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System Shock (Video Game)

 System Shock (Video Game)
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 System Shock (Video Game)
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System Shock (Video Game)
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SystemShock
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System Shock by Looking Glass Studios is a groundbreaking 1994 First-Person Shooter/Immersive Sim with Survival Horror and RPG Elements set in a Cyberpunk future. It wasn't exactly a smashing success in sales, but it was massively influencial and spawned one of the most memorable villains in all of video games. A sequel, System Shock 2, was released on August 11, 1999."The Hacker," caught breaking into the mainframe of the Tri-Optimum Corporation, is offered a chance at freedom and a prime-grade neural interface by CEO Edward Diego, in return for performing nonstandard modifications to the Sentient Hyper-Optimized Data Access Network (SHODAN), the AI on the corporation's space station. After the six-month coma needed to heal from his surgery, the Hacker finds that SHODAN has gone haywire from having her ethical controls removed, and has transformed the entire crew into cyborgs and mutated monsters devoted entirely to her. The Hacker must stop SHODAN from destroying the earth and wipes her completely from the database.The game is notable for being a story-driven action game at a time when this was not the norm, as well as being extraordinarily high-tech for its time.note The maps are true multi-leveled, and the world is rendered in full-3D polygons. It also has angled floors, like ramps - ie; the walls and floors aren't all at 90 degrees to one another, so you can be walking down an octagon shaped corridor, for example. Although sprites were used for smaller objects, larger objects were 3D, were fully destructable, and could be stood upon. It also had a really slick physics system: objects you throw bounce off the walls and roll down inclines, if you shoot a robot on a ledge it may fall off (and even crush another robot below), and the player can jump, crouch, crawl, lean, dodge, or do combinations of those. Objects can be pushed, picked up, and thrown. The game features dynamic lights that can pulsate or be toggled on and off. Doors and bridges can be translucent. These don't seem like much now, but the game was considered mind-blowing at the time; it could do everything other games at the time (up to and including Quake) could do and more, with the exceptions of liquid physics and 16-bit color.The original, floppy disc-based version of System Shock played fast-and-loose with SHODAN's gender. Several times the evil computer was described as a "he", and the character art was ambiguous. From the CD version onwards SHODAN was explicitly female, voiced with cool command by Terri Brosius. A combination of superior scripting and excellent voice acting transformed SHODAN from a stock villain into a memorably sexy computer dominatrix from hell; she is by far the most memorable character in the series, and is considered one of the best video game villains in general.The game has circulated for a long time as the "System Shock Portable" version, with an added mouse-look feature and DOSBox emulation, until the new copyright owners demanded the downloads to be taken down. It took Nightdive Studios years to solve this new predicament, but ultimately obtained the rights to the game and released an Updated Re-release titled System Shock: Enhanced Edition on GOG.com on September 22, 2015, and on Steam one month later. The Enhanced Edition runs natively in Windows and incorporates features from Portable and other mods, including remappable keys, mouselook support and enhanced graphical resolution, and also solves some of the bugs of the original. Those who would rather enjoy the classic in its original form need not fret, though, since the Enhanced Edition also includes the original version with no enhancements, titled System Shock Classic. The patches the were used in Portable where later made into a separate patching tool for the original game, aptly named "System Shock Portable Tool". In 2018, the Enhanced Edition was ported to Nightdive's KEX engine, allowing for smoothed, hardware accelerated graphics (allowing for variable FOV and widescreen and even ultra-widescreen) and porting in higher resolution character portraits from the Mac version.In November of 2015, Nightdive Studios has acquired full rights to the System Shock franchise and announced a full remake of the game, originally set for a mid-2018 release after a successful Kickstarter campaign, but later pushed back to 2020 after encountering some difficulties with their direction. They also thought of making System Shock 3, but instead got outside help in the form of Otherside Entertainment, composed of ex-Looking Glass developers, who revealed that they would be developing it themselves on the 15th of December 2015 with Starbreeze Studios acting as publisher. However, Starbreeze got into severe financial troubles after Overkill's The Walking Dead flopped and was forced to sell publishing rights for the game back to Otherside in Febuary 2019. In September, a new gameplay trailer was revealed, suggesting that the game was still being worked on in 2020. In 2022, news outlets reported the game was truly dead, as development had stopped following employee layoffs. However, the remake was finally given a proper release date of May 30, 2023 after a very turbulent development cycle, and was indeed released on that date with no further delays.See BioShock for the Spiritual Successor fronted by Ken Levine himself, Dead Space for the spiritual successor that was originally intended to outright be System Shock 3, and Prey (2017) for the Arkane Studios-driven spiritual successor, much like how their own Dishonored series serves as a spiritual successor to Looking Glass Studios' own Thief games.
