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Super Smash Bros. Melee (Video Game)

 Super Smash Bros. Melee (Video Game)
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TVTItem
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game)
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SuperSmashBrosMelee
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[GET READY]GO!Super Smash Bros. Melee is a Mascot/Platform Fighter developed by HAL Laboratory under Masahiro Sakurai and published by Nintendo for the Nintendo GameCube in 2001. It is the second game in the Super Smash Bros. series.While the original Smash game laid the groundwork for the series, Melee set the standard for what to expect for content. Not only does Melee have many more playable characters (25note retroactively 26, as Zelda and Sheik share the same slot here and weren't separated until the fourth game) and stages (29), it also has a number of new single-player modes such as All-Star and Adventure, collectible trophies based on games from Nintendo's past, present, and future, and a slew of customization options for multiplayer matches. This is all thanks to Sakurai becoming much more ambitious regarding the Smash IP, being blown away by the unexpected success of what was originally a Nintendo 64 budget title and feeling that, given the large amount of positive attention, there was more than enough room to make it into something big. This trait, which also provided greater production values than with the first game, would be repeated with all subsequent games in the series.Melee is also notable for including Marth and Roy from the Fire Emblem series as playable characters, even though Fire Emblem had been a Japan-only property at that point. Roy in fact debuted in Melee as a means of promoting Fire Emblem: The Binding Blade, which wouldn't release until 2002 (being perhaps the closest one would get to a literal case of Marth Debuted in "Smash Bros.", for which this game is the Trope Namer). The surprise popularity of the two led to future Fire Emblem games finally getting localized for international release.After more then 20 years, Melee's Japanese website is still in operation and can be found here; the English website is archived here.
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Cherry Tapping
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Cherry Tapping: Like in the first game, Luigi has a taunt that does damage. It has to be done at least once to unlock a special trophy, and thus obtain 100% Completion). This is also encouraged thanks to one of the highest KO point bonuses being rewarded for defeating an opponent using your basic A button attack.
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Power Creep, Power Seep
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Power Creep, Power Seep: The game brings Ganondorf and the Ice Climbers. The former, due to time constraints in development, was made as a Captain Falcon clone, thus replaces his powerful sorcery with punches and kicks; powerful punches and kicks, sure, but nothing like what he demonstrated in the Zelda series. The latter, originally just a hammer-wielding duo, got cool ice powers just because they were in a crossover. Played with Roy's sword; in The Binding Blade the titular weapon turned him into a walking machine of death, and it only caught on fire when he landed a critical. In Melee, though he can set it on fire anytime he wants, these are toned down so they are normal attacks. The reason why this isn't a straight example is that Roy actually did debut in Smash. Incidentally though, it also received a boost: unlike other legendary weapons in the series, the Binding Blade has a limited number of uses and it can break, while in Smash, Roy can use it as much as Marth and his descendants do with Falchion, Ike with Ragnell or Corrin with Yato.
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Home Stage
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Home Stage: With the exception of the Fire Emblem franchise, every series that has a playable character has at least one stage based on a location from one of their games; listed before in the "Stages" heading.
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Villain Team-Up
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Villain Team-Up: Event 51: The Showdown has the player face off against Giga Bowser, Ganondorf, and Mewtwo, all of whom are the main antagonists of their respective seriesnote Or in Mewtwo's case, the main antagonist of Pokémon: The First Movie. and the only antagonistic playable characters in the game.
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Item Caddy
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Item Caddy: In an interesting take on this trope, Pichu was designed specifically with items in mind. His extreme speed would allow him to capitalize on item drops to gain the upper hand. Unfortunately for him, tournament rules largely ban items, sending him to the bottom of the tier list.
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Achievement Mockery
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Achievement Mockery: Some of the bonuses you can earn are effectively consolation prize points for being bad at the game. For example, World Traveler awards 2,000 points for getting KO'd in all four cardinal directions.
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Palmtree Panic
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Palmtree Panic: Starting from this game, there has been at least one battle stage set in a coast, namely one from a represented video game franchise: Great Bay from The Legend of Zelda: Majora's Mask in Melee itself plays the role, taking place specifically in the outer area of the Marine Research Laboratory. And unlike in all future Smash games (including Ultimate, where this stage returns), water acts as a Bottomless Pit.
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Ominous Latin Chanting
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Ominous Latin Chanting: The Pokémon battlefield stage had an ominous chorus remix of the Pokémon theme.
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No Plot? No Problem!
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No Plot? No Problem!: Out of all the games in the series, this one has the least amount of plot. At least Super Smash Bros. 64 showed that the fighters were dolls from a child's toybox brought to life by Master Hand. Here, the fighters are trophies inexplicably brought to life. Nothing on where they came from or who brought them together.
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Last Lousy Point
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Clearing the entirety of either Classic, Adventure, or All-Star modes without taking damage gives you a special bonus. If you're going for the Diskun trophy that requires earning every bonus, this is gonna be one of the Last Lousy Points. Luckily, all three modes grant the same bonus, so you only have to do it once.
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Is There a Doctor in the House?
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Is There a Doctor in the House?: When you unlock Dr. Mario, his unlockable message says:
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Third Eye
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Third Eye: A rare unintentional example. The Daisy trophy has a third eye in the back of its head. You're able to zoom in close enough behind the hair to see it. Later revisions of Melee removed the eye, but it's still creepy to realize it was there in the first place, especially if you weren't aware of it beforehand.
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Advanced Movement Technique
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Advanced Movement Technique: Wavedashing is an infamous physics exploit caused by jumping, then immediately air-dodging diagonally into the ground. The momentum of the air-dodge is preserved even after landing, causing the character to slide around quickly. Mastering wavedashing is considered a key part of high-level Melee play.
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Mini-Game Credits
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Mini-Game Credits: Makes a return from the first game, but more dynamic, giving a feel similar to rail shooter, and the game proceeds to report your score at the end of the credits sequence. High scores do nothing, though there was an urban legend that shooting all the names would unlock Toad as a playable character.
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Same Content, Different Rating
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Same Content, Different Rating: The game is rated T for Teen in the Americas, a bump from the E-rated first game. Other than the increased frantic action in the fights, the game is only barely more violent than the original game.
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Non-Indicative Name
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Non-Indicative Name: The stage "Mushroom Kingdom II" is actually based on Subcon, the dream world from Super Mario Bros. 2. For a minor example, the "Rare Trophy" jingle that can be found in the Sound Test doesn't play when you obtain a rare trophy, but rather when you obtain your last remaining trophy from the Lottery.
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Easter Egg
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Easter Egg: The Metroid trophy has a reflection of Super Metroid's title screen, minus the logo. Similarly, the Metal Mario trophy has a reflection of the Yoshi's Island stage. Some trophies have a reflection of Osohe Castle, as depicted in the canceled Nintendo 64 version of Mother 3. The bottom of the Barrel Cannon item has a message that reads 2l84me note "Too late for me." on the bottom, which is easier to see in its trophy model.
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Beam Spam
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Beam Spam: The Master and Crazy Hands can fire lasers from all five fingers at once. It's only dangerous if you get caught in the center of the stage, though, which is unlikely due to the long charge-up time — unless you're fighting both at once and don't notice one of them.
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Level in the Clouds
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Level in the Clouds: One of the unlockable stages is Poké Floats, which consists of several floating platforms shaped like Pokémon in the skies during the afternoon. The floats are based on, respectively: Squirtle, Onix, Psyduck, Chikorita, Weezing, Slowpoke, Porygon, Wooper, Soodowoodo, Snorlax, Venusaur, Seel, Wobbuffet, Unown, Goldeen, Lickitung, Chansey, and Geodude.
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Awesome, but Impractical
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Awesome, but Impractical: Roy's Flare Blade. If fully charged, it can OHKO almost anybody, provided there isn't anything blocking their path. However, you can't hold the charge or move during the move, and it takes over four seconds to fully charge, so to actually hit someone with it, they would have had need to have let go of their controller or be the biggest dupe in the world.
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Sound Test
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A special case with Giga Bowser. Whereas Master Hand and the newly-introduced Crazy Hand use the standard music of Final Destination when fought (as both can only be found there), Giga Bowser uses a higher-pitched remix of that theme when you meet him in Adventure Mode, and it's unusually absent in the Sound Test (it's the only theme to not appear there at all). When fought alongside Ganondorf and Mewtwo in the final Event Match, it uses the hidden Final Destination theme, which is more upbeat in comparison.
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Switch-Out Move
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Switch-Out Move: Zelda and Sheik are two fighters who have their own unique playstyles, but they share a down special that allows them to transform into each other.
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Spikes of Villainy
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Spikes of Villainy: Bowser, who already has a spiky shell to go along with his villainy, takes this and runs with it when turning into Giga Bowser, pumping his spikiness up to Kaiju levels.
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Ornamental Weapon
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Ornamental Weapon: Ganondorf's sword, which is only used for a victory pose in this game and a taunt in Brawl, and is otherwise kept in Hammerspace. It wouldn't be until much later in the series when it would be part of Ganondorf's standard attacks.
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Gratuitous English
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Gratuitous English: Fox and Falco have this here, but gained region appropriate voice actors from Brawl onwards.
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Glass Cannon
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Glass Cannon: Mr. Game & Watch is almost as light as Kirby (he's a two-dimensional character resembling an old LCD display), but has among the strongest smashes in the game and Judge 9, an RNG move that can KO extremely early. Fox. He is extremely fast, and some of his moves, particularly his up Smash and up aerial deal devastating knockback, and his down special can kill the opponent very early when used offstage to hit a recovering fighter. He is also one of the lightest characters in the game, while being vulnerable to highly damaging combos due to falling very quickly. Coupled with the fact that many of his techniques require very precise execution, Fox can often die from a single mistake, and such mistakes are prone to happening more often than for other characters. Falco is in a similar situation to Fox. He has potentially the most damaging and consistent combos in the game, with the potential to zero-to-death multiple characters, while also having powerful Smash attacks and a long-lasting down air that has solid range and spikes the opponent downwards. On top of this, he has a very quick projectile which can make it very difficult for opponents to hit him and sometimes even create offensive openings. However, he is only slightly heavier than Fox, and his offstage recovery moves have short range, causing him to die even earlier than his counterpart. He is also significantly slower than Fox, giving him fewer escape options in certain situations. Mewtwo is powerful, but lighter than his size or speed would imply. He is also quite a large target despite his light weight, making him easy to hit in conjunction with his unexpectedly slow movement.
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Theme Music Power-Up
 Super Smash Bros. Melee (Video Game) / int_2f50c5bf
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Theme Music Power-Up: A remix of the main opening theme exists as an alternative song to Multi Man Melee, and is the song that plays in Event Matches 1 and 51.
 Super Smash Bros. Melee (Video Game) / int_2f50c5bf
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1.0
 Super Smash Bros. Melee (Video Game) / int_2f50c5bf
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_2f50c5bf
 Super Smash Bros. Melee (Video Game) / int_3207503e
type
Infernal Background
 Super Smash Bros. Melee (Video Game) / int_3207503e
comment
Infernal Background: In the intro, Mario's nemesis Bowser appears standing in a field of flames. With Bowser himself darkened aside from his Glowing Eyes of Doom, the effect is pretty creepy... or badass.
 Super Smash Bros. Melee (Video Game) / int_3207503e
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1.0
 Super Smash Bros. Melee (Video Game) / int_3207503e
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Super Smash Bros. Melee (Video Game) / int_3207503e
 Super Smash Bros. Melee (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Smash Bros. Melee (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Quite a few of them. There's the infamous Black hole glitch. While a fun glitch to fool around with, it can severely lag the game, and is prone to causing a complete game freeze if it becomes too intensive for the game to handle (especially if the players do "modifications" to the black hole). In really early versions (the 1.0 versions), there's the Shadow glitch, which allowed players to catch the tiny Shadow Balls thrown by Mewtwo from his forward throw. If one of these balls is thrown after being caught, the game freezes. A glitch with Mewtwo is the Soul Breaker glitch. When Mewtwo uses Confusion on a projectile too strong to reflect (thus causing his reflector to "break") while simultaneously grabbing an opponent with it, the opponent will become permanently stuck to Mewtwo and unable to move, with no way of escape unless Mewtwo is KO'd. Mewtwo can also permanently freeze other characters when the Soul Breaker is activated by using his down throw on them (where he must then use Confusion to unfreeze them). Due to the possibility of Mewtwo being able to autowin matches by activating this glitch (such as if he's ahead and thus can wait out the time to win while the opponent can do nothing), the glitch is banned from being intentionally performed in tournaments (though since this glitch is essentially impossible to perform in competitive formats, this doesn't really matter). Similar to the Soul Breaker glitch above is the Freeze glitch, which allows the Ice Climbers to permanently freeze opponents unless they grab them again (though unlike Mewtwo with the Soul Breaker, the Ice Climbers can perform it entirely by themselves, making it actually feasible to perform in competitive play). Having the capacity to autowin matches like the Soul Breaker, it too is banned from being intentionally performed in tournaments, and it will be considered an automatic forfeit if any player activates the glitch. Unlike Soul Breaker though, the Freeze glitch can be useful in the 1P modes, particularly the Home-Run Contest (where it's necessary for the Ice Climbers to obtain max distance). A more obscure game breaking bug is the Box glitch. This is a glitch that can only be performed on the Plumbers (Mario, Luigi, and Dr. Mario), and only by Fox and Falco. If Fox/Falco use their down throw on one of the Plumbers in specific locations on stages at certain damage percentages, the Plumber becomes stuck in an invisible box area that has solid collisions on all sides and cannot be escaped from unless another character grabs and throws them out. Besides completely restricting the affected player's movement, this glitch can be an autowin if the trapped player was behind in the match and the nontrapped player(s) let time run out to win instead of freeing them. When playing Master Hand (whether from the Name Entry glitch or from hacking), the game will freeze in vs. mode after a match finishes if Master Hand wins the match, as he has no victory screens and thus the game doesn't know what to do (though playing in Stamina Mode will avoid this, as the victory screen is bypassed in that mode). The game will also freeze in Classic, Adventure, and Target Test before anything can be played as Master Hand lacks the requisite assets to be used, and will freeze in the intermission stage of All-Star mode (thus with Master Hand the player can only play the first match in All-Star).
