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Super Robot Wars (Video Game)

 Super Robot Wars (Video Game)
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A long-running, Massive Multiplayer Crossover Turn-Based Strategy video game franchise developed by Banpresto, Super Robot Wars is based on almost every Humongous Mecha series ever made in Japan. In Western terms, imagine if The Avengers (both teams of that name), the Justice League, Spider-Man, the Fantastic Four, the X-Men, the Teen Titans, the Doctor (all incarnations), The A-Team, Sherlock Holmes (and all other incarnations), the Ghostbusters (plus both incarnations of the unrelated Filmation team), He-Man, She-Ra (both incarnations), the Scoobies, Mystery Inc., and RoboCop fought alongside G.I. Joe, The Autobots (and all subsequent incarnations), the BPRD, Stargate SG-1, Battlestar Galactica (and the original series), every single Power Rangers team, Matthias and Martin the Warrior, the Pan-Pacific Defense Corps, the crew of the Serenity, the Clans, Starfleet, and the Rebel Alliance all teamed up while injected with industrial levels of weapons-grade Hot Blood. Now imagine an existential threat it would take to bring them all together, and imagine them pounding it flat.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The first Super Robot Wars was released on the Nintendo Game Boy, and featured mecha from Mazinger Z, Gundam (various series) and Getter Robo (referred to as the "Holy Trinity" of the franchise and would star in nearly every game from then on). As the franchise grew, more series were added, as well as their characters. Each game would take the storylines of all the series and merge them into one (mostly) coherent whole. This often required some creative interpretation, particularly in the case of Gundam, as characters, mecha and events that took place decades apart in the original stories now occur within a matter of weeks of each other, if not, simultaneously.The usual setup for your average Super Robot Wars game is simple: take the story of every Humongous Mecha series included, put it in a blender, and set to "liquefy". The player usually sees the story through the eyes of an original character and their mecha, possibly through different protagonists and different story routes. As the story begins to wind down, an additional threat makes itself known, and the gathered heroes come together to beat the unholy hell out of it. Of course, the interactions can sometimes have an interesting effect on various characters. The Super Robot Wars Alpha games, for example, are highly regarded by many fans for making Shinji Ikari much less of a wuss.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Starting from the second game, entirely new mecha and characters were introduced. These became known as "Banpresto Originals."note The term would become defunct once the developer was absorbed into Bandai Namco. In 2002, Banpresto released Super Robot Wars Original Generation for the Game Boy Advance, which consisted entirely of the original characters and mecha created for the series over the years; a sequel was released in 2005. Both titles, including Spin-Off Endless Frontier, are the only Super Robot Wars games to be officially released outside of Japan, due to the obvious lack of licensing problems. However, by The New '10s, franchise publisher Bandai Namco began a new international push via its licensed installments and the realities of modern Internet commerce (see "International Era" folder more).The series is occasionally referred to by English speakers as Super Robot Taisen, the original Japanese name. While some of this usage can be attributed to Japanophilia, the scant few American releases of the series were specifically titled "Super Robot Taisen" to avoid a trademark conflict with the Robot Wars series. (The Irony of using an English translation of a Japanese title while using rōmaji for an English-language title should be noted.) Strangely, "Super Robot Wars" is a Japanese invention: "大戦" (taisen) is the actual term used, and the only bit of Japanese in the title. At some point, "Super Robot Wars" began to be used as an alternate "English-language" title in Japan, akin to "Mobile Suit Gundam" and so on. This title has been used for the English-language Asian releases starting with Moon Dwellers, essentially making it the official English title of the series going forward.Compare Another Century's Episode, the third-person Mecha Game equivalent also thought up by Banpresto, and SD Gundam G Generation, a similar Turn-Based Strategy series, but centered exclusively around the Gundam franchise.The official website is here.
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Video Game Long Runners
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Video Game Long Runners: Reached its 25th year in 2016.
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type
Cherry Tapping
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comment
The Vulcans that many Mobile Suits carry are the type of Cherry Tapping weapon that largely went extinct once the franchise began the move to smaller movesets, yet remain for the sake of tradition. It helps that they are very easy to animate.
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Parrying Bullets
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Parrying Bullets: The pilot skill "Sword Cut" allows a pilot using a mecha equipped with a melee weapon to have a chance at cutting away missiles, grenades, and Attack Drones out of the air before it hits them, even deflecting enemy melee attacks. Making this even more implausible, some mecha like Daimos and members of the Shuffle Alliance don't use weapons but their bare hands.
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Actually Four Mooks
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Actually Four Mooks Alpha 2 started the trend of allowing a "squad" of upwards to four allied units moving and attacking as a single unit, with unit size being the leading restriction in forming squads. This goes double for enemy units - what might be a single Mook can wind up to be composed of four of them (boss units might even be a Flunky Boss). Thankfully, four bosses as a single unit doesn't exist. Meanwhile, Original Generations and its Sequels took the road of a smaller "partner-based" system: K, L, and the Nintendo 3DS games, as well as the Third Z duology followed suit, whereas Z had the three-unit based TRI-Battle System.
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 Super Robot Wars (Video Game) / int_11204355
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Coup de Grâce Cutscene
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Coup de Grâce Cutscene Defeating storyline-driven villains will often trigger a cutscene where they regain Hit Points to allow the appropriate hero(ine) to finish them off. Since all combat takes place in cutscenes anyway, this is played with "Dynamic Kills", special animations that only trigger if a specific attack completely destroys the enemy.
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Anyone Can Die
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Anyone Can Die: If any of the games can save a person who fell victim to this, it usually does this, too. Subverted when even the most hated villains may live (especially if it's a sequel series), due to the Fix Fic nature of the games, thus characters who're supposed to die will live, with the added bonus of certain villains performing a Heel–Face Turn and joining the crew.
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DeflectorShield
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comment
Deflector Shield: Both allied and enemy units may possess energy barriers that play this straight. Most of them reduce damage by a certain threshold and outright nullify attacks if they're under that amount. In particular, the Evangelions' gameplay gimmick in most of their appearances are being not particularly evasive, not particularly offensively powerful, mechanically awkward units that are very expensive to repair — but sit behind an absolutely ridiculous barrier that trivializes anything weaker than an Elite Mook.
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The Artifact
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The Artifact: Nearly every single multi-game saga features at least one series that finishes its plot in an earlier game but still sticks around to fill out the roster, at most having their Mooks reused by another faction. Masaki Andou and the Cybuster are commonly credited as having come from "The Lord of Elemental", which is both unusual compared to other original characters (who simply get the blanket "Original" tag whenever they cameo outside of the Original Generation series) but also techincally wrong; he debuted in Super Robot Wars 2 well before the first Lord of Elemental game. This dates back to Super Robot Wars Alpha, where Banpresto decided to bill the Classic series' La Gias-focused originals and the Shin Super Robot Wars originals as two individual series titled The Lord of Elemental and Super War Machine SRX respectively. Mobile Suit Gundam F91 got into Super Robot Wars 1 because it was the newest Gundam series. F91 got into the vast majority of games for the following decade because it was in the first Super Robot Wars. It comes to no surprise that it was among the fastest of the first game's series to fall out of regular use. International fans still use the term "Banpresto Original", despite the fact its last official use was in 2008's A Portable. Likewise, expect fans to continue referring to the development team as Banpresto, even though Bandai Namco absorbed it pre-release of A Portable, spinning them off as new gaming division B.B. Studios. Bandai Namco themselves continued to use the Banpresto mask on the games' respective box arts as late as 2013's Masou Kishin III before retiring it.
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 Super Robot Wars (Video Game) / int_14184bc7
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Fake Longevity
 Super Robot Wars (Video Game) / int_14184bc7
comment
Fake Longevity Due to Health/Damage Asymmetry, most Final Bosses having hundreds of thousands of HP rendering the games into this. This is before mentioning their own Overly Long Fighting Animation; made especially bad in early installments when these animations can't be skipped. The series is kind compared to many games in that each section of text appears all at once rather than slowly scrolling in. However, while you can button-mash through cutscenes, you can't skip them altogether, except in the modern games, and even then it's only the intermission. Fortunately, there is a fast-forward button these days to alleviate this trope a bit.
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Still Wearing the Old Colors
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comment
Still Wearing the Old Colors: Usually when characters from an enemy faction defect to the player's side, they would retain the uniform from when they were enemies (as seen in attack cut-ins and character portraits during intermission). This is especially true with enemies from licensed series who didn't switch sides originally.
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Multinational Team
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comment
Multinational Team: Z particularly exploits this (ZAFT, the fact that virtually all the aliens are bad guys...)
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 Super Robot Wars (Video Game) / int_14beeefd
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Darker and Edgier
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comment
Darker and Edgier: The plots of some instalments delved deeply into this post-Alpha. Not even the anime are immune to this, especially when comparing The Inspectors to Divine Wars. In the opening scene of the former, a helpless SRX Team is virtually annihilated by Beowulf.
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Power Creep, Power Seep
 Super Robot Wars (Video Game) / int_14dfb81
comment
Power Creep, Power Seep: The games hand out Adaptational Badasses and Adaptational Wimps as much as necessary in licensed installments to balance the entries. Without this trope, Super Robot Wars would be more literal and Real Robots on the harder range of Mohs Scale of Science Fiction Hardness wouldn't have a fighting chance.
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Boisterous Bruiser
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comment
Boisterous Bruiser: There are lots of these characters, but overall, there is also a group of musicians (aside of JAM Project) that sang some Leitmotifs of some Original Generation that fit this trope (such as Baran Doban, Rand Travis and Michiru Hanaten)
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featureApplicability
1.0
 Super Robot Wars (Video Game) / int_153299b4
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_153299b4
 Super Robot Wars (Video Game) / int_161d87ec
type
Mecha Tropes
 Super Robot Wars (Video Game) / int_161d87ec
comment
Mecha Tropes Combining Mecha: Any unit(s) that can combine with another must be placed adjacent to one another, allowing the "combine" command to appear. Some units, however, are permanently locked into its combining mode and cannot be seperated. Humongous Mecha: Obviously; within the games, the size of a unit plays greatly into combat calculations, where the larger the unit, the less damage it takes and the more it deals and vice versa. However, a large unit is less likely to give its pilot better accuracy/evasion rates against smaller units and vice versa. Mid-Season Upgrade: Par for the course in the genrefor Mecha. This applies to everything from getting a Mecha Expansion Pack, a brand new Super Mode, a new attack or of course an actual new unit. Powered Armor: Judgment is the first game to break tradition by including this. Transforming Mecha: The aptly-named "transform" command for units that can do so.
 Super Robot Wars (Video Game) / int_161d87ec
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_161d87ec
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_161d87ec
 Super Robot Wars (Video Game) / int_173909
type
Brainwashed and Crazy
 Super Robot Wars (Video Game) / int_173909
comment
Brainwashed and Crazy: In addition to several characters from the various series represented in the games undergoing this, many of the originals have undergone this trope at some point.
 Super Robot Wars (Video Game) / int_173909
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_173909
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_173909
 Super Robot Wars (Video Game) / int_17521f7f
type
Clothes Make the Superman
 Super Robot Wars (Video Game) / int_17521f7f
comment
Clothes Make the Superman: The robots provide the pilots the means to fight but this is subverted for some units that can be switched around by multiple characters but require specific skills to draw out their full potential (e.g. only Newtypes can use Funnels) or a unit's Signature Move is locked to a single pilot.
 Super Robot Wars (Video Game) / int_17521f7f
featureApplicability
-0.3
 Super Robot Wars (Video Game) / int_17521f7f
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_17521f7f
 Super Robot Wars (Video Game) / int_19a781f
type
Relationship Values
 Super Robot Wars (Video Game) / int_19a781f
comment
Relationship Values Some of the games have a built-in mechanic where pilots adjacent to a friend, rival or significant other gain higher stats during scenarios. Quite useful, as it can affect the skills of the pilots if they're surrounded by the people closest to them. In Judgment and K, the Original Generation sub-pilots are alongside the main pilot(s): choosing the same one over and over eventually ends with the games pairing them up.
 Super Robot Wars (Video Game) / int_19a781f
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_19a781f
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_19a781f
 Super Robot Wars (Video Game) / int_19f8dabe
type
Victory Pose
 Super Robot Wars (Video Game) / int_19f8dabe
comment
Victory Pose: Especially prevalent following a "Dynamic Kill"
 Super Robot Wars (Video Game) / int_19f8dabe
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_19f8dabe
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_19f8dabe
 Super Robot Wars (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 Super Robot Wars (Video Game) / int_1a2dc1fd
comment
Super Robot Wars V, X, and T, for better or worse, resemble Advance, Reversal and Destiny - three standalone Mission Pack Sequels released over a rough span of three years. This is in contrast to the Episodic Games of the Z saga, with a year-long gap between each "numbered" entry.
 Super Robot Wars (Video Game) / int_1a2dc1fd
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_1a2dc1fd
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_1a2dc1fd
 Super Robot Wars (Video Game) / int_1aa08f77
type
Multiple Endings
 Super Robot Wars (Video Game) / int_1aa08f77
comment
Multiple Endings: Certain releases will use this; often, the path towards the "good/true ending" requires the player to achieve a certain amount of "Skill Points", reach the last scenario in a limited number turns taken in one playthrough or scoring a hidden point value within the game that never confirms whether it's been achieved or not (Guide Dang It! is certainly in play for the latter). In most cases, the difference between a "normal" and "good" ending is who the Final Boss really is.
 Super Robot Wars (Video Game) / int_1aa08f77
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_1aa08f77
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_1aa08f77
 Super Robot Wars (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Super Robot Wars (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: In some games, using a MAP attack on allies that are capable of repairing themselves is a fast way to level up in the game.
 Super Robot Wars (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_1b2b1d2c
 Super Robot Wars (Video Game) / int_1b5c9c48
type
The Blank
 Super Robot Wars (Video Game) / int_1b5c9c48
comment
The Blank: Generic nameless Mooks tend to become this, both good and bad. It's not too noticeable if they're wearing a space suit, but some of their portraits look rather creepy.
 Super Robot Wars (Video Game) / int_1b5c9c48
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_1b5c9c48
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_1b5c9c48
 Super Robot Wars (Video Game) / int_1b65dfad
type
The Cameo
 Super Robot Wars (Video Game) / int_1b65dfad
comment
The Cameo: Often, you'll find an original character from one game pulling this in another title, with little to no relevance regarding their appearance (Touya Shun of Judgment in K, for example). However, modern games may use this as a form of Foreshadowing for a future release, such as Crowe Broust's cameo in Z for his debut in Hakai-hen.
 Super Robot Wars (Video Game) / int_1b65dfad
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_1b65dfad
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_1b65dfad
 Super Robot Wars (Video Game) / int_1b8f9f2b
type
Mutually Exclusive Party Members
 Super Robot Wars (Video Game) / int_1b8f9f2b
comment
Mutually Exclusive Party Members: Primarily as a result of route splits, since some characters (particularly Secret Characters) can only be unlocked by making a specific choice.
 Super Robot Wars (Video Game) / int_1b8f9f2b
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_1b8f9f2b
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_1b8f9f2b
 Super Robot Wars (Video Game) / int_1c805a42
type
Bag of Sharing
 Super Robot Wars (Video Game) / int_1c805a42
comment
To remove any doubt that modern Super Robot Wars runs on "balance by brokenness", the International Era games modify the Pilot Point system so that they now serve as currency shared by the entire army to buy stat-raising skill parts. This eliminates almost any semblance of pilot balance, and can be used to turn pilots that are not even in regular use by the player into One Man Armies. X more than doubles the cost of stat-raising parts in an attempt to stymie this...which means that the player can "only" break a handful of pilots per playthrough instead of a dozen or so.
 Super Robot Wars (Video Game) / int_1c805a42
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_1c805a42
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_1c805a42
 Super Robot Wars (Video Game) / int_1ea655da
type
My Name Is ???
 Super Robot Wars (Video Game) / int_1ea655da
comment
My Name Is ???: All unidentified enemy units are labelled with question marks, including their stats, until a battle encounter with (or through Enemy Scan); meanwhile, bosses with high Hit Points will have question marks over their HP bar until it is low enough. In fact, this trope also uses shadowed portraits to conceal the identities of characters in certain dialogue scenes (usually being villains) during pre- and post-scenario intermissions.
 Super Robot Wars (Video Game) / int_1ea655da
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_1ea655da
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_1ea655da
 Super Robot Wars (Video Game) / int_1f39b662
type
Discard and Draw
 Super Robot Wars (Video Game) / int_1f39b662
comment
Discard and Draw: Not only do characters following their series' continuity abandon old units for Mid Season Upgrades, it's possible to put supporting characters in those abandoned units to make them useful again. Amuro Ray leaving behind the Nu Gundam for the Hi-Nu Gundam? Put Roux Louka in the former; got a spare mass produced Great Mazinger or two? Stronger units for Sayaka Yumi and Jun Hono.
 Super Robot Wars (Video Game) / int_1f39b662
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_1f39b662
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_1f39b662
 Super Robot Wars (Video Game) / int_200c8312
type
Alternate Company Equivalent
 Super Robot Wars (Video Game) / int_200c8312
comment
Alternate Company Equivalent: During the PlayStation era, Takara made games known as the Brave Saga series with very similar gameplay, including Yuusha Commands in place of "Spirit Commands" (the Super Robot Wars equivalent of magic spells). As the name implies, it's a crossover of Sunrise's Brave Series but also included VOTOMS, Fang of the Sun Dougram and Panzer World Galient as its Real Robot representatives.
 Super Robot Wars (Video Game) / int_200c8312
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_200c8312
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_200c8312
 Super Robot Wars (Video Game) / int_21889138
type
Crimefighting with Cash
 Super Robot Wars (Video Game) / int_21889138
comment
The Grungust from 4 is clearly a Mazinger with a little Daitarn-esque transformation thrown in. Irmgard Kazahara basically acts like and fulfills the same plot purposes as Banjo does in "normal" SRWs, except with less dough.
 Super Robot Wars (Video Game) / int_21889138
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_21889138
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_21889138
 Super Robot Wars (Video Game) / int_23473ae7
type
Adaptation Expansion
 Super Robot Wars (Video Game) / int_23473ae7
comment
Adaptation Expansion: The games often incorporate cut content and ideas from the series they adapt, put in entirely new things, or take things from different perspectives. The most famous example is Mazinkaiser, an entirely new Mid-Season Upgrade for Mazinger Z that eventually became part of Mazinger's own timeline.
 Super Robot Wars (Video Game) / int_23473ae7
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_23473ae7
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_23473ae7
 Super Robot Wars (Video Game) / int_23cb7c45
type
So Long, and Thanks for All the Gear
 Super Robot Wars (Video Game) / int_23cb7c45
comment
So Long, and Thanks for All the Gear: The series tends to do this, especially with storyline deaths. A very early one occurs in 3 where one character disappears to spy on the villains and takes the unit you placed her in. Here's hoping what she reappears in later, having pulled a Face–Heel Turn, is a mook-level unit. Another one happens in Alpha 3: if the player chooses to begin the game with the male super robot protagonist, the story plays out the beginning of the second half of GaoGaiGar. Sadly, when the titular unit gets trashed, the machine and its pilot go through a 10-Minute Retirement and all of the GaoGaiGar's upgrades are rendered moot.
 Super Robot Wars (Video Game) / int_23cb7c45
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_23cb7c45
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_23cb7c45
 Super Robot Wars (Video Game) / int_245cb69d
type
Changing of the Guard
 Super Robot Wars (Video Game) / int_245cb69d
comment
Changing of the Guard: Series-wide, the 1970s Mazinger and Getter Robo series were silently phased out for newer entries around the start of The New '10s, with the first Super Robot Wars Z being something of a last hurrah before they started disappearing. Excluding the remake of Super Robot Wars 1, the inclusion of Mazinger Z Infinity in T ended a nearly ten-year absence of the classic Mazinger continuity.
 Super Robot Wars (Video Game) / int_245cb69d
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_245cb69d
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_245cb69d
 Super Robot Wars (Video Game) / int_259d5879
type
Anachronism Stew
 Super Robot Wars (Video Game) / int_259d5879
comment
Gundam in general, but especially the series from the original Universal Century timeline. UC Gundam almost always appears as an Anachronism Stew of multiple series instead of just one, dominates each game's worldbuilding, and tends to include way more pilots and units than other series. The Nintendo handheld line of games would eventually pass the mantle to the Cosmic Era Gundam series instead, though being much more willing to toy with the plots of Mobile Suit Gundam SEED and Mobile Suit Gundam SEED Destiny for the sake of the crossover plot.
 Super Robot Wars (Video Game) / int_259d5879
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_259d5879
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_259d5879
 Super Robot Wars (Video Game) / int_2639dbf3
type
Power Echoes
 Super Robot Wars (Video Game) / int_2639dbf3
comment
Power Echoes: Usually accompanies voiceovers for characters who ride a Super Robot or is basically a Cyborg (The only true example of this for Cyborgs are Didarion, but it should be noted that in their original series, all Tekkamans have echoes), to showcase their raw power as opposed to the more mundane weapon-based Real Robots. This is mostly on the older series from the 70's or 80's, even newer Super Robots do not have echoes despite their immense raw power, such as Mazinger Zero.
 Super Robot Wars (Video Game) / int_2639dbf3
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_2639dbf3
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_2639dbf3
 Super Robot Wars (Video Game) / int_2671fb4a
type
Super Move Portrait Attack
 Super Robot Wars (Video Game) / int_2671fb4a
comment
Super Move Portrait Attack: Abused to hell and back when even the most basic attack is precipitated by a cut-in of the pilot.
 Super Robot Wars (Video Game) / int_2671fb4a
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_2671fb4a
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_2671fb4a
 Super Robot Wars (Video Game) / int_26ac510e
type
Mythology Gag
 Super Robot Wars (Video Game) / int_26ac510e
comment
Mythology Gag: So, so many. Of course, the franchise itself has a few gags with its own originals. Irm and Ring Mao from 4 reappear in Alpha and Original Generation, but aren't direct expies of their 4 counterparts in contrast to other characters. Instead, they are rendered significantly older than their first appearance in 4, and rather than a simple lovey-dovey couple, they're no long together and tend to bicker Like an Old Married Couple.
 Super Robot Wars (Video Game) / int_26ac510e
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_26ac510e
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_26ac510e
 Super Robot Wars (Video Game) / int_26ba32a3
type
Ascended Glitch
 Super Robot Wars (Video Game) / int_26ba32a3
comment
Famously, this is the only way to prevent Elzam V. Branstein from overriding any and all background music.
 Super Robot Wars (Video Game) / int_26ba32a3
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_26ba32a3
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_26ba32a3
 Super Robot Wars (Video Game) / int_273af360
type
The Stations of the Canon
 Super Robot Wars (Video Game) / int_273af360
comment
The Stations of the Canon: Zigzagged - while some installments are able to combine and re-imagine the various plots from the licensed series crossing over with one another or play their respective Canons absolutely loosely as possible, other games merely "copy-and-paste" particular episodes or Story Arcs as a single scenario without the heroes interacting with each other, except the ones from their home series. Judgment and K are examples where licensed series' Canon is followed almost viciously straight.
