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Super Mario Land (Video Game)

 Super Mario Land (Video Game)
type
TVTItem
 Super Mario Land (Video Game)
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Super Mario Land (Video Game)
 Super Mario Land (Video Game)
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SuperMarioLand
 Super Mario Land (Video Game)
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Released on the then-debuting Game Boy, Super Mario Land marks the famed plumber's first handheld adventure in the Super Mario Bros. history, and fifth overall. Along with Tetris, it was one of the original launch titles for the system, released in 1989. In this game, Mario travels through Sarasaland to rescue Princess Daisy from the alien invader Tatanga. To do so, he also has to liberate the inner kingdoms as they have been overtaken by the villain.Unlike most installments of the franchise, Super Mario Land had no involvement from series creator Shigeru Miyamoto and his EAD development group, the game instead being produced by Gunpei Yokoi and developed by Nintendo R&D1, the team who were responsible for all Metroid games from the original to Zero Mission except for the Metroid Prime sub-series (which was outsourced). The sprites in this platformer are very small, due to the Game Boy's small screen, which supports only four shades of gray. As a result, the game stylistically and mechanically harkens back to the original Super Mario Bros. and by extension The Lost Levels, instead of the more sophisticated (and, at the time, still in full swing) Super Mario Bros. 2 and 3. The sequel, Super Mario Land 2: 6 Golden Coins, had larger sprites and marked the debut of Mario's Evil Counterpart, Wario.While the game is similar to the original Super Mario Bros., it also features numerous differences that make it stand out from both it and the rest of the franchise: Mario's jump physics are noticeably different from the main games; for instance, when Mario jumps diagonally, you can't control how it moves (although you can when it jumps straight up) and he maintains no momentum. Instead of fireballs, the flower powerup gives Mario the ability to throw "superballs", weaponized balls which bounce off their targets at 90-degree angles. Difficult to use effectively outdoors, but they can be fun when there's a ceiling. It does also have the perk of collecting any coins it hits. The game has two automatically scrolling areas. In the first, Mario pilots a submarine, the "Marine Pop"; in the second, he flies an airplane, the "Sky Pop". These are Unexpected Shmup Levels. Koopa shells cannot be kicked, and are in fact bombs that explode after a few seconds of being stopped. Enemies retain their transliterated Japanese names. Hearts replace 1-Up Mushrooms as items that grant extra lives. Instead of the usual eight worlds, the game has only four, with three levels to a world for a total of 12 levels, and no Warp Zones. The otherwise common melodies known in the Mario series are not present in their usual form, with their notes appearing in medleys like Sky/Marine Pop. Luigi, Princess Peach, the Mushroom Retainers, and Bowser are nowhere to be found. The game does not freeze when Mario either gains a power up, or shrinks upon taking damage.The game is also notable for being the First Appearance of Princess Daisy; she would later go on to become a staple of the franchise's many spin-offs, where she would develop a distinctive Tomboy Princess characterization, a friendship with Princess Peach, and an implied relationship with Mario's brother Luigi.Please note that Super Mario 3D Land, which was released for a later handheld console, has nothing to do with this game (or series, for that matter).
 Super Mario Land (Video Game)
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2024-04-21T05:31:56Z
 Super Mario Land (Video Game)
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2024-04-21T05:31:56Z
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Antepiece
 Super Mario Land (Video Game) / int_13dcb20b
comment
Antepiece: The game has great level design involving interesting yet accessible setpieces. One tool it'll use is to build up to a complicated setpiece with an "antepiece". One example is the third boss, who tries to crush Mario by throwing bouncing stones. A little before you will encounter him, you can see one of those bouncing stones. That anticipatory stone doesn't present much danger, because it only bounces beneath the question boxes, which you can jump onto. The purpose of the stone is to warn you about what is ahead and maybe give you the opportunity to practice dodging and jumping on them in an enclosed environment.
