Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Super Mario Bros. 2 (Video Game)

 Super Mario Bros. 2 (Video Game)
type
TVTItem
 Super Mario Bros. 2 (Video Game)
label
Super Mario Bros. 2 (Video Game)
 Super Mario Bros. 2 (Video Game)
page
SuperMarioBros2
 Super Mario Bros. 2 (Video Game)
comment
You may be looking for Super Mario Bros.: The Lost Levels, the original Japanese sequel to Super Mario Bros. which is known as Super Mario Bros. 2 in Japanese.Describe Doki Doki Panic, uh... Super Mario USA, um... Super Mario Bros. 2 here.Super Mario Bros. 2 is the third*Explained in details below. overall installment in the Super Mario Bros. series. It revolves around Mario, Luigi, Toad and Princess Peach (known in the West as Princess Toadstool back in the day) travelling to the land of Subcon to save it from the tyranny of Wart, which has turned it into a land of nightmares. In a literal sense, because he gained his power by corrupting the Dream Machine. Interestingly, this mission was entrusted to Mario by way of a strange dream, in which one of the land's inhabitants begged the famed plumber for his help. This means that Subcon is a Dream Land, to which Mario and company access through a gateway identical to the one seen in the aforementioned dream; hence why many of the events and situations they'll experience, as well as the enemies they'll face (especially how they're faced, since Goomba Stomp no longer works), differ greatly from what Mario and his friends were used to until that point.Of course, if you've been into the history of video games, you'll know the bigger reason why this dream has come into Mario's mind all of a sudden.In Japan as well as North America, Super Mario Bros. turned out to be a blockbuster hit, and the Killer App that Nintendo needed to get the Nintendo Entertainment System (and the Famicom, the Japanese version) into the homes of game players. Nintendo of Japan decided to strike while the iron was hot, and push out a sequel as quickly as possible, using both newly designed levels and levels originally created for the arcade version, VS. Super Mario Bros. - the result was titled Super Mario Bros. 2 (and later released internationally as Super Mario Bros.: The Lost Levels). But while the designers and Japanese videogame fans thought it was fun for being even harder than Nintendo Hard, Howard Phillips of Nintendo of America playtested the game and just found it punishing to play, not fun at all. It was decided that the original Super Mario Bros. 2 just wouldn't work for American gamers, since it was both basically a retread of the first game and just too hard, traits that would negatively impact a video game market still recovering from the crash. Furthermore, Nintendo feared the graphics of The Lost Levels would be seen as outdated in the face of new competing games coming from both their own developers and those of their third-party partners.Meanwhile, 1987's Yume KÅ�jÅ�: Doki Doki Panic (Dream Factory: Heart-Pounding Panic) started life as a prototype based on Mario being made by the same team in charge of Mario games, having a primary focus on vertical levels and co-op multiplayer; but when Nintendo netted a licensing agreement with Fuji TV, it was revived and rebranded with the mascot characters of Fuji's Yume KÅ�jÅ� ("Dream Factory" or "Dream Machine") promotional event. When Nintendo of America rejected the Japanese sequel and needed a new one for western markets in a hurry (especially since Super Mario Bros. 3 was already on the way), they re-rebranded Doki Doki Panic to match the Super Mario Bros. characters, ported it from the Family Computer Disk System to the Nintendo Entertainment System, and gave the game a few additional visual upgrades (mostly redone animation), as well as quality-of-life features like adding a run button, improved music and a new boss character. As a result, Nintendo of America unintentionally fulfilled their Japanese sister branch's original intentions regarding the prototype, albeit without the co-op multiplayer; that wouldn't be introduced in its intended form until New Super Mario Bros. Wii, 21 years later.This game introduced many of the series' iconic enemies (such as Shy Guys, Bob-ombs, Birdo and others) and abilities (such as picking up and carrying items and enemies), and it further developed and differentiated the four main characters (providing Luigi with an in-game taller, lankier appearance, giving Princess Peach her ability to float, and actually codifying Mario as the Jack of All Stats for the first time). The game also received a Recursive Import to Japan in 1992 with the Japanese title Super Mario USA, thus fully wrapping up the canonization process (the only difference is that, in that country, the game is officially listed as the fifth console game and sixth overall, due to the release order). So it may have been a dream, but one that marked an important addition to the series.This American version of Super Mario Bros. 2 was released in its home country and Canada on October 9, 1988, Europe and Australia in the spring of 1989, and finally in Japan as Super Mario USA in 1992.The game was later remade for the Super Nintendo Entertainment System as part of the Super Mario All-Stars Compilation Re-release in 1993, and then with further updates as the first of the individual Super Mario Advance line for the Game Boy Advance in 2001.The game also received a Japan-exclusive "sequel" in 1996 with BS Super Mario USA, based on the SNES version released for the Satellaview add-on, and its story confirmed that the original game's events are indeed real, as in this follow-up the characters return to Subcon to protect it once again from Wart. The concept of Mario, Luigi, Peach, and Toad all being playable characters with differing stats and abilities in a Platform Game would resurface in Super Mario 3D World and reappear in Super Mario Run. Lastly, despite not having a dedicated game style in Super Mario Maker or its sequel, the former added several Mystery Mushroom costumes based on enemies and characters from this game, while the latter added assets from it via updates (Pokeynote including both the modern yellow incarnation and its original green design, a game mode involving Ninjis, a powerup allowing Mario to grab and throw enemies, and keys guarded by Phanto).
 Super Mario Bros. 2 (Video Game)
fetched
2024-04-11T03:16:53Z
 Super Mario Bros. 2 (Video Game)
parsed
2024-04-11T03:16:53Z
 Super Mario Bros. 2 (Video Game)
processingComment
Dropped link to Bowdlerise: Not a Feature - ITEM
 Super Mario Bros. 2 (Video Game)
processingComment
Dropped link to DokiDokiPanic: Not a Feature - ITEM
 Super Mario Bros. 2 (Video Game)
processingComment
Dropped link to FastTunneling: Not a Feature - UNKNOWN
 Super Mario Bros. 2 (Video Game)
processingComment
Dropped link to Fireball: Not a Feature - ITEM
 Super Mario Bros. 2 (Video Game)
processingComment
Dropped link to MarioBros: Not a Feature - ITEM
 Super Mario Bros. 2 (Video Game)
processingComment
Dropped link to NintendoPower: Not a Feature - ITEM
 Super Mario Bros. 2 (Video Game)
processingComment
Dropped link to SuperMarioAllStars: Not a Feature - ITEM
 Super Mario Bros. 2 (Video Game)
processingComment
Dropped link to SuperMarioWorld: Not a Feature - ITEM
 Super Mario Bros. 2 (Video Game)
processingComment
Dropped link to TheSuperMarioBrosSuperShow: Not a Feature - ITEM
 Super Mario Bros. 2 (Video Game)
processingUnknown
FastTunneling
 Super Mario Bros. 2 (Video Game)
isPartOf
DBTropes
 Super Mario Bros. 2 (Video Game) / int_10625025
type
Waddling Head
 Super Mario Bros. 2 (Video Game) / int_10625025
comment
Bob-Ombs are a slightly anthropomorphised version, making their debut in this game and having appeared in nearly every game since. Many of them are either generated by cloning vases or dropped from the sky by Albatosses. In this game, they have arms and lack a windup key in their backs, and have a tendency to explode even if they're not provoked. The Bob-Ombs in this game also have a specific brand name in Japanese ("Bob", or the onomatopeia of something exploding), whereas in later games we see the more common breed which, due to being part of the Koopa Troop, are known as Bomu-hei ("Bomb Soldier") in Japanese.
 Super Mario Bros. 2 (Video Game) / int_10625025
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_10625025
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_10625025
 Super Mario Bros. 2 (Video Game) / int_116451c7
type
Directionally Solid Platforms
 Super Mario Bros. 2 (Video Game) / int_116451c7
comment
Directionally Solid Platforms: Quite a few, and they change thematically according to the current world's setting (grassy green in World 1, 3 and 5; arid red in 2 and 6; snowy white in 4; and white with a mushroom-like cap like those seen in Super Mario Bros. and The Lost Levels in 7. Surprisingly, sand is an example, too.
 Super Mario Bros. 2 (Video Game) / int_116451c7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_116451c7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_116451c7
 Super Mario Bros. 2 (Video Game) / int_12dec2e
type
Ice Palace
 Super Mario Bros. 2 (Video Game) / int_12dec2e
comment
Ice Palace: The last level of World 4 has not one, but two tall towers full of ice. The first has to be climbed upward while avoiding the incoming Flurries, while the latter is accessed for the descent and requires some Cranium Ride due to the abundance of Spikes of Doom. There's a third building shortly afterwards, but its only content is the entrance to the world's boss (Fryguy).
 Super Mario Bros. 2 (Video Game) / int_12dec2e
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_12dec2e
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_12dec2e
 Super Mario Bros. 2 (Video Game) / int_12f70f7b
type
Regional Bonus
 Super Mario Bros. 2 (Video Game) / int_12f70f7b
comment
Regional Bonus: Reskinning aside, Super Mario Bros 2 has a substantial number of improvements over Doki Doki Panic. A run button was added, the sprites are far more polished and detailed, load times were eliminated due to the move to a cartridge, and the requirement to beat the game with every character to unlock the ending was mercifully nixed. The only major downside is that the ability to save the game was removed, replaced with a limited amount of continues.
 Super Mario Bros. 2 (Video Game) / int_12f70f7b
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_12f70f7b
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_12f70f7b
 Super Mario Bros. 2 (Video Game) / int_13dcb20b
type
Antepiece
 Super Mario Bros. 2 (Video Game) / int_13dcb20b
comment
Antepiece: The very first screens of the game establish right off the bat that the game mechanics are different from the first game in three visual ways: First, you drop down from a high vertical height down and scroll through several screens, unlike the original game, which only had horizontal scrolling. Second, you find out immediately that you can't hurt enemies by jumping on them, and since a player will be familiar with the run button (which worked as the fireball button in the previous game), they will likely find out right away that you can pick up an enemy when you're moving or running on them, and since a second enemy is nearby, the player may realize they can attack it by throwing the Shyguy they're holding. Naturally, this new discovery may encourage the player to see if they can grab other objects, such as the nearest patch of grass, which gives you a throwable vegetable. Third, moving left to right on the screen will loop you around to the other side, immediately tipping off the player that the Ratchet Scrolling of the original game has been dropped, and alerts the player that the only way to exit the screen is by figuring out how to use the nearby door. The game also visually demonstrates how its Boss Battles work. At the end of the first level, they face their first encounter with the Pink Birdo. There are no items or even enemies to grab in her boss room. After being taught that enemies can be defeated by grabbing and throwing things at them, the player has to figure out how to defeat Birdo without nearby things to throw. They will discover that they can only defeat Birdo by grabbing the eggs she spits at them and throwing them back at her, which showcases the very different and dynamic boss battles the game offers. And each level will gradually increase the complexity of the Birdo fights so the player needs to hone their combat skills: The fight in World 1-2 reduces the space of the battlefield (thus requiring quicker reflexes to grab the eggs), the fight in 2-1 takes place in a perilous area where both end sides have Bottomless Pits, the fight in 2-2 pits you against Red Birdo (who is now red and will shoot both eggs and fireballs, hence why the use of Mushroom Blocks to attack her is advised), the fight in 3-1 has Red Birdo and a bottomless pit, 4-2 removes the Mushroom Blocks and brings back the pit while also adding slippery ice, 5-1 has Green Birdo (shoots fireballs only) and only one Mushroom Block, etc.
 Super Mario Bros. 2 (Video Game) / int_13dcb20b
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_13dcb20b
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_13dcb20b
 Super Mario Bros. 2 (Video Game) / int_14f6a42b
type
Cartoon Bomb
 Super Mario Bros. 2 (Video Game) / int_14f6a42b
comment
Cartoon Bomb: Bob-Ombs are a slightly anthropomorphised version, making their debut in this game and having appeared in nearly every game since. Many of them are either generated by cloning vases or dropped from the sky by Albatosses. In this game, they have arms and lack a windup key in their backs, and have a tendency to explode even if they're not provoked. The Bob-Ombs in this game also have a specific brand name in Japanese ("Bob", or the onomatopeia of something exploding), whereas in later games we see the more common breed which, due to being part of the Koopa Troop, are known as Bomu-hei ("Bomb Soldier") in Japanese. The game also has a non-living kind of bomb, which players can pull out of the ground to destroy breakable walls. These bombs are thrown by Mouser, the boss of World 1 and 3. In this game, you pull items out of the ground indicated by a tuft of grass (not limited to vegetables). Many a cartoon bomb is found this way (though some Mouser encounters have no such mercy; you must catch the bombs he's throwing at you and send 'em right back before boom time!). There are some instances of a Bob-Omb being unveiled this way, but its fuse is much shorter than the ones you normally run across, so it's more of a trap; better think fast and throw it away quick!
 Super Mario Bros. 2 (Video Game) / int_14f6a42b
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_14f6a42b
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_14f6a42b
 Super Mario Bros. 2 (Video Game) / int_17ce80aa
type
All There in the Manual
 Super Mario Bros. 2 (Video Game) / int_17ce80aa
comment
All There in the Manual: The manual gives more detail on the story, and subtly drops Wart's weaknessnote "Remember, Wart hates vegetables.". It also adds a touch of personality and backstory to almost all the enemies, such as Snifits making their bullets out of nightmares, Ninjis being lesser demons who invade the dreams of boys who play Nintendo, Tryclyde being a loner until Wart came in the picture, etc.
 Super Mario Bros. 2 (Video Game) / int_17ce80aa
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_17ce80aa
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_17ce80aa
 Super Mario Bros. 2 (Video Game) / int_19028da
type
Eternal Engine
 Super Mario Bros. 2 (Video Game) / int_19028da
comment
Eternal Engine: The castles in Worlds 1-3, 3-3, and 4-3 give off this vibe, especially in All-Stars and Advance where they seemingly take place inside of factory warehouses.
 Super Mario Bros. 2 (Video Game) / int_19028da
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_19028da
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_19028da
 Super Mario Bros. 2 (Video Game) / int_1a1ea492
type
Lord British Postulate
 Super Mario Bros. 2 (Video Game) / int_1a1ea492
comment
Lord British Postulate: Phanto, the mask that pursued you when you collected a key, can be killed. You have to get four cherries, pick four large vegetables, pick the fifth to get a clock to stop time, get another cherry to get an Invincibility Star, and while you're invincible, slam Phanto. You're out of luck in Super Mario Maker 2, because Phanto is truly invincible there.
 Super Mario Bros. 2 (Video Game) / int_1a1ea492
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_1a1ea492
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_1a1ea492
 Super Mario Bros. 2 (Video Game) / int_1c4e1b6b
type
The Spiny
 Super Mario Bros. 2 (Video Game) / int_1c4e1b6b
comment
The Spiny: Porcupo is the standard spiny, but the game also introduces Sparks as well as Pansers, spiny enemies that shoot. Also, unlike Birdo, trying to jump on any of the other bosses' heads hurts you.
 Super Mario Bros. 2 (Video Game) / int_1c4e1b6b
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_1c4e1b6b
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_1c4e1b6b
 Super Mario Bros. 2 (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Super Mario Bros. 2 (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Among bosses, Birdo shoots fireballs when colored red, green or gray, though the red version also shoots eggs. Tryclyde spits fireballs en masse, being a three-headed serpent. Fryguy simply drops them off his body, being a monster made of fire. Among enemies, Pansers spit the fireballs upward (how they do so depend on their color: Green ones simply shoot them up while being stationary, red ones aim at wherever Mario and his friends are, and gray ones aim at them while moving). A subspecies of Panser known as Volcano Lotus appears later in Super Mario World, shooting multiple small fireballs upward at the same time. Lastly, Shy Guys shoot fireballs when riding an Autobomb.