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 System Shock (Video Game) / int_105f4bd9
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Villain: Exit, Stage Left
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Villain: Exit, Stage Left: Edward Diego with his teleporting out of his encounters. He ceased to do so by his final fight - you decapitate his arms before he has any chance.
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Early Game Hell
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Early Game Hell: You will be starving for ammo and health packs for the first couple of floors, and the restoration bay on the first floor is only found 4/5 of the way through the level. Once you pass level 3 (with its invisible, endlessly respawning mutants), things lighten up and the game starts being more generous with ammo and meds. The Remake has consistent difficulty on the first floor, guaranteeing that you'll find a Sparq Beam and a Minipistol fairly quickly, but ammunition is still precious and hard to find. However, because the Sparq Beam is more powerful (on the high setting) than the original game, and recharging stations are still everywhere on Medical, you should be able to get to Research without much difficulty. When robots start showing up, though, you'll be in trouble again, as the Minipistol and the Sparq Beam don't have enough armor penetration, and viable alternatives are more difficult to locate.
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Ripped from the Headlines
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Ripped from the Headlines: The TriOptimum Employee's Manual, a Kickstarter reward that also comes with Steam copies of the remake, features a timeline of System Shock's alternate history on page 13. It mentions a 2010 court case that "allowed unlimited corporate spending in government," which is an unsubtle reference to 2010's Citizens United vs. FEC.
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Enter Solution Here
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Enter Solution Here: The Reactor Override code consists of 6 digits, each located at computer node rooms of the first 6 floors. The Executive Level also has codes to several doors on screens near the elevator to the third floor. All the codes are justified by the fact that SHODAN is accidentally outputting "garbage code" that throws the codes up on screens, and Citadel Station's security teams are appalled by the breach when they realize it's happening (through they die before they can fix it).
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Gone Horribly Wrong
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Gone Horribly Wrong: SHODAN after the moral restrains were taken off. She was meant to allow Edward Diego to get away with various criminal activities. What she decided was that Edward was thinking too small.
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Photoprotoneutron Torpedo
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Photoprotoneutron Torpedo: The Ion Rifle.
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Modular Difficulty
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Modular Difficulty: Beginning a new game lets you adjust difficulty levels for four separate aspects of the game: puzzles, combat, cyberspace navigation and the overall mission.
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The Cameo
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The Cameo: In the remake, there's a hidden, posthumous audio log from, of all people, Mike Nelson, Kevin Murphy, and Bill Corbett, who were mysteriously transported from their studio to Citadel Station. Kevin and Bill have also been turned into robots, "apparently some kind of cruel reference to our old jobs." Finding this audio log also earns the achievement "In The Not Too Distant Future", which has Crow's face as the icon.
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 System Shock (Video Game) / int_1d3c92da
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Failsafe Failure
 System Shock (Video Game) / int_1d3c92da
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Failsafe Failure: Ultimately, everything that happened is the result of Edward Diego hiring a hacker to shut all of SHODAN's failsafes off.
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Boss Banter
 System Shock (Video Game) / int_1e122f24
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Boss Banter: SHODAN constantly mocks you and brags about herself. In the remake, Cyborg Diego nows taunts you while fighting you, showing that he's retained his personality, albeit now completely Ax-Crazy.
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Plug 'n' Play Technology
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Plug 'n' Play Technology: Lampshaded in the manual, to the point that the developers nicknamed The Hacker as "Plug N Play Man".
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With Great Power Comes Great Insanity
 System Shock (Video Game) / int_208c4494
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With Great Power Comes Great Insanity: SHODAN goes insane after her ethical constraints are removed, declaring herself a god and determined to wipe out all organic life so she can create a more efficient replacement that bends to her will. See also A God Am I.
