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Super Mario Bros. Crossover (Video Game)

 Super Mario Bros. Crossover (Video Game)
type
TVTItem
 Super Mario Bros. Crossover (Video Game)
label
Super Mario Bros. Crossover (Video Game)
 Super Mario Bros. Crossover (Video Game)
page
SuperMarioBrosCrossover
 Super Mario Bros. Crossover (Video Game)
comment
Super Mario Bros. Crossover (Also known as Super Mario Crossover due to space limits) is an Adobe Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original Super Mario Bros. (and ever since a few updates Super Mario Bros. Special and Super Mario Bros.: The Lost Levels) but with Mario's brother Luigi having his Divergent Character Evolution from the later Mario games, as well as Bill Rizer, Samus Aran, Mega Man and his rival Bass, Simon Belmont, Link, Ryu Hayabusa, and Sophia the 3rd as additional playable characters, retaining the moves and physics of their source games. There's also a variety of art styles to choose from and alternate level design based on the difficulty.Being based on Super Mario Bros., most of the tropes present there apply here.Not to be confused with Mushroom Kingdom Fusion, which is a different game entirely.After 3.1's release on December 16th, 2013, the game was considered to be finished. However, many years later, Jay Pavlina announced that Version 4.0 was in development and that a playable demo was out for testing. Unlike all versions before, 4.0 was to be coded in WebGL and built on top of Unity, since web explorers are no longer supporting Flash. Unfortunately, an update to that post stated that it's been canceled.
 Super Mario Bros. Crossover (Video Game)
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2024-03-05T07:47:05Z
 Super Mario Bros. Crossover (Video Game)
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2024-03-05T07:47:05Z
 Super Mario Bros. Crossover (Video Game)
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 Super Mario Bros. Crossover (Video Game)
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DBTropes
 Super Mario Bros. Crossover (Video Game) / int_14dfb81
type
Power Creep, Power Seep
 Super Mario Bros. Crossover (Video Game) / int_14dfb81
comment
Power Creep, Power Seep: Used and averted. Each character's weapons are greatly nerfed, but characters do retain their jump physics.
 Super Mario Bros. Crossover (Video Game) / int_14dfb81
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-1.0
 Super Mario Bros. Crossover (Video Game) / int_14dfb81
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_14dfb81
 Super Mario Bros. Crossover (Video Game) / int_1d7d1b93
type
Remake Cameo
 Super Mario Bros. Crossover (Video Game) / int_1d7d1b93
comment
Remake Cameo: The Hachisuke (also known as the Hudson Bee and "Hu-Bee") is a one-time Power-Up in Special, although it changes depending on the skin. Every level in Hard Mode has one Hachisuke.
 Super Mario Bros. Crossover (Video Game) / int_1d7d1b93
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1.0
 Super Mario Bros. Crossover (Video Game) / int_1d7d1b93
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 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_1d7d1b93
 Super Mario Bros. Crossover (Video Game) / int_26ba32a3
type
Ascended Glitch
 Super Mario Bros. Crossover (Video Game) / int_26ba32a3
comment
Ascended Glitch: As of 3.0, it is now possible to jump over the flagpole in the original Super Mario Bros. maps, since there were certain areas in Special and Lost Levels that require you to jump over the flagpole in order to reach them.
 Super Mario Bros. Crossover (Video Game) / int_26ba32a3
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1.0
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 Super Mario Bros. Crossover (Video Game) / int_28104b90
type
Bag of Spilling
 Super Mario Bros. Crossover (Video Game) / int_28104b90
comment
In the 2.0 update, all characters lose their power ups and abilities upon taking damage, except on Very Easy. And then there's Bill...
 Super Mario Bros. Crossover (Video Game) / int_28104b90
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1.0
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 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_28104b90
 Super Mario Bros. Crossover (Video Game) / int_29428ef
type
Difficulty Levels
 Super Mario Bros. Crossover (Video Game) / int_29428ef
comment
Difficulty Levels: As of Version 3.0, there are two types of difficulty settings: Map Difficulty and More Settings. Map Difficulty changes the levels with Easy, Normal, and Hard. More Settings, however, averts this, as it allows you to customize general game behavior.
 Super Mario Bros. Crossover (Video Game) / int_29428ef
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1.0
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_29428ef
 Super Mario Bros. Crossover (Video Game) / int_29a39f6
type
Easter Egg
 Super Mario Bros. Crossover (Video Game) / int_29a39f6
comment
Easter Egg: As the character select music of the Super Mario World skin is the Special World music, the Super Mario Bros. theme will play if it loops nine times, as it did in Super Mario World. Like in Super Mario Land 2: 6 Golden Coins, if you get a Game Over as Mario or Luigi in either their SML2 skin or their space suit skin and then idle on the continue screen for about 3 minutes, Totaka's Song will play. World 4-2 of Super Mario Bros. Special has a hidden warp zone that leads to World ?. However, this is not an actual world. Going inside the warp pipe brings the player to a Bonus Stage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit Power-Up, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random Power-Up). However, this also counts as an Ascended Glitch, as this pipe was also present in Special; it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programmer oversight.
