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Syndrome (Video Game)

 Syndrome (Video Game)
type
TVTItem
 Syndrome (Video Game)
label
Syndrome (Video Game)
 Syndrome (Video Game)
page
Syndrome
 Syndrome (Video Game)
comment
Syndrome is a Science Fiction Survival Horror game by indie studio Camel 101 (a team of 3 core developers and a few additional programmers and artists for assets and music). It was released on October 6th, 2016 for PC through Steam, then ported to Xbox One on September 29th, 2017 and to PS4 on October 6th, 2017.An engineer named Galen wakes up from Cryosleep with no idea of what happened. His ship, Valkenburg, is eerily quiet. Soon, you discover something terrible has happened. There are corpses everywhere, the robots have gone hostile, and the remaining crew went murderously insane before somehow being converted into horrific killer cyborgs.You need to get off this ship, and you also need to find out what happened and what you're up against. Careful, though. The ship is packed with murderous cyborgs, so pick and choose your battles wisely. And when you can't fight, sneak.
 Syndrome (Video Game)
fetched
2024-02-17T00:46:59Z
 Syndrome (Video Game)
parsed
2024-02-17T00:46:59Z
 Syndrome (Video Game)
isPartOf
DBTropes
 Syndrome (Video Game) / int_1dc58a8c
type
Crouch and Prone
 Syndrome (Video Game) / int_1dc58a8c
comment
Crouch and Prone: It is possible to crouch in order to avoid making sounds and thus avoid detection by the monsters (especially important in the areas populated by powerful, yet blind, cyborgs), but it also slows the main character down a lot.
 Syndrome (Video Game) / int_1dc58a8c
featureApplicability
1.0
 Syndrome (Video Game) / int_1dc58a8c
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_1dc58a8c
 Syndrome (Video Game) / int_1f0c1d33
type
Couldn't Find a Pen
 Syndrome (Video Game) / int_1f0c1d33
comment
Couldn't Find a Pen: You'll periodically find cheerful messages written in blood, such as "Crawling In My Mind" and "We Are All Dead".
 Syndrome (Video Game) / int_1f0c1d33
featureApplicability
1.0
 Syndrome (Video Game) / int_1f0c1d33
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_1f0c1d33
 Syndrome (Video Game) / int_2745f935
type
Gas Mask Mooks
 Syndrome (Video Game) / int_2745f935
comment
Gas Mask Mooks: One of the enemy types is fully clad in red spacesuits, complete with gas mask helmets.
 Syndrome (Video Game) / int_2745f935
featureApplicability
1.0
 Syndrome (Video Game) / int_2745f935
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_2745f935
 Syndrome (Video Game) / int_2f948e12
type
Throwing the Distraction
 Syndrome (Video Game) / int_2f948e12
comment
Throwing the Distraction: You can pick up bottles and throw them to distract the monsters with the resultant noise. However, if you walk too close to a wall or some other obstacle while holding the bottle, it can easily shatter prematurely.
 Syndrome (Video Game) / int_2f948e12
featureApplicability
1.0
 Syndrome (Video Game) / int_2f948e12
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_2f948e12
 Syndrome (Video Game) / int_40b1b989
type
Resources Management Gameplay
 Syndrome (Video Game) / int_40b1b989
comment
Resources Management Gameplay: Resources such as health and especially ammo are very rare on the ship, and you have to use them sparingly and intelligently. You'll find more than 15-20 health syringes throughout the whole game, but only about 6 clips of ammo for each of your 3 firearms, which isn't even close to being enough to kill every enemy in your way. The blind cyborgs in particular are designed to soak up more ammo than you have, requiring you to stealth around them.
 Syndrome (Video Game) / int_40b1b989
featureApplicability
1.0
 Syndrome (Video Game) / int_40b1b989
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_40b1b989
 Syndrome (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Syndrome (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: You can eat food to regain health in this game.
 Syndrome (Video Game) / int_4252fdf6
featureApplicability
1.0
 Syndrome (Video Game) / int_4252fdf6
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_4252fdf6
 Syndrome (Video Game) / int_464dd7cc
type
The Unfought
 Syndrome (Video Game) / int_464dd7cc
comment
The Unfought: You come into conflict with Neomi and her marines about a quarter of the way through the game, but you never actually encounter and fight any of them. A few of them are seen dying while fighting the monsters and Jimmy convinces you to flush the rest into space.
 Syndrome (Video Game) / int_464dd7cc
featureApplicability
1.0
 Syndrome (Video Game) / int_464dd7cc
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_464dd7cc
 Syndrome (Video Game) / int_4cb71cf9
type
Unwilling Roboticisation
 Syndrome (Video Game) / int_4cb71cf9
comment
Unwilling Roboticisation: Most of the crew has suffered this, with implants grafted onto them in a frequently horrific manner purely so that they would make for more lethal opponents.
