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Super Robot Wars Alpha (Video Game)

 Super Robot Wars Alpha (Video Game)
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TVTItem
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game)
 Super Robot Wars Alpha (Video Game)
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SuperRobotWarsAlpha
 Super Robot Wars Alpha (Video Game)
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In the year 179 of the New Western Calendar, the One Year War breaks out between the Earth Federation and the Principality of Zeon, but is halted when an object crashes to Earth, landing on South Atalia Island. An investigative team from the "Extra-Over Technological Investigative Institute" discovers the object is an alien battleship with highly-advanced technology. Heeding the warnings of Dr. Bian Zoldark, the Federation secretly increases its military power, while hiding the evidence of intelligent extraterrestrial life beyond the Earth. In the meantime, Bian utilizes "Extra-Over Technology" found on the ship to devise weapons capable of protecting the Earth from alien forces, should the planet become embroiled in conflict.However, the economic troubles caused by the Federation's buildup sees the rise of many anti-Federation movements, such as the Neo Zeon, who have retreated to the asteroid Axis. In response, the Federation establishes special forces units, including the Titans and the Organization of Zodiac. Other forces, like the Dinosaur Empire and Dr. Hell begin their plans for world domination, but are pushed back by the teams of Mazinger Z, Getter Robo, and Raideen.In the year 187, the battleship Excelion engages a force of "STMCs" (Space Terrible Monster Crowd) when they are suddenly attacked by another unknown alien fleet, codenamed the "Aerogaters"...Thus begins the four-part saga of Super Robot Wars Alpha, perhaps the best-known and most popular of all the Super Robot Wars series. It also holds the distinction of introducing the music of JAM Project into the franchise. This page is not enough to cover this series; as a result, there's a recap summary for the finer details.
 Super Robot Wars Alpha (Video Game)
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 Super Robot Wars Alpha (Video Game)
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 Super Robot Wars Alpha (Video Game)
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DBTropes
 Super Robot Wars Alpha (Video Game) / int_12ec809f
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Isometric Projection
 Super Robot Wars Alpha (Video Game) / int_12ec809f
comment
Isometric Projection: Alpha is the first SRW to use isometric-view maps (as opposed to top-down view of the earlier (and some modern handheld) games), complete with full-body, full-color super-deformed map sprites instead of color-coded head-only map icons. It has been used in the following Alpha sequels and in most modern SRW titles.
 Super Robot Wars Alpha (Video Game) / int_12ec809f
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 Super Robot Wars Alpha (Video Game) / int_12ec809f
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 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_12ec809f
 Super Robot Wars Alpha (Video Game) / int_1439161f
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Heroic BSoD
 Super Robot Wars Alpha (Video Game) / int_1439161f
comment
Heroic BSoD: Happens a fair bit, both to the licensed characters and to some of the originals. Of course, all of the enthusiasm on the team tends to help people recover. Shinji, the Master Of BSODs himself, is a major cast member for Alpha and Alpha 3, and is kind of the poster child for an SRW setting making this better. Kusuha runs close to this a few times in the series, when she has good reason to think Bullet has been flat-out killed. She doesn't completely shut down, but she's very badly affected; it's more "Heroically Spitting Stack Errors" than a full BSOD. Seolla Schweizer in Alpha 2 is badly affected by Arado Balanga and his Heel–Face Turn to the Alpha Numbers, wavering between this and murderous rage for him even daring to betray the Titans. He eventually brings her around with the help of some of the Gundam cast, however. Sanger, of all people, can suffer from this if one of the "middle" endings in Alpha 2 is taken, where it isn't clear that Irui survived.
 Super Robot Wars Alpha (Video Game) / int_1439161f
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 Super Robot Wars Alpha (Video Game) / int_15b09af9
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Heel–Face Door-Slam
 Super Robot Wars Alpha (Video Game) / int_15b09af9
comment
Heel–Face Door-Slam: Kukuru unfortunately gets killed off just on the verge of making one in Alpha 2, but the biggest one in these games comes at the tail end of Alpha if players choose to make peace with Kycillia Zabi. Although she can't do much to help take the edge off of the remaining conflicts, she does at least pledge to do what she can and her Zeon faction will keep from causing trouble. Shortly thereafter though, Angel Halo activates and, in a show of power, leaves the entire population of Side 3 braindead.
 Super Robot Wars Alpha (Video Game) / int_15b09af9
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 Super Robot Wars Alpha (Video Game) / int_169d22e6
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Villain Team-Up
 Super Robot Wars Alpha (Video Game) / int_169d22e6
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Villain Team-Up Alpha: The Aerogaters, the Campbellians, the Bozanians, the Zanscare Empire, Paptimus Scirocco and Shapiro Keats. To some extent, the Principality of Zeon and Dr. Hell. Alpha Gaiden: The Mycenae Empire and the Dinosaur Empire, the Frost Brothers and Gym Ghingham Alpha 2: Neo Zeon and the Jupiter Empire, the Zonders and the Meganoids, the Balmians with the Bozanians and the Dark Horror Army. Alpha 3: The Campbellians, Bozanians and the Muge Empire
 Super Robot Wars Alpha (Video Game) / int_169d22e6
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Super Robot Wars Alpha (Video Game) / int_169d22e6
 Super Robot Wars Alpha (Video Game) / int_173909
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Brainwashed and Crazy
 Super Robot Wars Alpha (Video Game) / int_173909
comment
Brainwashed and Crazy: Of course, there are the usual suspects from various series, plus some extras - for example, Katejina Loos is now this, while in the original she was simply crazy. Original character Brooklyn "Bullet" Luckfield in Alpha 2, which encompasses most of the game. In the sequel, protagonist Touma Kanou. Unlike the former, the latter's stint is only brief.
 Super Robot Wars Alpha (Video Game) / int_173909
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Super Robot Wars Alpha (Video Game) / int_173909
 Super Robot Wars Alpha (Video Game) / int_20fddb03
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Loading Screen
 Super Robot Wars Alpha (Video Game) / int_20fddb03
comment
Loading Screen: There's a short one right after the preparations menu and before the next chapter. What makes it notable in the first game is that while you get pictures of various notable mecha, in rare occasions, you get one of berserk EVA Unit-01, and it howls at you. And it's the only one.
 Super Robot Wars Alpha (Video Game) / int_20fddb03
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 Super Robot Wars Alpha (Video Game) / int_21d70919
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Crapsack World
 Super Robot Wars Alpha (Video Game) / int_21d70919
comment
Crapsack World: The split timeline in Alpha Gaiden - the fallout from the events of Alpha and attacks by underground forces nearly destroyed humanity and most of the Earth is reduced to a scorched wasteland. After humanity partially recovers, another war breaks out between the Earth and the colonies, annihilating most of it again. In the primary timeline, the Solar System is torn by a number of successive wars, between Colony Drops and various genocidal invaders successfully striking at major population centers across the globe. Some of the aliens opposing the Earth have suffered their own catastrophes, such as the loss of their homeworlds. At least the Alpha Numbers manage to fix most of the problems by Alpha 3, including some of the invaders.
 Super Robot Wars Alpha (Video Game) / int_21d70919
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 Super Robot Wars Alpha (Video Game) / int_21e5b9c7
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Failed a Spot Check
 Super Robot Wars Alpha (Video Game) / int_21e5b9c7
comment
Failed a Spot Check: In Alpha 3, the Alpha Numbers are gobsmacked when they suddenly learn the existence of the PLANT despite all sorts of colonies flying around in space. This is Hand Waved as Blue Cosmos doing its damnedest to make Coordinators an Un-person.
 Super Robot Wars Alpha (Video Game) / int_21e5b9c7
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 Super Robot Wars Alpha (Video Game) / int_259d5879
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Anachronism Stew
 Super Robot Wars Alpha (Video Game) / int_259d5879
comment
Anachronism Stew: The UC Gundam plot of the first game is a combination of 0083, Zeta, ZZ, F91 and Victory. In canon, the time gap between the earliest of those titles (0083) and the latest (Victory) is 70 years. Not to mention the presence of many characters from the original series that were long dead by the time of these events. Alpha 2 continues using this trope by combining the plots of Char's Counterattack and Crossbone, and having them take place two years after the events of Alpha. CCA and Crossbone originally happened 60 and 20 years before Victory respectively and thus have a 40 years gap between them. Also happens to Macross. In the canon of the franchise, Macross Plus takes place 30 years after the original series. In the Alpha series, characters from Plus are present for the events of the original series in the first game. Parts of the events of the OVA are then adapted in Alpha Gaiden (six months after the first game that adapted the plot of the original) and Alpha 3 (two years after that). Averted in regards to Macross 7, as its presence in Alpha 3 relies on time travel.