 Super Mario Land (Video Game) / int_13dcb20b
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Unwinnable by Design
 Super Mario Land (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: In 1-3, there's a triangular arrangement of blocks only Small Mario can get inside (unless you repeatedly crouch while moving forward as Super or Superball Mario). There's a mushroom within you can collect to break two of the blocks open to get out, but if you let it fall down an abyss, you'll have to either fall down the abyss yourself or wait for the timer to run out.
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Soft Reset
 Super Mario Land (Video Game) / int_1be6c300
comment
Soft Reset: As with most Game Boy games, you can reset to the title screen by pressing select, start, B, and A at the same time.
 Super Mario Land (Video Game) / int_1be6c300
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Iconic Sequel Character
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comment
Iconic Sequel Character: Princess Daisy, who replaces Princess Peach in the role of Damsel in Distress for this game and, since then, has become a near-guaranteed selectable character in the spinoffs, as well as Luigi's Implied Love Interest; she also went through Divergent Character Evolution to differentiate herself from Peach.
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Palette Swap
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Princess Daisy is so similar to Princess Peach that for over a decade, many people thought that she was Princess Peach, and that "Daisy" was just her nickname. In the Nintendo 64 era, she became a distinct tomboyish Palette Swap for Princess Peach, and later games have given her a Brooklyn accent and more of an Action Girl personality.
 Super Mario Land (Video Game) / int_2557e3a9
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Regional Riff
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Regional Riff: The Chai Kingdom theme starts with this. Even for an 8-bit game, it immediately evokes the atmosphere of Ancient China.
 Super Mario Land (Video Game) / int_29ee1e5b
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Under the Sea
 Super Mario Land (Video Game) / int_33310c11
comment
Under the Sea: In World 2-3, Mario rides around in the Marine Pop and shoots down enemies and objects underwater.
 Super Mario Land (Video Game) / int_33310c11
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 Super Mario Land (Video Game) / int_33fa230b
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Your Princess Is in Another Castle!
 Super Mario Land (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: Whenever Mario finishes a world and appears to have rescued Princess Daisy, "she" turns out to be a monster in disguise. The real Daisy is only rescued in the fourth and final world.
 Super Mario Land (Video Game) / int_33fa230b
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Super Drowning Skills
 Super Mario Land (Video Game) / int_34bd7be2
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Super Drowning Skills: Mario sinks like a rock if he falls into water. As with the ground levels in Super Mario Bros., this is because they're actually Bottomless Pit.
 Super Mario Land (Video Game) / int_34bd7be2
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 Super Mario Land (Video Game) / int_3d649526
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Elemental Motifs
 Super Mario Land (Video Game) / int_3d649526
comment
Elemental Motifs: The variety of locations gives the game an exotic feel that most Mario games don't have. Each of the kingdoms, and the bosses associated with them, can also be associated with one of the classical elements. The Fire kingdom of Birabuto is based on the deserts of Egypt and ruled by the fire-breathing King Totomesu; the Water kingdom of Muda is a series of tropical islands and an underwater stage ruled by the seahorse Dragonzamasu; the Earth kingdom of Easton is a mountainous place filled with rocklike Ganchans and ruled by the Ganchan-throwing Hiyoihoi; and the Air kingdom of Chai is a series of highlands and a flying stage ruled by the mysterious Biokinton, who hides within a large cloud and attacks by hurling flying Chickens at Mario.
 Super Mario Land (Video Game) / int_3d649526
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 Super Mario Land (Video Game) / int_40bdc268
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Build Like an Egyptian
 Super Mario Land (Video Game) / int_40bdc268
comment
Build Like an Egyptian: Birabuto Kingdom is strongly inspired by real-life Egypt, and to this end it shows many pyramids in the background. One of them serves as the world's last level, and its boss is a living sphynx (King Totomesu).