 Super Robot Wars (Video Game) / int_273af360
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_273af360
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_273af360
 Super Robot Wars (Video Game) / int_28104b90
type
Bag of Spilling
 Super Robot Wars (Video Game) / int_28104b90
comment
Bag of Spilling: The franchise gets away with this because scenarios are fairly abstract - players generally just lose the best units for a while for various reasons. For instance, the Mazinkaiser and Shin Getter Robo will be used for the first few scenarios, but an in-game event forces both to be shipped back home for repairs. In the Original Generation games, characters will likely keep their better units, though in some cases they have to go and pick them up out of storage. In the case of F, it allows a carry-over of everything over to the sequel F Final. If the player opts out of using that, they're given a lump sum of credits to use, but don't get any upgraded units for the game. The same happens between Hakai-hen and Saisei-hen, to a certain degree. Back in the Alpha games, the Mazinkaiser and Shin Getter Robo show up in each subsequent installment, yet there are various excuses as to why the characters downgrade to the Mazinger Z and Getter Robo G at the start of the next game. Such explanations include correcting a power imbalance or undergoing maintenance when the team gets sent to the future a la Alpha Gaiden. Interestingly, Alpha 2 uses a Continuity Nod explanation: in the previous game, the villains managed to pull a Grand Theft Prototype on the Mazinkaiser, and the heroes recovered it by exploiting a flaw (a blind spot created by its flight pack). At the start of Alpha 2, players get the Mazinkaiser but not the pack, since Professor Yumi is trying to remove the blind spot so future villains can't exploit it themselves.
 Super Robot Wars (Video Game) / int_28104b90
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_28104b90
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_28104b90
 Super Robot Wars (Video Game) / int_286efcf8
type
Gradual Regeneration
 Super Robot Wars (Video Game) / int_286efcf8
comment
Gradual Regeneration: In the form of Hit Point and/or EN regeneration as unit abilities, while "Spirit Point Regeneration" is a pilot skill and considered invaluable.
 Super Robot Wars (Video Game) / int_286efcf8
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_286efcf8
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_286efcf8
 Super Robot Wars (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 Super Robot Wars (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: The TRI-Battle System in Z incorporates three different strategies when tackling enemies. "Tri Formation", using the TRI-Charge to allow all units in the squad to use their respective "TRI" capable weapons together as a single attack, damaging all units in an enemy squad with no damage penalties and automatically pierces enemy barriers. "Center Formation", with the squad focusing fire on a singular enemy unit. "Wide Formation", where the squad fires on their respective enemies in a squad (squad leader attacks enemy squad leader, left to left, right to right).
 Super Robot Wars (Video Game) / int_28c502f6
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_28c502f6
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_28c502f6
 Super Robot Wars (Video Game) / int_294ed981
type
Bilingual Bonus
 Super Robot Wars (Video Game) / int_294ed981
comment
Bilingual Bonus: See Naming Conventions. Many original characters and mecha are named after foreign words.
 Super Robot Wars (Video Game) / int_294ed981
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_294ed981
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_294ed981
 Super Robot Wars (Video Game) / int_2a542c7d
type
Beam Spam
 Super Robot Wars (Video Game) / int_2a542c7d
comment
Beam Spam: A favorite tactic of Gundams or any other real robots that utilize Frickin' Laser Beams.
 Super Robot Wars (Video Game) / int_2a542c7d
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_2a542c7d
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_2a542c7d
 Super Robot Wars (Video Game) / int_2afb1a9
type
Limit Break
 Super Robot Wars (Video Game) / int_2afb1a9
comment
Limit Break: In the Endless Frontier games, this is called an "Overdrive", performed by filling up the "Frontier Gauge".
 Super Robot Wars (Video Game) / int_2afb1a9
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_2afb1a9
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_2afb1a9
 Super Robot Wars (Video Game) / int_2b5c636d
type
How Unscientific!
 Super Robot Wars (Video Game) / int_2b5c636d
comment
How Unscientific!: Derived from a piece of dialogue in F
 Super Robot Wars (Video Game) / int_2b5c636d
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_2b5c636d
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_2b5c636d
 Super Robot Wars (Video Game) / int_2b706ca
type
More Dakka
 Super Robot Wars (Video Game) / int_2b706ca
comment
More Dakka: Alpha 2 introduced squad-based mechanics, where up to four allied units can be grouped into a single unit, unleashing attacks first before the headlining unit in the squad uses this. MX and Original Generation would have a variation of this during attack animations. Z and its unique TRI-Battle System has an entire class of attack, the "TRI-Charge", based on all three units in a squad simultaneously unloading rapid-fire weapons at the enemy.
 Super Robot Wars (Video Game) / int_2b706ca
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_2b706ca
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_2b706ca
 Super Robot Wars (Video Game) / int_2c385759
type
Massive Multiplayer Crossover
 Super Robot Wars (Video Game) / int_2c385759
comment
Massive Multiplayer Crossover: Between several Humongous Mecha anime, manga and video games.
 Super Robot Wars (Video Game) / int_2c385759
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_2c385759
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_2c385759
 Super Robot Wars (Video Game) / int_2f253c94
type
Glass Cannon
 Super Robot Wars (Video Game) / int_2f253c94
comment
The WonderSwan Color version of the first Compact, Impact, and Compact 3 experimented with nerfs to the "Valor"note Deal twice the amount of damage for the next attack; lowered to 1.5 times and "Soul"note Deal three times the amount of damage for the next attack; lowered to twice, then settled to 2.5 times Spirit Commands to solve "classic" Super Robot Wars issues with Glass Cannon bosses. It didn't catch on, and the franchise embraced astronomical hit point ratings instead.
 Super Robot Wars (Video Game) / int_2f253c94
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_2f253c94
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_2f253c94
 Super Robot Wars (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Super Robot Wars (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: Nearly everybody gets one, but Ratsel Feinschmecker's the most obvious, due to Ascended Glitch.
 Super Robot Wars (Video Game) / int_2f50c5bf
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_2f50c5bf
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_2f50c5bf
 Super Robot Wars (Video Game) / int_2fcf9bbc
type
Gratuitous Foreign Language
 Super Robot Wars (Video Game) / int_2fcf9bbc
comment
Gratuitous Foreign Language: You name that language - it's there.
 Super Robot Wars (Video Game) / int_2fcf9bbc
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_2fcf9bbc
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_2fcf9bbc
 Super Robot Wars (Video Game) / int_31eeddc8
type
Level Scaling
 Super Robot Wars (Video Game) / int_31eeddc8
comment
Level Scaling: Mooks usually scale to the level of either the lowest playable character in the party or the average of the entire party. Bosses, on the other hand, will likely be around one or two levels greater than the highest characters' level.
 Super Robot Wars (Video Game) / int_31eeddc8
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_31eeddc8
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_31eeddc8
 Super Robot Wars (Video Game) / int_33003c9b
type
Fun Size
 Super Robot Wars (Video Game) / int_33003c9b
comment
Fun Size: As a result of Super-Deformed, the appearance of many units in a lot of games' attack animations.
 Super Robot Wars (Video Game) / int_33003c9b
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_33003c9b
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_33003c9b
 Super Robot Wars (Video Game) / int_3346919
type
Standard RPG Items
 Super Robot Wars (Video Game) / int_3346919
comment
Standard RPG Items: The most common equippable parts for units range from increasing movement, mobility, armor rating, terrain adaptibility, HP and EN. Uncommon parts include granting a unit a Deflector Shield, flight (if the unit can't fly), increasing the pilot's starting Will at the beginning of a scenario. The rarest parts contain a multitude of attributes from common and uncommon parts.
 Super Robot Wars (Video Game) / int_3346919
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3346919
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3346919
 Super Robot Wars (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Robot Wars (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Unfortunately, the franchise isn't entirely immune to this, more commonly in older games. Super Robot Wars 3 has the most notable standout, as doing too well on Stage 7 can cause almost the entire party to disappear.
 Super Robot Wars (Video Game) / int_33ca811a
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_33ca811a
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_33ca811a
 Super Robot Wars (Video Game) / int_34082c59
type
Wolverine Publicity
 Super Robot Wars (Video Game) / int_34082c59
comment
Wolverine Publicity If Amuro Ray is in any release (be it his One Year War, Gryps Conflict or Second Neo-Zeon War incarnation), expect him to use the Nu Gundam even if he's in his teens and none of other elements from Char's Counterattack are present. Justified because the RX-78-2 Gundam is virtually outdated and outclassed by the likes of the Zeta Gundam and V2 Gundam in Universal Century canon. Until UX, which completely Defied tradition by virtue of using Mazinkaiser SKL as its only Mazinger iteration, Koji Kabuto appeared in every single installment since the introduction of pilots in Super Robot Wars 2, given that he's one of the most notable Humongous Mecha pilots in Japanese fiction.
 Super Robot Wars (Video Game) / int_34082c59
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_34082c59
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_34082c59
 Super Robot Wars (Video Game) / int_34bd972d
type
One-Man Party
 Super Robot Wars (Video Game) / int_34bd972d
comment
One-Man Party: Due to the mechanics in certain games, it's entirely possible to clear entire scenarios with a single unit by granting its pilot every possible pilot skill and unit ability available, provided the game allows no skill slot limitations, alongside heightened stats.
 Super Robot Wars (Video Game) / int_34bd972d
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_34bd972d
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_34bd972d
 Super Robot Wars (Video Game) / int_35a24c16
type
Geo Effects
 Super Robot Wars (Video Game) / int_35a24c16
comment
Geo Effects Movement across any map costs 1 EN per panel, and all terrain on maps provide some form of defensive and evasion bonuses that's added towards combat calculations. Meanwhile, terrain such as city buildings, forests, mountains and water-based locations have movement penalties for ground-based units; for space-based scenarios, Asteroid Thickets. Movement penalties can be mitigated by increasing a unit's terrain adaptation. Some terrain on maps might even provide HP/EN regeneration (military bases and hangers are the usual ones). Furthermore, units in the air do not gain terrain bonuses, yet are unaffected by movement penalties. However, units staying in the air use more EN than units staying on the ground, as it costs 5 EN per turn to do so.
 Super Robot Wars (Video Game) / int_35a24c16
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_35a24c16
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_35a24c16
 Super Robot Wars (Video Game) / int_36e63b81
type
Rule of Cool
 Super Robot Wars (Video Game) / int_36e63b81
comment
Rule of Cool: The driving force behind a lot of the games, characters and mecha, though really, the premise of the franchise is this to the Humongous Mecha genre.
 Super Robot Wars (Video Game) / int_36e63b81
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_36e63b81
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_36e63b81
 Super Robot Wars (Video Game) / int_372bc105
type
Sliding Scale of Idealism vs. Cynicism
 Super Robot Wars (Video Game) / int_372bc105
comment
Sliding Scale of Idealism vs. Cynicism: An installment frequently takes the cynical side from its series and turns it on its head towards idealism - essentially, friendship and love drive the plot. Villains that were Karma Houdinis in their home series? Not here; however, modern releases have played with this, putting it more on the edge of cynicism, without fully sliding it towards complete idealism.
 Super Robot Wars (Video Game) / int_372bc105
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_372bc105
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_372bc105
 Super Robot Wars (Video Game) / int_3a1c2171
type
The Man Behind the Man
 Super Robot Wars (Video Game) / int_3a1c2171
comment
The Man Behind the Man: One way or another, some instalments will feature the True Final Boss entering into the plot after the Big Bad's defeated.
 Super Robot Wars (Video Game) / int_3a1c2171
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3a1c2171
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3a1c2171
 Super Robot Wars (Video Game) / int_3b4f620a
type
No Fourth Wall
 Super Robot Wars (Video Game) / int_3b4f620a
comment
No Fourth Wall: A staple of the save-quit intermission dialogues, which can vary from standard Guilt-Based Gaming messages derived from particular series' casts to jokes about the voice actors. One of more notorious examples comes from Alpha Gaiden, where Masaki "Hikaru Midorikawa" Andoh speaks in the voice of Heero Yuy behind an "unknown character" portrait.
 Super Robot Wars (Video Game) / int_3b4f620a
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3b4f620a
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3b4f620a
 Super Robot Wars (Video Game) / int_3b6a5d9b
type
Skill Scores and Perks
 Super Robot Wars (Video Game) / int_3b6a5d9b
comment
Skill Scores and Perks: Simply called "pilot skills" (which encompasses both "skill" and "perk" definitions), they are available either by purchasing via pilot points, are already available and unique to the character or requires an in-game event to be unlocked. Most pilot skills are passively activated, but certain skills require an activation through "Will" or certain conditions (such as HP dropping below a threshold). Units possess their own abilities that are not unlike pilot skills, which also require a Will activation.
 Super Robot Wars (Video Game) / int_3b6a5d9b
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3b6a5d9b
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3b6a5d9b
 Super Robot Wars (Video Game) / int_3c26863b
type
Assist Character
 Super Robot Wars (Video Game) / int_3c26863b
comment
Units that were in one game can be relegated to being part of another unit's attack or just be removed entirely with only that series' most important units remaining.
 Super Robot Wars (Video Game) / int_3c26863b
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3c26863b
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3c26863b
 Super Robot Wars (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Super Robot Wars (Video Game) / int_3c5ae1a1
comment
Schizo Tech: Alpha Gaiden and Z, mainly. Yes, technically, Xabungle, Gundam X, and Turn A Gundam all take place in post-apocalyptic settings, but the technology and terminology for each fluctuates so wildly between them, you could even call this a "Schizo Setting" for Alpha Gaiden, since one continent uses gasoline-powered mecha, half of another continent roams about in landships scavenging for mecha, and the other half is practically set in the Victorian-era with very little concept of mecha or high technology whatsoever.
 Super Robot Wars (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3c5ae1a1
 Super Robot Wars (Video Game) / int_3c8ff5ed
type
Clown Car Base
 Super Robot Wars (Video Game) / int_3c8ff5ed
comment
Clown Car Base: Depending on the primary battleship and mecha the player has access to.
 Super Robot Wars (Video Game) / int_3c8ff5ed
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3c8ff5ed
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3c8ff5ed
 Super Robot Wars (Video Game) / int_3ca55d2e
type
Protection Mission
 Super Robot Wars (Video Game) / int_3ca55d2e
comment
Protection Mission: More often than not, this type of scenario occurs frequently in almost every installment, from ensuring an allied or Non-Player Character unit survives a scenario to defending one or multiple areas on the map from enemies entering it.
 Super Robot Wars (Video Game) / int_3ca55d2e
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3ca55d2e
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3ca55d2e
 Super Robot Wars (Video Game) / int_3d4f0586
type
Units Not to Scale
 Super Robot Wars (Video Game) / int_3d4f0586
comment
Units Not to Scale: To keep parity for everybody in animations, most units are rendered in Super-Deformed style. Averted during certain attacks and the Scramble Commander titles. Shin subverts this, like the Fighting Game Spin-Off Super Robot Spirits, by giving the robots the correct proportions as they appeared in their own anime but not in relation to how they compare with robots from other seriesnote If they were to scale, the larger Super Robots like Voltes V and Raideen would be about three times taller than mobile suits.
 Super Robot Wars (Video Game) / int_3d4f0586
featureApplicability
-1.0
 Super Robot Wars (Video Game) / int_3d4f0586
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3d4f0586
 Super Robot Wars (Video Game) / int_3d585167
type
Damage-Increasing Debuff
 Super Robot Wars (Video Game) / int_3d585167
comment
Damage-Increasing Debuff: Any attack with the "armor down" properties is this, since the lower the armor rating of a unit, the more damage it takes. The Mazinger Z's "Rust Tornado" and the Original Generation equippable weapon "Armor Breaker" are just some examples. Of course, enemies themselves have this, though they are fewer in number.
 Super Robot Wars (Video Game) / int_3d585167
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3d585167
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3d585167
 Super Robot Wars (Video Game) / int_3d59c9a0
type
Powered Armor
 Super Robot Wars (Video Game) / int_3d59c9a0
comment
Powered Armor: Judgment is the first game to break tradition by including this.
 Super Robot Wars (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3d59c9a0
 Super Robot Wars (Video Game) / int_3de56bca
type
<Hero> Must Survive
 Super Robot Wars (Video Game) / int_3de56bca
comment
<Hero> Must Survive: By default, battleships; Justified because losing them means losing the In-Universe characters who are in charge of the rest of the allied units, back-up units in reserve and, sometimes, the journey home. In other cases, particularly scenarios which are centered around the storyline belonging to the Original Generation, it will be the protagonist and their unit.
 Super Robot Wars (Video Game) / int_3de56bca
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3de56bca
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3de56bca
 Super Robot Wars (Video Game) / int_3f71b00e
type
Point Defenseless
 Super Robot Wars (Video Game) / int_3f71b00e
comment
Point Defenseless: Provided buffs are not used, most battleships will be unable to hit anything that isn't a Mook the closer they are to them, despite their weakest weaponry usually having the highest percentage of accuracy at its disposal.
 Super Robot Wars (Video Game) / int_3f71b00e
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_3f71b00e
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_3f71b00e
 Super Robot Wars (Video Game) / int_40e8f166
type
Night and Day Duo
 Super Robot Wars (Video Game) / int_40e8f166
comment
Night and Day Duo: Nine times out of ten, if an installment has Daitarn 3, the robot that uses The Power of the Sun, then its moon-based counterpart Zambot 3 is more than likely to be right beside it. This is telling when their "Combination Crash", starts out with them using their finishers, respectively the "Sun Attack" and "Moon Attack".
 Super Robot Wars (Video Game) / int_40e8f166
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_40e8f166
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_40e8f166
 Super Robot Wars (Video Game) / int_4127eb1
type
Shut Up, Hannibal!
 Super Robot Wars (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: The heroes' usual response to a villain's speech
 Super Robot Wars (Video Game) / int_4127eb1
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_4127eb1
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_4127eb1
 Super Robot Wars (Video Game) / int_41dd77d
type
Zerg Rush
 Super Robot Wars (Video Game) / int_41dd77d
comment
Zerg Rush: Occasionally overlapping with Multi-Mook Melee, this is primarily an AI-favored tactic, since enemies will almost always outnumber the amount of allied units that can be sortied into combat, including going on the offensive. The Buff Clan and Space Terrible Monster Crowd from Alpha 3 and the Einst in Compact 2/Impact are notable examples.
 Super Robot Wars (Video Game) / int_41dd77d
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_41dd77d
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_41dd77d
 Super Robot Wars (Video Game) / int_42632336
type
Mecha-Mooks
 Super Robot Wars (Video Game) / int_42632336
comment
Mecha-Mooks: Sometimes enemy units are controlled by a super AI rather than a human soldier.
 Super Robot Wars (Video Game) / int_42632336
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_42632336
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_42632336
 Super Robot Wars (Video Game) / int_43bda213
type
A Taste of Power
 Super Robot Wars (Video Game) / int_43bda213
comment
A Taste of Power: Some games allow players to use a unit or a group of units for a short amount of time before they are taken away for plot purposes, yet are handed back later in the play-through either because of mandatory reasons or secret conditions were met. "Galaxy Showdown", the third part of Compact 2, is a notable application of this trope, where it provides the entire roster of its two predecessors for a few scenarios before splitting up the party and giving the individual units back over the course of the game.
 Super Robot Wars (Video Game) / int_43bda213
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_43bda213
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_43bda213
 Super Robot Wars (Video Game) / int_44f6517d
type
Beach Episode
 Super Robot Wars (Video Game) / int_44f6517d
comment
Beach Episode: Aside from the text-based intermission scenes using this in the Original Generation games, the end credits of The Inspectors, featuring a multiple of the girls in bikinis and School Swimsuit. Perhaps as a joke (or a likely Shout-Out due to the games), two male characters in one segment are wearing nothing but Loincloth and a speedo.
 Super Robot Wars (Video Game) / int_44f6517d
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_44f6517d
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_44f6517d
 Super Robot Wars (Video Game) / int_450c5a85
type
Alternate Continuity
 Super Robot Wars (Video Game) / int_450c5a85
comment
Alternate Continuity: "Classic Timline", Alpha, Z, Compact/Impact, Original Generation, etc…
 Super Robot Wars (Video Game) / int_450c5a85
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_450c5a85
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_450c5a85
 Super Robot Wars (Video Game) / int_465966a3
type
Drop the Hammer
 Super Robot Wars (Video Game) / int_465966a3
comment
Zonders, on the other hand, if finished by the GaoGaiGar via its "Hell and Heaven" attack explode just as they did in the series, and it doesn't matter what gets hit by the Goldion Hammer: it Disappears into Light.
 Super Robot Wars (Video Game) / int_465966a3
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_465966a3
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_465966a3
 Super Robot Wars (Video Game) / int_4aa5b8be
type
Resting Recovery
 Super Robot Wars (Video Game) / int_4aa5b8be
comment
Resting Recovery: Allied units can re-enter battleships to restore Hit Points and EN back to maximum after a few turns, but will take a dip in Will as a result.
 Super Robot Wars (Video Game) / int_4aa5b8be
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_4aa5b8be
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_4aa5b8be
 Super Robot Wars (Video Game) / int_4b29b2c2
type
Fake Balance
 Super Robot Wars (Video Game) / int_4b29b2c2
comment
Fake Balance: There is a reason why this series has a dedicated (and fairly large) page for game-breakers. In general, "balance-wrecking items" (appearing in Super Robot Wars in the form of equippable parts and purchasable pilot skills) turns mechanics such as terrain weakness and size penalties into mere technicalities. "Real" units were initially balanced by having poor post-movement options (aside from Aura Battlers, who paid for their mobility with poor range instead). Said units were also among the first to gain the aforementioned Extra Turn, which severely downplays that weakness. For reasons known only to Banpresto, Destiny nearly standardized the armor ratings of the entire cast. The result is that super robots have barely more armor than fighter jets with no benefit outside of their pure damage output. To remove any doubt that modern Super Robot Wars runs on "balance by brokenness", the International Era games modify the Pilot Point system so that they now serve as currency shared by the entire army to buy stat-raising skill parts. This eliminates almost any semblance of pilot balance, and can be used to turn pilots that are not even in regular use by the player into One Man Armies. X more than doubles the cost of stat-raising parts in an attempt to stymie this...which means that the player can "only" break a handful of pilots per playthrough instead of a dozen or so.
 Super Robot Wars (Video Game) / int_4b29b2c2
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_4b29b2c2
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_4b29b2c2
 Super Robot Wars (Video Game) / int_4bb69e55
type
Artifact Mook
 Super Robot Wars (Video Game) / int_4bb69e55
comment
Artifact Mook: Super Robot Wars does this for some Monster of the Week series, where formerly one-off enemies suddenly appear in droves. Can be jarring in cases such as GaoGaiGar where the monsters were transformed humans and their looks are based on their personality and the environment.
 Super Robot Wars (Video Game) / int_4bb69e55
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_4bb69e55
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_4bb69e55
 Super Robot Wars (Video Game) / int_4d20a148
type
New Work, Recycled Graphics
 Super Robot Wars (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: A common complaint about the series is that sprites and other assets evolve very slowly between installments. This became obvious with the Gameboy Advance and Nintendo DS installments, which shared many series between the titles.
 Super Robot Wars (Video Game) / int_4d20a148
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_4d20a148
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_4d20a148
 Super Robot Wars (Video Game) / int_4e16382e
type
Standard Status Effects
 Super Robot Wars (Video Game) / int_4e16382e
comment
Standard Status Effects: Includes decreasing accuracy, evasion, mobility or Will, absorbing EN, locking movement or the use of Spirit Commands for a turn Critical Status Buff: The pilot skill "Prevail" increases a pilot's accuracy, evasion stats alongside their critical hit rate and their unit's armor rating as their respective unit's HP decreases. Like "Counter", this skill is also universal. Damage-Increasing Debuff: Any attack with the "armor down" properties is this, since the lower the armor rating of a unit, the more damage it takes. The Mazinger Z's "Rust Tornado" and the Original Generation equippable weapon "Armor Breaker" are just some examples. Of course, enemies themselves have this, though they are fewer in number. Status Buff: Many Spirit Commands, ranging from temporary increases to accuracy and evasion rates, strengthening defenses or dealing damage dealt by twice the amount for the next attack. Macross 7 in all appearances will perform this, essentially making them the White Mages of Super Robot Wars.
