Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Super Mario World (Video Game)

 Super Mario World (Video Game)
type
TVTItem
 Super Mario World (Video Game)
label
Super Mario World (Video Game)
 Super Mario World (Video Game)
page
SuperMarioWorld
 Super Mario World (Video Game)
comment
Super Mario World (subtitled Super Mario Bros. 4 on Japanese packaging) is a 1990 video game produced by Nintendo as a launch title for their 16-bit console, the SNES; it serves as the fifth console installment in the Super Mario Bros. series and sixth overall. It features their iconic mascot, Mario, taking a vacation alongside his brother Luigi and Princess Peach (then still known in the west as Princess Toadstool) to the faraway Dinosaur Land. There, as is prone to happen, the Princess is captured by Bowser and kept in his castle, this time located in the deep underground. Of course, Mario must journey through the entire continent to get to her, beating down Bowser's loyal children, the seven Koopalings, along the way.The game was released on November 21, 1990 in Japan as a SNES launch title, and in North America on August 23, 1991, concurrently with the release of the SNES in that region.It is by far the best-selling game for the SNES, with over 20 million copies sold. However, the game was bundled with the console in many markets for a good part of its history, which skews sales figures — the "free" copies of Super Mario World players would get when they bought their SNES consoles still counted as units sold.note For those of you wondering, Sonic the Hedgehog sold 15 million units, though it too was bundled with the Sega Genesis for much of its lifespan.In North America and Europe, it was later re-released in console bundles, as in Super Mario All-Stars + Super Mario World in 1994 with a few minor graphical changes, most notably giving Luigi a new, unique design (rather than just being a Palette Swap of Mario as in the initial version).This game is most notable for having introduced the world to Yoshi, Mario's now-famous dinosaur friend and his ability to eat the baddies, being impervious to spikes, and perform higher jumps when dismounting him. In terms of gameplay, Super Mario World also introduced enemies and features that are now mainstays, such as Wigglers, Monty Moles, Ghost Houses and levels with secret exits, Item storage, and a Spin Jump. It also introduced the Super Cape, a Power-up that transforms Mario into Cape Mario and allows complete Video Game Flight after mastering its controls.The game was followed-up in 1995 with Super Mario World 2: Yoshi's Island, a game that while labeled as a direct sequel to Super Mario World in its original release in the westnote In Japan it's named Super Mario: Yoshi Island, where the title just shows it's part of the greater Mario series., it's actually a prequel to the entire Mario series starring Yoshi as the player character and featuring Mario and Luigi as infants; having various gameplay differences with World and subsequent 2D Mario games, the game would mark the launch of the Yoshi's Island subseries.This game is also notable for being the first game (along with Pilotwings) directly crediting Shigeru Miyamoto as the creator of Super Mario Bros., rather than using a pseudonym as previous games did.note albeit his real name was revealed much earlier in 1986's The Great Mission to Save Princess Peach!.A loose comic adaptation, titled Super Mario Adventures, was published by Nintendo Power in 1992, though the storyline is mostly original. The game was also adapted into a short-lived animated series.The game was remade for the Game Boy Advance as Super Mario World: Super Mario Advance 2, released in Japan on December 14, 2001 and North America on February 11, 2002. While it removed the alternating multiplayer from the original, it instead offered the choice to play as Luigi during the campaign, who has his Super Mario Bros. 2-established abilities among other differences.Super Mario Maker and Super Mario Maker 2 include Super Mario World as one of the game styles the player can use to build levels.Please note that Super Mario 3D World is a separate game, not a re-release or a follow-up. Just named as such in honor of this game.
 Super Mario World (Video Game)
fetched
2024-03-02T01:47:59Z
 Super Mario World (Video Game)
parsed
2024-03-02T01:47:59Z
 Super Mario World (Video Game)
processingComment
Dropped link to Bowdlerise: Not a Feature - ITEM
 Super Mario World (Video Game)
processingComment
Dropped link to DevilWorld: Not a Feature - ITEM
 Super Mario World (Video Game)
processingComment
Dropped link to Downplayed: Not a Feature - UNKNOWN
 Super Mario World (Video Game)
processingComment
Dropped link to FastTunneling: Not a Feature - UNKNOWN
 Super Mario World (Video Game)
processingComment
Dropped link to PutOnTheBus: Not a Feature - UNKNOWN
 Super Mario World (Video Game)
processingComment
Dropped link to SuperMarioBros2: Not a Feature - ITEM
 Super Mario World (Video Game)
processingComment
Dropped link to SuperMarioBros3: Not a Feature - ITEM
 Super Mario World (Video Game)
processingComment
Dropped link to SuperMarioMaker: Not a Feature - ITEM
 Super Mario World (Video Game)
processingComment
Dropped link to TheLegendOfZelda: Not a Feature - ITEM
 Super Mario World (Video Game)
processingUnknown
Downplayed
 Super Mario World (Video Game)
processingUnknown
FastTunneling
 Super Mario World (Video Game)
processingUnknown
PutOnTheBus
 Super Mario World (Video Game)
isPartOf
DBTropes
 Super Mario World (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Super Mario World (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Several of the Special levels had these. The notorious Tubular is partly notorious because it's the only level that requires you to use the Power Balloon. Other offenders are Way Cool (a maze level where you have to hit switches to fix the track a moving platform rides on), Mondo (a level where the water level rises and falls rapidly) and Funky (a level where the time limit provided is too short and you have to eat time-adding berries). Some of the Star World levels also had these, such as Star World 1 (a level built entirely around spin-jumping on Turn Blocks to destroy them) and Star World 3 (the shortest level in the game, built around the trick where you can ride Lakitu's cloud if you defeat him with a projectile).
 Super Mario World (Video Game) / int_1467a30c
featureApplicability
1.0
 Super Mario World (Video Game) / int_1467a30c
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_1467a30c
 Super Mario World (Video Game) / int_15fa54bf
type
Final Dungeon Preview
 Super Mario World (Video Game) / int_15fa54bf
comment
The "Chocolate Secret" and "Donut Secret 2" levels take place on plateaus overlooking the Valley of Bowser. While "Chocolate Secret" is already pretty close to the end of the game, it's possible to get to "Donut Secret 2," thereby getting a glimpse at the game's final area, fairly early on.
 Super Mario World (Video Game) / int_15fa54bf
featureApplicability
1.0
 Super Mario World (Video Game) / int_15fa54bf
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_15fa54bf
 Super Mario World (Video Game) / int_16522995
type
Painful Pointy Pufferfish
 Super Mario World (Video Game) / int_16522995
comment
Painful Pointy Pufferfish: The game introduces the Porcupuffer, a giant pufferfish-like Cheep Cheep that chases Mario around some levels. The massive spikes on its back prevent Mario from defeating it by jumping on it, and will damage the brave plumber.
 Super Mario World (Video Game) / int_16522995
featureApplicability
1.0
 Super Mario World (Video Game) / int_16522995
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_16522995
 Super Mario World (Video Game) / int_17afe894
type
Spectacular Spinning
 Super Mario World (Video Game) / int_17afe894
comment
Spectacular Spinning: Ludwig's death sequence and shell Spin Attack though the former is shared with Morton and Roy in the game, while the latter is also used as one of Bowser's moves in the Super Smash Bros. series.
 Super Mario World (Video Game) / int_17afe894
featureApplicability
1.0
 Super Mario World (Video Game) / int_17afe894
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_17afe894
 Super Mario World (Video Game) / int_19787667
type
Second Hour Superpower
 Super Mario World (Video Game) / int_19787667
comment
Second Hour Superpower: The Cape Feather is not seen until the first level of Donut Plains (the second world of 7 in the main quest).
 Super Mario World (Video Game) / int_19787667
featureApplicability
1.0
 Super Mario World (Video Game) / int_19787667
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_19787667
 Super Mario World (Video Game) / int_1c4e1b6b
type
The Spiny
 Super Mario World (Video Game) / int_1c4e1b6b
comment
The Spiny: In addition to featuring the eponymous Trope Namer, the game also introduces Spike Tops and Bony Beetles, which are immune not only to jumps (temporarily, in the case of Bony Beetles), but Mario's fireballs as well. They can be taken out with a cape swing. Porcupuffers, introduced in this game, are an aquatic example.
 Super Mario World (Video Game) / int_1c4e1b6b
featureApplicability
1.0
 Super Mario World (Video Game) / int_1c4e1b6b
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_1c4e1b6b
 Super Mario World (Video Game) / int_1cfd58fc
type
Clown Car
 Super Mario World (Video Game) / int_1cfd58fc
comment
The Koopa Clown Car, introduced in this game, is actually a helicopter. It does, however, have the face of a clown and fits more inside it than it should, like an actual Clown Car.
 Super Mario World (Video Game) / int_1cfd58fc
featureApplicability
1.0
 Super Mario World (Video Game) / int_1cfd58fc
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_1cfd58fc
 Super Mario World (Video Game) / int_1db493b
type
Taunt Button
 Super Mario World (Video Game) / int_1db493b
comment
Taunt Button: Pressing Up makes Mario look up. Unless you're throwing an item, it does nothing.
 Super Mario World (Video Game) / int_1db493b
featureApplicability
1.0
 Super Mario World (Video Game) / int_1db493b
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_1db493b
 Super Mario World (Video Game) / int_1e7c47ab
type
Stealth Pun
 Super Mario World (Video Game) / int_1e7c47ab
comment
Stealth Pun: This game introduces an underwater counterpart to Bullet Bill known as Torpedo Ted. Which makes the two enemies Bill & Ted.
 Super Mario World (Video Game) / int_1e7c47ab
featureApplicability
1.0
 Super Mario World (Video Game) / int_1e7c47ab
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_1e7c47ab
 Super Mario World (Video Game) / int_1ff15993
type
Spike Balls of Doom
 Super Mario World (Video Game) / int_1ff15993
comment
Spike Balls of Doom: In this game, there's an underwater variety (urchins) and a variety spinning on chains.
 Super Mario World (Video Game) / int_1ff15993
featureApplicability
1.0
 Super Mario World (Video Game) / int_1ff15993
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_1ff15993
 Super Mario World (Video Game) / int_221a4bf4
type
Iconic Sequel Character
 Super Mario World (Video Game) / int_221a4bf4
comment
Iconic Sequel Character: This game marked the debut of Mario's loyal sidekick Yoshi, who not only became a recognizable Power Up Mount in the series and appeared in subsequent games (both mainline and spinoff), but also got his own sub-series (Yoshi's Island).
 Super Mario World (Video Game) / int_221a4bf4
featureApplicability
1.0
 Super Mario World (Video Game) / int_221a4bf4
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_221a4bf4
 Super Mario World (Video Game) / int_23473ae7
type
Adaptation Expansion
 Super Mario World (Video Game) / int_23473ae7
comment
Adaptation Expansion: Downplayed with the GBA port, as it adds a new beginning cinematic not present in the SNES original that shows Mario, Luigi, and Peach entering Dinosaur Land via a hot air balloon, with Mario and Luigi quickly goofing around on the island shortly after entering, only to realize Peach got kidnapped offscreen when the two came back to meet up with her, leading into the game.
 Super Mario World (Video Game) / int_23473ae7
featureApplicability
1.0
 Super Mario World (Video Game) / int_23473ae7
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_23473ae7
 Super Mario World (Video Game) / int_2557e3a9
type
Palette Swap
 Super Mario World (Video Game) / int_2557e3a9
comment
A variant occurs with Ludwig Von Koopa. He's the only Koopaling who isn't given a Palette Swap for another fortress, having his own unique battle from all the other Koopalings. He shares this trait with Bowser himself.
 Super Mario World (Video Game) / int_2557e3a9
featureApplicability
1.0
 Super Mario World (Video Game) / int_2557e3a9
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_2557e3a9
 Super Mario World (Video Game) / int_26bccc6e
type
Ash Face
 Super Mario World (Video Game) / int_26bccc6e
comment
Ash Face: The cutscene following Roy's Castle sees Mario blowing it up like he did with Iggy's and Ludwig's castles. Except this time the explosion doesn't go off. He walks up to the castle to investigate. Cue explosion, with Mario now covered in soot.
 Super Mario World (Video Game) / int_26bccc6e
featureApplicability
1.0
 Super Mario World (Video Game) / int_26bccc6e
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_26bccc6e
 Super Mario World (Video Game) / int_274aca0c
type
One-Time Dungeon
 Super Mario World (Video Game) / int_274aca0c
comment
One-Time Dungeon: The Switch Palaces cannot be re-entered after beating them, even after the game is completed. The end-of-world castles, as well as the fortresses, also act this way since they're destroyed in-story, but simply holding down the R button gets around that. The Advance version lets you replay almost any level you want. Though you cannot re-do the Switch Palaces without an exploit.
 Super Mario World (Video Game) / int_274aca0c
featureApplicability
1.0
 Super Mario World (Video Game) / int_274aca0c
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_274aca0c
 Super Mario World (Video Game) / int_2902d216
type
Refining Resources
 Super Mario World (Video Game) / int_2902d216
comment
Refining Resources: Mooks and items on screen when you pass through the level's end goal transform into coins — get five or more mooks on the screen when you do this, and you get 1UPs for each one past the fourth. Holding an inanimate object (Key, Switch Block, Springboard) and crossing the goal transforms it into a power up based on your status and reserve item.
 Super Mario World (Video Game) / int_2902d216
featureApplicability
1.0
 Super Mario World (Video Game) / int_2902d216
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_2902d216
 Super Mario World (Video Game) / int_295087bf
type
Non-Indicative Name
 Super Mario World (Video Game) / int_295087bf
comment
Non-Indicative Name: Despite its name, dinosaurs are a rather uncommon sight in Dinosaur Land aside from the Yoshis. You may have Rexes as recurring mooks and Reznor as a sporadically appearing miniboss, but the rest of your foes are just Bowser's legion of mooks. The Koopa Clown Car, introduced in this game, is actually a helicopter. It does, however, have the face of a clown and fits more inside it than it should, like an actual Clown Car.
 Super Mario World (Video Game) / int_295087bf
featureApplicability
1.0
 Super Mario World (Video Game) / int_295087bf
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_295087bf
 Super Mario World (Video Game) / int_2af6a2cb
type
Level in the Clouds
 Super Mario World (Video Game) / int_2af6a2cb
comment
Level in the Clouds: The Twin Bridges levels, as well as Groovy from the Special Zone, are set in the skies. Instead of having cloud platforms, they feature bridge corridors and rails through which ropes and moving platforms operate (in the case of Butter Bridge 1, the platforms used are tall mushrooms that act like scales — the one Mario and Luigi stand on lowers while the one next to them rises).
 Super Mario World (Video Game) / int_2af6a2cb
featureApplicability
1.0
 Super Mario World (Video Game) / int_2af6a2cb
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_2af6a2cb
 Super Mario World (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Super Mario World (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: Most levels have one and only one midway checkpoint. They are actually visible, though some require the player to take hidden paths to reach them. Underwater levels, auto-scrolling levels, and the entirety of the Star World and Special World do not contain a checkpoint.
 Super Mario World (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Super Mario World (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_2bfd6a1e
 Super Mario World (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 Super Mario World (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: The final boss music, especially noticeable in its Itadaki Street DS arrangement.
 Super Mario World (Video Game) / int_2d395ee9
featureApplicability
1.0
 Super Mario World (Video Game) / int_2d395ee9
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_2d395ee9
 Super Mario World (Video Game) / int_2dc35926
type
Ghost Ship
 Super Mario World (Video Game) / int_2dc35926
comment
Ghost Ship: The entrance to the Valley of Bowser is protected by a ghost ship, that appears deserted at first, but then suddenly the room fills up with ghosts. It's all but stated, at least in the manual, that it may well be one of the flying ships used by Bowser's minions in Super Mario Bros 3.
 Super Mario World (Video Game) / int_2dc35926
featureApplicability
1.0
 Super Mario World (Video Game) / int_2dc35926
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_2dc35926
 Super Mario World (Video Game) / int_3121f1e6
type
Noob Cave
 Super Mario World (Video Game) / int_3121f1e6
comment
Noob Cave: Yoshi's Island, the first world you start on.
 Super Mario World (Video Game) / int_3121f1e6
featureApplicability
1.0
 Super Mario World (Video Game) / int_3121f1e6
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_3121f1e6
 Super Mario World (Video Game) / int_32da91b8
type
Out of Focus
 Super Mario World (Video Game) / int_32da91b8
comment
Out of Focus: Goombas are much less prominent in this game than is usual for the Mario series. Not only do they not appear in the first world at all, but even when they do show up, it's only in a handful of levels and in an unfamiliar design — named "Galoombas" in later appearances — that cannot even be killed by a traditional Goomba Stomp (though a Spin Jump will kill them).
 Super Mario World (Video Game) / int_32da91b8
featureApplicability
1.0
 Super Mario World (Video Game) / int_32da91b8
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_32da91b8
 Super Mario World (Video Game) / int_33310c11
type
Under the Sea
 Super Mario World (Video Game) / int_33310c11
comment
Under the Sea: It wouldn't be a Mario game without a few underwater levels. One takes place in a sunken airship, overlapping with Ghost Ship.
 Super Mario World (Video Game) / int_33310c11
featureApplicability
1.0
 Super Mario World (Video Game) / int_33310c11
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_33310c11
 Super Mario World (Video Game) / int_3401240
type
Ground Pound
 Super Mario World (Video Game) / int_3401240
comment
The shells also give Yoshi different powers when he swallows them. Green shells will simply be spit out, red shells give Yoshi a fireball to shoot, blue shells let Yoshi fly, and Yellow Shells grants him a Ground Pound attack, which will hurt nearby enemies while landing from a jump. Kamikaze Koopas grant the powers of red, blue and yellow shells all at once.
 Super Mario World (Video Game) / int_3401240
featureApplicability
1.0
 Super Mario World (Video Game) / int_3401240
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_3401240
 Super Mario World (Video Game) / int_34875b6b
type
Aquatic Mook
 Super Mario World (Video Game) / int_34875b6b
comment
Aquatic Mook: Cheep Cheeps don't appear in this game, but a subspecies called Blurp does; their behavior is almost identical. The game also introduces Rip Van Fish and Porcupuffer. The former is a blue fish (apparently unrelated to the Cheep Cheeps) that sleeps peacefully until Mario or Luigi approach, in which case it wakes up and chases them relentlessly. The latter is a large purple Cheep Cheep with a spiky body that moves underwater like Rip Van Fish, but looms around the surface like Boss Bass. A secret level in the outdoors top of Vanilla Dome has dolphins, which are Helpful Mooks and completely inoffensive. Lastly, the game introduces the Fishbone, a Dem Bones version of Cheep Cheeps that charges at Mario and Luigi upon sight, which will end up killing it upon crashing against a wall, floor or ceiling.
 Super Mario World (Video Game) / int_34875b6b
featureApplicability
1.0
 Super Mario World (Video Game) / int_34875b6b
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_34875b6b
 Super Mario World (Video Game) / int_35c35a89
type
Dinosaurs Are Dragons
 Super Mario World (Video Game) / int_35c35a89
comment
Yoshi's body is longer and thinner than in later games, and the English version can't decide if he's a dragon or a dinosaur (later media would settle on "dinosaur", unless they split the difference, such as in Super Smash Bros.). Also, the Japanese version refers to him as "Yossy".
 Super Mario World (Video Game) / int_35c35a89
featureApplicability
1.0
 Super Mario World (Video Game) / int_35c35a89
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_35c35a89
 Super Mario World (Video Game) / int_35efd14b
type
Infinite 1-Ups
 Super Mario World (Video Game) / int_35efd14b
comment
Infinite 1-Ups: Out of many examples, an often overlooked yet clearly intentional one exists in Chocolate Island 5. A coin formation seen early on reads "M x", alluding to the life counter. Right after it lies a green shell that at first glance can be used to score a combo on the eight shells revealable by a Switch Block, but can also be dropped on the nearby small lake for an easy infinite lives trick.
