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Super Mario Bros. 3 (Video Game)

 Super Mario Bros. 3 (Video Game)
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TVTItem
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game)
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SuperMarioBros3
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 is the fourthnote As its title implies, it was supposed to be the third game, but Nintendo of America commissoned a better second installment from Japan resulting in two different games titled Super Mario Bros. 2 (see this game's page for the full details). overall installment in the Super Mario Bros. series by Nintendo.Having saved the Mushroom Kingdom, the Mario Bros. must now liberate the surrounding kingdoms from Bowser, who, in the vein of Napoléon Bonaparte, has divvied those kingdoms up between his seven kids, the Koopalings. Mario and Luigi must first trounce the Koopalings, retrieve the Magic Wands stolen from the rightful rulers, and restore the kings to human form before they can finally tackle Bowser himself. A promotional video in 2015 had Miyamoto state that the game is a stage play.The final installment in the 8-bit series of Super Mario games, it introduced several new power-ups and features, in addition to a much larger selection of levels, enemies, and so forth; most notably, the Koopalings debuted here, and would go on to be recurring characters in the later series. Super Mario Bros. 3 was also the first Mario game to have a specific cartoon Spin-Off, in the form of The Adventures of Super Mario Bros. 3.Initially released for the Family Computer in Japan in the fall of 1988, the game wouldn't see a release in North America until a year and change later — on February 12, 1990, thanks to a shortage of ROM chips. In promotion of the game's fast approaching American release, Super Mario Bros. 3 was also featured in the film The Wizard released on December 15, 1989, two months beforehand.A remake of Super Mario Bros. 3 was later included in the Super Mario All-Stars Compilation Rerelease on the Super Nintendo Entertainment System in 1993, and that remake was updated again as a standalone game as Super Mario Advance 4: Super Mario Bros. 3 for the Game Boy Advance in 2003. The biggest difference with the Advance version is the inclusion of fairly substantial e-Reader support, as 38 brand new levels and several minigames were tied to the peripheral. The later Virtual Console and Nintendo Switch Online releases of Advance 4 unlocked the additional e-Reader content by default.Super Mario Maker and Super Mario Maker 2 feature Super Mario Bros. 3 as one of the styles that players can use to create the courses of their dreams.
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Ice Palace
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Ice Palace: The game has the second Ice Land mini-fortress (in contrast, the other two are warm on the inside). It is made of giant ice blocks, and the resulting frozen floor makes dodging the Thwomps a difficult task.
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Card-Carrying Villain
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Card-Carrying Villain: Bowser literally writes "Ha ha ha..." in the taunting letter he sends to the Mario brothers after they complete World 7.
 Super Mario Bros. 3 (Video Game) / int_137f2d7
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The Artifact
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The Artifact: The title screen's demo wasn't updated for the American version of the game and the same for subsequent releases, in which gameplay was altered so that taking damage in a form above Super Mario (like Raccoon Mario or Fire Mario, etc.) will revert him back to Super Mario. With the original Japanese release, taking damage as any upgraded version of Mario will revert him all the way back to the regular version, which the demo will still display with each release of the game ever since.
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Antepiece
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Antepiece: The game does this between two levels in World 7, as explained in this video. In the third numbered level, there are blocks that usually just give coins when hit, but if Mario or Luigi is under the effect of the Super Star powerup the hit block will release another Super Star, allowing them to prolong their invincibility status; the level is designed around this concept, allowing the player to attempt a full run while being invincible. Later in the world, in the seventh numbered level, it's no longer an optional luxury: You have to employ this concept to be invincible at all times because all pipes are overrun by Munchers, so if you fail to reach the next Super Star in time (again, the blocks will only drop single coins if they're hit without the invincibility being active), you'll be doomed to lose a life.
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Cartoon Bomb
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Cartoon Bomb: From this game onwards, we see Bob-Ombs with windup keys but no arms; also, they will only explode after being stunned by Mario or Luigi. Strangely, their explosions aren't strong enough to destroy breakable blocks, they are instantly defeated if hit by a tail attack from the Raccoon Suit, and are immune to fireballs instead of igniting. In World 8, the Bob-Ombs shot from cannons lack both arms and windup keys, and also explode mere seconds after running a few steps, thus looking and behaving more closely to the previous game's specimens.
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Warp Whistle
 Super Mario Bros. 3 (Video Game) / int_159850a5
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Warp Whistle: There are three of them which take you to a Warp Zone. In the NES version, this is the only way to quickly jump to whatever world you left off at, due to the lack of a save feature.
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Tempting Fate
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Tempting Fate: After Ludwig's defeat at the end of World 7, Bowser oh-so-considerably sends you a taunting letter admitting that he has kidnapped Princess Peach again and dares you to come rescue her.
 Super Mario Bros. 3 (Video Game) / int_15b2cab3
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Unstable Equilibrium
 Super Mario Bros. 3 (Video Game) / int_17975d1b
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Also, several stages have numerous Super Star power-ups hidden in blocks, and can allow the player to be invincible through the entire stage. However, you have to find the actual Super Star at the beginning of the level, or use one from your inventory before entering the stage, because the subsequent blocks only contain Super Stars if you're invincible while hitting them. Qualifies as a bit of Unstable Equilibrium. This gimmick is re-used several times in New Super Mario Bros. Wii.
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Dual-World Gameplay
 Super Mario Bros. 3 (Video Game) / int_1a7d9177
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Dual-World Gameplay: Stage 4-6 of Giant Island has a door and a pipe that Mario or Luigi can go into, changing the enemies of the stage from the giant size foes you have been facing all throughout world 4, or into the regular size enemies you see in every other world, as well as resetting the blocks you may have already smashed.
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The Cameo
 Super Mario Bros. 3 (Video Game) / int_1b65dfad
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The Cameo: In All-Stars and Advance 4, instead of generic animals, the kings of the different worlds are changed by the Koopalings into different characters from other games: World 1: Grass Land: Dog -> Cobrat, from Super Mario Bros. 2 World 2: Desert Land/Desert Hill: Spider -> Hoopster, from Super Mario Bros. 2 World 3: Water Land/Ocean Side/Sea Side: Kappa -> Dino Rhino, from Super Mario World World 4: Giant Land/Big Island: Dinosaur -> Donkey Kong Jr. from his eponymous game World 5: Sky Land/The Sky: Vulture -> Albatoss, from Super Mario Bros. 2 World 6: Ice(d) Land: Sea lion -> Monty Mole, from Super Mario World World 7: Pipe Land/Pipe Maze: Piranha Plant -> An Early-Bird Cameo of Yoshi's sprite from Super Mario World 2: Yoshi's Island
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The Spiny
 Super Mario Bros. 3 (Video Game) / int_1c4e1b6b
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The Spiny: Not just the trope-naming type, but also a second, bouncing type. Neither can be stomped on, but both can be killed with fireballs or tail-whips. The game introduces the Nippers (small carnivorous plants with upwards-facing mouths) and Munchers (black, stationary plants); both are stomp-proof and harmful upon contact. The Battle Mode (a remake of the original arcade Mario Bros.) also replaces the Shellcreepers (green turtle enemies that were the forebears of Koopa Troopas) with Spinies, to communicate that enemies cannot be jumped on. This would carry over to other Mario Bros. remakes, such as Mario Clash and the Super Mario Advance series.
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Villain Ball
 Super Mario Bros. 3 (Video Game) / int_1cc2ea8d
comment
Villain Ball: Bowser takes it and runs with it at the end of World 7. His master plan to distract the Mario brothers while he kidnapped the Princess worked great. Too bad he had to send Mario a letter taunting him, and telling him exactly where to find her.
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Playing with Fire
 Super Mario Bros. 3 (Video Game) / int_1cc9f5e5
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Playing with Fire: Starting from this game, certain Piranha Plants start shooting fire at Mario and Luigi, instead of simply popping out of the pipes. The game also marks the debut of the Fire Bros., which shoot fireballs rapidly (as if they were using Fire Flowers) instead of throwing hammers, but they're very rare. Another new enemy is the Fire Chomp, which throws the fireballs attached to it at Mario and Luigi, and then self-destructs upon running out of them.
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Palmtree Panic
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Palmtree Panic: World 3, Water Land/Ocean Side/Sea Side; overlaps with Under the Sea.
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See the Invisible
 Super Mario Bros. 3 (Video Game) / int_1fdc1aa
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See the Invisible: One of the e-Reader levels in the GBA version features invisible blocks that can only be seen when Mario or Luigi transforms into a statue while using the Tanooki power-up. This proves essential to collect all the Advance Coins in the level.
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Iconic Sequel Character
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Iconic Sequel Character: This game introduces the Koopalings, who have since served as the primary bosses in many 2D Mario games after serving that role here.
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Chekhov's Gun
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Chekhov's Gun: The final stage, Bowser's Castle, is constructed out of distinctive red bricks not seen in the game's other castles and fortresses. During the Final Boss fight, the main way to defeat Bowser is to trick him into smashing his way through these same bricks and down into a Bottomless Pit.
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Adaptation Expansion
 Super Mario Bros. 3 (Video Game) / int_23473ae7
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Adaptation Expansion: Advance 4 has an intro cutscene explaining how the Koopalings transformed the kings and took over the other lands.
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VictoryDance
 Super Mario Bros. 3 (Video Game) / int_2472f326
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After Bowser is defeated, you still remain in control of your character. If you must do a Victory Dance, care not to fall into the same pit Bowser fell into... though if you defeated him with the Fire Flower or Hammer Suit, there's no hole to fall into.
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Animated Actors
 Super Mario Bros. 3 (Video Game) / int_254fc1c6
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Animated Actors: Miyamoto has often equated the relationship between Mario characters in general to this trope, and while elements of it have appeared in other games note Super Mario Bros 2's character select and intermissions, Mario Party 2's intro, the battle screens of the first two Paper Mario games Super Mario Bros. 3 uses it most extensively; many of the background elements and props have obvious bolts/wires and have shadows on what's supposedly thin air. All-Stars and Advance 4 later removed the "fake" stage-like elements.
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Palette Swap
 Super Mario Bros. 3 (Video Game) / int_2557e3a9
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Palette Swap: Mario and Luigi in the original 8-bit version, as well as most of the enemies in all versions. Larry and Iggy are head swaps of each other in this game, as are Morton and Roy. The Water Land king is a head swap of both Mario Bros.
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Player Tic
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Player Tic: One of the most well known ones. Players tend to jump to grab the wand in mid-air after defeating a Koopaling. It's to the point that the sprite for holding up the wand has you in the jumping pose, looking wrong if you don't do this, as if the programmers knew that everyone was going to jump for the wand. Another is timing the course clear with the Athletic music to try and make the tune end smoothly.
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Bilingual Bonus
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Bilingual Bonus: The Treasure Ships have "treasure" written on their masts in kanji.
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Easter Egg
 Super Mario Bros. 3 (Video Game) / int_29a39f6
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Easter Egg: Complete the airships as Tanooki, Hammer, or Frog Mario/Luigi and the king will give a different message. If a Chain Chomp tugs on its chain 49 times, or if the clock hits 160 seconds, the Chain Chomp and all others in the level will break their chains and run off the level. Selecting a previously finished level in 2-player will allow both to play a competitive minigame based on Mario Bros., which determines the next player's turn and allows them to steal one another's cards. Press Select on the map screen to choose any item for use (including a warp whistle). This only works in some versions of the game.
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Trial-and-Error Gameplay
 Super Mario Bros. 3 (Video Game) / int_29c50e28
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Trial-and-Error Gameplay: In the pyramid level in World 2, there is a hill you can slide down and take out a few Buzzy Beetles along the way, only to fall directly into a pit that happens to be at the bottom. There is absolutely no way to know this is there the first time you play the game.
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Level in the Clouds
 Super Mario Bros. 3 (Video Game) / int_2af6a2cb
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Level in the Clouds: The game has the second half of World 5, Sky Land/The Sky (the first is Green Hill Zone). In addition to large chasms and cloud platforms, these levels see the debut of Fire Chomps (flying Chain Chomps that spit fire and, once they run out of it, approach Mario or Luigi to explode near him) and flying Parabeetles.
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Awesome, but Impractical
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Awesome, but Impractical: The Hammer Suit. You can 1-hit kill almost anything, including a number of enemies that otherwise cannot be killed (including the Koopalings), but the slow arc of the hammers can make actually hitting your target difficult, especially with the fast-moving Koopalings, and you lose the ability to slide on slopes. The Fire Flower, though weaker, is a lot more direct and easier to use, and a lot more common. The e-Reader support in the GBA remake. On paper, the idea of using cards to add content to the game sounds like a world of endless possibilities, but the setup required to make it work doomed it from the start — not only did you need an e-Reader accessory, you also needed a second GBA and a link cable. This alone raised the price point to a hardly justifiable level, and is partly why the accessory didn't do so well in the States and never reached Europe.
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Set Bonus
 Super Mario Bros. 3 (Video Game) / int_2e62fdc2
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Set Bonus: Using two warp whistles at once (that is, using a warp whistle while already in the Warp Zone) is the quickest ticket to World 8.
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Co-Op Multiplayer
 Super Mario Bros. 3 (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: The "Progress in Turns" version. In Advance 4, you can exchange extra lives between Mario and Luigi when they occupy the same space, while in the other versions, they enter a minigame styled after Mario Bros. where they compete for the next turn in the main game and steal each other's goal cards while they're at it. The All-Stars version even included a Battle Mode completely dedicated to this minigame.
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Under the Sea
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comment
Under the Sea: These levels begin to appear in World 3, but they occasionally appear in worlds after that. Their overall design is more complex than that of the water levels in the first Super Mario Bros., which is why this game introduced a swimming power-up (the Frog Suit) so Mario and Luigi can move more freely.
 Super Mario Bros. 3 (Video Game) / int_33310c11
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1.0
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1.0
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Super Mario Bros. 3 (Video Game) / int_33310c11
 Super Mario Bros. 3 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario Bros. 3 (Video Game) / int_33ca811a
comment
Game-Breaking Bug: In World 3-9, it's possible to go behind the water in the underwater bottom half of the level, which makes it impossible to go up the pipe leading to the exit. World 5 consists of two separate halves: the ground half and the sky half. The cloud map has a bit of inaccessible "land" in one corner, depicting your view of the ground far below; the airship is erroneously able to land there as though it were real terrain. Preventing this is probably the only real use for the Anchor. If two sets of Hammer Brothers, or a Hammer Brother and a card matching game get on top of each other on the world map, it's possible for them to get stuck together and perpetually wander around the map, with control never being given back to the player. World 4 tends to be particularly vulnerable to this glitch, as it has three sets of Hammer Brothers all in the same area.
 Super Mario Bros. 3 (Video Game) / int_33ca811a
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1.0
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Super Mario Bros. 3 (Video Game) / int_33ca811a
 Super Mario Bros. 3 (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Super Mario Bros. 3 (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: Jokingly referenced by the Princess in the NES and All-Stars versions of the game:
 Super Mario Bros. 3 (Video Game) / int_33fa230b
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1.0
 Super Mario Bros. 3 (Video Game) / int_33fa230b
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Super Mario Bros. 3 (Video Game) / int_33fa230b
 Super Mario Bros. 3 (Video Game) / int_3401240
type
Ground Pound
 Super Mario Bros. 3 (Video Game) / int_3401240
comment
Ground Pound: Roy Koopa and Ludwig von Koopa, the bosses of Worlds 5 and 7, respectively, have this method of attack. The Sledge Bros. in World 4 do as well. All of them stomp so strongly that Mario and Luigi are stunned temporarily if they're touching the ground when it happens. Lastly, Bowser does this in the final battle, and that may be the precursor of this move (you have to get him to Ground Pound the bricks away so he falls into the Bottomless Pit below). It became one of his attacks in Super Smash Bros. Melee and onward, but was renamed the Bowser Bomb. He retains this attack in Super Mario Maker and its sequel, but only when fought in the Super Mario Bros. 3 game style. Interestingly, his ground-pounds won't stun you if you're on the ground (here, at least; the stun does happen in Mario Maker 2.)
 Super Mario Bros. 3 (Video Game) / int_3401240
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1.0
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Super Mario Bros. 3 (Video Game) / int_3401240
 Super Mario Bros. 3 (Video Game) / int_34875b6b
type
Aquatic Mook
 Super Mario Bros. 3 (Video Game) / int_34875b6b
comment
Aquatic Mook: Boss Bass and Big Bertha are two large Cheep Cheeps that can be found in Palmtree Panic and Under the Sea levels. The former looms around the water's surface at a great speed and can swallow Mario and Luigi in one bite, thus doubling as an Instakill Mook. The latter simply swims back and forth in a pattern as it tries to keep a very small Cheep Cheep inside its mouth (since that Cheep Cheep always tries to escape). The game also features a smaller, spiky variant of Cheep Cheeps (the Spiny Cheep Cheep) that swims the waters of World 7-4; a bigger version of it (Spike Bass) appears later in New Super Mario Bros..
