mario Bros. (Video Game) / int_13dcb20b
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Antepiece
 Super Mario Bros. (Video Game) / int_13dcb20b
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Antepiece: The game has great level design involving interesting yet accessible setpieces. One tool it'll use is to build up to a complicated setpiece with an "antepiece". For example, in the first level, there's a part with a staircase followed by a pit; jumping up the staircase without falling into the pit, and then getting over the pit, is a rather hard and scary proposition. So there's a part right before it which is mostly the same, except the pit won't kill you. This allows you to practice the setpiece in a safe environment.
 Super Mario Bros. (Video Game) / int_13dcb20b
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Super Mario Bros. (Video Game) / int_13dcb20b
 Super Mario Bros. (Video Game) / int_1533b84a
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Rush Boss
 Super Mario Bros. (Video Game) / int_1533b84a
comment
Rush Boss: Bowser and his fakes, if Mario isn't powered-up. All it takes to defeat them is to run under or leap over them once and touch the ax at the end of the bridge. On the other hand, if Mario touches them or any of their hammers without a power-up, it's back to the beginning of the level.
 Super Mario Bros. (Video Game) / int_1533b84a
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Super Mario Bros. (Video Game) / int_1533b84a
 Super Mario Bros. (Video Game) / int_1664fe9f
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Temporary Platform
 Super Mario Bros. (Video Game) / int_1664fe9f
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Temporary Platform: Some levels have pairs of platforms, each connected to a cable strung over a pair of pulleys. As the side you stay on descends, the other side rises, but if one side rises too far, both platforms will fall into the bottomless expanse below. If the platforms fall off, you get 1000 points.
 Super Mario Bros. (Video Game) / int_1664fe9f
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 Super Mario Bros. (Video Game) / int_17975d1b
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Unstable Equilibrium
 Super Mario Bros. (Video Game) / int_17975d1b
comment
Unstable Equilibrium: Many parts of the game are much easier as Fire Mario (with the tradeoff being a larger hitbox and cutting you off from going into smaller spaces), but if you do get hit, it takes two power-ups to climb back up to that status.
 Super Mario Bros. (Video Game) / int_17975d1b
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 Super Mario Bros. (Video Game) / int_17ce80aa
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All There in the Manual
 Super Mario Bros. (Video Game) / int_17ce80aa
comment
All There in the Manual: The Koopa are a clan of turtles known for their powerful magic who have brought the Mushroom Kingdom to ruin by transforming its citizens into the powerup bricks you cannot break (and thus the items are "gifts" from the transformed citizens to help you) and various other background objects. The only one who can break this curse is the daughter of the unseen Mushroom Kingnote unmentioned in the original Japanese manual, Princess Pea..., er "Toadstool"note She was always called "Peach" in Japanese; the eventual compromise was a transition with the full name "Princess Peach Toadstool", which is why Bowser has kidnapped her. This bit of lore was dropped in later games, though the concept of magic being used by Bowser's army lives on through other members of his troop, most notably Kamek and the other Magikoopas.
 Super Mario Bros. (Video Game) / int_17ce80aa
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 Super Mario Bros. (Video Game) / int_189841a6
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Cheated Angle
 Super Mario Bros. (Video Game) / int_189841a6
comment
Cheated Angle: In the original game, the Mario Bros. always have their head to the side they're walking towards, even when they aren't moving and the rest of their body is facing the screen. The only time they ever fully face the viewer is if they're dying.
 Super Mario Bros. (Video Game) / int_189841a6
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 Super Mario Bros. (Video Game) / int_19b89d63
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Hard Mode Filler
 Super Mario Bros. (Video Game) / int_19b89d63
comment
Hard Mode Filler: Some of the later stages. Namely Worlds 5-3, 5-4, 6-4, 7-2, 7-3 and 7-4, which are harder versions of 1-3, 2-4, 1-4, 2-2, 2-3 and 4-4 respectively. In VS., these harder stages are bumped ahead and replaced with new stages that later formed part of The Lost Levels.
 Super Mario Bros. (Video Game) / int_19b89d63
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 Super Mario Bros. (Video Game) / int_1b2b1d2c
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Violation of Common Sense
 Super Mario Bros. (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: In 4-4, the correct route to finishing the level's maze is taking the route that is clearly more dangerous than the routes that are easier to access and pass through.
 Super Mario Bros. (Video Game) / int_1b2b1d2c
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 Super Mario Bros. (Video Game) / int_1c4e1b6b
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The Spiny
 Super Mario Bros. (Video Game) / int_1c4e1b6b
comment
The Spiny: The game marks the debut of the Trope Namer, the Spiny, which would since go on to be a mainstay in the series. Usually (but not always) dropped from the sky by the Lakitu, the Spiny is a red and yellow Koopa covered in spikes that you can't stomp, but can kill with fireballs or a regular Koopa's shell, as well as its counterpart the Buzzy Beetle (an enemy that cannot be killed with fireballs, but can be non-fatally stomped on or taken out with a Koopa shell).
 Super Mario Bros. (Video Game) / int_1c4e1b6b
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Super Mario Bros. (Video Game) / int_1c4e1b6b
 Super Mario Bros. (Video Game) / int_1ca6727d
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Actually a Doombot
 Super Mario Bros. (Video Game) / int_1ca6727d
comment
Actually a Doombot: The first seven "Bowsers" are actually regular enemies who are somehow disguised as him. Flinging fireballs at the fake Bowsers will reveal their true forms (along with a fat bonus to your score).
 Super Mario Bros. (Video Game) / int_1ca6727d
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 Super Mario Bros. (Video Game) / int_200c8312
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Alternate Company Equivalent
 Super Mario Bros. (Video Game) / int_200c8312
comment
Alternate Company Equivalent: The Great Giana Sisters. So much that Nintendo actually threatened to sue, causing it to be withdrawn from the shelves. The later Giana Sisters games went through Derivative Differentiation. Sega's Alex Kidd in Miracle World was not such an obvious clone, but still fits the trope (and was correspondingly packaged with or built in later models of the Master System).
 Super Mario Bros. (Video Game) / int_200c8312
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 Super Mario Bros. (Video Game) / int_22fdc3e3
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Single-Use Shield
 Super Mario Bros. (Video Game) / int_22fdc3e3
comment
Single-Use Shield: The Super Mushroom and Fire Flower power ups provide this. If Mario gets hit while in big form, he'll automatically revert back to Small Mario instead of dying.
 Super Mario Bros. (Video Game) / int_22fdc3e3
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1.0
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Super Mario Bros. (Video Game) / int_22fdc3e3
 Super Mario Bros. (Video Game) / int_246cc760
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Magic Mushroom
 Super Mario Bros. (Video Game) / int_246cc760
comment
Magic Mushroom: The Unfortunate Name of the Super Mushroom in the NES version (though not the FC version).
 Super Mario Bros. (Video Game) / int_246cc760
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 Super Mario Bros. (Video Game) / int_24c48358
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Lava Is Boiling Kool-Aid
 Super Mario Bros. (Video Game) / int_24c48358
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Lava Is Boiling Kool-Aid: The sprites for lava use the exact same sprites as water, just colored red.
 Super Mario Bros. (Video Game) / int_24c48358
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 Super Mario Bros. (Video Game) / int_2557e3a9
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Palette Swap
 Super Mario Bros. (Video Game) / int_2557e3a9
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Palette Swap: Not just with enemies and the Mario Bros.; the bushes and clouds use the same tiles.
 Super Mario Bros. (Video Game) / int_2557e3a9
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 Super Mario Bros. (Video Game) / int_26ac510e
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Mythology Gag
 Super Mario Bros. (Video Game) / int_26ac510e
comment
Mythology Gag: Some of the level assets used weren't actually original to the game. The moving, red platforms with holes are repurposed from Donkey Kong, climbable vines and springboards were lifted from Donkey Kong Junior, and Koopa Troopas are reimagined Shellcreepers from Mario Bros..
 Super Mario Bros. (Video Game) / int_26ac510e
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 Super Mario Bros. (Video Game) / int_26ba32a3
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Ascended Glitch
 Super Mario Bros. (Video Game) / int_26ba32a3
comment
Ascended Glitch: The multi-coin blocks were reportedly a programming error that was left in because they liked it.
 Super Mario Bros. (Video Game) / int_26ba32a3
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1.0
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Super Mario Bros. (Video Game) / int_26ba32a3
 Super Mario Bros. (Video Game) / int_28638961
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Overflow Error
 Super Mario Bros. (Video Game) / int_28638961
comment
Overflow Error: The game stored the number of lives as a signed byte (ranging from -128 to 127). So Mario can safely have 127 lives, but if he has more than that and then dies, it's an instant game over.
 Super Mario Bros. (Video Game) / int_28638961
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 Super Mario Bros. (Video Game) / int_29a39f6
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Easter Egg
 Super Mario Bros. (Video Game) / int_29a39f6
comment
Easter Egg: If you wait long enough on the title screen, then a brief demo will start to play.
 Super Mario Bros. (Video Game) / int_29a39f6
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 Super Mario Bros. (Video Game) / int_2b7d29e1
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Artifact Title
 Super Mario Bros. (Video Game) / int_2b7d29e1
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Artifact Title: Super Mario Bros. is a completely different game from the original Mario Bros., most notably lacking the 2P co-op mode from the original (being replaced by an alternating mode instead). As a result, Luigi's presence in the game feels rather thrown in, since it makes no difference whether the second player controls Luigi or another Mario. The sequels would try to remedy this by either: making Luigi into a selectable character with a different play-style (as seen in both versions of Super Mario Bros. 2) or by allowing both players to split the game's stages among themselves and throwing in a minigame version of the original Mario Bros.. The name Mario Bros. evokes a business, the sort of name crammed onto a sign with limited space and abbreviated by necessity. Such a title fit the premise of the 1983 arcade game, in which Mario and Luigi were plumbers cleaning out New York's sewers. In this game, the whole plumber business thing is irrelevant aside from the presence of pipes.