 Super Robot Wars (Video Game) / int_4e16382e
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_4e16382e
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_4e16382e
 Super Robot Wars (Video Game) / int_4f23179
type
Hit-and-Run Tactics
 Super Robot Wars (Video Game) / int_4f23179
comment
Hit-and-Run Tactics: The aptly named "Hit & Away" pilot skill, allowing a unit to move after performing an attack or healing allied units first.
 Super Robot Wars (Video Game) / int_4f23179
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_4f23179
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_4f23179
 Super Robot Wars (Video Game) / int_4f4372e9
type
Early Installment Weirdness
 Super Robot Wars (Video Game) / int_4f4372e9
comment
The loose "Nintendo handheld" line of games make a number of smaller changes game-to-game, but the major changes can essentially be boiled down to a couple of points: Advance runs on Super Robot Wars F-era Early Installment Weirdness, Reversal dumps its predecessor's oddball shield mechanics and changes stats and the damage formula to reflect the PS2 games, Destiny adds Chain attacks that strike multiple enemies and port over the pilot-boosting mechanics that other games in the series were beginning to experiment with, Judgement has a massive Animation Bump, and W buffs Chain attacks while adding minor battleship support mechanics. K is actually an aversion beyond artstyle, as it adds a variation of the squad system used in the console games and only shares one series with W, but L then continues the tradition by essentially replacing items with Partner Battle bonuses. The Game Boy Advance games are also very similar cast-wise, with the DS games retaining a number of series from Judgement and L in particular pulling quite a bit from W and K.
 Super Robot Wars (Video Game) / int_4f4372e9
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-1.0
 Super Robot Wars (Video Game) / int_4f4372e9
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_4f4372e9
 Super Robot Wars (Video Game) / int_4f497bab
type
Alpha Strike
 Super Robot Wars (Video Game) / int_4f497bab
comment
Alpha Strike: A number of units have attacks that amount to using most or all of their weaponry simultaneously. While this has been present since Alpha (where most of the Variable Fighters can perform Hikaru Ichijo's barrage from the ending of Do You Remember Love?), modern installments are fond of adding these attacks to units who otherwise would not have a definitive final weapon in their respective arsenal.
 Super Robot Wars (Video Game) / int_4f497bab
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1.0
 Super Robot Wars (Video Game) / int_4f497bab
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_4f497bab
 Super Robot Wars (Video Game) / int_50739d68
type
Healer Signs On Early
 Super Robot Wars (Video Game) / int_50739d68
comment
Healer Signs On Early: Typically an allied unit with the unit ability to repair its allies will be available at the start of the game or join within the first few scenarios. Aphrodite A and the Methuss are two of the most recurring users. Alternatively, instead of repair-based mecha, some installments have pilots with healing-based Spirit Commands at exceptionally low costs like Roy Fokker in Alpha and Denzel Hammer of Z.
 Super Robot Wars (Video Game) / int_50739d68
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1.0
 Super Robot Wars (Video Game) / int_50739d68
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_50739d68
 Super Robot Wars (Video Game) / int_53e1f74c
type
Asteroid Thicket
 Super Robot Wars (Video Game) / int_53e1f74c
comment
Movement across any map costs 1 EN per panel, and all terrain on maps provide some form of defensive and evasion bonuses that's added towards combat calculations. Meanwhile, terrain such as city buildings, forests, mountains and water-based locations have movement penalties for ground-based units; for space-based scenarios, Asteroid Thickets. Movement penalties can be mitigated by increasing a unit's terrain adaptation. Some terrain on maps might even provide HP/EN regeneration (military bases and hangers are the usual ones).
 Super Robot Wars (Video Game) / int_53e1f74c
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1.0
 Super Robot Wars (Video Game) / int_53e1f74c
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_53e1f74c
 Super Robot Wars (Video Game) / int_53e6f4a
type
Diminishing Returns for Balance
 Super Robot Wars (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: Beginning with A Portable, modern games introduced "evasion decay", a game mechanic where if an allied or enemy unit successfully dodges an attack, the next attack against it in the same turn gains a cumulative bonus to its accuracy rate, only resetting once the unit takes a hit. This is done to discourage units (namely real robots) from being unable to take a hit at all, forcing players to use designated tankers (primarily super robots) to take enemy attacks instead.
 Super Robot Wars (Video Game) / int_53e6f4a
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1.0
 Super Robot Wars (Video Game) / int_53e6f4a
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_53e6f4a
 Super Robot Wars (Video Game) / int_5405b144
type
Scratch Damage
 Super Robot Wars (Video Game) / int_5405b144
comment
Scratch Damage: Certain abilities can reduce damage to zero, although pure defense can't reduce damage below ten (out of Hit Point totals in the thousands or tens of thousands, as a matter of fact). One Spirit Command allows a single attack that connects with the unit to deal the minimum ten damage, that is, however, subject to cancellation by barriers and shields.
 Super Robot Wars (Video Game) / int_5405b144
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1.0
 Super Robot Wars (Video Game) / int_5405b144
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 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_5405b144
 Super Robot Wars (Video Game) / int_54f38833
type
PostScriptSeason
 Super Robot Wars (Video Game) / int_54f38833
comment
Post-Script Season: Done often in order to include a series by after its plot be resolved in the back-story simply to pad out the cast list of an installment. Mazinger Z is the usual go-to example.
 Super Robot Wars (Video Game) / int_54f38833
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1.0
 Super Robot Wars (Video Game) / int_54f38833
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_54f38833
 Super Robot Wars (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Super Robot Wars (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Almost any unlockable characters and units can be considered, though specifics are usually handed out to the ones that require Guide Dang It!.
 Super Robot Wars (Video Game) / int_55e5b37c
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_55e5b37c
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_55e5b37c
 Super Robot Wars (Video Game) / int_566f1565
type
10-Minute Retirement
 Super Robot Wars (Video Game) / int_566f1565
comment
Another one happens in Alpha 3: if the player chooses to begin the game with the male super robot protagonist, the story plays out the beginning of the second half of GaoGaiGar. Sadly, when the titular unit gets trashed, the machine and its pilot go through a 10-Minute Retirement and all of the GaoGaiGar's upgrades are rendered moot.
 Super Robot Wars (Video Game) / int_566f1565
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1.0
 Super Robot Wars (Video Game) / int_566f1565
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_566f1565
 Super Robot Wars (Video Game) / int_567f754
type
SuperRobot
 Super Robot Wars (Video Game) / int_567f754
comment
Super Robot: Primarily, if not all the time, massive and powerful melee combatants, except for the occasional Rocket Punches, Chest Blasters, and/or Eye Beams as long-range backup weapons, at the expense of accuracy and evasion. Examples include Grungust, Mazinger Z and Getter Robo, the latter two also the Trope Makers like Gundam was to real robots.
 Super Robot Wars (Video Game) / int_567f754
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1.0
 Super Robot Wars (Video Game) / int_567f754
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_567f754
 Super Robot Wars (Video Game) / int_598c85e0
type
Enemy Scan
 Super Robot Wars (Video Game) / int_598c85e0
comment
Enemy Scan: Generally, information about an enemy and its unit's abilities and stats will be seen after trading blows with an allied unit. The "Scan" Spirit Command can reveal this immediately for the lowest possible cost of one Spirit Point, while also reducing enemy evasion rates.
 Super Robot Wars (Video Game) / int_598c85e0
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1.0
 Super Robot Wars (Video Game) / int_598c85e0
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_598c85e0
 Super Robot Wars (Video Game) / int_599f943f
type
Karma Houdini Warranty
 Super Robot Wars (Video Game) / int_599f943f
comment
Karma Houdini Warranty: Let it be known to any mecha villains that managed to escape the hand of karma and justice in their original series that the heroes in this series, starting from the default heroes, heroes from other series and original heroes, will have precisely none of that shit; they will redirect the hand of karma itself accurately with the sheer power of Hot-Blooded justice.
 Super Robot Wars (Video Game) / int_599f943f
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1.0
 Super Robot Wars (Video Game) / int_599f943f
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_599f943f
 Super Robot Wars (Video Game) / int_5a40d6a
type
Adaptation Distillation
 Super Robot Wars (Video Game) / int_5a40d6a
comment
Adaptation Distillation: As the games rely heavily on Fix Fic, elements from included series that weren't received well in its original narrative or took too long for the plot to move along might be Downplayed or removed entirely.
 Super Robot Wars (Video Game) / int_5a40d6a
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1.0
 Super Robot Wars (Video Game) / int_5a40d6a
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_5a40d6a
 Super Robot Wars (Video Game) / int_5a85d4d4
type
Suspend Save
 Super Robot Wars (Video Game) / int_5a85d4d4
comment
Suspend Save: Almost every installment has this, which invariably leads to Save Scumming.
 Super Robot Wars (Video Game) / int_5a85d4d4
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_5a85d4d4
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_5a85d4d4
 Super Robot Wars (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Super Robot Wars (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Too many to count, though Mazinger units, thanks to high offensive power and armor rating, along with being some of the earliest units acquired in the games, are the guiltiest offenders of this trope.
 Super Robot Wars (Video Game) / int_5b81ca8d
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1.0
 Super Robot Wars (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_5b81ca8d
 Super Robot Wars (Video Game) / int_5c47585e
type
HP to 1
 Super Robot Wars (Video Game) / int_5c47585e
comment
HP to 1 Expect this to occur during many in-game events and cutscenes, be it an allied/enemy unit. The "Mercy" Spirit Command lowers an enemy unit's Hit Points to exactly 10 without destroying them, making it useful for keeping high-level enemies alive to allow low-level characters to destroy them and gain more Experience Points, or to clear scenarios/attain Battle Masteries that require players reduce an enemy unit's Hit Points to a certain threshold.
 Super Robot Wars (Video Game) / int_5c47585e
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_5c47585e
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_5c47585e
 Super Robot Wars (Video Game) / int_5cfeb43f
type
Save Scumming
 Super Robot Wars (Video Game) / int_5cfeb43f
comment
Save Scumming: It's incredibly easy to abuse Suspend Save and use it frequently in order to figure out, for example, at which Hit Point threshold a boss will retreat. Such a method can be justified as some bosses may be required to be defeated in order to unlock secrets, though in all likelihood this is done to earn those extra experience points/credit/pilot points or to ensure an allied unit never gets hit, even at high accuracy percentages.
 Super Robot Wars (Video Game) / int_5cfeb43f
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1.0
 Super Robot Wars (Video Game) / int_5cfeb43f
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_5cfeb43f
 Super Robot Wars (Video Game) / int_5deb34da
type
Ace Pilot
 Super Robot Wars (Video Game) / int_5deb34da
comment
Ace Pilot: In most games, pilots earning 50 kills earn this status (displayed as an "A" on their character status menu), with the most common bonus being an increase in Will when sortied at the start of scenarios; meanwhile, the top three aces in the roster earn extra Will when sortied. Modern installments introduced the Ace Bonus, granting character-exclusive new abilities or stat increases upon achieving this trope.
 Super Robot Wars (Video Game) / int_5deb34da
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1.0
 Super Robot Wars (Video Game) / int_5deb34da
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_5deb34da
 Super Robot Wars (Video Game) / int_5ee26f31
type
Adaptation Amalgamation
 Super Robot Wars (Video Game) / int_5ee26f31
comment
Adaptation Amalgamation: A common practice across most of the games, from references to a source's side material to its complete adaptation into the source's content. Out of all the possible examples, however, the most stand-out is Getter Robo: A trend started in 4/F/F Final and its introduction of the Shin Getter Robo, it became common practice for the developers to merge elements from various installments of the Getter franchise into its appearances. In the Alpha series, for example, the characterization rings truer to the manga counterpart, yet characters don the looks and voices of their classic series, and have their units' design and animation hailing from or rendered in the style of the Armageddon and Shin vs. Neo animes.
 Super Robot Wars (Video Game) / int_5ee26f31
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1.0
 Super Robot Wars (Video Game) / int_5ee26f31
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_5ee26f31
 Super Robot Wars (Video Game) / int_5fcb9ad1
type
Time Skip
 Super Robot Wars (Video Game) / int_5fcb9ad1
comment
Time Skip: W does this to allow it to use a set of series, then use the sequels of said series in the same game. Alpha Gaiden revolves around our heroes taking one past two or three apocalypses to use Desert Punk mainstays Xabungle and Gundam X. This is later played heavily with Saisei-hen, where some characters don't age between games, while others get hit with it pretty hard. Dimensional collision nonsense is used to justify this.
 Super Robot Wars (Video Game) / int_5fcb9ad1
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1.0
 Super Robot Wars (Video Game) / int_5fcb9ad1
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_5fcb9ad1
 Super Robot Wars (Video Game) / int_60194b82
type
Spanner in the Works
 Super Robot Wars (Video Game) / int_60194b82
comment
Spanner in the Works: More or less, it's the heroes who play this trope straight, that being you, the player.
 Super Robot Wars (Video Game) / int_60194b82
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1.0
 Super Robot Wars (Video Game) / int_60194b82
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_60194b82
 Super Robot Wars (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Super Robot Wars (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: Not only are each series' respective stories reworked to fit from a narrative standpoint (usually fitting under Adaptation Expansion or Adaptation Distillation), some elements have to be reworked to fit within the bounds of a strategy video game. A few out of the many elements that were changed for gameplay purposes include: Once the games started embracing full animation, and especially once the series entered the realm of HD animation, units began to lose their lesser-known weapons and transformation modes until they were only left with their most iconic moves and forms. Occasionally, the lesser-known moves are included in the animations of a unit's "official" weapons. Go Shogun's ultimate move - Go Flasher Special - is not an "attack" at all; instead, it causes enemy machines to become sentient and self-destruct to escape being further used as tools of war. Rather than try to figure out how to make that work in a strategy game, the developers just made Go Flasher Special into a standard finisher. Alpha 2 also tries to somewhat salvage the anime's Anti-Climax ending by forcing the players to destroy Neo Neros's missiles instead of GoShogun effortlessly disabling them. The mecha from Aura Battler Dunbine typically have very little in the way of unique attacks, and unlike Mobile Suits, are primarily melee units. So to give them a proper niche, the developers took Chum's one-off labeling of an ordinary sword attack as "Aura Slash" and turned it into a pair of actual Aura-charged attacks. Additionally, the plot point about Aura Battlers being nigh indestructable on Earth but less durable in Byston Well is reduced to an "Aura Barrier" ability that works everywhere and isn't particularly powerful beyond the earliest games in the series. Many games retained the Evangelion units' need to be tethered to a power supply, completely recharging their energy each turn while being unable to move too far from an allied battleship or specific map location without unplugging. Z3 changed the Umbilical Cable's effect to be a flat 50EN boost per turn without the need to be tethered to anything. This also saves the animators some time, as they previously had to animate plugged and unplugged variations and now can just have the plugs disappear into Hammerspace. The Gravity Wave Antenna system Martian Successor Nadesico also required Aestivalis units to remain within a certain range (typically 3-5 map squares) of the Nadesico to recharge their energy, though they could operate beyond that range at an additional energy cost. As of V, this was changed to allow recharging at any distance so long as the Nadesico was on the map. Adapting the tournament aspects of Mobile Fighter G Gundam is already a challenging proposition from a narrative standpoint; the fact that the game engine isn't built for Duel Bosses except when absolutely neccesary means that the Gundam Fight tends to be either glossed over or already finished in Super Robot Wars. Instead, the games tend to lean on the plot threads involving the Devil Gundam and Master Asia.
 Super Robot Wars (Video Game) / int_603f1a80
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1.0
 Super Robot Wars (Video Game) / int_603f1a80
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_603f1a80
 Super Robot Wars (Video Game) / int_6156eafa
type
So Last Season
 Super Robot Wars (Video Game) / int_6156eafa
comment
A rather infamous accidental nerf occurred in Alpha Gaiden: the Masou Kishin characters were not readjusted for the new game, thus wound up becoming weaker than anticipated.
 Super Robot Wars (Video Game) / int_6156eafa
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1.0
 Super Robot Wars (Video Game) / int_6156eafa
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_6156eafa
 Super Robot Wars (Video Game) / int_62b4f327
type
RealRobot
 Super Robot Wars (Video Game) / int_62b4f327
comment
Real Robot: Primarily, if not all the time, small and agile gunfighters, with occasional melee weapons as emergency backups, at the expense of HP, attack, and armor. Examples include Huckebein and Gundam, the latter being the Trope Maker.
 Super Robot Wars (Video Game) / int_62b4f327
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1.0
 Super Robot Wars (Video Game) / int_62b4f327
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_62b4f327
 Super Robot Wars (Video Game) / int_62cbb836
type
Mid-Season Upgrade
 Super Robot Wars (Video Game) / int_62cbb836
comment
Mid-Season Upgrade: Par for the course in the genrefor Mecha. This applies to everything from getting a Mecha Expansion Pack, a brand new Super Mode, a new attack or of course an actual new unit.
 Super Robot Wars (Video Game) / int_62cbb836
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1.0
 Super Robot Wars (Video Game) / int_62cbb836
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_62cbb836
 Super Robot Wars (Video Game) / int_6375f746
type
Drill Sergeant Nasty
 Super Robot Wars (Video Game) / int_6375f746
comment
Drill Sergeant Nasty: Many, as someone has to keep the Ragtag Bunch of Misfits in line and shape. If Tetsuya Tsurugi appears in any of the games, he'll usually be this.
 Super Robot Wars (Video Game) / int_6375f746
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1.0
 Super Robot Wars (Video Game) / int_6375f746
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_6375f746
 Super Robot Wars (Video Game) / int_637ef67
type
New Game+
 Super Robot Wars (Video Game) / int_637ef67
comment
New Game+: Present in many games, with credits and pilot kill counts being the most common things carried over.
 Super Robot Wars (Video Game) / int_637ef67
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1.0
 Super Robot Wars (Video Game) / int_637ef67
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_637ef67
 Super Robot Wars (Video Game) / int_652c32fa
type
Super-Deformed
 Super Robot Wars (Video Game) / int_652c32fa
comment
Super-Deformed The majority of the units are rendered this way. This iconic trait actually has a key purpose: because the sprites are so small, it's easier to animate them for Overly Long Fighting Animation. Averted during a Super Move Portrait Attack, all Masou Kishin releases and Shin. In addition, the visual style serves to minimize weirdness from units of disproportionate size interacting.
 Super Robot Wars (Video Game) / int_652c32fa
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-1.0
 Super Robot Wars (Video Game) / int_652c32fa
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_652c32fa
 Super Robot Wars (Video Game) / int_680bb6b1
type
Hot-Blooded
 Super Robot Wars (Video Game) / int_680bb6b1
comment
Hot-Blooded: Never in the medium has there been such a pure concentrated dose of heroism ever assembled. Handle the games with care: your game system might spontaneously combust from the sheer awesomeness of it.
 Super Robot Wars (Video Game) / int_680bb6b1
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1.0
 Super Robot Wars (Video Game) / int_680bb6b1
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_680bb6b1
 Super Robot Wars (Video Game) / int_6a6c1f35
type
The Power of Rock
 Super Robot Wars (Video Game) / int_6a6c1f35
comment
The Power of Rock: Certain heroes from the Macross and GaoGaiGar universes use it as attacks or boost stats to allies.
 Super Robot Wars (Video Game) / int_6a6c1f35
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1.0
 Super Robot Wars (Video Game) / int_6a6c1f35
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_6a6c1f35
 Super Robot Wars (Video Game) / int_6bff99d4
type
Secret Character
 Super Robot Wars (Video Game) / int_6bff99d4
comment
The introduction of an invisible "points system" for unlocking Secret Characters and alternate routes - instead of performing the usual mandatory two to three tasks of recruiting characters and their mecha, there are several smaller objectives each worth a number of points; the game will not tell how many of these points have been earned. Players will gain these secrets if they have amassed enough points by the time the secret is due to be given out. This system famously (or infamously) made its debut in Z, where the reward was preventing the ZAFT pilots from Gundam SEED Destiny from pulling a Face–Heel Turn for most of the final third of the game, and has been used in many games since.
 Super Robot Wars (Video Game) / int_6bff99d4
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1.0
 Super Robot Wars (Video Game) / int_6bff99d4
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_6bff99d4
 Super Robot Wars (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Robot Wars (Video Game) / int_6caf4f3f
comment
Attract Mode: Following the title, a battle animation demo will play if you don't push any buttons.
 Super Robot Wars (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_6caf4f3f
 Super Robot Wars (Video Game) / int_6ec989d8
type
Guide Dang It!
 Super Robot Wars (Video Game) / int_6ec989d8
comment
Guide Dang It!: Most secrets; some of the more infamous ones require knowledge of an installment's "perfect bible" to even comprehend the procedure of acquiring it.
 Super Robot Wars (Video Game) / int_6ec989d8
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_6ec989d8
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_6ec989d8
 Super Robot Wars (Video Game) / int_6f572188
type
Another Dimension
 Super Robot Wars (Video Game) / int_6f572188
comment
Another Dimension: A setting used frequently in order to allow multiple series to crossover, even if it takes place on another world, yet it's still fair game to bring them and their dimension into the overall conflict within one universe (usually the one where the installment's Original Generation hails from). Aura Battler Dunbine and Byston Well is the earliest instance of this, followed by The Vision of Escaflowne, Mashin Hero Wataru Series and Magic Knight Rayearth. Of course, the franchise's Original Generation has one of its in the form of La Gias via the Masou Kishin saga. DD used this without using many series that would require 'another world' setting, where there are five dimensions that work like the trope to each other while each dimensions mostly having their own unique Earth and unique historical advances.
 Super Robot Wars (Video Game) / int_6f572188
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1.0
 Super Robot Wars (Video Game) / int_6f572188
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_6f572188
 Super Robot Wars (Video Game) / int_6f619fab
type
Let's Split Up, Gang!
 Super Robot Wars (Video Game) / int_6f619fab
comment
Let's Split Up, Gang! Route splits will occur for a few scenarios at various points in each game and playable characters will split up into two or three groups. Besides influencing the course of the story, these usually allow the player to unlock hidden characters and/or units. It's also a way to level up characters the player may have been neglecting and suddenly decide to use. When they rejoin, their levels will increase relative to how long they've been away, usually enough to match the others.
 Super Robot Wars (Video Game) / int_6f619fab
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Super Robot Wars (Video Game) / int_6f619fab
 Super Robot Wars (Video Game) / int_6fbe85e6
type
Adaptation Personality Change
 Super Robot Wars (Video Game) / int_6fbe85e6
comment
Adaptation Personality Change: A common trait to the franchise, as different circumstances mean characters will develop differently than they did in their own shows. Shinn Asuka in the Z saga, for example, changes from a rash, angst-riddled teenager into a mature, young soldier. Even villains like Haman Khan become kinder than her canon counterpart - during several points in Jigoku-hen, she expresses genuine concern for the well-being of Marida Cruz and Mineva Lao Zabi. The most famous example of course is Shinji Ikari changing from helpless wimp to Cowardly Lion and legitimate badass in the Alpha saga.