 Super Robot Wars Alpha (Video Game) / int_259d5879
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 Super Robot Wars Alpha (Video Game) / int_308a5ff0
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Strange Minds Think Alike
 Super Robot Wars Alpha (Video Game) / int_308a5ff0
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Strange Minds Think Alike: Both Monsha and Sochie think the Wadom looks like a scarecrow.
 Super Robot Wars Alpha (Video Game) / int_308a5ff0
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 Super Robot Wars Alpha (Video Game) / int_334e48a1
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After the End
 Super Robot Wars Alpha (Video Game) / int_334e48a1
comment
After the End: In Alpha Gaiden, after Scenario 9, no less than three of them have occurred.
 Super Robot Wars Alpha (Video Game) / int_334e48a1
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 Super Robot Wars Alpha (Video Game) / int_35d4037
type
Elsewhere Fic
 Super Robot Wars Alpha (Video Game) / int_35d4037
comment
Elsewhere Fic: Alpha Gaiden features these after a fashion, with two separate manga side-stories detailing what happened to those left behind when the Alpha Numbers get sent to the Bad Future. One centers on Relena Peacecraft and characters from series that were in Alpha Gaiden, while another focuses on Shinji Ikari, Asuka Langley Soryu and others from Alpha who didn't return for the sequels or sat out a few games.
 Super Robot Wars Alpha (Video Game) / int_35d4037
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 Super Robot Wars Alpha (Video Game) / int_391d6577
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Sequel Escalation
 Super Robot Wars Alpha (Video Game) / int_391d6577
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Sequel Escalation
 Super Robot Wars Alpha (Video Game) / int_391d6577
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 Super Robot Wars Alpha (Video Game) / int_39b8d3d6
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Boring, but Practical
 Super Robot Wars Alpha (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Gundam Sandrock and Gundam Deathscythe in Alpha Gaiden have only vulcan guns and their basic melee attack, so their fights tend to be repetitive. However, these "melee" attacks have good weapon range, all-around good terrain rating, decent damage for non-beam type weaponry and require neither ammunition nor energy, making them solid choices for most of the game. Bonus points in that they gain lots of attack power with upgrades. In general, any weapons with a range of 4 and post-movement with an attack power of 2500 or higher are considered this trope in Alpha Gaiden.
 Super Robot Wars Alpha (Video Game) / int_39b8d3d6
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 Super Robot Wars Alpha (Video Game) / int_3bb81225
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Recurring Boss
 Super Robot Wars Alpha (Video Game) / int_3bb81225
comment
Recurring Boss: Players will be continually plagued by the forces of the Dinosaur and Mycenae Empires until they're blown up for good in Alpha 2. Resident Psycho for Hire Yazan Gable holds the distinction of being the only enemy to show up in all four games and still live until he's finally Killed Off for Real in Alpha 3. Dr. Hell is another: he reappears in Alpha 2 and Alpha 3 as the Grand Marshall Of Hell. Shapiro Keats, who always survives that. While they aren't quite as strong as true boss units, even in their final mecha, players must fight Jerid Messa, Timp and Kid Hola repeatedly, reflecting their status as persistent nemeses in their original anime storylines.
 Super Robot Wars Alpha (Video Game) / int_3bb81225
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 Super Robot Wars Alpha (Video Game) / int_405f6f52
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Recycled Soundtrack
 Super Robot Wars Alpha (Video Game) / int_405f6f52
comment
Recycled Soundtrack: Since Crossbone Gundam did not have an animated adaptation to pull BGM from, Alpha 2 utilizes a rearranged version of the Crossbone Vanguard battle theme from SD Gundam G Generation as the series' Leitmotif.
 Super Robot Wars Alpha (Video Game) / int_405f6f52
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 Super Robot Wars Alpha (Video Game) / int_4127eb1
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Shut Up, Hannibal!
 Super Robot Wars Alpha (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: Uncountable, but the best one has got to be the final scenario to The End of Evangelion story, where Shinji not only rejects the intended Assimilation Plot, but also Gendo, asserting he's his own person. In fact, the entire scenario is a MASSIVE invoking of this trope, seeing as how the Alpha Numbers are so Hot-Blooded, it prevents them from turning into LCL.
 Super Robot Wars Alpha (Video Game) / int_4127eb1
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 Super Robot Wars Alpha (Video Game) / int_48c99e19
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Death by Adaptation
 Super Robot Wars Alpha (Video Game) / int_48c99e19
comment
Death by Adaptation: Unlike their original series, the Frost Brothers die in their final confrontation, as opposed to Shagia ending up being contained on wheelchair for life and Olba having to take care of him as the world rebuilds. In the same game, Guin and Merrybell also die after one final battle with the heroes, when they survived in their home series. Miwa's initial fate in Alpha 2 is merely getting arrested, like in the show. However, he returns in Alpha 3, only to be killed by the first shot of Genesis. After surviving the events of his home series and the previous three games, Yazan finally bites it in Alpha 3.
 Super Robot Wars Alpha (Video Game) / int_48c99e19
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 Super Robot Wars Alpha (Video Game) / int_4b316d47
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Break the Cutie
 Super Robot Wars Alpha (Video Game) / int_4b316d47
comment
Break the Cutie: Happens to plenty of people in the licensed properties - the Evangelion pilots and the crew of the Solo Ship perhaps being the standouts. A lot of the originals don't catch a break, either. There are several times Kusuha Mizhua believes Bullet has been Killed Off for Real, and that's never a happy time for her (the worst is later on in the series when she mistakenly believes she hears his mental death-scream, ala Tiffa Adill; that one nearly breaks her) Half of Ibis' story (and, in a sense, her appeal) is nothing but taking a brick to her, over and over. She eventually recovers, but it's a long road.
 Super Robot Wars Alpha (Video Game) / int_4b316d47
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 Super Robot Wars Alpha (Video Game) / int_4c709317
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Useless Useful Spell
 Super Robot Wars Alpha (Video Game) / int_4c709317
comment
Useless Useful Spell: Alpha and Alpha Gaiden features a lot of units using their more obscure attacks where some even have a few pages worth of attacks compared to more recent games where units are lucky to have more than three attacks. These moves count as this trope as there are some that are so underwhelming along with costing EN and ammo that players will likely never use them unless they want to for the sake of using them. This trope is more prevalent in Alpha where moves were upgraded separately rather than all at the same time.
 Super Robot Wars Alpha (Video Game) / int_4c709317
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1.0
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 Super Robot Wars Alpha (Video Game) / int_4d20a148
type
New Work, Recycled Graphics
 Super Robot Wars Alpha (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: Zigzagged for Alpha 1 and Alpha Gaiden along with Alpha 2 and 3 where the units remain mostly the same but receive a number of aesthetic changes. Between Alpha 1 and Alpha Gaiden, the unit and map sprites are generally kept the same but there are significant improvements in their attack animations. In Alpha Gaiden, Mazinkaiser receives a new "Fire Blaster" animation while the enemy version reuses the animation from Alpha 1. Averted completely with certain units such as Wing Gundam Zero Custom, Daitarn 3 and Mazinger Z in Alpha Gaiden which receives a completely new sprite and animations compared to their Alpha 1 versions.
 Super Robot Wars Alpha (Video Game) / int_4d20a148
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 Super Robot Wars Alpha (Video Game) / int_4f4372e9
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Early-Installment Weirdness
 Super Robot Wars Alpha (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: For all of the aesthetic improvements and the change to isometric maps, the first Alpha is very similar to the Super Robot Wars F duology mechanics-wise with all of the quirks that would imply: individually-upgraded weapons alongside Super Robot Wars 64-esque weapon upgrade bonuses (such as Funnels and Breast Fire gaining MAP versions once fully upgraded), natural double-movement, and "reaction" and "limit" stats. Selecting the Original Generation protagonist in the first Alpha is also very close to the system used in 4, whereas Alpha 2 and Alpha 3 take after 64 instead. The first Alpha game has a very peculiar Skill Point system. Skill point objectives do not appear in the menu, some points were tied to dialogue choices (such as one for skipping the tutorial in the first scenario), certain stages had multiple objectives available while others had none, some objectives were worth multiple points, and it was possible to lose Skill Points, as laid out in this chart. Careful reading also shows that skill points aren't balanced across route splits, which means that pursuing certain storylines or secrets can make it harder to meet skill point requirements for later bonuses. Furthermore, there was no notification for gaining or losing Skill Points; players had to check the protagonist's status screen manually every time. Modern games using the Skill Point system or variant of it have one and only one point per stage and clearly indicate how many points players have achieved once the menu is pulled up. Alpha and Alpha Gaiden had a strange mechanic where players could separate certain units into their escape craft/components. Thus it was possible to fly around as Core Fighters, Pilders, Getter Machines and other smaller craft. The first Alpha also has a mechanic exclusive to it named "Defensive Attack": when countering an enemy attack, selecting Defensive Attack ensures that the opponent's attack will hit at 75% damage, while your unit will launch a counterattack that deals half damage. There isn't much reason to use this over a full counterattack or full defend, which is almost certainly why it vanished. Super Robot Wars Alpha for Dreamcast had a number of combination attacks that wouldn't be seen elsewhere, including Nu Gundam and Sazabi, Zeta, Double Zeta and the GP-03 and the Getter Machines.