 Super Mario Bros. Crossover (Video Game) / int_29a39f6
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1.0
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 Super Mario Bros. Crossover (Video Game)
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 Super Mario Bros. Crossover (Video Game) / int_2b7d29e1
type
Artifact Title
 Super Mario Bros. Crossover (Video Game) / int_2b7d29e1
comment
Artifact Title: An inversion! The first iterations of the game didn't have Luigi in it (although he was planned). Only much later on did he finally make it in, now rendering the Super Mario Bros. title accurate.
 Super Mario Bros. Crossover (Video Game) / int_2b7d29e1
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1.0
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 Super Mario Bros. Crossover (Video Game) / int_2c385759
type
Massive Multiplayer Crossover
 Super Mario Bros. Crossover (Video Game) / int_2c385759
comment
Massive Multiplayer Crossover: Characters from multiple different video games appear.
 Super Mario Bros. Crossover (Video Game) / int_2c385759
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1.0
 Super Mario Bros. Crossover (Video Game) / int_2c385759
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1.0
 Super Mario Bros. Crossover (Video Game)
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 Super Mario Bros. Crossover (Video Game) / int_348c1707
type
Sword Beam
 Super Mario Bros. Crossover (Video Game) / int_348c1707
comment
Sword Beam: Link's Fire Flower ability. In later versions, it's tied to the red ring power up.
 Super Mario Bros. Crossover (Video Game) / int_348c1707
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1.0
 Super Mario Bros. Crossover (Video Game) / int_348c1707
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_348c1707
 Super Mario Bros. Crossover (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Super Mario Bros. Crossover (Video Game) / int_39b8d3d6
comment
Boring, but Practical: In earlier versions, Goomba Stomp worked quicker than most character's weapons (without a Fire Flower) against most mooks; 2.0 goes around this aspect by having everyone but the Mario Bros. be unable to stomp. Fortunately, 3.0 features a cheat (which is one of the immediately available ones) that enables everyone else to stomp enemies again. Mario's better jumping tends to make him the easiest character to use, as the stages were designed with him in mind. Among the other characters, the best jumpers are about on par with Mario (though Ryu, Mega Man, and Simon all have ways to deal with their subpar jumping height.) With the timer turned on, Mario and Luigi also help get through the longer levels, being the only characters able to run.
 Super Mario Bros. Crossover (Video Game) / int_39b8d3d6
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1.0
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1.0
 Super Mario Bros. Crossover (Video Game)
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 Super Mario Bros. Crossover (Video Game) / int_3e24cb38
type
Musical Nod
 Super Mario Bros. Crossover (Video Game) / int_3e24cb38
comment
Musical Nod: The Atari skin uses many songs from different Atari 2600 games (although some of them are just chiptunes).
 Super Mario Bros. Crossover (Video Game) / int_3e24cb38
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1.0
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 Super Mario Bros. Crossover (Video Game) / int_3ece9e25
type
Konami Code
 Super Mario Bros. Crossover (Video Game) / int_3ece9e25
comment
Konami Code: How you can quickly unlock cheats in Version 3.0 onwards* Originally, you need to enable and disable the "Classic Simon" cheat five times, followed by the press of the Special Button. By the way, the "attack" and "jump" buttons take the place of B and A, not the actual B and A keys.. The title screen fanfare from Contra plays when you select "Enter Code" in the Cheats menu as a hint for which Classic Cheat Code you need to use.
 Super Mario Bros. Crossover (Video Game) / int_3ece9e25
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1.0
 Super Mario Bros. Crossover (Video Game) / int_3ece9e25
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_3ece9e25
 Super Mario Bros. Crossover (Video Game) / int_415b3315
type
Stylistic Suck
 Super Mario Bros. Crossover (Video Game) / int_415b3315
comment
The Atari skins for most characters and the Atari map layout. The choice of musical score turns it into hilarious Stylistic Suck.
 Super Mario Bros. Crossover (Video Game) / int_415b3315
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1.0
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_415b3315
 Super Mario Bros. Crossover (Video Game) / int_42048ac5
type
Follow the Money
 Super Mario Bros. Crossover (Video Game) / int_42048ac5
comment
Follow the Money: On the easy maps, if there is a single coin floating in the air by itself, chances are that there is an Invisible Block just underneath it.
 Super Mario Bros. Crossover (Video Game) / int_42048ac5
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_42048ac5
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_42048ac5
 Super Mario Bros. Crossover (Video Game) / int_44f79734
type
Jump Physics
 Super Mario Bros. Crossover (Video Game) / int_44f79734
comment
Jump Physics: Even though the stages are all designed with Mario's jump in mind, all characters retain theirs.
