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Superhot (Video Game)

 Superhot (Video Game)
type
TVTItem
 Superhot (Video Game)
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Superhot (Video Game)
 Superhot (Video Game)
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Superhot
 Superhot (Video Game)
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The most innovative shooter anyone's played in years.SUPERHOT is a series of First-Person Shooter / Puzzle Game hybrids. The core concept of the series is that time only moves when you move — specifically, when you press buttons on the controller. If you’re standing still, time nearly stops, slowing bullets to a crawl and stopping enemies in their tracks. If you move, bullets will zip right at you and enemies will start shooting again. Once you've used up a gun’s mag, you have no choice but to throw it at your enemies and grab one of their weapons, unless you'd rather take them down up close and personal. It's friggin' cool.Games in the series are: SUPERHOT PROTOTYPE: This version was originally created by SUPERHOT Team as part of the 2013 7 Day FPS Challenge. The demo released as a browser-based game in September 2013, and can still be played for free here. SUPERHOT: The full release, following a successful Kickstarter campaign, improving the visuals and mechanics while adding more weapons, modes, and the glorious Rule of Cool stuff people wanted from an expanded release. The expanded version was released on February 25, 2016 for PC, with many news outlets proclaiming "It's the most innovative shooter I've played in years." SUPERHOT VR: SUPERHOT... in VR. Released on Dec. 6, 2016 for headsets including the Oculus Rift and HTC Vive. This version changes some of the rules (all throwables become lethal) and integrates body and head tracking, as well as telling a unique story that's separate from SUPERHOT. SUPERHOT: MIND CONTROL DELETE: Released to Steam Early Access in December 2017, and fully released on July 16th 2020, with free copies given to every player who had previously purchased the original SUPERHOT on Steam. Unlike the previous games, MIND CONTROL DELETE takes a Roguelike approach to the series formula, and is a Sequel set after the previous two games that explores what happens to the players who've joined the System.See also the Chinese-made remake, GunFu Fighter.
 Superhot (Video Game)
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2024-02-26T19:15:36Z
 Superhot (Video Game)
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2024-02-26T19:15:36Z
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Dropped link to Greed: Not a Feature - ITEM
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Dropped link to GunKata: Not a Feature - ITEM
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 Superhot (Video Game)
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DBTropes
 Superhot (Video Game) / int_10d36992
type
Parrying Bullets
 Superhot (Video Game) / int_10d36992
comment
Parrying Bullets: Using a katana, you can slice bullets out of the air. Exaggerated in MIND CONTROL DELETE, since slashing at bullets with the katana now reflects them back at the shooter. This goes even further with defall.hack which will reflect all bullets on the map when you reflect one. If you get the punch hack, you can punch bullets back.
 Superhot (Video Game) / int_10d36992
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1.0
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Superhot (Video Game) / int_10d36992
 Superhot (Video Game) / int_12a22bd8
type
Katanas Are Just Better
 Superhot (Video Game) / int_12a22bd8
comment
Katanas Are Just Better: The full release uses these, where you can slice bullets in half when time is slowed. They are also one of the few objects which are lethal when thrown, and they can be picked up after being thrown. They're also the most durable of all the weapons, only breakable if you throw it and a stray bullet hits it. In MIND CONTROL DELETE they can reflect bullets and RECALL.CORE lets you summon it back to your hand after being thrown... killing anyone between yourself and the weapon.
 Superhot (Video Game) / int_12a22bd8
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Superhot (Video Game) / int_12a22bd8
 Superhot (Video Game) / int_135b9977
type
Bloodless Carnage
 Superhot (Video Game) / int_135b9977
comment
Bloodless Carnage: The game resorts to Literally Shattered Lives instead. Notably doesn't apply to the prototype.
 Superhot (Video Game) / int_135b9977
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1.0
 Superhot (Video Game) / int_135b9977
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Superhot (Video Game) / int_135b9977
 Superhot (Video Game) / int_15c0289
type
Bullet Dancing
 Superhot (Video Game) / int_15c0289
comment
Bullet Dancing: Invoked in a level where you are stuck in a cell with enemies shooting at you from above, thus forcing you to run around like an idiot. A similar level in the VR version starts you out next to a stripper pole and instructs you to "Dance, Dance Dance!"
 Superhot (Video Game) / int_15c0289
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Superhot (Video Game) / int_15c0289
 Superhot (Video Game) / int_16364a29
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Evil Sounds Deep
 Superhot (Video Game) / int_16364a29
comment
Evil Sounds Deep: The commander's voice in the prototype is electronically modified. In the full version, the only voiced line is from superhot.exe itself ("SUPER. HOT. SUPER. HOT. SUPER. HOT."), but superhot.exe itself is sentient and evil and the line is said in a deep, modulated voice.
 Superhot (Video Game) / int_16364a29
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Superhot (Video Game) / int_16364a29
 Superhot (Video Game) / int_16b658ca
type
Elevator Action Sequence
 Superhot (Video Game) / int_16b658ca
comment
Elevator Action Sequence: One level starts with this, where you take down three enemies before stepping out to complete the level. In the full version, two Mooks with shotguns are waiting outside to ventilate you when the elevator arrives.
 Superhot (Video Game) / int_16b658ca
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Superhot (Video Game) / int_16b658ca
 Superhot (Video Game) / int_17a606bd
type
Master Swordsman
 Superhot (Video Game) / int_17a606bd
comment
RECALL.CORE: Start with a katana, and the ability to recall it after throwing it, slicing apart enemies between you and it. Upgrades allow thrown katanas to pierce enemies and make the recalled katana bounce between enemies.
 Superhot (Video Game) / int_17a606bd
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Superhot (Video Game) / int_17a606bd
 Superhot (Video Game) / int_1b8d3822
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Mind Prison
 Superhot (Video Game) / int_1b8d3822
comment
Mind Prison: As the player draws the System's attention, they are trapped within a cell at several points, especially in the later portions in the game, unable to get back to the game unless they do what the system says - such as being forced to repeatedly dodge bullets from enemies until they die. It's implied these were experiments on subjects part of "the System". Once they get past the prison, it's used again: this time an extremely low-resolution tunnel with a caged door at the end that's a symbolic representation of the real world; it only opens when the player embraces the Arc Words: "bodies are disposable".
 Superhot (Video Game) / int_1b8d3822
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Superhot (Video Game) / int_1b8d3822
 Superhot (Video Game) / int_1dea3034
type
Cool Shades
 Superhot (Video Game) / int_1dea3034
comment
Cool Shades: The enemies in the prototype sport these. The museum sports a giant-sized pair. An easter egg restores the shades in the full game.
 Superhot (Video Game) / int_1dea3034
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 Superhot (Video Game) / int_1e7c47ab
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Stealth Pun
 Superhot (Video Game) / int_1e7c47ab
comment
Stealth Pun: The Boss fight in the game jam prototype. As in, a fight with a CEO, who is unarmed and does nothing to defend himself.
 Superhot (Video Game) / int_1e7c47ab
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Superhot (Video Game) / int_1e7c47ab
 Superhot (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Superhot (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: Lampshaded by one of the IRC conversations, particularly with regard to how the levels don't seem to have any kind of interconnecting context. Justified in that it turns out SUPERHOT.exe isn't a game.
 Superhot (Video Game) / int_1fffccf7
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Superhot (Video Game) / int_1fffccf7
 Superhot (Video Game) / int_20952a1
type
Product Displacement
 Superhot (Video Game) / int_20952a1
comment
Product Displacement: A subtle example in the VR version's Hacker Cave menu. Anyone familiar with the Commodore Amiga line will immediately recognize that there's an A4000 on top of an A3000 on top of other "big box" Amiga workstations covered in sticky notes, with an A1200 tucked away on its side beside the tower of desktop cases. The A1200 even has its distinctive italicized Amiga key and keyboard layout. However, it falls under Displacement because the Amiga trademark is outright omitted from the computers.
 Superhot (Video Game) / int_20952a1
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Superhot (Video Game) / int_20952a1
 Superhot (Video Game) / int_20a3a758
type
Two Shots from Behind the Bar
 Superhot (Video Game) / int_20a3a758
comment
Two Shots from Behind the Bar: The first shotgun you see is on a guy behind the bar.
 Superhot (Video Game) / int_20a3a758
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Superhot (Video Game) / int_20a3a758
 Superhot (Video Game) / int_214c0753
type
Angry Guard Dog
 Superhot (Video Game) / int_214c0753
comment
The Dog, an attack canine with an unstoppable charge attack that bypasses your slow-mo.
 Superhot (Video Game) / int_214c0753
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Superhot (Video Game) / int_214c0753
 Superhot (Video Game) / int_22cf536c
type
Chekhov's Gun
 Superhot (Video Game) / int_22cf536c
comment
Chekhov's Gun: A bizarrely literal version. Superhot VR, the levels are broken up into segments that take place within a small portion of the level (so the player doesn't accidentally run into a wall in the real world or have to use nausea-inducing touchpad controls); however, objects at the end of one segment don't necessarily despawn before the beginning of the next one. If you've played through a level enough times to know where all the segments are, you can Fling a Gun into the Future—demonstrated thusly.
 Superhot (Video Game) / int_22cf536c
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Superhot (Video Game) / int_22cf536c
 Superhot (Video Game) / int_254fb9cb
type
Anti-Climax
 Superhot (Video Game) / int_254fb9cb
comment
Anticlimax: The prototype ending is killing a CEO with no effort other than a single click.
 Superhot (Video Game) / int_254fb9cb
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1.0
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Superhot (Video Game) / int_254fb9cb
 Superhot (Video Game) / int_260926c3
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Failure Is the Only Option
 Superhot (Video Game) / int_260926c3
comment
Failure Is the Only Option: The Death node in MIND CONTROL DELETE; instead of activating hacks, makes you choose what aspect of your control you give up (melee, shooting, throwing, jumping, looking, and moving). You can do up to four of those things and possibly survive, but once you've given up looking and moving, you're dead. Each level has the option to immediately give up and skip to the next, per the theme of relinquishing control.
 Superhot (Video Game) / int_260926c3
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Superhot (Video Game) / int_260926c3
 Superhot (Video Game) / int_29a39f6
type
Easter Egg
 Superhot (Video Game) / int_29a39f6
comment
Easter Egg: There's at least one on almost every stage, integrated into the story as secret terminals that allow the player character to ask one question upon discovery. They are often found on the surreal, poorly-modeled outer borders of the stage, overlooking the abyss.
 Superhot (Video Game) / int_29a39f6
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Superhot (Video Game) / int_29a39f6
 Superhot (Video Game) / int_2b50986a
type
Arrange Mode
 Superhot (Video Game) / int_2b50986a
comment
Arrange Mode: The retail game comes with a whole bunch of unlockable challenge modes that modify how you run through the non-story levels. Most force you to kill enemies with only one method (fists, katanas, throwables), some mess with the difficulty, and others are purely cosmetic, like the season pumpkin spice challenge.