 Super Mario World (Video Game) / int_35efd14b
featureApplicability
1.0
 Super Mario World (Video Game) / int_35efd14b
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_35efd14b
 Super Mario World (Video Game) / int_37c93e5e
type
Enemy Roll Call
 Super Mario World (Video Game) / int_37c93e5e
comment
The enemies that appear in only one level are Fishin' Lakitu (Forest of Illusion 4), Fishin' Boo and Boo Block(Choco-Ghost House), Diggin' Chuck (Valley of Bowser 4), Ninji (Bowser's Castle), Torpedo Ted (Soda Lake), Fire Snake (Outrageous). The latter two are on secret levels and Ninji and the Fire Snake are not listed in the Enemy Roll Call. Yellow Parakoopas only appear on two Special Zone levels (Awesome and Funky), and in each they appear exactly once.
 Super Mario World (Video Game) / int_37c93e5e
featureApplicability
1.0
 Super Mario World (Video Game) / int_37c93e5e
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_37c93e5e
 Super Mario World (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Super Mario World (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Compared to the Cape, the Fire Flower doesn't have quite as many uses as an item since the Cape allows Mario to fly, activate ? Blocks from the side, and attack many enemies within melee range, instantly defeating some enemies that would take a couple hits from the Fire Flower fireballs or would be unaffected at all. However, the fireballs thrown give Mario range the Cape doesn't have and is still just as reliable as it always has been in most cases, even in boss battles with the Koopalings. In addition, most enemies defeated this way drop coins, which can help in getting a few extra 1-Up's. Some ROM hacks, however, do give the Fire Flower more utility use by altering angles at which Mario throws fireballs or allowing them to break ice blocks or instantly blow up Bob-ombs.
 Super Mario World (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Super Mario World (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_39b8d3d6
 Super Mario World (Video Game) / int_3bb81225
type
Recurring Boss
 Super Mario World (Video Game) / int_3bb81225
comment
Recurring Boss: Reznor, in true Mario Mini-Boss fashion. They're found at the end of the fortresses, and the strategy to defeat them is always the same.
 Super Mario World (Video Game) / int_3bb81225
featureApplicability
1.0
 Super Mario World (Video Game) / int_3bb81225
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_3bb81225
 Super Mario World (Video Game) / int_414388fb
type
Prehistoria
 Super Mario World (Video Game) / int_414388fb
comment
Prehistoria: Dinosaur Land.
 Super Mario World (Video Game) / int_414388fb
featureApplicability
1.0
 Super Mario World (Video Game) / int_414388fb
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_414388fb
 Super Mario World (Video Game) / int_422b699
type
Catching Some Z's
 Super Mario World (Video Game) / int_422b699
comment
Catching Some Z's: All the Rip Van Fish you encounter are seen resting peacefully on the ocean floor with "Z's" coming out. Until the player gets too close, that is.
 Super Mario World (Video Game) / int_422b699
featureApplicability
1.0
 Super Mario World (Video Game) / int_422b699
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_422b699
 Super Mario World (Video Game) / int_42632336
type
Mecha-Mooks
 Super Mario World (Video Game) / int_42632336
comment
Mecha-Mooks: The game marks the debut of Mechakoopas, which are robotic versions of Koopa Troopas. In most cases they just walk around, but in some games they breathe fire; their sturdy design prevents Mario and Luigi from defeating them with a simple stomp (they'll simply be stunned for a short while). In Super Mario Maker 2, two new subspecies of Mechakoopas are introduced: Blasta Mechakoopa (which shoot homing missiles) and Zappa Mechakoopa (which shoot electric beams).
 Super Mario World (Video Game) / int_42632336
featureApplicability
1.0
 Super Mario World (Video Game) / int_42632336
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_42632336
 Super Mario World (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 Super Mario World (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: There's a level in the second world (Donut Plains 3) where you ride a platform that travels across a rail. At certain points, you'll find ON/OFF switches that toggle the incoming junctions, and you have to press them so the platform goes through the right path and avoid falling upon reaching a dead-end. A later level, "Way Cool" in Special Zone, has a much more complex network of rails and junctions, and figuring out whether or not to press the surrounding ON/OFF switches will be key to reach safe ground and avoid falling into the pit.
 Super Mario World (Video Game) / int_442304c0
featureApplicability
1.0
 Super Mario World (Video Game) / int_442304c0
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_442304c0
 Super Mario World (Video Game) / int_450d56d5
type
Waltz on Water
 Super Mario World (Video Game) / int_450d56d5
comment
Waltz on Water: Its main theme gets a waltz arrangement for water levels.
 Super Mario World (Video Game) / int_450d56d5
featureApplicability
1.0
 Super Mario World (Video Game) / int_450d56d5
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_450d56d5
 Super Mario World (Video Game) / int_46f1dc86
type
Ring-Out Boss
 Super Mario World (Video Game) / int_46f1dc86
comment
Ring-Out Boss: Iggy and Larry are both fought on a teetering platform over lava, and can't be killed directly. You have to knock them off into the lava.
 Super Mario World (Video Game) / int_46f1dc86
featureApplicability
1.0
 Super Mario World (Video Game) / int_46f1dc86
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_46f1dc86
 Super Mario World (Video Game) / int_471fdb9e
type
Defeat Equals Explosion
 Super Mario World (Video Game) / int_471fdb9e
comment
Defeat Equals Explosion: The fate of any enemy who gets spin-jumped or Yoshi-stomped.
 Super Mario World (Video Game) / int_471fdb9e
featureApplicability
1.0
 Super Mario World (Video Game) / int_471fdb9e
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_471fdb9e
 Super Mario World (Video Game) / int_48081842
type
The Stinger
 Super Mario World (Video Game) / int_48081842
comment
The Stinger: The second part of the credits named every single enemy and boss in the game. The very last slide before the credits was Bowser and his family, which lists their names. For the English players, that last bit wasn't really important to note. For Japanese players, however, this was the first time the Koopalings were actually given names.
 Super Mario World (Video Game) / int_48081842
featureApplicability
1.0
 Super Mario World (Video Game) / int_48081842
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_48081842
 Super Mario World (Video Game) / int_489c6f13
type
Door of Doom
 Super Mario World (Video Game) / int_489c6f13
comment
Door of Doom: Haunted Houses, Castles, and Boss Rooms all have some sort of doomy door. The Boss Rooms are colored red (except the one in Chocolate Fortress, which is colored brown).
 Super Mario World (Video Game) / int_489c6f13
featureApplicability
1.0
 Super Mario World (Video Game) / int_489c6f13
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_489c6f13
 Super Mario World (Video Game) / int_49354751
type
Artwork and Game Graphics Segregation
 Super Mario World (Video Game) / int_49354751
comment
Artwork and Game Graphics Segregation: Bowser's official artwork depicts him with his standard orange skin color, but due to a developer oversight, his skin is the same shade of green as his shell. Graphic designer Shigefumi Hino openly regretted this mistake, stating that he especially felt bad about it due to Bowser being a central character in the game. Consequently, the Video Game Remake Super Mario Advance 2: Super Mario World would update his skin color to be yellow, while the Super Mario World mode in Super Mario Maker and Super Mario Maker 2 features new Bowser sprites based on his modern design. All four types of Yoshi have orange arms in-game, while their official artwork and all future appearances would depict them with arms the same color as the rest of their skin. Super Mario Advance 2 and the Super Mario Maker games would recolor the arms accordingly. Baby Yoshis are depicted with small, stubby arms in official art, while their in-game sprites feature them armless. Galoombas are depicted as having green shoes in official artwork, while in-game they have yellow shoes, possibly a leftover from development when they were still regular Goombas. Future games, including the Super Mario World game style in the Super Mario Maker games, would color their shoes green.
 Super Mario World (Video Game) / int_49354751
featureApplicability
1.0
 Super Mario World (Video Game) / int_49354751
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_49354751
 Super Mario World (Video Game) / int_4c798fd5
type
Shock and Awe
 Super Mario World (Video Game) / int_4c798fd5
comment
Shock and Awe: The Sumo Bro is an orange-colored relative of the Koopa Troopa with a black shell. It walks sideways while keeping a sumo-inspired pose (hence its name), and attacks by stomping its supporting ground or block with one of its feet. This drops a lightning bolt that goes through the solid terrain where the enemy is standing on, and upon touching the next ground the bolt explodes and leaves a two-sided trace of fire.
 Super Mario World (Video Game) / int_4c798fd5
featureApplicability
1.0
 Super Mario World (Video Game) / int_4c798fd5
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_4c798fd5
 Super Mario World (Video Game) / int_4e053a94
type
Pickup Hierarchy
 Super Mario World (Video Game) / int_4e053a94
comment
Pickup Hierarchy: Primary: Ticker Tapes. Secondary: Dragon Coins, 1-Up Mushrooms. Tertiary: Coins. Extra: 3-Up Moons, Yoshi's Wings, Keys for secret exits.
 Super Mario World (Video Game) / int_4e053a94
featureApplicability
1.0
 Super Mario World (Video Game) / int_4e053a94
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_4e053a94
 Super Mario World (Video Game) / int_4e92cd2d
type
Checkpoint
 Super Mario World (Video Game) / int_4e92cd2d
comment
Checkpoint: By the time of this game's release, the idea of a level's checkpoint evolved into a gate through which the player has to run to activate the checkpoint (if the player misses breaking the tape across the gate, death will return them to the beginning of the level), thus abandoning the concept of an implicit checkpoint as seen in previous Mario games.
 Super Mario World (Video Game) / int_4e92cd2d
featureApplicability
1.0
 Super Mario World (Video Game) / int_4e92cd2d
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_4e92cd2d
 Super Mario World (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Super Mario World (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: When Spike Tops were introduced in this game, the in-game sprite made it look like it had six legs and different-shaped shells from Buzzy Beetles. In all later appearances (when they were more clearly established as a sub-species of Buzzy Beetle), they have only four legs and look identical to Buzzy Beetles except for their spikes (and sometimes their color). Note however that the official art in the manual depicted it with four legs. Additionally, many spiky enemies (like Grinders) could be spin jumped on here. In later games with the ability (like Super Mario Maker), this isn't the case. Another interesting example comes in the form of the Skewers (giant spiked columns) found in the castles in the game. In their original appearance, they're treated as part of the level geometry, so being caught underneath one is an instant kill. In later games on the other hand, they're treated like enemies/sprites, so Mario and co will only ever take normal damage from being caught underneath/in the path of one. In this game, Pokey gets the usual yellow/orange hue and Cranium Ride-proof spiky head that has been common in all its subsequent appearances, unlike in its debuting game. However, this is also the only time where its height is dependent on whether Mario is approaching it with Yoshi or alone. If it's the former case, Pokéy will be five units tall, requiring Yoshi to eat it; if it's the latter case, it'll be only three units tall. In later games, it will be always be four units tall except for certain unusually tall specimens. Yoshi's body is longer and thinner than in later games, and the English version can't decide if he's a dragon or a dinosaur (later media would settle on "dinosaur", unless they split the difference, such as in Super Smash Bros.). Also, the Japanese version refers to him as "Yossy". Yoshi also talks in this game - later games give Yoshi Pokémon Speak.
 Super Mario World (Video Game) / int_4f4372e9
featureApplicability
1.0
 Super Mario World (Video Game) / int_4f4372e9
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_4f4372e9
 Super Mario World (Video Game) / int_5288f02
type
All Your Powers Combined
 Super Mario World (Video Game) / int_5288f02
comment
All Your Powers Combined: Eating a Kamikaze Koopa (the rainbow shell) will let Yoshi fly, create powerful dust when he stomps, and spit it out as a fireball spread.
 Super Mario World (Video Game) / int_5288f02
featureApplicability
1.0
 Super Mario World (Video Game) / int_5288f02
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_5288f02
 Super Mario World (Video Game) / int_52c791eb
type
New World Tease
 Super Mario World (Video Game) / int_52c791eb
comment
New World Tease: In Yoshi's Island, there's a mountain containing the very first Switch Palace. Climbing it will lead into an overlook of the second world, Donut Plains, complete with its music. The "Chocolate Secret" and "Donut Secret 2" levels take place on plateaus overlooking the Valley of Bowser. While "Chocolate Secret" is already pretty close to the end of the game, it's possible to get to "Donut Secret 2," thereby getting a glimpse at the game's final area, fairly early on. There is also one within the title screen. The demo level that plays on the title screen is an actual level within the game, but all you can do is stare at it. The level itself is in the Special Zone, which you can't get to until a lot later.
 Super Mario World (Video Game) / int_52c791eb
featureApplicability
1.0
 Super Mario World (Video Game) / int_52c791eb
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_52c791eb
 Super Mario World (Video Game) / int_53f5119f
type
The Dragon
 Super Mario World (Video Game) / int_53f5119f
comment
The Dragon: Larry Koopa is promoted to this role after serving as the first boss of the previous game. He resides in the penultimate castle, which lies in the Valley of Bowser, right at Bowser's doorstep.
 Super Mario World (Video Game) / int_53f5119f
featureApplicability
1.0
 Super Mario World (Video Game) / int_53f5119f
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_53f5119f
 Super Mario World (Video Game) / int_5558641
type
Gratuitous Japanese
 Super Mario World (Video Game) / int_5558641
comment
Gratuitous Japanese: This game marks the debut of "Banzai" Bill (known as "Magnum Kira / Killer" in Japannote Interestingly enough, the TV series calls them "Magnum Bills", a name that's a bit closer to the Japanese name.), essentially a giant Bullet Bill (Kira / Killer).
 Super Mario World (Video Game) / int_5558641
featureApplicability
1.0
 Super Mario World (Video Game) / int_5558641
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_5558641
 Super Mario World (Video Game) / int_5560dbb5
type
Airborne Mook
 Super Mario World (Video Game) / int_5560dbb5
comment
Airborne Mook: The game introduces Parabombs, which are Bob-Ombs falling onto the floor with a parachute. Also, in the Forest of Illusion, some enemies that are otherwise ground-based travel encased in a floating transparent bubble.
 Super Mario World (Video Game) / int_5560dbb5
featureApplicability
1.0
 Super Mario World (Video Game) / int_5560dbb5
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_5560dbb5
 Super Mario World (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Super Mario World (Video Game) / int_5561eef8
comment
Lakitus fly lower and more slowly, putting them in easier range for the player to defeat them. They even delay attacking the player by "providing" them with a 1-Up attached to a fishing hook.
 Super Mario World (Video Game) / int_5561eef8
featureApplicability
1.0
 Super Mario World (Video Game) / int_5561eef8
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_5561eef8
 Super Mario World (Video Game) / int_5586a766
type
Luminescent Blush
 Super Mario World (Video Game) / int_5586a766
comment
Luminescent Blush: Happens to Mario when Peach kisses him at the end of the game.
 Super Mario World (Video Game) / int_5586a766
featureApplicability
1.0
 Super Mario World (Video Game) / int_5586a766
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_5586a766
 Super Mario World (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Super Mario World (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: When entered from the Front Door (the default entrance), Bowser's Castle starts with a hub with four rooms labelled 1, 2, 3, and 4. You only have to get through one of the rooms to reach the second hub with four more doors labelled 5, 6, 7, and 8. Once you complete one of these four rooms, you reach the final room before Bowser. Each room contains something that was used in a previous castle; the eight rooms are as follows: Room 1: An auto-scrolling room with giant pillars and bottomless pits (that can be shrunken if you have the switch palaces active). Room 2: A room with a fence that must be traversed across, while avoiding Koopas and Podoobos. Room 3: A maze-like room with Mecha-Koopas everywhere. Room 4: A room with a huge bottomless pit and several Sparky's/Hotheads traversing across the platforms. Room 5: The shortest room of all - A series of skewers and Thwomps. The player must sprint with absolutely perfect timing in order to avoid harm. Room 6: An underwater room with various underwater hazards, including Dry Bones/Fish and spikes everywhere. Room 7: A room filled with statues of Bowser - The grey ones breathe fire, while the gold ones take giant leaps in pursuit of the player. Room 8: Chargin' Chucks galore!
 Super Mario World (Video Game) / int_56a6927b
featureApplicability
1.0
 Super Mario World (Video Game) / int_56a6927b
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_56a6927b
 Super Mario World (Video Game) / int_58a7bebb
type
Grapple Move
 Super Mario World (Video Game) / int_58a7bebb
comment
Grapple Move: The game has the second most extensive display of this trope in the Mario series (only surpassed by Super Mario Bros. 2), with the large amount of seizable enemies and objects (Galoomba, Koopa Troopa shells, Buzzy Beetles, Bob-Ombs, Mechakoopas, keys, trampolines, P Switches and blue blocks) and the extra ability to throw them upwards. Its game style in Super Mario Maker 2 adds Goombuds and two new variants of Mechakoopa to the mix, despite no longer having blue blocks and keys not needing to be manually grabbed anymore.
 Super Mario World (Video Game) / int_58a7bebb
featureApplicability
1.0
 Super Mario World (Video Game) / int_58a7bebb
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_58a7bebb
 Super Mario World (Video Game) / int_58efc711
type
The Goomba
 Super Mario World (Video Game) / int_58efc711
comment
The Goomba: This game's Goomba substitutes, the Galoombas (a mistranslation called them Goombas regardless, although the Japanese version always called then Kuribon as opposed to Kuribo). They aren't instantly defeated by a simple jump, only stunned (though a spin jump would defeat them as usual), and the weakest enemies in the game are Beach Koopas.
 Super Mario World (Video Game) / int_58efc711
featureApplicability
1.0
 Super Mario World (Video Game) / int_58efc711
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_58efc711
 Super Mario World (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Super Mario World (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Some of the subterranean courses, but the more prominent level examples are Donut Secret 2 and Awesome.
 Super Mario World (Video Game) / int_5914d5dd
featureApplicability
1.0
 Super Mario World (Video Game) / int_5914d5dd
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_5914d5dd
 Super Mario World (Video Game) / int_5f4d158d
type
Space Zone
 Super Mario World (Video Game) / int_5f4d158d
comment
Space Zone: The secret Star World takes place on a star, and three of its levels have a starry sky background based on outer space.
 Super Mario World (Video Game) / int_5f4d158d
featureApplicability
1.0
 Super Mario World (Video Game) / int_5f4d158d
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_5f4d158d
 Super Mario World (Video Game) / int_5fc7ab41
type
Blackground
 Super Mario World (Video Game) / int_5fc7ab41
comment
Blackground: Most bosses are fought in this type of setting. The absence of a background allows for certain elements to be treated as a background, and thanks to the Super Nintendo's Mode 7, this allows them to be stretch and rotated, such as the "Reznor" sign, the platform Iggy and Larry are fought on top of, and Bowser himself.
 Super Mario World (Video Game) / int_5fc7ab41
featureApplicability
1.0
 Super Mario World (Video Game) / int_5fc7ab41
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_5fc7ab41
 Super Mario World (Video Game) / int_5fcedca
type
Big Eater
 Super Mario World (Video Game) / int_5fcedca
comment
Big Eater: Yoshi can swallow many of the game's enemies whole, instantly defeating them.
 Super Mario World (Video Game) / int_5fcedca
featureApplicability
1.0
 Super Mario World (Video Game) / int_5fcedca
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_5fcedca
 Super Mario World (Video Game) / int_606776dd
type
Healing Checkpoint
 Super Mario World (Video Game) / int_606776dd
comment
Healing Checkpoint: If Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
 Super Mario World (Video Game) / int_606776dd
featureApplicability
1.0
 Super Mario World (Video Game) / int_606776dd
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_606776dd
 Super Mario World (Video Game) / int_6082a0ba
type
Spinning Out of Here
 Super Mario World (Video Game) / int_6082a0ba
comment
Spinning Out of Here: Star Roads spin you.
