Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Super Mario Maker 2 (Video Game)

 Super Mario Maker 2 (Video Game)
type
TVTItem
 Super Mario Maker 2 (Video Game)
label
Super Mario Maker 2 (Video Game)
 Super Mario Maker 2 (Video Game)
page
SuperMarioMaker2
 Super Mario Maker 2 (Video Game)
comment
Super Mario Maker 2 is a Game Maker released for the Nintendo Switch and the direct sequel to Super Mario Maker. Continuing from where the previous game left off, 2 takes everything from the original and offers even more zany creation options and tools to pack on the course making chaos, including the new Super Mario 3D World game style, new enemies, terrain, a story mode, multiplayer, and of course, slopes!In the Story Mode, after finally finishing work on Princess Peach's castle, Mario and company are sent back to square one when Undodog jumps on a Reset Rocket and wipes it away. Construction chief Toadette sends Mario out to complete anonymous odd jobs to collect coins to fund an even better castle, which her Toad employees are working on. Mario plays through many pre-made courses along the way, even taking jobs from the various menu elements of Course Maker.Super Mario Maker 2 was announced during an installment of Nintendo Direct in February 2019 and was released on June 28th of the same year. An update was added on December 5, 2019, adding new course parts, a Ninji Speedrun mode, and the Master Sword powerup for the Super Mario Bros. theme, which turns Mario into Link and gives him a Zelda-inspired moveset. As the last hurrah, the final update, added April 22, 2020, introduced a ton of powerups, the Koopalings as bosses, Cursed Keys for the Super Mario Bros. 1 style that summon Phanto from Super Mario Bros. 2, Mechakoopas from Super Mario World, and finally a World Maker, where players can create their own world maps based on Super Mario World.
 Super Mario Maker 2 (Video Game)
fetched
2024-03-05T07:47:25Z
 Super Mario Maker 2 (Video Game)
parsed
2024-03-05T07:47:26Z
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to AdaptationCombination: Not a Feature - UNKNOWN
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to ColonCancer: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to FastTunneling: Not a Feature - UNKNOWN
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to MarioKartDS: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to NewSuperMarioBrosWii: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to Slapstick: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to SuperMario3DLand: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to SuperMarioBros1: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to SuperMarioBros2: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to SuperMarioBros3: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to SuperMarioBrosSpecial: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to SuperMarioLand: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to SuperMarioMaker: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to SuperMarioWorld: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to SuperSmashBrosBrawl: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to TheLegendOfZeldaBreathOfTheWild: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to TheLegendOfZeldaFourSwords: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to TheLegendOfZeldaI: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to TheMysteriousMurasameCastle: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingComment
Dropped link to WarioWare: Not a Feature - ITEM
 Super Mario Maker 2 (Video Game)
processingUnknown
AdaptationCombination
 Super Mario Maker 2 (Video Game)
processingUnknown
FastTunneling
 Super Mario Maker 2 (Video Game)
isPartOf
DBTropes
 Super Mario Maker 2 (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Super Mario Maker 2 (Video Game) / int_13f5b1b
comment
Instant-Win Condition: For co-op multiplayer, if a player reaches the course goal, everyone instantly wins.
 Super Mario Maker 2 (Video Game) / int_13f5b1b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_13f5b1b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_13f5b1b
 Super Mario Maker 2 (Video Game) / int_14e569d5
type
Crate Expectations
 Super Mario Maker 2 (Video Game) / int_14e569d5
comment
Crate Expectations: A gizmo exclusive to the Super Mario 3D World game style, crates are destructible objects that can float in water and lava. Builder Mario can create his own crates and use them as platforms.
 Super Mario Maker 2 (Video Game) / int_14e569d5
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_14e569d5
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_14e569d5
 Super Mario Maker 2 (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Super Mario Maker 2 (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: Mr. Eraser's dialogue and jobs (all of which involve defeating a certain amount of enemies) paint him as a family-friendly hitman.
 Super Mario Maker 2 (Video Game) / int_14ed6ab7
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_14ed6ab7
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_14ed6ab7
 Super Mario Maker 2 (Video Game) / int_1664fe9f
type
Temporary Platform
 Super Mario Maker 2 (Video Game) / int_1664fe9f
comment
Temporary Platform: The Donut Blocks, Lava Lifts and unstable platforms make a return from the first game, and new assets related to this trope have been added: Blinking Blocks from Galaxy 2 and 3D World, yellow ! blocks that work like the Mega ? Blocks from 3D World (namely, empty blocks temporarily extend out of it upon each it, with a Ground Pound or explosion fully displaying them at once), blocks that move to a place before disappearing, and (with an update) P Blocks that toggle on or off when a P Switch is pressed (like the red blocks in the Yoshi's Island series).
 Super Mario Maker 2 (Video Game) / int_1664fe9f
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_1664fe9f
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_1664fe9f
 Super Mario Maker 2 (Video Game) / int_18dd6739
type
Dressing as the Enemy
 Super Mario Maker 2 (Video Game) / int_18dd6739
comment
Dressing as the Enemy: The Goomba Mask in the Super Mario 3D World theme makes enemies, including bosses like Boom-Boom, treat Mario as one of their own and will not attack you even if you attack them. You can even walk like a Goomba.
 Super Mario Maker 2 (Video Game) / int_18dd6739
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_18dd6739
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_18dd6739
 Super Mario Maker 2 (Video Game) / int_1b122c5d
type
Scare Chord
 Super Mario Maker 2 (Video Game) / int_1b122c5d
comment
Scare Chord: One of the sound effects you can place in a course. It has the visual effect of making the game appear in grainy, dull colors, as well as replacing the music with ominous foreboding noises.
 Super Mario Maker 2 (Video Game) / int_1b122c5d
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_1b122c5d
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_1b122c5d
 Super Mario Maker 2 (Video Game) / int_1b65dfad
type
The Cameo
 Super Mario Maker 2 (Video Game) / int_1b65dfad
comment
The Cameo: One of the new sound effects features Takamaru and some ninja enemies from his game. Some of the missions are presented by other characters under a pseudonym, but with their usual speech patterns. Aside from Bowser and his son, who both appear as enemies, there are also requests from Kamek, Captain Toad, Rosalina, Wario, Purah, Robbie, Callie, Marie, Pearl, and Marina.
 Super Mario Maker 2 (Video Game) / int_1b65dfad
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_1b65dfad
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_1b65dfad
 Super Mario Maker 2 (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Super Mario Maker 2 (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Some courses may softlock on purpose, such as having a pit the player can fall into and then being blocked by invisible blocks. Proper course design etiquette is to provide a way to die so that the player doesn't have to restart the course from the pause menu, even if there hasn't been a checkpoint, making it not a true softlock. Sometimes the way to actually die is in itself quite challenging, though. Alternatively, one common design element is a powerup check, meant for either removing powerups unintended to be in the next section (Buzzy Beetle helmets being a known offender) or as a punishment to force a restart on players that do the previous section wrong in some way, say, by taking too many hits and not having a powerup to Mercy Invincibility through a grinder.
 Super Mario Maker 2 (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_1bd4c0bf
 Super Mario Maker 2 (Video Game) / int_1c398324
type
Death from Above
 Super Mario Maker 2 (Video Game) / int_1c398324
comment
Death from Above: As always, the classic Goomba Stomp allows you to punish ne'er-do-wells under your heels. When using the Link powerup, the player gains access to his down-thrust attack, which can hurt enemies that are too painful for a normal stomp, like Piranha Plants. They can also drop bombs while riding in a Koopa Clown Car.
 Super Mario Maker 2 (Video Game) / int_1c398324
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_1c398324
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_1c398324
 Super Mario Maker 2 (Video Game) / int_1c4e1b6b
type
The Spiny
 Super Mario Maker 2 (Video Game) / int_1c4e1b6b
comment
The Spiny: The game adds the Spiny Skipsqueaks and Horned Ant Troopers to the existing list of thorny and spiky enemies from the first game (an update also adds Pokey, which cannot be stomped on either in any of the game styles, not even in those where it has the original design first seen in Super Mario Bros. 2).
 Super Mario Maker 2 (Video Game) / int_1c4e1b6b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_1c4e1b6b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_1c4e1b6b
 Super Mario Maker 2 (Video Game) / int_1df7e315
type
Springy Spores
 Super Mario Maker 2 (Video Game) / int_1df7e315
comment
The 3D World-exclusive ON/OFF trampolines, added post-release via an update. The active ones will be colored purple with blue dots, and act like typical Springy Spores, while the inactive ones will be generic colorless platforms. When an ON/OFF Switch is hit, the trampolines with swap their states, with the colored ones becoming monochrome and losing their bouncing properties, and the monochrome ones becoming purple (with blue dots) and being able to give a boost to the players' (and enemies') jumps.
 Super Mario Maker 2 (Video Game) / int_1df7e315
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_1df7e315
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_1df7e315
 Super Mario Maker 2 (Video Game) / int_1e7c47ab
type
Stealth Pun
 Super Mario Maker 2 (Video Game) / int_1e7c47ab
comment
Stealth Pun: Mr. Eraser is portrayed as a Professional Killer in Story Mode because he can erase objects; in other words, he rubs them out.
 Super Mario Maker 2 (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_1e7c47ab
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_1e7c47ab
 Super Mario Maker 2 (Video Game) / int_1ff15993
type
Spike Balls of Doom
 Super Mario Maker 2 (Video Game) / int_1ff15993
comment
Spike Balls of Doom: The 2.0 update brings with it Spike from Super Mario Bros. 3, who spits these at you. Whether they float or roll towards you depends on the game style. The spiked balls themselves are also a usable part.
 Super Mario Maker 2 (Video Game) / int_1ff15993
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_1ff15993
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_1ff15993
 Super Mario Maker 2 (Video Game) / int_20e20e99
type
Not the Intended Use
 Super Mario Maker 2 (Video Game) / int_20e20e99
comment
Not the Intended Use: Any sufficiently creative maker can exploit almost anything for some different purpose than intended. The fact that the Custom Scroll feature locks the camera vertically as well as horizontally (unlike regular scroll modes where the camera follows the player vertically) can be exploited to hide things above and below the screen, such as contraptions not meant to be seen by the player. It also opens up for all sorts of weird outside-the-box mechanics, most notably fakeout Bottomless Pits where the pits turn out to be hidden ground (or water in the Forest style). Particularly mischievous makers can even hide enterable pipes and doors offscreen this way. It's possible to stack Munchers with Bill Blasters or Cannons to make half-tile high floors and hide them in lava, making the lava walkable by the player and enemies. In the 3D World style, you can exploit the fact that boxes float to turn the variable water/lava course into a makeshift elevator, by filling the surface between two vertical walls with a row of boxes topped with a row of Bill Blasters, forming an ascending or descending platform.
 Super Mario Maker 2 (Video Game) / int_20e20e99
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_20e20e99
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_20e20e99
 Super Mario Maker 2 (Video Game) / int_222dc873
type
Black Comedy
 Super Mario Maker 2 (Video Game) / int_222dc873
comment
Black Comedy: In the tutorials, Nina has a habit of misnaming Yamamura, who is a pigeon. One of her mistakes is "Tebasaki," which is a type of fried chicken dish.
 Super Mario Maker 2 (Video Game) / int_222dc873
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_222dc873
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_222dc873
 Super Mario Maker 2 (Video Game) / int_2319aa2e
type
All or Nothing
 Super Mario Maker 2 (Video Game) / int_2319aa2e
comment
All or Nothing: In Multiplayer Versus mode, only the player in first place earns rank points; everyone else loses them. On courses that have flagpoles, players who can reach the flagpole soon enough after the winner can reduce their rank loss. If a course ends in a draw (either time runs out or all players give up), nobody has points added or subtracted.
 Super Mario Maker 2 (Video Game) / int_2319aa2e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2319aa2e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2319aa2e
 Super Mario Maker 2 (Video Game) / int_243721cf
type
Replay Mode
 Super Mario Maker 2 (Video Game) / int_243721cf
comment
Replay Mode: In a minor variation, Mr. Eraser and Soundfrog will let you replay their animations if you talk to them again. After finishing the story mode, you can access a hidden switch underground that activates the Coursebot above ground. When you speak to the Coursebot, it allows you to rewatch the cutscenes for the opening scene, closing scene, or the credits.
 Super Mario Maker 2 (Video Game) / int_243721cf
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_243721cf
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_243721cf
 Super Mario Maker 2 (Video Game) / int_24c48358
type
Lava Is Boiling Kool-Aid
 Super Mario Maker 2 (Video Game) / int_24c48358
comment
Lava Is Boiling Kool-Aid: You can throw breakable wooden crates into lava as platforms and they don't set on fire.
 Super Mario Maker 2 (Video Game) / int_24c48358
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_24c48358
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_24c48358
 Super Mario Maker 2 (Video Game) / int_2557e3a9
type
Palette Swap
 Super Mario Maker 2 (Video Game) / int_2557e3a9
comment
Palette Swap: Luigi is a palette swap of Mario in the SMB1 and SMB3 game styles, just like in the games they're based on. Interestingly, Fire Luigi in these game styles has a unique palette, instead of being the same colors as Fire Mario. The bros both turn monochrome lime-green when using the Superball Flower, but their clothes are inverted; Mario has light overalls and a dark hat, shirt, and shoes, while Luigi has the inverse. With the Master Sword powerup, all four players become Link in different tunics, with red, green, blue, and pink nearly making them match the Links from The Legend of Zelda: Four Swords. In multiplayer, Frog Mario becomes red to help distinguish him from Frog Luigi. Otherwise, he retains his green color from the original game. A number of Mii outfits are recolored and/or retextured swaps of each other: Most of the short-sleeved shirts, including the Nintendo Shirt, Fireworks Shirt, Slobbery Shirt, Chomp-Dog Shirt, Fish Bone Shirt, and Laughing Shirt are all edits with different colors, animations and/or effects. Ditto for the long-sleeved shirts, like the Nintendo Uniform, Refreshing Shirt, and Banzai Bill Shirt. The Hot Hot Shirt and Yamamura Shirt share a turtleneck model, and the ? Block Hoodie and 1-Up Hoodie share a hoodie model. The Denim Jeans and Antsy Corduroys share pants and shoes, and the Big-Spender Shorts and Shorts of Doom share shorts and flip-flops. Naturally, the Mario Outfit and Luigi Outfit are palette swaps, and the Builder Mario Outfit also swaps colors, but adds the builder's toolbelt. Their hats, however, are not swaps, as Luigi's is distinctly larger than Mario's.
 Super Mario Maker 2 (Video Game) / int_2557e3a9
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2557e3a9
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2557e3a9
 Super Mario Maker 2 (Video Game) / int_26ac510e
type
Mythology Gag
 Super Mario Maker 2 (Video Game) / int_26ac510e
comment
Mythology Gag: The Koopalings get some callbacks especially in the retro styles. Iggy's design in the SMB1 style sports orange hair like his SMB3 appearance, and in SMW style he has green hair like his modern depiction. In addition, his hairstyle in both modes is modeled after its appearance from prior to New Super Mario Bros Wii. His shell color is also blue instead of green. While his shell's color was changed, Ludwig's design in the SMW style has him keep his yellowish white hair from that game. When a Koopaling is defeated in the retro styles, their wands will get tossed straight up into the air and fall off the screen, referencing how Mario needed to take their wand after beating them in Super Mario Bros. 3. Their Retaliation Mode behavior in the retro styles is identical to their appearance in SMB3 where they bounce around in their shells before hopping back out. In the NSMBU style, they instead mimic Bowser Jr.'s Retaliation Mode. While Roy and Morton do get new abilities in this game, they're both based off of their abilities in New Super Mario Bros. Wii. Roy's digging ability is inspired by his pipe gimmick where he attempts to ambush Mario, and Morton generating fireball hazards upon ground pounding is likely based off how ground pounding caused the floor near him to become hazardous (namely, crushing Mario with the ceiling). The three minigames introduced for the World Maker mode are all references to facets of Nintendo's history. The "Match and Win" minigame is the most obvious draw, being taken wholesale from Super Mario Bros. 3, while the "Catch and Win" minigame is likely a reference to the "Nintendo Ultra Machine" and other such baseball products made back in the sixties or Nintendo Baseball, and the "Pop and Win" minigame is a reference to the Disk Writer's loading screen on the Famicom, music and all. In the post-release UK ad, "Discover the adventures of Mario on Nintendo Switch, the obstacle course and Mario's Failure Montage are modeled exactly from the second trailer of the The Super Mario Bros. Movie.