 Super Mario Bros. 2 (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_1cc9f5e5
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_1cc9f5e5
 Super Mario Bros. 2 (Video Game) / int_1d88adc
type
Death Throws
 Super Mario Bros. 2 (Video Game) / int_1d88adc
comment
Death Throws: It just wouldn't be a Mario game without it! The bosses do this too.
 Super Mario Bros. 2 (Video Game) / int_1d88adc
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_1d88adc
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_1d88adc
 Super Mario Bros. 2 (Video Game) / int_1edfa2c7
type
Royals Who Actually Do Something
 Super Mario Bros. 2 (Video Game) / int_1edfa2c7
comment
Royals Who Actually Do Something: This was the first game in which Peach is a playable character, and she's quite useful.
 Super Mario Bros. 2 (Video Game) / int_1edfa2c7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_1edfa2c7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_1edfa2c7
 Super Mario Bros. 2 (Video Game) / int_1f6983f7
type
Ambiguous Situation
 Super Mario Bros. 2 (Video Game) / int_1f6983f7
comment
Ambiguous Situation: Why does the nightmare-producing machine spit out vegetables in the final battle with Wart? Was there a malfunction? A glitch? Or did it somehow grow sentience and rebel against Wart with his own worst fear?
 Super Mario Bros. 2 (Video Game) / int_1f6983f7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_1f6983f7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_1f6983f7
 Super Mario Bros. 2 (Video Game) / int_21e5b9c7
type
Failed a Spot Check
 Super Mario Bros. 2 (Video Game) / int_21e5b9c7
comment
Failed a Spot Check: Wart somehow doesn't notice that the Dream Machine is tossing out vegetables everywhere, even though it's right in front of him. Either he's both blind and anosmic, or is just Too Dumb to Live.
 Super Mario Bros. 2 (Video Game) / int_21e5b9c7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_21e5b9c7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_21e5b9c7
 Super Mario Bros. 2 (Video Game) / int_221a4bf4
type
Iconic Sequel Character
 Super Mario Bros. 2 (Video Game) / int_221a4bf4
comment
Iconic Sequel Character: This game marks the introduction of Birdo, who would go on to appear in many Mario spin-offs and become Yoshi's partner in them. Also, by way of Canon Immigrant, many enemies that are now mainstays in the franchise were born in this installment.
 Super Mario Bros. 2 (Video Game) / int_221a4bf4
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_221a4bf4
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_221a4bf4
 Super Mario Bros. 2 (Video Game) / int_222caacc
type
Balance, Power, Skill, Gimmick
 Super Mario Bros. 2 (Video Game) / int_222caacc
comment
Balance, Power, Skill, Gimmick: Mario is balanced, Luigi has jump height on his side, Toad has movement speed and lifting power on his side, and Peach is different from all three in that she can hover for a short period of time. They use the same set up in Super Mario 3D World, but lifting power is standardized (and instantaneous) since it's no longer a core game mechanic.
 Super Mario Bros. 2 (Video Game) / int_222caacc
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_222caacc
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_222caacc
 Super Mario Bros. 2 (Video Game) / int_2557e3a9
type
Palette Swap
 Super Mario Bros. 2 (Video Game) / int_2557e3a9
comment
Palette Swap: There are actually two colors of Shy Guy, although the two colors are closer. The difference is exactly the same: Shy Guys in pink turn around when they hit edges; Shy Guys in red walk right off. The three kinds of Birdo have more strikingly different colors, and they indicate what they spit: eggs only, fireballs only, or both. Snifits come in even more colors with a wider variety of behavior, from walking off of cliffs to turning back to spontaneously changing directions to jumping and firing more rapidly. Also, the flicker of damaged enemies or things about to explode changes based on what character you're using. This is because all sprites on an NES screennote Actually, on a horizontal line, but SMB2 can't actually take advantage of that since the throwing things play mechanic means sprites could end up ANYWHERE. can only make use of one of four sets of three colours (chosen from a palette of 53). In most games, the player character gets one of these sets, and in SMB2, each player character uses a unique colour set. But since you don't want enemies changing colour based on which character you're playing, that only leaves 3 sets left for every single other sprite, which includes vegetables and anything else that has to move around the screen.note Though note that it's moving around the screen that matters here: tiles — the other type of object used in NES games — get their own four colour sets, and can be animated by flicking through a series of tiles, but they have to fit into the grid, and the NES can only have a limited number of tiles ready to use at the same time. You can't change the colour scheme assigned to the enemy without changing all other enemies and whatnots using that colour choice, but you can switch that particular enemy's sprite to one of the other colour sets, and the player character's colour set is about the only one that's at all predictable.note By the way, this restriction actually determines what vegetables are used in a level. The new vegetables seen in the battle against Wart use his (or his bubbles') colour scheme, for example.
 Super Mario Bros. 2 (Video Game) / int_2557e3a9
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_2557e3a9
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_2557e3a9
 Super Mario Bros. 2 (Video Game) / int_26ac510e
type
Mythology Gag
 Super Mario Bros. 2 (Video Game) / int_26ac510e
comment
Mythology Gag: The end credits play the title screen music from Doki Doki Panic
 Super Mario Bros. 2 (Video Game) / int_26ac510e
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_26ac510e
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_26ac510e
 Super Mario Bros. 2 (Video Game) / int_2745f935
type
Gas Mask Mooks
 Super Mario Bros. 2 (Video Game) / int_2745f935
comment
Gas Mask Mooks: The bullet-spitting Snifits. They are best known for using their masks to spit projectiles. It wasn't until Paper Mario: Sticker Star, more than two decades later, that their masks were used for toxic purposes.
 Super Mario Bros. 2 (Video Game) / int_2745f935
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_2745f935
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_2745f935
 Super Mario Bros. 2 (Video Game) / int_295087bf
type
Non-Indicative Name
 Super Mario Bros. 2 (Video Game) / int_295087bf
comment
Non-Indicative Name: Despite their name, Porcupos are actually hedgehogs. Despite his name, Wart is a frog, and only toads have warts.
 Super Mario Bros. 2 (Video Game) / int_295087bf
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_295087bf
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_295087bf
 Super Mario Bros. 2 (Video Game) / int_29a39f6
type
Easter Egg
 Super Mario Bros. 2 (Video Game) / int_29a39f6
comment
Easter Egg: Landing a Cherry-7-7 in the Bonus Chance gives the player three extra coins alongside a 1-up. This "3 Coin Service" occurs once per play session. This only happens in All-Stars and Advance.
 Super Mario Bros. 2 (Video Game) / int_29a39f6
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_29a39f6
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_29a39f6
 Super Mario Bros. 2 (Video Game) / int_2af6a2cb
type
Level in the Clouds
 Super Mario Bros. 2 (Video Game) / int_2af6a2cb
comment
Level in the Clouds: World 7, as well as the last parts of Worlds 5-3 and 6-3. In them, there are enemies that can attack Mario and company from their positions, which makes jumping between clouds more difficult than usual.
 Super Mario Bros. 2 (Video Game) / int_2af6a2cb
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_2af6a2cb
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_2af6a2cb
 Super Mario Bros. 2 (Video Game) / int_2c06d796
type
A Lizard Named "Liz"
 Super Mario Bros. 2 (Video Game) / int_2c06d796
comment
A Lizard Named "Liz": Several of the enemies, including Mouser the mouse, Ostro the ostrich, Porcupo the porcupine, and Clawgrip the crab (after its claws). Some sources also suggest that Birdo is a type of bird (despite her feather-less, reptilian appearance).
 Super Mario Bros. 2 (Video Game) / int_2c06d796
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_2c06d796
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_2c06d796
 Super Mario Bros. 2 (Video Game) / int_3033b958
type
Giant Enemy Crab
 Super Mario Bros. 2 (Video Game) / int_3033b958
comment
Giant Enemy Crab: Clawgrip, the boss of World 5. It throws large, heavy rocks at Mario and his friends, who have to carefully grab the rocks from above and throw them back at it (their weight means that trying to grab them from below only results in taking damage).
 Super Mario Bros. 2 (Video Game) / int_3033b958
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_3033b958
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_3033b958
 Super Mario Bros. 2 (Video Game) / int_314c56b9
type
Time Stands Still
 Super Mario Bros. 2 (Video Game) / int_314c56b9
comment
Time Stands Still: The Stop Watch item (after uprooting five ripe vegetables) stops all the action around you. Collision Damage still applies, so be careful.
 Super Mario Bros. 2 (Video Game) / int_314c56b9
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_314c56b9
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_314c56b9
 Super Mario Bros. 2 (Video Game) / int_31b68858
type
Suddenly Harmful Harmless Object
 Super Mario Bros. 2 (Video Game) / int_31b68858
comment
Suddenly-Harmful Harmless Object: At the end of World 7-2, a Mask Gate, which had up until now been your gateway between stages, now comes to life and attacks you.
 Super Mario Bros. 2 (Video Game) / int_31b68858
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_31b68858
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_31b68858
 Super Mario Bros. 2 (Video Game) / int_33351187
type
Asteroids Monster
 Super Mario Bros. 2 (Video Game) / int_33351187
comment
Asteroids Monster: Fryguy. After being hit three times (which would normally indicate the defeat of a boss in most Mario games), it'll be fragmented into four living parts. The battle will only end after none of them remain.
 Super Mario Bros. 2 (Video Game) / int_33351187
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_33351187
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_33351187
 Super Mario Bros. 2 (Video Game) / int_34875b6b
type
Aquatic Mook
 Super Mario Bros. 2 (Video Game) / int_34875b6b
comment
Aquatic Mook: Trouters are red fish with large eyes that perform large jumps in waterfalls. By way of Cranium Ride, Mario and his friends can use them as platforms to quickly move to further areas in a level; this is exploited in World 5-1.
 Super Mario Bros. 2 (Video Game) / int_34875b6b
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_34875b6b
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_34875b6b
 Super Mario Bros. 2 (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Super Mario Bros. 2 (Video Game) / int_34bd7be2
comment
Super Drowning Skills: There are no swimming stages in this game unlike its predecessors, and falling into the drink costs a life. It's justified, as the water you run into is in World 4. Not exactly smart swimming in water in an ice world.
 Super Mario Bros. 2 (Video Game) / int_34bd7be2
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_34bd7be2
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_34bd7be2
 Super Mario Bros. 2 (Video Game) / int_35743edc
type
Boss Corridor
 Super Mario Bros. 2 (Video Game) / int_35743edc
comment
Boss Corridor: The battles against Fryguy and Wart are preceded by a short corridor (though in the latter's case, you have to fight the Mask Gate as well before gaining access to Wart's chamber). The other boss rooms are accessed after either crossing a path filled with enemies, or defeating Birdo (or, as seen in World 5, both).
 Super Mario Bros. 2 (Video Game) / int_35743edc
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_35743edc
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_35743edc
 Super Mario Bros. 2 (Video Game) / int_373283c9
type
This Cannot Be!
 Super Mario Bros. 2 (Video Game) / int_373283c9
comment
This Cannot Be!: Birdo, Mouser, Tryclyde, Robirdo, and Wart when defeated in Advance.
 Super Mario Bros. 2 (Video Game) / int_373283c9
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_373283c9
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_373283c9
 Super Mario Bros. 2 (Video Game) / int_37c93e5e
type
Enemy Roll Call
 Super Mario Bros. 2 (Video Game) / int_37c93e5e
comment
Enemy Roll Call: The credits do this. Interestingly, the names "Birdo" and "Ostro" are switched around (this was fixed in all versions of Super Mario Advance, though).
 Super Mario Bros. 2 (Video Game) / int_37c93e5e
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_37c93e5e
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_37c93e5e
 Super Mario Bros. 2 (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Super Mario Bros. 2 (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: Wart keeps the Dream Machine in his throne room. Which constantly sprouts vegetables. His Weaksauce Weakness? Vegetables.
 Super Mario Bros. 2 (Video Game) / int_38d17b6c
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_38d17b6c
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_38d17b6c
 Super Mario Bros. 2 (Video Game) / int_392526be
type
Back That Light Up
 Super Mario Bros. 2 (Video Game) / int_392526be
comment
Back That Light Up: When it gets featured in Super Mario All-Stars, ports of most of those titles account for the original GBA's lack of a backlight. The middle and bottom rows of this image◊ depict the specific palette shift involved from SNES to GBA.
 Super Mario Bros. 2 (Video Game) / int_392526be
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_392526be
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_392526be
 Super Mario Bros. 2 (Video Game) / int_3aaa9cd0
type
All Deserts Have Cacti
 Super Mario Bros. 2 (Video Game) / int_3aaa9cd0
comment
All Deserts Have Cacti: Cacti are present in all of the desert levels. Thankfully they are harmless platforms for Mario and crew to jump on. The same can't be said for Pokey, a multi-segmented cactus creature that tries to move into the characters to damage them with its spiky body. Unlike their later appearances in the series as a spiny, you can safely jump on their heads and ride them.
 Super Mario Bros. 2 (Video Game) / int_3aaa9cd0
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_3aaa9cd0
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_3aaa9cd0
 Super Mario Bros. 2 (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Super Mario Bros. 2 (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: In World 2-2 where you must dig through sand, it's possible to force yourself into a dead-end by digging up every sand block until they're out of your jumping range. Since the game has no timer, you're stuck there. The only way out without resetting the game is to use the suicide code (Up+A+B on the second controller). Advance also adds a vase to the bottom, and entering and exiting it will respawn the sand, making it impossible to trap yourself in the first place. The Birdo fight in 6-1 has a couple mushrooms that can be used against her. However, there's also a corridor that is just big enough for a super-sized character to fit through. If you're supersized and you accidentally throw the mushroom while inside this corridor, you will get stuck under the mushroom, and Birdo will not be able to kill you. This is INCREDIBLY easy to do by mistake, so make sure to go above the platform.
 Super Mario Bros. 2 (Video Game) / int_3ac5110b
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_3ac5110b
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_3ac5110b
 Super Mario Bros. 2 (Video Game) / int_3babae20
type
Degraded Boss
 Super Mario Bros. 2 (Video Game) / int_3babae20
comment
Degraded Boss: The pink Birdo becomes a standard enemy in World 4-3. Its real purpose is to shoot eggs to let Mario and crew ride across a stretch of water they can't cross on their own, also rendering it a Helpful Mook.
 Super Mario Bros. 2 (Video Game) / int_3babae20
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_3babae20
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_3babae20
 Super Mario Bros. 2 (Video Game) / int_3bb81225
type
Recurring Boss
 Super Mario Bros. 2 (Video Game) / int_3bb81225
comment
Recurring Boss: Birdo is fought sixteen times through the game (it makes seventeen appearances, but in one of them it's a Helpful Mook). Justified since Birdo is a Mini-Boss, and subsequent 2D Mario games would repeat this trend with Boom Boom, Reznor, and Bowser Jr. Mouser, who appears at the end of Worlds 1 and 3. In Doki Doki Panic, Mouser also appears as the boss of World 5, but was replaced in this instance by Clawgrip for Super Mario Bros. 2. Tryclyde is the boss of World 2 and World 6. In Advance, Tryclyde's second appearance was replaced with the second Mouser appearance, whose place was taken by the new boss Robirdo, leaving Mouser as the only recurring boss.
 Super Mario Bros. 2 (Video Game) / int_3bb81225
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_3bb81225
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_3bb81225
 Super Mario Bros. 2 (Video Game) / int_3fe13b23
type
Bootstrapped Theme
 Super Mario Bros. 2 (Video Game) / int_3fe13b23
comment
Bootstrapped Theme: The Subspace theme is the Super Mario Bros. main overworld theme, minus the recognizable seven-note intro. Also, the title screen theme is a remix of the "underwater" theme from Super Mario Bros. Super Mario All-Stars took this and ran with it, remixing said underwater theme for the title screen of all of their games save Super Mario World, and the Super Mario Advance series continued the tradition for its own games.