 Super Mario Bros. 3 (Video Game) / int_34875b6b
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1.0
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Super Mario Bros. 3 (Video Game) / int_34875b6b
 Super Mario Bros. 3 (Video Game) / int_35efd14b
type
Infinite 1-Ups
 Super Mario Bros. 3 (Video Game) / int_35efd14b
comment
Infinite 1-Ups: Any level with a long chain of respawning enemies (such as the pipe in 1-2 which spits out Goombas), several Bill Blasters near each other (e.g., World 4-5), three Dry Bones in the same vicinity, or a Koopa close to a Bill Blaster (see the image at the article), to say nothing of the goal cards. Even a not-so-great player can easily hit the cap of 99 (or 999 in Advance 4) lives. While not necessarily infinite, the fortress in World 7 involves a room with a Switch Block, hundreds of bricks, and no enemies. Once you hit the Switch Block, you have plenty of time to get enough coins for at least one 1-Up, and you can reset the room as often as you like by leaving and re-entering.
 Super Mario Bros. 3 (Video Game) / int_35efd14b
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1.0
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1.0
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Super Mario Bros. 3 (Video Game) / int_35efd14b
 Super Mario Bros. 3 (Video Game) / int_372c3848
type
Memory Match Mini-Game
 Super Mario Bros. 3 (Video Game) / int_372c3848
comment
Memory Match Mini-Game: When the player's score reaches 80,000 (and each multiple thereafter), a N-Spade card will appear over whichever level the player last finished. An array of 18 cards will appear, with one of eight configurations. You flip over two cards at a time. A matching pair awards you the item shown, but two incorrect matches will end the game. The game will not appear in the final world.
 Super Mario Bros. 3 (Video Game) / int_372c3848
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1.0
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1.0
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Super Mario Bros. 3 (Video Game) / int_372c3848
 Super Mario Bros. 3 (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Super Mario Bros. 3 (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: Unless you use the Fire Flower or Hammer Suit, the final fight with Bowser is won by dodging him as he butt-smashes his way through the floor (which is made entirely of breakable blocks), until he inevitably falls to his doom.
 Super Mario Bros. 3 (Video Game) / int_38d17b6c
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1.0
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1.0
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Super Mario Bros. 3 (Video Game) / int_38d17b6c
 Super Mario Bros. 3 (Video Game) / int_3a4898fb
type
Power-Up
 Super Mario Bros. 3 (Video Game) / int_3a4898fb
comment
Power-Up: Along with the Super Mushroom, Fire Flower, and Super Star from the original game, this game introduced the Super Leaf, which allows Mario to take flight and whack enemies with a raccoon/tanooki tail. In addition, this game has several powerups unique to itself: the Tanooki Suit, a souped-up Super Leaf with the ability to transform into a statue; the Hammer Suit, which destroyed almost anything with hammers that travel in an arc; the Frog Suit, which allows for easier control underwater but lessened control on land; and Goomba's Shoe, which allowed safe crossing over spikes and Munchers, but was only available in World 5-3. Advance 4 added the Cape Feather from Super Mario World, as well as a brand new item, a blue boomerang that you can toss around not unlike the Boomerang Bros. These were only available via e-Reader cards, however.
 Super Mario Bros. 3 (Video Game) / int_3a4898fb
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1.0
 Super Mario Bros. 3 (Video Game) / int_3a4898fb
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1.0
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Super Mario Bros. 3 (Video Game) / int_3a4898fb
 Super Mario Bros. 3 (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Super Mario Bros. 3 (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Several levels in Worlds 6 and 7 require ducking through a one-block-high hole to pass, something that can't be done if you're in the Frog suit. And in at least one of them, you can't even commit suicide by way of Bottomless Pit. Considering how difficult it is to maneuver on land with the Frog suit, why would you use it prior to entering a level with no water? If there are no enemies nearby to run in to, you have to wait for the timer to run out. If you bring a P-Wing into a fight with a flying Boom Boom and fly near the ceiling while the Boom Boom is flying, there's a chance the Boom Boom will fly right through the ceiling, rendering the fight unwinnable and forcing you to wait until the time runs out. It's impossible to do without cheats, but using the Goomba's Shoe in a water level will cause the player to sink to the bottom instantly, rendering some levels completely impassible. If you're using an emulator which can disable cheat codes it's not so bad, but if you're using actual hardware with a Game Genie, you're screwed unless you can somehow bypass the water stages. In the original NES version, a highly specific one involved grabbing a Hammer Suit in the middle of a level (which happens once in the entire game; the others are Toad House prizes) while wearing a Tanooki Suit and activating the statue form. This meant it was impossible to go through pipes, and as said suit was in an area accessible only via pipe, it was one loss of a life for anyone who tried. Thankfully, this was corrected in the re-releases.
 Super Mario Bros. 3 (Video Game) / int_3ac5110b
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Super Mario Bros. 3 (Video Game) / int_3ac5110b
 Super Mario Bros. 3 (Video Game) / int_3b06f9b5
type
Floating Platforms
 Super Mario Bros. 3 (Video Game) / int_3b06f9b5
comment
Floating Platforms: Many levels. Notably, some of them are hanging from wires.
 Super Mario Bros. 3 (Video Game) / int_3b06f9b5
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1.0
 Super Mario Bros. 3 (Video Game) / int_3b06f9b5
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Super Mario Bros. 3 (Video Game) / int_3b06f9b5
 Super Mario Bros. 3 (Video Game) / int_3bb81225
type
Recurring Boss
 Super Mario Bros. 3 (Video Game) / int_3bb81225
comment
Recurring Boss: Boom Boom guards every fortress except the one within the spiral mountain that connects the ground with the sky in World 5, and also guards the military levels in World 8. In the early fights, he jumps higher after being hit, while in the later ones he flies for a limited time before trying to charge at Mario and Luigi.
 Super Mario Bros. 3 (Video Game) / int_3bb81225
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1.0
 Super Mario Bros. 3 (Video Game) / int_3bb81225
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_3bb81225
 Super Mario Bros. 3 (Video Game) / int_3fe13b23
type
Bootstrapped Theme
 Super Mario Bros. 3 (Video Game) / int_3fe13b23
comment
Bootstrapped Theme: Underground levels use a remix of the underground theme from the first Super Mario Bros. game. Also, the melody to make the wandering Hammer Bros. fall asleep is the overworld theme from the same game (albeit played at a lower speed).
 Super Mario Bros. 3 (Video Game) / int_3fe13b23
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1.0
 Super Mario Bros. 3 (Video Game) / int_3fe13b23
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Super Mario Bros. 3 (Video Game) / int_3fe13b23
 Super Mario Bros. 3 (Video Game) / int_40bdc268
type
Build Like an Egyptian
 Super Mario Bros. 3 (Video Game) / int_40bdc268
comment
Build Like an Egyptian: Desert Land has many pyramids in the levels' background, and one of said levels has a number of pyramids made of semi-solid platforms as well as some made of breakable blocks. Also, the penultimate level consists of entering a pyramid.
 Super Mario Bros. 3 (Video Game) / int_40bdc268
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1.0
 Super Mario Bros. 3 (Video Game) / int_40bdc268
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1.0
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Super Mario Bros. 3 (Video Game) / int_40bdc268
 Super Mario Bros. 3 (Video Game) / int_418208c3
type
Auto-Scrolling Level
 Super Mario Bros. 3 (Video Game) / int_418208c3
comment
Auto-Scrolling Level: Several. Many of them are notoriously difficult due to the many obstacles that must be traversed while keeping up with the screen. The World-e levels in Advance 4 have some fun with this: One level has a section that scrolls back and forth, faster and further until finally settling on the exit pipe. Another level starts scrolling right as usual, but then backpedals and starts scrolling left instead, and then does the same vertically, as if the level has trouble deciding where to scroll.
 Super Mario Bros. 3 (Video Game) / int_418208c3
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1.0
 Super Mario Bros. 3 (Video Game) / int_418208c3
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1.0
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Super Mario Bros. 3 (Video Game) / int_418208c3
 Super Mario Bros. 3 (Video Game) / int_42632336
type
Mecha-Mooks
 Super Mario Bros. 3 (Video Game) / int_42632336
comment
Mecha-Mooks: In addition to bringing back Bullet Bills and Bob-Ombs, the game also introduces the Bull's-Eye Bill, a special type of Bullet Bill that turns back into Mario and Luigi after traveling past them, being effectively a homing projectile. It only appears in a level from Giant Land, so it doubles as a Unique Enemy.
 Super Mario Bros. 3 (Video Game) / int_42632336
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1.0
 Super Mario Bros. 3 (Video Game) / int_42632336
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 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_42632336
 Super Mario Bros. 3 (Video Game) / int_42d9daf9
type
No Fair Cheating
 Super Mario Bros. 3 (Video Game) / int_42d9daf9
comment
No Fair Cheating: The Infinite 1-Ups trick will not work if you're using a P-Wing, as points are stacked when you kill an enemy by jumping on them, and landing on an enemy while flying doesn't count as a Goomba Stomp.
 Super Mario Bros. 3 (Video Game) / int_42d9daf9
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1.0
 Super Mario Bros. 3 (Video Game) / int_42d9daf9
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_42d9daf9
 Super Mario Bros. 3 (Video Game) / int_431b76b5
type
Smash Mook
 Super Mario Bros. 3 (Video Game) / int_431b76b5
comment
Smash Mook: Thwomps, which make their debut here. Their whole strategy consists of nothing more but staying still and trying to smash Mario or Luigi when they walk past from below. They're pretty much treated more as glorified hazards than actual enemies.
 Super Mario Bros. 3 (Video Game) / int_431b76b5
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1.0
 Super Mario Bros. 3 (Video Game) / int_431b76b5
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1.0
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Super Mario Bros. 3 (Video Game) / int_431b76b5
 Super Mario Bros. 3 (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Super Mario Bros. 3 (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: A couple fortresses feature them, and they're often placed above spikes or lava pits (which makes those of the last world's fortress very dangerous). They cease to operate when a P-switch is activated.
 Super Mario Bros. 3 (Video Game) / int_4395ac9
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1.0
 Super Mario Bros. 3 (Video Game) / int_4395ac9
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_4395ac9
 Super Mario Bros. 3 (Video Game) / int_440d55b3
type
Expansion Pack
 Super Mario Bros. 3 (Video Game) / int_440d55b3
comment
Expansion Pack: Literally "pack" — Super Mario Advance 4 was compatible with Nintendo's e-Reader, and several packs of cards were sold to add new levels and give you items at any time. These bonus stages include aspects from other games in the Mario Advance series, such as certain enemies, feathers, and vegetables that can be picked up and thrown. The Wii U and Nintendo Switch Online rereleases of the game grant access to all such levels from the start.
 Super Mario Bros. 3 (Video Game) / int_440d55b3
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1.0
 Super Mario Bros. 3 (Video Game) / int_440d55b3
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_440d55b3
 Super Mario Bros. 3 (Video Game) / int_4536fd29
type
Energy Weapon
 Super Mario Bros. 3 (Video Game) / int_4536fd29
comment
Energy Weapon: Some of the Bowser statues that litter his castle fire a directed beam of energy at an angle in front of them.
 Super Mario Bros. 3 (Video Game) / int_4536fd29
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1.0
 Super Mario Bros. 3 (Video Game) / int_4536fd29
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 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_4536fd29
 Super Mario Bros. 3 (Video Game) / int_45bf382b
type
Game Mod
 Super Mario Bros. 3 (Video Game) / int_45bf382b
comment
Game Mod: There exists a terrific ROM hack called Super Mario Bros. 3+ that adds Toad and Peach as playable characters (with the plot adjusted so that she's never kidnapped), gives them and Luigi each unique abilities and makes all four characters selectable on the overworld. It also adds in the Ground Pound from 64, a wall jump, new intro and ending, and a New Game Plus mode that trades in the large stock of P-Wings for unlimited Warp Zone access and the ability to instantly grant yourself any power-up during stages at any time— Yes, even the Goomba Shoe.
 Super Mario Bros. 3 (Video Game) / int_45bf382b
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1.0
 Super Mario Bros. 3 (Video Game) / int_45bf382b
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_45bf382b
 Super Mario Bros. 3 (Video Game) / int_463b32b8
type
Save the Princess
 Super Mario Bros. 3 (Video Game) / int_463b32b8
comment
Save the Princess: The main plot of the game is to rescue the Mushroom World kings. For most of the game, the Princess is safe at home in the Mushroom Kingdom, sending you letters with advice and gifts. It isn't until you beat World 7 where your usual letter is instead from Bowser proudly claiming that he has kidnapped the Princess while you were away (which was his plan all along). Only the Advance 4 version decides to fill you in on this plot development if you skipped to World 8 by warping.
 Super Mario Bros. 3 (Video Game) / int_463b32b8
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1.0
 Super Mario Bros. 3 (Video Game) / int_463b32b8
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Super Mario Bros. 3 (Video Game) / int_463b32b8
 Super Mario Bros. 3 (Video Game) / int_46cfd12f
type
Nothing but Skulls
 Super Mario Bros. 3 (Video Game) / int_46cfd12f
comment
Nothing but Skulls: Some of the areas on the World 8 map are adorned with skulls.
 Super Mario Bros. 3 (Video Game) / int_46cfd12f
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1.0
 Super Mario Bros. 3 (Video Game) / int_46cfd12f
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 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_46cfd12f
 Super Mario Bros. 3 (Video Game) / int_46f1dc86
type
Ring-Out Boss
 Super Mario Bros. 3 (Video Game) / int_46f1dc86
comment
Bowser will keep ground pounding at Mario, even if it means his death.
 Super Mario Bros. 3 (Video Game) / int_46f1dc86
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1.0
 Super Mario Bros. 3 (Video Game) / int_46f1dc86
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 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_46f1dc86
 Super Mario Bros. 3 (Video Game) / int_486466ee
type
Dual Boss
 Super Mario Bros. 3 (Video Game) / int_486466ee
comment
Dual Boss: A couple World-e levels in Advance 4 pit you against two Boom-Booms at the end.
 Super Mario Bros. 3 (Video Game) / int_486466ee
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1.0
 Super Mario Bros. 3 (Video Game) / int_486466ee
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_486466ee
 Super Mario Bros. 3 (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Super Mario Bros. 3 (Video Game) / int_4b4ac0ca
comment
Homing Projectile: The game marks the debut of Bull's-Eye Bills, red-colored Bullet Bills which will turn around shortly after they move past Mario and Luigi in order to get another chance to hit them.
 Super Mario Bros. 3 (Video Game) / int_4b4ac0ca
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1.0
 Super Mario Bros. 3 (Video Game) / int_4b4ac0ca
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_4b4ac0ca
 Super Mario Bros. 3 (Video Game) / int_4ccfdd0d
type
Checkpoint
 Super Mario Bros. 3 (Video Game) / int_4ccfdd0d
comment
Checkpoint: Not within the levels themselves, but on the World Map. Clearing a Fortress unlocks the door on the map, so if the player ever gets a Game Over, they can access the pipes to take shortcuts across the map without having to clear the levels again.
 Super Mario Bros. 3 (Video Game) / int_4ccfdd0d
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1.0
 Super Mario Bros. 3 (Video Game) / int_4ccfdd0d
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_4ccfdd0d
 Super Mario Bros. 3 (Video Game) / int_4e053a94
type
Pickup Hierarchy
 Super Mario Bros. 3 (Video Game) / int_4e053a94
comment
Pickup Hierarchy: Primary: Panels Secondary: 1-Up Mushrooms, Advance Coins, Hammer Bros. on the map count due to rewarding items Tertiary: Coins Extra: P-Wings, Warp Whistles, Music Boxes, Clouds, Anchors, e-Coins
 Super Mario Bros. 3 (Video Game) / int_4e053a94
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1.0
 Super Mario Bros. 3 (Video Game) / int_4e053a94
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_4e053a94
 Super Mario Bros. 3 (Video Game) / int_4e7c4536
type
Wham Line
 Super Mario Bros. 3 (Video Game) / int_4e7c4536
comment
Wham Line: When you get the last letter: "Yo! I kidnapped the Princess while you were running around. She's here in my castle, if you dare to try and rescue her. Ha ha ha..." — King of the Koopa
 Super Mario Bros. 3 (Video Game) / int_4e7c4536
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1.0
 Super Mario Bros. 3 (Video Game) / int_4e7c4536
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_4e7c4536
 Super Mario Bros. 3 (Video Game) / int_4efcb173
type
Children in Tow
 Super Mario Bros. 3 (Video Game) / int_4efcb173
comment
Children in Tow: The Blooper Nanny can send its children to attack you.