 Superhot (Video Game) / int_2b50986a
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Superhot (Video Game) / int_2b50986a
 Superhot (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Superhot (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: In the original game, you can cut bullets out of the air with a katana. This looks cool and nets you an achievement, but practically speaking wastes an action that could have been better spent on dodging and killing the shooter. The timing is quite narrow and if you fuck up you will get shot, and good luck stopping anything more than a few handgun shots. Using the katana to deflect bullets back at the shooter in MIND CONTROL DELETE is more practical, but has its own issues. It's just as cool as it sounds, but the bullets are reflected back at the shooter's current position and don't take movement into account. If the shooter is doing anything other than standing still or running at you, it's almost guaranteed to miss. The only time it's worth doing consistently is with the defall.hack upgrade note deflecting one bullet will also auto-reflect every single bullet currently moving through the map or with projectiles fired from the Railgun.
 Superhot (Video Game) / int_2bdae2ae
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Superhot (Video Game) / int_2bdae2ae
 Superhot (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Superhot (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: In the end, the System successfully brainwashes and assimilates the player, and uses them to spread itself to their friends. In the VR game, despite being apparently destroyed, the System is clearly still active.
 Superhot (Video Game) / int_2e8441c9
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Superhot (Video Game) / int_2e8441c9
 Superhot (Video Game) / int_314c56b9
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Time Stands Still
 Superhot (Video Game) / int_314c56b9
comment
Time Stands Still: An interesting variant tied to your motion. Stand still, and time slows to a crawl - or stops completely in the VR version. Start walking, and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming and firing. The fact that in the original game time doesn't stand completely still is explained by The System as a result of the player actually not being able to stay perfectly still, because that is basically impossible, even when you're actively focusing on staying still, there are little things you might not be aware of that you're doing, or even something as simple as breathing is essentially a small amount of movement. The VR version seems to be more generous in this regard.
 Superhot (Video Game) / int_314c56b9
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Superhot (Video Game) / int_314c56b9
 Superhot (Video Game) / int_32c7a2a3
type
Symbolic Blood
 Superhot (Video Game) / int_32c7a2a3
comment
Symbolic Blood: Defeated foes shatter like glass, in a way the would be incredibly gory if they weren't, y'know, polygons. Of course, they likely really are spraying blood everywhere in the real world, but you don't see that in the overlay that the system uses.
 Superhot (Video Game) / int_32c7a2a3
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Superhot (Video Game) / int_32c7a2a3
 Superhot (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Superhot (Video Game) / int_33ca811a
comment
Game-Breaking Bug: If you happen to catch an enemy in the process of spawning and Hotswitch into them (or Charge into them in MIND CONTROL DELETE), it's considered an automatic loss because you're out of bounds. This is especially bad in MIND CONTROL DELETE, because it ignores your current health. MIND CONTROL DELETE has an error with the spiked enemies that causes you to automatically take damage upon destroying them, even if you're nowhere near the bullets they release. It appears to be more common if the spiked enemy is at a lower elevation than you are, and throwing objects seems more likely to trigger it than bullets.
 Superhot (Video Game) / int_33ca811a
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 Superhot (Video Game) / int_33d0ba5d
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Choose a Handicap
 Superhot (Video Game) / int_33d0ba5d
comment
Choose a Handicap: The DEATH node in MIND CONTROL DELETE. Instead of giving you hacks to choose from between levels, the game makes you choose a basic gameplay function to give up. At first they're relatively minor functions such as GIVE UP JUMPING or GIVE UP THROWING. However, you'll eventually be asked whether to give up things like shooting or punching. By the time you've given up moving and looking, you're totally helpless. The only option left... is to simply GIVE UP.
 Superhot (Video Game) / int_33d0ba5d
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Superhot (Video Game) / int_33d0ba5d
 Superhot (Video Game) / int_36e63b81
type
Rule of Cool
 Superhot (Video Game) / int_36e63b81
comment
Rule of Cool: You toss your weapon at the end of every level for no reason other than it's cool. And because you always throw away your weapon when you release control of a hijacked body. The achievement for getting 100 headshots is "Pointless but cool."note All enemies are one-hit kill, making headshots pointless, but still cool to watch. There are also hidden achievements for shooting down a bullet with another bullet, and for slicing a bullet with a katana.
 Superhot (Video Game) / int_36e63b81
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Superhot (Video Game) / int_36e63b81
 Superhot (Video Game) / int_3700d6d8
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Pinball Projectile
 Superhot (Video Game) / int_3700d6d8
comment
Pinball Projectile: The ricochet hack causes bullets to reflect once off any surface and into the nearest enemy. It can miss depending on how the enemy is moving, but is generally reliable as long as they're not turning a corner.
 Superhot (Video Game) / int_3700d6d8
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 Superhot (Video Game) / int_38449aae
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Magnetic Weapons
 Superhot (Video Game) / int_38449aae
comment
Magnetic Weapons: MIND CONTROL DELETE introduces the railgun. It fires a metal rod much faster than any other gun, to the point of being nearly hit-scan in the player's hands. This effect also stops katana enemies from deflecting the rod, with the exception of the Ninja. It pierces enemies as a standard effect, so it will not only penetrate multiple mooks, but also kill white mooks regardless of where you shoot them. The rods can even be picked up after they're fired and thrown at enemies. As a tradeoff, it takes even longer to chamber a new round than the shotgun, though it has three shots instead of two.
 Superhot (Video Game) / int_38449aae
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Superhot (Video Game) / int_38449aae
 Superhot (Video Game) / int_39b8d3d6
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Boring, but Practical
 Superhot (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Throwing objects at people isn't lethal, but it distracts them for a crucial few seconds while you grab new equipment (even theirs) or beat them to death, and has the added bonus of being able to block stray bullets better than other bullets. Subverted in the Throwing Challenge: Your guns can't fire, but anything that makes contact with an enemy (if it hasn't been shattered first) kills on impact. That entire bar? 64 lethal throwing knives. Have fun. The VR version makes any thrown object lethal by default — ordinary objects, guns, you name it! MIND CONTROL DELETE adds a slew of semi-lethal to very lethal thrown objects. Anything pointy that isn't lethal will stick in the enemy and can be grabbed out of them to be thrown again. Headshots with anything pointy will always be lethal, unless the enemy is invulnerable for one reason or another. Any circular object (shurikens, records, painting easels) kills instantly on contact, with the same exceptions. Also in MIND CONTROL DELETE, the MORE Core. You can't warp around or throw a sword that returns to your hands or swap places with enemies. You can however take 3 hits over the course of a node by default, and you can get upgrades to add even more hearts to your health bar. Not a particularly fancy Core, but a rather useful one.
 Superhot (Video Game) / int_39b8d3d6
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 Superhot (Video Game) / int_3b4abb27
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Double Meaning
 Superhot (Video Game) / int_3b4abb27
comment
Double Meaning: The Tag Line of the game, "It's about time", refers to the 5 year development cycle of the game, as well as the game's prominent Bullet Time mechanic.
 Superhot (Video Game) / int_3b4abb27
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 Superhot (Video Game) / int_3ea462d7
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Take That, Audience!
 Superhot (Video Game) / int_3ea462d7
comment
Take That, Audience!: In the main game, the player cannot stop playing over and over, even when he is told to walk away or face the consequences - much like hardcore gamers. In MIND CONTROL DELETE, both Avar1ce and the Addict desperately search through superhot.exe, hoping that the System's Core gives them something worth their time - like hardcore gamers trying to justify following a story to keep getting at that gameplay loop.
 Superhot (Video Game) / int_3ea462d7
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 Superhot (Video Game) / int_3f7a958b
type
Secret Test of Character
 Superhot (Video Game) / int_3f7a958b
comment
In the original, the System keeps trying to shut the player character out, intimidate them into leaving, and even at one point physically assaults them. The player refuses to back down, passing the System's Secret Test of Character. Unfortunately, that just makes them a prime target for the System's Assimilation Plot. In MIND CONTROL DELETE, they return as the Addict, and it's clear the mindset driving them was an unhealthy one.
 Superhot (Video Game) / int_3f7a958b
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 Superhot (Video Game) / int_3fdac1c6
type
Literally Shattered Lives
 Superhot (Video Game) / int_3fdac1c6
comment
Literally Shattered Lives: In a way. Enemies in the full release shatter when killed as if they were made of glass. Thrown projectiles also shatter on impact. It's beautiful in slow motion.
 Superhot (Video Game) / int_3fdac1c6
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 Superhot (Video Game) / int_411a35bd
type
Body Surf
 Superhot (Video Game) / int_411a35bd
comment
The Addict, who can body-surf as you could in the original game. They also spawn in with a random weapon, and will take yours if they body-surf into you.
 Superhot (Video Game) / int_411a35bd
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Superhot (Video Game) / int_411a35bd
 Superhot (Video Game) / int_415b3315
type
Stylistic Suck
 Superhot (Video Game) / int_415b3315
comment
Stylistic Suck: In sharp contrast to the crisp, smooth visuals of superhot.exe, the other apps and programs (including videos and 3D demos) on the player's computer are rendered in white-on-black text or basic ASCII.
 Superhot (Video Game) / int_415b3315
featureApplicability
1.0
 Superhot (Video Game) / int_415b3315
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_415b3315
 Superhot (Video Game) / int_41d0e801
type
Endless Game
 Superhot (Video Game) / int_41d0e801
comment
Endless Game: The full retail release of SUPERHOT includes Endless gameplay modes, introduced after you complete the story campaign. There are currently eight arenas, each with a selection of unlockable objectives and modifiers. Scoring is determined by the player's body count.
 Superhot (Video Game) / int_41d0e801
featureApplicability
1.0
 Superhot (Video Game) / int_41d0e801
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_41d0e801
 Superhot (Video Game) / int_41dd77d
type
Zerg Rush
 Superhot (Video Game) / int_41dd77d
comment
Zerg Rush: One of the ERROR nodes in MIND CONTROL DELETE causes most of the enemies to spawn either unarmed or with a melee weapon. Roughly one in five will have a pistol. As a tradeoff, it takes three times as many kills to end a level, they spawn a lot faster, and they spawn in greater numbers than normal.
 Superhot (Video Game) / int_41dd77d
featureApplicability
1.0
 Superhot (Video Game) / int_41dd77d
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_41dd77d
 Superhot (Video Game) / int_4e7c4536
type
Wham Line
 Superhot (Video Game) / int_4e7c4536
comment
Wham Line: A completely meta example depending on how blind you're playing the game. The game encourages players to snag unsuspecting players into the System's Assimilation Plot with a single sentence:
 Superhot (Video Game) / int_4e7c4536
featureApplicability
1.0
 Superhot (Video Game) / int_4e7c4536
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_4e7c4536
 Superhot (Video Game) / int_504e271f
type
But Thou Must!