 Super Mario Bros. 2 (Video Game) / int_3fe13b23
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_3fe13b23
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_3fe13b23
 Super Mario Bros. 2 (Video Game) / int_40bdc268
type
Build Like an Egyptian
 Super Mario Bros. 2 (Video Game) / int_40bdc268
comment
Build Like an Egyptian: Mario and crew have to venture inside a pyramid in 2-1 and 2-3.
 Super Mario Bros. 2 (Video Game) / int_40bdc268
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_40bdc268
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_40bdc268
 Super Mario Bros. 2 (Video Game) / int_41dd77d
type
Zerg Rush
 Super Mario Bros. 2 (Video Game) / int_41dd77d
comment
Zerg Rush: Beezos are all about this when attacking Mario and friends. Either coming after them by swooping down from the top of the screen and attacking when they get in range or flying in swarms head-on. When you see a Beezo, chances are he's bringing many friends with it, too.
 Super Mario Bros. 2 (Video Game) / int_41dd77d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_41dd77d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_41dd77d
 Super Mario Bros. 2 (Video Game) / int_420ab7c6
type
Smart Bomb
 Super Mario Bros. 2 (Video Game) / int_420ab7c6
comment
Smart Bomb: The old "POW" power block is back, and now you can carry it around and deploy it at will. This isn't an addition to the game - it was in Doki Doki Panic.
 Super Mario Bros. 2 (Video Game) / int_420ab7c6
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_420ab7c6
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_420ab7c6
 Super Mario Bros. 2 (Video Game) / int_42632336
type
Mecha-Mooks
 Super Mario Bros. 2 (Video Game) / int_42632336
comment
Mecha-Mooks: The game introduces two mechanical enemies: Bob-Ombs (round, sentient bombs that explode after a few seconds) and Autobombs (cart-like vehicles that can shoot fireballs whenever Shy Guys ride them); in subsequent games, Bob-Ombs no longer have arms but do have a windup key in their backs (though some Bob-Ombs with arms can be seen in Paper Mario 64). Robirdo, who appears in the Advance version, is large enough to be a Mechanical Monster and the boss of World 3.
 Super Mario Bros. 2 (Video Game) / int_42632336
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_42632336
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_42632336
 Super Mario Bros. 2 (Video Game) / int_4348c929
type
Early Installment Character-Design Difference
 Super Mario Bros. 2 (Video Game) / int_4348c929
comment
Early Installment Character-Design Difference: In this game, Birdo opens her snout only when firing an egg. In all future appearances, Birdo's snout is open at all times.
 Super Mario Bros. 2 (Video Game) / int_4348c929
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4348c929
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4348c929
 Super Mario Bros. 2 (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Super Mario Bros. 2 (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: World 7-2, the final level, has conveyor belts almost as its entire gimmick. Both boss fights against Birdo in the level are also over conveyor belts. Naturally, the conveyor belts increase the difficulty of maneuvering and dodging enemies and obstacles. Also, enemies are not affected by them, though those which don't turn back upon reaching the belts' ledges will drop onto a bed of spikes.
 Super Mario Bros. 2 (Video Game) / int_4395ac9
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4395ac9
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4395ac9
 Super Mario Bros. 2 (Video Game) / int_4510b368
type
Ambiguous Gender
 Super Mario Bros. 2 (Video Game) / int_4510b368
comment
Ambiguous Gender: Birdo's sex was originally male (according to the instruction manual, "He thinks he is a girl" and would rather be called "birdetta"), but was later described as female and then "indeterminate gender", depending on the source. However, Birdo was also shown to be an entire species on occasion, so it could be that all previous descriptions are correct.
 Super Mario Bros. 2 (Video Game) / int_4510b368
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4510b368
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4510b368
 Super Mario Bros. 2 (Video Game) / int_45bf382b
type
Game Mod
 Super Mario Bros. 2 (Video Game) / int_45bf382b
comment
Game Mod: There's a mod of the game in 2021 called The Beatles Adventures in Pepperland, which is based loosely on the 1968 Beatles film Yellow Submarine.
 Super Mario Bros. 2 (Video Game) / int_45bf382b
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_45bf382b
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_45bf382b
 Super Mario Bros. 2 (Video Game) / int_462ae4ce
type
Blown Upward by a Blowhole
 Super Mario Bros. 2 (Video Game) / int_462ae4ce
comment
Blown Upward by a Blowhole: One screen of World 4-2 features a pod of whales that sporadically spurt water from their blowholes. The player can jump on the tops of these water spouts to reach the other platforms in the area. It also doubles as a Steam Vent Obstacle, because the spouts are apparently so high pressure that if you touch the sides of them, you'll take damage.
 Super Mario Bros. 2 (Video Game) / int_462ae4ce
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_462ae4ce
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_462ae4ce
 Super Mario Bros. 2 (Video Game) / int_476d2edb
type
Snakes Are Sinister
 Super Mario Bros. 2 (Video Game) / int_476d2edb
comment
Snakes Are Sinister: Cobrats lurk in the desert sand and inside vases, hopping out of their hiding places to attack Mario and company when they get close. Tryclyde, one of the major bosses, is a three-headed snake.
 Super Mario Bros. 2 (Video Game) / int_476d2edb
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_476d2edb
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_476d2edb
 Super Mario Bros. 2 (Video Game) / int_49c68dd3
type
Magic Carpet
 Super Mario Bros. 2 (Video Game) / int_49c68dd3
comment
Magic Carpet: Pidgits sit on black-colored flying carpets, which Mario and his friends can steal to traverse Bottomless Pits and reach high areas.
 Super Mario Bros. 2 (Video Game) / int_49c68dd3
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_49c68dd3
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_49c68dd3
 Super Mario Bros. 2 (Video Game) / int_4a932556
type
Compilation Re-release
 Super Mario Bros. 2 (Video Game) / int_4a932556
comment
The last level of World 3 is one of the longest, most labyrinthine in the game (the final level is just as large, but it's justified for being indeed the last). Usually, a castle level is about to end after the player opens the locked door with a key guarded by Phanto. But here, opening that door only means 50% of the level is completed — the player's character still has to tackle three tall areas filled to the brim with enemies just to reach the castle's roof; only by that point will the game's boss music start hearing, signaling that the world's boss (Mouser in the original NES version and All-Stars remake, Robirdo in the Super Mario Advance Updated Re-release for the GBA) is about to be found.
 Super Mario Bros. 2 (Video Game) / int_4a932556
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4a932556
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4a932556
 Super Mario Bros. 2 (Video Game) / int_4b06bcb7
type
Flip-Screen Scrolling
 Super Mario Bros. 2 (Video Game) / int_4b06bcb7
comment
Flip-Screen Scrolling: In the vertical areas, as back then the NES was unable to provide a fluid vertical transition (Super Mario Bros. 3 made it possible with its enhanced chip).
 Super Mario Bros. 2 (Video Game) / int_4b06bcb7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4b06bcb7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4b06bcb7
 Super Mario Bros. 2 (Video Game) / int_4c798fd5
type
Shock and Awe
 Super Mario Bros. 2 (Video Game) / int_4c798fd5
comment
Shock and Awe: Beware of the Sparks, whose spiny status is justified due to them being electrical beings that constantly race around platforms in the towers and castles. In Advance, actually touching the Sparks causes the entire screen to flash briefly to indicate your character being shocked as they take damage.
 Super Mario Bros. 2 (Video Game) / int_4c798fd5
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4c798fd5
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4c798fd5
 Super Mario Bros. 2 (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Super Mario Bros. 2 (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: The subspace music is a short version of the ground level theme from Super Mario Bros.. Because the timer in subspace is extremely short, you won't get to hear the whole song unless you exploit a glitch that lets the song continue playing after you leave subspace.
 Super Mario Bros. 2 (Video Game) / int_4cefd8a6
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4cefd8a6
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4cefd8a6
 Super Mario Bros. 2 (Video Game) / int_4dc35c7
type
Snowlems
 Super Mario Bros. 2 (Video Game) / int_4dc35c7
comment
Snowlems: Flurries are snowy enemies that slide on icy floors, always heading towards the player.
 Super Mario Bros. 2 (Video Game) / int_4dc35c7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4dc35c7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4dc35c7
 Super Mario Bros. 2 (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Super Mario Bros. 2 (Video Game) / int_4de1a4f7
comment
Improvised Weapon: The main gameplay gimmick of the game. Mario and his friends venture into a strange dream world where the traditional Mario Goomba Stomp doesn't work, and there aren't any power-ups to be found. So players have to defend themselves from enemies by using anything they can grab as a throwable weapon. Vegetables, POW Blocks, Bombs, and even other enemies can be picked up and used as projectiles. Boss battles often require using the boss' own ammunition and throwing it back to damage them.
 Super Mario Bros. 2 (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4de1a4f7
 Super Mario Bros. 2 (Video Game) / int_4e053a94
type
Pickup Hierarchy
 Super Mario Bros. 2 (Video Game) / int_4e053a94
comment
Pickup Hierarchy: Primary: Crystal Balls Secondary: Mushrooms, Keys, Ace Coins Tertiary: Hearts, enemies count due to defeating enough of them with a single vegetable rewarding a heart Extra: Yoshi Eggs
 Super Mario Bros. 2 (Video Game) / int_4e053a94
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4e053a94
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4e053a94
 Super Mario Bros. 2 (Video Game) / int_4e92cd2d
type
Checkpoint
 Super Mario Bros. 2 (Video Game) / int_4e92cd2d
comment
Checkpoint: The game provides a checkpoint every time the player enters a door, reaches a new area after boarding a rocket, or enters a boss room upon entering the Mask Gate's mouth. This excludes entering or exiting a vase, however.
 Super Mario Bros. 2 (Video Game) / int_4e92cd2d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4e92cd2d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4e92cd2d
 Super Mario Bros. 2 (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Super Mario Bros. 2 (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The game marked the debut of several enemies that would become regulars in the Mario series, but some of them are portrayed here differently. For example, the two red dots on the Ninji sprites are depicted in both the game's official artwork and The Super Mario Bros. Super Show! as red fangs, but later Ninji portrayals reinterpret those dots as big buttons or cheek-blushes. Bob-Ombs have arms and lack the familiar windup keys from their backs (from Super Mario Bros. 3 onwards, it's the other way around, with some exceptions). Pokeys are colored green instead of yellow, and can be mounted safely (in Super Mario World, the only way to ride them safely is with the Spin Jump). Lastly, Shyguys have a slightly shorter height, looking more like Waddling Heads; later games made their torsos look more visible. This game is the first in the series to have worlds themed around different biomes, including a more visually specific Green Hill Zone (though Nintendo's original plan was to hold over this novelty until Super Mario Bros. 3, given the relatively homogeneous design of the worlds in the original game and The Lost Levels). However, one of these worlds, the one set in the cloudy sky, stands out for being the last (most later games opt to end with a Mordor or Lethal Lava Land world, though the sky setting would be kept as the seventh in almost all New Super Mario Bros. games, in a nod to this one). Both the English manual and the end credits refer to Birdo as "Ostro", and vice versa. The Nintendo Power guide, released at the same time as the game, does use the name "Birdo" for the pink egg-spitting character, so the manual and credits were likely a mistake. Oddly, the All-Stars version still mistakenly calls Birdo "Ostro" in the credits, though its manual does get it right. Additionally, all contemporary materials, including the manual, refer to Birdo exclusively with male pronouns. Though Birdo's artwork already depicted her with a red ribbon on top of her head, the ribbon is absent in her in-game sprite, likely due to technical limitations (this was later rectified in Super Mario All-Stars, which was released on the more powerful SNES). Also, as shown in the Japanese commercial of All-Stars itself, Birdo was originally paired with Wart, while in later Mario games she's paired with Yoshi instead (making more sense since both are dinosaurs). Among the games in the Super Mario Advance line of remakes, the first game only had two title screens (one for the overall game, and another for the Mario Bros. side-game). The later games would include an additional title screen for the main campaign of the given installment.
 Super Mario Bros. 2 (Video Game) / int_4f4372e9
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4f4372e9
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4f4372e9
 Super Mario Bros. 2 (Video Game) / int_4fa65449
type
Dream Land
 Super Mario Bros. 2 (Video Game) / int_4fa65449
comment
Dream Land: Subcon may or may not really exist. According to BS Super Mario USA, it does.
 Super Mario Bros. 2 (Video Game) / int_4fa65449
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_4fa65449
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_4fa65449
 Super Mario Bros. 2 (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Super Mario Bros. 2 (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: In sharp contrast to the original and All-Stars versions, lives are a complete non-issue in Advance. Even if you do get a Game Over, you can continue from the very same level you left off at.
 Super Mario Bros. 2 (Video Game) / int_50727f8d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_50727f8d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_50727f8d
 Super Mario Bros. 2 (Video Game) / int_53224e46
type
Bookends
 Super Mario Bros. 2 (Video Game) / int_53224e46
comment
Bookends: At the beginning of Level 3-2, you can see the door to the end of the level right below you. In order to get there, you have to travel all the way across the grassland to the right to get access to the underground tunnels, and go through them back to the left. Along the way, Mario and his friends have to get though some barricades in the tunnels with bombs.
 Super Mario Bros. 2 (Video Game) / int_53224e46
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_53224e46
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_53224e46
 Super Mario Bros. 2 (Video Game) / int_53a7089a
type
Pint-Sized Powerhouse
 Super Mario Bros. 2 (Video Game) / int_53a7089a
comment
Pint-Sized Powerhouse: Toad is a rather short guy, but he's the fastest at picking things up and doesn't lose any running speed or jump height while carrying them. The trade-off is that he's the worst jumper of the four.
 Super Mario Bros. 2 (Video Game) / int_53a7089a
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_53a7089a
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_53a7089a
 Super Mario Bros. 2 (Video Game) / int_55537342
type
Evil Living Flames
 Super Mario Bros. 2 (Video Game) / int_55537342
comment
Evil Living Flames: Fryguy, the flaming entity that serves as the boss of World 4. It attacks Mario and company by spewing fireballs from its own body while hovering around the boss room. It doubles as an Asteroids Monster as, after receiving three hits, it splits into four smaller (but still sentient) flames that have to be defeated as well for true victory in the battle.
 Super Mario Bros. 2 (Video Game) / int_55537342
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_55537342
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_55537342
 Super Mario Bros. 2 (Video Game) / int_5560dbb5
type
Airborne Mook
 Super Mario Bros. 2 (Video Game) / int_5560dbb5
comment
Airborne Mook: Albatosses slowly fly through a horizontal line (almost always to the left, but the ones appearing at the start of World 6-2 soar to the right), while the Beezos fly faster (to the point that characters can only stand over them for a brief moment). Pidgits use carpets to fly in an oscillating pattern until they aim at the player's character to harm them (in Super Mario World, they replace Bullet Bills upon completion of the Special World and can fly just fine without a carpet).
 Super Mario Bros. 2 (Video Game) / int_5560dbb5
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_5560dbb5
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_5560dbb5
 Super Mario Bros. 2 (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Super Mario Bros. 2 (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: In 7-2, in the final room before Wart, you find the Mask Gate, the Crystal Ball, and two suspiciously placed Mushroom Blocks. Seems like nothing, but you'll realize why they're there soon enough.
 Super Mario Bros. 2 (Video Game) / int_5561eef8
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_5561eef8
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_5561eef8
 Super Mario Bros. 2 (Video Game) / int_589e54d3
type
Charged Attack
 Super Mario Bros. 2 (Video Game) / int_589e54d3
comment
Charged Attack: When the player holds down on the directional pad, Mario (or whichever character the player controls) flashes while preparing for a super jump. This ability is also present in the GBA versions of the original Mario Bros. that come in GBA Mario games.