 Super Mario World (Video Game) / int_6082a0ba
featureApplicability
1.0
 Super Mario World (Video Game) / int_6082a0ba
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6082a0ba
 Super Mario World (Video Game) / int_6205e23d
type
Throw the Mook at Them
 Super Mario World (Video Game) / int_6205e23d
comment
Throw the Mook at Them: Mario and Luigi can pick up and throw certain Mooks (like Buzzy Beetles, Galoombas, Bob-Ombs and Koopa shells) at other Mooks to defeat them. However, in this game (and this game alone), the brothers can also throw them upwards by looking up before throwing them. Notably, the only way to hurt Bowser is to kick the Mechakoopas he sends out up so they land on his head. In addition, the GBA re-release gives Yoshi the ability to spit enemies back out when Luigi is his rider, which can kill even enemies that are otherwise invincible.
 Super Mario World (Video Game) / int_6205e23d
featureApplicability
1.0
 Super Mario World (Video Game) / int_6205e23d
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6205e23d
 Super Mario World (Video Game) / int_62259825
type
Nintendo Hard
 Super Mario World (Video Game) / int_62259825
comment
Nintendo Hard: While the early parts of the game are pretty easy, the last few worlds can get rough. The final stretch of levels in the Special Zone tend to take quite a long time, and a LOT of attempts. While it's not as outwardly malicious as Super Mario Bros.: The Lost Levels, getting all 96 exits (and even getting all Dragon Coins as a Self-Imposed Challenge) is not an easy task.
 Super Mario World (Video Game) / int_62259825
featureApplicability
1.0
 Super Mario World (Video Game) / int_62259825
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_62259825
 Super Mario World (Video Game) / int_622dfd34
type
Fireworks of Victory
 Super Mario World (Video Game) / int_622dfd34
comment
Fireworks of Victory: A fireworks show starts almost immediately after defeating Bowser and saving Princess Peach, ending with a firework in the shape of a heart.
 Super Mario World (Video Game) / int_622dfd34
featureApplicability
1.0
 Super Mario World (Video Game) / int_622dfd34
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_622dfd34
 Super Mario World (Video Game) / int_64e8b288
type
Bombardier Mook
 Super Mario World (Video Game) / int_64e8b288
comment
Bombardier Mook: The game introduces the Amazing Flyin' Hammer Bros. While most Hammer Bros. enemies perch on reachable ledges from which to toss hammers, fireballs, boomerangs or whatever else at Mario, the Amazing Flyin' Hammer Bros. sit on flying platforms well above jumping range and toss endless streams of hammers over their sides and to the ground below.
 Super Mario World (Video Game) / int_64e8b288
featureApplicability
1.0
 Super Mario World (Video Game) / int_64e8b288
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_64e8b288
 Super Mario World (Video Game) / int_66310656
type
Instant 180-Degree Turn
 Super Mario World (Video Game) / int_66310656
comment
Instant 180-Degree Turn: Averted with the Koopas (while they're wearing shells, at least), Yoshi, Iggy, Morton, Ludwig, Roy, and Larry.
 Super Mario World (Video Game) / int_66310656
featureApplicability
-1.0
 Super Mario World (Video Game) / int_66310656
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_66310656
 Super Mario World (Video Game) / int_67101c52
type
Rooftop Confrontation
 Super Mario World (Video Game) / int_67101c52
comment
Rooftop Confrontation: The fight between Mario/Luigi and Bowser takes place in the roof of the latter's castle. Bowser is driving his Koopa Clown Car (where he alse holds Princess Peach captive) and performs his attacks while hovering airborne with it.
 Super Mario World (Video Game) / int_67101c52
featureApplicability
1.0
 Super Mario World (Video Game) / int_67101c52
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_67101c52
 Super Mario World (Video Game) / int_690ec658
type
Flash of Pain
 Super Mario World (Video Game) / int_690ec658
comment
Flash of Pain: The only boss in the game that flashes when hit is Big Boo (a Mini-Boss); it flashes multiple colors (such as red, yellow and green) every time Mario or Luigi throw a block at it (it takes three hits to defeat it).
 Super Mario World (Video Game) / int_690ec658
featureApplicability
1.0
 Super Mario World (Video Game) / int_690ec658
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_690ec658
 Super Mario World (Video Game) / int_69cf1a10
type
Guerrilla Boulders
 Super Mario World (Video Game) / int_69cf1a10
comment
Guerrilla Boulders: Bullet Bills spawn in certain places at the edge of the screen, without a cannon to shoot them out.
 Super Mario World (Video Game) / int_69cf1a10
featureApplicability
1.0
 Super Mario World (Video Game) / int_69cf1a10
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_69cf1a10
 Super Mario World (Video Game) / int_6a6c7ce6
type
Unending End Card
 Super Mario World (Video Game) / int_6a6c7ce6
comment
Unending End Card: The player had to hit Reset on the screen with Mario, Luigi, and Peach underneath "THE END". The GBA remake finally allows the player to exit the screen.
 Super Mario World (Video Game) / int_6a6c7ce6
featureApplicability
1.0
 Super Mario World (Video Game) / int_6a6c7ce6
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6a6c7ce6
 Super Mario World (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Super Mario World (Video Game) / int_6b6ac319
comment
It also has Ball 'N Chains and Bullet Bill's third cousin, Torpedo Ted, the course in which they appear is practically a Painfully Slow Projectile variant of Bullet Hell.
 Super Mario World (Video Game) / int_6b6ac319
featureApplicability
1.0
 Super Mario World (Video Game) / int_6b6ac319
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6b6ac319
 Super Mario World (Video Game) / int_6b782004
type
Advertising Campaigns
 Super Mario World (Video Game) / int_6b782004
comment
Advertising Campaigns: In North America, the "a bit more ____" ad, coupled with the revised slogan "Now you're playing with power... SUPER power."
 Super Mario World (Video Game) / int_6b782004
featureApplicability
1.0
 Super Mario World (Video Game) / int_6b782004
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6b782004
 Super Mario World (Video Game) / int_6b7c9f96
type
The Lost Woods
 Super Mario World (Video Game) / int_6b7c9f96
comment
The Lost Woods: The Forest of Illusion (fifth world); in fact, it and the Trope Namer are named the same in Japan. The layout of the paths in the map is so convoluted that the only way to advance in the game is via secret exits.
 Super Mario World (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Super Mario World (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6b7c9f96
 Super Mario World (Video Game) / int_6c1864a9
type
I Fell for Hours
 Super Mario World (Video Game) / int_6c1864a9
comment
I Fell for Hours: The Sunken Ghost Ship ends this way. After venturing through a derelict sunken ship overrun by Boos, you enter a pipe that takes you to a very deep abyss, and as you fall so do other things (including a Starman powerup). At the bottom lies an object that clears the level upon contact, and also reveals the entrance to the last regular world (Valley of Bowser).
 Super Mario World (Video Game) / int_6c1864a9
featureApplicability
1.0
 Super Mario World (Video Game) / int_6c1864a9
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6c1864a9
 Super Mario World (Video Game) / int_6c4ed101
type
Breath Weapon
 Super Mario World (Video Game) / int_6c4ed101
comment
Breath Weapon: What results if Yoshi eats a red Koopa Troopa, if the player doesn't wait so long that Yoshi swallows the mook entirely.
 Super Mario World (Video Game) / int_6c4ed101
featureApplicability
1.0
 Super Mario World (Video Game) / int_6c4ed101
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6c4ed101
 Super Mario World (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Mario World (Video Game) / int_6caf4f3f
comment
Attract Mode: The title screen features Mario running through the first half of the Groovy level from Special Zone. It notably showcases Yoshi and his abilities, acting as a tutorial of sorts on how to play with him.
 Super Mario World (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Super Mario World (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6caf4f3f
 Super Mario World (Video Game) / int_6d9bc945
type
Babies Ever After
 Super Mario World (Video Game) / int_6d9bc945
comment
Babies Ever After: The game ends with the hatching of the Yoshi eggs that Mario saved.
 Super Mario World (Video Game) / int_6d9bc945
featureApplicability
1.0
 Super Mario World (Video Game) / int_6d9bc945
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6d9bc945
 Super Mario World (Video Game) / int_6dc206c9
type
Marathon Level
 Super Mario World (Video Game) / int_6dc206c9
comment
Marathon Level: The bigger levels show up as a big dot on the map. For example, Vanilla Dome 3 consists of riding Skull Rafts to cross lava rivers, and since these are long, the level will invest a large part of the time available. It's actually the maximum length that a level can be in the game while still fitting within a single room (32 screens). The very difficult Special World is worth mentioning. Tubular, Way Cool and Outrageous especially. But they pale in comparison to the very last level of the special world: Funky. How long is it? Know how the 2D Mario games have time limits on the levels? There's not enough time to beat this level. The only way to beat it is if you're very skilled with the cape... or if you brought (or found in the level) Yoshi, as the green berries increase the time limit by 20 seconds each.
 Super Mario World (Video Game) / int_6dc206c9
featureApplicability
1.0
 Super Mario World (Video Game) / int_6dc206c9
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6dc206c9
 Super Mario World (Video Game) / int_6eb1268c
type
Extreme Omnivore
 Super Mario World (Video Game) / int_6eb1268c
comment
Extreme Omnivore: Yoshi. He can swallow the Switch Block or even a key if you let him have these items in his mouth long enough. Using his mouth to carry, in fact, is the only way to get the secret exit in Valley of Bowser 4.
 Super Mario World (Video Game) / int_6eb1268c
featureApplicability
1.0
 Super Mario World (Video Game) / int_6eb1268c
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6eb1268c
 Super Mario World (Video Game) / int_6ec989d8
type
Guide Dang It!
 Super Mario World (Video Game) / int_6ec989d8
comment
Guide Dang It!: Some of the secret exits can be tough to figure out, particularly the one in Cheese Bridge Area which requires you to fly under the goal post to access a second, hidden goal which unlocks the path to Soda Lake. There is only one other time in the game where you must fly under an exit to find a secret one (in Chocolate Island 3, noted below). The main foreshadowing of Soda Lake's existence are a couple of briefly-seen arrow signs just beyond the first goal post, and the red level marker indicating a secret exit. Beyond those, the main clues are an isolated island only reachable from Star Road (indicating that the player needs to unlock the way there), and that Torpedo Teds (who only appear in this level) are seen in the end credits alongside the other enemies. If by chance you've been playing through the game without learning about the existence of secret exits, Forest of Illusion is where you must learn to start looking for secret exits in order to make progress through the woods to Roy's Castle. Exiting the levels normally no longer works as expected, which might be confusing for players used to linear exits of Super Mario Bros. 3 and expecting a similar experience. Fortunately, once the first secret exit is found anywhere, players will typically start backtracking to hunt down what they've missed in the levels noted by red circles. Chocolate Island is when the game throws some curve balls on how to progress normally. Chocolate Island 2 has multiple paths tied to factors such as how many coins you have collected, the remaining time, and how many Dragon Coins you have collected. This is the only level in the game where these scores affect the progress. If you're in the habit of completing levels as quickly as possible, you'll easily find the secret keyhole exit, but need to deliberately slow down to find the normal goal. Seeing two alternate second areas depends on your coin count in the first area, the two alternative third areas depend only on the time remaining in the level, and collecting 4 or more Dragon Coins beforehand lets you see a different exit goal than usual, unless you found the secret keyhole. The point of advice box at the beginning of the level doesn't give any pointers hinting at the above scores having these effects. Chocolate Island 3 is a Downplayed example as there is a stretch of ground below and before the regular exit with arrow signs encouraging players to make a Leap of Faith with the cape power. This one is much less concealed than the Cheese Bridge exit in this regard. Valley of Bowser 2 has a hidden exit that involves going above and behind the entrance to the final part of the stage, not that there's any indication of this in the level at all. The secret exit in the Valley Ghost House is incredibly well-hidden and difficult to get to. The key and keyhole are off the top of the screen and must be reached by generating a "staircase" of coins from a ? Block and turning them into solid blocks with a P-Switch; however, since the goal is off the top of the screen, creating the staircase is reduced to guesswork after a few seconds. Moreover, the entrance into the key area is only as high as small Mario/Luigi, so it is easy to fall at the final hurdle if you have a powerup and cannot duck through the entrance. Not helping is that most levels with secret exits are indicated by a red dot on the overworld instead of a yellow dot, whereas Ghost Houses don't have that distinction. As well, the secret exit is a shortcut to Larry's Castle, a level you reach by simply following the main path, meaning that most first-time players would have no indication that the Valley Ghost House even has a secret exit to look for. In the underwater levels, Mario can swim upwards faster with Up+B, and tread water with Down+B. These techniques make swimming much easier.
 Super Mario World (Video Game) / int_6ec989d8
featureApplicability
1.0
 Super Mario World (Video Game) / int_6ec989d8
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_6ec989d8
 Super Mario World (Video Game) / int_70321789
type
Video Game Remake
 Super Mario World (Video Game) / int_70321789
comment
Bowser's official artwork depicts him with his standard orange skin color, but due to a developer oversight, his skin is the same shade of green as his shell. Graphic designer Shigefumi Hino openly regretted this mistake, stating that he especially felt bad about it due to Bowser being a central character in the game. Consequently, the Video Game Remake Super Mario Advance 2: Super Mario World would update his skin color to be yellow, while the Super Mario World mode in Super Mario Maker and Super Mario Maker 2 features new Bowser sprites based on his modern design.
 Super Mario World (Video Game) / int_70321789
featureApplicability
1.0
 Super Mario World (Video Game) / int_70321789
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_70321789
 Super Mario World (Video Game) / int_70518904
type
Human Cannonball
 Super Mario World (Video Game) / int_70518904
comment
Human Cannonball: Certain levels feature diagonal pipes from which Mario and Luigi can launch by entering a nearby vertical pipe.
 Super Mario World (Video Game) / int_70518904
featureApplicability
1.0
 Super Mario World (Video Game) / int_70518904
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_70518904
 Super Mario World (Video Game) / int_70d8269d
type
Excuse Plot
 Super Mario World (Video Game) / int_70d8269d
comment
Excuse Plot: The game starts with Mario standing in front of a bush, with a one-paragraph summary that explains that when Mario, Luigi and Peach came to Dinosaur Land for a vacation, she went missing and assumed kidnapped again by Bowser. Advance 2 adds a cutscene showing when they arrive at the island and how Peach was kidnapped (the Mario Brothers discover the Cape Feathers and go to test them out, while Bowser uses the distraction to kidnap her). The captive Yoshis taken by Bowser and hidden in his castles are counted as saved in the credits, regardless of whether the player beats all seven castles or uses the Star World shortcut to skip right to the end.
 Super Mario World (Video Game) / int_70d8269d
featureApplicability
1.0
 Super Mario World (Video Game) / int_70d8269d
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_70d8269d
 Super Mario World (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Super Mario World (Video Game) / int_716c0b1b
comment
And the Adventure Continues: Super Mario Advance 2 starts with an intro that ends with a Last Note Nightmare, as seen here. However, if you beat the game, the result makes up for it.
 Super Mario World (Video Game) / int_716c0b1b
featureApplicability
1.0
 Super Mario World (Video Game) / int_716c0b1b
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_716c0b1b
 Super Mario World (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Super Mario World (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience There are four Koopa shells in this game, green, red, blue, and yellow. Green Koopa Troopas will walk off ledges like normal, red Koopa Troopas turn around at a ledge, blue Koopa Troopas act like slightly faster reds, and yellow Koopa Troopas are even faster, turn around to follow the player, and drop a coin when they get knocked out of their shells. After a Koopa Troopa is knocked out of its shell, it becomes a Beach Koopa, and these also behave differently. Green Koopa Troopas will still walk off ledges and will jump into a shell to turn back into a normal Koopa. Red Koopa Troopas will still not walk off ledges and will jump back into a shell. Blue Koopa Troopas are still like reds, but they will kick shells away, as well as other things like Throw Blocks; they also are the only Koopa Troopas with muscle-toned legs when out of their shell. Yellow Koopa Troopas will still behave like they do in the shell, but if they come across a shell, they will hop into it and turn it into a Kamikaze Koopa. Koopa Paratroopas also act differently according to their shell color. Green ones will either bounce or fly endlessly to the left, red ones fly up and down or left and right and the elusive yellow ones will jump over shells that are thrown towards them. There are no blue Paratroopas. The shells also give Yoshi different powers when he swallows them. Green shells will simply be spit out, red shells give Yoshi a fireball to shoot, blue shells let Yoshi fly, and Yellow Shells grants him a Ground Pound attack, which will hurt nearby enemies while landing from a jump. Kamikaze Koopas grant the powers of red, blue and yellow shells all at once. Yoshis themselves are this, and the color they are will indicate what other effect that they can get from any shell, in addition to the usual powers. Green Yoshis are normal, red will let them shoot fire from any shell, blue can fly with any shell, and yellow gets the stomp power with any shell. Super Koopas: The ones with blue shoes and yellow capes will start off running along the ground, then rise a short distance into the air and fly forward in a straight line. Blue shoes and flashing capes act the same, except that jumping on one will cause a Cape Feather to pop out and turn the Koopa into a regular blue Beach Koopa. The third and fourth varieties, red shoes/yellow cape and green shoes/red cape, will both swoop down from the sky then fly back up, but the red/yellow ones appear in fixed locations, while the green/red are continually generated. The GBA remake features a fifth variety, green shoes and yellow capes, but they only appear briefly in a cutscene shown after finding all 96 exits. There are four Switch Palaces in the game, coloured yellow, green, red, and blue. When a Switch Palace is completed, it releases ! Blocks corresponding to that colour into various levels. In addition to acting as platforms, yellow ! Blocks will release a Super Mushroom when hit from underneath and green ! Blocks will release a Cape Feather. While first-time players might expect red ! Blocks to release a Fire Flower or some other item, they (and blue ! blocks) in fact don't contain anything and simply act as platforms.
 Super Mario World (Video Game) / int_735b4101
featureApplicability
1.0
 Super Mario World (Video Game) / int_735b4101
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_735b4101
 Super Mario World (Video Game) / int_75f38750
type
Kaizo Trap
 Super Mario World (Video Game) / int_75f38750
comment
Kaizo Trap: If Mario falls down a pit or into lava after finishing the level, the level will fail and it will still be counted as a death. While this is mainly notorious for being abused in many, many ROM hacks (including the Trope Namer) it is possible to trigger this behaviour in the actual game - the two easiest methods, and the ones most likely to be done accidentally, are the fight against Big Boo in the Donut Secret House, where the player has to attack them with the blocks they're standing on, and Chocolate Island 3, where the secret exit requires the player to fly below the goal post - making it fairly easy to trigger the goal and fall to your death.
 Super Mario World (Video Game) / int_75f38750
featureApplicability
1.0
 Super Mario World (Video Game) / int_75f38750
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_75f38750
 Super Mario World (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 Super Mario World (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: The overworld, athletic, underground, underwater, castle/fortress, ghost house, bonus room/switch palace, and goal themes are all based on the same basic melody. This also extends to the newly-created music for the Super Mario World airship level theme in Super Mario Maker as well as the desert and icy themes plus a new theme for the forest one in Super Mario Maker 2.