 Super Mario Bros. (Video Game) / int_2b7d29e1
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Check-Point Starvation
 Super Mario Bros. (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: None of the castle levels have checkpoints, nor do any of World 8's. Also, the time limit in them is only 300 seconds instead of 400, which forces the player to reach the end quickly (8-1 is also very long on its own, which makes it even more difficult).
 Super Mario Bros. (Video Game) / int_2bfd6a1e
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 Super Mario Bros. (Video Game) / int_3121f1e6
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Noob Cave
 Super Mario Bros. (Video Game) / int_3121f1e6
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Noob Cave: The game's first underground level, 1-2, exists solely to introduce you to underground levels and is almost as iconic of a classic level design as 1-1.
 Super Mario Bros. (Video Game) / int_3121f1e6
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 Super Mario Bros. (Video Game) / int_3273ebb9
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Cut-and-Paste Environments
 Super Mario Bros. (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: The game only had 40 KB of memory, so they used repeating patterns three screens wide for decorative backgrounds such as hills and clouds. It also reused about two models for castle exteriors (small and large). On top of that, five entire levels were reused, as well as World 4-4 and 7-4 which would actually loop if the player takes the wrong path, and they used the exact same sprite for the clouds and bushes the only difference being the clouds were white whereas the bushes were green.
 Super Mario Bros. (Video Game) / int_3273ebb9
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 Super Mario Bros. (Video Game) / int_33310c11
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Under the Sea
 Super Mario Bros. (Video Game) / int_33310c11
comment
Under the Sea: World 2-2, an optional area in World 6-2, World 7-2, and a room in World 8-4 are all set underwater, with unique physics and enemy properties not found elsewhere.
 Super Mario Bros. (Video Game) / int_33310c11
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 Super Mario Bros. (Video Game) / int_33fa230b
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Your Princess Is in Another Castle!
 Super Mario Bros. (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: There you have the Trope Namer, with the Mushroom Retainers (Toads) saying the well known line that actually goes: "Thank you Mario! But our Princess is in another castle!", forcing you to go through four more stages and seven more worlds. In context, though, both parties know this, but the guy's confused why you took a detour to help out instead of making a beeline straight for Bowser. Then the Princess also symbolically does this at the end of the game by informing Mario that he was finally successful but there's another quest waiting for him. note Actually the same game with all goombas replaced by beetles and the enemies moving faster.
 Super Mario Bros. (Video Game) / int_33fa230b
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 Super Mario Bros. (Video Game) / int_34875b6b
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Aquatic Mook
 Super Mario Bros. (Video Game) / int_34875b6b
comment
Aquatic Mook: The game marks the debut of the most common Aquatic Mooks in the franchise, the squid-like Bloopers and fishlike Cheep Cheeps, found on almost every occasion where Mario goes underwater, alongside their assorted stronger forms. Cheep Cheeps will also often jump out of the water when Mario is passing on platforms or bridges above them. Bloopers are found almost exclusively underwater, moving either upward diagonally or downward straight, but some of them can be seen hovering in the air in Super Mario Bros.: The Lost Levels and Super Mario Maker.
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 Super Mario Bros. (Video Game) / int_34bd7be2
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Super Drowning Skills
 Super Mario Bros. (Video Game) / int_34bd7be2
comment
Super Drowning Skills: On the surface levels, falling into a pit filled with water doesn't even slow your fall.
 Super Mario Bros. (Video Game) / int_34bd7be2
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Super Mario Bros. (Video Game) / int_34bd7be2
 Super Mario Bros. (Video Game) / int_3567ac72
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Level Goal
 Super Mario Bros. (Video Game) / int_3567ac72
comment
Level Goal: The flagpole, which has become iconic for the franchise. Touching it is all it takes to clear the level, and the higher the part of it you touch the higher the score you'll achieve. The Castles end instead by touching the axe that breaks the bridge where Bowser is.
 Super Mario Bros. (Video Game) / int_3567ac72
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 Super Mario Bros. (Video Game) / int_35efd14b
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Infinite 1-Ups
 Super Mario Bros. (Video Game) / int_35efd14b
comment
Infinite 1-Ups: Line a Koopa shell just right against a staircase at the end of 1-1 or 3-1, and your jumps will turn into a chain reaction, triggering loads of points followed by One Ups. But woe to you if you exceed 127 lives, because the life counter will overflow into negative lives, causing your next death to be a Game Over.Details The game stores your remaining lives in an 8-bit signed integer (which has a range from -128 to 127), hence the overflow. This was fixed in the Super Mario All-Stars version, which stores the lives in an unsigned integer variable which has a cap of 128 lives.
 Super Mario Bros. (Video Game) / int_35efd14b
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_35efd14b
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_35efd14b
 Super Mario Bros. (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Super Mario Bros. (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: You know this one. You touch the axe to destroy the bridge Bowser is on.
 Super Mario Bros. (Video Game) / int_38d17b6c
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_38d17b6c
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_38d17b6c
 Super Mario Bros. (Video Game) / int_38d3a0f7
type
Pac-Man Fever
 Super Mario Bros. (Video Game) / int_38d3a0f7
comment
Pac Man Fever: Lots of sound effects from this game have turned up in children's TV shows, particularly in scenes set at arcades (there were arcade cabinet versions of the game, but it's unlikely any of those writers knew that).
 Super Mario Bros. (Video Game) / int_38d3a0f7
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_38d3a0f7
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_38d3a0f7
 Super Mario Bros. (Video Game) / int_3a4898fb
type
Power-Up
 Super Mario Bros. (Video Game) / int_3a4898fb
comment
Power-Up: There are three of them: The Super Mushroom, which makes Mario bigger and gives him an extra hit point, as well as allowing him to smash bricks by jumping into them from below, with the only tradeoff being that he's a bigger target for enemies and can't go into smaller spaces without ducking and sliding. The Fire Flower, which gives Mario the ability to shoot fireballs ahead of him, and retains the benefits of the Super Mushroom. However, you need to have grabbed the Super Mushroom beforehand to use it—grabbing it as Small Mario acts the same as grabbing a Super Mushroom. The Starman, a very rare Invincibility Power-Up which makes Mario invincible for a small period of time.
 Super Mario Bros. (Video Game) / int_3a4898fb
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_3a4898fb
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_3a4898fb
 Super Mario Bros. (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Super Mario Bros. (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The Minus World on any version except the Famicom Disk System release, thanks to this version being an endlessly-looping water level (the FDS version is a proper world, albeit with 3 levels instead of four). Also, there are some places where you can jump on the ceiling in a castle level (i.e. x-4 level) and get stuck because there's no way down, and you have to let the timer run out.
 Super Mario Bros. (Video Game) / int_3ac5110b
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_3ac5110b
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_3ac5110b
 Super Mario Bros. (Video Game) / int_3bb81225
type
Recurring Boss
 Super Mario Bros. (Video Game) / int_3bb81225
comment
Recurring Boss: The fake Bowsers behave similarly, except the World 6 and 7 ones trade their fire breath for throwing hammers, while the real one has both. Besides those differences, the increase in difficulty comes from the layout of enemies and obstacles in the rooms they reside in.
 Super Mario Bros. (Video Game) / int_3bb81225
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_3bb81225
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_3bb81225
 Super Mario Bros. (Video Game) / int_3d27bdc0
type
Color Contrast
 Super Mario Bros. (Video Game) / int_3d27bdc0
comment
Color Contrast: Basic color contrasts such as blue, red green and brown contrasts are abundant (the grass and water levels), sometimes with black and grey (the underground and snow levels) or red, black and grey (the castles). The NES had an extremely limited color palette and they had very little memory to work with on the game.
 Super Mario Bros. (Video Game) / int_3d27bdc0
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_3d27bdc0
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_3d27bdc0
 Super Mario Bros. (Video Game) / int_41d0e801
type
Endless Game
 Super Mario Bros. (Video Game) / int_41d0e801
comment
Endless Game: Famous for averting it (back in the day, most video games played it straight, hence the players' surprise), although technically, you can play the levels again after the ending.
 Super Mario Bros. (Video Game) / int_41d0e801
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_41d0e801
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_41d0e801
 Super Mario Bros. (Video Game) / int_42632336
type
Mecha-Mooks
 Super Mario Bros. (Video Game) / int_42632336
comment
Mecha-Mooks: The game introduces the Bullet Bill, which are black sentient bullets shot from tall cannons called Bill Blasters, and travel in a straight line. Over the series' history, several variants have been introduced, such as Bull's-Eye Bills capable of homing at Mario and Luigi (Super Mario Bros. 3), Bullet Biffs that move forward with a rocket in their backs (Super Mario Land), very large bullets called Banzai Bill and the aquatic Torpedo Ted unleashed from a square-shaped cannon (Super Mario World), cat-based specimens that pursue Mario and his friends (Super Mario 3D World), and a gigantic version called King Bill which is capable of destroying everything on their way (New Super Mario Bros. Wii), among others.
 Super Mario Bros. (Video Game) / int_42632336
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_42632336
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_42632336
 Super Mario Bros. (Video Game) / int_4348c929
type
Early Installment Character-Design Difference
 Super Mario Bros. (Video Game) / int_4348c929
comment
Early Installment Character-Design Difference: Look at Bowser up there. Does he look anything like the Bowser we're all familiar with today? Princess Toadstool got this too.
 Super Mario Bros. (Video Game) / int_4348c929
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_4348c929
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_4348c929
 Super Mario Bros. (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 Super Mario Bros. (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: The Vs. game and its single-player variant You vs. Boo in the Deluxe version for Game Boy Color include red and white blocks that appear throughout the levels. Each of these blocks are solid for one player but not the other, and can be toggled by hitting blocks with faces on them. In the more advanced Vs. levels, there are blocks that become damaging spikes instead of disappearing, as well as levels in which the blocks flip automatically on a timer rather than solely when a player hits a face block (though the timer blocks can be hit to flip them early).