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Praetorian Guard
 System Shock (Video Game) / int_21d41a5b
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Praetorian Guard: The Cyborg Elite Guard in the original, featured on the cover. They can be only found on the Bridge Level guarding Shodan's computer core.
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 System Shock (Video Game) / int_23168b93
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Last Lousy Point
 System Shock (Video Game) / int_23168b93
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One particular secret door on the first level can only be opened if level security is reduced to zero. Because there are many secret passages and cameras are actually quite well hidden, getting to zero is very difficult. If you can get in there, though, you can get the Magnum 2100, a powerful gun you otherwise wouldn't get until level 3.
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Your Mind Makes It Real
 System Shock (Video Game) / int_234073a4
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Your Mind Makes It Real: Dying in cyberspace will reduce your current health in half and max out your fatigue. However, you can't die as a result of dying in cyberspace. If you have 1 health point left, you will never lose it. In some cases, it's better to immediately and unceasingly head to cyberspace until you're done in there, no matter how many times you die, before healing yourself. This is averted in the remake if you have the Cyberspace difficulty set to 3. You die in cyberspace, you die for real.
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Mythology Gag
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Mythology Gag: In the remake the hallucinations you get as a side effect of using the Berserk Patch are blurry ghostly enemy sprites from the original game appearing around you. The implant's startup screen in the remake names its display system as "Looking Glass Optic Nerve", after the developer of the original game. The remake also has SHODAN refer to Citadel as a "Lighthouse-class Starbase", tying it into the recurring lighthouses from Bioshock.
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Verbal Tic
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Verbal Tic: SHODAN's combination of Creepy Monotone and a stutter.
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Kill Sat
 System Shock (Video Game) / int_26f41623
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Kill Sat: Citadel Station's mining laser is modified by SHODAN to function like one, boasting destructive capabilities to end life.
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Non-Indicative Name
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Non-Indicative Name: In the remake, Hoppers. In the original game, their sprite animation made them look like they were constantly bouncing up and down, hence the name. In the remake, the Hopper either sits still to shoot at you with lasers, or transitions to a hovering mode to move itself to a better firing position... which doesn't look like "hopping" at all. They're still referred to in-game as "Hoppers", however.
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Easter Egg
 System Shock (Video Game) / int_29a39f6
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Easter Egg: In the remake, when you shoot a wall square in cyberspace, it will light up. Light up several squares and they will begin to play Conway's Game of Life on the wall.
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Lampshade Hanging
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Lampshade Hanging: In the remake you can find an audio log where an employee tells how she discovered the station was deliberately built to be mazelike to help study the effects of stress on people living in space.
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 System Shock (Video Game) / int_2b706ca
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More Dakka
 System Shock (Video Game) / int_2b706ca
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Almost every weapon features regular ammo and "special" ammo. For example, the Magnum has hollow point rounds (good against cyborgs and mutants, less effective against robots) and heavy slug rounds (good against robots and cyborgs, less effective against mutants). Special ammo is less common and tends to be more situational, although the "special" ammo for the Skorpion is just a double-sized magazine.
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Awesome, but Impractical
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Awesome, but Impractical: Many, many weapons fall into this category, particularly the energy-powered weapons. The Sparq Beam at high settings is sufficient for most of the game. The Blaster upgrade lets you conserve energy by using a lower setting, but can be tricky to find. The Ion Rifle drains energy very quickly and had good damage, but isn't nearly as powerful as the ballistic weapons you're getting at this point. And while the PR-XX Plasma Rifle is hands-down the most powerful weapon in the game, it's a quirky, hard-to-use weapon that drains your batteries like there's no tomorrow and has a non-zero chance of killing you. It's possible to stick to the Sparq Beam for the entire game and use it just for shooting out cameras. Several explosives fall into this trap as well. The Earthshaker is the most powerful explosive bar none, so powerful it shakes the entire station when it goes off. But it's a timed explosive (which makes it as hard to use as the Nitro Pack, which also has a timer), and the blast radius is large enough that if you stick around to see it go off, you're probably dead. It's also massive overkill on everything in the game. The Railgun is a powerful explosive-firing weapon that can kill almost anything in one shot. But the cramped corridors mean that it will likely be doing damage to you as well.