 Super Robot Wars Alpha (Video Game) / int_4f4372e9
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1.0
 Super Robot Wars Alpha (Video Game) / int_4f4372e9
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_4f4372e9
 Super Robot Wars Alpha (Video Game) / int_535ec99d
type
Non-Entity General
 Super Robot Wars Alpha (Video Game) / int_535ec99d
comment
Non-Entity General: Only mentioned during the final bonus scenario in Alpha 3 and most likely a joke. When someone mentions the "player" and confuses Cobray, Ryusei Date explains it's the strategist who keeps watching them from "that monitor".
 Super Robot Wars Alpha (Video Game) / int_535ec99d
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1.0
 Super Robot Wars Alpha (Video Game) / int_535ec99d
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_535ec99d
 Super Robot Wars Alpha (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Super Robot Wars Alpha (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Scenario 36 of Alpha Gaiden is noted by players to be one of the best points in the game. The Mazinkaiser, Shin Getter Robo, R-1 Custom, Gundam X and Gundam Double X (alongside the G-Bits, if the requirements are met), the "HPHGCP" part and two free units that give tons of "Blue Stones" for the Bazaar are acquired. The game's difficulty starts to go wild from that point on.
 Super Robot Wars Alpha (Video Game) / int_5561eef8
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1.0
 Super Robot Wars Alpha (Video Game) / int_5561eef8
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_5561eef8
 Super Robot Wars Alpha (Video Game) / int_567f754
type
SuperRobot
 Super Robot Wars Alpha (Video Game) / int_567f754
comment
Certain late-game mecha, notably the SRX in Alpha: three sets of Spirit Commands (later four, with the addition of Mai), a powerful set of weapons, even by Super Robot standards, and a Combination Attack accessible in the final scenario that can potentially One-Hit Kill the Final Boss.
 Super Robot Wars Alpha (Video Game) / int_567f754
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1.0
 Super Robot Wars Alpha (Video Game) / int_567f754
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_567f754
 Super Robot Wars Alpha (Video Game) / int_5979acea
type
Fragile Speedster
 Super Robot Wars Alpha (Video Game) / int_5979acea
comment
Fragile Speedster: Most real robots, but particularly the "Variable Fighters" of Macross, who will likely die in one, at most two hits, but have enormous mobility stats.
 Super Robot Wars Alpha (Video Game) / int_5979acea
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1.0
 Super Robot Wars Alpha (Video Game) / int_5979acea
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_5979acea
 Super Robot Wars Alpha (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Robot Wars Alpha (Video Game) / int_5a5de5ca
comment
Boss Rush The last scenario in Alpha consists of fighting Laodecia Judecca Gozzo with Oreana and four clones of Garuda. Once defeated, Euzeth appears with Ingram in the Astranagant and four Laodecia clones in Zyfluds. However, the player can convince Ingram to fight against Euzeth. With the exception of the ones who were Killed Off for Real in Alpha, every end-series boss from all of Universal Century Gundam (and Kelly) shows up to assist Char Aznable and help him drop Axis onto Earth in Alpha 2. If Haman Karn is convinced to fight against Char, the game makes up for this by making players fight the Reclaimers before Char. In one route split for Alpha 3, the Alpha Numbers fight against Emperor Muge Zorbados and his three generals. Once they're defeated, Muge revives The Emperor of Darkness, Emperor Gore, Emperor Ryuuma, the Grand Marshall of Hell and Emperor Darius. Ugh...
 Super Robot Wars Alpha (Video Game) / int_5a5de5ca
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1.0
 Super Robot Wars Alpha (Video Game) / int_5a5de5ca
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_5a5de5ca
 Super Robot Wars Alpha (Video Game) / int_5b84f2a
type
Transhuman
 Super Robot Wars Alpha (Video Game) / int_5b84f2a
comment
This explanation is used in regards to the sudden appearance of Gundam SEED in Alpha 3; it essentially amounts to "Oh, Coordinators and the PLANTs have always been there: they just didn't get involved in any of the stuff that happened in the last three wars."
 Super Robot Wars Alpha (Video Game) / int_5b84f2a
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1.0
 Super Robot Wars Alpha (Video Game) / int_5b84f2a
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_5b84f2a
 Super Robot Wars Alpha (Video Game) / int_5ee26f31
type
Adaptation Amalgamation
 Super Robot Wars Alpha (Video Game) / int_5ee26f31
comment
Adaptation Amalgamation: The Macross plot in Alpha is a combination of the TV series and the movie: Character designs take after the movie, excluding Kamjin due to him getting hit hard with Demoted to Extra in said movie. The plot begins just like in the TV series, with many episodes that weren't adapted in the movie being adapted here. However, movie-exclusive plot points – such as Zentradi and Meltrandi being at war with each other, and the existence of the titular "Do you Remember Love" song – are introduced halfway through. This leads to a finale based entirely on the movie, save for Kamjin's presence. The kidnapping incident serves as a combination of the events of both versions of the story, and marks the point where the plot switched from following the series to following the movie. In the series, Hikaru, Misa, Max and Kakizaki are taken prisioner. In the movie, it's Hikaru, Misa, Focker, Minmay and Kaifun. In Alpha, it's all of them. The relationship between Hikaru and Minmay changes depending on a route split. In one of the routes, they meet before entering the Macross and quickly become friends, like in the TV series. In the other route, they don't meet until Minmay is already a famous idol and Hikaru is her fan, like in the movie. Depending on the actions of the player in certain scenarios, the romance between Max and Milia will either end in Milia getting miclonized to pilot a Valkyrie like in the series, or in Max getting macronized to pilot a Queadluun-Rau like in the movie. The Alpha series uses the 70s anime Getter Robo designs, but combines them with a Shin Getter Robo that is heavily inspired by Getter Robo Armageddon. On top of that, Alpha 2 includes the Black Getter from Armageddon ahead of the series' "official" debut in Super Robot Wars Destiny.
 Super Robot Wars Alpha (Video Game) / int_5ee26f31
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1.0
 Super Robot Wars Alpha (Video Game) / int_5ee26f31
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_5ee26f31
 Super Robot Wars Alpha (Video Game) / int_6156eafa
type
So Last Season
 Super Robot Wars Alpha (Video Game) / int_6156eafa
comment
So Last Season: Some mechs, especially from Gundam, do get outclassed as the games go on thanks to getting units from further down their timelines. Openly invoked in Alpha Gaiden where Kou's team sees the Borjarnon (a Zaku I) and note that even by the point in UC history they were from it was a hilariously outdated suit.
 Super Robot Wars Alpha (Video Game) / int_6156eafa
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1.0
 Super Robot Wars Alpha (Video Game) / int_6156eafa
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_6156eafa
 Super Robot Wars Alpha (Video Game) / int_617f0563
type
Heel–Face Turn
 Super Robot Wars Alpha (Video Game) / int_617f0563
comment
Heel–Face Turn: Too many to list, but the one that stands out is possibly the Ide, which give up its quest to wipe out all life from the galaxy and even sends the Alpha Numbers back to Earth. Heel–Face Door-Slam: Kukuru unfortunately gets killed off just on the verge of making one in Alpha 2, but the biggest one in these games comes at the tail end of Alpha if players choose to make peace with Kycillia Zabi. Although she can't do much to help take the edge off of the remaining conflicts, she does at least pledge to do what she can and her Zeon faction will keep from causing trouble. Shortly thereafter though, Angel Halo activates and, in a show of power, leaves the entire population of Side 3 braindead.
