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Super Metroid (Video Game)

 Super Metroid (Video Game)
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TVTItem
 Super Metroid (Video Game)
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Super Metroid (Video Game)
 Super Metroid (Video Game)
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SuperMetroid
 Super Metroid (Video Game)
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Spoilers for this game will be marked as usual. However, since this is a sequel to Metroid and Metroid II: Return of Samus, spoilers for those two games, as well as their remakes, will be left unmarked. You Have Been Warned!The last Metroid is in captivity. The galaxy is at peace...Super Metroid, also known alternatively as Metroid 3 from the intro, is the third game in the Metroid series, both in terms of release order and within the series' chronology (discounting the Metroid Prime Trilogy). It was released for the Super Nintendo Entertainment System in 1994, and was the largest game released on the SNES at the time, using a 24-Megabit cartridge (that's 3MB). It was the last Metroid game that Gunpei Yokoi worked on before his departure from Nintendo and death, the first where Yoshio Sakamoto was the main director, and the first with music from Kenji Yamamoto.Taking place shortly after the events of Metroid II: Return of Samus, Samus has given the Metroid hatchling to scientists aboard the Ceres space colony for further study, in hopes that its energy-producing abilities may be harnessed for non-destructive means. Shortly after leaving, however, Ridley and the Space Pirates attack the space station; killing all the inhabitants and kidnapping the infant Metroid. To stop the Space Pirates from making use of the Metroid for their own vile ends, the bounty hunter gives chase to their rebuilt hideout on planet Zebes.Where the first Metroid established the formula that's an eclectic mix of action, exploration, and platforming, Super Metroid codified the tenets of its gameplay style to become one of the most acclaimed games of the 16-bit era. To this day, Super Metroid is still cited as a master class in level design — teaching its players game mechanics with subtle use of antepieces — and environmental storytelling — apart from the brief introductory exposition recapping most of the events of the previous two games, almost all the storytelling is done through world-building and on-screen events, many described below.Super Metroid, like most prestige SNES titles, has spawned a fair number of ROM hacks. Among those are "randomizers" that mix up the item placements and/or map layouts. Perhaps the most interesting of these combines this game with A Link to the Past: Randomizer: any item from either game can be found (though not necessarily used) by Samus or Link, and they exchange items by switching between Hyrule and Zebes. This is accomplished by traveling between four doorways that connect the worlds. Once the player progresses far enough into Link to the Past, Link can move around Hyrule more easily with the help of fast travel; Link can combine those shortcuts with the doors to Zebes, shaving time off Samus' itinerary. The objective here is to defeat both Ganon and Mother Brain, and the ending corresponds with the boss fought last. The most noteworthy repository of non-randomizer ROM hacks (for the entire Metroid series, not just Super Metroid) is undoubtedly Metroid Construction.
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 Super Metroid (Video Game) / int_11a4bc8b
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Spike Shooter
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Spike Shooter: Cacatacs swell up before shooting off thorns in five different directions.
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Miracle-Gro Monster
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Miracle-Gro Monster: There isn't much difference when an infant Metroid matures to its larval stage in most cases, but the "baby" Samus spared ends up growing to an unprecedented size, even counting the higher forms as they were depicted in Metroid II: Return of Samus. It also grows differently, as it has no indication of approaching Alpha Metroid status, though later games imply that the true, natural evolution to the Alpha -> Omega Metroid line is only possible on SR-388 (or places that emulate that atmosphere). Metroid: Other M suggests that the larva's enhanced size is due to it being an immature queen.
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Geographic Flexibility
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Geographic Flexibility: Downplayed, where the parts of the game that were featured in the NES prequel remain the same, but much of the geography has since considerably changed.
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Antepiece
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Antepiece: In the second room of the Ceres research station, the first area of the game, there's a small step you have to jump up on, in contrast to the many stairs in the rest of the area. This forces you to jump at least once and get a basic understanding of how the jump mechanics work, before you're pressed by time in the escape out of the area. You also meet Ridley there in a mock boss fight to test out your shooting skills, as the fight will end either when you damage him enough or you lose too much health. The first Metroid has a vertical tunnel at the start of Tourian that requires you to drop down the numerous platforms; the final vertical tunnel during the timed escape sequence is nearly identical, except the platforms are narrower and require you to jump up them under a time limit. The latter tunnel is revisited near the start of Super Metroid and used in a similar fashion: you drop down the platforms on your way to collect the Morph Ball, and making your way back requires you to carefully jump up the platforms and dispatch the Zebesians that are now jumping across the walls. And much later, during the final Escape Sequence, you end up back at this shaft and have to climb it once again, this time under a time limit with lava slowly filling the room.
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Darker and Edgier
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Darker and Edgier: The tone is much more grim and unsettling than the previous two games, with an increased amount of Scenery Gorn and an atmospheric soundtrack.
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Unexpectedly Realistic Gameplay
 Super Metroid (Video Game) / int_15264ac9
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Unexpectedly Realistic Gameplay: Shortly after defeating Crocomire, the player runs into a platform which ramps upward, a long pit and blocks that can only be broken by the Speed Booster. Samus has to apply semi-realistic momentum by running towards the ramp and jumping off it to gain enough height and distance to reach the Grapple Beam. The "secret" method to beat Draygon is the only place that you can grapple onto live wires, with no real indication that you can other than the block the turret sits on being similar in appearance to a standard grapple block.
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You Can't Thwart Stage One
 Super Metroid (Video Game) / int_15385326
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You Can't Thwart Stage One: At the start of the game, you encounter Ridley making off with the Metroid hatchling. Nothing you can do can stop him. If he beats you, he'll escape to Zebes with the larva. If you beat him, he'll drop the larva, then pick it up again and escape to Zebes anyway.
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Where It All Began
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Where It All Began: The pathway to the final area is fairly close to your ship and the first places you visit on Zebes (Ceres Station, the very first area of the game, is destroyed) and there's even a secret path near your ship that's effectively a second pathway to the final area, meaning you're very likely to be passing by your ship (possibly grabbing a save and fill-up while there) when doing a 100% items run (depending on your route).
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Temporary Platform
 Super Metroid (Video Game) / int_1664fe9f
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Temporary Platform: There are floor tiles that will collapse, but take a half-second to do so. And then there are near-Fake Platforms that collapse almost instantly. The "near" part is important, as there is just enough time to be able to jump off of them if you're really fast. The latter are usually used to create corridors that required a Speed Booster dash to traverse, but they also make for convenient one-way passages. There are grapple points that disappear a few seconds after latching onto them with the Grapple Beam.
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Power Cable Attack
 Super Metroid (Video Game) / int_170cc685
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Power Cable Attack: It's difficult to pull off, but there's a trick that allows the player to kill Draygon by having Samus bring electricity from an electrified source by using her Grapple Beam as a linking cable while she's being seized airborne by the boss. She will take a lot of damage, but so will the boss until its death.
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 Super Metroid (Video Game) / int_1778d9a0
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Run, Don't Walk
 Super Metroid (Video Game) / int_1778d9a0
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Run, Don't Walk: This game has a run button, which is even the basis for the infamous "n00b bridge." Possibly as a result of the scores of new players that were deterred by this bridge, subsequent games in the series all did away with a dash button entirely, instead allowing the Speed Booster powerup to trigger automatically after running the required distance.
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The Worf Effect
 Super Metroid (Video Game) / int_178ca149
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The Worf Effect: The Metroid hatchling can not only take out enemies Samus can barely scratch in seconds, but it is completely invincible to her bombs, power bombs, ice beam and everything else she can use normally. This escalates when Mother Brain then kills the hatchling without even using her strongest weapon... which was luckily transferred to Samus by the hatchling before it died.
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Spectacular Spinning
 Super Metroid (Video Game) / int_17afe894
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Spectacular Spinning: Samus's normal jump is a vertical leap, but if she jumps while moving horizontally fast enough, she instead somersaults through the air, which also lets her Wall Jump and (if she has the Charge Beam) use the Spin Jump Attack to damage enemies. Later, Samus also gains the Space Jump and Screw Attack, two very useful abilities which can only be used during a spin jump; the former enables infinite aerial jumps, while the latter turns Samus's somersault into a powerful weapon that can decimate enemies.
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Power-Up Letdown
 Super Metroid (Video Game) / int_18683fc2
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Power Up Letdown: The four reserve tanks. While far from useless — they are an extra 400 points of health after all — their relative complexity, such as the fact that you have to fill them manually like certain similar Sub-Tanks, with them serving as "extra energy" like fairies, makes one wonder why they couldn't have simply been another four energy tanks.
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 Super Metroid (Video Game) / int_18ba2fe
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Sound-Only Death
 Super Metroid (Video Game) / int_18ba2fe
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Sound-Only Death: Possible to invoke with Crocomire. Although pushing him into the acid results in a rather graphic death scene, you can just walk away after knocking him in before he starts melting. Doing so has his death be completely offscreen, meaning that you can't see it, but you can still hear him scream, not knowing what's actually happening if you don't look.
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Abandoned Area
 Super Metroid (Video Game) / int_1bbb76bc
comment
Abandoned Area: The start of the game features an expedition to the ruins of Tourian, the former nerve center of the enemy base. Some of the rusted remnants and shattered glass structures are call-backs to the prequel game. It was Samus who destroyed this command center in the first place.
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 Super Metroid (Video Game) / int_1bfc720a
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Boss Arena Recovery
 Super Metroid (Video Game) / int_1bfc720a
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Boss Arena Recovery: Used to keep the player from running out of Missiles; Other than this, only charged shots effect bosses, and the Charge Beam isn't a required powerup.
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Cruel and Unusual Death
 Super Metroid (Video Game) / int_1e584efa
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Cruel and Unusual Death: Crocomire gets backed into pool of acid and has its skin melted off while it's still alive. What's also horrific is that it survives long enough as a skeleton to get out before dying.
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 Super Metroid (Video Game) / int_1f518822
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Androcles' Lion
 Super Metroid (Video Game) / int_1f518822
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Androcles' Lion: At the end of the game, the giant Metroid (which was the infant Samus spared at the end of Metroid II: Return of Samus now All Grown Up) sacrifices itself to rescue Samus from Mother Brain, after having imprinted on Samus beforehand, seeing her as its mother.
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Ominous Latin Chanting
 Super Metroid (Video Game) / int_1fdaf8ff
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Ominous Latin Chanting: Well, as close as the SNES sound chip could do: Chanting is part of the music in the intro when you start a new game. There's ominous chanting during certain parts of the game meant to raise tension—such as when the Space Pirates first show up after a long segment of absolutely nothing happening.
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 Super Metroid (Video Game) / int_21e1a8e3
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Utility Weapon
 Super Metroid (Video Game) / int_21e1a8e3
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Utility Weapon: Every weapon you get (beyond the basic Power Beam, which can still open basic blue doors) will help you bypass a specific obstacle.
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Knockback Evasion
 Super Metroid (Video Game) / int_243a6c2f
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Knockback Evasion: Hitting or shooting an enemy at just the right instant allows you to glitch through it without getting hit (and hence avoid knockback).
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Palette Swap
 Super Metroid (Video Game) / int_2557e3a9
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Palette Swap: There are enemies who are palette swaps of each other, though the game also mixes it up by making some common enemies larger instead.
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 Super Metroid (Video Game) / int_263bb4ec
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Wave-Motion Gun
 Super Metroid (Video Game) / int_263bb4ec
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Wave-Motion Gun: The Hyper Beam, which is actually an attack taken from Mother Brain by the now-adult-sized Metroid that you saved on SR 388 in Return of Samus, who, after realizing you are its mother, gives it to you after draining Mother Brain of (most of) her energy. It is only used for a short time during the final boss fight and brings the once-powerful creature to its Yugo-sized knees.
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 Super Metroid (Video Game) / int_273b4c2a
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Some Dexterity Required
 Super Metroid (Video Game) / int_273b4c2a
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There's one point where it's combined with Some Dexterity Required: if you wind up in the optional section where the Etecoons teach you the Wall Jump (and if you happen to save your game there), you must become at least familiar with the ability to escape. This isn't too difficult, but it's notably one of the few places where good control and execution is necessary to advance, as opposed to merely making the game easier and enabling Sequence Breaking.
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One-Time Dungeon
 Super Metroid (Video Game) / int_274aca0c
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One-Time Dungeon: The Ceres Space Colony, which is only playable during the prologue of the game. The only fight you deal with there is Ridley and escape.
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So Near, Yet So Far
 Super Metroid (Video Game) / int_27afefc
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So Near, Yet So Far: The entrance to Tourian is one of the first places you can visit in Crateria, but it's blocked off by a statue that won't move until you defeat the four bosses it depicts.
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Bag of Spilling
 Super Metroid (Video Game) / int_28104b90
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Bag of Spilling: Samus doesn't retain any of her gear from the previous game except the Long Beam. Unlike later games, there's no explanation for this.
 Super Metroid (Video Game) / int_28104b90
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Easter Egg
 Super Metroid (Video Game) / int_29a39f6
comment
Easter Egg: If you return to the surface of Zebes after obtaining the Super Missiles but before descending into lower Brinstar (when it's still raining) and use the bombs and super missiles to go into the cave on the right, you can listen to the "arrival on Zebes" music again.
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Beam Spam
 Super Metroid (Video Game) / int_2a542c7d
comment
During the second half of the final battle, if you stop blasting Mother Brain for a moment, you'll notice that she attacks much more frequently (bordering on Beam Spam) and moves much faster than in the first half. This doesn't make the battle any more difficult—it just serves to show that Mother Brain realizes the gravity of her current situation.
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Limit Break
 Super Metroid (Video Game) / int_2afb1a9
comment
Crystal Flash, which allows Samus to utilize weaponry reserves to recharge her energy in a pinch. Also counts as a Limit Break, since it can only done under very specific conditions and only with 50 or less units of health remaining.
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Awesome, but Impractical
 Super Metroid (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Super Missiles pack the biggest punch in the game, and can destroy bosses far more quickly than regular Missiles can. However, they are far rarer than regular Missiles (only 50 Super Missiles compared to 230 regular), are fairly slow to fire, restocking ammo is quite difficult (only some enemies drop Super Missile ammo, and Missile Stations don't restock them, only your ship does) and sometimes have unexpected side effects — for example, while they kill Phantoon faster, they also trigger a unique retaliatory attack where he swings a chain of fireballs across the screen eight times in a row. If you can use them well, they are very deadly, though — they're the best way to push Crocomire to his death, for example, because they knock him back the furthest compared to Samus' other options at the time (only a charged Plasma Beam, a late-game item, causes more pushback).
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Ghost Ship
 Super Metroid (Video Game) / int_2dc35926
comment
Ghost Ship: The Wrecked Ship, complete with flooding, electrical discharges, ghosts, and weird bouncy things. It also houses the phantasmagorical Phantoon as its main boss.
 Super Metroid (Video Game) / int_2dc35926
featureApplicability
1.0
 Super Metroid (Video Game) / int_2dc35926
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_2dc35926
 Super Metroid (Video Game) / int_2df3589
type
Same Plot Sequel
 Super Metroid (Video Game) / int_2df3589
comment
Same Plot Sequel: While it has a lot of its own additions, such as the Baby Metroid as a plot point and the new Space Pirate leaders Phantoon and Draygon, the game's plot progression retreads a lot of the same ground as the original Metroid (and by proxy Zero Mission). Space Pirates steal a Metroid and bring it to their fortress on planet Zebes with the intention of breeding Metroids as bioweapons, so Samus Aran is hired to stop them. She goes to Brinstar, where she defeats Kraid and acquires the Varia Suit; she goes to Norfair, where she defeats Ridley and acquires the Screw Attack; she activates statues based on Kraid and Ridley in order to enter Tourian; she fights her way through the Metroids in Tourian and defeats Mother Brain; and finally she escapes Zebes before a time bomb explodes.
 Super Metroid (Video Game) / int_2df3589
featureApplicability
1.0
 Super Metroid (Video Game) / int_2df3589
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_2df3589
 Super Metroid (Video Game) / int_2e6a41e0
type
Gratuitous English
 Super Metroid (Video Game) / int_2e6a41e0
comment
Gratuitous English: Samus's narration over the opening sequence was in English even in the Japanese version. All the American release did was remove the subtitles. (They were re-added for international versions.)
 Super Metroid (Video Game) / int_2e6a41e0
featureApplicability
1.0
 Super Metroid (Video Game) / int_2e6a41e0
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_2e6a41e0
 Super Metroid (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Super Metroid (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: After the titular Metroid rescues Samus, is killed by Mother Brain, and confers the Hyper Beam to Samus, the music from Crateria plays in the background, and Samus begins to glow.
 Super Metroid (Video Game) / int_2f50c5bf
featureApplicability
1.0
 Super Metroid (Video Game) / int_2f50c5bf
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_2f50c5bf
 Super Metroid (Video Game) / int_3033b958
type
Giant Enemy Crab
 Super Metroid (Video Game) / int_3033b958
comment
Giant Enemy Crab: Scisers are realistically sized, and not that hostile, but are crab like, pretty large and will hurt Samus if she bumps into them.
 Super Metroid (Video Game) / int_3033b958
featureApplicability
1.0
 Super Metroid (Video Game) / int_3033b958
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3033b958
 Super Metroid (Video Game) / int_305bcbb9
type
Space Pirates
 Super Metroid (Video Game) / int_305bcbb9
comment
Space Pirates: The Zebesian Space Pirates return in this game, and they even get to do some actual piracy by boarding the space colony and pilfering its precious Metroid cargo, although they spend the rest of the game firmly entrenched on Zebes. Super Metroid is also notably the first Metroid game to portray rank-and-file Pirates (namely Zebesians and Kihunters) onscreen, as opposed to just the Pirate leaders Kraid, Ridley, and Mother Brain.
 Super Metroid (Video Game) / int_305bcbb9
featureApplicability
1.0
 Super Metroid (Video Game) / int_305bcbb9
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_305bcbb9
 Super Metroid (Video Game) / int_30bf3ff4
type
Beef Gate
 Super Metroid (Video Game) / int_30bf3ff4
comment
Beef Gate: There are rooms with extremely hot temperatures that will deplete health quickly. While these are generally meant to be impassible without the Varia Suit, skilled players can navigate these rooms quickly enough to avoid death, allowing them to access some powerups early.
 Super Metroid (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Super Metroid (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_30bf3ff4
 Super Metroid (Video Game) / int_31b68858
type
Suddenly Harmful Harmless Object
 Super Metroid (Video Game) / int_31b68858
comment
Suddenly-Harmful Harmless Object: The various defunct robots in the Wrecked Ship segment come to life and attack your character when the power come back up. You know those Chozo statues that Samus gets stuff from? Two of them try to kill you at different points in the game.
 Super Metroid (Video Game) / int_31b68858
featureApplicability
1.0
 Super Metroid (Video Game) / int_31b68858
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_31b68858
 Super Metroid (Video Game) / int_33310c11
type
Under the Sea
 Super Metroid (Video Game) / int_33310c11
comment
Under the Sea: Much of Maridia is submerged, and some of the areas have falling bodies of sand that further increase the difficulty of proper mobility. The Gravity Suit makes exploration of this area much easier.
 Super Metroid (Video Game) / int_33310c11
featureApplicability
1.0
 Super Metroid (Video Game) / int_33310c11
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_33310c11
 Super Metroid (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Metroid (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Samus can collect five beam upgrades but only four of them can be active at one time. Apparently, the programmers implemented a fail-safe that prevents the player from using all five beam upgrades because trying to do so would cause a fatal error that permanently disables Samus's beam cannon or even crash the game.
 Super Metroid (Video Game) / int_33ca811a
featureApplicability
1.0
 Super Metroid (Video Game) / int_33ca811a
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_33ca811a
 Super Metroid (Video Game) / int_34875b6b
type
Aquatic Mook
 Super Metroid (Video Game) / int_34875b6b
comment
Aquatic Mook: This game establishes that Zebes has water too, and it's full of life. This ranges from the fearful owtch to the mostly passive scisers, skultera and powamp to the territorial zoa and oums to the actively hostile mochtroids, evirs and pink space pirates.
 Super Metroid (Video Game) / int_34875b6b
featureApplicability
1.0
 Super Metroid (Video Game) / int_34875b6b
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_34875b6b
 Super Metroid (Video Game) / int_34e2157
type
Deliberate Injury Gambit
 Super Metroid (Video Game) / int_34e2157
comment
Deliberate Injury Gambit: Draygon can be easily defeated by blowing up one of the turrets lining the walls of his boss room, letting him grab Samus, and then struggling in his grasp until he's within Grapple Beam range of those sparking, wrecked turrets. The resulting current will hurt Samus, but flash-fries Draygon in seconds.
 Super Metroid (Video Game) / int_34e2157
featureApplicability
1.0
 Super Metroid (Video Game) / int_34e2157
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_34e2157
 Super Metroid (Video Game) / int_363e9631
type
Sequential Boss
 Super Metroid (Video Game) / int_363e9631
comment
Sequential Boss: Mother Brain has three different phases. First you fight her like in the first game, as just the brain protected by turrets and zeebetite barriers. After you beat her and examine the body, she rises out of the floor on a robotic body. After dealing enough damage to her, she'll use an extremely powerful attack to reduce you to low health, after which the Metroid hatchling shows up to save the day. But then she comes back to life again, albeit this time she's a Zero-Effort Boss thanks to the Hyper Beam. And then you have to escape the planet before it blows up.
 Super Metroid (Video Game) / int_363e9631
featureApplicability
1.0
 Super Metroid (Video Game) / int_363e9631
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_363e9631
 Super Metroid (Video Game) / int_378476a2
type
Abandoned Laboratory
 Super Metroid (Video Game) / int_378476a2
comment
Abandoned Laboratory: Tourian from the original Metroid makes a return, and the scenery makes clear that the reason why it is abandoned is because the Metroids escaped and killed off the Space Pirates.
 Super Metroid (Video Game) / int_378476a2
featureApplicability
1.0
 Super Metroid (Video Game) / int_378476a2
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_378476a2
 Super Metroid (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Super Metroid (Video Game) / int_381855db
comment
In Maridia, you catch a glimpse of what looks like a Metroid when traveling through a pipe. It's actually a "Mochtroid", a far weaker failed cloning experiment that you face a few rooms later.
 Super Metroid (Video Game) / int_381855db
featureApplicability
1.0
 Super Metroid (Video Game) / int_381855db
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_381855db
 Super Metroid (Video Game) / int_38326b11
type
Clone Degeneration
 Super Metroid (Video Game) / int_38326b11
comment
Clone Degeneration: Mochtroids are a failed attempt at cloning Metroids. While they can absorb some of Samus' health, they are very weak and will die from any of her ordinary attacks (no need to freeze them and use missiles). They even get killed from using the Grappling Beam on them, which normally damages only the very weakest normal enemies and one specific boss, making the Mochtroids amongst the weakest enemies in the game.
 Super Metroid (Video Game) / int_38326b11
featureApplicability
1.0
 Super Metroid (Video Game) / int_38326b11
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_38326b11
 Super Metroid (Video Game) / int_38805691
type
Catch and Return
 Super Metroid (Video Game) / int_38805691
comment
Catch and Return: The infamous Golden Torizo can catch Super Missiles and throw them right back at Samus.
 Super Metroid (Video Game) / int_38805691
featureApplicability
1.0
 Super Metroid (Video Game) / int_38805691
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_38805691
 Super Metroid (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Super Metroid (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: Draygon's lair is surrounded by turrets that fire balls of plasma at intruders. A few missiles render them inoperable, however, leaving behind bare high-voltage circuitry that can be used to electrocute Draygon in four seconds flat. The boss can also be defeated the old-fashioned way with loads of missiles, but frying it is easier and considerably faster. Crocomire would be completely invincible were it not for the conveniently placed acid pit behind him.
 Super Metroid (Video Game) / int_38d17b6c
featureApplicability
1.0
 Super Metroid (Video Game) / int_38d17b6c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_38d17b6c
 Super Metroid (Video Game) / int_38da8916
type
Uncommon Time
 Super Metroid (Video Game) / int_38da8916
comment
Uncommon Time: Ridley's boss theme (also used for several other battles and the escape from Zebes) is in 10/8 with a few bars of 4/4 and 3/4 thrown in here and there, and Mother Brain's is in 7/8.
 Super Metroid (Video Game) / int_38da8916
featureApplicability
1.0
 Super Metroid (Video Game) / int_38da8916
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_38da8916
 Super Metroid (Video Game) / int_393ec3f9
type
Zeerust
 Super Metroid (Video Game) / int_393ec3f9
comment
Zeerust: The Wrecked Ship is similar to something one would find in old sci-fi movies—especially the design of the walking bipedal robots.