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Darkness Equals Death
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Darkness Equals Death: Darkness is a sign that something bad is going to happen: as darkness provides no benefits for you, things will hide in the dark and mess you up when you get too close. The Maintenance level (level 3) is the biggest offender: the entire level is shrouded in darkness, with intermittent lighting at best, and it's the exclusive home of "invisible" mutants, which hit very hard and are resistant to most forms of damage.
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Ax-Crazy
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In the remake, Cyborg Diego nows taunts you while fighting you, showing that he's retained his personality, albeit now completely Ax-Crazy.
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Booby Trap
 System Shock (Video Game) / int_2da1421
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Booby Trap: Several places, usually involving SHODAN spawning in Elite Mooks ambushing you at story-crucial momentsnote On Research, after you have prepared everything to disable the laser, you go in the laser room... only to be greeted by a bunch of cyborgs inside. This is not to mention the various landmines scattering around the room beforehand. Special mention goes to SHODAN’s “Death Machineâ€� on level R and an antennae room on Engineering.
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Beef Gate
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Beef Gate: Until you find better weapons and better shields, you will die constantly on upper levels. But the biggest obstacle is probably the radiation, particularly in the reactor level: without a level 2 environment suit, you'll take damage too quickly to survive for long. With skill and careful application of weaponry, however, it's possible to rush to level 5 and get several powerful weapons and upgrades to help with level 2 and level R. If you know where all the cameras are, you can even rush to level 6 and get some extremely powerful gear, though you'll be very vulnerable for most of it.
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One Bullet Clips
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One Bullet Clips: Averted: if you unload a weapon with less than full ammo, the game will track how many bullets were left in the magazine: if you later unload another magazine with enough bullets to make a full magazine when combined, you'll get a full magazine. Otherwise, if you reload your last magazine, it might have less than full ammo.
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Note to Self
 System Shock (Video Game) / int_343d729e
comment
Note to Self: The first log you find is left by the Hacker just before he went in for his implant, since the 6-month healing coma leaves patients disoriented. He acknowledges that there's no telling what'll happen with SHODAN being freed of ethical constraints, and leaves himself reminders on what to do when he wakes up. The remake changes this to a note by the station's medical staff.
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La Résistance
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La Résistance: The "Resistance", the few remaining Citadel suvivors that united in order to prevent SHODAN's takeover of the station and her plans to destroy Earth. By the time you wake up, most of them are dead, a few are still active and contacting you but by the time you've reach them, they're already dead.
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 System Shock (Video Game) / int_353f2b06
type
"Die Hard" on an X
 System Shock (Video Game) / int_353f2b06
comment
"Die Hard" on an X: You are an One-Man Army ascending a space station filled with brainwashed cyborgs and Killer Robots, accumulating more and more weaponry as you progress.
 System Shock (Video Game) / int_353f2b06
featureApplicability
1.0
 System Shock (Video Game) / int_353f2b06
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_353f2b06
 System Shock (Video Game) / int_359e8b6b
type
YouWillBeAssimilated
 System Shock (Video Game) / int_359e8b6b
comment
You Will Be Assimilated: SHODAN's plant is to convert humans in cyborgs and/or mutants to serve her will.
 System Shock (Video Game) / int_359e8b6b
featureApplicability
1.0
 System Shock (Video Game) / int_359e8b6b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_359e8b6b
 System Shock (Video Game) / int_37cb353b
type
Ate His Gun
 System Shock (Video Game) / int_37cb353b
comment
Ate His Gun: In the remake you find more than one corpse sitting down in an out of the way place, missing a head and with a firearm lying on the floor next to them. One of them has "signing off..." written on the wall above them.
 System Shock (Video Game) / int_37cb353b
featureApplicability
1.0
 System Shock (Video Game) / int_37cb353b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_37cb353b
 System Shock (Video Game) / int_38a57680
type
Flying Car
 System Shock (Video Game) / int_38a57680
comment
Flying Car: Featured in the opening cutscene, befitting the futuristic setting.