 Syndrome (Video Game) / int_4cb71cf9
featureApplicability
1.0
 Syndrome (Video Game) / int_4cb71cf9
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_4cb71cf9
 Syndrome (Video Game) / int_504a1991
type
Body Horror
 Syndrome (Video Game) / int_504a1991
comment
Body Horror: The fate of many crewmembers as the result of cybernetics that were forced onto them. In particular, some have thick cables going through their permanently open mouths, while their right arms were replaced with buzzsaw-bearing attachments. Others have only kept their heads and torsos, with their arms, legs and necks all getting replaced by bulky and incongruous machine parts.
 Syndrome (Video Game) / int_504a1991
featureApplicability
1.0
 Syndrome (Video Game) / int_504a1991
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_504a1991
 Syndrome (Video Game) / int_55cd4012
type
"Everybody Dies" Ending
 Syndrome (Video Game) / int_55cd4012
comment
"Everybody Dies" Ending: In the end, Neomi is killed fighting the cyborgs, Jimmy turns out to be evil and their leader, and you blow up the ship and yourself to kill Jimmy and stop him from assimilating an approaching human colony.
 Syndrome (Video Game) / int_55cd4012
featureApplicability
1.0
 Syndrome (Video Game) / int_55cd4012
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_55cd4012
 Syndrome (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Syndrome (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: You can sneak around in the vents.
 Syndrome (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Syndrome (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_5b19cc1b
 Syndrome (Video Game) / int_6ec989d8
type
Guide Dang It!
 Syndrome (Video Game) / int_6ec989d8
comment
Guide Dang It!: The melee combat in this game is deliberately clunky and unintuitive, to create tension and incentivize stealth or usage of your limited firearms ammo. It is possible to reasonably consistently defeat the basic enemies using melee without taking damage, but doing so requires learning the game's very specific melee timing.
 Syndrome (Video Game) / int_6ec989d8
featureApplicability
1.0
 Syndrome (Video Game) / int_6ec989d8
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_6ec989d8
 Syndrome (Video Game) / int_7104ae6a
type
Wrench Whack
 Syndrome (Video Game) / int_7104ae6a
comment
Wrench Whack: Your melee weapon is some kind of very clamp-like wrench.
 Syndrome (Video Game) / int_7104ae6a
featureApplicability
1.0
 Syndrome (Video Game) / int_7104ae6a
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_7104ae6a
 Syndrome (Video Game) / int_80580ffe
type
Optional Stealth
 Syndrome (Video Game) / int_80580ffe
comment
Optional Stealth: Stealth is pretty much necessary when you have to get past the blind cyborgs, since they are by far the most durable and dangerous monster type. Otherwise, the detection ranges are inconsistent and the stealth movement is so slow, that it is rarely viable, especially since the ship doors will automatically open as you approach them, the sound instantly attracting all of the monsters you just tried to sneak past.
 Syndrome (Video Game) / int_80580ffe
featureApplicability
1.0
 Syndrome (Video Game) / int_80580ffe
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_80580ffe
 Syndrome (Video Game) / int_844c1f3b
type
Treacherous Quest Giver
 Syndrome (Video Game) / int_844c1f3b
comment
Treacherous Quest Giver: After Jimmy and Neomi spend the first couple of chapters telling you not to trust the other, Neomi lures you into a trap when she realizes you're reactivating the ship, rationalizing she has to kill you to stop you from interfering with the military lockdown. This puts you on Jimmy's side by default. Then a couple chapters later, Jimmy betrays you and reveals he was the leader of the cyborgs all along, which eventually puts you and Neomi into an Enemy Mine situation.
 Syndrome (Video Game) / int_844c1f3b
featureApplicability
1.0
 Syndrome (Video Game) / int_844c1f3b
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_844c1f3b
 Syndrome (Video Game) / int_878bd6cf
type
Sliding Scale of Linearity vs. Openness
 Syndrome (Video Game) / int_878bd6cf
comment
Sliding Scale of Linearity vs. Openness: The game is more non-linear than its inspiration, System Shock 2, as you have access to almost 70% of the ship immediately after the prologue. However, some areas and decks are still locked down by power outages, keycards, etc., and there's not much point to exploring most areas of the ship until you're given an objective to go there.
 Syndrome (Video Game) / int_878bd6cf
featureApplicability
1.0
 Syndrome (Video Game) / int_878bd6cf
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_878bd6cf
 Syndrome (Video Game) / int_986dad9a
type
Killer Robot
 Syndrome (Video Game) / int_986dad9a
comment
Killer Robot: In addition to the insane, murderous, cyborged crew, the ship also has berserk maintenance robots on board who won't hesitate to kill you. Though there are a couple dozen maintenance robots standing around in a depowered state all over the ship, only a handful will actually activate and attack you when you get close, leading to a healthy dose of paranoia.
 Syndrome (Video Game) / int_986dad9a
featureApplicability
1.0
 Syndrome (Video Game) / int_986dad9a
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_986dad9a
 Syndrome (Video Game) / int_a24989ce
type
Save Point
 Syndrome (Video Game) / int_a24989ce
comment
Save Point: These appear in the form of wall-mounted devices into which the Player Character inserts his arm.