 Super Mario Bros. (Video Game) / int_442304c0
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_442304c0
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_442304c0
 Super Mario Bros. (Video Game) / int_44bd31e2
type
Trope Codifier
 Super Mario Bros. (Video Game) / int_44bd31e2
comment
Although at the lower end compared to other infamously hard games, it is the Trope Codifier for this by way of being likely the first to use it for the classic reason. Most 2600 games used the Endless Game model, while Mario is finite, and can be beaten if you don't get any game overs. Hence: a One-Hit-Point Wonder protagonist initially, certain difficulty spikes like the lava stages or anything with Lakitu in it, the lack of a mobility powerup, and a rather unforgiving lives system (running out sends you back to the beginning; pretty much every future game just sent you back to the start of the level or world). A major issue is that 1-Ups are so uncommon; there are exactly eight hidden 1-Up Mushroom Blocks in the game, and Coins are far less common than in later Mario games, making extra lives in a game with no save feature much more precious to have.
 Super Mario Bros. (Video Game) / int_44bd31e2
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_44bd31e2
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_44bd31e2
 Super Mario Bros. (Video Game) / int_44f79734
type
Jump Physics
 Super Mario Bros. (Video Game) / int_44f79734
comment
Jump Physics: The Trope Maker. The game has very well thought out jump physics, and the level designs were tailored around it. Mario can jump five times his height, can jump farther when running, and he maintains just enough midair control to cut short a forward jump. Mario holds his momentum for a bit when he's in mid air or lands, even if the D-Pad is released. Even if he bumps into a wall in motion, he still holds his momentum and maintains mid air jump control. If he bumps his head into something, it quickly knocks him back down (the cramped castle levels are specifically designed to use this against you) but it won't stop him from moving.
 Super Mario Bros. (Video Game) / int_44f79734
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_44f79734
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_44f79734
 Super Mario Bros. (Video Game) / int_450a63b5
type
Player Nudge
 Super Mario Bros. (Video Game) / int_450a63b5
comment
Player Nudge: The dev team was afraid the player would confuse the mushrooms for something hostile and avoid them. To prevent this they structured the first level so that it was difficult to avoid the mushroom after it was spawned, ensuring the players would see it was not harmful when it struck them.
 Super Mario Bros. (Video Game) / int_450a63b5
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_450a63b5
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_450a63b5
 Super Mario Bros. (Video Game) / int_450d56d5
type
Waltz on Water
 Super Mario Bros. (Video Game) / int_450d56d5
comment
Waltz on Water: The Trope Maker, featuring a now-recognizable waltz in its water levels.
 Super Mario Bros. (Video Game) / int_450d56d5
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_450d56d5
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_450d56d5
 Super Mario Bros. (Video Game) / int_463b32b8
type
Save the Princess
 Super Mario Bros. (Video Game) / int_463b32b8
comment
Save the Princess: The game carries over the "damsel in distress" plot from Donkey Kong and sets it around a classic "dragon capturing the princess" scenario, thus setting up one of the Mario series' biggest traditions.
 Super Mario Bros. (Video Game) / int_463b32b8
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_463b32b8
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_463b32b8
 Super Mario Bros. (Video Game) / int_465966a3
type
Drop the Hammer
 Super Mario Bros. (Video Game) / int_465966a3
comment
Drop the Hammer: The game marks the debut of the Hammer Brothers, elite-class Koopas that throw hammers at Mario and Luigi while jumping between spots. Bowser also has the ability to throw hammers at Mario/Luigi in a similar fashion to the Hammer Bros.
 Super Mario Bros. (Video Game) / int_465966a3
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_465966a3
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_465966a3
 Super Mario Bros. (Video Game) / int_49354751
type
Artwork and Game Graphics Segregation
 Super Mario Bros. (Video Game) / int_49354751
comment
Artwork and Game Graphics Segregation: In official artwork, Mario wears a red cap & overalls with a blue shirt, yet wears a brown shirt in-game. Meanwhile, Luigi has no official artwork, and consequently wears white with a green shirt to match his artwork from the Atari 2600 port of Mario Bros.. Game & Watch: Super Mario Bros. would riff on this by featuring a number of sleep mode screens where Mario and Luigi are colored identically to their in-game sprites. Princess Peach is depicted with blonde hair and a pink dress in official art, but is a redhead with a white dress in-game. This would go on to affect her depictions in The Super Mario Bros. Super Show! and The Adventures of Super Mario Bros. 3 thanks to the production staff having only a limited amount of reference material to go off of. Twenty-eight years later, Peach's white with red trim dress would be acknowledged by making it her Fire Form. Bowser is depicted in much of the game's Japanese artwork with blue skin and a yellow mohawk, but is green-skinned and bald in-game. Later artwork would update Bowser's skin color to match his sprite, while his initial blue-skinned look would be carried over to his brother, who appears as an enemy in Super Mario Bros.: The Lost Levels.
 Super Mario Bros. (Video Game) / int_49354751
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_49354751
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_49354751
 Super Mario Bros. (Video Game) / int_4e053a94
type
Pickup Hierarchy
 Super Mario Bros. (Video Game) / int_4e053a94
comment
Pickup Hierarchy: Primary: Flagpoles, Toads, High Score Medals. Secondary: Red Coins, Yoshi Eggs. Tertiary: Coins. Extra: Awards, Icons, Pictures, Artwork, Banners.
 Super Mario Bros. (Video Game) / int_4e053a94
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_4e053a94
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_4e053a94
 Super Mario Bros. (Video Game) / int_4e92cd2d
type
Checkpoint
 Super Mario Bros. (Video Game) / int_4e92cd2d
comment
Checkpoint: Most levels have an invisible checkpoint near the middle, except for castle levels and all of World 8. In some later levels, these checkpoints do more harm than good, as they are often located after the one power-up in the level and you can't backtrack.
 Super Mario Bros. (Video Game) / int_4e92cd2d
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_4e92cd2d
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_4e92cd2d
 Super Mario Bros. (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Super Mario Bros. (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: This was the first game to truly define Mario platformers as we know them today, and it introduced many iconic elements that have been mainstays in the series since. Despite that, the game also features numerous quirks and oddities that were phased out in later games. A detailed analysis can be found here.
 Super Mario Bros. (Video Game) / int_4f4372e9
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_4f4372e9
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_4f4372e9
 Super Mario Bros. (Video Game) / int_4f7f594c
type
Breakable Power-Up
 Super Mario Bros. (Video Game) / int_4f7f594c
comment
Breakable Power-Up: The Trope Codifier. The Super Mushroom transforms Mario into Super Mario, capable of breaking bricks by jumping into them from below. The Fire Flower transforms Super Mario into Fire Mario (or regular Mario into Super Mario, if you're unlucky enough to get hit after finding one), capable of throwing fireballs. Both powerups act as a Single-Use Shield, and upon being hit Mario reverts to regular Mario, losing the abilities granted him by the powerups.
 Super Mario Bros. (Video Game) / int_4f7f594c
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_4f7f594c
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_4f7f594c
 Super Mario Bros. (Video Game) / int_55537342
type
Evil Living Flames
 Super Mario Bros. (Video Game) / int_55537342
comment
Evil Living Flames: The game marks the debut of Lava Bubbles (also called Podoboos), which are living fireballs with no features besides simple eyes, which often act as hazards in fire-themed levels. They're usually passive — most appearance just have them jumping in and out of lava, only hurting Mario if he runs into them — but the RPG games such as Super Mario RPG and the Paper Mario series have them as more aggressive enemies that actively attack Mario and resemble floating candle flames.
 Super Mario Bros. (Video Game) / int_55537342
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_55537342
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_55537342
 Super Mario Bros. (Video Game) / int_5560dbb5
type
Airborne Mook
 Super Mario Bros. (Video Game) / int_5560dbb5
comment
Airborne Mook: The game introduces Lakitu (which flies on clouds out of normal range and drop spinies onto the player) and Koopa Paratroopas (flying versions of the Red Koopas; they lose their wings and fall to earth if Mario jumps on them, becoming regular Koopa Troopas).
 Super Mario Bros. (Video Game) / int_5560dbb5
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_5560dbb5
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_5560dbb5
 Super Mario Bros. (Video Game) / int_58efc711
type
The Goomba
 Super Mario Bros. (Video Game) / int_58efc711
comment
The Goomba: The Trope Namer is the Goomba (known as Kuribo in Japan), introduced in this game. It was revealed in an interview that the Goombas were actually created at the end of the game's development, because the other main enemy (the Koopa Troopa) required a two-step process to defeat, and the developers wanted to give players something simpler to defeat. Even Satoru Iwata, the then-current Nintendo president, was shocked at the fact that one of the most iconic Mario enemies was created last. Ironically, in some of the other games, Koopa Troopas are even weaker than Goombas!
 Super Mario Bros. (Video Game) / int_58efc711
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_58efc711
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_58efc711
 Super Mario Bros. (Video Game) / int_58f20f50
type
Minsky Pickup
 Super Mario Bros. (Video Game) / int_58f20f50
comment
Minsky Pickup: The classic ground/overworld theme starts with a suspiciously accurate variation of this fanfare.
 Super Mario Bros. (Video Game) / int_58f20f50
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_58f20f50
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_58f20f50
 Super Mario Bros. (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Super Mario Bros. (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Aesthetically, Worlds 3, 5, and 7 are snow-themed, although "snow" in this game is just recolored trees and pipes; the All-Stars version of the game improves on this by making the ground actually look snowy. The only actual snow-themed level is 6-3, where the tileset is monochrome (white and gray, complementing the background's black night) and very slippery.
 Super Mario Bros. (Video Game) / int_5914d5dd
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_5914d5dd
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_5914d5dd
 Super Mario Bros. (Video Game) / int_5a66db3c
type
Bonus Level of Heaven
 Super Mario Bros. (Video Game) / int_5a66db3c
comment
Bonus Level of Heaven: The "Coin Heaven" bonus areas. They can be accessed by unveiling, and then climbing, a beanstalk hidden in a block. There's a platform that allows Mario and Luigi to grab the upper-placed coins, though it moves forward continuously so they have to act fast.