 Super Robot Wars (Video Game) / int_6fbe85e6
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Super Robot Wars (Video Game) / int_6fbe85e6
 Super Robot Wars (Video Game) / int_70321789
type
Video Game Remake
 Super Robot Wars (Video Game) / int_70321789
comment
Super Robot Wars Original Generations: A Video Game Remake compiling the two Original Generation Game Boy Advance titles for the PlayStation 2 in June 2007. Presumably due to cost considerations, this game has yet to be localized. The remake introduces the "Twin Battle" system", where two battles can be conducted against the same enemy by two allies simultaneously, and the "Twin Command", a seventh Spirit Command accessed through pairing allies with one another. Original Generations re-touches the story with minor and major alterations, including the addition of the originals from Reversal; effectively, the remake retcons the first two Original Generation games (as well as the first 3-episode OVA) via Continuity Reboot. Original Generations was intended to celebrate the franchise's 15th anniversary. Important Banpresto Original Characters debuting here: Lorenzo di Montenego, Murata
 Super Robot Wars (Video Game) / int_70321789
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Super Robot Wars (Video Game) / int_70321789
 Super Robot Wars (Video Game) / int_733e007a
type
Unwitting Pawn
 Super Robot Wars (Video Game) / int_733e007a
comment
Unwitting Pawn: The protagonist/player gets to play this a lot before they get upgraded to spanners
 Super Robot Wars (Video Game) / int_733e007a
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1.0
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Super Robot Wars (Video Game) / int_733e007a
 Super Robot Wars (Video Game) / int_7453bc5b
type
Spared by the Adaptation
 Super Robot Wars (Video Game) / int_7453bc5b
comment
Spared by the Adaptation: Many, many characters, either heroic or villainous, usually as a result of Fix Fic
 Super Robot Wars (Video Game) / int_7453bc5b
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1.0
 Super Robot Wars (Video Game) / int_7453bc5b
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_7453bc5b
 Super Robot Wars (Video Game) / int_75f09f53
type
Morale Mechanic
 Super Robot Wars (Video Game) / int_75f09f53
comment
Morale Mechanic: All characters, including enemies, have a "Will" (or "morale") counter which increases or decreases over the course of combat from dealing or taking damage, successfully destroying units or having allied units destroyed. In order to pull off the strongest attacks for units, a high Will requirement is necessary, thus while a super robot may start off with Eye Beams and a Rocket Punch, as the battle rages, it can pull out its BFS to use its finisher. Additionally, Will also determines whether certain pilot skills can be activated after reaching its Will prerequisites.
 Super Robot Wars (Video Game) / int_75f09f53
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1.0
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_75f09f53
 Super Robot Wars (Video Game) / int_765a84eb
type
Slap-on-the-Wrist Nuke
 Super Robot Wars (Video Game) / int_765a84eb
comment
Slap-on-the-Wrist Nuke: Generally, the stronger an attack, the more over-the-top its animation is. However, due to the mix of unit abilities, pilot skills and Spirit Commands present, it's possible these attacks will deal minimum damage, a fraction of it or miss entirely.
 Super Robot Wars (Video Game) / int_765a84eb
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1.0
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Super Robot Wars (Video Game) / int_765a84eb
 Super Robot Wars (Video Game) / int_7a0b9d67
type
Redemption Demotion
 Super Robot Wars (Video Game) / int_7a0b9d67
comment
Redemption Demotion: Zigzagged; occasionally, players may be rewarded with a boss unit who retains its abilities and stats, be it mandatory or through requirements met. Other times, this enemy unit pulling a Heel–Face Turn will play it straight and have their HP and stats standardized to allied units.
 Super Robot Wars (Video Game) / int_7a0b9d67
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1.0
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Super Robot Wars (Video Game) / int_7a0b9d67
 Super Robot Wars (Video Game) / int_7abba202
type
The Faceless
 Super Robot Wars (Video Game) / int_7abba202
comment
The International Era games avert The Faceless for mooks. As a side effect, V, X, and T make a token effort in creating more faces for their respective mooks.
 Super Robot Wars (Video Game) / int_7abba202
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1.0
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Super Robot Wars (Video Game) / int_7abba202
 Super Robot Wars (Video Game) / int_7b21ef92
type
Later Installment Weirdness
 Super Robot Wars (Video Game) / int_7b21ef92
comment
Later Installment Weirdness: The introduction of an invisible "points system" for unlocking Secret Characters and alternate routes - instead of performing the usual mandatory two to three tasks of recruiting characters and their mecha, there are several smaller objectives each worth a number of points; the game will not tell how many of these points have been earned. Players will gain these secrets if they have amassed enough points by the time the secret is due to be given out. This system famously (or infamously) made its debut in Z, where the reward was preventing the ZAFT pilots from Gundam SEED Destiny from pulling a Face–Heel Turn for most of the final third of the game, and has been used in many games since. The International Era games avert The Faceless for mooks. As a side effect, V, X, and T make a token effort in creating more faces for their respective mooks.
 Super Robot Wars (Video Game) / int_7b21ef92
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1.0
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_7b21ef92
 Super Robot Wars (Video Game) / int_7b4ac30a
type
Status Buff
 Super Robot Wars (Video Game) / int_7b4ac30a
comment
Status Buff: Many Spirit Commands, ranging from temporary increases to accuracy and evasion rates, strengthening defenses or dealing damage dealt by twice the amount for the next attack. Macross 7 in all appearances will perform this, essentially making them the White Mages of Super Robot Wars.
 Super Robot Wars (Video Game) / int_7b4ac30a
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1.0
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_7b4ac30a
 Super Robot Wars (Video Game) / int_7b74adb2
type
Grandfather Clause
 Super Robot Wars (Video Game) / int_7b74adb2
comment
Grandfather Clause: The Mazinger and Gundam franchises are represented in every single license-based game in the series. The Getter Robo franchise eventually had its guaranteed appearances revoked, but still appears in more than two-thirds of the traditional Super Robot Wars games. All three were present in Super Robot Wars 1 and are responsible for making or codifying the vast majority of mecha tropes. Generally speaking, the series that make up the roster of Super Robot Wars 4 are prone to be added to a game with either very little of its plot being used or flat-out starting with its main plot already resolved. They get more of a pass than newer series in this regard, as most of the SRW4 cast went on to show up in a large number of games before Super Robot Wars started focusing on intricate storytelling. The Vulcans that many Mobile Suits carry are the type of Cherry Tapping weapon that largely went extinct once the franchise began the move to smaller movesets, yet remain for the sake of tradition. It helps that they are very easy to animate. In a meta case affecting this very wiki, the Game Boy Advance license-based entries (Super Robot Wars A, Super Robot Wars R, Super Robot Wars D, and Super Robot Wars J) are known as Super Robot Wars Advance, Super Robot Wars Reversal, Super Robot Wars Destiny, and Super Robot Wars Judgment based on what the final letters were "intended" to be. None of the other games with similar titles (such as Super Robot Wars V) are referred to this way, but the GBA games remain a special case here and in other internet circles.
 Super Robot Wars (Video Game) / int_7b74adb2
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Super Robot Wars (Video Game) / int_7b74adb2
 Super Robot Wars (Video Game) / int_7ba493b0
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Always Accurate Attack
 Super Robot Wars (Video Game) / int_7ba493b0
comment
Always Accurate Attack The "Strike" Spirit Command ensures 100% accuracy, even bypassing unit abilities with a percentage chance of evading any attack, for a pilot's next attack or for the rest of a turn, depending on the game. Meanwhile, "Attune" does the same except a pilot can cast it on any ally. Inverted with the "Alert" Spirit Command, allowing 100% evasion from any attack, making it an "Always Inaccurate Attack" example.
 Super Robot Wars (Video Game) / int_7ba493b0
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1.0
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Super Robot Wars (Video Game) / int_7ba493b0
 Super Robot Wars (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 Super Robot Wars (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: Naturally, clustering allied units around any enemy with a MAP attack can turn into this trope.
 Super Robot Wars (Video Game) / int_7cb1cbb5
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1.0
 Super Robot Wars (Video Game) / int_7cb1cbb5
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_7cb1cbb5
 Super Robot Wars (Video Game) / int_7d5280c8
type
Dual Mode Unit
 Super Robot Wars (Video Game) / int_7d5280c8
comment
Dual Mode Unit: Almost all Transforming Mecha will feature at least two modes - a "humanoid" configuration with better power and defense and a form that allows better movement and mobility. At the same time, one transformation will have exclusive attacks the other does not carry. Mobile suits and variable fighters are the go-to examples.
 Super Robot Wars (Video Game) / int_7d5280c8
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1.0
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Super Robot Wars (Video Game) / int_7d5280c8
 Super Robot Wars (Video Game) / int_7d5324cf
type
The Federation
 Super Robot Wars (Video Game) / int_7d5324cf
comment
The Federation: Naturally, Universal Century's Earth Federation in most games and its own version in Original Generation
 Super Robot Wars (Video Game) / int_7d5324cf
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1.0
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_7d5324cf
 Super Robot Wars (Video Game) / int_7d561d58
type
Too Awesome to Use
 Super Robot Wars (Video Game) / int_7d561d58
comment
Too Awesome to Use: Certain equippable parts that can restore a unit's Hit Points or Spirit Points to max and resupply ammunition and EN can only be used once per playthrough. Despite being common or even purchasable for in-game stores, players abhorred the idea of using them and ended up with dozens of such parts by the end of the game. Averted post-Z where these items can be used once per scenario, making them far more effective for use.
 Super Robot Wars (Video Game) / int_7d561d58
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Super Robot Wars (Video Game) / int_7d561d58
 Super Robot Wars (Video Game) / int_8029fa50
type
True Final Boss
 Super Robot Wars (Video Game) / int_8029fa50
comment
True Final Boss: Until the franchise reached the PlayStation 2, this trope was in effect for almost all games in the series.
 Super Robot Wars (Video Game) / int_8029fa50
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1.0
 Super Robot Wars (Video Game) / int_8029fa50
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8029fa50
 Super Robot Wars (Video Game) / int_80f38afe
type
Background Music Override
 Super Robot Wars (Video Game) / int_80f38afe
comment
Background Music Override All playable characters have a specific Leitmotif that plays during battle animations; however, enemy bosses and in-game events will have their own that overrides the playable's music. As a result of a bug in Original Generation, the Leitmotif "Trombe!" overrides all themes, including the Final Boss. In some climactic moments, a special theme, belonging to neither the players or the enemies, will play throughout the scenario, overriding everything. Of special note is the final battle of Alpha 3, where the heroic "GONG" plays for the entire fight, unless the Macross 7 characters attack, in which case their music kicks in. Thoroughly justified, however: they're the ones playing "GONG" in the first place.
 Super Robot Wars (Video Game) / int_80f38afe
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1.0
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_80f38afe
 Super Robot Wars (Video Game) / int_823c6e3e
type
Large Ham
 Super Robot Wars (Video Game) / int_823c6e3e
comment
Large Ham: What else would you expect from a series full of super robot pilots?
 Super Robot Wars (Video Game) / int_823c6e3e
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1.0
 Super Robot Wars (Video Game) / int_823c6e3e
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Super Robot Wars (Video Game) / int_823c6e3e
 Super Robot Wars (Video Game) / int_8344209e
type
BFG
 Super Robot Wars (Video Game) / int_8344209e
comment
BFG: Abundant; the "Hyper Tronium Buster Cannon" of the SRX epitomizes this trope.
 Super Robot Wars (Video Game) / int_8344209e
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1.0
 Super Robot Wars (Video Game) / int_8344209e
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8344209e
 Super Robot Wars (Video Game) / int_834420aa
type
BFS
 Super Robot Wars (Video Game) / int_834420aa
comment
BFS: Multiple examples, with the Zankantou (localized as "Colossal Blade") as its headliner.
 Super Robot Wars (Video Game) / int_834420aa
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1.0
 Super Robot Wars (Video Game) / int_834420aa
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_834420aa
 Super Robot Wars (Video Game) / int_83445355
type
OVA
 Super Robot Wars (Video Game) / int_83445355
comment
Super Robot Wars Original Generation The Animation: A 3-episode OVA by Brains Base set after Original Generation 2, the story tells of a next-generation of unmanned mecha from The Federation inexplicably going berserk and kidnapping people as part of an Assimilation Plot, including several of the main characters. The OVA's story would be re-adapted into a set of bonus missions in Original Generations called "2.5: Unified Wisdom"; the story is fully fleshed out in Original Generation Gaiden. Important Banpresto Original characters debuting here: Wilheim von Juergen
 Super Robot Wars (Video Game) / int_83445355
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1.0
 Super Robot Wars (Video Game) / int_83445355
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_83445355
 Super Robot Wars (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Super Robot Wars (Video Game) / int_8409a385
comment
The "Self-Destruct" Spirit Command often appears for Joke Characters like Boss, but might be frequented by characters (such as Heero Yuy) who have a penchant to use this from their home series. Naturally, using such a command will render the unit unavailable for the rest of the scenario.
 Super Robot Wars (Video Game) / int_8409a385
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1.0
 Super Robot Wars (Video Game) / int_8409a385
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8409a385
 Super Robot Wars (Video Game) / int_8430699a
type
Alternate Universe
 Super Robot Wars (Video Game) / int_8430699a
comment
Alternate Universe: Each game continuity's essentially an Alternate Universe to each series included. Z, on the other hand, takes this trope and runs with it by mixing and mashing universes together into one.
 Super Robot Wars (Video Game) / int_8430699a
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1.0
 Super Robot Wars (Video Game) / int_8430699a
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8430699a
 Super Robot Wars (Video Game) / int_844b6779
type
Super Mode
 Super Robot Wars (Video Game) / int_844b6779
comment
Super Mode: Unit abilities like Mazinger Z's "Mazin Power", Jeeg's "Bronze Bell", Burning Gundam's "Super Mode" (and even Hyper Mode) or Tekkaman Blade's "Blaster" modes activate upon reaching a certain Will threshold, granting bonuses like damage increases, higher accuracy/evasion rates and strengthen defensive capabilities.
 Super Robot Wars (Video Game) / int_844b6779
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1.0
 Super Robot Wars (Video Game) / int_844b6779
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_844b6779
 Super Robot Wars (Video Game) / int_87ce64a0
type
Old Save Bonus
 Super Robot Wars (Video Game) / int_87ce64a0
comment
Old Save Bonus: In the Z saga, having clear game save data for the previous game on the same system (Hakai-hen data for Saisei-hen, but not Saisei-hen for Jigoku-hen) grants credits, kills, Pilot Points and special parts when starting a new game. W grants credits and special parts for starting a new game with a Japanese Game Boy Advance Super Robot Wars game inserted in the DS. The part received is stronger for newer titles. Endless Frontier unlocks special accessories for starting or loading a game with one of the Original Generation Game Boy Advance cartridges inserted.
 Super Robot Wars (Video Game) / int_87ce64a0
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1.0
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_87ce64a0
 Super Robot Wars (Video Game) / int_87de091e
type
Improbable Power Discrepancy
 Super Robot Wars (Video Game) / int_87de091e
comment
Improbable Power Discrepancy: Happens occasionally, where a technologically advanced real robot has the same Hit Points and stats to a planet-sized, world-destroying super robot.
 Super Robot Wars (Video Game) / int_87de091e
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1.0
 Super Robot Wars (Video Game) / int_87de091e
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_87de091e
 Super Robot Wars (Video Game) / int_87edd4da
type
Depth Perplexion
 Super Robot Wars (Video Game) / int_87edd4da
comment
Depth Perplexion: With the exception of installments that use partner-based or squad-based mechanics, all other games ensure only a single unit can occupy a space on the map. For example, a flying unit cannot occupy the same location where a unit is underwater.
 Super Robot Wars (Video Game) / int_87edd4da
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1.0
 Super Robot Wars (Video Game) / int_87edd4da
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_87edd4da
 Super Robot Wars (Video Game) / int_8879db82
type
Badass Crew
 Super Robot Wars (Video Game) / int_8879db82
comment
Badass Crew: Each game has the heroes band together to form a special task force for the sake of going against the numerous threats that plague the world. By the end, you'll have an unstoppable army composed of the most badass Humongous Mecha and their pilots and battleships.
 Super Robot Wars (Video Game) / int_8879db82
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1.0
 Super Robot Wars (Video Game) / int_8879db82
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8879db82
 Super Robot Wars (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Super Robot Wars (Video Game) / int_88e5fcbc
comment
One-Hit Polykill By default, MAP attacks, provided there's more than one enemy within its Area of Effect. A more straightforward example are "ALL attacks" in squad-based games, where a unit targets all enemies in a single squad. Meanwhile, ALL attacks when paired with the Twin Battle system can target an enemy "Twin" unit, but also an adjacent Twin unit within the ALL attack's range. The Chain Attack system also works like this so long as enemies are adjacent to one another while positioned in a row, allowing the unit to use a Chain Attack-capable weapon to mow them all down. The same system used in W allows this to occur so long as enemies are within range of the Chain Attack, despite not being placed in a row.
 Super Robot Wars (Video Game) / int_88e5fcbc
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1.0
 Super Robot Wars (Video Game) / int_88e5fcbc
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_88e5fcbc
 Super Robot Wars (Video Game) / int_890c8068
type
Extra Turn
 Super Robot Wars (Video Game) / int_890c8068
comment
Inverted with the "reaction" pilot stat, an utterly-redundant accuracy and evasion modifier. Some early guides tie the stat into double movement, but noting the specific character level to reach to gain double movement works just as well and is indeed what later guides do. It would eventually be dumped for the aforementioned "defense" stat, addressing a hole in Super Robot Wars' damage formula that lead to Rocket-Tag Gameplay.
 Super Robot Wars (Video Game) / int_890c8068
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1.0
 Super Robot Wars (Video Game) / int_890c8068
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_890c8068
 Super Robot Wars (Video Game) / int_8aaa6f4f
type
Character Customization
 Super Robot Wars (Video Game) / int_8aaa6f4f
comment
Character Customization: 4 and Alpha allowed a degree of customizing who the protagonist will be - male/female, real/super robot pilot, a personality archetype and a love interest with their own customization. Modern games allowed this via determining how each character plays via stats, pilot skills, terrain adaptibility and which mecha they pilot.
 Super Robot Wars (Video Game) / int_8aaa6f4f
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1.0
 Super Robot Wars (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8aaa6f4f
 Super Robot Wars (Video Game) / int_8ad1328a
type
Luck Stat
 Super Robot Wars (Video Game) / int_8ad1328a
comment
The skill stat, which functions like a Luck Stat, governs not only the chance of scoring Critical Hits, but whether some pilot skills can be activated, such as "Counter", "Attack Again"note If a defending enemy's skill stat is 20 points lower than the pilot's, the pilot may initiate a second attack in the same combat phase, "Sword Cut"note Gain a chance of negating missile-/sword-based attacks if a pilot is using a unit with a sword-based weapon; activation chance improves with each level upwards to level 9 and "Shield Defense"note Reduce incoming damage if pilot is using a unit equipped with a shield; activation chance and amount of damage reduced depends on the skill stat difference with the attacking enemy.
 Super Robot Wars (Video Game) / int_8ad1328a
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1.0
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8ad1328a
 Super Robot Wars (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Super Robot Wars (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: Early Super Robot Wars games, particularly the F duology and games with similar damage formulas, are known for late game bosses than can one-shot just about any allied units but similarly go down in two to three solid hits from the player.
 Super Robot Wars (Video Game) / int_8b0a127
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1.0
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8b0a127
 Super Robot Wars (Video Game) / int_8c1432a2
type
HitPoint
 Super Robot Wars (Video Game) / int_8c1432a2
comment
The usual AI script has enemies making sure to attack the target that would take the most damage from a successful attack, but never bothering to check if it's even possible for the attack to hit. While older games tend avert this, modern releases are getting a little worse, where there seem to be a few more parameters than target Hit Points.
 Super Robot Wars (Video Game) / int_8c1432a2
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1.0
 Super Robot Wars (Video Game) / int_8c1432a2
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8c1432a2
 Super Robot Wars (Video Game) / int_8c99369f
type
Sliding Scale of Realistic vs. Fantastic
 Super Robot Wars (Video Game) / int_8c99369f
comment
Sliding Scale of Realistic vs. Fantastic: The gist between "Real Robots" and "Super Robots" is that Real Robots are highly reactive with fast evasion and sharp accuracy while Super Robots have Heavy Armor, Large Healthpools, and access to the most powerful weapons in the game.
 Super Robot Wars (Video Game) / int_8c99369f
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1.0
 Super Robot Wars (Video Game) / int_8c99369f
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_8c99369f
 Super Robot Wars (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Super Robot Wars (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: If players keep up long enough on "Hard" difficulty, some games will award bonus credits, parts, Pilot Points, and unlockable characters/units. In some instances, these awards can only be acquired when playing on this difficulty. Averted with Alpha Gaiden, where "worse" units can be obtained on a Hard run.
 Super Robot Wars (Video Game) / int_8dc2b0f2
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-1.0
 Super Robot Wars (Video Game) / int_8dc2b0f2
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8dc2b0f2
 Super Robot Wars (Video Game) / int_8eb3d48f
type
Revisiting the Roots
 Super Robot Wars (Video Game) / int_8eb3d48f
comment
Revisiting the Roots: The "International Era" games, while influenced by the tail-end of the Z saga mechanics-wise, revisit certain elements omitted or Downplayed in the late Turn of the Millennium and early The New '10s. Isometric grid-based maps, which had been dropped in licensed-Super Robot Wars after the first Super Robot Wars Z, return. Following an era in which multi-unit squad systems were very frequent, these games return to strictly having one unit per map icon. Super Robot Wars V, X, and T, for better or worse, resemble Advance, Reversal and Destiny - three standalone Mission Pack Sequels released over a rough span of three years. This is in contrast to the Episodic Games of the Z saga, with a year-long gap between each "numbered" entry. The heavy Anachronism Stew of Universal Century Gundam series returns, including staples Zeta Gundam, Gundam ZZ, Char's Counterattack and Gundam F91 (at least in the case of X for the latter). Meanwhile, the less-recurring Crossbone Gundam appears for all three, Hathaway's Flash and Gundam Unicorn in V, and far-flung sequel Gundam: Reconguista in G in X. Excluding Super Robot Wars OE, V was the first traditional Super Robot Wars game since Alpha 3 to mix more than three Universal Century Gundam series together. Each installment features bonus units from the "Classic" Super Robot Wars era: Huckebein and Grungust in V (complete with pilots styled after the Super Robot Wars 4 protagonists), Masaki and the Cybuster in X and a Gespenst for T.
 Super Robot Wars (Video Game) / int_8eb3d48f
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1.0
 Super Robot Wars (Video Game) / int_8eb3d48f
featureConfidence
1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_8eb3d48f
 Super Robot Wars (Video Game) / int_9002083e
type
Character Exaggeration
 Super Robot Wars (Video Game) / int_9002083e
comment
Character Exaggeration/Flanderization: Bernie Wiseman often gets depicted as a Zaku fanboy, while Kou Uraki and his dislike of carrots, basically a throwaway gag in Gundam 0083: Stardust Memory, is made distressingly canon. In classic timeline, Quess Paraya has her Spoiled Brat personality removed, and instead has her fangirl attitude toward Amuro increased to the max. She try to impress him by bringing very good MS with her upon joining (either Sazabi, Jagd Doga, or both), something you will be appreciate. In an uncommon Gameplay and Story Integration, Lunamaria Hawke and her missing a battleship with a beam rifle in Gundam SEED Destiny is translated into the "Strike" Spirit Command costing 30 Spirit Points for her (by contrast, "Strike" costs half or a third that for most pilots). Only Masaki Andoh matches this level of exaggeration.