 Super Mario Bros. Crossover (Video Game) / int_44f79734
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_44f79734
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_44f79734
 Super Mario Bros. Crossover (Video Game) / int_463b32b8
type
Save the Princess
 Super Mario Bros. Crossover (Video Game) / int_463b32b8
comment
Save the Princess: While originally you were always saving Toads and Peach like in the original game, the 2.1 update changes them to characters appropriate to each playable character.
 Super Mario Bros. Crossover (Video Game) / int_463b32b8
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1.0
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_463b32b8
 Super Mario Bros. Crossover (Video Game) / int_5458df4f
type
Fan Remake
 Super Mario Bros. Crossover (Video Game) / int_5458df4f
comment
Fan Remake: Doubles as a Polished Port for Super Mario Bros. Special.
 Super Mario Bros. Crossover (Video Game) / int_5458df4f
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1.0
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_5458df4f
 Super Mario Bros. Crossover (Video Game) / int_56df9ba7
type
Easier Than Easy
 Super Mario Bros. Crossover (Video Game) / int_56df9ba7
comment
Easier Than Easy: Playing the game with the Map Difficulty set to Easy and setting up the other difficulty settings accordingly.
 Super Mario Bros. Crossover (Video Game) / int_56df9ba7
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1.0
 Super Mario Bros. Crossover (Video Game) / int_56df9ba7
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_56df9ba7
 Super Mario Bros. Crossover (Video Game) / int_584e3ed7
type
Video Game Demake
 Super Mario Bros. Crossover (Video Game) / int_584e3ed7
comment
Video Game Demake: The Atari 2600 skin is an in-universe example.
 Super Mario Bros. Crossover (Video Game) / int_584e3ed7
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_584e3ed7
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_584e3ed7
 Super Mario Bros. Crossover (Video Game) / int_589e54d3
type
Charged Attack
 Super Mario Bros. Crossover (Video Game) / int_589e54d3
comment
Charged Attack: Mega Man's Mega Buster and (prior to v2.0) Ryu's Windmill Shuriken.
 Super Mario Bros. Crossover (Video Game) / int_589e54d3
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1.0
 Super Mario Bros. Crossover (Video Game) / int_589e54d3
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_589e54d3
 Super Mario Bros. Crossover (Video Game) / int_62259825
type
Nintendo Hard
 Super Mario Bros. Crossover (Video Game) / int_62259825
comment
Nintendo Hard: It can be hard for the other characters to adapt to some of the harder Super Mario Bros levels. In the 2.0 update, all characters lose their power ups and abilities upon taking damage, except on Very Easy. And then there's Bill... Also, the 3.1 update includes levels from Super Mario Bros. 2. And that's the Japanese one, by the way. If you thought those levels are already as hard as they are as Mario and Luigi, then try playing through those levels as everyone else — or even better, playing through them with the Map Difficulty set to Hard... Speaking of the hard maps, one might expect the game to start out with only mild and minor changes to add a little more challenge, slowly curving into something much harder. Nope, on the first level of the SMB set there's a Lakitu at the first half, Paratroopas positioned in awkward places over pits, and an ending staircase where every other block column is a tiny bottomless pit, and every other column out of what remains is a Bullet Bill cannon. And that bonus room that serves as a shortcut to the end of the level? It now exits into the pipe before the entry pipe to said bonus room. Remember the first Super Mushroom of Super Mario Bros? Inside that arrangement of 6 blocks ingrained forever into the collective gamer mind? Well, in Hard Map difficulty, it's a Poison Mushroom now.note The actual Super Mushroom is on the top block
 Super Mario Bros. Crossover (Video Game) / int_62259825
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1.0
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 Super Mario Bros. Crossover (Video Game)
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 Super Mario Bros. Crossover (Video Game) / int_66ea7e5c
type
Brought Down to Normal
 Super Mario Bros. Crossover (Video Game) / int_66ea7e5c
comment
Brought Down to Normal: Inverted. When v1.1 came around, Bill was the only character (besides Mario) not to get some sort of gameplay improvement.
 Super Mario Bros. Crossover (Video Game) / int_66ea7e5c
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1.0
 Super Mario Bros. Crossover (Video Game) / int_66ea7e5c
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1.0
 Super Mario Bros. Crossover (Video Game)
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Super Mario Bros. Crossover (Video Game) / int_66ea7e5c
 Super Mario Bros. Crossover (Video Game) / int_679d7cc7
type
Goomba Stomp
 Super Mario Bros. Crossover (Video Game) / int_679d7cc7
comment
Goomba Stomp: As of 2.0, only Mario and Luigi can do this without getting hurt. Link can do this with a downward thrust. 3.0 introduces a cheat that allows everybody to do this.