 Super Mario World (Video Game) / int_77550b4f
featureApplicability
1.0
 Super Mario World (Video Game) / int_77550b4f
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_77550b4f
 Super Mario World (Video Game) / int_77f6cc58
type
100% Completion
 Super Mario World (Video Game) / int_77f6cc58
comment
100% Completion: Finding all 96 goals is necessary to get the "Autumn" theme in Advance 2, whereas all you originally had to do was clear the Special Zone. Also in Advance 2, collecting all Yoshi Coins (in the original, grabbing them merely netted extra lives).
 Super Mario World (Video Game) / int_77f6cc58
featureApplicability
1.0
 Super Mario World (Video Game) / int_77f6cc58
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_77f6cc58
 Super Mario World (Video Game) / int_78c9ebbf
type
Gretzky Has the Ball
 Super Mario World (Video Game) / int_78c9ebbf
comment
Gretzky Has the Ball: Chargin' Chuck. They wear football gear but throw baseballs in some levels. That variant is even called "Confused Chuck" in the Mario Mania guidebook.
 Super Mario World (Video Game) / int_78c9ebbf
featureApplicability
1.0
 Super Mario World (Video Game) / int_78c9ebbf
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_78c9ebbf
 Super Mario World (Video Game) / int_7d0b5cb5
type
Platform Hell
 Super Mario World (Video Game) / int_7d0b5cb5
comment
Platform Hell: The closest the actual game gets is the Special Zone's "Tubular" course and the reclusive "Valley Fortress". ROM hacks of the game almost elevate it to an art form, the most well known being Kaizo Mario World ("Hacked Mario World"), Super Kusottare World ("Super Asshole World") and Super Mario Tabarnak ("tabarnak" is a Quebecois French expletive roughly equivalent to "fuck!"). One of the most hellish is Item Abuse.
 Super Mario World (Video Game) / int_7d0b5cb5
featureApplicability
1.0
 Super Mario World (Video Game) / int_7d0b5cb5
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_7d0b5cb5
 Super Mario World (Video Game) / int_8125d8f6
type
Easy Level Trick
 Super Mario World (Video Game) / int_8125d8f6
comment
Easy Level Trick: The Brutal Bonus Level Tubular has a well-known alternative methodnote Bring in Blue Yoshi and head a bit into the balloon area, until seeing some Red Koopa Troopas. Eat one of them and fly using that. which makes the level significantly easier. It still requires you to be a bit careful with some Chargin Chucks and Volcano Lotuses near the end though, so the level doesn't turn into a complete cakewalk.
 Super Mario World (Video Game) / int_8125d8f6
featureApplicability
1.0
 Super Mario World (Video Game) / int_8125d8f6
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_8125d8f6
 Super Mario World (Video Game) / int_828a5ca8
type
Roaring Rampage of Rescue
 Super Mario World (Video Game) / int_828a5ca8
comment
Roaring Rampage of Rescue: Bowser kidnaps the Princess, but instead of heading directly to Bowser's castle to save her, Mario heads all over Dinosaur Land, systematically defeating each member of Bowser's extended family one by one and freeing Dinosaur Land from Bowser's control region by region ...and also rescuing all of Yoshi's friends, who've been trapped in eggs by the Koopas' magic and are being held by the Koopalings.
 Super Mario World (Video Game) / int_828a5ca8
featureApplicability
1.0
 Super Mario World (Video Game) / int_828a5ca8
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_828a5ca8
 Super Mario World (Video Game) / int_83308c12
type
Spikes of Doom
 Super Mario World (Video Game) / int_83308c12
comment
Spikes of Doom: Spikes here are yellow-colored and thicker, and some of those from the ceilings may fall (you'll know which ones do this because their color is darker). Yoshi can walk on spikes or Munchers without harm in the game (as can Mega Moles, being even more helpful for Mario and Luigi by way of Cranium Ride).
 Super Mario World (Video Game) / int_83308c12
featureApplicability
1.0
 Super Mario World (Video Game) / int_83308c12
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_83308c12
 Super Mario World (Video Game) / int_83edb5ab
type
Difficulty by Region
 Super Mario World (Video Game) / int_83edb5ab
comment
Difficulty by Region: The European/Australian version of the game increases Mario/Luigi's maximum running speed in order to compensate for the game running at only 50Hz instead of the standard 60Hz. This has the interesting side effect of making some jumps that are impossible in the Japanese and American versions possible in the European/Australian version.
 Super Mario World (Video Game) / int_83edb5ab
featureApplicability
1.0
 Super Mario World (Video Game) / int_83edb5ab
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_83edb5ab
 Super Mario World (Video Game) / int_87edd4da
type
Depth Perplexion
 Super Mario World (Video Game) / int_87edd4da
comment
Depth Perplexion: The fact that Yoshi's tongue goes through/around walls becomes important for exactly one secret exit, in Valley of Bowser 4.
 Super Mario World (Video Game) / int_87edd4da
featureApplicability
1.0
 Super Mario World (Video Game) / int_87edd4da
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_87edd4da
 Super Mario World (Video Game) / int_88873121
type
Sleepy Enemy
 Super Mario World (Video Game) / int_88873121
comment
Sleepy Enemy: The Rip Van Fish will usually be seen sleeping unless the player gets too close; then they will wake up and pursue the player (but will fall back asleep if the player swims too far away).
 Super Mario World (Video Game) / int_88873121
featureApplicability
1.0
 Super Mario World (Video Game) / int_88873121
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_88873121
 Super Mario World (Video Game) / int_8a88ed49
type
Mini-Boss
 Super Mario World (Video Game) / int_8a88ed49
comment
In addition to bringing back Boos, the game introduces new variants of them: Boo Buddies are groups of Boos that circle around a central point, though there's always a gap in their formation. The Boo Buddy Snake is a row of Boos that bounce and rebound upon contact with ceilings, walls and floors. The Boo Blocks are Boos that turn into grey solid blocks whenever Mario or Luigi is looking at them, becoming safe platforms to stand on. Lastly, the Big Boo is an enlarged version of Boo that appears in some Ghost Houses, and one of them serves as a Mini-Boss whose defeat unlocks one of the entrances to the Star World.
 Super Mario World (Video Game) / int_8a88ed49
featureApplicability
1.0
 Super Mario World (Video Game) / int_8a88ed49
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_8a88ed49
 Super Mario World (Video Game) / int_8c039bf3
type
Skippable Boss
 Super Mario World (Video Game) / int_8c039bf3
comment
Skippable Boss: Vanilla Dome 1 has two exits that lead to completely different routes through both the Dome and the Twin Bridges. By taking the secret route, Vanilla Dome ends at Vanilla Fortress instead and takes a different path to Ludwig's Castle, resulting in Lemmy being skipped. Unlocking the Back Door to Bowser's Castle lets you skip the seventh castle, and thus Larry himself. If you don't unlock that path, you can still avoid Larry by unlocking the secret exit from Valley of Bowser 4, since it not only unlocks the last Star Road but also a direct path to Bowser's Castle (in this case, the Front Door). Every Koopaling except Iggy can be skipped by clearing the Star Road's levels and then entering the fifth portal, as it leads to Bowser's Castle directly, though either the Big Boo or Morton must also be fought to access one of the first two portals.
 Super Mario World (Video Game) / int_8c039bf3
featureApplicability
1.0
 Super Mario World (Video Game) / int_8c039bf3
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_8c039bf3
 Super Mario World (Video Game) / int_8cd097d1
type
River of Insanity
 Super Mario World (Video Game) / int_8cd097d1
comment
River of Insanity: Some levels have a rapid current that is difficult for Mario to swim in. The idea of these levels is to stay out of the river and use platforms instead. The biggest examples are Yoshi's Island 4 and in particular Vanilla Secret 3, where Mario has to hop on jumping Dolphins while a Porcupuffer hunts him down in the water.
 Super Mario World (Video Game) / int_8cd097d1
featureApplicability
1.0
 Super Mario World (Video Game) / int_8cd097d1
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_8cd097d1
 Super Mario World (Video Game) / int_8dd3f1da
type
Gimmick Level
 Super Mario World (Video Game) / int_8dd3f1da
comment
Gimmick Level: The second standard level of Chocolate Island is uniquely designed to make you progress according to how many coins you collect, how much time is left, and how many Dragon Coins you've gathered. Notably, one of the areas whose access is tied to the current time limit leads to a secret exit. Several of the Star World and Special Zone levels have unique gameplay mechanics to increase the challenge. There's one level where Mario has to use the spin jump to drill through a large body of blocks until reaching the bottom (which leads to the exit). There's also the level Tubular, where Mario needs to be in balloon form through the whole level or die very, very quickly. Yet another level, Mondo, revolves around the water's level rising and lowering periodically.
 Super Mario World (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Super Mario World (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_8dd3f1da
 Super Mario World (Video Game) / int_8e13875c
type
Death Mountain
 Super Mario World (Video Game) / int_8e13875c
comment
Death Mountain: Chocolate Island (sixth world), a brown-colored mountain setting with hot mud, Dino-Rhinos and Dino-Torches.
 Super Mario World (Video Game) / int_8e13875c
featureApplicability
1.0
 Super Mario World (Video Game) / int_8e13875c
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_8e13875c
 Super Mario World (Video Game) / int_920ca805
type
Night of the Living Mooks
 Super Mario World (Video Game) / int_920ca805
comment
Night of the Living Mooks: In addition to bringing back Boos, the game introduces new variants of them: Boo Buddies are groups of Boos that circle around a central point, though there's always a gap in their formation. The Boo Buddy Snake is a row of Boos that bounce and rebound upon contact with ceilings, walls and floors. The Boo Blocks are Boos that turn into grey solid blocks whenever Mario or Luigi is looking at them, becoming safe platforms to stand on. Lastly, the Big Boo is an enlarged version of Boo that appears in some Ghost Houses, and one of them serves as a Mini-Boss whose defeat unlocks one of the entrances to the Star World. The Fishing Boo is a ghostly Lakitu that uses a fishing rod to attack Mario and Luigi with a blue flame used as bait. The Eerie is a ghostly dinosaur (specifically a ghostly Dino-Torch) that travels alongside a group of specimens of its likeness. They're traveling in a wave-like pattern, though not in the same wave phase. The Fishbone is a skeletal version of Cheep Cheep that charges at Mario and Luigi upon sight, which will end up killing it upon crashing against a wall, floor or ceiling.
 Super Mario World (Video Game) / int_920ca805
featureApplicability
1.0
 Super Mario World (Video Game) / int_920ca805
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_920ca805
 Super Mario World (Video Game) / int_92861b4b
type
Namedworld and Namedland
 Super Mario World (Video Game) / int_92861b4b
comment
Namedworld and Namedland: Dinosaur Land. Which has a bit of a Prehistoria setting going on and is home to the Yoshis.
 Super Mario World (Video Game) / int_92861b4b
featureApplicability
1.0
 Super Mario World (Video Game) / int_92861b4b
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_92861b4b
 Super Mario World (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Super Mario World (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Boos and Big Boos shrug off most attacks and can only be killed by sliding down a hill at them. It also has Ball 'N Chains and Bullet Bill's third cousin, Torpedo Ted, the course in which they appear is practically a Painfully Slow Projectile variant of Bullet Hell. In the GBA remake, you can defeat Torpedo Ted by playing as Luigi, bringing a Yoshi into the level, and having him eat other enemies and spit them at the Teds. Eeries (blue dinosaurs in ghost houses) can only be taken out by a Starman. "Invincible" Koopa Troopas are claimed to be this in the manual, they result when a shelless Koopa goes into a yellow shell and flashes like when Mario has a Starman, and although they are fairly hard to kill, a Starman easily takes them out, and they can even be taken out by a spin jump, a Yoshi jump, or when eaten by Yoshi. Yoshi can gain all three shell powers at once by eating them.
 Super Mario World (Video Game) / int_92bd6627
featureApplicability
1.0
 Super Mario World (Video Game) / int_92bd6627
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_92bd6627
 Super Mario World (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Super Mario World (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: These appear in the castle levels. The Thwomps makes a return, while Giant pillars appear from the ceiling and smash down on the player, but you can see them coming before they drop. Later levels introduce the far more dangerous Skewer, which functions as a smashing obstacle with the properties of a wall, meaning they ignore Mercy Invincibility and are capable of killing you instantly.
 Super Mario World (Video Game) / int_92cf3f7b
featureApplicability
1.0
 Super Mario World (Video Game) / int_92cf3f7b
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_92cf3f7b
 Super Mario World (Video Game) / int_94332264
type
Busman's Holiday
 Super Mario World (Video Game) / int_94332264
comment
Busman's Holiday: According to the manual, Mario and friends travel to Dinosaur Land for a break after the events of Super Mario Bros. 3. However, when the Princess goes missing, the Bros. embark on another adventure.
 Super Mario World (Video Game) / int_94332264
featureApplicability
1.0
 Super Mario World (Video Game) / int_94332264
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_94332264
 Super Mario World (Video Game) / int_951a2326
type
Musical Theme Naming
 Super Mario World (Video Game) / int_951a2326
comment
Musical Theme Naming: Like the returning Koopalings, the triceratops fortress boss Bui Bui is renamed Reznor in English.
 Super Mario World (Video Game) / int_951a2326
featureApplicability
1.0
 Super Mario World (Video Game) / int_951a2326
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_951a2326
 Super Mario World (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Super Mario World (Video Game) / int_95a2cbd4
comment
Exposition Fairy: The game introduces Tip Blocks shaped like speakers that only activate when hit from below. Tip Blocks appear later in the Yoshi's Island series, where they're scattered more frequently throughout the landscape, and provide useful info to the Yoshis when these hit them.
 Super Mario World (Video Game) / int_95a2cbd4
featureApplicability
1.0
 Super Mario World (Video Game) / int_95a2cbd4
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_95a2cbd4
 Super Mario World (Video Game) / int_966decaf
type
Absurdly Short Level
 Super Mario World (Video Game) / int_966decaf
comment
Absurdly Short Level: The main exit of Star Road 3 can be reached in roughly five seconds with little difficulty. Reaching the secret exit only takes a few seconds longer, as both the key and keyhole are just out of sight above the start of the level and can be reached by flying as Cape Mario or by knocking a Lakitu off its cloud by throwing a block at it.
 Super Mario World (Video Game) / int_966decaf
featureApplicability
1.0
 Super Mario World (Video Game) / int_966decaf
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_966decaf
 Super Mario World (Video Game) / int_970c790a
type
Big Bad
 Super Mario World (Video Game) / int_970c790a
comment
Big Bad: Bowser, who captured the Princess and sent the Koopalings to conquer the different regions of Dinosaur Land.
 Super Mario World (Video Game) / int_970c790a
featureApplicability
1.0
 Super Mario World (Video Game) / int_970c790a
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_970c790a
 Super Mario World (Video Game) / int_982ad9e2
type
Egg MacGuffin
 Super Mario World (Video Game) / int_982ad9e2
comment
Egg MacGuffin: Yoshi's friends were captured by Bowser's Koopalings and trapped inside enchanted eggs. Mario and Luigi rescue one egg from each of the Koopalings' seven castles.
 Super Mario World (Video Game) / int_982ad9e2
featureApplicability
1.0
 Super Mario World (Video Game) / int_982ad9e2
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_982ad9e2
 Super Mario World (Video Game) / int_98527bbb
type
Dolphins, Dolphins Everywhere
 Super Mario World (Video Game) / int_98527bbb
comment
Dolphins, Dolphins Everywhere: Hopping Dolphins (they're actually called that) can be used as platforms to help Mario cross water. One level has them as an entire gimmick.
 Super Mario World (Video Game) / int_98527bbb
featureApplicability
1.0
 Super Mario World (Video Game) / int_98527bbb
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_98527bbb
 Super Mario World (Video Game) / int_991b6139
type
Magical Mystery Doors
 Super Mario World (Video Game) / int_991b6139
comment
Magical Mystery Doors: Several of the Ghost Houses in the game, especially the last one, require figuring out which door is the one leading to the main exit, or even a secret one. All other doors often lead to useless rooms or even respawn the player back to a prior area.
 Super Mario World (Video Game) / int_991b6139
featureApplicability
1.0
 Super Mario World (Video Game) / int_991b6139
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_991b6139
 Super Mario World (Video Game) / int_9ad9c666
type
Eating the Enemy
 Super Mario World (Video Game) / int_9ad9c666
comment
Eating the Enemy: When mounted, Yoshi can eat most enemies. In some cases this gives him special powers.
 Super Mario World (Video Game) / int_9ad9c666
featureApplicability
1.0
 Super Mario World (Video Game) / int_9ad9c666
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_9ad9c666
 Super Mario World (Video Game) / int_9aeee007
type
Console Cameo
 Super Mario World (Video Game) / int_9aeee007
comment
Console Cameo: Downplayed. The Super Famicom logo can be seen in the Special Zone.
 Super Mario World (Video Game) / int_9aeee007
featureApplicability
1.0
 Super Mario World (Video Game) / int_9aeee007
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_9aeee007
 Super Mario World (Video Game) / int_9af10b44
type
Double Jump
 Super Mario World (Video Game) / int_9af10b44
comment
Double Jump: If you're riding Yoshi, you can leap off in midair, though Yoshi keeps falling.
 Super Mario World (Video Game) / int_9af10b44
featureApplicability
1.0
 Super Mario World (Video Game) / int_9af10b44
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_9af10b44
 Super Mario World (Video Game) / int_9bfc997e
type
Saw Blades of Death
 Super Mario World (Video Game) / int_9bfc997e
comment
Saw Blades of Death: Grinders make their debut here in this series, usually moving back and forth. They need to be avoided but Mario can bounce on them with a spin jump.
 Super Mario World (Video Game) / int_9bfc997e
featureApplicability
1.0
 Super Mario World (Video Game) / int_9bfc997e
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_9bfc997e
 Super Mario World (Video Game) / int_9c0e0a28
type
Savage Setpiece
 Super Mario World (Video Game) / int_9c0e0a28
comment
Savage Setpiece: Rip Van Fish, who chase the player when approached.
 Super Mario World (Video Game) / int_9c0e0a28
featureApplicability
1.0
 Super Mario World (Video Game) / int_9c0e0a28
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_9c0e0a28
 Super Mario World (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Super Mario World (Video Game) / int_9cb3e22e
comment
Some of the secret exits can be tough to figure out, particularly the one in Cheese Bridge Area which requires you to fly under the goal post to access a second, hidden goal which unlocks the path to Soda Lake. There is only one other time in the game where you must fly under an exit to find a secret one (in Chocolate Island 3, noted below). The main foreshadowing of Soda Lake's existence are a couple of briefly-seen arrow signs just beyond the first goal post, and the red level marker indicating a secret exit. Beyond those, the main clues are an isolated island only reachable from Star Road (indicating that the player needs to unlock the way there), and that Torpedo Teds (who only appear in this level) are seen in the end credits alongside the other enemies.
 Super Mario World (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Super Mario World (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_9cb3e22e
 Super Mario World (Video Game) / int_9dab0a6e
type
Continuity Nod
 Super Mario World (Video Game) / int_9dab0a6e
comment
Continuity Nod: The Sunken Ghost Ship course was apparently one of the airships present in Super Mario Bros. 3. In the Game Boy Advance version, the Message Block that the Boos wrote at the beginning of Donut Ghost House has the added sentence "...Hey, haven't we met somewhere before?", referencing how Boos first appeared in the previous game.
 Super Mario World (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Super Mario World (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_9dab0a6e
 Super Mario World (Video Game) / int_a0df7ffe
type
Power-Up Mount
 Super Mario World (Video Game) / int_a0df7ffe
comment
Power-Up Mount: Yoshi. In addition to being able to eat enemies and get special powers from colored Koopa shells, he also protects Mario from one hit of damage — more, if you can get back on him when he runs away.