 Super Smash Bros. Melee (Video Game) / int_33ca811a
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1.0
 Super Smash Bros. Melee (Video Game) / int_33ca811a
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_33ca811a
 Super Smash Bros. Melee (Video Game) / int_3401240
type
Ground Pound
 Super Smash Bros. Melee (Video Game) / int_3401240
comment
Ground Pound: Bowser's pounding attack from Super Mario Bros. 3 became one of his attacks in this game, but is renamed the Bowser Bomb.
 Super Smash Bros. Melee (Video Game) / int_3401240
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1.0
 Super Smash Bros. Melee (Video Game) / int_3401240
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_3401240
 Super Smash Bros. Melee (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Super Smash Bros. Melee (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Water in this game is treated as a bottomless pit that doesn't break your fall.
 Super Smash Bros. Melee (Video Game) / int_34bd7be2
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_34bd7be2
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Super Smash Bros. Melee (Video Game) / int_34bd7be2
 Super Smash Bros. Melee (Video Game) / int_3567ac72
type
Level Goal
 Super Smash Bros. Melee (Video Game) / int_3567ac72
comment
Level Goal: The platforming levels in Adventure Mode end with a goal modeled after the universe or franchise it's representing: a finishing flagpole in the Super Mario Bros. level, the Triforce in the level based on The Legend of Zelda, the top of the Brinstar Escape Shaft in the Metroid level, and the checkerboard finish line in the F-Zero level (all other levels end with Smash fights, finished once the pertinent opponents are defeated).
 Super Smash Bros. Melee (Video Game) / int_3567ac72
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1.0
 Super Smash Bros. Melee (Video Game) / int_3567ac72
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_3567ac72
 Super Smash Bros. Melee (Video Game) / int_36249acd
type
Lethal Joke Character
 Super Smash Bros. Melee (Video Game) / int_36249acd
comment
Lethal Joke Character: At first glance, Jigglypuff is a terrible character: Slow ground speed, short reach, two incredibly punishable specials, is sent flying off the stage if its shield gets broken, and is as light as you'd expect from the "Balloon Pokémon" in a game where launching people off the screen is the name of the game. However, Jigglypuff's real strength comes from its amazing air game: It's incredibly nimble in the air and can jump multiple times, which combined with effective aerial attacks with low-angled launch trajectories means getting back on the stage against a good Jigglypuff is a nightmare for many characters. Adding to that, its special "Rest" is the ultimate Death or Glory Attack; although it has an incredibly short range and leaves Jigglypuff completely defenseless for a long time, sleeping somehow sends people rocketing out even at relatively low damage (it can KO below 25% in Melee). And unlike in later games, Jigglypuff has plentiful combos into it. This has combined to make Jigglypuff the scorn of the competitive Melee scene, where it reigns as a top tier character that represents the opposite of everything Melee players typically love the game. The Ice Climbers are a pair of small children with hammers who come from an almost completely forgotten game, and their signature gimmick of being a Puppet Fighter puts the second Climber in the hands of Artificial Stupidity whenever they're separated. An inexperienced Ice Climber player will quickly find the duo isolated and eliminated. But once one masters the art of de-synching the Climbers, allowing true control of them both, they become quite powerful, especially so in competitive settings where Wobbling is allowednote An exploit where once you have someone grabbed with both Ice Climbers intact, you can keep them infinitely grabbed by timing your pummels between in a rhythm that gives the opponent no opportunity to escape, allowing you to bring them from very low damage up to high enough to KO them out of the grab with a smash attack.
 Super Smash Bros. Melee (Video Game) / int_36249acd
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1.0
 Super Smash Bros. Melee (Video Game) / int_36249acd
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_36249acd
 Super Smash Bros. Melee (Video Game) / int_38805691
type
Catch and Return
 Super Smash Bros. Melee (Video Game) / int_38805691
comment
Catch and Return: It's possible, with proper timing, to catch a thrown item just before you are hit, which makes it possible to use this trope. You might not even realize you did it if things got particularly hectic until you see "Item Catcher" and "Reciprocator" among the achievements in the match. This trick is made even easier to do in Brawl, which annoys human opponents to no end.
 Super Smash Bros. Melee (Video Game) / int_38805691
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1.0
 Super Smash Bros. Melee (Video Game) / int_38805691
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_38805691
 Super Smash Bros. Melee (Video Game) / int_391e5643
type
Official Game Variant
 Super Smash Bros. Melee (Video Game) / int_391e5643
comment
Official Game Variant: The manual suggests several do-it-yourself minigames, such as racing around the Temple stage, or using the rock on the Kongo Junglenote now Kongo Falls stage for king-of-the-rock.
 Super Smash Bros. Melee (Video Game) / int_391e5643
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1.0
 Super Smash Bros. Melee (Video Game) / int_391e5643
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_391e5643
 Super Smash Bros. Melee (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Super Smash Bros. Melee (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: In both this game and Brawl, if you do an endless-time match with pause turned "off" (i.e. activate the setting that disallows pausing during a match), you can't escape the match unless you turn the game off.
 Super Smash Bros. Melee (Video Game) / int_3ac5110b
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1.0
 Super Smash Bros. Melee (Video Game) / int_3ac5110b
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Super Smash Bros. Melee (Video Game) / int_3ac5110b
 Super Smash Bros. Melee (Video Game) / int_3babae20
type
Degraded Boss
 Super Smash Bros. Melee (Video Game) / int_3babae20
comment
Degraded Boss: Inverted with the event challenges. The first one ("Trouble King") is Mario against a highly nerfed version of Bowser. It's fairly easy to complete without even getting hit once, let alone losing a life, and you have to almost try to lose. The sequel, "Trouble King II", is where Luigi faces a giant, souped-up Bowser on the Poké Floats level. You're more likely to win by outsmarting Bowser here than fighting him head-on.
 Super Smash Bros. Melee (Video Game) / int_3babae20
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1.0
 Super Smash Bros. Melee (Video Game) / int_3babae20
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_3babae20
 Super Smash Bros. Melee (Video Game) / int_3bb81225
type
Recurring Boss
 Super Smash Bros. Melee (Video Game) / int_3bb81225
comment
Recurring Boss: Bowser is your opponent in several of the events after the first (including a harder sequel to the first event), including in one of the obligatory All-Star Battles and as part of the final battle (his Giga Bowser form is the True Final Boss).
 Super Smash Bros. Melee (Video Game) / int_3bb81225
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_3bb81225
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_3bb81225
 Super Smash Bros. Melee (Video Game) / int_3ee7b8b2
type
Concept Art Gallery
 Super Smash Bros. Melee (Video Game) / int_3ee7b8b2
comment
Concept Art Gallery: This game set the tradition in itself and subsequent games of letting you collect Trophies of everything from every single Nintendo Video Game (plus the third-party universes represented, in the latter two games). Ultimate uses Spirits instead, but the principle remains the same.
 Super Smash Bros. Melee (Video Game) / int_3ee7b8b2
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_3ee7b8b2
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_3ee7b8b2
 Super Smash Bros. Melee (Video Game) / int_41d74667
type
Lag Cancel
 Super Smash Bros. Melee (Video Game) / int_41d74667
comment
Lag Cancel: In addition to the standard form seen in 64, varitions are present in this game as well: The auto-cancel, where an aerial attack's landing lag animation is canceled into a much shorter animation by landing within a certain frame-window (usually during the attack's endlag, but also sometimes in the attack's startup). Failure to do so causes the attacker to suffer the entire landing lag animation, increasing vulnerability. Auto-canceling is present in every smash title, but is comparatively strengthened by the removal of L-canceling from Brawl onward. Landing out of a jump can shorten the ending lag of several specials. The most (in)famous example of this is Falco's laser in Melee, whose aerial version is superior than its grounded version in virtually every way (to the point where a player would only fire a grounded laser by accident): not only does it have a significantly faster startup and higher rate of fire than its grounded version, but it allows Falco to maintain control of his movement in the air, including triggering a fastfall. This combines with his high fallspeed to allow him to autocancel out of his aerial laser and be actionable far more quickly than his grounded laser would allow. Melee features a unique movement technique called "wavedashing" which combines the game's directional airdodge mechanic with the ground's low friction value: by airdodging forward/backward and slightly down, they can slide along the ground for a certain distance (which is different for each character; Luigi has the longest wavedash and Peach has the shortest). This allows for more precise movement which is less laggy than rolling and typically faster and more versatile than running (which prevents characters from using most of their normal attacks). Certain characters like Ness, Yoshi, Mewtwo and Peach have access to "double-jump cancels" (or "DJC"), which allow them to cancel the initial ascent of their double-jump with an aerial attack and immediately fall back to the ground. This can dramatically reduce the lag between attacks, especially combined with the aforementioned L-cancels. This was mostly removed after Melee, although some characters have retained some semblance of a DJC: in Ultimate, Peach can abuse her float in a similar fashion to halt her ascent and instantly fall, Ness has unique double-jump cancel mechanics with his PSI Magnet, and Lucas can cancel his upward momentum and fall back to the ground by pressing Jump+Grab in midair on the same frame. Certain attacks and animations can be cancelled out of with a jump. The most famous of these are Fox and Falco's down-special "Reflectors" in Melee (which players often refer to as a "Shine"). Not only do both of these attacks have a total lack of startup frames (both hit on frame-1), but players can also cancel their endlag by simply jumping out of them. This can be combined with the wavedash mechanic to form a potentially-infinite technique called "Waveshining", although the maximum potential of this technique is considered beyond the limits of human execution.
 Super Smash Bros. Melee (Video Game) / int_41d74667
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1.0
 Super Smash Bros. Melee (Video Game) / int_41d74667
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_41d74667
 Super Smash Bros. Melee (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Super Smash Bros. Melee (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Carrying over a mechanic from Kirby Super Star (an earlier Masahiro Sakurai-directed project), the game introduces Food as a type of item. This is a variety of different food and drinks you can eat to regain a small bit of health. A few of them are burgers, ice cream, apples, pizza, tea, chocolate, orange juice, and cake.
 Super Smash Bros. Melee (Video Game) / int_4252fdf6
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_4252fdf6
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_4252fdf6
 Super Smash Bros. Melee (Video Game) / int_42a62962
type
Title Scream
 Super Smash Bros. Melee (Video Game) / int_42a62962
comment
Title Scream: At the end of the game's opening intro, the announcer screams "SUPER! SMASH BROTHERS! MELEEEEEEEEEEE!"
 Super Smash Bros. Melee (Video Game) / int_42a62962
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_42a62962
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_42a62962
 Super Smash Bros. Melee (Video Game) / int_4348c929
type
Early Installment Character-Design Difference
 Super Smash Bros. Melee (Video Game) / int_4348c929
comment
Early Installment Character-Design Difference: A meta example for this game, which based its characters on their Nintendo 64 era designs. Later GameCube games would provide these characters redesigns that would eventually become the basis for their modern appearances.note Interestingly, the redesigns for Mario, Luigi, Bowser, and Toad had already made their debut in Luigi's Mansion. In fact, the model for Luigi from that game is included in the form of the Vacuum Luigi trophy.
 Super Smash Bros. Melee (Video Game) / int_4348c929
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1.0
 Super Smash Bros. Melee (Video Game) / int_4348c929
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_4348c929
 Super Smash Bros. Melee (Video Game) / int_44e013e4
type
Stance System
 Super Smash Bros. Melee (Video Game) / int_44e013e4
comment
Stance System: Zelda can transform into Sheik, and each form has unique movesets. Due to the huge difference between each "stance", both the community and development team considers each of them separate characters (which was later embraced by Smash 4, where Zelda and Sheik were separated for technical reasons.
 Super Smash Bros. Melee (Video Game) / int_44e013e4
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1.0
 Super Smash Bros. Melee (Video Game) / int_44e013e4
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_44e013e4
 Super Smash Bros. Melee (Video Game) / int_486466ee
type
Dual Boss
 Super Smash Bros. Melee (Video Game) / int_486466ee
comment
Dual Boss: After Luigi is unlocked, the penultimate fight of Adventure Mode starts pitting you against the Metal Bros. When fighting Master Hand in Classic Mode, Crazy Hand can show up to assist its counterpart if certain conditions are met.note Get to Master Hand within 5 minutes and 50 seconds without using a continue while playing on Normal or higher. Event Match 50 also requires fighting both at once from the start.