 Super Mario Bros. Crossover (Video Game) / int_679d7cc7
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1.0
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 Super Mario Bros. Crossover (Video Game) / int_6dc206c9
type
Marathon Level
 Super Mario Bros. Crossover (Video Game) / int_6dc206c9
comment
Marathon Level: World 8-1 is still as long as it was in the original, which means a lot of trouble for every character but the Mario Bros., as they're the only ones who can run. Fortunately, unlocking the "Infinite Time" cheat is as easy as completing the first level, providing an easy way to escape the dreaded time limit if you don't want to speedrun with the other characters in this level.
 Super Mario Bros. Crossover (Video Game) / int_6dc206c9
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1.0
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 Super Mario Bros. Crossover (Video Game) / int_6e0898f9
type
Silliness Switch
 Super Mario Bros. Crossover (Video Game) / int_6e0898f9
comment
Silliness Switch: There's an "Invisible" skin that gives the game the appearance of the original game, but with all possible ground, platforms and footholds removed in addition to enemies. There's also a cheat to replace all enemies with Hammer Bros. Finally, you could set all possible options to random* that would be "Music Console" and "Music Set" under "Sound Options", and "Map Skin", "Enemy Skin", and "Interface Skin" under "Graphics Options" and play "Single Character Random" mode. Each time you play this way is essentially a new adventure.
 Super Mario Bros. Crossover (Video Game) / int_6e0898f9
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1.0
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 Super Mario Bros. Crossover (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 Super Mario Bros. Crossover (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: Sort of. Bowser is replaced with another antagonist depending on what enemy skin is being used. The Zelda II: The Adventure of Link enemy skin replaces him with Ganon (or if you want to be technical the Great Moblin) note  despite Ganon only appearing in the Game Over screen as a silhouette in that game, the Super Mario Bros. 2 enemy skinsnote  both NES and SNES versions replaces him with Wart, the Castlevania enemy skin replaces him with Deathnote Word of God has confirmed that Dracula will not be present, despite being the Big Bad and Death being The Dragon, and the Blaster Master enemy skin replaces him with... some weird monster dude thingynote  this monster is an original sprite; bosses in Blaster Master were not only fought in top-down areas, but they were also gigantic, and due to NES limitations, were as a result fought over a solid black screen. In versions 3.0 and upwards, the Demon Returns enemy skin replaces Bowser with... a vampiress.
 Super Mario Bros. Crossover (Video Game) / int_72cdfc33
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1.0
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 Super Mario Bros. Crossover (Video Game) / int_834427cd
type
Cap
 Super Mario Bros. Crossover (Video Game) / int_834427cd
comment
Cap: In older versions, the score counter maxed out at 999950. The 3.0 update later increased it to 9999999.
 Super Mario Bros. Crossover (Video Game) / int_834427cd
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1.0
 Super Mario Bros. Crossover (Video Game) / int_834427cd
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1.0
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 Super Mario Bros. Crossover (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 Super Mario Bros. Crossover (Video Game) / int_8d4fcaa5
comment
Self-Imposed Challenge: Arguably Simon's entire purpose. Except the odd underwater stage where the angle of his axes deals with the highly annoying bloopers perfectly. On the other hand, his axes also have a wider arc than the Hammer Bros' hammers. Plus there's his whip, which eventually becomes super-long and flaming. And as of v1.1, an option exists that lets you control his jumps more easily. These days it's a "classic Simon" option in which having it off makes it easier to control his jumps.
 Super Mario Bros. Crossover (Video Game) / int_8d4fcaa5
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1.0
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1.0
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 Super Mario Bros. Crossover (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Super Mario Bros. Crossover (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Bill has become this in the 2.0 update. No matter what difficulty is being played or what powerups he has, he will always die in one hit. Everyone becomes this on Very Hard difficulty.
 Super Mario Bros. Crossover (Video Game) / int_8df14c99
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_8df14c99
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1.0
 Super Mario Bros. Crossover (Video Game)
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 Super Mario Bros. Crossover (Video Game) / int_90f48bb1
type
Hard Mode Mooks
 Super Mario Bros. Crossover (Video Game) / int_90f48bb1
comment
Hard Mode Mooks: It's possible to change the settings to replace the Goombas with not only Buzzy Beetles (as in the original game's second quest) but also with Spinies and with a completely new-to-the-original-game enemy, Spike Tops (which act as both Spinies and Buzzy Beetles at once).
 Super Mario Bros. Crossover (Video Game) / int_90f48bb1
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1.0
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 Super Mario Bros. Crossover (Video Game)
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 Super Mario Bros. Crossover (Video Game) / int_91479a10
type
Schrödinger's Player Character
 Super Mario Bros. Crossover (Video Game) / int_91479a10
comment
Schrödinger's Player Character: The Toad inside each castle and Princess Peach turn into characters/objects from the game the current player character belongs to, and the "Your Princess Is in Another Castle!" response changes accordingly. Even if the new Toad or Princess are characters the player can control at any given moment.