 Super Robot Wars (Video Game) / int_9002083e
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1.0
 Super Robot Wars (Video Game) / int_9002083e
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_9002083e
 Super Robot Wars (Video Game) / int_913b60d2
type
Spotlight-Stealing Crossover
 Super Robot Wars (Video Game) / int_913b60d2
comment
Spotlight-Stealing Crossover: There are several cases in the franchise where a small number of series receive disproportionate representation over several others, be it from dominating the story or by receiving many more pilots and units. Notable multi-game examples include: Gundam in general, but especially the series from the original Universal Century timeline. UC Gundam almost always appears as an Anachronism Stew of multiple series instead of just one, dominates each game's worldbuilding, and tends to include way more pilots and units than other series. The Nintendo handheld line of games would eventually pass the mantle to the Cosmic Era Gundam series instead, though being much more willing to toy with the plots of Mobile Suit Gundam SEED and Mobile Suit Gundam SEED Destiny for the sake of the crossover plot. Martian Successor Nadesico for the early 2000s. It appeared in six Super Robot Wars games between its debut in 2001's Super Robot Wars Advance and 2007's Super Robot Wars W after which it went on a lengthy hiatus. It's a key part of the plot in almost all of those games as well, an unusual level of representation for a series that is not tied to any of the earliest Super Robot Wars rosters. Macross Frontier in The New '10s. It debuted in 2010's Super Robot Wars L and was a major part in almost every single license-based game from Super Robot Wars L to 2015's Super Robot Wars BX, the only exception being the HD remake of the first Super Robot Wars.
 Super Robot Wars (Video Game) / int_913b60d2
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1.0
 Super Robot Wars (Video Game) / int_913b60d2
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_913b60d2
 Super Robot Wars (Video Game) / int_92286f7f
type
Precursors
 Super Robot Wars (Video Game) / int_92286f7f
comment
Precursors: Several names are mentioned - Alpha has the "First People", W has the "E's" and K has the "Crusians". Some titles like Destiny or Scramble Commander 2 have relics left by a nameless race.
 Super Robot Wars (Video Game) / int_92286f7f
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1.0
 Super Robot Wars (Video Game) / int_92286f7f
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_92286f7f
 Super Robot Wars (Video Game) / int_93d914ad
type
Health/Damage Asymmetry
 Super Robot Wars (Video Game) / int_93d914ad
comment
Health/Damage Asymmetry: Bosses (and some Mooks) will carry five to six-digit Hit Point figures. While it isn't difficult to deal with five-digit damage figures, it may take some time to bring down some bosses. Fortunately, even with the majority of playable units having four-digit Hit Point figures, it usually takes more than a hit from any enemy to bring down an allied unit on the team, though One Hit KOs do happen.
 Super Robot Wars (Video Game) / int_93d914ad
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1.0
 Super Robot Wars (Video Game) / int_93d914ad
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_93d914ad
 Super Robot Wars (Video Game) / int_940a5958
type
Artificial Stupidity
 Super Robot Wars (Video Game) / int_940a5958
comment
Artificial Stupidity: Enemy Mook AI usually prioritizes the "weakest" units within their effective range; in some instances, targeting repair-based units are the norm. However, "weakness" is relative because of unit abilities and pilot skills that, when triggered (usually at low Hit Points), are capable of evading anything enemies throw at them (and provided the unit has the right pilot at its helm). This leads to the AI wasting its turn attempting to hit something it has no chance successfully (minus the work of Random Number God). Conversely, in some installments, the AI will go for units with high Hit Points, thus battleships and super robots are frequent victims (since losing a battleship usually results in an automatic game over). The problem is the AI then tends to ignore half-damaged units; since super robots are almost always designated tankers, Scratch Damage could be in effect, allowing those units not soaking up damage to wipe the floor on enemies too busy dealing with other units. Another example comes from enemies with MAP attacks: normally, a MAP attack targets all units in its vicinity, but in some games, enemies will refrain from using it on the off chance one of their own allied units would be hit. This makes certain bosses with MAP attacks easier, so long as a Mook is within is own range. The exception are MAP attacks that are Friendly Fireproof.
 Super Robot Wars (Video Game) / int_940a5958
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1.0
 Super Robot Wars (Video Game) / int_940a5958
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 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_940a5958
 Super Robot Wars (Video Game) / int_957216fe
type
Exposition Break
 Super Robot Wars (Video Game) / int_957216fe
comment
Exposition Break: Done in-between scenarios to explain the concepts of all Humongous Mecha series involved in the game for those characters who come in late. Justified in some cases for series not set on Earth (the common locale for installments) or from the future; other times, it heads into Voodoo Shark territory, but is considered rare, as every title is a Massive Multiplayer Crossover setting where all characters co-exist, and always have. It would be the equivalent of someone in Real Life never having heard of the Gulf War despite having lived through it.
 Super Robot Wars (Video Game) / int_957216fe
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1.0
 Super Robot Wars (Video Game) / int_957216fe
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_957216fe
 Super Robot Wars (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Super Robot Wars (Video Game) / int_96181ea7
comment
Infamously, the option to skip animations didn't show up until Alpha, making it a welcome addition after the load-heavy early PlayStation games and arbitrarily-slow WonderSwan releases.
 Super Robot Wars (Video Game) / int_96181ea7
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1.0
 Super Robot Wars (Video Game) / int_96181ea7
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_96181ea7
 Super Robot Wars (Video Game) / int_970c790a
type
Big Bad
 Super Robot Wars (Video Game) / int_970c790a
comment
Big Bad: Usually an original character, but older titles used a few from licensed series.
 Super Robot Wars (Video Game) / int_970c790a
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1.0
 Super Robot Wars (Video Game) / int_970c790a
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_970c790a
 Super Robot Wars (Video Game) / int_97346240
type
We Will Not Use Photoshop in the Future
 Super Robot Wars (Video Game) / int_97346240
comment
We Will Not Use Photoshop in the Future: Both civilians and the heroes in Z fall to this.
 Super Robot Wars (Video Game) / int_97346240
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1.0
 Super Robot Wars (Video Game) / int_97346240
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_97346240
 Super Robot Wars (Video Game) / int_994440a9
type
TimeLimit
 Super Robot Wars (Video Game) / int_994440a9
comment
Time Limit: Played with - given most installments are Turn-Based Strategy, a turn limit might be in effect as part of scenario objectives, ranging from destroying a specific enemy or reaching a point on the map in a set number of turns.
 Super Robot Wars (Video Game) / int_994440a9
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1.0
 Super Robot Wars (Video Game) / int_994440a9
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_994440a9
 Super Robot Wars (Video Game) / int_99fe88e1
type
Event Flag
 Super Robot Wars (Video Game) / int_99fe88e1
comment
Event Flag: Any game that contains Multiple Endings will have this, as are unlockable characters and units.
 Super Robot Wars (Video Game) / int_99fe88e1
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1.0
 Super Robot Wars (Video Game) / int_99fe88e1
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_99fe88e1
 Super Robot Wars (Video Game) / int_9a2d764d
type
Arms and Armor Theme Naming
 Super Robot Wars (Video Game) / int_9a2d764d
comment
Arms and Armor Theme Naming: Several original characters are named after brands of firearms, such as the Nanbu, Browning, Ingram, Beretta, Enfield and Armalite. One of the franchise's most famous Humongous Mecha, the Astranagant, is a composite of Astra and Nagant.
 Super Robot Wars (Video Game) / int_9a2d764d
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1.0
 Super Robot Wars (Video Game) / int_9a2d764d
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_9a2d764d
 Super Robot Wars (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Super Robot Wars (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization Getter-3 is the archetypal example for these games: it's almost exclusively designed for underwater combat with little to no movement restrictions in this terrain. The problem is most scenarios take place on non-water terrain, which the other Getter transformations excel at; additionally, Getter-3 cannot target aerial-based units. To compensate this shortcoming, Getter-3 pilots will usually acquire more useful Spirit Commands amongst their peers to better use the Getter-3 transformation. Furthermore, Getter-3 will also have the best defensive stats out of all of the Getter forms. In the early games, real robots were generally balanced by having sub-optimal post-movement weapons, making them heavily reliant on long-range duties and/or a focus on Counter-Attack (at least until their respective pilots receive an Extra Turn). Aura Battlers, on the other hand, were given a variety of short-ranged melee weapons, but almost no long-ranged options - in particular, the Sirbine from New Story of Aura Battler Dunbine was infamous for having a repertoire consisting entirely of 1-ranged attacks that it came as an absolute shock when BX extended the range of its Aura Sword attack.
 Super Robot Wars (Video Game) / int_9aaf8eca
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1.0
 Super Robot Wars (Video Game) / int_9aaf8eca
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_9aaf8eca
 Super Robot Wars (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Super Robot Wars (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Many characters, and thanks to Fix Fic, Shinji's much-appreciated badassery stands out the most in Alpha 3. He took enough levels to do a Get A Hold Of Yourself Man on another character.
 Super Robot Wars (Video Game) / int_9bcd82c0
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1.0
 Super Robot Wars (Video Game) / int_9bcd82c0
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_9bcd82c0
 Super Robot Wars (Video Game) / int_9ca40a35
type
Naming Conventions
 Super Robot Wars (Video Game) / int_9ca40a35
comment
Naming Conventions Arms and Armor Theme Naming: Several original characters are named after brands of firearms, such as the Nanbu, Browning, Ingram, Beretta, Enfield and Armalite. One of the franchise's most famous Humongous Mecha, the Astranagant, is a composite of Astra and Nagant. Theme Naming: Virtually almost all original characters, factions and mecha
 Super Robot Wars (Video Game) / int_9ca40a35
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1.0
 Super Robot Wars (Video Game) / int_9ca40a35
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_9ca40a35
 Super Robot Wars (Video Game) / int_9d12bbc1
type
Foreshadowing
 Super Robot Wars (Video Game) / int_9d12bbc1
comment
Foreshadowing: Beginning around the time of Original Generations, Banpresto started including hints at future games.
 Super Robot Wars (Video Game) / int_9d12bbc1
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1.0
 Super Robot Wars (Video Game) / int_9d12bbc1
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_9d12bbc1
 Super Robot Wars (Video Game) / int_9d6427ec
type
Time Travel
 Super Robot Wars (Video Game) / int_9d6427ec
comment
Time Travel: First used in Alpha Gaiden, the whole plot in Reversal and partially responsible for the events in W
 Super Robot Wars (Video Game) / int_9d6427ec
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1.0
 Super Robot Wars (Video Game) / int_9d6427ec
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_9d6427ec
 Super Robot Wars (Video Game) / int_9dab0a6e
type
Continuity Nod
 Super Robot Wars (Video Game) / int_9dab0a6e
comment
Continuity Nod: Mostly for the original characters, specifically those making cameo appearances or reference what they'll be doing once they're fully integrated into Original Generation continuity. One particular example is a specific equippable part: the "Tem Ray Circuit" is based off an item that Amuro's father made in the original Mobile Suit Gundam that is nothing more than a piece of junk.
 Super Robot Wars (Video Game) / int_9dab0a6e
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1.0
 Super Robot Wars (Video Game) / int_9dab0a6e
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_9dab0a6e
 Super Robot Wars (Video Game) / int_9de2bf95
type
Filler
 Super Robot Wars (Video Game) / int_9de2bf95
comment
Many series that have been utilized throughout the franchise might have their plot shorten or shafted via Filler or Post-Script Season.
 Super Robot Wars (Video Game) / int_9de2bf95
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1.0
 Super Robot Wars (Video Game) / int_9de2bf95
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_9de2bf95
 Super Robot Wars (Video Game) / int_9de7a5d0
type
Fix Fic
 Super Robot Wars (Video Game) / int_9de7a5d0
comment
Fix Fic: At least until Alpha, the franchise goes out of its way to avert more unpleasant elements and "fix" problems many fans had with the original series, with the most recent Z towards improving peoples' attitudes on Gundam SEED Destiny by mellowing Shinn Asuka out. Being able to have the Mind Screw plots of Evangelion and The Big O make sense have earned the fans' respect for the writers.
 Super Robot Wars (Video Game) / int_9de7a5d0
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1.0
 Super Robot Wars (Video Game) / int_9de7a5d0
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_9de7a5d0
 Super Robot Wars (Video Game) / int_9f6fb586
type
Leitmotif
 Super Robot Wars (Video Game) / int_9f6fb586
comment
Leitmotif: All playable characters and villains will have this, in the form of either a theme song associated with their respective series or likely the opening song from its series' Animated Adaptation. Original characters get their own exclusive themes, and sometimes when they get their own Mid-Season Upgrade, their theme music changes too.
 Super Robot Wars (Video Game) / int_9f6fb586
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1.0
 Super Robot Wars (Video Game) / int_9f6fb586
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_9f6fb586
 Super Robot Wars (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Super Robot Wars (Video Game) / int_9f80e1da
comment
In no way whatsoever do any of the Huckebeins of Alpha resemble Gundams...honestly: just ignore the head crown and the coloring, totally.
 Super Robot Wars (Video Game) / int_9f80e1da
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1.0
 Super Robot Wars (Video Game) / int_9f80e1da
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_9f80e1da
 Super Robot Wars (Video Game) / int_a18042f1
type
Left the Background Music On
 Super Robot Wars (Video Game) / int_a18042f1
comment
Left the Background Music On Especially when Macross is involved, particularly the "Information High" and "Do You Remember Love?" sequences in the Alpha games. Famously, this is the only way to prevent Elzam V. Branstein from overriding any and all background music. Forgotten in V: singing "Towagatari ~El Ragna~" from Cross Ange may be required to fire the Space-Time Convergence Cannons, but it's not even the default music for those attacks and it certainly doesn't override anything.
 Super Robot Wars (Video Game) / int_a18042f1
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1.0
 Super Robot Wars (Video Game) / int_a18042f1
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_a18042f1
 Super Robot Wars (Video Game) / int_a22ae730
type
No Experience Points for Medic
 Super Robot Wars (Video Game) / int_a22ae730
comment
No Experience Points for Medic: Until The Lord of Elemental, mostly to give the poorest combat-based units, but reliable medics a chance to level up.
 Super Robot Wars (Video Game) / int_a22ae730
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_a22ae730
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_a22ae730
 Super Robot Wars (Video Game) / int_a2dd3c5
type
My Death Is Just the Beginning
 Super Robot Wars (Video Game) / int_a2dd3c5
comment
My Death Is Just the Beginning: Defeating the Big Bad in one game of the major timelines will likely send said Big Bad's allies to come at you with an even greater force in the sequels.
 Super Robot Wars (Video Game) / int_a2dd3c5
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1.0
 Super Robot Wars (Video Game) / int_a2dd3c5
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1.0
 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_a2dd3c5
 Super Robot Wars (Video Game) / int_a65288e2
type
Ascended Extra
 Super Robot Wars (Video Game) / int_a65288e2
comment
Ascended Extra: The franchise is no stranger to this, as supporting or lesser known characters from a series might be accentuated for an installment over its respective series protagonist. For example, Kouji Kabuto of Mazinger gets top billing and protagonist status, whereas Tetsuya Tsurugi plays second fiddle (except in his own series Great Mazinger). Thanks to Breakout Character in the Alpha saga, Tetsuya earns more narrative relevance compared to Kouji, with the Alpha sub-plots using the former as the central character. Even with games featuring Mazinkaiser where it's explicitly "Kouji's show", Tetsuya isn't put out of commission after the initial scuffle like the anime; likewise, installments utilizing Shin Mazinger starting from V will expand on Tetsuya's role rather than relegate him as a last-minute Big Damn Heroes. And in T, Tetsuya had more screentime before the plot of Mazinger Z: Infinity kicked in and he temporarily became a Badass in Distress. But even then, in T, his rescue happened a lot faster than in the movie (which was near the end of the movie), he still have more time to make up for the lost time in distress. Jack King and Texas Mack originally appeared only for one episode and then disappeared. Whenever 70's Toei Getter Robo includes him (and his sister Mary), then he would stick around the good guys team instead of vanishing and also showcasing more positive personalities than being the typical American bully that was considered over the top racist even by the Japanese. This was before Shin Getter Robo vs Neo Getter Robo actually made it canon for their own take.
 Super Robot Wars (Video Game) / int_a65288e2
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1.0
 Super Robot Wars (Video Game) / int_a65288e2
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_a65288e2
 Super Robot Wars (Video Game) / int_a68421bb
type
Animated Adaptation
 Super Robot Wars (Video Game) / int_a68421bb
comment
Shin Masou Kishin: Panzer Warfare: Released around the same time alongside the Cybuster Animated Adaptation, Panzer Warfare uses similar mechanical designs of the Elemental Lords. It supposedly takes place in the far future when the civilization of La Gias has long since been forgotten, but the game's generally ignored by fans since it's somewhat disappointing. Although it brims with material for Wild Mass Guessing, Banpresto never touched Panzer Warfare again until the release of Super Robot Wars Z, where this version of the Cybuster can be seen in the Shurouga's Ley Buster attack animation.
 Super Robot Wars (Video Game) / int_a68421bb
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1.0
 Super Robot Wars (Video Game) / int_a68421bb
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_a68421bb
 Super Robot Wars (Video Game) / int_a7b8ba72
type
Point Build System
 Super Robot Wars (Video Game) / int_a7b8ba72
comment
Point Build System: See Tech Points. Mecha, on the other hand, are upgraded through credits and plot-based events.
 Super Robot Wars (Video Game) / int_a7b8ba72
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1.0
 Super Robot Wars (Video Game) / int_a7b8ba72
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1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_a7b8ba72
 Super Robot Wars (Video Game) / int_a950584d
type
Combining Mecha
 Super Robot Wars (Video Game) / int_a950584d
comment
Combining Mecha: Any unit(s) that can combine with another must be placed adjacent to one another, allowing the "combine" command to appear. Some units, however, are permanently locked into its combining mode and cannot be seperated.
 Super Robot Wars (Video Game) / int_a950584d
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1.0
 Super Robot Wars (Video Game) / int_a950584d
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_a950584d
 Super Robot Wars (Video Game) / int_aac2244a
type
EvilVsEvil
 Super Robot Wars (Video Game) / int_aac2244a
comment
Evil vs. Evil: Despite Enemy Mine situations, some games will invariably steer itself towards this, as most antagonist factions don't have the same goals as others. W, in particular, pits the Zonderians fighting the Radam, who are against the Evoluders, who were previously in combat with the Eleven Lords Of Sol.
 Super Robot Wars (Video Game) / int_aac2244a
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 Super Robot Wars (Video Game) / int_ac4ac8e5
type
Idiosyncratic Episode Naming
 Super Robot Wars (Video Game) / int_ac4ac8e5
comment
Idiosyncratic Episode Naming Sequels in "major" continuities (Alpha or Z) are stylized in Japanese as "第(#)次スーパーロボット大戦" - "Dai-[number]-ji Super Robot Wars (continuity name)". This is a semi-formal way of saying "the second/third/etc". When referring to the games in short, fans on both sides of the Pacific tend to denote them as "SRW4", "Alpha 3", "Z2" and whatnot. Meanwhile, when talking about two-part installments such as the Second Z, one needs to make a distinction between Hakai-hen and Saisei-hen. Unfortunately, this doesn't quite work for the Original Generation series (see entry for more details).
 Super Robot Wars (Video Game) / int_ac4ac8e5
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Final Boss
 Super Robot Wars (Video Game) / int_ad4a45be
comment
Sometimes, this trope risk becoming excessive since tweaks can come out of nowhere. For example, Original Generation received a bunch in a series infamous for Final Bosses having Regenerating Health and powerful barriers. Naturally, this prompted players to spam Spirit Commands in past games until the nerfs appeared.
 Super Robot Wars (Video Game) / int_ad4a45be
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 Super Robot Wars (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Super Robot Wars (Video Game) / int_af3ea0e3
comment
The series tends to do this, especially with storyline deaths. A very early one occurs in 3 where one character disappears to spy on the villains and takes the unit you placed her in. Here's hoping what she reappears in later, having pulled a Face–Heel Turn, is a mook-level unit.
 Super Robot Wars (Video Game) / int_af3ea0e3
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type
Armor-Piercing Attack
 Super Robot Wars (Video Game) / int_afc8ddc7
comment
"Tri Formation", using the TRI-Charge to allow all units in the squad to use their respective "TRI" capable weapons together as a single attack, damaging all units in an enemy squad with no damage penalties and automatically pierces enemy barriers.
 Super Robot Wars (Video Game) / int_afc8ddc7
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Super Robot Wars (Video Game) / int_afc8ddc7
 Super Robot Wars (Video Game) / int_b162d215
type
Mook Commander
 Super Robot Wars (Video Game) / int_b162d215
comment
Mook Commander: Units with the Commander skill increase accuracy and evasion for nearby allies, with famous commanders like Bright Noa or Lelouch Lamperouge sometimes having a unique bonus or ability that enhances it. Enemy ships sometimes have the Chain of Command ability that increases accuracy for all enemies based on how many are present on the map.
 Super Robot Wars (Video Game) / int_b162d215
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 Super Robot Wars (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Super Robot Wars (Video Game) / int_b1dde8fd
comment
Loophole Abuse: As noted in the "International Era" subfolder above, Bandai Namco used the fact that the PlayStation 4 and Switch have next to no region restrictions to skirt around the prohibitively-expense task of obtaining all North American and European licenses for a Western release. The only thing that a Western fan would have to do that's out of the ordinary is set up a Play Station Network account for one of the English-speaking Southeast Asian countries in order to buy Downloadable Content.
 Super Robot Wars (Video Game) / int_b1dde8fd
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Experience Points
 Super Robot Wars (Video Game) / int_b21ed2d2
comment
Experience Points: Earned not only by destroying enemies, but also simply by attacking them. No Experience Points for Medic: Until The Lord of Elemental, mostly to give the poorest combat-based units, but reliable medics a chance to level up. Tech Points: Called "Pilot Points" (PP), they are acquired by defeating enemies and can used to purchase additional points for stats, pilot skills and changing terrain adaptibility. Point Build System: See Tech Points. Mecha, on the other hand, are upgraded through credits and plot-based events. Skill Scores and Perks: Simply called "pilot skills" (which encompasses both "skill" and "perk" definitions), they are available either by purchasing via pilot points, are already available and unique to the character or requires an in-game event to be unlocked. Most pilot skills are passively activated, but certain skills require an activation through "Will" or certain conditions (such as HP dropping below a threshold). Units possess their own abilities that are not unlike pilot skills, which also require a Will activation.
 Super Robot Wars (Video Game) / int_b21ed2d2
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 Super Robot Wars (Video Game) / int_b3dbc942
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Sequel
 Super Robot Wars (Video Game) / int_b3dbc942
comment
Meanwhile, Original Generations and its Sequels took the road of a smaller "partner-based" system: K, L, and the Nintendo 3DS games, as well as the Third Z duology followed suit, whereas Z had the three-unit based TRI-Battle System.
 Super Robot Wars (Video Game) / int_b3dbc942
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type
Detachable Blades
 Super Robot Wars (Video Game) / int_b4df6d0d
comment
Detachable Blades: The SRX's Finishing Move, Tenjou Tenga Nendou Bakusai Ken (Heaven and Earth Psychoburst Sword) impales its opponent on a blade of volatile psychic energy, snaps it off at the hilt, and then detonates it as a bomb. Its upgraded form in Alpha 3, Banpreios, can generate these blades from its fists as part of its T-Link Blade Knuckle attack.