 Super Mario World (Video Game) / int_a0df7ffe
featureApplicability
1.0
 Super Mario World (Video Game) / int_a0df7ffe
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_a0df7ffe
 Super Mario World (Video Game) / int_a414c3f0
type
One-Hit Kill
 Super Mario World (Video Game) / int_a414c3f0
comment
One-Hit Kill: Getting crushed by a moving wall (e.g. in Morton's Castle) or by the Skewers in Wendy's Castle and Valley Fortress is instant death even if Mario's not small — no Mercy Invincibility for you! Strangely enough, the smashers in Iggy's Castle, Forest Fortress and room 1 of Bowser's Castle only give regular damage if they crush Mario.
 Super Mario World (Video Game) / int_a414c3f0
featureApplicability
1.0
 Super Mario World (Video Game) / int_a414c3f0
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_a414c3f0
 Super Mario World (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Super Mario World (Video Game) / int_a4c37cbe
comment
Mood Whiplash: The castles and fortresses start off with their ominous level theme, but their boss room has a more fast paced, less ominous "fighting time!" feel to it.
 Super Mario World (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Super Mario World (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_a4c37cbe
 Super Mario World (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Super Mario World (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Small Mario's hitbox is much smaller than his actual sprite. If you're a full block below it in a crevice, a Banzai Bill will glide right through Mario's hat (which pokes a few pixels outside of it). The game isn't programmed to give the player a separate hitbox size for when he's wall-running, meaning that Mario/Luigi will still be (slightly smaller than) 16x32 when not small. This rarely if ever comes up in the game itself, but editing the levels can make it look really silly when the entire top half of Mario's body passes harmlessly through a hazard, or he gets hit by a Piranha Plant that is 8 pixels to his right.
 Super Mario World (Video Game) / int_a5e998f0
featureApplicability
1.0
 Super Mario World (Video Game) / int_a5e998f0
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_a5e998f0
 Super Mario World (Video Game) / int_a68421bb
type
Animated Adaptation
 Super Mario World (Video Game) / int_a68421bb
comment
Animated Adaptation: Super Mario World by DiC, as well as an interactive VHS tape called Super Mario World: Mario to Yoshi no Bouken Land in Japan only.
 Super Mario World (Video Game) / int_a68421bb
featureApplicability
1.0
 Super Mario World (Video Game) / int_a68421bb
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_a68421bb
 Super Mario World (Video Game) / int_a836c7fb
type
Forest of Perpetual Autumn
 Super Mario World (Video Game) / int_a836c7fb
comment
Forest of Perpetual Autumn: The level Outrageous takes place in a forest setting similar to the levels of the Forest of Illusion (World 5), but it's set in autumn instead of spring. Once this level as well as the rest of Special Zone are cleared, the overworld map will permanently shift into autumn and alter several enemies to give them a Halloween motif.
 Super Mario World (Video Game) / int_a836c7fb
featureApplicability
1.0
 Super Mario World (Video Game) / int_a836c7fb
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_a836c7fb
 Super Mario World (Video Game) / int_aa42306e
type
Totally Radical
 Super Mario World (Video Game) / int_aa42306e
comment
Totally Radical: The Special levels are named (in order) Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous, and Funky.
 Super Mario World (Video Game) / int_aa42306e
featureApplicability
1.0
 Super Mario World (Video Game) / int_aa42306e
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_aa42306e
 Super Mario World (Video Game) / int_aa5d87af
type
Secret Level
 Super Mario World (Video Game) / int_aa5d87af
comment
Secret Level: The game has many, many secret levels and two entire secret worlds. The secret levels are usually unveiled in the map after finding a golden key in a regular level and placing it in a keyhole to enter a secret exit. In one case (Secret Ghost House in Donut Plains), you have to defeat a hidden Mini-Boss (Big Boo) instead.
 Super Mario World (Video Game) / int_aa5d87af
featureApplicability
1.0
 Super Mario World (Video Game) / int_aa5d87af
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_aa5d87af
 Super Mario World (Video Game) / int_aaf863b
type
Edible Theme Naming
 Super Mario World (Video Game) / int_aaf863b
comment
Edible Theme Naming: Suitably enough for the game introducing Yoshi, the dinosaur that loves to eat, many places in the game are named after food. Donut Plains, Vanilla Dome, Cheese Bridge Area, Soda Lake, Cookie Mountain, Butter Bridge, and Chocolate Island. And then there's the Forest of Illusion.
 Super Mario World (Video Game) / int_aaf863b
featureApplicability
1.0
 Super Mario World (Video Game) / int_aaf863b
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_aaf863b
 Super Mario World (Video Game) / int_acecb17d
type
Chekhov's Skill
 Super Mario World (Video Game) / int_acecb17d
comment
Chekhov's Skill: Early in the game, you are taught how to throw objects upwards. For most of the game, except to hit a few out-of-reach item blocks, this ability goes largely unused. However, the ability is necessary in order to defeat Bowser.
 Super Mario World (Video Game) / int_acecb17d
featureApplicability
1.0
 Super Mario World (Video Game) / int_acecb17d
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_acecb17d
 Super Mario World (Video Game) / int_ad4a45be
type
Final Boss
 Super Mario World (Video Game) / int_ad4a45be
comment
Bowser's clown car also does this in the Final Boss battle: first, it starts dropping boulders on you, then the eyes narrow and it starts slamming the ground.
 Super Mario World (Video Game) / int_ad4a45be
featureApplicability
1.0
 Super Mario World (Video Game) / int_ad4a45be
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_ad4a45be
 Super Mario World (Video Game) / int_aeec99a9
type
Immediate Sequel
 Super Mario World (Video Game) / int_aeec99a9
comment
Immediate Sequel: According to the manual, the vacation was meant to be recuperation from saving Peach and the world in Super Mario Bros. 3. The Sunken Ghost Ship is mentioned to also be a result of one of the airships from 3 crashing down near Dinosaur Land.
 Super Mario World (Video Game) / int_aeec99a9
featureApplicability
1.0
 Super Mario World (Video Game) / int_aeec99a9
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_aeec99a9
 Super Mario World (Video Game) / int_af7d78e4
type
Stalactite Spite
 Super Mario World (Video Game) / int_af7d78e4
comment
Stalactite Spite: Some of the spikes tend to fall from the ceiling when approached. You can generally spot them from a distance.
 Super Mario World (Video Game) / int_af7d78e4
featureApplicability
1.0
 Super Mario World (Video Game) / int_af7d78e4
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_af7d78e4
 Super Mario World (Video Game) / int_b06ff73b
type
Variable Mix
 Super Mario World (Video Game) / int_b06ff73b
comment
Variable Mix: Yoshi is always accompanied by bongos added to the level music.
 Super Mario World (Video Game) / int_b06ff73b
featureApplicability
1.0
 Super Mario World (Video Game) / int_b06ff73b
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b06ff73b
 Super Mario World (Video Game) / int_b0e18b32
type
Unique Enemy
 Super Mario World (Video Game) / int_b0e18b32
comment
Unique Enemy: The enemies that appear in only one level are Fishin' Lakitu (Forest of Illusion 4), Fishin' Boo and Boo Block(Choco-Ghost House), Diggin' Chuck (Valley of Bowser 4), Ninji (Bowser's Castle), Torpedo Ted (Soda Lake), Fire Snake (Outrageous). The latter two are on secret levels and Ninji and the Fire Snake are not listed in the Enemy Roll Call. Yellow Parakoopas only appear on two Special Zone levels (Awesome and Funky), and in each they appear exactly once. Unusually for the series, standard Piranha Plants are this, with only upside-down ones appearing in Vanilla Dome 3 and rightside-up ones being completely unused. A variant occurs with Ludwig Von Koopa. He's the only Koopaling who isn't given a Palette Swap for another fortress, having his own unique battle from all the other Koopalings. He shares this trait with Bowser himself.
 Super Mario World (Video Game) / int_b0e18b32
featureApplicability
1.0
 Super Mario World (Video Game) / int_b0e18b32
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b0e18b32
 Super Mario World (Video Game) / int_b2280b66
type
Retcon
 Super Mario World (Video Game) / int_b2280b66
comment
Retcon: The GBA version's instruction manual retcons the Koopa Kids into the "Koopalings", and they are no longer called Bowser's children. Starting with Super Mario Sunshine, released shortly afterward, Bowser has only one child, Bowser Jr.
 Super Mario World (Video Game) / int_b2280b66
featureApplicability
1.0
 Super Mario World (Video Game) / int_b2280b66
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b2280b66
 Super Mario World (Video Game) / int_b3842b85
type
Instant Bandages
 Super Mario World (Video Game) / int_b3842b85
comment
Ludwig's Castle: Instead of the castle blowing up, it fires off into the sky like a rocket and crashes on a distant hill in the background, leaving behind some Instant Bandages. The damage from the crash is even shown on the world map!
 Super Mario World (Video Game) / int_b3842b85
featureApplicability
1.0
 Super Mario World (Video Game) / int_b3842b85
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b3842b85
 Super Mario World (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Super Mario World (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: As is typical for a Mario game. Castles and fortresses (the levels that contain bosses) are significantly harder compared to regular levels, but the bosses are comparatively easy. The exception is the last course, which is easy to go through since there are plenty of possible ways and only any two of them are necessary, continuing with a straightforward path with only some Mechakoopas and Ninjis (and if the level is started by entering the back door, it becomes much shorter); but the final boss is a lot more difficult.
 Super Mario World (Video Game) / int_b4696bc
featureApplicability
1.0
 Super Mario World (Video Game) / int_b4696bc
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b4696bc
 Super Mario World (Video Game) / int_b5496c0c
type
Inflating Body Gag
 Super Mario World (Video Game) / int_b5496c0c
comment
Inflating Body Gag: The Power Balloon inflates Mario so he can float through an area. Also happens when Morton, Ludwig and Roy are defeated: they inflate before spinning and shrinking.
 Super Mario World (Video Game) / int_b5496c0c
featureApplicability
1.0
 Super Mario World (Video Game) / int_b5496c0c
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b5496c0c
 Super Mario World (Video Game) / int_b59bbb0c
type
Moving Buildings
 Super Mario World (Video Game) / int_b59bbb0c
comment
Moving Buildings: After clearing the Twin Bridges castle, Mario hits the plunger to destroy it, but instead of crumbling, the whole thing lifts off into the sky like a rocket, only for it to crash into the hill in the background afterwards.
 Super Mario World (Video Game) / int_b59bbb0c
featureApplicability
1.0
 Super Mario World (Video Game) / int_b59bbb0c
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b59bbb0c
 Super Mario World (Video Game) / int_b87ca9b3
type
Corridor Cubbyhole Run
 Super Mario World (Video Game) / int_b87ca9b3
comment
Corridor Cubbyhole Run: A part of Ludwig's Castle in the fourth world has Mario or Luigi run to the left quickly before the spike-filled ceiling, which gradually falls down, gets him. There's an ON/OFF switch halfway that makes the ceiling rise for a few seconds, but afterwards its effect expires and the ceiling will go down again.
 Super Mario World (Video Game) / int_b87ca9b3
featureApplicability
1.0
 Super Mario World (Video Game) / int_b87ca9b3
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b87ca9b3
 Super Mario World (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Super Mario World (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: If you replay a level containing a 3-Up Moon, the moon will no longer be in its original location until the game is reset (reverting your life counter to five).
 Super Mario World (Video Game) / int_b89ed08a
featureApplicability
1.0
 Super Mario World (Video Game) / int_b89ed08a
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b89ed08a
 Super Mario World (Video Game) / int_b9c673a6
type
Market-Based Title
 Super Mario World (Video Game) / int_b9c673a6
comment
Market-Based Title: The Japanese packaging lists the game as Super Mario World: Super Mario Bros. 4, owed to Hiroshi Yamauchi announcing it under that title all the way back in 1988 (before Super Mario Bros. 3 was out), but the subtitle was eliminated elsewhere.
 Super Mario World (Video Game) / int_b9c673a6
featureApplicability
1.0
 Super Mario World (Video Game) / int_b9c673a6
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b9c673a6
 Super Mario World (Video Game) / int_b9dcebd
type
Floating in a Bubble
 Super Mario World (Video Game) / int_b9dcebd
comment
Floating in a Bubble: Bubbles can contain a floating Galoomba, Bob-omb or mushroom, and tend to pop without being touched.
 Super Mario World (Video Game) / int_b9dcebd
featureApplicability
1.0
 Super Mario World (Video Game) / int_b9dcebd
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_b9dcebd
 Super Mario World (Video Game) / int_ba236071
type
It Makes Sense in Context
 Super Mario World (Video Game) / int_ba236071
comment
It Makes Sense in Context: Bowser operates his own personal Koopa Clown Car during the Final Boss. That sounds ridiculous on paper, but it makes sense when you play the game.
 Super Mario World (Video Game) / int_ba236071
featureApplicability
1.0
 Super Mario World (Video Game) / int_ba236071
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_ba236071
 Super Mario World (Video Game) / int_baaf641a
type
King Mook
 Super Mario World (Video Game) / int_baaf641a
comment
King Mook: Big Boo, found in Donut Secret House, is an enlarged Boo that serves as a secret Mini-Boss guarding the path to one of the Star World's entrances.
 Super Mario World (Video Game) / int_baaf641a
featureApplicability
1.0
 Super Mario World (Video Game) / int_baaf641a
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_baaf641a
 Super Mario World (Video Game) / int_bb48f8ba
type
Timed Mission
 Super Mario World (Video Game) / int_bb48f8ba
comment
Timed Mission: As per usual. Except for Yoshi's House, where the timer, oddly enough, simply displays zero. The original version also stops the timer in the Top Secret Area as well as the Final Boss battle due to the Dramatic Disappearing Display.
 Super Mario World (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Super Mario World (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_bb48f8ba
 Super Mario World (Video Game) / int_bb9e6960
type
Non-Player Character
 Super Mario World (Video Game) / int_bb9e6960
comment
Non-Player Character: Dolphins appear in the water stages and helpfully act like a moving-platform that gets Mario towards the course exit faster, while avoiding the Porcu-Puffer enemies.
 Super Mario World (Video Game) / int_bb9e6960
featureApplicability
1.0
 Super Mario World (Video Game) / int_bb9e6960
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_bb9e6960
 Super Mario World (Video Game) / int_bc74ef27
type
Berserk Button
 Super Mario World (Video Game) / int_bc74ef27
comment
Berserk Button: Knocking the flower off Wiggler's head makes it turn red and more actively chase Mario.
 Super Mario World (Video Game) / int_bc74ef27
featureApplicability
1.0
 Super Mario World (Video Game) / int_bc74ef27
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_bc74ef27
 Super Mario World (Video Game) / int_bd4264a3
type
Slasher Smile
 Super Mario World (Video Game) / int_bd4264a3
comment
Slasher Smile: Bowser get really mad when you hit him four times. His Clown Car gets this trope and Cross-Popping Veins as he tries to crush Mario underneath it. Fortunately, this also makes him easier to hit the last two times you need to win.
 Super Mario World (Video Game) / int_bd4264a3
featureApplicability
1.0
 Super Mario World (Video Game) / int_bd4264a3
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_bd4264a3
 Super Mario World (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Super Mario World (Video Game) / int_bda2d236
comment
Big Boo's Haunt: Starting with Donut Plains, there's at least one Ghost House per area except the twin bridges that connect the Vanilla Dome to the Forest of Illusion.
 Super Mario World (Video Game) / int_bda2d236
featureApplicability
1.0
 Super Mario World (Video Game) / int_bda2d236
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_bda2d236
 Super Mario World (Video Game) / int_bdb11380
type
Spring Jump
 Super Mario World (Video Game) / int_bdb11380
comment
Spring Jump: In the levels Vanilla Dome 4 and Gnarly, there are small elastic bars attached to a wall or elevation. They allow Mario and Luigi to perform a huge leap from their tips.
 Super Mario World (Video Game) / int_bdb11380
featureApplicability
1.0
 Super Mario World (Video Game) / int_bdb11380
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_bdb11380
 Super Mario World (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Super Mario World (Video Game) / int_be3e7584
comment
Only four fortresses exist in the game, all of them are as hard as, if not harder than, Castles, and only one (Chocolate Fortress) isn't placed off the beaten path. Vanilla Fortress acts as an alternate ending to Vanilla Dome, and the ones in Forest of Illusion and Valley of Bowser are full-fledged Brutal Bonus Levels with major rewards; namely, a portal to Star World and the back door to Bowser's Castle, respectively.
 Super Mario World (Video Game) / int_be3e7584
featureApplicability
1.0
 Super Mario World (Video Game) / int_be3e7584
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_be3e7584
 Super Mario World (Video Game) / int_c006a73a
type
Removable Shell
 Super Mario World (Video Game) / int_c006a73a
comment
Removable Shell: Starting with this game, Koopas are like this. You can tell whether a shell is occupied or not by looking at it.
 Super Mario World (Video Game) / int_c006a73a
featureApplicability
1.0
 Super Mario World (Video Game) / int_c006a73a
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c006a73a
 Super Mario World (Video Game) / int_c1acbcff
type
Wings Do Nothing
 Super Mario World (Video Game) / int_c1acbcff
comment
Wings Do Nothing: The Rex enemies have wings, but are strictly grounded foes. Yellow Koopa Paratroopas cannot fly with their wings, but are able to use them to jump over kicked shells.
 Super Mario World (Video Game) / int_c1acbcff
featureApplicability
1.0
 Super Mario World (Video Game) / int_c1acbcff
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c1acbcff
 Super Mario World (Video Game) / int_c335b9ec
type
Irony
 Super Mario World (Video Game) / int_c335b9ec
comment
Irony: The infamous second level of the Special Zone, Tubular, is called "Fun Course" (alongside the first level) in the Japanese version. Take that as you will.
 Super Mario World (Video Game) / int_c335b9ec
featureApplicability
1.0
 Super Mario World (Video Game) / int_c335b9ec
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c335b9ec
 Super Mario World (Video Game) / int_c3884cdc
type
1-Up
 Super Mario World (Video Game) / int_c3884cdc
comment
1-Up: Just like the previous games, a green mushroom gives you a 1-Up. There are also moons that give you a 3-Up; between the generous number of 1-Up Mushrooms and some instances of Infinite 1-Ups (not to mention the bonus game, which can give you up to eight 1-Ups), it is very easy to cap at 99 lives (or 999 in Advance 2) before you're even halfway through the game.
 Super Mario World (Video Game) / int_c3884cdc
featureApplicability
1.0
 Super Mario World (Video Game) / int_c3884cdc
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c3884cdc
 Super Mario World (Video Game) / int_c3f5f26c
type
Word Sequel
 Super Mario World (Video Game) / int_c3f5f26c
comment
Word Sequel: More like a World sequel.
 Super Mario World (Video Game) / int_c3f5f26c
featureApplicability
1.0
 Super Mario World (Video Game) / int_c3f5f26c
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c3f5f26c
 Super Mario World (Video Game) / int_c3f6e68
type
Dem Bones
 Super Mario World (Video Game) / int_c3f6e68
comment
Dem Bones: Skeletal enemies include Dry Bones (skeletal Koopa Troopas that collapse when stomped on and reassemble after a while; some throw bones at Mario), Bony Beetles (skeletal Buzzy Beetles that periodically expose their harmful-to-jump-on spikes and also collapse and reassemble when stomped on) and Fish Bones (skeletal fish that swim much faster than their fleshy counterparts).
 Super Mario World (Video Game) / int_c3f6e68
featureApplicability
1.0
 Super Mario World (Video Game) / int_c3f6e68
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c3f6e68
 Super Mario World (Video Game) / int_c40fdf43
type
Sea Hurtchin
 Super Mario World (Video Game) / int_c40fdf43
comment
Sea Hurtchin: The game introduced the purple Urchins to the Mario bestiary, and they have since become a staple in the franchise. They might look goofy, but their spines do hurt nonetheless.