 Super Smash Bros. Melee (Video Game) / int_486466ee
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1.0
 Super Smash Bros. Melee (Video Game) / int_486466ee
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Super Smash Bros. Melee (Video Game) / int_486466ee
 Super Smash Bros. Melee (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Super Smash Bros. Melee (Video Game) / int_4a3e547f
comment
The Trophy Room has a number of Nintendo consoles in the background, including a GameCube. If the language setting in the American version is set to Japanese, then the NES and Super NES will be replaced by a Famicom and Super Famicom respectively, and a Virtual Boy will be added to the set as well. A GameCube trophy can also be won, whose description says "Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device."
 Super Smash Bros. Melee (Video Game) / int_4a3e547f
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1.0
 Super Smash Bros. Melee (Video Game) / int_4a3e547f
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_4a3e547f
 Super Smash Bros. Melee (Video Game) / int_4afad1b9
type
Rare Random Drop
 Super Smash Bros. Melee (Video Game) / int_4afad1b9
comment
Rare Random Drop: There is a 1 in 151 chance of getting Mew from a Poké Ball, and a 1 in 251 chance of getting Celebi. Disappointingly, they only appear and fly away, but reward you with a lot of points, and an alert after the match is done telling that you met them for the first time.
 Super Smash Bros. Melee (Video Game) / int_4afad1b9
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_4afad1b9
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_4afad1b9
 Super Smash Bros. Melee (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Super Smash Bros. Melee (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: The "Peach's Castle stage" song from the original Smash makes a single appearance in Adventure Mode, during Luigi's appearance in the first battle (if you triggered it in the first stage). The problem is, this cutscene, bar loading times, is about 6 seconds, and the song isn't in the Sound Test.
 Super Smash Bros. Melee (Video Game) / int_4cefd8a6
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1.0
 Super Smash Bros. Melee (Video Game) / int_4cefd8a6
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Super Smash Bros. Melee (Video Game) / int_4cefd8a6
 Super Smash Bros. Melee (Video Game) / int_4d54bb0d
type
Spiteful A.I.
 Super Smash Bros. Melee (Video Game) / int_4d54bb0d
comment
Spiteful A.I.: The A.I. has been known since this game to leap right off the stage and get KOed if a human-controlled character has been launched away from solid ground and is taking too long to return.
 Super Smash Bros. Melee (Video Game) / int_4d54bb0d
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1.0
 Super Smash Bros. Melee (Video Game) / int_4d54bb0d
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1.0
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Super Smash Bros. Melee (Video Game) / int_4d54bb0d
 Super Smash Bros. Melee (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Super Smash Bros. Melee (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: This is the first game to implement a camera where you can take snapshots of people. Unfortunately, it's restricted to a single mode and only three players can participate while the fourth player takes the pictures. In Brawl and later games, this is implemented whenever you pause in any offline mode and you can take pictures by pressing certain buttons. There are a much larger amount of trophies from Japan-only games, possibly related to the fact that the first game in the series was itself originally planned to be Japan-only. Many of these are never seen again and such trophies in later games are generally either playable characters or related to them in some way, such as those from Mother 3 (whose predecessors are not Japan-only) and the Fire Emblem series (specifically, anything released between the since-localized first game and the series' international debut). In addition, a lot more trophies feature brand-new 3D models rather than ones recycled from the characters/items' origin series. The C-Stick can't be used to execute Smash attacks in single player mode. It instead controls how far the camera zooms in, which is a feature that's never returned in later games. Classic Mode trophies don't use the characters' in-game model; rather, they use a model that depicts what the character looks like in their home series. Additionally, they aren't posed like in any of their artwork. Characters also get multiple renders in different poses, unlike later games. Final Destination and Battlefield are unlockable stages in this game; later games would make them available from the start. Battlefield's aesthetics were themed on metallic platforms in the middle of colourful, swirling vortexes instead of the more naturalistic settings in the later installments. As badge-type items didn't exist until Brawl, the Screw Attack is a held item, which prevents you from using normal attacks while you have it. It can also be thrown at enemies, which damages them and forces them into a Screw Attack jump that leaves them in the helpless state afterwards. This is the first game to include Stage Titles. However, unlike the latter games where this title is the origin game of the stage (e.g. Super Mario 64: Princess Peach's Castle), it uses the greater location (e.g. Mushroom Kingdom: Princess Peach's Castle).
 Super Smash Bros. Melee (Video Game) / int_4f4372e9
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1.0
 Super Smash Bros. Melee (Video Game) / int_4f4372e9
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_4f4372e9
 Super Smash Bros. Melee (Video Game) / int_4fc1a6c7
type
No Points for Neutrality
 Super Smash Bros. Melee (Video Game) / int_4fc1a6c7
comment
No Points for Neutrality: Due to the major Developer's Foresight factor regarding the bonuses, the game shows a notable aversion of the trope. The Switzerland bonus is won by going through a match without ever being attacked or attacking anyone else.
 Super Smash Bros. Melee (Video Game) / int_4fc1a6c7
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-1.0
 Super Smash Bros. Melee (Video Game) / int_4fc1a6c7
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1.0
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Super Smash Bros. Melee (Video Game) / int_4fc1a6c7
 Super Smash Bros. Melee (Video Game) / int_5029c444
type
Audible Sharpness
 Super Smash Bros. Melee (Video Game) / int_5029c444
comment
Audible Sharpness: One of Marth's victory poses has his sword give off distinct clashing noises while he flourishes it. Later games get rid of this particular sound.
 Super Smash Bros. Melee (Video Game) / int_5029c444
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_5029c444
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_5029c444
 Super Smash Bros. Melee (Video Game) / int_5098e87
type
Unexpected Shmup Level
 Super Smash Bros. Melee (Video Game) / int_5098e87
comment
Unexpected Shmup Level: The credits of the game become part of a shooting minigame, and this tradition was carried over to all subsequent games (except for the Adventure Mode of Brawl and Ultimate, which use standard credits).
 Super Smash Bros. Melee (Video Game) / int_5098e87
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_5098e87
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_5098e87
 Super Smash Bros. Melee (Video Game) / int_51567188
type
Cast from Hit Points
 Super Smash Bros. Melee (Video Game) / int_51567188
comment
Cast from Hit Points: Pichu is a Moveset Clone of Pikachu, except it's faster and takes damage from using its special attacks.
 Super Smash Bros. Melee (Video Game) / int_51567188
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_51567188
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_51567188
 Super Smash Bros. Melee (Video Game) / int_525df529
type
Not Using the "Z" Word
 Super Smash Bros. Melee (Video Game) / int_525df529
comment
Not Using the "Z" Word: The ReDead trophy clarifies that ReDeads are magical constructs made to behave and look like the walking dead as an exercise in psychological warfare.
 Super Smash Bros. Melee (Video Game) / int_525df529
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_525df529
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_525df529
 Super Smash Bros. Melee (Video Game) / int_5558641
type
Gratuitous Japanese
 Super Smash Bros. Melee (Video Game) / int_5558641
comment
Gratuitous Japanese: Marth and Roy speak Japanese in all versions of the game. This may be because Nintendo intended to dummy them out for the American release, but the localization team liked them enough to keep them in the game. Most of the characters in Melee actually still have Japanese voice actors - with many of them using English catch phrases ("Mission Comprete!").
 Super Smash Bros. Melee (Video Game) / int_5558641
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1.0
 Super Smash Bros. Melee (Video Game) / int_5558641
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_5558641
 Super Smash Bros. Melee (Video Game) / int_558ae6f6
type
Moon Logic Puzzle
 Super Smash Bros. Melee (Video Game) / int_558ae6f6
comment
Moon Logic Puzzle: The game uses one of these to unlock Luigi. In order to unlock Luigi, you have to finish the first stage of Adventure mode while the 1's digit in the seconds counter of the level's timer is 2. This will cause Luigi to replace Mario in the battle that normally occurs after the level. Then you have to play through the rest of Adventure Mode, and defeat Luigi in his Challenger Approaching battle.
 Super Smash Bros. Melee (Video Game) / int_558ae6f6
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1.0
 Super Smash Bros. Melee (Video Game) / int_558ae6f6
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_558ae6f6
 Super Smash Bros. Melee (Video Game) / int_560cbff1
type
Demographic-Dissonant Crossover
 Super Smash Bros. Melee (Video Game) / int_560cbff1
comment
Demographic-Dissonant Crossover: Played with. With the first game, the series started as a Massively Multiplayer Crossover that only featured characters from Nintendo's own franchises, the vast majority of which are child-friendly E/E+10-rated video game series, such as Donkey Kong, Kirby, Mario, and Pokémon. This game is rated T for Teen, but all games represented here were at the time rated for all ages (E for Everyone); though many of Samus Aran's games are T-rated, they were all released after Melee, so the presence of Metroid didn't raise any eyebrows, and only displayed this trope from Brawl onwards (as it was the first to show Samus in her "Zero Suit" persona); the same applies to the characters from the often T-rated Fire Emblem series (as none of their games were even available stateside until 2003).
 Super Smash Bros. Melee (Video Game) / int_560cbff1
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1.0
 Super Smash Bros. Melee (Video Game) / int_560cbff1
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_560cbff1
 Super Smash Bros. Melee (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Super Smash Bros. Melee (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Mushroom Kingdom I and II, which are based respectively on Super Mario Bros. and Super Mario Bros. 2, along with Flat Zone which is based on the Game & Watch games. For the context of the Smash series itself, the stages Kongo Jungle, Yoshi's Island, and Dream Land from the first game can be unlocked to play in (all of them, interestingly, via the respective Stadium modes). They're even identified as Past Stages in-game.
 Super Smash Bros. Melee (Video Game) / int_56b5a6b7
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1.0
 Super Smash Bros. Melee (Video Game) / int_56b5a6b7
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_56b5a6b7
 Super Smash Bros. Melee (Video Game) / int_589e54d3
type
Charged Attack
 Super Smash Bros. Melee (Video Game) / int_589e54d3
comment
Charged Attack: All characters in Super Smash Bros. Melee can charge up their Smash attacks. Some Special B move attacks are more powerful the longer the attack button is held, but some (Samus, Donkey Kong, and Mewtwo's neutral B moves, especially) can be charged up and released whenever the player wishes it (Lucario's would count as well in Brawl and onward). The Super Scope item can also be charged. In this game and Brawl, Mr. Game & Watch's "Oil Panic" move works by collecting three enemy projectiles in a bucket, then unleashing a splash of oil. The power of the splash depends on the power of the projectiles that were absorbed (Though in Brawl, it's always fairly strong regardless of what it absorbs).
 Super Smash Bros. Melee (Video Game) / int_589e54d3
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1.0
 Super Smash Bros. Melee (Video Game) / int_589e54d3
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_589e54d3
 Super Smash Bros. Melee (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Super Smash Bros. Melee (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Icicle Mountain, based on the Ice Climber universe takes place on a snowy mountain, yet the players are constantly pushed around by wind rather than Frictionless Ice.
 Super Smash Bros. Melee (Video Game) / int_5914d5dd
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_5914d5dd
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_5914d5dd
 Super Smash Bros. Melee (Video Game) / int_5a08d0ae
type
Back Stab
 Super Smash Bros. Melee (Video Game) / int_5a08d0ae
comment
Back Stab: One of the possible bonuses for Classic mode is the appropriately named "Backstabber", obtained for primarily attacking opponents from behind.
 Super Smash Bros. Melee (Video Game) / int_5a08d0ae
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_5a08d0ae
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_5a08d0ae
 Super Smash Bros. Melee (Video Game) / int_5a5de5ca
type
Boss Rush
 Super Smash Bros. Melee (Video Game) / int_5a5de5ca
comment
Boss Rush: The All-Star mode is introduced to the series in this game, and in it the player fights all characters in a random order, in matches that start in 1-vs.-1 mode, go through 1-vs.-2, then 1-vs.-3 and finishes with a duel against 25 Mr. Game & Watches. Recovery between battles is allowed, with up to three Heart Containers present in the Rest Area. Brawl features this mode again, sorting the character order by the date of origin of their franchises. In 4, the order is based on the date of origin of the characters themselves (straight in the 3DS version, reverse in the Wii U version).
 Super Smash Bros. Melee (Video Game) / int_5a5de5ca
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1.0
 Super Smash Bros. Melee (Video Game) / int_5a5de5ca
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_5a5de5ca
 Super Smash Bros. Melee (Video Game) / int_5ade9ace
type
Gang Up on the Human
 Super Smash Bros. Melee (Video Game) / int_5ade9ace
comment
Gang Up on the Human: There are events called "Trophy Tussles" in which you fight against 3 other CPU opponents with the trophy you're trying to win being the stage. The CPU really does gang up on you during the events. All three of them.
 Super Smash Bros. Melee (Video Game) / int_5ade9ace
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_5ade9ace
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_5ade9ace
 Super Smash Bros. Melee (Video Game) / int_5fc1c4b5
type
Mechanically Unusual Fighter
 Super Smash Bros. Melee (Video Game) / int_5fc1c4b5
comment
Mechanically Unusual Fighter: Zelda was the first multi-form fighter in the series. Using her down special switches her from Zelda, who is slow and uses magical spells, to Sheik, who is fast and fights close-ranged. She always starts as Zelda, but can turn into Sheik at the start of a match by holding down certain buttons. This persisted in Brawl, but was dropped in 3DS/Wii U onwardsnote due to technical limitations of the 3DS version, which split the characters into two different slots and gave them their own down specials. The Ice Climbers are a Puppet Fighter dual character. The player controls one of the Ice Climbers with the second following behind them, and they perform attacks in tandem. They only lose a stock if the player-controlled Ice Climber dies, but losing the AI-controlled one makes many of their moves much weaker and ruins their recovery.