 Super Mario Land (Video Game) / int_40bdc268
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 Super Mario Land (Video Game) / int_4160410d
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Damsel in Distress
 Super Mario Land (Video Game) / int_4160410d
comment
Damsel in Distress: Princess Daisy, who replaces Princess Peach in this role for this game. It's also the only time in the Mario series when she's kidnapped at all.
 Super Mario Land (Video Game) / int_4160410d
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 Super Mario Land (Video Game) / int_44f79734
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Jump Physics
 Super Mario Land (Video Game) / int_44f79734
comment
Jump Physics: Mario's jump physics in this game are rather odd; for instance, when Mario jumps diagonally, you can't control how it moves (although you can when it jumps straight up) and he maintains no momentum.
 Super Mario Land (Video Game) / int_44f79734
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1.0
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Underwater Boss Battle
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comment
Underwater Boss Battle: Dragonzamasu is a large seahorse that guards the end of World 2-3, which takes place underwater. Mario doesn't fight it while swimming on his own, but while driving the Marine Pop.
 Super Mario Land (Video Game) / int_465c8289
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Checkpoint
 Super Mario Land (Video Game) / int_4e92cd2d
comment
Checkpoint: Most levels have an invisible checkpoint where Mario can resume his quest upon losing a life, much like the original Super Mario Bros. as well as The Lost Levels.
 Super Mario Land (Video Game) / int_4e92cd2d
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 Super Mario Land (Video Game) / int_4f4372e9
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Early-Installment Weirdness
 Super Mario Land (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Daisy is largely depicted as a Peach-expy in this game, a massive contrast to the Tomboy Princess she became in later Mario titles. She is also an implied Love Interest to Mario in this game, which is in contrast to the Ship Tease she gets with Luigi in later titles.
 Super Mario Land (Video Game) / int_4f4372e9
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Unexpected Shmup Level
 Super Mario Land (Video Game) / int_5098e87
comment
Unexpected Shmup Level: World 2-3 has Mario hopping into a submarine to fight in Horizontal Scrolling Shooter fashion. World 4-3 has a similar premise with a plane instead.
 Super Mario Land (Video Game) / int_5098e87
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1.0
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Super Mario Land (Video Game) / int_5098e87
 Super Mario Land (Video Game) / int_53a0d09e
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Projectile Pocketing
 Super Mario Land (Video Game) / int_53a0d09e
comment
Projectile Pocketing: The Superball Power-Up. Throwing balls at coins will collect them instantaneously. Very handy in certain coin-filled bonus rooms.
 Super Mario Land (Video Game) / int_53a0d09e
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1.0
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 Super Mario Land (Video Game) / int_5558641
type
Gratuitous Japanese
 Super Mario Land (Video Game) / int_5558641
comment
Gratuitous Japanese: Most of the monster names are still in Japanese. Until the Nintendo 3DS Virtual Console release translated the variants of recurring Mario enemies, this applied to even the Goombas, which were originally called Chibibo worldwide (and relocalized as Goombo). Averted in the European version of its Virtual Console release, where the enemies still retain their Japanese names.
 Super Mario Land (Video Game) / int_5558641
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Fantasy Counterpart Culture
 Super Mario Land (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: In contrast to the usual Super Mario Bros. settings, every level is directly inspired by a real-world setting. Birabuto is based on Ancient Egypt, Muda is based on Bermuda, Easton is based on Easter Island, and Chai is based on highland China.
 Super Mario Land (Video Game) / int_57d43e40
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Public Domain Soundtrack
 Super Mario Land (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: Swaps out the traditional Star invincibility music with the Can-Can, and game-over music with "Rock-a-bye Baby".
 Super Mario Land (Video Game) / int_5f70322e
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1.0
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 Super Mario Land (Video Game) / int_764e0f86
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Chinese Vampire
 Super Mario Land (Video Game) / int_764e0f86
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Chinese Vampire: Pionpi, an immortal (unless you use Superballs) hopping enemy in World 4-1.