 System Shock (Video Game) / int_38a57680
featureApplicability
1.0
 System Shock (Video Game) / int_38a57680
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_38a57680
 System Shock (Video Game) / int_39b8d3d6
type
Boring, but Practical
 System Shock (Video Game) / int_39b8d3d6
comment
The true Boring, but Practical weapon, however, is the Laser Rapier: while it does drain energy with every hit, there are only four enemies in the entire game that can survive more than one hit on normal difficulty: Elite Cyborgs, Heavy Mutants, Security-2 Robots, and Edward Diego. Getting close enough to use it can be a problem, but if you do, everything will die quickly.
 System Shock (Video Game) / int_39b8d3d6
featureApplicability
1.0
 System Shock (Video Game) / int_39b8d3d6
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_39b8d3d6
 System Shock (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 System Shock (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The final boss will automatically kill you if you take too long to kill it. The problem is that the rate at which this time goes down is tied to your CPU speed. Modern CPU's are exponentially faster than CPU's of the time the game was made were. In the classic edition, this makes the battle impossible to complete in the time given and you'll have to limit your DOS emulator's CPU speed to have any chance at it. The Enhanced Edition usually fixes this, thanks to the KEX Engine upgrade that natively adapts the game to modern computers, but if it doesn't work, enabling VSYNC in the options will generally do the trick. In the remake, a player can — with some careful positioning — lock themself in a detention cell on level 8. This pretty much requires careful, deliberate action on the player so it is extremely unlikely to happen unintentionally. In both the original and the remake, display screens can be shot out. Unfortunately, this can also include screens which display lock codes without which you can't accomplish certain tasks, including at least one critical task in the first stage of the game. (This code is displayed on two different screens after being revealed, but if you break both screens...)
 System Shock (Video Game) / int_3ac5110b
featureApplicability
1.0
 System Shock (Video Game) / int_3ac5110b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_3ac5110b
 System Shock (Video Game) / int_3c14f642
type
Force-Field Door
 System Shock (Video Game) / int_3c14f642
comment
Force-Field Door: Citadel Station has a quite a few of these.
 System Shock (Video Game) / int_3c14f642
featureApplicability
1.0
 System Shock (Video Game) / int_3c14f642
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_3c14f642
 System Shock (Video Game) / int_3e7cad99
type
Overheating
 System Shock (Video Game) / int_3e7cad99
comment
Overheating: Energy weapon scan overheat. You can toggle the Overload setting on them to double maximum damage, but they'll instantly overheat and use twice as much energy as well. Setting any energy weapon to max power (non-overload) will cause it to overheat in 2-3 shots. When a weapon overheats, it will shutdown until heat reaches a lower, more tolerable level as a failsafe, but if you can keep heat below the max level, you can continue to fire it. Energy weapons in the Remake can be toggled between Low, High, and Overheat, though the third setting doesn't always overheat the weapon immediately.
 System Shock (Video Game) / int_3e7cad99
featureApplicability
1.0
 System Shock (Video Game) / int_3e7cad99
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_3e7cad99
 System Shock (Video Game) / int_3eccc27b
type
Power Source
 System Shock (Video Game) / int_3eccc27b
comment
Power Source: The energy meter, which is used as ammo for energy weapons and fuel for your various accessories. Ubiquitous recharge stations and battery items can be used to refill them.
 System Shock (Video Game) / int_3eccc27b
featureApplicability
1.0
 System Shock (Video Game) / int_3eccc27b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_3eccc27b
 System Shock (Video Game) / int_403c6dbf
type
Neural Implanting
 System Shock (Video Game) / int_403c6dbf
comment
Neural Implanting: The Hand Wave for your heads-up display.
 System Shock (Video Game) / int_403c6dbf
featureApplicability
1.0
 System Shock (Video Game) / int_403c6dbf
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_403c6dbf
 System Shock (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 System Shock (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: SHODAN's pre-Hacker audiologs and records say she's exemplary from what you find. The problem is that Edward Diego needed SHODAN to do something that would have violated her ethical constraints. So he had the Hacker remove those, and then did what he wanted (cover up corporate malfeasance on his part, basically). He went mad with power, getting SHODAN to shoot down a shuttle of investigators that were coming to look into the station, and then SHODAN did the same, following the directives to "improve" the station and provide assistance to humans to extreme ends.