 Super Smash Bros. Melee (Video Game) / int_5fc1c4b5
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1.0
 Super Smash Bros. Melee (Video Game) / int_5fc1c4b5
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_5fc1c4b5
 Super Smash Bros. Melee (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Super Smash Bros. Melee (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Dr. Mario's trophy states that he's slower than Mario because of his "lack of exercise". But during gameplay, Doc isn't actually any slower than Mario.
 Super Smash Bros. Melee (Video Game) / int_6320eced
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_6320eced
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_6320eced
 Super Smash Bros. Melee (Video Game) / int_65244998
type
Lightning Can Do Anything
 Super Smash Bros. Melee (Video Game) / int_65244998
comment
Lightning Can Do Anything: Including transforming Bowser's trophy into Giga Bowser by striking it.
 Super Smash Bros. Melee (Video Game) / int_65244998
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_65244998
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_65244998
 Super Smash Bros. Melee (Video Game) / int_661398a5
type
Swap Fighter
 Super Smash Bros. Melee (Video Game) / int_661398a5
comment
Swap Fighter: Zelda and Shiek are one and the same and are essentially the Trope Codifiers. Their down B has them shift between one another.
 Super Smash Bros. Melee (Video Game) / int_661398a5
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_661398a5
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_661398a5
 Super Smash Bros. Melee (Video Game) / int_66f69cd4
type
Invisibility Cloak
 Super Smash Bros. Melee (Video Game) / int_66f69cd4
comment
Invisibility Cloak: The cloaking device, of Perfect Dark fame. These also prevent you from seeing yourself. Of course this doesn't affect the AI in any way. On the other hand, while you still react to damage from other players while cloaked, they can't actually hurt you until it wears out.
 Super Smash Bros. Melee (Video Game) / int_66f69cd4
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_66f69cd4
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_66f69cd4
 Super Smash Bros. Melee (Video Game) / int_66f763c0
type
Interface Screw
 Super Smash Bros. Melee (Video Game) / int_66f763c0
comment
Interface Screw: Togepi's Night Shade will make the entire screen black. This is incredibly dangerous for you, given how easily you can fall off the stage this way — especially aerial stages. And it has no effect on the NPCs. Even if it was your own Poké Ball. The invisibility power-up is nearly useless when playing against computers. If an NPC picks it up, you can't see them. If you pick it up, they can still see you, but you can't see your own character (unless you hunt for the little arrow). The only reason to pick it up is that it also prevents you from taking additional damage.
 Super Smash Bros. Melee (Video Game) / int_66f763c0
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_66f763c0
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_66f763c0
 Super Smash Bros. Melee (Video Game) / int_679d7cc7
type
Goomba Stomp
 Super Smash Bros. Melee (Video Game) / int_679d7cc7
comment
Goomba Stomp: This appears in Adventure Mode, in which most enemies must be defeated more conventionally, but Goombas and Koopas still die when you jump on them as a nod to their game of origin.
 Super Smash Bros. Melee (Video Game) / int_679d7cc7
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_679d7cc7
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_679d7cc7
 Super Smash Bros. Melee (Video Game) / int_68068108
type
Evil Laugh
 Super Smash Bros. Melee (Video Game) / int_68068108
comment
Evil Laugh: Crazy Hand, conceived as the destructive counterpart of Master Hand, has a laugh that is a reversed version of Master Hand's for extra-creepiness.
 Super Smash Bros. Melee (Video Game) / int_68068108
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_68068108
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_68068108
 Super Smash Bros. Melee (Video Game) / int_6bff99d4
type
Secret Character
 Super Smash Bros. Melee (Video Game) / int_6bff99d4
comment
Secret Character: A greater amount of hidden characters than the original game, which only had four. And thanks to the availability of new modes, the methods to unlock the characters are more varied as well. Mewtwo in particular takes the Guide Dang It! to the extreme, you have to play over 20 player-hours (that is, 20 hours divided by the number of people playing) or fight around 700 matches. The other secret characters are: Luigi, Jigglypuff (these two reprising the status from the first game, whereas Ness and Captain Falcon became starter characters here), Marth, Mewtwo, Mr. Game & Watch, and all clones (Dr. Mario, Ganondorf, Falco, Young Link, Pichu and Roy).
 Super Smash Bros. Melee (Video Game) / int_6bff99d4
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1.0
 Super Smash Bros. Melee (Video Game) / int_6bff99d4
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_6bff99d4
 Super Smash Bros. Melee (Video Game) / int_6ca2ae39
type
Mercy Rewarded
 Super Smash Bros. Melee (Video Game) / int_6ca2ae39
comment
Mercy Rewarded: There's the "Merciful Master" bonus awarded if you win a match without KO'ing anyone - which usually means they managed to KO themselves. And an even bigger bonus called "Switzerland" awarded for not taking any damage and not using any attacks at all. This even extends to using recovery moves for navigation.
 Super Smash Bros. Melee (Video Game) / int_6ca2ae39
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_6ca2ae39
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_6ca2ae39
 Super Smash Bros. Melee (Video Game) / int_6caf4f3f
type
Attract Mode
 Super Smash Bros. Melee (Video Game) / int_6caf4f3f
comment
Attract Mode: Like before, the game shows a scripted CPU match or the "How to Play" tutorial video if it's left idle for long enough. However, from this game onwards, the latter video can be viewed from an in-game menu at any time as well.
 Super Smash Bros. Melee (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_6caf4f3f
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_6caf4f3f
 Super Smash Bros. Melee (Video Game) / int_6dc206c9
type
Marathon Level
 Super Smash Bros. Melee (Video Game) / int_6dc206c9
comment
Marathon Level: A Multi-Mook Melee mode introduced in this game is 15-minute Melee (renamed accordingly 15-minute Brawl in the next game), a long fight against Wire Frames (Melee) and Alloys (Brawl). And in this game, it must be done to unlock a stage.
 Super Smash Bros. Melee (Video Game) / int_6dc206c9
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_6dc206c9
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_6dc206c9
 Super Smash Bros. Melee (Video Game) / int_6e7e9709
type
Cosmetic Award
 Super Smash Bros. Melee (Video Game) / int_6e7e9709
comment
Cosmetic Award: Collecting all 290 trophies in the game is an incredibly difficult and time-consuming task. Many of them require insane amounts of skill and patience that only the most die-hard Hundred Percent Completionists would strive for. The most infamous example is the Diskun trophy, which requires unlocking every end-of-level bonus, including the No-Damage Clear award, which means completing Classic or All-Star mode without taking any damage whatsoever. But if you get all that, you unlock a video!
 Super Smash Bros. Melee (Video Game) / int_6e7e9709
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_6e7e9709
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_6e7e9709
 Super Smash Bros. Melee (Video Game) / int_6ec989d8
type
Guide Dang It!
 Super Smash Bros. Melee (Video Game) / int_6ec989d8
comment
Young Link's Target Challenge is notably more difficult than the other ones; most of the targets are spread out very far and behind obstacles. But that's not the worst part: there's a massive Guide Dang It! at the beginning when you have to Wall Jump out of a pit, the only time in the game where this move is required. One of the only things that indicates this technique exists at all is Samus's 1-player mode completion video, which of course doesn't explain how to do it.
 Super Smash Bros. Melee (Video Game) / int_6ec989d8
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1.0
 Super Smash Bros. Melee (Video Game) / int_6ec989d8
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_6ec989d8
 Super Smash Bros. Melee (Video Game) / int_6f398193
type
Behemoth Battle
 Super Smash Bros. Melee (Video Game) / int_6f398193
comment
Behemoth Battle: One of the Event Matches has a giant Bowser fighting an equally giant Donkey Kong on skyscrapers, as an homage to King Kong vs. Godzilla.
 Super Smash Bros. Melee (Video Game) / int_6f398193
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_6f398193
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_6f398193
 Super Smash Bros. Melee (Video Game) / int_71d75417
type
Anti Poop-Socking
 Super Smash Bros. Melee (Video Game) / int_71d75417
comment
Anti Poop-Socking: The milestone messages for completing 50,000 and 100,000 VS. matches encourage you to stop playing for a bit, though they're probably a bit too late at that point.
 Super Smash Bros. Melee (Video Game) / int_71d75417
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_71d75417
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_71d75417
 Super Smash Bros. Melee (Video Game) / int_7a7d698d
type
Challenge Run
 Super Smash Bros. Melee (Video Game) / int_7a7d698d
comment
Challenge Run: The game gives you points for certain accomplishments in battle, and in single-player mode, it even lists all these accomplishments for you; naturally, some have become fodder for challenges. For instance, you can lose points for relying too much on a single move, but you get a lot of points for only using a single move. Some challenges are a lot harder in certain modes; a No-Damage Run is a lot easier in All-Star Mode (but it's brutal everywhere else), and "Switzerland" — i.e. win around without ever attacking or taking damage — is pretty easy to get on Adventure Mode stages where you don't actually have to attack anything to win.
 Super Smash Bros. Melee (Video Game) / int_7a7d698d
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_7a7d698d
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_7a7d698d
 Super Smash Bros. Melee (Video Game) / int_7c3c6b64
type
Crossover-Exclusive Villain
 Super Smash Bros. Melee (Video Game) / int_7c3c6b64
comment
Crossover-Exclusive Villain: In addition to introducing Crazy Hand, the game also marked the debut of Giga Bowser as the True Final Boss in Adventure Mode as well as Event Match.
 Super Smash Bros. Melee (Video Game) / int_7c3c6b64
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1.0
 Super Smash Bros. Melee (Video Game) / int_7c3c6b64
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_7c3c6b64
 Super Smash Bros. Melee (Video Game) / int_7e861e58
type
Speedrun Reward
 Super Smash Bros. Melee (Video Game) / int_7e861e58
comment
Speedrun Reward: You earn the Wolfen trophy for beating Adventure Mode in under 18 minutes and 20 seconds as well as the Mach Rider trophy for doing the same with Classic Mode in under 5 minutes.
 Super Smash Bros. Melee (Video Game) / int_7e861e58
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_7e861e58
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_7e861e58
 Super Smash Bros. Melee (Video Game) / int_7f798973
type
Shapeshifting Sound
 Super Smash Bros. Melee (Video Game) / int_7f798973
comment
Shapeshifting Sound: Zelda/Sheik, a Swap Fighter, have their transformation accompanied by the "secret unlocked" jingle from throughout the The Legend of Zelda games. This is retained in Brawl, but not in later games due to the characters having been separated.
 Super Smash Bros. Melee (Video Game) / int_7f798973
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_7f798973
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_7f798973
 Super Smash Bros. Melee (Video Game) / int_7fa7b32e
type
Make My Monster Grow
 Super Smash Bros. Melee (Video Game) / int_7fa7b32e
comment
Make My Monster Grow: From this game onward, Giant Mode is an option in multiplayer, making everyone jumbo-sized for the match. The Super Mushroom item, introduced in this game, gives any player who picks it up a boost in size and ability for about ten seconds.
 Super Smash Bros. Melee (Video Game) / int_7fa7b32e
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1.0
 Super Smash Bros. Melee (Video Game) / int_7fa7b32e
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_7fa7b32e
 Super Smash Bros. Melee (Video Game) / int_8029fa50
type
True Final Boss
 Super Smash Bros. Melee (Video Game) / int_8029fa50
comment
True Final Boss: Both this game and Brawl have Crazy Hand in Classic Mode, who will appear alongside Master Hand only if the difficulty level is set high enough and certain other conditions are met. The Adventure Mode in this game has similar conditions for fighting Giga Bowser. Beating him earns you a trophy and the sight of Bowser's Adventure Mode trophy actually falling into the abyss, then exploding into a million tiny fragments.
 Super Smash Bros. Melee (Video Game) / int_8029fa50
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_8029fa50
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_8029fa50
 Super Smash Bros. Melee (Video Game) / int_830b0ac9
type
Final Battle
 Super Smash Bros. Melee (Video Game) / int_830b0ac9
comment
Final Battle: The 50th Event Match, "Final Destination Match", is a Dual Boss battle against Master Hand and Crazy Hand (the Final Bosses of Classic Mode). If this and all other events are cleared, however, an extra event is unlocked, titled "The Showdown". This is a battle against Giga Bowser, the True Final Boss of Adventure Mode, accompanied by Mewtwo and Ganondorf.
 Super Smash Bros. Melee (Video Game) / int_830b0ac9
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1.0
 Super Smash Bros. Melee (Video Game) / int_830b0ac9
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_830b0ac9
 Super Smash Bros. Melee (Video Game) / int_8454f523
type
Superboss
 Super Smash Bros. Melee (Video Game) / int_8454f523
comment
Superboss: The game's Adventure Mode has several examples: From this game onward, Crazy Hand will join Master Hand as the final boss of Classic Mode if the player can get up the ladder fast enough while playing on a specific difficulty. By far the most notable is if you beat Bowser in Adventure Mode after reaching the final battle in less than 18 minutes on Normal or harder without continuing, you'll then fight a gigantic, monstrous version of him known as Giga Bowser. To a lesser extent, there is the Giant Kirby fight in Stage 5, accessible after beating the 15 Kirby team in less than 30 seconds.