 Super Mario Land (Video Game) / int_764e0f86
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Spikes of Doom
 Super Mario Land (Video Game) / int_83308c12
comment
Spikes of Doom: Very prevalent in World 3 and even in a few warp pipe bonus stages!
 Super Mario Land (Video Game) / int_83308c12
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1.0
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Super Mario Land (Video Game) / int_83308c12
 Super Mario Land (Video Game) / int_8409a385
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Exactly What It Says on the Tin
 Super Mario Land (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: The Nintendo 3DS Virtual Console re-release modified the translation of enemy names, with one being an example: Bombshell Koopas. When stomped on, their shells explode without Mario getting a chance to kick them.
 Super Mario Land (Video Game) / int_8409a385
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 Super Mario Land (Video Game) / int_892552b
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Kung Fu-Proof Mook
 Super Mario Land (Video Game) / int_892552b
comment
Kung Fu-Proof Mook: The Pionpi of the Chai Kingdom cannot be defeated by Goomba Stomp (which only temporarily incapacitates them), but only with a Superball. It's nearly impossible to tell how from the game itself, but these guys are actually based off of the Jiangshi, or Chinese vampire-zombies.
 Super Mario Land (Video Game) / int_892552b
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 Super Mario Land (Video Game) / int_8d3f3e8b
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Levels Take Flight
 Super Mario Land (Video Game) / int_8d3f3e8b
comment
Levels Take Flight: World 4-3, which has you flying around in the Sky Pop.
 Super Mario Land (Video Game) / int_8d3f3e8b
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Ghost Leg Lottery
 Super Mario Land (Video Game) / int_8d5a28c5
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Ghost Leg Lottery: There's a bonus game in this format, in which both Mario and the connecting line are moved around rapidly until the player stops them.
 Super Mario Land (Video Game) / int_8d5a28c5
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Gimmick Level
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Gimmick Level: There are two levels that take the form of side-scrolling shoot-'em-ups: one which is set underwater and has Mario driving a submarine (Marine Pop), and the final level which takes place with Mario in a plane (Sky Pop).
 Super Mario Land (Video Game) / int_8dd3f1da
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 Super Mario Land (Video Game) / int_8e9cf84e
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"Blind Idiot" Translation: The English manual is more or less a direct translation of the Japanese, with enemy names transliterated rather than being renamed in localization, as is the norm for this series. Even when a localization convention exists, it is ignored: thus, Piranha Plants go by "Pakkun Flower" (their Japanese name) in this game, and enemies that are obviously intended to be subspecies of normal Mario enemies (i.e. Chibibo for Kuribo or Goomba, Gira for Kira or Bullet Bill, or Nokobon for Nokonoko or Koopa Troopa) wind up with names that are completely incomprehensible to English-speaking fans. Granted, none of this comes up in the game itself, but the manual is meant to be a companion piece to the game. The names of the game's locations suffered as well, albeit slightly less so as the puns on real world locations (Muda Kingdom for Bermuda, Easton Kingdom for Easter Island, Chai Kingdom for China) are mostly still comprehensible in translation. The exception is world one, Birabuto Kingdom, which was completely misread from the original Japanese by virtue of the translator confusing a handakuten for a dakuten. The intended name is Piraputo kingdom, a portmanteau of "pyramid" (piramido) and "Egypt" (Ejiputo). "Piraputo" or even "Pyrypt" would have been acceptable translations, but "Birabuto" is completely wrong. The 2011 Virtual Console re-release fixed some of this by renaming some of the common enemies, like "Goombo" (Chibibo) and "Bullet Biff" (Gira).
 Super Mario Land (Video Game) / int_8e9cf84e
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 Super Mario Land (Video Game) / int_92861b4b
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Namedworld and Namedland
 Super Mario Land (Video Game) / int_92861b4b
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Namedworld and Namedland: Sarasaland, a kingdom ruled by Princess Daisy. It does have four individual kingdoms within, however.