 Super Mario Bros. 3 (Video Game) / int_4efcb173
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1.0
 Super Mario Bros. 3 (Video Game) / int_4efcb173
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_4efcb173
 Super Mario Bros. 3 (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Super Mario Bros. 3 (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: This (and its rereleases) is the only game in the entire series to give Luigi the raccoon tail and Tanooki Suit forms instead of his unique fox tail and Kitsune Suit forms found in later appearances. Similarly, this (and again, its rereleases) is the only game where the racoon and tanooki form are both power-up forms (and by extension, the only game where the Tanooki Suit itself is the power up). Later installments would choose to go with either the Tanooki (Super Mario 3D Land, Super Mario 3D World, Mario Kart, The Super Mario Bros. Movie), or the Racoon (New Super Mario Bros. 2, Super Smash Bros., Super Mario Maker, Super Mario Maker 2, Paper Mario), but not both and would use the Super Leaf either way. This is the only game with an athletic theme that's not a remix of the game's main theme. In the Japanese version, the Koopa Kids (Koopalings) are nameless; their musician-themed monikers were introduced for the English manual, and later imported back into the Japanese games. This is the only Mario game to refer to Bowser as "Koopa" in the English version, both in his letter at the end of World 7 and in the end credits.note The cartoons of this era called him "King Koopa", but the game manual of Super Mario Bros. called him Bowser before that While the manual still uses "Bowser", that name wouldn't appear in-game until Super Mario World. Thwomps, which made their debut here, can move up and down, side to side, and even diagonally in some cases. In most later games, they can only move up and down. They wouldn't be able to move in other directions again until Super Mario Maker 2. Bob-ombs are unaffected by fireballs (which light their fuses in most later games) and are killed with a tail-whip (in later games, being hit with the tail, or an equivalent like the cape in World, affects them the same as a stomp, rendering them stationary.) Certain enemies introduced in this game are Nerfed in later ones, so you'll be surprised by how fast Boos fly or how often Sledge Bros ground-pound and Chain Chomps lunge if you haven't played this one in a while. Boo and Dry Bones make their debut here, but the game lacks the Ghost Houses that later games would put them in. This is the only game to utilize a Sprint Meter. Future games would not use one again, but Super Mario Maker and Super Mario Maker 2 would bring it back for levels made in the Mario 3 style.
 Super Mario Bros. 3 (Video Game) / int_4f4372e9
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1.0
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_4f4372e9
 Super Mario Bros. 3 (Video Game) / int_4f7f594c
type
Breakable Power-Up
 Super Mario Bros. 3 (Video Game) / int_4f7f594c
comment
Breakable Power-Up: As in the first game, getting hit as Super Mario reverts him to regular Mario, unable to break bricks from below. Starting with the international version of 3, getting hit when empowered by any Power-Up other than the Super Mushroom (Fire Flower, Super Leaf, Tanooki Suit, Hammer Suit, Frog Suit, etc.) reverts Mario to Super Mario rather than all the way back down to regular Mario.
 Super Mario Bros. 3 (Video Game) / int_4f7f594c
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1.0
 Super Mario Bros. 3 (Video Game) / int_4f7f594c
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_4f7f594c
 Super Mario Bros. 3 (Video Game) / int_5057d559
type
Kid-Appeal Character
 Super Mario Bros. 3 (Video Game) / int_5057d559
comment
Kid-Appeal Character: Toad isn't the only one. The Koopalings, introduced in the game, bring some kid-of-heel technicality to the Mario franchise. Of course, Koopa Kids are cruel.
 Super Mario Bros. 3 (Video Game) / int_5057d559
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_5057d559
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_5057d559
 Super Mario Bros. 3 (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Super Mario Bros. 3 (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: If you lose all your lives and choose to continue in the GBA version, any progress you've made on the current world won't be reset to any degree, unlike the NES and SNES versions. However, your score will be reset back to zero.
 Super Mario Bros. 3 (Video Game) / int_50727f8d
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_50727f8d
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_50727f8d
 Super Mario Bros. 3 (Video Game) / int_5372ed53
type
Macro Zone
 Super Mario Bros. 3 (Video Game) / int_5372ed53
comment
Macro Zone: World 4, Giant Land/Big Island. One of the levels even has doors that change the level's size, foreshadowing Super Mario 64's Tiny-Huge Island.
 Super Mario Bros. 3 (Video Game) / int_5372ed53
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_5372ed53
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_5372ed53
 Super Mario Bros. 3 (Video Game) / int_53b84f6d
type
Proscenium Reveal
 Super Mario Bros. 3 (Video Game) / int_53b84f6d
comment
Proscenium Reveal: The Book Ends (intro and outro) depict the events of the game as taking place on a stage with a curtain. It's also subtly shown throughout the game by things like the floating platforms being suspended in the air by screws and strings as if they were stage props. It was later confirmed by series creator Shigeru Miyamoto that the game's events are part of a stage play.
 Super Mario Bros. 3 (Video Game) / int_53b84f6d
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_53b84f6d
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_53b84f6d
 Super Mario Bros. 3 (Video Game) / int_53f5119f
type
The Dragon
 Super Mario Bros. 3 (Video Game) / int_53f5119f
comment
The Dragon: Ludwig is described in the strategy guide as being Bowser's second-in-command. Contrast with Super Mario World — Larry apparently assumes this role in that game, despite being the first boss in this one.
 Super Mario Bros. 3 (Video Game) / int_53f5119f
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_53f5119f
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_53f5119f
 Super Mario Bros. 3 (Video Game) / int_55537342
type
Evil Living Flames
 Super Mario Bros. 3 (Video Game) / int_55537342
comment
Evil Living Flames: Fire Snakes are linked fireballs (with the biggest one having eyes and acting as the "head") that hop slowly but constantly towards Mario or Luigi. They appear in the desert levels, and can be defeated either by using a Starman, being tail whipped from Raccoon or the Tanooki suit, or throwing a large projectile (Koopa Shell or Hammer). Hot Foots are enemies resembling living flames, and are found in later fortresses. They normally wait in candles, but when one of the brothers comes close the flame will hop off the candle, sprout legs and try to run into the brother in question to damage him, standing still if the player turns to look at it. The Angry Sun is a sun-shaped fireball with a face hovers from the skies and periodically attempts to charge at Mario and Luigi to harm them.
 Super Mario Bros. 3 (Video Game) / int_55537342
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_55537342
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_55537342
 Super Mario Bros. 3 (Video Game) / int_5560dbb5
type
Airborne Mook
 Super Mario Bros. 3 (Video Game) / int_5560dbb5
comment
Airborne Mook: In addition to Koopa Paratroopas, there are now Para-Goombas, Para-Beetles, and Boos.
 Super Mario Bros. 3 (Video Game) / int_5560dbb5
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_5560dbb5
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_5560dbb5
 Super Mario Bros. 3 (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Super Mario Bros. 3 (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The e-Reader levels in the GBA version include ports of the entirety of World 1 of Super Mario Bros., as well as World 2-2 to add in a classic water level.
 Super Mario Bros. 3 (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_56b5a6b7
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_56b5a6b7
 Super Mario Bros. 3 (Video Game) / int_589e54d3
type
Charged Attack
 Super Mario Bros. 3 (Video Game) / int_589e54d3
comment
Charged Attack: There is a meter that builds up depending on how long you run. Run long enough and, with the right power up, you can fly for short periods.
 Super Mario Bros. 3 (Video Game) / int_589e54d3
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_589e54d3
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_589e54d3
 Super Mario Bros. 3 (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Super Mario Bros. 3 (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: World 6 is the domain of Ice Land, and is also the longest in the entire game (ten regular levels, three Fortresses, and the Airship finale). Features include Ptooies (Piranha Plants that maneuver with spiky spheres), rotating platforms and ice blocks that can be melted with fireballs.
 Super Mario Bros. 3 (Video Game) / int_5914d5dd
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_5914d5dd
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_5914d5dd
 Super Mario Bros. 3 (Video Game) / int_5b607875
type
Inconsistent Dub
 Super Mario Bros. 3 (Video Game) / int_5b607875
comment
Inconsistent Dub: This is the only Mario game that calls Bowser "Koopa" in the English version.
 Super Mario Bros. 3 (Video Game) / int_5b607875
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_5b607875
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_5b607875
 Super Mario Bros. 3 (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Super Mario Bros. 3 (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Happens to Bowser if he is defeated the normal way by tricking him into smashing through the floor. If he is defeated by the Fire Flower or Hammer Suit, he falls off the screen in the standard Death Throw manner instead.
 Super Mario Bros. 3 (Video Game) / int_5bdcc85a
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_5bdcc85a
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_5bdcc85a
 Super Mario Bros. 3 (Video Game) / int_5ce7dbb9
type
Central Theme
 Super Mario Bros. 3 (Video Game) / int_5ce7dbb9
comment
Central Theme: Children and offspring; the Koopalings are introduced as Bowser's children, the Para-Goombas are shown spawning Micro-Goombas, Bloopers now have their offspring following them, and even Big Bertha is introduced as the mother of Baby Cheeps.
 Super Mario Bros. 3 (Video Game) / int_5ce7dbb9
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_5ce7dbb9
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_5ce7dbb9
 Super Mario Bros. 3 (Video Game) / int_5d9ce92c
type
Save-Game Limits
 Super Mario Bros. 3 (Video Game) / int_5d9ce92c
comment
Save-Game Limits: Even though this game is exceptionally long by prior games' standards (90 levels compared to the original game's 32), there is no save feature. All-Stars allows saving at any time, with the consequence of having to restart at the beginning of the current World. Advance 4 also features a Suspend Save feature, along with a more permanent saving feature upon clearing any fortress or airship. NES players who weren't willing or able to leave the game on for as long as it took them to complete it just had to gather Warp Whistles to get back to where they left off.
 Super Mario Bros. 3 (Video Game) / int_5d9ce92c
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_5d9ce92c
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_5d9ce92c
 Super Mario Bros. 3 (Video Game) / int_5fc7ab41
type
Blackground
 Super Mario Bros. 3 (Video Game) / int_5fc7ab41
comment
Blackground: The game employs the trope as the background for their underground/inside-the-pipe, dungeons and boss stages, as well as the original Mario Bros. mini-game.
 Super Mario Bros. 3 (Video Game) / int_5fc7ab41
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_5fc7ab41
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_5fc7ab41
 Super Mario Bros. 3 (Video Game) / int_62259825
type
Nintendo Hard
 Super Mario Bros. 3 (Video Game) / int_62259825
comment
Nintendo Hard: Not as unforgivably difficult as Super Mario Bros.: The Lost Levels, but still rather hard. The difficulty really peaks in World 7. (World 8, by contrast, tends to look harder than it is)
 Super Mario Bros. 3 (Video Game) / int_62259825
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_62259825
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_62259825
 Super Mario Bros. 3 (Video Game) / int_637ef67
type
New Game Plus
 Super Mario Bros. 3 (Video Game) / int_637ef67
comment
New Game Plus: In the NES/International version, clearing the game and starting over without resetting the console loads your inventory with P-Wings. This is actually not present in the Family Computer/Japanese version, and was not re-added to All-Stars and Advance 4.
 Super Mario Bros. 3 (Video Game) / int_637ef67
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_637ef67
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_637ef67
 Super Mario Bros. 3 (Video Game) / int_64e8b288
type
Bombardier Mook
 Super Mario Bros. 3 (Video Game) / int_64e8b288
comment
Bombardier Mook: The game introduces Paragoombas, flying versions of the common Goombas, drop loads of Mini-Goombas on top of Mario, which will try to latch onto him to slow and weigh him down.
 Super Mario Bros. 3 (Video Game) / int_64e8b288
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_64e8b288
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_64e8b288
 Super Mario Bros. 3 (Video Game) / int_66a52e25
type
Bullfight Boss
 Super Mario Bros. 3 (Video Game) / int_66a52e25
comment
Lastly, Bowser does this in the final battle, and that may be the precursor of this move (you have to get him to Ground Pound the bricks away so he falls into the Bottomless Pit below). It became one of his attacks in Super Smash Bros. Melee and onward, but was renamed the Bowser Bomb. He retains this attack in Super Mario Maker and its sequel, but only when fought in the Super Mario Bros. 3 game style. Interestingly, his ground-pounds won't stun you if you're on the ground (here, at least; the stun does happen in Mario Maker 2.)
 Super Mario Bros. 3 (Video Game) / int_66a52e25
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_66a52e25
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_66a52e25
 Super Mario Bros. 3 (Video Game) / int_6790a1e1
type
Sphere Factor
 Super Mario Bros. 3 (Video Game) / int_6790a1e1
comment
Sphere Factor: This is the signature weapon of Lemmy Koopa, who moves by maneuvering a circus ball and throws others at Mario and Luigi. He retains this motif in all subsequent games except Super Mario World.
 Super Mario Bros. 3 (Video Game) / int_6790a1e1
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_6790a1e1
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_6790a1e1
 Super Mario Bros. 3 (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 Super Mario Bros. 3 (Video Game) / int_69cf1a10
comment
Guerrilla Boulders: In a few levels, there's water along the bottom and, when you pass through a certain region, the water level starts to rise and fall, then stops again at a certain point. Also, Bowser's Castle has some horizontally traveling jets of flame that come from nowhere.
 Super Mario Bros. 3 (Video Game) / int_69cf1a10
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_69cf1a10
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_69cf1a10
 Super Mario Bros. 3 (Video Game) / int_6a47a1e2
type
Knight of Cerebus
 Super Mario Bros. 3 (Video Game) / int_6a47a1e2
comment
Knight of Cerebus: Bowser. While not as extreme as Super Mario 64 and the Super Mario Galaxy games, his letter with him gloating about kidnapping the Princess again causes a Mood Whiplash and after reading it, it instantly cuts to Mario arriving in Bowser's kingdom, full of doom and gloom. You don't see Bowser himself until the very end of his castle, in which he just jumps right into the final battle.
 Super Mario Bros. 3 (Video Game) / int_6a47a1e2
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_6a47a1e2
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_6a47a1e2
 Super Mario Bros. 3 (Video Game) / int_6a491918
type
"Pachelbel's Canon" Progression
 Super Mario Bros. 3 (Video Game) / int_6a491918
comment
"Pachelbel's Canon" Progression: The second half of the ending theme heard during the game's finale starts with this sequence.
 Super Mario Bros. 3 (Video Game) / int_6a491918
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_6a491918
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_6a491918
 Super Mario Bros. 3 (Video Game) / int_6a6c7ce6
type
Unending End Card
 Super Mario Bros. 3 (Video Game) / int_6a6c7ce6
comment
Unending End Card: The Japanese version hangs on the ending screen until you reset or turn off the Famicom. Averted by the English release and later releases, which let you go back to the title — and, in the NES version's case, with a full inventory of P-Wings to boot.
 Super Mario Bros. 3 (Video Game) / int_6a6c7ce6
featureApplicability
-1.0
 Super Mario Bros. 3 (Video Game) / int_6a6c7ce6
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_6a6c7ce6
 Super Mario Bros. 3 (Video Game) / int_6acf5d1b
type
Trick Boss
 Super Mario Bros. 3 (Video Game) / int_6acf5d1b
comment
Trick Boss: In "Koopaling Confusion", one of the e-Reader levels in the GBA version, you can fight Ludwig, but he only takes one hit to defeat. It turns out that this is a fake Ludwig- to find the real one, you have to find a hidden path in the level, which also leads to the remaining two A-Coins and the e-Coin of the level.
 Super Mario Bros. 3 (Video Game) / int_6acf5d1b
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_6acf5d1b
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_6acf5d1b
 Super Mario Bros. 3 (Video Game) / int_6c1864a9
type
I Fell for Hours
 Super Mario Bros. 3 (Video Game) / int_6c1864a9
comment
I Fell for Hours: World 5-2 starts the player at the top of a very long abyss. Mario or Luigi can be steered while falling downward, gathering coins in the process. It's possible to avoid most of the fall and find a faster way to the goal by hitting a few strategically placed Note Blocks.
 Super Mario Bros. 3 (Video Game) / int_6c1864a9
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_6c1864a9
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_6c1864a9
 Super Mario Bros. 3 (Video Game) / int_6c7d91af
type
Finale Production Upgrade
 Super Mario Bros. 3 (Video Game) / int_6c7d91af
comment
Finale Production Upgrade: This was the last game made by Shigeru Miyamoto and his EAD team for the Famicom/NES, and it was designed to be the last word for what the 8-bit hardware was capable of. It contains an unprecedented 90 unique levels, as well as a bevy of powerups, countless secrets, a sprawling world map, and the most advanced graphics the console had seen up to that point.
 Super Mario Bros. 3 (Video Game) / int_6c7d91af
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_6c7d91af
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_6c7d91af
 Super Mario Bros. 3 (Video Game) / int_6dc206c9
type
Marathon Level
 Super Mario Bros. 3 (Video Game) / int_6dc206c9
comment
Marathon Level: World 6 has ten levels, along with three fortress levels (World 7 has technically the same overall amount of levels as 6, but two of them are brief Muncher courses, so as a whole it's still shorter). Luckily, you don't have to complete all the normal levels to beat the world, but if you want 100% Completion in Advance 4, you'll have to do it all. Among individual levels, there's the Fortress level of World 8, a complex horizontal maze with many doors, conveyor belts, block walls that can only be overcome with P switches, and so on (it's one of the very few levels in the game with a time limit of 400 seconds, as levels are typically short enough to only require 300 at most).
 Super Mario Bros. 3 (Video Game) / int_6dc206c9
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_6dc206c9
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_6dc206c9
 Super Mario Bros. 3 (Video Game) / int_6ec989d8
type
Guide Dang It!