 Super Mario Maker 2 (Video Game) / int_26ac510e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_26ac510e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_26ac510e
 Super Mario Maker 2 (Video Game) / int_2864490b
type
Gravity Screw
 Super Mario Maker 2 (Video Game) / int_2864490b
comment
Gravity Screw: The Underground and Sky level themes exhibit this trait during night mode, respectively by having the whole design and all elements within upside down and lowering the gravity.
 Super Mario Maker 2 (Video Game) / int_2864490b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2864490b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2864490b
 Super Mario Maker 2 (Video Game) / int_295087bf
type
Non-Indicative Name
 Super Mario Maker 2 (Video Game) / int_295087bf
comment
Non-Indicative Name: Three game/setting combinations don't match the usual theme that is respectively designated to them, opting instead to feature unique settings: The Forest theme in Super Mario Bros. 3 (actually Pipe Maze) The Desert theme in Super Mario World (actually Death Mountain) The Sky theme in Super Mario 3D World (actually Toy Time)
 Super Mario Maker 2 (Video Game) / int_295087bf
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_295087bf
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_295087bf
 Super Mario Maker 2 (Video Game) / int_299dae0
type
Background Boss
 Super Mario Maker 2 (Video Game) / int_299dae0
comment
Background Boss: Meowser can become one when given Wings in the 3D World style, attacking sporadically with fire breath from the background of the course, following you as he does so.
 Super Mario Maker 2 (Video Game) / int_299dae0
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_299dae0
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_299dae0
 Super Mario Maker 2 (Video Game) / int_29a39f6
type
Easter Egg
 Super Mario Maker 2 (Video Game) / int_29a39f6
comment
Easter Egg: Very rarely, you'll get a startup animation starring Bowser, rather than Mario, all four player characters, or three Galoombas. He hits the title to make the 2 fall, then hops in a Koopa Clown Car and flies away.
 Super Mario Maker 2 (Video Game) / int_29a39f6
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_29a39f6
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_29a39f6
 Super Mario Maker 2 (Video Game) / int_2af0378f
type
Mayincatec
 Super Mario Maker 2 (Video Game) / int_2af0378f
comment
Mayincatec: The Angry Sun's appearance gets completely overhauled in the New Super Mario Bros. U style, going from a sun with a typical angry face to a Mesoamerican-style feathered design.
 Super Mario Maker 2 (Video Game) / int_2af0378f
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2af0378f
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2af0378f
 Super Mario Maker 2 (Video Game) / int_2af6a2cb
type
Level in the Clouds
 Super Mario Maker 2 (Video Game) / int_2af6a2cb
comment
Level in the Clouds: Unlike the original Super Mario Maker, which only offered the Airship course theme as the closest thing, Super Mario Maker 2 features the ability to build proper sky courses, complete with the respective game style's signature Athletic theme as the background music (including a brand new one created for Super Mario Bros., which lacked athletic music). During night, gravity is reduced in these courses.
 Super Mario Maker 2 (Video Game) / int_2af6a2cb
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2af6a2cb
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2af6a2cb
 Super Mario Maker 2 (Video Game) / int_2bcd6fc8
type
Character Select Forcing
 Super Mario Maker 2 (Video Game) / int_2bcd6fc8
comment
Character Select Forcing: Prior to being patched out, Mario, Luigi and the Toads with the Fire Flower would throw fireballs at different heights in the New Super Mario Bros style. This did not go unnoticed by some, who made a contraption that would detect which player was being used by the starting point of their fireballs, and give access to a different door that led to a different area. As such, one could make a level Unwinnable if certain characters were used, which was why the difference in fireball spawn height was patched out.
 Super Mario Maker 2 (Video Game) / int_2bcd6fc8
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2bcd6fc8
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2bcd6fc8
 Super Mario Maker 2 (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Super Mario Maker 2 (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Koopa Troopa Car. You get to stomp a Beach Koopa and drive around in its car! The problems are that you can't use any other power-ups while in it, it goes to a complete halt while turning, its jump is very low, and that it can be smashed apart if it collides with anything three times. It's usually faster to just run on foot.
 Super Mario Maker 2 (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2bdae2ae
 Super Mario Maker 2 (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Super Mario Maker 2 (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: Checkpoints are forbidden in levels with unique clear conditions, such as reaching a minimum or total amount of something (coins gathered, specimens of a certain enemy defeated, P Switches pressed, etc.), wearing a powerup or carrying an item in the hands, or preserving a delicate status like not taking damage or not touching the floor again after jumping. This becomes a problem if the level is too long, and this is indeed the case for certain levels in Story Mode. Like in the first game, this is enforced before you can upload a course online - you first have to clear it once from the start to the goal without dying (and subsequently from each checkpoint to the goal) to confirm that the course can actually be cleared.
 Super Mario Maker 2 (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2bfd6a1e
 Super Mario Maker 2 (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Super Mario Maker 2 (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: The Superball Flower power-up. Having such bouncy projectiles sounds cool, but most of the time, it'll land about one block in front of Mario and then bounce off-screen. It's useless in courses with open ceilings, and is outclassed by the faster Fire Flower.
 Super Mario Maker 2 (Video Game) / int_2cb9b1a9
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2cb9b1a9
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2cb9b1a9
 Super Mario Maker 2 (Video Game) / int_2d2e3275
type
Attack! Attack... Retreat! Retreat!
 Super Mario Maker 2 (Video Game) / int_2d2e3275
comment
Attack! Attack... Retreat! Retreat!: The Rotten Mushrooms that show up in the Night version of the Ground style will relentlessly chase you, even hopping up small ledges. Grab a Super Star, however, and they'll instead begin to slide away. Creative makers can exploit this to make the possession of a Super Star control contraptions.
 Super Mario Maker 2 (Video Game) / int_2d2e3275
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2d2e3275
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2d2e3275
 Super Mario Maker 2 (Video Game) / int_2d88e42c
type
Gender Bender
 Super Mario Maker 2 (Video Game) / int_2d88e42c
comment
Gender Bender: Toadette when she grabs a Master Sword, as her Link sprite is exactly the same as the other players save for the colors.
 Super Mario Maker 2 (Video Game) / int_2d88e42c
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_2d88e42c
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_2d88e42c
 Super Mario Maker 2 (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 Super Mario Maker 2 (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: A co-op setting is possible in Build Mode, allowing two people to share the same screen to build a course. Courses can also be played in cooperative multiplayer mode (along with the competitive mode).
 Super Mario Maker 2 (Video Game) / int_3011ef28
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_3011ef28
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_3011ef28
 Super Mario Maker 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario Maker 2 (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The addition of rising water to courses introduced one in New Super Mario Bros. U style. Take rising water. Add a Wiggler in the water. Give your character a Buzzy Beetle helmet. Have them hit the Wiggler with the helmet. Just like that, the game hardlocks, forcing players to quit just so it can crash.
 Super Mario Maker 2 (Video Game) / int_33ca811a
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_33ca811a
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_33ca811a
 Super Mario Maker 2 (Video Game) / int_3401240
type
Ground Pound
 Super Mario Maker 2 (Video Game) / int_3401240
comment
Ground Pound: All the ways to do ground pounds from the original game (whenever you want in NSMBU and SM3DW, when riding in a big shoe in SMB1 and SMB3) return in this game. The Dry Bones Shell allows you to ground pound in all themes it appears in. It forces you into an extended Dry Bones death animation, but otherwise works like the normal ground pound. Since the Goomba's Shoe isn't present in SMW, this is the only way one can ground pound in that style. Link can Sword Plant, which is effective at taking out piles of enemies.
 Super Mario Maker 2 (Video Game) / int_3401240
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_3401240
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_3401240
 Super Mario Maker 2 (Video Game) / int_34875b6b
type
Aquatic Mook
 Super Mario Maker 2 (Video Game) / int_34875b6b
comment
Aquatic Mook: The game adds the Porcupuffer to the existing list of aquatic enemies from the first game. It is exclusive to the Super Mario 3D World game style, and is capable of killing the playable characters in one gulp.
 Super Mario Maker 2 (Video Game) / int_34875b6b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_34875b6b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_34875b6b
 Super Mario Maker 2 (Video Game) / int_3567ac72
type
Level Goal
 Super Mario Maker 2 (Video Game) / int_3567ac72
comment
Level Goal: Each style has a goal straight from its source game. However in this game you can add conditions for victory, such as gaining a certain number of coins, defeating a certain number of enemies, reaching the goal with Mario in his Super state, or using a certain number of items like P-Switches or POW Blocks. If the conditions are not fulfilled, the goal will be inaccessible, represented by a dotted-line version of its normal form.
 Super Mario Maker 2 (Video Game) / int_3567ac72
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_3567ac72
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_3567ac72
 Super Mario Maker 2 (Video Game) / int_36249acd
type
Lethal Joke Character
 Super Mario Maker 2 (Video Game) / int_36249acd
comment
Lethal Joke Character: Fish Bones out of water do nothing but drop to the ground and shatter when they hit anything, making them near useless at first beyond jokes and troll mechanics, or possibly as silly Goomba Springboards when parachuted. Like all other enemies however, they can be dropped from pipes, claws and Lakitus, shot out of Bill Blasters, and put into Clown Cars to pilot them, making them deadly in the hands of a creative maker.
 Super Mario Maker 2 (Video Game) / int_36249acd
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_36249acd
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_36249acd
 Super Mario Maker 2 (Video Game) / int_36ed3e1e
type
Ascended Meme
 Super Mario Maker 2 (Video Game) / int_36ed3e1e
comment
Ascended Meme: The lack of slopes in the first Super Mario Maker was one of the most major complaints about the game. Sure enough, slopes were literally the first new feature shown in the reveal for this game. Likewise, the May 2019 Direct also talked about slopes first when it came to the new additions. Music courses and automatic courses ("Music" and "Auto-Mario" respectively) are recognized as their own course tag in the game's search engine. Multiple remakes of the infamous "Mecha Bowzilla" course from the first game are shown through the trailers. One of the new startup screens added in version 1.1.0 shows Luigi with a key walking up to a door guarded by Mario, Blue Toad and Toadette, and promptly getting attacked by all three of them. Anyone who's played the versus mode will tell you this sounds very familiar. Two heavily fan-requested enemies, Pokeys and Spikes, were added on the December 5th update. This update also acknowledged the popularity of speedrun courses, with Nintendo making their own that people can compete on.
 Super Mario Maker 2 (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_36ed3e1e
 Super Mario Maker 2 (Video Game) / int_3aaa9cd0
type
All Deserts Have Cacti
 Super Mario Maker 2 (Video Game) / int_3aaa9cd0
comment
All Deserts Have Cacti: It is to be noted that no part of Super Mario Maker 2 seems to be set in the Americas. Originally, adding cacti to a course was only possible by having them appear while placing Ground tiles in a course set in a Desert theme or copying pre-existing ones (even then, the Super Mario World game style doesn't do this, as its version of the Desert theme has the appearance of a Mesa Plateau, and those don’t have cacti). A post-release update added Pokeys, which resemble cacti and can be added to courses with a Desert theme.
 Super Mario Maker 2 (Video Game) / int_3aaa9cd0
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_3aaa9cd0
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_3aaa9cd0
 Super Mario Maker 2 (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Super Mario Maker 2 (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Oversight is a common problem with courses where a player can become trapped by complete accident.Example Such as blocking the way with breakable Brick Blocks while forgetting to take into account that the player could lose their Super Mario form beforehand, thus they can't break the blocks. The dojo section of the game points out a few examples on how you can accidentally trap players without noticing it until it's pointed out by someone.
 Super Mario Maker 2 (Video Game) / int_3ac5110b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_3ac5110b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_3ac5110b
 Super Mario Maker 2 (Video Game) / int_3dfd0c64
type
Solid Clouds
 Super Mario Maker 2 (Video Game) / int_3dfd0c64
comment
Solid Clouds: In addition to featuring the classic cloud blocks (which were also present in the first Super Mario Maker), the game adds Cloud Lifts. These platforms are exclusive to the 3D World game style, and move in a pattern (either up and down or sideways); their length can be adjusted as well.
 Super Mario Maker 2 (Video Game) / int_3dfd0c64
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_3dfd0c64
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_3dfd0c64
 Super Mario Maker 2 (Video Game) / int_3e24cb38
type
Musical Nod
 Super Mario Maker 2 (Video Game) / int_3e24cb38
comment
Musical Nod: Where the previous game's Course World theme was based on the Grass Land map theme from Super Mario Bros. 3, this game's is based on the Special World map theme from Super Mario World. The map music for the Endless Challenge is based on the map music from Super Mario World: Yoshi's Island in the Easy and Normal modes and Valley of Bowser in the Expert and Super Expert modes, respectively. The Desert theme's music in the SMB1 style has nods to the Easton Kingdom's theme from Super Mario Land. The Sky theme's music in SMB1 style is very similar to the Super Smash Bros. Brawl remix of the Ground theme, and also includes the high score table theme from VS. Super Mario Bros. (which is present in this and the previous game as the theme's Bonus Room music). It also references the name entry/file select music from Super Mario RPG.
 Super Mario Maker 2 (Video Game) / int_3e24cb38
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_3e24cb38
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_3e24cb38
 Super Mario Maker 2 (Video Game) / int_3fbdb8aa
type
Quote Mine
 Super Mario Maker 2 (Video Game) / int_3fbdb8aa
comment
Quote Mine: Mario, Luigi and Toad's Voice Grunting are recycled from their source games, but since Toadette wasn't in Super Mario 3D World, they had to get creative. Most of her voice clips were taken from Mario Kart 8, and they even edited a clip of her saying "Wahoo!" to make it sounds like she meows when grabbing a Super Bell.
 Super Mario Maker 2 (Video Game) / int_3fbdb8aa
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_3fbdb8aa
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_3fbdb8aa
 Super Mario Maker 2 (Video Game) / int_405f6f52
type
Recycled Soundtrack
 Super Mario Maker 2 (Video Game) / int_405f6f52
comment
Recycled Soundtrack: Oddly, while the other four game styles have unique music for all ten course themes, the Super Mario Bros. 3 style just reuses its Ground music for its Desert and Forest course themes. This becomes especially egregious when piping from, say, a Forest area to a Desert area - the music will still switch, which just results in the Ground theme replaying from the beginning. At the very least, the Course Maker music still features alternate arrangements fitting for the Desert and Forest themes.
 Super Mario Maker 2 (Video Game) / int_405f6f52
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_405f6f52
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_405f6f52
 Super Mario Maker 2 (Video Game) / int_415b3315
type
Stylistic Suck
 Super Mario Maker 2 (Video Game) / int_415b3315
comment
Stylistic Suck: The Story Mode course Super Mario Bros. W1-1? is an altered version of World 1-1 from Super Mario Bros. with random enemies spammed everywhere, massive blind jumps, and a troll sub-area that takes you backward in the course in place of the shortcut akin to a player using all sorts of unimaginative methods for their course.
 Super Mario Maker 2 (Video Game) / int_415b3315
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_415b3315
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_415b3315
 Super Mario Maker 2 (Video Game) / int_418208c3
type
Auto-Scrolling Level
 Super Mario Maker 2 (Video Game) / int_418208c3
comment
Auto-Scrolling Level: It's possible to make a level's screen move forward like in the first game, but this time, there is a Custom Scroll feature that allows you to tell the camera where to scroll instead of strictly horizontal scrolling. Also, thanks to the addition of vertical levels, it's possible to not only adjust the scrolling speed, but whether it scrolls upward or downward. A new feature is the Scroll Stop function, which stops the scrolling if the player runs into a wall of solid blocks (this also applies to non-autoscroll courses, allowing you to prevent the screen from scrolling outside of a given area, such as a secret room). However, if the player breaks through those blocks, the course will continue to scroll.
 Super Mario Maker 2 (Video Game) / int_418208c3
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_418208c3
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_418208c3
 Super Mario Maker 2 (Video Game) / int_41d0e801
type
Endless Game
 Super Mario Maker 2 (Video Game) / int_41d0e801
comment
Endless Game: The new Endless Challenge mode allows you to run through an infinite gauntlet of courses until you get a Game Over. Your highest record is kept track of and is compared to a global record stat.