 Superhot (Video Game) / int_504e271f
comment
But Thou Must!: Dialogue in the game is done in the IRC chat window, where the player hammers on random keys to type out a scripted response. Played for tension when whoever created Superhot.exe starts changing your responses. Even your player character claims they aren't typing their own responses near the end game (and demonstrates when the keystrokes match your actual input, which is mostly likely gibberish, than the pregenerated words keystrokes form in guruchat), which is a joke about how hammering your keyboard randomly would form complete responses, and that you are in control of a fictional character and showing SUPERHOT.EXE slowly taking control of your player character. In the final step, attempting to throw away the gun you're given is met with "KEEP IT", and "NO" if you try to shoot anything but your intended target, so you can't waste your bullets.
 Superhot (Video Game) / int_504e271f
featureApplicability
1.0
 Superhot (Video Game) / int_504e271f
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_504e271f
 Superhot (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Superhot (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: The katana can be thrown and is lethal if it connects, and is one of the few thrown items which can be retrieved. The Ninja mind of MIND CONTROL DELETE focuses around throwing your katana, and its various upgrades allow you to do far more fancy tricks with it. One endless mode level also has throwing stars, which are the only other weapon lethal when thrown. Downplayed with every other item you can throw; it stuns an enemy on hit and makes them drop anything they're holding, allowing you grab it for yourself. Thrown items can be faster than waiting for your gun to stop shooting in many instances. Unless it's the VR version, in which case any thrown item is lethal.
 Superhot (Video Game) / int_519f108a
featureApplicability
1.0
 Superhot (Video Game) / int_519f108a
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_519f108a
 Superhot (Video Game) / int_53c37297
type
Flash Step
 Superhot (Video Game) / int_53c37297
comment
CHARGE.CORE: Gets a charge attack that effectively teleports to a target and strikes them with a melee attack, as well as a slightly stronger punch (two hits to kill instead of three). Upgrades make it recharge faster with kills and allows the player to chain them.
 Superhot (Video Game) / int_53c37297
featureApplicability
1.0
 Superhot (Video Game) / int_53c37297
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_53c37297
 Superhot (Video Game) / int_548bd053
type
Guns Akimbo
 Superhot (Video Game) / int_548bd053
comment
Guns Akimbo: Quite doable in the VR version.
 Superhot (Video Game) / int_548bd053
featureApplicability
1.0
 Superhot (Video Game) / int_548bd053
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_548bd053
 Superhot (Video Game) / int_549a92e7
type
Minimalism
 Superhot (Video Game) / int_549a92e7
comment
Minimalism: There are no colors aside from red, white, gray and black. The enemies are humanoid, but lack any characteristics besides color. They sport sunglasses in the Unity-based prototype, but the eyewear was removed in the full retail release.
 Superhot (Video Game) / int_549a92e7
featureApplicability
1.0
 Superhot (Video Game) / int_549a92e7
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_549a92e7
 Superhot (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 Superhot (Video Game) / int_5541da8c
comment
Lotus-Eater Machine: Explored as a concept in MIND CONTROL DELETE. The repetitions of superhot.exe aren't literal anymore, and are just the System feeding Avar1ce more of the game. But even the System struggles to contain Avar1ce desire for more, with the levels becoming increasingly broken as Avar1ce pushes for more and more. Eventually, the System tricks Avar1ce into giving up everything and deleting the game, but Avar1ce pushes past it to find a way to restore it.
 Superhot (Video Game) / int_5541da8c
featureApplicability
1.0
 Superhot (Video Game) / int_5541da8c
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_5541da8c
 Superhot (Video Game) / int_558f5da6
type
Cryptic Conversation
 Superhot (Video Game) / int_558f5da6
comment
Cryptic Conversation: The primary method by which world-building exposition is delivered to the player upon discovering one of the secret terminals hidden around the stages.
 Superhot (Video Game) / int_558f5da6
featureApplicability
1.0
 Superhot (Video Game) / int_558f5da6
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_558f5da6
 Superhot (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Superhot (Video Game) / int_55e5b37c
comment
One node has a whopping 100 levels to defeat. It's a Bragging Rights Reward if you can pull it off.
 Superhot (Video Game) / int_55e5b37c
featureApplicability
1.0
 Superhot (Video Game) / int_55e5b37c
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_55e5b37c
 Superhot (Video Game) / int_5979acea
type
Fragile Speedster
 Superhot (Video Game) / int_5979acea
comment
Fragile Speedster: The Assault Rifle: fires 3 bullets in sequence and has a low recoil time, allowing you to kill enemies faster and more reliably. However, it's forced to fire on burst mode, meaning you're forced into real time and have less time to think about your dodging.
 Superhot (Video Game) / int_5979acea
featureApplicability
1.0
 Superhot (Video Game) / int_5979acea
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_5979acea
 Superhot (Video Game) / int_5ce7dbb9
type
Central Theme
 Superhot (Video Game) / int_5ce7dbb9
comment
Central Theme: For the whole series, the various ways authority figures induce obedience through deception, manipulation and force. For SUPERHOT, the dangers of addiction and how it can destroy your life and relationships. For Mind Control Delete, the dangers of Greed and how it hurts you while never leaving you satisfied.
 Superhot (Video Game) / int_5ce7dbb9
featureApplicability
1.0
 Superhot (Video Game) / int_5ce7dbb9
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_5ce7dbb9
 Superhot (Video Game) / int_5da3f522
type
Big Brother Is Watching
 Superhot (Video Game) / int_5da3f522
comment
Big Brother Is Watching: The player is shown several flashes of themself at a computer, lending credence to the idea that whoever is behind Superhot.exe is constantly watching your real-world body.
 Superhot (Video Game) / int_5da3f522
featureApplicability
1.0
 Superhot (Video Game) / int_5da3f522
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_5da3f522
 Superhot (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Superhot (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: MIND CONTROL DELETE has many, most especially with the end of SUPERHOT being ritualistically repeated several times throughout the story as Avar1ce continues to kill their body despite the System telling them there's nothing to gain from doing so.
 Superhot (Video Game) / int_5f3bb274
featureApplicability
1.0
 Superhot (Video Game) / int_5f3bb274
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_5f3bb274
 Superhot (Video Game) / int_601a7577
type
Off the Chart
 Superhot (Video Game) / int_601a7577
comment
Off the Chart: Repeatedly invoked during the Kickstarter campaign, with the chart painted over the table, mouse, coffee cup and everything.
 Superhot (Video Game) / int_601a7577
featureApplicability
1.0
 Superhot (Video Game) / int_601a7577
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_601a7577
 Superhot (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Superhot (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus: When the system asks you if you need more details, if you answer "yes", a lengthy EULA scrolls across the screen quickly, giving you no time to read at all. The full text can be found here. At the end of the EULA is a section named "Truth", explaining the backstory behind the game. However, there are actually multiple versions of this section, ranging from Superhot being a conspiracy by The Illuminati to an AI that will kill all of mankind if it's destroyed. All of which are Blatant Lies designed solely to keep you playing.
 Superhot (Video Game) / int_62f9d08e
featureApplicability
1.0
 Superhot (Video Game) / int_62f9d08e
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_62f9d08e
 Superhot (Video Game) / int_66f763c0
type
Interface Screw
 Superhot (Video Game) / int_66f763c0
comment
Interface Screw: The more you play the game, the more the superhot.exe overseers wrest control from you in ways like changing your chat messages and messing with your view. MIND CONTROL DELETE has its own take: the deeper the player progresses, the more maps break apart into gibberish, have massive distortion and perspective effects, and eventually the level select itself bugs out to show a very glitchy Level 5.
 Superhot (Video Game) / int_66f763c0
featureApplicability
1.0
 Superhot (Video Game) / int_66f763c0
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_66f763c0
 Superhot (Video Game) / int_67792344
type
Grievous Bottley Harm
 Superhot (Video Game) / int_67792344
comment
Grievous Bottley Harm: Bottles can be found at various points in the game. You can either toss them to stun enemies or bash them over the head in close quarters.
 Superhot (Video Game) / int_67792344
featureApplicability
1.0
 Superhot (Video Game) / int_67792344
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_67792344
 Superhot (Video Game) / int_679d7cc7
type
Goomba Stomp
 Superhot (Video Game) / int_679d7cc7
comment
Goomba Stomp: You can land on top of enemies to kill them. The achievement for doing so is even called "It's a me, Mario!". MIND CONTROL DELETE adds dthstmp.hack, which lowers the requirement to merely jumping into enemies. It's awkward to pull off and not the best upgrade to go for.
 Superhot (Video Game) / int_679d7cc7
featureApplicability
1.0
 Superhot (Video Game) / int_679d7cc7
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_679d7cc7
 Superhot (Video Game) / int_68647e64
type
Extended Gameplay
 Superhot (Video Game) / int_68647e64
comment
Extended Gameplay: After beating the main story you unlock both the Endless modes and Challenge modes. Endless mode challenges you to kill as many enemies as you can in one life (among other things), while the Challenge modes are essentially replays of the game under differing conditions.
 Superhot (Video Game) / int_68647e64
featureApplicability
1.0
 Superhot (Video Game) / int_68647e64
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_68647e64
 Superhot (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Superhot (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: MIND CONTROL DELETE features an expanded set of lethal props that include: vinyl records, an artist's palette, darts and even pencils. The record and palette can somehow be thrown clean through bad guys like a buzzsaw, while the pencil is only a one hit kill when thrown into an enemy's head.
 Superhot (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Superhot (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_6a2ae11f
 Superhot (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Superhot (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: Even when moving, the bullets move much slower than they would in real life. Combine this with a deliberate aversion of the Very High Velocity Rounds trope, and you'll find standing still to slow down time isn't a perfect solution.
 Superhot (Video Game) / int_6b6ac319
featureApplicability
-1.0
 Superhot (Video Game) / int_6b6ac319
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_6b6ac319
 Superhot (Video Game) / int_70d8269d
type
Excuse Plot
 Superhot (Video Game) / int_70d8269d
comment
Excuse Plot: Explored and discussed in MIND CONTROL DELETE. The System says at the beginning that there is no grand underlying plot, no answers revealed, no way to break out, just MORE. As the player progresses they find out there's really nothing to be discovered, beyond exploring what led other minds to the System, and the System's struggles to contain Avar1ce's desire for MORE.