 Super Mario Bros. (Video Game) / int_5a66db3c
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_5a66db3c
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_5a66db3c
 Super Mario Bros. (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Super Mario Bros. (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: The Princess being in castle number 8. This has become so ingrained in our culture that most Mario games onward featuring the Princess being kidnapped also have her appear in World 8.
 Super Mario Bros. (Video Game) / int_5f3bb274
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_5f3bb274
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_5f3bb274
 Super Mario Bros. (Video Game) / int_5fc7ab41
type
Blackground
 Super Mario Bros. (Video Game) / int_5fc7ab41
comment
Blackground: The game employs the trope as the background for their underground/inside-the-pipe, dungeons and boss stages.
 Super Mario Bros. (Video Game) / int_5fc7ab41
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_5fc7ab41
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_5fc7ab41
 Super Mario Bros. (Video Game) / int_60ea0814
type
Soft Reboot
 Super Mario Bros. (Video Game) / int_60ea0814
comment
Soft Reboot: The game is a large departure from prior Mario games, which had shown urban-themed environments in comparison to this game's fantasy kingdom. It also introduced new sets of characters, including a new antagonist. It could have been a completely new series were it not for the return of Mario and Luigi.
 Super Mario Bros. (Video Game) / int_60ea0814
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_60ea0814
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_60ea0814
 Super Mario Bros. (Video Game) / int_62259825
type
Nintendo Hard
 Super Mario Bros. (Video Game) / int_62259825
comment
Nintendo Hard: Although at the lower end compared to other infamously hard games, it is the Trope Codifier for this by way of being likely the first to use it for the classic reason. Most 2600 games used the Endless Game model, while Mario is finite, and can be beaten if you don't get any game overs. Hence: a One-Hit-Point Wonder protagonist initially, certain difficulty spikes like the lava stages or anything with Lakitu in it, the lack of a mobility powerup, and a rather unforgiving lives system (running out sends you back to the beginning; pretty much every future game just sent you back to the start of the level or world). A major issue is that 1-Ups are so uncommon; there are exactly eight hidden 1-Up Mushroom Blocks in the game, and Coins are far less common than in later Mario games, making extra lives in a game with no save feature much more precious to have. VS. Super Mario Bros.: Items and 1-Up Mushrooms are either moved or removed, you need to collect between 100 to 250 coins to earn an extra life, and every infinite lives exploit is removed. As if this wasn't enough, the original levels themselves are edited to be much harder, new levels are added in, and Warp Zones don't take you as far forward as the originals. note  Even many expert NES Mario players never got past World 6, where they had to take a blind, running jump across a bottomless chasm and bounce off a Koopa Paratroopa onto a safe platform, where neither the Koopa or the safe platform were even on-screen from the jumping point. It's somewhat justified as VS. Super Mario Bros. is an arcade game that's supposed to take as many quarters from players as it can.
 Super Mario Bros. (Video Game) / int_62259825
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_62259825
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_62259825
 Super Mario Bros. (Video Game) / int_622dfd34
type
Fireworks of Victory
 Super Mario Bros. (Video Game) / int_622dfd34
comment
Fireworks of Victory: In any outdoor level, fireworks will explode in the sky when you reach the small castle with the timer ending in a 1, 3, or 6 (the number of fireworks launched will equal the last digit). Each firework rewards you 500 extra points apiece.
 Super Mario Bros. (Video Game) / int_622dfd34
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_622dfd34
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_622dfd34
 Super Mario Bros. (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Super Mario Bros. (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: There is actually only one Buzzy Beetle that can be killed with fireballs in this game. It's disguised as Bowser at the end of World 3-4.
 Super Mario Bros. (Video Game) / int_6320eced
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_6320eced
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_6320eced
 Super Mario Bros. (Video Game) / int_637ef67
type
New Game Plus
 Super Mario Bros. (Video Game) / int_637ef67
comment
New Game Plus: "A new quest", which you unlock by beating the game once and restarting at the title screen. Goombas are replaced with Buzzy Beetles, enemies move faster, and all of the levels with harder counterparts later in the game (e.g. 7-2 is the harder version of 2-2) are replaced with said harder counterparts. Both All-Stars and Deluxe retain this feature.
 Super Mario Bros. (Video Game) / int_637ef67
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_637ef67
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_637ef67
 Super Mario Bros. (Video Game) / int_64e8b288
type
Bombardier Mook
 Super Mario Bros. (Video Game) / int_64e8b288
comment
Bombardier Mook: The game introduces the Lakitus, which are the most common and iconic example of this in the franchise. They don't attack Mario outright, but instead sit on clouds a good way above Mario's jump range and toss an endless supply of Spiny Eggs, which turn into the eponymous enemies on landing.
 Super Mario Bros. (Video Game) / int_64e8b288
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_64e8b288
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_64e8b288
 Super Mario Bros. (Video Game) / int_6a47a1e2
type
Knight of Cerebus
 Super Mario Bros. (Video Game) / int_6a47a1e2
comment
Knight of Cerebus: While the franchise would eventually feature much more wicked villains in the Paper Mario and Mario & Luigi games, Bowser is still this compared to Donkey Kong and Foreman Spike. Donkey was an Anti-Villain who was trying to get back at Mario for abusing him, and Spike was a regular human who also happened to be a jerk and a Bad Boss, but Bowser, the draconic Evil Overlord, is genuinely intimidating.
 Super Mario Bros. (Video Game) / int_6a47a1e2
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_6a47a1e2
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_6a47a1e2
 Super Mario Bros. (Video Game) / int_6a85e9e1
type
Dub-Induced Plot Hole
 Super Mario Bros. (Video Game) / int_6a85e9e1
comment
Dub-Induced Plot Hole: The manual references a "Mushroom King", the father of Princess Toadstool. He is never even alluded to in-game or in any subsequent game. The reason for this is that he is the invention of the English localization; the Japanese manual does not mention him.
 Super Mario Bros. (Video Game) / int_6a85e9e1
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_6a85e9e1
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_6a85e9e1
 Super Mario Bros. (Video Game) / int_6bfc52a3
type
A Wizard Did It
 Super Mario Bros. (Video Game) / int_6bfc52a3
comment
A Wizard Did It: As described under All There in the Manual, many of the gameplay abstractions are explained as Koopa magic.
 Super Mario Bros. (Video Game) / int_6bfc52a3
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_6bfc52a3
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_6bfc52a3
 Super Mario Bros. (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Mario Bros. (Video Game) / int_6caf4f3f
comment
Attract Mode: It features one, and the computer's one of the worst Mario players ever (most likely to minimize spoilers).
 Super Mario Bros. (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_6caf4f3f
 Super Mario Bros. (Video Game) / int_6dc206c9
type
Marathon Level
 Super Mario Bros. (Video Game) / int_6dc206c9
comment
Marathon Level: World 8-1 is looooooooooooong. Even harder than making all of the tricky jumps is reaching the end before time runs out!
 Super Mario Bros. (Video Game) / int_6dc206c9
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_6dc206c9
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_6dc206c9
 Super Mario Bros. (Video Game) / int_6ec989d8
type
Guide Dang It!
 Super Mario Bros. (Video Game) / int_6ec989d8
comment
Guide Dang It!: Each x-1 level has a hidden 1-Up Mushroom in it. Besides the one in 1-1, they only appear if you've gotten all the coins in the previous x-3 level or used a Warp Pipe (e.g. to get the one in 2-1, you need to get all the coins in 1-3). World 4-4 and 7-4 in the original since there is no chime for a correct passageway. Even if one memorizes the routes for both levels, 7-4's solution has been altered in VS.
 Super Mario Bros. (Video Game) / int_6ec989d8
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_6ec989d8
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_6ec989d8
 Super Mario Bros. (Video Game) / int_6f3498bc
type
Collision Damage
 Super Mario Bros. (Video Game) / int_6f3498bc
comment
Collision Damage: All of the enemies deal this to you. Getting a Super Star lets you do this to the enemies instead.
 Super Mario Bros. (Video Game) / int_6f3498bc
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_6f3498bc
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_6f3498bc
 Super Mario Bros. (Video Game) / int_70d8269d
type
Excuse Plot
 Super Mario Bros. (Video Game) / int_70d8269d
comment
Excuse Plot: One of the classic staples of the video game excuse plot, also codifying one of its subtropes in the process; Bowser has kidnapped the princess and is trying to take over the Mushroom Kingdom, and Mario and Luigi have to save the day! Now press start and go save the day!
 Super Mario Bros. (Video Game) / int_70d8269d
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_70d8269d
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_70d8269d
 Super Mario Bros. (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Super Mario Bros. (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: The game marks the first appearance of the trampolines in the series, debuting specifically in 2-1. One is used to reach the exit due to it being obstructed by a tall brick wall instead of the usual brick staircase.
 Super Mario Bros. (Video Game) / int_72294ed1
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_72294ed1
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_72294ed1
 Super Mario Bros. (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Super Mario Bros. (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Red mushrooms (extra hit point) vs. green (1-Up), red Koopas (they patrol specific areas) vs. green (they come straight at you).
 Super Mario Bros. (Video Game) / int_735b4101
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_735b4101
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_735b4101
 Super Mario Bros. (Video Game) / int_767ef8a0
type
Flying Seafood Special
 Super Mario Bros. (Video Game) / int_767ef8a0
comment
Flying Seafood Special: Cheep Cheeps, which jump out of the water and into the air.
 Super Mario Bros. (Video Game) / int_767ef8a0
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_767ef8a0
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_767ef8a0
 Super Mario Bros. (Video Game) / int_789e5a67
type
Jumping Fish
 Super Mario Bros. (Video Game) / int_789e5a67
comment
Jumping Fish: Worlds 2-3 and 7-3 require Mario to run across a long bridge while dodging swarms of jumping Cheep Cheeps.
 Super Mario Bros. (Video Game) / int_789e5a67
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_789e5a67
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_789e5a67
 Super Mario Bros. (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Super Mario Bros. (Video Game) / int_7db2e3e0
comment
The Starman, a very rare Invincibility Power-Up which makes Mario invincible for a small period of time.