 Super Mario Bros. Crossover (Video Game) / int_91479a10
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1.0
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 Super Mario Bros. Crossover (Video Game) / int_92dfffae
type
Retraux
 Super Mario Bros. Crossover (Video Game) / int_92dfffae
comment
Retraux: The Atari skins for most characters and the Atari map layout. The choice of musical score turns it into hilarious Stylistic Suck. The Super Mario Bros. 2 skin necessitated new graphics, such as ? Blocks and Fire Flowers, due to that game lacking such elements.
 Super Mario Bros. Crossover (Video Game) / int_92dfffae
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_92dfffae
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_92dfffae
 Super Mario Bros. Crossover (Video Game) / int_9600368d
type
Behind the Black
 Super Mario Bros. Crossover (Video Game) / int_9600368d
comment
Behind the Black: Hard map difficulty is all about mooks waiting beyond the edge of the screen to catch you as you land.
 Super Mario Bros. Crossover (Video Game) / int_9600368d
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_9600368d
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_9600368d
 Super Mario Bros. Crossover (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Super Mario Bros. Crossover (Video Game) / int_963086ce
comment
Remember the first Super Mushroom of Super Mario Bros? Inside that arrangement of 6 blocks ingrained forever into the collective gamer mind? Well, in Hard Map difficulty, it's a Poison Mushroom now.note The actual Super Mushroom is on the top block
 Super Mario Bros. Crossover (Video Game) / int_963086ce
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_963086ce
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_963086ce
 Super Mario Bros. Crossover (Video Game) / int_985795ab
type
Medium Blending
 Super Mario Bros. Crossover (Video Game) / int_985795ab
comment
Medium Blending: Depending on how you set the graphic options and the character skin.
 Super Mario Bros. Crossover (Video Game) / int_985795ab
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_985795ab
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_985795ab
 Super Mario Bros. Crossover (Video Game) / int_9af10b44
type
Double Jump
 Super Mario Bros. Crossover (Video Game) / int_9af10b44
comment
Double Jump: Simon has one to compensate for his short and awkward jump. Comes out of nowhere (Maria and later Metroidvania player characters would have a double jump, but Simon wouldn't have it until Harmony of Despair, which was released after this game). Bass also has the double jump ability from Mega Man & Bass, that is unless his Quick Man skin is used.
 Super Mario Bros. Crossover (Video Game) / int_9af10b44
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_9af10b44
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_9af10b44
 Super Mario Bros. Crossover (Video Game) / int_9d12bbc1
type
Foreshadowing
 Super Mario Bros. Crossover (Video Game) / int_9d12bbc1
comment
Foreshadowing: Beat any castle level as Luigi, and Toad's quote will mention "your princess" instead of "our princess". You rescue Princess Daisy at the final castle instead of Peach.
 Super Mario Bros. Crossover (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_9d12bbc1
 Super Mario Bros. Crossover (Video Game) / int_9dab0a6e
type
Continuity Nod
 Super Mario Bros. Crossover (Video Game) / int_9dab0a6e
comment
Continuity Nod: Special and the hard/easy maps add a powerup that increases the time you have. This powerup, like most of them, can change appearance depending on what skin you're using. In the Super Mario World skin, the powerup is represented by a green berry.
 Super Mario Bros. Crossover (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_9dab0a6e
 Super Mario Bros. Crossover (Video Game) / int_9ecbba6c
type
Metroidvania
 Super Mario Bros. Crossover (Video Game) / int_9ecbba6c
comment
SOPHIA III and Samus, both from games in the Metroidvania genre, were both adapted to a more "point A to point B" style of play.
 Super Mario Bros. Crossover (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_9ecbba6c
 Super Mario Bros. Crossover (Video Game) / int_9f6fb586
type
Leitmotif
 Super Mario Bros. Crossover (Video Game) / int_9f6fb586
comment
Leitmotif: Each character skin comes with the musical score from their original game, although it can be set to match the map skin, a certain game's score or just randomized.
 Super Mario Bros. Crossover (Video Game) / int_9f6fb586
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_9f6fb586
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_9f6fb586
 Super Mario Bros. Crossover (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Super Mario Bros. Crossover (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: In either the Atari version of the game or when using the Atari map skins and characters in the latest version, the music that plays whenever you encounter Bowser is... "Fever" from Dr. Mario?
 Super Mario Bros. Crossover (Video Game) / int_abad35b4
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_abad35b4
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_abad35b4
 Super Mario Bros. Crossover (Video Game) / int_af429061
type
Ratchet Scrolling
 Super Mario Bros. Crossover (Video Game) / int_af429061
comment
Ratchet Scrolling: Removed by default, though it can be turned on in the Cheats menu (listed as "Classic Screen Scroll", which is available from the beginning).
 Super Mario Bros. Crossover (Video Game) / int_af429061
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_af429061
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_af429061
 Super Mario Bros. Crossover (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Super Mario Bros. Crossover (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Link and Samus (through morphball) can quickly beat 3-2 of Special by going through the small space above the warp pipe, skipping most of the level. Like most if not all shortcuts, this was prevented in the hard mode. Ryu Hayabusa's ability to climb walls can help reach the block ceiling of some levels and skip lengthy sections of them. Most notable in Special 6-2 which would otherwise be a Pipe Maze. Subverted in some levels after finding out the blocks are unbreakable and the pipe must be reached the normal way.