 Super Robot Wars (Video Game) / int_b4df6d0d
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Super Robot Wars (Video Game) / int_b4df6d0d
 Super Robot Wars (Video Game) / int_b6203862
type
Interquel
 Super Robot Wars (Video Game) / int_b6203862
comment
Third Super Robot Wars Z: Tengoku-hen: Sequel to Jigoku-hen, Tengoku-hen had an April 2, 2015 release on the PlayStation 3 and PlayStation Vita. The game also includes Rengoku-hen, an Interquel set between the events of Jigoku-hen and Tengoku-hen, featuring only the Z Original Generation. Like Jigoku-hen, players can use custom BGMs, but Tengoku-hen adds the option of using custom tracks for individual attacks. Furthermore, Armored Trooper VOTOMS: Phantom Chapter is the first Super Robot Wars entry where only its characters and plot are used; its units and soundtrack are not. Important Banpresto Original Characters debuting here: Australis, Barbiel the Needle, Straus, Doctrine, Tempti, Sacrifi, Supreme God Sol Series Debuts: Armored Trooper VOTOMS (Includes Phantom Chapter and Alone Again), Diebuster, Gargantia on the Verdurous Planet, Rebuild of Evangelion: 3.0 You Can (Not) Redo, Full Metal Panic! Light Novels
 Super Robot Wars (Video Game) / int_b6203862
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 Super Robot Wars (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Super Robot Wars (Video Game) / int_b6a3535d
comment
Infinity +1 Element: All attacks are classified as either physical blade, energy blade, beam, bullet, missile and remote. Some units have abilities that block attacks of a certain type, such as a "Jammer" against missiles or a "Beam Coat" against beams. However, some attacks have unique properties which bypasses these abilities, like "Beast" from the Dancougar and "Supreme" from the Elemental Lords.
 Super Robot Wars (Video Game) / int_b6a3535d
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Transforming Mecha
 Super Robot Wars (Video Game) / int_b6ae5569
comment
Transforming Mecha: The aptly-named "transform" command for units that can do so.
 Super Robot Wars (Video Game) / int_b6ae5569
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 Super Robot Wars (Video Game) / int_b713d01c
type
Arbitrary Minimum Range
 Super Robot Wars (Video Game) / int_b713d01c
comment
Arbitrary Minimum Range: Some weapons in the series cannot be used at point blank range. Ironically, this includes the shotgun in most games, which cannot be used against an adjacent enemy.
 Super Robot Wars (Video Game) / int_b713d01c
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1.0
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 Super Robot Wars (Video Game) / int_b798d379
type
One Stat to Rule Them All
 Super Robot Wars (Video Game) / int_b798d379
comment
One Stat to Rule Them All The skill stat, which functions like a Luck Stat, governs not only the chance of scoring Critical Hits, but whether some pilot skills can be activated, such as "Counter", "Attack Again"note If a defending enemy's skill stat is 20 points lower than the pilot's, the pilot may initiate a second attack in the same combat phase, "Sword Cut"note Gain a chance of negating missile-/sword-based attacks if a pilot is using a unit with a sword-based weapon; activation chance improves with each level upwards to level 9 and "Shield Defense"note Reduce incoming damage if pilot is using a unit equipped with a shield; activation chance and amount of damage reduced depends on the skill stat difference with the attacking enemy. Until the modern era, the "mobility" stat for units determines accuracy and evasion. Averted beginning with Z when this is separated appropriately for units into "mobility" (evasion) and the new "targeting" stat (accuracy). While not deliberate, the "evasion" stat for pilots: it doesn't matter if the pilot's unit can or can't take damage if the pilot can dodge enemy attacks with ease when this stat is upgraded, especially if the pilot's unit also has a unit ability (such as "Mirror Image"note Gain a 50% chance of dodging any attack if the pilot's Will reaches 130) that takes advantage of evading attacks. Likewise, there's no point towards upgrading a pilot's "accuracy" stat when almost all pilots have access to some form of a Spirit Command that increases accuracy rates for one turn. Inversely, for pilots using units clearly designed to be tankers (usually super robots), evasion is moot: the "defense" pilot stat will be the one upgraded, and when coupled with finances poured into the armor rating for the pilot's unit, expect Scratch Damage from Mooks with only bosses being a point of concern. Inverted with the "reaction" pilot stat, an utterly-redundant accuracy and evasion modifier. Some early guides tie the stat into double movement, but noting the specific character level to reach to gain double movement works just as well and is indeed what later guides do. It would eventually be dumped for the aforementioned "defense" stat, addressing a hole in Super Robot Wars' damage formula that lead to Rocket-Tag Gameplay.
 Super Robot Wars (Video Game) / int_b798d379
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 Super Robot Wars (Video Game) / int_b79a7274
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Color-Coded Armies
 Super Robot Wars (Video Game) / int_b79a7274
comment
Color-Coded Armies: Blue for allies, red for enemies, yellow for neutral/third-party
 Super Robot Wars (Video Game) / int_b79a7274
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 Super Robot Wars (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Super Robot Wars (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Zigzagged Units that were in one game can be relegated to being part of another unit's attack or just be removed entirely with only that series' most important units remaining. Many series that have been utilized throughout the franchise might have their plot shorten or shafted via Filler or Post-Script Season. The Getter Robo franchise benefits less from the Grandfather Clause than fellow founding franchises Mazinger and Gundam, having been left out of several entries, whereas the developers always find a way to include at least one Mazinger and Gundam series.
 Super Robot Wars (Video Game) / int_b8e3f20a
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 Super Robot Wars (Video Game) / int_b9616deb
type
Transformation Is a Free Action
 Super Robot Wars (Video Game) / int_b9616deb
comment
Transformation Is a Free Action: Zigzagged - while this is played straight for all transforming units in nearly all installments, combining units will end its turn after forming into a new unit, provided the primary pilot of the combined unit did not attack or move before combination occurs.
 Super Robot Wars (Video Game) / int_b9616deb
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 Super Robot Wars (Video Game) / int_b99c6367
type
The World Is Always Doomed
 Super Robot Wars (Video Game) / int_b99c6367
comment
The World Is Always Doomed: Don't be surprised if you see Char Aznable deciding that it's a good idea to drop the Axis colony all while there are some Alien Invasion, or Dr. Hell is ravaging the world with his army of Kikaiju. That is the state of the world of SRW: Doom always looms the world, but our heroes are Hot-Blooded enough to make sure it doesn't come to pass.
 Super Robot Wars (Video Game) / int_b99c6367
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 Super Robot Wars (Video Game) / int_b9d334b2
type
Aerith and Bob
 Super Robot Wars (Video Game) / int_b9d334b2
comment
Aerith and Bob: In these games, there are fairly standard names like Russel, Ryusei, Sanger, Jonathan, Sophia and Mai, but off-the-wall names like Irmgult, Excellen, Seolla, Alfimi and Ratsel also exist. Plus the mish-mash of the many different series part of it.
 Super Robot Wars (Video Game) / int_b9d334b2
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 Super Robot Wars (Video Game) / int_bc5ddda5
type
Thematic Series
 Super Robot Wars (Video Game) / int_bc5ddda5
comment
Thematic Series: Provided an installment isn't part of an overarching saga like Alpha, Original Generation or Z, all standalone titles feature different Humongous Mecha series, with an Original Generation character headlining the game for a Massive Multiplayer-type Crisis Crossover.
 Super Robot Wars (Video Game) / int_bc5ddda5
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 Super Robot Wars (Video Game) / int_bd4264a3
type
Slasher Smile
 Super Robot Wars (Video Game) / int_bd4264a3
comment
Slasher Smile: Many Super Robot pilots display one, with Ange, a Real Robot pilot, joining in the fun in V.
 Super Robot Wars (Video Game) / int_bd4264a3
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 Super Robot Wars (Video Game) / int_bf192fd7
type
Top-Down View
 Super Robot Wars (Video Game) / int_bf192fd7
comment
Top-Down View: Nearly all games in the Classic Timeline uses a bird's-eye-view of the scenario map, including many handheld installments. There's also an option in modern releases where players can switch instantaneously between the 45° angle view and this.
 Super Robot Wars (Video Game) / int_bf192fd7
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 Super Robot Wars (Video Game) / int_c02ce551
type
Straight for the Commander
 Super Robot Wars (Video Game) / int_c02ce551
comment
Straight for the Commander: Zigzagged; destroying the scenario boss automatically ends the level in some situations, while other scenarios can only end if all enemies on the map (including, if any, reinforcements) are defeated. Conversely, enemy units will go after allied battleships, no matter how much (or rather, how little) damage they can actually do (see Artificial Stupidity).
 Super Robot Wars (Video Game) / int_c02ce551
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Super Robot Wars (Video Game) / int_c02ce551
 Super Robot Wars (Video Game) / int_c053f1fc
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Required Party Member
 Super Robot Wars (Video Game) / int_c053f1fc
comment
Required Party Member: Scenarios will designate character(s) and unit(s) who must be sortied out next for story purposes and they frequently must survive until either the mission is complete or a story event takes place. Some games even mark these characters on the intermission screen.
 Super Robot Wars (Video Game) / int_c053f1fc
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 Super Robot Wars (Video Game) / int_c1105f41
type
Hold the Line
 Super Robot Wars (Video Game) / int_c1105f41
comment
Hold the Line: Most games will occasionally have scenarios where players must prevent enemies from reaching a point on the map or crossing a designated zone. Failure to prevent it is almost always a losing condition for the scenario.
 Super Robot Wars (Video Game) / int_c1105f41
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Super Robot Wars (Video Game) / int_c1105f41
 Super Robot Wars (Video Game) / int_c152042a
type
Multi-Directional Barrage
 Super Robot Wars (Video Game) / int_c152042a
comment
Multi-Directional Barrage: The "Placement Bonus" introduced in modern games, wherein a unit surrounded on two or more sides by enemies will receive an increase in damage taken. This modifier applies to allied and enemy units.
 Super Robot Wars (Video Game) / int_c152042a
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 Super Robot Wars (Video Game) / int_c1cc369f
type
Character Portrait
 Super Robot Wars (Video Game) / int_c1cc369f
comment
Character Portrait: Present for all characters, allied and enemies, in the games; even Mooks and Mecha-Mooks get their own portrait.
 Super Robot Wars (Video Game) / int_c1cc369f
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1.0
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Super Robot Wars (Video Game) / int_c1cc369f
 Super Robot Wars (Video Game) / int_c368013f
type
Mecha
 Super Robot Wars (Video Game) / int_c368013f
comment
By the end of any given game, there's a complete cast of at least a dozen different series on the player's side. Alpha 3 takes this to then unheard-of heights with twenty-seven series, some having a double-digit character count, leaving well over a hundred deployable characters and even more Mecha to choose from.
 Super Robot Wars (Video Game) / int_c368013f
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Super Robot Wars (Video Game) / int_c368013f
 Super Robot Wars (Video Game) / int_c36cba70
type
Mooks
 Super Robot Wars (Video Game) / int_c36cba70
comment
Judgement tried the other way: enemies will attack units they have the largest chance of hitting, meaning they mostly target super robots and battleships. Unfortunately, because both targets are more or less designated tankers, this makes gameplay a cakewalk, since supers can easily plow through Mooks. This is a mixed bag: Though this means that the supers will often have more kills and experience than your dodgy reals, you can also ensure the survival of your faster units by parking a Mighty Glacier in-range of your enemies, and by Cherry Tapping using their weaker attacks you can ensure everybody gets kills.
 Super Robot Wars (Video Game) / int_c36cba70
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 Super Robot Wars (Video Game) / int_c3d60914
type
Continuing is Painful
 Super Robot Wars (Video Game) / int_c3d60914
comment
Continuing is Painful: In games where "Skill Points" are in play, failing the Skill Point objective or its scenario will invalidate the Skill Point from being acquired in another opportunity, preventing players from heading into "Hard" difficulty. In some games, not earning enough Skill Points prevent secrets from being unlocked or heading to a last scenario where the True Final Boss is fought. After every battle, players are hit with a repair bill for every friendly unit that was destroyed during play with the severity depending on how many units were lost and how valuable (expensive) the units were. Although every unit lost is always repaired regardless of whether or not players have enough credits, stumbling too hard in the early portions of a play-through, players may end up with little to no finances to upgrade allied units, becoming badly outclassed by increasingly stronger opposition as the game continues.
 Super Robot Wars (Video Game) / int_c3d60914
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Super Robot Wars (Video Game) / int_c3d60914
 Super Robot Wars (Video Game) / int_c513249
type
Harder Than Hard
 Super Robot Wars (Video Game) / int_c513249
comment
Harder Than Hard: Certain games feature Dynamic Difficulty scaling between "Easy", "Normal" and "Hard" depending on how many "Skill Points" ("Battle Masteries" in the localization) you earn by clearing scearnios quickly or defeating bosses who normally retreat after taking enough damage and so forth. They also have "EX-Hard" mode, which permanently locks the difficulty at Hard, gives enemies higher stats and stronger attacks, and makes it more expensive - if not, outright forbidden - to upgrade characters and mecha.
 Super Robot Wars (Video Game) / int_c513249
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Super Robot Wars (Video Game) / int_c513249
 Super Robot Wars (Video Game) / int_c680d117
type
Dramatic Disappearing Display
 Super Robot Wars (Video Game) / int_c680d117
comment
Dramatic Disappearing Display: By default, the HP/EN bars of units will slide out of the screen for the duration of an attack animation; if it doesn't, it's usually the result of an attack dealing a portion of its damage to the opposing health bar with every hit.
 Super Robot Wars (Video Game) / int_c680d117
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 Super Robot Wars (Video Game) / int_c7bfe92b
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iProduct
 Super Robot Wars (Video Game) / int_c7bfe92b
comment
Super Robot Wars Mobile: A game that even importers will probably never get to play, since it is only available on DoCoMo cell phones, which are not sold anywhere outside of Japan. Indeed, no known gameplay footage is available on the Internet, only images. As if to taunt overseas fans, Mobile has all of the popular mecha properties owned by Studio Gainax together in one game. The visuals are roughly on par with the earlier Game Boy Advance installments, and as of 2015, there are only a few missions available, running for 525 yen.
 Super Robot Wars (Video Game) / int_c7bfe92b
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_c7bfe92b
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_c7bfe92b
 Super Robot Wars (Video Game) / int_c8c968c3
type
The Alliance
 Super Robot Wars (Video Game) / int_c8c968c3
comment
The Alliance: The Zuvorg Alliance of the Classic Timeline subverts this. While it's all just the Zuvorg, from what we can see, they have their own share of bad apples.
 Super Robot Wars (Video Game) / int_c8c968c3
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_c8c968c3
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_c8c968c3
 Super Robot Wars (Video Game) / int_c95d1ad0
type
Overly Long Fighting Animation
 Super Robot Wars (Video Game) / int_c95d1ad0
comment
The majority of the units are rendered this way. This iconic trait actually has a key purpose: because the sprites are so small, it's easier to animate them for Overly Long Fighting Animation. Averted during a Super Move Portrait Attack, all Masou Kishin releases and Shin.
 Super Robot Wars (Video Game) / int_c95d1ad0
featureApplicability
-1.0
 Super Robot Wars (Video Game) / int_c95d1ad0
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_c95d1ad0
 Super Robot Wars (Video Game) / int_cb42ed9f
type
Counter-Attack
 Super Robot Wars (Video Game) / int_cb42ed9f
comment
In the early games, real robots were generally balanced by having sub-optimal post-movement weapons, making them heavily reliant on long-range duties and/or a focus on Counter-Attack (at least until their respective pilots receive an Extra Turn). Aura Battlers, on the other hand, were given a variety of short-ranged melee weapons, but almost no long-ranged options - in particular, the Sirbine from New Story of Aura Battler Dunbine was infamous for having a repertoire consisting entirely of 1-ranged attacks that it came as an absolute shock when BX extended the range of its Aura Sword attack.
 Super Robot Wars (Video Game) / int_cb42ed9f
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_cb42ed9f
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_cb42ed9f
 Super Robot Wars (Video Game) / int_cb99d605
type
Boss Dissonance
 Super Robot Wars (Video Game) / int_cb99d605
comment
Boss Dissonance: Done occasionally because boss difficulty isn't necessarily determined by the amount of Hit Points or statistics it has, but from its pilot skills, unit abilities and whether or not it can successfully perform a Counter-Attack; fighting such an enemy may invariably lead to the next boss being much easier. Take Alpha Gaiden for example, where the penultimate boss is harder than the Final Boss, despite being statistically weaker than the latter. This is due to the Final Boss having limited ammunition for its attacks.
 Super Robot Wars (Video Game) / int_cb99d605
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_cb99d605
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_cb99d605
 Super Robot Wars (Video Game) / int_ccee5e5e
type
Defenseless Transports
 Super Robot Wars (Video Game) / int_ccee5e5e
comment
Defenseless Transports: Rarely are battleships, the primary allied transport units, incapable of defending itself as most are armed with basic weaponry, but the Tausendfussler-class transport in Original Generation is the one to truly play this straight.
 Super Robot Wars (Video Game) / int_ccee5e5e
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_ccee5e5e
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_ccee5e5e
 Super Robot Wars (Video Game) / int_cd3a1755
type
Punch! Punch! Punch! Uh Oh...
 Super Robot Wars (Video Game) / int_cd3a1755
comment
Punch! Punch! Punch! Uh Oh...: Usually any introduction of a powerful enemy
 Super Robot Wars (Video Game) / int_cd3a1755
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_cd3a1755
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_cd3a1755
 Super Robot Wars (Video Game) / int_cdd3b0d5
type
Chunky Updraft
 Super Robot Wars (Video Game) / int_cdd3b0d5
comment
Chunky Updraft: Expect many attacks to feature this form of animation
 Super Robot Wars (Video Game) / int_cdd3b0d5
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_cdd3b0d5
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_cdd3b0d5
 Super Robot Wars (Video Game) / int_cf5335c
type
Energy Absorption
 Super Robot Wars (Video Game) / int_cf5335c
comment
Energy Absorption: Depending on the game, barriers may have a chance to absorb damage taken and convert it into HP/EN for the unit to recuperate from.
 Super Robot Wars (Video Game) / int_cf5335c
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_cf5335c
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_cf5335c
 Super Robot Wars (Video Game) / int_cfda0ecb
type
Escort Mission
 Super Robot Wars (Video Game) / int_cfda0ecb
comment
Escort Mission: Occasionally in the games, scenario objectives can be a straight "reach from point A to point B"; naturally, losing the escorting unit results in a game over. In some cases, this even means destroying a specific enemy unit.
 Super Robot Wars (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_cfda0ecb
 Super Robot Wars (Video Game) / int_d2bff11f
type
Loads and Loads of Characters
 Super Robot Wars (Video Game) / int_d2bff11f
comment
Loads and Loads of Characters By the end of any given game, there's a complete cast of at least a dozen different series on the player's side. Alpha 3 takes this to then unheard-of heights with twenty-seven series, some having a double-digit character count, leaving well over a hundred deployable characters and even more Mecha to choose from. The Z saga raised the stakes with the most series out of any installment; by the Third Z, there's 15+ series including its Original Generation from the previous games in the saga. The Sub-Orders System introduced in Hakai-hen was so players don't have to be bogged down by an overwhelming roster to choose from.
 Super Robot Wars (Video Game) / int_d2bff11f
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d2bff11f
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d2bff11f
 Super Robot Wars (Video Game) / int_d311b60a
type
Monster Compendium
 Super Robot Wars (Video Game) / int_d311b60a
comment
Monster Compendium: An "encyclopedia" is available for most console releases, featuring all characters and units, heroic and villainous. Some of these installments will even have sound bytes where characters will say their popular Catchphrases from their home series.
 Super Robot Wars (Video Game) / int_d311b60a
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d311b60a
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d311b60a
 Super Robot Wars (Video Game) / int_d3327df0
type
Defend Command
 Super Robot Wars (Video Game) / int_d3327df0
comment
Defend Command: There are three options when attacked. Countering, defending or evading. Defending halves damage but also halves evasion rate, and vice-versa for evading.
 Super Robot Wars (Video Game) / int_d3327df0
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d3327df0
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d3327df0
 Super Robot Wars (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 Super Robot Wars (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: Players can stack whatever robots of whatever sizes inside battleships as long as the unit number isn't over the limit, no matter how impossible it would be for all of them to fit. Later series have a truly ludicrous amount of units.
 Super Robot Wars (Video Game) / int_d525f857
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d525f857
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d525f857
 Super Robot Wars (Video Game) / int_d53f3abe
type
Tech Points
 Super Robot Wars (Video Game) / int_d53f3abe
comment
Tech Points: Called "Pilot Points" (PP), they are acquired by defeating enemies and can used to purchase additional points for stats, pilot skills and changing terrain adaptibility.
 Super Robot Wars (Video Game) / int_d53f3abe
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d53f3abe
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d53f3abe
 Super Robot Wars (Video Game) / int_d5a561a0
type
After-Combat Recovery
 Super Robot Wars (Video Game) / int_d5a561a0
comment
After-Combat Recovery: Played with - this is automatically done for any allied unit destroyed in a scenario in virtually all installments; unfortunately, the games also automatically use credits earned in order to repair them, thus any finances spent on ensuring allied units are repaired will be not be spent on making units better via unit upgrades. The exception are pilots with the "Negotiation" pilot skillnote If a pilot with this skill is sortied into a scenario and does not get their unit destroyed for the stage, all repair costs incurred are reduced to zero.
 Super Robot Wars (Video Game) / int_d5a561a0
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d5a561a0
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d5a561a0
 Super Robot Wars (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Super Robot Wars (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Zigzagged; if players earn a game over, they are brought back to the intermission menu to retry the scenario. In some games, all credits, Experience Points and Pilot Points earned from the scenario are retained, allowing players to do some form of Level Grinding. Unfortunately, earning a game over results in possible "Skill Points" that could be acquired in the scenario to be unobtainable because they failed the scenario in the first place.
 Super Robot Wars (Video Game) / int_d6f284a3
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d6f284a3
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d6f284a3
 Super Robot Wars (Video Game) / int_d89e305a
type
Area of Effect
 Super Robot Wars (Video Game) / int_d89e305a
comment
By default, MAP attacks, provided there's more than one enemy within its Area of Effect. A more straightforward example are "ALL attacks" in squad-based games, where a unit targets all enemies in a single squad. Meanwhile, ALL attacks when paired with the Twin Battle system can target an enemy "Twin" unit, but also an adjacent Twin unit within the ALL attack's range.
 Super Robot Wars (Video Game) / int_d89e305a
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d89e305a
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d89e305a
 Super Robot Wars (Video Game) / int_d94a0b6
type
Unlockable Content
 Super Robot Wars (Video Game) / int_d94a0b6
comment
Unlockable Content: Spades of this are available, with the most common being Secret Characters, additional difficulty settings ("EX-Hard Mode") and "Special Mode" (unit upgrades can reach as high as fifteen ranks).
 Super Robot Wars (Video Game) / int_d94a0b6
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d94a0b6
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d94a0b6
 Super Robot Wars (Video Game) / int_d95ac06e
type
Original Generation
 Super Robot Wars (Video Game) / int_d95ac06e
comment
In Judgment and K, the Original Generation sub-pilots are alongside the main pilot(s): choosing the same one over and over eventually ends with the games pairing them up.
 Super Robot Wars (Video Game) / int_d95ac06e
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d95ac06e
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d95ac06e
 Super Robot Wars (Video Game) / int_d9ee7048
type
Spin-Off
 Super Robot Wars (Video Game) / int_d9ee7048
comment
Spin-Off: Most famously Original Generation, Endless Frontier and Another Century's Episode, but there are others such as Super Tokusatsu Wars, Real Robot Regiment, Super Hero Sakusen, Legend of the Sunrise Heroes, etc. The series itself is one to the Compati Hero Series, a Crossover between Gundam, Kamen Rider and the Ultra Series.