 Super Smash Bros. Melee (Video Game) / int_8454f523
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1.0
 Super Smash Bros. Melee (Video Game) / int_8454f523
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_8454f523
 Super Smash Bros. Melee (Video Game) / int_868e6134
type
Songs in the Key of Panic
 Super Smash Bros. Melee (Video Game) / int_868e6134
comment
Songs in the Key of Panic: When only 30 seconds remain, the retro Mushroom Kingdom I and II stages switch the audio themes to, respectively, a faster-paced version in the former, and a boss theme in the latter. This also happened in the original Nintendo 64 game with the retro Mushroom Kingdom stage.
 Super Smash Bros. Melee (Video Game) / int_868e6134
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1.0
 Super Smash Bros. Melee (Video Game) / int_868e6134
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_868e6134
 Super Smash Bros. Melee (Video Game) / int_869ffa6b
type
Random Number God
 Super Smash Bros. Melee (Video Game) / int_869ffa6b
comment
Random Number God: A very strange case with its Item Containers; They all had a very low chance of producing a Goomba or a Redead on the field, whether it was during a normal Match or Event Mode.
 Super Smash Bros. Melee (Video Game) / int_869ffa6b
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1.0
 Super Smash Bros. Melee (Video Game) / int_869ffa6b
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_869ffa6b
 Super Smash Bros. Melee (Video Game) / int_87ce64a0
type
Old Save Bonus
 Super Smash Bros. Melee (Video Game) / int_87ce64a0
comment
Old Save Bonus: Having a save file of Pikmin on your Memory Card unlocks the Captain Olimar trophy.
 Super Smash Bros. Melee (Video Game) / int_87ce64a0
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_87ce64a0
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_87ce64a0
 Super Smash Bros. Melee (Video Game) / int_87edd4da
type
Depth Perplexion
 Super Smash Bros. Melee (Video Game) / int_87edd4da
comment
Depth Perplexion: In the Onett stage, which debuted in this game and has been a recurring stage ever since, players are fighting on a grassy path in the space between two houses, yet they get hit by cars that drive on the road in front of the houses.
 Super Smash Bros. Melee (Video Game) / int_87edd4da
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1.0
 Super Smash Bros. Melee (Video Game) / int_87edd4da
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_87edd4da
 Super Smash Bros. Melee (Video Game) / int_8a88ed49
type
Mini-Boss
 Super Smash Bros. Melee (Video Game) / int_8a88ed49
comment
Mini-Boss: There's the Fighting Wire Frame team as well as the Metal Bros. (Metal Mario and Metal Luigi) in Adventure Mode. Cassic Mode has just a fight against the metal version of any character.
 Super Smash Bros. Melee (Video Game) / int_8a88ed49
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_8a88ed49
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_8a88ed49
 Super Smash Bros. Melee (Video Game) / int_8ca20b69
type
Out-of-Character Moment
 Super Smash Bros. Melee (Video Game) / int_8ca20b69
comment
Out-of-Character Moment: From this game onwards, Marth's taunts and win quotes make him out to be self-centered, or at least to anyone not familiar with Japanese speech and inflections. (For example, "Everybody, watch over me" being mistranslated as "Everybody, look at me") Complete opposite of his personality.
 Super Smash Bros. Melee (Video Game) / int_8ca20b69
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_8ca20b69
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_8ca20b69
 Super Smash Bros. Melee (Video Game) / int_8d3f3e8b
type
Levels Take Flight
 Super Smash Bros. Melee (Video Game) / int_8d3f3e8b
comment
Levels Take Flight: Poké Floats takes place over, as its name indicates, giant Pokémon floats that fly over the skies of Kanto. Mute City has a flying section when you approach the looping on the track. Corneria and Venom both take place on the Great Fox, as it flies over the stage's respective planet, albeit from different angles. Rainbow Cruise takes place over the same flying ship and floating platforms as in Rainbow Ride from Super Mario 64.
 Super Smash Bros. Melee (Video Game) / int_8d3f3e8b
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1.0
 Super Smash Bros. Melee (Video Game) / int_8d3f3e8b
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_8d3f3e8b
 Super Smash Bros. Melee (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Super Smash Bros. Melee (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: You can only fight Crazy Hand in Classic and Giga Bowser in Adventure if you're playing on Normal difficulty or higher.
 Super Smash Bros. Melee (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_8dc2b0f2
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_8dc2b0f2
 Super Smash Bros. Melee (Video Game) / int_8dd3f1da
type
Gimmick Level
 Super Smash Bros. Melee (Video Game) / int_8dd3f1da
comment
Gimmick Level: The Brinstar Depths stage has a unique circular layout and will occasionally rotate clockwise or counterclockwise.
 Super Smash Bros. Melee (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_8dd3f1da
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_8dd3f1da
 Super Smash Bros. Melee (Video Game) / int_8e92e125
type
Lawyer-Friendly Cameo
 Super Smash Bros. Melee (Video Game) / int_8e92e125
comment
Lawyer-Friendly Cameo: The Motion-Sensor Bombs are from GoldenEye (1997), which is no longer under Nintendo's ownership due to it being part of Rare and the license issues surrounding the movie. The is lampshaded in its trophy description, which lists its origin as "TOP SECRET". The Japanese Version of Melee instead uses the Remote Mine model from Perfect Dark, and the trophy description actually verifies the game of origin. The Cloaking Device is an item from Perfect Dark, another Rare property that Nintendo lost ownership of. Like the Motion-Sensor Bomb, its trophy description in the international version lists the game of origin as "TOP SECRET".
 Super Smash Bros. Melee (Video Game) / int_8e92e125
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1.0
 Super Smash Bros. Melee (Video Game) / int_8e92e125
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_8e92e125
 Super Smash Bros. Melee (Video Game) / int_8e9cf84e
type
 Super Smash Bros. Melee (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The French, German, Spanish, and Italian translations seem to have been rushed, so while you'll get good translations for most of the simple text (fun fact: about 90% of the game's text is in the trophy descriptions), a lot of the larger text is still in English. So if you have little to no knowledge of English, good luck trying to figure out what all those signs mean or what the announcer is saying.
 Super Smash Bros. Melee (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_8e9cf84e
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_8e9cf84e
 Super Smash Bros. Melee (Video Game) / int_9046c282
type
Athletic Arena Level
 Super Smash Bros. Melee (Video Game) / int_9046c282
comment
Athletic Arena Level: Starting from this game, the series has featured a stage based on a Pokémon Stadium, based on the arenas used in Pokémon battling (a fictional sport). Melee also has two F-Zero stages based on that series' racetracks (namely one based on Mute City and the other in Big Blue), with the second being one of the unlockable hidden stages. Lastly, Adventure Mode also features an F-Zero platformer stage as its 9th level, where the player has to keep an eye on the incoming vehicles from behind to avoid being run over by them and reach the goal line safely (there's an Event Match set in this stage, only now the vehicles travel with exceptional speed, thus requiring near-perfect reflexes to quickly reach the safe platforms right before being run over).
 Super Smash Bros. Melee (Video Game) / int_9046c282
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1.0
 Super Smash Bros. Melee (Video Game) / int_9046c282
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_9046c282
 Super Smash Bros. Melee (Video Game) / int_940a5958
type
Artificial Stupidity
 Super Smash Bros. Melee (Video Game) / int_940a5958
comment
Artificial Stupidity: The AI does nothing to defend themselves nor avoid attacks offstage, and each character is programmed to recover the same exact way every time, ignoring all alternative and recovery-boosting options. The most infamous example is CPU Luigi being programmed to just use his Green Missile during recovery, thus he will never use his Super Jump Punch and will invariably die the instant he falls below the stage line.
 Super Smash Bros. Melee (Video Game) / int_940a5958
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1.0
 Super Smash Bros. Melee (Video Game) / int_940a5958
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_940a5958
 Super Smash Bros. Melee (Video Game) / int_94680696
type
Shaped Like Itself
 Super Smash Bros. Melee (Video Game) / int_94680696
comment
How to obtain some of the after match bonuses in Melee, which is required to get the Diskun trophy. There are three things with these bonuses that cause them to be this. One and two, unless you look it up, you won't know the bonus exists until you obtain it, and only then will it show up among your collected bonuses, where you then get a short blurb on what gets you the bonus. Three, some of them though are really obscure and/or have unclear conditions to obtaining them that aren't properly explained how to get in the ingame blurb or anywhere (good luck getting the "Lethal Weapon" bonus without any guide, or knowing that "Button Holder" was a bonus).
 Super Smash Bros. Melee (Video Game) / int_94680696
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1.0
 Super Smash Bros. Melee (Video Game) / int_94680696
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_94680696
 Super Smash Bros. Melee (Video Game) / int_95713538
type
Outside Ride
 Super Smash Bros. Melee (Video Game) / int_95713538
comment
Outside Ride: The Big Blue stage has characters fighting on all of the F-Zero cars as ther race. Falling on the track itself is near-instant death.
 Super Smash Bros. Melee (Video Game) / int_95713538
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1.0
 Super Smash Bros. Melee (Video Game) / int_95713538
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_95713538
 Super Smash Bros. Melee (Video Game) / int_966decaf
type
Absurdly Short Level
 Super Smash Bros. Melee (Video Game) / int_966decaf
comment
Absurdly Short Level: The Event Match "Seconds, Anyone?", where the objective is to KO Captain Falcon in seven seconds or less. Both you and Captain Falcon will start at 100% damage by default to make things a bit even, so the only thing you'll have to worry about is the clock.
 Super Smash Bros. Melee (Video Game) / int_966decaf
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1.0
 Super Smash Bros. Melee (Video Game) / int_966decaf
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_966decaf
 Super Smash Bros. Melee (Video Game) / int_978355c
type
Orchestral Bombing
 Super Smash Bros. Melee (Video Game) / int_978355c
comment
Orchestral Bombing: Starting from this game, the OST of the Smash series does this for lots of older Nintendo themes, thus providing iconic Orchestral Versions of them. In a literal context, several of the Melee themes have been in turn performed by the New Japan Philharmonic Orchestra and released as an album called Smashing...Live!
 Super Smash Bros. Melee (Video Game) / int_978355c
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1.0
 Super Smash Bros. Melee (Video Game) / int_978355c
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_978355c
 Super Smash Bros. Melee (Video Game) / int_97ebe48b
type
Pacifist Run
 Super Smash Bros. Melee (Video Game) / int_97ebe48b
comment
Pacifist Run: The Pacifist bonus from the first game returns, and is joined by another bonus called "Switzerland" which requires not being attacked as well (complete neutrality). Yet another bonus is called "Peaceful Warrior," which lets you attack an enemy but not KO them. And all of these are necessary for 100% Completion. There are some AI quirks in certain stages that help with getting these.
 Super Smash Bros. Melee (Video Game) / int_97ebe48b
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_97ebe48b
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_97ebe48b
 Super Smash Bros. Melee (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Super Smash Bros. Melee (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: There's a minor one that can make an otherwise difficult sidequest much easier to deal with. Adventure Mode features one level patterned after The Legend of Zelda, where the player needs to find the Triforce in order to clear it. There are five potential places for it to spawn, and a Dark Link fight is positioned at the four places where it didn't spawn. Two of the locations are at places where the player can check them without triggering a possible fight (which is shown by a Master Sword in a pedestal rather than the Triforce hovering over it), with the other three situated beyond one of the first two (thus, if the Triforce is in one of those, you have to go through at least one Dark Link to get to it). The fights aren't necessarily hard, but if the Triforce is in one of the first two positions, and the player avoids the very slow Mooks in the area, they can get the Switzerland bonus, otherwise known as one of the hardest stage clear bonuses to get (all of which must be earned to get a trophy for 100% Completion). Some players will quit and restart Adventure Mode multiple times just for the chance at that bonus.
 Super Smash Bros. Melee (Video Game) / int_98b1dc8f
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1.0
 Super Smash Bros. Melee (Video Game) / int_98b1dc8f
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_98b1dc8f
 Super Smash Bros. Melee (Video Game) / int_9995ec9e
type
Level 1 Music Represents
 Super Smash Bros. Melee (Video Game) / int_9995ec9e
comment
Level 1 Music Represents: For most of the represented universes, at least one stage will have the music from the first level of that series' first game. The one aversion from the last game is also corrected this time, as "Green Greens" from Kirby's Dream Land is remixed and used on the "Green Greens" stage.
 Super Smash Bros. Melee (Video Game) / int_9995ec9e
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-1.0
 Super Smash Bros. Melee (Video Game) / int_9995ec9e
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_9995ec9e
 Super Smash Bros. Melee (Video Game) / int_9aeee007
type
Console Cameo
 Super Smash Bros. Melee (Video Game) / int_9aeee007
comment
Console Cameo: The debuting "Flat Zone" stage takes the form of Game & Watch systems. The Super Scope light gun from the Super NES era has become a usable item since this game. The Trophy Room has a number of Nintendo consoles in the background, including a GameCube. If the language setting in the American version is set to Japanese, then the NES and Super NES will be replaced by a Famicom and Super Famicom respectively, and a Virtual Boy will be added to the set as well. A GameCube trophy can also be won, whose description says "Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device."