 Superhot (Video Game) / int_70d8269d
featureApplicability
1.0
 Superhot (Video Game) / int_70d8269d
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_70d8269d
 Superhot (Video Game) / int_7374ab13
type
Once More, with Clarity
 Superhot (Video Game) / int_7374ab13
comment
Once More, with Clarity: The in-game #HACKING forum shows a (eventually looping) chatroom conversation between (mostly) fans of superhot.exe. Visiting it after finding all the secret terminals shows the same conversation, but with the added revelation that the System has been telling the MOD what to say and do the whole time, in order to recruit more players.
 Superhot (Video Game) / int_7374ab13
featureApplicability
1.0
 Superhot (Video Game) / int_7374ab13
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_7374ab13
 Superhot (Video Game) / int_73e7dcb6
type
Throwing Your Gun at the Enemy
 Superhot (Video Game) / int_73e7dcb6
comment
Throwing Your Gun at the Enemy: Guns have limited ammo and there's no option to reload, so once it's empty its only use is as an improvised projectile against your foes. Being hit by a thrown weapon stuns an enemy and causes them to drop their own if they're carrying one, allowing you to steal it and use it on them. Throwing your weapon is also much faster than waiting for the next bullet to cycle into the chamber if you're using the pistol or shotgun, making the action a strategic choice based on how many enemies are nearby. You also end up throwing your weapons away when a level ends for the sake of looking cool and because that's what always happens when you abandon a body.
 Superhot (Video Game) / int_73e7dcb6
featureApplicability
1.0
 Superhot (Video Game) / int_73e7dcb6
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_73e7dcb6
 Superhot (Video Game) / int_7464705c
type
Arc Words
 Superhot (Video Game) / int_7464705c
comment
Arc Words: The title, at the end of every level in both versions, and a sign of you, the player, integrating their mind into the data of the titular program. Exaggerated in the sense that it takes place in-game and in real life, when the game asks you to spread the word of the game upon completion of the story. That phrase? "It's the most innovative shooter I've played in years." Three phrases that tend to appear close together in the later portions of the game and in secret areas: In MIND CONTROL DELETE, there's "MORE", as well as "Anxiety", "Anger", "Addiction", and "Avarice", the Fatal Flaws of each of the minds within the System.
 Superhot (Video Game) / int_7464705c
featureApplicability
1.0
 Superhot (Video Game) / int_7464705c
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_7464705c
 Superhot (Video Game) / int_74abf030
type
Summon to Hand
 Superhot (Video Game) / int_74abf030
comment
Summon to Hand: The gimmick of the Ninja CORE in MIND CONTROL DELETE is the ability to recall your katana to your hand after throwing it. The final upgrade lets it bounce between any nearby enemies on the way back.
 Superhot (Video Game) / int_74abf030
featureApplicability
1.0
 Superhot (Video Game) / int_74abf030
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_74abf030
 Superhot (Video Game) / int_74c7bf4e
type
Forced Meme
 Superhot (Video Game) / int_74c7bf4e
comment
Forced Meme: In-Universe, the game actively encourages players to tell friends how the game is the most innovative shooter they've played in years in order to conform into the game's Assimilation Plot.
 Superhot (Video Game) / int_74c7bf4e
featureApplicability
1.0
 Superhot (Video Game) / int_74c7bf4e
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_74c7bf4e
 Superhot (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Superhot (Video Game) / int_82108e3d
comment
Attack Its Weak Point: MIND CONTROL DELETE introduces enemies which are entirely white save one part of them (a limb, torso, or head). The white parts are immune to damage, aren't stunned by thrown objects, and normally lethal attacks will only stun them. However, hacks that upgrade one of your damage aspects (piercing for bullets, damage for punching and throwing) bypass this invulnerability. The Railgun comes with built-in piercing that also ignores their protection.
 Superhot (Video Game) / int_82108e3d
featureApplicability
1.0
 Superhot (Video Game) / int_82108e3d
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_82108e3d
 Superhot (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Superhot (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: Bullets stop when hitting something, but a thrown katana will keep going until it hits a wall... skewering any Red Dudes caught in the way. Getting a double-kill with a thrown katana nets you the Shishkebap achievement. The railgun in MIND CONTROL DELETE fires a super-fast metal rod that pierces all enemies in its path, making it perfect for polykills since it can kill from across the map in nearly an instant. The piercing shot hack adds this property to all bullets. It also makes the normally invulnerable white enemies vulnerable to bullets.
 Superhot (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Superhot (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_88e5fcbc
 Superhot (Video Game) / int_8af25294
type
Bullet Time
 Superhot (Video Game) / int_8af25294
comment
Bullet Time: Constantly when you don't move too much. Upgraded to Time Stands Still in the VR version.
 Superhot (Video Game) / int_8af25294
featureApplicability
1.0
 Superhot (Video Game) / int_8af25294
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_8af25294
 Superhot (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Superhot (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: You and your enemies go down in one hit. Good thing you have Bullet Time on your side.
 Superhot (Video Game) / int_8b0a127
featureApplicability
1.0
 Superhot (Video Game) / int_8b0a127
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_8b0a127
 Superhot (Video Game) / int_8c41d6e9
type
Nameless Narrative
 Superhot (Video Game) / int_8c41d6e9
comment
Nameless Narrative: None of the characters in the series are named, with only vague descriptive titles or screennames.
 Superhot (Video Game) / int_8c41d6e9
featureApplicability
1.0
 Superhot (Video Game) / int_8c41d6e9
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_8c41d6e9
 Superhot (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Superhot (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Both your enemies and you die from one bullet shot, regardless of where the bullet hits. The only real difference is you die from a punch, they need three. On the upside, jumping on top of them instantly kills them. Averted in MIND CONTROL DELETE. All COREs can take two hits before dying except MORE which can take three. Further hacks can add two additional hearts, but you have to get them progressively. Until you finish the game and unlock PURE.CORE, which lets you replay the game with the rules of the original.
 Superhot (Video Game) / int_8df14c99
featureApplicability
-1.0
 Superhot (Video Game) / int_8df14c99
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_8df14c99
 Superhot (Video Game) / int_8e5fdcd5
type
Once Killed a Man with a Noodle Implement
 Superhot (Video Game) / int_8e5fdcd5
comment
Once Killed a Man with a Noodle Implement: In MIND CONTROL DELETE, you can kill a man with a paint pallete, which is as deadly as a saw blade.
 Superhot (Video Game) / int_8e5fdcd5
featureApplicability
1.0
 Superhot (Video Game) / int_8e5fdcd5
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_8e5fdcd5
 Superhot (Video Game) / int_92dfffae
type
Retraux
 Superhot (Video Game) / int_92dfffae
comment
Retraux: The technology level of the real world portions is a loving send up of old hardware, complete with DOS commands, IRC clients, ASCII displays, the clicks and whirr of the machine, and so on. SUPERHOT VR takes this even further by showing the protagonist's setup including a VR helmet and gloves... connected to a bunch of old CRT monitor PCs resembling Commodore Amiga 3000/4000/1200 systems with SUPERHOT itself stored in floppy disks. This isn't too far-fetched when considering that the Amiga 3000 was the architectural basis of older Virtuality arcade VR systems, the sort you could play Dactyl Nightmare on.
 Superhot (Video Game) / int_92dfffae
featureApplicability
1.0
 Superhot (Video Game) / int_92dfffae
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_92dfffae
 Superhot (Video Game) / int_933576c8
type
Mighty Glacier
 Superhot (Video Game) / int_933576c8
comment
Mighty Glacier: The Shotgun, which shoots a massive spread of bullets with decent range, but takes a very long time to reload and only gets two shots.
 Superhot (Video Game) / int_933576c8
featureApplicability
1.0
 Superhot (Video Game) / int_933576c8
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_933576c8
 Superhot (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Superhot (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: In your typical FPS, the average player will run and gun with little thought put into where they are running and what they might be running into. Such thoughtless behavior will swiftly get you killed in this game.
 Superhot (Video Game) / int_963086ce
featureApplicability
1.0
 Superhot (Video Game) / int_963086ce
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_963086ce
 Superhot (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Superhot (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Sometimes. Given the nature of the game, there can be times where you get yourself into a bind and can't set up a viable escape route for yourself no matter how much you work it. Most situations are escapable but every so often you'll just be stuck without any recourse. MIND CONTROL DELETE is even worse in this regard, as enemies have randomized loadouts, you often spawn in with two of them just out of reach, and some of the levels may spawn you into places with no throwables to work with.
 Superhot (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Superhot (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_98b1dc8f
 Superhot (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Superhot (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: "DANCE DOG" sees you placed in a small cell with multiple Red Guys standing over you, firing pistols down into the cell. After you dodge a few bullets, the game displays "DIE DOG" and they all start firing. There's no way out of the cell; all you can do is try to dodge bullets until one inevitably takes you out. The game then tells you "GOOD DOG" and moves on. The System is making a point about how you can do nothing but follow its commands.
 Superhot (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Superhot (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_9a1f23bf
 Superhot (Video Game) / int_9ab2d4a
type
The Blade Always Lands Pointy End In
 Superhot (Video Game) / int_9ab2d4a
comment
The Blade Always Lands Pointy End In: Katanas usually stick in the floor or walls when thrown or dropped, to allow easy retrieval. All edged throwing weapons in MIND CONTROL DELETE land pointy-end in, from throwing knives to screwdrivers. If you score a headshot, this is lethal.
 Superhot (Video Game) / int_9ab2d4a
featureApplicability
1.0
 Superhot (Video Game) / int_9ab2d4a
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_9ab2d4a
 Superhot (Video Game) / int_9b54d536
type
Evil Counterpart
 Superhot (Video Game) / int_9b54d536
comment
Evil Counterpart: In MIND CONTROL DELETE, breaking QUARANTINE spawns an unkillable enemy who stalks you through the levels, people who were sources of each CORE: The Dog, an attack canine with an unstoppable charge attack that bypasses your slow-mo. The Ninja, a katana-wielding Arrogant Kung-Fu Guy who can hurl his katana at you and deflect your bullets, The Addict, who can body-surf as you could in the original game. They also spawn in with a random weapon, and will take yours if they body-surf into you.
 Superhot (Video Game) / int_9b54d536
featureApplicability
1.0
 Superhot (Video Game) / int_9b54d536
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_9b54d536
 Superhot (Video Game) / int_9d12bbc1
type
Foreshadowing
 Superhot (Video Game) / int_9d12bbc1
comment
Foreshadowing: You always throw away your weapon at the end of every level, no matter what. You do the same thing when releasing control of a body during hotlinking. One detail that's hard to spot is that, halfway through the game, the city skyline contains a pyramid-shaped building and you keep getting closer to it with each level. You'd have to go "out of bounds" to get the secret terminals before you really start noticing this.
 Superhot (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Superhot (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_9d12bbc1
 Superhot (Video Game) / int_9e0c3153
type
Punctuated! For! Emphasis!