 Super Mario World (Video Game) / int_c40fdf43
featureApplicability
1.0
 Super Mario World (Video Game) / int_c40fdf43
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c40fdf43
 Super Mario World (Video Game) / int_c680d117
type
Dramatic Disappearing Display
 Super Mario World (Video Game) / int_c680d117
comment
Dramatic Disappearing Display: The Bowser battle, originally. No timer, no score, no extra lives—only the powerup box at the top of the screen remains, and only if it contains a powerup. The full status bar can't be displayed due to technical limitations with Mode 7. Played with in Advance 2 — it begins with no display just like in the original version, but the display drops down from the screen after Bowser appears.
 Super Mario World (Video Game) / int_c680d117
featureApplicability
1.0
 Super Mario World (Video Game) / int_c680d117
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c680d117
 Super Mario World (Video Game) / int_c6846f0f
type
Bad with the Bone
 Super Mario World (Video Game) / int_c6846f0f
comment
Bad with the Bone: Uniquely for this game, Dry Bones periodically throw bones at Mario or Luigi, and the bones are unaffected by gravity. The only other times in a Mario platformer when they do this are in Super Mario Maker and Super Mario Maker 2, and in both games they only do this in the Super Mario World game style.
 Super Mario World (Video Game) / int_c6846f0f
featureApplicability
1.0
 Super Mario World (Video Game) / int_c6846f0f
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c6846f0f
 Super Mario World (Video Game) / int_c6c86cd
type
Collapsing Lair
 Super Mario World (Video Game) / int_c6c86cd
comment
Collapsing Lair: After two of the four statues are destroyed on Reznor's wheel, the floor begins to break from the center outward, forcing the player to take refuge on its platforms to avoid falling into the lava below while finishing the fight.
 Super Mario World (Video Game) / int_c6c86cd
featureApplicability
1.0
 Super Mario World (Video Game) / int_c6c86cd
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c6c86cd
 Super Mario World (Video Game) / int_c75c63a3
type
Blackout Basement
 Super Mario World (Video Game) / int_c75c63a3
comment
Blackout Basement: The last area of Bowser's castle before the boss has very dim lighting — you can still see enough to navigate, and there's a switch that turns a spotlight on and off.
 Super Mario World (Video Game) / int_c75c63a3
featureApplicability
1.0
 Super Mario World (Video Game) / int_c75c63a3
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c75c63a3
 Super Mario World (Video Game) / int_c75df49a
type
Shout-Out
 Super Mario World (Video Game) / int_c75df49a
comment
Shout-Out: The Forest of Illusion is one to the Lost Woods from The Legend of Zelda series. The two even have the same name in Japanese, 迷��森 (mayoi no mori). The sound of a Yoshi egg hatching is the same as in Devil World, an early Family Computer game designed by Miyamoto and Takashi Tezuka that wasn't released in North America for almost four decades. The Iris Out at the end of the course clear sequence is a shout out to various Warner Bros. cartoon shorts, it even has the "Beeo-woop!" sound effect to punctuate it.
 Super Mario World (Video Game) / int_c75df49a
featureApplicability
1.0
 Super Mario World (Video Game) / int_c75df49a
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c75df49a
 Super Mario World (Video Game) / int_c9f097a7
type
Spin to Deflect Stuff
 Super Mario World (Video Game) / int_c9f097a7
comment
Spin to Deflect Stuff: Spinning with a cape allows Mario to block small projectiles.
 Super Mario World (Video Game) / int_c9f097a7
featureApplicability
1.0
 Super Mario World (Video Game) / int_c9f097a7
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_c9f097a7
 Super Mario World (Video Game) / int_cb5a0181
type
Where's the Kaboom?
 Super Mario World (Video Game) / int_cb5a0181
comment
Where's the Kaboom?: There are small cutscenes showing Mario reducing each castle to rubble after beating their respective bosses. The Forest of Illusion castle starts the same way as the basic cutscene, but then has the bomb fizzle out. When Mario (or Luigi) steps closer to inspect what went wrong, it explodes, leaving them frizzled and covered in soot.
 Super Mario World (Video Game) / int_cb5a0181
featureApplicability
1.0
 Super Mario World (Video Game) / int_cb5a0181
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_cb5a0181
 Super Mario World (Video Game) / int_cc5c18b6
type
Iris Out
 Super Mario World (Video Game) / int_cc5c18b6
comment
The Iris Out at the end of the course clear sequence is a shout out to various Warner Bros. cartoon shorts, it even has the "Beeo-woop!" sound effect to punctuate it.
 Super Mario World (Video Game) / int_cc5c18b6
featureApplicability
1.0
 Super Mario World (Video Game) / int_cc5c18b6
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_cc5c18b6
 Super Mario World (Video Game) / int_ce9a1c4a
type
Underground Level
 Super Mario World (Video Game) / int_ce9a1c4a
comment
Underground Level: Vanilla Dome (third) and Valley of Bowser (seventh) are the first worlds in a Mario game that represent the classic Underground setting which, in all previous games, was only present through individual levels.
 Super Mario World (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Super Mario World (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_ce9a1c4a
 Super Mario World (Video Game) / int_cea7fc1
type
Bottomless Pits
 Super Mario World (Video Game) / int_cea7fc1
comment
When jumping off Yoshi in mid-air, Mario will kick off Yoshi upwards, even if he and Yoshi are already falling downwards. What this means is that if you are falling down a pit, you can quickly jump off Yoshi, making it to a landing, while your trusty steed valiantly falls to his (presumable) death. Note that one of the secret exits actually requires you to use this tactic (or some very precise flying), as you have to go under the usual exit to get there without dropping into the Bottomless Pit below.
 Super Mario World (Video Game) / int_cea7fc1
featureApplicability
1.0
 Super Mario World (Video Game) / int_cea7fc1
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_cea7fc1
 Super Mario World (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Super Mario World (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: After the checkpoint in Iggy's Castle, you'll see some coins. Going for them immediately after entering the door will very likely get you crushed by a crusher. In Forest of Illusion 4, you'll encounter Fishin' Lakitu, an enemy floating around in a cloud at the top of the screen who dangles a 1-Up Mushroom at the end of a fishing line. If you grab the item, he'll rain Spinys down on you for the rest of the level.
 Super Mario World (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Super Mario World (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_d2c0e2ed
 Super Mario World (Video Game) / int_d2d581f8
type
Cranium Ride
 Super Mario World (Video Game) / int_d2d581f8
comment
In this game, Pokey gets the usual yellow/orange hue and Cranium Ride-proof spiky head that has been common in all its subsequent appearances, unlike in its debuting game. However, this is also the only time where its height is dependent on whether Mario is approaching it with Yoshi or alone. If it's the former case, Pokéy will be five units tall, requiring Yoshi to eat it; if it's the latter case, it'll be only three units tall. In later games, it will be always be four units tall except for certain unusually tall specimens.
 Super Mario World (Video Game) / int_d2d581f8
featureApplicability
1.0
 Super Mario World (Video Game) / int_d2d581f8
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_d2d581f8
 Super Mario World (Video Game) / int_d34590cf
type
Spin Attack
 Super Mario World (Video Game) / int_d34590cf
comment
Spin Attack: The spin jump and spinning cape swipe. On the subject of enemies, there are also Kamikaze Koopas.
 Super Mario World (Video Game) / int_d34590cf
featureApplicability
1.0
 Super Mario World (Video Game) / int_d34590cf
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_d34590cf
 Super Mario World (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Super Mario World (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: The last of the series to make Mario and Luigi look identical save for the Palette Swap. Even Super Mario All-Stars + Super Mario World and Super Mario Advance 2 gave Luigi a unique sprite from Mario.
 Super Mario World (Video Game) / int_d5a66181
featureApplicability
1.0
 Super Mario World (Video Game) / int_d5a66181
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_d5a66181
 Super Mario World (Video Game) / int_d5f8485c
type
Law of 100
 Super Mario World (Video Game) / int_d5f8485c
comment
Law of 100: Made a little easier by the Fire Flower turning enemies into coins. Eating enemies with Yoshi also counts as a coin.
 Super Mario World (Video Game) / int_d5f8485c
featureApplicability
1.0
 Super Mario World (Video Game) / int_d5f8485c
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_d5f8485c
 Super Mario World (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Super Mario World (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Bowser would be invincible if he didn't toss Mechakoopas out of his clown car, letting Mario incapacitate them to throw right back at him. You'd think he would take the hint and stop tossing Mechakoopas after the first time, but he doesn't.
 Super Mario World (Video Game) / int_d6dee153
featureApplicability
1.0
 Super Mario World (Video Game) / int_d6dee153
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_d6dee153
 Super Mario World (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Super Mario World (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The original version disables the time limit when Mario reaches the Final Boss as the status bar cannot be displayed during the battle due to technical restraints involving Mode 7, and the boss itself has multiple phases that can last a while. This isn't necessary in Advance 2, but it gives you 800 seconds in the final stage as opposed to the original's 400 to make up for it.
 Super Mario World (Video Game) / int_d6f284a3
featureApplicability
1.0
 Super Mario World (Video Game) / int_d6f284a3
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_d6f284a3
 Super Mario World (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Super Mario World (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The presence of lava outside castles and fortresses is limited to some cave levels located in Vanilla Dome and Valley of Bowser. In at least one of them, you can ride a Lava Lift (a raft made of white skulls) to sail safely.
 Super Mario World (Video Game) / int_d7d588c8
featureApplicability
1.0
 Super Mario World (Video Game) / int_d7d588c8
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_d7d588c8
 Super Mario World (Video Game) / int_d89ea2fc
type
Theme Music Withholding
 Super Mario World (Video Game) / int_d89ea2fc
comment
Theme Music Withholding: The iconic series theme that first played in the original Super Mario Bros. appears to be absent in this game (and there is the precedent of it being absent in Super Mario Bros. 3, despite being present in Lost Levels and the Subspace areas of 2). But when you go to the very last world (Special Zone), that music begins playing after you stay idle in the map for two minutes.
 Super Mario World (Video Game) / int_d89ea2fc
featureApplicability
1.0
 Super Mario World (Video Game) / int_d89ea2fc
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_d89ea2fc
 Super Mario World (Video Game) / int_da0eeab5
type
Breakout Character
 Super Mario World (Video Game) / int_da0eeab5
comment
Breakout Character: Yoshi proved so instantly popular with audiences, the hungry dino became a mainstay and staple of the Mario Bros. franchise.
 Super Mario World (Video Game) / int_da0eeab5
featureApplicability
1.0
 Super Mario World (Video Game) / int_da0eeab5
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_da0eeab5
 Super Mario World (Video Game) / int_da307677
type
Cross-Popping Veins
 Super Mario World (Video Game) / int_da307677
comment
Cross-Popping Veins: Bowser gets really mad when you hit him four times. His Clown Car gets this trope and a Slasher Smile as he tries to crush Mario underneath it. Fortunately, this also makes him easier to hit the last two times you need to win.
 Super Mario World (Video Game) / int_da307677
featureApplicability
1.0
 Super Mario World (Video Game) / int_da307677
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_da307677
 Super Mario World (Video Game) / int_dc28d5a
type
Score Milking
 Super Mario World (Video Game) / int_dc28d5a
comment
Score Milking: The Good Bad Bug in Forest of Illusion 1 where you stomp on Wigglers with Caped Mario. It was fixed in Advance 2.
 Super Mario World (Video Game) / int_dc28d5a
featureApplicability
1.0
 Super Mario World (Video Game) / int_dc28d5a
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_dc28d5a
 Super Mario World (Video Game) / int_dda5d5b7
type
Cat Smile
 Super Mario World (Video Game) / int_dda5d5b7
comment
Cat Smile: Monty Moles can be seen with this when they burst out of the ground.
 Super Mario World (Video Game) / int_dda5d5b7
featureApplicability
1.0
 Super Mario World (Video Game) / int_dda5d5b7
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_dda5d5b7
 Super Mario World (Video Game) / int_df1793de
type
Updated Re-release
 Super Mario World (Video Game) / int_df1793de
comment
Updated Re-release: Super Mario World: Super Mario Advance 2. Adding voice clips, only reverting the player to Super form instead of regular when hit while in Fire or Cape form (a la Super Mario Bros. 3), and giving Luigi some unique features like a different sprite set (so he's no longer simply a Palette Swap of Mario)note distinct from the one previously used in Super Mario All-Stars + Super Mario World, his super jumping powers from Super Mario Bros. 2 and the ability to spit out any enemy to use as an impromptu weapon while riding Yoshi, which makes taking out some hard-to-kill enemies a breeze.
 Super Mario World (Video Game) / int_df1793de
featureApplicability
1.0
 Super Mario World (Video Game) / int_df1793de
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_df1793de
 Super Mario World (Video Game) / int_e06e9909
type
Going in Circles
 Super Mario World (Video Game) / int_e06e9909
comment
Going in Circles: This happens if you take the wrong exit out of Chocolate Island 3. You reach the goal post and complete the level. As normal, the game builds a new path on the world map which Mario follows as if heading to his next destination...only to follow the path in a complete circle and end up right back at Chocolate Island 3.
 Super Mario World (Video Game) / int_e06e9909
featureApplicability
1.0
 Super Mario World (Video Game) / int_e06e9909
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e06e9909
 Super Mario World (Video Game) / int_e2c4b927
type
Dub Name Change
 Super Mario World (Video Game) / int_e2c4b927
comment
Koopas' shell-less form is called Naked Koopa in Japan, and Beach Koopa in English. Despite this, western adaptations still depicted this form as being in their underwear.
 Super Mario World (Video Game) / int_e2c4b927
featureApplicability
1.0
 Super Mario World (Video Game) / int_e2c4b927
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e2c4b927
 Super Mario World (Video Game) / int_e38268b5
type
Helpful Mook
 Super Mario World (Video Game) / int_e38268b5
comment
Yoshi can eat the non-hostile dolphins that pop up in a few levels, but only in the Japanese version. Super Mario Advance 2 allows this in all regions.
 Super Mario World (Video Game) / int_e38268b5
featureApplicability
1.0
 Super Mario World (Video Game) / int_e38268b5
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e38268b5
 Super Mario World (Video Game) / int_e3ab9e00
type
Turns Red
 Super Mario World (Video Game) / int_e3ab9e00
comment
Turns Red: The Wigglers turn red when you stomp on them once. Their face turns from happy to angry, their walking speed increases, and they chase the player. Bowser's clown car also does this in the Final Boss battle: first, it starts dropping boulders on you, then the eyes narrow and it starts slamming the ground.
 Super Mario World (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Super Mario World (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e3ab9e00
 Super Mario World (Video Game) / int_e41b38d3
type
Classic Cheat Code
 Super Mario World (Video Game) / int_e41b38d3
comment
Classic Cheat Code: You can hold L and R on a previously cleared fortress or castle level to replay it. The Advance version allows you to replay fortresses and castles indefinitely. Switch Palaces however, cannot be replayed at all.
 Super Mario World (Video Game) / int_e41b38d3
featureApplicability
1.0
 Super Mario World (Video Game) / int_e41b38d3
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e41b38d3
 Super Mario World (Video Game) / int_e53a34aa
type
Death Course
 Super Mario World (Video Game) / int_e53a34aa
comment
Death Course: The Castles and Fortress stages offer a wide variety of deadly traps and obstacles. Smashers that fall from the ceiling, pits of boiling lava, wooden stakes, moving walls and architecture that can crush you, and deadly spiked skewers, which are capable of crushing and killing Mario instantly.
 Super Mario World (Video Game) / int_e53a34aa
featureApplicability
1.0
 Super Mario World (Video Game) / int_e53a34aa
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e53a34aa
 Super Mario World (Video Game) / int_e545e190
type
Nerf
 Super Mario World (Video Game) / int_e545e190
comment
Nerf: The Fire Flower isn't quite as useful this time around. Though it does have the nifty side effect of turning the enemies it does work on into coins. The more difficult enemies from past installments have been made easier to take care of.: Koopas are knocked out of their shell upon being stomped on, allowing players to defeat them without a Fire Flower or another Koopa shell. While Buzzy Beetles still hide in their shell upon being stomped, they can still be instantly disposed of either with the spin jump or Yoshi's tongue. This incarnation of the Hammer Bros sits on a flying block platform, conveniently allowing players to strike them from below, or even just run past them from underneath if the terrain allows for it. Past Hammer Bros. were grounded, forcing players without a Fire Flower to either wait for them to jump or stop throwing hammers to pass them, both of which provided a very narrow window of opportunity. Lakitus fly lower and more slowly, putting them in easier range for the player to defeat them. They even delay attacking the player by "providing" them with a 1-Up attached to a fishing hook.
 Super Mario World (Video Game) / int_e545e190
featureApplicability
1.0
 Super Mario World (Video Game) / int_e545e190
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e545e190
 Super Mario World (Video Game) / int_e58e0124
type
Pokémon Speak
 Super Mario World (Video Game) / int_e58e0124
comment
Yoshi also talks in this game - later games give Yoshi Pokémon Speak.
 Super Mario World (Video Game) / int_e58e0124
featureApplicability
1.0
 Super Mario World (Video Game) / int_e58e0124
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e58e0124
 Super Mario World (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Super Mario World (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: In the original, Mario and Luigi are exactly the same, but Advance 2 gave Luigi unique sprites featuring his taller design and altered Luigi's abilities slightly. In addition to the higher flutter jump from Super Mario Bros. 2, Luigi's fireballs bounce much higher than Mario's, and Yoshi can spit any enemy when ridden by Luigi (when on Mario, he immediately swallows most enemies), and when hitting a 10-coin block, all of the coins get spit out on the first hit. Luigi, however, is slower than Mario, both on ground and in flight. The All-Stars + World version gives Luigi unique sprites, though they're a little... weird. When sliding down slopes, he slides on his knees and spits fireballs instead of throwing them. Mechanically he's still plays identically as he's still player 2 in this version.
 Super Mario World (Video Game) / int_e5d37e0f
featureApplicability
1.0
 Super Mario World (Video Game) / int_e5d37e0f
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e5d37e0f
 Super Mario World (Video Game) / int_e63317eb
type
Green Hill Zone
 Super Mario World (Video Game) / int_e63317eb
comment
Green Hill Zone: The game has the first two worlds (Yoshi's Island and Donut Plains), as well as a few levels from Special Zone. The main novelty in them is tilted semi-solid platforms and diagonal pipes. These levels are also used to introduce the game's defining features, such as Yoshi, the Cape Feather, and the concept of secret exits.
 Super Mario World (Video Game) / int_e63317eb
featureApplicability
1.0
 Super Mario World (Video Game) / int_e63317eb
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e63317eb
 Super Mario World (Video Game) / int_e8144b5e
type
Mini-Dungeon
 Super Mario World (Video Game) / int_e8144b5e
comment
Mini-Dungeon: Ghost Houses, puzzle themed levels that show up in every area except Yoshi's Island and the Twin Bridges partway through the world. Like Castles, Yoshi cannot be taken into these levels, and the game lets you save after beating one. Only four fortresses exist in the game, all of them are as hard as, if not harder than, Castles, and only one (Chocolate Fortress) isn't placed off the beaten path. Vanilla Fortress acts as an alternate ending to Vanilla Dome, and the ones in Forest of Illusion and Valley of Bowser are full-fledged Brutal Bonus Levels with major rewards; namely, a portal to Star World and the back door to Bowser's Castle, respectively.