 Super Mario Bros. 3 (Video Game) / int_6ec989d8
comment
Guide Dang It!: The Treasure Ship and White Mushroom House. The former requires the player to complete a level in Worlds 1, 3, 5, or 6 with a Hammer Bros. present on the map, the coin count on a multiple of 11, and the tens digit of the player's score matching that repeated digit. The latter requires you to collect an unspecified number of coins in an unspecified level. Of course, being an NES game, the only way to learn how to find these secrets (at the time it was originally released) was by word of mouth.note Or Nintendo Power. Or in the NES Game Atlas, one of the original four Nintendo Player's Guides. In the case of the White Mushroom Houses, the coin collection requirements basically boil down to "all the coins in the auto-scrolling levels" which made getting them considerably easier once you figured it out. The White Mushroom House in World 7 requires a Frog Suit, a powerup not seen since World 3. Hope you saved one!note There are a couple Toad Houses in World 7 with Frog Suits, but they both require getting past 7-2. Also, several stages have numerous Super Star power-ups hidden in blocks, and can allow the player to be invincible through the entire stage. However, you have to find the actual Super Star at the beginning of the level, or use one from your inventory before entering the stage, because the subsequent blocks only contain Super Stars if you're invincible while hitting them. Qualifies as a bit of Unstable Equilibrium. This gimmick is re-used several times in New Super Mario Bros. Wii. The Warp Whistles. One requires you to duck down on a white block near the end of World 1-3, then run to the end of the stage without being hit to get to a secret Toad's House. Another requires you to fly over the ceiling in the World 1 Fortress and enter a secret room. The last one is found by breaking the rock in the upper right corner of the World 2 map that just looks like part of the background and defeating the Hammer Bros. waiting beyond it. There's a letter from the Princess requesting that you find a warp whistle "in the darkness at the end of the third world" but this can be misread as a warp whistle being hidden in Sea Side/Water Land.
 Super Mario Bros. 3 (Video Game) / int_6ec989d8
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_6ec989d8
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_6ec989d8
 Super Mario Bros. 3 (Video Game) / int_70321789
type
Video Game Remake
 Super Mario Bros. 3 (Video Game) / int_70321789
comment
Video Game Remake: Two of them; Super Mario All-Stars for the SNES included the game with a 16-bit graphical overhaul, along with remixed music, and a revamped Battle Mode. This was later updated and released as Super Mario Advance 4: Super Mario Bros. 3 for the Game Boy Advance, which added e-Reader support, and voice acting.
 Super Mario Bros. 3 (Video Game) / int_70321789
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_70321789
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_70321789
 Super Mario Bros. 3 (Video Game) / int_7228d0cb
type
Game Over
 Super Mario Bros. 3 (Video Game) / int_7228d0cb
comment
In Worlds 6 and 7, Toad Houses are slim in comparison to earlier areas. If you use all your items in these worlds without restocking (via Game Over and farming), then you'll be in for a rude awakening for World 8, which has some of the hardest stages in the game and no Toad Houses at all.
 Super Mario Bros. 3 (Video Game) / int_7228d0cb
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_7228d0cb
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_7228d0cb
 Super Mario Bros. 3 (Video Game) / int_7315fd38
type
Covers Always Lie
 Super Mario Bros. 3 (Video Game) / int_7315fd38
comment
Covers Always Lie: invoked The back of the NES game box shows a removed level which isn't even Dummied Out on the ROM.
 Super Mario Bros. 3 (Video Game) / int_7315fd38
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_7315fd38
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_7315fd38
 Super Mario Bros. 3 (Video Game) / int_75f38750
type
Kaizo Trap
 Super Mario Bros. 3 (Video Game) / int_75f38750
comment
Kaizo Trap: After Bowser is defeated, you still remain in control of your character. If you must do a Victory Dance, care not to fall into the same pit Bowser fell into... though if you defeated him with the Fire Flower or Hammer Suit, there's no hole to fall into. Some levels have enemies at the very end where the level goal is, serving to trip up players who bum rush blindly when they see the background change.
 Super Mario Bros. 3 (Video Game) / int_75f38750
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_75f38750
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_75f38750
 Super Mario Bros. 3 (Video Game) / int_767ef8a0
type
Flying Seafood Special
 Super Mario Bros. 3 (Video Game) / int_767ef8a0
comment
Flying Seafood Special: Much like the first game, this one has flying Cheep-Cheeps that jump out of the water. Some levels also have a Boss Bass do the same thing.
 Super Mario Bros. 3 (Video Game) / int_767ef8a0
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_767ef8a0
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_767ef8a0
 Super Mario Bros. 3 (Video Game) / int_76c72a08
type
Schrödinger's Gun
 Super Mario Bros. 3 (Video Game) / int_76c72a08
comment
Schrödinger's Gun: There are two slightly different Boss Rooms in World 8, with both having a holding cell behind them. No matter which one you go to, you'll always face Bowser there and find the Princess in the room behind.
 Super Mario Bros. 3 (Video Game) / int_76c72a08
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1.0
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1.0
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Super Mario Bros. 3 (Video Game) / int_76c72a08
 Super Mario Bros. 3 (Video Game) / int_77f6cc58
type
100% Completion
 Super Mario Bros. 3 (Video Game) / int_77f6cc58
comment
100% Completion: The game has multiple branching paths and offers several means of skipping levels (like with the P-Wing or Lakitu's Cloud), but nothing is stopping you from playing through every single stage in the game. The original NES version has no rewards for finishing every stage, but later releases would give you an alternate credits theme and unlimited items from Mushroom Houses.
 Super Mario Bros. 3 (Video Game) / int_77f6cc58
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1.0
 Super Mario Bros. 3 (Video Game) / int_77f6cc58
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1.0
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Super Mario Bros. 3 (Video Game) / int_77f6cc58
 Super Mario Bros. 3 (Video Game) / int_7d561d58
type
Too Awesome to Use
 Super Mario Bros. 3 (Video Game) / int_7d561d58
comment
Too Awesome to Use: The Tanooki Suit and the Hammer Suit. You can waste other powerups willy-nilly even if you die, because Mushrooms, Fire Flowers, and Super Leaves are a dime a dozen. But Tanooki Suits and Hammer Suits can be counted on one hand each... (The Frog Suit is similar in terms of rarity, but only useful in underwater areas, so you might as well use them if you have them.) The Hammer. Do you use it in World 2 to grab an early Frog Suit and the third warp whistle? Or do you perhaps save it for later, such as World 3's lengthy series of Toad Houses and Spade Panels to accumulate items and extra lives?
 Super Mario Bros. 3 (Video Game) / int_7d561d58
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1.0
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Super Mario Bros. 3 (Video Game) / int_7d561d58
 Super Mario Bros. 3 (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Super Mario Bros. 3 (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: Starting from this game, there are levels in which blocks that otherwise have nothing more than one coin apiece will pop up a star if Mario or Luigi is under the effect of another star. This allows them to create a handy chain sequence of invincibility, and it's required to complete one of the last levels of SMB3's World 7 (since the pipes are overrun by Munchers, failure to prolong the sequence will result in a guaranteed death. No relying on Mercy Invincibility to give you a little more time, either, since the blocks will contain coins instead of stars if your previous star has worn off).
 Super Mario Bros. 3 (Video Game) / int_7db2e3e0
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1.0
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1.0
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Super Mario Bros. 3 (Video Game) / int_7db2e3e0
 Super Mario Bros. 3 (Video Game) / int_7ebc29a2
type
Self-Damaging Attack Backfire
 Super Mario Bros. 3 (Video Game) / int_7ebc29a2
comment
Self-Damaging Attack Backfire: Bowser tries to use his Ground Pound to defeat Mario. This backfires if Mario can trick him into destroying the floor, which sends him into a Bottomless Pit.
 Super Mario Bros. 3 (Video Game) / int_7ebc29a2
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1.0
 Super Mario Bros. 3 (Video Game) / int_7ebc29a2
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1.0
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Super Mario Bros. 3 (Video Game) / int_7ebc29a2
 Super Mario Bros. 3 (Video Game) / int_8125d8f6
type
Easy Level Trick
 Super Mario Bros. 3 (Video Game) / int_8125d8f6
comment
Easy Level Trick: You can skip the entire naval stage in World 8 by simply swimming under the ships.
 Super Mario Bros. 3 (Video Game) / int_8125d8f6
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1.0
 Super Mario Bros. 3 (Video Game) / int_8125d8f6
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Super Mario Bros. 3 (Video Game) / int_8125d8f6
 Super Mario Bros. 3 (Video Game) / int_83308c12
type
Spikes of Doom
 Super Mario Bros. 3 (Video Game) / int_83308c12
comment
Spikes of Doom: The game introduces spiked ceilings and platforms that rise and lower in fortresses. The only way Mario can avoid demise is by ducking in narrow spots where the spikes don't reach, and wait until the ceiling rises again. Spiky floors are less dangerous (if you have a power-up you'll just revert to Small Mario like if you hit an enemy).
 Super Mario Bros. 3 (Video Game) / int_83308c12
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1.0
 Super Mario Bros. 3 (Video Game) / int_83308c12
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1.0
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Super Mario Bros. 3 (Video Game) / int_83308c12
 Super Mario Bros. 3 (Video Game) / int_834427cd
type
Cap
 Super Mario Bros. 3 (Video Game) / int_834427cd
comment
Any level with a long chain of respawning enemies (such as the pipe in 1-2 which spits out Goombas), several Bill Blasters near each other (e.g., World 4-5), three Dry Bones in the same vicinity, or a Koopa close to a Bill Blaster (see the image at the article), to say nothing of the goal cards. Even a not-so-great player can easily hit the cap of 99 (or 999 in Advance 4) lives.
 Super Mario Bros. 3 (Video Game) / int_834427cd
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1.0
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Super Mario Bros. 3 (Video Game) / int_834427cd
 Super Mario Bros. 3 (Video Game) / int_83ea0763
type
Rouge Angles of Satin
 Super Mario Bros. 3 (Video Game) / int_83ea0763
comment
Rouge Angles of Satin: In one of the bonus games, the Mushroom Person says "Miss twice and your out." It was later changed to "You can only miss twice," because there wasn't any room in the text box for an apostrophe. The All-Stars version brought back the original message, and Advance 4 corrected it.
 Super Mario Bros. 3 (Video Game) / int_83ea0763
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1.0
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Super Mario Bros. 3 (Video Game) / int_83ea0763
 Super Mario Bros. 3 (Video Game) / int_83edb5ab
type
Difficulty by Region
 Super Mario Bros. 3 (Video Game) / int_83edb5ab
comment
Difficulty by Region: In the original Japanese version, Mario reverts all the way back to small Mario when hit even if he's fully powered-up (Fire, Raccoon, etc). In the overseas versions, he reverts back to Super Mario, meaning he's able to take an extra hit. If you've got a second-tier power-up and a Kuribo's Shoe, this leaves you able to take four hits in the international versions, losing each power-up one at a time, while in Japan, it all goes away with one hit. This revision would also apply to All-Stars and Advance 4, both in Japan and internationally. (Advance 4 was planned to include an e-Reader Red Switch card that would bring back the original damage behavior, but it was released exclusively in Japan.)
 Super Mario Bros. 3 (Video Game) / int_83edb5ab
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1.0
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Super Mario Bros. 3 (Video Game) / int_83edb5ab
 Super Mario Bros. 3 (Video Game) / int_84764598
type
Dramatic Thunder
 Super Mario Bros. 3 (Video Game) / int_84764598
comment
Dramatic Thunder: All-Stars and Advance 4 have the airship levels take place during a thunderstorm, with booms of thunder and flashes of lightning happening in the background. Averted by the original, where the airship levels seem to take place during the daytime.
 Super Mario Bros. 3 (Video Game) / int_84764598
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 Super Mario Bros. 3 (Video Game) / int_84764598
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Super Mario Bros. 3 (Video Game) / int_84764598
 Super Mario Bros. 3 (Video Game) / int_87c62ade
type
Deadly Dodging
 Super Mario Bros. 3 (Video Game) / int_87c62ade
comment
Deadly Dodging: One way to defeat Bowser is to dodge his fireballs and pounces (which destroy certain sections of the floor) until he exposes the Bottomless Pit under the floor and falls into it.
 Super Mario Bros. 3 (Video Game) / int_87c62ade
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1.0
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1.0
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Super Mario Bros. 3 (Video Game) / int_87c62ade
 Super Mario Bros. 3 (Video Game) / int_88799cf4
type
Badass Cape
 Super Mario Bros. 3 (Video Game) / int_88799cf4
comment
Badass Cape: Bowser himself wears one in some of the game's main artwork, but it's sadly missing in-game and all subsequent appearances.
 Super Mario Bros. 3 (Video Game) / int_88799cf4
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1.0
 Super Mario Bros. 3 (Video Game) / int_88799cf4
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Super Mario Bros. 3 (Video Game) / int_88799cf4
 Super Mario Bros. 3 (Video Game) / int_889cff96
type
Quirky Miniboss Squad
 Super Mario Bros. 3 (Video Game) / int_889cff96
comment
Quirky Miniboss Squad: The Koopalings debut here, as the boss of the airship level for each world.
 Super Mario Bros. 3 (Video Game) / int_889cff96
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1.0
 Super Mario Bros. 3 (Video Game) / int_889cff96
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Super Mario Bros. 3 (Video Game) / int_889cff96
 Super Mario Bros. 3 (Video Game) / int_891c547d
type
Teleporter's Visualization Clause
 Super Mario Bros. 3 (Video Game) / int_891c547d
comment
Teleporter's Visualization Clause: Inverted with the Warp Whistle system in this game, which is primarily used to go forward in the game rather than going back, although returning to previously-visited worlds is a possibility (to a limited extent) if one so desires.
 Super Mario Bros. 3 (Video Game) / int_891c547d
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1.0
 Super Mario Bros. 3 (Video Game) / int_891c547d
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Super Mario Bros. 3 (Video Game) / int_891c547d
 Super Mario Bros. 3 (Video Game) / int_8a88ed49
type
Mini-Boss
 Super Mario Bros. 3 (Video Game) / int_8a88ed49
comment
Mini-Boss: The game limits the appearance of minibosses to Fortresses, which is carried over in future 2D games, and for this game in particular the Fortresses are guarded by Boom-Boom. He appears in up to two versions: One in which he jumps higher and runs faster when it's hit, and one in which he flies after receiving the first hit. In the last world, Dark Land, Boom Boom also serves as the last opponent in the Naval, Airship and second Tank courses, as those would usually be guarded by the Koopalings (the game's main bosses) but by that point they've all been defeated already.
 Super Mario Bros. 3 (Video Game) / int_8a88ed49
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1.0
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Super Mario Bros. 3 (Video Game) / int_8a88ed49
 Super Mario Bros. 3 (Video Game) / int_8b4f2a4f
type
'80s Hair
 Super Mario Bros. 3 (Video Game) / int_8b4f2a4f
comment
'80s Hair: Bowser, for the first and (so far) only time in history, sports a mullet.
 Super Mario Bros. 3 (Video Game) / int_8b4f2a4f
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1.0
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Super Mario Bros. 3 (Video Game) / int_8b4f2a4f
 Super Mario Bros. 3 (Video Game) / int_8b6a1576
type
Meaningless Lives
 Super Mario Bros. 3 (Video Game) / int_8b6a1576
comment
Meaningless Lives: Advance 4 plays with this trope; it allows you to donate some of your lives to the other player and vice versa, similar to Super Mario World.
 Super Mario Bros. 3 (Video Game) / int_8b6a1576
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1.0
 Super Mario Bros. 3 (Video Game) / int_8b6a1576
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Super Mario Bros. 3 (Video Game) / int_8b6a1576
 Super Mario Bros. 3 (Video Game) / int_8d2f6f03
type
Backtracking
 Super Mario Bros. 3 (Video Game) / int_8d2f6f03
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Backtracking: Possible to do with a warp whistle to go from World 6 to World 5, or from the end of World 5 to the beginning of World 5.
 Super Mario Bros. 3 (Video Game) / int_8d2f6f03
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1.0
 Super Mario Bros. 3 (Video Game) / int_8d2f6f03
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_8d2f6f03
 Super Mario Bros. 3 (Video Game) / int_8d3f3e8b
type
Levels Take Flight
 Super Mario Bros. 3 (Video Game) / int_8d3f3e8b
comment
Levels Take Flight: All of the airship stages are presented as auto-scrolling, obstacle course style levels above the clouds. Oftentimes, players have to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.
 Super Mario Bros. 3 (Video Game) / int_8d3f3e8b
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1.0
 Super Mario Bros. 3 (Video Game) / int_8d3f3e8b
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_8d3f3e8b
 Super Mario Bros. 3 (Video Game) / int_8d7a4732
type
Ball-Balancing Seal
 Super Mario Bros. 3 (Video Game) / int_8d7a4732
comment
Ball-Balancing Seal: In the NES version, the king of Ice Land is transformed into a seal that balances his crown on his nose.
 Super Mario Bros. 3 (Video Game) / int_8d7a4732
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1.0
 Super Mario Bros. 3 (Video Game) / int_8d7a4732
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_8d7a4732
 Super Mario Bros. 3 (Video Game) / int_8dd3f1da
type
Gimmick Level
 Super Mario Bros. 3 (Video Game) / int_8dd3f1da
comment
Gimmick Level: World 5-3 is unique for featuring the Goomba Shoe, which is the only powerup that cannot be carried over upon completing the level where it appears; there are a few more levels with the shoe that didn't make it into the final game, but can be accessed through hacking. There are also levels that rely on solving some sort of puzzle instead of featuring a platform-based design (such as taking a Koopa Shell at the top of World 6-5 to break the blocks that obstruct the exit, or looking for a Tanooki Suit to fly to the boss area of World 7's first Fortress).