 Super Robot Wars (Video Game) / int_d9ee7048
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_d9ee7048
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_d9ee7048
 Super Robot Wars (Video Game) / int_da6264c7
type
Action Initiative
 Super Robot Wars (Video Game) / int_da6264c7
comment
Action Initiative: Like other Turn-Based Strategy contem poraries, the attacking unit always strikes first. However, the defending unit may perform its counterattack first provided its pilot has the appropriate pilot skill that triggers it (see Counter-Attack).
 Super Robot Wars (Video Game) / int_da6264c7
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_da6264c7
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_da6264c7
 Super Robot Wars (Video Game) / int_dae3999d
type
Action Bomb
 Super Robot Wars (Video Game) / int_dae3999d
comment
Action Bomb: Two instances of this Missiles that appear as individual units, whose sole attack is an enormous, unavoidable explosion with the minimum range of a single panel that will inevitably destroy the missile. This also applies to enemy units purposefully used for Suicide Attacks, such as the Missile Mechanic Beasts and Gaga in Saisei-hen. The "Self-Destruct" Spirit Command often appears for Joke Characters like Boss, but might be frequented by characters (such as Heero Yuy) who have a penchant to use this from their home series. Naturally, using such a command will render the unit unavailable for the rest of the scenario.
 Super Robot Wars (Video Game) / int_dae3999d
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_dae3999d
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_dae3999d
 Super Robot Wars (Video Game) / int_db2022bb
type
Episodic Game
 Super Robot Wars (Video Game) / int_db2022bb
comment
The Z series, interestingly enough, only plays this completely straight for the explicitly episodic entries: the first Z released on the PS2 and features three-man squads, the Z2 duology released on the PSP and features no squads, and the Z3 duology released on PS3 and Vita and feature two-man squads.
 Super Robot Wars (Video Game) / int_db2022bb
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_db2022bb
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_db2022bb
 Super Robot Wars (Video Game) / int_db39ccfd
type
Battle Couple
 Super Robot Wars (Video Game) / int_db39ccfd
comment
Battle Couple: Prevalent in nearly each game's original characters
 Super Robot Wars (Video Game) / int_db39ccfd
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_db39ccfd
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_db39ccfd
 Super Robot Wars (Video Game) / int_dbc6b2b6
type
SuspensionOfDisbelief
 Super Robot Wars (Video Game) / int_dbc6b2b6
comment
In addition, the visual style serves to minimize weirdness from units of disproportionate size interacting.
 Super Robot Wars (Video Game) / int_dbc6b2b6
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_dbc6b2b6
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_dbc6b2b6
 Super Robot Wars (Video Game) / int_dbd43caa
type
Power Equals Rarity
 Super Robot Wars (Video Game) / int_dbd43caa
comment
Power Equals Rarity: Any unlockable secret in the games that requires a Guide Dang It! will usually result as this.
 Super Robot Wars (Video Game) / int_dbd43caa
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_dbd43caa
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_dbd43caa
 Super Robot Wars (Video Game) / int_dbd8e795
type
Gaiden Game
 Super Robot Wars (Video Game) / int_dbd8e795
comment
Super Robot Wars Original Generation Gaiden: Gaiden Game sequel to Original Generations, it was released in December 2007 on the PlayStation 2. Despite the short campaign compared to other entries in the series, Original Generation Gaiden features lots of bonus material like a trading card mini-game called "Shuffler Battle Mode" and a battle viewer "Free Battle Mode". Story-wise, it continues from Original Generations and adds the ODE Incident from the OVA/drama CD, Duminuss from Reversal, the Shura of Compact 3, and a revamped Einst (now called Jetzt), as well as the heroes and villians from one of Banpresto's earlier crossover franchises, The Great Battle. The game also features cameos from Touma Kanou of Alpha 3 and the originals from MX. Important Banpresto Original Characters debuting here: Kouta Azuma, Shouko Azuma, Kisaburo Azuma, Foglia Est, Eric Wong, Kyle Bean, Celcia Farm, Donna Galagar
 Super Robot Wars (Video Game) / int_dbd8e795
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_dbd8e795
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_dbd8e795
 Super Robot Wars (Video Game) / int_dd43121c
type
Money Multiplier
 Super Robot Wars (Video Game) / int_dd43121c
comment
Money Multiplier: The "Luck" and "Bless" Spirit Commands, which doubles the amount of credits earned so long as an enemy unit is destroyed; the former works on the caster, the latter can can affect any allied unit. Furthermore, some character-exclusive pilot skills allow a character to earn a certain percentage more of credits whenever they destroy enemies.
 Super Robot Wars (Video Game) / int_dd43121c
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_dd43121c
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_dd43121c
 Super Robot Wars (Video Game) / int_de9047ac
type
Gambit Pileup
 Super Robot Wars (Video Game) / int_de9047ac
comment
Gambit Pileup: While some SRW plots have many types of plans, Z essentially boils down to this.
 Super Robot Wars (Video Game) / int_de9047ac
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_de9047ac
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_de9047ac
 Super Robot Wars (Video Game) / int_e034faef
type
Limited Animation
 Super Robot Wars (Video Game) / int_e034faef
comment
For an example that extends beyond the Limited Animation games, Mobile Suits didn't receive fully-proportioned close-up shots in their animations until Z2, more than ten years after they became commonplace for every other series. Licensing costs for the non-Super-Deformed designs were commonly cited as an issue; it's likely not a coincidence that the first game to include them was also one of the first Super Robot Wars games developed from start to finish under Bandai Namco.
 Super Robot Wars (Video Game) / int_e034faef
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_e034faef
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_e034faef
 Super Robot Wars (Video Game) / int_e19e68
type
Cruel Mercy
 Super Robot Wars (Video Game) / int_e19e68
comment
The "Mercy" Spirit Command lowers an enemy unit's Hit Points to exactly 10 without destroying them, making it useful for keeping high-level enemies alive to allow low-level characters to destroy them and gain more Experience Points, or to clear scenarios/attain Battle Masteries that require players reduce an enemy unit's Hit Points to a certain threshold.
 Super Robot Wars (Video Game) / int_e19e68
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_e19e68
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_e19e68
 Super Robot Wars (Video Game) / int_e2415f
type
The Cape
 Super Robot Wars (Video Game) / int_e2415f
comment
The Cape: Banjo Haran and Rom Stol play this role whenever they show up.
 Super Robot Wars (Video Game) / int_e2415f
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_e2415f
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_e2415f
 Super Robot Wars (Video Game) / int_e2d7b14c
type
Made of Explodium
 Super Robot Wars (Video Game) / int_e2d7b14c
comment
Made of Explodium Just about every attack in the game - laser blasts, sword slashes, punches, giant-robot rhythmic gymnastics, etc. - ends with a colossal explosion. Any enemy destroyed will spontaneously explode, whether or not they're robots. Averted with modern titles which give out respective death animations if needed. Some of the exceptions are the Tekkamen in Judgment and W, who shatter into pieces, and the Festum disappearing into a black hole when destroyed in K. In Z, Anti-Body Coralians will turn to sand-like pieces and break apart, Zeravire will implode, Angels and Evangelion Units will emit blood, Mugen will explode into bits (minus the collateral damage) and the Shurouga turns into a bird and disappears amidst black/purple fog. Zonders, on the other hand, if finished by the GaoGaiGar via its "Hell and Heaven" attack explode just as they did in the series, and it doesn't matter what gets hit by the Goldion Hammer: it Disappears into Light.
 Super Robot Wars (Video Game) / int_e2d7b14c
featureApplicability
-1.0
 Super Robot Wars (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_e2d7b14c
 Super Robot Wars (Video Game) / int_e43c66bd
type
Art Evolution
 Super Robot Wars (Video Game) / int_e43c66bd
comment
Art Evolution: In general, the series takes less liberties with the mechas' proportions than it once did, downplaying the amount of "Super Deformation" involved and simply scaling them down with most of their original proportions intact. Note the differences in art between Alpha 3, MX, and the "International Era" Super Robot Wars games to see this evolution in action.
 Super Robot Wars (Video Game) / int_e43c66bd
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_e43c66bd
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_e43c66bd
 Super Robot Wars (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Super Robot Wars (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Any unit acquired in the last few scenarios, be it mandatory or through requirements met, will likely become this.
 Super Robot Wars (Video Game) / int_e5066b68
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_e5066b68
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_e5066b68
 Super Robot Wars (Video Game) / int_e5421161
type
Expy
 Super Robot Wars (Video Game) / int_e5421161
comment
Expy, Captain Ersatz: Multiple characters and mecha. The Grungust from 4 is clearly a Mazinger with a little Daitarn-esque transformation thrown in. Irmgard Kazahara basically acts like and fulfills the same plot purposes as Banjo does in "normal" SRWs, except with less dough. In no way whatsoever do any of the Huckebeins of Alpha resemble Gundams...honestly: just ignore the head crown and the coloring, totally. The Gunleon from Z has many similarities to GaoGaiGar and maybe a little hint of Evangelion. The Randgrith of Advance barely even bothers to hide itself as a Dougram as drawn by someone other than Kunio Okawara. Interestingly, its Ace Custom Laz Angriff is red, compared to the green Randgrith, which brings to mind another line of mecha designed by Okawara. The Compatible Kaiser from The Great Battle series received an updated appearance in Original Generation that makes it a clone of Gravion (granted, it's the same mechanical designer Masami Obari).
 Super Robot Wars (Video Game) / int_e5421161
featureApplicability
1.0
 Super Robot Wars (Video Game) / int_e5421161
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Super Robot Wars (Video Game) / int_e5421161
 Super Robot Wars (Video Game) / int_e545e190
type
Nerf
 Super Robot Wars (Video Game) / int_e545e190
comment
Nerf: This has become an occurrence in the modern entries, such as reducing the maximum Spirit Points per pilot, buff-based Spirit Commands learned last, all attacks have some form of cost (be it ammunition or EN) and certain pilots skills being unavailable or difficult to obtain. Naturally, this is done to counteract certain tactics such as sending a fully-upgraded One-Man Army to soften a bunch of Mooks or using various Spirit Commands to perform more actions than normal during the player's turn. On the plus side, to balance out most of these, enemies and bosses are given their own tweaks, such as lower maximum Hit Points. Sometimes, this trope risk becoming excessive since tweaks can come out of nowhere. For example, Original Generation received a bunch in a series infamous for Final Bosses having Regenerating Health and powerful barriers. Naturally, this prompted players to spam Spirit Commands in past games until the nerfs appeared. The WonderSwan Color version of the first Compact, Impact, and Compact 3 experimented with nerfs to the "Valor"note Deal twice the amount of damage for the next attack; lowered to 1.5 times and "Soul"note Deal three times the amount of damage for the next attack; lowered to twice, then settled to 2.5 times Spirit Commands to solve "classic" Super Robot Wars issues with Glass Cannon bosses. It didn't catch on, and the franchise embraced astronomical hit point ratings instead. A rather infamous accidental nerf occurred in Alpha Gaiden: the Masou Kishin characters were not readjusted for the new game, thus wound up becoming weaker than anticipated.
 Super Robot Wars (Video Game) / int_e545e190
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Super Robot Wars (Video Game) / int_e545e190
 Super Robot Wars (Video Game) / int_e5467735
type
Expy Coexistence
 Super Robot Wars (Video Game) / int_e5467735
comment
Expy Coexistence: Since newer Mecha series inevitably take inspirations from older ones, this tends to happen with certain characters and units. Char Aznable is in plenty of installments where his Char Clones are also present.
 Super Robot Wars (Video Game) / int_e5467735
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1.0
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Super Robot Wars (Video Game) / int_e5467735
 Super Robot Wars (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Super Robot Wars (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: There were eight "pre-built" hero options in Alpha, one for each character design. Two of them become protagonists for the rest of Alpha, four are fleshed out into distinct characters in Original Generation, while the remaining two appear in Original Generation 2. Similarly, the rest of the selectable heroes in Alpha 2 get their individual place to shine in the sequel.
 Super Robot Wars (Video Game) / int_e5d37e0f
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Super Robot Wars (Video Game) / int_e5d37e0f
 Super Robot Wars (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Super Robot Wars (Video Game) / int_e6630c8b
comment
In an uncommon Gameplay and Story Integration, Lunamaria Hawke and her missing a battleship with a beam rifle in Gundam SEED Destiny is translated into the "Strike" Spirit Command costing 30 Spirit Points for her (by contrast, "Strike" costs half or a third that for most pilots). Only Masaki Andoh matches this level of exaggeration.
 Super Robot Wars (Video Game) / int_e6630c8b
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Super Robot Wars (Video Game) / int_e6630c8b
 Super Robot Wars (Video Game) / int_e69e12b2
type
Combination Attack
 Super Robot Wars (Video Game) / int_e69e12b2
comment
Combination Attack: Mostly ones from the same series, but there have been series crossover combinations.
 Super Robot Wars (Video Game) / int_e69e12b2
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1.0
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Super Robot Wars (Video Game) / int_e69e12b2
 Super Robot Wars (Video Game) / int_e6f18344
type
Humongous Mecha
 Super Robot Wars (Video Game) / int_e6f18344
comment
Humongous Mecha: Obviously; within the games, the size of a unit plays greatly into combat calculations, where the larger the unit, the less damage it takes and the more it deals and vice versa. However, a large unit is less likely to give its pilot better accuracy/evasion rates against smaller units and vice versa.
 Super Robot Wars (Video Game) / int_e6f18344
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Super Robot Wars (Video Game) / int_e6f18344
 Super Robot Wars (Video Game) / int_e91a2f04
type
Cloning Blues
 Super Robot Wars (Video Game) / int_e91a2f04
comment
Cloning Blues: Alpha loved to use this, then later repeated in W
 Super Robot Wars (Video Game) / int_e91a2f04
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Super Robot Wars (Video Game) / int_e91a2f04
 Super Robot Wars (Video Game) / int_eb7c34cf
type
Crossover
 Super Robot Wars (Video Game) / int_eb7c34cf
comment
Second Super Robot Wars Z: Saisei-hen ("World Rebirth Chapter"): The follow-up to Hakai-hen, Saisei-hen was released on April 5, 2012 for the PlayStation Portable. The game broke the record set by Alpha 3 with the largest number of individual series in a single game at 39 (until X-Ω). In an unusual twist, Macross Dynamite 7 is the first series in Super Robot Wars where none of its unique characters or units are included in the Crossover, but rather its soundtrack. Important Banpresto Original Characters debuting here: Wayne Ribtail, Geraud Garce Bantail, Anbron Jeus, Marilyn Kyatt, Uther Insaraum Series Debuts: Tetsujin #28 (1981 version New Adventures of Gigantor), Mobile Suit Gundam 00 (Season two), Macross Dynamite 7, Macross Frontier: The Wings of Goodbye, Code Geass: Lelouch of the Rebellion R2, Tengen Toppa Gurren Lagann (Lagann-hen)
 Super Robot Wars (Video Game) / int_eb7c34cf
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Super Robot Wars (Video Game) / int_eb7c34cf
 Super Robot Wars (Video Game) / int_eb81c601
type
Big Damn Heroes
 Super Robot Wars (Video Game) / int_eb81c601
comment
Big Damn Heroes: Just about every playable character does this at one point or another, but special mention goes to Rom Stol, who has this down to an art form. He has a habit of appearing (sans robot) just in the nick of time when the heroes about to be kicked in the teeth, distracting the villains with a badass speech, then leaping into his mecha to properly stomp some asses. An argument can be made that Rom is the heroes to the heroes. The best part is his speeches are fully voiced (by Kazuhiko Inoue no less), and despite a lot of Purple Prose, are usually the most awesome parts of the game.
 Super Robot Wars (Video Game) / int_eb81c601
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Super Robot Wars (Video Game) / int_eb81c601
 Super Robot Wars (Video Game) / int_eeca1231
type
There Is No Kill Like Overkill
 Super Robot Wars (Video Game) / int_eeca1231
comment
There Is No Kill L Ike Overkill: In most modern games, if a specific attack is guaranteed to destroy an enemy, it will produce a "Dynamic Kill" animation rather than the generic "enemy unit explodes" animation. Depending on the attack though, both can sometimes happen.
 Super Robot Wars (Video Game) / int_eeca1231
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1.0
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Super Robot Wars (Video Game) / int_eeca1231
 Super Robot Wars (Video Game) / int_ef8ee709
type
Critical Status Buff
 Super Robot Wars (Video Game) / int_ef8ee709
comment
Critical Status Buff: The pilot skill "Prevail" increases a pilot's accuracy, evasion stats alongside their critical hit rate and their unit's armor rating as their respective unit's HP decreases. Like "Counter", this skill is also universal.
 Super Robot Wars (Video Game) / int_ef8ee709
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1.0
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Super Robot Wars (Video Game) / int_ef8ee709
 Super Robot Wars (Video Game) / int_f1176f36
type
Second Person Attack
 Super Robot Wars (Video Game) / int_f1176f36
comment
Second Person Attack: Quite a few attacks do this, likely so the animations can play fine regardless of how the target looks. A good example would be the "Final Kaiser Blade" of the Mazinkaiser.
 Super Robot Wars (Video Game) / int_f1176f36
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1.0
 Super Robot Wars (Video Game) / int_f1176f36
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_f1176f36
 Super Robot Wars (Video Game) / int_f11c3835
type
Anti-Grinding
 Super Robot Wars (Video Game) / int_f11c3835
comment
Anti-Grinding: Enforced like its contemporaries as the franchise calculates Experience Points based on how strong enemies are - a high-level character will earn measly experience destroying low-level Mooks, whereas low-level characters destroying a scenario boss are guaranteed to achieve multiple level ups. With the exception of particular scenarios that respawn enemy reinforcements, most games feature a certain number of enemies per scenario. Played with when repair-based units are considered since F: they can keep performing its primary function to gain as much experience for as long as players like, so if you want to spend several turns levelling your repair units this is entirely possible.
 Super Robot Wars (Video Game) / int_f11c3835
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Super Robot Wars (Video Game) / int_f11c3835
 Super Robot Wars (Video Game) / int_f13a0451
type
Suicide Attack
 Super Robot Wars (Video Game) / int_f13a0451
comment
Missiles that appear as individual units, whose sole attack is an enormous, unavoidable explosion with the minimum range of a single panel that will inevitably destroy the missile. This also applies to enemy units purposefully used for Suicide Attacks, such as the Missile Mechanic Beasts and Gaga in Saisei-hen.
 Super Robot Wars (Video Game) / int_f13a0451
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Super Robot Wars (Video Game) / int_f13a0451
 Super Robot Wars (Video Game) / int_f36c4f98
type
Easily Forgiven
 Super Robot Wars (Video Game) / int_f36c4f98
comment
Easily Forgiven: So you've pulled a Face–Heel Turn and joined The Dark Side, while shooting up a bunch of our allies. Hey, we're all cool with it now; so, Katejina Loos, want to join the gang again?
 Super Robot Wars (Video Game) / int_f36c4f98
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Super Robot Wars (Video Game) / int_f36c4f98
 Super Robot Wars (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Super Robot Wars (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: The series allows a limited number of deployments that changes every scenario. Typically, by the end of the game, the player will have two to three times as many units sitting on the sidelines than those participating in the fight. The exception are the games allowing "squads", such as Alpha 2, Alpha 3 and Z, where a single unit can be comprised of upwards to four units (three in Z). The games allow roughly a maximum twenty squads to be deployed, thereby allowing almost all of the player's forces to participate. The "pair-based" games such as Original Generations and K do the same thing, though on a slightly smaller scale, deploying two units in one controllable unit. This limit is later pushed to its extreme in Hakai-hen and Saisei-hen, where a whole game's worth of a new cast, including every previous series from Z. While only around half or less of the cast from Z return, it does include all the best units from each series. However, due to hardware limitations, neither game has a squad-based system. This results in well over a hundred deployable units, and enough deployment slots for around a quarter of that, until getting the extra slots during the last scenarios. The player cannot even deploy a single character from each series without hitting the limit. Zigzagged in Judgment and W, where battleships can gain the ability to switch out active and reserve units during battle. The latter also contains the unique "Support Request" mechanic, which allows a unit to call in a reserve unit for a "Support Attack"note Pilot can provide offensive support to an adjacent ally, despite not being sortied and adjacent to them the whole time. Averted in the Endless Frontier games: only four active party members will fight, but the rest can perform a "Support Attack" (provided the currently active party member has enough commands to trigger the support), which can be helpful by maintaining maintaining combos, finishing weakened enemies without wasting a turn and increasing the Frontier Gauge to activate an "Overdrive".
 Super Robot Wars (Video Game) / int_f3cf30d9
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Super Robot Wars (Video Game) / int_f3cf30d9
 Super Robot Wars (Video Game) / int_f62cc38a
type
Stone Wall
 Super Robot Wars (Video Game) / int_f62cc38a
comment
Stone Wall: Any unit, particularly supers, with a high armor rating and its pilot having a high defensive stat and/or defensive skills, but offset with a lack of unit movement and mobility. The Giganscudo of Original Generation is one example.
 Super Robot Wars (Video Game) / int_f62cc38a
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 Super Robot Wars (Video Game) / int_f62cc38a
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Super Robot Wars (Video Game) / int_f62cc38a
 Super Robot Wars (Video Game) / int_f6722211
type
Hit Points
 Super Robot Wars (Video Game) / int_f6722211
comment
Hit Points: Natch; at least one game had units carrying a shield of some form with its own individual HP bar.
 Super Robot Wars (Video Game) / int_f6722211
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1.0
 Super Robot Wars (Video Game) / int_f6722211
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 Super Robot Wars (Video Game)
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Super Robot Wars (Video Game) / int_f6722211
 Super Robot Wars (Video Game) / int_f711f899
type
Rank Inflation
 Super Robot Wars (Video Game) / int_f711f899
comment
Rank Inflation: Variation with terrain ranking for characters and units - it's not used as an accomplishment, but as an aspect of gameplay to determine how they perform while on that terrain, scaling from "D" to "A", and then "S", with "A" being normal performance.
 Super Robot Wars (Video Game) / int_f711f899
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Super Robot Wars (Video Game) / int_f711f899
 Super Robot Wars (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Super Robot Wars (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: See also Artificial Stupidity The usual AI script has enemies making sure to attack the target that would take the most damage from a successful attack, but never bothering to check if it's even possible for the attack to hit. While older games tend avert this, modern releases are getting a little worse, where there seem to be a few more parameters than target Hit Points. Judgement tried the other way: enemies will attack units they have the largest chance of hitting, meaning they mostly target super robots and battleships. Unfortunately, because both targets are more or less designated tankers, this makes gameplay a cakewalk, since supers can easily plow through Mooks. This is a mixed bag: Though this means that the supers will often have more kills and experience than your dodgy reals, you can also ensure the survival of your faster units by parking a Mighty Glacier in-range of your enemies, and by Cherry Tapping using their weaker attacks you can ensure everybody gets kills.
 Super Robot Wars (Video Game) / int_f97ab6a5
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Super Robot Wars (Video Game) / int_f97ab6a5
 Super Robot Wars (Video Game) / int_f9f2c33
type
Running Gag
 Super Robot Wars (Video Game) / int_f9f2c33
comment
Running Gag: Any promotional trailer of a new Super Robot Wars game will end with an incarnation of the Mazinger using its "Breast Fire"; once viewers have seen the attack showcased, it's time for the trailer to end.
 Super Robot Wars (Video Game) / int_f9f2c33
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Super Robot Wars (Video Game) / int_f9f2c33
 Super Robot Wars (Video Game) / int_fa7629f9
type
ZigZagged
 Super Robot Wars (Video Game) / int_fa7629f9
comment
Zigzagged in Judgment and W, where battleships can gain the ability to switch out active and reserve units during battle. The latter also contains the unique "Support Request" mechanic, which allows a unit to call in a reserve unit for a "Support Attack"note Pilot can provide offensive support to an adjacent ally, despite not being sortied and adjacent to them the whole time.