 Super Smash Bros. Melee (Video Game) / int_9aeee007
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1.0
 Super Smash Bros. Melee (Video Game) / int_9aeee007
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 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_9aeee007
 Super Smash Bros. Melee (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 Super Smash Bros. Melee (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I.: In this game and Brawl, no Interface Screw in the world is going to deter the AI. Examples include: In both games, the AI notices when items have appeared off screen, which can result in it running off in the middle of a heated duel to grab an item that it shouldn't have even noticed until it came on screen. This only applies to overly large stages though, as the majority of stages are small enough to stay entirely on camera the majority of the time. When Togepi appears in either game and performs Night Shade, the screen goes completely black. You can't see what the hell you are doing, but the AI knows exactly where you are in the darkness, making this Pokemon move more of a hindrance. In Melee with the Cloaking Device item, which turns the character invisible, but does nothing to deter the AI. In Melee 1P mode, instead of being used to input Smash attacks, the C-stick instead zooms the camera in and out. This is entirely useless though, as all it does it screw with the interface and obstruct your vision, while your CPU opponents who always know where you are regardless.
 Super Smash Bros. Melee (Video Game) / int_9d73dfcc
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_9d73dfcc
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_9d73dfcc
 Super Smash Bros. Melee (Video Game) / int_9dd2329c
type
Camera Abuse
 Super Smash Bros. Melee (Video Game) / int_9dd2329c
comment
Camera Abuse: Starting from this game, characters thrown off the top of the screen can bump into the camera on their way back down.
 Super Smash Bros. Melee (Video Game) / int_9dd2329c
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_9dd2329c
featureConfidence
1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_9dd2329c
 Super Smash Bros. Melee (Video Game) / int_9e943076
type
One-Man Army
 Super Smash Bros. Melee (Video Game) / int_9e943076
comment
Played with Roy's sword; in The Binding Blade the titular weapon turned him into a walking machine of death, and it only caught on fire when he landed a critical. In Melee, though he can set it on fire anytime he wants, these are toned down so they are normal attacks. The reason why this isn't a straight example is that Roy actually did debut in Smash. Incidentally though, it also received a boost: unlike other legendary weapons in the series, the Binding Blade has a limited number of uses and it can break, while in Smash, Roy can use it as much as Marth and his descendants do with Falchion, Ike with Ragnell or Corrin with Yato.
 Super Smash Bros. Melee (Video Game) / int_9e943076
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1.0
 Super Smash Bros. Melee (Video Game) / int_9e943076
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_9e943076
 Super Smash Bros. Melee (Video Game) / int_9eca61c8
type
Production Foreshadowing
 Super Smash Bros. Melee (Video Game) / int_9eca61c8
comment
Production Foreshadowing: There are trophies for Animal Crossing characters (which was already released in Japan at the time but not America) and a single character from Cubivore: Survival of the Fittest (said character was cut from the final game). Both trophies are said to be from "Future Releases".
 Super Smash Bros. Melee (Video Game) / int_9eca61c8
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1.0
 Super Smash Bros. Melee (Video Game) / int_9eca61c8
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_9eca61c8
 Super Smash Bros. Melee (Video Game) / int_9f6fb586
type
Leitmotif
 Super Smash Bros. Melee (Video Game) / int_9f6fb586
comment
Leitmotif: The music that plays during the game's credits depends on the character you clear it with: Mario's theme is "Super Mario Bros. 3". Donkey Kong's theme is "Jungle Japes". The theme of Link, Zelda/Sheik, and Ganondorf is "Great Bay". Samus's theme is "Brinstar". Yoshi's theme is "Yoshi's Island". Kirby's theme is "Fountain of Dreams". The theme of Fox and Falco is "Corneria". The theme of Pikachu and Mewtwo is "Poké Floats". Luigi's theme is "Mushroom Kingdom II". Captain Falcon's theme is "Big Blue". Ness's theme is "Mother". Jigglypuff's theme is "Pokémon Stadium". Peach's theme is "Rainbow Cruise". Bowser's theme is "Princess Peach's Castle". The Ice Climbers' theme is "Icicle Mountain". Dr. Mario's theme is "Dr. Mario". Pichu's theme is "Battle Theme". The theme of Marth and Roy is "Fire Emblem". Young Link's theme is "Saria's Song". Mr. Game & Watch's theme is "Flat Zone".
 Super Smash Bros. Melee (Video Game) / int_9f6fb586
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1.0
 Super Smash Bros. Melee (Video Game) / int_9f6fb586
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_9f6fb586
 Super Smash Bros. Melee (Video Game) / int_9fe075b0
type
High-Tech Hexagons
 Super Smash Bros. Melee (Video Game) / int_9fe075b0
comment
High-Tech Hexagons: From this game onward, both Fox and Falco from the Star Fox series possess a Reflector move whose animation is a blue hexagon. The developer's intent for the move was to reflect projectiles; however, it's used as a direct attack in the current metagame.
 Super Smash Bros. Melee (Video Game) / int_9fe075b0
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1.0
 Super Smash Bros. Melee (Video Game) / int_9fe075b0
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_9fe075b0
 Super Smash Bros. Melee (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 Super Smash Bros. Melee (Video Game) / int_a0b2a1a8
comment
Battlefield's aesthetics were themed on metallic platforms in the middle of colourful, swirling vortexes instead of the more naturalistic settings in the later installments.
 Super Smash Bros. Melee (Video Game) / int_a0b2a1a8
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1.0
 Super Smash Bros. Melee (Video Game) / int_a0b2a1a8
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_a0b2a1a8
 Super Smash Bros. Melee (Video Game) / int_a2da9ca5
type
Country Switch
 Super Smash Bros. Melee (Video Game) / int_a2da9ca5
comment
Country Switch: Switching to the Japanese language option is a neat trip into localization. It even reveals the origin of the Motion Sensor Bomb item if you can read the text on its trophy entry (which in English is only given as "TOP SECRET").
 Super Smash Bros. Melee (Video Game) / int_a2da9ca5
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1.0
 Super Smash Bros. Melee (Video Game) / int_a2da9ca5
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_a2da9ca5
 Super Smash Bros. Melee (Video Game) / int_a3515d6
type
Contrasting Sequel Antagonist
 Super Smash Bros. Melee (Video Game) / int_a3515d6
comment
Contrasting Sequel Antagonist: The game introduces two new bosses; Crazy Hand and Giga Bowser. Crazy Hand is the opposite of Master Hand (who symbolizes creation), being chaotic and destructive as opposed to careful and creative, but despite their differences the two hands make a pretty effective team. Giga Bowser is a powered-up transformation of Bowser unique to the Super Smash Bros. series who serves as the game's ultimate challenge, only appearing when certain conditions are met.
 Super Smash Bros. Melee (Video Game) / int_a3515d6
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1.0
 Super Smash Bros. Melee (Video Game) / int_a3515d6
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_a3515d6
 Super Smash Bros. Melee (Video Game) / int_a414c3f0
type
One-Hit Kill
 Super Smash Bros. Melee (Video Game) / int_a414c3f0
comment
One-Hit Kill: Roy's fully charged B attack, Flare Blade. It's powerful enough to not only cause huge damage to its target, but also deliver a strong knockback onto them that is near-guaranteed to send them away from the battlefield.
 Super Smash Bros. Melee (Video Game) / int_a414c3f0
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1.0
 Super Smash Bros. Melee (Video Game) / int_a414c3f0
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1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_a414c3f0
 Super Smash Bros. Melee (Video Game) / int_a9cec1f1
type
Missing Secret
 Super Smash Bros. Melee (Video Game) / int_a9cec1f1
comment
Missing Secret: The game has the weird situation of having 29 playable stages, and not 30. You could say there's a 30th stage (not counting the three trophy stages which are in Event Mode only), but it's the debug stage accessed via cheating. The hypothetical 30th stage, according to recorded statements by Sakurai, would have gone to one of the following: The Ice Climber franchise is the only starter series without two stages; the stage menu shows an empty space under Icicle Mountain suggesting a 2nd stage. A second Ice Climber stage being planned was later confirmed by Masahiro Sakurai, who mentioned there was a second stage planned called Summit, which ended up being used in Brawl. A Fire Emblem stage called "Akaneia" can be found using Action Replay, but it was scrapped. A Fire Emblem-based stage finally appeared in Super Smash Bros. Brawl, however, under the name of Castle Siege.
 Super Smash Bros. Melee (Video Game) / int_a9cec1f1
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1.0
 Super Smash Bros. Melee (Video Game) / int_a9cec1f1
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_a9cec1f1
 Super Smash Bros. Melee (Video Game) / int_a9d58674
type
Mini-Me
 Super Smash Bros. Melee (Video Game) / int_a9d58674
comment
Mini-Me: This can be invoked in the series from this game onward, using the Poison Mushroom "power up" during a Mirror Match, where fighters will be fighting against or alongside a smaller version of them for a few seconds. Both versions of Ocarina Of Time's Link are playable in this game; Young Link wears the same outfit and has the same moves as his older counterpart but is slightly faster and is a smaller target. This is downplayed in later games as there are still bigger/smaller versions of "Link" in later titles (with three in Ultimate) they are all separate versions of the character from separate games.
 Super Smash Bros. Melee (Video Game) / int_a9d58674
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1.0
 Super Smash Bros. Melee (Video Game) / int_a9d58674
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_a9d58674
 Super Smash Bros. Melee (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Super Smash Bros. Melee (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: Giga Bowser uses this trope in his smash attacks: up-smash electrocutes foes on his spikes, down-smash freezes foes with a spinning shell, and forward-smash is a burning explosive headbutt. Mr. Game & Watch's side-special Judge can cause all three of these effects: it zaps the opponent with electricity with a 5, damages the opponent with flames with a 6, and freezes the opponent with an 8.
 Super Smash Bros. Melee (Video Game) / int_abfb19ba
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1.0
 Super Smash Bros. Melee (Video Game) / int_abfb19ba
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_abfb19ba
 Super Smash Bros. Melee (Video Game) / int_ad4a45be
type
Final Boss
 Super Smash Bros. Melee (Video Game) / int_ad4a45be
comment
Final Boss: By default, Master Hand reprises this role in Classic Mode, being the last challenge for the player's character before triumphing, and Bowser does the same in the newly-added Adventure Mode; meeting certain conditions will unlock the hidden final bosses Crazy Hand and Giga Bowser respectively. In All-Star Mode, the role is given to 25 replicas of Mr. Game & Watch, fought in Flat Zone.
 Super Smash Bros. Melee (Video Game) / int_ad4a45be
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1.0
 Super Smash Bros. Melee (Video Game) / int_ad4a45be
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_ad4a45be
 Super Smash Bros. Melee (Video Game) / int_af7bca24
type
Always Close
 Super Smash Bros. Melee (Video Game) / int_af7bca24
comment
Always Close: The Metroid level in Adventure mode, although it's difficult to make it with more than a few seconds left anyway. They never show you actually escaping the planet, just it exploding, then panning over to Pop Star for the next stage. In fact, the game actually gives you a bonus for waiting until the last second.
 Super Smash Bros. Melee (Video Game) / int_af7bca24
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1.0
 Super Smash Bros. Melee (Video Game) / int_af7bca24
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_af7bca24
 Super Smash Bros. Melee (Video Game) / int_b036fec2
type
First-Person Snapshooter
 Super Smash Bros. Melee (Video Game) / int_b036fec2
comment
First-Person Snapshooter: The game has a Camera Mode that allows players to take in-game photographs of their battles from various angles. This also allows Video Game Perversity Potential.