 Super Mario Maker 2 (Video Game) / int_41d0e801
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_41d0e801
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_41d0e801
 Super Mario Maker 2 (Video Game) / int_42632336
type
Mecha-Mooks
 Super Mario Maker 2 (Video Game) / int_42632336
comment
Mecha-Mooks: The game adds the Banzai Bill (as well as its homing variant, Bull's-Eye Banzai) to the existing list of mechanical enemies from the first game, while a post-release update put in Mechakoopas and two brand-new variants of them (Blasta and Zappa). The Banzai Bill appears in all game styles (though the Bull's-Eye Banzai is replaced by the Cat Banzai in 3D World), and is easy to defeat despite its size. In the 3D World style, it's possible to make Banzai Bills shoot from cannons in the background. The Mechakoopas only appear in the 2D-based game styles, and while they all share a common default behavior (walking towards the player's character and only being stunned from a Goomba Stomp), the Blasta Mechakoopas can shoot homing red missiles while the Zappa Mechakoopas can shoot a powerful electric beam; in nighttime ground levels, they use jet engines to hover from one spot to another.
 Super Mario Maker 2 (Video Game) / int_42632336
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_42632336
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_42632336
 Super Mario Maker 2 (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Super Mario Maker 2 (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: Returning from the first game, they can now be sloped, and in addition to the regular one, they also come in red and blue flavors, which reverse their direction when an On/Off block is hit.
 Super Mario Maker 2 (Video Game) / int_4395ac9
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_4395ac9
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_4395ac9
 Super Mario Maker 2 (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 Super Mario Maker 2 (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: The ON/OFF Switches are added to the list of Gizmos that can be implemented in the courses, and to this end, there are multiple course parts whose states can be alternated by pressing these switches. The Dotted-line blocks. They're colored red and blue, with the former being solid by default; the blue ones are initially absent, but their intended location is indicated by blue outlines. When you press an ON/OFF Switch, their states will swap: Red blocks will disappear but their locations remain traced with red outlines, while blue ones will appear and become solid. All sorts of puzzles and contraptions are possible with them, and several levels of Story Mode demonstrate it (for example, there's one where you have to guide a 1-Up Mushroom into you by making it move over these blocks). Conveyor belts set to red will reverse their current directions and change their color to blue when an ON/OFF Switch is pressed. Rail junctions, shaped like Y, will take all platforms, enemies, and terrain at one branch by default; when an ON/OFF switch is pressed, that branch is cut and the other will open, taking the aforementioned elements into an alternate path. The 3D World-exclusive Spike Blocks, instead of appearing or disappearing, will have the states of their spiky shells swapped upon pressing an ON/OFF Switch: The red ones, which by default have their spikes protracted, will retract them and become safe to walk on; the blue ones, meanwhile, will then protract theirs and become harmful upon contact. The yellow ones act independently, protracting and retracting their spikes on their own periodically. The 3D World-exclusive Rail Blocks work differently. Both the red and blue blocks can be moved by default (the red ones do it all the time, while the blue ones only move when you stand on them). What the ON/OFF Switch does is to stop them completely upon being pressed, and will remain immobile even if you stand on them; they will only resume their functionality when the ON/OFF Switch is pressed again. The 3D World-exclusive ON/OFF trampolines, added post-release via an update. The active ones will be colored purple with blue dots, and act like typical Springy Spores, while the inactive ones will be generic colorless platforms. When an ON/OFF Switch is hit, the trampolines with swap their states, with the colored ones becoming monochrome and losing their bouncing properties, and the monochrome ones becoming purple (with blue dots) and being able to give a boost to the players' (and enemies') jumps. A post-release update added the P Blocks, whose states are controlled by P Switches instead of ON/OFF Switches. All these blocks are colored yellow, but the currently-active blocks are visibly solid while the inactive ones only show their outlines. When a P Switch is pressed, their states are swapped, but only for as long as the effect of the Switch lasts. When it expires, all P Blocks in the level revert to their corresponding states.
 Super Mario Maker 2 (Video Game) / int_442304c0
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_442304c0
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_442304c0
 Super Mario Maker 2 (Video Game) / int_4536fd29
type
Energy Weapon
 Super Mario Maker 2 (Video Game) / int_4536fd29
comment
Mechakoopas come in green, red and blue variations; the red ones shoot homing missiles while the blue ones attack with lasers.
 Super Mario Maker 2 (Video Game) / int_4536fd29
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_4536fd29
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_4536fd29
 Super Mario Maker 2 (Video Game) / int_458432e
type
Blending-In Stealth Gameplay
 Super Mario Maker 2 (Video Game) / int_458432e
comment
Blending-In Stealth Gameplay: A post-release update adds the Goomba Hat, of Super Mario 3D World fame and exclusive to that game's associated style here. The hat makes Mario and the other playable characters look like a regular Goomba, causing enemies and even bosses to be passive to them. If they take damage, the hat falls off and any hostile creatures in the area will immediately aggro again.
 Super Mario Maker 2 (Video Game) / int_458432e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_458432e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_458432e
 Super Mario Maker 2 (Video Game) / int_463b32b8
type
Save the Princess
 Super Mario Maker 2 (Video Game) / int_463b32b8
comment
Save the Princess: Peach is completely safe in Story Mode, as the goal is to rebuild her castle. It's Toadette who gets captured by Bowser and has to be rescued. In the Endless Challenge Modes, Peach remains safe in the castle; but in the Super Worlds, she does get captured and has to be saved.
 Super Mario Maker 2 (Video Game) / int_463b32b8
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_463b32b8
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_463b32b8
 Super Mario Maker 2 (Video Game) / int_47fea76b
type
Butt-Monkey
 Super Mario Maker 2 (Video Game) / int_47fea76b
comment
One added in version 1.1.0: Luigi walks up to a locked door with a key, guarded by Mario, Toad, and Toadette. They chase him down and beat him up offscreen to get the key, then unlock the door.
 Super Mario Maker 2 (Video Game) / int_47fea76b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_47fea76b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_47fea76b
 Super Mario Maker 2 (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Super Mario Maker 2 (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: A series of courses are made by two characters: "Name Withheld by Request"note creator of "Wobbly Seesaw Castle", "Boom Boom Rager", and "Skipsqueak Towers" and "Father of Name Withheld"note creator of "Banzai Bill Ambush", "Ancient Seesaw Fortress", "Impassable Castle", "Banzai Bill Chase Scene", and "Bing Bang Boom in Bully Castle!". A quick look at the descriptions of any of their courses makes it obvious that it's Bowser and Bowser Jr. Doubles as a Brick Joke to the Parental Controls video released by Nintendo back in 2017. In addition, "A Certain Mage" has several of Kamek's mannerisms.
 Super Mario Maker 2 (Video Game) / int_48b9731f
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_48b9731f
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_48b9731f
 Super Mario Maker 2 (Video Game) / int_4a24fd45
type
Thermal Dissonance
 Super Mario Maker 2 (Video Game) / int_4a24fd45
comment
Thermal Dissonance: Taken to an extreme with the relationship between lava and frozen coins. Frozen coins can be thawed out by every kind of burning object in the game - Fire Flower fireballs, Lava Bubbles, firebars, burners, Fire Piranha's fireballs, even the Angry Sun... But after being engulfed in rising lava, the frozen coins will remain frozen just as solid as before when the lava falls back down.
 Super Mario Maker 2 (Video Game) / int_4a24fd45
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_4a24fd45
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_4a24fd45
 Super Mario Maker 2 (Video Game) / int_4c798fd5
type
Shock and Awe
 Super Mario Maker 2 (Video Game) / int_4c798fd5
comment
Shock and Awe: Zappa Mechakoopas are a blue-colored subspecies of Mechakoopas that attack by shooting a powerful electric beam capable of destroying weak blocks (or even harder ones if the Zappas are large enough, since the beams will also be larger).
 Super Mario Maker 2 (Video Game) / int_4c798fd5
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_4c798fd5
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_4c798fd5
 Super Mario Maker 2 (Video Game) / int_4dc35c7
type
Snowlems
 Super Mario Maker 2 (Video Game) / int_4dc35c7
comment
Snowlems: The Snow Pokeys in the snow courses, replacing their standard desert cousins.
 Super Mario Maker 2 (Video Game) / int_4dc35c7
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_4dc35c7
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_4dc35c7
 Super Mario Maker 2 (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Super Mario Maker 2 (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: The Master Sword powerup comes with a shield, where it can be used to defend against many projectile attacks.
 Super Mario Maker 2 (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_4ffde1e0
 Super Mario Maker 2 (Video Game) / int_504a1991
type
Body Horror
 Super Mario Maker 2 (Video Game) / int_504a1991
comment
Body Horror: The way Mr. Eraser gets rid of brick obstacles involves him rapidly bouncing up and down, then chipping pieces of himself off to erase things. It's apparently a little painful, as he flops onto the ground and mutters "adios" each time he does it, but he restores himself after a few seconds.
 Super Mario Maker 2 (Video Game) / int_504a1991
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_504a1991
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_504a1991
 Super Mario Maker 2 (Video Game) / int_504e271f
type
But Thou Must!
 Super Mario Maker 2 (Video Game) / int_504e271f
comment
But Thou Must!: When you first talk to Toadette at the start of story mode, she clearly needs your help to rebuild the castle; your dialog options are "Leave it to me!" and "I'll handle it!".
 Super Mario Maker 2 (Video Game) / int_504e271f
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_504e271f
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_504e271f
 Super Mario Maker 2 (Video Game) / int_52856092
type
Backing Away Slowly
 Super Mario Maker 2 (Video Game) / int_52856092
comment
Backing Away Slowly: In World Maker, when your character doesn't receive a match in the famous matching game from Super Mario Bros. 3, they will do this in reaction to the abomination they created.
 Super Mario Maker 2 (Video Game) / int_52856092
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_52856092
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_52856092
 Super Mario Maker 2 (Video Game) / int_53a0d09e
type
Projectile Pocketing
 Super Mario Maker 2 (Video Game) / int_53a0d09e
comment
Projectile Pocketing: As with recent Mario titles, including Super Mario Maker, throwing certain items and enemies at coins will collect them for you. However, no element can now do it as efficiently as the Superball Flower. Along with retaining its ability to collect coins by throwing Superballs at them from Super Mario Land, it can now also collect keys, Pink Coins, and even activate P Switches. With the Link powerup, the player can grab things using arrows shot from his bow.
 Super Mario Maker 2 (Video Game) / int_53a0d09e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_53a0d09e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_53a0d09e
 Super Mario Maker 2 (Video Game) / int_547196be
type
Broad Strokes
 Super Mario Maker 2 (Video Game) / int_547196be
comment
Broad Strokes: The Master Sword power-up in the 2.0 update brings with it the aesthetic and mechanics of The Legend of Zelda, despite the fact the Master Sword never appeared in that game. The power-up's appearance is based on the White Sword, but because the Master Sword has since become the iconic sword of the series, it replaces the White Sword here with the sprite slightly altered to reflect this.
 Super Mario Maker 2 (Video Game) / int_547196be
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_547196be
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_547196be
 Super Mario Maker 2 (Video Game) / int_55537342
type
Evil Living Flames
 Super Mario Maker 2 (Video Game) / int_55537342
comment
Evil Living Flames: The Angry Sun joins the Lava Bubble as the fiery enemies in the game (Chaarvargh is made entirely of lava, so it doesn't count). It only appears in the 2D-based game styles, and periodically charges at the player's character to attempt to harm it. It cannot appear in nighttime levels, because it's replaced by the Moon.
 Super Mario Maker 2 (Video Game) / int_55537342
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_55537342
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_55537342
 Super Mario Maker 2 (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Super Mario Maker 2 (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Night Mode turns the hostile Angry Sun into the friendly Moon, whose touch causes a Smart Bomb effect against enemies.
 Super Mario Maker 2 (Video Game) / int_575fd5e2
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_575fd5e2
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_575fd5e2
 Super Mario Maker 2 (Video Game) / int_58efc711
type
The Goomba
 Super Mario Maker 2 (Video Game) / int_58efc711
comment
The Goomba: The game adds the Goombrat (as well as a brand-new variant, the Goombud) and the Skipsqueak to the existing list of beginner-friendly enemies from the first game. The Goombud appears only in the Super Mario World game style, and combines the resistance to defeat by a stomp (Galoombas) with the habit of turning back after reaching a ledge (Goombrats); the Goombrat takes its place in the other 2D-based game styles. All Goomba species float in the air in nighttime levels. The Skipsqueak is exclusive to the Super Mario 3D World game style, and jumps whenever the player's character does; it can still be defeated with a stomp.
 Super Mario Maker 2 (Video Game) / int_58efc711
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_58efc711
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_58efc711
 Super Mario Maker 2 (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Super Mario Maker 2 (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Unlike the first Super Mario Maker, in which ice blocks were the only ice-related asset available (and only felt truly adequate in a few game-and-setting combinations, such as the Super Mario World Underground style), this sequel adds the snow setting among the course themes, as well as icicles which can be set to drop when the player gets near and (with an update) coins encased within meltable ice blocks. In addition, combining the Snow theme with the Night setting causes all surfaces to become very slippery, not just ice blocks and icicles.
 Super Mario Maker 2 (Video Game) / int_5914d5dd
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_5914d5dd
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_5914d5dd
 Super Mario Maker 2 (Video Game) / int_5d753b19
type
The Smurfette Principle
 Super Mario Maker 2 (Video Game) / int_5d753b19
comment
The Smurfette Principle: With the Mystery Mushroom costumes removed, Toadette is now the only female player character, alongside Mario, Luigi, and Toad. Pom Pom was the only enemy that was explicitly female until Wendy was later added.
 Super Mario Maker 2 (Video Game) / int_5d753b19
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_5d753b19
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_5d753b19
 Super Mario Maker 2 (Video Game) / int_5dbf4213
type
Sword Plant
 Super Mario Maker 2 (Video Game) / int_5dbf4213
comment
Sword Plant: As Link, you can leap into the air and lunge downwards with your sword out to attack enemies below you, even ones that are normally immune to regular stomps like Piranha Plants.
 Super Mario Maker 2 (Video Game) / int_5dbf4213
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_5dbf4213
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_5dbf4213
 Super Mario Maker 2 (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Super Mario Maker 2 (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Meowser is in the Super Mario 3D World mode, even though the character as a whole never appeared until the final battle of that game.
 Super Mario Maker 2 (Video Game) / int_5f3bb274
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_5f3bb274
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_5f3bb274
 Super Mario Maker 2 (Video Game) / int_630c60dc
type
Racing Ghost
 Super Mario Maker 2 (Video Game) / int_630c60dc
comment
Racing Ghost: In the Ninji Speedrun mode, Ninjis representing other players appear on the course after it's been run once.
 Super Mario Maker 2 (Video Game) / int_630c60dc
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_630c60dc
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_630c60dc
 Super Mario Maker 2 (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Super Mario Maker 2 (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The plot of the Story Mode is that Peach's Castle has been destroyed and Mario needs to collect coins to begin reconstruction. However, the NSMBU Ground courses, of which the Story Mode features many, has Peach's Castle visible in the background. The castle was destroyed when Undodog accidentally activated a Reset Rocket. If you, the player, accidentally wipe out a course you're working on with a Reset Rocket, you can restore the course easily by... using Undodog.
 Super Mario Maker 2 (Video Game) / int_6320eced
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_6320eced
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_6320eced
 Super Mario Maker 2 (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 Super Mario Maker 2 (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: The SMB2 Mushroom allows the player to pick up enemies and throw them into other enemies just like in Super Mario Bros. 2.
 Super Mario Maker 2 (Video Game) / int_6377d6e6
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_6377d6e6
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_6377d6e6
 Super Mario Maker 2 (Video Game) / int_66f763c0
type
Interface Screw
 Super Mario Maker 2 (Video Game) / int_66f763c0
comment
Interface Screw: Combining the Underground theme with Night causes the screen to flip vertically for the entire course. Combining Ghost House or Underwater with Night invokes Blackout Basement. Sound effects return with a few new varieties, and could still be used to be just as distracting as before.