 Super Mario Land (Video Game) / int_92861b4b
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 Super Mario Land (Video Game) / int_95df9d98
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Contrasting Sequel Setting
 Super Mario Land (Video Game) / int_95df9d98
comment
Contrasting Sequel Setting: Unlike the whimsical fantasy settings of most Mario games, Sarasaland contains four kingdoms based on real-world locations.
 Super Mario Land (Video Game) / int_95df9d98
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 Super Mario Land (Video Game) / int_970c790a
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Big Bad
 Super Mario Land (Video Game) / int_970c790a
comment
Big Bad: Tatanga, the main responsible for the kidnapping of Princess Daisy and the chaos spread over Sarasaland.
 Super Mario Land (Video Game) / int_970c790a
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 Super Mario Land (Video Game) / int_9be7c205
type
Giant Spider
 Super Mario Land (Video Game) / int_9be7c205
comment
Giant Spider: World 3-2 and 3-3 will greet you to these guys.
 Super Mario Land (Video Game) / int_9be7c205
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 Super Mario Land (Video Game) / int_a05522e3
type
Alien Abduction
 Super Mario Land (Video Game) / int_a05522e3
comment
Alien Abduction: Tatanga, who kicks in the events of the game by kidnapping Princess Daisy.
 Super Mario Land (Video Game) / int_a05522e3
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1.0
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 Super Mario Land (Video Game) / int_a4cb54b4
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Shifting Sand Land
 Super Mario Land (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Birabuto, one of Sarasaland's kingdoms. Uniquely for a Mario game, it is the first world. It is based on real-life Egypt, and many pyramids can be seen on the background. The boss is King Totomesu, a living sphinx that breathes fire.
 Super Mario Land (Video Game) / int_a4cb54b4
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 Super Mario Land (Video Game) / int_a5e998f0
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Hitbox Dissonance
 Super Mario Land (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Small Mario is a bit taller than a block yet he's still able to go through a tiny gap between two blocks with his head clipping through the upper block. (here at 0:40)
 Super Mario Land (Video Game) / int_a5e998f0
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Super Mario Land (Video Game) / int_a5e998f0
 Super Mario Land (Video Game) / int_a9c1bc0c
type
Bee Afraid
 Super Mario Land (Video Game) / int_a9c1bc0c
comment
Bee Afraid: The game has the Bunbun, spear-wielding giant bees that throw their weapons at Mario.
 Super Mario Land (Video Game) / int_a9c1bc0c
featureApplicability
1.0
 Super Mario Land (Video Game) / int_a9c1bc0c
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_a9c1bc0c
 Super Mario Land (Video Game) / int_aa4fa3d5
type
Ancient Astronauts
 Super Mario Land (Video Game) / int_aa4fa3d5
comment
Ancient Astronauts: Invoked Trope, given that Sarasaland is made up of four areas with connections to alien or myths of paranormal phenomenon (Ancient Egypt, The Bermuda Triangle, Easter Island, and China).
 Super Mario Land (Video Game) / int_aa4fa3d5
featureApplicability
1.0
 Super Mario Land (Video Game) / int_aa4fa3d5
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_aa4fa3d5
 Super Mario Land (Video Game) / int_af429061
type
Ratchet Scrolling
 Super Mario Land (Video Game) / int_af429061
comment
Ratchet Scrolling: Like the original Super Mario Bros. and by extension The Lost Levels, the game does not allow you to backtrack in a level.
 Super Mario Land (Video Game) / int_af429061
featureApplicability
1.0
 Super Mario Land (Video Game) / int_af429061
featureConfidence
1.0
 Super Mario Land (Video Game)
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Super Mario Land (Video Game) / int_af429061
 Super Mario Land (Video Game) / int_b0e18b32
type
Unique Enemy
 Super Mario Land (Video Game) / int_b0e18b32
comment
Unique Enemy: Immediately before the final boss room, you see coming out of the pipes...human fists?