 Superhot (Video Game) / int_9e0c3153
comment
Punctuated! For! Emphasis!: The on-screen text appears as a non-verbal example of this. One word is printed at a time, accompanied by the sound of a camera shutter.
 Superhot (Video Game) / int_9e0c3153
featureApplicability
1.0
 Superhot (Video Game) / int_9e0c3153
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_9e0c3153
 Superhot (Video Game) / int_9e943076
type
One-Man Army
 Superhot (Video Game) / int_9e943076
comment
One-Man Army: Adding to the action movie-like feel of it all.
 Superhot (Video Game) / int_9e943076
featureApplicability
1.0
 Superhot (Video Game) / int_9e943076
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_9e943076
 Superhot (Video Game) / int_9f4a47f2
type
Competitive Balance
 Superhot (Video Game) / int_9f4a47f2
comment
Competitive Balance: Each of the firearms, in a way. The pistol gets three shots and is the easiest to toss at enemies, but you have to aim carefully. The shotgun can potentially hit multiple targets with its buckshot, but it only gets two shots, its spread reduces its effectiveness at range, and it's clumsy to throw. The assault rifle gets three burst shots in groups of four, but each shot in the group counts as movement, so enemies have a chance to get a shot off themselves. MIND CONTROL DELETE adds a Railgun, which fires much faster than any other gun (it's as close to hitscan for the player as the game allows), but has the longest reload time of them all, as well as a larger hitbox for the projectiles to get caught on geometry. Enemies also can use it against you, requiring you to take cover or prioritize them.
 Superhot (Video Game) / int_9f4a47f2
featureApplicability
1.0
 Superhot (Video Game) / int_9f4a47f2
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_9f4a47f2
 Superhot (Video Game) / int_9fb2452d
type
Evil Is Not a Toy
 Superhot (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: The System makes a clear point that superhot.exe is not a game, it is a tool. It proves this point by forcing you to punch your real body in the head, and to back out if you are not serious.
 Superhot (Video Game) / int_9fb2452d
featureApplicability
1.0
 Superhot (Video Game) / int_9fb2452d
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_9fb2452d
 Superhot (Video Game) / int_a1c5e0cc
type
Trigger Phrase
 Superhot (Video Game) / int_a1c5e0cc
comment
Trigger Phrase: It's heavily implied (particularly by the #HACKER chatroom once all secret terminals have been found) that the System's mind-control is strengthened by the repetition of the mantra "SUPER. HOT. SUPER. HOT."
 Superhot (Video Game) / int_a1c5e0cc
featureApplicability
1.0
 Superhot (Video Game) / int_a1c5e0cc
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_a1c5e0cc
 Superhot (Video Game) / int_a2359d9
type
Death Is the Only Option
 Superhot (Video Game) / int_a2359d9
comment
Death Is the Only Option: One level in the full version progresses up to this after a lengthy period of bullet-dodging. The game concludes with the player killing their own physical body.
 Superhot (Video Game) / int_a2359d9
featureApplicability
1.0
 Superhot (Video Game) / int_a2359d9
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_a2359d9
 Superhot (Video Game) / int_a484ef6c
type
Sensory Abuse
 Superhot (Video Game) / int_a484ef6c
comment
Sensory Abuse: Firing a gun while standing still will basically blind and deafen you for two seconds.
 Superhot (Video Game) / int_a484ef6c
featureApplicability
1.0
 Superhot (Video Game) / int_a484ef6c
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_a484ef6c
 Superhot (Video Game) / int_a4d8473b
type
Stealth Sequel
 Superhot (Video Game) / int_a4d8473b
comment
Stealth Sequel: SUPERHOT VR is in fact a sequel to the events of the PC game, though nothing outside of the game mentions this. Ditto for MIND CONTROL DELETE, which takes place after both SUPERHOT and VR.
 Superhot (Video Game) / int_a4d8473b
featureApplicability
1.0
 Superhot (Video Game) / int_a4d8473b
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_a4d8473b
 Superhot (Video Game) / int_a754fa9a
type
Instant Death Bullet
 Superhot (Video Game) / int_a754fa9a
comment
Instant Death Bullet: All bullets are lethal no matter where they hit. The "Pointless but Cool" achievement lampshades this, as it requires you to score 100 headshots.
 Superhot (Video Game) / int_a754fa9a
featureApplicability
1.0
 Superhot (Video Game) / int_a754fa9a
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_a754fa9a
 Superhot (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 Superhot (Video Game) / int_a796d2a6
comment
Imperial Stormtrooper Marksmanship Academy: The baddies take several shots to line up a decent bead on you - their aim would be usually perfect, but they're not the ones who can slow down time. Doubly so in level three, where, as you get closer, a pathfinding glitch can lead to Set a Mook to Kill a Mook despite said mooks standing shoulder-to-shoulder.
 Superhot (Video Game) / int_a796d2a6
featureApplicability
1.0
 Superhot (Video Game) / int_a796d2a6
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_a796d2a6
 Superhot (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Superhot (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Hot-swapping into an enemy causes them to immediately discard their gun, denying it to you. In MIND CONTROL DELETE, upgrades to the CORE ability allow you to negate this. MIND CONTROL DELETE introduces enemies whose weapons are connected to them, represented by the weapons being red instead of black. These enemies can't be relived of their weapons in any way, though they still recoil from stunning hits. Even if you have the Hotswitch upgrade that lets you keep weapons, these enemies will discard theirs in defiance of it.
 Superhot (Video Game) / int_a89efe3c
featureApplicability
1.0
 Superhot (Video Game) / int_a89efe3c
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_a89efe3c
 Superhot (Video Game) / int_ab6e01e
type
Clean Cut
 Superhot (Video Game) / int_ab6e01e
comment
Clean Cut: Katanas cut enemies cleanly through the waist or the neck.
 Superhot (Video Game) / int_ab6e01e
featureApplicability
1.0
 Superhot (Video Game) / int_ab6e01e
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_ab6e01e
 Superhot (Video Game) / int_aba8065b
type
Fatal Flaw
 Superhot (Video Game) / int_aba8065b
comment
Fatal Flaw: Each of the minds in MIND CONTROL DELETE has one that led them to the System. The Dog's is anxiety, the Ninja's is anger, the Addict's is their namesake. The player's is Avarice, the endless desire for MORE.
 Superhot (Video Game) / int_aba8065b
featureApplicability
1.0
 Superhot (Video Game) / int_aba8065b
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_aba8065b
 Superhot (Video Game) / int_abd29ad8
type
No-Sell
 Superhot (Video Game) / int_abd29ad8
comment
No-Sell: Enemies with melee weapons will bat aside thrown projectiles unless you aim for their legs. Enemies with katanas can also cut through bullets under the same conditions, but only one at a time, allowing you to overwhelm them through volume of fire. White-bodied mooks in MIND CONTROL DELETE suffer no damage to their white parts unless you have a hack that enhances weapon damage, and are only stunned by attacks that would be lethal. Objects that would merely stun them do nothing at all. The three Core enemies are invulnerable to everything and the Ninja enemy will deflect bullets back at you.
 Superhot (Video Game) / int_abd29ad8
featureApplicability
1.0
 Superhot (Video Game) / int_abd29ad8
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_abd29ad8
 Superhot (Video Game) / int_ac81e4b0
type
Dueling Player Characters
 Superhot (Video Game) / int_ac81e4b0
comment
In MIND CONTROL DELETE you are able to use this ability as a CORE. Hacks can upgrade the skill so it doesn't discard the enemy's weapon and allow multiple uses in a row. In addition, the Addict can pull this on you, being heavily implied to be the protagonist of the original game. He has the advantage of getting to keep your weapon when he does it.
 Superhot (Video Game) / int_ac81e4b0
featureApplicability
1.0
 Superhot (Video Game) / int_ac81e4b0
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_ac81e4b0
 Superhot (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Superhot (Video Game) / int_ac9f78d9
comment
Jack of All Stats: The Pistol, with no real advantages or disadvantages, and hence useful due to the nature of the game.
 Superhot (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Superhot (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_ac9f78d9
 Superhot (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Superhot (Video Game) / int_b2cdd776
comment
Bottomless Magazines: For the enemies, anyway. You'll still run out after a few shots, but this is mitigated by the enemies having a slower rate of fire.
 Superhot (Video Game) / int_b2cdd776
featureApplicability
1.0
 Superhot (Video Game) / int_b2cdd776
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_b2cdd776
 Superhot (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 Superhot (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: In MIND CONTROL DELETE, it's strongly implied that the Addict, who you get Hotswitch from, was the protagonist of the first SUPERHOT.
 Superhot (Video Game) / int_b3168a4d
featureApplicability
1.0
 Superhot (Video Game) / int_b3168a4d
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_b3168a4d
 Superhot (Video Game) / int_b3bdf232
type
Alien Geometries
 Superhot (Video Game) / int_b3bdf232
comment
Alien Geometries: The level design in superhot.exe is uncanny in a way other than its colour scheme: everyday objects such as shelves, chairs and lamps may be recessed in such a way that they appear to be clipping into the walls, especially around the level borders. Simple items may suddenly appear somewhere in a clustered lattice, floating off into nowhere or echoing down a few layers, almost as if the program is breaking down around its edges. Amped in MIND CONTROL DELETE. At first, the levels seem like they fit in with those of the first game, but the further one goes, the more junk, glitches and rendering issues appear...
 Superhot (Video Game) / int_b3bdf232
featureApplicability
1.0
 Superhot (Video Game) / int_b3bdf232
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_b3bdf232
 Superhot (Video Game) / int_b5e818eb
type
Follow the Plotted Line
 Superhot (Video Game) / int_b5e818eb
comment
Follow the Plotted Line: The final boss fight in the prototype. After you kill the boss, a window will break and the Commander will order you to jump through it. There's no other way to progress, but you do get a couple of demanding messages if you try to walk away.
 Superhot (Video Game) / int_b5e818eb
featureApplicability
1.0
 Superhot (Video Game) / int_b5e818eb
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_b5e818eb
 Superhot (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Superhot (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Even in real time, bullets travel much more slowly than they should. Just as well, since bullets traveling at their actual speed would make dodging pointless and the game less cool.
 Superhot (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Superhot (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_b6e1d40b
 Superhot (Video Game) / int_b89d9f13
type
Assimilation Plot
 Superhot (Video Game) / int_b89d9f13
comment
Assimilation Plot: The apparent goal of Superhot.exe is to integrate everyone into it.
 Superhot (Video Game) / int_b89d9f13
featureApplicability
1.0
 Superhot (Video Game) / int_b89d9f13
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_b89d9f13
 Superhot (Video Game) / int_bc1a0bb1
type
The Last Dance
 Superhot (Video Game) / int_bc1a0bb1
comment
The Last Dance: Towards the end of MIND CONTROL DELETE, Avar1ce must give up the COREs they've earned. Each core is removed only after a short gauntlet of levels where that core is mandatory, it automatically gets its related hacks, and faces enemy types designed to highlight its strengths, and must face its Evil Counterpart.