 Super Mario Bros. 2 (Video Game) / int_589e54d3
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_589e54d3
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_589e54d3
 Super Mario Bros. 2 (Video Game) / int_58efc711
type
The Goomba
 Super Mario Bros. 2 (Video Game) / int_58efc711
comment
The Goomba: Shyguys, though the Tweeters are just as weak and nonthreatening.
 Super Mario Bros. 2 (Video Game) / int_58efc711
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_58efc711
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_58efc711
 Super Mario Bros. 2 (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Super Mario Bros. 2 (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: World 4. In all stages, Mario and company have to walk through very slippy ice platforms, which increases the difficulty of dodging enemies as well as avoiding falling into the cold water.
 Super Mario Bros. 2 (Video Game) / int_5914d5dd
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_5914d5dd
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_5914d5dd
 Super Mario Bros. 2 (Video Game) / int_5a57bdaa
type
Lucky Seven
 Super Mario Bros. 2 (Video Game) / int_5a57bdaa
comment
Lucky Seven: In the All-Stars and Advance versions, getting all 7's on the bonus reels nets you ten One Ups.
 Super Mario Bros. 2 (Video Game) / int_5a57bdaa
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_5a57bdaa
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_5a57bdaa
 Super Mario Bros. 2 (Video Game) / int_5e34c0c8
type
Ninja Prop
 Super Mario Bros. 2 (Video Game) / int_5e34c0c8
comment
Ninja Prop: Toward the end of the game, the Mask Gate which serves as your exit gate will animate and attack you.
 Super Mario Bros. 2 (Video Game) / int_5e34c0c8
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_5e34c0c8
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_5e34c0c8
 Super Mario Bros. 2 (Video Game) / int_61c6a7d7
type
Parachute Petticoat
 Super Mario Bros. 2 (Video Game) / int_61c6a7d7
comment
Parachute Petticoat: Peach, enabling long jumps.
 Super Mario Bros. 2 (Video Game) / int_61c6a7d7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_61c6a7d7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_61c6a7d7
 Super Mario Bros. 2 (Video Game) / int_6205e23d
type
Throw the Mook at Them
 Super Mario Bros. 2 (Video Game) / int_6205e23d
comment
Throw the Mook at Them: Aside from grabbing vegetables, the characters can also grab enemies and throw them at other enemies and bosses. Tryclyde in particular has a Tweeter that hangs out with him in his room. It poses no threat whatsoever, but it does make a very effective weapon to use against him if you don't want to use Mushroom Blocks.
 Super Mario Bros. 2 (Video Game) / int_6205e23d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_6205e23d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_6205e23d
 Super Mario Bros. 2 (Video Game) / int_631c7c38
type
Silent Antagonist
 Super Mario Bros. 2 (Video Game) / int_631c7c38
comment
Silent Antagonist: Whereas the bosses get plenty of Trash Talk in the GBA remake, the Hawkmouth guarding Wart's throne room doesn't say anything.
 Super Mario Bros. 2 (Video Game) / int_631c7c38
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_631c7c38
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_631c7c38
 Super Mario Bros. 2 (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Super Mario Bros. 2 (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: Throwing enemies at other enemies is the main method of attack, along with throwing vegetables (and keys, and bombs, and almost everything else you can get your hands on) at them.
 Super Mario Bros. 2 (Video Game) / int_6377d6e6
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_6377d6e6
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_6377d6e6
 Super Mario Bros. 2 (Video Game) / int_64e8b288
type
Bombardier Mook
 Super Mario Bros. 2 (Video Game) / int_64e8b288
comment
Bombardier Mook: Albatosses are large birds that carry bombs in their talons, dropping them when they pass above a player.
 Super Mario Bros. 2 (Video Game) / int_64e8b288
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_64e8b288
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_64e8b288
 Super Mario Bros. 2 (Video Game) / int_66c725b6
type
Inconsistent Spelling
 Super Mario Bros. 2 (Video Game) / int_66c725b6
comment
Inconsistent Spelling: Shyguys and Bob-Ombsnote "Bob Omb" in the in-game cast roll are known as "Shy Guys" and "Bob-ombs" in later games, and are rendered as such in the Advance manual; conversely, Fryguy is known as "Fry Guy" in the Advance manual, but the original spelling is still present in the in-game cast roll.
 Super Mario Bros. 2 (Video Game) / int_66c725b6
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_66c725b6
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_66c725b6
 Super Mario Bros. 2 (Video Game) / int_68647e64
type
Extended Gameplay
 Super Mario Bros. 2 (Video Game) / int_68647e64
comment
Extended Gameplay: In Advance, "Yoshi's Challenge" opens up after beating the game, which challenges the player to locate two Yoshi eggs in Subspace in each stage. The tough part is that you lose your collected eggs when you die.
 Super Mario Bros. 2 (Video Game) / int_68647e64
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_68647e64
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_68647e64
 Super Mario Bros. 2 (Video Game) / int_690ec658
type
Flash of Pain
 Super Mario Bros. 2 (Video Game) / int_690ec658
comment
Flash of Pain: Bosses when damaged. The sound effect is sligthly different from Doki Doki Panic, due to the more primitive sound chip of the NES compared to that of the Famicon Disk System. The flash rapidly varies through shades of white, green and pink.
 Super Mario Bros. 2 (Video Game) / int_690ec658
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_690ec658
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_690ec658
 Super Mario Bros. 2 (Video Game) / int_69782889
type
Point of No Continues
 Super Mario Bros. 2 (Video Game) / int_69782889
comment
Point of No Continues: Your game will be over with no more possibility to continue if you lose all your lives after continuing twice in the original NES version! Averted in the All-Stars and Advance remakes, which offer infinite continues.
 Super Mario Bros. 2 (Video Game) / int_69782889
featureApplicability
-1.0
 Super Mario Bros. 2 (Video Game) / int_69782889
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_69782889
 Super Mario Bros. 2 (Video Game) / int_6a6c7ce6
type
Unending End Card
 Super Mario Bros. 2 (Video Game) / int_6a6c7ce6
comment
Unending End Card: The NES version sticks to Mario sleeping in his bed after the Enemy Roll Call ends and the words "The End" are written. The All-Stars remake does allow you to save and quit, though.
 Super Mario Bros. 2 (Video Game) / int_6a6c7ce6
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_6a6c7ce6
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_6a6c7ce6
 Super Mario Bros. 2 (Video Game) / int_6bda9a30
type
Meaningful Name
 Super Mario Bros. 2 (Video Game) / int_6bda9a30
comment
Meaningful Name: Subcon, a land in Mario's subconscious.
 Super Mario Bros. 2 (Video Game) / int_6bda9a30
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_6bda9a30
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_6bda9a30
 Super Mario Bros. 2 (Video Game) / int_6c1864a9
type
I Fell for Hours
 Super Mario Bros. 2 (Video Game) / int_6c1864a9
comment
I Fell for Hours: The very first part of the game has you falling from a door in the sky onto a hill in Subcon. Later, in World 3-1, you can access a secret cave by falling several screens onto the bottom of the very tall waterfall (this cave has several vegetables which can be collected as coins in Subspace, plus a Warp Zone to World 5). Lastly, in World 5-2, you eventually climb up a rocky area only to fall from the other side (and due to the spikes present, quick reflexes are required to avoid taking damage).
 Super Mario Bros. 2 (Video Game) / int_6c1864a9
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_6c1864a9
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_6c1864a9
 Super Mario Bros. 2 (Video Game) / int_6dc206c9
type
Marathon Level
 Super Mario Bros. 2 (Video Game) / int_6dc206c9
comment
Marathon Level: The last level of World 3 is one of the longest, most labyrinthine in the game (the final level is just as large, but it's justified for being indeed the last). Usually, a castle level is about to end after the player opens the locked door with a key guarded by Phanto. But here, opening that door only means 50% of the level is completed — the player's character still has to tackle three tall areas filled to the brim with enemies just to reach the castle's roof; only by that point will the game's boss music start hearing, signaling that the world's boss (Mouser in the original NES version and All-Stars remake, Robirdo in the Super Mario Advance Updated Re-release for the GBA) is about to be found. The last level of World 5 is a more straightforward example. It has no alternate paths or even a Phanto chase like in 3-3. 5-3 is just simply long with wide screens filled with enemies, a long underground section which takes the player's character into a vertical climb inside of a tree that is also filled with enemies. They're still not done yet, because there's another long section where the player has to hitch rides on magic carpets across the trees to a cloudy area with enemies, concluding with another fight with Red Birdo and Clawgrip. 7-2, fittingly for the final stage, takes place within a massive castle labyrinth filled with conveyor belts, Spikes of Doom, and enemies everywhere. Its the only stage in the game that has two branching pathways, both of which are required if you want to get both Heart Container Mushrooms. The level also has a Phanto chase, and four different boss battles, one of which includes the Final Boss Wart.
 Super Mario Bros. 2 (Video Game) / int_6dc206c9
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_6dc206c9
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_6dc206c9
 Super Mario Bros. 2 (Video Game) / int_6e7e9709
type
Cosmetic Award
 Super Mario Bros. 2 (Video Game) / int_6e7e9709
comment
Cosmetic Award: In Advance, there are changes to the title screen when you beat the game, collect all the red Ace Coins, and clear Yoshi's Challenge.
 Super Mario Bros. 2 (Video Game) / int_6e7e9709
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_6e7e9709
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_6e7e9709
 Super Mario Bros. 2 (Video Game) / int_6ec03ba1
type
Mook Maker
 Super Mario Bros. 2 (Video Game) / int_6ec03ba1
comment
Mook Maker: Certain vases throughout the game spit out a constant and endless stream of Shyguys or Bob-Ombs. Placing a Mushroom block on top of the vase stops the stream, or it can be destroyed with an explosion.
 Super Mario Bros. 2 (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_6ec03ba1
 Super Mario Bros. 2 (Video Game) / int_6ec989d8
type
Guide Dang It!
 Super Mario Bros. 2 (Video Game) / int_6ec989d8
comment
Guide Dang It!: While official materials indicate Toad is the fastest, they do not indicate that Toad can't get his full speed unless he's carrying something.
 Super Mario Bros. 2 (Video Game) / int_6ec989d8
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_6ec989d8
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_6ec989d8
 Super Mario Bros. 2 (Video Game) / int_6f3498bc
type
Collision Damage
 Super Mario Bros. 2 (Video Game) / int_6f3498bc
comment
Unlike most defeated bosses, the final boss Wart doesn't lose his hitbox and can still damage careless players should they touch him during his "defeat" animation. Better hope you're not down to your last hit point, or you'll lose a life and have to repeat the battle. Super Mario Advance does away with this trap.
 Super Mario Bros. 2 (Video Game) / int_6f3498bc
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_6f3498bc
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_6f3498bc
 Super Mario Bros. 2 (Video Game) / int_70321789
type
Video Game Remake
 Super Mario Bros. 2 (Video Game) / int_70321789
comment
Video Game Remake: In the Super Mario All-Stars compilation, with graphic and sound upgrades, and a save feature.
 Super Mario Bros. 2 (Video Game) / int_70321789
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_70321789
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_70321789
 Super Mario Bros. 2 (Video Game) / int_7131e4c9
type
Rodents of Unusual Size
 Super Mario Bros. 2 (Video Game) / int_7131e4c9
comment
Rodents of Unusual Size: Mouser, the giant, bomb-tossing mouse who appears as the boss of World 1 and World 3.
 Super Mario Bros. 2 (Video Game) / int_7131e4c9
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_7131e4c9
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_7131e4c9
 Super Mario Bros. 2 (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Super Mario Bros. 2 (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: The groups of enemies in Subcon come in many different colours, some more threatening than others. Shyguys: Similar to the Koopa Troopas from the first game. Pink Shyguys patrol back-and-forth on the same platform, while red Shyguys walk off ledges and will turn in the direction of the player upon landing, making them particularly troublesome in the sand-digging segments. The All-Stars and Advance remakes of the game change the pink Shyguys to blue. Snifits: Like their Shyguy relatives, pink Snifits patrol platforms and the red Snifit (yes, the red one) will walk off platforms. Gray and green Snifits will stay in one spot and jump up and down, continually shooting bullets. The All-Stars and Advance remakes change pink Snifits to blue, and green Snifits to gray. Beezos: Red Beezos swoop down from the top of the screen, while gray and green ones fly in head-on swarms. The remakes change red Beezos to gold, while gray and green ones become red. Pansers: Gray and green Pansers (or just green in the remakes) sit in one spot and shoot fireballs straight up, red Pansers sit in one spot and shoot fireballs in an arc to the left or right depending on where the player is, and pink Pansers (blue in the remakes) move around and chase the player while shooting fire in an arc. Birdos: Pink Birdos shoot one egg at a time. Red Birdos shoot a few projectiles in a row, most of them eggs, but with some fireballs mixed in. Gray and green Birdos (or just green in the remakes) shoot a few fireballs in a row, requiring the use of Mushroom Blocks to defeat them.
 Super Mario Bros. 2 (Video Game) / int_735b4101
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_735b4101
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_735b4101
 Super Mario Bros. 2 (Video Game) / int_75f38750
type
Kaizo Trap
 Super Mario Bros. 2 (Video Game) / int_75f38750
comment
Kaizo Trap: World 7-2 has a Mask Gate attack you when you pick up the crystal ball. Three whacks with the mushroom blocks will neutralize it and allow you to proceed afterwards — but if you take too long, you'll have to repeat the battle. Fryguy in World 4-3 splits up into smaller fireballs after you hit him a few times, which can catch first-time players off guard after being used to bosses being defeated after a few hits. Unlike most defeated bosses, the final boss Wart doesn't lose his hitbox and can still damage careless players should they touch him during his "defeat" animation. Better hope you're not down to your last hit point, or you'll lose a life and have to repeat the battle. Super Mario Advance does away with this trap.
 Super Mario Bros. 2 (Video Game) / int_75f38750
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_75f38750
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_75f38750
 Super Mario Bros. 2 (Video Game) / int_794f3589
type
Adaptation Explanation Extrication
 Super Mario Bros. 2 (Video Game) / int_794f3589
comment
Adaptation Explanation Extrication: In Doki Doki Panic, twins Poki and Piki fought over the book the story takes place in and accidentally ripped out the last page in which Mamu (Wart) was defeated, explaining why World 7 only has two levels when all other worlds have three.
 Super Mario Bros. 2 (Video Game) / int_794f3589
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_794f3589
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_794f3589
 Super Mario Bros. 2 (Video Game) / int_7a007c83
type
Betting Mini-Game
 Super Mario Bros. 2 (Video Game) / int_7a007c83
comment
Betting Mini-Game: The Bonus Chance after completing a level through a Mask Gate and not by warping. In the original game you bet one coin at a time. In Advance, the player can wager multiple coins at once to earn a multiplied amount of lives.
 Super Mario Bros. 2 (Video Game) / int_7a007c83
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_7a007c83
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_7a007c83
 Super Mario Bros. 2 (Video Game) / int_7cfc2a69
type
Tree Trunk Tour
 Super Mario Bros. 2 (Video Game) / int_7cfc2a69
comment
Tree Trunk Tour: The last level of World 5 eventually takes Mario and his friends into an underground area that provides access to the interior of a large tree, which is explored similarly to a Tower or Castle. It's overrun by Sparks, Bob-Ombs and Pansers.
 Super Mario Bros. 2 (Video Game) / int_7cfc2a69
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_7cfc2a69
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_7cfc2a69
 Super Mario Bros. 2 (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Super Mario Bros. 2 (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: The Starman appears after grabbing five cherries, which lets the player speed up the process of eliminating enemies to grab small hearts and restore a part of their Life Meter.
 Super Mario Bros. 2 (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_7db2e3e0
 Super Mario Bros. 2 (Video Game) / int_80e5008f
type
Steam Vent Obstacle
 Super Mario Bros. 2 (Video Game) / int_80e5008f
comment
Steam Vent Obstacle: The geysers of water spouted by the Whales in World 4 hurts upon contact. It's still safe to stand on, however.