 Super Robot Wars Alpha (Video Game) / int_617f0563
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1.0
 Super Robot Wars Alpha (Video Game) / int_617f0563
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_617f0563
 Super Robot Wars Alpha (Video Game) / int_62259825
type
Nintendo Hard
 Super Robot Wars Alpha (Video Game) / int_62259825
comment
Nintendo Hard: Alpha Gaiden, which itself is easy in comparison to getting Tiffa and the G-Bits in the game. Scenario 15 alone frustrates players to no degree because of how many times they're going to reset the game in order to get those six kills in three turns with Garrod Ran; the substantial power boost they give to the Double X makes them worth the effort.
 Super Robot Wars Alpha (Video Game) / int_62259825
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1.0
 Super Robot Wars Alpha (Video Game) / int_62259825
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_62259825
 Super Robot Wars Alpha (Video Game) / int_63c6c615
type
Dynamic Difficulty
 Super Robot Wars Alpha (Video Game) / int_63c6c615
comment
Dynamic Difficulty: The Alpha series introduces the "Skill Point" System, acquired by achieving optional objectives in scenarios. Obtaining these Skill Points decides whether the next scenario will net players the easy, normal or hard version of the stage, as well as certain secrets. Beginning with Alpha Gaiden, getting enough Skill Points also influences which ending route will be taken. Although earlier games do not tell players what the Skill Point objectives are, Alpha 2 listed the optional objectives alongside the primary objectives.
 Super Robot Wars Alpha (Video Game) / int_63c6c615
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1.0
 Super Robot Wars Alpha (Video Game) / int_63c6c615
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 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_63c6c615
 Super Robot Wars Alpha (Video Game) / int_6a6c1f35
type
The Power of Rock
 Super Robot Wars Alpha (Video Game) / int_6a6c1f35
comment
The Power of Rock: Naturally, Macross 7 in Alpha 3, but also Mic Sounders the 13th in the same game. JAM Project; Alpha 3 notches this up to eleven by having the theme song of the game, "Gong", depower the Final Boss, led by Basara Nekki and a recording of Lynn Minmay.
 Super Robot Wars Alpha (Video Game) / int_6a6c1f35
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1.0
 Super Robot Wars Alpha (Video Game) / int_6a6c1f35
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_6a6c1f35
 Super Robot Wars Alpha (Video Game) / int_6bff99d4
type
Secret Character
 Super Robot Wars Alpha (Video Game) / int_6bff99d4
comment
Secret Character Alpha: Cecily Fairchild, Elpeo Puru, Ingram with the Astranagant, Millia Faryna Jenius, Puru Two, Quess Paraya, Sara Zabiarov, Touji Suzuhara with the Evangelion Unit 03, Zechs Merquise, Four Murasame, Anavel Gato, Haman, Levi Tolar/Mai Kobayashi and a "Full Powered" Mazinger Z instead of the Mazinkaiser Alpha Gaiden: Elche (as a pilot) with the Blackalley, Gaven Gooney with the Gaven Custom Borjanon, a powered-up Getter Robo G or Shin Getter Robo, Hi-Nu Gundam, Puru Two with Haman's Qubeley, Full Armored ZZ Gundam (along with a large number of other potential "Mobile Suits" and Variable Fighters, like the GP-02A Physalis), Tron and Sanger Alpha 2: Bundol's Battleship (with Bundle, Kadonar, Kernagurl as sub-pilots), Berga Dalas (with Dorel Ronah as the pilot), Richter, Heinel, Shigu (With Radora as the pilot), Musashi Tomoe (survives but as a co-pilot of the Lady Command), Pizza, The Reclaimers, Star Gaogaigar, Haman, Wing Gundam Ver. Katoki, Full Armored ZZ Gundam, Crossbone Gundam X2, Quincy Issa, Jonathan Glenn, and Sheila Glass, and Takeru. Various Mobile Suits (notably the Hi Nu Gundam and the Nu Gundam Heavy Weapons System (HWS), but also two Mass Production Qubeley Type-IIs) Alpha 3: Irui Gan Eden, provided enough Skill Points are acquired, Nu Gundam HWS and Hi-Nu Gundam, Black Getter, Quin Mantha and four miscellaneous Mobile Suits, Yzak Joule with the Duel, Neue Ziel, Val Varo, Gerbera Tetra and the GP-O2A Physalis, several Konig Monster and several Variable Fighters
 Super Robot Wars Alpha (Video Game) / int_6bff99d4
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1.0
 Super Robot Wars Alpha (Video Game) / int_6bff99d4
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_6bff99d4
 Super Robot Wars Alpha (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Super Robot Wars Alpha (Video Game) / int_6de71c57
comment
Disc-One Final Boss: Emperor Gore and Queen Himika near the halfway point of Alpha 2. Even after their defeat, the Yamatai Kingdom and Dinosaur Empire continue on, absorbed by the Mycenae Empire. Himika's followers also prioritize Avenging the Villain, and in Sanger's route intend to use "Machine Cells" to restore their kingdom.
 Super Robot Wars Alpha (Video Game) / int_6de71c57
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1.0
 Super Robot Wars Alpha (Video Game) / int_6de71c57
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_6de71c57
 Super Robot Wars Alpha (Video Game) / int_71bd62b9
type
Calling Your Attacks
 Super Robot Wars Alpha (Video Game) / int_71bd62b9
comment
Calling Your Attacks
 Super Robot Wars Alpha (Video Game) / int_71bd62b9
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1.0
 Super Robot Wars Alpha (Video Game) / int_71bd62b9
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_71bd62b9
 Super Robot Wars Alpha (Video Game) / int_72dd7026
type
What the Hell, Player?
 Super Robot Wars Alpha (Video Game) / int_72dd7026
comment
What the Hell, Player?: When fighting Shu for the first time in Alpha Gaiden, he will accuse the player of cowardice if five turns pass before attacking him. In Alpha 2, rejecting Haman's offer for an alliance also leads to one, since Londo Bell's actions in the original game were what convinced her there was a better way than the rat race.
 Super Robot Wars Alpha (Video Game) / int_72dd7026
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1.0
 Super Robot Wars Alpha (Video Game) / int_72dd7026
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_72dd7026
 Super Robot Wars Alpha (Video Game) / int_733e007a
type
Unwitting Pawn
 Super Robot Wars Alpha (Video Game) / int_733e007a
comment
Unwitting Pawn: Exalted Ruler Olban is manipulated by Emperor Zu Zambojil and the Dark Horror Army. Mind you, the latter two intend to use his race as shock troops to weaken the Earth's defenders, then enslave or exterminate them. Meanwhile, the Yamatai Kingdom end up as pawns themselves to the Mycenae Empire.
 Super Robot Wars Alpha (Video Game) / int_733e007a
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1.0
 Super Robot Wars Alpha (Video Game) / int_733e007a
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_733e007a
 Super Robot Wars Alpha (Video Game) / int_7453bc5b
type
Spared by the Adaptation
 Super Robot Wars Alpha (Video Game) / int_7453bc5b
comment
Spared by the Adaptation: Not as much as it might seem at first sight, due to a number of characters surviving exclusively as secrets, which aren't treated as canon in the sequels. For example, Musashi does not survive in Alpha 2, even though he can be saved on certain routes. Possibly due to the One Year War getting interrupted, a lot of the Zeon aces from Mobile Suit Gundam, War In The Pocket and Stardust Memory appear in Neo Zeon's forces. However, as the Haman Route in Alpha 2 is rendered Canon Discontinuity in Alpha 3, they are all Killed Off for Real. Physica from Macross 7 is spared from his fate in the show. Because of this, when Docker recovers, he simply rejoins the Diamond Force rather than forming the new Emerald Force.
 Super Robot Wars Alpha (Video Game) / int_7453bc5b
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1.0
 Super Robot Wars Alpha (Video Game) / int_7453bc5b
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1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_7453bc5b
 Super Robot Wars Alpha (Video Game) / int_754df088
type
Put on a Bus
 Super Robot Wars Alpha (Video Game) / int_754df088
comment
Put on a Bus: Alpha is the last time Banpresto (and later B.B Studio) put on Giant Robo in its series thanks to the difficulty to keep its license after the death of its original creator.
 Super Robot Wars Alpha (Video Game) / int_754df088
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1.0
 Super Robot Wars Alpha (Video Game) / int_754df088
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1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_754df088
 Super Robot Wars Alpha (Video Game) / int_76a5eaf8
type
Spotlight-Stealing Squad
 Super Robot Wars Alpha (Video Game) / int_76a5eaf8
comment
Spotlight-Stealing Squad: In Alpha Gaiden, most of the spotlight goes to Tetsuya, who is useable for most of the game, the first character playable post-Time Skip, has plenty of voiced dialogue rivaling Heero Yuy and has a lot of scenarios that places him center stage. By the end of the game, he is basically the most developed character in the entire cast.