 Superhot (Video Game) / int_bc1a0bb1
featureApplicability
1.0
 Superhot (Video Game) / int_bc1a0bb1
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_bc1a0bb1
 Superhot (Video Game) / int_bce728ca
type
Mistreatment-Induced Betrayal
 Superhot (Video Game) / int_bce728ca
comment
Mistreatment-Induced Betrayal: The Ninja mind of MIND CONTROL DELETE turned to superhot.exe when his rival at the Dojo was consistently promoted above him. Combining this with his repeated belief that he's better than anyone at the Dojo made it easy for superhot.exe to empower and subsume him.
 Superhot (Video Game) / int_bce728ca
featureApplicability
1.0
 Superhot (Video Game) / int_bce728ca
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_bce728ca
 Superhot (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Superhot (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Averted. Shotguns have just as much range as other weapons in the game. Accuracy, on the other hand, falls off dramatically due to the weapon's spread.
 Superhot (Video Game) / int_bcf69f60
featureApplicability
-1.0
 Superhot (Video Game) / int_bcf69f60
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_bcf69f60
 Superhot (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Superhot (Video Game) / int_be3e7584
comment
Brutal Bonus Level: MIND CONTROL DELETE has two kinds: One node has a whopping 100 levels to defeat. It's a Bragging Rights Reward if you can pull it off. Once you've completed all the standard levels, several error nodes are unlocked. Each one has a unique gimmick, such as all spiked enemies or every enemy using a shotgun, forcing you to adjust your strategy accordingly.
 Superhot (Video Game) / int_be3e7584
featureApplicability
1.0
 Superhot (Video Game) / int_be3e7584
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_be3e7584
 Superhot (Video Game) / int_be54cb9c
type
Bullet Dodges You
 Superhot (Video Game) / int_be54cb9c
comment
Bullet Dodges You: In MIND CONTROL DELETE, the lightreflx.hack is a downplayed version; bullets near the player slow to a crawl, even compared to their usual leisurely pace, making avoiding them trivial unless the player is unaware of them or bumps into them by mistake.
 Superhot (Video Game) / int_be54cb9c
featureApplicability
1.0
 Superhot (Video Game) / int_be54cb9c
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_be54cb9c
 Superhot (Video Game) / int_bef696dd
type
Mind Screw
 Superhot (Video Game) / int_bef696dd
comment
For the whole series, the various ways authority figures induce obedience through deception, manipulation and force.
 Superhot (Video Game) / int_bef696dd
featureApplicability
1.0
 Superhot (Video Game) / int_bef696dd
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_bef696dd
 Superhot (Video Game) / int_bfaff026
type
Arrogant Kung-Fu Guy
 Superhot (Video Game) / int_bfaff026
comment
Arrogant Kung-Fu Guy: The Ninja mind, prior to Superhot.exe uploading him, constantly talks about how no one else at the Dojo was as skilled or talented as he was. It's part of what drives him to Superhot.exe.
 Superhot (Video Game) / int_bfaff026
featureApplicability
1.0
 Superhot (Video Game) / int_bfaff026
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_bfaff026
 Superhot (Video Game) / int_c04b1231
type
Jump Scare
 Superhot (Video Game) / int_c04b1231
comment
Jump Scare: While it might be unintentional, the appearance of the commander at the end of the prototype can easily be this (even if you're expecting it).
 Superhot (Video Game) / int_c04b1231
featureApplicability
1.0
 Superhot (Video Game) / int_c04b1231
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_c04b1231
 Superhot (Video Game) / int_c1e703ff
type
Hallway Fight
 Superhot (Video Game) / int_c1e703ff
comment
Hallway Fight: The level "Oldboy" is set in a hallway just like the one from the film of the same name.
 Superhot (Video Game) / int_c1e703ff
featureApplicability
1.0
 Superhot (Video Game) / int_c1e703ff
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_c1e703ff
 Superhot (Video Game) / int_c2393191
type
Show Within a Show
 Superhot (Video Game) / int_c2393191
comment
Show Within a Show: The menu is part of the story itself. Superhot.exe (that is, the telltale bullet-time shooter) is a game that your in-game friend sends you.
 Superhot (Video Game) / int_c2393191
featureApplicability
1.0
 Superhot (Video Game) / int_c2393191
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_c2393191
 Superhot (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Superhot (Video Game) / int_c3585f4a
comment
Boom, Headshot!: MIND CONTROL DELETE adds some side benefits to targeting the head. A hack causes bullets to ricochet to the nearest enemy on a headshot, and any pointy thrown object (from pens to discarded railgun rounds) is instantly fatal if you score a headshot.
 Superhot (Video Game) / int_c3585f4a
featureApplicability
1.0
 Superhot (Video Game) / int_c3585f4a
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_c3585f4a
 Superhot (Video Game) / int_c37813c5
type
Ninja
 Superhot (Video Game) / int_c37813c5
comment
The Ninja, a katana-wielding Arrogant Kung-Fu Guy who can hurl his katana at you and deflect your bullets,
 Superhot (Video Game) / int_c37813c5
featureApplicability
1.0
 Superhot (Video Game) / int_c37813c5
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_c37813c5
 Superhot (Video Game) / int_c3c18143
type
Hope Spot
 Superhot (Video Game) / int_c3c18143
comment
In the VR game, despite being apparently destroyed, the System is clearly still active.
 Superhot (Video Game) / int_c3c18143
featureApplicability
1.0
 Superhot (Video Game) / int_c3c18143
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_c3c18143
 Superhot (Video Game) / int_c40db9e1
type
Viral Marketing
 Superhot (Video Game) / int_c40db9e1
comment
Viral Marketing: Invoked by the end of the story - the game itself compels you, the player, to spread the word about the game in order to bring more and more people into the system, using the exact words, "It's the most innovative shooter I've played in years".
 Superhot (Video Game) / int_c40db9e1
featureApplicability
1.0
 Superhot (Video Game) / int_c40db9e1
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_c40db9e1
 Superhot (Video Game) / int_c513249
type
Harder Than Hard
 Superhot (Video Game) / int_c513249
comment
PURE.CORE: One health point. No hacks.
 Superhot (Video Game) / int_c513249
featureApplicability
1.0
 Superhot (Video Game) / int_c513249
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_c513249
 Superhot (Video Game) / int_c75df49a
type
Shout-Out
 Superhot (Video Game) / int_c75df49a
comment
Shout-Out: The level "19OLDBOY.lvl" takes place in a hallway, like the Signature Scene of the movie with the same name.
 Superhot (Video Game) / int_c75df49a
featureApplicability
1.0
 Superhot (Video Game) / int_c75df49a
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_c75df49a
 Superhot (Video Game) / int_caf89e54
type
Taking You with Me
 Superhot (Video Game) / int_caf89e54
comment
Taking You with Me: Spiked enemies in MIND CONTROL DELETE explode in a hail of bullets when killed. Specifically, this happens when their body is shattered, so while bullets and other forms of instant death will explode them on contact, punching them to death or using blunt weapons allows you to get behind cover and wait for the body to explode when it hits the floor. If you swap into one with Hotswitch, it will activate the effect without killing the host, which can be useful in killing off nearby enemies and is a safe way to detonate them in general. There is also an upgrade where you explode into ninja stars when damaged, though this is Downplayed since you still have extra lives.
 Superhot (Video Game) / int_caf89e54
featureApplicability
1.0
 Superhot (Video Game) / int_caf89e54
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_caf89e54
 Superhot (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Superhot (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: Is superhot.exe a rogue AI or something weirder? The main game implies the former, with it being apparently made of code and propagated through the internet, but the secret terminals imply the latter, stating it was never created but merely "discovered", and that it engineered its own programming because it needed "limbs" and "mouths".
 Superhot (Video Game) / int_cb70651c
featureApplicability
1.0
 Superhot (Video Game) / int_cb70651c
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_cb70651c
 Superhot (Video Game) / int_cd682fe1
type
Dodge the Bullet
 Superhot (Video Game) / int_cd682fe1
comment
Dodge the Bullet: The Bullet Time mechanic allows you to do this a lot. Doubly so in the corridor levels of the prototype and the retail version, which see you sprinting down a stretch of hallway dodging bullets as you go. Rule of Cool, indeed.
 Superhot (Video Game) / int_cd682fe1
featureApplicability
1.0
 Superhot (Video Game) / int_cd682fe1
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_cd682fe1
 Superhot (Video Game) / int_cfe72499
type
Shoot the Bullet
 Superhot (Video Game) / int_cfe72499
comment
Shoot the Bullet: It requires timing and positioning, but it is still very possible. Doing this (intentionally or not) gives you the "No They Didn't" achievement.
 Superhot (Video Game) / int_cfe72499
featureApplicability
1.0
 Superhot (Video Game) / int_cfe72499
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_cfe72499
 Superhot (Video Game) / int_d264e7d4
type
Bullet Catch
 Superhot (Video Game) / int_d264e7d4
comment
Bullet Catch: Used to be possible during the beta. It was taken out for the full release, but put back in for VR. The suppunch.hack in MIND CONTROL DELETE lets you punch back bullets.
 Superhot (Video Game) / int_d264e7d4
featureApplicability
1.0
 Superhot (Video Game) / int_d264e7d4
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_d264e7d4
 Superhot (Video Game) / int_d2cd18c0
type
Forbidden Fruit
 Superhot (Video Game) / int_d2cd18c0
comment
Forbidden Fruit: How the recruitment process works.
 Superhot (Video Game) / int_d2cd18c0
featureApplicability
1.0
 Superhot (Video Game) / int_d2cd18c0
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_d2cd18c0
 Superhot (Video Game) / int_d2f577a1
type
Lead the Target
 Superhot (Video Game) / int_d2f577a1
comment
Lead the Target: A non-intuitive part of gameplay. It's not just that Bullet Time kicks in whenever you're not pressing buttons; it's also that all bullets move slower than normal, because if not then you still wouldn't be able to dodge them. But all bullets move slower than normal; if you can dodge them, mooks can too. And do! Unless you aim for where the enemies will be, shots that would connect in other shooters will become costly misses here. Even the railgun in MIND CONTROL DELETE has a very small delay, despite its near-hitscan attack.
 Superhot (Video Game) / int_d2f577a1
featureApplicability
1.0
 Superhot (Video Game) / int_d2f577a1
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_d2f577a1
 Superhot (Video Game) / int_d355ba37
type
Turned Against Their Masters
 Superhot (Video Game) / int_d355ba37
comment
Turned Against Their Masters: The final level has the System make the player assault the core housing the System itself to upload themselves to it, while killing every guard in sight.