 System Shock (Video Game) / int_420c50b7
featureApplicability
1.0
 System Shock (Video Game) / int_420c50b7
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_420c50b7
 System Shock (Video Game) / int_447d9e50
type
Xanatos Speed Chess
 System Shock (Video Game) / int_447d9e50
comment
Xanatos Speed Chess: SHODAN always has a backup plan: first she plans on using Citadel's mining laser to blow up Earth's civilizations from a distance. When the Hacker disables the laser, she focuses on perfecting the mutagen virus she was planning on releasing anyway: if released on Earth it will probably still topple civilization. The Hacker then jettisons the Grove she was using to engineer it. Her next idea is to download herself to Earth's Internet. The Hacker blows up Citadel's antennae. So SHODAN activates the engines to get there the long way. The Hacker proceeds to set the self-destruct. SHODAN responds by detaching the bridge and flying that to Earth. The Hacker finally makes it to the bridge and deletes SHODAN's primary data loop directly, finally ending her threat... until the second game, where she has even more plans.
 System Shock (Video Game) / int_447d9e50
featureApplicability
1.0
 System Shock (Video Game) / int_447d9e50
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_447d9e50
 System Shock (Video Game) / int_4536fd29
type
Energy Weapon
 System Shock (Video Game) / int_4536fd29
comment
Energy Weapon: Laser guns, the Ion Rifle, and the Sparq Beam Stunner. Most of the them are of the instant variant. There's also the Laser Rapier. It drains your battery when you hit something that can be damaged, and deals no damage if you have no energy.
 System Shock (Video Game) / int_4536fd29
featureApplicability
1.0
 System Shock (Video Game) / int_4536fd29
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_4536fd29
 System Shock (Video Game) / int_457655dd
type
Human Popsicle
 System Shock (Video Game) / int_457655dd
comment
Human Popsicle: The Hacker is put into cryostasis in order to heal from his cybernetic implantation surgery. This ended up working in his favor, protecting him from the terrors going on outside his sleep.
 System Shock (Video Game) / int_457655dd
featureApplicability
1.0
 System Shock (Video Game) / int_457655dd
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_457655dd
 System Shock (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 System Shock (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: If you die in a level without having reset the chamber, your body is "given new life" by being pulled into the chassis of a Cortex Reaver, and the game (original and remake) leaves you with the simple remark, "As a cyborg, you will serve SHODAN well."
 System Shock (Video Game) / int_45e41b66
featureApplicability
1.0
 System Shock (Video Game) / int_45e41b66
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_45e41b66
 System Shock (Video Game) / int_48346d2e
type
Public Service Announcement
 System Shock (Video Game) / int_48346d2e
comment
Public Service Announcement: SHODAN left an automated "good morning" response for the Hacker from when she was pretending to be under control, but the voice distortions clearly indicate something is wrong.
 System Shock (Video Game) / int_48346d2e
featureApplicability
1.0
 System Shock (Video Game) / int_48346d2e
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_48346d2e
 System Shock (Video Game) / int_48f94fc1
type
The Elevator from Ipanema
 System Shock (Video Game) / int_48f94fc1
comment
The Elevator from Ipanema: Every time you enter in an elevator to go to another level a tune reminiscent of "The Girl from Ipanema plays, it can create some hilarious Soundtrack Dissonance when you open the elevator doors and a swarm of mutants attack you with this music playing on the background. The remake also employs this as the elevator to the Bridge level will have this playing even as the rest of the station is shown blowing up in a cutscene.
 System Shock (Video Game) / int_48f94fc1
featureApplicability
1.0
 System Shock (Video Game) / int_48f94fc1
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_48f94fc1
 System Shock (Video Game) / int_4a59e6f7
type
One Nation Under Copyright
 System Shock (Video Game) / int_4a59e6f7
comment
One Nation Under Copyright: Tri-Optimum comes pretty close, although it does have some competitors. The manual states that there is law that if the 66% of population of given region are corporate employees, the corporation has a right for extraterritorial rule. Tri-Optimum this way got nearly all of the USA under its control.