 Super Metroid (Video Game) / int_393ec3f9
featureApplicability
1.0
 Super Metroid (Video Game) / int_393ec3f9
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_393ec3f9
 Super Metroid (Video Game) / int_3a9f9136
type
Harmless Enemy
 Super Metroid (Video Game) / int_3a9f9136
comment
Harmless Enemy: Trippers, harmless versions of the already non aggressive Rippers that do not have to be frozen to serve as platforms. You can kill them with power bombs, if you want to remove a non threat and make the game more difficult.
 Super Metroid (Video Game) / int_3a9f9136
featureApplicability
1.0
 Super Metroid (Video Game) / int_3a9f9136
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3a9f9136
 Super Metroid (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Super Metroid (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: If you save at the final save point in Tourian (which is a Point of No Return) without the Charge Beam and with anything less than 150 missiles or so, you will not be able to beat Mother Brain's second form and must restart the game. Likewise, if you reach Mother Brain with less than three Energy Tanks, her unavoidable eye-beam attack will kill you every time before the game can trigger the giant Metroid's rescue.
 Super Metroid (Video Game) / int_3ac5110b
featureApplicability
1.0
 Super Metroid (Video Game) / int_3ac5110b
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3ac5110b
 Super Metroid (Video Game) / int_3b06f9b5
type
Floating Platforms
 Super Metroid (Video Game) / int_3b06f9b5
comment
Floating Platforms: Taking what Metroid II started even further, very few platforms in Super Metroid are elevated without some form of hand wave or justification.
 Super Metroid (Video Game) / int_3b06f9b5
featureApplicability
1.0
 Super Metroid (Video Game) / int_3b06f9b5
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3b06f9b5
 Super Metroid (Video Game) / int_3d29fed
type
NoKillLikeOverKill
 Super Metroid (Video Game) / int_3d29fed
comment
No Kill like Overkill: The first game concluded with Mother Brain's self-destruct timer blowing up the Pirate base, but leaving the surface intact. This time, the self-destruct causes a massive, Zebes-Shattering Kaboom, with the only survivors being Samus and the helpful critters (the Etecoons and the Dachora) if you take the time to save them, which is considered canon. After weakening Samus with her "rainbow beam", Mother Brain prepares an additional one to kill her as opposed to using her weaker attacks. This is implied to be a conscious decision on her part, seeing as she's willing to use her weaker attacks to knock Samus' energy down to almost nothing once it's clear an additional rainbow beam will kill her.
 Super Metroid (Video Game) / int_3d29fed
featureApplicability
1.0
 Super Metroid (Video Game) / int_3d29fed
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3d29fed
 Super Metroid (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Super Metroid (Video Game) / int_3d699462
comment
Curb-Stomp Battle: The Super Metroid makes short work of Samus in Tourian, almost instantly reducing her to 1HP before it (presumably) realizes who she is and backs off. After the Super Metroid's Heroic Sacrifice gives Samus the Hyper Beam to use against Mother Brain, the battle resumes for less than a minute before Mother Brain falls and the Escape Sequence starts.
 Super Metroid (Video Game) / int_3d699462
featureApplicability
1.0
 Super Metroid (Video Game) / int_3d699462
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3d699462
 Super Metroid (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Super Metroid (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Crocomire, who is defeated by being backed onto an unstable bridge and having its skin gruesomely melted off in acid. After it vanishes off-screen, the ominous pre-boss room theme starts playing. After Samus runs over to the spiked wall, the boss theme starts playing again, which seems to indicate that Crocomire is still alive and ready for a second phase. The skeleton of Crocomire breaks through the wall to leap at Samus... only to comically collapse and die before it can do anything else.
 Super Metroid (Video Game) / int_3ed23024
featureApplicability
1.0
 Super Metroid (Video Game) / int_3ed23024
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3ed23024
 Super Metroid (Video Game) / int_3ed8a8b9
type
I'm Melting!
 Super Metroid (Video Game) / int_3ed8a8b9
comment
I'm Melting!: A particularly brutal and graphic example occurs when the mini-boss Crocomire is pushed into a pit of acid. After bobbing up and down a bit trying to get out, it screams at a very high pitch and flesh starts peeling off in gooey streaks until only the skeleton remains.
 Super Metroid (Video Game) / int_3ed8a8b9
featureApplicability
1.0
 Super Metroid (Video Game) / int_3ed8a8b9
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3ed8a8b9
 Super Metroid (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Super Metroid (Video Game) / int_3f2503af
comment
Ability Required to Proceed: You need various abilities and equipment to proceed, as par for the course of a Metroidvania-style game. The Morph Ball, Missiles and Bombs are needed to get beyond Crateria, and the Super Missiles, Speed Booster (or the Ice Beam if you prefer—you at least need one or the other), Power Bombs and at minimum three energy tanks are absolutely required to finish the game. There's one point where it's combined with Some Dexterity Required: if you wind up in the optional section where the Etecoons teach you the Wall Jump (and if you happen to save your game there), you must become at least familiar with the ability to escape. This isn't too difficult, but it's notably one of the few places where good control and execution is necessary to advance, as opposed to merely making the game easier and enabling Sequence Breaking.
 Super Metroid (Video Game) / int_3f2503af
featureApplicability
1.0
 Super Metroid (Video Game) / int_3f2503af
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3f2503af
 Super Metroid (Video Game) / int_3f737576
type
Climax Boss
 Super Metroid (Video Game) / int_3f737576
comment
Climax Boss: Ridley once more! This time he sets the entire plot into motion by stealing the last Metroid at the beginning of the game, but when Samus finally catches up to him and defeats him, the Metroid has escaped containment, setting up the last leg of the story.
 Super Metroid (Video Game) / int_3f737576
featureApplicability
1.0
 Super Metroid (Video Game) / int_3f737576
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3f737576
 Super Metroid (Video Game) / int_3f8ef764
type
Bleak Level
 Super Metroid (Video Game) / int_3f8ef764
comment
Bleak Level: Lower Maridia. It has a remarkably dark color palette for an underwater level, and the music is also very quiet and ominous.
 Super Metroid (Video Game) / int_3f8ef764
featureApplicability
1.0
 Super Metroid (Video Game) / int_3f8ef764
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3f8ef764
 Super Metroid (Video Game) / int_3fe13b23
type
Bootstrapped Theme
 Super Metroid (Video Game) / int_3fe13b23
comment
Bootstrapped Theme: The game has a couple different boss battle themes that played for multiple bosses. The one that play during encounters with Ridley (along with Torizo, Draygon, and the escape sequences) has become the "Theme of Ridley". The theme that plays during Kraid's battle also has become his battle theme, but as he isn't fought nearly as often, it isn't as apparent. Thanks to Super Smash Bros. Brawl incorrectly labeling it such, the opening and closing credits theme has become "Samus' Theme," despite Samus already having a theme (the Crateria Surface music) in this game. Samus Returns would eventually make it fully official.
 Super Metroid (Video Game) / int_3fe13b23
featureApplicability
1.0
 Super Metroid (Video Game) / int_3fe13b23
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_3fe13b23
 Super Metroid (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Super Metroid (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: Crocomire, who periodically steps towards Samus, forcing her towards a wall of spikes. It's also combined with Ring-Out Boss, because defeating Crocomire requires that you hit it in its mouth, causing it to step back, until it falls into a pit of acid. The battle's not over until its lifeless skeleton breaks the wall.
 Super Metroid (Video Game) / int_409d3c07
featureApplicability
1.0
 Super Metroid (Video Game) / int_409d3c07
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_409d3c07
 Super Metroid (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Super Metroid (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The Space Pirates have been destroyed for good, but it comes at the cost of killing the only Metroid that wasn't dangerous (which has repercussions in Other M and Fusion) and permanently destroying Zebes for good.
 Super Metroid (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Super Metroid (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_40cc0c7e
 Super Metroid (Video Game) / int_40fc6ab8
type
Opening Boss Battle
 Super Metroid (Video Game) / int_40fc6ab8
comment
Opening Boss Battle: After descending into the Ceres Space Station, the very first enemy the player faces is Samus' Arch-Enemy, Ridley. He's however there to steal the Baby Metroid rather than pick a fight, so after a certain amount of damage is dealt to either the player or himself (more likely the player), he'll fly off with the Baby. This also triggers a Self-Destruct Sequence, forcing the player to escape and pursue Ridley to Planet Zebes.
 Super Metroid (Video Game) / int_40fc6ab8
featureApplicability
1.0
 Super Metroid (Video Game) / int_40fc6ab8
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_40fc6ab8
 Super Metroid (Video Game) / int_4154d5c9
type
Smashing Survival
 Super Metroid (Video Game) / int_4154d5c9
comment
Smashing Survival: Draygon can be fought without the Grapple Beam, but he can inflict significant damage if he webs and grabs Samus. The game doesn't mention that you can mash buttons to escape before he strikes.
 Super Metroid (Video Game) / int_4154d5c9
featureApplicability
1.0
 Super Metroid (Video Game) / int_4154d5c9
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_4154d5c9
 Super Metroid (Video Game) / int_4156b553
type
Copy Protection
 Super Metroid (Video Game) / int_4156b553
comment
Copy Protection: Trying to use a Save Data modifier Game Genie code for the game on an actual SNES will cause a Error screen to show up saying it is a serious crime to copy video games.
 Super Metroid (Video Game) / int_4156b553
featureApplicability
1.0
 Super Metroid (Video Game) / int_4156b553
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_4156b553
 Super Metroid (Video Game) / int_420ab7c6
type
Smart Bomb
 Super Metroid (Video Game) / int_420ab7c6
comment
Power Bombs create a round, ever-expanding explosion that hurts nearly every enemy onscreen.
 Super Metroid (Video Game) / int_420ab7c6
featureApplicability
1.0
 Super Metroid (Video Game) / int_420ab7c6
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_420ab7c6
 Super Metroid (Video Game) / int_438d70f1
type
Catastrophic Countdown
 Super Metroid (Video Game) / int_438d70f1
comment
Catastrophic Countdown: Both times a timed explosive is set, the whole place is shaking and exploding long before the countdown expires.
 Super Metroid (Video Game) / int_438d70f1
featureApplicability
1.0
 Super Metroid (Video Game) / int_438d70f1
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_438d70f1
 Super Metroid (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Super Metroid (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: Initially, all the machinery in Wrecked Ship, including the conveyor belts in the floors, is turned off due to a lack of electrical power. But after the defeat of Phantoon, the power is restored and all conveyor belts are turned on. Depending on the direction you're going at as you navigate across the area, they either boost your speed while running or become a hindrance to deal with (even with the Speed Booster).
 Super Metroid (Video Game) / int_4395ac9
featureApplicability
1.0
 Super Metroid (Video Game) / int_4395ac9
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_4395ac9
 Super Metroid (Video Game) / int_45bf382b
type
Game Mod
 Super Metroid (Video Game) / int_45bf382b
comment
Game Mod: While the definitive history of ROM hacking has yet to be written, one of the oldest total-conversion hacks, Super Metroid Redesign, dates at least from 2004, which establishes the game's hacking scene as perhaps one of the longest-standing outside the fan translation world. There's a wide variety of Super Metroid hacks, ranging from relatively minor gameplay and physics tweaks (Project Base) to radically deuterocanonical and hugely ambitious reimaginings of the entire game and its backstory (Hyper Metroid); while the total number of released hacks is relatively small compared to, say, the Super Mario World scene, the gameplay variety and general quality level of Super Metroid hacks is surprisingly high. This website contains a lot of information on the subject. There are many randomizers, as mentioned in the game description; they can completely reshuffle items and, in some cases, rooms, allowing a new experience each time one plays the game, and often requiring use of some clever, obscure techniques to reach critical items. One of the most interesting is the Super Metroid/A Link to the Past randomizer, which mashes the game up with A Link to the Past: Randomizer (any item can be almost anywhere in either game, as long as its location doesn't render either game unwinnable).
 Super Metroid (Video Game) / int_45bf382b
featureApplicability
1.0
 Super Metroid (Video Game) / int_45bf382b
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_45bf382b
 Super Metroid (Video Game) / int_464dd7cc
type
The Unfought
 Super Metroid (Video Game) / int_464dd7cc
comment
The Unfought: The third Torizo, when you enter the Super Metroid's chambers in Tourian. The Super Metroid has already killed it and the player is attacked by the comically large and invincible Metroid instead.
 Super Metroid (Video Game) / int_464dd7cc
featureApplicability
1.0
 Super Metroid (Video Game) / int_464dd7cc
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_464dd7cc
 Super Metroid (Video Game) / int_465c8289
type
Underwater Boss Battle
 Super Metroid (Video Game) / int_465c8289
comment
Underwater Boss Battle: The flooded caverns of Maridia contain a miniboss and a major boss, though since Samus has the Gravity Suit by this point (or at least is intended to), she's not particularly hindered by the battles being entirely submerged. Botwoon is the miniboss, an aquatic serpentine creature that swims around the arena, entering holes in the background to hide. Its head is the only part of it that can be hurt. Draygon is the major boss, a crustacean-like creature who swoops through the arena quickly and can grab Samus with his claws. His soft underbelly is his weak point.
 Super Metroid (Video Game) / int_465c8289
featureApplicability
1.0
 Super Metroid (Video Game) / int_465c8289
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_465c8289
 Super Metroid (Video Game) / int_46f1dc86
type
Ring-Out Boss
 Super Metroid (Video Game) / int_46f1dc86
comment
Ring-Out Boss: Crocomire has to be defeated by shooting at its mouth when it's open to knock it back gradually into the acid pool at the end.
 Super Metroid (Video Game) / int_46f1dc86
featureApplicability
1.0
 Super Metroid (Video Game) / int_46f1dc86
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_46f1dc86
 Super Metroid (Video Game) / int_49d18492
type
Scenery Gorn
 Super Metroid (Video Game) / int_49d18492
comment
Scenery Gorn: Old Tourian, the wreckage of the first game's Tourian, as well as the wrecked ship.
 Super Metroid (Video Game) / int_49d18492
featureApplicability
1.0
 Super Metroid (Video Game) / int_49d18492
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_49d18492
 Super Metroid (Video Game) / int_49d59be9
type
Scenery Porn
 Super Metroid (Video Game) / int_49d59be9
comment
Scenery Porn: The game showcases a beautiful setting despite its dark story, as seen right when you land on Zebes when it rains and head to the old Tourian. Often overlaps with Scenery Gorn.
 Super Metroid (Video Game) / int_49d59be9
featureApplicability
1.0
 Super Metroid (Video Game) / int_49d59be9
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_49d59be9
 Super Metroid (Video Game) / int_4a0ec526
type
Harmless Freezing
 Super Metroid (Video Game) / int_4a0ec526
comment
Boyon and beetom cannot be hurt by beams, but can be frozen.
 Super Metroid (Video Game) / int_4a0ec526
featureApplicability
1.0
 Super Metroid (Video Game) / int_4a0ec526
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_4a0ec526
 Super Metroid (Video Game) / int_4a7c6f60
type
Personal Space Invader
 Super Metroid (Video Game) / int_4a7c6f60
comment
Personal Space Invader: Beetoms hop on Samus and begin draining her suit's energy once they get comfortable. The kinetic energy of a missile or bomb will remove them though. Mochtroids can't even attach to Samus and can be dealth with by beams, but nonetheless invade her personal space and can fly, even underwater.
 Super Metroid (Video Game) / int_4a7c6f60
featureApplicability
1.0
 Super Metroid (Video Game) / int_4a7c6f60
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_4a7c6f60
 Super Metroid (Video Game) / int_4ac55d49
type
Opening the Sandbox
 Super Metroid (Video Game) / int_4ac55d49
comment
Opening the Sandbox: As shown in this video analysis by Game Maker's Toolkit, the game holds your hand a bit longer, as the game railroads you down a pretty linear path until you get the Ice Beam and Power Bombs and work your way back to your starting ship, essentially making a giant loop. From this point, not only can you revisit every area you've been previously, but whole swathes of the map are now open to you to explore freely.
 Super Metroid (Video Game) / int_4ac55d49
featureApplicability
1.0
 Super Metroid (Video Game) / int_4ac55d49
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_4ac55d49
 Super Metroid (Video Game) / int_4ad522e2
type
Super Title 64 Advance
 Super Metroid (Video Game) / int_4ad522e2
comment
Super Title 64 Advance: The game has the prefix "Super" for Super Nintendo Entertainment System. It has sometimes been said to refer to the sized-up hatchling as well.
 Super Metroid (Video Game) / int_4ad522e2
featureApplicability
1.0
 Super Metroid (Video Game) / int_4ad522e2
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_4ad522e2
 Super Metroid (Video Game) / int_4c798fd5
type
Shock and Awe
 Super Metroid (Video Game) / int_4c798fd5
comment
Shock and Awe: Samus can shoot open the turrets mounted on Draygon's boss room, leaving an electrified open socket. If Samus then allows herself to be grabbed by Draygon, she can electrocute him by latching on to the exposed wiring with the Grapple Beam. This damages Samus slightly but defeats Draygon much more quickly than she would with any of her other weaponry.
 Super Metroid (Video Game) / int_4c798fd5
featureApplicability
1.0
 Super Metroid (Video Game) / int_4c798fd5
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_4c798fd5
 Super Metroid (Video Game) / int_4e7c4536
type
Wham Line
 Super Metroid (Video Game) / int_4e7c4536
comment
Wham Line: Or rather, "Wham Sound Effect". The chirping noise that the Super Metroid makes before it releases Samus serves as a cue for the player that it was the Metroid larva from the beginning of the game. This trope is also in effect In-Universe: the last thing the larval Metroid heard from Samus before being kidnapped was the siren of her "danger" alarm, which is what causes the Super Metroid to realize who she is and let her go.
 Super Metroid (Video Game) / int_4e7c4536
featureApplicability
1.0
 Super Metroid (Video Game) / int_4e7c4536
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_4e7c4536
 Super Metroid (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Super Metroid (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: This game is as close as you can get to the franchise's gameplay properly codified as of Fusion and the Prime games, though there are still a few strange additions that didn't make their way to later games. Beyond the ability to turn upgrades on and off, there's also a sprint button separate from the Speed Booster powerup, shinesparking gradually draining health, the Crystal Flash move to convert ammo into health in an emergency, and diagonal aiming is set to both shoulder buttons (diagonally upwards with the left shoulder and diagonally downwards with the right), with switching between your beam and missile types still entirely set on the Select button. Fusion would remove sprinting and the health-drain from shinesparking, and set priming missiles to holding the right shoulder while making the left shoulder work for firing in any diagonal direction.
 Super Metroid (Video Game) / int_4f4372e9
featureApplicability
1.0
 Super Metroid (Video Game) / int_4f4372e9
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_4f4372e9
 Super Metroid (Video Game) / int_4f4bbeff
type
Interspecies Friendship
 Super Metroid (Video Game) / int_4f4bbeff
comment
Interspecies Friendship: Samus can befriend creatures in Brinstar who teach her to Wall Jump and use the Shinespark ability. They can be saved from Zebes' destruction through a detour during the ending sequence, and show up again in Metroid Fusion. The Super Metroid also qualifies, given that it performs a Heroic Sacrifice to save Samus' life.
 Super Metroid (Video Game) / int_4f4bbeff
featureApplicability
1.0
 Super Metroid (Video Game) / int_4f4bbeff
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_4f4bbeff
 Super Metroid (Video Game) / int_51567188
type
Cast from Hit Points
 Super Metroid (Video Game) / int_51567188
comment
Cast from Hit Points: Using the Shinespark drains your energy with the distance traveled. If you drop to 30 the shinespark is immediately interrupted.
 Super Metroid (Video Game) / int_51567188
featureApplicability
1.0
 Super Metroid (Video Game) / int_51567188
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_51567188
 Super Metroid (Video Game) / int_51afcd70
type
Sexy Silhouette
 Super Metroid (Video Game) / int_51afcd70
comment
Sexy Silhouette: When performing the secret "Crystal Flash" move, Samus's Power Suit briefly disappears and she is surrounded by a cocoon of energy. At the center, a nude Samus remains in the fetal position until the recharge is complete.
 Super Metroid (Video Game) / int_51afcd70
featureApplicability
1.0
 Super Metroid (Video Game) / int_51afcd70
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_51afcd70
 Super Metroid (Video Game) / int_51b7cd25
type
Energy Ring Attack
 Super Metroid (Video Game) / int_51b7cd25
comment
Energy Ring Attack: Like in the original Metroid, the Rinka "enemies" look and behave more like ring-shaped beams emitted by Mother Brain's inner defense systems. One of Mother Brain's attacks is spitting ring-shaped beams directly at Samus.
 Super Metroid (Video Game) / int_51b7cd25
featureApplicability
1.0
 Super Metroid (Video Game) / int_51b7cd25
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_51b7cd25
 Super Metroid (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Super Metroid (Video Game) / int_52475ffd
comment
Cutting Off the Branches: During the final escape sequence, you can take some time to go down a side path and rescue the Dachora and Etecoons, nonviolent creatures that teach you how to Shinespark and wall jump earlier in the game, or you can skip them entirely to save some time. Rescuing them is the canon ending, as they reappear in Metroid Fusion.
 Super Metroid (Video Game) / int_52475ffd
featureApplicability
1.0
 Super Metroid (Video Game) / int_52475ffd
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_52475ffd
 Super Metroid (Video Game) / int_52c791eb
type
New World Tease
 Super Metroid (Video Game) / int_52c791eb
comment
New World Tease: Early in the game, you can access Norfair ahead of time, complete with the tense, brooding music it plays. But as soon as you step outside of the elevator rooms, you'll be greeted by a blast of heat that drains your health quickly as you stand in it. You have to go back and get the Varia Suit (unless you don't mind some risky Sequence Breaking).
 Super Metroid (Video Game) / int_52c791eb
featureApplicability
1.0
 Super Metroid (Video Game) / int_52c791eb
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_52c791eb
 Super Metroid (Video Game) / int_5313c266
type
Bookends
 Super Metroid (Video Game) / int_5313c266
comment
Book Ends: The game begins and ends with Timed Missions following boss fights (one with Ridley, the other with Mother Brain.) The first and final minibosses you face are both Torizo statues. There's a third Torizo statue in Tourian right before the final boss, but you don't have to fight it because the Super Metroid has already taken care of it. Mother Brain is the first boss you see, as a memory of Samus from the events of the original Metroid. She returns as the Final Boss.
 Super Metroid (Video Game) / int_5313c266
featureApplicability
1.0
 Super Metroid (Video Game) / int_5313c266
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5313c266
 Super Metroid (Video Game) / int_5334fb89
type
Auto-Revive
 Super Metroid (Video Game) / int_5334fb89
comment
Auto-Revive: The Reserve Tanks serve this purpose by automatically refilling some of your Energy Tanks before they all completely go empty. You can also choose to use the Reserve Tanks yourself to get some energy back.
 Super Metroid (Video Game) / int_5334fb89
featureApplicability
1.0
 Super Metroid (Video Game) / int_5334fb89
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5334fb89
 Super Metroid (Video Game) / int_5560dbb5
type
Airborne Mook
 Super Metroid (Video Game) / int_5560dbb5
comment
Airborne Mook: Kihunters, mochtroids, bulls, covern, atomics, firefleas, they all fly, or at least float. Zebs, zebbos, gamets, geegas, gerutas, mellas, mellows, memu, multiviolas, reos, wavers and holtz are back too, so use that diagonal aiming well!
 Super Metroid (Video Game) / int_5560dbb5
featureApplicability
1.0
 Super Metroid (Video Game) / int_5560dbb5
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5560dbb5
 Super Metroid (Video Game) / int_567f754
type
SuperRobot
 Super Metroid (Video Game) / int_567f754
comment
Samus gains a move from Super Robot fame: the Shinespark.
 Super Metroid (Video Game) / int_567f754
featureApplicability
1.0
 Super Metroid (Video Game) / int_567f754
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_567f754
 Super Metroid (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Super Metroid (Video Game) / int_56b5a6b7
comment
Nostalgia Level: When first landing on Zebes, you backtrack through the last part of the first game, where you fought Mother Brain and escaped the time bomb. The Morph Ball is in the exact same place as the first game. Several segments of Ridley and Kraid's hideouts resemble parts from the first game. There's even a "Fake Kraid" like before. The new Tourian is an upgraded version of the first. The battle with Mother Brain even goes the same until she whips out her mechanical body.
 Super Metroid (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Super Metroid (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_56b5a6b7
 Super Metroid (Video Game) / int_56c55ed8
type
I Am Not Left-Handed
 Super Metroid (Video Game) / int_56c55ed8
comment
I Am Not Left-Handed: Mother Brain doesn't whip out her mechanical body until Samus has seemingly won, and has trapped herself in an inescapable room.