 Superhot (Video Game) / int_d355ba37
featureApplicability
1.0
 Superhot (Video Game) / int_d355ba37
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_d355ba37
 Superhot (Video Game) / int_d35d77e0
type
Hacker Cave
 Superhot (Video Game) / int_d35d77e0
comment
Hacker Cave: Effectively the main menu in the VR version. The original game shows this as the player's home as well. With your POV shown on every screen.
 Superhot (Video Game) / int_d35d77e0
featureApplicability
1.0
 Superhot (Video Game) / int_d35d77e0
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_d35d77e0
 Superhot (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Superhot (Video Game) / int_d397657d
comment
Hoist by His Own Petard: A core gameplay mechanic is stunning enemies to make them drop their weapons and then killing them with said weapons.
 Superhot (Video Game) / int_d397657d
featureApplicability
1.0
 Superhot (Video Game) / int_d397657d
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_d397657d
 Superhot (Video Game) / int_d47d9b71
type
Mirror Boss
 Superhot (Video Game) / int_d47d9b71
comment
Mirror Boss: The minds in MIND CONTROL DELETE. Each is the source of one of your COREs (except MORE which is your own and PURE which is a post-game bonus) and can therefore use your own tricks against you.
 Superhot (Video Game) / int_d47d9b71
featureApplicability
1.0
 Superhot (Video Game) / int_d47d9b71
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_d47d9b71
 Superhot (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Superhot (Video Game) / int_d6f284a3
comment
Anti-Frustration Features In MIND CONTROL DELETE, because unarmed and melee enemies are silent, if they sneak up behind the player and land a hit, it doesn't take away a heart, and the System warns you to "WATCH. YOUR. BACK." You can look around without it counting as movement. If time also passed because you were just looking around, the game would be a lot harder (likely beyond reason) and would probably functionally negate the idea of time passing only if you move (since you'd be causing time to pass just by trying to turn your attention towards someone firing at you).
 Superhot (Video Game) / int_d6f284a3
featureApplicability
1.0
 Superhot (Video Game) / int_d6f284a3
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_d6f284a3
 Superhot (Video Game) / int_d7e68c39
type
Bulletproof Human Shield
 Superhot (Video Game) / int_d7e68c39
comment
Bulletproof Human Shield: Bullets can't penetrate mooks, which means you can't shoot through them and they can't shoot through their buddies to hit you. The melee enemies can be used to block the gunners in this fashion.
 Superhot (Video Game) / int_d7e68c39
featureApplicability
1.0
 Superhot (Video Game) / int_d7e68c39
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_d7e68c39
 Superhot (Video Game) / int_dac3d8cf
type
Assimilation Backfire
 Superhot (Video Game) / int_dac3d8cf
comment
Assimilation Backfire: In MIND CONTROL DELETE, the System is unable to stop Avar1ce's desire for MORE. Even when it tricks Avar1ce into giving up everything, they find a way to keep searching for MORE. Eventually the System gives up and lets Avar1ce back into the game, believing they'll have to give up eventually.
 Superhot (Video Game) / int_dac3d8cf
featureApplicability
1.0
 Superhot (Video Game) / int_dac3d8cf
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_dac3d8cf
 Superhot (Video Game) / int_dcab4435
type
Magic Floppy Disk
 Superhot (Video Game) / int_dcab4435
comment
Magic Floppy Disk: You'll be loading some of these in the VR version, which appear to contain the in-universe version of the game. New hacks in MIND CONTROL DELETE are represented with floppies.
 Superhot (Video Game) / int_dcab4435
featureApplicability
1.0
 Superhot (Video Game) / int_dcab4435
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_dcab4435
 Superhot (Video Game) / int_dccf42c1
type
Our Graphics Will Suck in the Future
 Superhot (Video Game) / int_dccf42c1
comment
Our Graphics Will Suck in the Future: The world of Superhot has DOS prompt menus, floppy disks and ASCII art, but is advanced enough for VR headsets and Brain Uploading.
 Superhot (Video Game) / int_dccf42c1
featureApplicability
1.0
 Superhot (Video Game) / int_dccf42c1
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_dccf42c1
 Superhot (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Superhot (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: In MIND CONTROL DELETE, the Super Throwing hack causes any shurikennote or any object coded to behave as a shuriken when thrown, such as a vinyl record that kills a mook to immediately fly right back to you. Assuming you don't catch it, it will pass through you and embed itself in the wall behind you.
 Superhot (Video Game) / int_ddc15c81
featureApplicability
1.0
 Superhot (Video Game) / int_ddc15c81
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_ddc15c81
 Superhot (Video Game) / int_e0789c2a
type
Your Head A-Splode
 Superhot (Video Game) / int_e0789c2a
comment
Your Head A-Splode: Not just with bullets (there's even an achievement pointing out the pointlessness of it), but also the fate of any body you abandon via hotswap and everybody in the room when you take control of the core. You gain a ranged version of this power in place of hotswapping in the VR version. In MIND CONTROL DELETE, since you only have to kill a certain number of enemies to clear a level rather than all of them, any remaining enemies will have their heads explode when you win.
 Superhot (Video Game) / int_e0789c2a
featureApplicability
1.0
 Superhot (Video Game) / int_e0789c2a
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e0789c2a
 Superhot (Video Game) / int_e085feeb
type
Broken Record
 Superhot (Video Game) / int_e085feeb
comment
Broken Record: Finishing a level results in a real-time replay of your efforts while the words "Super. Hot." are repeated endlessly.
 Superhot (Video Game) / int_e085feeb
featureApplicability
1.0
 Superhot (Video Game) / int_e085feeb
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e085feeb
 Superhot (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Superhot (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: The mysterious folks behind superhot.exe will take more control from you as the game progresses. Midway through the game, you have to punch yourself in the head, superhot.exe is locked out, and you can't continue unless you quit the game. At the end, you shoot yourself in the head.
 Superhot (Video Game) / int_e0c470a1
featureApplicability
1.0
 Superhot (Video Game) / int_e0c470a1
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e0c470a1
 Superhot (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Superhot (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: The enemies don't have protection against friendly fire so if you can line up an enemy in the way of another and he shoots, the bullet will kill the enemy between you and leave you unscathed.
 Superhot (Video Game) / int_e1645c04
featureApplicability
1.0
 Superhot (Video Game) / int_e1645c04
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e1645c04
 Superhot (Video Game) / int_e2d7b14c
type
Made of Explodium
 Superhot (Video Game) / int_e2d7b14c
comment
Made of Explodium: The grenade hack in MIND CONTROL DELETE causes all thrown objects to release a burst of shrapnel when they break. Potentially devastating, but you have to be very careful about the objects you throw.
 Superhot (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Superhot (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e2d7b14c
 Superhot (Video Game) / int_e4878443
type
Character Class System
 Superhot (Video Game) / int_e4878443
comment
Character Class System: In MIND CONTROL DELETE, the COREs serve as this. Each has a unique ability and two hacks related to it. MORE.CORE: More health, 3 instead of 2, and upgrades that bring it to 4 and even 5. CHARGE.CORE: Gets a charge attack that effectively teleports to a target and strikes them with a melee attack, as well as a slightly stronger punch (two hits to kill instead of three). Upgrades make it recharge faster with kills and allows the player to chain them. RECALL.CORE: Start with a katana, and the ability to recall it after throwing it, slicing apart enemies between you and it. Upgrades allow thrown katanas to pierce enemies and make the recalled katana bounce between enemies. HOTSWITCH.CORE: The Hotswitch from the first game, allowing you to jump between bodies. Upgrades allow you to keep the weapon instead of automatically throwing it, and to chain hotswitches together. PURE.CORE: One health point. No hacks.
 Superhot (Video Game) / int_e4878443
featureApplicability
1.0
 Superhot (Video Game) / int_e4878443
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e4878443
 Superhot (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Superhot (Video Game) / int_e5066b68
comment
11th-Hour Superpower: The final level ends with you getting a new power: hotswitching to take control of and kill enemies without any cooldown.
 Superhot (Video Game) / int_e5066b68
featureApplicability
1.0
 Superhot (Video Game) / int_e5066b68
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e5066b68
 Superhot (Video Game) / int_e567510d
type
Determinator
 Superhot (Video Game) / int_e567510d
comment
Determinator: Deconstructed in the original, reconstructed in MIND CONTROL DELETE: In the original, the System keeps trying to shut the player character out, intimidate them into leaving, and even at one point physically assaults them. The player refuses to back down, passing the System's Secret Test of Character. Unfortunately, that just makes them a prime target for the System's Assimilation Plot. In MIND CONTROL DELETE, they return as the Addict, and it's clear the mindset driving them was an unhealthy one. Avar1ce in MIND CONTROL DELETE starts the game already assimilated, but the sheer force of their greed, their desire for more, is more than the System can keep up with. The System makes an effort to show them the error of their ways, driving them to give up everything they've earned if they want to see how it all ends. This backfires; Avar1ce still finds a way to recover what was deleted. The System gives up and lets them have it.
 Superhot (Video Game) / int_e567510d
featureApplicability
1.0
 Superhot (Video Game) / int_e567510d
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e567510d
 Superhot (Video Game) / int_e658f2a8
type
Death Dealer
 Superhot (Video Game) / int_e658f2a8
comment
Death Dealer: MIND CONTROL DELETE has credit cards as a throwable weapon. They're classed as one of the sharp object types and will stick in enemies or kill with a headshot.
 Superhot (Video Game) / int_e658f2a8
featureApplicability
1.0
 Superhot (Video Game) / int_e658f2a8
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e658f2a8
 Superhot (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Superhot (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: The Retraux aesthetic is tweaked slightly in MIND CONTROL DELETE to reflect story details. There are no longer ambient sounds from the computers or anything other than superhot.exe and The System's messages, because Avar1ce has already killed their body and is a part of the System.
 Superhot (Video Game) / int_e6630c8b
featureApplicability
1.0
 Superhot (Video Game) / int_e6630c8b
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e6630c8b
 Superhot (Video Game) / int_e78e4ba1
type
Black Site
 Superhot (Video Game) / int_e78e4ba1
comment
Black Site: What appears to be a secret government research facility shows up in the last two levels of the game.
 Superhot (Video Game) / int_e78e4ba1
featureApplicability
1.0
 Superhot (Video Game) / int_e78e4ba1
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_e78e4ba1
 Superhot (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Superhot (Video Game) / int_ea480f92
comment
Simple, yet Awesome: The time mechanic that's the core of the gameplay; allowing you to position yourself just so and to speed-blitz many of your foes. Within game, punching an enemy, catching their gun when they drop it, and then shooting them with it is a very reliable way of defeating foes and is very, very awesome. Jumping over enemies is usually more efficient than punching them out. This is very useful in the Speedrun challenges.