 Super Robot Wars (Video Game) / int_fa7629f9
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1.0
 Super Robot Wars (Video Game) / int_fa7629f9
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Super Robot Wars (Video Game) / int_fa7629f9
 Super Robot Wars (Video Game) / int_fa9e71b5
type
We Buy Anything
 Super Robot Wars (Video Game) / int_fa9e71b5
comment
We Buy Anything: Modern releases allow the player to sell any equippable part or "skill parts" for credits.
 Super Robot Wars (Video Game) / int_fa9e71b5
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1.0
 Super Robot Wars (Video Game) / int_fa9e71b5
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Super Robot Wars (Video Game) / int_fa9e71b5
 Super Robot Wars (Video Game) / int_faece9aa
type
The Power of Friendship
 Super Robot Wars (Video Game) / int_faece9aa
comment
The Power of Friendship: Alongside The Power of Love, mandatory events in these games are driven by both of these.
 Super Robot Wars (Video Game) / int_faece9aa
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1.0
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Super Robot Wars (Video Game) / int_faece9aa
 Super Robot Wars (Video Game) / int_fb297e7
type
Gainaxing
 Super Robot Wars (Video Game) / int_fb297e7
comment
Gainaxing: Holy crap, particularly whenever an original female character has a Super Move Portrait Attack. Some of them get so ridiculous you'd think their chest has its own gravity field. Latter games tried to tone this down, however, with the bounciness being reduced to a more respectable levels for the mainline games. The newer handheld games like X-Ω and DD still goes more all out, though.
 Super Robot Wars (Video Game) / int_fb297e7
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Super Robot Wars (Video Game) / int_fb297e7
 Super Robot Wars (Video Game) / int_fb7c7ffb
type
Video Game Weapon Stats
 Super Robot Wars (Video Game) / int_fb7c7ffb
comment
Video Game Weapon Stats: All weapons carry a base attack power, EN cost and/or Will requirement (if any), range, accuracy, critical hit chance, ammo capacity and how well it can be used on which terrain. Depending on the weapon, if may also inflict Standard Status Effects. In the Original Generation games, equippable weapons have an additional "weapon space" value that determines how much space it takes up for the unit to use it.
 Super Robot Wars (Video Game) / int_fb7c7ffb
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Super Robot Wars (Video Game) / int_fb7c7ffb
 Super Robot Wars (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Super Robot Wars (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: Done many times in cases where the script of the series being played out means the heroes must lose, even though it might be possible for the player to win in gameplay terms.
 Super Robot Wars (Video Game) / int_fc07d409
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1.0
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Super Robot Wars (Video Game) / int_fc07d409
 Super Robot Wars (Video Game) / int_fc15d243
type
Final Death
 Super Robot Wars (Video Game) / int_fc15d243
comment
Final Death: Averted for all games except the original Super Robot Wars, yet justified given its lack of any coherent plot. Instead, Plotline Death is usually the go-to method when Spared by the Adaptation isn't in use.
 Super Robot Wars (Video Game) / int_fc15d243
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 Super Robot Wars (Video Game) / int_fc15d243
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Super Robot Wars (Video Game) / int_fc15d243
 Super Robot Wars (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Super Robot Wars (Video Game) / int_fc7c4f92
comment
Important Banpresto Original characters debuting here: Arado Balanga, Seolla Schweizer, Ibis Douglas, Sleigh Presty, Tsugumi Takakura, Filio Presty, Ratsel Feinschmekernote Despite him being Elzam von Branstein, it's this persona's debut, as a result of Canon Immigrant, Kukuru, Irui Gan Eden
 Super Robot Wars (Video Game) / int_fc7c4f92
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Super Robot Wars (Video Game) / int_fc7c4f92
 Super Robot Wars (Video Game) / int_fd94c4ac
type
Theme Naming
 Super Robot Wars (Video Game) / int_fd94c4ac
comment
Theme Naming: Virtually almost all original characters, factions and mecha
 Super Robot Wars (Video Game) / int_fd94c4ac
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 Super Robot Wars (Video Game) / int_fd94c4ac
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Super Robot Wars (Video Game) / int_fd94c4ac
 Super Robot Wars (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Super Robot Wars (Video Game) / int_fe262584
comment
Cutscene Power to the Max: When a unit gains a new attack, it may debut with an animation showcasing it dealing heavy damage to (if not outright destroying) a powerful, high HP boss. It rarely works that way when the player actually uses it.
 Super Robot Wars (Video Game) / int_fe262584
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 Super Robot Wars (Video Game) / int_fe262584
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Super Robot Wars (Video Game) / int_fe262584
 Super Robot Wars (Video Game) / int_fe8b6493
type
Gambit Index
 Super Robot Wars (Video Game) / int_fe8b6493
comment
Gambit Index Gambit Pileup: While some SRW plots have many types of plans, Z essentially boils down to this. My Death Is Just the Beginning: Defeating the Big Bad in one game of the major timelines will likely send said Big Bad's allies to come at you with an even greater force in the sequels. Spanner in the Works: More or less, it's the heroes who play this trope straight, that being you, the player. The Man Behind the Man: One way or another, some instalments will feature the True Final Boss entering into the plot after the Big Bad's defeated. Unwitting Pawn: The protagonist/player gets to play this a lot before they get upgraded to spanners
 Super Robot Wars (Video Game) / int_fe8b6493
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Super Robot Wars (Video Game) / int_fe8b6493
 Super Robot Wars (Video Game) / int_ff5a74c8
type
Talking Is a Free Action
 Super Robot Wars (Video Game) / int_ff5a74c8
comment
Talking Is a Free Action: Zigzagged - dialogue spoken by heroes and villains during attacks are played straight, but Averted in some situations where an allied character needs to directly speak to a plot-important enemy unit (usually from the same series) by being placed adjacent to them; doing so will have the appropriate "convince" command appear and take up that character's action for the rest of the turn, though whether the enemy will switch sides or not varies. Made particularly important if the act of convincing said enemy unit is used as an Event Flag to eventually unlock the enemy later as a Secret Character.
 Super Robot Wars (Video Game) / int_ff5a74c8
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Super Robot Wars (Video Game)

The following is a list of statements referring to the current page from other pages.

 Daimos
seeAlso
Super Robot Wars (Video Game)
 Metal Armor Dragonar
seeAlso
Super Robot Wars (Video Game)
 Tekkaman Blade
seeAlso
Super Robot Wars (Video Game)
 Crossover / Fan Fic
seeAlso
Super Robot Wars (Video Game)
 Video Games / Fan Fic
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars High (Fanfic)
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars (Video Game)
hasFeature
A.I. Breaker / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
A Mech by Any Other Name / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Absurd Cutting Power / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Absurdly Sharp Blade / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ace Pilot / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Acrophobic Bird / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Action Bomb / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Action Initiative / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Adaptation Distillation / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Adaptation Expansion / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Adaptation Personality Change / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Airborne Aircraft Carrier / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Airborne Mook / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
All Your Colors Combined / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
All Your Powers Combined / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Allergic to Love / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Aloof Big Brother / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Alpha Strike / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Alternate Continuity / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Alternate Self Shipping / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Alternative Calendar / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Always Accurate Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Amazon Brigade / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ammo Using Melee Weapon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Annoying Video-Game Helper / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Anti-Frustration Features / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Anti-Grinding / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Anything That Moves / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Appropriated Appellation / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Arbitrary Headcount Limit / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Arbitrary Minimum Range / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Arc Welding / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Area of Effect / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Arm Cannon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Armor-Piercing Slap / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Arms and Armor Theme Naming / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Artifact Mook / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Artificial Limbs / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Artistic Age / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
As Long as There is Evil / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ascended Fanboy / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ascended Fanon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ass Kicks You / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Assist Character / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Asteroid Thicket / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Attack Drone / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Attract Mode / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Awesome, Dear Boy / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Awesomeness by Analysis / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Back from the Brink / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Badass Arm-Fold / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Badass Army / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Badass Longcoat / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Badass Mustache / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Batman Can Breathe in Space / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Beam Me Up, Scotty! / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Beam Spam / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Beating a Dead Player / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Become Your Weapon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Behind the Black / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Big / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Big Word Shout / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Blade Reflection / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Blasphemous Boast / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Boss Banter / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Boss Remix / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Boss Rush / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Boss Subtitles / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Bottomless Magazines / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Brainwashed / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Bug Catching / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
But Not Too Foreign / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Camp Gay / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Canon Fodder / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Canon Name / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Can't Catch Up / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Can't Hold His Liquor / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Caped Mecha / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Captain Crash / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cargo Ship / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Casanova Wannabe / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cast Herd / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Catharsis Factor / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Chain Pain / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Chain Reaction Destruction / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Chainsaw Good / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Char Clone / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Character Customization / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Character Portrait / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Charles Atlas Superpower / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Chaste Hero / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Chest Blaster / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Christmas Cake / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Clark Kenting / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Clarke's Third Law / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Clock Roaches / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Clown Car / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Code Name / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Colonel Badass / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Color-Coded Armies / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Combat Breakdown / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Combat Sadomasochist / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Combination Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Combining Mecha / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Conspicuous CG / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Continuing is Painful / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Contractual Boss Immunity / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cool Horse / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cool Mask / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cool vs. Awesome / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cosmic Deadline / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Counter-Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Coup de Grâce Cutscene / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Creator Cameo / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Critical Status Buff / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Crossover Combo Villain / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Crossover Couple / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Crossover Ship / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cryptic Background Reference / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cut His Heart Out with a Spoon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cute Witch / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cuteness Overload / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cutscene Power to the Max / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cutting Off the Branches / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Damage Reduction / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Dance Battler / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Danger Deadpan / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Dead Alternate Counterpart / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Deconstruction Crossover / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Defeat Equals Explosion / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Defend Command / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Deflector Shields / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Degraded Boss / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Demonic Possession / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Desperation Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Detachable Blades / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Determined Expression / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Developers' Foresight / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Dimensional Traveler / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Discard and Draw / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Diving Kick / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
/ int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Dodge the Bullet / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Doomed Upgrade / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Doppelgänger Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Doppelgänger Crossover / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Doppelgänger Spin / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Dramatic Disappearing Display / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Dream Team / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Drill Sergeant Nasty / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Drill Tank / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Drone Deployer / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Dual Tonfas / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Duel Boss / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Dynamic Difficulty / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Dynamic Entry / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Earn Your Bad Ending / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Earth Is the Center of the Universe / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Easy Amnesia / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Easy Logistics / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ejection Seat / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Elemental Baggage / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
11th-Hour Superpower / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Emergency Weapon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Empathic Weapon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Enemy Scan / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Energy Ball / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Enjoy the Story, Skip the Game / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Epic Flail / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Episodic Game / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Every Car Is a Pinto / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Everyone Went to School Together / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Everything Fades / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Everything's Better with Platypi / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Everything's Better with Samurai / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Evil Redhead / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Evolutionary Levels / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Experience Booster / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Extra Turn / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Faceless Goons / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Fake Memories / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Fake Shemp / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Fantasy Kitchen Sink / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Fanvid / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Fembot / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Femme Fatale / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Fetish Retardant / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Final Boss, New Dimension / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Final Death / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Finishing Move / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
First Installment Wins / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Fix Fic / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Flash Step / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Flipping the Table / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Foe-Tossing Charge / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Forgotten Superweapon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Forgotten Theme Tune Lyrics / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Four-Element Ensemble / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Friendly Fireproof / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Friendly Sniper / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Full-Name Ultimatum / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Fun Size / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Gag Boobs / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Gaiden Game / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Gainaxing / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Game Mod / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Gameplay and Story Segregation / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Gathering Steam / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Genki Girl / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Geo Effects / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Geometric Magic / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Giant Robot Hands Save Lives / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Girl with Psycho Weapon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Goggles Do Nothing / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Going Through the Motions / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Golden Ending / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Good Hair, Evil Hair / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Graphics-Induced Super-Deformed / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Gravity Is Purple / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Gravity Master / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Green-Eyed Epiphany / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Guardian of the Multiverse / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Guest-Star Party Member / int_68c8e9ad
 GundamVsSeries
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars (Video Game)
hasFeature
Guns Firing Underwater / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Gunship Rescue / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Guys Smash, Girls Shoot / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
HP to 1 / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Hand Cannon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Handshake Substitute / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Harder Than Hard / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
He-Man Woman Hater / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Heal Thyself / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Healer Signs On Early / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Health/Damage Asymmetry / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Hello, [Insert Name Here] / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Herd-Hitting Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Hero of Another Story / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Heroes / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Heroes Unlimited / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Heroic Second Wind / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Heroic Vow / int_68c8e9ad
 HideyukiTanaka
seeAlso
Super Robot Wars (Video Game)
 HirotakaSuzuoki
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars (Video Game)
hasFeature
Hit-and-Run Tactics / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Hold the Line / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Holding Back the Phlebotinum / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Hollow World / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Hopeless Boss Fight / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Horn Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Horseback Heroism / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Hot-Blooded Sideburns / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Hot Wings / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Hour of Power / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Hover Mecha / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
How Unscientific! / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Humanity Is Infectious / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Humongous Mecha / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
I Am Not Left-Handed / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
I Believe I Can Fly / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
I Call It / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
I Die Free / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
I Don't Know Mortal Kombat / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
I Let Gwen Stacy Die / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
I Need to Go Iron My Dog / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
I Take Offense to That Last One! / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
If It Swims, It Flies / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
If It Tastes Bad, It Must Be Good for You / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ignore the Fanservice / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ignored Enemy / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ignored Expert / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Image Song / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Immortality Immorality / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Improbable Power Discrepancy / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
In the Name of the Moon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Incoming Ham / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Inconsistent Dub / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Infinity +1 Element / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Infinity +1 Sword / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Instant Runes / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Insulted Awake / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Intercontinuity Crossover / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Interface Spoiler / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Interrupted Suicide / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Interrupting Meme / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Intertwined Fingers / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Invincible Hero / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ironic Echo Cut / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Item Caddy / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
It's a Wonderful Failure / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
It's Easy, So It Sucks! / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Joke Character / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Just a Machine / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Just Here for Godzilla / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Kamehame Hadoken / int_68c8e9ad
 KanetoShiozawa
seeAlso
Super Robot Wars (Video Game)
 KazuhikoInoue
seeAlso
Super Robot Wars (Video Game)
 Ken Ishikawa
seeAlso
Super Robot Wars (Video Game)
 KenichiOno
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars (Video Game)
hasFeature
Kill the Cutie / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Killer Yo-Yo / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Later Installment Weirdness / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Lawful Good / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Leader Forms the Head / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Leaked Experience / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Legendary in the Sequel / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Lensman Arms Race / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Lethal Joke Character / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Let's Split Up, Gang! / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Let's You and Him Fight / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Lettered Sequel / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Little Miss Badass / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Living Dinosaurs / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Look What I Can Do Now! / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Lost World / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Lovecraft Lite / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Lying Creator / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Macrogame / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mad Libs Catchphrase / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mad Scientist's Beautiful Daughter / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Magical Girl / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Making a Splash / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mana Drain / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Martial Arts Headband / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Master of the Levitating Blades / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mauve Shirt / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mecha-Mooks / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mechanical Horse / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mechanical Monster / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Meganekko / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Megaton Punch / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mêlée à Trois / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Memetic Personality Change / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Merchandise-Driven / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mid-Season Upgrade / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mighty Whitey / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Million-to-One Chance / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mini-Mecha / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Minmaxer's Delight / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mirror Universe / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mission-Pack Sequel / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Money Spider / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Monster Compendium / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mook Commander / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mook–Face Turn / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mook Mobile / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mook Promotion / int_1e1521cd
 Super Robot Wars (Video Game)
hasFeature
Most Definitely Not a Villain / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Motive Rant / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Multiversal Conqueror / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Musicalis Interruptus / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mutually Exclusive Party Members / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mutually Exclusive Powerups / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
My Hero, Zero / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
My Name Is Inigo Montoya / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
My Name Is ??? / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
My Real Daddy / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Named After Their Planet / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Necessarily Evil / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Negative Continuity / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Nerds Are Sexy / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Nerf / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Nerves of Steel / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
New Age / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
New Game+ / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Night and Day Duo / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
No Experience Points for Medic / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
No One Could Survive That! / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
No One Should Survive That / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
No Range Like Point-Blank Range / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
No Sense of Direction / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
No Social Skills / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
No Waterproofing in the Future / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Noble Top Enforcer / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Non-Lethal K.O. / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Nosebleed / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Not Distracted by the Sexy / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Not Drawn to Scale / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Not So Above It All / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Not So Stoic / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Numbered Sequels / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Odd Name Out / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Off the Rails / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Offhand Backhand / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Old Master / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Old Save Bonus / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Omniscient Morality License / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
One Stat to Rule Them All / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Onee-sama / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Opaque Nerd Glasses / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Opposite-Sex Clone / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Optional Party Member / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ordinary High-School Student / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Organic Technology / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Overly Long Fighting Animation / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Pandering to the Base / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Panthera Awesome / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Paper Fan of Doom / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Parallel Porn Titles / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Parrying Bullets / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Pec Flex / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Peek-a-Bangs / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Percussive Maintenance / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Pillar of Light / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Pinball Scoring / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Playboy Bunny / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Plot-Demanded Manual Mode / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Plotline Crossover / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Plot Threads / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Plotline Death / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Point Defenseless / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Post-Script Season / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Power Creep, Power Seep / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Power Echoes / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Power Fist / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Power Limiter / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Power of Trust / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Powered Armor / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Powerful, but Inaccurate / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Precursors / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Prolonged Prologue / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Prop Recycling / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Psycho for Hire / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Puppy Love / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Purple Is the New Black / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Quad Damage / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ramming Always Works / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Rapid-Fire Fisticuffs / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Rated M for Manly / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Real Men Cook / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Reassignment Backfire / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Rebellious Princess / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Recursive Adaptation / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Redshirt Army / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Relationship Values / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Reporting Names / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Required Party Member / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Restraining Bolt / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Reverse Shrapnel / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Revolvers Are Just Better / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Ridiculously Average Guy / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Right Makes Might / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Robeast / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Robosexual / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Robot Names / int_68c8e9ad
 RobotWars
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars (Video Game)
hasFeature
Rogues Gallery Transplant / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Rollerblade Good / int_68c8e9ad
 RyotaroOkiayu
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars (Video Game)
hasFeature
Sacred Bow and Arrows / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Scarf of Asskicking / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Scary Shiny Glasses / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Schrödinger's Player Character / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Scratch Damage / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Screw the War, We're Partying! / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Screwball Serum / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Scripted Battle / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Second Person Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Secret A.I. Moves / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Secret Character / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Self-Destruct Mechanism / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Sequel Difficulty Drop / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Sequel First / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Sequential Boss / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Series Franchise / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Series Mascot / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Set Swords to / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Shameful Strip / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Shaping Your Attacks / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Shoot the Bullet / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Shoot the Mage First / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Shoulder Cannon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Sidekick Creature Nuisance / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Signature Line / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Silence, You Fool! / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Sky Surfing / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Slow-Paced Beginning / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Small, Annoying Creature / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Smiting Evil Feels Good / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Soulless Shell / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Sound Test / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Spam Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Spared by the Adaptation / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Speech Impediment / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Spent Shells Shower / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Sphere of Destruction / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Spider-Sense / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Spikes of Villainy / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Split Personality / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Split-Personality Switch Trigger / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Spotlight-Stealing Crossover / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Status Buff / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Stellar Name / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Stock Weapon Names / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Story Branching / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Story-Breaker Team-Up / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Strong as They Need to Be / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Stupidity Is the Only Option / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Suddenly Voiced / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Suicidal Overconfidence / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Suicide Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Summon Bigger Fish / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Summon Magic / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Super-Deformed / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Super Move Portrait Attack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Super Robot Genre / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Super Team / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Supporting Protagonist / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Surprisingly Good English / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Surprisingly Improved Sequel / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Survivor Guilt / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Sweet Tooth / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Sword of Plot Advancement / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Team Chef / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Team Dad / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Team-Up Series / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Technology Porn / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
That One Rule / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Assimilator / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Battle Didn't Count / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Blank / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Bridge / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Captain / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Comically Serious / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Dog Was the Mastermind / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Fellowship Has Ended / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Gambler / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Good Kingdom / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Heartless / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Internet Is for Porn / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Medic / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Name Is Bond, James Bond / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Nudifier / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Place / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Quisling / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Remnant / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Stations of the Canon / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The Von Trope Family / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The War Sequence / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
The World Is Always Doomed / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Thematic Series / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Theme Music Power-Up / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Theme Song Reveal / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
They Call Him / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
This Is a Drill / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
This Looks Like a Job for Aquaman / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Threshold Guardians / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Thunder Drum / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Time Police / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Tin Man / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Title Theme Tune / int_68c8e9ad
 TohruFurusawa
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars (Video Game)
hasFeature
Too Awesome to Use / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Too Cool to Live / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Transformation Name Announcement / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Transforming Mecha / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Tron Lines / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Troperiffic / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
True Final Boss / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
2-D Space / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
2D Visuals, 3D Effects / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Underground Monkey / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Units Not to Scale / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Unlockable Content / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Unnecessarily Large Interior / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Unstoppable Force Meets Immovable Object / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Untranslated Title / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Urban Legend of Zelda / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Variable-Length Chain / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Video Game 3D Leap / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Video Game Long Runners / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Video Game Caring Potential / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Violation of Common Sense / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Voice of the Legion / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Watch It for the Meme / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Water Is Womanly / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Wave-Motion Gun / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
We Cannot Go On Without You / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
We Hardly Knew Ye / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Weapon of Mass Destruction / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Weaponized Teleportation / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
/ int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Welcome Back, Traitor / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Willfully Weak / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Winged Humanoid / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Word Salad Title / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Worf Had the Flu / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
World of Badass / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
World of Ham / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
World of Silence / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Wouldn't Hit a Girl / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Wouldn't Hurt a Child / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Wrench Whack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Writing Around Trademarks / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Wrong Context Magic / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Years Too Early / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
You Are Number 6 / int_68c8e9ad
 YukoMizutani
seeAlso
Super Robot Wars (Video Game)
 YuriShiratori
seeAlso
Super Robot Wars (Video Game)
 Elsong
seeAlso
Super Robot Wars (Video Game)
 MagicalBattleCrisis
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars Apocalypse (Roleplay)
seeAlso
Super Robot Wars (Video Game)
 War Of Individuals (Roleplay)
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars (Video Game)
hasFeature
No Problem with Licensed Games / Sugar Wiki / int_68c8e9ad
 Shin Super Robot Wars (Video Game)
seeAlso
Super Robot Wars (Video Game)
 SuperRobotSpirits
seeAlso
Super Robot Wars (Video Game)
 Super Robot Wars L (Video Game)
seeAlso
Super Robot Wars (Video Game)
 SuperRobotWars
sameAs
Super Robot Wars (Video Game)
 Super Robot Wars (Video Game)
hasFeature
Cliché Storm / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Blade Lock / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Chunky Updraft / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Cutscene / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Exposition Break / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Godiva Hair / int_1e1521cd
 Super Robot Wars (Video Game)
hasFeature
Law of Chromatic Superiority / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Mecha Expansion Pack / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Orichalcum / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Stocking Filler / int_68c8e9ad
 Super Robot Wars (Video Game)
hasFeature
Stoic Spectacles / int_68c8e9ad