 Super Mario Bros. (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_7db2e3e0
 Super Mario Bros. (Video Game) / int_7e22477f
type
Breakout Villain
 Super Mario Bros. (Video Game) / int_7e22477f
comment
Breakout Villain: Mario tangled with some rivals beforehand, like Donkey Kong and Foreman Spike, but the success of this game guaranteed that Bowser and the Koopa Troop would be his eternal enemies from here on out. Bowser in particular would be the plumber's most enduring nemesis.
 Super Mario Bros. (Video Game) / int_7e22477f
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_7e22477f
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_7e22477f
 Super Mario Bros. (Video Game) / int_8125d8f6
type
Easy Level Trick
 Super Mario Bros. (Video Game) / int_8125d8f6
comment
Easy Level Trick: If you're Super Mario or Super Luigi, you can easily bypass large chunks of the underground levels by breaking through the brick ceiling and running along the top to the end.
 Super Mario Bros. (Video Game) / int_8125d8f6
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_8125d8f6
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_8125d8f6
 Super Mario Bros. (Video Game) / int_834427cd
type
Cap
 Super Mario Bros. (Video Game) / int_834427cd
comment
Cap: The maximum lives you can have is 127. Any more and you will overflow into negative lives, triggering a Game Over the next time you die.
 Super Mario Bros. (Video Game) / int_834427cd
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_834427cd
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_834427cd
 Super Mario Bros. (Video Game) / int_8737b599
type
Fireballs
 Super Mario Bros. (Video Game) / int_8737b599
comment
Fireballs: From the Fire Flower, of course.
 Super Mario Bros. (Video Game) / int_8737b599
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_8737b599
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_8737b599
 Super Mario Bros. (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Super Mario Bros. (Video Game) / int_892552b
comment
Kung Fu-Proof Mook: Spinies. Mario can't kill them by jumping on them due to the spikes on their backs, so other means like the Fireballs or Koopa Shells are required to deal with them.
 Super Mario Bros. (Video Game) / int_892552b
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_892552b
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_892552b
 Super Mario Bros. (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Super Mario Bros. (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: The "hard mode" replaces all Goombas with Buzzy Beetles, which allows the player to get as many lives as they want by having their shells being kicked repeatedly against certain structures, much like a Koopa shell. It also makes clearing a whole row of enemies much easier — stomping a Beetle and kicking it to take out all the others is effortless compared to stomping all Goombas individually.
 Super Mario Bros. (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_8dc2b0f2
 Super Mario Bros. (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Super Mario Bros. (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Mario will die in one hit from touching any enemy unless he grabbed an item beforehand.
 Super Mario Bros. (Video Game) / int_8df14c99
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_8df14c99
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_8df14c99
 Super Mario Bros. (Video Game) / int_8e9cf84e
type
 Super Mario Bros. (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: In the story provided by the manual, the word "horsetail" (referring to the plants in the background of some courses) was mistranslated as "horse-hair". The Portuguese translation of the manual was based on the English localization. The term "Mushroom Retainers" ended up being translated as "Cogumelos Retardadores" (Mushroom Retardants, in other words).
 Super Mario Bros. (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_8e9cf84e
 Super Mario Bros. (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Super Mario Bros. (Video Game) / int_907fc128
comment
Every 10,000 Points: 100 coins equal a 1-Up.
 Super Mario Bros. (Video Game) / int_907fc128
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_907fc128
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_907fc128
 Super Mario Bros. (Video Game) / int_90f48bb1
type
Hard Mode Mooks
 Super Mario Bros. (Video Game) / int_90f48bb1
comment
Hard Mode Mooks: Downplayed. Buzzy Beetles show up in the regular games but, in the New Game Plus, they also replace the Goombas present in regular gameplay.
 Super Mario Bros. (Video Game) / int_90f48bb1
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_90f48bb1
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_90f48bb1
 Super Mario Bros. (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Super Mario Bros. (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The Fire Bars and Podoboos (fireballs), the latter being listed among the enemies in the manual (so not merely a trap). Later games reclassified the Fire Bars as hazards, as noted in Super Mario Maker 2 which groups it in the Gizmo category. In Super Mario Bros.: The Lost Levels, there is one castle where you have the opportunity to kick a Koopa shell at one. You get points for the kill, but a new one spawns immediately in the same spot.
 Super Mario Bros. (Video Game) / int_92bd6627
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_92bd6627
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_92bd6627
 Super Mario Bros. (Video Game) / int_95df9d98
type
Contrasting Sequel Setting
 Super Mario Bros. (Video Game) / int_95df9d98
comment
Contrasting Sequel Setting: Mario's first few appearances, such as Donkey Kong and Mario Bros., took place in a relatively down-to-Earth generic city setting. This game takes place in the whimsical fantasy world of the Mushroom Kingdom inhabited by anthropormorphic mushrooms and invaded by a fire-breathing turtle-ox-dragon, which has remained the series' primary setting ever since.
 Super Mario Bros. (Video Game) / int_95df9d98
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_95df9d98
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_95df9d98
 Super Mario Bros. (Video Game) / int_970c790a
type
Big Bad
 Super Mario Bros. (Video Game) / int_970c790a
comment
Big Bad: Bowser. He's the kidnapper of Princess Peach and the one responsible for all the havoc occurring in the Mushroom Kingdom.
 Super Mario Bros. (Video Game) / int_970c790a
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_970c790a
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_970c790a
 Super Mario Bros. (Video Game) / int_991b6139
type
Magical Mystery Doors
 Super Mario Bros. (Video Game) / int_991b6139
comment
Magical Mystery Doors: The final stage of the game has pipes that operate this way: Each area has several pipes, one of which will take you onward, and the rest of which will take you back to the beginning of the level. There's actually a subtle clue there, though: It's always the pipe after the pool of lava.
 Super Mario Bros. (Video Game) / int_991b6139
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_991b6139
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_991b6139
 Super Mario Bros. (Video Game) / int_9995ec9e
type
Level 1 Music Represents
 Super Mario Bros. (Video Game) / int_9995ec9e
comment
Level 1 Music Represents: The overworld theme has become the iconic theme of the Mario series, as well as nearly every crossover and non video game appearance Mario has had.
 Super Mario Bros. (Video Game) / int_9995ec9e
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_9995ec9e
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_9995ec9e
 Super Mario Bros. (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Super Mario Bros. (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: The American instruction manual makes repeated references to enemies being killed. The Japanese manual merely says they are defeated.
 Super Mario Bros. (Video Game) / int_9d09bf1a
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_9d09bf1a
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_9d09bf1a
 Super Mario Bros. (Video Game) / int_9edbda07
type
Elite Mooks
 Super Mario Bros. (Video Game) / int_9edbda07
comment
Elite Mooks: Hammer Brothers. They not only strafe back and forth in one spot but usually pop up in groups and throw an endless supply of hammers that are very hard to dodge. If you didn't get a Fire Flower beforehand, you're in for a world of hurt with them.
 Super Mario Bros. (Video Game) / int_9edbda07
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_9edbda07
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_9edbda07
 Super Mario Bros. (Video Game) / int_a3515d6
type
Contrasting Sequel Antagonist
 Super Mario Bros. (Video Game) / int_a3515d6
comment
Contrasting Sequel Antagonist: The villains in Donkey Kong and Wrecking Crew were the titular ape who kidnapped a girl and just caused trouble on a construction site, and Foreman Spike, a Bad Boss who simply hindered Mario's work respectively. Bowser's a straight up Knight of Cerebus who transformed innocent people using black magic, invaded an entire kingdom with an army, and kidnapped a princess. He's also very supernatural compared to the previous antagonists, being a fire-breathing demon king as opposed to the more realistic gorilla and Bad Boss.
 Super Mario Bros. (Video Game) / int_a3515d6
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_a3515d6
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_a3515d6
 Super Mario Bros. (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Super Mario Bros. (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The underwater section of World 8-4 uses the "happy" underwater music. After passing this section, it goes back to the ominous castle music. The All-Stars version uses the castle music throughout the entire level.
 Super Mario Bros. (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_a4c37cbe
 Super Mario Bros. (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Super Mario Bros. (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Super Mario's hitbox is normally twice as tall as standard Mario's, which makes sense. Crouching eliminates the top half of the hitbox, rendering it the same size as standard Mario's, which also makes sense. Crouching while underwater and then swimming causes Super Mario's hitbox to remain at half-height, causing enemies to pass through his upper half harmlessly, which does not make sense until you realize that you normally stay crouched when you jump this way, but there's no sprite for a crouched swimmer; so what you're actually doing is swimming while crouched, but the lack of sprites causes a visual glitch. Another strange thing related to hitboxes is the game's collision detection. If Mario is rising, he will take damage from hitting an enemy regardless of whether he is on top of the enemy or below it. On the other hand, if he is falling, he will cause damage to the enemy (assuming it's not The Spiny) regardless of whether the enemy is on top or he is.
 Super Mario Bros. (Video Game) / int_a5e998f0
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_a5e998f0
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_a5e998f0
 Super Mario Bros. (Video Game) / int_a68421bb
type
Animated Adaptation
 Super Mario Bros. (Video Game) / int_a68421bb
comment
Animated Adaptation: The Super Mario Bros. Super Show! adapts elements of both this and Super Mario Bros. 2. Also, the anime movie The Great Mission to Save Princess Peach!.
 Super Mario Bros. (Video Game) / int_a68421bb
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_a68421bb
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_a68421bb
 Super Mario Bros. (Video Game) / int_a8a04f6f
type
And I Must Scream
 Super Mario Bros. (Video Game) / int_a8a04f6f
comment
And I Must Scream: In the instruction booklet, it's revealed that Bowser turned the citizens of the Mushroom Kingdom into Question Mark Blocks, and he kidnapped Princess Peach because she's the only one who can break the curse.
 Super Mario Bros. (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_a8a04f6f
 Super Mario Bros. (Video Game) / int_acf4e51b
type
Cheat Code
 Super Mario Bros. (Video Game) / int_acf4e51b
comment
Cheat Code: If you get a Game Over, press Start while holding down the A button to start at the world you died in. Mercifully, if you forget which button and try pressing Start while holding B, nothing happens.