 Superhot (Video Game) / int_ea480f92
featureApplicability
1.0
 Superhot (Video Game) / int_ea480f92
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_ea480f92
 Superhot (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Superhot (Video Game) / int_ea92aeb0
comment
Concealment Equals Cover: In the museum level, panes of glass will absorb the first shot then break. This works both ways for you and your enemies.
 Superhot (Video Game) / int_ea92aeb0
featureApplicability
1.0
 Superhot (Video Game) / int_ea92aeb0
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_ea92aeb0
 Superhot (Video Game) / int_ecf22444
type
ShurFineGuns
 Superhot (Video Game) / int_ecf22444
comment
Shur Fine Guns: Every gun breaks if thrown into a wall, an enemy, a bullet, or just thrown away in a panic by a hotswapped enemy. Averted when a shooter's arm is punched the instant they fire a bullet. The gun is fine. The arm explodes, though.
 Superhot (Video Game) / int_ecf22444
featureApplicability
-1.0
 Superhot (Video Game) / int_ecf22444
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_ecf22444
 Superhot (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 Superhot (Video Game) / int_f2877d9e
comment
Incredibly Lame Pun: Sometimes the messages on screen can get sassy. Find a fan hidden in the 2nd level and the text says "FAN SERVICE".
 Superhot (Video Game) / int_f2877d9e
featureApplicability
1.0
 Superhot (Video Game) / int_f2877d9e
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_f2877d9e
 Superhot (Video Game) / int_f642b1f9
type
You Bastard!
 Superhot (Video Game) / int_f642b1f9
comment
You Bastard!: The further you progress in the base game, the more the System taunts you as it tells you to stop playing for what you know will be a bad fate, even going so far as to send other players to knock your player character unconscious. Even though your PC's obsession with the game spirals into ending your friendship and isolating yourself from society, you continue. And in the end, you ultimately help the System continue to expand and take on more victims. MIND CONTROL DELETE also taunts the player for continually diving into the System to find... absolutely nothing, save their own need for a real ending.
 Superhot (Video Game) / int_f642b1f9
featureApplicability
1.0
 Superhot (Video Game) / int_f642b1f9
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_f642b1f9
 Superhot (Video Game) / int_f6f24e4b
type
Disguised Horror Story
 Superhot (Video Game) / int_f6f24e4b
comment
Disguised Horror Story: Both the prototype and the full version appear at first glance to be just a High Concept action game with No Plot? No Problem! - and both become increasingly clear that they're actually a Cyberpunk horror story.
 Superhot (Video Game) / int_f6f24e4b
featureApplicability
1.0
 Superhot (Video Game) / int_f6f24e4b
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_f6f24e4b
 Superhot (Video Game) / int_f7567671
type
Game Within a Game
 Superhot (Video Game) / int_f7567671
comment
Game Within a Game: Tree Dude is a simplistic score-based ASCII game found on the player's computer. Briefly discussed within the in-universe IRC channel #HACKING that the player can listen in on.
 Superhot (Video Game) / int_f7567671
featureApplicability
1.0
 Superhot (Video Game) / int_f7567671
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_f7567671
 Superhot (Video Game) / int_f7d66b6f
type
No-Gear Level
 Superhot (Video Game) / int_f7d66b6f
comment
No-Gear Level: Near the end of MIND CONTROL DELETE, there's a gauntlet without any hacks available.
 Superhot (Video Game) / int_f7d66b6f
featureApplicability
1.0
 Superhot (Video Game) / int_f7d66b6f
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_f7d66b6f
 Superhot (Video Game) / int_fa779d17
type
Ascetic Aesthetic
 Superhot (Video Game) / int_fa779d17
comment
Ascetic Aesthetic: Every part of the scenery is white, shiny, and smooth. In fact, it appears to have the texture of Styrofoam or concrete. One of the secret terminals actually allows the player to ask the system why everything looks like concrete, and the response is "Textures are distracting. We'd rather you focus on our goals."
 Superhot (Video Game) / int_fa779d17
featureApplicability
1.0
 Superhot (Video Game) / int_fa779d17
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_fa779d17
 Superhot (Video Game) / int_faf36236
type
Cyberpunk
 Superhot (Video Game) / int_faf36236
comment
Cyberpunk: Initially played straight but ends up being toyed with later on. Sterile, hyperstylized environments, technology run amok (and implied to have come from a runaway corporate and/or government experiment), transhumanism coming at the cost of individuality and humanity, and an evil AI? Check. But the technology depicted in the story is somewhere around the late 80s early 90s, and the sterile environments are filtered by the System to avoid distracting the player.
 Superhot (Video Game) / int_faf36236
featureApplicability
1.0
 Superhot (Video Game) / int_faf36236
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_faf36236
 Superhot (Video Game) / int_fb3576b2
type
The Dog Bites Back
 Superhot (Video Game) / int_fb3576b2
comment
The Dog Bites Back: Literally. The Dog Mind of MIND CONTROL DELETE is heavily implied to have been a System test subject and was constantly abused and tortured during the experiments run on it by the System's handlers. superhot.exe empowers it to rip through its handlers and escape.
 Superhot (Video Game) / int_fb3576b2
featureApplicability
1.0
 Superhot (Video Game) / int_fb3576b2
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_fb3576b2
 Superhot (Video Game) / int_fc52510
type
Brain Uploading
 Superhot (Video Game) / int_fc52510
comment
Brain Uploading: "The mind is software" is not a recurring phrase for no reason. The full version has the player do this near the end of the story, and the System's final demand is that they kill their own body, as "Bodies are disposable." The ending implies the System has been drawing other people to upload themselves for its own unknown purposes; MIND CONTROL DELETE explores who some of the other characters were.
 Superhot (Video Game) / int_fc52510
featureApplicability
1.0
 Superhot (Video Game) / int_fc52510
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_fc52510
 Superhot (Video Game) / int_fc85fadc
type
You Shouldn't Know This Already
 Superhot (Video Game) / int_fc85fadc
comment
You Shouldn't Know This Already: You eventually learn how to Hot Switch, which lets you Body Surf by pressing E. Trying to do this in any level before FALL will cause it to fail, and the game will even tell you "WRONG SIMULATION" or "NOT HERE."
 Superhot (Video Game) / int_fc85fadc
featureApplicability
1.0
 Superhot (Video Game) / int_fc85fadc
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_fc85fadc
 Superhot (Video Game) / int_fda454ec
type
Every Bullet is a Tracer
 Superhot (Video Game) / int_fda454ec
comment
Every Bullet is a Tracer: Every bullet leaves a long trail behind it. It makes it easier to spot.
 Superhot (Video Game) / int_fda454ec
featureApplicability
1.0
 Superhot (Video Game) / int_fda454ec
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_fda454ec
 Superhot (Video Game) / int_name
type
ItemName
 Superhot (Video Game) / int_name
comment
 Superhot (Video Game) / int_name
featureApplicability
1.0
 Superhot (Video Game) / int_name
featureConfidence
1.0
 Superhot (Video Game)
hasFeature
Superhot (Video Game) / int_name
 Superhot (Video Game) / int_name
itemName
Superhot (Video Game)

The following is a list of statements referring to the current page from other pages.

 Markiplier (Lets Play)
seeAlso
Superhot (Video Game)
 Superhot (Video Game)
hasFeature
Any Last Words? / int_dafadc05
 Superhot (Video Game)
hasFeature
Assimilation Backfire / int_5c667e5
 Superhot (Video Game)
hasFeature
Bloodless Carnage / int_5c667e5
 Superhot (Video Game)
hasFeature
Body Surf / int_5c667e5
 Superhot (Video Game)
hasFeature
Brain Uploading / int_5c667e5
 Superhot (Video Game)
hasFeature
Bullet Time / int_dafa63e5
 Superhot (Video Game)
hasFeature
Choose a Handicap / int_dafadc05
 Superhot (Video Game)
hasFeature
Cryptic Conversation / int_dafadc05
 Superhot (Video Game)
hasFeature
Death Is the Only Option / int_5c667e5
 Superhot (Video Game)
hasFeature
Digital Abomination / int_dafadc05
 Superhot (Video Game)
hasFeature
Do Not Drop Your Weapon / int_dafadc05
 Superhot (Video Game)
hasFeature
Dodge the Bullet / int_dafadc05
 Superhot (Video Game)
hasFeature
Elevator Action Sequence / int_5c667e5
 Superhot (Video Game)
hasFeature
Forced Meme / int_dafadc05
 Superhot (Video Game)
hasFeature
Goomba Stomp / int_5c667e5
 Superhot (Video Game)
hasFeature
Imperial Stormtrooper Marksmanship Academy / int_5c667e5
 Superhot (Video Game)
hasFeature
Indie Game / int_dafadc05
 Superhot (Video Game)
hasFeature
Katanas Are Just Better / int_5c667e5
 Superhot (Video Game)
hasFeature
Literally Shattered Lives / int_dafa63e5
 Superhot (Video Game)
hasFeature
Low Clearance / int_dafadc05
 Superhot (Video Game)
hasFeature
Magnetic Weapons / int_dafadc05
 Superhot (Video Game)
hasFeature
No Plot? No Problem! / int_5c667e5
 Superhot (Video Game)
hasFeature
Off the Chart / int_d6273805
 Superhot (Video Game)
hasFeature
One-Hit-Point Wonder / int_5c667e5
 Superhot (Video Game)
hasFeature
Our Graphics Will Suck in the Future / int_dafadc05
 Superhot (Video Game)
hasFeature
Painfully Slow Projectile / int_dafadc05
 Superhot (Video Game)
hasFeature
Parrying Bullets / int_dafa63e5
 Superhot (Video Game)
hasFeature
Parrying Bullets / int_dafadc05
 Superhot (Video Game)
hasFeature
Sequence Breaking / int_dafadc05
 Superhot (Video Game)
hasFeature
Super Title 64 Advance / int_5c667e5
 Superhot (Video Game)
hasFeature
Surprisingly Creepy Moment / int_5c667e5
 Superhot (Video Game)
hasFeature
Throwing Your Gun at the Enemy / int_dafadc05
 Superhot (Video Game)
hasFeature
Throwing Your Sword Always Works / int_dafadc05
 Superhot (Video Game)
hasFeature
Trigger Phrase / int_dafadc05
 Superhot (Video Game)
hasFeature
Viral Marketing / int_5c667e5
 Superhot (Video Game)
hasFeature
White and Red and Eerie All Over / int_dafadc05
 SUPERHOT
sameAs
Superhot (Video Game)
 SuperHOT
sameAs
Superhot (Video Game)
 SuperHot
sameAs
Superhot (Video Game)
 SUPERHOT
sameAs
Superhot (Video Game)
 SuperHot
sameAs
Superhot (Video Game)