 Super Mario Bros. Crossover (Video Game) / int_b4d6aa7d
featureApplicability
-0.3
 Super Mario Bros. Crossover (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_b4d6aa7d
 Super Mario Bros. Crossover (Video Game) / int_b5439b51
type
Moveset Clone
 Super Mario Bros. Crossover (Video Game) / int_b5439b51
comment
Moveset Clone: Mario and Luigi share similar abilities. Mega Man and Bass also share the same weapons as each other except their default busters and Rush Coil.
 Super Mario Bros. Crossover (Video Game) / int_b5439b51
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_b5439b51
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_b5439b51
 Super Mario Bros. Crossover (Video Game) / int_bb48f8ba
type
Timed Mission
 Super Mario Bros. Crossover (Video Game) / int_bb48f8ba
comment
Timed Mission: Like in the original, levels have time limits by default, but it can be turned off with a very easily unlockable cheat (just beat a level).
 Super Mario Bros. Crossover (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_bb48f8ba
 Super Mario Bros. Crossover (Video Game) / int_bd7a2b0c
type
Abandoned Info Page
 Super Mario Bros. Crossover (Video Game) / int_bd7a2b0c
comment
Abandoned Info Page: As of the end of August 2013, the wiki for the most part is pretty outdated.
 Super Mario Bros. Crossover (Video Game) / int_bd7a2b0c
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_bd7a2b0c
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_bd7a2b0c
 Super Mario Bros. Crossover (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Super Mario Bros. Crossover (Video Game) / int_bda2d236
comment
The map skins have a "corresponding" character skin, such as Mario's sprite from Super Mario World in the map skin of the same game. This map turns World 7 into a ghost house, and if you play as SMW Mario with this on, the Ghost House theme plays. But this would seem odd if you used another skin, since World 7 by default isn't ghost-themed, right? Well, simply playing on it with another graphic skin causes the regular "ground" theme to play instead.
 Super Mario Bros. Crossover (Video Game) / int_bda2d236
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_bda2d236
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_bda2d236
 Super Mario Bros. Crossover (Video Game) / int_c37fb907
type
Walk, Don't Swim
 Super Mario Bros. Crossover (Video Game) / int_c37fb907
comment
Walk, Don't Swim: Only Mario, Luigi and Sophia the 3rd can swim. Everyone else has this trope applied to them, giving you a whole new challenge tackling the water levels.
 Super Mario Bros. Crossover (Video Game) / int_c37fb907
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_c37fb907
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_c37fb907
 Super Mario Bros. Crossover (Video Game) / int_c39a5ef0
type
Willing Suspension of Disbelief
 Super Mario Bros. Crossover (Video Game) / int_c39a5ef0
comment
Ryu's Windmill Shuriken can stretch one's Willing Suspension of Disbelief: No matter how long you keep dodging it, it will keep attempting to come back to you.
 Super Mario Bros. Crossover (Video Game) / int_c39a5ef0
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_c39a5ef0
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_c39a5ef0
 Super Mario Bros. Crossover (Video Game) / int_c4d09d24
type
Couch Gag
 Super Mario Bros. Crossover (Video Game) / int_c4d09d24
comment
Couch Gag: The game's Start Screen always loads up a different map skin. Complete with matching skins and interface.
 Super Mario Bros. Crossover (Video Game) / int_c4d09d24
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_c4d09d24
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_c4d09d24
 Super Mario Bros. Crossover (Video Game) / int_c513249
type
Harder Than Hard
 Super Mario Bros. Crossover (Video Game) / int_c513249
comment
Harder Than Hard: Playing the game with the Map Difficulty set to Hard and setting up the other difficulty settings accordingly. Have fun dying.
 Super Mario Bros. Crossover (Video Game) / int_c513249
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_c513249
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_c513249
 Super Mario Bros. Crossover (Video Game) / int_c5629372
type
Pipe Maze
 Super Mario Bros. Crossover (Video Game) / int_c5629372
comment
Ryu Hayabusa's ability to climb walls can help reach the block ceiling of some levels and skip lengthy sections of them. Most notable in Special 6-2 which would otherwise be a Pipe Maze. Subverted in some levels after finding out the blocks are unbreakable and the pipe must be reached the normal way.
 Super Mario Bros. Crossover (Video Game) / int_c5629372
featureApplicability
-0.3
 Super Mario Bros. Crossover (Video Game) / int_c5629372
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_c5629372
 Super Mario Bros. Crossover (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Super Mario Bros. Crossover (Video Game) / int_c6dccfb7
comment
Musical Spoiler: When selecting the "Enter Code" option on the Cheats menu, the music changes to the title theme from Contra. It's the Konami Code.
