| Survival (Video Game) |
type |
TVTItem |
| Survival (Video Game) |
label |
Survival (Video Game) |
| Survival (Video Game) |
page |
Survival |
| Survival (Video Game) |
comment |
Survival is an RPG Maker video game created by Ixzion, administrator of RPG Maker Magazine and member of Let's Race with RPGM. Originally a stand-alone game, it has two upcoming sequels. As of October 2013, they are both being developed simultaneously. Survival II for RPG Maker for PlayStation, and Survival III for RPG Maker VX Ace.The story of Survival 1: Traz Felding is a freelance detective down on his luck ever since he quit the International Biohazard Research and Combat Organization (IBRCO), on issue of shady deals between them and Ico Corp. and the death of his partner. Accepting a job from Ico to find some evidence, Traz arrives on Mainland Island. However, he is beaten and thrown into a cell. Days later, he manages to escape. However, there seems to be no human life left, but something's definitely moving outside...Note that this page contains spoilers for Survival 1, and only a handful of information for its sequels.Survival 1 has a Let's Play of the game by its creator, found here. A second LP by fellow Let's Race with RPGM racer Draygone, this time of the 10th Anniversary Edition, can be found here. |
| Survival (Video Game) |
fetched |
2023-11-28T19:16:53Z |
| Survival (Video Game) |
parsed |
2023-11-28T19:16:53Z |
| Survival (Video Game) |
processingComment |
Dropped link to CallBack: Not a Feature - ITEM |
| Survival (Video Game) |
processingComment |
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN |
| Survival (Video Game) |
processingComment |
Dropped link to SurvivalHorror: Not a Feature - IGNORE |
| Survival (Video Game) |
processingUnknown |
OneHundredPerCentCompletion |
| Survival (Video Game) |
isPartOf |
DBTropes |
| Survival (Video Game) / int_14beeefd |
type |
Darker and Edgier |
| Survival (Video Game) / int_14beeefd |
comment |
Darker and Edgier: Shaping up that way. Also literally darker with Hollywood Darkness to be inverted. |
| Survival (Video Game) / int_14beeefd |
featureApplicability |
1.0 |
| Survival (Video Game) / int_14beeefd |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_14beeefd |
| Survival (Video Game) / int_17ce80aa |
type |
All There in the Manual |
| Survival (Video Game) / int_17ce80aa |
comment |
All There in the Manual: Survival II will include a manual that not only retells the story of Survival 1, but give new and expanded information on that game and its surrounding lore. |
| Survival (Video Game) / int_17ce80aa |
featureApplicability |
1.0 |
| Survival (Video Game) / int_17ce80aa |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_17ce80aa |
| Survival (Video Game) / int_1aa08f77 |
type |
Multiple Endings |
| Survival (Video Game) / int_1aa08f77 |
comment |
Multiple Endings: Depending on the difficulty selected. "Hunter" gives the True Ending. |
| Survival (Video Game) / int_1aa08f77 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_1aa08f77 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_1aa08f77 |
| Survival (Video Game) / int_1c7555f1 |
type |
The Virus |
| Survival (Video Game) / int_1c7555f1 |
comment |
The Virus: Naturally. |
| Survival (Video Game) / int_1c7555f1 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_1c7555f1 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_1c7555f1 |
| Survival (Video Game) / int_222dc873 |
type |
Black Comedy |
| Survival (Video Game) / int_222dc873 |
comment |
Black Comedy |
| Survival (Video Game) / int_222dc873 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_222dc873 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_222dc873 |
| Survival (Video Game) / int_22f6000b |
type |
Everybody's Dead, Dave |
| Survival (Video Game) / int_22f6000b |
comment |
Everybody's Dead, Dave: It wouldn't be a zombie outbreak if Mainfield Island was still populated by living. |
| Survival (Video Game) / int_22f6000b |
featureApplicability |
1.0 |
| Survival (Video Game) / int_22f6000b |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_22f6000b |
| Survival (Video Game) / int_2b5ea43c |
type |
Bland-Name Product |
| Survival (Video Game) / int_2b5ea43c |
comment |
Bland-Name Product: Dr. Squizz. The very best in carbonated squid ink refreshment! |
| Survival (Video Game) / int_2b5ea43c |
featureApplicability |
1.0 |
| Survival (Video Game) / int_2b5ea43c |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_2b5ea43c |
| Survival (Video Game) / int_2bdae2ae |
type |
Awesome, but Impractical |
| Survival (Video Game) / int_2bdae2ae |
comment |
Awesome, but Impractical: The higher damage guns, such as the Magnum and Laser. All guns use the same ammo and clip, and the strongest guns tend to use a disproportionate amount of ammo for their increased damage. This was reworked in the re-release. |
| Survival (Video Game) / int_2bdae2ae |
featureApplicability |
1.0 |
| Survival (Video Game) / int_2bdae2ae |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_2bdae2ae |