 Super Smash Bros. Melee (Video Game) / int_b036fec2
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_b036fec2
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_b036fec2
 Super Smash Bros. Melee (Video Game) / int_b5439b51
type
Moveset Clone
 Super Smash Bros. Melee (Video Game) / int_b5439b51
comment
Moveset Clone: Notably nearly half of the 14 newcomers are clones, with six in total, which are consistently placed in the extremes of the character select screen, in recessed boxes adjacent to their original equivalents. According to Sakurai, these clones were added mid-development to spruce up the roster as he thought fans would be disappointed with the roster size, while the game didn't have enough development time to add even a single unique newcomer in their place instead. Luigi has undergone substantial Divergent Character Evolution in relation to Mario, being in the realm of a "semi-clone" in this game. However, Mario gained a new proper clone in Dr. Mario, who is supposed to be a "slower but more powerful Mario"... in theory anywaynote The devs in this game apparently forgot to actually make Dr. Mario slower, with him having the exact same movement specs other than air speed, which is actually faster for Dr. Mario, with only a handful of Dr. Mario's attacks having marginally more lag, making him nearly a straight upgrade in actuality. Link has Young Link, who is essentially a "lighter, smaller, and weaker version of Link that's much faster". Falco is a clone of his teammate Fox, with them specializing in a host of different areas. Falco runs much slower, but jumps higher; Falco is a bit heavier and can especially survive vertical hits longer, but Fox's recovery moves go a lot farther; Falco is much better at KOing horizontally and downward thanks to his much stronger forward smash and devastating down aerial spike, but Fox can KO vertically much better thanks to his much more powerful up smash and up aerial; Falco's Blaster stuns while Fox's doesn't, but Fox can shoot his a lot faster; then finally Falco's down special "Shine" launchs vertically, making Falco specialized around vertical-based combos, while Fox's launches horizontally at a low trajectory, making Fox specialize around horizontal-based combos, and doubling as a fantastic gimping tool when edgeguarding. Unlike most of the series' clones, Ganondorf is completely unrelated to the character he's cloned from, Captain Falcon. In this game, he is straightup a much slower but heavier and more powerful version of Falcon. However all of Falcon's fire effects in his attacks were replaced with the darkness effect for Ganon's equivalent, as well as some of Ganon's attacks having an electric effect such as with his down aerial, and unlike other clones, Ganon does have a couple unique moves of his own; notably, Falcon's famous forward aerial Knee Smash was swapped out for a very strong over-arching punch for Ganon, referred to as the "Skull Crusher". Pichu is a clone of a Pikachu, though is basically an all-around intentionally worse version as the game's Joke Character, with it not being any faster than Pikachu (it actually even runs a bit slower), but it's much lighter (being the lightest character in the game even), the reach of its attacks are shorter, and most of its attacks are weaker or otherwise less effective. Most notoriously to hammer the point home, it also has a gimmick that it takes damage from its own electric attacks, handwaved as being from Pichu's "inexperience". Marth, a spacing-oriented character with a devastating "sweetspot" for his attacks at the very tip of his blade, has Roy as his clone, standing out for both of them being hidden characters. Roy recycles Marth's animations but his sword is heavier (giving his moves more lag) and on fire (giving some of his moves a fire effect when they hit), giving his attacks slightly different properties - in particular his neutral-B attack can be charged to devastating effect, his Counter operates differently, and he does the most damage with the base of his blade instead of the tip. Roy in essence is supposed to operate as the Lightning Bruiser version of Marth, rushing down opponents and punishing them harshly when he does get in, but due to flawed balancing in this game, Roy ends up more of a Fragile Speedster minus the required compensation and thus worse than Marth in nearly every relevant way.
 Super Smash Bros. Melee (Video Game) / int_b5439b51
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1.0
 Super Smash Bros. Melee (Video Game) / int_b5439b51
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_b5439b51
 Super Smash Bros. Melee (Video Game) / int_b8f8b892
type
Promoted to Playable
 Super Smash Bros. Melee (Video Game) / int_b8f8b892
comment
Promoted to Playable: The game marks the first time that Sheik, Ganondorf and (if one doesn't count The Legend of Zelda CD-i Games) Princess Zelda have ever been playable in any game. Also, whereas Metal Mario and Giant Donkey Kong appear as unplayable bosses in Super Smash Bros. 64, from Melee onward anyone can be made metal or giant with the Metal Block and Super Mushroom items respectively.
 Super Smash Bros. Melee (Video Game) / int_b8f8b892
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1.0
 Super Smash Bros. Melee (Video Game) / int_b8f8b892
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_b8f8b892
 Super Smash Bros. Melee (Video Game) / int_bc1865fb
type
Deader than Dead
 Super Smash Bros. Melee (Video Game) / int_bc1865fb
comment
Deader than Dead: In this game and Brawl, when characters are defeated, they simply revert back into their trophy forms and can be brought back to life with outside help. At the end of this game's Adventure Mode, Bowser comes back as Giga Bowser this way, but defeating him a second time makes his trophy explode into dust.
 Super Smash Bros. Melee (Video Game) / int_bc1865fb
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1.0
 Super Smash Bros. Melee (Video Game) / int_bc1865fb
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_bc1865fb
 Super Smash Bros. Melee (Video Game) / int_bccb6703
type
Cement Shoes
 Super Smash Bros. Melee (Video Game) / int_bccb6703
comment
Cement Shoes: If you never jump during a match, you'll earn a bonus called "Cement Shoes".
 Super Smash Bros. Melee (Video Game) / int_bccb6703
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1.0
 Super Smash Bros. Melee (Video Game) / int_bccb6703
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_bccb6703
 Super Smash Bros. Melee (Video Game) / int_beb932ca
type
Big Applesauce
 Super Smash Bros. Melee (Video Game) / int_beb932ca
comment
Big Applesauce: Fourside is a large city where you fight on top of four skyscrapers. The background also features a very New York City-esque skyline.
 Super Smash Bros. Melee (Video Game) / int_beb932ca
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1.0
 Super Smash Bros. Melee (Video Game) / int_beb932ca
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_beb932ca
 Super Smash Bros. Melee (Video Game) / int_bebf0356
type
Mission Control
 Super Smash Bros. Melee (Video Game) / int_bebf0356
comment
Mission Control: Fox can receive advice from his teammates in their representing stages during matches, and a brief conversation occurs as well during the Star Fox stage in Adventure Mode. This feature became a mainstay for all subsequent Smash games, which also expanded the idea to Snake and Pit.
 Super Smash Bros. Melee (Video Game) / int_bebf0356
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1.0
 Super Smash Bros. Melee (Video Game) / int_bebf0356
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_bebf0356
 Super Smash Bros. Melee (Video Game) / int_bfc872db
type
Rise to the Challenge
 Super Smash Bros. Melee (Video Game) / int_bfc872db
comment
Rise to the Challenge: The Ice Climber themed stage. In this case, it's auto-scrolling rather than only scrolling up as you climb (though climbing makes it go faster), but the frame of reference still determines where you die. Sometimes, just to confuse the player, the scrolling reverses, and you have to descend for your life.
 Super Smash Bros. Melee (Video Game) / int_bfc872db
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_bfc872db
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_bfc872db
 Super Smash Bros. Melee (Video Game) / int_c3473e28
type
Chrome Champion
 Super Smash Bros. Melee (Video Game) / int_c3473e28
comment
Metal Mario and Metal Luigi in Adventure Mode, as well as whichever character you face in Chrome Champion form in Classic Mode, all use a tense techno music during battle. This theme cannot be selected for play in the standard Vs. Matches.
 Super Smash Bros. Melee (Video Game) / int_c3473e28
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1.0
 Super Smash Bros. Melee (Video Game) / int_c3473e28
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_c3473e28
 Super Smash Bros. Melee (Video Game) / int_c34a1799
type
Kaiju
 Super Smash Bros. Melee (Video Game) / int_c34a1799
comment
Kaiju: The event match "Gargantuans" is a homage to these films, which pits a giant Bowser against a giant Donkey Kong on Fourside and features a tiny Mario and a tiny Peach representing the helpless citizens.
 Super Smash Bros. Melee (Video Game) / int_c34a1799
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1.0
 Super Smash Bros. Melee (Video Game) / int_c34a1799
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_c34a1799
 Super Smash Bros. Melee (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Super Smash Bros. Melee (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: After beating Samus in Adventure Mode, the entire planet of Brinstar initiates a self-destruct sequence. You then have to climb up the caverns to get to a teleporter and escape before everything blows up.
 Super Smash Bros. Melee (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_c69ae9b2
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_c69ae9b2
 Super Smash Bros. Melee (Video Game) / int_c77510a1
type
Company Cameo
 Super Smash Bros. Melee (Video Game) / int_c77510a1
comment
Company Cameo: Oddly, the texture for Roy's sword◊ has HAL LABRATORY.INC [sic] written on it.
 Super Smash Bros. Melee (Video Game) / int_c77510a1
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_c77510a1
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_c77510a1
 Super Smash Bros. Melee (Video Game) / int_ca3ef034
type
Evil Knockoff
 Super Smash Bros. Melee (Video Game) / int_ca3ef034
comment
Evil Knockoff: The game started a tradition to have a mode dedicated fully to defeat enemies that copy the skeleton and basic moveset of some fighters under a number of conditions. This game has the Fighting Wire Frames, coming in male and female variations that copy Captain Falcon and Zelda respectively. Additionally, Metal Mario returns as a boss in Adventure mode, and this time he's accompanied by a Metal Luigi if unlocked.
 Super Smash Bros. Melee (Video Game) / int_ca3ef034
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_ca3ef034
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_ca3ef034
 Super Smash Bros. Melee (Video Game) / int_cb42ed9f
type
Counter-Attack
 Super Smash Bros. Melee (Video Game) / int_cb42ed9f
comment
Counter-Attack: Peach, Marth, and Roy have these, though the last of the three is most noteworthy, due to his counter's strength being based on how much damage the countered move would've dealt. There's also Mr. Game and Watch, who after catching three projectiles with his Oil Panic special can unleash their combined destructive force in a single attack. Peach is also the only character to not have her counter as a down-special.
 Super Smash Bros. Melee (Video Game) / int_cb42ed9f
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1.0
 Super Smash Bros. Melee (Video Game) / int_cb42ed9f
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_cb42ed9f
 Super Smash Bros. Melee (Video Game) / int_cb5cf4a5
type
Poison Mushroom
 Super Smash Bros. Melee (Video Game) / int_cb5cf4a5
comment
This can be invoked in the series from this game onward, using the Poison Mushroom "power up" during a Mirror Match, where fighters will be fighting against or alongside a smaller version of them for a few seconds.
 Super Smash Bros. Melee (Video Game) / int_cb5cf4a5
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1.0
 Super Smash Bros. Melee (Video Game) / int_cb5cf4a5
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1.0
 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_cb5cf4a5
 Super Smash Bros. Melee (Video Game) / int_ce104b8e
type
Serial Escalation
 Super Smash Bros. Melee (Video Game) / int_ce104b8e
comment
Serial Escalation: Melee drastically increased the number of characters and stages in comparison to its predecessor, to the point of incorporating Nintendo franchises that, at the time, weren't as well-known or renowned as others (such as Ice Climber, Game & Watch and most notably Fire Emblem). Several new modes (namely Adventure Mode, Event Match, Home-Run Contest, All-Star Mode and the trope-naming Multi-Man Melee, as well as the unique Special Smash modes) were added as well, and many of them would reappear in the subsequent games. Lastly, Melee started the trend of introducing unique bosses other than Master Hand, with the addition of Crazy Hand and Giga Bowser.
 Super Smash Bros. Melee (Video Game) / int_ce104b8e
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1.0
 Super Smash Bros. Melee (Video Game) / int_ce104b8e
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_ce104b8e
 Super Smash Bros. Melee (Video Game) / int_d0ea147f
type
A.I. Breaker
 Super Smash Bros. Melee (Video Game) / int_d0ea147f
comment
A.I. Breaker: There are a number of ways to get level 9 CPUs stuck in indefinite loops where they'll repeat the same action/movement over and over until interrupted. Some of these loops will involve them killing themselves, such as Luigi on Mushroom Kingdom 2, Fox on Jungle Japes, and Roy on Jungle Japes (the lattermost example resulting in CPU Roy being able to kill himself 98 consecutive times). Surprisingly, level 8 and 7 CPUs won't get stuck in these loops, only level 9s.
 Super Smash Bros. Melee (Video Game) / int_d0ea147f
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1.0
 Super Smash Bros. Melee (Video Game) / int_d0ea147f
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_d0ea147f
 Super Smash Bros. Melee (Video Game) / int_d15c1086
type
Boss-Only Level
 Super Smash Bros. Melee (Video Game) / int_d15c1086
comment
Boss-Only Level: Though most chapters in Adventure Mode have platforming segments, some of the later chapters (including the last two) eschew them in favor of directly confronting the challengers of the represented Nintendo universe.
 Super Smash Bros. Melee (Video Game) / int_d15c1086
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1.0
 Super Smash Bros. Melee (Video Game) / int_d15c1086
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 Super Smash Bros. Melee (Video Game)
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Super Smash Bros. Melee (Video Game) / int_d15c1086
 Super Smash Bros. Melee (Video Game) / int_d24ed873
type
Developer's Foresight
 Super Smash Bros. Melee (Video Game) / int_d24ed873
comment
Developer's Foresight: The "Continue" screen is normally disabled if you don't have enough coins to pay for a continue. However, hacking the game to re-enable the "Continue" screen reveals that you can't answer "Yes" if you don't have enough coins.
 Super Smash Bros. Melee (Video Game) / int_d24ed873
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1.0
 Super Smash Bros. Melee (Video Game) / int_d24ed873
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Super Smash Bros. Melee (Video Game) / int_d24ed873
 Super Smash Bros. Melee (Video Game) / int_d2dc6fad
type
Free-Floor Fighting
 Super Smash Bros. Melee (Video Game) / int_d2dc6fad
comment
Free-Floor Fighting: Big Blue. In this stage, you actually fight on top of cars as they race around a track. If you fall off of one and onto the asphalt, you get whisked off the side of the stage as the camera leaves you behind, resulting in a near-instant KO unless you can very quickly jump off and return to the stage.
 Super Smash Bros. Melee (Video Game) / int_d2dc6fad
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1.0
 Super Smash Bros. Melee (Video Game) / int_d2dc6fad
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1.0
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hasFeature
Super Smash Bros. Melee (Video Game) / int_d2dc6fad
 Super Smash Bros. Melee (Video Game) / int_d41d2359
type
Edible Ammunition
 Super Smash Bros. Melee (Video Game) / int_d41d2359
comment
Edible Ammunition: One of Princess Peach's special attacks involves pulling a very large turnip out of the ground in reference to Super Mario Bros. 2 and throwing it at somebody. Daisy borrows this ability in Super Smash Bros. Ultimate. The Green Greens stage has Whispy Woods dropping apples that can either heal or be used as a throwing item (which is also what he did in Kirby's Adventure in Kirby's fight against him).