 Super Mario Bros. Crossover (Video Game) / int_c6dccfb7
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_c6dccfb7
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_c6dccfb7
 Super Mario Bros. Crossover (Video Game) / int_c75df49a
type
Shout-Out
 Super Mario Bros. Crossover (Video Game) / int_c75df49a
comment
Shout-Out: The character select screen from version 2.0 onwards resembles that of the ones found in the Super Smash Bros. series. From 2.1 until before 3.0, Luigi's Peach skin has her saving Mario.
 Super Mario Bros. Crossover (Video Game) / int_c75df49a
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_c75df49a
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_c75df49a
 Super Mario Bros. Crossover (Video Game) / int_c946e0ef
type
InvincibleMinorMook
 Super Mario Bros. Crossover (Video Game) / int_c946e0ef
comment
Invincible Minor Mook: In the difficulty settings, you can replace the Goombas with Spike Tops. They can still be killed off by Star Power or Samus' Missles, though. Special (and the hard maps) adds Barrels and Fires from the original Donkey Kong. The former actually acts much like Spike Tops (in fact the Super Mario Bros 3 skins replace them with what seems like bulkier Spike Tops) and can still be killed by misiles, however the Fires are almost completely invincible.
 Super Mario Bros. Crossover (Video Game) / int_c946e0ef
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_c946e0ef
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_c946e0ef
 Super Mario Bros. Crossover (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Super Mario Bros. Crossover (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: The Trope Namer shows up in The Lost Levels as usual, but it also shows up in the Hard Maps for the other two sets.
 Super Mario Bros. Crossover (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_cb5cf4a5
 Super Mario Bros. Crossover (Video Game) / int_cdb27d0
type
Bottomless Pit Rescue Service
 Super Mario Bros. Crossover (Video Game) / int_cdb27d0
comment
Bottomless Pit Rescue Service: The "Bouncy Pits" cheat, which also affects mushrooms and enemies. It works on all pits, including pools of boiling lava.
 Super Mario Bros. Crossover (Video Game) / int_cdb27d0
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_cdb27d0
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_cdb27d0
 Super Mario Bros. Crossover (Video Game) / int_d24ed873
type
Developer's Foresight
 Super Mario Bros. Crossover (Video Game) / int_d24ed873
comment
Developer's Foresight: In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally, even as characters that easily destroy blocks. Given the levels were made for the Mario Bros., many jumps are impossible for most of the other characters. In that case, elevators are added in their playthroughs in order to help them across (although not for the Mario Bros., so they'll have to get through the jumps proper). However, since some platforms tended to make things too easy for some characters, the platforms for goals were converted into falling platforms and underwater platforms to get bonus coins were cut. The map skins have a "corresponding" character skin, such as Mario's sprite from Super Mario World in the map skin of the same game. This map turns World 7 into a ghost house, and if you play as SMW Mario with this on, the Ghost House theme plays. But this would seem odd if you used another skin, since World 7 by default isn't ghost-themed, right? Well, simply playing on it with another graphic skin causes the regular "ground" theme to play instead. Normally, there's only one music per character used as a castle theme. However, when using the Zelda II map skin, if you have the music options set to "Map", the final level plays the Great Palace theme instead of the normal Palace theme.
 Super Mario Bros. Crossover (Video Game) / int_d24ed873
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_d24ed873
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_d24ed873
 Super Mario Bros. Crossover (Video Game) / int_d35365c4
type
Bonus Stage
 Super Mario Bros. Crossover (Video Game) / int_d35365c4
comment
World 4-2 of Super Mario Bros. Special has a hidden warp zone that leads to World ?. However, this is not an actual world. Going inside the warp pipe brings the player to a Bonus Stage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit Power-Up, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random Power-Up). However, this also counts as an Ascended Glitch, as this pipe was also present in Special; it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programmer oversight.
 Super Mario Bros. Crossover (Video Game) / int_d35365c4
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_d35365c4
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_d35365c4
 Super Mario Bros. Crossover (Video Game) / int_dd91f8d8
type
Audience Participation
 Super Mario Bros. Crossover (Video Game) / int_dd91f8d8
comment
Audience Participation: Most of the skins, features, and characters were all decided by fans. However Author Appeal plays a big part in this.
 Super Mario Bros. Crossover (Video Game) / int_dd91f8d8
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_dd91f8d8
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_dd91f8d8
 Super Mario Bros. Crossover (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Super Mario Bros. Crossover (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: Link's special weapon. Ryu's Windmill Shuriken can stretch one's Willing Suspension of Disbelief: No matter how long you keep dodging it, it will keep attempting to come back to you.
 Super Mario Bros. Crossover (Video Game) / int_ddc15c81
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_ddc15c81
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_ddc15c81
 Super Mario Bros. Crossover (Video Game) / int_e1aed0a9
type
Boss Subtitles
 Super Mario Bros. Crossover (Video Game) / int_e1aed0a9
comment
Boss Subtitles: This is how new characters are introduced in the trailers, a la Super Smash Bros. Brawl.