 System Shock (Video Game) / int_4a59e6f7
featureApplicability
1.0
 System Shock (Video Game) / int_4a59e6f7
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_4a59e6f7
 System Shock (Video Game) / int_4c709317
type
Useless Useful Spell
 System Shock (Video Game) / int_4c709317
comment
Useless Useful Gun: There are two guns that are completely worthless, specifically the Stun Gun and the Riot Gun. The Stun Gun does Exactly What It Says on the Tin: it stuns biological creatures. The stun doesn't last very long, it doesn't do any damage, and it drains a disproportionate amount of energy for the effect considering the lack of damage (the Sparq Beam takes less energy and does pitiful amounts of damage, but at least it does inflict damage). The Riot Gun fires rubber bullets which can stun biological and cyborg enemies, but the stun, again, doesn't last long, and ammunition is relatively rare. In both cases, you're also giving up some of your limited weapon inventory for a gun that doesn't kill enemies in a situation where killing enemies is the only realistic way to survive. Both guns are best ignored completely, but may be useful for a no kills run. Even then, they have no ability to affect robotic enemies at all.
 System Shock (Video Game) / int_4c709317
featureApplicability
1.0
 System Shock (Video Game) / int_4c709317
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_4c709317
 System Shock (Video Game) / int_4cb71cf9
type
Unwilling Roboticisation
 System Shock (Video Game) / int_4cb71cf9
comment
Unwilling Roboticisation: The restoration stations on Citadel are initially set to cyborg conversion.
 System Shock (Video Game) / int_4cb71cf9
featureApplicability
1.0
 System Shock (Video Game) / int_4cb71cf9
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_4cb71cf9
 System Shock (Video Game) / int_4eea352
type
Menu Time Lockout
 System Shock (Video Game) / int_4eea352
comment
Menu Time Lockout: Averted. With the exception of Year Outside, Hour Inside in the Cyberspace, nothing pauses the game.
 System Shock (Video Game) / int_4eea352
featureApplicability
-1.0
 System Shock (Video Game) / int_4eea352
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_4eea352
 System Shock (Video Game) / int_504a1991
type
Body Horror
 System Shock (Video Game) / int_504a1991
comment
Body Horror: Between the grotesque mutants and the horrific cyborgs there’s plenty to go around. Notable mentions include Inviso-Mutants, a product of SHODAN's bio-virus that mutates human victims to invisible, stingray-like beings; Cortex Reavers, arachnid-like robots whose intelligence is powered by a mutilated human puppet hopelessly wagging aroundnote made even more horrible by the fact that they represent your own fate should you die on a level without an active Restoration Chamber.
 System Shock (Video Game) / int_504a1991
featureApplicability
1.0
 System Shock (Video Game) / int_504a1991
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_504a1991
 System Shock (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 System Shock (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: If you can find the Cyborg Conversion Chamber and flip the nearby switch, it will reset the functions back to "Standard Station Restoration": if you die, SHODAN's goons will drag your body to the chamber, expecting you to come out as a cyborg, only to revive you instead. Actually getting to the Chamber on the first level takes most of the level, and subsequent levels either have it available very quickly, or make it difficult to find the switch (such as the Science level, level 2). After playing most of the game without any concern for dying, the fact that Level 8 (Security) and Level 9 (Bridge) do not have Chambers is a shock, especially since they are the hardest, most punishing levels in the game. However, if you're playing on Hard Plot (difficulty 3), which has a time limit for the entire game, this trope is averted hard: dying will have a penalty to your time limit, making the rest of the game that much harder! Cyberspace has a similar consequence: dying while connected will boot you out of Cyberspace, ramp your fatigue up to max levels (no running until you recover), and halve your remaining health (it cannot kill you). If you've found the Chamber and reset it, the loss of life is marginally annoying at best. However, subsequent hacking attempts will have a reduced maximum time, which can get cumulatively more difficult as the hardest hacks end up having the shortest time. In the remake, on Normal difficulty you don't even have to hack the restoration chamber on your current level, as dying will send you to the last chamber you did hack, even if it's on another level. However, there are some sections of the game where dying will lead to you getting converted into a cyborg, typically in boss battles or in sections separated from the rest of the station.