| Survival (Video Game) / int_2dbc1855 |
type |
Ghost City |
| Survival (Video Game) / int_2dbc1855 |
comment |
Ghost City |
| Survival (Video Game) / int_2dbc1855 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_2dbc1855 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_2dbc1855 |
| Survival (Video Game) / int_391d6577 |
type |
Sequel Escalation |
| Survival (Video Game) / int_391d6577 |
comment |
Sequel Escalation: The setting and lack of memory limitations means this game will have a much bigger playable area then either of its predecessors. |
| Survival (Video Game) / int_391d6577 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_391d6577 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_391d6577 |
| Survival (Video Game) / int_39aeb09e |
type |
Rare Candy |
| Survival (Video Game) / int_39aeb09e |
comment |
Rare Candy: There are a few stat-boosting items to be found. |
| Survival (Video Game) / int_39aeb09e |
featureApplicability |
1.0 |
| Survival (Video Game) / int_39aeb09e |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_39aeb09e |
| Survival (Video Game) / int_4f4372e9 |
type |
Early-Installment Weirdness |
| Survival (Video Game) / int_4f4372e9 |
comment |
Early-Installment Weirdness: Is more like a Eastern RPG than the two sequels. For example, there are Random Encounters. |
| Survival (Video Game) / int_4f4372e9 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_4f4372e9 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_4f4372e9 |
| Survival (Video Game) / int_504a1991 |
type |
Body Horror |
| Survival (Video Game) / int_504a1991 |
comment |
Body Horror: The effects of the virus. Includes the zombies and Jackel's transformation. |
| Survival (Video Game) / int_504a1991 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_504a1991 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_504a1991 |
| Survival (Video Game) / int_50ed1af4 |
type |
Our Demons Are Different |
| Survival (Video Game) / int_50ed1af4 |
comment |
Our Demons Are Different: Just one example: the demonic Big Bad of Survival 1 is a business entrepreneur. |
| Survival (Video Game) / int_50ed1af4 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_50ed1af4 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_50ed1af4 |
| Survival (Video Game) / int_525df529 |
type |
Not Using the "Z" Word |
| Survival (Video Game) / int_525df529 |
comment |
Not Using the "Z" Word: Averted. Though some characters call them by different names. |
| Survival (Video Game) / int_525df529 |
featureApplicability |
-1.0 |
| Survival (Video Game) / int_525df529 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_525df529 |
| Survival (Video Game) / int_55180ce |
type |
Snow Means Death |
| Survival (Video Game) / int_55180ce |
comment |
Snow Means Death |
| Survival (Video Game) / int_55180ce |
featureApplicability |
1.0 |
| Survival (Video Game) / int_55180ce |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_55180ce |
| Survival (Video Game) / int_5b0e3d8a |
type |
Non-Linear Sequel |
| Survival (Video Game) / int_5b0e3d8a |
comment |
Non-Linear Sequel: As with part II, this game has a different protagonist and location, but the same universe. |
| Survival (Video Game) / int_5b0e3d8a |
featureApplicability |
1.0 |
| Survival (Video Game) / int_5b0e3d8a |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_5b0e3d8a |
| Survival (Video Game) / int_5fc3eff4 |
type |
Time Bomb |
| Survival (Video Game) / int_5fc3eff4 |
comment |
Time Bomb |
| Survival (Video Game) / int_5fc3eff4 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_5fc3eff4 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_5fc3eff4 |
| Survival (Video Game) / int_60414102 |
type |
Zombie Apocalypse |
| Survival (Video Game) / int_60414102 |
comment |
Zombie Apocalypse: Mostly averted as the outbreaks are, so far, contained. |
| Survival (Video Game) / int_60414102 |
featureApplicability |
-1.0 |
| Survival (Video Game) / int_60414102 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_60414102 |
| Survival (Video Game) / int_6293c185 |
type |
Sequel Hook |
| Survival (Video Game) / int_6293c185 |
comment |
Sequel Hook: In both of the endings (not including the 'Bad' ending). But the True Ending gives a much less vague one. |
| Survival (Video Game) / int_6293c185 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_6293c185 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_6293c185 |
| Survival (Video Game) / int_64fa0ea8 |
type |
Random Encounters |
| Survival (Video Game) / int_64fa0ea8 |
comment |
Random Encounters |
| Survival (Video Game) / int_64fa0ea8 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_64fa0ea8 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_64fa0ea8 |
| Survival (Video Game) / int_659ef759 |
type |
Implacable Man |
| Survival (Video Game) / int_659ef759 |
comment |
Implacable Man: The albino lizard creature Algor. It is a more minor example than usual, though. |
| Survival (Video Game) / int_659ef759 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_659ef759 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_659ef759 |