 Super Mario Land (Video Game) / int_b0e18b32
featureApplicability
1.0
 Super Mario Land (Video Game) / int_b0e18b32
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_b0e18b32
 Super Mario Land (Video Game) / int_c3fc7139
type
Wutai
 Super Mario Land (Video Game) / int_c3fc7139
comment
Wutai: Worlds 4-1 and 4-2, which take place in Chai Kingdom, a landscape inspired by real-world China.
 Super Mario Land (Video Game) / int_c3fc7139
featureApplicability
1.0
 Super Mario Land (Video Game) / int_c3fc7139
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1.0
 Super Mario Land (Video Game)
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Super Mario Land (Video Game) / int_c3fc7139
 Super Mario Land (Video Game) / int_cc884fdf
type
Hyper-Destructive Bouncing Ball
 Super Mario Land (Video Game) / int_cc884fdf
comment
Hyper-Destructive Bouncing Ball: The Superball power Mario gets from flowers is this instead of the usual fireballs.
 Super Mario Land (Video Game) / int_cc884fdf
featureApplicability
1.0
 Super Mario Land (Video Game) / int_cc884fdf
featureConfidence
1.0
 Super Mario Land (Video Game)
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Super Mario Land (Video Game) / int_cc884fdf
 Super Mario Land (Video Game) / int_ceb9d05
type
Pre-Final Boss
 Super Mario Land (Video Game) / int_ceb9d05
comment
Pre-Final Boss: The last level has Mario fight Biokinton (a Cumulonemesis monster) right before Big Bad Tatanga.
 Super Mario Land (Video Game) / int_ceb9d05
featureApplicability
1.0
 Super Mario Land (Video Game) / int_ceb9d05
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_ceb9d05
 Super Mario Land (Video Game) / int_d35365c4
type
Bonus Stage
 Super Mario Land (Video Game) / int_d35365c4
comment
Bonus Stage: In true Super Mario fashion, there are several hidden areas inside pipes where the player can find lots of coins. Interestingly, some of them have Spikes of Doom, making for a rare chance to actually die in a bonus stage. If you reach the upper exit in any x-1 or x-2 level, you get a chance to earn up to three extra lives or a flower power-up.
 Super Mario Land (Video Game) / int_d35365c4
featureApplicability
1.0
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featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_d35365c4
 Super Mario Land (Video Game) / int_d65defec
type
Cumulonemesis
 Super Mario Land (Video Game) / int_d65defec
comment
Cumulonemesis: Biokinton, the bird-throwing cloud battled right before Tatanga in World 4.
 Super Mario Land (Video Game) / int_d65defec
featureApplicability
1.0
 Super Mario Land (Video Game) / int_d65defec
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_d65defec
 Super Mario Land (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Super Mario Land (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you reach the stage boss in World 1-3 while running along the ceiling, the game will register the stage as being completed, unlike Super Mario Bros. and Super Mario Bros.: The Lost Levels where you have to wait until the time runs out.
 Super Mario Land (Video Game) / int_d6f284a3
featureApplicability
1.0
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featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_d6f284a3
 Super Mario Land (Video Game) / int_e08fcc99
type
Battle Theme Music
 Super Mario Land (Video Game) / int_e08fcc99
comment
Battle Theme Music: For bosses, the music switches from that level's overworld music to an intense boss theme. Tatanga gets his own theme at the end of the game.
 Super Mario Land (Video Game) / int_e08fcc99
featureApplicability
1.0
 Super Mario Land (Video Game) / int_e08fcc99
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_e08fcc99
 Super Mario Land (Video Game) / int_e2c4b927
type
Dub Name Change
 Super Mario Land (Video Game) / int_e2c4b927
comment
The English manual is more or less a direct translation of the Japanese, with enemy names transliterated rather than being renamed in localization, as is the norm for this series. Even when a localization convention exists, it is ignored: thus, Piranha Plants go by "Pakkun Flower" (their Japanese name) in this game, and enemies that are obviously intended to be subspecies of normal Mario enemies (i.e. Chibibo for Kuribo or Goomba, Gira for Kira or Bullet Bill, or Nokobon for Nokonoko or Koopa Troopa) wind up with names that are completely incomprehensible to English-speaking fans. Granted, none of this comes up in the game itself, but the manual is meant to be a companion piece to the game.