 Super Mario Bros. 2 (Video Game) / int_80e5008f
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_80e5008f
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_80e5008f
 Super Mario Bros. 2 (Video Game) / int_825f60fa
type
Mercy Invincibility
 Super Mario Bros. 2 (Video Game) / int_825f60fa
comment
Mercy Invincibility: What happens every time you get hit, along with knockback. However, the invincibility frames still tick down as the screen scrolls vertically, which means it can run out during scrolling and you can get blindsided without any way to recover.
 Super Mario Bros. 2 (Video Game) / int_825f60fa
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_825f60fa
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_825f60fa
 Super Mario Bros. 2 (Video Game) / int_83308c12
type
Spikes of Doom
 Super Mario Bros. 2 (Video Game) / int_83308c12
comment
Spikes of Doom: A frequent hazard in castles and other areas. Not the insta-kill kind, but bad to touch anyway. In World 4, you have to rely on enemies via Cranium Ride to cross spiky corridors without touching them.
 Super Mario Bros. 2 (Video Game) / int_83308c12
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_83308c12
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_83308c12
 Super Mario Bros. 2 (Video Game) / int_83ea0763
type
Rouge Angles of Satin
 Super Mario Bros. 2 (Video Game) / int_83ea0763
comment
Rouge Angles of Satin: In the end credits, "Hoopster" is misspelled "Hoopstar", "Tryclyde" is spelled "Tricylde", "Clawgrip" is misspelled "Clawglip", and both "Birdo" and "Ostro" have their names switched around. All of these mistakes are fixed in the localizations of All-Stars and Advance.
 Super Mario Bros. 2 (Video Game) / int_83ea0763
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_83ea0763
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_83ea0763
 Super Mario Bros. 2 (Video Game) / int_84e189a8
type
Life Meter
 Super Mario Bros. 2 (Video Game) / int_84e189a8
comment
Life Meter: One of the earliest uses of one in a Mario game. The meter initially starts at 2 units, but it can be extended up to 4 (or 5 in Advance) units. The extended health doesn't carry over to the next stage.
 Super Mario Bros. 2 (Video Game) / int_84e189a8
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_84e189a8
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_84e189a8
 Super Mario Bros. 2 (Video Game) / int_8656d691
type
Mounted Mook
 Super Mario Bros. 2 (Video Game) / int_8656d691
comment
Mounted Mook: Ostros are fast-moving ostriches first seen ridden by Shyguys to give them extra speed in an attempt to run down Mario and crew. Dislodging the Shyguy pilot causes the Ostros to run off on their own, or players can jump on them to use them as transportation themselves. There is also the Autobomb, a motorized vehicle also ridden by Shy Guys that fire projectiles at the player. When the Shy Guy is removed, Mario and his friends can ride the Autobomb but cannot control it nor does it fire projectiles.
 Super Mario Bros. 2 (Video Game) / int_8656d691
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_8656d691
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_8656d691
 Super Mario Bros. 2 (Video Game) / int_868f047d
type
Every Proper Lady Should Curtsy
 Super Mario Bros. 2 (Video Game) / int_868f047d
comment
Every Proper Lady Should Curtsy: Peach does this in official artwork◊.
 Super Mario Bros. 2 (Video Game) / int_868f047d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_868f047d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_868f047d
 Super Mario Bros. 2 (Video Game) / int_870bbf64
type
Show, Don't Tell
 Super Mario Bros. 2 (Video Game) / int_870bbf64
comment
The very first screens of the game establish right off the bat that the game mechanics are different from the first game in three visual ways: First, you drop down from a high vertical height down and scroll through several screens, unlike the original game, which only had horizontal scrolling. Second, you find out immediately that you can't hurt enemies by jumping on them, and since a player will be familiar with the run button (which worked as the fireball button in the previous game), they will likely find out right away that you can pick up an enemy when you're moving or running on them, and since a second enemy is nearby, the player may realize they can attack it by throwing the Shyguy they're holding. Naturally, this new discovery may encourage the player to see if they can grab other objects, such as the nearest patch of grass, which gives you a throwable vegetable. Third, moving left to right on the screen will loop you around to the other side, immediately tipping off the player that the Ratchet Scrolling of the original game has been dropped, and alerts the player that the only way to exit the screen is by figuring out how to use the nearby door.
 Super Mario Bros. 2 (Video Game) / int_870bbf64
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_870bbf64
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_870bbf64
 Super Mario Bros. 2 (Video Game) / int_88b7bc10
type
Falling into the Plot
 Super Mario Bros. 2 (Video Game) / int_88b7bc10
comment
Falling into the Plot: In the opening scene that starts the first level, the player's chosen character falls from a door in the sky. This is the door Mario and his friends entered during the story's prologue, taking them to the Dream Land of Subcon.
 Super Mario Bros. 2 (Video Game) / int_88b7bc10
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_88b7bc10
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_88b7bc10
 Super Mario Bros. 2 (Video Game) / int_89499ccf
type
Dolled-Up Installment
 Super Mario Bros. 2 (Video Game) / int_89499ccf
comment
Dolled-Up Installment: The game actually started life as a Mario-style tech demo that couldn't get off the ground, until Fuji TV asked Nintendo for a game with Yume K�j� characters in it, reviving interest in the project but separating it from its Mario-inspired roots. After the real Super Mario Bros. 2 was rejected for international release, Yume K�j�: Doki Doki Panic got re-adapted into a Super Mario Bros. 2 for western players.
 Super Mario Bros. 2 (Video Game) / int_89499ccf
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_89499ccf
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_89499ccf
 Super Mario Bros. 2 (Video Game) / int_8a88ed49
type
Mini-Boss
 Super Mario Bros. 2 (Video Game) / int_8a88ed49
comment
Mini-Boss: The game set the tradition in itself and subsequent 2D Mario games to have a miniboss that is frequently fought over the course of the adventure, so they also qualify as Recurring Bosses. Birdo fits the role here, appearing in almost every level and in up to three variations: The pink version (who shoots one egg at a time), the green and gray versions (who shoot two-to-three fireballs at once), and the red version (who alternates between both types of projectiles). The eggs can be thrown back at them, but since the fireballs obviously can't you have to attack the green/gray variant by throwing Mushroom Blocks instead. The game has an additional miniboss appearing in the final level, right before the battle against the Final Boss Wart: The previously-harmless Mask Gate, who has to be hit three times with Mushroom Blocks as it tries to attack you so its mouth opens and you can enter.
 Super Mario Bros. 2 (Video Game) / int_8a88ed49
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_8a88ed49
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_8a88ed49
 Super Mario Bros. 2 (Video Game) / int_8dd3f1da
type
Gimmick Level
 Super Mario Bros. 2 (Video Game) / int_8dd3f1da
comment
Gimmick Level: World 6-2 is based on a bird-mounting ride (the otherwise aggressive Albatosses are simply flying in migration form, and have no Bob-Ombs to attack anyone with), instead of the usual platforming.
 Super Mario Bros. 2 (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_8dd3f1da
 Super Mario Bros. 2 (Video Game) / int_9156bc50
type
Death by Gluttony
 Super Mario Bros. 2 (Video Game) / int_9156bc50
comment
Death by Gluttony: The way the player defeats Wart by stuffing him with vegetables.
 Super Mario Bros. 2 (Video Game) / int_9156bc50
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_9156bc50
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_9156bc50
 Super Mario Bros. 2 (Video Game) / int_920ca805
type
Night of the Living Mooks
 Super Mario Bros. 2 (Video Game) / int_920ca805
comment
Night of the Living Mooks: Phanto is a masked specter that is usually immobile and looks harmless, but is actually guarding a key. When a character grabs the key, Phanto reacts and starts chasing the character until they release the key. Chase will resume if the key is grabbed once again, but will stop appearing for good once the key is used to open a Locked Door. They also qualify as Invincible Minor Minions and Invincible Boogeymen because, without an obscure glitch, it's impossible to kill them.
 Super Mario Bros. 2 (Video Game) / int_920ca805
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_920ca805
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_920ca805
 Super Mario Bros. 2 (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Super Mario Bros. 2 (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Phanto, who begins chasing you as soon as you pick up a key. However, he stops chasing you once you put the key down. He'll start chasing you again when you pick it up, so it's mostly a game of either out-running him or drop-and-pick cycles. There's a glitch that allows you to kill it, but it's difficult to pull off.
 Super Mario Bros. 2 (Video Game) / int_92bd6627
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_92bd6627
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_92bd6627
 Super Mario Bros. 2 (Video Game) / int_94332264
type
Busman's Holiday
 Super Mario Bros. 2 (Video Game) / int_94332264
comment
Busman's Holiday: The game starts off with the heroes falling asleep while on a nice outing, only for them to enter the dream world of Subcon, which has been taken over by Wart. The heroes must defeat him to wake up.
 Super Mario Bros. 2 (Video Game) / int_94332264
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_94332264
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_94332264
 Super Mario Bros. 2 (Video Game) / int_970c790a
type
Big Bad
 Super Mario Bros. 2 (Video Game) / int_970c790a
comment
Big Bad: Wart. He has conquered the world of dreams and is filling it with monsters created by the dream machine. It's up to Mario and friends to stop him.
 Super Mario Bros. 2 (Video Game) / int_970c790a
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_970c790a
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_970c790a
 Super Mario Bros. 2 (Video Game) / int_9918518b
type
Press X to Die
 Super Mario Bros. 2 (Video Game) / int_9918518b
comment
Press X to Die: The suicide code for use in Unwinnable situations, such as the Fryguy glitch where the exit door fails to spawn.
 Super Mario Bros. 2 (Video Game) / int_9918518b
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_9918518b
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_9918518b
 Super Mario Bros. 2 (Video Game) / int_999be790
type
Tech-Demo Game
 Super Mario Bros. 2 (Video Game) / int_999be790
comment
Tech-Demo Game: Super Mario Advance was a launch title for that system, so it does a lot to show off the capabilities of the Game Boy Advance. Even the game's intro is part of this, as it starts out with a shaded box framing the older Game Boy (Color) resolution that fades away to show the larger screen.
 Super Mario Bros. 2 (Video Game) / int_999be790
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_999be790
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_999be790
 Super Mario Bros. 2 (Video Game) / int_9a182042
type
Princesses Prefer Pink
 Super Mario Bros. 2 (Video Game) / int_9a182042
comment
Princesses Prefer Pink: The debut of Peach's pink dress in an actual game (she's always had a pink dress in official artwork).
 Super Mario Bros. 2 (Video Game) / int_9a182042
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_9a182042
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_9a182042
 Super Mario Bros. 2 (Video Game) / int_9abe931d
type
Quicksand Sucks
 Super Mario Bros. 2 (Video Game) / int_9abe931d
comment
Quicksand Sucks: Desert levels have two types; the first takes about 7-10 seconds to completely suck you in and is quite easy to jump out of, the second (sand waterfalls) takes half as long as the first to suck you in and requires you to jump much faster to get out of, though fortunately, the first type is typically near it. There's even a shortcut late in the game that involves going in almost to your cranium. If that wasn't enough, later levels deviously place the sand waterfalls around a group of enemies, likely trapping you in a nasty situation where the enemies swarm you while you struggle to jump out.
 Super Mario Bros. 2 (Video Game) / int_9abe931d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_9abe931d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_9abe931d
 Super Mario Bros. 2 (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Super Mario Bros. 2 (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Toad's a crappy jumper in a Platform Game. That said, his Super-Strength and Super-Speed made him a favorite for speedrunners.
 Super Mario Bros. 2 (Video Game) / int_9b9397bb
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_9b9397bb
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_9b9397bb
 Super Mario Bros. 2 (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Super Mario Bros. 2 (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: The first instance in the series where Peach and Toad are Promoted to Playable and break from their usual NPC or Damsel in Distress roles.
 Super Mario Bros. 2 (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_9bcd82c0
 Super Mario Bros. 2 (Video Game) / int_9d12bbc1
type
Foreshadowing
 Super Mario Bros. 2 (Video Game) / int_9d12bbc1
comment
Foreshadowing: In Level 5-3, the initial outside at the beginning of the level has three distinctively large trees in the background as you run by. Would you guess those trees actually have some measure of importance later and are not actually background objects? Well, they do. Those Hawk masks look kind of disgusted about having to open for you, don't they? One of them eventually does something about it.
 Super Mario Bros. 2 (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_9d12bbc1
 Super Mario Bros. 2 (Video Game) / int_9eb11fac
type
Weak, but Skilled
 Super Mario Bros. 2 (Video Game) / int_9eb11fac
comment
Weak, but Skilled: Princess Peach is her own unique case. She's outclassed by the other heroes in virtually everything. She lifts objects the slowest, she is the slowest runner (when holding an object), and her jumping is mediocre, with only Toad being worse. However, her unique talent to float for few seconds offers Peach top-tier-control and precision that none of the other characters have, making any platforming and navigating obstacles in the game very easy with her.
 Super Mario Bros. 2 (Video Game) / int_9eb11fac
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_9eb11fac
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_9eb11fac
 Super Mario Bros. 2 (Video Game) / int_9f4a47f2
type
Competitive Balance
 Super Mario Bros. 2 (Video Game) / int_9f4a47f2
comment
Competitive Balance: All of the characters have different jump strengths, pickup animation speeds, and running speed while holding an item (without holding an item, all of them run at the same speed).
 Super Mario Bros. 2 (Video Game) / int_9f4a47f2
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_9f4a47f2
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_9f4a47f2
 Super Mario Bros. 2 (Video Game) / int_a0955420
type
She's a Man in Japan
 Super Mario Bros. 2 (Video Game) / int_a0955420
comment
She's a Man in Japan: The beginning of the bizarre saga of Birdo, though its appearance in this game is actually an aversion.
 Super Mario Bros. 2 (Video Game) / int_a0955420
featureApplicability
-1.0
 Super Mario Bros. 2 (Video Game) / int_a0955420
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_a0955420
 Super Mario Bros. 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Super Mario Bros. 2 (Video Game) / int_a121abc7
comment
Respawning Enemies: Enemies respawn after leaving screens in the NES and All-Stars versions, which can catch careless players off guard as they can get smacked by an enemy in a place they previously were. Downplayed in Advance, where you have to move to a new room to get enemies to respawn.
 Super Mario Bros. 2 (Video Game) / int_a121abc7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_a121abc7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_a121abc7
 Super Mario Bros. 2 (Video Game) / int_a186b0a6
type
Journey to the Sky
 Super Mario Bros. 2 (Video Game) / int_a186b0a6
comment
Journey to the Sky: The last level of World 6 has Mario and his friends climb a series of tall beanstalks that take them well above the usual Shifting Sand Land of that world, and reach a pyramid in the sky where the boss (Tryclyde) awaits. This part of the game is not only important for the conclusion of the world, but also because it leads to the next world, set in the cloudy sky, as it's there where Big Bad Wart lies.
 Super Mario Bros. 2 (Video Game) / int_a186b0a6
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_a186b0a6
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_a186b0a6
 Super Mario Bros. 2 (Video Game) / int_a31116e6
type
Mechanical Monster
 Super Mario Bros. 2 (Video Game) / int_a31116e6
comment
Mechanical Monster: Robirdo in Advance. A huge, robotic version of Birdo that spits giant eggs, creates earthquakes by jumping, and tries to run Mario and friends over by charging at them.
 Super Mario Bros. 2 (Video Game) / int_a31116e6
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_a31116e6
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_a31116e6
 Super Mario Bros. 2 (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Super Mario Bros. 2 (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: The second and sixth worlds, with the former featuring more basic elements (quicksand, desert-dwelling enemies, the need to dig through sand in the dungeons) and the latter focusing on more complex concepts. This also makes the game the first in the Mario series to have a desert-type world.