 Syndrome (Video Game) / int_a24989ce
featureApplicability
1.0
 Syndrome (Video Game) / int_a24989ce
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_a24989ce
 Syndrome (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Syndrome (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: The red spacesuit crewmembers have glowing red eyes beneath their masks to indicate that they have turned.
 Syndrome (Video Game) / int_a939a527
featureApplicability
1.0
 Syndrome (Video Game) / int_a939a527
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_a939a527
 Syndrome (Video Game) / int_aa8dcc21
type
MegaCorp
 Syndrome (Video Game) / int_aa8dcc21
comment
MegaCorp: Novacore, the company in charge of the ship, and which was responsible for the tragedy by demanding they carry an artifact that ended up driving the crew insane and turning them into monsters.
 Syndrome (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Syndrome (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_aa8dcc21
 Syndrome (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Syndrome (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Plenty of little digital logs can be found throughout the ship.
 Syndrome (Video Game) / int_ad22fa80
featureApplicability
1.0
 Syndrome (Video Game) / int_ad22fa80
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_ad22fa80
 Syndrome (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Syndrome (Video Game) / int_bba30aeb
comment
Late to the Tragedy: By the time you wake up, the ship has already become home to a host of psycho cyborgs and killbots. According to the first computer terminal you find, the crew of over 450 is all dead (or at least no longer human) except for yourself and 9 other crewmembers. You only interact with 2 other survivors, Jimmy and Neomi, but you also encounter a dying engineer in engineering and the remaining survivors are likely Neomi's marines (some of whom you witness dying to the monsters as you progress through the game).
 Syndrome (Video Game) / int_bba30aeb
featureApplicability
1.0
 Syndrome (Video Game) / int_bba30aeb
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_bba30aeb
 Syndrome (Video Game) / int_c0b66f61
type
Invisible Monsters
 Syndrome (Video Game) / int_c0b66f61
comment
Invisible Monsters: A handful of cloaked Elite Mooks cyborgs appear to be locked in the officer's quarters section of the ship. You end up letting them out when you go there to retrieve a keycard. You first encounter one of them killing one of Neomi's marines while invisible.
 Syndrome (Video Game) / int_c0b66f61
featureApplicability
1.0
 Syndrome (Video Game) / int_c0b66f61
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_c0b66f61
 Syndrome (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Syndrome (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: One dead body can be seen impaled through the heart on a long pipe.
 Syndrome (Video Game) / int_c93a6560
featureApplicability
1.0
 Syndrome (Video Game) / int_c93a6560
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_c93a6560
 Syndrome (Video Game) / int_e303d198
type
Whole-Plot Reference
 Syndrome (Video Game) / int_e303d198
comment
Whole-Plot Reference: Distant and corrupt owners of a spaceship demanded that they transfer a mysterious, and clearly dangerous artifact, and now the entire crew have turned into monsters, and it's up to a plucky engineer to deal with the problem? Hello, Dead Space! (Also, Virus, which predates Dead Space by almost a decade) Like in that game, Syndrome also features a male and female character (fellow engineer Jimmy and commando leader Neomi) who communicate with Galen over the comm links, and both regularly bicker and warn the him not to trust the other.
 Syndrome (Video Game) / int_e303d198
featureApplicability
1.0
 Syndrome (Video Game) / int_e303d198
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_e303d198
 Syndrome (Video Game) / int_e8123047
type
Borrowed Biometric Bypass
 Syndrome (Video Game) / int_e8123047
comment
Borrowed Biometric Bypass: You have to cut off a dead officer's arm and later in the game one's head to get past a couple of security scans.
 Syndrome (Video Game) / int_e8123047
featureApplicability
1.0
 Syndrome (Video Game) / int_e8123047
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_e8123047
 Syndrome (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 Syndrome (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: Even though this is the future, and humanity has managed to achieve interstellar travel, it still cannot create flashlights that would last longer than a few minutes before requiring a fresh power source.
 Syndrome (Video Game) / int_eca56f2
featureApplicability
1.0
 Syndrome (Video Game) / int_eca56f2
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_eca56f2
 Syndrome (Video Game) / int_name
type
ItemName
 Syndrome (Video Game) / int_name
comment
 Syndrome (Video Game) / int_name
featureApplicability
1.0
 Syndrome (Video Game) / int_name
featureConfidence
1.0
 Syndrome (Video Game)
hasFeature
Syndrome (Video Game) / int_name
 Syndrome (Video Game) / int_name
itemName
Syndrome (Video Game)

The following is a list of statements referring to the current page from other pages.

 Syndrome (Video Game)
hasFeature
Hyperactive Metabolism / int_ab1c1a44
 Syndrome (Video Game)
hasFeature
P.O.V. Cam / int_ab1c1a44
 Syndrome (Video Game)
hasFeature
Save Point / int_ab1c1a44
 Syndrome (Video Game)
hasFeature
Sci-Fi Horror / int_ab1c1a44
 Syndrome (Video Game)
hasFeature
Space Isolation Horror / int_ab1c1a44
 Syndrome (Video Game)
hasFeature
Video Games of 2015–2019 / int_ab1c1a44
 Syndrome (Video Game)
hasFeature
Wrench Whack / int_ab1c1a44