 Super Mario Land (Video Game) / int_e2c4b927
featureApplicability
1.0
 Super Mario Land (Video Game) / int_e2c4b927
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_e2c4b927
 Super Mario Land (Video Game) / int_e2d7b14c
type
Made of Explodium
 Super Mario Land (Video Game) / int_e2d7b14c
comment
Made of Explodium: Tatanga's Palace — when Tatanga is defeated, the entire airborne structure explodes for no apparent reason. Also the Bombshell Koopas when they've been stomped.
 Super Mario Land (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Super Mario Land (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Super Mario Land (Video Game)
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Super Mario Land (Video Game) / int_e2d7b14c
 Super Mario Land (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Super Mario Land (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Tatanga's whole palace goes down after his defeat.
 Super Mario Land (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 Super Mario Land (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Super Mario Land (Video Game)
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Super Mario Land (Video Game) / int_e4cf1ef0
 Super Mario Land (Video Game) / int_e5421161
type
Expy
 Super Mario Land (Video Game) / int_e5421161
comment
Expy: Princess Daisy is Princess Peach in a yellow dress.
 Super Mario Land (Video Game) / int_e5421161
featureApplicability
1.0
 Super Mario Land (Video Game) / int_e5421161
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_e5421161
 Super Mario Land (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Super Mario Land (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The Fighter Fly from Mario Bros. appears in this game; some of them move by hopping around, but others move airborne and drop themselves onto Mario when he's right under them. The game also introduces the Kumo, an arachnid enemy that behaves similarly to the Fighter Fly.
 Super Mario Land (Video Game) / int_eb4086e3
featureApplicability
1.0
 Super Mario Land (Video Game) / int_eb4086e3
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_eb4086e3
 Super Mario Land (Video Game) / int_f068cba
type
Oddball in the Series
 Super Mario Land (Video Game) / int_f068cba
comment
Oddball in the Series: The game plays like a traditional Mario platformer, but throws out all sense of familiarity after that. And yes: to say that the game stands out as weird in a series starring an Italian plumber who eats magical mushrooms and flings fireballs at turtle monsters is certainly a mouthful, but it's true. It doesn't take place in the Mushroom Kingdom, but in an entirely new kingdom called Sarasaland, the kingdoms are all based off real world locations instead of the traditional Mario biomes, there are two Shoot 'Em Up sections, most of the enemies are brand new and exclusive to this game, you don't fight Bowser, but a new villain called Tatanga and instead of rescuing Peach, you are instead rescuing the Suspiciously Similar Substitute, Princess Daisy, and characters like Toad and Luigi are entirely absent. Even the Star theme is completely different, as it is based off of The Cancan Song instead of Koji Kondo's traditional theme. The game's weirdness is largely due to the game being a B-Team Sequel developed by Nintendo R&D1 as opposed to Mario's usual developers at Nintendo EAD, on top of having no involvement from series mastermind Shigeru Miyamoto. invoked
 Super Mario Land (Video Game) / int_f068cba
featureApplicability
1.0
 Super Mario Land (Video Game) / int_f068cba
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_f068cba
 Super Mario Land (Video Game) / int_f56aeb67
type
Alien Invasion
 Super Mario Land (Video Game) / int_f56aeb67
comment
Alien Invasion: Led by Tatanga, who proceeds to take over Sarasaland and the four inner kingdoms after kidnapping Daisy.