 Super Robot Wars Alpha (Video Game) / int_76a5eaf8
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1.0
 Super Robot Wars Alpha (Video Game) / int_76a5eaf8
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_76a5eaf8
 Super Robot Wars Alpha (Video Game) / int_7870735b
type
From Bad to Worse
 Super Robot Wars Alpha (Video Game) / int_7870735b
comment
From Bad to Worse: Turns out the STMC fought in Alpha were only a small fraction of them. Their main force arrives in Alpha 3.
 Super Robot Wars Alpha (Video Game) / int_7870735b
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1.0
 Super Robot Wars Alpha (Video Game) / int_7870735b
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_7870735b
 Super Robot Wars Alpha (Video Game) / int_7a59ded6
type
Divided for Adaptation
 Super Robot Wars Alpha (Video Game) / int_7a59ded6
comment
Divided for Adaptation: The GaoGaiGar story is split between Alpha 2 and Alpha 3
 Super Robot Wars Alpha (Video Game) / int_7a59ded6
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1.0
 Super Robot Wars Alpha (Video Game) / int_7a59ded6
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 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_7a59ded6
 Super Robot Wars Alpha (Video Game) / int_7c8d301a
type
Villain Shoes
 Super Robot Wars Alpha (Video Game) / int_7c8d301a
comment
Villain Shoes: Arado begins his story as a Titans soldier. Selena Recital takes an opportunity to jump ship to ZAFT and assists them for several chapters early on.
 Super Robot Wars Alpha (Video Game) / int_7c8d301a
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1.0
 Super Robot Wars Alpha (Video Game) / int_7c8d301a
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_7c8d301a
 Super Robot Wars Alpha (Video Game) / int_7deb3fb1
type
Crutch Character
 Super Robot Wars Alpha (Video Game) / int_7deb3fb1
comment
Crutch Character: The Mazingers in Alpha Gaiden. The way they play with this trope is complicated. The Masou Kishin cast from the same game. Early on, Mooks are weak enough to be devastated by their MAP Attacks, particularly the Cybuster and Valsione, who have post-movement MAP Attacks, essentially making them some of the better characters. By late game, due to the low rate of upgrades for MAP Attacks and the expensive cost of upgrading weapons, coupled with a low supply of EN and a weak weapon set, these characters are less valuable in the final scenarios in contrast to their capabilities at the start.
 Super Robot Wars Alpha (Video Game) / int_7deb3fb1
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1.0
 Super Robot Wars Alpha (Video Game) / int_7deb3fb1
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_7deb3fb1
 Super Robot Wars Alpha (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Super Robot Wars Alpha (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Thanks for stopping the STMC in Alpha, only now the shockwave from the blast used to kill them is headed towards Earth and will destroy the planet in Alpha Gaiden. To be fair, that is the lesser of two evils, considering the STMC practically wins anything through sheer attrition. From Bad to Worse: Turns out the STMC fought in Alpha were only a small fraction of them. Their main force arrives in Alpha 3.
 Super Robot Wars Alpha (Video Game) / int_7fbb2a3
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1.0
 Super Robot Wars Alpha (Video Game) / int_7fbb2a3
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_7fbb2a3
 Super Robot Wars Alpha (Video Game) / int_8029fa50
type
True Final Boss
 Super Robot Wars Alpha (Video Game) / int_8029fa50
comment
True Final Boss: Shu in Alpha Gaiden
 Super Robot Wars Alpha (Video Game) / int_8029fa50
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1.0
 Super Robot Wars Alpha (Video Game) / int_8029fa50
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_8029fa50
 Super Robot Wars Alpha (Video Game) / int_8878f3be
type
Badass Army
 Super Robot Wars Alpha (Video Game) / int_8878f3be
comment
Badass Army: Londo Bell, later renamed the "Alpha Numbers" beginning with Alpha 2 by Kincaid Nau.
 Super Robot Wars Alpha (Video Game) / int_8878f3be
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1.0
 Super Robot Wars Alpha (Video Game) / int_8878f3be
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1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_8878f3be
 Super Robot Wars Alpha (Video Game) / int_8c97cf66
type
Stationary Boss
 Super Robot Wars Alpha (Video Game) / int_8c97cf66
comment
Stationary Boss: Shu, as usual; however, the first time players fight him in Alpha Gaiden, he will move if unprovoked for a while.
 Super Robot Wars Alpha (Video Game) / int_8c97cf66
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1.0
 Super Robot Wars Alpha (Video Game) / int_8c97cf66
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_8c97cf66
 Super Robot Wars Alpha (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Super Robot Wars Alpha (Video Game) / int_8e0430ab
comment
Following the cumbersome system behind the "Ideon Gauge" and how it can trigger a Non-Standard Game Over when the titular unit turns into The Berserker in the Super Robot Wars F duology, Alpha 3 removes the instant game over conditions.
 Super Robot Wars Alpha (Video Game) / int_8e0430ab
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1.0
 Super Robot Wars Alpha (Video Game) / int_8e0430ab
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_8e0430ab
 Super Robot Wars Alpha (Video Game) / int_8e20979
type
Wham Episode
 Super Robot Wars Alpha (Video Game) / int_8e20979
comment
Wham Episode: In Alpha Gaiden, this comes around post-scenarios 9 and 10, where up until this point, the game seemed to be about a conflict with the Titans until Shu appears, announces they are in an alternate timeline and the only way to solve it is by using millions as a sacrifice. When he's defeated, he teleports Londo Bell to a Bad Future where the Earth is a barren wasteland.
 Super Robot Wars Alpha (Video Game) / int_8e20979
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1.0
 Super Robot Wars Alpha (Video Game) / int_8e20979
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1.0
 Super Robot Wars Alpha (Video Game)
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Super Robot Wars Alpha (Video Game) / int_8e20979
 Super Robot Wars Alpha (Video Game) / int_91e894b4
type
Apocalypse How
 Super Robot Wars Alpha (Video Game) / int_91e894b4
comment
Apocalypse How: So many on so many levels. In Alpha 3, there's no less than three "X-2" situations; in fact, achieving the bad ending of Alpha 3 results in an "X-4" event.
 Super Robot Wars Alpha (Video Game) / int_91e894b4
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_91e894b4
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_91e894b4
 Super Robot Wars Alpha (Video Game) / int_9256ac7c
type
Cutscene Boss
 Super Robot Wars Alpha (Video Game) / int_9256ac7c
comment
Cutscene Boss: Neo Neros is defeated by Kenta Sanada in a cutscene during the GoShogun finale in Alpha 2. In terms of gameplay, the final "boss", or rather the final obstacle to completing the scenario is a bunch of missiles that need to be destroyed.
 Super Robot Wars Alpha (Video Game) / int_9256ac7c
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_9256ac7c
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_9256ac7c
 Super Robot Wars Alpha (Video Game) / int_931fc523
type
Back for the Finale
 Super Robot Wars Alpha (Video Game) / int_931fc523
comment
Back for the Finale: Many of the series removed for Alpha Gaiden and Alpha 2 (such as Evangelion, Raideen and Gunbuster) return in Alpha 3. Averted however with the Alpha Gaiden debuts, Dubine, Masou Kishin,Victory Gundam, Giant Robo, the original Gundam and War in the Pocket.
 Super Robot Wars Alpha (Video Game) / int_931fc523
featureApplicability
-1.0
 Super Robot Wars Alpha (Video Game) / int_931fc523
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_931fc523
 Super Robot Wars Alpha (Video Game) / int_9600368d
type
Behind the Black
 Super Robot Wars Alpha (Video Game) / int_9600368d
comment
Behind the Black: This explanation is used in regards to the sudden appearance of Gundam SEED in Alpha 3; it essentially amounts to "Oh, Coordinators and the PLANTs have always been there: they just didn't get involved in any of the stuff that happened in the last three wars." The second half of the Raideen plot happens offscreen in-between Alpha Gaiden and Alpha 3, explaining the absence of Akira Hibiki in Alpha 2.