 Super Smash Bros. Melee (Video Game) / int_d41d2359
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1.0
 Super Smash Bros. Melee (Video Game) / int_d41d2359
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Super Smash Bros. Melee (Video Game) / int_d41d2359
 Super Smash Bros. Melee (Video Game) / int_d4c98786
type
Writing Around Trademarks
 Super Smash Bros. Melee (Video Game) / int_d4c98786
comment
Writing Around Trademarks: This is the reason why the Motion-Sensor Bomb and Cloaking Device items, which originally hailed from GoldenEye and Perfect Dark respectively, have their respective trophies listed with their first appearance as "TOP SECRET", the Cloaking Device due to Rare being bought by Microsoft and the Motion-Sensor Bomb for the same reason as well as being from a licensed game.
 Super Smash Bros. Melee (Video Game) / int_d4c98786
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1.0
 Super Smash Bros. Melee (Video Game) / int_d4c98786
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Super Smash Bros. Melee (Video Game) / int_d4c98786
 Super Smash Bros. Melee (Video Game) / int_d558b013
type
Un-person
 Super Smash Bros. Melee (Video Game) / int_d558b013
comment
Unperson: The "Original Game Staff" section of the credits omits notable key staff from the original games who had left Nintendo and/or passed away by the time of Melee's release. In particular, the names of Shouzou Kaga (the creator of Fire Emblem) and Gunpei Yokoi (creator of the original Game & Watch games and producer of Metroid and Dr. Mario) are nowhere to be seen.
 Super Smash Bros. Melee (Video Game) / int_d558b013
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1.0
 Super Smash Bros. Melee (Video Game) / int_d558b013
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Super Smash Bros. Melee (Video Game) / int_d558b013
 Super Smash Bros. Melee (Video Game) / int_d590b183
type
Play as a Boss
 Super Smash Bros. Melee (Video Game) / int_d590b183
comment
Play as a Boss: A glitch makes it possible to play as Master Hand.
 Super Smash Bros. Melee (Video Game) / int_d590b183
featureApplicability
1.0
 Super Smash Bros. Melee (Video Game) / int_d590b183
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 Super Smash Bros. Melee (Video Game)
hasFeature
Super Smash Bros. Melee (Video Game) / int_d590b183
 Super Smash Bros. Melee (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Super Smash Bros. Melee (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Brinstar Depths has lava far below the stage. It's mostly cosmetic, due to the height of the playable terrain; the real threat is the stage's rotation due to Kraid's presence.
 Super Smash Bros. Melee (Video Game) / int_d7d588c8
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1.0
 Super Smash Bros. Melee (Video Game) / int_d7d588c8
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1.0
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Super Smash Bros. Melee (Video Game) / int_d7d588c8
 Super Smash Bros. Melee (Video Game) / int_d95ac06e
type
Original Generation
 Super Smash Bros. Melee (Video Game) / int_d95ac06e
comment
Original Generation: While Giga Bowser is still technically Bowser, this extra-bestial form is unique to the Super Smash Bros. games, to the point where his series icon in Melee is the Smash Bros. insignianote Master Hand, Crazy Hand, and the Wire Frames being the only others with this distinction and his spirit in Ultimate is listed under the Smash Bros. series while all the other Bowser spirits are labeled under the Mario series.
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Artificial Brilliance: Crazy Hand uses the downward vertical punch when the player is hanging onto the edge of the stage. The effect is identical to stomping on somebody's hand in such a situation: an unavoidable fall.
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Optional Boss: The Link fights in the Underground Maze area in Adventure Mode, as the objective in the level is to simply get to the Triforce. There's a score bonus for beating Link in all matches in this level.
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Battle Theme Music
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Battle Theme Music: A special case with Giga Bowser. Whereas Master Hand and the newly-introduced Crazy Hand use the standard music of Final Destination when fought (as both can only be found there), Giga Bowser uses a higher-pitched remix of that theme when you meet him in Adventure Mode, and it's unusually absent in the Sound Test (it's the only theme to not appear there at all). When fought alongside Ganondorf and Mewtwo in the final Event Match, it uses the hidden Final Destination theme, which is more upbeat in comparison. Metal Mario and Metal Luigi in Adventure Mode, as well as whichever character you face in Chrome Champion form in Classic Mode, all use a tense techno music during battle. This theme cannot be selected for play in the standard Vs. Matches.
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Training Dummy: The Sandbag, which made its debut in this game. It is sentient, but as its trophy description demonstrates, it's totally cool with getting smacked around. In this game, it serves as the "ball" in the Home-Run Contest minigame, but was later introduced as an item in Brawl.
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Greek Chorus
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Greek Chorus: On the Corneria stage, Fox and Falco can give the rest of the Star Fox team a call to give their piece. This functionality is retained when the stage returns in Brawl, for Nintendo 3DS, and Ultimate. Slippy Toad will also chime in during one of the event matches, where he reveals that he invented the Cloaking Device item.
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Divergent Character Evolution
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Luigi has undergone substantial Divergent Character Evolution in relation to Mario, being in the realm of a "semi-clone" in this game. However, Mario gained a new proper clone in Dr. Mario, who is supposed to be a "slower but more powerful Mario"... in theory anywaynote The devs in this game apparently forgot to actually make Dr. Mario slower, with him having the exact same movement specs other than air speed, which is actually faster for Dr. Mario, with only a handful of Dr. Mario's attacks having marginally more lag, making him nearly a straight upgrade in actuality.
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Asset Actor
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Asset Actor: In the second round of Classic Mode, you fight against one of a number of predetermined teams, usually sharing either a series, like Mario and Luigi, or an attribute, like the similar-looking Kirby and Jigglypuff. One of the potential teams, however, is Ness and Princess Peach, who don't have any connection to each other. This is because, visually, Peach is the closest character to Ness's ally Paula. Otherwise, Ness wouldn't have anyone to partner with, as he was the only playable character from his franchise at the time. In All-Star Mode, every character is matched to a Home Stage 1:1. However, some series have more characters than available stages, such as The Legend of Zelda, and others have more stages than playable characters, like Donkey Kong Country. As a result, many characters are given stages not from their own series, but resembling something that is: Ganondorf is fought on Brinstar Depths to represent his lava-surrounded castle, Young Link is fought on Jungle Japes to represent Kokiri Forest, Marth is fought on Fountain of Dreams to represent the Dragon's Table, Pichu is given Fourside to represent the Saffron City stage from the previous game, and Mewtwo is given Battlefield to represent the laboratory he was created in. Averted, however, for Roy, who gets Final Destination as he didn't yet have anything to be represented.
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Gusty Glade
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Gusty Glade: In both Green Greens and the returning 64 stage Dream Land, Whispy Woods will blow to the left, potentially throwing away any character who isn't paying attention.
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Wall Jump: Some of the characters can wall-jump. They are: Mario (but not Luigi or Doctor Mario) Fox, Falco, Samus, Captain Falcon, Sheik (but not Zelda) Young Link (but not regular Link) and Pichu (but not Pikachu). However, all characters can wall-tech jump if hit into a wall. This technique is the only way Young Link can even start (and then clear) his Target Test challenge.
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Early-Bird Cameo
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Early-Bird Cameo: The game marked the debut of Roy from Fire Emblem: The Binding Blade as a playable character before the latter game came out.
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Decomposite Character
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Decomposite Character: Dr. Mario is a separate character from Mario in this game, as is Young Link from the adult, standard Link. This doesn't count the case of Zelda and Sheik, as they're treated as halves of one character here and Brawl, and it wasn't until Smash 4 when they were separated.
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Time Keeps On Ticking: Both this game and Brawl have this during the pause screen in some areas, like the Target Tests. Probably justifiable in that case, as pausing the game also gives you a good look at where all the targets are.
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Boss Remix: The Final Destination stage has a boss remix of the first Smash's credits theme. A special arrangement for Giga Bowser also exists.
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Sprint Shoes
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Sprint Shoes: The Bunny Hood from The Legend of Zelda: Majora's Mask makes an appearance as a usable item in this game as well as Brawl, where it increases jumping ability as well as speed. Ironically, due to the game's gimmick of forfeiting players who fall off-screen, both the official website and in-game trophy room describe it as an occasional Power Up Letdown in terms of maneuverability if worn by the fastest characters.
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Jungle Japes
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Jungle Japes: The Titular stage makes an appearance but the previous game's Kongo Jungle returns as a playable stage as well.
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Franchise Codifier
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Franchise Codifier: The game vastly expanded upon the Platform Fighter concept and modest template seen in the original Nintendo 64 game, allowing the series to adopt a more recognizable brand that is carried over to subsequent installments: The character roster and stage selection increased to the point that major Nintendo franchises or universes would be represented by at least four characters and two stages; several iconic modes like Adventure Mode, Event Match, All-Star Mode, Home-Run Contest and the trope-naming Multi-Mook Melee were introduced; lastly, the Collection Sidequest of trophies also debuted here, allowing several games and franchises other than those majorly present via characters and stages to be acknowledged, serving as a celebration of the history of Nintendo (and, from Brawl onwards, other gaming companies).
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I Always Wanted to Say That
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I Always Wanted to Say That: If you use Falco's special taunt in the Star Fox-themed stages (also applies to the rehashed Corneria stage in Brawl), this may come up:
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No-Damage Run
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No-Damage Run: Clearing the entirety of either Classic, Adventure, or All-Star modes without taking damage gives you a special bonus. If you're going for the Diskun trophy that requires earning every bonus, this is gonna be one of the Last Lousy Points. Luckily, all three modes grant the same bonus, so you only have to do it once. There's also two bonuses for clearing a single round without taking damage — Impervious, if you dealt damage to any enemies; or Switzerland, if you didn't.
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One-Winged Angel
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One-Winged Angel: By beating the Adventure mode on a hard enough setting and under a certain time limit, the last boss Bowser transforms into the giant beast that is Giga Bowser.note Specifically, this requires completing Adventure Mode in normal or higher difficulty and within 18 minutes without using any continues. Brawl actually has this as Bowser's Final Smash, Giga Bowser.
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My Future Self and Me
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My Future Self and Me: Link and Young Link, due to them being actually the one and same character in Ocarina of Time, only from different eras.
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Super Smash Bros. Melee (Video Game)

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 Super Smash Bros. Melee (Video Game)
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Item Caddy / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Japanese Video Games / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Kill Enemies to Open / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Killer App / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Last Lousy Point / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Lethal Joke Character / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Lethal Lava Land / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Level 1 Music Represents / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Level in the Clouds / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Levels Take Flight / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Loads and Loads of Loading / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Luck-Based Mission / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Magic Carpet / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Make My Monster Grow / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Manual Misprint / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Marth Debuted in "Smash Bros." / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Meet Your Early-Installment Weirdness / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Mercy Invincibility / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Mercy Rewarded / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Mini-Boss / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Mini-Game Credits / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Missing Secret / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Mission Control / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Moon Logic Puzzle / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Muscles Are Meaningless / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
No-Damage Run / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
No Flow in CGI / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
No Points for Neutrality / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Nostalgia Level / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Not Using the "Z" Word / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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One-Winged Angel / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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One-Woman Wail / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Orchestral Version / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Ornamental Weapon / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Orphaned Reference / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Out-of-Character Moment / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Outside Ride / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Pacifist Run / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Parasol Parachute / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Parody of Evolution / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Planar Shockwave / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Platform Fighter / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Play as a Boss / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Power Creep, Power Seep / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Pre-Final Boss / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Pressure-Sensitive Interface / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Primate Versus Reptile / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Produce Pelting / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Production Foreshadowing / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Production Lead Time / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Prolonged Video Game Sequel / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Promoted to Playable / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Promotion to Opening Titles / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Rare Random Drop / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Real Is Brown / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Recurring Riff / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Rise to the Challenge / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Rocket-Tag Gameplay / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Samus Is a Girl / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Secret Character / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Self-Damaging Attack Backfire / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Shapeshifting Sound / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Single Player Gauntlet / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Sky Face / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Slippy-Slidey Ice World / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Slower Than a Snail / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Songs in the Key of Panic / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Spiteful A.I. / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Stance System / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Stock Sound Effects / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Sudden Eye Colour / int_93ef7a8c
 Super Smash Bros Melee
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Super Smash Bros. Melee (Video Game)
 Super Smash Bros. Melee (Video Game)
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Super-Speed / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Superboss / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Swap Fighter / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Switch-Out Move / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Sword Lines / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Team Switzerland / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Tech-Demo Game / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Tenuously Connected Flavor Text / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
The All-Seeing A.I. / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
The Computer Is a Cheating Bastard / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
The Computer Is a Lying Bastard / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
The Computer Shall Taunt You / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
The Grappler / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
The Pratfall / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Time Keeps On Ticking / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Title Scream / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Training Dummy / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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True Final Boss / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Try Not to Die / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Underused Game Mechanic / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Unexpected Shmup Level / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Unintentionally Unwinnable / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Unwinnable by Insanity / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Video Games of 2000-2004 / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Wall Jump / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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William Telling / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
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Wins by Doing Absolutely Nothing / int_93ef7a8c
 Super Smash Bros. Melee (Video Game)
hasFeature
Year X / int_93ef7a8c
 SuperSmashBrosMelee
sameAs
Super Smash Bros. Melee (Video Game)