 Super Mario World (Video Game) / int_e8144b5e
featureApplicability
1.0
 Super Mario World (Video Game) / int_e8144b5e
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_e8144b5e
 Super Mario World (Video Game) / int_eb5cbe42
type
Me's a Crowd
 Super Mario World (Video Game) / int_eb5cbe42
comment
Me's a Crowd: Some Chargin' Chucks can split into three identical copies, which all then proceed to attack.
 Super Mario World (Video Game) / int_eb5cbe42
featureApplicability
1.0
 Super Mario World (Video Game) / int_eb5cbe42
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_eb5cbe42
 Super Mario World (Video Game) / int_ed249f44
type
Hitodama Light
 Super Mario World (Video Game) / int_ed249f44
comment
Hitodama Light: The ghost enemy Fishin' Boo dangles a blue flame from a fishing rod.
 Super Mario World (Video Game) / int_ed249f44
featureApplicability
1.0
 Super Mario World (Video Game) / int_ed249f44
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_ed249f44
 Super Mario World (Video Game) / int_f1577797
type
Boss Remix
 Super Mario World (Video Game) / int_f1577797
comment
Boss Remix: The boss music is a notable aversion. Nearly all music in the game invokes Theme-and-Variations Soundtrack (Overworld, Athletic, Castle, etc.), yet the boss theme is one of the very few tracks that is not based on the overworld music.
 Super Mario World (Video Game) / int_f1577797
featureApplicability
-1.0
 Super Mario World (Video Game) / int_f1577797
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_f1577797
 Super Mario World (Video Game) / int_f1f76
type
Quirky Miniboss Squad
 Super Mario World (Video Game) / int_f1f76
comment
Quirky Mini Boss Squad: The Koopalings and, to a lesser extent, Reznor.
 Super Mario World (Video Game) / int_f1f76
featureApplicability
1.0
 Super Mario World (Video Game) / int_f1f76
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_f1f76
 Super Mario World (Video Game) / int_f470199
type
Franchise Codifier
 Super Mario World (Video Game) / int_f470199
comment
Franchise Codifier: The game introduced rideable sidekicks, non-linear world progression, Ghost Houses, secret levels, and different types of jumps for Mario. The game also added a small, yet impactful detail that was carried over to the 3D platformers in the seriesnote initially also the 2D games thanks to Super Mario Land 2 and the first Yoshi's Island, but the New subseries hadn't adopted it until U in 2012: Individual levels now have unique names; while most of them have a general "[Name of world] #" format (inherited from the classic World X-X label used by the levels from all previous Mario games), others do have a more distinct one like "Cookie Mountain", "Soda Lake", "Groovy" or a castle named directly after its Koopaling instead of world.
 Super Mario World (Video Game) / int_f470199
featureApplicability
1.0
 Super Mario World (Video Game) / int_f470199
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_f470199
 Super Mario World (Video Game) / int_f53d5dcb
type
Mutually Exclusive Power-Ups
 Super Mario World (Video Game) / int_f53d5dcb
comment
Mutually Exclusive Power Ups: The Cape Feather and Fire Flower.
 Super Mario World (Video Game) / int_f53d5dcb
featureApplicability
1.0
 Super Mario World (Video Game) / int_f53d5dcb
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_f53d5dcb
 Super Mario World (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Super Mario World (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: In the end, the Mario Bros. dismantled King Bowser's reign of evil and saved Princess Peach's life. With the curse on Yoshi's friends broken, that fun vacation took place as planned…
 Super Mario World (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Super Mario World (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_f64a9cf7
 Super Mario World (Video Game) / int_f6f6adeb
type
Railroading
 Super Mario World (Video Game) / int_f6f6adeb
comment
Railroading: The later Star Road levels try to do this by having platforms that are transparent unless you activate all the switches. However, It is certainly possible to bypass them with the Blue Yoshi in Star Road 4 and the Cape in Star Road 5.
 Super Mario World (Video Game) / int_f6f6adeb
featureApplicability
1.0
 Super Mario World (Video Game) / int_f6f6adeb
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_f6f6adeb
 Super Mario World (Video Game) / int_f818b637
type
Dude, Where's My Respect?
 Super Mario World (Video Game) / int_f818b637
comment
Dude, Where's My Respect?: Did you defeat Bowser while playing as Luigi? Watch the game talk about how Mario saved the day. Alleviated somewhat in Advance 2. The "stuck in Mario's shadow" element of Luigi's modern characterization is a meta joke regarding moments like that.
 Super Mario World (Video Game) / int_f818b637
featureApplicability
1.0
 Super Mario World (Video Game) / int_f818b637
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_f818b637
 Super Mario World (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Super Mario World (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The game has Bowser's Castle making it clear it's the final destination by displaying the fifty-foot neon letters on the front saying 'BOWSER'; it also brings back several features from previous castles and fortresses, while also adding some new ones. Amusingly enough, the castle has both a front door that can be reached absurdly fast and a back door that leads directly to the room before the boss.
 Super Mario World (Video Game) / int_f821e963
featureApplicability
1.0
 Super Mario World (Video Game) / int_f821e963
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_f821e963
 Super Mario World (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Super Mario World (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: When jumping off Yoshi in mid-air, Mario will kick off Yoshi upwards, even if he and Yoshi are already falling downwards. What this means is that if you are falling down a pit, you can quickly jump off Yoshi, making it to a landing, while your trusty steed valiantly falls to his (presumable) death. Note that one of the secret exits actually requires you to use this tactic (or some very precise flying), as you have to go under the usual exit to get there without dropping into the Bottomless Pit below. Yoshi can eat the non-hostile dolphins that pop up in a few levels, but only in the Japanese version. Super Mario Advance 2 allows this in all regions.
 Super Mario World (Video Game) / int_f87c42d4
featureApplicability
1.0
 Super Mario World (Video Game) / int_f87c42d4
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_f87c42d4
 Super Mario World (Video Game) / int_f9f2c33
type
Running Gag
 Super Mario World (Video Game) / int_f9f2c33
comment
Running Gag: Mario destroys a castle in a number of ways that are either absurd or backfire on him: Iggy's Castle: Mario blows it up without a hitch. Morton's Castle: Mario does several flying kicks to the castle and then stomps on it from above. Lemmy's Castle: Mario destroys the castle with a hammer, as a likely Shout-Out to Donkey Kong. Ludwig's Castle: Instead of the castle blowing up, it fires off into the sky like a rocket and crashes on a distant hill in the background, leaving behind some Instant Bandages. The damage from the crash is even shown on the world map! Roy's Castle: The explosion doesn't go off. Mario walks up to the castle to investigate and it blows up in his face, leaving him covered in soot. Wendy's Castle: Mario grabs an oversized mop and removes the castle by mopping it. Larry's Castle: Mario lifts the entire castle from the ground and drop kicks it off screen.
 Super Mario World (Video Game) / int_f9f2c33
featureApplicability
1.0
 Super Mario World (Video Game) / int_f9f2c33
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_f9f2c33
 Super Mario World (Video Game) / int_fa77a6e5
type
Heroic Dolphin
 Super Mario World (Video Game) / int_fa77a6e5
comment
Heroic Dolphin: The game features two courses with goggle-wearing Dolphins that jump out of the water regularly and can be used as platforms to reach far away areas.
 Super Mario World (Video Game) / int_fa77a6e5
featureApplicability
1.0
 Super Mario World (Video Game) / int_fa77a6e5
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_fa77a6e5
 Super Mario World (Video Game) / int_fb111d49
type
Sequence Breaking
 Super Mario World (Video Game) / int_fb111d49
comment
Sequence Breaking: It's entirely possible to defeat Bowser after defeating only one Koopaling, without triggering any Switch Palaces, or even rescuing the first Yoshi, thanks to the Star Road. By using only secret exits in Donut Plains, you can travel to the Star Road, unlock the blue Yoshi, and use it to fly to the key in Star World 4. The resulting warp takes you directly to Bowser's castle, meaning skilled players can complete the game in less than a half hour.
 Super Mario World (Video Game) / int_fb111d49
featureApplicability
1.0
 Super Mario World (Video Game) / int_fb111d49
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_fb111d49
 Super Mario World (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Super Mario World (Video Game) / int_fe262584
comment
Cutscene Power to the Max: Mario displays some skills not present in gameplay when he destroys the castles, perhaps most notably when he shows off incredible strength by lifting up the entirety of Larry's Castle and drop-kicking it.
 Super Mario World (Video Game) / int_fe262584
featureApplicability
1.0
 Super Mario World (Video Game) / int_fe262584
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_fe262584
 Super Mario World (Video Game) / int_name
type
ItemName
 Super Mario World (Video Game) / int_name
comment
 Super Mario World (Video Game) / int_name
featureApplicability
1.0
 Super Mario World (Video Game) / int_name
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Super Mario World (Video Game) / int_name
 Super Mario World (Video Game) / int_name
itemName
Super Mario World (Video Game)

The following is a list of statements referring to the current page from other pages.

 BrutalMario
seeAlso
Super Mario World (Video Game)
 Have A Rotten Day / Fan Fic
seeAlso
Super Mario World (Video Game)
 Game Guy 888 (Lets Play)
seeAlso
Super Mario World (Video Game)
 Masae Anela (Lets Play)
seeAlso
Super Mario World (Video Game)
 ProtonJon (Lets Play)
seeAlso
Super Mario World (Video Game)
 Tatsudoshi
seeAlso
Super Mario World (Video Game)
 Zerosaga1
seeAlso
Super Mario World (Video Game)
 Novel1
seeAlso
Super Mario World (Video Game)
 Super Mario World (Video Game)
hasFeature
A Molten Date with Death / int_7529056
 Super Mario World (Video Game)
hasFeature
Absolute Comparative / int_7529056
 Super Mario World (Video Game)
hasFeature
Absurdly Short Level / int_7529056
 Super Mario World (Video Game)
hasFeature
Accessory-Wearing Cartoon Animal / int_7529056
 Super Mario World (Video Game)
hasFeature
Adjective Noun Fred / int_7529056
 Super Mario World (Video Game)
hasFeature
Advanced Movement Technique / int_7529056
 Super Mario World (Video Game)
hasFeature
Airborne Mook / int_7529056
 Super Mario World (Video Game)
hasFeature
All the Worlds Are a Stage / int_7529056
 Super Mario World (Video Game)
hasFeature
Ambushing Enemy / int_7529056
 AnSMWCProduction
seeAlso
Super Mario World (Video Game)
 Super Mario World (Video Game)
hasFeature
And the Rest / int_7529056
 Super Mario World (Video Game)
hasFeature
Annoying Video Game Helper / int_7529056
 Super Mario World (Video Game)
hasFeature
Aquatic Mook / int_7529056
 Super Mario World (Video Game)
hasFeature
Arc Hero / int_7529056
 Super Mario World (Video Game)
hasFeature
Artwork and Game Graphics Segregation / int_7529056
 Super Mario World (Video Game)
hasFeature
Ascended Glitch / int_7529056
 Super Mario World (Video Game)
hasFeature
Ash Face / int_7529056
 Super Mario World (Video Game)
hasFeature
Attract Mode / int_7529056
 Super Mario World (Video Game)
hasFeature
Auto-Scrolling Level / int_7529056
 Super Mario World (Video Game)
hasFeature
Autobots, Rock Out! / int_7529056
 Super Mario World (Video Game)
hasFeature
Automatic Level / int_7529056
 Super Mario World (Video Game)
hasFeature
Automatic New Game / int_7529056
 Super Mario World (Video Game)
hasFeature
Babies Ever After / int_7529056
 Super Mario World (Video Game)
hasFeature
Background Boss / int_7529056
 Super Mario World (Video Game)
hasFeature
Bad with the Bone / int_7529056
 Super Mario World (Video Game)
hasFeature
Badass Cape / int_7529056
 Super Mario World (Video Game)
hasFeature
Badass Decay / int_7529056
 Super Mario World (Video Game)
hasFeature
Big Boo's Haunt / int_7529056
 Super Mario World (Video Game)
hasFeature
Big Creepy-Crawlies / int_7529056
 Super Mario World (Video Game)
hasFeature
Black-Hole Belly / int_7529056
 Super Mario World (Video Game)
hasFeature
Blackground / int_fb8d5c36
 Super Mario World (Video Game)
hasFeature
Blackout Basement / int_7529056
 Super Mario World (Video Game)
hasFeature
Bombardier Mook / int_7529056
 Super Mario World (Video Game)
hasFeature
Bonus Dungeon / int_7529056
 Super Mario World (Video Game)
hasFeature
Bonus Stage / int_7529056
 Super Mario World (Video Game)
hasFeature
Boring Return Journey / int_7529056
 Super Mario World (Video Game)
hasFeature
Boss Arena Recovery / int_7529056
 Super Mario World (Video Game)
hasFeature
Boss Arena Urgency / int_7529056
 Super Mario World (Video Game)
hasFeature
Boss Bonanza / int_7529056
 Super Mario World (Video Game)
hasFeature
Boss Remix / int_7529056
 Super Mario World (Video Game)
hasFeature
Breaking Out / int_7529056
 Super Mario World (Video Game)
hasFeature
Breakout Mook Character / int_7529056
 Super Mario World (Video Game)
hasFeature
Breather Level / int_7529056
 Super Mario World (Video Game)
hasFeature
Brutal Bonus Level / int_7529056
 Super Mario World (Video Game)
hasFeature
Busman's Holiday / int_7529056
 Super Mario World (Video Game)
hasFeature
Cash Lure / int_7529056
 Super Mario World (Video Game)
hasFeature
Catching Some Z's / int_7529056
 Super Mario World (Video Game)
hasFeature
Ceiling Cling / int_7529056
 Super Mario World (Video Game)
hasFeature
Chain Reaction Destruction / int_7529056
 Super Mario World (Video Game)
hasFeature
Challenge Gamer / int_7529056
 Super Mario World (Video Game)
hasFeature
Cheated Angle / int_7529056
 Super Mario World (Video Game)
hasFeature
Check-Point Starvation / int_7529056
 Super Mario World (Video Game)
hasFeature
Christmas Rushed / int_7529056
 Super Mario World (Video Game)
hasFeature
Christmas Songs / int_7529056
 Super Mario World (Video Game)
hasFeature
Climax Boss / int_7529056
 Super Mario World (Video Game)
hasFeature
Clothes Make the Legend / int_7529056
 Super Mario World (Video Game)
hasFeature
Consolation Prize / int_7529056
 Super Mario World (Video Game)
hasFeature
Contrasting Sequel Setting / int_7529056
 Super Mario World (Video Game)
hasFeature
Corridor Cubbyhole Run / int_7529056
 Super Mario World (Video Game)
hasFeature
Cosmic Deadline / int_7529056
 Super Mario World (Video Game)
hasFeature
Cover Drop / int_7529056
 Super Mario World (Video Game)
hasFeature
Cranial Eruption / int_7529056
 Super Mario World (Video Game)
hasFeature
Cranium Ride / int_7529056
 Super Mario World (Video Game)
hasFeature
Credits Gag / int_7529056
 Super Mario World (Video Game)
hasFeature
Cross-Popping Veins / int_7529056
 Super Mario World (Video Game)
hasFeature
Cruelty Is the Only Option / int_7529056
 Super Mario World (Video Game)
hasFeature
Cutscene Power to the Max / int_7529056
 Super Mario World (Video Game)
hasFeature
Death Mountain / int_7529056
 Super Mario World (Video Game)
hasFeature
Death Throws / int_7529056
 Super Mario World (Video Game)
hasFeature
Depth Perplexion / int_7529056
 Super Mario World (Video Game)
hasFeature
Descending Ceiling / int_7529056
 Super Mario World (Video Game)
hasFeature
Designated Monkey / int_7529056
 Super Mario World (Video Game)
hasFeature
Destructible Projectiles / int_7529056
 Super Mario World (Video Game)
hasFeature
Didn't Need Those Anyway! / int_7529056
 Super Mario World (Video Game)
hasFeature
Difficult, but Awesome / int_7529056
 Super Mario World (Video Game)
hasFeature
Difficulty by Region / int_7529056
 Super Mario World (Video Game)
hasFeature
Difficulty Spike / int_7529056
 Super Mario World (Video Game)
hasFeature
Dinosaurs Are Dragons / int_7529056
 Super Mario World (Video Game)
hasFeature
Disc-One Nuke / int_7529056
 Super Mario World (Video Game)
hasFeature
Disconnected Side Area / int_7529056
 Super Mario World (Video Game)
hasFeature
Door of Doom / int_7529056
 Super Mario World (Video Game)
hasFeature
Double Jump / int_7529056
 Super Mario World (Video Game)
hasFeature
Dramatic Disappearing Display / int_7529056
 Super Mario World (Video Game)
hasFeature
Dramatic Thunder / int_7529056
 Super Mario World (Video Game)
hasFeature
Eat the Bomb / int_7529056
 Super Mario World (Video Game)
hasFeature
Eating the Enemy / int_7529056
 Super Mario World (Video Game)
hasFeature
Edible Theme Naming / int_7529056
 Super Mario World (Video Game)
hasFeature
Egg MacGuffin / int_7529056
 Super Mario World (Video Game)
hasFeature
Egopolis / int_7529056
 Super Mario World (Video Game)
hasFeature
Embedded Precursor / int_7529056
 Super Mario World (Video Game)
hasFeature
Enemy Roll Call / int_7529056
 Super Mario World (Video Game)
hasFeature
Enemy Summoner / int_7529056
 Super Mario World (Video Game)
hasFeature
Everything Is an Instrument / int_7529056
 Super Mario World (Video Game)
hasFeature
Evolving Music / int_7529056
 Super Mario World (Video Game)
hasFeature
Excited Show Title! / int_7529056
 Super Mario World (Video Game)
hasFeature
Exposition Fairy / int_7529056
 Super Mario World (Video Game)
hasFeature
Fake Longevity / int_7529056
 Super Mario World (Video Game)
hasFeature
Fan-Preferred Cut Content / int_7529056
 Super Mario World (Video Game)
hasFeature
Fast Tunnelling / int_7529056
 Super Mario World (Video Game)
hasFeature
Fauxlosophic Narration / int_7529056
 Super Mario World (Video Game)
hasFeature
Feathered Fiend / int_7529056
 Super Mario World (Video Game)
hasFeature
Final Death Mode / int_7529056
 Super Mario World (Video Game)
hasFeature
Final Dungeon Preview / int_7529056
 Super Mario World (Video Game)
hasFeature
Fireworks of Love / int_7529056
 Super Mario World (Video Game)