 Super Mario Bros. 3 (Video Game) / int_8dd3f1da
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1.0
 Super Mario Bros. 3 (Video Game) / int_8dd3f1da
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_8dd3f1da
 Super Mario Bros. 3 (Video Game) / int_8e20979
type
Wham Episode
 Super Mario Bros. 3 (Video Game) / int_8e20979
comment
Wham Episode: The Princess is actually just fine up until around the end of World 7, at which point Bowser announces he has come back to kidnap her!
 Super Mario Bros. 3 (Video Game) / int_8e20979
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1.0
 Super Mario Bros. 3 (Video Game) / int_8e20979
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Super Mario Bros. 3 (Video Game) / int_8e20979
 Super Mario Bros. 3 (Video Game) / int_8e9cf84e
type
 Super Mario Bros. 3 (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: There are items that had enemies' names in their names that the game and instruction manual forgot to localize accordingly, but this was fixed in some subsequent versions. One is Kuribo's (Goomba's) Shoe, the other is Jugem's (Lakitu's) Cloud. The Nintendo Power Strategy Guide even called the Goombas wearing the Kuribo's Shoe "Kuribo's Goomba".
 Super Mario Bros. 3 (Video Game) / int_8e9cf84e
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1.0
 Super Mario Bros. 3 (Video Game) / int_8e9cf84e
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_8e9cf84e
 Super Mario Bros. 3 (Video Game) / int_920ca805
type
Night of the Living Mooks
 Super Mario Bros. 3 (Video Game) / int_920ca805
comment
Night of the Living Mooks: The game marks the debut of the Boos and the Dry Bones, both found in Fortresses. Boos are round ghosts that chase Mario and Luigi when they're not looking at them, and bashfully stop moving while covering their faces when the brothers see them directly. They cannot be stomped nor hit by fireballs, and can only be defeated with hammers or invincibility. In some Fortresses, you'll also find Stretches, which are Boos embedded within special white platforms, periodically creeping through them before hiding. The Dry Bones are skeletal, undead Koopa Troopas that crumble into pieces when they're stomped, but rebuild themselves after a while.
 Super Mario Bros. 3 (Video Game) / int_920ca805
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1.0
 Super Mario Bros. 3 (Video Game) / int_920ca805
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1.0
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Super Mario Bros. 3 (Video Game) / int_920ca805
 Super Mario Bros. 3 (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Super Mario Bros. 3 (Video Game) / int_92bd6627
comment
Invincible Minor Minion: There's the trap-enemy Rotodisc, which can be killed in the latter game by using the Tanooki suit to turn into a statue and fall on it at the right moment. The same thing can be done with the Boos. Jelectros are truly invincible, but completely stationary. Munchers are almost equally invincible, but pressing a P Switch turns them into coins. This game is also the first appearance of the Dry Bones, who will get up after most attacks. Only invincibility, or rare powerups (the Hammer Bros. suit or the Tanooki suit) can defeat them permanently. In later games, Dry Bones varies in how difficult it is to kill.
 Super Mario Bros. 3 (Video Game) / int_92bd6627
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1.0
 Super Mario Bros. 3 (Video Game) / int_92bd6627
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1.0
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Super Mario Bros. 3 (Video Game) / int_92bd6627
 Super Mario Bros. 3 (Video Game) / int_951a2326
type
Musical Theme Naming
 Super Mario Bros. 3 (Video Game) / int_951a2326
comment
Musical Theme Naming: Most of the Koopalings are named after famous musicians: Ludwig von Koopa, Lemmy Koopa, Roy Koopa, Iggy Koopa, and Wendy O. Koopa. The only possible exceptions are Morton Koopa Jr. (obscure as a musician, very famous at the time of the game's release as a talk show host) and Larry Koopa who, due to Flip-Flop of God, may not have been particularly named after anybody.invoked The Boo enemy, which debuted in this game, is called "Boo" Diddly in the NES version.
 Super Mario Bros. 3 (Video Game) / int_951a2326
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1.0
 Super Mario Bros. 3 (Video Game) / int_951a2326
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_951a2326
 Super Mario Bros. 3 (Video Game) / int_970c790a
type
Big Bad
 Super Mario Bros. 3 (Video Game) / int_970c790a
comment
Big Bad: Bowser, of course. He orders the Koopalings to invade the kingdoms of the Mushroom World and usurp them by transforming the respective kings into defenseless creatures and stealing their wands. He then takes advantage of Mario and Luigi being busy liberating the kingdoms to invade the Mushroom Kingdom and kidnap Princess Peach unopposed.
 Super Mario Bros. 3 (Video Game) / int_970c790a
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1.0
 Super Mario Bros. 3 (Video Game) / int_970c790a
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1.0
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Super Mario Bros. 3 (Video Game) / int_970c790a
 Super Mario Bros. 3 (Video Game) / int_991b6139
type
Magical Mystery Doors
 Super Mario Bros. 3 (Video Game) / int_991b6139
comment
Magical Mystery Doors: The first fortress of World 3 has several doors that drop you into water, leaving you to swim back to the only door you can reach from here, which returns you to the beginning of the area. The World 8 fortress from the same game consists of two long sets of rooms linked by doors. The door to the boss room is opened by a P-switch in the opposite area.
 Super Mario Bros. 3 (Video Game) / int_991b6139
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1.0
 Super Mario Bros. 3 (Video Game) / int_991b6139
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_991b6139
 Super Mario Bros. 3 (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Super Mario Bros. 3 (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: The Frog Suit greatly improves your mobility underwater, namely by making you move faster and stabilizing Mario's movement so that, barring currents, he'll only move according to your D-pad movements. However, it has lousy speed on land and Mario can't even crouch while wearing it. You can subvert this though by carrying a Koopa shell.
 Super Mario Bros. 3 (Video Game) / int_9aaf8eca
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1.0
 Super Mario Bros. 3 (Video Game) / int_9aaf8eca
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_9aaf8eca
 Super Mario Bros. 3 (Video Game) / int_9abe931d
type
Quicksand Sucks
 Super Mario Bros. 3 (Video Game) / int_9abe931d
comment
Quicksand Sucks: World 2 not only features quicksand capable of chewing Mario and Luigi, but which also serves as a hideout for green Piranha Plants underneath; these enemies pop out only when they're going to shoot fireballs at Mario or Luigi. A secret area beneath a pool of quicksand can be accessed in 8-2.
 Super Mario Bros. 3 (Video Game) / int_9abe931d
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1.0
 Super Mario Bros. 3 (Video Game) / int_9abe931d
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_9abe931d
 Super Mario Bros. 3 (Video Game) / int_9c1f758a
type
Kill It with Fire
 Super Mario Bros. 3 (Video Game) / int_9c1f758a
comment
Kill It with Fire: Unlike in Super Mario World, the Fire Flower is still a primo power-up, and works against many otherwise intimidating baddies. It's rarer than the game's signature power-up, the Raccoon Suit, though.
 Super Mario Bros. 3 (Video Game) / int_9c1f758a
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1.0
 Super Mario Bros. 3 (Video Game) / int_9c1f758a
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_9c1f758a
 Super Mario Bros. 3 (Video Game) / int_9faa8f54
type
Electric Jellyfish
 Super Mario Bros. 3 (Video Game) / int_9faa8f54
comment
Electric Jellyfish: Jelectros are underwater obstacles that spell pain for Mario and Luigi. They're also an Invincible Minor Minion, and even Super Stars and Hammer Suits can't defeat them.
 Super Mario Bros. 3 (Video Game) / int_9faa8f54
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_9faa8f54
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_9faa8f54
 Super Mario Bros. 3 (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Super Mario Bros. 3 (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: Anchors are tucked away in White Mushroom Houses of even-numbered worlds. Odd-numbered worlds have P-Wings, so they have to be equally useful, right? Nope, all they do is lock the airship in place after you have already cleared a path through most of the world getting to the castle in the first place. If you beat the airship on your first try, then it's wasted. Its only real use is in World 5, so you don't have to go back and forth from the sky and the ground. There's also a glitch in the NES version that can make the airship fly out of bounds and become inaccessible. Some consider the Frog Suit to be this. Although it is useful in water levels, it impedes movement on land as mentioned earlier. It's even more of a letdown if you get one in either of the Toad Houses located after World 7-4 as there are no more true water levels in the game. note You can at least put one to use on during World 8 Navy, making it less tiring to swim under the ships than usual. The Music Box puts the wandering Hammer Brothers on the map to sleep for two "turns". The wandering Hammer Brothers are fairly easy to defeat (especially if you have a Starman) and you always get a power-up for doing so, which makes it pretty pointless. Really, its only use is in World 7 to skip the second Piranha Plant level, which only gives you a mushroom at the end.
 Super Mario Bros. 3 (Video Game) / int_a0f61fe2
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1.0
 Super Mario Bros. 3 (Video Game) / int_a0f61fe2
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1.0
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Super Mario Bros. 3 (Video Game) / int_a0f61fe2
 Super Mario Bros. 3 (Video Game) / int_a119b588
type
Hey, You!
 Super Mario Bros. 3 (Video Game) / int_a119b588
comment
Hey, You!: Due to the possibility to finish the game as Mario or Luigi without any gameplay or story changes, like many other classic games for that matter, any character referring and talking to Mario or Luigi will not address them by name.
 Super Mario Bros. 3 (Video Game) / int_a119b588
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1.0
 Super Mario Bros. 3 (Video Game) / int_a119b588
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_a119b588
 Super Mario Bros. 3 (Video Game) / int_a186b0a6
type
Journey to the Sky
 Super Mario Bros. 3 (Video Game) / int_a186b0a6
comment
Journey to the Sky: One of the invaded kingdoms in the game is located in The Sky. World 5 starts as Mario and Luigi venture through a few land-based levels and then reach a spiral tower whose top has a blue beanstalk leading to the sky portion of the world's map. The spiral tower is played as if it was a Fortress, but Boom Boom (the usual Mini-Boss who would guard it) is absent.
 Super Mario Bros. 3 (Video Game) / int_a186b0a6
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1.0
 Super Mario Bros. 3 (Video Game) / int_a186b0a6
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_a186b0a6
 Super Mario Bros. 3 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Super Mario Bros. 3 (Video Game) / int_a414c3f0
comment
One-Hit Kill: Boss Bass. Appearing in two levels in World 3, it jumps out of the water trying to engulf you, and if it does, you instantly lose a life, even if you were powered-up. On the player-benefitting side of things, the Hammer Suit can kill Boom Boom and each of the seven Koopalings with a single hammer.
 Super Mario Bros. 3 (Video Game) / int_a414c3f0
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1.0
 Super Mario Bros. 3 (Video Game) / int_a414c3f0
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_a414c3f0
 Super Mario Bros. 3 (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Super Mario Bros. 3 (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: World 2, Desert Land/Desert Hill. Some levels do have oasis with water where Mario and Luigi can swim in, while others have pyramids (and one of them can be explored from the interior). Fire Snakes, Chain Chomps, Fire Bros. (only present in a hidden part of the map) and the Angry Sun are first seen here as well. A few levels in World 7 are also desert-themed.
 Super Mario Bros. 3 (Video Game) / int_a4cb54b4
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1.0
 Super Mario Bros. 3 (Video Game) / int_a4cb54b4
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_a4cb54b4
 Super Mario Bros. 3 (Video Game) / int_a5c78451
type
Graceful in Their Element
 Super Mario Bros. 3 (Video Game) / int_a5c78451
comment
Graceful in Their Element: The Frog Suit is a godsend in underwater levels, giving enhanced control and the ability to stream through currents. However, as to be expected, it's painfully slow and awkward on land.
 Super Mario Bros. 3 (Video Game) / int_a5c78451
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1.0
 Super Mario Bros. 3 (Video Game) / int_a5c78451
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_a5c78451
 Super Mario Bros. 3 (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Super Mario Bros. 3 (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Hammer Suit. Its hammers can kill any enemy vulnerable to fireballs, and can also take out Boos, Stretches, and Thwomps — enemies that normally can only be killed by a Super Star. Ducking in the Hammer Suit makes Mario curl up and grants him immunity to fireballs as well. Naturally, the Hammer Suit is extremely rare and for many players, it's just Too Awesome to Use. About the only things Mario can't do while wearing it are slide downhill and fly.
 Super Mario Bros. 3 (Video Game) / int_a5e02e9e
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1.0
 Super Mario Bros. 3 (Video Game) / int_a5e02e9e
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_a5e02e9e
 Super Mario Bros. 3 (Video Game) / int_a68421bb
type
Animated Adaptation
 Super Mario Bros. 3 (Video Game) / int_a68421bb
comment
Animated Adaptation: The Adventures of Super Mario Bros. 3, which was also a follow-up to The Super Mario Bros. Super Show!.
 Super Mario Bros. 3 (Video Game) / int_a68421bb
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1.0
 Super Mario Bros. 3 (Video Game) / int_a68421bb
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_a68421bb
 Super Mario Bros. 3 (Video Game) / int_a8826e1e
type
Giant Mook
 Super Mario Bros. 3 (Video Game) / int_a8826e1e
comment
Giant Mook: Almost every enemy in World 4.
 Super Mario Bros. 3 (Video Game) / int_a8826e1e
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1.0
 Super Mario Bros. 3 (Video Game) / int_a8826e1e
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_a8826e1e
 Super Mario Bros. 3 (Video Game) / int_a8f9cca9
type
Pre-existing Encounters
 Super Mario Bros. 3 (Video Game) / int_a8f9cca9
comment
Pre-existing Encounters: The game has Hammer Bros., Boomerang Bros., Fire Bros. and Sledge Bros. randomly wandering around the world maps. Mario is transported to a battle screen if they run into him, but can sometimes avoid them.
 Super Mario Bros. 3 (Video Game) / int_a8f9cca9
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1.0
 Super Mario Bros. 3 (Video Game) / int_a8f9cca9
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_a8f9cca9
 Super Mario Bros. 3 (Video Game) / int_aa2bd65c
type
Mordor
 Super Mario Bros. 3 (Video Game) / int_aa2bd65c
comment
Mordor: World 8, Dark Land/Castle of Koopa/Bowser's Castle, takes place in a lava-filled ruin.
 Super Mario Bros. 3 (Video Game) / int_aa2bd65c
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1.0
 Super Mario Bros. 3 (Video Game) / int_aa2bd65c
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_aa2bd65c
 Super Mario Bros. 3 (Video Game) / int_aa42306e
type
Totally Radical
 Super Mario Bros. 3 (Video Game) / int_aa42306e
comment
Totally Radical: Bowser opens his letter to Mario with "Yo!"
 Super Mario Bros. 3 (Video Game) / int_aa42306e
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1.0
 Super Mario Bros. 3 (Video Game) / int_aa42306e
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_aa42306e
 Super Mario Bros. 3 (Video Game) / int_abcb9af1
type
Eaten Alive
 Super Mario Bros. 3 (Video Game) / int_abcb9af1
comment
Boss Bass. Appearing in two levels in World 3, it jumps out of the water trying to engulf you, and if it does, you instantly lose a life, even if you were powered-up.
 Super Mario Bros. 3 (Video Game) / int_abcb9af1
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_abcb9af1
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_abcb9af1
 Super Mario Bros. 3 (Video Game) / int_ac69cbf8
type
Slide Level
 Super Mario Bros. 3 (Video Game) / int_ac69cbf8
comment
Slide Level: The player can slide down slopes to knock out enemies or launch themselves.
 Super Mario Bros. 3 (Video Game) / int_ac69cbf8
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_ac69cbf8
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_ac69cbf8
 Super Mario Bros. 3 (Video Game) / int_acadb2f4
type
Astral Checkerboard Decor
 Super Mario Bros. 3 (Video Game) / int_acadb2f4
comment
Astral Checkerboard Decor: Checkerboard tiles in floors show up on certain fortresses, as well as the walls of the kings' castles. Given the Alice's Adventures in Wonderland roots of the franchise, it makes sense.
 Super Mario Bros. 3 (Video Game) / int_acadb2f4
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1.0
 Super Mario Bros. 3 (Video Game) / int_acadb2f4
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_acadb2f4
 Super Mario Bros. 3 (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Super Mario Bros. 3 (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: In addition to the typical application of this trope (being able to stand JUST above lava without getting fried), there's also the fact that in the leftmost Hand Trap level in World 8, Cheep-Cheeps fly out of lava to attack you! Also, in All-Stars and Advance 4, all Hand Trap levels have the bottom half of the background glowing red.
 Super Mario Bros. 3 (Video Game) / int_b0a91b69
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1.0
 Super Mario Bros. 3 (Video Game) / int_b0a91b69
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_b0a91b69
 Super Mario Bros. 3 (Video Game) / int_b0e18b32
type
Unique Enemy
 Super Mario Bros. 3 (Video Game) / int_b0e18b32
comment
Unique Enemy: Shoe Goombas, Para-Beetles, Spiny Cheep-Cheeps, and homing Missile/Bull's-Eye Bills all turn up in exactly one level apiece. Also, a single fire-breathing Walking Piranha/Nipper Plant appears in World 7-8. Lastly, Bowser's castle has unique Slow Laser sentry statues to defend the entryway and final approaches towards Bowser's personal chambers.