 Super Mario Bros. (Video Game) / int_acf4e51b
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_acf4e51b
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_acf4e51b
 Super Mario Bros. (Video Game) / int_af429061
type
Ratchet Scrolling
 Super Mario Bros. (Video Game) / int_af429061
comment
Ratchet Scrolling: Required by the way levels were stored. Each "object" in the level had a "page select" flag which, when set, told the game to advance one screenful to the right. There was no code for going back one screen, however, and as there could be a variable number of objects per page, the algorithms involved would have been a bit too complicated for the NES, where every byte and every clock cycle counted (and they were already running low on ROM space as it was). So while the game could be told to go to the next screen, there was no way to start loading objects from the previous screen, hence why you can only go right. Deluxe does allow you to scroll back slightly, but only because the screen is smaller than the NES version's. Internally, it has the exact same scrolling mechanics as the NES version, but since your view is restricted to a small area around Mario, a significant amount of the "screen" is off-screen at any given moment.
 Super Mario Bros. (Video Game) / int_af429061
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_af429061
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_af429061
 Super Mario Bros. (Video Game) / int_b0155044
type
Always Night
 Super Mario Bros. (Video Game) / int_b0155044
comment
Always Night: Unlike the rest of the worlds which are in broad daylight, Worlds 3 and 6 are set at night. Although strangely, World 6-2 has a pipe leading to an underwater bonus area where it's clearly daytime.
 Super Mario Bros. (Video Game) / int_b0155044
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_b0155044
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_b0155044
 Super Mario Bros. (Video Game) / int_b24ce4b2
type
Rearrange the Song
 Super Mario Bros. (Video Game) / int_b24ce4b2
comment
Rearrange the Song: The VS. version totally redid the ending theme. In addition, a Hi-Score theme was added.
 Super Mario Bros. (Video Game) / int_b24ce4b2
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_b24ce4b2
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_b24ce4b2
 Super Mario Bros. (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Super Mario Bros. (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: So Bowser(?), you have an axe at the end of your drawbridge that acts as a switch that makes said bridge collapse. Sure sounds handy for sending Mario into the burning lava below when he appears before you. Clearly, the ideal course of action is to... jump up and down breathing fire at Mario while still on the bridge!? And so we have the first of many a Boss-Arena Idiocy violation on Bowser's part!
 Super Mario Bros. (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_b58b4e3c
 Super Mario Bros. (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Super Mario Bros. (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Luigi only appears as player #2 in a two-player game, which is itself greatly diminished in importance due to the game's lack of co-op play, which was the main draw of the original Mario Bros. He doesn't even appear on the game's cover, nor is he mentioned in the manual's storyline.
 Super Mario Bros. (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_b8e3f20a
 Super Mario Bros. (Video Game) / int_baaf641a
type
King Mook
 Super Mario Bros. (Video Game) / int_baaf641a
comment
King Mook: Bowser, who is the only boss in the game, is an evolved Koopa Troopa with a skipy shell and the ability to shoot fireballs.
 Super Mario Bros. (Video Game) / int_baaf641a
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_baaf641a
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_baaf641a
 Super Mario Bros. (Video Game) / int_bb48f8ba
type
Timed Mission
 Super Mario Bros. (Video Game) / int_bb48f8ba
comment
Timed Mission: Every level gives you a clock which counts down from either 300 or 400, meaning the level must be completed before the timer hits 0. The timer also counts down faster here than in Mario's later games.
 Super Mario Bros. (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_bb48f8ba
 Super Mario Bros. (Video Game) / int_c3884cdc
type
1-Up
 Super Mario Bros. (Video Game) / int_c3884cdc
comment
Each x-1 level has a hidden 1-Up Mushroom in it. Besides the one in 1-1, they only appear if you've gotten all the coins in the previous x-3 level or used a Warp Pipe (e.g. to get the one in 2-1, you need to get all the coins in 1-3).
 Super Mario Bros. (Video Game) / int_c3884cdc
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_c3884cdc
featureConfidence
1.0
 Super Mario Bros. (Video Game)
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Super Mario Bros. (Video Game) / int_c3884cdc
 Super Mario Bros. (Video Game) / int_c5629372
type
Pipe Maze
 Super Mario Bros. (Video Game) / int_c5629372
comment
Pipe Maze: World 6-2 has an inordinate amount of pipes, many of which can be entered, implying that it may be the first attempt by the series. World 8-4. The pipes are the key to progressing through the level, and going down the wrong one will send you back to the beginning.
 Super Mario Bros. (Video Game) / int_c5629372
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_c5629372
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_c5629372
 Super Mario Bros. (Video Game) / int_c64bdacd
type
Scoring Points
 Super Mario Bros. (Video Game) / int_c64bdacd
comment
Scoring Points: Treated as an artifact in the NES version, as it doesn't even save your score when you turn it off. VS. and Deluxe both have a high-score table. In VS., the player earns 100,000 points for every life retained after rescuing Peach. In Deluxe, ending the game (by Game Over or saving Peach) over the 300,000 and 600,000 point thresholds unlocks the "You vs. Boo" and "Super Players" modes respectively. As the game technically loops infinitely, it's not as much of an artifact as it would be in later games.
 Super Mario Bros. (Video Game) / int_c64bdacd
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_c64bdacd
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_c64bdacd
 Super Mario Bros. (Video Game) / int_c64db44b
type
Idle Animation
 Super Mario Bros. (Video Game) / int_c64db44b
comment
Idle Animation: Sort of. If you stay in one spot for 30 seconds, with a Hammer Brother nearby, the Hammer Brother will leave its perch, and actively start chasing you. Super Mario Bros.: The Lost Levels would introduce Hammer Brothers that actively chased the player from their first appearance.
 Super Mario Bros. (Video Game) / int_c64db44b
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1.0
 Super Mario Bros. (Video Game) / int_c64db44b
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1.0
 Super Mario Bros. (Video Game)
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Super Mario Bros. (Video Game) / int_c64db44b
 Super Mario Bros. (Video Game) / int_c75df49a
type
Shout-Out
 Super Mario Bros. (Video Game) / int_c75df49a
comment
Shout-Out: The idea of changing size by eating mushrooms is nicked from Alice in Wonderland.
 Super Mario Bros. (Video Game) / int_c75df49a
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_c75df49a
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_c75df49a
 Super Mario Bros. (Video Game) / int_ce9a1c4a
type
Underground Level
 Super Mario Bros. (Video Game) / int_ce9a1c4a
comment
Underground Level: World 1-2 and World 4-2 are both set in subterranean caverns, featuring Mario entering and exiting pipes to travel to and from the surface.
 Super Mario Bros. (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Super Mario Bros. (Video Game)
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Super Mario Bros. (Video Game) / int_ce9a1c4a
 Super Mario Bros. (Video Game) / int_cea7fc1
type
Bottomless Pits
 Super Mario Bros. (Video Game) / int_cea7fc1
comment
Bottomless Pits: Many levels have pits that must be avoided; even the pools of water and lava act this way instead of simply drowning or burning you respectively. Of special note are those of World 8, because they're much wider and require long jumps (which are difficult to perform and properly time due to the game's outdated physics in comparison to later Mario games) to be overcome.
 Super Mario Bros. (Video Game) / int_cea7fc1
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_cea7fc1
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_cea7fc1
 Super Mario Bros. (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Super Mario Bros. (Video Game) / int_d028ca10
comment
Deliberately Monochrome: World 6-3 is either this, or simply a representation of snow. The latter case was made more explicit in the All-Stars remake, thanks to the upgraded graphics.
 Super Mario Bros. (Video Game) / int_d028ca10
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_d028ca10
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_d028ca10
 Super Mario Bros. (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario Bros. (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: There's no difference between Mario and Luigi in terms of playability.
 Super Mario Bros. (Video Game) / int_d5a66181
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_d5a66181
featureConfidence
1.0
 Super Mario Bros. (Video Game)
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Super Mario Bros. (Video Game) / int_d5a66181
 Super Mario Bros. (Video Game) / int_d6b1fa46
type
Video Game Sliding
 Super Mario Bros. (Video Game) / int_d6b1fa46
comment
Video Game Sliding: Super Mario Bros. is the first game in the franchise to feature a rudimentary sliding move: as Super Mario, you can get a running start and duck to slide through short gaps you couldn't otherwise pass through. Small Mario, however, has no slide move as none is necessary in that state. This slide move has endured in some form throughout all of Mario's 2D platformer games.
 Super Mario Bros. (Video Game) / int_d6b1fa46
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_d6b1fa46
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_d6b1fa46
 Super Mario Bros. (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Super Mario Bros. (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Super Mario Bros. Deluxe, due to its inevitably smaller screen resolution, allows the player to reorient the screen by pressing up, or pressing select so that the camera view stays fixed ahead of Mario. Likewise, the original game's Ratchet Scrolling has been slightly nerfed in this port so that Mario can slightly backtrack in a level, again to accommodate the smaller view of the screen. All-Stars and Deluxe will play a chime when the correct paths are taken in "mazes" like World 7-4.
 Super Mario Bros. (Video Game) / int_d6f284a3
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1.0
 Super Mario Bros. (Video Game) / int_d6f284a3
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1.0
 Super Mario Bros. (Video Game)
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Super Mario Bros. (Video Game) / int_d6f284a3
 Super Mario Bros. (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Super Mario Bros. (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The game's castle levels are punctuated with lava pools, lava bubbles and rotating fire bars, before being capped off each time by the fire-breathing Bowser.
 Super Mario Bros. (Video Game) / int_d7d588c8
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_d7d588c8
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_d7d588c8
 Super Mario Bros. (Video Game) / int_d91700a7
type
Minus World
 Super Mario Bros. (Video Game) / int_d91700a7
comment
Minus World: A famous example, coined by Nintendo Power's coverage of the glitch. Japan, meanwhile, discovered even more such worlds through a process that involves swapping out the game's cartridge with Tennis while the console's still running. This is both the Trope Namer and Trope Codifier.