 Super Mario Maker 2 (Video Game) / int_66f763c0
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_66f763c0
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_66f763c0
 Super Mario Maker 2 (Video Game) / int_679d7cc7
type
Goomba Stomp
 Super Mario Maker 2 (Video Game) / int_679d7cc7
comment
The Mechakoopas only appear in the 2D-based game styles, and while they all share a common default behavior (walking towards the player's character and only being stunned from a Goomba Stomp), the Blasta Mechakoopas can shoot homing red missiles while the Zappa Mechakoopas can shoot a powerful electric beam; in nighttime ground levels, they use jet engines to hover from one spot to another.
 Super Mario Maker 2 (Video Game) / int_679d7cc7
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_679d7cc7
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_679d7cc7
 Super Mario Maker 2 (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Super Mario Maker 2 (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Various objectives, such as gaining a certain number of Maker Points, clearing courses, getting far enough in the Endless Challenge modes, or winning Multiplayer Versus matches will unlock clothes for you to customize your Mii with. Certain NPCs can also give you clothes if you clear challenges.
 Super Mario Maker 2 (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_6ac6a56a
 Super Mario Maker 2 (Video Game) / int_6b0b854c
type
Randomized Title Screen
 Super Mario Maker 2 (Video Game) / int_6b0b854c
comment
Randomized Title Screen: The game starts with one of seven randomly-chosen startup screens, formerly four screens before later updates. This contrasts with the first game, in which each startup screen is preset according to the day of the week. Mario walks up to the Super Mario Maker logo and jumps into it to make a "2" fall down, then runs off. Three Galoombas walk up to the Super Mario Maker logo and jump into it to make a "2" fall down, which knocks them offscreen. Bowser walks up to the Super Mario Maker logo and jumps into it to make a "2" fall down, then hops into a Koopa Clown Car and flies away. Mario, Toad, and Toadette walk up to the Super Mario Maker logo and jump into it to make both a "2" and Luigi fall down, then walk off while Luigi runs after them. Added in version 1.1.0: Mario, Toad, and Toadette chase after Luigi offscreen to get a key and unlock a door. Added in version 2.0.0: Mario avoids a Spike and Pokey and finds the Master Sword in its pedestal - all three of these course elements were added in this update. Added in version 3.0.0: Mario escorts Peach on a Yoshi, before she gets kidnapped by the Koopalings - this references the addition of the Super World mode and the seven Koopalings as new bosses. After the animation, the title screen has your selected character in one of ten different levels. You can play in them or even go straight to editing the course from there.
 Super Mario Maker 2 (Video Game) / int_6b0b854c
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_6b0b854c
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_6b0b854c
 Super Mario Maker 2 (Video Game) / int_6b7c9f96
type
The Lost Woods
 Super Mario Maker 2 (Video Game) / int_6b7c9f96
comment
The Lost Woods: The Forest theme, first introduced in Super Mario World and made a mainstream Mario setting thanks to the New Super Mario Bros. sub-series, is one of the added course themes in the game. Its water is safe for Mario and his friends to swim during the day, but becomes deadly during the night.
 Super Mario Maker 2 (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_6b7c9f96
 Super Mario Maker 2 (Video Game) / int_6c4ed101
type
Breath Weapon
 Super Mario Maker 2 (Video Game) / int_6c4ed101
comment
Breath Weapon: A new addition to the game is Red Yoshi, who breathes a ball of fire (or three of them if the player riding them is powered-up with a Fire Flower) instead of using his tongue. A Red Yoshi is created by hatching a giant Yoshi Egg (which hatched into two Yoshis that immediately run away in the first game).
 Super Mario Maker 2 (Video Game) / int_6c4ed101
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_6c4ed101
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_6c4ed101
 Super Mario Maker 2 (Video Game) / int_6d7026fa
type
Punny Name
 Super Mario Maker 2 (Video Game) / int_6d7026fa
comment
Punny Name: The brick icon with eyes and legs appears in Story Mode under the name Partrick, named after "part" and "brick" while also sounding like the name Patrick.
 Super Mario Maker 2 (Video Game) / int_6d7026fa
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_6d7026fa
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_6d7026fa
 Super Mario Maker 2 (Video Game) / int_6d740dff
type
Enforced Trope
 Super Mario Maker 2 (Video Game) / int_6d740dff
comment
Like in the first game, this is enforced before you can upload a course online - you first have to clear it once from the start to the goal without dying (and subsequently from each checkpoint to the goal) to confirm that the course can actually be cleared.
 Super Mario Maker 2 (Video Game) / int_6d740dff
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_6d740dff
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_6d740dff
 Super Mario Maker 2 (Video Game) / int_6edc54d5
type
Here We Go Again!
 Super Mario Maker 2 (Video Game) / int_6edc54d5
comment
Here We Go Again!: At the end of the story mode, Undodog sniffs curiously at another Reset Rocket as the game goes to credits.
 Super Mario Maker 2 (Video Game) / int_6edc54d5
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_6edc54d5
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_6edc54d5
 Super Mario Maker 2 (Video Game) / int_704d7e91
type
No Ontological Inertia
 Super Mario Maker 2 (Video Game) / int_704d7e91
comment
No Ontological Inertia: Defeating a Koopaling will cause any lingering magic blasts they've fired to immediately explode, removing their threat.
 Super Mario Maker 2 (Video Game) / int_704d7e91
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_704d7e91
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_704d7e91
 Super Mario Maker 2 (Video Game) / int_70d8269d
type
Excuse Plot
 Super Mario Maker 2 (Video Game) / int_70d8269d
comment
Excuse Plot: In the single-player mode, Princess Peach's newly-built castle is erased thanks to Undodog activating the Reset Rocket, and Mario is tasked with gathering coins to fund the reconstruction. Completing courses earns you coins (completing a course for the first time earns you extra coins depending on the difficulty rating). It's primarily a disguised tutorial, meant to show the player various course-design examples. In the other mode, the Endless Challenge, Mario (no matter who you choose as your character) simply "embarks on a journey!" for no particular reason. Finally, in the post-release Super Worlds, the objective is the same as in the first game's 10- and 100-Mario Challenges: to rescue Princess Peach.
 Super Mario Maker 2 (Video Game) / int_70d8269d
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_70d8269d
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_70d8269d
 Super Mario Maker 2 (Video Game) / int_70e34c75
type
Player Versus Player
 Super Mario Maker 2 (Video Game) / int_70e34c75
comment
Player Versus Player: There's a competitive multiplayer mode in which players race to complete a course first. Online, it's possible to race against random opponents, and there's even a ranking system.
 Super Mario Maker 2 (Video Game) / int_70e34c75
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_70e34c75
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_70e34c75
 Super Mario Maker 2 (Video Game) / int_721de800
type
Interactive Start Up
 Super Mario Maker 2 (Video Game) / int_721de800
comment
Interactive Start Up: Like in the previous game, there is a playable course on the title screen.
 Super Mario Maker 2 (Video Game) / int_721de800
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_721de800
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_721de800
 Super Mario Maker 2 (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Super Mario Maker 2 (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Indicates the behavior of icicles. Light blue ones fall when Mario stands on or walks under them (they respawn soon afterwards), while dark blue ones don't. Mechakoopas come in green, red and blue variations; the red ones shoot homing missiles while the blue ones attack with lasers.
 Super Mario Maker 2 (Video Game) / int_740f59b4
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_740f59b4
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_740f59b4
 Super Mario Maker 2 (Video Game) / int_754df088
type
Put on a Bus
 Super Mario Maker 2 (Video Game) / int_754df088
comment
Put on a Bus: Mary O. is the only Original Character to not return for the sequel, only appearing in the manual. Nina takes her place in Yamamura's tutorials as the newblood to course design.
 Super Mario Maker 2 (Video Game) / int_754df088
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_754df088
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_754df088
 Super Mario Maker 2 (Video Game) / int_75f38750
type
Kaizo Trap
 Super Mario Maker 2 (Video Game) / int_75f38750
comment
One of the Yamamura's Dojo videos about treating the player fairly discourages unfair or unexpected traps.
 Super Mario Maker 2 (Video Game) / int_75f38750
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_75f38750
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_75f38750
 Super Mario Maker 2 (Video Game) / int_767ef8a0
type
Flying Seafood Special
 Super Mario Maker 2 (Video Game) / int_767ef8a0
comment
Flying Seafood Special: Like in the first game, Bloopers can hover in the air like they would swim underwater. In addition, Cheep Cheeps and Fishbones swim in the air in Sky and Airship courses during nighttime.
 Super Mario Maker 2 (Video Game) / int_767ef8a0
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_767ef8a0
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_767ef8a0
 Super Mario Maker 2 (Video Game) / int_76df73e
type
Sweat Drop
 Super Mario Maker 2 (Video Game) / int_76df73e
comment
Sweat Drop: In online multiplayer, if a player in an autoscrolling level is being pushed by the screen boundaries, other players will see them emitting large amounts of sweat.
 Super Mario Maker 2 (Video Game) / int_76df73e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_76df73e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_76df73e
 Super Mario Maker 2 (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 Super Mario Maker 2 (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: Like with the Airship theme in the previous game, the new music for the Super Mario World themes (Forest, Snow, and Desert) are all remixes of the same motif. The Super Mario Bros. athletic music is a motif of the original Ground music and the newer high score table music made for the Vs. System edition of the game.
 Super Mario Maker 2 (Video Game) / int_77550b4f
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_77550b4f
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_77550b4f
 Super Mario Maker 2 (Video Game) / int_779128c0
type
2½D
 Super Mario Maker 2 (Video Game) / int_779128c0
comment
2½D: The new 3D World style incorporates visual and gameplay elements from said game, including foreground and background interactivity. The objects used in this style have noticeably more "pop" than the ones used in the New Super Mario Bros. U style, and won't pass through walls or most other objects - donut blocks and springs are fully solid to both the player and enemies, power-ups bounce off enemies, and Bullet/Banzai Bills collide with walls and most objects, blowing up Bullet Bills while Banzai Bills plow through everything but (ground) walls, pipes and donut blocks, much like giant shells and Thwomps do. Both types of Bill will kill enemies, detonate (red) POW Blocks, and destroy bricks, hard blocks, and ice blocks, unlike in the other styles.
 Super Mario Maker 2 (Video Game) / int_779128c0
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_779128c0
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_779128c0
 Super Mario Maker 2 (Video Game) / int_7833feeb
type
Sudden Name Change
 Super Mario Maker 2 (Video Game) / int_7833feeb
comment
Sudden Name Change: In both the Wii U and Nintendo 3DS versions of the first game, the building assets were consistently called "course elements". In this game, this terminology was changed to simply "parts" for no apparent reason.
 Super Mario Maker 2 (Video Game) / int_7833feeb
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_7833feeb
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_7833feeb
 Super Mario Maker 2 (Video Game) / int_7a7d698d
type
Challenge Run
 Super Mario Maker 2 (Video Game) / int_7a7d698d
comment
Challenge Run: There are levels (including some in Story Mode) with mandatory clear conditions like reaching the goal without touching the floor after the first jump, not taking any damage, collecting a certain amount of coins, defeating a certain number of enemies of a specific kind, carrying an object like a POW Block, trampoline or P Switch, or wearing a specific powerup. Without these conditions in check, the exit is disabled.
 Super Mario Maker 2 (Video Game) / int_7a7d698d
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_7a7d698d
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_7a7d698d
 Super Mario Maker 2 (Video Game) / int_7ae4d273
type
Point of No Return
 Super Mario Maker 2 (Video Game) / int_7ae4d273
comment
Point of No Return: In Story Mode, once the rebuild of the castle is almost complete, Bowser (in his Meowser form) will kidnap Chief Toadette and the only level available in the job list is the one where she is held captive, and to rescue her it'll be necessary to win the Final Boss battle against Meowser himself. After the rescue, the castle's rebuild process is complete and the credits roll, after which all available levels are selectable again (and a few more can also be unlocked as part of the Playable Epilogue).
 Super Mario Maker 2 (Video Game) / int_7ae4d273
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_7ae4d273
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_7ae4d273
 Super Mario Maker 2 (Video Game) / int_80f38afe
type
Background Music Override
 Super Mario Maker 2 (Video Game) / int_80f38afe
comment
Background Music Override: As in the first game, placing one of the long-term sound tracks onto Mario (like Heartbeat, Boss or one of the added themes based on other Mario games) will make that music be used for the whole course, replacing the default music used for that course. Collecting a Superball Flower replaces the background music with the 1-1 song of Super Mario Land. Collecting the Master Sword replaces the background music with various music from The Legend of Zelda; namely the Overworld theme in the Ground, Underwater, Desert, Forest, Snow, and Sky styles, the dungeon theme in the Underground and Ghost House styles, and the final dungeon theme in the Castle and Airship styles. Both boss music triggers are also replaced with their respective Zelda equivalents (specifically those of Zelda II: The Adventure of Link), with sprites of Aquamentus and Ganon appearing instead of Bowser Jr.'s and Bowser's heads, respectively. Even the bonus music trigger gets replaced, but with an 8-bit rendition of the Horse Race theme from Ocarina of Time. Finally, the Calm sound effect is replaced with the Fairy Fountain music from A Link to the Past. Collecting the Super Mario Bros 2 mushroom replaces the music with tracks from Super Mario Bros. 2. Namely: the Ground Theme for the Ground, Underwater, Airship, Forest, Desert, Snow and Sky themes; the Underground theme for the Underground, Ghost House and Castle themes; the Subspace theme for when a P Switch is pressed, the source game's respective Boss and Final Boss themes for those of this game (replacing the icons of Bowser Jr. and Bowser with those of Birdo and Wart, again respectively), the Character Select music for the Bonus sound effect (matching the case of the Bonus music for the 3D World game style, since that track is a remixed version of this one), and the ending theme for the Calm sound effect.
 Super Mario Maker 2 (Video Game) / int_80f38afe
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_80f38afe
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_80f38afe
 Super Mario Maker 2 (Video Game) / int_823c6e3e
type
Large Ham
 Super Mario Maker 2 (Video Game) / int_823c6e3e
comment
Large Ham: One of the various course creators in Story Mode has the name of "Fired-Up Announcer", whose course descriptions go just about as you'd expect. "Father of Name Withheld" is no slouch either, which isn't a surprise, considering how obvious it is that he's Bowser.
 Super Mario Maker 2 (Video Game) / int_823c6e3e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_823c6e3e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_823c6e3e
 Super Mario Maker 2 (Video Game) / int_83308c12
type
Spikes of Doom
 Super Mario Maker 2 (Video Game) / int_83308c12
comment
Spikes of Doom: The round spikes from the first game are present once again in the 2D-based game styles, while the 3D World style uses larger spike blocks that come in three colors. The red blocks have their spikes active by default, while the blue ones have them retracted by default and the yellow ones protrude and retract them periodically. The red and blue blocks swap states when hit an ON/OFF switch.
 Super Mario Maker 2 (Video Game) / int_83308c12
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_83308c12
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_83308c12
 Super Mario Maker 2 (Video Game) / int_8344209e
type
BFG
 Super Mario Maker 2 (Video Game) / int_8344209e
comment
BFG: Zappa Mechakoopas are Mechakoopas who can shoot out destructive lasers which can destroy hard blocks when enlarged out of their mouths.
 Super Mario Maker 2 (Video Game) / int_8344209e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_8344209e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_8344209e
 Super Mario Maker 2 (Video Game) / int_83641c73
type
Logical Weakness
 Super Mario Maker 2 (Video Game) / int_83641c73
comment
Logical Weakness: Spike balls destroy Lemmy's balls. They're made of rubber, so spikes penetrating them makes perfect sense.
 Super Mario Maker 2 (Video Game) / int_83641c73
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_83641c73
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_83641c73
 Super Mario Maker 2 (Video Game) / int_84762bed
type
Product Delivery Ordeal
 Super Mario Maker 2 (Video Game) / int_84762bed
comment
Product Delivery Ordeal: Story Mode features a small handful of levels where Mario is tasked by Yellow Toad to bring a sturdy, heavy cubic stone to him in order to continue working on the rebuild of Princess Peach's castle (and according to him, Chief Toadette is very picky about which stones to use). The stones are very heavy, so Mario cannot jump highly when carrying one; the challenge is to work a way across each of these levels so the plumber can reach their goal with the requested object. More generally, the player can also make levels that can only be completed by reaching the goal while carrying a specific object, like a trampoline, P Switch, or POW Block, and requiring the players playing said levels to venture through their paths and obstacles with the object at hand.