 Super Mario Bros. 2 (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_a4cb54b4
 Super Mario Bros. 2 (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Super Mario Bros. 2 (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: The player characters have life energy, but in order to connect the game to the rest of the series, they shrink when they only have one hit point left. But this does not actually reduce the hitbox. Thought yourself clever by trying to duck under Birdo's attacks while small? Think again.
 Super Mario Bros. 2 (Video Game) / int_a5e998f0
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_a5e998f0
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_a5e998f0
 Super Mario Bros. 2 (Video Game) / int_a68421bb
type
Animated Adaptation
 Super Mario Bros. 2 (Video Game) / int_a68421bb
comment
Animated Adaptation: The Super Mario Bros. Super Show! adapts elements of both this and Super Mario Bros.
 Super Mario Bros. 2 (Video Game) / int_a68421bb
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_a68421bb
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_a68421bb
 Super Mario Bros. 2 (Video Game) / int_a6cda066
type
Rule of Three
 Super Mario Bros. 2 (Video Game) / int_a6cda066
comment
Rule of Three: Each world minus the last concludes after the third level (the last world has only two levels).
 Super Mario Bros. 2 (Video Game) / int_a6cda066
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_a6cda066
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_a6cda066
 Super Mario Bros. 2 (Video Game) / int_a8826e1e
type
Giant Mook
 Super Mario Bros. 2 (Video Game) / int_a8826e1e
comment
Giant Mook: In Advance, you can find giant Shyguys and Ninjis. Picking one up will cause them to drop a heart, effectively turning them into infinite sources of Hit Points.
 Super Mario Bros. 2 (Video Game) / int_a8826e1e
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_a8826e1e
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_a8826e1e
 Super Mario Bros. 2 (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Super Mario Bros. 2 (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: In the SNES and GBA versions, World 1-3 has a room with not only Phantos, but a giant Phanto in the background. When you take the key, the background Phanto's eyes glow red while the normal ones start to chase you.
 Super Mario Bros. 2 (Video Game) / int_a939a527
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_a939a527
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_a939a527
 Super Mario Bros. 2 (Video Game) / int_ad754f85
type
Evolving Title Screen
 Super Mario Bros. 2 (Video Game) / int_ad754f85
comment
Evolving Title Screen: In Advance, a red sky and a Yoshi egg are added to the title screen after Wart has been defeated. Completing the "Yoshi's Challenge" hatches the egg to a full-grown Yoshi. Depending on when all Ace Coins are collected, the egg or Yoshi turn red.
 Super Mario Bros. 2 (Video Game) / int_ad754f85
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_ad754f85
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_ad754f85
 Super Mario Bros. 2 (Video Game) / int_ad982e04
type
Super-Persistent Predator
 Super Mario Bros. 2 (Video Game) / int_ad982e04
comment
Super-Persistent Predator: Phanto springs to life whenever Mario or his friends grab the key it's guarding, and will relentlessly hunt them down between rooms, and it cannot be stopped unless they drop the key.
 Super Mario Bros. 2 (Video Game) / int_ad982e04
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_ad982e04
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_ad982e04
 Super Mario Bros. 2 (Video Game) / int_af429061
type
Ratchet Scrolling
 Super Mario Bros. 2 (Video Game) / int_af429061
comment
Third, moving left to right on the screen will loop you around to the other side, immediately tipping off the player that the Ratchet Scrolling of the original game has been dropped, and alerts the player that the only way to exit the screen is by figuring out how to use the nearby door.
 Super Mario Bros. 2 (Video Game) / int_af429061
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_af429061
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_af429061
 Super Mario Bros. 2 (Video Game) / int_afe75982
type
Unsound Effect
 Super Mario Bros. 2 (Video Game) / int_afe75982
comment
Unsound Effect: "BOMB!" Doubles as Accidentally-Correct Writing, since "bomb" comes from Ancient Greek onomatopoeia referring to a booming*or humming, but that meaning doesn't apply.
 Super Mario Bros. 2 (Video Game) / int_afe75982
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_afe75982
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_afe75982
 Super Mario Bros. 2 (Video Game) / int_b0155044
type
Always Night
 Super Mario Bros. 2 (Video Game) / int_b0155044
comment
Always Night: Unlike the rest of the worlds which are in broad daylight, Worlds 2 and 5 are set at night, though the latter has daytime levels in All-Stars and Advance.
 Super Mario Bros. 2 (Video Game) / int_b0155044
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_b0155044
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_b0155044
 Super Mario Bros. 2 (Video Game) / int_b0e18b32
type
Unique Enemy
 Super Mario Bros. 2 (Video Game) / int_b0e18b32
comment
Unique Enemy: There's exactly one red Snifit in the entire game. Not counting the ones on the title screen artwork and in the slot machine bonus game. The Advance remake adds the Bouncing blade at the bottom of a jar in Level 5-2. It causes damage and cannot be defeated without a starman. It is seen in this single jar and it never shows up again.
 Super Mario Bros. 2 (Video Game) / int_b0e18b32
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_b0e18b32
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_b0e18b32
 Super Mario Bros. 2 (Video Game) / int_b136ed26
type
Big Fancy Castle
 Super Mario Bros. 2 (Video Game) / int_b136ed26
comment
Big Fancy Castle: 7-2, the final level. A literal dream factory with two branching pathways, filled with Spikes of Doom and conveyor belts, and four different boss fights, including a final confrontation with Wart.
 Super Mario Bros. 2 (Video Game) / int_b136ed26
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_b136ed26
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_b136ed26
 Super Mario Bros. 2 (Video Game) / int_b4215a8d
type
Tennis Boss
 Super Mario Bros. 2 (Video Game) / int_b4215a8d
comment
Tennis Boss: Birdo spits eggs that you have to jump on and throw back. Mouser and Clawgrip are also defeated by catching their ammunition and throwing it back.
 Super Mario Bros. 2 (Video Game) / int_b4215a8d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_b4215a8d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_b4215a8d
 Super Mario Bros. 2 (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Super Mario Bros. 2 (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: The majority of Stage 4-3 has you climbing up one giant tower, crossing over to another, then climbing back down. If you happen to know this in advance and are playing as Luigi or Peach, you can easily jump the gap from the base of one tower to the other, thereby skipping 90% of the stage in seconds.
 Super Mario Bros. 2 (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_b4d6aa7d
 Super Mario Bros. 2 (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Super Mario Bros. 2 (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Sure, Wart, fight the Player Character while the malfunctioning/rebellious Dream Machine is tossing out vegetables everywhere when your one weakness is vegetables, and your primary form of attack is to open your mouth to spit bubbles. How, exactly, did you think this would go well for you? Bonus idiot points for the Dream Machine being right in front of you.
 Super Mario Bros. 2 (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_b58b4e3c
 Super Mario Bros. 2 (Video Game) / int_b5b1709a
type
Vanilla Unit
 Super Mario Bros. 2 (Video Game) / int_b5b1709a
comment
Vanilla Unit: Of the four main characters, Mario and Toad both count, lacking special abilities like Princess Toadstool's floating or Luigi's air kick. Mario has well-rounded stats, while Toad has faster movement and pickups at the expense of a shorter jump.
 Super Mario Bros. 2 (Video Game) / int_b5b1709a
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_b5b1709a
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_b5b1709a
 Super Mario Bros. 2 (Video Game) / int_b8f8b892
type
Promoted to Playable
 Super Mario Bros. 2 (Video Game) / int_b8f8b892
comment
Promoted to Playable: Peach and Toad, NPCs in Super Mario Bros. and The Lost Levels, are now playable characters.
 Super Mario Bros. 2 (Video Game) / int_b8f8b892
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_b8f8b892
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_b8f8b892
 Super Mario Bros. 2 (Video Game) / int_b915b765
type
Boss-Altering Consequence
 Super Mario Bros. 2 (Video Game) / int_b915b765
comment
Boss-Altering Consequence: In the Gameboy Advance version, you can remove Birdo's bow by jumping on top of her and yanking it off. You can even return it to her if you throw it back at her.
 Super Mario Bros. 2 (Video Game) / int_b915b765
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_b915b765
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_b915b765
 Super Mario Bros. 2 (Video Game) / int_b9c673a6
type
Market-Based Title
 Super Mario Bros. 2 (Video Game) / int_b9c673a6
comment
Market-Based Title: Because Super Mario Bros. 2 is actually a completely different game in Japan (Super Mario Bros.: The Lost Levels), this one is called Super Mario USA over there.
 Super Mario Bros. 2 (Video Game) / int_b9c673a6
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_b9c673a6
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_b9c673a6
 Super Mario Bros. 2 (Video Game) / int_baaf641a
type
King Mook
 Super Mario Bros. 2 (Video Game) / int_baaf641a
comment
King Mook: Tryclyde is a much bigger cobrat with three heads who spits flame rather than rocks. Clawgrip is revealed in the Advance version to be a Sidestepper (the crustacean enemy from the arcade Mario Bros.) that grows in size and strength thanks to the power of Wart's bubbles. This version also introduces Robirdo, a Mechanical Monster modeled after Birdo.
 Super Mario Bros. 2 (Video Game) / int_baaf641a
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_baaf641a
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_baaf641a
 Super Mario Bros. 2 (Video Game) / int_bb2d9d2f
type
Plant Mooks
 Super Mario Bros. 2 (Video Game) / int_bb2d9d2f
comment
Plant Mooks: Pokey, a sentient xerophyte creature made of round cacti sections; hitting its lower pieces will reduce the enemy's size but keep it alive, while hitting the head will kill it instantly. In this game, it's colored green and can be stepped onto its head; in later games, it is colored yellow or orange and is no longer safe to attempt Cranium Ride on it. Both types are featured in Paper Mario: Sticker Star and Color Splash. Panser is a lotus-shaped plant that shoots fireballs (bigger than those of Piranha Plants) upward. The gray and green ones simply aim skyward, the red ones lean their shots at the side closest to the player, and pink ones move sideways and intend to hit the player. A successor species (the Volcano Lotus) appears later in Super Mario World, shooting smaller fireballs but releasing up to four of them at the same time.
 Super Mario Bros. 2 (Video Game) / int_bb2d9d2f
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_bb2d9d2f
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_bb2d9d2f
 Super Mario Bros. 2 (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Super Mario Bros. 2 (Video Game) / int_bc0f0e23
comment
Boss Bonanza: The game has the player facing Birdo (twice, if a certain route is chosen), then a Mask Gate brought to life and finally Wart in the last level.
 Super Mario Bros. 2 (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_bc0f0e23
 Super Mario Bros. 2 (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Super Mario Bros. 2 (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: The game's ending shows the number of levels cleared by each of the playable character. There are 20 levels in total, though it's possible to clear the game with fewer by using Warp Zones.
 Super Mario Bros. 2 (Video Game) / int_bcdd0afa
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_bcdd0afa
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_bcdd0afa
 Super Mario Bros. 2 (Video Game) / int_bd80cdeb
type
Weaponized Offspring
 Super Mario Bros. 2 (Video Game) / int_bd80cdeb
comment
Weaponized Offspring: Birdo has this trademark move of shooting eggs from the mouth as projectiles.
 Super Mario Bros. 2 (Video Game) / int_bd80cdeb
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_bd80cdeb
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_bd80cdeb
 Super Mario Bros. 2 (Video Game) / int_bdb11380
type
Spring Jump
 Super Mario Bros. 2 (Video Game) / int_bdb11380
comment
Spring Jump: Any character can crouch to "charge up" a super jump. In Luigi's case, it sends him close to the top of the screen.
 Super Mario Bros. 2 (Video Game) / int_bdb11380
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_bdb11380
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_bdb11380
 Super Mario Bros. 2 (Video Game) / int_bf7cad7d
type
Locked Door
 Super Mario Bros. 2 (Video Game) / int_bf7cad7d
comment
Locked Door: This is the first Mario game to implement doors, including locked ones and the keys that open them. The majority of the locked doors are in the dungeon levels (the ones housing the worlds' bosses). They can be opened by taking the keys to them, but during the process, Phanto will continuously chase the characters.
 Super Mario Bros. 2 (Video Game) / int_bf7cad7d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_bf7cad7d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_bf7cad7d
 Super Mario Bros. 2 (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Super Mario Bros. 2 (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: If Wart eats vegetables, he'll eventually croak.
 Super Mario Bros. 2 (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_c09dbbbb
 Super Mario Bros. 2 (Video Game) / int_c1c008cf
type
Bubble Gun
 Super Mario Bros. 2 (Video Game) / int_c1c008cf
comment
Bubble Gun: This is Wart's weapon of choice. Spitting bubbles that fly outward before falling rapidly. The character has to weave between where they fall to avoid getting struck.
 Super Mario Bros. 2 (Video Game) / int_c1c008cf
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_c1c008cf
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_c1c008cf
 Super Mario Bros. 2 (Video Game) / int_c2299d6e
type
Cutting the Knot
 Super Mario Bros. 2 (Video Game) / int_c2299d6e
comment
Cutting the Knot: It's very easy to short circuit the fight against Wart. Just grab a vegetable, then jump behind Wart to get behind him, then throw it when he opens his mouth. Rinse and repeat. It's much easier to do with Luigi or Peach of course.
 Super Mario Bros. 2 (Video Game) / int_c2299d6e
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_c2299d6e
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_c2299d6e
 Super Mario Bros. 2 (Video Game) / int_c2cedc1c
type
Big "NO!"
 Super Mario Bros. 2 (Video Game) / int_c2cedc1c
comment
Big "NO!": In the Advance version: Tryclyde when you hit him the first two times, Wart when you defeat him.
 Super Mario Bros. 2 (Video Game) / int_c2cedc1c
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_c2cedc1c
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_c2cedc1c
 Super Mario Bros. 2 (Video Game) / int_c335b9ec
type
Irony
 Super Mario Bros. 2 (Video Game) / int_c335b9ec
comment
Irony: Fryguy, a living flame entity, is the boss of an ice world.
 Super Mario Bros. 2 (Video Game) / int_c335b9ec
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_c335b9ec
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_c335b9ec
 Super Mario Bros. 2 (Video Game) / int_c3d60914
type
Continuing is Painful
 Super Mario Bros. 2 (Video Game) / int_c3d60914
comment
Continuing is Painful: Getting a Game Over sends you all the way back to the start of the world you're in. It's steadily alleviated between the different versions. In the original, you can only continue twice before the game kicks you all the way back to the beginning. In All-Stars, you have infinite continues, but keeps the "Restart the World" penalty. Completely averted in Advance, where you have infinite continues and you can start back on the stage where you got the Game Over.
 Super Mario Bros. 2 (Video Game) / int_c3d60914
featureApplicability
-1.0
 Super Mario Bros. 2 (Video Game) / int_c3d60914
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_c3d60914
 Super Mario Bros. 2 (Video Game) / int_c54d550d
type
Novelization
 Super Mario Bros. 2 (Video Game) / int_c54d550d
comment
Novelization: The game received an official Choose Your Own Adventure-styled gamebook in 2001 to correspond with the Advance version.
 Super Mario Bros. 2 (Video Game) / int_c54d550d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_c54d550d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_c54d550d
 Super Mario Bros. 2 (Video Game) / int_c5629372
type
Pipe Maze
 Super Mario Bros. 2 (Video Game) / int_c5629372
comment
Pipe Maze: World 6-1. At first it plays like a traditional Shifting Sand Land level, but then you enter the underground area housing 21 jars (them being the game's equivalent of pipes); almost all of them can be entered, but only one has the key that leads to the end. Among them is also one jar leading to an extra life, so it's not all bad.
 Super Mario Bros. 2 (Video Game) / int_c5629372
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_c5629372
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_c5629372
 Super Mario Bros. 2 (Video Game) / int_c64bdacd
type
Scoring Points
 Super Mario Bros. 2 (Video Game) / int_c64bdacd
comment
Scoring Points: Not present until Advance, which added in a scoring system similar to that of other Mario games (in which beating several enemies with the same attack earns progressively more points).