 Super Robot Wars Alpha (Video Game) / int_9600368d
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_9600368d
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_9600368d
 Super Robot Wars Alpha (Video Game) / int_970c790a
type
Big Bad
 Super Robot Wars Alpha (Video Game) / int_970c790a
comment
Big Bad Alpha: Euzeth Gozzo Alpha Gaiden: Magus, though it turns out the Final Boss is really Shu Shirakawa, who was planning to take Magus' plan a step further. Alpha 2: Irui Gan Eden Alpha 3: Keiser Ephes
 Super Robot Wars Alpha (Video Game) / int_970c790a
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_970c790a
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_970c790a
 Super Robot Wars Alpha (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Super Robot Wars Alpha (Video Game) / int_9b06e314
comment
Greater-Scope Villain: The STMC. While they aren't the biggest threat you face in-game, it was the threat they posed which drove the First Civilization to build the Guneden systems to protect against them, thus leading to the birth of Kaiser Ephes.
 Super Robot Wars Alpha (Video Game) / int_9b06e314
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_9b06e314
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_9b06e314
 Super Robot Wars Alpha (Video Game) / int_9cb5e4bb
type
Evil Costume Switch
 Super Robot Wars Alpha (Video Game) / int_9cb5e4bb
comment
Evil Costume Switch: Bullet in Alpha 2
 Super Robot Wars Alpha (Video Game) / int_9cb5e4bb
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_9cb5e4bb
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_9cb5e4bb
 Super Robot Wars Alpha (Video Game) / int_9de7a5d0
type
Fix Fic
 Super Robot Wars Alpha (Video Game) / int_9de7a5d0
comment
Fix Fic: Amongst other things, the Alpha series fixes the many tragedies of the various Universal Century Gundam series and averts the Everybody Dies Endings of Ideon and The End of Evangelion. However, the Ideon "Be Invoked" can still be triggered by accessing the bad ending route in Alpha 3.
 Super Robot Wars Alpha (Video Game) / int_9de7a5d0
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_9de7a5d0
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_9de7a5d0
 Super Robot Wars Alpha (Video Game) / int_a2ece5bd
type
Robeast
 Super Robot Wars Alpha (Video Game) / int_a2ece5bd
comment
Robeast: Mechanical Beasts, Warrior Beasts, Fossil Beasts, Slave Beasts, Beast Fighters, Mecha Soldiers, Haniwa Phantom Gods, Mechasauruses, Zonders and the Angels.
 Super Robot Wars Alpha (Video Game) / int_a2ece5bd
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_a2ece5bd
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_a2ece5bd
 Super Robot Wars Alpha (Video Game) / int_a32334b4
type
Canon Discontinuity
 Super Robot Wars Alpha (Video Game) / int_a32334b4
comment
Possibly due to the One Year War getting interrupted, a lot of the Zeon aces from Mobile Suit Gundam, War In The Pocket and Stardust Memory appear in Neo Zeon's forces. However, as the Haman Route in Alpha 2 is rendered Canon Discontinuity in Alpha 3, they are all Killed Off for Real.
 Super Robot Wars Alpha (Video Game) / int_a32334b4
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_a32334b4
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_a32334b4
 Super Robot Wars Alpha (Video Game) / int_a353507
type
Saved for the Sequel
 Super Robot Wars Alpha (Video Game) / int_a353507
comment
Saved for the Sequel: Compared to the Super Robot Wars Z series, the Alpha games often didn't tie up every loose plot thread at the end of the earlier installments, to help serve as a Sequel Hook. For instance, Alpha only covers the first half of Combattler V with its second season being saved for Alpha 3.
 Super Robot Wars Alpha (Video Game) / int_a353507
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_a353507
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_a353507
 Super Robot Wars Alpha (Video Game) / int_a435b45e
type
Bittersweet Ending
 Super Robot Wars Alpha (Video Game) / int_a435b45e
comment
Bitter Sweet Ending Alpha ends with the Aerogaters defeated. Unfortunately for the SRX Team, they are detained by the Federation and placed under house arrest for "having military secrets", as a result of Ingram Plisken being The Mole for the Aerogaters. Likewise, Viletta Vadim and Mai Kobayashi are arrested for having collaborated with them. Since Viletta reappears in Alpha 2, it's implied the government has cleared her of charges; similarly, the rest of the team returns for Alpha 3, indicating they are free to return to duty. In Alpha 2, the Earth is unsealed, but the Alpha Numbers cannot rescue Irui Gan Eden in the routes for Sanger Zonvolt and Ibis Douglas. However, this is Retconned in Alpha 3 thanks to She's Just Hiding.
 Super Robot Wars Alpha (Video Game) / int_a435b45e
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_a435b45e
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_a435b45e
 Super Robot Wars Alpha (Video Game) / int_ad4a45be
type
Final Boss
 Super Robot Wars Alpha (Video Game) / int_ad4a45be
comment
JAM Project; Alpha 3 notches this up to eleven by having the theme song of the game, "Gong", depower the Final Boss, led by Basara Nekki and a recording of Lynn Minmay.
 Super Robot Wars Alpha (Video Game) / int_ad4a45be
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_ad4a45be
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_ad4a45be
 Super Robot Wars Alpha (Video Game) / int_add9026
type
Older and Wiser
 Super Robot Wars Alpha (Video Game) / int_add9026
comment
Older and Wiser: The cast of the previous games in the sequels, notably the SRX Team, Getter Team, Evangelion pilots and various Gundam protagonists. A small portion of them have also become Shell Shocked Veterans, but this being Super Robot Wars, they get over it. Tetsuya is a REALLY good example of the latter, as a result of Alpha Gaiden.
 Super Robot Wars Alpha (Video Game) / int_add9026
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_add9026
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_add9026
 Super Robot Wars Alpha (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Super Robot Wars Alpha (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Shu in Alpha Gaiden, Char in Alpha 2
 Super Robot Wars Alpha (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_af3ea0e3
 Super Robot Wars Alpha (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Super Robot Wars Alpha (Video Game) / int_b8e3f20a
comment
Character designs take after the movie, excluding Kamjin due to him getting hit hard with Demoted to Extra in said movie.
 Super Robot Wars Alpha (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_b8e3f20a
 Super Robot Wars Alpha (Video Game) / int_b99c6367
type
The World Is Always Doomed
 Super Robot Wars Alpha (Video Game) / int_b99c6367
comment
The World Is Always Doomed: Goes into overdrive in Alpha 3 with the concept of "Apocalypsis", a galaxy-wide force of destruction exploited by Keisar Ephes.
 Super Robot Wars Alpha (Video Game) / int_b99c6367
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_b99c6367
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_b99c6367
 Super Robot Wars Alpha (Video Game) / int_bad22526
type
What If?
 Super Robot Wars Alpha (Video Game) / int_bad22526
comment
What If?: The Alpha series basically poses this versus the "Classic Timeline", in regards to Divine Crusaders' leader Bian Zoldark being listened to instead of being ignored.
 Super Robot Wars Alpha (Video Game) / int_bad22526
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_bad22526
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_bad22526
 Super Robot Wars Alpha (Video Game) / int_c04b1231
type
Jump Scare
 Super Robot Wars Alpha (Video Game) / int_c04b1231
comment
Jump Scare: Not something you'd expect from a turn-based strategy game, but this is present in Alpha 3. The strongest attack of Keisar Ephes, "End of the Galaxy", has an extremely long animation that involves hordes of wraiths, visions of planets blowing up, Earth being chopped in half, and Keisar Ephes standing atop the destroyed machines of the entire Alpha Numbers. And just when you think it's over, the dynamic kill animation shows the unfortunate victim of the attack being consumed by hundreds of wraiths.
 Super Robot Wars Alpha (Video Game) / int_c04b1231
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_c04b1231
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_c04b1231
 Super Robot Wars Alpha (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Super Robot Wars Alpha (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Quite a few series vanish without explanation and never return. Sometimes there's an excuse (Most of the Alpha Gaiden characters only exist in an alternate future, while the Dunbine and Masou Kishin casts return to Byston Well and La Gias, respectively, and just don't come back), but not always (Victory Gundam, Braiger, Crossbone Gundam and Brain Powerd characters disappear without comment). Most notable is Giant Robo, who is set up to have a major role in later games but is written out and never mentioned again (Banpresto didn't have a choice, as the holder of the rights to Giant Robo changed after Alpha, and it became too expensive to reacquire the license for sequels). As a result, Big Fire, a major villainous faction in Alpha, inexplicably goes away.