 Super Mario Maker 2 (Video Game) / int_84762bed
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_84762bed
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_84762bed
 Super Mario Maker 2 (Video Game) / int_858dc9aa
type
Unwinnable
 Super Mario Maker 2 (Video Game) / int_858dc9aa
comment
Unwinnable: While you can't upload courses online if you can't clear them, there's still some courses that can become unbeatable in certain circumstances, which is called softlocking note from speedrunning, as opposed to hardlocks which force the player to restart the console or otherwise close and reopen the game, softlocks can be fixed by quitting to main menu, or in this case, starting the course over.
 Super Mario Maker 2 (Video Game) / int_858dc9aa
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_858dc9aa
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_858dc9aa
 Super Mario Maker 2 (Video Game) / int_86252e1d
type
The Ground Is Lava
 Super Mario Maker 2 (Video Game) / int_86252e1d
comment
The Ground Is Lava: One of the Clear Conditions makers can put in their levels is to beat the level without touching the ground after jumping—which includes all types of ground, even floating platforms and the like. The only way to beat the level is to rely on jumping on enemies or wall jumping.
 Super Mario Maker 2 (Video Game) / int_86252e1d
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_86252e1d
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_86252e1d
 Super Mario Maker 2 (Video Game) / int_8a295a46
type
Cool Car
 Super Mario Maker 2 (Video Game) / int_8a295a46
comment
Cool Car: An enemy exclusive to the Super Mario 3D World theme is the Koopa Troopa Car, which is based on Bowser's own car from the original game. If Mario Goomba Stomps the Koopa Troopa out of the car, he can take the car for himself and ride it through the course.
 Super Mario Maker 2 (Video Game) / int_8a295a46
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_8a295a46
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_8a295a46
 Super Mario Maker 2 (Video Game) / int_8aeccf04
type
Bullet Hell
 Super Mario Maker 2 (Video Game) / int_8aeccf04
comment
Bullet Hell: Thanks to Ludwig's penchant for spamming Spread Shot projectiles, the level creator can very easily spawn multiple copies of him to create a situation with tons of projectile spreads.
 Super Mario Maker 2 (Video Game) / int_8aeccf04
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_8aeccf04
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_8aeccf04
 Super Mario Maker 2 (Video Game) / int_8ca89acb
type
I Need to Go Iron My Dog
 Super Mario Maker 2 (Video Game) / int_8ca89acb
comment
I Need to Go Iron My Dog: The course description for Fire Koopa Clown Carnage:
 Super Mario Maker 2 (Video Game) / int_8ca89acb
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_8ca89acb
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_8ca89acb
 Super Mario Maker 2 (Video Game) / int_8dd3f1da
type
Gimmick Level
 Super Mario Maker 2 (Video Game) / int_8dd3f1da
comment
Gimmick Level: The Night versions of the various course themes have extra gimmicks that stand out from the normal Daytime themes: The Night version of Ground themed courses has Goombas floating in midair, as well as longer Chain Chomp chains, bouncing mushrooms, Life Mushrooms turned into Rotten Mushrooms, and other various changes in enemy and item behavior. The Night version of Desert themed courses has wind blowing from either the left or right of Mario. The Night version of Sky themed courses has lowered gravity. The Night version of Forest themed courses can have poisonous water hazards. The Night versions of both the Underwater and Ghost House themed courses are pitch black, with only Mario and certain items acting as a spotlight. Certain sound effects also illuminate the screen. The Night version of Airship themed courses has all the enemies behave as if they were in an underwater course, though Mario moves normally. The Night version of Castle themed courses makes Mario swim in the air, not unlike the Wing power-up in Super Mario Bros. Special. Enemies behave normally. The Night version of Underground themed courses will flip the course upside down, with Mario walking on the ceiling instead of the floor. The Night version of Ice themed courses makes all terrain slippery, not just ice blocks or icicles.
 Super Mario Maker 2 (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_8dd3f1da
 Super Mario Maker 2 (Video Game) / int_8e13875c
type
Death Mountain
 Super Mario Maker 2 (Video Game) / int_8e13875c
comment
The Desert theme in Super Mario World (actually Death Mountain)
 Super Mario Maker 2 (Video Game) / int_8e13875c
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_8e13875c
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_8e13875c
 Super Mario Maker 2 (Video Game) / int_920ca805
type
Night of the Living Mooks
 Super Mario Maker 2 (Video Game) / int_920ca805
comment
Night of the Living Mooks: The game adds the Peepa to the existing list of ghostly enemies from the first game. It is exclusive to the Super Mario 3D World game style, and moves in a circular pattern like Boo Buddies. A post-release update also adds Phanto, which starts harassing whoever grabs a Cursed Key. The other ghostly mooks acquire special properties in nighttime ground levels: Boos chase the player's character when they're looking at them, and bashfully stay quiet when they aren't (the inverted version of normal Boo behavior). Boo Buddies only spin when they're not being looked at (and also approach the characters as they move), as they bashfully stay quiet when the player's character is facing them; the same thing happens with Stretches. Unlike in the original game, where Fishbones were exclusive to Underwater levels (meaning Dry Bones couldn't be added in them), in this game they're a separate enemy from Dry Bones, so both can be added at the same time. The technical reason is because the Forest levels feature both underwater and ground gameplay, so it would have been impractical to have the two enemies coded together as one in this case.
 Super Mario Maker 2 (Video Game) / int_920ca805
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_920ca805
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_920ca805
 Super Mario Maker 2 (Video Game) / int_927b2f11
type
The Bus Came Back
 Super Mario Maker 2 (Video Game) / int_927b2f11
comment
The Bus Came Back: After 31 years since the release of Super Mario Bros. 3, with it getting nothing but minor cameos in a couple of Spin-Off games, the Angry Sun finally makes a return in this game as a regular enemy.note It was going to be in the first ''Super Mario Maker'', though it was cut from the final game. After being missing in action for 30 years besides an appearance in a WarioWare Gold microgame, the Superball Flower from Super Mario Land returns as a power-up in the Super Mario Bros. style after being unlocked. After 14 years of missing in action since Mario Kart DS, the Big Bullies make their return, now having the same Modern design as the Bullies themselves, though just like the Bullies, they're exclusive to the 3D World game style. The Parachute Galoombas make their first appearance since the E-Reader levels of Super Mario Advance 4. The Big Ant Troopers, Cat Banzai Bills, Cat Bullet Bills, Hop-Chops, Skipsqueaks, Spiny Skipsqueaks, and Snow Pokeys make their return after being absent since 3D World, with the last one also appearing in the 4 previous game styles' ice levels. The Bull's-Eye Banzai also makes its return since 2009's New Super Mario Bros. Wii. Version 3.0.0 saw the return of Phanto from Super Mario Bros. 2, appearing when the new Cursed Key is picked up in the Super Mario Bros. game style.
 Super Mario Maker 2 (Video Game) / int_927b2f11
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_927b2f11
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_927b2f11
 Super Mario Maker 2 (Video Game) / int_92b95d47
type
Prolonged Video Game Sequel
 Super Mario Maker 2 (Video Game) / int_92b95d47
comment
Prolonged Video Game Sequel: The game has 120 levels in Story Mode, whereas the original's 10 Mario challenge only has 56note 68 in the Coursebot, as neither the 8 sample levels unlockable via making and editing levels nor the 4 NWC courses are available in the 10 Mario Challenge (though the 3DS version rose the amount to 88note 100 in the Coursebot, as World 19 is exclusive to that part of the game). The levels themselves are also longer than many of those pre-installed in the first game.
 Super Mario Maker 2 (Video Game) / int_92b95d47
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_92b95d47
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_92b95d47
 Super Mario Maker 2 (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Super Mario Maker 2 (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Like in Super Mario Bros. 2, Phanto cannot be killed (and there's no glitch giving you the chance either in this game); it's invulnerable against everything (including the Smart Bomb effect of the Moon). The only way to drive it away is by using the Cursed Key you've just grabbed to open a Locked Door.
 Super Mario Maker 2 (Video Game) / int_92bd6627
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_92bd6627
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_92bd6627
 Super Mario Maker 2 (Video Game) / int_92dfffae
type
Retraux
 Super Mario Maker 2 (Video Game) / int_92dfffae
comment
Retraux: Like last time, new graphics and music are created for enemies, settings, etc. that didn't appear in earlier games. In the case of Super Mario World, which replaced Goombas with Galoombas, counterparts for Goombrats called Goombuds make their debut in this game. Superball Mario's colors resemble those of the original Game Boy's screen. The Superball itself also has afterimages behind it, reflecting how moving objects appeared on the Game Boy.
 Super Mario Maker 2 (Video Game) / int_92dfffae
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_92dfffae
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_92dfffae
 Super Mario Maker 2 (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Super Mario Maker 2 (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In the actual 3D World, Cat Mario's dive attack is done by doing the regular claw attack in midair and holding the button afterwards to dive. In this game, the dive is its own attack, which is mapped to the shoulder buttons (which also means it replaces your midair spin). Also, since it doesn't have the claw attack to begin with, it comes out instantly instead of doing a flip first. Doing Spin Jumps in the 3D World style requires you to hold up, press a shoulder button, and then jump. This jump goes much higher than the other styles' Spin Jumps, but also can't bounce safely on things like Spinies. One between game styles: you can stand on Thwomps safely in the 3D World style, but not in any of the others (without a shoe or Yoshi). Similarly, you can jump on Piranha Plants in the 3D World style to defeat them, whereas jumping on them in the other styles results in Mario taking damage. The color of pipes now has a gameplay effect. If a pipe has an item or enemy in it, its speed or frequency of appearance is determined by its color; blue is slow, green is in the middle, yellow is slightly speedier, and red is the fastest, making it easy to die to something coming out much faster or slower than you were expecting. You can't slide down slopes in Super Mario Bros. 1 courses as you can with every other style. Ground levels in the Night mode make changes to all sorts of object and enemy behaviors. Among others, Chain Chomps have much longer chains, and Boos behave the opposite of normal (chasing you if you look at them, idling if you look away). This is very obvious with the powerups, which move in several different ways compared to how they behave outside of this setting. The Super Mushroom and Big Mushroom, rather than sliding along the ground to the right, hop away from you. The Fire Flower slides along the ground like Super Mushrooms normally do, but always moves away from you as it does so. The SMB2 Mushroom will slide forward like normal, but will jump whenever you do the same. The Super Leaf swoops back and forth like normal, but moves upwards instead of downwards while doing so. The Frog Suit hops in a pattern of "forward, forward, back, forward, back, back, forward, back". The Cape Feather swoops back and forth like normal, but in a much wider arc. The Power Balloon spirals in circles while moving to the right, like an actual balloon when it's deflating. The Propeller Mushroom, rather than gliding forward in a wave pattern before flying offscreen, will hover in place before darting to a new location, with its movements randomized dependent on your movement. The Super Acorn bounces forward at varying heights and speeds which are randomized based on your movement, instead of rolling along the floor. In Night-based Desert levels, the wind is dependent on what Style the game is in. In SMB1, it blows to the left periodically; in SMB3, it blows to the right periodically; in SMW, it alternates between left and right periodically; and in NSMBU, it blows to the right constantly. The course creator itself, since the first Super Mario Maker used touch screen controls, whereas 2 uses a standard controller setup when in console mode. It takes some getting used to. The roll has been significantly nerfed from 3D Land and 3D World proper. In those games, you can use it to break Brick Blocks as long as you aren't in Small form, and you can also do a normal jump or a rolling long jump out of the roll to get a burst of speed. In this game, the only roll that can break Brick Blocks is the Cat form's claw slide, and it's impossible to do anything out of a roll - you have to wait for it to end. The Super Mario Bros. 2 mushroom will take some getting used to for fans of the original game. To pick anything up, you need to be crouching first (instead of simply pressing the grab button while on top of what you want to grab), and grabbing and throwing is based on holding the button to grab and releasing to throw (like the other games from Super Mario Bros 3 onward), instead of the original game's system of pressing the button once to grab and again to throw.
 Super Mario Maker 2 (Video Game) / int_963086ce
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_963086ce
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_963086ce
 Super Mario Maker 2 (Video Game) / int_966decaf
type
Absurdly Short Level
 Super Mario Maker 2 (Video Game) / int_966decaf
comment
Absurdly Short Level: A few Story Mode courses are quite short. "Piranha Creeper Squash" only has one enemy and the goal right after it. You have to defeat the Piranha Creeper, but it doesn't take very long. "Target: A Single Pom Pom" has Pom Pom as a boss, and then the course is over. Pom Pom can be defeated in around 30 seconds. "Head in the Clouds" has Mario fly around two columns of spikes and then reach the goal.
 Super Mario Maker 2 (Video Game) / int_966decaf
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_966decaf
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_966decaf
 Super Mario Maker 2 (Video Game) / int_968bd0f8
type
Meteor-Summoning Attack
 Super Mario Maker 2 (Video Game) / int_968bd0f8
comment
Meteor-Summoning Attack: The game features an offscreen Bowser on tracks that can be used to create this effect in due to the fireballs looking similar to meteors.
 Super Mario Maker 2 (Video Game) / int_968bd0f8
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_968bd0f8
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_968bd0f8
 Super Mario Maker 2 (Video Game) / int_96cd53e8
type
Repeatable Quest
 Super Mario Maker 2 (Video Game) / int_96cd53e8
comment
Repeatable Quest: In Story Mode, all levels take the form of job tasks offered to Mario so he can complete them and receive money in return to repair Princess Peach's Castle; some of the supporting characters offer additional tasks outside the numbered list. Replaying these levels won't give the same offered reward again, but it's still possible to gather coins in them to farm extra money to increase the current repair budget.
 Super Mario Maker 2 (Video Game) / int_96cd53e8
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_96cd53e8
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_96cd53e8
 Super Mario Maker 2 (Video Game) / int_97526efa
type
Sizable Snowflakes
 Super Mario Maker 2 (Video Game) / int_97526efa
comment
Sizable Snowflakes: Some giant, starry snowflakes can be seen falling amongst the otherwise normal snowfall in the Super Mario 3D World snow-themed courses.
 Super Mario Maker 2 (Video Game) / int_97526efa
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_97526efa
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_97526efa
 Super Mario Maker 2 (Video Game) / int_97ebe48b
type
Pacifist Run
 Super Mario Maker 2 (Video Game) / int_97ebe48b
comment
Pacifist Run: Can be invoked or enforced in two of the game styles: In 3D World, you can add impassable locked warp boxes to invoke this. The warp boxes will only activate if the player has a key; otherwise, s/he can safely pass behind them. Then give each killable enemy a key, which will be "awarded" to the player upon killing them. Something similar can be done in the SMB1 style as of a 3.0.0 by giving enemies cursed keys instead of regular keys, which will summon Phanto when obtained. Then you'll have to figure out a way to guarantee that Phanto will hit the player (or make it exceedingly hard to avoid).
 Super Mario Maker 2 (Video Game) / int_97ebe48b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_97ebe48b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_97ebe48b
 Super Mario Maker 2 (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Super Mario Maker 2 (Video Game) / int_98b1dc8f
comment
In the first Super Mario Maker, the random seed was initialized at the start of the course based on the clock, so truly random events could happen. This was changed in this game, such that the seed at level start is always the same for any given level. This makes a Luck-Based Mission harder to clear check, and easier to complete if it is uploaded, because duplicating the input seed to clear it is guaranteed to work.
 Super Mario Maker 2 (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_98b1dc8f
 Super Mario Maker 2 (Video Game) / int_9f5e99a7
type
DistressedDamsel
 Super Mario Maker 2 (Video Game) / int_9f5e99a7
comment
Distressed Damsel: And while the Super Worlds stick with tradition, it's not Peach in Story Mode for once - Bowser kidnaps Chief Toadette before the final course.
 Super Mario Maker 2 (Video Game) / int_9f5e99a7
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_9f5e99a7
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_9f5e99a7
 Super Mario Maker 2 (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Super Mario Maker 2 (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: Any powerup can become this in the hands of a careless (or mischievous) maker. For example, having a Fire Flower would make puzzles involving a lot of shell kicking more annoying, as if the shell in question is not a Buzzy Beetle shell, you may accidentally hit a shell with a fireball and screw up the puzzle, and being in any powered-up form can make jumps in cramped spaces harder since the player is twice as tall. More lethally, when attempting to Goomba Stomp off enemies across a Bottomless Pit, a Super Star would cause the player to fall through the enemies instead, into the pit below.