 Super Mario Bros. 3 (Video Game) / int_b0e18b32
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1.0
 Super Mario Bros. 3 (Video Game) / int_b0e18b32
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_b0e18b32
 Super Mario Bros. 3 (Video Game) / int_b0f081a0
type
Waterlogged Warzone
 Super Mario Bros. 3 (Video Game) / int_b0f081a0
comment
Waterlogged Warzone: In Water Land, the Hammer Brothers move back and forth from dry land to water; if Mario fights them in water he'll be knee-deep in it, slowing him and giving the Hammer Bros. the advantage.
 Super Mario Bros. 3 (Video Game) / int_b0f081a0
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1.0
 Super Mario Bros. 3 (Video Game) / int_b0f081a0
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_b0f081a0
 Super Mario Bros. 3 (Video Game) / int_b2279346
type
RetCon
 Super Mario Bros. 3 (Video Game) / int_b2279346
comment
Retcon: Bowser's castle varies in appearance considerably between the original game and updated remakes. In the original, color palette limitations gave the castle a pink color that could be mistaken for flesh tone. Super Mario All-Stars "corrected" this thanks to the improved color palette and resolution, making the castle appear to have ochre-tones and a recreation of the top half of Bowser's skull adorning top-center. Super Mario Advance 4, however portrays the castle as made of silver metal.
 Super Mario Bros. 3 (Video Game) / int_b2279346
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1.0
 Super Mario Bros. 3 (Video Game) / int_b2279346
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_b2279346
 Super Mario Bros. 3 (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Super Mario Bros. 3 (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: There are two items of this sort: the P-Wing and the Lakitu's Cloud. The P-Wing grants the player a Raccoon Suit that has unlimited flight, allowing them to fly over most levels with open ceilings. The Lakitu's Cloud, on the other hand, bypasses a level entirely; however, the course won't be marked as complete. This means the player will have to replay the level if they lose a life, and it won't count towards the Advance 4 level count if skipped. Also, if you lose a life on an airship, it will try to move to a new spot past an uncleared level, forcing you to either play it or use another cloud to bypass it again.
 Super Mario Bros. 3 (Video Game) / int_b4d6aa7d
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1.0
 Super Mario Bros. 3 (Video Game) / int_b4d6aa7d
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_b4d6aa7d
 Super Mario Bros. 3 (Video Game) / int_b556e777
type
Tanuki
 Super Mario Bros. 3 (Video Game) / int_b556e777
comment
Tanuki: The Tanooki Suit allows Mario or Luigi to temporarily turn into a statue.
 Super Mario Bros. 3 (Video Game) / int_b556e777
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1.0
 Super Mario Bros. 3 (Video Game) / int_b556e777
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_b556e777
 Super Mario Bros. 3 (Video Game) / int_b87ca9b3
type
Corridor Cubbyhole Run
 Super Mario Bros. 3 (Video Game) / int_b87ca9b3
comment
Corridor Cubbyhole Run: There's some of this action in the very first fortress, in the form of a crushing ceiling that's slightly higher in a few places.
 Super Mario Bros. 3 (Video Game) / int_b87ca9b3
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_b87ca9b3
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_b87ca9b3
 Super Mario Bros. 3 (Video Game) / int_b8dde2
type
Evil Overlord
 Super Mario Bros. 3 (Video Game) / int_b8dde2
comment
Evil Overlord: Bowser, King of the Koopa. He has it all here; a vast army of mooks, airships, and a hellish kingdom.
 Super Mario Bros. 3 (Video Game) / int_b8dde2
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1.0
 Super Mario Bros. 3 (Video Game) / int_b8dde2
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_b8dde2
 Super Mario Bros. 3 (Video Game) / int_b97a2fa7
type
Forced Transformation
 Super Mario Bros. 3 (Video Game) / int_b97a2fa7
comment
Forced Transformation: The seven kings who get changed into animals (or, in All-Stars and Advance 4, characters from other Mario games).
 Super Mario Bros. 3 (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_b97a2fa7
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_b97a2fa7
 Super Mario Bros. 3 (Video Game) / int_bb2d9d2f
type
Plant Mooks
 Super Mario Bros. 3 (Video Game) / int_bb2d9d2f
comment
Plant Mooks: Several plant mooks debut in this game. The Venus Fire Trap is a Piranha Plant that shoots fireballs. The Nipper is a white Piranha Plant infant that either remains in its position or moves by making short leaps; when Mario or Luigi jumps past it, the enemy will perform a larger jump to attempt to bite them. The Muncher is a strong, black colored plant that never moves from its position; when grouped in rows, they act as living Spikes of Doom (a P Switch will turn them in coins in this game, but in later ones the only way to deal with them is with POW blocks). The Ptooie is a Piranha Plant that plays juggling with a Spike Ball. Some specimens play their scene while standing still, while others manage to keep balance with their object while moving sideways.
 Super Mario Bros. 3 (Video Game) / int_bb2d9d2f
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1.0
 Super Mario Bros. 3 (Video Game) / int_bb2d9d2f
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_bb2d9d2f
 Super Mario Bros. 3 (Video Game) / int_bb48f8ba
type
Timed Mission
 Super Mario Bros. 3 (Video Game) / int_bb48f8ba
comment
Timed Mission: As per Super Mario Bros. standards, every action stage is on a time limit, including underground pipe tunnels and fights against the wandering Hammer Brothers.
 Super Mario Bros. 3 (Video Game) / int_bb48f8ba
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1.0
 Super Mario Bros. 3 (Video Game) / int_bb48f8ba
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_bb48f8ba
 Super Mario Bros. 3 (Video Game) / int_bc37d80d
type
So Proud of You
 Super Mario Bros. 3 (Video Game) / int_bc37d80d
comment
So Proud of You: When you finally save Princess Peach in the Japanese and Advance 4 versions, she says:
 Super Mario Bros. 3 (Video Game) / int_bc37d80d
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1.0
 Super Mario Bros. 3 (Video Game) / int_bc37d80d
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_bc37d80d
 Super Mario Bros. 3 (Video Game) / int_bd80cdeb
type
Weaponized Offspring
 Super Mario Bros. 3 (Video Game) / int_bd80cdeb
comment
Weaponized Offspring: Yellow Para-Goombas attack by releasing Micro-Goombas from the air. If one of these grabs hold of Mario, it'll keep him from jumping very high until he shakes it off. In underwater stages, Blooper Nannies send their Blooper Babies to swarm Mario, and Big Bertha spits her kid ahead of herself to attack.
 Super Mario Bros. 3 (Video Game) / int_bd80cdeb
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1.0
 Super Mario Bros. 3 (Video Game) / int_bd80cdeb
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_bd80cdeb
 Super Mario Bros. 3 (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Super Mario Bros. 3 (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The game includes ghosts and Dry Bones in its fortresses, most prominently that of Desert Land (in World 2).
 Super Mario Bros. 3 (Video Game) / int_bda2d236
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1.0
 Super Mario Bros. 3 (Video Game) / int_bda2d236
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_bda2d236
 Super Mario Bros. 3 (Video Game) / int_bdb11380
type
Spring Jump
 Super Mario Bros. 3 (Video Game) / int_bdb11380
comment
Spring Jump: The game marks the debut of note blocks, which provide a bouncy jump to Mario and Luigi. A higher jump is possible by pressing the jump button at the exact moment they land on the block, but the timing is strict. If the higher jump is done with a pink note block, they will skyrocket into a Coin Heaven area.
 Super Mario Bros. 3 (Video Game) / int_bdb11380
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1.0
 Super Mario Bros. 3 (Video Game) / int_bdb11380
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_bdb11380
 Super Mario Bros. 3 (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Super Mario Bros. 3 (Video Game) / int_be3e7584
comment
Brutal Bonus Level: Those e-Reader levels are not easy. Here's hoping you have very good timing and have mastered all the skills you've learned thus far. Presumably, no Game Over penalty left the programmers feeling no need to pull their punches.
 Super Mario Bros. 3 (Video Game) / int_be3e7584
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1.0
 Super Mario Bros. 3 (Video Game) / int_be3e7584
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_be3e7584
 Super Mario Bros. 3 (Video Game) / int_bebf0356
type
Mission Control
 Super Mario Bros. 3 (Video Game) / int_bebf0356
comment
Mission Control: The Princess sends you letters at the end of each World, along with an item. The final letter is from Bowser, gloating about kidnapping her again.
 Super Mario Bros. 3 (Video Game) / int_bebf0356
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1.0
 Super Mario Bros. 3 (Video Game) / int_bebf0356
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_bebf0356
 Super Mario Bros. 3 (Video Game) / int_c2393191
type
Show Within a Show
 Super Mario Bros. 3 (Video Game) / int_c2393191
comment
Show Within a Show: In an unusual example, the game itself, which is presented as a stage play.
 Super Mario Bros. 3 (Video Game) / int_c2393191
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1.0
 Super Mario Bros. 3 (Video Game) / int_c2393191
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_c2393191
 Super Mario Bros. 3 (Video Game) / int_c2f149ae
type
Bonus Feature Failure
 Super Mario Bros. 3 (Video Game) / int_c2f149ae
comment
Bonus Feature Failure: Much of the bonus content in Super Mario Advance 4 is reliant on the Nintendo e-Reader. Players would buy packs of cards that could be scanned into the game to watch pre-scripted demos that would reveal secrets or tricks, add items to your inventory on demand, or unlock bonus levels that can be played in World-e. Unfortunately, the failure of the e-Reader in Western territories ensured that invokedonly two out of four packs would see a release in the United States, while the feature was Dummied Out entirely in PAL-region versions of the game, which meant that American players missed out on half the game's bonus content, while Europe missed out entirely. Not only that, but the cards themselves are exceedingly rare and expensive and require an e-Reader, a separate Game Boy Advance, and a Link Cable to use, so for that much hassle, it's not worth it. The Wii U Virtual Console and Nintendo Switch Online versions rectified this by including all of the bonus levels pre-installed into the game, which became the first time half of the World-e levels have seen a release outside of Japan.
 Super Mario Bros. 3 (Video Game) / int_c2f149ae
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1.0
 Super Mario Bros. 3 (Video Game) / int_c2f149ae
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_c2f149ae
 Super Mario Bros. 3 (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Super Mario Bros. 3 (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: The kings of each world have never reappeared nor been mentioned in any other games.
 Super Mario Bros. 3 (Video Game) / int_c33ba0a8
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1.0
 Super Mario Bros. 3 (Video Game) / int_c33ba0a8
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_c33ba0a8
 Super Mario Bros. 3 (Video Game) / int_c3884cdc
type
1-Up
 Super Mario Bros. 3 (Video Game) / int_c3884cdc
comment
1-Up: Just like in the first Super Mario Bros. game, special green mushrooms give 1-Ups, and one is awarded for every 100 coins you collect. There are also goal cards at the end. Any combination of three grants a 1-up, and gathering all mushrooms, all flowers, or all stars grants 2-, 3-, and 5-ups, respectively. In addition, the spade game offers 2-, 3-, or 5-ups for matching up a picture, and you can earn a 1-up in the card matching minigame. Advance 4 kicks those spade games up a notch by giving you a heart game once you clear the spade, in which the Super Star is replaced with a Super Leaf that'll give you seven lives. Clear that, and you get to play a club game where the Super Leaf is replaced with a big "3" that'll give you 10 lives. Clear THAT for a diamond game, where the slots are all rigged with one symbol. After playing the diamond game, it reverts back to a spade.
 Super Mario Bros. 3 (Video Game) / int_c3884cdc
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1.0
 Super Mario Bros. 3 (Video Game) / int_c3884cdc
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_c3884cdc
 Super Mario Bros. 3 (Video Game) / int_c3d60914
type
Continuing is Painful
 Super Mario Bros. 3 (Video Game) / int_c3d60914
comment
Continuing is Painful: Getting a Game Over results in being thrown back to the start of the world's map, plus all levels that you cleared get reset and have to be completed again. However, fortresses and battleship levels in World 8 that were cleared previously remain as such, which also means any shortcuts you opened beforehand also remain open so you can bypass a few levels. On the plus side, all mini-games and item houses you used will regenerate upon restarting.
 Super Mario Bros. 3 (Video Game) / int_c3d60914
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1.0
 Super Mario Bros. 3 (Video Game) / int_c3d60914
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_c3d60914
 Super Mario Bros. 3 (Video Game) / int_c3f6e68
type
Dem Bones
 Super Mario Bros. 3 (Video Game) / int_c3f6e68
comment
Dem Bones: Dry Bones, which are actually Koopa skeletons.
 Super Mario Bros. 3 (Video Game) / int_c3f6e68
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_c3f6e68
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_c3f6e68
 Super Mario Bros. 3 (Video Game) / int_c55c31e2
type
Non-Standard Character Design
 Super Mario Bros. 3 (Video Game) / int_c55c31e2
comment
Non-Standard Character Design: The e-Reader levels contain different enemies originating from other Mario games, like Wigglers and Galoombas from Super Mario World. Their sprites are ripped directly from their respective games, with some slight adjustments in shading.
 Super Mario Bros. 3 (Video Game) / int_c55c31e2
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1.0
 Super Mario Bros. 3 (Video Game) / int_c55c31e2
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_c55c31e2
 Super Mario Bros. 3 (Video Game) / int_c5629372
type
Pipe Maze
 Super Mario Bros. 3 (Video Game) / int_c5629372
comment
Pipe Maze: World 7, Pipe Land, also known as the trope-naming Pipe Maze. It has quite a few levels which most probably come under this (note the vast amount of pipes which don't do anything other than make temporary walls rather than actually taking anything anywhere). The background in the remake is even more completely insane in terms of pipe layout. The first level (7-1) showcases the concept in a primitive form, while later levels mix things up by adding extra perks (such as invisible blocks meant to create paths you have to take by using alternate pipes, platforms whose direction can be manipulated with your own jumps, or pipes that make you travel between the dry surface and a flooded underground). World 7-9 has a particular pipe maze level even by the world's standards, as you don't travel through the pipes (they're smaller in size, much like the ones seen in World 2-1; the difference is that those are colored purple while these are sky blue) - it's just a 2D maze in an athletic level. The world map itself for World 7 is broken up into several islands and they all use pipes to travel between them. The islands themselves are even shaped like pipes!
 Super Mario Bros. 3 (Video Game) / int_c5629372
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1.0
 Super Mario Bros. 3 (Video Game) / int_c5629372
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_c5629372
 Super Mario Bros. 3 (Video Game) / int_c6c73b3b
type
Undesirable Prize
 Super Mario Bros. 3 (Video Game) / int_c6c73b3b
comment
Undesirable Prize: There are a couple of Toad Houses late in the game that have a chance of giving you either a Tanooki suit, a Hammer Suit, or a Frog Suit. Particularly as these houses appear well after World 3 (the only place players generally want to have the Frog Suit's improved underwater maneuverability), getting the Frog Suit is seen as a huge letdown. However, it does remain somewhat useful even outside of World 3, with a few underwater passages and secret rooms that are difficult or impossible to navigate without it. The Anchor and the Music Box as mentioned earlier.
 Super Mario Bros. 3 (Video Game) / int_c6c73b3b
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1.0
 Super Mario Bros. 3 (Video Game) / int_c6c73b3b
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_c6c73b3b
 Super Mario Bros. 3 (Video Game) / int_c75df49a
type
Shout-Out
 Super Mario Bros. 3 (Video Game) / int_c75df49a
comment
Shout-Out: Use the game's Warp Whistle, and you'll hear the warp tune from The Legend of Zelda. Mario will also be swept away in a whirlwind, much like Link in the same game. In the Japanese versions, they even share the same name. All Koopalings except Larry are named after musicians.
 Super Mario Bros. 3 (Video Game) / int_c75df49a
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_c75df49a
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_c75df49a
 Super Mario Bros. 3 (Video Game) / int_ca87e3ec
type
No Name Given
 Super Mario Bros. 3 (Video Game) / int_ca87e3ec
comment
No Name Given: The Koopalings in the Japanese version. Their names were established during the American localization of the game, and were named after musicians.
 Super Mario Bros. 3 (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_ca87e3ec
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_ca87e3ec
 Super Mario Bros. 3 (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Super Mario Bros. 3 (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: While the original game doesn't feature actual Poison Mushrooms (nor any other item with adverse effects), the Advance version on the Game Boy Advance has a downloadable e-Reader level (Vegetable Volley) where some of the grass patches contain them. However, it is easy to avoid them.
 Super Mario Bros. 3 (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_cb5cf4a5
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_cb5cf4a5
 Super Mario Bros. 3 (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Super Mario Bros. 3 (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: You can kill the sun with a Koopa shell. And it's just as awesome as it sounds.
 Super Mario Bros. 3 (Video Game) / int_cc4d190a
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_cc4d190a
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_cc4d190a
 Super Mario Bros. 3 (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Super Mario Bros. 3 (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The first fortress in World 7 has no enemies except for the Boom Boom; in their place are the empty holders for Roto-Discs and Hot Foots, and the blocks for "Stretch" Boos. It also has no obvious way out.
 Super Mario Bros. 3 (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_cdfe12c3
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_cdfe12c3
 Super Mario Bros. 3 (Video Game) / int_ce6555f0
type
Lighter and Softer
 Super Mario Bros. 3 (Video Game) / int_ce6555f0
comment
Lighter and Softer: A relatively mild example, but the All-Stars and Advance 4 versions of World 8 have a considerably lighter color palette. The original NES version by comparison has a much darker palette and a bleaker overall feel.