 Super Metroid (Video Game) / int_56c55ed8
featureApplicability
1.0
 Super Metroid (Video Game) / int_56c55ed8
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_56c55ed8
 Super Metroid (Video Game) / int_5768d31
type
Super-Speed
 Super Metroid (Video Game) / int_5768d31
comment
Super-Speed: The Speed Booster, introduced in this game, causes Samus to speed up dramatically after running for long enough, letting her run past descending gates and crumbling floors, while barreling through certain blocks and any enemies in her way. Cancelling the dash lets her store a Shinespark, an aimable charge attack.
 Super Metroid (Video Game) / int_5768d31
featureApplicability
1.0
 Super Metroid (Video Game) / int_5768d31
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5768d31
 Super Metroid (Video Game) / int_579d50de
type
Monster Threat Expiration
 Super Metroid (Video Game) / int_579d50de
comment
Monster Threat Expiration: Ridley subverts this. You briefly encounter him at the start of the game, and usually he'll end up reducing you to twenty energy before flying off. However, it's possible to deal him enough damage to cause him to flee voluntarily.
 Super Metroid (Video Game) / int_579d50de
featureApplicability
1.0
 Super Metroid (Video Game) / int_579d50de
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_579d50de
 Super Metroid (Video Game) / int_589e54d3
type
Charged Attack
 Super Metroid (Video Game) / int_589e54d3
comment
Charged Attack: The Charge Beam is introduced in this game, and lets Samus charge up her arm cannon to release a stronger shot. Charged attacks are the only way Samus can hurt bosses without using missiles. She can also hold a charge while spin-jumping to shield herself from certain attacks and deal collision damage when she touches an enemy, consuming the charge.
 Super Metroid (Video Game) / int_589e54d3
featureApplicability
1.0
 Super Metroid (Video Game) / int_589e54d3
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_589e54d3
 Super Metroid (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Super Metroid (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Samus becomes a walking powerhouse early in the game if you know what you're doing. The Super Missile, acquired after the first miniboss, is a very powerful attack that can make mincemeat out of most bosses (most notably Kraid), with its low and scarce ammo being its only handicap. The Charge Beam and Spazer Beam, which can be acquired as early as Lower Brinstar and easily rips through most enemies, and it gives you a nifty Pseudo-Screw Attack as an added bonus if you hold a charge and somersault. Combine it with the Wave Beam (which can be acquired in Norfair as soon as you have the Speed Booster and leap across the chasm to it, or even earlier if you're decent enough with the wall jump) and you'll rip through most enemies like wet tissue.
 Super Metroid (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Super Metroid (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5b81ca8d
 Super Metroid (Video Game) / int_5c47585e
type
HPToOne
 Super Metroid (Video Game) / int_5c47585e
comment
Samus can't do a single thing to harm the Super Metroid, which effortlessly reduces her to 1 energy unit before it (presumably) realizes who she is and backs off.
 Super Metroid (Video Game) / int_5c47585e
featureApplicability
1.0
 Super Metroid (Video Game) / int_5c47585e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5c47585e
 Super Metroid (Video Game) / int_5d5fde52
type
Convenient Weakness Placement
 Super Metroid (Video Game) / int_5d5fde52
comment
Convenient Weakness Placement: The Crocomire fight. It's invincible and hitting it with missiles only pushes it back — toward a lava pit which kills it (eventually). Draygon's room can also be used against him, but this is an Easter Egg for clever players; the old-fashioned way works just fine on him.
 Super Metroid (Video Game) / int_5d5fde52
featureApplicability
1.0
 Super Metroid (Video Game) / int_5d5fde52
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5d5fde52
 Super Metroid (Video Game) / int_5d6dbf30
type
Open-Ended Boss Battle
 Super Metroid (Video Game) / int_5d6dbf30
comment
Open-Ended Boss Battle: Ridley on Ceres Station. If you lose, he'll fly off with the baby Metroid. If you win, he'll drop the baby Metroid, and then immediately pick it back up again and fly off.
 Super Metroid (Video Game) / int_5d6dbf30
featureApplicability
1.0
 Super Metroid (Video Game) / int_5d6dbf30
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5d6dbf30
 Super Metroid (Video Game) / int_5dd880f5
type
Cave Mouth
 Super Metroid (Video Game) / int_5dd880f5
comment
Cave Mouth: The entrance to Ridley's lair is shaped like his mouth.
 Super Metroid (Video Game) / int_5dd880f5
featureApplicability
1.0
 Super Metroid (Video Game) / int_5dd880f5
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5dd880f5
 Super Metroid (Video Game) / int_5eca52dc
type
Distress Call
 Super Metroid (Video Game) / int_5eca52dc
comment
Distress Call: The game starts with a distress signal from the research station to which Samus just delivered the MacGuffin.
 Super Metroid (Video Game) / int_5eca52dc
featureApplicability
1.0
 Super Metroid (Video Game) / int_5eca52dc
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5eca52dc
 Super Metroid (Video Game) / int_5fc7ab41
type
Blackground
 Super Metroid (Video Game) / int_5fc7ab41
comment
Blackground: Draygon's chamber in Maridia. There are some other boss rooms in the game that start off like this, but usually have a background fade in after a short while. The trope is enforced any time the X-ray scope is used. Backgrounds turn completely black to allow the player to better see hidden secrets in the foreground.
 Super Metroid (Video Game) / int_5fc7ab41
featureApplicability
1.0
 Super Metroid (Video Game) / int_5fc7ab41
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_5fc7ab41
 Super Metroid (Video Game) / int_610d5e4e
type
Shoulders of Doom
 Super Metroid (Video Game) / int_610d5e4e
comment
Shoulders of Doom: This was the first game to feature the Varia Suit in its iconic form, in that it combines both the large-shouldered shape from Metroid II and the color scheme from the first game.
 Super Metroid (Video Game) / int_610d5e4e
featureApplicability
1.0
 Super Metroid (Video Game) / int_610d5e4e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_610d5e4e
 Super Metroid (Video Game) / int_62c556bf
type
X-Ray Vision
 Super Metroid (Video Game) / int_62c556bf
comment
X-Ray Vision: The X-Ray Visor lets you see hidden passages, identify what parts can be destroyed with projectiles, and expose fake spikes.
 Super Metroid (Video Game) / int_62c556bf
featureApplicability
1.0
 Super Metroid (Video Game) / int_62c556bf
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_62c556bf
 Super Metroid (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Super Metroid (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus: A small blip can be seen flying away from Zebes at the end of the game if Samus takes the time to rescue the Etecoons and Dachora during the Escape Sequence, indicating that the creatures have safely made it off the planet. This ends up being extremely important in Metroid Fusion, as the animals return in that game and help Adam pilot Samus' ship, saving her life at the very end. During your escape from Ceres at the beginning of the game, one of the doors will actually explode behind you, leaving behind an impassible hunk of glowing hot metal. This one is a lot more likely to go unnoticed, due to all the other explosions and random chaos on screen (and your escape is timed). It's also the only instance of a door exploding in the entire game.
 Super Metroid (Video Game) / int_62f9d08e
featureApplicability
1.0
 Super Metroid (Video Game) / int_62f9d08e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_62f9d08e
 Super Metroid (Video Game) / int_637ef67
type
New Game Plus
 Super Metroid (Video Game) / int_637ef67
comment
New Game Plus: Through a series of events which involve combining the spazer and plasma beams, it is possible to reset everything in the entire game, except for the items you have collected. From this point, the game can be saved over, and you can even play through the prologue again with all of your items. The only cost to doing this is losing all of your missiles - Samus is given a set amount to reinact the flashback scene during the prologue, and then they are taken away. However, because you can easily re-collect everything over and over, it's possible to end up with well over 250 Super Missiles, and so many energy tanks that the count graphic overlaps the other files on the file select!
 Super Metroid (Video Game) / int_637ef67
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1.0
 Super Metroid (Video Game) / int_637ef67
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_637ef67
 Super Metroid (Video Game) / int_6400a34
type
Arm Cannon
 Super Metroid (Video Game) / int_6400a34
comment
Unlike many of the games, Samus's Arm Cannon retains each and every upgrade she gets. By the end of the game, the Charge Beam, Spazer, Wave Beam, Ice Beam, and Plasma Beam combine into one single, powerful weapon. The only exception is that the Spazer and Plasma beams cannot normally be combined, although they can be combined via a glitch, resulting in the fan-coined Spacetime/Reset Beam, which is invisible and reverts the game world to its original state when used.
 Super Metroid (Video Game) / int_6400a34
featureApplicability
1.0
 Super Metroid (Video Game) / int_6400a34
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_6400a34
 Super Metroid (Video Game) / int_6439de78
type
Heroic Sacrifice
 Super Metroid (Video Game) / int_6439de78
comment
Heroic Sacrifice: During the final boss fight, the larval Metroid, now huge, takes a blow for Samus and bequeaths Samus' ultimate weapon.
 Super Metroid (Video Game) / int_6439de78
featureApplicability
1.0
 Super Metroid (Video Game) / int_6439de78
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_6439de78
 Super Metroid (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Super Metroid (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Samus' suit explodes when she runs out of health, and in every game it starts beeping an alarm when she's in critical condition. Given the environments she traverses in most of the games, losing her suit would be fatal (if not instantly so).
 Super Metroid (Video Game) / int_64f0c18c
featureApplicability
1.0
 Super Metroid (Video Game) / int_64f0c18c
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_64f0c18c
 Super Metroid (Video Game) / int_652bf890
type
Drone of Dread
 Super Metroid (Video Game) / int_652bf890
comment
Drone of Dread: Tourian features long drawn-out notes as Samus makes her way to Mother Brain.
 Super Metroid (Video Game) / int_652bf890
featureApplicability
1.0
 Super Metroid (Video Game) / int_652bf890
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_652bf890
 Super Metroid (Video Game) / int_659ea609
type
Techno Wreckage
 Super Metroid (Video Game) / int_659ea609
comment
Techno Wreckage: The Wrecked Ship is a crashed spacecraft on the surface of Zebes, located in the lakein the eastern part of Crateria. Killing Phantoon causes its power to go back online, activating the machinery inside.
 Super Metroid (Video Game) / int_659ea609
featureApplicability
1.0
 Super Metroid (Video Game) / int_659ea609
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_659ea609
 Super Metroid (Video Game) / int_67c109a8
type
Shark Tunnel
 Super Metroid (Video Game) / int_67c109a8
comment
Shark Tunnel: Brinstar has a section where it crosses over Maridia, where a short glass tube separates them. A well placed Power Bomb shatters the glass, allowing more free travel between the two. As a Call-Forward, Metroid: Zero Mission's expanded endgame features a similar (albeit not underwater) glass tube connecting the Space Pirate Mothership and the ruins of the temple in Chozodia, which can also be shattered with a Power Bomb after you've reacquired your power suit from the temple to open a way back to the rest of Zebes.
 Super Metroid (Video Game) / int_67c109a8
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1.0
 Super Metroid (Video Game) / int_67c109a8
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_67c109a8
 Super Metroid (Video Game) / int_68357614
type
Elite Four
 Super Metroid (Video Game) / int_68357614
comment
Elite Four: The game calls attention to its four strongest bosses (excepting Big Bad Mother Brain) with a golden statue of the four clustered together that blocks the entrance to the final level. While the group is not explicitly given a name in the game, some sources refer to them as the Four Guardians (Kraid, Phantoon, Draygon, and Ridley).
 Super Metroid (Video Game) / int_68357614
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1.0
 Super Metroid (Video Game) / int_68357614
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_68357614
 Super Metroid (Video Game) / int_6a56f32c
type
Orbiting Particle Shield
 Super Metroid (Video Game) / int_6a56f32c
comment
Orbiting Particle Shield: Samus can perform a number of secret Special Attacks by imbuing the energy of her beam weapons into her Power Bombs.note Used by disabling all beam upgrades except the Charge Beam and one other, then equipping Power Bombs as her secondary weapon and holding the fire button. The Ice Beam variant produces four charged shots that orbit Samus and freeze anything they collide with.
 Super Metroid (Video Game) / int_6a56f32c
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1.0
 Super Metroid (Video Game) / int_6a56f32c
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_6a56f32c
 Super Metroid (Video Game) / int_6a6c7ce6
type
Unending End Card
 Super Metroid (Video Game) / int_6a6c7ce6
comment
Unending End Card: The game hangs on an endless starfield screen saying "See you next mission".
 Super Metroid (Video Game) / int_6a6c7ce6
featureApplicability
1.0
 Super Metroid (Video Game) / int_6a6c7ce6
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_6a6c7ce6
 Super Metroid (Video Game) / int_6acf5d1b
type
Trick Boss
 Super Metroid (Video Game) / int_6acf5d1b
comment
Trick Boss: There's a tiny version of the boss Kraid in the room before you fight the real, two-TV-screens-tall Kraid. This is both an "easy" Trick Boss and a Homage to the original Kraid from the first Metroid game. Also, since (like real bosses, though not as much) he dumps large amounts of health and ammo when he dies, the fake Kraid also serves to replenish your strength for the real thing. There's also a fake Kraid wandering around the lower sections of Kraid's Hideout in the original Metroid. He can be taken out with a mere single missile and has a different palette, but otherwise looks the same as the real deal.
 Super Metroid (Video Game) / int_6acf5d1b
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1.0
 Super Metroid (Video Game) / int_6acf5d1b
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_6acf5d1b
 Super Metroid (Video Game) / int_6af6887
type
Escape Sequence
 Super Metroid (Video Game) / int_6af6887
comment
A small blip can be seen flying away from Zebes at the end of the game if Samus takes the time to rescue the Etecoons and Dachora during the Escape Sequence, indicating that the creatures have safely made it off the planet. This ends up being extremely important in Metroid Fusion, as the animals return in that game and help Adam pilot Samus' ship, saving her life at the very end.
 Super Metroid (Video Game) / int_6af6887
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1.0
 Super Metroid (Video Game) / int_6af6887
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_6af6887
 Super Metroid (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Metroid (Video Game) / int_6caf4f3f
comment
The Varia/Gravity suit combo lets you traverse the lava at the entrance to Ridley's lair without taking damage. Nothing indicates this aside from an Attract Mode video, and most players would be cautious of jumping in there to find out. It doesn't help that most other damaging liquids in the game aren't affected by the suits at all.
 Super Metroid (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Super Metroid (Video Game) / int_6caf4f3f
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_6caf4f3f
 Super Metroid (Video Game) / int_6e16031c
type
Sphere of Power
 Super Metroid (Video Game) / int_6e16031c
comment
Sphere of Power: Power Bombs create a round, ever-expanding explosion that hurts nearly every enemy onscreen. Each beam upgrade has a Special Attack that creates protective circular beams around Samus. The Crystal Flash creates a spherical light around Samus, but with a healing ability rather than a destructive one.
 Super Metroid (Video Game) / int_6e16031c
featureApplicability
1.0
 Super Metroid (Video Game) / int_6e16031c
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_6e16031c
 Super Metroid (Video Game) / int_6e7a3cd
type
Underground Monkey
 Super Metroid (Video Game) / int_6e7a3cd
comment
Underground Monkey: Half a dozen different colours of Space Pirates, of increasing power, from the wimpy grey Pirates in Old Tourian to the nasty red variant in Maridia that require the Plasma Beam to harm. There are also a pair of gold Pirates that serve as sub-bosses before Ridley's room.
 Super Metroid (Video Game) / int_6e7a3cd
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1.0
 Super Metroid (Video Game) / int_6e7a3cd
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_6e7a3cd
 Super Metroid (Video Game) / int_6ec03ba1
type
Mook Maker
 Super Metroid (Video Game) / int_6ec03ba1
comment
Mook Maker: Air Tubes are openings in the floor and ceiling which regularly spawn flying enemies, making progressively faster and more damaging mooks the deeper into Zebes you go. This is actually nice since they usually die in one hit and drop health recovery items.
 Super Metroid (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Super Metroid (Video Game) / int_6ec03ba1
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_6ec03ba1
 Super Metroid (Video Game) / int_6ec989d8
type
Guide Dang It!
 Super Metroid (Video Game) / int_6ec989d8
comment
Guide Dang It!: The beam-specific charge combos, which are described only in strategy guides and shown in the "secret techniques" Attract Mode video unlocked by a completed game file, and are unlikely to be discovered by accident unless you're messing around with beam settings and Power Bombs. The Varia/Gravity suit combo lets you traverse the lava at the entrance to Ridley's lair without taking damage. Nothing indicates this aside from an Attract Mode video, and most players would be cautious of jumping in there to find out. It doesn't help that most other damaging liquids in the game aren't affected by the suits at all. To access the underwater portion of Maridia, the glass tube there (the one that you pass through while going from Brinstar to Norfair) must be shattered with a Power Bomb. This mechanic appears nowhere else in the game, though the presence of a broken tube at the other end of Maridia may be considered an oblique hint, if you go far out of your way to find it. The unused blocks that act exactly like solid wall tiles but let Samus pass through them would have been nigh-impossible to detect, making anything hidden behind them a matter of luck to find, which is probably why they were cut to begin with. The final save point in Tourian is a Point of No Return, locking you out of 100% Completion on that run if you didn't make a copy of your file beforehand. In the rare circumstance that you reach this point without the Charge Beam (or, less likely, 150 missiles) and at least three Energy Tanks, you can get locked into a situation where Mother Brain is unbeatable due to either not being able to damage the boss or not being able to survive the scripted sequence during it. Phantoon's flame-sweep attack, triggered by Super Missiles, is very hard to dodge and can easily kill you even if you have lots of energy left. However, it can be avoided by using a "Pseudo-Screw Attack" (charging a shot and somersaulting), a technique that's not obvious to new players and normally doesn't offer much protection.
 Super Metroid (Video Game) / int_6ec989d8
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1.0
 Super Metroid (Video Game) / int_6ec989d8
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_6ec989d8
 Super Metroid (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Super Metroid (Video Game) / int_6edb0066
comment
Zero-Effort Boss: The last phase of the Mother Brain fight, in which Samus obliterates her with the newly-acquired Hyper Beam while being restored to full health beforehand.
 Super Metroid (Video Game) / int_6edb0066
featureApplicability
1.0
 Super Metroid (Video Game) / int_6edb0066
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_6edb0066
 Super Metroid (Video Game) / int_6f3498bc
type
Collision Damage
 Super Metroid (Video Game) / int_6f3498bc
comment
Firefleas cause damage on contact but are not aggressive and light up dark rooms. They also die on contact, and their death makes the room dark again. If one has the ice bream, it's possible to turn off all other beams and freeze Firefleas in a helpful location where they won't be bumped into.
 Super Metroid (Video Game) / int_6f3498bc
featureApplicability
1.0
 Super Metroid (Video Game) / int_6f3498bc
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_6f3498bc
 Super Metroid (Video Game) / int_6f36fe1f
type
Enforced Trope
 Super Metroid (Video Game) / int_6f36fe1f
comment
The trope is enforced any time the X-ray scope is used. Backgrounds turn completely black to allow the player to better see hidden secrets in the foreground.
 Super Metroid (Video Game) / int_6f36fe1f
featureApplicability
1.0
 Super Metroid (Video Game) / int_6f36fe1f
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_6f36fe1f
 Super Metroid (Video Game) / int_6fa1e7a2
type
Noob Bridge
 Super Metroid (Video Game) / int_6fa1e7a2
comment
There is a chamber called "A Bridge Too Far" (or, more colloquially, the Noob Bridge) amongst fans. If you try walking across the bridge, it crumbles underneath Samus, and if you try to jump across and only shortly land every now and then on the bridge, you will hit the spikes in the ceiling just above the bridge. What you're supposed to do is hold the run button (something unique to that game); this gets you across without falling through.
 Super Metroid (Video Game) / int_6fa1e7a2
featureApplicability
1.0
 Super Metroid (Video Game) / int_6fa1e7a2
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_6fa1e7a2
 Super Metroid (Video Game) / int_7215c26c
type
Man-Eating Plant
 Super Metroid (Video Game) / int_7215c26c
comment
Man-Eating Plant: There are large carnivorous flowers. If Samus falls into one's "mouth", it grabs hold of her and deals some damage. To drive the point home even further, their actual name is "Samus Eater."
 Super Metroid (Video Game) / int_7215c26c
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1.0
 Super Metroid (Video Game) / int_7215c26c
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_7215c26c
 Super Metroid (Video Game) / int_7228d0cb
type
Game Over
 Super Metroid (Video Game) / int_7228d0cb
comment
Game Over: Should you run out of energy, the background disappears and Samus's Power Suit overloads and explodes, leaving her in her underwear as the screen fades to white and transitions to the continue screen.
 Super Metroid (Video Game) / int_7228d0cb
featureApplicability
1.0
 Super Metroid (Video Game) / int_7228d0cb
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_7228d0cb
 Super Metroid (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 Super Metroid (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: The game does this twice — with the same boss (Ridley) and the same Plot Coupon (Baby Metroid) both times.
 Super Metroid (Video Game) / int_72423e7d
featureApplicability
1.0
 Super Metroid (Video Game) / int_72423e7d
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_72423e7d
 Super Metroid (Video Game) / int_72c04e0d
type
Door to Before
 Super Metroid (Video Game) / int_72c04e0d
comment
Door to Before: After you defeat the boss of Maridia (though a few rooms before the boss chamber, rather than the boss chamber itself), you can return to the area near the upper entrance. Though you'll probably be going a different way to continue the game, the passage is helpful when circling back to collect items that lie beneath one-way sand pits. The escape sequence takes you behind Mother Brain's room and through the rest of Tourian as it's exploding, then give you a flat path to run down and inadvertently charge up your speed booster. Speed booster blocks allow you to charge through without knowing it — leading you right back to the escape shaft from Metroid, which you came back down through at the beginning of the game, allowing you to enter the former location of the Tourian base from the wrong side.
 Super Metroid (Video Game) / int_72c04e0d
featureApplicability
1.0
 Super Metroid (Video Game) / int_72c04e0d
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_72c04e0d
 Super Metroid (Video Game) / int_7308fa71
type
A Molten Date with Death
 Super Metroid (Video Game) / int_7308fa71
comment
A Molten Date with Death: This is how Crocomire is defeated (although what Crocomire falls in is considered acid, it's the same principle). Samus must back Crocomire onto an unstable bridge, which then collapses under Crocomire's weight and causes it to fall into the acid below. This results in a very gruesome death with Crocomire's skin visibly melting off its bones. Amazingly, it manages survive long enough to get out and break down the spike wall it was trying to back Samus into, but by that point, it's nothing more than a skeleton and dies right afterward.
 Super Metroid (Video Game) / int_7308fa71
featureApplicability
1.0
 Super Metroid (Video Game) / int_7308fa71
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_7308fa71
 Super Metroid (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Super Metroid (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Beams and doors. With doors, red can be opened with Missiles (or a Super), green with Super Missiles, and yellow with Power Bombs, while blue can be opened with anything. As for the beams, the color coding has no real significance, but exists all the same: The Power/Charge beam is orange, the Spazer is yellow, the Ice beam is blue, Wave beam purple, and Plasma beam green.
 Super Metroid (Video Game) / int_735b4101
featureApplicability
1.0
 Super Metroid (Video Game) / int_735b4101
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_735b4101
 Super Metroid (Video Game) / int_75538142
type
Friend to All Children
 Super Metroid (Video Game) / int_75538142
comment
Friend to All Children: This seems to be a confirmation of elements from the time Super Metroid was released, where Samus is typically portrayed as being quite passionate about the infant Metroid, treating it like her own offspring, unleashing the bowels of Mama Bear after it was destroyed, and entering a state of deep sorrow after she'd cooled down. This hovered around various fiction, including Nintendo Power comics and Manga. The actual game doesn't show her to be that broken up about handing the infant Metroid over to Ceres Research Station and going about her job, but her refusal to kill an non aggressive child who might very well become a benefit to society remains.
 Super Metroid (Video Game) / int_75538142
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1.0
 Super Metroid (Video Game) / int_75538142
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_75538142
 Super Metroid (Video Game) / int_76c0e85d
type
High-Voltage Death
 Super Metroid (Video Game) / int_76c0e85d
comment
High-Voltage Death: The secret way to defeat Draygon is to use the Grapple Beam to grab the electrical current of one of the destroyed turrets while Draygon is carrying Samus around in her claws. Both of them get electrified, and Samus lasts much longer than Draygon does.
 Super Metroid (Video Game) / int_76c0e85d
featureApplicability
1.0
 Super Metroid (Video Game) / int_76c0e85d
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_76c0e85d
 Super Metroid (Video Game) / int_77666408
type
Combat Tentacles
 Super Metroid (Video Game) / int_77666408
comment
Combat Tentacles. Subverted. Phantoon has such tentacles but doesn't seem to actually use them in battle.