| Survival (Video Game) / int_6cc39b20 |
type |
Puppeteer Parasite |
| Survival (Video Game) / int_6cc39b20 |
comment |
Puppeteer Parasite: How the MN-VST virus operates. |
| Survival (Video Game) / int_6cc39b20 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_6cc39b20 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_6cc39b20 |
| Survival (Video Game) / int_6ec989d8 |
type |
Guide Dang It! |
| Survival (Video Game) / int_6ec989d8 |
comment |
Guide Dang It!: In the original release, there was no hint of how to solve a complicated puzzle near the end of the game. This can be seen in Ixzion's (the game's creator) Let's Play. |
| Survival (Video Game) / int_6ec989d8 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_6ec989d8 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_6ec989d8 |
| Survival (Video Game) / int_7215c26c |
type |
Man-Eating Plant |
| Survival (Video Game) / int_7215c26c |
comment |
Man-Eating Plant: Some of the enemies. |
| Survival (Video Game) / int_7215c26c |
featureApplicability |
1.0 |
| Survival (Video Game) / int_7215c26c |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_7215c26c |
| Survival (Video Game) / int_74e9a5b1 |
type |
Scavenger World |
| Survival (Video Game) / int_74e9a5b1 |
comment |
Scavenger World: Compared to the other two games, yes. |
| Survival (Video Game) / int_74e9a5b1 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_74e9a5b1 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_74e9a5b1 |
| Survival (Video Game) / int_7b8b88f2 |
type |
Raising the Steaks |
| Survival (Video Game) / int_7b8b88f2 |
comment |
Raising the Steaks |
| Survival (Video Game) / int_7b8b88f2 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_7b8b88f2 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_7b8b88f2 |
| Survival (Video Game) / int_7c7589af |
type |
Earth-Shattering Kaboom |
| Survival (Video Game) / int_7c7589af |
comment |
Earth-Shattering Kaboom: Well, island shattering, but close enough. |
| Survival (Video Game) / int_7c7589af |
featureApplicability |
1.0 |
| Survival (Video Game) / int_7c7589af |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_7c7589af |
| Survival (Video Game) / int_851dda8f |
type |
Humanoid Abomination |
| Survival (Video Game) / int_851dda8f |
comment |
Humanoid Abomination: The demons. Zombies could also count. |
| Survival (Video Game) / int_851dda8f |
featureApplicability |
1.0 |
| Survival (Video Game) / int_851dda8f |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_851dda8f |
| Survival (Video Game) / int_87e661e8 |
type |
Absurdly Spacious Sewer |
| Survival (Video Game) / int_87e661e8 |
comment |
Absurdly-Spacious Sewer |
| Survival (Video Game) / int_87e661e8 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_87e661e8 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_87e661e8 |
| Survival (Video Game) / int_8ed5c6e4 |
type |
Asshole Victim |
| Survival (Video Game) / int_8ed5c6e4 |
comment |
Asshole Victim: Farslow |
| Survival (Video Game) / int_8ed5c6e4 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_8ed5c6e4 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_8ed5c6e4 |
| Survival (Video Game) / int_902fa0b4 |
type |
Giant Space Flea from Nowhere |
| Survival (Video Game) / int_902fa0b4 |
comment |
Giant Space Flea from Nowhere: Many of the bosses just show up to immediately be fought. Witty banter included. |
| Survival (Video Game) / int_902fa0b4 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_902fa0b4 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_902fa0b4 |
| Survival (Video Game) / int_927b2f11 |
type |
The Bus Came Back |
| Survival (Video Game) / int_927b2f11 |
comment |
The Bus Came Back: Characters from Survival 1 are set to return. It is not yet known in what capacity. |
| Survival (Video Game) / int_927b2f11 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_927b2f11 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_927b2f11 |
| Survival (Video Game) / int_99ff79ee |
type |
Heat Wave |
| Survival (Video Game) / int_99ff79ee |
comment |
Heat Wave |
| Survival (Video Game) / int_99ff79ee |
featureApplicability |
1.0 |
| Survival (Video Game) / int_99ff79ee |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_99ff79ee |
| Survival (Video Game) / int_a121abc7 |
type |
Respawning Enemies |
| Survival (Video Game) / int_a121abc7 |
comment |
Respawning Enemies |
| Survival (Video Game) / int_a121abc7 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_a121abc7 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_a121abc7 |
| Survival (Video Game) / int_a86069f |
type |
Alternate History |
| Survival (Video Game) / int_a86069f |
comment |
Alternate History |
| Survival (Video Game) / int_a86069f |
featureApplicability |
1.0 |
| Survival (Video Game) / int_a86069f |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_a86069f |
| Survival (Video Game) / int_a9dc5293 |
type |
Development Hell |
| Survival (Video Game) / int_a9dc5293 |
comment |
Development Hell: Sort of. Survival II has been in development for 6 years so far. |