 Super Mario Bros. (Video Game) / int_d91700a7
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_d91700a7
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_d91700a7
 Super Mario Bros. (Video Game) / int_da0eeab5
type
Breakout Character
 Super Mario Bros. (Video Game) / int_da0eeab5
comment
Breakout Character: This game introduces Princess Peach and Toad, who would go on to be iconic mainstays of the series. Peach in particular would replace Pauline as Mario's heroine, and Pauline would be relegated to remakes and a few Mario vs Donkey Kong games before finally reappearing in a main game with Peach 32 years later.
 Super Mario Bros. (Video Game) / int_da0eeab5
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_da0eeab5
featureConfidence
1.0
 Super Mario Bros. (Video Game)
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Super Mario Bros. (Video Game) / int_da0eeab5
 Super Mario Bros. (Video Game) / int_dbc2a0cd
type
Hand Wave
 Super Mario Bros. (Video Game) / int_dbc2a0cd
comment
Handwave: The manual gives a flimsy excuse on why kicked Koopa shells don't affect enemies that are off screen - they simply jumped over the shell when Mario wasn't looking.
 Super Mario Bros. (Video Game) / int_dbc2a0cd
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_dbc2a0cd
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_dbc2a0cd
 Super Mario Bros. (Video Game) / int_dcbe8a6e
type
Chekhov's Gunman
 Super Mario Bros. (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: Killing the Fake Bowser with fireballs at the end of World 3 will actually turn him into a Buzzy Beetle. Buzzy Beetles actually do not appear until World 4-2, and cannot be killed with fireballs. Another example is the first Fake Bowser, who is actually a gray Goomba. In the final level, all Goombas there are colored gray.
 Super Mario Bros. (Video Game) / int_dcbe8a6e
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_dcbe8a6e
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_dcbe8a6e
 Super Mario Bros. (Video Game) / int_df1793de
type
Updated Re-release
 Super Mario Bros. (Video Game) / int_df1793de
comment
Updated Re-release: VS. Super Mario Bros., the arcade version, has its difficulty adjusted for arcade play. Most notably the harder "filler" versions of early stages replace their easier counterparts and new stages were added to fill in the gap during the later half of the game. These new stages were later included in Super Mario Bros.: The Lost Levels. Super Mario All-Stars which also had, besides the first Super Mario Bros. and The Lost Levels, Super Mario Bros. 2 and Super Mario Bros. 3. And, in an updated re-release of an updated re-release, Super Mario World. Super Mario Bros. Deluxe on the Game Boy Color, which also had The Lost Levels as Unlockable Content.
 Super Mario Bros. (Video Game) / int_df1793de
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_df1793de
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_df1793de
 Super Mario Bros. (Video Game) / int_e08fcc99
type
Battle Theme Music
 Super Mario Bros. (Video Game) / int_e08fcc99
comment
Battle Theme Music: The game is notable for showing a notable aversion of this trope in both the original NES version and Deluxe for Game Boy Color. Even when you meet Bowser at the end of a Castle level, the latter's music still plays. It is played straight in the All-Stars version, where you can hear a battle theme strongly inspired by that of Super Mario Bros. 3 when you're fighting Bowser in the first seven world; a different, more dramatic theme is played for the final showdown.
 Super Mario Bros. (Video Game) / int_e08fcc99
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-1.0
 Super Mario Bros. (Video Game) / int_e08fcc99
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1.0
 Super Mario Bros. (Video Game)
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Super Mario Bros. (Video Game) / int_e08fcc99
 Super Mario Bros. (Video Game) / int_e0e3579a
type
Fungus Humongous
 Super Mario Bros. (Video Game) / int_e0e3579a
comment
Fungus Humongous: Starting from this game, the Mario franchise in general has had levels with huge mushrooms that can be used as platforms in a number of games. In later games, some of them either tilt or mildly lower while Mario or Luigi steps onto them.
 Super Mario Bros. (Video Game) / int_e0e3579a
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_e0e3579a
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_e0e3579a
 Super Mario Bros. (Video Game) / int_e2767d5c
type
House Rules
 Super Mario Bros. (Video Game) / int_e2767d5c
comment
House Rules: VS. has different DIP Switches to make the game even harder. This includes altering your starting lives, the timer's speed, how many coins for a 1-Up, and the number of lives given after a continue.
 Super Mario Bros. (Video Game) / int_e2767d5c
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_e2767d5c
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_e2767d5c
 Super Mario Bros. (Video Game) / int_e2ad09ba
type
When All Else Fails, Go Right
 Super Mario Bros. (Video Game) / int_e2ad09ba
comment
When All Else Fails, Go Right: The Ratchet Scrolling prevents Mario from going left. Contrary to popular belief, this is not a feature in all Mario games, just Super Mario Bros and The Lost Levels.
 Super Mario Bros. (Video Game) / int_e2ad09ba
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_e2ad09ba
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_e2ad09ba
 Super Mario Bros. (Video Game) / int_e2c4b927
type
Dub Name Change
 Super Mario Bros. (Video Game) / int_e2c4b927
comment
Dub Name Change: Every character other than Mario, Luigi, and Hammer Brother was renamed for the English version. Kame-ichizoku (Turtle Tribe) > Koopas Daimaou Koopa (Demon King Koopa) > Bowser, King of the Koopas Peach-hime (Princess Peach) > Princess Toadstool Kinopio > Mushroom Retainer Kuribo > Little Goomba Nokonoko > Koopa Troopa Patapata > Koopa Paratroopa Gessou > Bloober Pakkun Flower > Pirana [sic] Plant Jugemu > Lakitu Togezou > Spiny Paipo > Spiny's egg Killer > Bullet Bill Killer Taihou > Turtle Cannon Metto > Buzzy Beetle Pukupuku > Cheep Cheep Bubble > Podoboo Star > Starman
 Super Mario Bros. (Video Game) / int_e2c4b927
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_e2c4b927
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_e2c4b927
 Super Mario Bros. (Video Game) / int_e43c66bd
type
Art Evolution
 Super Mario Bros. (Video Game) / int_e43c66bd
comment
Art Evolution: According to this Iwata Asks, Miyamoto utilised external illustrators to flesh out his rough pencil sketches since Donkey Kong. When it came time to do this game's (Japanese) package illustrationnote also used in America for the official "How to Win at Super Mario Bros." strategy guide, which predated Nintendo Power, Miyamoto had to do the art himself, since there was no time left for him to hire a mainstream artist. This was the result.◊ It was Yoichi Kotabe who fleshed out the designs of the characters since then. Notable mention goes to Bowser. Miyamoto himself was aiming for the appearance of an ox for Bowser's design, even though he's supposed to be a turtle. Upon reflection on this, Miyamoto remarked, "I'd been drawing something completely incomprehensible — a turtle's body with an ox's head!" In a Mythology Gag, Midbus, Bowser's rival from Mario & Luigi: Bowser's Inside Story, more closely resembles an ox, with some boar characteristics thrown in. Within the game itself, the Super Mushroom, 1-Up Mushroom, and Fire Flower have completely different designs than those that became standard in later games. The mushrooms are much more realistic-looking, have different colors (orange and red for the cap of the Super Mushroom, and green and brown for the 1-Up Mushroom), and lack faces. The Fire Flower is a glowing disk. The mushrooms began to change with Super Mario Bros. 2 before settling into their now-standard designs with Super Mario World. The Fire Flower changed to its most familiar design with Super Mario All-Stars.
 Super Mario Bros. (Video Game) / int_e43c66bd
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_e43c66bd
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_e43c66bd
 Super Mario Bros. (Video Game) / int_e5421161
type
Expy
 Super Mario Bros. (Video Game) / int_e5421161
comment
Expy: Koopa Troopas stand in for Shellcreepers, the turtle enemies from the original Mario Bros.. According to developer interviews, Bowser is based on Gyuumaou (Ox King) from the 1960 animated film Saiyuki, AKA Alakazam the Great.
 Super Mario Bros. (Video Game) / int_e5421161
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1.0
 Super Mario Bros. (Video Game) / int_e5421161
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_e5421161
 Super Mario Bros. (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Super Mario Bros. (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Conversely, if you're underwater, nothing aside from the standard timer can stop you from staying under for as long as you want.
 Super Mario Bros. (Video Game) / int_e5bb2929
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_e5bb2929
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_e5bb2929
 Super Mario Bros. (Video Game) / int_e63317eb
type
Green Hill Zone
 Super Mario Bros. (Video Game) / int_e63317eb
comment
Green Hill Zone: The game's first level, 1-1, is the possible Trope Codifier (even though it's left ambiguous whether the ground is grassy, remakes often depict the ground as grassy).
 Super Mario Bros. (Video Game) / int_e63317eb
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_e63317eb
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_e63317eb
 Super Mario Bros. (Video Game) / int_eabd22f9
type
Achievement System
 Super Mario Bros. (Video Game) / int_eabd22f9
comment
Achievement System: Though absent in the original version, it features an achievement system in the Deluxe version for the Game Boy Color, in the form of the album. By doing various tasks, like finishing the game or defeating enemies, you can complete the album with pictures or medals related to your achievement that you can even comment and print thanks to the Game Boy Printer! However, the print option has been removed in the 3DS Virtual Console release due to the obvious incompatibility with the Printer. Also in the Virtual Console version, due to the removal of Multiplayer, 2 pictures have been permanently locked, making 100% completion legitimately impossible on 3DS.
 Super Mario Bros. (Video Game) / int_eabd22f9
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_eabd22f9
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_eabd22f9
 Super Mario Bros. (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Super Mario Bros. (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The game introduces the Buzzy Beetles, which resemble reptilian beetles that act like Koopas, but cannot be killed with fireballs. These enemies only appear in a few worlds during a normal playthrough, but replace the Goombas in all worlds during the New Game Plus.
 Super Mario Bros. (Video Game) / int_eb4086e3
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_eb4086e3
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_eb4086e3
 Super Mario Bros. (Video Game) / int_edae3679
type
Endless Corridor
 Super Mario Bros. (Video Game) / int_edae3679
comment
Endless Corridor: Taking the wrong path in the castle of World 4 will send you back to an earlier point in the level, effectively duplicating the level until you find the correct path. This also happens in the respective castles of Worlds 7 and 8, with the latter requiring you to enter the right Warp Pipes instead.