 Super Metroid (Video Game) / int_77666408
featureApplicability
-0.3
 Super Metroid (Video Game) / int_77666408
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_77666408
 Super Metroid (Video Game) / int_77f6cc58
type
100% Completion
 Super Metroid (Video Game) / int_77f6cc58
comment
100% Completion: Every game since this one has a percentage (which in the case of that game and the console Prime games is easy to deduce, since the games have each exactly 100 collectibles). While earlier games in the series, including Super Metroid itself, gave different endings based on completion time rather than percent, percent has since become a factor in determining which ending you get.
 Super Metroid (Video Game) / int_77f6cc58
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1.0
 Super Metroid (Video Game) / int_77f6cc58
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_77f6cc58
 Super Metroid (Video Game) / int_7a486ade
type
Imprinting
 Super Metroid (Video Game) / int_7a486ade
comment
Imprinting: As implied at the end of the second game, the Metroid hatchling has definitely imprinted on Samus, even giving its life to save Samus'.
 Super Metroid (Video Game) / int_7a486ade
featureApplicability
1.0
 Super Metroid (Video Game) / int_7a486ade
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_7a486ade
 Super Metroid (Video Game) / int_7ae4d273
type
Point of No Return
 Super Metroid (Video Game) / int_7ae4d273
comment
Point of No Return: Once you've saved at the second save point in Tourian, you can never go back to the other areas of Zebes unless you use Sequence Breaking, without any warning. It's possible to render the game Unintentionally Unwinnable without said sequence breaking, should you have too few energy tanks to survive Mother Brain's Hyper Beam attack.
 Super Metroid (Video Game) / int_7ae4d273
featureApplicability
1.0
 Super Metroid (Video Game) / int_7ae4d273
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_7ae4d273
 Super Metroid (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Super Metroid (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The armored Space Pirates encountered in Lower Norfair, who throw their limbs at Samus and leap all over the place. They can't be damaged until they're coaxed into performing a jump kick and even then they take a ton of hits to kill. On the other hand, with a little practice it becomes easy to keep them in their vulnerable state throughout the fight. Although they respawn, Samus only has to fight them once before the door they're guarding becomes permanently unlocked and she can just jump past them any other time.
 Super Metroid (Video Game) / int_7b7965dd
featureApplicability
1.0
 Super Metroid (Video Game) / int_7b7965dd
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_7b7965dd
 Super Metroid (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Super Metroid (Video Game) / int_7c7589af
comment
The first game concluded with Mother Brain's self-destruct timer blowing up the Pirate base, but leaving the surface intact. This time, the self-destruct causes a massive, Zebes-Shattering Kaboom, with the only survivors being Samus and the helpful critters (the Etecoons and the Dachora) if you take the time to save them, which is considered canon.
 Super Metroid (Video Game) / int_7c7589af
featureApplicability
1.0
 Super Metroid (Video Game) / int_7c7589af
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_7c7589af
 Super Metroid (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Super Metroid (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: After being roughly as big as Samus in the first game, Kraid has grown to be room-sized, which is now his canon design and size.
 Super Metroid (Video Game) / int_7ccd3698
featureApplicability
1.0
 Super Metroid (Video Game) / int_7ccd3698
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_7ccd3698
 Super Metroid (Video Game) / int_7dd72460
type
Gold-Colored Superiority
 Super Metroid (Video Game) / int_7dd72460
comment
Gold-Colored Superiority: Samus has to face two living Chozo statues named "Torizo". The second one, aptly named Golden Torizo is the most powerful of the duo, given that it is faster, jumps higher, possesses great strength and can even throw Samus' missiles back at her. Its attacks are also rather devastating. The more damage you deal to it will cause its golden color to fade.
 Super Metroid (Video Game) / int_7dd72460
featureApplicability
1.0
 Super Metroid (Video Game) / int_7dd72460
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_7dd72460
 Super Metroid (Video Game) / int_7e861e58
type
Speedrun Reward
 Super Metroid (Video Game) / int_7e861e58
comment
Speedrun Reward: As with previous games, the ending slightly changes depending on how much time it takes the player to complete the game. You need three hours or less to see Samus in her leotard. The game clock only advances when you have control of Samus. During cutscenes, as well as traveling through doors, time is not counted.
 Super Metroid (Video Game) / int_7e861e58
featureApplicability
1.0
 Super Metroid (Video Game) / int_7e861e58
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_7e861e58
 Super Metroid (Video Game) / int_7f84552e
type
Tin-Can Robot
 Super Metroid (Video Game) / int_7f84552e
comment
Tin-Can Robot: There are a handful of these in the Wrecked Ship. They are round cylinders with legs and no arms.
 Super Metroid (Video Game) / int_7f84552e
featureApplicability
1.0
 Super Metroid (Video Game) / int_7f84552e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_7f84552e
 Super Metroid (Video Game) / int_82a3978e
type
Pause Scumming
 Super Metroid (Video Game) / int_82a3978e
comment
Pause Scumming: The game has a slow fade between gameplay and the pause screen (and vice-versa), during which gameplay continues for a second, but Samus's death at 0 health cannot be triggered during the transition. This has been used in a TAS with frame-perfect repeating pausing and careful rationing of health from a Reserve Tank to keep Samus alive through health-draining heated rooms. Using the X-Ray Scope will freeze time, but not the Mercy Invincibility timer of some of the bosses. If used while these bosses are being hit by a plasma shot, this allows damaging them multiple times with the shot, a technique known as "microwaving". While underwater, pausing at the right time while jumping with the Gravity Suit, and unequipping it, allows the player to abuse the game physics to "gravity jump", jumping higher than the game would normally allow.
 Super Metroid (Video Game) / int_82a3978e
featureApplicability
1.0
 Super Metroid (Video Game) / int_82a3978e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_82a3978e
 Super Metroid (Video Game) / int_83308c12
type
Spikes of Doom
 Super Metroid (Video Game) / int_83308c12
comment
Spikes of Doom: The game has spikes in a few places, including under lava and acid! Luckily, some spikes are fake and won't hurt you if you touch them, and the fake spikes can be destroyed. Without the X-Ray Scope, you're playing with mines trying to see which set of spikes are fake and which real. The spikes in the Wrecked Ship are harmless until the power gets turned back on, which happens after Samus beats Phantoon. There is a chamber called "A Bridge Too Far" (or, more colloquially, the Noob Bridge) amongst fans. If you try walking across the bridge, it crumbles underneath Samus, and if you try to jump across and only shortly land every now and then on the bridge, you will hit the spikes in the ceiling just above the bridge. What you're supposed to do is hold the run button (something unique to that game); this gets you across without falling through.
 Super Metroid (Video Game) / int_83308c12
featureApplicability
1.0
 Super Metroid (Video Game) / int_83308c12
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_83308c12
 Super Metroid (Video Game) / int_83d20bbf
type
Player Death Is Dramatic
 Super Metroid (Video Game) / int_83d20bbf
comment
Player Death Is Dramatic: The first game in the series to do this, giving Samus a detailed death animation and Fade to White when she runs out of health, without any death jingle.
 Super Metroid (Video Game) / int_83d20bbf
featureApplicability
1.0
 Super Metroid (Video Game) / int_83d20bbf
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_83d20bbf
 Super Metroid (Video Game) / int_83edb5ab
type
Difficulty by Region
 Super Metroid (Video Game) / int_83edb5ab
comment
Difficulty by Region: The European/Australian version makes the Phantoon fight easier by allowing the player to avoid its flame-sweep attack by going into ball form in either corner of the room.
 Super Metroid (Video Game) / int_83edb5ab
featureApplicability
1.0
 Super Metroid (Video Game) / int_83edb5ab
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_83edb5ab
 Super Metroid (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Super Metroid (Video Game) / int_8409a385
comment
Five-Bomb Drop, which causes Samus to drop five bombs at once if she morphs into a ball while the Charge Beam is held and releases it. Depending on how long the charge is held, the bombs are launched at different trajectories.
 Super Metroid (Video Game) / int_8409a385
featureApplicability
1.0
 Super Metroid (Video Game) / int_8409a385
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_8409a385
 Super Metroid (Video Game) / int_844e261e
type
Super Spit
 Super Metroid (Video Game) / int_844e261e
comment
Super Spit: Kihunters can spit acid. Magdollites have the power to turn into magma, and then spit parts of themselves at you. Kraid gains a rock spit attack in this game, but stops using it after being shot in the mouth. Draygon can spit out glue to hold Samus in place. Mother Brain's One-Winged Angel form can spit bombs.
 Super Metroid (Video Game) / int_844e261e
featureApplicability
1.0
 Super Metroid (Video Game) / int_844e261e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_844e261e
 Super Metroid (Video Game) / int_84f4a870
type
Puzzle Boss
 Super Metroid (Video Game) / int_84f4a870
comment
Puzzle Boss: Crocomire forces you to keep shooting at its mouth when it's open in order to force it back onto some crumbling blocks and send it falling into the lava. Particularly nefarious because there's no boss life meter, so it's hard to tell you're not really doing any damage, and because Crocomire keeps advancing towards you, essentially healing itself. Apparently, with some creative jumping, you can actually end up behind Crocomire, causing it to back itself up all the way to its death. Inversely, don't use Power Bombs against Crocomire. Crocomire does not like Power Bombs. Draygon is easily beaten by breaking one of the weapon turrets, letting Draygon grab you, and then shooting your grappling beam into the broken turret. There's a massive electrical discharge that hurts you, but fries Draygon a lot quicker.
 Super Metroid (Video Game) / int_84f4a870
featureApplicability
1.0
 Super Metroid (Video Game) / int_84f4a870
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_84f4a870
 Super Metroid (Video Game) / int_857d1626
type
Power Glows
 Super Metroid (Video Game) / int_857d1626
comment
Power Glows: The Charge Beam, Speed Booster, Screw Attack, and Hyper Beam all make Samus glow to varying degrees and are easily some of her most powerful abilities. Especially the Hyper Beam, where Samus starts glowing for several seconds after acquiring it to let you know that's she become much more powerful.
 Super Metroid (Video Game) / int_857d1626
featureApplicability
1.0
 Super Metroid (Video Game) / int_857d1626
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_857d1626
 Super Metroid (Video Game) / int_85ac41e1
type
Grappling-Hook Pistol
 Super Metroid (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: The Grapple Beam makes its debut in this game. It's an electric gadget that allows Samus to latch onto certain objects so she can swing around.
 Super Metroid (Video Game) / int_85ac41e1
featureApplicability
1.0
 Super Metroid (Video Game) / int_85ac41e1
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_85ac41e1
 Super Metroid (Video Game) / int_870bbf64
type
Show, Don't Tell
 Super Metroid (Video Game) / int_870bbf64
comment
Show, Don't Tell: One of the game's most praised qualities. Outside of the opening text from Samus, there are no other pieces of dialogue or text in the entire game (apart from the notifications of the self-destruct sequences at the beginning and end of the game). There are still tons of details and pieces of foreshadowing in the environment that give players an idea of what is happening/has happened and keep them emotionally invested in the story.
 Super Metroid (Video Game) / int_870bbf64
featureApplicability
1.0
 Super Metroid (Video Game) / int_870bbf64
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_870bbf64
 Super Metroid (Video Game) / int_8737b599
type
Fireballs
 Super Metroid (Video Game) / int_8737b599
comment
Fireballs: You're back on dragon territory, both Ridley, who looks like one, and the creactures actually called "dragons", which look more like lava dwelling seahorses. Also shot by alcoons. Phantoon's seem to be supernatural.
 Super Metroid (Video Game) / int_8737b599
featureApplicability
1.0
 Super Metroid (Video Game) / int_8737b599
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_8737b599
 Super Metroid (Video Game) / int_875615dd
type
Truth in Television
 Super Metroid (Video Game) / int_875615dd
comment
Maridia has the most unique creatures out of any area, possibly a Truth in Television reference to the wide variety of life found in the oceans: A bizarre walker by the name of Shaktool carves a path through a wall for the player that eventually leads to the Spring Ball upgrade. A unique turtle creature called Tatori can be found with its young in a tall cavern. Standing on its back can give Samus early access to the room's Energy Tank and Missile Expansion, but touching its young will make it attack her. The Oums are ammonite-like creatures that impede Samus' progress through a hallway, but are otherwise pretty harmless. They only appear in this one segment. A red Skultera only appears in a single room that connects to Brinstar. Asides from its color, it's identical to the other Skulteras found throughout the game.
 Super Metroid (Video Game) / int_875615dd
featureApplicability
1.0
 Super Metroid (Video Game) / int_875615dd
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_875615dd
 Super Metroid (Video Game) / int_8797239c
type
Bait-and-Switch
 Super Metroid (Video Game) / int_8797239c
comment
Bait-and-Switch: When you take the first elevator into Brinstar, the area has a blue, rocky design just like it did in the first Metroid, leading you to believe that's how the whole place will look here too. But when you take the second elevator to the main body of Brinstar, it turns out the area has been given a green Jungle Japes redesign. Near the end of Kraid's lair in Brinstar, a fake Kraid appears as a Boss in Mook Clothing; it's the same size as the real one was in Metroid, and even explodes into a cluster of health and ammo refills upon death. However, a few rooms later, you fight the actual Kraid, who is gargantuan in size. The original Metroid had its own fake Kraid, but both Kraids were the same size in that game.
 Super Metroid (Video Game) / int_8797239c
featureApplicability
1.0
 Super Metroid (Video Game) / int_8797239c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_8797239c
 Super Metroid (Video Game) / int_87edd4da
type
Depth Perplexion
 Super Metroid (Video Game) / int_87edd4da
comment
Depth Perplexion Atomics are initially caged off while the wrecked ship is without power, but chase after Samus while passing through all obstacles once power is back on. The rinkas of the first game's Tourain, are back in this game's Tourain. They're not cheap enough to hit you while leaving and entering rooms this time, but otherwise still bypass all obstaces to run into you. Puromi are at least affected by gravity, but exactly what they jump off of is unknown, since they seem to pass through everything.
 Super Metroid (Video Game) / int_87edd4da
featureApplicability
1.0
 Super Metroid (Video Game) / int_87edd4da
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_87edd4da
 Super Metroid (Video Game) / int_8871bbd8
type
Eye Beams
 Super Metroid (Video Game) / int_8871bbd8
comment
Eye Beams: This game marks the debut of the Gadora, the enemy that guards boss doors. Being a giant eye creature, this is their only attack.
 Super Metroid (Video Game) / int_8871bbd8
featureApplicability
1.0
 Super Metroid (Video Game) / int_8871bbd8
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_8871bbd8
 Super Metroid (Video Game) / int_88ebc539
type
Always a Bigger Fish
 Super Metroid (Video Game) / int_88ebc539
comment
Always a Bigger Fish: In Tourian, Samus runs across a room where a Torizo and several wildlife enemies have been reduced to crumbling dust, including a variety of Sidehoppers that are only vulnerable to Super Missiles. It turns out this is the result of getting their energy sucked dry by the now grown-up Metroid hatchling.
 Super Metroid (Video Game) / int_88ebc539
featureApplicability
1.0
 Super Metroid (Video Game) / int_88ebc539
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_88ebc539
 Super Metroid (Video Game) / int_89012c43
type
Excessive Steam Syndrome
 Super Metroid (Video Game) / int_89012c43
comment
Excessive Steam Syndrome: In the intro level, Samus needs to escape a space station, while avoiding gushes of steam coming out from practically everywhere. If you get hit by the steam, you lose precious time to escape. It happens again during the escape from planet Zebes, only the steam's escaping from the ground itself.
 Super Metroid (Video Game) / int_89012c43
featureApplicability
1.0
 Super Metroid (Video Game) / int_89012c43
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_89012c43
 Super Metroid (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Super Metroid (Video Game) / int_892552b
comment
Kung Fu-Proof Mook: Owtch resist most beams but instantly die to the Speed Booster/Shinespark. Holtz are immune to missiles in this game, only in this game. In their shells Yards are immune to everything except Bombs, Power bombs and the Speed Booster, but you are free to run Samus into them while they are in their shells and watch her kick them around. Green Space Pirates will block most beam attacks, but can be done in by bombs and missiles. Pink Space Pirates will block everything except a charged Spin Jump, Speed Booster collision, Shinespark, Screw Attack or the Plasma Beam. Silver Pirates will block everything except the hyper beam, but dodging their attacks long enough will reveal weaknesses in their guard. Boyon and beetom cannot be hurt by beams, but can be frozen. Rippers, ripper IIs, magdollites and fune can only be hurt by super missiles and power bombs, but can be frozen by the ice beam. Super Missiles are the only thing that work on yapping maws and Tourain sidehoppers.
 Super Metroid (Video Game) / int_892552b
featureApplicability
1.0
 Super Metroid (Video Game) / int_892552b
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_892552b
 Super Metroid (Video Game) / int_8a88ed49
type
Mini-Boss
 Super Metroid (Video Game) / int_8a88ed49
comment
Mini-Boss: Super Metroid has a total of ten bosses: Five main and five mini. The first four main ones (Kraid, Draygon, Phantoon, Ridley) guard the gateway to the Final Boss (Mother Brain) and play two major battle themes. The minibosses are less powerful, and use a less tense battle music.
 Super Metroid (Video Game) / int_8a88ed49
featureApplicability
1.0
 Super Metroid (Video Game) / int_8a88ed49
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_8a88ed49
 Super Metroid (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Super Metroid (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: Mother Brain tries to kills Samus with her Laser Brain Attack when the Hunter's HP is nearly zero. But then she ends up on the wrong end of another such smackdown when she murders the giant Metroid, which is the infant Metroid from Metroid II: Return of Samus/Metroid: Samus Returns all grown up and trying to protect Samus. Mother Brain earns herself a Hyper Beam-fueled Roaring Rampage of Revenge from the creature's human adoptive "mother." The final shot decapitates Mother Brain, exploding her cybernetic combat body; her severed head turns to gray powder as it hits the floor.
 Super Metroid (Video Game) / int_8b606a51
featureApplicability
1.0
 Super Metroid (Video Game) / int_8b606a51
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_8b606a51
 Super Metroid (Video Game) / int_8b6e8d7
type
Anachronic Order
 Super Metroid (Video Game) / int_8b6e8d7
comment
Anachronic Order: This is the third game in the series and the fourth-to-last game in the overall plot. The games were in normal order until the Metroid Prime Trilogy, so this is only applied retroactively.
 Super Metroid (Video Game) / int_8b6e8d7
featureApplicability
1.0
 Super Metroid (Video Game) / int_8b6e8d7
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_8b6e8d7
 Super Metroid (Video Game) / int_8b9c512e
type
Down the Drain
 Super Metroid (Video Game) / int_8b9c512e
comment
Down the Drain: Maridia is a submerged sector of Zebes, with only some parts of the upper areas being dry. Movement through the water is extremely sluggish without the Gravity Suit. Also taken literally, there's a drain pipe Samus can travel through.
 Super Metroid (Video Game) / int_8b9c512e
featureApplicability
1.0
 Super Metroid (Video Game) / int_8b9c512e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_8b9c512e
 Super Metroid (Video Game) / int_8c039bf3
type
Skippable Boss
 Super Metroid (Video Game) / int_8c039bf3
comment
Skippable Boss: The Spore Spawn can be bypassed via a complex trick with the Morph Ball, letting you get Super Missiles without having to fight it. To add insult to injury, you can use those Super Missiles to grab the capacity upgrade it guards, leaving Spore Spawn as the least-fought boss in speedrun categories. With tool-assistance (it's not humanly possible to perform the amount of frame-perfect inputs necessary to move fast enough), Torizo is skippable by leaving the room where you get Bombs before the door locks. The only progression item Crocomire guards is the Grapple Beam, which can be circumvented by using wall-jumping and Shinesparking to get Power Bombs and traverse both the Wrecked Ship and Maridia. Once you get the Space Jump behind Draygon, the Grapple Beam is rendered obsolete and Crocomire is skipped. If the boss locations are randomized (the boss rooms remain the same, but which boss is encountered changes) and Draygon is defeated before visiting Maridia, it's possible to reach the Maridia boss room from "Cacatac Alley" and avoid Botwoon altogether.
 Super Metroid (Video Game) / int_8c039bf3
featureApplicability
1.0
 Super Metroid (Video Game) / int_8c039bf3
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_8c039bf3
 Super Metroid (Video Game) / int_8edd1883
type
Colossus Climb
 Super Metroid (Video Game) / int_8edd1883
comment
Colossus Climb: Kraid, during the second phase of its battle. Samus must jump on the spikes he fires from his stomach to reach a platform so she can shoot him.
 Super Metroid (Video Game) / int_8edd1883
featureApplicability
1.0
 Super Metroid (Video Game) / int_8edd1883
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_8edd1883
 Super Metroid (Video Game) / int_90e31482
type
Laser-Guided Karma
 Super Metroid (Video Game) / int_90e31482
comment
Laser-Guided Karma: At the end of Metroid II: Return of Samus, Samus spares a baby Metroid that imprinted upon her as its mother. In Super Metroid, the Metroid returns the favor by not draining Samus to death, and then sacrificing itself to save her life in the fight against Mother Brain, triggering the mother of all Mama Bear moments from Samus, who, by the way, now has the Hyper Beam.
 Super Metroid (Video Game) / int_90e31482
featureApplicability
1.0
 Super Metroid (Video Game) / int_90e31482
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_90e31482
 Super Metroid (Video Game) / int_91f5e99c
type
Clipped-Wing Angel
 Super Metroid (Video Game) / int_91f5e99c
comment
Clipped-Wing Angel: After you beat Crocomire, it falls into some acid and all the flesh melts off its body. Then, after an ominous pause, its skeleton crashes through the wall on the opposite side and the boss music starts up again… before the skeleton just collapses.
 Super Metroid (Video Game) / int_91f5e99c
featureApplicability
1.0
 Super Metroid (Video Game) / int_91f5e99c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_91f5e99c
 Super Metroid (Video Game) / int_920ca805
type
Night of the Living Mooks
 Super Metroid (Video Game) / int_920ca805
comment
Night of the Living Mooks: Covern are said to be the souls of creatures who died on the Wrecked Ship and were turned into evil spirits. They chase all natural life away from the wreck. Samus can bomb and shoot them out of her way but they will not stop appearing until the vehicle's power is turned on.
 Super Metroid (Video Game) / int_920ca805
featureApplicability
1.0
 Super Metroid (Video Game) / int_920ca805
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_920ca805
 Super Metroid (Video Game) / int_9256ac7c
type
Cutscene Boss
 Super Metroid (Video Game) / int_9256ac7c
comment
Cutscene Boss: The Super Metroid, which is completely invincible; it reduces Samus down to 1 HP and then flies off. Much of the fight with the final boss is taken up by the cutscene of the Super Metroid attacking, then Mother Brain killing the Super Metroid, after which Samus gets the Hyper Beam and the fight becomes a Zero-Effort Boss.
 Super Metroid (Video Game) / int_9256ac7c
featureApplicability
1.0
 Super Metroid (Video Game) / int_9256ac7c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_9256ac7c
 Super Metroid (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Super Metroid (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: Ridley. As opposed to other bosses in the game who either have a special weakness or pattern, Ridley doesn't have either (aside from taking increased damage from Super Missiles as expected) and his fight is a brutal, fast-paced slugfest, where there really isn't any special strategy other than reducing his health before he does the same to Samus. This is easier said than done, as he has 18,000 HP, as much as Mother Brain and triple the HP of Draygon, the last major boss preceding him.
 Super Metroid (Video Game) / int_92a1fa1b
featureApplicability
1.0
 Super Metroid (Video Game) / int_92a1fa1b
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_92a1fa1b
 Super Metroid (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Super Metroid (Video Game) / int_92bd6627
comment
Invincible Minor Minion: For the only time in the series, Namihe (the worm-like enemies that grow out of walls) are completely unkillable by any weapon Samus has access to, but she can still freeze them with the Ice Beam. Oums (the ammonite-like creatures found in Maridia) are impervious to all forms of attack. Just spring ball over them before they attack. The Work Robots of the wrecked ship cannot be destroyed, but are harmless to touch and can be pushed into crevices to render them harmless. One room in Lower Norfair features Puromi, which leap in and out of the lava to hurt Samus. Of course, this is after she's obtained the Screw Attack, so she can just bypass them this way.
 Super Metroid (Video Game) / int_92bd6627
featureApplicability
1.0
 Super Metroid (Video Game) / int_92bd6627
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_92bd6627
 Super Metroid (Video Game) / int_9323264
type
All Your Colors Combined
 Super Metroid (Video Game) / int_9323264
comment
All Your Colors Combined: The Hyper Beam is an interesting take on it. While it's actually stolen from an enemy, it will replace all of the other color-coded beams in the inventory, and also causes both Samus and itself to flash different colors.