 Super Mario Bros. Crossover (Video Game) / int_e1aed0a9
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_e1aed0a9
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_e1aed0a9
 Super Mario Bros. Crossover (Video Game) / int_e3ab9e00
type
Turns Red
 Super Mario Bros. Crossover (Video Game) / int_e3ab9e00
comment
Turns Red: The Sidestepper enemies in the Special mapsnote  as well as in the other map sets on Hard Mode become angry and double in speed as they lose health.
 Super Mario Bros. Crossover (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_e3ab9e00
 Super Mario Bros. Crossover (Video Game) / int_e4e86215
type
Fake Difficulty
 Super Mario Bros. Crossover (Video Game) / int_e4e86215
comment
Fake Difficulty: The Bullet Bill cannons fire at erratic intervals.
 Super Mario Bros. Crossover (Video Game) / int_e4e86215
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_e4e86215
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_e4e86215
 Super Mario Bros. Crossover (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Super Mario Bros. Crossover (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: Certain skins (such as Quick Man, Proto Man, and Pit) play differently than their parent character, essentially making them new characters built on the same base.
 Super Mario Bros. Crossover (Video Game) / int_e5d37e0f
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_e5d37e0f
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_e5d37e0f
 Super Mario Bros. Crossover (Video Game) / int_eac3ee70
type
April Fools' Day
 Super Mario Bros. Crossover (Video Game) / int_eac3ee70
comment
April Fools' Day: On April 2012, the game was updated with a skin inspired by the Atari 2600. However, it also came with a massive downgrade — all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus (thus rendering the Classic Samus cheat useless). Version 3.0 later added the Atari skins and soundtrack to the official game, including new Atari skins for Link, Ryu, Bill and Samus.
 Super Mario Bros. Crossover (Video Game) / int_eac3ee70
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_eac3ee70
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_eac3ee70
 Super Mario Bros. Crossover (Video Game) / int_eb7c34cf
type
Crossover
 Super Mario Bros. Crossover (Video Game) / int_eb7c34cf
comment
Crossover: It's in the name; characters from different series appear.
 Super Mario Bros. Crossover (Video Game) / int_eb7c34cf
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_eb7c34cf
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_eb7c34cf
 Super Mario Bros. Crossover (Video Game) / int_ed98f038
type
Wall Crawl
 Super Mario Bros. Crossover (Video Game) / int_ed98f038
comment
Wall Crawl: Ryu and Sophia can cling to walls, just like in their original games. (And ceilings, in Sophia's case.) However, as of 2.0, Sophia needs to find power-ups to do this.
 Super Mario Bros. Crossover (Video Game) / int_ed98f038
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_ed98f038
featureConfidence
1.0
 Super Mario Bros. Crossover (Video Game)
hasFeature
Super Mario Bros. Crossover (Video Game) / int_ed98f038
 Super Mario Bros. Crossover (Video Game) / int_f511ea9b
type
Product Placement
 Super Mario Bros. Crossover (Video Game) / int_f511ea9b
comment
Product Placement: Downplayed. Mario and Luigi's "Modern" skins say that the skins are designed after Super Mario 3D World (although the "Modern Mario" skin is more reminiscent of the Mario sprite used in Paper Mario: The Thousand-Year Door) Also, the first loading screen advises players to support the official game releases.
 Super Mario Bros. Crossover (Video Game) / int_f511ea9b
featureApplicability
1.0
 Super Mario Bros. Crossover (Video Game) / int_f511ea9b
featureConfidence
1.0
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Super Mario Bros. Crossover (Video Game) / int_f511ea9b
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Go-Karting with Bowser
 Super Mario Bros. Crossover (Video Game) / int_fc4f5f19
comment
Go-Karting with Bowser: The 2.0 update included three playable villain characters: Dark Samus, Dark Link, and Dr. Wily, as skins for Samus, Link, and Bass, retrospectively. You can also play as six Robot Masters note Cut Man, Ice Man and Fire Man (all three for Mega Man), Quick Man, Gemini Man and Skull Man (all three for Bass).
 Super Mario Bros. Crossover (Video Game) / int_fc4f5f19
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Underwear of Power
 Super Mario Bros. Crossover (Video Game) / int_fd8e62fc
comment
Underwear of Power: As Samus, getting a Fire Flower used to change her sprite to the "Justin Bailey" armorless version, along with upgrading her weapon to the Wave Beam... That was in an earlier version. Now, it's averted, as she gains her Power Suit when she gets a Super Mushroom (and the Justin Bailey suit is, as of 2.0, a skin).
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Super Mario Bros. Crossover (Video Game)

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Super Mario Bros. Crossover (Video Game)
 SuperMarioBrosCrossover
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Super Mario Bros. Crossover (Video Game)