 Super Mario Bros. 2 (Video Game) / int_c64bdacd
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_c64bdacd
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_c64bdacd
 Super Mario Bros. 2 (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Super Mario Bros. 2 (Video Game) / int_c6dccfb7
comment
Musical Spoiler: When it's not otherwise obvious, the change to the boss theme can let the player know that a boss is coming up.
 Super Mario Bros. 2 (Video Game) / int_c6dccfb7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_c6dccfb7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_c6dccfb7
 Super Mario Bros. 2 (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Super Mario Bros. 2 (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: Some grass patches in Subcon are booby-trapped and contain Bob-Ombs. These Bob-Ombs have a short fuse and will blow up in your face if you don't throw it away on time.
 Super Mario Bros. 2 (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_cb5cf4a5
 Super Mario Bros. 2 (Video Game) / int_ce9a1c4a
type
Underground Level
 Super Mario Bros. 2 (Video Game) / int_ce9a1c4a
comment
Underground Level: Several levels have sections that take Mario and Crew inside caves or underground. All of the levels in World 2 end with the player entering an underground chamber or cavern where they need to dig through layers of sand to reach the bottom. Red Shy Guys however roam the sands where they can walk into the holes left during the dig and move in the direction of the player, potentially harming them. Other examples include Levels 3-2 (an underground maze) and 6-3 (an underground sandy cavern).
 Super Mario Bros. 2 (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_ce9a1c4a
 Super Mario Bros. 2 (Video Game) / int_ceb9d05
type
Pre-Final Boss
 Super Mario Bros. 2 (Video Game) / int_ceb9d05
comment
Pre-Final Boss: After collecting the orb to open the hawk head that leads to the final boss... it starts flashing and becomes hostile, flying around the room in an attempt to ram you.
 Super Mario Bros. 2 (Video Game) / int_ceb9d05
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_ceb9d05
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_ceb9d05
 Super Mario Bros. 2 (Video Game) / int_cf48c17
type
Nightmare Face
 Super Mario Bros. 2 (Video Game) / int_cf48c17
comment
Nightmare Face: Phantos, in contrast to their counterparts from Doki Doki Panic.
 Super Mario Bros. 2 (Video Game) / int_cf48c17
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_cf48c17
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_cf48c17
 Super Mario Bros. 2 (Video Game) / int_cfd569ac
type
Take Your Time
 Super Mario Bros. 2 (Video Game) / int_cfd569ac
comment
Take Your Time: Unlike the other 2D Mario platformers, there's no time limit here.
 Super Mario Bros. 2 (Video Game) / int_cfd569ac
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_cfd569ac
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_cfd569ac
 Super Mario Bros. 2 (Video Game) / int_d1b98800
type
Heart Container
 Super Mario Bros. 2 (Video Game) / int_d1b98800
comment
Heart Container: Grab mushrooms in Subspace to increase your hit points. The health extension isn't permanent though; it resets when you enter a new stage.
 Super Mario Bros. 2 (Video Game) / int_d1b98800
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d1b98800
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d1b98800
 Super Mario Bros. 2 (Video Game) / int_d24ed873
type
Developer's Foresight
 Super Mario Bros. 2 (Video Game) / int_d24ed873
comment
Developer's Foresight: The entrance door to Subcon in 1-1 is impossible for the player to re-enter, but even if you should choose to manipulate the game's code via glitches or a Game Genie to gain access, it won't crash the game (or take you to a Minus World), and the player simply emerges out the door again.
 Super Mario Bros. 2 (Video Game) / int_d24ed873
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d24ed873
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d24ed873
 Super Mario Bros. 2 (Video Game) / int_d2567b76
type
Knockback
 Super Mario Bros. 2 (Video Game) / int_d2567b76
comment
Knockback: A unique example in the Mario series. How your character reacts to taking a hit depends on how many hit points he or she has. Four or three hit points, they get knockback. Only two hit points, they just shrink, with no knockback.
 Super Mario Bros. 2 (Video Game) / int_d2567b76
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d2567b76
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d2567b76
 Super Mario Bros. 2 (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Super Mario Bros. 2 (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: The Game Grumps illustrate a good example here: sure, you can get all those coins, but if you expect there to be bombs in any of that row of five plants, you're wrong.
 Super Mario Bros. 2 (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d2c0e2ed
 Super Mario Bros. 2 (Video Game) / int_d2d581f8
type
Cranium Ride
 Super Mario Bros. 2 (Video Game) / int_d2d581f8
comment
Pokey, a sentient xerophyte creature made of round cacti sections; hitting its lower pieces will reduce the enemy's size but keep it alive, while hitting the head will kill it instantly. In this game, it's colored green and can be stepped onto its head; in later games, it is colored yellow or orange and is no longer safe to attempt Cranium Ride on it. Both types are featured in Paper Mario: Sticker Star and Color Splash.
 Super Mario Bros. 2 (Video Game) / int_d2d581f8
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d2d581f8
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d2d581f8
 Super Mario Bros. 2 (Video Game) / int_d308cbb0
type
Character Catchphrase
 Super Mario Bros. 2 (Video Game) / int_d308cbb0
comment
Character Catchphrase: In the GBA remake, which like the other GBA remakes of the Super Mario Bros. series was enhanced with voice acting. For example:
 Super Mario Bros. 2 (Video Game) / int_d308cbb0
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d308cbb0
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d308cbb0
 Super Mario Bros. 2 (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Super Mario Bros. 2 (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: In Advance (and BS Super Mario USA). Not only do Mario and friends talk, but so do the bosses.
 Super Mario Bros. 2 (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d40a8a0f
 Super Mario Bros. 2 (Video Game) / int_d41d2359
type
Edible Ammunition
 Super Mario Bros. 2 (Video Game) / int_d41d2359
comment
Edible Ammunition: Assorted vegetables and sprouts can be uprooted and thrown at enemies. Pull enough of the full-grown ones, and you get a stopwatch that freezes all enemies for a few seconds. The only way to beat Wart at the end of World 7 is by pelting him with vegetables.
 Super Mario Bros. 2 (Video Game) / int_d41d2359
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d41d2359
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d41d2359
 Super Mario Bros. 2 (Video Game) / int_d5dddf0d
type
Mooks, but no Bosses
 Super Mario Bros. 2 (Video Game) / int_d5dddf0d
comment
Mooks, but no Bosses: World 4-1 is unique in the aspect that Birdo does not appear at all. Instead, Mario and friends have to get past a brief obstacle course while avoiding Shyguys riding Autobombs and Flurries. The crystal ball is waiting out in the open for them at the very end.
 Super Mario Bros. 2 (Video Game) / int_d5dddf0d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d5dddf0d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d5dddf0d
 Super Mario Bros. 2 (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Super Mario Bros. 2 (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Wart's Boss-Arena Idiocy isn't bad enough, he has to keep opening his mouth to spit bubbles on top of it. Take a guess on what his weak spot is.
 Super Mario Bros. 2 (Video Game) / int_d6dee153
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d6dee153
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d6dee153
 Super Mario Bros. 2 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Super Mario Bros. 2 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If a player uses a Warp Zone to reach another world from a level where they had previously collected coins in Subspace, those coins will be carried over to the new world's first level. This allows players to use those coins alongside whichever ones they find afterwards at the end of that level in the Betting Mini-Game, which not only prevents the old coins from going to waste, but also provides a greater number of chances to farm extra lives. In the original version, you were stuck with the character you chose for a level until you complete it or get a game over. The All-Stars and Super Mario Advance releases allow you to reselect a character whenever you die, just in case your initial pick isn't a good suit for the level.
 Super Mario Bros. 2 (Video Game) / int_d6f284a3
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d6f284a3
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d6f284a3
 Super Mario Bros. 2 (Video Game) / int_d7639dba
type
Achilles' Heel
 Super Mario Bros. 2 (Video Game) / int_d7639dba
comment
Achilles' Heel: Wart hates vegetables.
 Super Mario Bros. 2 (Video Game) / int_d7639dba
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d7639dba
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d7639dba
 Super Mario Bros. 2 (Video Game) / int_d9494eeb
type
Tremor Trampoline
 Super Mario Bros. 2 (Video Game) / int_d9494eeb
comment
Tremor Trampoline: Robirdo will jump up and land to create an earthquake that stuns the player character on the ground. So Robirdo can set them up for its follow up attack.
 Super Mario Bros. 2 (Video Game) / int_d9494eeb
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_d9494eeb
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_d9494eeb
 Super Mario Bros. 2 (Video Game) / int_da32aec9
type
Fake Ultimate Mook
 Super Mario Bros. 2 (Video Game) / int_da32aec9
comment
Fake Ultimate Mook: The giant Shy Guys and Ninjis in the Advance version don't pose any more of a threat than their normal-sized versions, and in fact are helpful since picking one up spawns a heart item each time.
 Super Mario Bros. 2 (Video Game) / int_da32aec9
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_da32aec9
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_da32aec9
 Super Mario Bros. 2 (Video Game) / int_dae3999d
type
Action Bomb
 Super Mario Bros. 2 (Video Game) / int_dae3999d
comment
Action Bomb: This game marks Bob-Omb's debut. They're usually thrown away by Albatosses from the sky to harm Mario and company; some castle levels also have vases that unleash them with the same purpose in mind. Unlike in future games, Bob-Ombs will explode after a few seconds even if they're not being attacked.
 Super Mario Bros. 2 (Video Game) / int_dae3999d
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_dae3999d
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_dae3999d
 Super Mario Bros. 2 (Video Game) / int_dae5c997
type
Action Girl
 Super Mario Bros. 2 (Video Game) / int_dae5c997
comment
Action Girl: This game is notable for being Princess Peach's playable debut. Her royal upbringing and demure experience compared to the Mario Bros., plus not being dressed for adventure, means she isn't quite as athletic or powerful (she's the slowest runner, takes a bit to pick things up, and doesn't jump very high), but her talent to float for a few seconds makes platforming a cinch and lets her avoid enemies and obstacles easily.
 Super Mario Bros. 2 (Video Game) / int_dae5c997
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_dae5c997
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_dae5c997
 Super Mario Bros. 2 (Video Game) / int_dafdccb1
type
Glacier Waif
 Super Mario Bros. 2 (Video Game) / int_dafdccb1
comment
Glacier Waif: Toad, who is an interesting case. Toad has the best lifting strength, meaning he pulls up vegetables and sand extremely quickly, almost instantaneously, and he is the fastest of the four heroes...only on land, however. His jumping ability is the worst of the lot, however, so vertical adventuring slows down a lot with him as he will need to do more power jumps than the rest of the cast in order to make his way around.
 Super Mario Bros. 2 (Video Game) / int_dafdccb1
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_dafdccb1
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_dafdccb1
 Super Mario Bros. 2 (Video Game) / int_dbc2a48f
type
Game-Over Man
 Super Mario Bros. 2 (Video Game) / int_dbc2a48f
comment
Game-Over Man: In the All-Stars and Advance remakes, Birdo appears holding an egg on the Game over screen.
 Super Mario Bros. 2 (Video Game) / int_dbc2a48f
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_dbc2a48f
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_dbc2a48f
 Super Mario Bros. 2 (Video Game) / int_dec8bfbf
type
Trash Talk
 Super Mario Bros. 2 (Video Game) / int_dec8bfbf
comment
Trash Talk: The bosses deliver a one-liner before engaging Mario and co. in combat in Advance.
 Super Mario Bros. 2 (Video Game) / int_dec8bfbf
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_dec8bfbf
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_dec8bfbf
 Super Mario Bros. 2 (Video Game) / int_df1793de
type
Updated Re-release
 Super Mario Bros. 2 (Video Game) / int_df1793de
comment
Updated Re-release: The first in the Super Mario Advance series, making it a quasi-sequel to Super Mario Bros. Deluxe. With all the upgrades from All-Stars, plus a point system, collectible special coins, voice samples, giant enemies and vegetables, improved graphical effects, and Yoshi's Challenge after completing the game. It also came with Mario Bros. and a multiplayer mode!
 Super Mario Bros. 2 (Video Game) / int_df1793de
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_df1793de
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_df1793de
 Super Mario Bros. 2 (Video Game) / int_e3034e3f
type
Beating a Dead Player
 Super Mario Bros. 2 (Video Game) / int_e3034e3f
comment
Beating A Dead Player: Some of the more aggressive behaving enemies, like the Ostros, Pansers and Pokeys will keep moving into the spot where the player fell off the screen after dying. The Bosses also keep attacking even after you're dead.
 Super Mario Bros. 2 (Video Game) / int_e3034e3f
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_e3034e3f
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_e3034e3f
 Super Mario Bros. 2 (Video Game) / int_e38268b5
type
Helpful Mook
 Super Mario Bros. 2 (Video Game) / int_e38268b5
comment
Birdo is fought sixteen times through the game (it makes seventeen appearances, but in one of them it's a Helpful Mook). Justified since Birdo is a Mini-Boss, and subsequent 2D Mario games would repeat this trend with Boom Boom, Reznor, and Bowser Jr.
 Super Mario Bros. 2 (Video Game) / int_e38268b5
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_e38268b5
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_e38268b5
 Super Mario Bros. 2 (Video Game) / int_e43c66bd
type
Art Evolution
 Super Mario Bros. 2 (Video Game) / int_e43c66bd
comment
Art Evolution: Many subtle changes were made to several sprites from the Doki Doki Panic version to improve their quality, along with other visual changes: Objects like Cherries, POW Blocks, the crystal ball, and vegetable tufts in the ground are animated. The tufts in particular were recolored to red to make them stand out more. The slots mini-game has a proper background. The original version was a featureless green screen. The Albatoss enemy was given several more animation frames, making its wing flaps look a lot smoother. The Doki Doki Panic version had only two frames. Mouser's damaged/hurt sprite rapidly shifts left to right. The original did not move when he got hurt. Phanto's face was changed to look more menacing. The Overworld theme was given an additional section so that the song would play longer before looping back.
 Super Mario Bros. 2 (Video Game) / int_e43c66bd
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_e43c66bd
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_e43c66bd
 Super Mario Bros. 2 (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Super Mario Bros. 2 (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: This is the first game to depict Luigi as taller and thinner than Mario and the first to depict Luigi fluttering his legs while jumping; however, the first game to feature Luigi jumping higher than Mario was the other Super Mario Bros. 2, and Luigi was given a different physical appearance in The Great Mission to Save Princess Peach!.
 Super Mario Bros. 2 (Video Game) / int_e5d37e0f
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_e5d37e0f
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_e5d37e0f
 Super Mario Bros. 2 (Video Game) / int_e63317eb
type
Green Hill Zone
 Super Mario Bros. 2 (Video Game) / int_e63317eb
comment
Green Hill Zone: The game has three of them in the first, third, and fifth worlds. It's played more straight with the first world as you may expect, but the third and especially the fifth world are much more challenging.
 Super Mario Bros. 2 (Video Game) / int_e63317eb
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_e63317eb
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_e63317eb
 Super Mario Bros. 2 (Video Game) / int_e8144b5e
type
Mini-Dungeon
 Super Mario Bros. 2 (Video Game) / int_e8144b5e
comment
Mini-Dungeon: World 2 has one in 2-1 that serves as an Antepiece to the end-of-world dungeon located in 2-3. The former level begins in an outdoors Shifting Sand Land area but then takes the characters to the interior of a pyramid, which has a large sand pool that has to be dug through until reaching the whereabouts of Birdo (a Mini-Boss). The latter level, analogously, begins in an outdoors desert area and takes the characters to the interior of another pyramid; however, this one has a far more elaborate inner design than its 2-1 equivalent, beginning with a large hollow to fall into, continuing with a pool of diggable sand where the characters have to find a key guarded by Phanto that opens a Locked Door, and ending with a horizontal obstacle course that leads to Tryclyde (the world's main boss).