 Super Metroid (Video Game) / int_9323264
featureApplicability
1.0
 Super Metroid (Video Game) / int_9323264
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_9323264
 Super Metroid (Video Game) / int_93489cfd
type
Botanical Abomination
 Super Metroid (Video Game) / int_93489cfd
comment
Botanical Abomination: Spore Spawn is a giant plant creature with a very hard outer shell that protects a vulnerable core.
 Super Metroid (Video Game) / int_93489cfd
featureApplicability
1.0
 Super Metroid (Video Game) / int_93489cfd
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_93489cfd
 Super Metroid (Video Game) / int_94bcd668
type
Inescapable Ambush
 Super Metroid (Video Game) / int_94bcd668
comment
Inescapable Ambush: One happens early where one obtains the bomb ability. In this case, the door locks after obtaining it, contrary to all other such rooms. This has provided a way for tool-assisted speedrunners to skip the fight, though just barely. The door to Tourian only opens when you defeat the main bosses. One wonders why they would set up the door to their main computer system only when those charged with defending it are dead: the exact opposite would be more secure.
 Super Metroid (Video Game) / int_94bcd668
featureApplicability
1.0
 Super Metroid (Video Game) / int_94bcd668
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_94bcd668
 Super Metroid (Video Game) / int_9553214b
type
He Was Right There All Along
 Super Metroid (Video Game) / int_9553214b
comment
He Was Right There All Along: The Torizo boss is a Chozo statue which won't attack until you take its item and try to leave the room. The Ridley battles. He waits from the background until Samus tries to approach the baby Metroid.
 Super Metroid (Video Game) / int_9553214b
featureApplicability
1.0
 Super Metroid (Video Game) / int_9553214b
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_9553214b
 Super Metroid (Video Game) / int_95dec9d2
type
Plant Aliens
 Super Metroid (Video Game) / int_95dec9d2
comment
Plant Aliens: Cacatacs are walking cacti. Also unlike real cacti, they are found mostly in moist environments, rather than arid ones. Samus Eaters are giant metal eating flowers that you have to jump out of when they take breaks in between chewing, if you happen to fall in one, or get pulled in by a yapping maw. The Spore Spawn is a cheapened example, as its alien traits(moving, living underground, etc) are the result of genetic engineering. It is an not an Earth plant regardless.
 Super Metroid (Video Game) / int_95dec9d2
featureApplicability
1.0
 Super Metroid (Video Game) / int_95dec9d2
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_95dec9d2
 Super Metroid (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Super Metroid (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The Spazer Beam is a shotgun-like upgrade to every other beam in the game (except the Plasma Beam, which mostly outclasses it), turning the beam into a triple-shot.
 Super Metroid (Video Game) / int_96ecc67e
featureApplicability
1.0
 Super Metroid (Video Game) / int_96ecc67e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_96ecc67e
 Super Metroid (Video Game) / int_970c790a
type
Big Bad
 Super Metroid (Video Game) / int_970c790a
comment
One of Mother Brain's attacks is spitting ring-shaped beams directly at Samus.
 Super Metroid (Video Game) / int_970c790a
featureApplicability
1.0
 Super Metroid (Video Game) / int_970c790a
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_970c790a
 Super Metroid (Video Game) / int_99fe88e1
type
Event Flag
 Super Metroid (Video Game) / int_99fe88e1
comment
Event Flag: The large crashed ship is supposed to be entered from the west; a boss fight there triggers an event flag which turns the power on. Through heavy-duty Sequence Breaking, it can also be entered from the east, but it will be completely empty until this flag is triggered. Also, the method of reaching Tourian makes a comeback from the first game, with two additional bosses added.
 Super Metroid (Video Game) / int_99fe88e1
featureApplicability
1.0
 Super Metroid (Video Game) / int_99fe88e1
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_99fe88e1
 Super Metroid (Video Game) / int_9a03fce0
type
The Day the Music Lied
 Super Metroid (Video Game) / int_9a03fce0
comment
The Day the Music Lied: After Crocomire falls into an acid bath which dissolves its flesh, its skeleton crashes through the wall and the boss music starts up again... then the skeleton collapses.
 Super Metroid (Video Game) / int_9a03fce0
featureApplicability
1.0
 Super Metroid (Video Game) / int_9a03fce0
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_9a03fce0
 Super Metroid (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Super Metroid (Video Game) / int_9a1f23bf
comment
The titular metroid reduces Samus' energy to exactly 1 point, regardless of any health tanks she has. This is more of a plot point than any serious danger; while there's nothing you can do to stop the energy drain (apart from not getting grabbed in the first place), at the last possible second the metroid recognizes Samus as the one it imprinted on when it hatched and it lets her go. Luckily, there's no other enemies between Samus and an energy-restoring station.
 Super Metroid (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Super Metroid (Video Game) / int_9a1f23bf
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_9a1f23bf
 Super Metroid (Video Game) / int_9abe931d
type
Quicksand Sucks
 Super Metroid (Video Game) / int_9abe931d
comment
Quicksand Sucks: All the quicksand pools are in Maridia, meaning that all the quicksand in the game is also underwater. The Power Suit protects Samus from drowning, but it still causes her to be stuck and take damage from spikes that may to be placed at the bottom of a quicksand pit.
 Super Metroid (Video Game) / int_9abe931d
featureApplicability
1.0
 Super Metroid (Video Game) / int_9abe931d
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_9abe931d
 Super Metroid (Video Game) / int_9af10b44
type
Double Jump
 Super Metroid (Video Game) / int_9af10b44
comment
The Space Jump provides you with unlimited Double Jumps while somersaulting if they're timed right.
 Super Metroid (Video Game) / int_9af10b44
featureApplicability
1.0
 Super Metroid (Video Game) / int_9af10b44
featureConfidence
1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_9af10b44
 Super Metroid (Video Game) / int_9afa05c7
type
Family-Unfriendly Death
 Super Metroid (Video Game) / int_9afa05c7
comment
Family-Unfriendly Death: Metroid may be more adult-oriented compared to other Nintendo franchises, but even that doesn't explain why Crocomire goes out in such a gruesome manner. Upon beating him, he falls into a pit of acid and screeches while his skin and musculature melts off like candle wax. He manages to survive as a skeleton and lunges towards Samus for one final, desperate attack, only to collapse under his own weight into a pile of bones.
 Super Metroid (Video Game) / int_9afa05c7
featureApplicability
1.0
 Super Metroid (Video Game) / int_9afa05c7
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_9afa05c7
 Super Metroid (Video Game) / int_9b1b68e6
type
Reverse Shrapnel
 Super Metroid (Video Game) / int_9b1b68e6
comment
Reverse Shrapnel: The Power Bomb combos. Charging a single beam and then switching to morph ball with power bombs highlighted will result in one of these for each beam. Ice Beam has four iceballs circling Samus, while Plasma and Wave shoot to the corners of the screen and come back, and Spazer makes it rain lasers.
 Super Metroid (Video Game) / int_9b1b68e6
featureApplicability
1.0
 Super Metroid (Video Game) / int_9b1b68e6
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_9b1b68e6
 Super Metroid (Video Game) / int_9b9435d0
type
AntiFrustrationFeature
 Super Metroid (Video Game) / int_9b9435d0
comment
Anti-Frustration Feature: A temporary, minor case at the start. Normally, you can only save at save stations (including Samus' ship). But the first section, which is in a different place from the rest of the game, is devoid of them. Although this section is very short and not very difficult, the programmers were still nice enough to autosave your game at the couple of key points before you have access to the stations, so you don't have to redo even that much if you e.g. turn off the console or reset or similar. After that, though, you're on your own.
 Super Metroid (Video Game) / int_9b9435d0
featureApplicability
1.0
 Super Metroid (Video Game) / int_9b9435d0
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_9b9435d0
 Super Metroid (Video Game) / int_9c0e0a28
type
Savage Setpiece
 Super Metroid (Video Game) / int_9c0e0a28
comment
Savage Setpiece: There's a turtle-like creature and its adorable babies in a certain room in Maridia. While they're normally utterly harmless, if you attack the little ones, the mother will immediately spin around in her shell after you. Climb on her shell while she's spinning and she'll launch upwards, allowing you to reach an Energy Tank and a Missile Expansion.
 Super Metroid (Video Game) / int_9c0e0a28
featureApplicability
1.0
 Super Metroid (Video Game) / int_9c0e0a28
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_9c0e0a28
 Super Metroid (Video Game) / int_9c5e78d0
type
Kill the Cutie
 Super Metroid (Video Game) / int_9c5e78d0
comment
Kill the Cutie: Samus's surrogate child gets kidnapped and treated in a somewhat Woobie manner, and then killed off by Mother Brain. Every time the player dies in this game, he/she is treated to an image of the Metroid still calling out to Samus in its little shrieks, too.
 Super Metroid (Video Game) / int_9c5e78d0
featureApplicability
1.0
 Super Metroid (Video Game) / int_9c5e78d0
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_9c5e78d0
 Super Metroid (Video Game) / int_9d12bbc1
type
Foreshadowing
 Super Metroid (Video Game) / int_9d12bbc1
comment
Foreshadowing: Samus's narration at the very beginning hints that the Metroid's ability to drain energy can also be used for beneficial purposes, implying that the devoured energy can be used afterward. The giant Metroid demonstrates this by transferring life energy and a powered-up beam from Mother Brain to Samus during the final battle. Under normal circumstances, the battle with Ridley on the Space Station ends when he brings Samus to low health, setting off her Critical Annoyance. The same sound sets off when the Metroid Hatchling is draining her energy in Tourian; it recognizes it and stops draining Samus. If you place a Power Bomb near where Mother Brain was in the original Metroid, it'll open up a rather large chamber underneath, much larger than would be expected to be hidden underneath a Brain in a Jar. The revived Mother Brain in Tourian stores her biomechanical body underneath her, suggesting a similar layout. In Maridia, you catch a glimpse of what looks like a Metroid when traveling through a pipe. It's actually a "Mochtroid", a far weaker failed cloning experiment that you face a few rooms later. After defeating Ridley, the next room has the larval Metroid's capsule smashed and empty. It grew large enough to break free and escape to Tourian.
 Super Metroid (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Super Metroid (Video Game) / int_9d12bbc1
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_9d12bbc1
 Super Metroid (Video Game) / int_9dab0a6e
type
Continuity Nod
 Super Metroid (Video Game) / int_9dab0a6e
comment
Continuity Nod: In the beginning of the game, you travel through the exploded ruins of Tourian from the very first game. You can revisit the escape shaft used by Samus to flee Zebes on her previous visit and remains of Mother Brain's tank. The shaft is used again as part of the escape route at the end of the game. A number of power-ups from the original were kept in their same locations. The Morph Ball, that ceiling-mounted Energy Tank just to its west, the one in Ridley's lair surrounded by the fake floors, and, retroactively, the missile pack under the ruins of Mother Brain's jar, located first in Super Metroid and then again in Zero Mission.
 Super Metroid (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Super Metroid (Video Game) / int_9dab0a6e
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_9dab0a6e
 Super Metroid (Video Game) / int_9ecbba6c
type
Metroidvania
 Super Metroid (Video Game) / int_9ecbba6c
comment
Metroidvania: Shares the Trope Codifier laurel with Castlevania: Symphony of the Night. It refines the exploratory platformer approach with many more pieces of equipment and upgrades (and tracks how much you managed to collect at the end), and provides a lot of freedom to track down the four Space Pirate bosses, while also having a more obvious progression order than Metroid on the NES did.
 Super Metroid (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Super Metroid (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_9ecbba6c
 Super Metroid (Video Game) / int_a0db7803
type
It's Personal
 Super Metroid (Video Game) / int_a0db7803
comment
It's Personal: Samus becomes a Parental Substitute to an adorable baby Metroid and gradually comes to care for the child as her own. When Mother Brain nearly defeats Samus, the Metroid intervenes to save her, and Mother Brain retaliates by killing the now grown up "Super Metroid". Cue Samus going on a Roaring Rampage of Revenge and utterly kicking Mother Brain's ass.
 Super Metroid (Video Game) / int_a0db7803
featureApplicability
1.0
 Super Metroid (Video Game) / int_a0db7803
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_a0db7803
 Super Metroid (Video Game) / int_a16102d2
type
Meat Moss
 Super Metroid (Video Game) / int_a16102d2
comment
Meat Moss: Outside the boss rooms are doors with sentry eyes that attack Samus. There's a barnacle-like substance growing near the eye-doors that is notably there in both underwater locations and extreme heat.
 Super Metroid (Video Game) / int_a16102d2
featureApplicability
1.0
 Super Metroid (Video Game) / int_a16102d2
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_a16102d2
 Super Metroid (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Super Metroid (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: The first time Samus encounters the now fully grown Metroid larvae, it attacks her, bringing her energy down to almost nothing. Just before it finishes her off, it recognizes Samus as the person it imprinted on at the end of Return of Samus and backs off, making a noise of regret.
 Super Metroid (Video Game) / int_a1b141f4
featureApplicability
1.0
 Super Metroid (Video Game) / int_a1b141f4
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_a1b141f4
 Super Metroid (Video Game) / int_a29a7058
type
Not Quite Flight
 Super Metroid (Video Game) / int_a29a7058
comment
Not Quite Flight: The Space Jump provides you with unlimited Double Jumps while somersaulting if they're timed right. The Shinespark will rocket you in a single direction until you hit an unbreakable obstruction or until your energy, which the technique consumes in proportion to the distance traveled (the only game in the series with this drawback), becomes too low. It can also only be done in places open enough for the Speed Booster to activate so a charge can be stored.
 Super Metroid (Video Game) / int_a29a7058
featureApplicability
1.0
 Super Metroid (Video Game) / int_a29a7058
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_a29a7058
 Super Metroid (Video Game) / int_a2e887be
type
Secondary Character Title
 Super Metroid (Video Game) / int_a2e887be
comment
Secondary Character Title: Averting the Antagonist Title from the original game, Super Metroid is often speculated to not only refer to the usual "Super X" snowclone common to Super Nintendo Entertainment System games, but also the super-powered grown up and gigantic version of the Metroid hatchling that saves Samus at the end of the game.
 Super Metroid (Video Game) / int_a2e887be
featureApplicability
1.0
 Super Metroid (Video Game) / int_a2e887be
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_a2e887be
 Super Metroid (Video Game) / int_a45bcc1f
type
Dash Attack
 Super Metroid (Video Game) / int_a45bcc1f
comment
Dash Attack: The Speed Booster and all the abilities that come with it. Only the most formidable of enemies can withstand the impact of a speed-boosted Samus.
 Super Metroid (Video Game) / int_a45bcc1f
featureApplicability
1.0
 Super Metroid (Video Game) / int_a45bcc1f
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_a45bcc1f
 Super Metroid (Video Game) / int_a4905771
type
Double-Meaning Title
 Super Metroid (Video Game) / int_a4905771
comment
Double-Meaning Title: The title refers to both the fact that this Metroid game was released for the Super Nintendo and the supersized Metroid encountered at the end of the game.
 Super Metroid (Video Game) / int_a4905771
featureApplicability
1.0
 Super Metroid (Video Game) / int_a4905771
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_a4905771
 Super Metroid (Video Game) / int_a51467fe
type
Chest Monster
 Super Metroid (Video Game) / int_a51467fe
comment
When Samus first arrives on Zebes, the music, sound effects, and environment take on properties unique to this part of the game. There are no enemies, the music is hushed and ominous, there's a thin haze in the air and vermin everywhere, as if the place hasn't been disturbed or set foot upon in years. This lasts until you reach Old Tourian and re-acquire the Morph Ball, which sets a spotlight on you and causes parts of the planet to come to life. Back up in Crateria, Space Pirates are everywhere, and a "Torizo" disguised as a Chozo Statue suddenly wakes up and attacks you after getting the Bombs.
 Super Metroid (Video Game) / int_a51467fe
featureApplicability
1.0
 Super Metroid (Video Game) / int_a51467fe
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_a51467fe
 Super Metroid (Video Game) / int_a5bf8f66
type
Reduced to Dust
 Super Metroid (Video Game) / int_a5bf8f66
comment
Reduced to Dust: In Tourian, you come across rooms filled with desiccated husks that were creatures fed upon by the metroid hatchling. Upon touching one of these husks they disintegrate, turning to dust.
 Super Metroid (Video Game) / int_a5bf8f66
featureApplicability
1.0
 Super Metroid (Video Game) / int_a5bf8f66
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_a5bf8f66
 Super Metroid (Video Game) / int_a65288e2
type
Ascended Extra
 Super Metroid (Video Game) / int_a65288e2
comment
Ascended Extra: This was the first game to give Ridley more prominence, by making him the one who steals the Metroid Hatchling and guards it in Norfair. Ridley also appears on the cover art.
 Super Metroid (Video Game) / int_a65288e2
featureApplicability
1.0
 Super Metroid (Video Game) / int_a65288e2
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_a65288e2
 Super Metroid (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 Super Metroid (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: This is one of the series' main shticks. This game introduced Power Bomb and Super Missile locks (in addition to the color-coded beam-based locks and missile shields) for the first time, as well as "Gadora", a door shaped like a huge eye, that would typically guard boss rooms.
 Super Metroid (Video Game) / int_a6c99b08
featureApplicability
1.0
 Super Metroid (Video Game) / int_a6c99b08
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1.0
 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_a6c99b08
 Super Metroid (Video Game) / int_a8826e1e
type
Giant Mook
 Super Metroid (Video Game) / int_a8826e1e
comment
Giant Mook: Stronger giant versions of Sidehoppers and Dessgeegas exist in Brinstar, Norfair, and Tourian, all of which are encountered later after their smaller counterparts. The ones in Tourian especially are durable, requiring ten Super Missiles to destroy just one of them.
 Super Metroid (Video Game) / int_a8826e1e
featureApplicability
1.0
 Super Metroid (Video Game) / int_a8826e1e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_a8826e1e
 Super Metroid (Video Game) / int_a9f549fe
type
Emergency Energy Tank
 Super Metroid (Video Game) / int_a9f549fe
comment
Emergency Energy Tank: The game has these in addition to the standard energy tanks. However, you can also set them to activate automatically upon running out of energy, making them an example of both this and Auto-Revive. The game includes a technique known as the Crystal Flash, the stricter requirements of which can be read here. It eats up a lot of your ammunition, but fully heals you, unlike Concentration, which can only replenish a number of your Energy Tanks based on how many E-Recovery Tanks you've collected (there are only three in the game). Also, unlike the Crystal Flash, which you're safe during and happens rather quickly, you can be hurt while concentrating and it'll take a while, but the rate at which you recover health and ammunition can be improved with Accel Charge powerups.
 Super Metroid (Video Game) / int_a9f549fe
featureApplicability
1.0
 Super Metroid (Video Game) / int_a9f549fe
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_a9f549fe
 Super Metroid (Video Game) / int_abd29ad8
type
No-Sell
 Super Metroid (Video Game) / int_abd29ad8
comment
No-Sell: Mother Brain is the only creature in the entire series to manage to recover from a Metroid life drain attack, though it weakens her enough for Samus to kill her shortly thereafter. The Golden Torizo in Norfair does its best to nullify both types of missile. He'll just dodge regular missiles, whereas if you use super missiles, he catches them and wings them back at you. However, this animation leaves him unable to dodge or grab another, letting him be pummeled with missiles until he finishes the throw.
 Super Metroid (Video Game) / int_abd29ad8
featureApplicability
1.0
 Super Metroid (Video Game) / int_abd29ad8
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_abd29ad8
 Super Metroid (Video Game) / int_abfc27eb
type
Already Done for You
 Super Metroid (Video Game) / int_abfc27eb
comment
Already Done for You: As you make your way into Tourian you come across several enemies the have already been drained by a Metroid, including what appears to be the final miniboss, a third Torizo statue.
 Super Metroid (Video Game) / int_abfc27eb
featureApplicability
1.0
 Super Metroid (Video Game) / int_abfc27eb
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_abfc27eb
 Super Metroid (Video Game) / int_ac6ea68c
type
Near-Villain Victory
 Super Metroid (Video Game) / int_ac6ea68c
comment
Near-Villain Victory: During the final battle with Mother Brain, she uses the Hyper Beam, an unavoidable and devastating attack against Samus. Once Mother Brain starts doing this, she uses this attack and Chip Damage until Samus is unable to stand. Just as she's winding up for the killing blow, the last Metroid suddenly appears and attacks Mother Brain, saving Samus' life; it then transfers the Hyper Beam to Samus as it heals her, letting Samus defeat Mother Brain for good.
 Super Metroid (Video Game) / int_ac6ea68c
featureApplicability
1.0
 Super Metroid (Video Game) / int_ac6ea68c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_ac6ea68c
 Super Metroid (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Super Metroid (Video Game) / int_ac9b4618
comment
One Bullet at a Time: For the first time Samus can actually use the rapid fire missile attack. This trope remains in play with power bombs however.
 Super Metroid (Video Game) / int_ac9b4618
featureApplicability
1.0
 Super Metroid (Video Game) / int_ac9b4618
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_ac9b4618
 Super Metroid (Video Game) / int_ad1db87c
type
Oh, Crap!
 Super Metroid (Video Game) / int_ad1db87c
comment
Oh, Crap!: Avoid attacking Mother Brain after she kills the Super Metroid and you obtain the Hyper Beam, and you will see that she moves much more quickly and shoots much more frequently. This doesn't make the battle any more difficult though: it's just there to show that Mother Brain realizes what's going on, and is rightfully terrified of you.
 Super Metroid (Video Game) / int_ad1db87c
featureApplicability
1.0
 Super Metroid (Video Game) / int_ad1db87c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_ad1db87c
 Super Metroid (Video Game) / int_ad4a45be
type
Final Boss
 Super Metroid (Video Game) / int_ad4a45be
comment
The Final Boss (Mother Brain) resorts to her Laser Brain Attack when dealt enough damage, draining three Energy Tanks (or six, if the player is not wearing the Varia Suit), about sixty-five Missiles, and Samus's entire supply of Super Missiles and Power Bombs. What qualifies it for this trope (given that the player can have up to nineteen Energy Tanks' worth of health by the end of the game) is that not only is it impossible to dodge the attack, but she'll keep doing it until the player's health becomes low enough that one more Laser Brain Attack would be lethal. Furthermore, if the player has more than one Energy Tank remaining, she'll rub in her imminent victory by launching weaker attacks at Samus (who at this point is too exhausted to move) until this is no longer the case. Finally, she'll attempt to finish Samus off with one final Laser Brain Attack - at which point the grown up "Super Metroid" will rush in and save Samus's life. If Samus can't survive the first of the Laser Brain attacks, however, she will die.
 Super Metroid (Video Game) / int_ad4a45be
featureApplicability
1.0
 Super Metroid (Video Game) / int_ad4a45be
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_ad4a45be
 Super Metroid (Video Game) / int_aeec99a9
type
Immediate Sequel
 Super Metroid (Video Game) / int_aeec99a9
comment
Immediate Sequel: The game recounts the story of Samus finding a baby metroid at the end of the previous game, then explains that she took it to a laboratory, before said laboratory was attacked. The minute she arrives back at the lab is when the game actually begins.
 Super Metroid (Video Game) / int_aeec99a9
featureApplicability
1.0
 Super Metroid (Video Game) / int_aeec99a9
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_aeec99a9
 Super Metroid (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Super Metroid (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Averted, a first for the series. In previous games, the Varia Suit merely cut damage in half; in this one, it also protects Samus from the convective heat which, without it, quickly overwhelms her in most of Norfair, excepting only those few rooms whose existence is all that makes a reverse-boss-order run possible (and that only barely).
 Super Metroid (Video Game) / int_b0a91b69
featureApplicability
-1.0
 Super Metroid (Video Game) / int_b0a91b69
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b0a91b69
 Super Metroid (Video Game) / int_b0e18b32
type
Unique Enemy
 Super Metroid (Video Game) / int_b0e18b32
comment
Unique Enemy: Maridia has the most unique creatures out of any area, possibly a Truth in Television reference to the wide variety of life found in the oceans: A bizarre walker by the name of Shaktool carves a path through a wall for the player that eventually leads to the Spring Ball upgrade. A unique turtle creature called Tatori can be found with its young in a tall cavern. Standing on its back can give Samus early access to the room's Energy Tank and Missile Expansion, but touching its young will make it attack her. The Oums are ammonite-like creatures that impede Samus' progress through a hallway, but are otherwise pretty harmless. They only appear in this one segment. A red Skultera only appears in a single room that connects to Brinstar. Asides from its color, it's identical to the other Skulteras found throughout the game. The hallway just before Ridley has two silver "ninja" Space Pirates. The only other place they appear is during the escape sequence, where they are instantly eviscerated by Samus' Hyper Beam, though those are technically a different variety of the other space pirates in the escape, with less HP and more vulnerabilities compared to the "true" ninjas faced in Norfair — though in most cases players will probably barely notice those last two enemies in the game because Samus's only weapon at that point kills them instantly. (But that would make them yet another unique enemy, amusingly.) There is a unique Geemer colored like Samus's Varia Suit which mimics her movements above a particular room in Crateria. If you leave the room, it will be gone when you reach its spot. It doesn't do anything or drop anything special, it can't hurt you, and there is no explanation for it.