| Survival (Video Game) / int_a9dc5293 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_a9dc5293 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_a9dc5293 |
| Survival (Video Game) / int_b611d947 |
type |
Pleasure Island |
| Survival (Video Game) / int_b611d947 |
comment |
Pleasure Island: Sums up the setting pretty well. |
| Survival (Video Game) / int_b611d947 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_b611d947 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_b611d947 |
| Survival (Video Game) / int_b7ff3d2f |
type |
Personal Horror |
| Survival (Video Game) / int_b7ff3d2f |
comment |
Personal Horror |
| Survival (Video Game) / int_b7ff3d2f |
featureApplicability |
1.0 |
| Survival (Video Game) / int_b7ff3d2f |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_b7ff3d2f |
| Survival (Video Game) / int_c75df49a |
type |
Shout-Out |
| Survival (Video Game) / int_c75df49a |
comment |
Shout-Out: Zombies, viruses, evil corporations, herbs as healing items, and the mention of an 'Adversary' project. Gee, wonder what all of this could be referencing? |
| Survival (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| Survival (Video Game) / int_c75df49a |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_c75df49a |
| Survival (Video Game) / int_ccc73c34 |
type |
Spooky Painting |
| Survival (Video Game) / int_ccc73c34 |
comment |
Spooky Painting |
| Survival (Video Game) / int_ccc73c34 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_ccc73c34 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_ccc73c34 |
| Survival (Video Game) / int_cdfe12c3 |
type |
Nothing Is Scarier |
| Survival (Video Game) / int_cdfe12c3 |
comment |
Nothing Is Scarier |
| Survival (Video Game) / int_cdfe12c3 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_cdfe12c3 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_cdfe12c3 |
| Survival (Video Game) / int_cfd569ac |
type |
Take Your Time |
| Survival (Video Game) / int_cfd569ac |
comment |
Take Your Time: A bomb has been set to destroy Mainfield Island! You only have infinity amount of time left to complete those sidequests and grind experience, so hop to it! |
| Survival (Video Game) / int_cfd569ac |
featureApplicability |
1.0 |
| Survival (Video Game) / int_cfd569ac |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_cfd569ac |
| Survival (Video Game) / int_dc841707 |
type |
Room Full of Zombies |
| Survival (Video Game) / int_dc841707 |
comment |
Room Full of Zombies |
| Survival (Video Game) / int_dc841707 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_dc841707 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_dc841707 |
| Survival (Video Game) / int_df1793de |
type |
Updated Re-release |
| Survival (Video Game) / int_df1793de |
comment |
Updated Re-release: Survival 10th Anniversary Edition. |
| Survival (Video Game) / int_df1793de |
featureApplicability |
1.0 |
| Survival (Video Game) / int_df1793de |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_df1793de |
| Survival (Video Game) / int_e235202a |
type |
The Power of Blood |
| Survival (Video Game) / int_e235202a |
comment |
The Power of Blood |
| Survival (Video Game) / int_e235202a |
featureApplicability |
1.0 |
| Survival (Video Game) / int_e235202a |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_e235202a |
| Survival (Video Game) / int_e27e757e |
type |
Trauma Inn |
| Survival (Video Game) / int_e27e757e |
comment |
Trauma Inn: With variations. If the player doesn't get a good night's sleep, less HP will be gained. |
| Survival (Video Game) / int_e27e757e |
featureApplicability |
1.0 |
| Survival (Video Game) / int_e27e757e |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_e27e757e |
| Survival (Video Game) / int_e4e86215 |
type |
Fake Difficulty |
| Survival (Video Game) / int_e4e86215 |
comment |
Fake Difficulty: In the original version, depending on the quality of your television set or monitor, you may or may not be able to see what you are doing in the sewer level. This was fixed in the re-release. |
| Survival (Video Game) / int_e4e86215 |
featureApplicability |
1.0 |
| Survival (Video Game) / int_e4e86215 |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_e4e86215 |
| Survival (Video Game) / int_f90593fa |
type |
TrueEnding |
| Survival (Video Game) / int_f90593fa |
comment |
True Ending: Is an expansion of the normal ending. Here it is revealed that General Eagle is the real Mr. Grant, and the Adversary project will use Lynally as its subject. |
| Survival (Video Game) / int_f90593fa |
featureApplicability |
1.0 |
| Survival (Video Game) / int_f90593fa |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_f90593fa |
| Survival (Video Game) / int_name |
type |
ItemName |
| Survival (Video Game) / int_name |
comment |
|
| Survival (Video Game) / int_name |
featureApplicability |
1.0 |
| Survival (Video Game) / int_name |
featureConfidence |
1.0 |
| Survival (Video Game) |
hasFeature |
Survival (Video Game) / int_name |
| Survival (Video Game) / int_name |
itemName |
Survival (Video Game) |