 Super Mario Maker 2 (Video Game) / int_a0f61fe2
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_a0f61fe2
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_a0f61fe2
 Super Mario Maker 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 Super Mario Maker 2 (Video Game) / int_a121abc7
comment
Respawning Enemies: Just like in the original, defeated enemies respawn when the player re-enters the area through a door or pipe. The exception is when the goal condition is to defeat all or a number of the enemy type in question. Additionally, also like in the original, enemies that go too far offscreen (including down Bottomless Pits) return to their spawn point, facing the player, when the player does.
 Super Mario Maker 2 (Video Game) / int_a121abc7
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_a121abc7
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_a121abc7
 Super Mario Maker 2 (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Super Mario Maker 2 (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: One of the added settings, and has been added retroactively to the Super Mario Bros. style (as that game originally had no explicitly themed worlds at all). Its Night variation has a blowing sandstorm that pushes the player around.
 Super Mario Maker 2 (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_a4cb54b4
 Super Mario Maker 2 (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Super Mario Maker 2 (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Spike Trap hitboxes seem to be larger than the spike blocks themselves. Either that, or they kill Mario by touching his shadow. Banzai Bill hitboxes are also rather dubious. The entire back thruster seems to be nonexistent, and sometimes you can still be hit even if you jump on the center of a perfectly horizontal Banzai Bill.
 Super Mario Maker 2 (Video Game) / int_a5e998f0
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_a5e998f0
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_a5e998f0
 Super Mario Maker 2 (Video Game) / int_a65288e2
type
Ascended Extra
 Super Mario Maker 2 (Video Game) / int_a65288e2
comment
Ascended Extra: Link has gone from a Costume Mario outfit to a full-fledged character, accessed through a powerup, with several items like the sword, bow and bombs from his home games present.
 Super Mario Maker 2 (Video Game) / int_a65288e2
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_a65288e2
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_a65288e2
 Super Mario Maker 2 (Video Game) / int_a8de2a46
type
Eccentric Millionaire
 Super Mario Maker 2 (Video Game) / int_a8de2a46
comment
Eccentric Millionaire: Several of the job listings are made by someone directly identifying themselves as the trope name, all of which involve collecting coins, making it clear that they're just throwing money around at this point.
 Super Mario Maker 2 (Video Game) / int_a8de2a46
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_a8de2a46
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_a8de2a46
 Super Mario Maker 2 (Video Game) / int_ab5d5d86
type
Evolving Music
 Super Mario Maker 2 (Video Game) / int_ab5d5d86
comment
Evolving Music: The music for SMB1 Ghost House, SMB1 Airship, and SMB3 Ghost House has been updated a bit. For comparison: SMB1 Ghost House: Original, update. SMB1 Airship: Original, update. SMB3 Ghost House: Original, update.
 Super Mario Maker 2 (Video Game) / int_ab5d5d86
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_ab5d5d86
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_ab5d5d86
 Super Mario Maker 2 (Video Game) / int_abfe3213
type
Seesaw Catapult
 Super Mario Maker 2 (Video Game) / int_abfe3213
comment
Seesaw Catapult: One of the course parts introduced in this game is a seesaw (colored red in the Super Mario Bros. 1 and 3 game styles, and orange in the World and New U ones; it's absent in the 3D World style) that can be used to catapult an item or enemy placed in one extreme by performing a Ground Pound on the other, or making a Thwomp ground-pound one extreme so Mario or any of his friends gets launched upward by standing onto the other. There's a level in Story Mode designed to demonstrate this trope.
 Super Mario Maker 2 (Video Game) / int_abfe3213
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_abfe3213
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_abfe3213
 Super Mario Maker 2 (Video Game) / int_ac69cbf8
type
Slide Level
 Super Mario Maker 2 (Video Game) / int_ac69cbf8
comment
Slide Level: The addition of slopes, both steep (45°) and gentle (~26.57°), allow the creation of courses centered around sliding. In fact, the first level in Story Mode revolves around introducing this concept.
 Super Mario Maker 2 (Video Game) / int_ac69cbf8
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_ac69cbf8
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_ac69cbf8
 Super Mario Maker 2 (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Super Mario Maker 2 (Video Game) / int_ac9b4618
comment
One Bullet at a Time: As always, the Fire Flower only allows two fireballs to coexist at a time, but the Superball Flower has it worse, allowing you to shoot only one until the current superball despawns, just like in its home game. So if you miss your mark with a superball, most of the time, you'll have to wait a while before you can try again. Averted with Link's bow, which has no limit on the number of fired arrows on-screen at a time, but played straight with his bombs, of which he can only have one active at a time. Combining the arrows and the Superballs results in a strange interaction; if you have one arrow onscreen, you can't shoot a Superball, but if you shoot multiple arrows and have them onscreen, you can bypass both this and the one Superball limit. Each Spike is limited to two spiked balls or snowballs simultaneously, and won't throw another until at least one of them has been destroyed.
 Super Mario Maker 2 (Video Game) / int_ac9b4618
featureApplicability
-1.0
 Super Mario Maker 2 (Video Game) / int_ac9b4618
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_ac9b4618
 Super Mario Maker 2 (Video Game) / int_acaf9059
type
Video Game Delegation Penalty
 Super Mario Maker 2 (Video Game) / int_acaf9059
comment
Video Game Delegation Penalty: If you lose all your lives while attempting a job in Story Mode, you can delegate Luigi to complete it for you. You receive the full payment for the job, but Luigi doesn't collect any Coins during the course, resulting in a lower total overall. For courses without many Coins it doesn't make much difference, but on some of the later courses, the amount you get from Coins in the course can equal or exceed the job payment. Dispatching Luigi is an Anti-Frustration Feature, letting you skip the more aggravating gimmick courses, but you'll have to complete a higher number of jobs overall.
 Super Mario Maker 2 (Video Game) / int_acaf9059
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_acaf9059
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_acaf9059
 Super Mario Maker 2 (Video Game) / int_af7d78e4
type
Stalactite Spite
 Super Mario Maker 2 (Video Game) / int_af7d78e4
comment
Stalactite Spite: Icicles from the New Super Mario Bros. games are now available as an obstacle to place in courses, which can be either stationary or set to drop when the player gets near.
 Super Mario Maker 2 (Video Game) / int_af7d78e4
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_af7d78e4
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_af7d78e4
 Super Mario Maker 2 (Video Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Super Mario Maker 2 (Video Game) / int_b06bbf4b
comment
Be Careful What You Wish For: The worker Toads don't bother hiding their grievances with Toadette when they talk to Mario. All of them are upset when she ultimately gets kidnapped by Meowser.
 Super Mario Maker 2 (Video Game) / int_b06bbf4b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b06bbf4b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b06bbf4b
 Super Mario Maker 2 (Video Game) / int_b06ff73b
type
Variable Mix
 Super Mario Maker 2 (Video Game) / int_b06ff73b
comment
Variable Mix: If the sub-world for a level is set in the same theme as the main world, but set at a different time, the song will transition from one version to the other instead of resetting.
 Super Mario Maker 2 (Video Game) / int_b06ff73b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b06ff73b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b06ff73b
 Super Mario Maker 2 (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Super Mario Maker 2 (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Players, enemies and objects can safely travel through clear pipes placed in lava.
 Super Mario Maker 2 (Video Game) / int_b0a91b69
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b0a91b69
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b0a91b69
 Super Mario Maker 2 (Video Game) / int_b1346878
type
Fate Worse than Death
 Super Mario Maker 2 (Video Game) / int_b1346878
comment
Fate Worse than Death: Anti-Softlocks, where (generally as punishment for taking the Schmuck Bait) you have to attempt a difficult, tedious, frustrating, or some combination of all three tasknote Such as maneuvering between bumpers or hitting a difficult to reach or quickly passing enemy or hazard, often while dodging powerups simply in order to be allowed to die and continue normal play. Vanilla softlocks are even worse, and generally avoided and reviled even by troll level creators (and players), as the only thing you can do then is wait for the clock to run out, or start from the beginning of the level; you can't even attempt suicide to hasten your demise.
 Super Mario Maker 2 (Video Game) / int_b1346878
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b1346878
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b1346878
 Super Mario Maker 2 (Video Game) / int_b16543d2
type
Grimy Water
 Super Mario Maker 2 (Video Game) / int_b16543d2
comment
Grimy Water: Forest courses can have adjustable water, and at night, this water is replaced with the usual purple poison water that kills Mario instantly.
 Super Mario Maker 2 (Video Game) / int_b16543d2
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b16543d2
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b16543d2
 Super Mario Maker 2 (Video Game) / int_b2ceabcd
type
Nice Day, Deadly Night
 Super Mario Maker 2 (Video Game) / int_b2ceabcd
comment
Nice Day, Deadly Night: Night mode turns the water in forest courses to poison, and 1-Up Mushrooms to deadly Rotten Mushrooms. Inverted for the Angry Sun, which turns into a moon at night — instead of damaging you, touching the moon kills all nearby enemies.
 Super Mario Maker 2 (Video Game) / int_b2ceabcd
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b2ceabcd
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b2ceabcd
 Super Mario Maker 2 (Video Game) / int_b43217a5
type
Battle Boomerang
 Super Mario Maker 2 (Video Game) / int_b43217a5
comment
Battle Boomerang: The Boomerang Flower returns for Super Mario 3D World style courses, and it can be used to hit blocks and collect items along with being a offensive weapon against enemies.
 Super Mario Maker 2 (Video Game) / int_b43217a5
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b43217a5
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b43217a5
 Super Mario Maker 2 (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Super Mario Maker 2 (Video Game) / int_b4d6aa7d
comment
This is also practically enforced for every maker. If a section, puzzle, or whole course is cheesable, someone will cheese it.
 Super Mario Maker 2 (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b4d6aa7d
 Super Mario Maker 2 (Video Game) / int_b5439b51
type
Moveset Clone
 Super Mario Maker 2 (Video Game) / int_b5439b51
comment
Moveset Clone: This is most noticeable with Larry and Iggy, who share a common attack pattern even though the other Koopalings are given unique movesets based on previous mainline games. The only difference, aside from Larry's energy projectiles being blue and Iggy's being green, is that Larry tends to move back and forth with tall jumps, while Iggy moves sideways rapidly.
 Super Mario Maker 2 (Video Game) / int_b5439b51
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b5439b51
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b5439b51
 Super Mario Maker 2 (Video Game) / int_b5496c0c
type
Inflating Body Gag
 Super Mario Maker 2 (Video Game) / int_b5496c0c
comment
Inflating Body Gag: The Power Balloon returns for Super Mario World themed courses from the original game, although with different mechanics.
 Super Mario Maker 2 (Video Game) / int_b5496c0c
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b5496c0c
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b5496c0c
 Super Mario Maker 2 (Video Game) / int_b6f33a21
type
Rainbow Speak
 Super Mario Maker 2 (Video Game) / int_b6f33a21
comment
Rainbow Speak: Job descriptions have course elements highlighted in blue, and controls highlighted in pink.
 Super Mario Maker 2 (Video Game) / int_b6f33a21
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b6f33a21
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b6f33a21
 Super Mario Maker 2 (Video Game) / int_b707726f
type
Hypocritical Humor
 Super Mario Maker 2 (Video Game) / int_b707726f
comment
Hypocritical Humor: The course description for Head in the Clouds:
 Super Mario Maker 2 (Video Game) / int_b707726f
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b707726f
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b707726f
 Super Mario Maker 2 (Video Game) / int_b731fa6e
type
I Cannot Self-Terminate
 Super Mario Maker 2 (Video Game) / int_b731fa6e
comment
I Cannot Self-Terminate: Downplayed with Anti-Softlocks, and played straight with vanilla Softlocks, where you must wait for the timer to run out. The up to 500 second timer.
 Super Mario Maker 2 (Video Game) / int_b731fa6e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b731fa6e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b731fa6e
 Super Mario Maker 2 (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Super Mario Maker 2 (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Unlike the first game, there were no game modes centering around Save the Princess until the Ver. 3.0.0 updated added Super Worlds. Until then, Princess Peach only appeared in the Endless Challenge intro and the end of Story Mode. Ironically she was playable in Super Mario 3D World, only to to be replaced here in its associated game style by Toadette (who can't transform into Peachette in this game). Due to the removal of the Weird Mushroom, Weird Mario only appears in the door-knocking easter egg (which was carried over from the previous game) and when you lose the "Catch & Win!" minigame in Super Worlds.
 Super Mario Maker 2 (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b8e3f20a
 Super Mario Maker 2 (Video Game) / int_b8f8b892
type
Promoted to Playable
 Super Mario Maker 2 (Video Game) / int_b8f8b892
comment
Promoted to Playable: While Mario was playable in the first Super Mario Maker and the Builder Outfit was available as a costume in Odyssey and Super Smash Bros. Ultimate, this is the first game with the Builder form, which is distinctly different from normal Mario as it comes with a hammer and can create crates to use as platforms or to block things.
 Super Mario Maker 2 (Video Game) / int_b8f8b892
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b8f8b892
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b8f8b892
 Super Mario Maker 2 (Video Game) / int_b9e82f09
type
Playable Epilogue
 Super Mario Maker 2 (Video Game) / int_b9e82f09
comment
Playable Epilogue: The Story Mode, upon completion, allows you to fund the build of a statue dedicated to Mario, for which you have to keep playing levels. You can also unlock and play some surprisingly difficult levels from Princess Peach.
 Super Mario Maker 2 (Video Game) / int_b9e82f09
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_b9e82f09
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_b9e82f09
 Super Mario Maker 2 (Video Game) / int_bb2d9d2f
type
Plant Mooks
 Super Mario Maker 2 (Video Game) / int_bb2d9d2f
comment
Plant Mooks: The Piranha Creeper (including its sleepy variant) joins Piranha Plant as the botanical enemies in this game, while a post-release update adds Pokey. The Piranha Creeper is exclusive to the Super Mario 3D World game style, and its movement's trajectory (or body stance if it's sleeping) can be adjusted while creating a level. The Pokey appears in all game styles, and turns into Snow Pokey in snow-themed levels. In nighttime ground levels, Pokeys swim in the air in a wave-like pattern, and slowly chase Mario and his friends if they have wings.
 Super Mario Maker 2 (Video Game) / int_bb2d9d2f
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_bb2d9d2f
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_bb2d9d2f
 Super Mario Maker 2 (Video Game) / int_bc74ef27
type
Berserk Button
 Super Mario Maker 2 (Video Game) / int_bc74ef27
comment
Berserk Button: Yamamura tends to get upset whenever Nina says his name wrong.
 Super Mario Maker 2 (Video Game) / int_bc74ef27
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_bc74ef27
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_bc74ef27
 Super Mario Maker 2 (Video Game) / int_bd2a7b29
type
Tide Level
 Super Mario Maker 2 (Video Game) / int_bd2a7b29
comment
Tide Level: This can be invoked by players, and also happens at least once in Story Mode. When making a course in the Forest or Castle themes, you can choose to set the liquid level, how fast it goes up and down, and the maximum and minimum heights it can reach. The liquid is water for the daytime version of Forest, lava for Castle, and poison in the night version of Forest.
 Super Mario Maker 2 (Video Game) / int_bd2a7b29
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_bd2a7b29
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_bd2a7b29
 Super Mario Maker 2 (Video Game) / int_bd86fd2c
type
Leaning Tower of Mooks
 Super Mario Maker 2 (Video Game) / int_bd86fd2c
comment
Leaning Tower of Mooks: Like in the first game, almost any enemy can be stacked on top of another, even Bowser and Bowser Jr. (as well as Boom Boom in this game). The only game style where this trope isn't possible is that of Super Mario 3D World.
 Super Mario Maker 2 (Video Game) / int_bd86fd2c
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_bd86fd2c
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_bd86fd2c
 Super Mario Maker 2 (Video Game) / int_bda3b88e
type
Sudden Soundtrack Stop
 Super Mario Maker 2 (Video Game) / int_bda3b88e
comment
Sudden Soundtrack Stop: Like in the first game, one of Soundfrog's sound effects cuts off the game's music when activated. Rather than the static of the first game, this iteration instead plays a short beep.
 Super Mario Maker 2 (Video Game) / int_bda3b88e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_bda3b88e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_bda3b88e
 Super Mario Maker 2 (Video Game) / int_bdb0438e
type
Everything's Better with Sparkles
 Super Mario Maker 2 (Video Game) / int_bdb0438e
comment
Everything's Better with Sparkles: Upon earning a Gold Ribbon, awarded for getting to the first place on any leaderboard, you also get the Royal Crown and Attire, which sparkle when worn.