 Super Mario Bros. (Video Game) / int_edae3679
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_edae3679
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_edae3679
 Super Mario Bros. (Video Game) / int_f0089082
type
Early-Bird Cameo
 Super Mario Bros. (Video Game) / int_f0089082
comment
Early-Bird Cameo: The Disk System version (accidentally) contains Bloopers in the air in World -3, which would made a proper appearance in Super Mario Bros.: The Lost Levels.
 Super Mario Bros. (Video Game) / int_f0089082
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_f0089082
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_f0089082
 Super Mario Bros. (Video Game) / int_f3575d62
type
Teaching Through Accident
 Super Mario Bros. (Video Game) / int_f3575d62
comment
Teaching Through Accident: The iconic ?-block set-up at the beginning of level 1-1 was created with this idea in mind: The player has already been taught three things in the first few seconds of the game: Goombas are bad, Goombas can be jumped over/on, and ?-blocks give coins. The player, being tempted by a second ?-block, hits it and releases the Goomba-like Super Mushroom. In jumping to avoid the mushroom, the panicked player bumps a floating Brick Block. This teaches the player that Mario cannot break Brick Blocks when tiny. The Brick Block stops Mario's ascent, forcing the player to collide with the mushroom. Mario grows big and the player is taught that Super Mushrooms are good.
 Super Mario Bros. (Video Game) / int_f3575d62
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_f3575d62
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_f3575d62
 Super Mario Bros. (Video Game) / int_f453e39e
type
Screen Crunch
 Super Mario Bros. (Video Game) / int_f453e39e
comment
Screen Crunch: In Super Mario Bros Deluxe, you can only see 1/3 of the original screen.
 Super Mario Bros. (Video Game) / int_f453e39e
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_f453e39e
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_f453e39e
 Super Mario Bros. (Video Game) / int_f470199
type
Franchise Codifier
 Super Mario Bros. (Video Game) / int_f470199
comment
Franchise Codifier: The game defined the platforming genre and set up the basic plot elements of the Mario franchise for years to come: Princess Peach is kidnapped by Bowser and Mario needs to go rescue her; elements like pipes, coin blocks, Warp Zones and Goomba Stomp debuted in the series here. The most fundamental powerups in the series (the Mushroom, the Fire Flower and the Starman) made their debut in this game as well.
 Super Mario Bros. (Video Game) / int_f470199
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_f470199
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_f470199
 Super Mario Bros. (Video Game) / int_f8f1249
type
Instructive Level Design
 Super Mario Bros. (Video Game) / int_f8f1249
comment
Instructive Level Design: As repeatedly explained in various interviews, Shigeru Miyamoto designed World 1-1 as an extended tutorial for the game's mechanics and physics, with every element being either an antepiece for more complex material in later levels or a Player Nudge that helps clue one in on elements that might be confusing without explanation (such as the difference between Goombas and Super Mushrooms, which look and behave similarly at face value).
 Super Mario Bros. (Video Game) / int_f8f1249
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_f8f1249
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_f8f1249
 Super Mario Bros. (Video Game) / int_f963c339
type
Warp Zone
 Super Mario Bros. (Video Game) / int_f963c339
comment
Warp Zone: Hidden in World 1-2 and 4-2 which can move the player up to the final world if they find the correct warps. In VS., the furthest a player can warp to is World 6.
 Super Mario Bros. (Video Game) / int_f963c339
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_f963c339
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_f963c339
 Super Mario Bros. (Video Game) / int_fef0037b
type
Unnaturally Looping Location
 Super Mario Bros. (Video Game) / int_fef0037b
comment
Unnaturally Looping Location: In one of the later levels, the level keeps looping unless you take the right corridor out of the three ahead (and in All-Stars and Deluxe, a chime plays when you pick the right one).
 Super Mario Bros. (Video Game) / int_fef0037b
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_fef0037b
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_fef0037b
 Super Mario Bros. (Video Game) / int_name
type
ItemName
 Super Mario Bros. (Video Game) / int_name
comment
 Super Mario Bros. (Video Game) / int_name
featureApplicability
1.0
 Super Mario Bros. (Video Game) / int_name
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Super Mario Bros. (Video Game) / int_name
 Super Mario Bros. (Video Game) / int_name
itemName
Super Mario Bros. (Video Game)

The following is a list of statements referring to the current page from other pages.

 Super Mario Bros. (Video Game)
hasFeature
A Winner Is You / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Achievement System / int_62bf541
 Super Mario Bros. (Video Game)
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Airborne Mook / int_62bf541
 Super Mario Bros. (Video Game)
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Always Night / int_62bf541
 Super Mario Bros. (Video Game)
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Antepiece / int_62bf541
 Super Mario Bros. (Video Game)
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Anthropomorphic Shift / int_62bf541
 Super Mario Bros. (Video Game)
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Aquatic Mook / int_62bf541
 Super Mario Bros. (Video Game)
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Arrange Mode / int_62bf541
 Super Mario Bros. (Video Game)
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Art Shift / int_62bf541
 Super Mario Bros. (Video Game)
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Artwork and Game Graphics Segregation / int_62bf541
 Super Mario Bros. (Video Game)
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Ascended Glitch / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Backstory Horror / int_62bf541
 Super Mario Bros. (Video Game)
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Barrier Maiden / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Behind the Black / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Big Creepy-Crawlies / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Black Magic / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Blatant Item Placement / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Bombardier Mook / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Bonus Stage / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Bootstrapped Theme / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Boss-Arena Idiocy / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Breakable Power-Up / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Breakout Villain / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Breather Level / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Cap / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Cheated Angle / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Check-Point Starvation / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Cheeky Mouth / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Clean Dub Name / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Color Contrast / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Conspicuously Light Patch / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Continuing is Painful / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Curtains Match the Window / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Death by Irony / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Death Throws / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Deliberately Monochrome / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Denial of Diagonal Attack / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Depth Perplexion / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Difficulty Spike / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Disc-One Final Dungeon / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Easy Level Trick / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Endless Corridor / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Enforced Trope / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Evil Living Flames / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Fandom Heresy / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Fanfare / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Finale Production Upgrade / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Fireworks of Victory / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Floating Limbs / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Flying Seafood Special / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Foreboding Architecture / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Franchise Codifier / int_fa66c121
 Super Mario Bros. (Video Game)
hasFeature
Fungus Humongous / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Game Mod / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Game Music / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Game Show Goofballs / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Gameplay and Story Segregation / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Glitch Entity / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Going in Circles / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Goomba Stomp / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Graphics-Induced Super-Deformed / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Hair Color Dissonance / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Hand Wave / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Hard Mode Filler / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Hard Mode Mooks / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Hard Mode Perks / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Hit Stop / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Hitbox Dissonance / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Home Stage / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Idle Animation / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Infinite 1-Ups / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Invincible Minor Minion / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Invisible Block / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Japanese Video Games / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Kaizo Trap / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Killer App / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
King Mook / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Law of 100 / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Lead the Target / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Leap of Faith / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Lethal Joke Character / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Lift of Doom / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Magical Mystery Doors / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Manipulative Editing / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Marathon Level / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Marth Debuted in "Smash Bros." / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Mass Transformation / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Mecha-Mooks / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Medley / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Minsky Pickup / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Minus World / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Model Dissonance / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Mook Maker / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Mook-Themed Level / int_fa66c121
 Super Mario Bros. (Video Game)
hasFeature
Musical Nod / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Negative Continuity / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
New Game Plus / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Newbie Boom / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
No Sidepaths, No Exploration, No Freedom / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Noob Bridge / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Nostalgia Level / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Numbered Sequels / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Once per Episode / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
One Bullet at a Time / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
One Dialogue, Two Conversations / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
One-Time Dungeon / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
1-Up / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Overflow Error / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Pickup Hierarchy / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Pinball Scoring / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Pipe Maze / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Plant Mooks / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Player Nudge / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Press Start to Game Over / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Promoted to Playable / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Puzzle Boss / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Ratchet Scrolling / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Re-Release Soundtrack / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Rearrange the Song / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Recurring Boss / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Recurring Boss Template / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Recurring Riff / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Recycled Set / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Remixed Level / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Removable Shell / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Replacement Mooks / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Retronym / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Rush Boss / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Save-Game Limits / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Save the Princess / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Screen Crunch / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Sequel Goes Foreign / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Skippable Boss / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Soft Reboot / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Speedrun / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Splash of Color / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Spotlight-Stealing Crossover / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Spring Jump / int_62bf541
 SuperMarioBrosX
seeAlso
Super Mario Bros. (Video Game)
 Super Mario Bros. (Video Game)
hasFeature
Super Not-Drowning Skills / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Super Title 64 Advance / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Surprise Difficulty / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Tactical Suicide Boss / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Teaching Through Accident / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Teased with Awesome / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Temporary Platform / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
The Goomba / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
The Maze / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
The Spiny / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
This Was His True Form / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Tie-In Cereal / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Timed Mission / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Transformation Trinket / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Trial-and-Error Gameplay / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Trope Codifier / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Tube Travel / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Under the Sea / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Underground Level / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Unfortunate Character Design / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Unnaturally Looping Location / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Unstable Equilibrium / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Updated Re-release / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Variable Mix / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Video Game Demake / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Warm-Up Boss / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
When All Else Fails, Go Right / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Word Sequel / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Working Title / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Wraparound Background / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Your Size May Vary / int_62bf541
 AbductedToad
seeAlso
Super Mario Bros. (Video Game)
 SuperMarioBros1
sameAs
Super Mario Bros. (Video Game)
 Super Mario Bros. (Video Game)
hasFeature
Genre Popularizer / int_62bf541
 Super Mario Bros. (Video Game)
hasFeature
Level Goal / int_62bf541
 supermariobros1
sameAs
Super Mario Bros. (Video Game)