 Super Metroid (Video Game) / int_b0e18b32
featureApplicability
1.0
 Super Metroid (Video Game) / int_b0e18b32
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b0e18b32
 Super Metroid (Video Game) / int_b16543d2
type
Grimy Water
 Super Metroid (Video Game) / int_b16543d2
comment
Grimy Water: There is no suit which protects you from the acid in Lower Norfair. The Varia Suit prevents you taking damage from Upper Norfair's lava, but the acid is still a problem even with the Gravity Suit. In Zero Mission, the acid in Brinstar becomes safe to travel through with the Varia Suit, the lava in Norfair is safe with the Gravity Suit, and the acid in Tourian is never safe.
 Super Metroid (Video Game) / int_b16543d2
featureApplicability
1.0
 Super Metroid (Video Game) / int_b16543d2
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b16543d2
 Super Metroid (Video Game) / int_b1bf431c
type
Go for the Eye
 Super Metroid (Video Game) / int_b1bf431c
comment
Go for the Eye: The door-blocking Gadora are the first instance of enemies in this series that must be hit in the eye. There's also Phantoon, which can only be damaged when his eye is open.
 Super Metroid (Video Game) / int_b1bf431c
featureApplicability
1.0
 Super Metroid (Video Game) / int_b1bf431c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b1bf431c
 Super Metroid (Video Game) / int_b1d7169c
type
Special Attack
 Super Metroid (Video Game) / int_b1d7169c
comment
Each beam upgrade has a Special Attack that creates protective circular beams around Samus.
 Super Metroid (Video Game) / int_b1d7169c
featureApplicability
1.0
 Super Metroid (Video Game) / int_b1d7169c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b1d7169c
 Super Metroid (Video Game) / int_b1ddb121
type
Remixed Level
 Super Metroid (Video Game) / int_b1ddb121
comment
Remixed Level: You can see the old Tourian as well as the starting location of the original Metroid. Parts of the new Brinstar also reuse design elements of Kraid's hideout. Metroid: Zero Mission, being a remake of the original games obviously has similar rooms, but it also has some re-done sections from Super Metroid (or rather pre-done, as the game takes place chronologically before Super Metroid). Of particular note is a series of rooms that occupy the same location as the Wrecked Ship in Super Metroid, and have textures completely unlike the other nearby rooms. It would seem to be that they are indeed a section of the Wrecked Ship, buried under the Chozo ruins. The destruction of the Pirate Mothership in the end of the game probably revealed the buried ship.
 Super Metroid (Video Game) / int_b1ddb121
featureApplicability
1.0
 Super Metroid (Video Game) / int_b1ddb121
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b1ddb121
 Super Metroid (Video Game) / int_b37adf1
type
Multiple Life Bars
 Super Metroid (Video Game) / int_b37adf1
comment
Multiple Life Bars: In addition to featuring collectible Energy Tanks, each representing a set of 100 units of energy for Samus, the game adds the Reserve Tank system, a secondary health storage method that could be triggered manually or when Samus runs out of energy in her main tanks.
 Super Metroid (Video Game) / int_b37adf1
featureApplicability
1.0
 Super Metroid (Video Game) / int_b37adf1
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b37adf1
 Super Metroid (Video Game) / int_b3d72fde
type
Lone Wolf Boss
 Super Metroid (Video Game) / int_b3d72fde
comment
Lone Wolf Boss: Crocomire and Botwoon just seem to be part of Zebes' local wildlife, and have no real ties to the Space Pirates.
 Super Metroid (Video Game) / int_b3d72fde
featureApplicability
1.0
 Super Metroid (Video Game) / int_b3d72fde
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b3d72fde
 Super Metroid (Video Game) / int_b3fda903
type
Touch of Death
 Super Metroid (Video Game) / int_b3fda903
comment
Touch of Death: Acquiring the Charge Beam allows Samus to damage weak enemies by spin jumping into them while the beam is charged. Colliding into most enemies while using the Speed Booster/Shinespark in any capacity will kill them. The Screw Attack electrifies Samus when she jumps without needing to charge up, letting her kill almost anything she touches without taking any damage.
 Super Metroid (Video Game) / int_b3fda903
featureApplicability
1.0
 Super Metroid (Video Game) / int_b3fda903
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b3fda903
 Super Metroid (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Super Metroid (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Besides the usual Sequence Breaking of the series, the Space Jump (allows for infinite jumping, and destroys anything you touch if the Screw Attack is equipped) and the "Shinespark" technique in this and later 2D Metroid games (run until you get "charged", and then thrust in a chosen direction, jumping extremely high and possibly breaking some walls) provide relaible methods of bypassing major areas.
 Super Metroid (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Super Metroid (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b4d6aa7d
 Super Metroid (Video Game) / int_b6d0d282
type
Always Check Behind the Chair
 Super Metroid (Video Game) / int_b6d0d282
comment
Always Check Behind the Chair: Some expansions and pickups are well-hidden in unsuspecting areas, enticing the player to check corners and passageways (and the most paranoid player will inadvertedly check the same spots twice) until Samus finds the X-Ray Scope (which reveals fake walls and bombable spots; this even comes handy to return to a previous area after defeating a certain boss).
 Super Metroid (Video Game) / int_b6d0d282
featureApplicability
1.0
 Super Metroid (Video Game) / int_b6d0d282
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_b6d0d282
 Super Metroid (Video Game) / int_bb48f8ba
type
Timed Mission
 Super Metroid (Video Game) / int_bb48f8ba
comment
Timed Mission: There are two timed Escape Sequence missions in the game. The first is the self-destruction of the Ceres station, and the second is the explosion that destroys planet Zebes.
 Super Metroid (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Super Metroid (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_bb48f8ba
 Super Metroid (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Super Metroid (Video Game) / int_bba30aeb
comment
Late to the Tragedy: You receive a distress signal from the Ceres Space Colony, only arriving to find all the scientists already dead.
 Super Metroid (Video Game) / int_bba30aeb
featureApplicability
1.0
 Super Metroid (Video Game) / int_bba30aeb
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_bba30aeb
 Super Metroid (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Super Metroid (Video Game) / int_bc2c77d5
comment
Living Structure Monster: The doors to a boss room are covered by giant eyes called Gadoras that shoot eyebeams at Samus and must be destroyed before she can enter the room.
 Super Metroid (Video Game) / int_bc2c77d5
featureApplicability
1.0
 Super Metroid (Video Game) / int_bc2c77d5
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_bc2c77d5
 Super Metroid (Video Game) / int_bc74ef27
type
Berserk Button
 Super Metroid (Video Game) / int_bc74ef27
comment
Crocomire forces you to keep shooting at its mouth when it's open in order to force it back onto some crumbling blocks and send it falling into the lava. Particularly nefarious because there's no boss life meter, so it's hard to tell you're not really doing any damage, and because Crocomire keeps advancing towards you, essentially healing itself. Apparently, with some creative jumping, you can actually end up behind Crocomire, causing it to back itself up all the way to its death. Inversely, don't use Power Bombs against Crocomire. Crocomire does not like Power Bombs.
 Super Metroid (Video Game) / int_bc74ef27
featureApplicability
1.0
 Super Metroid (Video Game) / int_bc74ef27
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_bc74ef27
 Super Metroid (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Super Metroid (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The Wrecked Ship is a Ghost Ship version, filled with spectral creatures known as Coverns. The boss is the aptly-named Phantoon.
 Super Metroid (Video Game) / int_bda2d236
featureApplicability
1.0
 Super Metroid (Video Game) / int_bda2d236
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_bda2d236
 Super Metroid (Video Game) / int_bda3b88e
type
Sudden Soundtrack Stop
 Super Metroid (Video Game) / int_bda3b88e
comment
Sudden Soundtrack Stop: In the opening cutscene, the intro theme plays throughout Samus handing the baby Metroid over on Space Station Ceres. When she leaves the station said theme stops dead when she picks up the station's distress signal and has to fly back immediately.
 Super Metroid (Video Game) / int_bda3b88e
featureApplicability
1.0
 Super Metroid (Video Game) / int_bda3b88e
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_bda3b88e
 Super Metroid (Video Game) / int_beda4b12
type
Warm-Up Boss
 Super Metroid (Video Game) / int_beda4b12
comment
Warmup Boss: The first enemy you face is an old enemy, Ridley. Unfortunately, you're at minimum strength and he's a giant flying Space Pirate dragon. Thankfully, since he’s there to commit theft rather than to pick a fight, he flies off after either of you takes too much damage (more likely you). When you fight him again later, it's a much different story.
 Super Metroid (Video Game) / int_beda4b12
featureApplicability
1.0
 Super Metroid (Video Game) / int_beda4b12
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_beda4b12
 Super Metroid (Video Game) / int_bf8de9e4
type
Sand Is Water
 Super Metroid (Video Game) / int_bf8de9e4
comment
Sand Is Water: When the Gravity Suit is acquired, the water in Maridia no longer renders Samus sluggish. However, flowing sand pits underwater still slow her down.
 Super Metroid (Video Game) / int_bf8de9e4
featureApplicability
1.0
 Super Metroid (Video Game) / int_bf8de9e4
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_bf8de9e4
 Super Metroid (Video Game) / int_bfc872db
type
Rise to the Challenge
 Super Metroid (Video Game) / int_bfc872db
comment
Rise to the Challenge: The game's version of Norfair has several rooms where lava rises as soon as you enter. (Or in one case, as soon as you grab an upgrade at the far end.) In lower Norfair, Samus will also have to deal with acid that rises from the rooms that neither of her suits will protect her from. There's also rising acid in part of the final Escape Sequence, but it's kind of redundant since you're already running to escape an exploding planet, and because it's at the end of the game, your suit's been upgraded enough that the lava doesn't restrict your movement, and you have so many spare energy tanks that the damage inflicted by the acid is negligible, so it's really only there to make you panic.
 Super Metroid (Video Game) / int_bfc872db
featureApplicability
1.0
 Super Metroid (Video Game) / int_bfc872db
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_bfc872db
 Super Metroid (Video Game) / int_c04b1231
type
Jump Scare
 Super Metroid (Video Game) / int_c04b1231
comment
Jump Scare: After the battle with Crocomire, Samus is left stuck by a wall of spikes on her left side. While looking at it, the skeletal remains of Crocomire suddenly break through the wall, only to fall apart when they hit the ground.
 Super Metroid (Video Game) / int_c04b1231
featureApplicability
1.0
 Super Metroid (Video Game) / int_c04b1231
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c04b1231
 Super Metroid (Video Game) / int_c1acbcff
type
Wings Do Nothing
 Super Metroid (Video Game) / int_c1acbcff
comment
Wings Do Nothing: Alcoons do jump from up from underground, but do not make use of their wings when doing so, or anything else other than flapping back and forth as they walk.
 Super Metroid (Video Game) / int_c1acbcff
featureApplicability
1.0
 Super Metroid (Video Game) / int_c1acbcff
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c1acbcff
 Super Metroid (Video Game) / int_c25f7913
type
By the Lights of Their Eyes
 Super Metroid (Video Game) / int_c25f7913
comment
By the Lights of Their Eyes: Both times the player encounters Ridley, his glowing yellow eyes are the first things to appear, before the room lights up and the rest of his body becomes visible.
 Super Metroid (Video Game) / int_c25f7913
featureApplicability
1.0
 Super Metroid (Video Game) / int_c25f7913
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c25f7913
 Super Metroid (Video Game) / int_c317c849
type
HP to 1
 Super Metroid (Video Game) / int_c317c849
comment
HP to 1: The titular metroid reduces Samus' energy to exactly 1 point, regardless of any health tanks she has. This is more of a plot point than any serious danger; while there's nothing you can do to stop the energy drain (apart from not getting grabbed in the first place), at the last possible second the metroid recognizes Samus as the one it imprinted on when it hatched and it lets her go. Luckily, there's no other enemies between Samus and an energy-restoring station. The Final Boss (Mother Brain) resorts to her Laser Brain Attack when dealt enough damage, draining three Energy Tanks (or six, if the player is not wearing the Varia Suit), about sixty-five Missiles, and Samus's entire supply of Super Missiles and Power Bombs. What qualifies it for this trope (given that the player can have up to nineteen Energy Tanks' worth of health by the end of the game) is that not only is it impossible to dodge the attack, but she'll keep doing it until the player's health becomes low enough that one more Laser Brain Attack would be lethal. Furthermore, if the player has more than one Energy Tank remaining, she'll rub in her imminent victory by launching weaker attacks at Samus (who at this point is too exhausted to move) until this is no longer the case. Finally, she'll attempt to finish Samus off with one final Laser Brain Attack - at which point the grown up "Super Metroid" will rush in and save Samus's life. If Samus can't survive the first of the Laser Brain attacks, however, she will die.
 Super Metroid (Video Game) / int_c317c849
featureApplicability
1.0
 Super Metroid (Video Game) / int_c317c849
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c317c849
 Super Metroid (Video Game) / int_c32d3344
type
Disconnected Side Area
 Super Metroid (Video Game) / int_c32d3344
comment
Disconnected Side Area: There are a few areas partially visible before you can fully access them. Notably, this includes the area where Ridley is eventually fought, long before that battle happens.
 Super Metroid (Video Game) / int_c32d3344
featureApplicability
1.0
 Super Metroid (Video Game) / int_c32d3344
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c32d3344
 Super Metroid (Video Game) / int_c33c51b2
type
Outside-the-Box Tactic
 Super Metroid (Video Game) / int_c33c51b2
comment
Outside-the-Box Tactic: Draygon, who can be killed with a lot of missiles...or you can shoot out the cannons on the sides (exposing the power cables underneath), let the boss grab you, then use the Grapple Beam to grab one of the exposed power cables, electrocuting the boss to death rapidly. Again, you take damage from grabbing the power cable, but the boss takes far more.
 Super Metroid (Video Game) / int_c33c51b2
featureApplicability
1.0
 Super Metroid (Video Game) / int_c33c51b2
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1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c33c51b2
 Super Metroid (Video Game) / int_c34a1799
type
Kaiju
 Super Metroid (Video Game) / int_c34a1799
comment
Kaiju: Kraid Took a Level in Badass, visually, since the last game, having grown several stories tall. Unfortunately for him, he's still the first and easiest of all the bosses.
 Super Metroid (Video Game) / int_c34a1799
featureApplicability
1.0
 Super Metroid (Video Game) / int_c34a1799
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c34a1799
 Super Metroid (Video Game) / int_c36a80d8
type
Armless Biped
 Super Metroid (Video Game) / int_c36a80d8
comment
Armless Biped: Sidehoppers, dessgeega still reside in the depths, including new more powerful sidehoppers in new Tourain that still only have two limbs.
 Super Metroid (Video Game) / int_c36a80d8
featureApplicability
1.0
 Super Metroid (Video Game) / int_c36a80d8
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c36a80d8
 Super Metroid (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 Super Metroid (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: There is a third Torizo statue in Tourian that seems as though it will be another miniboss battle, but Samus doesn't have to fight it—it disintegrates as she passes it. It's revealed why on the next screen: the Super Metroid got there before she did.
 Super Metroid (Video Game) / int_c5b47b36
featureApplicability
1.0
 Super Metroid (Video Game) / int_c5b47b36
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c5b47b36
 Super Metroid (Video Game) / int_c660bc15
type
Fan Disservice
 Super Metroid (Video Game) / int_c660bc15
comment
Fan Disservice: The alternate way to see Samus in her underwear is to let her health run out, causing her suit to disintegrate around her in the process right before she dies.
 Super Metroid (Video Game) / int_c660bc15
featureApplicability
1.0
 Super Metroid (Video Game) / int_c660bc15
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c660bc15
 Super Metroid (Video Game) / int_c680d117
type
Dramatic Disappearing Display
 Super Metroid (Video Game) / int_c680d117
comment
Dramatic Disappearing Display: The status display itself doesn't disappear whilst fighting a major boss, but the automap display in the top-right corner of the screen becomes completely blank during these fights.
 Super Metroid (Video Game) / int_c680d117
featureApplicability
1.0
 Super Metroid (Video Game) / int_c680d117
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c680d117
 Super Metroid (Video Game) / int_c75c63a3
type
Blackout Basement
 Super Metroid (Video Game) / int_c75c63a3
comment
Blackout Basement: The game features a firefly-like alien creature that inhabits dark areas. Trigger-happy players can shoot them if they want to, but doing so will significantly decrease the light in the room.
 Super Metroid (Video Game) / int_c75c63a3
featureApplicability
1.0
 Super Metroid (Video Game) / int_c75c63a3
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c75c63a3
 Super Metroid (Video Game) / int_c75df49a
type
Shout-Out
 Super Metroid (Video Game) / int_c75df49a
comment
Shout-Out: One of Samus' abilities is called "Moonwalking", though it can be turned off in the options menu. After defeating Spore Spawn, Samus is locked off in a room by a Super Missile door. The only way out is down a green pipe. The Tatori, Jr. enemies in Maridia look exactly like Buzzy Beetles. Samus gains a move from Super Robot fame: the Shinespark.
 Super Metroid (Video Game) / int_c75df49a
featureApplicability
1.0
 Super Metroid (Video Game) / int_c75df49a
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c75df49a
 Super Metroid (Video Game) / int_c7dcdf6a
type
Last Ditch Move
 Super Metroid (Video Game) / int_c7dcdf6a
comment
Last Ditch Move: Crocomire will attempt to attack you as a skeleton, but instead collapses and opens the way to new rooms.
 Super Metroid (Video Game) / int_c7dcdf6a
featureApplicability
1.0
 Super Metroid (Video Game) / int_c7dcdf6a
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c7dcdf6a
 Super Metroid (Video Game) / int_c9861848
type
Video Game Caring Potential
 Super Metroid (Video Game) / int_c9861848
comment
Video Game Caring Potential: If you choose to, and if you even bother to go off the beaten path to look around while the planet is exploding, you can rescue Dachora and the Etecoons during the final escape sequence, practically the only two friendly species to Samus throughout the entire game, and who even gave her demonstrations of certain techniques. Fusion reveals that this is canon, with the ending to Fusion showing that they pilot Samus' ship during the escape sequence, effectively saving her life.
 Super Metroid (Video Game) / int_c9861848
featureApplicability
1.0
 Super Metroid (Video Game) / int_c9861848
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_c9861848
 Super Metroid (Video Game) / int_cabaf736
type
Critical Annoyance
 Super Metroid (Video Game) / int_cabaf736
comment
Critical Annoyance: A loud beeping alerts the player whenever Samus's health goes beneath 30. It's speculated that this noise is what causes the Super Metroid to recognize Samus after nearly draining her suit's energy, and that the same sound causes it to rush to Samus's aid when Mother Brain is about to kill her.
 Super Metroid (Video Game) / int_cabaf736
featureApplicability
1.0
 Super Metroid (Video Game) / int_cabaf736
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_cabaf736
 Super Metroid (Video Game) / int_cb1f5db5
type
Feed It a Bomb
 Super Metroid (Video Game) / int_cb1f5db5
comment
Feed It a Bomb: The Metroids will die if you hit them with three Power Bombs. A few other enemies in the game can also be damaged/killed if they're hit with enough Power Bombs.
 Super Metroid (Video Game) / int_cb1f5db5
featureApplicability
1.0
 Super Metroid (Video Game) / int_cb1f5db5
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_cb1f5db5
 Super Metroid (Video Game) / int_cb3adcb7
type
Kill It with Ice
 Super Metroid (Video Game) / int_cb3adcb7
comment
Kill It with Ice: Freezing is handled differently in this game, as it takes longer to freeze an enemy, instead of each shot freezing and then unfreezing them. By the time they actually freeze, one good shot will kill them.
 Super Metroid (Video Game) / int_cb3adcb7
featureApplicability
1.0
 Super Metroid (Video Game) / int_cb3adcb7
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_cb3adcb7
 Super Metroid (Video Game) / int_cbe3a70d
type
Beware My Stinger Tail
 Super Metroid (Video Game) / int_cbe3a70d
comment
Beware My Stinger Tail: Evirs fire spiked balls from their tails, usually while buried in sand so Samus cannot retaliate. Draygon has a very damaging sting, but has to get close to Samus. This is the first game where Ridley demonstrates his deadly, serrated tail with a spaded stinger. Unlike most attacks, it can damage Samus while she's using the Screw Attack.
 Super Metroid (Video Game) / int_cbe3a70d
featureApplicability
1.0
 Super Metroid (Video Game) / int_cbe3a70d
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_cbe3a70d
 Super Metroid (Video Game) / int_cc1b3f6f
type
In Case of Boss Fight, Break Glass
 Super Metroid (Video Game) / int_cc1b3f6f
comment
In Case of Boss Fight, Break Glass: Like in the original Metroid, Missiles or Super Missiles are needed to break the glass protecting Mother Brain, which still fails to kill her.
 Super Metroid (Video Game) / int_cc1b3f6f
featureApplicability
1.0
 Super Metroid (Video Game) / int_cc1b3f6f
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_cc1b3f6f
 Super Metroid (Video Game) / int_ccfc0535
type
Letting Her Hair Down
 Super Metroid (Video Game) / int_ccfc0535
comment
Letting Her Hair Down: If you finish the game fast enough, Samus will remove her Power Suit at the end. She's shown with her hair tied, but then lets it loose, perhaps in a symbolic way to say that the mission is over for now.
 Super Metroid (Video Game) / int_ccfc0535
featureApplicability
1.0
 Super Metroid (Video Game) / int_ccfc0535
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_ccfc0535
 Super Metroid (Video Game) / int_cda501da
type
Killed Off for Real
 Super Metroid (Video Game) / int_cda501da
comment
Killed Off for Real: This is canonically the game in which Ridley is killed off for good. His appearances in Other M and Fusion are respectively a clone and an X-Parasite copy.
 Super Metroid (Video Game) / int_cda501da
featureApplicability
1.0
 Super Metroid (Video Game) / int_cda501da
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_cda501da
 Super Metroid (Video Game) / int_cdcd7a78
type
Derelict Graveyard
 Super Metroid (Video Game) / int_cdcd7a78
comment
Derelict Graveyard: The Wrecked Ship, like the name suggests, is a spacecraft that crash-landed into Zebes a long time ago. It is overrun by the ghostly Coverns and guarded by Phantoon. The whole place is initially under an inoperative state, meaning the Save and Map Stations cannot be used, but this is reversed after Phantoon is defeated.
 Super Metroid (Video Game) / int_cdcd7a78
featureApplicability
1.0
 Super Metroid (Video Game) / int_cdcd7a78
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_cdcd7a78
 Super Metroid (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Super Metroid (Video Game) / int_cdfe12c3
comment
There's ominous chanting during certain parts of the game meant to raise tension—such as when the Space Pirates first show up after a long segment of absolutely nothing happening.
 Super Metroid (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Super Metroid (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_cdfe12c3
 Super Metroid (Video Game) / int_ce1b6f32
type
Temple of Doom
 Super Metroid (Video Game) / int_ce1b6f32
comment
Temple of Doom: Ridley and company inhabit what appear to be ruins of Chozo civilization, deep within Zebes.
 Super Metroid (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Super Metroid (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_ce1b6f32
 Super Metroid (Video Game) / int_ce767e6f
type
Co-Dragons
 Super Metroid (Video Game) / int_ce767e6f
comment
Co-Dragons: Like in the original Metroid, Kraid and Ridley are the top-ranked subordinates of Mother Brain (and also literal dragons).
 Super Metroid (Video Game) / int_ce767e6f
featureApplicability
1.0
 Super Metroid (Video Game) / int_ce767e6f
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_ce767e6f
 Super Metroid (Video Game) / int_ce9a1c4a
type
Underground Level
 Super Metroid (Video Game) / int_ce9a1c4a
comment
Underground Level: The game set the tradition in itself and subsequent installments to combine this trope with a compatible setting. Maridia is a network of flooded caves, while Norfair makes a return from the first game as a lava cave.