 Super Robot Wars Alpha (Video Game) / int_c33ba0a8
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_c33ba0a8
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_c33ba0a8
 Super Robot Wars Alpha (Video Game) / int_c435ec5d
type
Aesop Amnesia
 Super Robot Wars Alpha (Video Game) / int_c435ec5d
comment
Aesop Amnesia: Humanity as a whole ends up having to learn the same lesson thrice. In the first Alpha, a significant part of the plot was the heroes convincing the other factions that humans shouldn't be fighting against each other when the planet is in danger due to several threats from outer space. Come Alpha 2, they have to do it all over again. And then one more time in Alpha 3. Needless to say, the heroes are NOT happy about humanity's failure to learn from previous mistakes.
 Super Robot Wars Alpha (Video Game) / int_c435ec5d
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_c435ec5d
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_c435ec5d
 Super Robot Wars Alpha (Video Game) / int_c5f0119c
type
Insane Troll Logic
 Super Robot Wars Alpha (Video Game) / int_c5f0119c
comment
Insane Troll Logic: Char's rationalization for dropping Axis onto Earth was pretty insane in the source material, but in Alpha 2, the plan is repeated with practically no changes in a world where humanity is simultaneously hammered by joint invasion forces of three alien worlds, the Mycenae Empire (which, in fact, immediately takes advantage of the havoc caused by Char) and a number of other extinction-level threats. This is left for players to wonder how destroying most of human civilization is going to help them survive, considering these circumstances.
 Super Robot Wars Alpha (Video Game) / int_c5f0119c
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_c5f0119c
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_c5f0119c
 Super Robot Wars Alpha (Video Game) / int_c67af1b0
type
Big Bad Wannabe
 Super Robot Wars Alpha (Video Game) / int_c67af1b0
comment
Big Bad Wannabe: Due to the nature of the series, a number of villainous factions are clearly trying to bite off way more than they can chew. They end up as quickly disposed-of fodder or puppets for the more capable villains. The best example is probably the Mariemaia Army in Alpha Gaiden, which gets crushed in the span of three scenarios, two of which are not mandatory.
 Super Robot Wars Alpha (Video Game) / int_c67af1b0
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_c67af1b0
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_c67af1b0
 Super Robot Wars Alpha (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Super Robot Wars Alpha (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: The Angels and Mass Production Type Evangelions, Euzeth's Black Judecca, Magus' Aurgelmir, Shu's Neo Granzon, Gym Ghingham's Turn X Gundam, The Emperor of Darkness, Don Zauser, Emperor Darius, Baron Maximillian's Hyper Baronz, Irui Gan Eden, The Z-Master, The 11 Lords of Sol, Emperor Ryuuma, Emperor Muge Zorbados, Geppernitch, Evangelion Unit 01 fused with the Tree of Life (effectively GOD), Ruach Gan Eden and Keiser Ephes Honorary mention goes to Alberto the Shockwave, who, though he could not defeat Cthulhu (well, the Angel Sachiel, to be exact), battled him to a standstill while on foot.
 Super Robot Wars Alpha (Video Game) / int_cc4d190a
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_cc4d190a
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_cc4d190a
 Super Robot Wars Alpha (Video Game) / int_cda501da
type
Killed Off for Real
 Super Robot Wars Alpha (Video Game) / int_cda501da
comment
Kusuha runs close to this a few times in the series, when she has good reason to think Bullet has been flat-out killed. She doesn't completely shut down, but she's very badly affected; it's more "Heroically Spitting Stack Errors" than a full BSOD.
 Super Robot Wars Alpha (Video Game) / int_cda501da
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_cda501da
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_cda501da
 Super Robot Wars Alpha (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Super Robot Wars Alpha (Video Game) / int_d39e327f
comment
What the Hell, Hero?: In Alpha 3, when Kira goes into a breakdown and chews out his friend Sai, Kamille, Quatre and Shinji all show up to tell Kira off.
 Super Robot Wars Alpha (Video Game) / int_d39e327f
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_d39e327f
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_d39e327f
 Super Robot Wars Alpha (Video Game) / int_d4c98786
type
Writing Around Trademarks
 Super Robot Wars Alpha (Video Game) / int_d4c98786
comment
Writing Around Trademarks: A side effect of some titles disappearing between games in spite of their importance to the plot. There are many instances where the cast is blatantly talking about the missing titles, but being unusually vague to avoid legal issues: The shockwave created by the destruction of the Excelion at the end of Alpha is one of the main plot points of Alpha Gaiden, but since Gunbuster isn't in that game, the characters can't mention what caused the shockwave. Thankfully, the writing team found a loophole: as a form of Arc Welding, the first game established that the Excelion is based on the Macross, and is officially labelled as a SDF-class ship. And since Macross is in Alpha Gaiden, they simply have the cast refer to the ship that caused the shockwave as "the SDF" without mentioning its proper name. Macross itself gets hit with this in Alpha 2. Despite it being absent, when a character is discussing aliens, he mentions giants. In another moment, the cast is discussing the purpose and size of the Daiku-Maryu, with one character commenting that the "city-sized ship" is currently deep in space. Alpha 2 also had a brief mention of a giant Psycommu device that fell to the ocean. Since Mobile Suit Victory Gundam isn't in the game, they can't just call it "Angel Halo". In Alpha 3, the ones who took care of Arado and Irui after the Alpha 2 ending were Kincade and Berah, or rather, Seabook and Cecily, but since Crossbone Gundam is not in the game, the writing team have Arado state that he's not supposed to tell Seolla that, he can only say that they "used to be pirates" and "allowed him to have good bread everyday". Brain Powerd doesn't return for Alpha 3, but even so, when Ruach is explaining the history of the First Founding People, he claims that one of the relics they left behind on Earth is the undersea ruins of a failed space ark, obviously talking about Orphan.
 Super Robot Wars Alpha (Video Game) / int_d4c98786
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_d4c98786
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_d4c98786
 Super Robot Wars Alpha (Video Game) / int_d500b978
type
Adaptational Wimp
 Super Robot Wars Alpha (Video Game) / int_d500b978
comment
Adaptational Wimp: In Alpha Gaiden, Shagia and Olba never get their Gundams upgraded and retain the Gundam Virsago and Ashtaron throughout the whole game.
 Super Robot Wars Alpha (Video Game) / int_d500b978
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_d500b978
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_d500b978
 Super Robot Wars Alpha (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Super Robot Wars Alpha (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Primarily with Alpha 3 Following the cumbersome system behind the "Ideon Gauge" and how it can trigger a Non-Standard Game Over when the titular unit turns into The Berserker in the Super Robot Wars F duology, Alpha 3 removes the instant game over conditions. In order to use the SRX ("Super Robot Type-X") in Alpha, players need to deploy all three R-Units into battle, place them adjacent to one another, then combine them on the field, which will cost the sortie roster two valuable unit slots. The succeeding SRX "Banpreios" in Alpha 3 averts this by being a combined unit from the very start. Due to how the Alpha 2 squad system must be done manually, Alpha 3 overhauled it by allowing automatic squad generation. Simultaneously, plenty of quality-of-life options were added to the squad system, including access to equippable parts, unit upgrade and pilot upgrade menus from the squad-setup menu, giving players the option to manually change each squad members' actions when targeted by an enemy ALL Attack and showing squadmates attack before the squad leader during animations; none of these were available in Alpha 2.
 Super Robot Wars Alpha (Video Game) / int_d6f284a3
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_d6f284a3
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_d6f284a3
 Super Robot Wars Alpha (Video Game) / int_d95ac06e
type
Original Generation
 Super Robot Wars Alpha (Video Game) / int_d95ac06e
comment
Original Generation: Aside from the game-specific originals, characters from Masou Kishin: The Lord of Elemental, Shin Super Robot Wars, Super Hero Sakusen, Super Robot Spirits and Super Robot Wars 4 reappear for the Alpha series. The Alpha series is notable in SRW for being the first to really have a substantial "mythology" of its originals, separate from all of the crossover series, and sufficiently developed to the point they felt like their own thing intellectual property. Alpha was likely the catalyst for the Original Generation series as it came to be.
 Super Robot Wars Alpha (Video Game) / int_d95ac06e
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_d95ac06e
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_d95ac06e
 Super Robot Wars Alpha (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Super Robot Wars Alpha (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: The Hi-Nu Gundam debuts in this game as a secret found in a stage. Unlike other secrets which at least get mentioned, the Hi-Nu Gundam (and all other hidden units found in this method of going on a specific tile) does not even get acknowledged by the characters. In-Universe, it is strange that an upgraded version of the legendary Nu Gundam is not brought up at all. Out of universe, it is surprising that for a unit with some of the best animation quality in the game and being its debut, the Hi-Nu has no story relevance whatsoever.