hasFeature
Fireworks of Victory / int_7529056
 Super Mario World (Video Game)
hasFeature
Flash of Pain / int_7529056
 Super Mario World (Video Game)
hasFeature
Flight / int_7529056
 Super Mario World (Video Game)
hasFeature
Floating in a Bubble / int_7529056
 Super Mario World (Video Game)
hasFeature
Flunky Boss / int_7529056
 Super Mario World (Video Game)
hasFeature
Follow the Money / int_7529056
 Super Mario World (Video Game)
hasFeature
Forest of Perpetual Autumn / int_7529056
 Super Mario World (Video Game)
hasFeature
Franchise Codifier / int_fb8d5c36
 Super Mario World (Video Game)
hasFeature
Freelook Button / int_7529056
 Super Mario World (Video Game)
hasFeature
Friendly, Playful Dolphin / int_7529056
 Super Mario World (Video Game)
hasFeature
Game Mod / int_7529056
 Super Mario World (Video Game)
hasFeature
Gangplank Galleon / int_7529056
 Super Mario World (Video Game)
hasFeature
Ghost Ship / int_7529056
 Super Mario World (Video Game)
hasFeature
Gimmick Level / int_7529056
 Super Mario World (Video Game)
hasFeature
Goomba Stomp / int_7529056
 Super Mario World (Video Game)
hasFeature
Grapple Move / int_7529056
 Super Mario World (Video Game)
hasFeature
Green Hill Zone / int_7529056
 Super Mario World (Video Game)
hasFeature
Gretzky Has the Ball / int_7529056
 Super Mario World (Video Game)
hasFeature
Grimy Water / int_7529056
 Super Mario World (Video Game)
hasFeature
Guerrilla Boulders / int_7529056
 Super Mario World (Video Game)
hasFeature
Halloweentown / int_7529056
 Super Mario World (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_7529056
 Super Mario World (Video Game)
hasFeature
Hard Mode Filler / int_7529056
 Super Mario World (Video Game)
hasFeature
Healing Checkpoint / int_7529056
 Super Mario World (Video Game)
hasFeature
Helpful Mook / int_7529056
 Super Mario World (Video Game)
hasFeature
Heroic Dolphin / int_7529056
 Super Mario World (Video Game)
hasFeature
Hey, It's That Sound! / int_7529056
 Super Mario World (Video Game)
hasFeature
Hitbox Dissonance / int_7529056
 Super Mario World (Video Game)
hasFeature
Hitodama Light / int_7529056
 Super Mario World (Video Game)
hasFeature
Human Cannonball / int_7529056
 Super Mario World (Video Game)
hasFeature
100% Completion / int_7529056
 Super Mario World (Video Game)
hasFeature
I Fell for Hours / int_7529056
 Super Mario World (Video Game)
hasFeature
I Know Madden Kombat / int_7529056
 Super Mario World (Video Game)
hasFeature
Impact Silhouette / int_7529056
 Super Mario World (Video Game)
hasFeature
Import Filter / int_7529056
 Super Mario World (Video Game)
hasFeature
Improvised Parachute / int_7529056
 Super Mario World (Video Game)
hasFeature
In Memoriam / int_7529056
 Super Mario World (Video Game)
hasFeature
Infinite 1-Ups / int_7529056
 Super Mario World (Video Game)
hasFeature
Inflating Body Gag / int_7529056
 Super Mario World (Video Game)
hasFeature
Instant 180-Degree Turn / int_7529056
 Super Mario World (Video Game)
hasFeature
Instant Bandages / int_7529056
 Super Mario World (Video Game)
hasFeature
Interface Screw / int_7529056
 Super Mario World (Video Game)
hasFeature
Interspecies Friendship / int_7529056
 Super Mario World (Video Game)
hasFeature
Invincible Minor Minion / int_7529056
 Super Mario World (Video Game)
hasFeature
Invisible Anatomy / int_7529056
 Super Mario World (Video Game)
hasFeature
Iris Out / int_7529056
 Super Mario World (Video Game)
hasFeature
Japanese Video Games / int_7529056
 Super Mario World (Video Game)
hasFeature
Juggle Fu / int_7529056
 Super Mario World (Video Game)
hasFeature
Jumping Fish / int_7529056
 Super Mario World (Video Game)
hasFeature
Kaizo Trap / int_7529056
 Super Mario World (Video Game)
hasFeature
Kappa / int_7529056
 Super Mario World (Video Game)
hasFeature
Killer App / int_7529056
 Super Mario World (Video Game)
hasFeature
King Mook / int_7529056
 Super Mario World (Video Game)
hasFeature
Lag Cancel / int_7529056
 Super Mario World (Video Game)
hasFeature
Last Lousy Point / int_7529056
 Super Mario World (Video Game)
hasFeature
Lava Pit / int_7529056
 Super Mario World (Video Game)
hasFeature
Leaning Tower of Mooks / int_7529056
 Super Mario World (Video Game)
hasFeature
Level Ate / int_7529056
 Super Mario World (Video Game)
hasFeature
Level in the Clouds / int_7529056
 Super Mario World (Video Game)
hasFeature
Lift of Doom / int_7529056
 Super Mario World (Video Game)
hasFeature
Living Lava / int_7529056
 Super Mario World (Video Game)
hasFeature
Loophole Abuse / int_7529056
 MARIOByMARIO
seeAlso
Super Mario World (Video Game)
 Super Mario World (Video Game)
hasFeature
Magical Mystery Doors / int_7529056
 Super Mario World (Video Game)
hasFeature
Marathon Level / int_7529056
 MarioAdventure
seeAlso
Super Mario World (Video Game)
 Super Mario World (Video Game)
hasFeature
Meaningless Lives / int_7529056
 Super Mario World (Video Game)
hasFeature
Mecha-Mooks / int_7529056
 Super Mario World (Video Game)
hasFeature
Medley / int_7529056
 Super Mario World (Video Game)
hasFeature
Mercy Invincibility / int_7529056
 Super Mario World (Video Game)
hasFeature
Me's a Crowd / int_7529056
 Super Mario World (Video Game)
hasFeature
Mini-Boss / int_7529056
 Super Mario World (Video Game)
hasFeature
Mini-Dungeon / int_7529056
 Super Mario World (Video Game)
hasFeature
Mini Mook / int_7529056
 Super Mario World (Video Game)
hasFeature
Minimalist Run / int_7529056
 Super Mario World (Video Game)
hasFeature
Minus World / int_7529056
 Super Mario World (Video Game)
hasFeature
Missing Secret / int_7529056
 Super Mario World (Video Game)
hasFeature
Mole Miner / int_7529056
 Super Mario World (Video Game)
hasFeature
Mook Maker / int_7529056
 Super Mario World (Video Game)
hasFeature
Moving Buildings / int_7529056
 Super Mario World (Video Game)
hasFeature
Musical Gameplay / int_7529056
 Super Mario World (Video Game)
hasFeature
My Friends... and Zoidberg / int_7529056
 Super Mario World (Video Game)
hasFeature
Namedworld and Namedland / int_7529056
 Super Mario World (Video Game)
hasFeature
Negative Continuity / int_7529056
 Super Mario World (Video Game)
hasFeature
Neon Sign Hideout / int_7529056
 Super Mario World (Video Game)
hasFeature
Nerf / int_7529056
 Super Mario World (Video Game)
hasFeature
New World Tease / int_7529056
 Super Mario World (Video Game)
hasFeature
Night of the Living Mooks / int_7529056
 Super Mario World (Video Game)
hasFeature
No Animals Were Harmed / int_7529056
 Super Mario World (Video Game)
hasFeature
Nostalgia Level / int_7529056
 Novel1
seeAlso
Super Mario World (Video Game)
 Super Mario World (Video Game)
hasFeature
Numbered Sequels / int_7529056
 Super Mario World (Video Game)
hasFeature
Obstructive Foreground / int_7529056
 Super Mario World (Video Game)
hasFeature
Officially Shortened Title / int_7529056
 Super Mario World (Video Game)
hasFeature
Ominous Visual Glitch / int_7529056
 Super Mario World (Video Game)
hasFeature
One-Time Dungeon / int_7529056
 Super Mario World (Video Game)
hasFeature
1-Up / int_7529056
 Super Mario World (Video Game)
hasFeature
Opening Shout-Out / int_7529056
 Super Mario World (Video Game)
hasFeature
Orchestra Hit Techno Battle / int_7529056
 Super Mario World (Video Game)
hasFeature
Original Flavour / int_7529056
 Super Mario World (Video Game)
hasFeature
Overly-Long Tongue / int_7529056
 Super Mario World (Video Game)
hasFeature
Overworld Not to Scale / int_7529056
 Super Mario World (Video Game)
hasFeature
Painful Pointy Pufferfish / int_7529056
 Super Mario World (Video Game)
hasFeature
Peninsula of Power Leveling / int_7529056
 Super Mario World (Video Game)
hasFeature
Pickup Hierarchy / int_7529056
 Super Mario World (Video Game)
hasFeature
Pit Trap / int_7529056
 Super Mario World (Video Game)
hasFeature
Plant Mooks / int_7529056
 Super Mario World (Video Game)
hasFeature
Platform Battle / int_7529056
 Super Mario World (Video Game)
hasFeature
Platform Hell / int_7529056
 Super Mario World (Video Game)
hasFeature
Point-and-Click Map / int_7529056
 Super Mario World (Video Game)
hasFeature
Poison Mushroom / int_7529056
 Super Mario World (Video Game)
hasFeature
Pokémon Speak / int_7529056
 Super Mario World (Video Game)
hasFeature
Portmanteau Series Nickname / int_7529056
 Super Mario World (Video Game)
hasFeature
Power-Up Food / int_7529056
 Super Mario World (Video Game)
hasFeature
Prehistoria / int_7529056
 Super Mario World (Video Game)
hasFeature
Press Start to Game Over / int_7529056
 Super Mario World (Video Game)
hasFeature
Projectile Spell / int_7529056
 Super Mario World (Video Game)
hasFeature
Ratchet Scrolling / int_7529056
 Super Mario World (Video Game)
hasFeature
Rearrange the Song / int_7529056
 Super Mario World (Video Game)
hasFeature
Reclusive Artist / int_7529056
 Super Mario World (Video Game)
hasFeature
Recurring Boss / int_7529056
 Super Mario World (Video Game)
hasFeature
Recurring Riff / int_7529056
 Super Mario World (Video Game)
hasFeature
Removable Shell / int_7529056
 Super Mario World (Video Game)
hasFeature
Retaliation Mode / int_7529056
 Super Mario World (Video Game)
hasFeature
Ring Out / int_7529056
 Super Mario World (Video Game)
hasFeature
Ring-Out Boss / int_7529056
 Super Mario World (Video Game)
hasFeature
Rooftop Confrontation / int_7529056
 Super Mario World (Video Game)
hasFeature
Rotten Rock & Roll / int_7529056
 SMWCentral
seeAlso
Super Mario World (Video Game)
 Super Mario World (Video Game)
hasFeature
Sampling / int_7529056
 Super Mario World (Video Game)
hasFeature
Save-Game Limits / int_7529056
 Super Mario World (Video Game)
hasFeature
Saw Blades of Death / int_7529056
 Super Mario World (Video Game)
hasFeature
Score Milking / int_7529056
 Super Mario World (Video Game)
hasFeature
Score Screen / int_7529056
 Super Mario World (Video Game)
hasFeature
Scoring Points / int_7529056
 Super Mario World (Video Game)
hasFeature
Sea Hurtchin / int_7529056
 Super Mario World (Video Game)
hasFeature
Sea Mine / int_7529056
 Super Mario World (Video Game)
hasFeature
Sealed Good in a Can / int_7529056
 Super Mario World (Video Game)
hasFeature
Second Hour Superpower / int_7529056
 Super Mario World (Video Game)
hasFeature
Secret Level / int_7529056
 Super Mario World (Video Game)
hasFeature
Self-Insert Fic / int_7529056
 Super Mario World (Video Game)
hasFeature
Sequel Difficulty Drop / int_7529056
 Super Mario World (Video Game)
hasFeature
Sequel: The Original Title / int_7529056
 Super Mario World (Video Game)
hasFeature
Sequence Breaking / int_7529056
 Super Mario World (Video Game)
hasFeature
Shockwave Stomp / int_7529056
 Super Mario World (Video Game)
hasFeature
Shout-Out Theme Naming / int_7529056
 Super Mario World (Video Game)
hasFeature
Signature Team Transport / int_7529056
 Super Mario World (Video Game)
hasFeature
Signpost Tutorial / int_7529056
 Super Mario World (Video Game)
hasFeature
Silliness Switch / int_7529056
 Super Mario World (Video Game)
hasFeature
Sincerest Form of Flattery / int_7529056
 Super Mario World (Video Game)
hasFeature
Skippable Boss / int_7529056
 Super Mario World (Video Game)
hasFeature
Sleepy Enemy / int_7529056
 Super Mario World (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_7529056
 Super Mario World (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_7529056
 Super Mario World (Video Game)
hasFeature
Somewhere, a Herpetologist Is Crying / int_7529056
 Super Mario World (Video Game)
hasFeature
Songs in the Key of Panic / int_7529056
 Super Mario World (Video Game)
hasFeature
Space-Filling Path / int_7529056
 Super Mario World (Video Game)
hasFeature
Space Zone / int_7529056
 Super Mario World (Video Game)
hasFeature
Spectacular Spinning / int_7529056
 Super Mario World (Video Game)
hasFeature
Sphere Eyes / int_7529056
 Super Mario World (Video Game)
hasFeature
Spike Balls of Doom / int_7529056
 Super Mario World (Video Game)
hasFeature
Spikes of Doom / int_7529056
 Super Mario World (Video Game)
hasFeature
Spinning Out of Here / int_7529056
 Super Mario World (Video Game)
hasFeature
Spit Out a Shoe / int_7529056
 Super Mario World (Video Game)
hasFeature
Spoiled by the Format / int_7529056
 Super Mario World (Video Game)
hasFeature
Spring Jump / int_7529056
 Super Mario World (Video Game)
hasFeature
Stalactite Spite / int_7529056
 Super Mario World (Video Game)
hasFeature
Stationary Enemy / int_7529056
 Super Mario World (Video Game)
hasFeature
Stepping Stones in the Sky / int_7529056
 Super Mario World (Video Game)
hasFeature
Stuck in Their Shadow / int_7529056
 Super Mario World (Video Game)
hasFeature
Sumo Wrestling / int_7529056
 SuperDemoWorldTheLegendContinues
seeAlso
Super Mario World (Video Game)
 SuperMarioBros3X
seeAlso
Super Mario World (Video Game)
 SuperMarioBrosX
seeAlso
Super Mario World (Video Game)
 Super Mario World (Video Game)
hasFeature
Super Not-Drowning Skills / int_7529056
 SuperPansyWorld
seeAlso
Super Mario World (Video Game)
 Super Mario World (Video Game)
hasFeature
Super Title 64 Advance / int_7529056
 Super Mario World (Video Game)
hasFeature
Superpowered Mooks / int_7529056
 Super Mario World (Video Game)
hasFeature
Surfer Dude / int_7529056
 Super Mario World (Video Game)
hasFeature
Surprise Difficulty / int_7529056
 Super Mario World (Video Game)
hasFeature
Synchronization / int_7529056
 Super Mario World (Video Game)
hasFeature
Tactical Suicide Boss / int_7529056
 Super Mario World (Video Game)
hasFeature
Temper-Ceratops / int_7529056
 Super Mario World (Video Game)
hasFeature
Temporary Platform / int_7529056
 Super Mario World (Video Game)
hasFeature
Terrible Trio / int_7529056
 Super Mario World (Video Game)
hasFeature
Thanking the Viewer / int_7529056
 Super Mario World (Video Game)
hasFeature
That One Sidequest / int_7529056
 Super Mario World (Video Game)
hasFeature
The Foreign Subtitle / int_7529056
 Super Mario World (Video Game)
hasFeature
The Goomba / int_7529056
 Super Mario World (Video Game)
hasFeature
The Lost Woods / int_7529056
 Super Mario World (Video Game)
hasFeature
The Mockbuster / int_7529056
 Super Mario World (Video Game)
hasFeature
The Spiny / int_7529056
 Super Mario World (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_7529056
 Super Mario World (Video Game)
hasFeature
The Walls Are Closing In / int_7529056
 Super Mario World (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_7529056
 Super Mario World (Video Game)
hasFeature
Theme Music Withholding / int_7529056
 Super Mario World (Video Game)
hasFeature
Theme Tune Roll Call / int_7529056
 Super Mario World (Video Game)
hasFeature
Three-Quarters View / int_7529056
 Super Mario World (Video Game)
hasFeature
Throw the Mook at Them / int_7529056
 Super Mario World (Video Game)
hasFeature
Tide Level / int_7529056
 Super Mario World (Video Game)
hasFeature
To Be Continued / int_7529056
 Super Mario World (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_7529056
 Super Mario World (Video Game)
hasFeature
Transformation Trinket / int_7529056
 Super Mario World (Video Game)
hasFeature
Translation Correction / int_7529056
 Super Mario World (Video Game)
hasFeature
Trial-and-Error Gameplay / int_7529056
 Super Mario World (Video Game)
hasFeature
Trippy Finale Syndrome / int_7529056
 Super Mario World (Video Game)
hasFeature
Trope Codifier / int_7529056
 Super Mario World (Video Game)
hasFeature
Turning Back Human / int_7529056
 Super Mario World (Video Game)
hasFeature
Turns Red / int_7529056
 Super Mario World (Video Game)
hasFeature
2½D / int_7529056
 Super Mario World (Video Game)
hasFeature
Under the Sea / int_7529056
 Super Mario World (Video Game)
hasFeature
Underground Level / int_7529056
 Super Mario World (Video Game)
hasFeature
Underground Monkey / int_7529056
 Super Mario World (Video Game)
hasFeature
Underused Game Mechanic / int_7529056
 Super Mario World (Video Game)
hasFeature
Undesirable Prize / int_7529056
 Super Mario World (Video Game)
hasFeature
Unending End Card / int_7529056
 Super Mario World (Video Game)
hasFeature
Unexpected Art Upgrade Moment / int_7529056
 Super Mario World (Video Game)
hasFeature
Unintentionally Unwinnable / int_7529056
 Super Mario World (Video Game)
hasFeature
Units Not to Scale / int_7529056
 Super Mario World (Video Game)
hasFeature
Updated Re-release / int_7529056
 Super Mario World (Video Game)
hasFeature
Variable Mix / int_7529056
 Super Mario World (Video Game)
hasFeature
Vehicular Assault / int_7529056
 Super Mario World (Video Game)
hasFeature
Victory Pose / int_7529056
 Super Mario World (Video Game)
hasFeature
Video Game Cruelty Punishment / int_7529056
 Super Mario World (Video Game)
hasFeature
Video Game Flight / int_7529056
 Super Mario World (Video Game)
hasFeature
Video Games of 1990–1994 / int_7529056
 Super Mario World (Video Game)
hasFeature
Video Game Demake / int_7529056
 Super Mario World (Video Game)
hasFeature
Violation of Common Sense / int_7529056
 Super Mario World (Video Game)
hasFeature
Wacky Marriage Proposal / int_7529056
 Super Mario World (Video Game)
hasFeature
Wall Run / int_7529056
 Super Mario World (Video Game)
hasFeature
Waltz on Water / int_7529056
 Super Mario World (Video Game)
hasFeature
Warm-Up Boss / int_7529056
 Super Mario World (Video Game)
hasFeature
Warp Whistle / int_7529056
 Super Mario World (Video Game)
hasFeature
Weapon Jr. / int_7529056
 Super Mario World (Video Game)
hasFeature
Whack-a-Monster / int_7529056
 Super Mario World (Video Game)
hasFeature
Where's the Kaboom? / int_7529056
 Super Mario World (Video Game)
hasFeature
Wind-Up Key / int_7529056
 Super Mario World (Video Game)
hasFeature
Wins by Doing Absolutely Nothing / int_7529056
 Super Mario World (Video Game)
hasFeature
Wizard Needs Food Badly / int_7529056
 Super Mario World (Video Game)
hasFeature
Working Title / int_7529056
 Super Mario World (Video Game)
hasFeature
Wraparound Background / int_7529056
 Super Mario World (Video Game)
hasFeature
Younger and Hipper / int_7529056
 Super Mario World (Video Game)
hasFeature
Zonk / int_7529056
 Mario Gives Up (Video Game)
seeAlso
Super Mario World (Video Game)
 SuperMarioWorld
sameAs
Super Mario World (Video Game)
 Christopher Walkenthrough (Web Video)
seeAlso
Super Mario World (Video Game)
 Sleepover At Fluttershys (Web Video)
seeAlso
Super Mario World (Video Game)
 Super Mario World (Video Game)
hasFeature
Heavy Sleeper / int_7529056
 Super Mario World (Video Game)
hasFeature
Level Goal / int_7529056
 supermarioworld
sameAs
Super Mario World (Video Game)