 Super Mario Maker 2 (Video Game) / int_bdb0438e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_bdb0438e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_bdb0438e
 Super Mario Maker 2 (Video Game) / int_bfc872db
type
Rise to the Challenge
 Super Mario Maker 2 (Video Game) / int_bfc872db
comment
Rise to the Challenge: Vertical sub-areas can be set to auto-scroll this way.
 Super Mario Maker 2 (Video Game) / int_bfc872db
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_bfc872db
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_bfc872db
 Super Mario Maker 2 (Video Game) / int_c2cedc1c
type
Big "NO!"
 Super Mario Maker 2 (Video Game) / int_c2cedc1c
comment
Big "NO!": Chief Toadette in the Story Mode intro, when Undodog is about to activate the Reset Rocket and undo her crew's hard work on the castle.
 Super Mario Maker 2 (Video Game) / int_c2cedc1c
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c2cedc1c
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c2cedc1c
 Super Mario Maker 2 (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Super Mario Maker 2 (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: The Weird and Mystery Mushrooms have been removed from the game. This means Costume Mario is gone as well, and Weird Mario gets Demoted to Extra. The Big Mushroom is still around, but the variant that retains the NES color constraints is gone. The Gnat Attack minigame no longer exists, so all of its characters vanish as well.
 Super Mario Maker 2 (Video Game) / int_c33ba0a8
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c33ba0a8
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c33ba0a8
 Super Mario Maker 2 (Video Game) / int_c3884cdc
type
1-Up
 Super Mario Maker 2 (Video Game) / int_c3884cdc
comment
The Dotted-line blocks. They're colored red and blue, with the former being solid by default; the blue ones are initially absent, but their intended location is indicated by blue outlines. When you press an ON/OFF Switch, their states will swap: Red blocks will disappear but their locations remain traced with red outlines, while blue ones will appear and become solid. All sorts of puzzles and contraptions are possible with them, and several levels of Story Mode demonstrate it (for example, there's one where you have to guide a 1-Up Mushroom into you by making it move over these blocks).
 Super Mario Maker 2 (Video Game) / int_c3884cdc
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c3884cdc
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c3884cdc
 Super Mario Maker 2 (Video Game) / int_c4d09d24
type
Couch Gag
 Super Mario Maker 2 (Video Game) / int_c4d09d24
comment
Couch Gag: As in the original, there are varying cutscenes on startup. Unlike in the original, these are randomly picked and not tied to days: Mario walks up to the title, which only reads "Super Mario Maker", and jumps into it to make the 2 fall down, before running off. Toadette, Mario, and Toad walk up to the title like above, then jump and hit it to make the 2 fall down, as well as Luigi, who runs off with them. Three stacked Galoombas walk up to the title and jump to hit it. The 2 falling down knocks them all offscreen. Bowser walks up to the title, jumps, and stomps the ground to make the 2 fall down, then gets picked up by a Koopa Clown Car and flies away. One added in version 1.1.0: Luigi walks up to a locked door with a key, guarded by Mario, Toad, and Toadette. They chase him down and beat him up offscreen to get the key, then unlock the door. One added in version 2.0.0: SMB1 Mario walks up to a Spike and Pokey, jumps over a spike ball thrown by the Spike and bounces off of it and over the Pokey, then walks up to the Master Sword, which is below the game's title, as birds chirp. One added in version 3.0.0: Mario and Yoshi (with Princess Peach riding the latter) walk up to the title as usual, then the Koopalings stampede past them and take away Peach. Mario runs off after them, and Yoshi sits as the 2 falls down.
 Super Mario Maker 2 (Video Game) / int_c4d09d24
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c4d09d24
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c4d09d24
 Super Mario Maker 2 (Video Game) / int_c5629372
type
Pipe Maze
 Super Mario Maker 2 (Video Game) / int_c5629372
comment
Pipe Maze: The SMB3 Forest theme abandons the usual tree motif to instead bring back the world 7 course palettes from the original game, making it a pipe forest.
 Super Mario Maker 2 (Video Game) / int_c5629372
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c5629372
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c5629372
 Super Mario Maker 2 (Video Game) / int_c5f23623
type
Broken Bridge
 Super Mario Maker 2 (Video Game) / int_c5f23623
comment
Broken Bridge: After the second floor of the main hall is finished, construction on the castle suddenly stalls for various reasons: Red Toad couldn't finish the staircase to the third floor because he ran out of stone, Green Toad needs a new cloud since the Chief took his old one, and Blue Toad is waiting on Purple Toad to arrive with ! Blocks to connect the main and east halls. They all end up offering special jobs for Mario to resolve these issues.
 Super Mario Maker 2 (Video Game) / int_c5f23623
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c5f23623
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c5f23623
 Super Mario Maker 2 (Video Game) / int_c64db44b
type
Idle Animation
 Super Mario Maker 2 (Video Game) / int_c64db44b
comment
Idle Animation: Wait long enough in the world map of the Course Worlds and your character will start doing a little dance.
 Super Mario Maker 2 (Video Game) / int_c64db44b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c64db44b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c64db44b
 Super Mario Maker 2 (Video Game) / int_c75c63a3
type
Blackout Basement
 Super Mario Maker 2 (Video Game) / int_c75c63a3
comment
Combining Ghost House or Underwater with Night invokes Blackout Basement.
 Super Mario Maker 2 (Video Game) / int_c75c63a3
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c75c63a3
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c75c63a3
 Super Mario Maker 2 (Video Game) / int_c75df49a
type
Shout-Out
 Super Mario Maker 2 (Video Game) / int_c75df49a
comment
Shout-Out: Several of the courses in Story Mode, which given by the creator's handle and the description they wrote can imply that a Nintendo character made it. For example, a course featuring Swinging Claws was made by someone called "Celebrity MC" and calls it "straight up SLOPPY!". Additionally, two haunted house courses were made by Agents 1 and 2, and "Celebrity DJ" made a course revolving around Goomba's Shoes. A later course from Celebrity MC makes it obvious:
 Super Mario Maker 2 (Video Game) / int_c75df49a
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c75df49a
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c75df49a
 Super Mario Maker 2 (Video Game) / int_c9861848
type
Video Game Caring Potential
 Super Mario Maker 2 (Video Game) / int_c9861848
comment
Video Game Caring Potential: In Multiplayer Versus, the losing players lose versus rank points, but if they make it to the flagpole on time, they will fewer points than normal, or sometimes none at all. If a player is in the mood, they can choose to wait for other players to catch up to them at the flagpole, allowing them to lose as few versus ranking points as possible, which makes reaching the high versus ranks of A and S much easier. Some Multiplayer Versus levels explicitly have setups designed so that the winner of a race can wait for the other players without worrying about them trying to snipe the goal.
 Super Mario Maker 2 (Video Game) / int_c9861848
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c9861848
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c9861848
 Super Mario Maker 2 (Video Game) / int_c9868780
type
Playing Possum
 Super Mario Maker 2 (Video Game) / int_c9868780
comment
Playing Possum: The Dry Bones Shell allows you to imitate the falling apart death of a Dry Bones, which makes you temporarily invincible as the animation plays out.
 Super Mario Maker 2 (Video Game) / int_c9868780
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_c9868780
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_c9868780
 Super Mario Maker 2 (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Super Mario Maker 2 (Video Game) / int_cb5cf4a5
comment
Poison Mushroom: In the Night mode of Ground courses, the 1-Up Mushroom becomes the Rotten Mushroom. Unlike Poison Mushrooms in the 2D games, Rotten Mushrooms actively chase Mario around the course, similarly to the former in Super Mario 3D Land, even hopping up small ledges to follow him. Appropriately, they look more menacing than the Poison Mushroom (purple cap, angry eyes), where their caps look like purple skulls and they have glowing eyes surrounded by shadow. The Stones that appear in a few Story Mode courses (which aren't available when making your own courses, for whatever reason) count as well, though they're on the line between this and Joke Item. While they can be thrown to defeat enemies, carrying one will make Mario unable to jump as high as he normally can, and they slow him down on top of that. Naturally, every course that they appear in requires you to bring one to the goal.
 Super Mario Maker 2 (Video Game) / int_cb5cf4a5
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_cb5cf4a5
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_cb5cf4a5
 Super Mario Maker 2 (Video Game) / int_cea7fc1
type
Bottomless Pits
 Super Mario Maker 2 (Video Game) / int_cea7fc1
comment
The fact that the Custom Scroll feature locks the camera vertically as well as horizontally (unlike regular scroll modes where the camera follows the player vertically) can be exploited to hide things above and below the screen, such as contraptions not meant to be seen by the player. It also opens up for all sorts of weird outside-the-box mechanics, most notably fakeout Bottomless Pits where the pits turn out to be hidden ground (or water in the Forest style). Particularly mischievous makers can even hide enterable pipes and doors offscreen this way.
 Super Mario Maker 2 (Video Game) / int_cea7fc1
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_cea7fc1
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_cea7fc1
 Super Mario Maker 2 (Video Game) / int_cfda0ecb
type
Escort Mission
 Super Mario Maker 2 (Video Game) / int_cfda0ecb
comment
Escort Mission: The story mode has courses where Mario must reach the exit while escorting Toad(s), but these escort Toads cannot be placed in user-made courses.
 Super Mario Maker 2 (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_cfda0ecb
 Super Mario Maker 2 (Video Game) / int_d2389795
type
Anti-Trolling Features
 Super Mario Maker 2 (Video Game) / int_d2389795
comment
Anti-Trolling Features: Much as in the previous game, it is required that any level must be cleared by its creator in one life before it's allowed to be uploaded, not only from the start but also from every checkpoint. This prevents any joke or unwinnable levels from getting into the public eye. Also, players can download any level to look at the bits and pieces used to create it, which means any tricks or hidden objects will be quickly found. One of the Yamamura's Dojo videos about treating the player fairly discourages unfair or unexpected traps. 2 introduces the ability to Boo levels (effectively, downvote them), which can be used if you encounter a level that doesn't treat the player fairly. This penalizes the level's maker and makes the level itself less likely to appear.
 Super Mario Maker 2 (Video Game) / int_d2389795
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_d2389795
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_d2389795
 Super Mario Maker 2 (Video Game) / int_d24ed873
type
Developer's Foresight
 Super Mario Maker 2 (Video Game) / int_d24ed873
comment
Developer's Foresight: The 2.0 update's Master Sword power-up will turn the player into Link in his iconic green tunic... if there's only one player. For multiple players as Link, their tunics will match the character's color scheme (so Luigi will always be green Link, Mario red Link, Toad blue Link, and Toadette purple Link) for the players' convenience. This is also practically enforced for every maker. If a section, puzzle, or whole course is cheesable, someone will cheese it.
 Super Mario Maker 2 (Video Game) / int_d24ed873
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_d24ed873
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_d24ed873
 Super Mario Maker 2 (Video Game) / int_d2d581f8
type
Cranium Ride
 Super Mario Maker 2 (Video Game) / int_d2d581f8
comment
Cranium Ride: The Super Mario Bros. 2 Mushroom prevents the player character from Goomba Stomping enemies, instead allowing them to use enemies as a platform and pick them up to throw. Most notably, it allows the player to cross huge gaps by riding a Bullet Bill.
 Super Mario Maker 2 (Video Game) / int_d2d581f8
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_d2d581f8
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_d2d581f8
 Super Mario Maker 2 (Video Game) / int_d3c2c6b2
type
Spread Shot
 Super Mario Maker 2 (Video Game) / int_d3c2c6b2
comment
Spread Shot: If the player has the Fire Flower Powerup when riding a Fire Koopa Clown Car, it will fire out a spread of three fireballs per shot. If the player has the Fire Flower powerup when riding a Red Yoshi, he will fire a spread of three fireballs per attack. Ludwig Von Koopa will fire out a spread of three shots from his wand in the player's direction. If he's low on health, he fires five.
 Super Mario Maker 2 (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_d3c2c6b2
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_d3c2c6b2
 Super Mario Maker 2 (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario Maker 2 (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: The four playable characters in multiplayer are all distinct colors: Mario (red), Luigi (green), Blue Toad (blue) and Toadette (pink).
 Super Mario Maker 2 (Video Game) / int_d5a66181
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_d5a66181
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_d5a66181
 Super Mario Maker 2 (Video Game) / int_d687ba2a
type
Guest Fighter
 Super Mario Maker 2 (Video Game) / int_d687ba2a
comment
Guest Fighter: The 2.0 update adds a power-up exclusive to the SMB1 style that turns the player into Link (with a slightly modified version of his appearance from his first game). And unlike the first SMM, where transforming into any character through the Mystery Mushroom didn't give the player abilities related to that character, turning into Link in this game allows the player to use a few of his items, specifically the Master Sword, shield, bow, bombs and Pegasus Boots.
 Super Mario Maker 2 (Video Game) / int_d687ba2a
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_d687ba2a
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_d687ba2a
 Super Mario Maker 2 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Super Mario Maker 2 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Player-made courses that have a poor or negative rating are unable to appear in the higher difficulty courses of Endless Challenge. Story Mode's "assist mode" allows the player to place a limited number of power-ups and Hard Blocks into a course if they're having too much trouble with it. Likewise, if you lose all your lives, you can opt to have Luigi clear the course for you. You'll still get your payment, but you won't gain any extra coins that you could have earned by playing the courses yourself. In the first Super Mario Maker, if you wanted to make a Goomba larger, you would have to physically drag a Super Mushroom onto them, and if you wanted a red Koopa Troopa who could turn on ledges, you would have to shake the enemy with your stylus. Now, the player simply has to double tap an enemy, object, or gizmo to be able to change them. While the former mechanic is still in the game, the shaking function is removed. In the first Super Mario Maker, the random seed was initialized at the start of the course based on the clock, so truly random events could happen. This was changed in this game, such that the seed at level start is always the same for any given level. This makes a Luck-Based Mission harder to clear check, and easier to complete if it is uploaded, because duplicating the input seed to clear it is guaranteed to work. In multiplayer, some freely-placed items like power-ups, P-Switches, Yoshi Eggs, and Koopa Clown Cars will respawn in the location of the original after a few seconds, preventing people from losing matches or failing courses just because there weren't enough items to go around. Similarly, if you take a power-up from a block and die, the block will allow you to get another item from it. In multiplayer co-op, resetting a level requires all players to hit a “Let’s start over!â€� button, but if all but one players give up they can restart at any time by hitting the regular start over button.note However, this means the only way to respawn at a checkpoint is to maneuver into a hazard, so if you’re softlocked you have to reset the level. Like in the first game, the game requires a level maker to complete their course and earn a clear flag in one life from both the beginning of the level and from every checkpoint before it can be uploaded. This makes sure the player cannot be placed in an unwinnable scenario that can't be resolved after a death (such as triggering a checkpoint but then being locked inside the room with the checkpoint due to Dotted-Line Blocks or something). It seems small, but Nintendo requiring the player to beat their course regardless of difficulty from every possible spawn point means that you are guaranteed to be able to finish a course no matter how hard.
 Super Mario Maker 2 (Video Game) / int_d6f284a3
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_d6f284a3
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_d6f284a3
 Super Mario Maker 2 (Video Game) / int_d94a0b6
type
Unlockable Content
 Super Mario Maker 2 (Video Game) / int_d94a0b6
comment
Unlockable Content: A bunch of clothes and headwear can be unlock through progression in Story Mode or various other in-game achievements. Besides those, however, are two special items that become available in the Course Maker: Super Hammer: Unlock by completing the game. Superball Flower: Unlock by playing through the game until Purple Toad appears, then take all three of the jobs Purple Toad offers you. Completing the last job allows you to access three ? Blocks that you couldn't hit before, the middle one containing the special item. Unlocking the ability to switch to nighttime course themes takes even less effort; all you need to do is select the Angry Sun's alternate form.
 Super Mario Maker 2 (Video Game) / int_d94a0b6
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_d94a0b6
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_d94a0b6
 Super Mario Maker 2 (Video Game) / int_d9e48d0
type
Company Cross References
 Super Mario Maker 2 (Video Game) / int_d9e48d0
comment
Company Cross References: The Master Sword power-up is one of these, turning Mario into fellow Nintendo character Link.