 Super Robot Wars Alpha (Video Game) / int_d99a228f
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_d99a228f
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_d99a228f
 Super Robot Wars Alpha (Video Game) / int_da0eeab5
type
Breakout Character
 Super Robot Wars Alpha (Video Game) / int_da0eeab5
comment
Breakout Character: Sanger from Alpha Gaiden. If side materials are anything to go by, Tetsuya Tsurugi, who is a pretty good example in Alpha himself, going from normal, but not really important enough of a character in the first game, into one of the more developed figures to the plot and back-story of Alpha Gaiden. He winds up becoming the primary mentor to Touma in Alpha 3, since Tetsuya gives him his training schedule to fit his role as Drill Sergeant Nasty of the Alpha Numbers. Kusuha is a selectable protagonist from the start, whereas Sanger's character and Alpha Gaiden wasn't in the original plan for the series, but she proved popular as an option in Alpha that Banpresto more or less felt compelled to make her the consistent choice in the sequels. As a result, she has more merchandise focused around her than any other original or even the entire casts of some of the shows she shares games with.
 Super Robot Wars Alpha (Video Game) / int_da0eeab5
featureApplicability
1.0
 Super Robot Wars Alpha (Video Game) / int_da0eeab5
featureConfidence
1.0
 Super Robot Wars Alpha (Video Game)
hasFeature
Super Robot Wars Alpha (Video Game) / int_da0eeab5
 Super Robot Wars Alpha (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Super Robot Wars Alpha (Video Game) / int_da1c64ef
comment
Lethal Joke Item: Alpha has the equippable part "Tem Ray's Circuit", which drastically reduces unit stats, but if the mecha is destroyed, it will cost only 10 credits to repair (in other words, the part turns it into another Boss Borot). For a real menace, put it on something like the Evangelion Unit 01 along with another part to lessen the penalty, then send Shinji on a suicide attack. Paying only 10 credits instead of its usual repair cost of 40000 makes using the "Berserk Unit 01" sound like a practical strategy, not to mention the Berserk Evangelion is considered an enemy unit, thus destroying it nets a neat bundle of credits as well.
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Despair Event Horizon: Kamille nearly crosses it in Alpha 3 after seeing how much control over the Federation Blue Cosmos has, as well as how far their genocidal hatred goes. He comments that seeing humankind repeat the same mistakes even after the Axis Shock makes him understand what Char was thinking back then. Thankfully, he recovers from it.
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Hannibal Lecture: What many of the major villains of the Real Robot series will do when they are confronted. It never works.
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Art Evolution: In the first game of the series, Shin Getter and Mazinkaiser were based on their manga and Super Robot Wars F designs, respectively. By The 2nd Super Robot Wars Alpha, the designs for both mechs shifted to the designs from their two OVA series. Alpha 2 also saw a massive upgrade in animation quality for the battles, even giving some units special Dynamic Kill animations if they managed to finish off an enemy unit.
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Clone Angst: This sums up a chunk of the route for Cobray Gordon in Alpha 3, specifically, Calico McCready, who serves as The Rival for Cobray and hates him for being chosen by the "Originator" (Ingram) to succeed him. Cobray's biggest stigma is he thinks he can't escape Ingram's shadow.
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Cultural Cross-Reference: In an Alpha Gaiden Yonkoma, Presia Zenozakis wants to see what Harry Ord really looks like and snatches his Cool Shades...at which point he starts uncontrollably spraying the room with optic blasts while shouting "Give them back!"
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The Starscream: Euzeth in Alpha; Shiva Gozzo also pulls this off in Alpha 3, although the one he usurped was only a mask for the real Big Bad in the first place.
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Early-Bird Cameo
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Early-Bird Cameo: Star GaoGaiGar in Alpha 2. Since the GaoGaiGar storyline only went up to dealing with the first half of the series, the Star upgrade was relegated to a hidden unit.
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Once per Episode
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Once per Episode: The GP-02A Physalis getting hijacked and needing to be taken back; this stops with Alpha 3.
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Wake-Up Call Boss
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Wake-Up Call Boss: At least one in every game Alpha has the Dragonsaurus from the crossover movie between Getter Robo G, Great Mazinger, and Grendizer, fought in Scenario 12 of the South Ataria Route. 28000 HP with large "HP Regeneration"note Recover 30% of total HP per turn, hits like a truck and can be exceptionally difficult to damage due to it being underwater. Alpha Gaiden has Shu and the Granzon/Neo Granzon early in the game, but it's Gym in the Turn X that fits this trope better, as he sets the trend where late-game bosses will spam recuperating Spirit Commands repeatedly and destroying them will be multi-turn affairs. Alpha 2 has the Death Gale unit. Without proper planning, attacks from them can be devastating since the accuracy from Giri Gadeucca Aspis's Quavarze is increased due to Rosemary Raspberry providing a supporting squad-attack with the Abijo (which will also eat up any "Support Defend"note Pilot can provide defensive support to an adjacent ally players hope to use). Barnes Gernsback with the Tortuga has high HP, armor rating, strong counterattacks, and multiple ranks in "Support Defend", meaning he can intercept any attack players attempt to send at Gigi or Rosemary's way first. Alpha 3 has Ephesus Judecca Gozzo and Ace Gozzo in their Hermodr and Dvariym, respectively, in Scenario 14. The Dvariym has several MAP Attacks (all post-movement) at its disposal and while it's hardly difficult to destroy, the problem is Ace's Will skyrocketing too high and letting him take action during the enemy turn. The Hermodr has a MAP Attack of its own with a long, wide firing range that limits the number of units that can attack it safely, along with "HP Regeneration" to take the edge off the damage players do inflict to it. Worth mentioning is the Hermodr is a battleship, and players will be seeing more of these down the line when fighting groups of Balmar enemies.
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Ambidextrous Sprite: Averted with the Blitz Gundam in Alpha 3. The Blitz is a guest character for three stages in the Selena route where its sprite is correct but despite appearing as an enemy otherwise, its enemy sprite is mirrored rather than having the sprite adjusted. Contrastingly in Judgment that would come out a few years later, the opposite occurs.
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Purposely Overpowered
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comment
Purposely Overpowered: Certain late-game mecha, notably the SRX in Alpha: three sets of Spirit Commands (later four, with the addition of Mai), a powerful set of weapons, even by Super Robot standards, and a Combination Attack accessible in the final scenario that can potentially One-Hit Kill the Final Boss. Mazinkaiser in Alpha Gaiden is far more powerful than the rest of the team, including the Shin Getter Robo, thanks to high Hit Points, EN, good mobility (comparable to some Gundams) and armor rating, alongside a great set of weapons, augumented with the "Mazinpower" unit abilitynote At 130 Will, increase damage dealt by 25% and can use its attacks right off the batnote To put in perspective, Shin Getter requires 140 Will to use the "Stone Sunshine" attack; Mazinkaiser has no Will requirements for "Fire Blaster". By the time the Shin Getter hits 140, the Mazinkaiser will have dealt more damage than the former. Of course, this being Alpha Gaiden, it's actually a godsend rather than it ruining the game. Sanger and the Thrudgelmir from the same game: good attacks rivaling those of the Mazingers, comparable stats to the Mazinkaiser, and a set of abilities that make it almost invulnerable. Note that it's only playable in the last two scenarios of the game, and despite its setup, the Thrudgelmir cannot win the scenarios alone.
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Canon Immigrant
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comment
Canon Immigrant: Ratsel Feinschmecker is clearly a Paper-Thin Disguise for Elzam von Branstein, who made his debut in Super Robot Wars: Original Generation before his appearance in Alpha 2. Alpha 3 brings Ratsel's mecha from Original Generation 2 into the former.
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Theme Naming
 Super Robot Wars Alpha (Video Game) / int_fd94c4ac
comment
Theme Naming: Obviously, the "Space Jews" of the Ze Balmary Empire. A much more subtle one is the naming scheme of Ingram and his clones. Their real names correspond to their numbers and the respective letter in the Hebrew alphabet. Ingram, the first clone, is "Aleph"; Villeta, the second, is "Bet" Vadim; Cobray, the sixteenth, is "Ayin".
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Pet the Dog
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comment
Pet the Dog: In Alpha 3, after defeating the copy of the Unit 01 in the final scenario of The End of Evangelion plot, Gendo Ikari tells his son he actually wanted to comfort him, but never had courage to open up. Before he dies, he finally tells Shinji he's glad to see his son grow into such a strong man.
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The following is a list of statements referring to the current page from other pages.

 Super Robot Wars Original Generation 3 A / Fan Fic
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Super Robot Wars Alpha (Video Game)