 Super Mario Bros. 2 (Video Game) / int_e8144b5e
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_e8144b5e
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_e8144b5e
 Super Mario Bros. 2 (Video Game) / int_ea10a2de
type
Hearts Are Health
 Super Mario Bros. 2 (Video Game) / int_ea10a2de
comment
Hearts Are Health: In All-Stars and Advance. In the original, your hit points are hexagons instead. In all versions, though, grabbing a small heart restores one hit point.
 Super Mario Bros. 2 (Video Game) / int_ea10a2de
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_ea10a2de
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_ea10a2de
 Super Mario Bros. 2 (Video Game) / int_ea85d6ea
type
All Just a Dream
 Super Mario Bros. 2 (Video Game) / int_ea85d6ea
comment
All Just a Dream: Zig-zagged. The instruction manual implies that Mario first dreams up Subcon, then sees it for real on a picnic with his friends, but the game's ending explicitly shows that he dreamed it all. However, the instruction manual also explicitly says that Wart terrorizes dreams. Then the game's semi-sequel, BS Super Mario USA, implies that the events of the game did happen, just within a dream world.
 Super Mario Bros. 2 (Video Game) / int_ea85d6ea
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_ea85d6ea
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_ea85d6ea
 Super Mario Bros. 2 (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Super Mario Bros. 2 (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: Hoopsters are giant labybugs that constantly clamber up and down trees and vines. They're especially prevalent in 5-2 and 6-3, where they impede the quartets' attempts to climb up vines. They're generally harmless when they are below the player, but cause damage when they climb down from above. They move quicker when Mario and friends are nearby, who have to jump to another vine to avoid the Hoopster.
 Super Mario Bros. 2 (Video Game) / int_eb4086e3
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_eb4086e3
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_eb4086e3
 Super Mario Bros. 2 (Video Game) / int_ef3e4b4b
type
Throw Down the Bomblet
 Super Mario Bros. 2 (Video Game) / int_ef3e4b4b
comment
Throw Down the Bomblet: Pluckable bombs are a common item that are found in grass patches and can be used to blow up walls and destroy enemies. Mouser also uses Bombs as his main weapon of choice. Players have to be careful using bombs however, because they cause damage to anything caught in the blast radius (As in, where the "BOMB" graphic appears), including your own character!
 Super Mario Bros. 2 (Video Game) / int_ef3e4b4b
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_ef3e4b4b
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_ef3e4b4b
 Super Mario Bros. 2 (Video Game) / int_f068cba
type
Oddball in the Series
 Super Mario Bros. 2 (Video Game) / int_f068cba
comment
Oddball in the Series: One of the first video game examples, due to its departures from its predecessors and eventual successors. Despite this, many of the features that originate in Doki Doki Panic would become assimilated into later Mario titles: this game is the first to feature the standard stats for the main cast (like Luigi's low traction and Peach's float), it's the first game to feature the nigh-ubiquitous grabbing and throwing mechanics, and a number of Doki Doki Panic enemies (such as Birdo, Shy Guys, Ninji, Pokeys, and Bob-Ombs) would become staples of the Mario franchise later on.
 Super Mario Bros. 2 (Video Game) / int_f068cba
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_f068cba
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_f068cba
 Super Mario Bros. 2 (Video Game) / int_f2ea1731
type
Proj-egg-tile
 Super Mario Bros. 2 (Video Game) / int_f2ea1731
comment
Proj-egg-tile: Birdo's only form of attack (at least until you meet the fireball-spitting variants). Picking up the eggs in mid-air and throwing them back at Birdo is also how you defeat her.
 Super Mario Bros. 2 (Video Game) / int_f2ea1731
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_f2ea1731
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_f2ea1731
 Super Mario Bros. 2 (Video Game) / int_f470199
type
Franchise Codifier
 Super Mario Bros. 2 (Video Game) / int_f470199
comment
Franchise Codifier: Despite not being originally planned as a Mario game, it features elements that have since become customary in the series: themed worlds other than grasslands, minibosses, the ability to carry objects and enemies, vertical level designs, and gambling minigames between levels to earn lives.
 Super Mario Bros. 2 (Video Game) / int_f470199
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_f470199
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_f470199
 Super Mario Bros. 2 (Video Game) / int_f4d03277
type
Floating Mask
 Super Mario Bros. 2 (Video Game) / int_f4d03277
comment
Floating Mask: Phantos. They gain life when you attempt to take a key and carry it to open a locked door.
 Super Mario Bros. 2 (Video Game) / int_f4d03277
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_f4d03277
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_f4d03277
 Super Mario Bros. 2 (Video Game) / int_f7991a5c
type
Wrap Around
 Super Mario Bros. 2 (Video Game) / int_f7991a5c
comment
Wrap Around: A few of the vertical sequences in the game, making it the first case in the main platformer Mario series (the arcade Mario Bros. featured it first for having only one-screen stages).
 Super Mario Bros. 2 (Video Game) / int_f7991a5c
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_f7991a5c
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_f7991a5c
 Super Mario Bros. 2 (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Super Mario Bros. 2 (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: World 7-2 starts with the drawbridge to Wart's castle completely open. Though this means World 7 only has two levels instead of three, this one more than makes up for it by being packed by enemies and hazards (including up to four boss fights, and the series' first appearance of conveyor belts), plus being very huge (almost twice as large as a standard level in this game and the majority of games in the series).
 Super Mario Bros. 2 (Video Game) / int_f821e963
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_f821e963
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_f821e963
 Super Mario Bros. 2 (Video Game) / int_f963c339
type
Warp Zone
 Super Mario Bros. 2 (Video Game) / int_f963c339
comment
Warp Zone: There are a few pipes that can warp you ahead a few worlds, but you have to use said pipes in the subspace areas (assuming you threw the potion in the right spots).
 Super Mario Bros. 2 (Video Game) / int_f963c339
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_f963c339
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_f963c339
 Super Mario Bros. 2 (Video Game) / int_fb111d49
type
Sequence Breaking
 Super Mario Bros. 2 (Video Game) / int_fb111d49
comment
Sequence Breaking: Luigi's amazing jumping power sometimes allows for some equally amazing shortcuts. Some of them are very simple and maybe even intentional — such as jumping off the Ninji up to the platform in 1-2, bypassing the locked room — while others require a huge amount of skill to pull off — such as jumping across all of the albatosses and beezos to bypass stage 6-2 entirely, or jumping on the small pillars to bypass the first section in 7-1.
 Super Mario Bros. 2 (Video Game) / int_fb111d49
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_fb111d49
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_fb111d49
 Super Mario Bros. 2 (Video Game) / int_fb3576b2
type
The Dog Bites Back
 Super Mario Bros. 2 (Video Game) / int_fb3576b2
comment
The Dog Bites Back: In the ending, after the Subcons are released, their immediate first action is to crowd-surf a bruised Wart off while the heroes are being heralded and then (implied by the symbols to the right side of the screen shortly after he disappears off-screen) give him an off-screen No-Holds-Barred Beatdown.
 Super Mario Bros. 2 (Video Game) / int_fb3576b2
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_fb3576b2
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_fb3576b2
 Super Mario Bros. 2 (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Super Mario Bros. 2 (Video Game) / int_fc7c4f92
comment
Canon Immigrant: Being from a different series, everything in the game counts as an immigrant, save for the characters and objects that had their sprites changed. Most of the enemies have also appeared in other games in the series, most notably Pokeys, Bob-Ombs and Shyguys. The exception is Sparks, because they already appeared in a Mario-related game beforehand (Donkey Kong Jr.), being one of the elements from the series that were already in Doki Doki Panic (alongside the Starman powerup and the POW Blocks).note The coins were known as Medals, though their sprite, sound and animations were carried over from the coins seen in the Arcade Mario Bros.
 Super Mario Bros. 2 (Video Game) / int_fc7c4f92
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_fc7c4f92
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_fc7c4f92
 Super Mario Bros. 2 (Video Game) / int_fe1b2e75
type
Bigger on the Inside
 Super Mario Bros. 2 (Video Game) / int_fe1b2e75
comment
Bigger on the Inside: Certain vases have large insides, including one that has sand, making its innards much taller than its outer size.
 Super Mario Bros. 2 (Video Game) / int_fe1b2e75
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_fe1b2e75
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_fe1b2e75
 Super Mario Bros. 2 (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Super Mario Bros. 2 (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Anything that moves in Subcon is not your friend. Aside from Wart's goons, there's homicidal cactus creatures in the desert, fireball-spewing flowers, and surly porcupines. Even the passive, non-threatening whales in World 4 can hurt Mario and company if they run into a jet of water spraying up from a blowhole. (They can stand on a blowhole and be propelled safely upward, though.)
 Super Mario Bros. 2 (Video Game) / int_ffd816e7
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_ffd816e7
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_ffd816e7
 Super Mario Bros. 2 (Video Game) / int_name
type
ItemName
 Super Mario Bros. 2 (Video Game) / int_name
comment
 Super Mario Bros. 2 (Video Game) / int_name
featureApplicability
1.0
 Super Mario Bros. 2 (Video Game) / int_name
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Mario Bros. 2 (Video Game) / int_name
 Super Mario Bros. 2 (Video Game) / int_name
itemName
Super Mario Bros. 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 AttackingTucans (Lets Play)
seeAlso
Super Mario Bros. 2 (Video Game)
 Taco-Man
seeAlso
Super Mario Bros. 2 (Video Game)
 Super Mario Bros. 2 (Video Game)
hasFeature
A Lizard Named "Liz" / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
A Mischief of Mice / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Accidentally-Correct Writing / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Adapted Out / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Advanced Movement Technique / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Airborne Mook / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
All Deserts Have Cacti / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
All There in the Script / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Always Night / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Amphibian Assault / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Antepiece / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Aquatic Mook / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Arc Hero / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Artifact Mook / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Artwork and Game Graphics Segregation / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Asteroids Monster / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Balance, Power, Skill, Gimmick / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Battle Theme Music / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Betting Mini-Game / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Big Creepy-Crawlies / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Blown Upward by a Blowhole / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Bombardier Mook / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Boss-Altering Consequence / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Boss-Arena Idiocy / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Boss Bonanza / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Boss Corridor / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Breather Level / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Bubble Gun / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Busman's Holiday / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Cap / int_62bf542
 CatherineCalledBirdy
seeAlso
Super Mario Bros. 2 (Video Game)
 Super Mario Bros. 2 (Video Game)
hasFeature
Cave Mouth / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Charge Meter / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Check-Point Starvation / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Collision Damage / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Color-Coded Multiplayer / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Competitive Balance / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Continuing is Painful / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Convenient Weakness Placement / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Cranium Ride / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Critical Backlash / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Cut-and-Paste Translation / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Cut Song / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Dead-End Room / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Death by Gluttony / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Death Cry Echo / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Defeat Equals Explosion / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Degraded Boss / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Depth Perplexion / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Difficult, but Awesome / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Difficulty Spike / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Does Not Like Spam / int_62bf542
 Doki Doki
seeAlso
Super Mario Bros. 2 (Video Game)
 Super Mario Bros. 2 (Video Game)
hasFeature
Dream Episode / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Dream Land / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Dream Within a Dream / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Dub-Induced Plotline Change / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Easy Level Trick / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Edible Ammunition / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
End-Game Results Screen / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Enemy Roll Call / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Eternal Engine / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Evil Living Flames / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Evil Mask / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Evolving Title Screen / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Expy Coexistence / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Fake Longevity / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Fake Trap / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Falling into the Plot / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Fan-Preferred Cut Content / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Fast Tunnelling / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Feed It a Bomb / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Flash of Pain / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Flight / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Flip-Flop of God / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Floating Mask / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Follow the Money / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Force Feeding / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Franchise Codifier / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Game-Over Man / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Gas Mask Mooks / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Giant Enemy Crab / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Gimmick Level / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Glacier Waif / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Go-to-Sleep Ending / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Grapple Move / int_fa66c122
 Super Mario Bros. 2 (Video Game)
hasFeature
Green Hill Zone / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Heart Container / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Hearts Are Health / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Helpful Mook / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Hit Points / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Hitbox Dissonance / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
I Fell for Hours / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Ice Palace / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Improvised Parachute / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Inconsistent Coloring / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Infinite 1-Ups / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Invincibility Power-Up / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Invincible Boogeymen / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Invincible Minor Minion / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Ironic Nickname / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Jack of All Stats / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Japanese Ranguage / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Japanese Video Games / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Journey to the Sky / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Kaizo Trap / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Kill One, Others Get Stronger / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
King Mook / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Knockback / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Koosh Bomb / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Laughably Evil / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Leap of Faith / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Level in the Clouds / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Locked Door / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Lord British Postulate / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Lucky Seven / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Mad Bomber / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Magic Carpet / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Manipulative Editing / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Manual Misprint / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Marathon Level / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Mecha-Mooks / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Mechanical Monster / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Memetic Bystander / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Mercy Invincibility / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Mexicans Love Speedy Gonzales / int_fa66c122
 Super Mario Bros. 2 (Video Game)
hasFeature
Mini-Boss / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Mini-Dungeon / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Minimalistic Cover Art / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Mirror World / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Missing Secret / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Mister Seahorse / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Mook Maker / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Mounted Mook / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Moveset Clone / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Muscles Are Meaningless / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Night of the Living Mooks / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Nostalgia Level / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
One-Hit-Point Wonder / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
1-Up / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Or Was It a Dream? / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Pickup Hierarchy / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Pipe Maze / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Plant Mooks / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Poison Mushroom / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Polished Port / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Power-Up Mount / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Pre-Final Boss / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Prickly Porcupine / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Princess Stories / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Princesses Prefer Pink / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Projectile Platforms / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Quicksand Sucks / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Real After All / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Recurring Boss / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Respawning Enemies / int_62bf542
 ReviewingAReviewer
seeAlso
Super Mario Bros. 2 (Video Game)
 Super Mario Bros. 2 (Video Game)
hasFeature
Rodents of Unusual Size / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Rogues' Gallery Transplant / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Sequel: The Original Title / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
She's a Man in Japan / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Signature Scene / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Simple, yet Awesome / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Sizeshifter / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Skill Gate Characters / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Snakes Are Sinister / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Snowlems / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Somewhere, a Herpetologist Is Crying / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Space Whale Aesop / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Spikes of Doom / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Spring Jump / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Steam Vent Obstacle / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Suddenly Harmful Harmless Object / int_62bf542
 SuperMarioBrosX
seeAlso
Super Mario Bros. 2 (Video Game)
 Super Mario Bros. 2 (Video Game)
hasFeature
Super-Strong Child / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Super Title 64 Advance / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Tactical Suicide Boss / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Take Your Time / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Temple of Doom / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Tennis Boss / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
The Goomba / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
The Real Remington Steele / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
The Spiny / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Theme Tune Extended / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Three-Stat System / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Throw the Mook at Them / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Time Stands Still / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Tree Trunk Tour / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Triangle Shades / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Under the Sea / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Underground Level / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Underground Monkey / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Underused Game Mechanic / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Unending End Card / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Unexpected Art Upgrade Moment / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Unreliable Illustrator / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Unsound Effect / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Unwinnable Joke Game / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Updated Re-release / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Vanilla Unit / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Variable Mix / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Violation of Common Sense / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Waddling Head / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Warm-Up Boss / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Warp Zone / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
Water-Geyser Volley / int_62bf542
 Super Mario Bros. 2 (Video Game)
hasFeature
With Lyrics / int_62bf542
 AbductedToad
seeAlso
Super Mario Bros. 2 (Video Game)
 SuperMarioBros2
sameAs
Super Mario Bros. 2 (Video Game)
 Gamecheetz / Web Comic
seeAlso
Super Mario Bros. 2 (Video Game)
 Super Mario Bros. 2 (Video Game)
hasFeature
Level Goal / int_62bf542
 supermariobros2
sameAs
Super Mario Bros. 2 (Video Game)