 Super Metroid (Video Game) / int_ce9a1c4a
featureApplicability
1.0
 Super Metroid (Video Game) / int_ce9a1c4a
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_ce9a1c4a
 Super Metroid (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Super Metroid (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: The final battle against Mother Brain depicts her destroying the Metroid Larva, which was trying to protect Samus in the first place. As it dies, it gives Samus the Hyper Beam, an insanely-powered, wall-piercing rainbow gun. So Samus, after being thrown around by Mother Brain like a chew toy, turns the tables and goes on a rampage against her, reducing Mother Brain to dust, and the planet Zebes soon after.
 Super Metroid (Video Game) / int_ceec4df5
featureApplicability
1.0
 Super Metroid (Video Game) / int_ceec4df5
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_ceec4df5
 Super Metroid (Video Game) / int_d0753edb
type
Evolving Weapon
 Super Metroid (Video Game) / int_d0753edb
comment
Evolving Weapon: The Power Suit gets upgraded twice as the game goes on. The Varia Suit, guarded by Kraid, cuts damage in half and cancels out the heat damage from the main areas of Norfair. The Gravity Suit, located in the Wrecked Ship, quarters damage, lets Samus move with her usual speed in liquids, and prevents lava damage in the main area of Norfair but nowhere else. Unlike many of the games, Samus's Arm Cannon retains each and every upgrade she gets. By the end of the game, the Charge Beam, Spazer, Wave Beam, Ice Beam, and Plasma Beam combine into one single, powerful weapon. The only exception is that the Spazer and Plasma beams cannot normally be combined, although they can be combined via a glitch, resulting in the fan-coined Spacetime/Reset Beam, which is invisible and reverts the game world to its original state when used.
 Super Metroid (Video Game) / int_d0753edb
featureApplicability
1.0
 Super Metroid (Video Game) / int_d0753edb
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d0753edb
 Super Metroid (Video Game) / int_d0ea147f
type
A.I. Breaker
 Super Metroid (Video Game) / int_d0ea147f
comment
A.I. Breaker: If you force the Golden Torizo against the wall of the room you fight it in and move close enough to it, then it will stay in place and all of its attacks will miss you.
 Super Metroid (Video Game) / int_d0ea147f
featureApplicability
1.0
 Super Metroid (Video Game) / int_d0ea147f
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d0ea147f
 Super Metroid (Video Game) / int_d1b98800
type
Heart Container
 Super Metroid (Video Game) / int_d1b98800
comment
Heart Container: The energy containers (health) and missile upgrades (ammo). This was the first (and until Metroid: Samus Returns with use of an amiibo, only) game in the series to utilize reserve energy tanks, which will save Samus if all her health is depleted.
 Super Metroid (Video Game) / int_d1b98800
featureApplicability
1.0
 Super Metroid (Video Game) / int_d1b98800
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d1b98800
 Super Metroid (Video Game) / int_d1bd15ff
type
Ambushing Enemy
 Super Metroid (Video Game) / int_d1bd15ff
comment
Ambushing Enemy: Alcoons hide underground and spring up in front of Samus to impede her progress.
 Super Metroid (Video Game) / int_d1bd15ff
featureApplicability
1.0
 Super Metroid (Video Game) / int_d1bd15ff
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d1bd15ff
 Super Metroid (Video Game) / int_d24ed873
type
Developer's Foresight
 Super Metroid (Video Game) / int_d24ed873
comment
Under normal circumstances, the battle with Ridley on the Space Station ends when he brings Samus to low health, setting off her Critical Annoyance. The same sound sets off when the Metroid Hatchling is draining her energy in Tourian; it recognizes it and stops draining Samus.
 Super Metroid (Video Game) / int_d24ed873
featureApplicability
1.0
 Super Metroid (Video Game) / int_d24ed873
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d24ed873
 Super Metroid (Video Game) / int_d2d581f8
type
Cranium Ride
 Super Metroid (Video Game) / int_d2d581f8
comment
Cranium Ride: There's a large turtle-like creature that will start to bounce around when you stand on it, which can be used to reach an item expansion.
 Super Metroid (Video Game) / int_d2d581f8
featureApplicability
1.0
 Super Metroid (Video Game) / int_d2d581f8
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d2d581f8
 Super Metroid (Video Game) / int_d38f2bc8
type
Fetal Position Rebirth
 Super Metroid (Video Game) / int_d38f2bc8
comment
Fetal Position Rebirth: Samus curls up in the fetal position and gets surrounded in a ball of light when using the "Crystal Flash" for emergency recharge.
 Super Metroid (Video Game) / int_d38f2bc8
featureApplicability
1.0
 Super Metroid (Video Game) / int_d38f2bc8
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d38f2bc8
 Super Metroid (Video Game) / int_d57dfae4
type
Eyes Do Not Belong There
 Super Metroid (Video Game) / int_d57dfae4
comment
Eyes Do Not Belong There: Phantoon is a bulbous tentacled ghost creature with a large eyeball inside its mouth.
 Super Metroid (Video Game) / int_d57dfae4
featureApplicability
1.0
 Super Metroid (Video Game) / int_d57dfae4
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d57dfae4
 Super Metroid (Video Game) / int_d5a84e45
type
Call a Smeerp a "Rabbit"
 Super Metroid (Video Game) / int_d5a84e45
comment
Call a Smeerp a "Rabbit": "Bulls" do not resemble the animal they are named after at all. They do attack like them however.
 Super Metroid (Video Game) / int_d5a84e45
featureApplicability
1.0
 Super Metroid (Video Game) / int_d5a84e45
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d5a84e45
 Super Metroid (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Super Metroid (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: If Phantoon would stay phased out and shooting at Samus instead of periodically materializing in the middle of the arena, he'd be untouchable. Though Phantoon may not be able to stay phased permanently –- it may be like how whales have to surface every so often to breathe; they'd never get harpooned if they just stayed deep underwater, but it isn't possible. Spore Spawn would be invincible if it never opened to reveal its vulnerable insides. Justified in that this creature probably isn’t sentient. If Crocomire never opened his mouth to roar, he would be untouchable. But he could also possibly qualify as a "dumb animal" driven solely by instinct.
 Super Metroid (Video Game) / int_d6dee153
featureApplicability
1.0
 Super Metroid (Video Game) / int_d6dee153
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d6dee153
 Super Metroid (Video Game) / int_d7639dba
type
Achilles' Heel
 Super Metroid (Video Game) / int_d7639dba
comment
Achilles' Heel: Ridley takes double damage from Super Missiles (for some reason).
 Super Metroid (Video Game) / int_d7639dba
featureApplicability
1.0
 Super Metroid (Video Game) / int_d7639dba
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d7639dba
 Super Metroid (Video Game) / int_d7ab1a98
type
Magma Man
 Super Metroid (Video Game) / int_d7ab1a98
comment
Magma Man: They are not man shaped, but Magdollites have the power to turn into magma, and often try to hide in it, though their eyes give them away if you pay attention.
 Super Metroid (Video Game) / int_d7ab1a98
featureApplicability
1.0
 Super Metroid (Video Game) / int_d7ab1a98
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d7ab1a98
 Super Metroid (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Super Metroid (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Norfair makes a return from the original Metroid, being a complex network with many lava areas; it also averts Convection, Schmonvection because Samus is affected by the sheer heat until she acquires the Varia Suit.
 Super Metroid (Video Game) / int_d7d588c8
featureApplicability
1.0
 Super Metroid (Video Game) / int_d7d588c8
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d7d588c8
 Super Metroid (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 Super Metroid (Video Game) / int_d9384864
comment
Post-Defeat Explosion Chain: Large normal enemies turn into a cloud of explosions upon defeat.
 Super Metroid (Video Game) / int_d9384864
featureApplicability
1.0
 Super Metroid (Video Game) / int_d9384864
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_d9384864
 Super Metroid (Video Game) / int_da32aec9
type
Fake Ultimate Mook
 Super Metroid (Video Game) / int_da32aec9
comment
Fake Ultimate Mook: The fake Kraid looks like Kraid and goes down in a single Super Missile. The real Kraid is very large and looks intimidating, but he's the Warm-Up Boss.
 Super Metroid (Video Game) / int_da32aec9
featureApplicability
1.0
 Super Metroid (Video Game) / int_da32aec9
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_da32aec9
 Super Metroid (Video Game) / int_dae3999d
type
Action Bomb
 Super Metroid (Video Game) / int_dae3999d
comment
Action Bomb: Skrees no longer explode on their own but tunnel underground. They still explode into shrapnel if shot though. Powamps inflate if you get too close and explode into spikes if shot in this state.
 Super Metroid (Video Game) / int_dae3999d
featureApplicability
1.0
 Super Metroid (Video Game) / int_dae3999d
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_dae3999d
 Super Metroid (Video Game) / int_ddc4f035
type
Heroic Second Wind
 Super Metroid (Video Game) / int_ddc4f035
comment
Heroic Second Wind: During the final boss fight, Samus will eventually get hit by a scripted attack that deals heavy damage and knocks her to the ground. If she has enough energy remaining, you can make her get back up by tapping up and keep fighting in a weakened state; the boss will keep using its ultimate attack until the threshold where Samus would die from taking another, and she will no longer stand up. The proper second wind comes when the Metroid hatchling makes its Heroic Sacrifice to save Samus's life, restoring her life to full and granting her a powered-up beam to rip Mother Brain to shreds with.
 Super Metroid (Video Game) / int_ddc4f035
featureApplicability
1.0
 Super Metroid (Video Game) / int_ddc4f035
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_ddc4f035
 Super Metroid (Video Game) / int_e08fcc99
type
Battle Theme Music
 Super Metroid (Video Game) / int_e08fcc99
comment
Battle Theme Music: This game marks the debut of Ridley's franctic battle music, as he used a standard boss theme shared with Kraid in the original Metroid. Ridley's theme is also borrowed by Draygon in Super, while Kraid receives a new theme that is shared with Crocomire and Phantoon. Like in the original game, Mother Brain has a unique track for being the Final Boss, and the mini-bosses all share a haunting battle theme.
 Super Metroid (Video Game) / int_e08fcc99
featureApplicability
1.0
 Super Metroid (Video Game) / int_e08fcc99
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_e08fcc99
 Super Metroid (Video Game) / int_e11b003d
type
Translation Convention
 Super Metroid (Video Game) / int_e11b003d
comment
Translation Convention: Interestingly, the Japanese version of the game treats itself as if it were a localized Hollywood Sci-Fi movie, with Japanese text translated below the "original" English dialogue and the menus left untranslated other than the config menus.
 Super Metroid (Video Game) / int_e11b003d
featureApplicability
1.0
 Super Metroid (Video Game) / int_e11b003d
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_e11b003d
 Super Metroid (Video Game) / int_e13156e1
type
Mama Bear
 Super Metroid (Video Game) / int_e13156e1
comment
Mama Bear: The game's story boils down to Samus being on the warpath because the Space Pirates attacked and destroyed an innocent colony, and kidnapped what amounted to her surrogate child, leaving her to pursue them on Zebes once again. At the end of the game, Mother Brain kills the now grown and giantic Metroid right in front of Samus, and subsequently gets blown to bits thanks to her new Hyper Beam.
 Super Metroid (Video Game) / int_e13156e1
featureApplicability
1.0
 Super Metroid (Video Game) / int_e13156e1
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_e13156e1
 Super Metroid (Video Game) / int_e26f04b4
type
Last of His Kind
 Super Metroid (Video Game) / int_e26f04b4
comment
Last of His Kind: The larval Metroid is the last survivor of its species until Fusion.
 Super Metroid (Video Game) / int_e26f04b4
featureApplicability
1.0
 Super Metroid (Video Game) / int_e26f04b4
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_e26f04b4
 Super Metroid (Video Game) / int_e38268b5
type
Helpful Mook
 Super Metroid (Video Game) / int_e38268b5
comment
Helpful Mook: The Shaktool, a digging robot in Maridia, helps clear out a path to the Spring Ball upgrade. The robot can hurt you, if you get in its way, and you can destroy it, but there is no need for any of that. Firefleas cause damage on contact but are not aggressive and light up dark rooms. They also die on contact, and their death makes the room dark again. If one has the ice bream, it's possible to turn off all other beams and freeze Firefleas in a helpful location where they won't be bumped into. The Work Robots in the Wrecked Ship take pot shots at you every now and then, but can make useful step stools. Powamps are dangerous to touch and harmfully explode if shot but do not attack Samus otherwise and can be latched onto with the grapple beam. Scisers often reveal passage ways in Maridia that are otherwise invisible to the naked eye.
 Super Metroid (Video Game) / int_e38268b5
featureApplicability
1.0
 Super Metroid (Video Game) / int_e38268b5
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_e38268b5
 Super Metroid (Video Game) / int_e3ab9e00
type
Turns Red
 Super Metroid (Video Game) / int_e3ab9e00
comment
Turns Red: If the player hits Phantoon with a Super Missile, he will go into an enraged state and spam a difficult attack while becoming immune to damage until he stops. This can be avoided by using only regular missiles and charged shots on him.
 Super Metroid (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Super Metroid (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_e3ab9e00
 Super Metroid (Video Game) / int_e459c80b
type
Ability Mixing
 Super Metroid (Video Game) / int_e459c80b
comment
Ability Mixing: If the player equips the Charge Beam and one other beam upgrade, sets Power Bombs as their secondary weapon, then holds the fire button, they will combine into a Special Attack with effects ranging from Beam Spam to an Orbiting Particle Shield. The Crystal Flash technique. If Samus is critically injured but has at least 10 Missiles, 10 Super Missiles and 11 Power Bombs, the player can hold Down + Aim Up + Aim Down + Fire to convert a Power Bomb into an "energy cocoon" which converts ammo into health. Once Samus has the Charge Beam and Morph Ball Bomb upgrades, entering Morph Ball mode with a fully charged beam will cause her to disperse the energy by laying five bombs at once (which, unusually, do not float in midair like normal).
 Super Metroid (Video Game) / int_e459c80b
featureApplicability
1.0
 Super Metroid (Video Game) / int_e459c80b
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_e459c80b
 Super Metroid (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Super Metroid (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: A series standard. This game uses it twice: In the Ceres Station antepiece with Ridley, the station's self-destruct timer starts immediately after he steals the Metroid larva. In the game proper, Mother Brain, whose death triggers the timer on the Space Pirates' final sanction.
 Super Metroid (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 Super Metroid (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_e4cf1ef0
 Super Metroid (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Super Metroid (Video Game) / int_e5066b68
comment
11th-Hour Superpower: The Hyper Beam, absorbed from Mother Brain's own Wave-Motion Gun by the giant Metroid, is granted to Samus during the final boss fight so she can finish off Mother Brain.
 Super Metroid (Video Game) / int_e5066b68
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1.0
 Super Metroid (Video Game) / int_e5066b68
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_e5066b68
 Super Metroid (Video Game) / int_e5421161
type
Expy
 Super Metroid (Video Game) / int_e5421161
comment
Expy Choots have different sprites, but behave in the same manner as chute leeches from Metroid II: Return of Samus
 Super Metroid (Video Game) / int_e5421161
featureApplicability
1.0
 Super Metroid (Video Game) / int_e5421161
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_e5421161
 Super Metroid (Video Game) / int_e567510d
type
Determinator
 Super Metroid (Video Game) / int_e567510d
comment
Determinator: Crocomire. Even after he's fallen into a lake of acid that strips the flesh from his very bones, those bones themselves make one last attempt to kill you. Ridley will continue to fight even when he's out of health. He doesn't die until enough time has passed or he manages to grab Samus, whichever happens first.
 Super Metroid (Video Game) / int_e567510d
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1.0
 Super Metroid (Video Game) / int_e567510d
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_e567510d
 Super Metroid (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Super Metroid (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The game features some rising lava pits. They don't kill you right off, but they do sap your health at a fast rate upon contact.
 Super Metroid (Video Game) / int_e57198a4
featureApplicability
1.0
 Super Metroid (Video Game) / int_e57198a4
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_e57198a4
 Super Metroid (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Super Metroid (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Like in nearly all games in the franchise, Samus can stay underwater for any duration she wants, without drowning, thanks to her Power Suit. However, movement and visibility in water are both highly limited, until one receives the Gravity Suit, as which point the water's actually just there to look fancy.
 Super Metroid (Video Game) / int_e5bb2929
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1.0
 Super Metroid (Video Game) / int_e5bb2929
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_e5bb2929
 Super Metroid (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Super Metroid (Video Game) / int_e5d8460d
comment
Unexplained Recovery: Ridley and Kraid return for this sequel despite being blown up by Samus in the original game, and no explanation for this is given within the game. Only Ridley gets somewhat of an explanation for his recovery by future installments of the franchise. The same applies to Mother Brain, which is very visible because the ruins of her original boss arena are visited at the beginning of the game.
 Super Metroid (Video Game) / int_e5d8460d
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1.0
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Super Metroid (Video Game) / int_e5d8460d
 Super Metroid (Video Game) / int_e7c33c6a
type
True Sight
 Super Metroid (Video Game) / int_e7c33c6a
comment
True Sight: The X-Ray Visor shows you hidden passages and invisible objects.
 Super Metroid (Video Game) / int_e7c33c6a
featureApplicability
1.0
 Super Metroid (Video Game) / int_e7c33c6a
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Super Metroid (Video Game) / int_e7c33c6a
 Super Metroid (Video Game) / int_eb81c601
type
Big Damn Heroes
 Super Metroid (Video Game) / int_eb81c601
comment
Big Damn Heroes: The fully-grown Metroid hatchling shows up to save Samus in the final boss fight, stealing Mother Brain's energy to restore hers.
 Super Metroid (Video Game) / int_eb81c601
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1.0
 Super Metroid (Video Game) / int_eb81c601
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Super Metroid (Video Game) / int_eb81c601
 Super Metroid (Video Game) / int_ec21bb62
type
Sea Serpents
 Super Metroid (Video Game) / int_ec21bb62
comment
Sea Serpents: Botwoon is serpentine at least, and though realistically sized is still bigger than Samus and quite quick.
 Super Metroid (Video Game) / int_ec21bb62
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1.0
 Super Metroid (Video Game) / int_ec21bb62
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_ec21bb62
 Super Metroid (Video Game) / int_ed249f44
type
Hitodama Light
 Super Metroid (Video Game) / int_ed249f44
comment
Hitodama Light: Phantoon, the ghostly boss of the Wrecked Ship, appears surrounded by hitodama, and uses them as weapons against Samus.
 Super Metroid (Video Game) / int_ed249f44
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1.0
 Super Metroid (Video Game) / int_ed249f44
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Super Metroid (Video Game) / int_ed249f44
 Super Metroid (Video Game) / int_ed6f82ac
type
Whack-a-Monster
 Super Metroid (Video Game) / int_ed6f82ac
comment
Whack-a-Monster: A variation. Botwoon is a snake-like miniboss that pops up from holes in the wall. To damage it, you must shoot it in the head when it peeks out of one of the holes to spit projectiles at you.
 Super Metroid (Video Game) / int_ed6f82ac
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1.0
 Super Metroid (Video Game) / int_ed6f82ac
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_ed6f82ac
 Super Metroid (Video Game) / int_ed98f038
type
Wall Crawl
 Super Metroid (Video Game) / int_ed98f038
comment
Wall Crawl Scisers are underwater crab-like aliens that can crawl up walls and on ceilings. But Samus can finally attack diagonally, so they're not much issue. Classic crotch monsters like Novas, Violas, Zeelas and Zoomers also return to crawl on the walls of Zebes again, as well as the new "Zeros", which are great for getting power bomb ammunition. Grey, yellow and pink space pirates are capable of climbing walls, jumping between them and shooting at Samus from them.
 Super Metroid (Video Game) / int_ed98f038
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1.0
 Super Metroid (Video Game) / int_ed98f038
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Super Metroid (Video Game) / int_ed98f038
 Super Metroid (Video Game) / int_ee19d278
type
Blob Monster
 Super Metroid (Video Game) / int_ee19d278
comment
Blob Monster: Puyo are more like putty monsters, as they stretch out to thin shapes and try to jump on you, except for a group in Maridia that try to avoid you instead.
 Super Metroid (Video Game) / int_ee19d278
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1.0
 Super Metroid (Video Game) / int_ee19d278
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Super Metroid (Video Game) / int_ee19d278
 Super Metroid (Video Game) / int_ee3438ee
type
The Battle Didn't Count
 Super Metroid (Video Game) / int_ee3438ee
comment
The Battle Didn't Count: Normally, Ridley defeats Samus soundly on Ceres Station and flies off with the baby Metroid. If he ends up taking enough damage, he'll drop the baby Metroid for a second, but then immediately pick it back up again, and the game continues as normal from there.
 Super Metroid (Video Game) / int_ee3438ee
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1.0
 Super Metroid (Video Game) / int_ee3438ee
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_ee3438ee
 Super Metroid (Video Game) / int_eee721fd
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Wall Jump
 Super Metroid (Video Game) / int_eee721fd
comment
Wall Jump: The wall-jumping ability is taught to Samus Aran (and, by extension, the player) by some creatures she finds in the caves, but she can use it from the beginning of the game. Its main purpose is actually to facilitate Sequence Breaking, as mastery of the technique can allow you to climb up using a single wall indefinitely and break the game wide open. As a result, the mechanics of it differ greatly from most games, with the inputs needing to be sequenced rather than done simultaneously like in, say, Super Mario.
 Super Metroid (Video Game) / int_eee721fd
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1.0
 Super Metroid (Video Game) / int_eee721fd
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Super Metroid (Video Game) / int_eee721fd
 Super Metroid (Video Game) / int_f1737ab0
type
Boss Tease
 Super Metroid (Video Game) / int_f1737ab0
comment
Boss Tease: A statue depicting four creatures guards the entrance to a late-game area. By the time you visit this statue for the first time, you'll likely have defeated one of these bosses, causing its coloured gemstone to fall away and that part of the statue to fade from gold to dark stone. It's easy to guess that you need to defeat the other guardians to open the way, especially since the most prominently depicted creature is Ridley, whom you've already fought and weren't able to defeat yet.
 Super Metroid (Video Game) / int_f1737ab0
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Super Metroid (Video Game) / int_f1737ab0
 Super Metroid (Video Game) / int_f251d263
type
Attack the Mouth
 Super Metroid (Video Game) / int_f251d263
comment
Attack the Mouth: A mini-boss named Crocomire does not take damage from any attack, but attacking its mouth pushes it back, eventually into a pit of lava.
 Super Metroid (Video Game) / int_f251d263
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1.0
 Super Metroid (Video Game) / int_f251d263
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Super Metroid (Video Game) / int_f251d263
 Super Metroid (Video Game) / int_f3c2fec5
type
Jungle Japes
 Super Metroid (Video Game) / int_f3c2fec5
comment
Jungle Japes: Brinstar is overrun by dense, mossy flora. It is home to several insectile creatures, and is home to the large reptilian monster Kraid.
 Super Metroid (Video Game) / int_f3c2fec5
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1.0
 Super Metroid (Video Game) / int_f3c2fec5
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Super Metroid (Video Game) / int_f3c2fec5
 Super Metroid (Video Game) / int_f3fac450
type
Brain in a Jar
 Super Metroid (Video Game) / int_f3fac450
comment
If you place a Power Bomb near where Mother Brain was in the original Metroid, it'll open up a rather large chamber underneath, much larger than would be expected to be hidden underneath a Brain in a Jar. The revived Mother Brain in Tourian stores her biomechanical body underneath her, suggesting a similar layout.
 Super Metroid (Video Game) / int_f3fac450
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1.0
 Super Metroid (Video Game) / int_f3fac450
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f3fac450
 Super Metroid (Video Game) / int_f470199
type
Franchise Codifier
 Super Metroid (Video Game) / int_f470199
comment
Franchise Codifier: This game set the definitive template for later Metroid games. It introduced cinematic cutscenes, fleshed out Samus's character with internal narration and defined motivations, added an in-game map, made navigation more linear without sacrificing exploration, allowed Samus to keep all of her beam weapons and combine them simultaneously (instead of being forced to swap), and introduced various new items and skills that later games and remakes of previous titles would incorporate, most prominently the Speed Booster and Shinesparking.
 Super Metroid (Video Game) / int_f470199
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1.0
 Super Metroid (Video Game) / int_f470199
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f470199
 Super Metroid (Video Game) / int_f53dd5eb
type
Mutually Exclusive Power-Ups
 Super Metroid (Video Game) / int_f53dd5eb
comment
Mutually Exclusive Power-Ups: Compared to the first and second games, this game downplays the trope. While Samus can carry both the Spazer and Plasma Beams, only one can be equipped at a time, where previous games required you to actually go and pick up a beam powerup again if you wanted to switch back to it.
 Super Metroid (Video Game) / int_f53dd5eb
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1.0
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f53dd5eb
 Super Metroid (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 Super Metroid (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: Averted, Samus always wields her Arm Cannon with her right arm no matter which side she's facing.