 Super Mario Maker 2 (Video Game) / int_d9e48d0
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_d9e48d0
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_d9e48d0
 Super Mario Maker 2 (Video Game) / int_da7834f6
type
Retaliation Mode
 Super Mario Maker 2 (Video Game) / int_da7834f6
comment
Their Retaliation Mode behavior in the retro styles is identical to their appearance in SMB3 where they bounce around in their shells before hopping back out. In the NSMBU style, they instead mimic Bowser Jr.'s Retaliation Mode.
 Super Mario Maker 2 (Video Game) / int_da7834f6
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_da7834f6
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_da7834f6
 Super Mario Maker 2 (Video Game) / int_df11acbe
type
Artificial Brilliance
 Super Mario Maker 2 (Video Game) / int_df11acbe
comment
Artificial Brilliance: Bowser Jr. (and the Koopalings in the New Super Mario Bros. U style) will attempt to distance themselves from Mario when their Retaliation Mode is about to end, making it harder to stunlock them.
 Super Mario Maker 2 (Video Game) / int_df11acbe
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_df11acbe
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_df11acbe
 Super Mario Maker 2 (Video Game) / int_df5dbc6
type
Toy Time
 Super Mario Maker 2 (Video Game) / int_df5dbc6
comment
Toy Time: In the Super Mario 3D World game style, the Sky theme is not based on any of the actual sky courses from the original game, but instead on the course "Rolling Ride Run" from World Star, which is themed around wooden setpieces used by small children as building blocks.
 Super Mario Maker 2 (Video Game) / int_df5dbc6
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_df5dbc6
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_df5dbc6
 Super Mario Maker 2 (Video Game) / int_e08fcc99
type
Battle Theme Music
 Super Mario Maker 2 (Video Game) / int_e08fcc99
comment
Battle Theme Music: The game retains the boss tracks that appeared in the first game, and adds a second theme for each game style, namely the Final Boss theme (the original SMB lacked any sort of boss music, so in Maker 2 it borrows the Bowser battle theme from SMB3); the game also has boss music (both regular and final) from Super Mario Bros. 2 and Zelda II: The Adventure of Link, heard when the player's character triggers the boss music while using the SMB2 Mushroom and Master Sword respectively.note One of the Zelda II tracks comes from the original game's Japanese version, hence why it doesn't sound familiar to those who only played the international versions.
 Super Mario Maker 2 (Video Game) / int_e08fcc99
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_e08fcc99
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_e08fcc99
 Super Mario Maker 2 (Video Game) / int_e10d8cc9
type
Overly Literal Transcription
 Super Mario Maker 2 (Video Game) / int_e10d8cc9
comment
Overly Literal Transcription: The description for the Story Mode course "Banzai Bill Chase Scene":
 Super Mario Maker 2 (Video Game) / int_e10d8cc9
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_e10d8cc9
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_e10d8cc9
 Super Mario Maker 2 (Video Game) / int_e17191aa
type
Red Ones Go Faster
 Super Mario Maker 2 (Video Game) / int_e17191aa
comment
Red Ones Go Faster: Or rather, red pipes spit things out faster, being the fastest of all four colors.
 Super Mario Maker 2 (Video Game) / int_e17191aa
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_e17191aa
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_e17191aa
 Super Mario Maker 2 (Video Game) / int_e3def52f
type
Egopolis
 Super Mario Maker 2 (Video Game) / int_e3def52f
comment
Egopolis: Enforced for Super Worlds, in a meta sense. Each maker can upload a single Super World online for others to play, and it will be called "Super <maker name> World" with no way to rename it.
 Super Mario Maker 2 (Video Game) / int_e3def52f
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_e3def52f
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_e3def52f
 Super Mario Maker 2 (Video Game) / int_e43c66bd
type
Art Evolution
 Super Mario Maker 2 (Video Game) / int_e43c66bd
comment
Art Evolution: P-Switches and POW Blocks now have a glowing animation in the Super Mario World game style. Luigi's Super Mario World sprites have once again changed. This time, he looks similar to his Super Mario All-Stars + Super Mario World design, except his poses are identical to Mario's rather than distinctive, and he shares Mario's skin tone. The Koopalings have new sprites in the Super Mario World style for consistency with Bowser and Bowser Jr.'s new sprites.
 Super Mario Maker 2 (Video Game) / int_e43c66bd
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_e43c66bd
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_e43c66bd
 Super Mario Maker 2 (Video Game) / int_e563bf09
type
Insistent Terminology
 Super Mario Maker 2 (Video Game) / int_e563bf09
comment
Insistent Terminology: Yamamura insists that it's courses, not levels, as Nina says.
 Super Mario Maker 2 (Video Game) / int_e563bf09
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_e563bf09
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_e563bf09
 Super Mario Maker 2 (Video Game) / int_e5817590
type
Meta Multiplayer
 Super Mario Maker 2 (Video Game) / int_e5817590
comment
Meta Multiplayer: The Ninji Speedrun mode behaves as this. First, you do a "recon" run through a course with nobody but yourself present, and after that, you race against other players' times, represented by two-dimensional Ninjis, in an effort to improve your time and win some Stars.
 Super Mario Maker 2 (Video Game) / int_e5817590
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_e5817590
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_e5817590
 Super Mario Maker 2 (Video Game) / int_e74b280e
type
Sinister Sentient Sun
 Super Mario Maker 2 (Video Game) / int_e74b280e
comment
Sinister Sentient Sun: The notorious Angry Sun from Super Mario Bros. 3 has been added as a course hazard.
 Super Mario Maker 2 (Video Game) / int_e74b280e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_e74b280e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_e74b280e
 Super Mario Maker 2 (Video Game) / int_e7eb0474
type
Hub Level
 Super Mario Maker 2 (Video Game) / int_e7eb0474
comment
Hub Level: Story Mode has the outside area where Princess Peach's Castle was located (before being erased from reality by Undodog), and then rebuilt over the course of the campaign. This area is fully playable, and from here Mario can select a level that is available within the list that is curated by Toadette. As Mario completes levels and pays for the rebuild of the castle, other segments within the area can be unlocked to find characters who provide additional tasks and jobs (thus more levels to select from).
 Super Mario Maker 2 (Video Game) / int_e7eb0474
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_e7eb0474
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_e7eb0474
 Super Mario Maker 2 (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Super Mario Maker 2 (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The game adds the Stingby and the Ant Trooper (as well as the Horned variant) to the existing list of insectile enemies from the first game. Both are exclusive to the Super Mario 3D World game style, and retain their respective behaviors (Stingbies rush at the player's character upon proximity, and the Ant Troopers will walk around solid terrain). As for the existing insect mooks, Wiggler and Big Wiggler gain the unique trait of swimming in the air during nighttime levels.
 Super Mario Maker 2 (Video Game) / int_eb4086e3
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_eb4086e3
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_eb4086e3
 Super Mario Maker 2 (Video Game) / int_eb9eaecd
type
Jet Pack
 Super Mario Maker 2 (Video Game) / int_eb9eaecd
comment
Jet Pack: In Ground levels set during night, Mechakoopas make use of jet engines to briefly hover in the air.
 Super Mario Maker 2 (Video Game) / int_eb9eaecd
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_eb9eaecd
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_eb9eaecd
 Super Mario Maker 2 (Video Game) / int_eea93c96
type
Blow You Away
 Super Mario Maker 2 (Video Game) / int_eea93c96
comment
Blow You Away: The new Twister object creates a gust of wind that spirals outward above itself. This can be used for traversing a course, but it can also be used to blow objects around too.
 Super Mario Maker 2 (Video Game) / int_eea93c96
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_eea93c96
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_eea93c96
 Super Mario Maker 2 (Video Game) / int_efd11fe3
type
A Dog Named "Dog"
 Super Mario Maker 2 (Video Game) / int_efd11fe3
comment
A Dog Named "Dog": Purple Toad lampshades this by saying his parents weren't very creative.
 Super Mario Maker 2 (Video Game) / int_efd11fe3
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_efd11fe3
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_efd11fe3
 Super Mario Maker 2 (Video Game) / int_f0508c08
type
Decomposite Character
 Super Mario Maker 2 (Video Game) / int_f0508c08
comment
Decomposite Character: In the first game, Dry Bones become Fishbones in underwater courses. Now, the latter can be placed on land as well, though it instantly breaks upon contact with any obstacle.
 Super Mario Maker 2 (Video Game) / int_f0508c08
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_f0508c08
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_f0508c08
 Super Mario Maker 2 (Video Game) / int_f194de9
type
Sprint Shoes
 Super Mario Maker 2 (Video Game) / int_f194de9
comment
Sprint Shoes: When using the Master Sword powerup, you can use the Pegasus Boots to dash forward with your sword out to attack enemies, just like in Link's home games.
 Super Mario Maker 2 (Video Game) / int_f194de9
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_f194de9
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_f194de9
 Super Mario Maker 2 (Video Game) / int_f318393e
type
Automatic Level
 Super Mario Maker 2 (Video Game) / int_f318393e
comment
Automatic Level: There's not a level of this kind in Story Mode unlike in the first game. However, Nintendo is well-aware of the popularity of these levels, so the search function has a tag that allows the player to limit the pool of levels to those of this type when searching online. The Ninji Speedrun course 35th Anniversary Auto-Mario can be cleared automatically.
 Super Mario Maker 2 (Video Game) / int_f318393e
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_f318393e
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_f318393e
 Super Mario Maker 2 (Video Game) / int_f46fb603
type
Pungeon Master
 Super Mario Maker 2 (Video Game) / int_f46fb603
comment
Pungeon Master: Undodog has a good number of jokes that you can pay to hear after beating the main story. They're just there if you want to hear them.
 Super Mario Maker 2 (Video Game) / int_f46fb603
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_f46fb603
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_f46fb603
 Super Mario Maker 2 (Video Game) / int_f4d03277
type
Floating Mask
 Super Mario Maker 2 (Video Game) / int_f4d03277
comment
Floating Mask: Phanto, which will start chasing whoever grabs a Cursed Key, and won't stop doing so until the key is used to open a Locked Door.
 Super Mario Maker 2 (Video Game) / int_f4d03277
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_f4d03277
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_f4d03277
 Super Mario Maker 2 (Video Game) / int_f69d396a
type
Walk on Water
 Super Mario Maker 2 (Video Game) / int_f69d396a
comment
Walk on Water: In the Super Mario Bros. 3 style, characters can run on water while wearing the Frog Suit if they reach maximum speed while carrying an object, similarly to how the Mini-Mushroom and the Penguin Suit allow characters to respectively run and slide on water in the New Super Mario Bros. games.
 Super Mario Maker 2 (Video Game) / int_f69d396a
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_f69d396a
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_f69d396a
 Super Mario Maker 2 (Video Game) / int_f711f899
type
Rank Inflation
 Super Mario Maker 2 (Video Game) / int_f711f899
comment
Rank Inflation: The medals come in Bronze, Silver, and Gold, based on your position on the leaderboards; respectively, they're earned for being between 201st and 1000th, 101st and 200th, and 4th and 100th. However, there's also special Bronze, Silver and Gold ribbons/spiked medals earned for being 3rd, 2nd, or 1st in the world. The online versus mode starts players at 0 points in D rank. Every 1000 points increases their rank, from D, to C, to B, to A, and then to S. Players who put forth more effort in the mode can eventually reach 5000 points... and find themselves in S+. Earlier patches had a ranking for reaching 9999 points that went by "S++", but eventually this was dropped; the S+ now turns pink when a player passes 6000 points.
 Super Mario Maker 2 (Video Game) / int_f711f899
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_f711f899
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_f711f899
 Super Mario Maker 2 (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Super Mario Maker 2 (Video Game) / int_f87c42d4
comment
Sound effects return with a few new varieties, and could still be used to be just as distracting as before.
 Super Mario Maker 2 (Video Game) / int_f87c42d4
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_f87c42d4
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_f87c42d4
 Super Mario Maker 2 (Video Game) / int_fa686f29
type
Weird Moon
 Super Mario Maker 2 (Video Game) / int_fa686f29
comment
Weird Moon: The Moon can be used in Night themes. It shares its dive-bombing behavior with the Angry Sun, but if Mario touches the Moon, it acts as a Smart Bomb that wipes every enemy on-screen.
 Super Mario Maker 2 (Video Game) / int_fa686f29
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_fa686f29
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_fa686f29
 Super Mario Maker 2 (Video Game) / int_fac8c4d6
type
No-Damage Run
 Super Mario Maker 2 (Video Game) / int_fac8c4d6
comment
No-Damage Run: It's possible to design levels that feature the explicit clear condition of reaching the Level Goal without taking any damage, which will disable said goal if the player is hit. There's a level in Story Mode that features this condition.
 Super Mario Maker 2 (Video Game) / int_fac8c4d6
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_fac8c4d6
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_fac8c4d6
 Super Mario Maker 2 (Video Game) / int_fb111d49
type
Sequence Breaking
 Super Mario Maker 2 (Video Game) / int_fb111d49
comment
Sequence Breaking: One of Yamamura's lessons discusses the inversion of this where the player may find an alternate, simpler path through a series of jumps or obstacles in a way totally unexpected by the course designer.
 Super Mario Maker 2 (Video Game) / int_fb111d49
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_fb111d49
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_fb111d49
 Super Mario Maker 2 (Video Game) / int_fb1fb07f
type
Doomy Dooms of Doom
 Super Mario Maker 2 (Video Game) / int_fb1fb07f
comment
Doomy Dooms of Doom: Winning your first online versus match nets you the "Shorts of Doom!", which consists of a pair of purple shorts with Super Mario World skulls on them.
 Super Mario Maker 2 (Video Game) / int_fb1fb07f
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_fb1fb07f
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_fb1fb07f
 Super Mario Maker 2 (Video Game) / int_fd03227b
type
Ant Assault
 Super Mario Maker 2 (Video Game) / int_fd03227b
comment
Ant Assault: The Ant Troopers, as well as the Horned Ant Troopers and Big Ant Troopers make their return, while wings and/or parachutes can be given to all 3 Koopa Troop Minions, or one can make Horned Ant Troopers big with a Super Mushroom.
 Super Mario Maker 2 (Video Game) / int_fd03227b
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_fd03227b
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_fd03227b
 Super Mario Maker 2 (Video Game) / int_name
type
ItemName
 Super Mario Maker 2 (Video Game) / int_name
comment
 Super Mario Maker 2 (Video Game) / int_name
featureApplicability
1.0
 Super Mario Maker 2 (Video Game) / int_name
featureConfidence
1.0
 Super Mario Maker 2 (Video Game)
hasFeature
Super Mario Maker 2 (Video Game) / int_name
 Super Mario Maker 2 (Video Game) / int_name
itemName
Super Mario Maker 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Super Mario Maker 2 (Video Game)
hasFeature
Absurdly Short Level / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
And Your Reward Is Clothes / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Anti-Trolling Features / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Arrange Mode / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Attract Mode / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Backing Away Slowly / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Blackout Basement / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Boss-Only Level / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
But Thou Must! / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Character Select Forcing / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Check-Point Starvation / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Company Cross References / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Cranium Ride / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Expressive Hair / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Fast Tunnelling / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Flying Seafood Special / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Gravity Screw / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Grimy Water / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Guest Fighter / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Gusty Glade / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Hub Level / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Japanese Video Games / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Jet Pack / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Laugh Track / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Level in the Clouds / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Missing Secret / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Moveset Clone / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Mundane Object Amazement / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Nice Day, Deadly Night / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
No-Damage Run / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Pacifist Run / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Pipe Maze / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Playable Epilogue / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Point of No Return / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Poison Mushroom / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Product Delivery Ordeal / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Prolonged Video Game Sequel / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Racing Ghost / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Randomized Title Screen / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Repeatable Quest / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Replay Mode / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Rise to the Challenge / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Save the Princess / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Seesaw Catapult / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Slide Level / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Snowy Sleigh Bells / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Spikes of Doom / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Stalactite Spite / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
The Ground Is Lava / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
The Lost Woods / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Throw the Mook at Them / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Tide Level / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Title Scream / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Underused Game Mechanic / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Unlockable Content / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Unwinnable Joke Game / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Video Game Delegation Penalty / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Video Games of 2015–2019 / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Walk on Water / int_d126742a
 Super Mario Maker 2 (Video Game)
hasFeature
Weird Moon / int_d126742a