 Super Mario Bros. 3 (Video Game) / int_ce6555f0
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_ce6555f0
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_ce6555f0
 Super Mario Bros. 3 (Video Game) / int_cea7fc1
type
Bottomless Pits
 Super Mario Bros. 3 (Video Game) / int_cea7fc1
comment
Several levels in Worlds 6 and 7 require ducking through a one-block-high hole to pass, something that can't be done if you're in the Frog suit. And in at least one of them, you can't even commit suicide by way of Bottomless Pit. Considering how difficult it is to maneuver on land with the Frog suit, why would you use it prior to entering a level with no water? If there are no enemies nearby to run in to, you have to wait for the timer to run out.
 Super Mario Bros. 3 (Video Game) / int_cea7fc1
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_cea7fc1
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_cea7fc1
 Super Mario Bros. 3 (Video Game) / int_cf3a870
type
Remilitarized Zone
 Super Mario Bros. 3 (Video Game) / int_cf3a870
comment
Remilitarized Zone: The airship levels that serve as the end-of-world challenges. World 8 also features tank and battleship levels along with the airships.
 Super Mario Bros. 3 (Video Game) / int_cf3a870
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_cf3a870
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_cf3a870
 Super Mario Bros. 3 (Video Game) / int_d15c1086
type
Boss-Only Level
 Super Mario Bros. 3 (Video Game) / int_d15c1086
comment
Boss-Only Level: The first mini-fortress in World 7 notably is a full-sized level, but with no Mooks whatsoever, and you can even see non-functional accessories that otherwise would have enemies attached to them. The only enemy waiting is the usual Mini-Boss, Boom Boom.
 Super Mario Bros. 3 (Video Game) / int_d15c1086
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_d15c1086
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d15c1086
 Super Mario Bros. 3 (Video Game) / int_d24ed873
type
Developer's Foresight
 Super Mario Bros. 3 (Video Game) / int_d24ed873
comment
Developer's Foresight: In the GBA version, if you use the Warp Whistle to skip a world, beat the game, and then return to the world you skipped, entering that world's castle will play a unique cutscene of the Koopaling stealing the King's wand and transforming him, ensuring that the player has to beat the Koopaling and take back the wand.
 Super Mario Bros. 3 (Video Game) / int_d24ed873
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1.0
 Super Mario Bros. 3 (Video Game) / int_d24ed873
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_d24ed873
 Super Mario Bros. 3 (Video Game) / int_d279adbb
type
Read the Freaking Manual
 Super Mario Bros. 3 (Video Game) / int_d279adbb
comment
The inventory has a max capacity of 28 items. Upon gaining a new item, the last one gets replaced with it, which is explained in the manual, but not in-game.
 Super Mario Bros. 3 (Video Game) / int_d279adbb
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_d279adbb
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_d279adbb
 Super Mario Bros. 3 (Video Game) / int_d2d581f8
type
Cranium Ride
 Super Mario Bros. 3 (Video Game) / int_d2d581f8
comment
Cranium Ride: Mario can hop on the shells of Para-Beetles to reach greater heights.
 Super Mario Bros. 3 (Video Game) / int_d2d581f8
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_d2d581f8
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d2d581f8
 Super Mario Bros. 3 (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Super Mario Bros. 3 (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Bowser will try to flatten Mario by jumping down on him from above. But each time, he bores a hole into the floor, going deeper and deeper, until he falls right through. Hitting Hammer Bros while wearing the Hammer Bro Suit basically uses their own weapons against them.
 Super Mario Bros. 3 (Video Game) / int_d397657d
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1.0
 Super Mario Bros. 3 (Video Game) / int_d397657d
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d397657d
 Super Mario Bros. 3 (Video Game) / int_d3c72b6f
type
Tower of Babel
 Super Mario Bros. 3 (Video Game) / int_d3c72b6f
comment
Tower of Babel: Mario and Luigi must ascend a spiral-shaped tower to reach the sky of World 5. There is speculative debate as to whether the familiar looking Tower was inspired by the Tower of Babel or Mount Purgatorio.
 Super Mario Bros. 3 (Video Game) / int_d3c72b6f
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_d3c72b6f
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d3c72b6f
 Super Mario Bros. 3 (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario Bros. 3 (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: Luigi is just a Palette Swap in the original.
 Super Mario Bros. 3 (Video Game) / int_d5a66181
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1.0
 Super Mario Bros. 3 (Video Game) / int_d5a66181
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d5a66181
 Super Mario Bros. 3 (Video Game) / int_d5f8485c
type
Law of 100
 Super Mario Bros. 3 (Video Game) / int_d5f8485c
comment
Law of 100: Gathering 100 coins still nets you a 1-Up, just like in the first Super Mario Bros.
 Super Mario Bros. 3 (Video Game) / int_d5f8485c
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_d5f8485c
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d5f8485c
 Super Mario Bros. 3 (Video Game) / int_d6b1fa46
type
Video Game Sliding
 Super Mario Bros. 3 (Video Game) / int_d6b1fa46
comment
Video Game Sliding: Starting with this game, Mario can slide down almost any hill or inclined surface, taking out whatever enemy happens to be in the way. In some areas, he can even use his slide momentum to rocket through the air with a Slide Jump. This move has persisted through all future 2D Mario platformers.
 Super Mario Bros. 3 (Video Game) / int_d6b1fa46
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1.0
 Super Mario Bros. 3 (Video Game) / int_d6b1fa46
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d6b1fa46
 Super Mario Bros. 3 (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Super Mario Bros. 3 (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: The Koopalings would be invincible if they simply resorted to jumping around after getting hit instead of coming out of their shells. Bowser will keep ground pounding at Mario, even if it means his death.
 Super Mario Bros. 3 (Video Game) / int_d6dee153
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_d6dee153
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d6dee153
 Super Mario Bros. 3 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Super Mario Bros. 3 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Upon a Game Over you are booted back to the beginning of the world and all the levels you beat are unbeaten. However, doors unlocked by defeating castles remain open, allowing you to skip half the world if you were over half-way, and Toad's Houses are also restored so you can stock up on some items (unless you got the Warp Whistle in World 1's fortress, in which case its associated lock remains). World 8 also keeps the airship and tank levels defeated after a Game Over which in effect gives you unlimited continues if you made it all the way to Bowser since you can get straight back to his castle without having to replay a single level. The complex World 6-5 requires the difficult and specific tactic of dodging a swarm of block-throwing enemies with a Koopa Shell and Raccoon / Tanooki power long enough to build up flight to carry it above to kill enemies blocking the exit pipe. The area contains a pipe which takes you to another screen that gives a free power-up which, since it's in another area, not only restores all the ? blocks but also the Koopa, letting you have as many tries as the timer (and your sanity) will allow. Even if you die or run out of time, the stage also contains a very easy to acquire free life. Related to the above, World 6-5 is an optional level. Players who find it too difficult and/or don't want to go through it can take the other path through the easier World 6-6 instead to progress. The free lives mechanic is repeated in the maze-like castle of World 8. While the place is a labyrinthine nightmare where you're likely to run out the clock a few times trying to find your way, the developers were also nice enough to add not one but two free lives in very easy-to-find places. You might be pulling your hair out trying to figure out how to get through, but at least you're gaining lives instead of losing them.
 Super Mario Bros. 3 (Video Game) / int_d6f284a3
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1.0
 Super Mario Bros. 3 (Video Game) / int_d6f284a3
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d6f284a3
 Super Mario Bros. 3 (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Super Mario Bros. 3 (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The second fortress in World 5 (it has lava on the floor and the ceiling) and some levels in World 8 (despite the map hinting otherwise, the most common type of level in it is Remilitarized Zone).
 Super Mario Bros. 3 (Video Game) / int_d7d588c8
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1.0
 Super Mario Bros. 3 (Video Game) / int_d7d588c8
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d7d588c8
 Super Mario Bros. 3 (Video Game) / int_d9494eeb
type
Tremor Trampoline
 Super Mario Bros. 3 (Video Game) / int_d9494eeb
comment
Tremor Trampoline: If Mario or Luigi is stunned by a Ground Pound from a Sledge Bro or from some of the Koopalings, they'll bounce up and down in place for a few moments. After defeating Bowser, the resulting impact from down below will also bounce Mario or Luigi high into the air if they're standing on the ground.
 Super Mario Bros. 3 (Video Game) / int_d9494eeb
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_d9494eeb
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d9494eeb
 Super Mario Bros. 3 (Video Game) / int_d94a0b6
type
Unlockable Content
 Super Mario Bros. 3 (Video Game) / int_d94a0b6
comment
Unlockable Content: Super Mario Advance 4 enters full-on New Game Plus mode once a perfect clear is achieved in each world. Additionally, there are certain game features that only come to effect if certain e-Reader cards were swiped. These range from gameplay features from other Mario games, to different kinds of Mercy Modes, to making the game harder.
 Super Mario Bros. 3 (Video Game) / int_d94a0b6
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_d94a0b6
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_d94a0b6
 Super Mario Bros. 3 (Video Game) / int_da32aec9
type
Fake Ultimate Mook
 Super Mario Bros. 3 (Video Game) / int_da32aec9
comment
Fake Ultimate Mook: The Giant Mooks in World 4 are no harder to kill than their normal-sized counterparts, despite towering over Mario. However, when the giant Hammer Bros jump, you'll be stunned if you're on the ground when they land.
 Super Mario Bros. 3 (Video Game) / int_da32aec9
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1.0
 Super Mario Bros. 3 (Video Game) / int_da32aec9
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_da32aec9
 Super Mario Bros. 3 (Video Game) / int_dc495663
type
Ship Level
 Super Mario Bros. 3 (Video Game) / int_dc495663
comment
Ship Level: The airship stages at the end of every world.
 Super Mario Bros. 3 (Video Game) / int_dc495663
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_dc495663
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_dc495663
 Super Mario Bros. 3 (Video Game) / int_e2ad09ba
type
When All Else Fails, Go Right
 Super Mario Bros. 3 (Video Game) / int_e2ad09ba
comment
When All Else Fails, Go Right: A universal rule, with the exception of World 5-3.
 Super Mario Bros. 3 (Video Game) / int_e2ad09ba
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1.0
 Super Mario Bros. 3 (Video Game) / int_e2ad09ba
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_e2ad09ba
 Super Mario Bros. 3 (Video Game) / int_e2c4b927
type
Dub Name Change
 Super Mario Bros. 3 (Video Game) / int_e2c4b927
comment
Dub Name Change: In addition to inheriting all name changes from the prior Mario games, almost all new characters and items were renamed, the only exceptions being Boomerang Bros., Fire Bros., Firesnake, Super Leaf, Hammer Suit, and Tanooki Suit. Taiyou (Sun) > Angry Sun Kozure Gesso (Accompanying Blooper) / Chirashi Gesso (Scattering Blooper) > Blooper Nannynote individually "Bloober with kids" and "Scattering Bloober" Teresa > "Boo" Diddly Kyodai Pukupuku (Giant Cheep-Cheep) > Boss Bass (surface) / Big Bertha (underwater) Lift Met > Buster Beetle Taihou > Cannon Wanwan > Chain Chomp Kyodai Patapata (Giant Paratroopa) > Colossal Koopa Paratroopa Crab-san (Mr. Crab) > Crab (previously Sidestepper) Karon > Dry Bones Keronpa > Fire Chomp Kyodai Nokonoko > Giant Koopanote the collective name for Green Gargantua Koopa Troopa and Red Giant Koopa Troopa Kyodai Kuribou (Giant Goomba) > Grand Goomba Walk > Hot Foot Shibire Kurage (Paralyzing Jellyfish) > Jelectro Kutsu Kuribou (Shoe Goomba) > Kuribo's Goomba (which, strangely, means "Goomba's Goomba") Suichuuka > Lava Lotus Mame Kuribou (Bean Goomba) > Micro-Goomba Killer (red flashing variety, same name as Bullet Bill) > Missile Bill (not differentiated from Bullet Bill in Japanese) Black Pakkun (Black Piranha) > Muncher Pata Met (Flapping Buzzy Beetle) > Para-Beetle Pata Kuribou (Flapping Goomba) > Para-Goomba Block Mame Kuribou (Block Bean Goomba) > Pile Driver Micro-Goomba Kyodai Pakkun Flower (Giant Piranha Plant) > Piranhacus Giganticus Fuufuu Pakkun (Blowing Piranha) > Ptooie Burner > Rocket Engine Puu > Rocky Wrench Cookie > Rotodisc Himan Bros. (Fat Bros.) > Sledge Bros. Gabon > Spike Togepuku (Spiny Cheep) > Spiny Cheep-Cheep Netchii > Stretch Dossun > Thwomp Fire Pakkun (Fire Piranha) > Venus Fire Trap Puchi Pakkun (Petit Piranha) > Walking Pirana [sic] Bunbun > Boom Boom Patapata no Hane (Paratroopa's Wing) > Magic Wing / P-Wing Kokuppa 7-Kyoudai (7 Little Bowser Siblings) > Koopalings Surprisingly not the case with the names of the kids themselves, which were invented for the English manual and then imported back to Japan beginning with Super Mario World. In the original Japanese release of Mario 3, the kids are nameless.
 Super Mario Bros. 3 (Video Game) / int_e2c4b927
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1.0
 Super Mario Bros. 3 (Video Game) / int_e2c4b927
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_e2c4b927
 Super Mario Bros. 3 (Video Game) / int_e402b8bd
type
Hailfire Peaks
 Super Mario Bros. 3 (Video Game) / int_e402b8bd
comment
Hailfire Peaks: World 5 starts out like a Green Hill Zone in the style of World 1 (Grass Land). But after Mario and Luigi climb the spiral tower (itself a level on its own) and then the beanstalk at the top, they reach the Levels In The Clouds that truly do justice to the world's name (Sky Land).
 Super Mario Bros. 3 (Video Game) / int_e402b8bd
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1.0
 Super Mario Bros. 3 (Video Game) / int_e402b8bd
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_e402b8bd
 Super Mario Bros. 3 (Video Game) / int_e545e190
type
Nerf
 Super Mario Bros. 3 (Video Game) / int_e545e190
comment
Certain enemies introduced in this game are Nerfed in later ones, so you'll be surprised by how fast Boos fly or how often Sledge Bros ground-pound and Chain Chomps lunge if you haven't played this one in a while.
 Super Mario Bros. 3 (Video Game) / int_e545e190
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1.0
 Super Mario Bros. 3 (Video Game) / int_e545e190
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_e545e190
 Super Mario Bros. 3 (Video Game) / int_e63317eb
type
Green Hill Zone
 Super Mario Bros. 3 (Video Game) / int_e63317eb
comment
Green Hill Zone: World 1, Grass Land, and the first half of World 5, Sky Land/The Sky. Some levels (including the very first) have rocky textures on the grounds similar to those seen in the original game, but others do have green, grassy floors to properly display the setting. These levels are typically tailored for the use of the Raccoon Leaf, so Mario can practice flight with it. World 5-3 is notable for being dedicated to the Goomba Shoe, as no other level features it at all.
 Super Mario Bros. 3 (Video Game) / int_e63317eb
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_e63317eb
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_e63317eb
 Super Mario Bros. 3 (Video Game) / int_e6ce4b
type
The Maze
 Super Mario Bros. 3 (Video Game) / int_e6ce4b
comment
The free lives mechanic is repeated in the maze-like castle of World 8. While the place is a labyrinthine nightmare where you're likely to run out the clock a few times trying to find your way, the developers were also nice enough to add not one but two free lives in very easy-to-find places. You might be pulling your hair out trying to figure out how to get through, but at least you're gaining lives instead of losing them.
 Super Mario Bros. 3 (Video Game) / int_e6ce4b
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_e6ce4b
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_e6ce4b
 Super Mario Bros. 3 (Video Game) / int_e74b280e
type
Sinister Sentient Sun
 Super Mario Bros. 3 (Video Game) / int_e74b280e
comment
Sinister Sentient Sun: This game introduces the Angry Sun, a small sun with a furious, menacing face that regularly swoops down on Mario in order to harm the poor plumber.
 Super Mario Bros. 3 (Video Game) / int_e74b280e
featureApplicability
1.0
 Super Mario Bros. 3 (Video Game) / int_e74b280e
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1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Super Mario Bros. 3 (Video Game) / int_e74b280e
 Super Mario Bros. 3 (Video Game) / int_e8144b5e
type
Mini-Dungeon
 Super Mario Bros. 3 (Video Game) / int_e8144b5e
comment
Mini-Dungeon: This is the first Mario game to introduce the fortresses, which serve this purpose. The status they used to have as end-of-world levels in the previous games was downgraded to a middle-point stage whose completion merely opens locked gates to create shortcuts that help the player skip levels if all lives are lost. The Very Definitely Final Dungeon is still a castle, though.
 Super Mario Bros. 3 (Video Game) / int_e8144b5e
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1.0
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1.0
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Super Mario Bros. 3 (Video Game) / int_e8144b5e
 Super Mario Bros. 3 (Video Game) / int_e899df79
type
Flame Spewer Obstacle
 Super Mario Bros. 3 (Video Game) / int_e899df79
comment
Flame Spewer Obstacle: Fire traps are common in airship levels. These periodically shoot out red-white and black flames.