 Super Mario Land (Video Game) / int_f56aeb67
featureApplicability
1.0
 Super Mario Land (Video Game) / int_f56aeb67
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_f56aeb67
 Super Mario Land (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Super Mario Land (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: Princess Daisy is so similar to Princess Peach that for over a decade, many people thought that she was Princess Peach, and that "Daisy" was just her nickname. In the Nintendo 64 era, she became a distinct tomboyish Palette Swap for Princess Peach, and later games have given her a Brooklyn accent and more of an Action Girl personality. The Bombshell Koopas are exploding clones of Koopa Troopas. The Goombo enemy is based on the Goomba. The Bullet Biff enemy is basically a miniature Bullet Bill.
 Super Mario Land (Video Game) / int_f5a3e496
featureApplicability
1.0
 Super Mario Land (Video Game) / int_f5a3e496
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_f5a3e496
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type
ItemName
 Super Mario Land (Video Game) / int_name
comment
 Super Mario Land (Video Game) / int_name
featureApplicability
1.0
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featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Super Mario Land (Video Game) / int_name
 Super Mario Land (Video Game) / int_name
itemName
Super Mario Land (Video Game)

The following is a list of statements referring to the current page from other pages.

 DarkChaosComms
seeAlso
Super Mario Land (Video Game)
 Super Mario Land (Video Game)
hasFeature
Antepiece / int_18fd74a7
 Super Mario Land (Video Game)
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Bee Afraid / int_18fd74a7
 Super Mario Land (Video Game)
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Bohemian Parody / int_18fd74a7
 Super Mario Land (Video Game)
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Bonus Stage / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Boss-Arena Idiocy / int_18fd74a7
 Super Mario Land (Video Game)
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Chinese Vampire / int_18fd74a7
 Super Mario Land (Video Game)
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Colorization / int_18fd74a7
 Super Mario Land (Video Game)
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Contrasting Sequel Setting / int_18fd74a7
 Super Mario Land (Video Game)
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Cumulonemesis / int_18fd74a7
 Super Mario Land (Video Game)
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Death Throws / int_18fd74a7
 Super Mario Land (Video Game)
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Defeat Equals Explosion / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Demoted to Dragon / int_18fd74a7
 Super Mario Land (Video Game)
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Edge Gravity / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Every 10,000 Points / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Fan Remake / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Gaiden Game / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Game Music / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Ghost Leg Lottery / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Gimmick Level / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Hearts Are Health / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Hey, It's That Sound! / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
High-Altitude Battle / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Hyper-Destructive Bouncing Ball / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Invincibility Power-Up / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Japanese Video Games / int_18fd74a7
 Super Mario Land (Video Game)
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Jump Physics / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Killer App / int_18fd74a7
 Super Mario Land (Video Game)
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King Koopa Copy / int_18fd74a7
 Super Mario Land (Video Game)
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King Mook / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Last Note Hilarity / int_18fd74a7
 Super Mario Land (Video Game)
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Manual Misprint / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Mars Needs Women / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Mass Hypnosis / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
More Popular Spinoff / int_18fd74a7
 Super Mario Land (Video Game)
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Moveset Clone / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Namedworld and Namedland / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
New Game Plus / int_18fd74a7
 NintendoComicsSystem
seeAlso
Super Mario Land (Video Game)
 Super Mario Land (Video Game)
hasFeature
Numbered Sequels / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
1-Up / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Our Zombies Are Different / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Outside-Genre Foe / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Pair the Spares / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Palmtree Panic / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Pinball Projectile / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Pre-Final Boss / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Projectile Pocketing / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Promoted to Playable / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Removable Shell / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Save the Princess / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Seahorses Are Dragons / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Sequel: The Original Title / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Stepping Stones in the Sky / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
The Bermuda Triangle / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Too Long; Didn't Dub / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Transformation Trinket / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Under the Sea / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Underwater Boss Battle / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Unexpected Gameplay Change / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Unexpected Shmup Level / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Weaponized Ball / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Wutai / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Xenafication / int_18fd74a7
 Super Mario Land (Video Game)
hasFeature
Level Goal / int_18fd74a7