 Super Metroid (Video Game) / int_f5a22215
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-1.0
 Super Metroid (Video Game) / int_f5a22215
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Super Metroid (Video Game) / int_f5a22215
 Super Metroid (Video Game) / int_f5b093c9
type
Combat Parkour
 Super Metroid (Video Game) / int_f5b093c9
comment
Combat Parkour: Highly skilled play typifies it strongly enough to make this game the Trope Codifier for the 2D platformer genre.
 Super Metroid (Video Game) / int_f5b093c9
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1.0
 Super Metroid (Video Game) / int_f5b093c9
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Super Metroid (Video Game) / int_f5b093c9
 Super Metroid (Video Game) / int_f6f6adeb
type
Railroading
 Super Metroid (Video Game) / int_f6f6adeb
comment
Railroading: Many areas are cut off unless you have a certain weapon or ability on hand. The more you gather, the more and more the game opens up. For example, you at least need the Morph Ball, Missiles and Bombs to get to Brinstar and explore from there, and the Super Missiles, Speed Booster and Power Bombs are required to finish the game. You also need to collect three energy tanks at minimum in order to survive the fight with Mother Brain in the end.
 Super Metroid (Video Game) / int_f6f6adeb
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1.0
 Super Metroid (Video Game) / int_f6f6adeb
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f6f6adeb
 Super Metroid (Video Game) / int_f764008e
type
Improvised Platform
 Super Metroid (Video Game) / int_f764008e
comment
Improvised Platform: From this game on, the fight against Kraid always features Samus needing to jump on the things Kraid shoots at her in order to reach his face.
 Super Metroid (Video Game) / int_f764008e
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1.0
 Super Metroid (Video Game) / int_f764008e
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f764008e
 Super Metroid (Video Game) / int_f7bbca8c
type
Thwarted Coup de Grâce
 Super Metroid (Video Game) / int_f7bbca8c
comment
Thwarted Coup de Grâce: When Mother Brain stuns Samus, she charges up an additional rainbow beam only to be attacked by the Super Metroid. Mother Brain recovers from the energy drain while the Metroid tends to Samus.
 Super Metroid (Video Game) / int_f7bbca8c
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1.0
 Super Metroid (Video Game) / int_f7bbca8c
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f7bbca8c
 Super Metroid (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Super Metroid (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: Tourian, home of the Mother Brain like in the original Metroid. Now there's the added bonus of also being the place where you finally see the Metroid infant, only it's no longer an "infant", having progressed to a gigantic larva!
 Super Metroid (Video Game) / int_f821e963
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1.0
 Super Metroid (Video Game) / int_f821e963
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f821e963
 Super Metroid (Video Game) / int_f88f2449
type
Downer Beginning
 Super Metroid (Video Game) / int_f88f2449
comment
Downer Beginning: The game opens with Samus recounting her exploits of the first two games, finishing by noting that the Galactic Federation had found the potential to harvest energy from the last surviving Metroid from planet SR388. Shortly after she leaves to hunt new bounty, Samus receives a distress signal from a space colonly. She arrives too late, with all of the scientists already brutally murdered and only the baby Metroid and Ridley remaining. Ridley steals the hatchling to be used by the space pirates after Samus encounters him. One self-destruct sequence later and it's off to Planet Zebes where the majority of the game takes place.
 Super Metroid (Video Game) / int_f88f2449
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1.0
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f88f2449
 Super Metroid (Video Game) / int_f8f1249
type
Instructive Level Design
 Super Metroid (Video Game) / int_f8f1249
comment
Instructive Level Design: In the second room, there's a small step you have to jump up on, in contrast to the many stairs in the rest of the area. This forces you to jump at least once and get a basic understanding of how the jump mechanics work, before you're pressed by time in the escape out of the area. You also meet Ridley there in a mock Boss Battle to test out your shooting skills.
 Super Metroid (Video Game) / int_f8f1249
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1.0
 Super Metroid (Video Game) / int_f8f1249
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f8f1249
 Super Metroid (Video Game) / int_f91d1d4f
type
Darkest Hour
 Super Metroid (Video Game) / int_f91d1d4f
comment
Darkest Hour: A giant Metroid appears. You can't kill it with any of your weapons. It latches onto you, and drains your health faster than you being submerged in the acid in Ridley's lair with the Power Suit and nothing more. No weapons can repel that monster. When you're in your very last HP point, it stops, gets off and starts vocalizing. Do you recognize those squeaks? It's the baby all grown up! It then flies off, leaving a clear way to a recharge station. Another comes in the battle against Mother Brain. It uses a beam that not only presses Samus to the wall, it disintegrates her ammo as well. No matter how much you fight, it'll keep doing it until you can't stand anymore, then it batters you up with a few more shots and charges the death beam again. And then the giant Metroid latches onto its face.
 Super Metroid (Video Game) / int_f91d1d4f
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1.0
 Super Metroid (Video Game) / int_f91d1d4f
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f91d1d4f
 Super Metroid (Video Game) / int_f9c17447
type
The Remnant
 Super Metroid (Video Game) / int_f9c17447
comment
The Remnant: The Metroid Prime series makes the Space Pirate forces in this game into this retroactively. After the massive losses the Pirates took from the Federation Marine Corps in both Prime 3 and Federation Force, the Zebes cell is the last outpost they hold. The future appearances of Space Pirates in Other M and Fusion are artificial clones designed to be emotionless and unintelligent.
 Super Metroid (Video Game) / int_f9c17447
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1.0
 Super Metroid (Video Game) / int_f9c17447
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_f9c17447
 Super Metroid (Video Game) / int_fa59871
type
Equipment-Based Progression
 Super Metroid (Video Game) / int_fa59871
comment
Equipment-Based Progression: As Samus makes progress, she gets Super Missiles to supplant the normal Missiles, and Power Bombs to supplant the Morph Ball Bombs. The Space Jump completely superannuates both the Wall Jump and Grapple Beam.
 Super Metroid (Video Game) / int_fa59871
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1.0
 Super Metroid (Video Game) / int_fa59871
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_fa59871
 Super Metroid (Video Game) / int_fb111d49
type
Sequence Breaking
 Super Metroid (Video Game) / int_fb111d49
comment
Sequence Breaking: Super Metroid is famous for being full of tricks that allow you to break the game wide open: Samus' wall jump mechanic allows her to rapidly scale a single vertical wall (no opposite wall even necessary) and visit game sections early without the necessary upgrades. The Wall Jump can be used to collect Power Bombs and the Wave Beam before the Grapple Beam, the Spazer Beam and X-Ray Scope without the Hi-Jump Boots/Ice Beam, reach Kraid early, and get into the Wrecked Ship without the Grapple Beam and thus collect an early Gravity Suit. This also lets you get to Draygon without the Grapple Beam via getting the Gravity Suit early, letting you get the Space Jump and complete the game without an intended collectible. In future games in the series (barring Metroid: Zero Mission), Samus needs a second wall to jump off of in order to use the move continuously. This game introduces the Shinespark, a secret technique (but also one required for collecting every item) where Samus stores the energy from a Speed Booster dash and uses it to charge in one direction until she collides with a surface, ignoring gravity. It can be used to bypass areas that would otherwise require items like the Grapple Beam and Space Jump. It's limited by the amount of space Samus needs to activate the Speed Booster, and the Shinespark can only be stored for a few seconds, but there are ways to circumvent the limitations. For an unintended trick, the "mock ball"/"mach ball" allows Samus to move at dashing speed while in Morph Ball form, allowing her to reach certain areas without needing the Speed Booster, letting her get the Super Missiles (skipping the need to fight Spore Spawn) and Ice Beam early on. There are numerous walkthroughs and speedruns online that show how it can be done. It is possible to skip the first Torizo via the arm-pumping glitch (which enables Samus to more faster by adjusting her aim rapidly), but this trick is exclusive to the European/Australian version—Samus was made faster to adjust for the 50hz signal, thus letting her narrowly escape the room. The Energy Tank in the blue part of Brinstar can be reached by damage-boosting from the knockback of a nearby enemy. By using a quick Shinespark, Samus can collect the Energy Tank in the pink portion of Brinstar much earlier and without the Gravity Suit. In Norfair, once you have the Speed Booster, it's possible to use its speed to leap your way to the Wave Beam before you get the Grapple Beam. For extra irony, this allows you to sequence break past a one-way gate to another part of Norfair, which grants you early access to not only the Grapple Beam, but the Power Bombs as well. A glitch commonly known as the "Green Gate Glitch" involves a Shutter with a green light that is on the left of the machine. Samus must jump and fire in a certain area of the Shutter to make it lift from the wrong side. The Speed Booster, Hi-Jump Boots and Power Bombs can be collected later than usual if other sequence breaks are performed, although the Hi-Jump Boots can also be skipped altogether. The Speed Booster can also be skipped altogether by using the Ice Beam to freeze a Puyo or a Mochtroid to clip through a Pit Block in the room before Botwoon, causing them to crumble, and allowing Samus to skip the Speed Booster Blocks normally needed to reach the rooms. The Super Metroid can be avoided in Tourian through dodging with the Space Jump, or with the usage of a Shinespark. It's possible to tackle the four main bosses of the game (Kraid, Phantoon, Draygon, and Ridley) in reverse order. It's excruciatingly difficult because it requires traversing Norfair without the Varia Suit, meaning the heat on any screen containing lava, including the entire region where Ridley resides, deals constant damage to Samus (and therefore requiring both extremely skillful navigation and extremely shrewd resource management). It also requires traversing Maridia without the Gravity Suit, meaning the player has to do all kinds of weird manoeuvres that aren't normally possible to climb the underwater area. Needless to say, every single energy tank, power bomb, and super missile is much more important than it is in an ordinary run (you'll need to do several Crystal Flashes to survive Norfair). One player did a minimalist TAS run and exploited an out of bounds glitch that allowed him to beat the game in seven minutes.
 Super Metroid (Video Game) / int_fb111d49
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1.0
 Super Metroid (Video Game) / int_fb111d49
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_fb111d49
 Super Metroid (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Super Metroid (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The fight against Ridley in the opening. You can make him fumble the Metroid hatchling's container, but you can't stop him stealing it, and you can't prevent him from starting the self-destruct sequence. Samus can't do a single thing to harm the Super Metroid, which effortlessly reduces her to 1 energy unit before it (presumably) realizes who she is and backs off. The second portion of the final fight. Mother Brain's giant multicolored laser is impossible to dodge. When you're hit by it, it will drain any remaining missiles, super missiles, and power bombs, and reduce your health by 300 (600 without Varia). If you can survive another hit with the beam, then you can get up and keep fighting until you get hit by the beam again. Otherwise, you're stuck on your knees, unable to move until the Metroid hatchling arrives and the final phase of the battle begins. Because of the extreme damage of the beam, if you have fewer than 3 energy tanks when you get to Tourian, the battle is literally hopeless: you must survive at least one hit from the beam so that the game can trigger the transition scene.
 Super Metroid (Video Game) / int_fc07d409
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1.0
 Super Metroid (Video Game) / int_fc07d409
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 Super Metroid (Video Game)
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Super Metroid (Video Game) / int_fc07d409
 Super Metroid (Video Game) / int_fc33ff16
type
One-Winged Angel
 Super Metroid (Video Game) / int_fc33ff16
comment
Mother Brain's One-Winged Angel form can spit bombs.
 Super Metroid (Video Game) / int_fc33ff16
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1.0
 Super Metroid (Video Game) / int_fc33ff16
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 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_fc33ff16
 Super Metroid (Video Game) / int_fc84a14d
type
Fake Platform
 Super Metroid (Video Game) / int_fc84a14d
comment
There are floor tiles that will collapse, but take a half-second to do so. And then there are near-Fake Platforms that collapse almost instantly. The "near" part is important, as there is just enough time to be able to jump off of them if you're really fast. The latter are usually used to create corridors that required a Speed Booster dash to traverse, but they also make for convenient one-way passages.
 Super Metroid (Video Game) / int_fc84a14d
featureApplicability
1.0
 Super Metroid (Video Game) / int_fc84a14d
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_fc84a14d
 Super Metroid (Video Game) / int_fca96b8e
type
Cherry Blossoms
 Super Metroid (Video Game) / int_fca96b8e
comment
Cherry Blossoms: Take a close look at the background in the green areas of Brinstar — you'll notice it's raining sakura petals. This fits with green Brinstar's role as the only more-or-less friendly part of the planet. Among other things, it's home to the only two native creatures that don't try to kill you. Don't get your hopes up for natural beauty elsewhere on Zebes... unless you really like lava and acid.
 Super Metroid (Video Game) / int_fca96b8e
featureApplicability
1.0
 Super Metroid (Video Game) / int_fca96b8e
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_fca96b8e
 Super Metroid (Video Game) / int_fd0fdc9
type
Video Game Randomizer
 Super Metroid (Video Game) / int_fd0fdc9
comment
There are many randomizers, as mentioned in the game description; they can completely reshuffle items and, in some cases, rooms, allowing a new experience each time one plays the game, and often requiring use of some clever, obscure techniques to reach critical items. One of the most interesting is the Super Metroid/A Link to the Past randomizer, which mashes the game up with A Link to the Past: Randomizer (any item can be almost anywhere in either game, as long as its location doesn't render either game unwinnable).
 Super Metroid (Video Game) / int_fd0fdc9
featureApplicability
1.0
 Super Metroid (Video Game) / int_fd0fdc9
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_fd0fdc9
 Super Metroid (Video Game) / int_fd1b902c
type
Non-Malicious Monster
 Super Metroid (Video Game) / int_fd1b902c
comment
Non-Malicious Monster A plausible interpretation of Crocomire, who doesn't attack you unless you attack him or approach too close. There are several other monsters that can also damage you if you approach them the wrong way, but otherwise won't hurt you and can help you (which may be required to do a 100% run); these include Shaktool (which will clear away the sand in the way of the Spring Ball) and Kame/the Tatori (which can allow you to reach the Energy Tank), both in Maridia. Kago will only attack if you shoot their nests, and even then mostly congregate around it rather than actively pursue you.
 Super Metroid (Video Game) / int_fd1b902c
featureApplicability
1.0
 Super Metroid (Video Game) / int_fd1b902c
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_fd1b902c
 Super Metroid (Video Game) / int_name
type
ItemName
 Super Metroid (Video Game) / int_name
comment
 Super Metroid (Video Game) / int_name
featureApplicability
1.0
 Super Metroid (Video Game) / int_name
featureConfidence
1.0
 Super Metroid (Video Game)
hasFeature
Super Metroid (Video Game) / int_name
 Super Metroid (Video Game) / int_name
itemName
Super Metroid (Video Game)

The following is a list of statements referring to the current page from other pages.

 Super Metroid (Video Game)
hasFeature
A.I. Breaker / int_45501b8c
 Super Metroid (Video Game)
hasFeature
A Molten Date with Death / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Ability Mixing / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Ability Required to Proceed / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Advancing Boss of Doom / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Advancing Wall of Doom / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Alien Works / int_45501b8c
 Super Metroid (Video Game)
hasFeature
All Your Colors Combined / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Already Done for You / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Always a Bigger Fish / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Always Check Behind the Chair / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Ambushing Enemy / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Androcles' Lion / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Antepiece / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Apocalypse Wow / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Aquatic Mook / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Artwork and Game Graphics Segregation / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Attack of the 50-Foot Whatever / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Attract Mode / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Auto-Revive / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Back to Base Form / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Bait-and-Switch / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Beam Spam / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Beautiful Void / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Beef Gate / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Beware My Stinger Tail / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Big Boo's Haunt / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Blackground / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Blackout Basement / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Bleak Level / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Bootstrapped Leitmotif / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Boss-Arena Idiocy / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Boss Arena Recovery / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Boss Room / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Boss Tease / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Brain Monster / int_45501b8c
 Super Metroid (Video Game)
hasFeature
But Wait, There's More! / int_45501b8c
 Super Metroid (Video Game)
hasFeature
By the Lights of Their Eyes / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Cast from Hit Points / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Catastrophic Countdown / int_5a8bdbac
 Super Metroid (Video Game)
hasFeature
Catch and Return / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Cave Mouth / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Chain Reaction Destruction / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Chaos Architecture / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Charged Attack / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Cherry Blossoms / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Classical Elements Ensemble / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Climax Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Clipped-Wing Angel / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Clone Degeneration / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Cognizant Limbs / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Colbert Bump / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Collision Damage / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Colossus Climb / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Colour-Coded for Your Convenience / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Combat Parkour / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Combat Tentacles / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Controllable Helplessness / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Convenient Weakness Placement / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Copy Protection / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Cosmic Deadline / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Cranium Ride / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Critical Annoyance / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Cutscene Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Cutting Off the Branches / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Dash Attack / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Death Cry Echo / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Deliberate Injury Gambit / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Denial of Diagonal Attack / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Depending on the Artist / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Derelict Graveyard / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Developer's Foresight / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Difficulty by Region / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Disc-One Nuke / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Distress Call / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Door to Before / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Down the Drain / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Dramatic Disappearing Display / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Earn Your Fun / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Elite Four / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Emergency Energy Tank / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Empty Room Psych / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Energy Donation / int_5a8bdbac
 Super Metroid (Video Game)
hasFeature
Equipment-Based Progression / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Evolutionary Retcon / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Evolving Weapon / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Excessive Steam Syndrome / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Expansion Pack World / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Exploring the Evil Lair / int_45501b8c
 Super Metroid (Video Game)
hasFeature
External Retcon / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Eyes Do Not Belong There / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Fake Platform / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Fandom Heresy / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Feed It a Bomb / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Fetal Position Rebirth / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Five-Second Foreshadowing / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Floating Platforms / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Fly-at-the-Camera Ending / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Franchise Codifier / int_45501b8c
 Super Metroid (Video Game)
hasFeature
From a Single Cell / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Game Mod / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Ghost Ship / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Go for the Eye / int_5a8bdbac
 Super Metroid (Video Game)
hasFeature
Gold-Colored Superiority / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Grappling-Hook Pistol / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Grimy Water / int_45501b8c
 Super Metroid (Video Game)
hasFeature
HP to 1 / int_45501b8c
 Super Metroid (Video Game)
hasFeature
He Was Right There All Along / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Healing Checkpoint / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Heart Container / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Helpful Mook / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Heroic Rematch / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Heroic Second Wind / int_45501b8c
 Super Metroid (Video Game)
hasFeature
High-Voltage Death / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Hitodama Light / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Hopeless Boss Fight / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Humanoid Aliens / int_45501b8c
 Super Metroid (Video Game)
hasFeature
100% Completion / int_45501b8c
 Super Metroid (Video Game)
hasFeature
I Am Not Left-Handed / int_45501b8c
 Super Metroid (Video Game)
hasFeature
I'm Melting! / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Immediate Sequel / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Improvised Platform / int_45501b8c
 Super Metroid (Video Game)
hasFeature
In Space, Everyone Can See Your Face / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Indy Hat Roll / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Inescapable Ambush / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Instant 180-Degree Turn / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Interface Spoiler / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Interspecies Friendship / int_45501b8c
 Super Metroid (Video Game)
hasFeature
It's Easy, So It Sucks! / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Japanese Video Games / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Jungle Japes / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Justified Title / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Kill the Cutie / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Large and in Charge / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Last Ditch Move / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Letting Her Hair Down / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Living Structure Monster / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Load-Bearing Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Lone Wolf Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Marathon Level / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Mercy Invincibility / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Merry in Minor Key / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Mike Nelson, Destroyer of Worlds / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Mini-Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Minimalist Run / int_5a8bdbac
 Super Metroid (Video Game)
hasFeature
Miracle-Gro Monster / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Mistaken for Granite / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Monochrome Past / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Monster Threat Expiration / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Musical Nod / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_45501b8c
 Super Metroid (Video Game)
hasFeature
New Game Plus / int_45501b8c
 Super Metroid (Video Game)
hasFeature
New Weapon Target Range / int_45501b8c
 Super Metroid (Video Game)
hasFeature
New World Tease / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Newbie Boom / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Night of the Living Mooks / int_45501b8c
 Super Metroid (Video Game)
hasFeature
No Canon for the Wicked / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Non-Malicious Monster / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Noob Bridge / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Nostalgia Level / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Not Quite Flight / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Obstructive Foreground / int_45501b8c
 Super Metroid (Video Game)
hasFeature
One-Time Dungeon / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Open-Ended Boss Battle / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Opening Boss Battle / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Opening Monologue / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Opening the Sandbox / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Orbiting Particle Shield / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Orchestral Version / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Organic Technology / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Outside-the-Box Tactic / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Pause Scumming / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Personal Space Invader / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Planar Shockwave / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Platform Battle / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Platform Hell / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Player Death Is Dramatic / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Player Headquarters / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Player Nudge / int_5a8bdbac
 Super Metroid (Video Game)
hasFeature
Player Punch / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Point of No Return / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Power Cable Attack / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Power Glows / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Purposely Overpowered / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Puzzle Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Quicksand Box / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Quicksand Sucks / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Railroading / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Recurring Riff / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Red Alert / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Remixed Level / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Reverse Shrapnel / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Ring-Out Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Rise to the Challenge / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Run, Don't Walk / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Same Plot Sequel / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sand Is Water / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Savage Setpiece / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Scare Chord / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Scrappy Weapon / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Scripted Battle / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sean Connery Is About to Shoot You / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Secondary Character Title / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Secondary Color Nemesis / int_45501b8c
 Super Metroid (Video Game)
hasFeature
See-Thru Specs / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Seemingly Hopeless Boss Fight / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Self-Imposed Challenge / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sequel Difficulty Drop / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sequel Reset / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sequential Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sexy Silhouette / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Shark Tunnel / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Shoot Out the Lock / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Shotguns Are Just Better / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Shoulders of Doom / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Signature Sound Effect / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Skippable Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Smashing Survival / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Soft Reboot / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sound-Only Death / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Source Music / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Space Pirates / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Spectacular Spinning / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Speedrun / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sphere of Power / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Spikes of Doom / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Spiteful A.I. / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sprint Shoes / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Standard FPS Guns / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Steam Vent Obstacle / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sucking-In Lines / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Sudden Soundtrack Stop / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Suddenly Harmful Harmless Object / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Super-Speed / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Super Title 64 Advance / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Tactical Suicide Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Teaching Through Accident / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Techno Wreckage / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Teleporting Keycard Squad / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Temple of Doom / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Temporary Platform / int_45501b8c
 Super Metroid (Video Game)
hasFeature
That One Achievement / int_45501b8c
 Super Metroid (Video Game)
hasFeature
That One Sidequest / int_45501b8c
 Super Metroid (Video Game)
hasFeature
The Ace / int_45501b8c
 Super Metroid (Video Game)
hasFeature
The Battle Didn't Count / int_45501b8c
 Super Metroid (Video Game)
hasFeature
The Day the Music Lied / int_45501b8c
 Super Metroid (Video Game)
hasFeature
The Eyes Have It / int_45501b8c
 Super Metroid (Video Game)
hasFeature
The Maze / int_45501b8c
 Super Metroid (Video Game)
hasFeature
The Overworld / int_45501b8c
 Super Metroid (Video Game)
hasFeature
This Way to Certain Death / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Thwarted Coup de Grâce / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Timed Mission / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Tin-Can Robot / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Touch of Death / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Trick Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
True Sight / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Turns Red / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Turtle Power / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Under the Sea / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Underground Level / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Underground Monkey / int_5a8bdbac
 Super Metroid (Video Game)
hasFeature
Underused Game Mechanic / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Underwater Ruins / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Unending End Card / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Unexpectedly Realistic Gameplay / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Urban Legend of Zelda / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Utility Weapon / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Victory Fakeout / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Video Games of 1990–1994 / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Video Game Caring Potential / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Walk, Don't Swim / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Wall Jump / int_45501b8c
 Super Metroid (Video Game)
hasFeature
War Was Beginning / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Warm-Up Boss / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Wave-Motion Gun / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Weird Weather / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Whack-a-Monster / int_45501b8c
 Super Metroid (Video Game)
hasFeature
When All Else Fails, Go Right / int_45501b8c
 Super Metroid (Video Game)
hasFeature
X-Ray Vision / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Xenomorph Xerox / int_45501b8c
 Super Metroid (Video Game)
hasFeature
You Can't Thwart Stage One / int_45501b8c
 Super Metroid (Video Game)
hasFeature
You Don't Look Like You / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Zeerust / int_45501b8c
 Super Metroid (Video Game)
hasFeature
Zero-Effort Boss / int_45501b8c
 OverClockedRemix
seeAlso
Super Metroid (Video Game)
 SuperMetroid
sameAs
Super Metroid (Video Game)
 Super Metroid (Video Game)
hasFeature
Geographic Flexibility / int_45501b8c