 Super Mario Bros. 3 (Video Game) / int_e899df79
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1.0
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 Super Mario Bros. 3 (Video Game) / int_e9cd9c8a
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Asset Actor
 Super Mario Bros. 3 (Video Game) / int_e9cd9c8a
comment
Asset Actor: Starting from this game, most reappearances or recreations of the first Mario Bros. stage replace the Shellcreepers with Spinies, because the similar-looking Koopa Troopas can be stomped unlike Shellcreepers (and having the former enemies appear would derail the intended gameplay of stunning them from below, hence why the unstompable Spinies are used instead).
 Super Mario Bros. 3 (Video Game) / int_e9cd9c8a
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1.0
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Bewitched Amphibians
 Super Mario Bros. 3 (Video Game) / int_eaa2b8f8
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Bewitched Amphibians: The Frog Suit is an aversion, as Mario is wearing the suit willingly, but talking to any of the Kings after getting their wands back while wearing the Frog Suit has them mistakenly believing that Mario is cursed.
 Super Mario Bros. 3 (Video Game) / int_eaa2b8f8
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Screeching Stop
 Super Mario Bros. 3 (Video Game) / int_eb107a22
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Screeching Stop: Mario produces that noise whenever trying to change the running direction quickly.
 Super Mario Bros. 3 (Video Game) / int_eb107a22
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1.0
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1.0
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Super Mario Bros. 3 (Video Game) / int_eb107a22
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Sprint Meter
 Super Mario Bros. 3 (Video Game) / int_ec3768a
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This is the only game to utilize a Sprint Meter. Future games would not use one again, but Super Mario Maker and Super Mario Maker 2 would bring it back for levels made in the Mario 3 style.
 Super Mario Bros. 3 (Video Game) / int_ec3768a
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1.0
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Early-Bird Cameo
 Super Mario Bros. 3 (Video Game) / int_f0089082
comment
World 7: Pipe Land/Pipe Maze: Piranha Plant -> An Early-Bird Cameo of Yoshi's sprite from Super Mario World 2: Yoshi's Island
 Super Mario Bros. 3 (Video Game) / int_f0089082
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1.0
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Super Mario Bros. 3 (Video Game) / int_f0089082
 Super Mario Bros. 3 (Video Game) / int_f09021fe
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Check-Point Starvation
 Super Mario Bros. 3 (Video Game) / int_f09021fe
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Checkpoint Starvation: None of the levels in this game have checkpoints, a rarity for a Mario game. This may be because the stages are relatively short.
 Super Mario Bros. 3 (Video Game) / int_f09021fe
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1.0
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 Super Mario Bros. 3 (Video Game) / int_f470199
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Franchise Codifier
 Super Mario Bros. 3 (Video Game) / int_f470199
comment
Franchise Codifier: The game adds further distinctive refinement to the franchise: even more world themes than before, a world map between stages, airship levels, power-up costumes, fortresses serving as mini-dungeons, auto-scrolling levels, and the ability to store items and powerups via an inventory; nearly everything 3 added has been retained in every subsequent game in the franchise, whether in 2D or 3D format.
 Super Mario Bros. 3 (Video Game) / int_f470199
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1.0
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Super Mario Bros. 3 (Video Game) / int_f470199
 Super Mario Bros. 3 (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Super Mario Bros. 3 (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: While Larry and Morton aren't really any more difficult than any Boom Boom (save for adding some easily avoidable projectile attacks), Wendy ramps up the difficulty by throwing rings which bounce around the room. Combined with her very high jump height, it becomes much harder to safely hit her if you do not have a Fire Flower. All of the subsequent bosses do something to make the battle that little bit trickier.
 Super Mario Bros. 3 (Video Game) / int_f4a0408f
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1.0
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Super Mario Bros. 3 (Video Game) / int_f4a0408f
 Super Mario Bros. 3 (Video Game) / int_f51f3f54
type
Monster in the Ice
 Super Mario Bros. 3 (Video Game) / int_f51f3f54
comment
Monster in the Ice: In one of the last levels of Ice Land, Mario and Luigi find Munchers within meltable ice blocks. While this suggests that using the Fire Flower in the level is a bad idea (since the fireballs are hot enough to melt the ice and revive the Munchers), there's a hidden area in the level with a special powerup (the Hammer Suit) that requires melting two frozen Munchers and then turning them into coins by pressing a nearby P Switch.
 Super Mario Bros. 3 (Video Game) / int_f51f3f54
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1.0
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Disc-One Final Dungeon
 Super Mario Bros. 3 (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: Since there are seven Koopalings, you'd expect World 7 to be the final world in the game, but nope, the end-of-world letter reveals that Bowser's kidnapped the Princess again, forcing you to traverse one more world to save her.
 Super Mario Bros. 3 (Video Game) / int_f55a1990
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1.0
 Super Mario Bros. 3 (Video Game) / int_f55a1990
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1.0
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 Super Mario Bros. 3 (Video Game) / int_f62cc38a
type
Stone Wall
 Super Mario Bros. 3 (Video Game) / int_f62cc38a
comment
Stone Wall: The Tanooki suit has a mode that turns Mario to stone. You can't be hurt, but you can't jump on enemies note you can land on them, though, which will kill a few otherwise invincible obstacles or use the tail-swat attack.
 Super Mario Bros. 3 (Video Game) / int_f62cc38a
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1.0
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1.0
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 Super Mario Bros. 3 (Video Game) / int_f7991a5c
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Wrap Around
 Super Mario Bros. 3 (Video Game) / int_f7991a5c
comment
Wrap Around: There are certain vertically oriented levels (mostly in World 7) that have left / right wraparound, and are only one screen wide.
 Super Mario Bros. 3 (Video Game) / int_f7991a5c
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1.0
 Super Mario Bros. 3 (Video Game) / int_f7991a5c
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1.0
 Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game) / int_f7991a5c
 Super Mario Bros. 3 (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Super Mario Bros. 3 (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: Bowser's Castle is reached at the end of an eerily desolate straight path in the final section of World 8's map (the only other level present there is the last Remilitarized Zone level). The level itself also has a unique castle design (plus a new hazard in the form of laser-shooting statues), not seen anywhere else in the game.
 Super Mario Bros. 3 (Video Game) / int_f821e963
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1.0
 Super Mario Bros. 3 (Video Game) / int_f821e963
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1.0
 Super Mario Bros. 3 (Video Game)
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 Super Mario Bros. 3 (Video Game) / int_f97b5d33
type
Shoo Out the Clowns
 Super Mario Bros. 3 (Video Game) / int_f97b5d33
comment
Shoo Out the Clowns: World 8 is the only world in the game in which Toad doesn't appear at all. No bonus games, no items, no nothing. Even in the two outdoor field levels, the color scheme is dark and the cave music is used.
 Super Mario Bros. 3 (Video Game) / int_f97b5d33
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1.0
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Super Mario Bros. 3 (Video Game) / int_f97b5d33
 Super Mario Bros. 3 (Video Game) / int_fd2b6ace
type
Awesome, but Temporary
 Super Mario Bros. 3 (Video Game) / int_fd2b6ace
comment
Awesome, but Temporary: Goomba's Shoe. It instantly kills any enemy that meets the sole of it even if would be otherwise harmful to do so, also destroys fireballs in the same way, and while it can't kill Munchers (which are classified as blocks in the game's programming), it's immune to them and can safely hop across them. Unfortunately, it's only available in one level in the entire game, and you lose it once you finish that level.
 Super Mario Bros. 3 (Video Game) / int_fd2b6ace
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1.0
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Super Mario Bros. 3 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Scientific Pretty Cure / Fan Fic
seeAlso
Super Mario Bros. 3 (Video Game)
 GriffinLobster
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Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game)
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Super Mario Bros. 3 (Video Game)
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Antepiece / int_62bf543
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Approval of God / int_62bf543
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Artwork and Game Graphics Segregation / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Author Phobia / int_62bf543
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Auto-Scrolling Level / int_62bf543
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Awesome, but Temporary / int_62bf543
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Behind the Black / int_62bf543
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Bonus Stage / int_62bf543
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Boss Remix / int_62bf543
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Bottomless Pit Rescue Service / int_62bf543
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Bragging Rights Reward / int_62bf543
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Breakable Power-Up / int_62bf543
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Breather Level / int_62bf543
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Children in Tow / int_62bf543
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Climax Boss / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Clothes Make the Superman / int_62bf543
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Concealment Equals Cover / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Consolation Prize / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Conspicuously Light Patch / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Continuing is Painful / int_62bf543
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Cool Airship / int_62bf543
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Corridor Cubbyhole Run / int_62bf543
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Costume Evolution / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Cranium Ride / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Crate Expectations / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Cue the Sun / int_62bf543
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Debug Room / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Depth Perplexion / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Difficult, but Awesome / int_62bf543
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Difficulty by Region / int_62bf543
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Difficulty Spike / int_62bf543
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Disc-One Final Dungeon / int_62bf543
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Do Well, But Not Perfect / int_62bf543
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Dual-World Gameplay / int_62bf543
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Easy Level Trick / int_62bf543
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Elemental Shapeshifter / int_62bf543
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Embedded Precursor / int_62bf543
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Empty Room Psych / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Energy Ring Attack / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Even Bad Men Love Their Mamas / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Every 10,000 Points / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Everything Dances / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Evil Living Flames / int_62bf543
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Evil Overlooker / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Fad Super / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Fake Trap / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Finale Production Upgrade / int_62bf543
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Flame Spewer Obstacle / int_62bf543
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Flight / int_62bf543
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Flying on a Cloud / int_62bf543
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Franchise Codifier / int_62bf543
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Game Mod / int_62bf543
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Gamebooks / int_62bf543
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Gangplank Galleon / int_62bf543
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Garden of Evil / int_62bf543
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Gimmick Level / int_62bf543
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Goomba Springboard / int_62bf543
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Graceful in Their Element / int_62bf543
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Grapple Move / int_62bf543
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Green Hill Zone / int_62bf543
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Ground Pound / int_62bf543
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Guerrilla Boulders / int_62bf543
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Halfway Plot Switch / int_62bf543
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Hand Wave / int_62bf543
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Hard Levels, Easy Bosses / int_62bf543
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Hard Mode Filler / int_62bf543
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Harmless Enemy / int_62bf543
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Helpful Mook / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Hey, You! / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Hitbox Dissonance / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Home Stage / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Homing Projectile / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Hypocrisy Nod / int_62bf543
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I Fell for Hours / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Ice Palace / int_62bf543
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Iconic Sequel Song / int_62bf543
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Infinite 1-Ups / int_62bf543
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Interrupting Meme / int_62bf543
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Invincibility Power-Up / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Invincible Minor Minion / int_62bf543
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Iris Out / int_62bf543
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Isle of Giant Horrors / int_62bf543
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It's Raining Men / int_62bf543
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Japanese Video Games / int_62bf543
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Journey to the Sky / int_62bf543
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Junk Rare / int_62bf543
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Kaizo Trap / int_62bf543
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Kappa / int_62bf543
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Lava Is Boiling Kool-Aid / int_62bf543
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Level in the Clouds / int_62bf543
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Levels Take Flight / int_62bf543
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Lift of Doom / int_62bf543
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Magical Mystery Doors / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Marathon Level / int_62bf543
 MarioAdventure
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Super Mario Bros. 3 (Video Game)
 Super Mario Bros. 3 (Video Game)
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Meaningless Lives / int_62bf543
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Medley / int_62bf543
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Memory Match Mini-Game / int_62bf543
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Mini-Boss / int_62bf543
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Minus World / int_62bf543
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Mirror World / int_62bf543
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Missing Secret / int_62bf543
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Mission Control / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Mole Miner / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Monster in the Ice / int_62bf543
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Mook Maker / int_62bf543
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Music Soothes the Savage Beast / int_62bf543
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Named by the Dub / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Namedworld and Namedland / int_62bf543
 Super Mario Bros. 3 (Video Game)
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 Super Mario Bros. 3 (Video Game)
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New Game Plus / int_62bf543
 Super Mario Bros. 3 (Video Game)
hasFeature
New World Tease / int_62bf543
 Super Mario Bros. 3 (Video Game)
hasFeature
Night of the Living Mooks / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Ninja Looting / int_62bf543
 Super Mario Bros. 3 (Video Game)
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No Cutscene Inventory Inertia / int_62bf543
 Super Mario Bros. 3 (Video Game)
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No Fair Cheating / int_62bf543
 Super Mario Bros. 3 (Video Game)
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No Hero Discount / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Nobody Here but Us Statues / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Non-Humans Lack Attributes / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Nostalgia Level / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Offscreen Start Bonus / int_62bf543
 Super Mario Bros. 3 (Video Game)
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1-Up / int_62bf543
 Super Mario Bros. 3 (Video Game)
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One-Winged Angel / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Orcus on His Throne / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Pac-Man Fever / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Palmtree Panic / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Personal Space Invader / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Pickup Hierarchy / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Pinball Projectile / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Pinball Scoring / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Pipe Maze / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Plant Mooks / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Platform Hell / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Player Tic / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Point-and-Click Map / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Poison Mushroom / int_62bf543
 Super Mario Bros. 3 (Video Game)
hasFeature
Polished Port / int_62bf543
 Super Mario Bros. 3 (Video Game)
hasFeature
Pre-existing Encounters / int_62bf543
 Super Mario Bros. 3 (Video Game)
hasFeature
Primal Fear / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Projectile Spell / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Prolonged Video Game Sequel / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Proscenium Reveal / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Puzzle Boss / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Quicksand Sucks / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Recurring Boss / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Recurring Boss Template / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Recurring Element / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Recurring Riff / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Regional Bonus / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Remilitarized Zone / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Rewarding Inactivity / int_62bf543
 Super Mario Bros. 3 (Video Game)
hasFeature
Ring-Out Boss / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Rivers of Blood / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Rouge Angles of Satin / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Save-Game Limits / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Schrödinger's Gun / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Scoring Points / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Screeching Stop / int_62bf543
 Super Mario Bros. 3 (Video Game)
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See the Invisible / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Segmented Serpent / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Self-Damaging Attack Backfire / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Ship Level / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Shockwave Stomp / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Shout-Out Theme Naming / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Sidetracked by the Gold Saucer / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Sinister Sentient Sun / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Slide Level / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Sliding Scale of Cooperation vs. Competition / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Sliding Scale of Linearity vs. Openness / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Smash Mook / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Smashing Hallway Traps of Doom / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Smashing Survival / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Sorting Algorithm of Threatening Geography / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Spectacular Spinning / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Speedrun / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Sphere Factor / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Spike Balls of Doom / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Spikes of Doom / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Spikes of Villainy / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Spin Attack / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Spring Jump / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Star Killing / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Stopped Numbering Sequels / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Story Overwrite / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Suddenly Harmful Harmless Object / int_62bf543
 SuperMarioBros3X
seeAlso
Super Mario Bros. 3 (Video Game)
 SuperMarioBrosX
seeAlso
Super Mario Bros. 3 (Video Game)
 Super Mario Bros. 3 (Video Game)
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Super Title 64 Advance / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Superpowered Mooks / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Surprise Difficulty / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Suspicious Video-Game Generosity / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Synchro-Vox / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Tactical Suicide Boss / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Tail Slap / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Tanuki / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Temporary Platform / int_62bf543
 Super Mario Bros. 3 (Video Game)
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That One Sidequest / int_62bf543
 Super Mario Bros. 3 (Video Game)
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The Computer Is a Lying Bastard / int_62bf543
 Super Mario Bros. 3 (Video Game)
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The Face of the Sun / int_62bf543
 Super Mario Bros. 3 (Video Game)
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The Goomba / int_62bf543
 Super Mario Bros. 3 (Video Game)
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The Runt at the End / int_62bf543
 Super Mario Bros. 3 (Video Game)
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The Sky Is an Ocean / int_62bf543
 Super Mario Bros. 3 (Video Game)
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The Spiny / int_62bf543
 Super Mario Bros. 3 (Video Game)
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The Very Definitely Final Dungeon / int_62bf543
 Super Mario Bros. 3 (Video Game)
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The Von Trope Family / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Theme Twin Naming / int_62bf543
 Thingio
seeAlso
Super Mario Bros. 3 (Video Game)
 Super Mario Bros. 3 (Video Game)
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Tide Level / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Too Awesome to Use / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Transformation Trinket / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Trial-and-Error Gameplay / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Turning Back Human / int_62bf543
 Super Mario Bros. 3 (Video Game)
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2½D / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Under the Sea / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Underground Level / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Underused Game Mechanic / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Undesirable Prize / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Unending End Card / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Updated Re-release / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Video Game Flight / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Violation of Common Sense / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Waltz on Water / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Warm-Up Boss / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Warp Whistle / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Waterlogged Warzone / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Weaponized Exhaust / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Weird Sun / int_62bf543
 Super Mario Bros. 3 (Video Game)
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When All Else Fails, Go Right / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Wrench Whack / int_62bf543
 Super Mario Bros. 3 (Video Game)
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Write Who You Know / int_62bf543
 SuperMarioBros3
sameAs
Super Mario Bros. 3 (Video Game)
 HowItsPlayed
seeAlso
Super Mario Bros. 3 (Video Game)
 Super Mario Bros. 3 (Video Game)
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Level Goal / int_62bf543