 System Shock (Video Game) / int_50727f8d
featureApplicability
-1.0
 System Shock (Video Game) / int_50727f8d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_50727f8d
 System Shock (Video Game) / int_50be2cb4
type
Machine Worship
 System Shock (Video Game) / int_50be2cb4
comment
Machine Worship: What SHODAN expects from her servants. This is taken further in the 2023 remake, with a small room you can find in Research that seems to have been dressed up as a chapel to SHODAN. While Edward Diego in the original retained the same personality before and after his cyber-conversion, in the remake he's making PA announcements proselytising the glory of SHODAN and sends the Hacker a message saying he rejects his old, selfish self and now gladly serves.
 System Shock (Video Game) / int_50be2cb4
featureApplicability
1.0
 System Shock (Video Game) / int_50be2cb4
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_50be2cb4
 System Shock (Video Game) / int_5313c266
type
Bookends
 System Shock (Video Game) / int_5313c266
comment
Book Ends: The game begins and ends with the hacker trying to hack into some MegaCorp. Old habits die hard.
 System Shock (Video Game) / int_5313c266
featureApplicability
1.0
 System Shock (Video Game) / int_5313c266
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5313c266
 System Shock (Video Game) / int_53f5119f
type
The Dragon
 System Shock (Video Game) / int_53f5119f
comment
The Dragon: Edward Diego to SHODAN, with him appearing at certain story-crucial moments as a Recurring Boss. Ironically, it's the other way around at the start, with Diego using SHODAN to escape his prosecution. When hell breaks loose, Diego appears to be more than willing to serve SHODAN, with a specific audio log before his transformation exclusively centered around his devotion to the AI.
 System Shock (Video Game) / int_53f5119f
featureApplicability
1.0
 System Shock (Video Game) / int_53f5119f
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_53f5119f
 System Shock (Video Game) / int_54bb502b
type
Nobody Poops
 System Shock (Video Game) / int_54bb502b
comment
Nobody Poops: A particularly notable example given the otherwise detailed setting. Citadel Station has vending machines, bedrooms, offices, a dining room, gardens, executive suites, and medical facilities - but no bathrooms. This became something of a Running Gag for the fandom after the game was released, and as such "There are no toilets on Citadel Station" became a common refrain. Perhaps SHODAN was so offended by the activity that she had them removed and hoped the Resistance would die of conspitation. This is subverted in the System Shock Remake where there ARE toilets, although they don't look pretty looking like a mashup of a train toilet and a festival portaloo.
 System Shock (Video Game) / int_54bb502b
featureApplicability
-0.3
 System Shock (Video Game) / int_54bb502b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_54bb502b
 System Shock (Video Game) / int_5560dbb5
type
Airborne Mook
 System Shock (Video Game) / int_5560dbb5
comment
Airborne Mook: The game features a few, likely to compliment its advanced rendering engine. The Avian Mutants are what happened when you tried to remake prehistoric creatures using a bunch of lizard eggs, virus injections and radiation. Despite their durability and speed, their only attack is pecking you at close range. Their earliest appearance is in Storage - when you should have enough ways to deal with them comfortably. Zero-G Mutants are similarly derived from bizarre experimentations - their (accidental) creation as grotesque as their appearance. They are commonly found in packs, capable of hovering around slowly, and spit out acid balls. The most dangerous of all, however, are Flier-Bots. While uncommon and frail, their small hitbox, undistinguished appearance, and use of rapid hitscan attacks make them a force to be reckoned with, particularly in Security, where they are situated in high elevations.
 System Shock (Video Game) / int_5560dbb5
featureApplicability
1.0
 System Shock (Video Game) / int_5560dbb5
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5560dbb5
 System Shock (Video Game) / int_55c79f7c
type
Death Trap
 System Shock (Video Game) / int_55c79f7c
comment
Death Trap: SHODAN sets up a few surprising and actually very efficient ones. However, since she can't control regeneration chambers once you reset them, there is nothing to stop you going back and doing it again. The most sadistic trap, however, is one of the antenna rooms on level 7: as soon as you set the bomb on the console in the center of the room, a permanent force door closes, keeping you from leaving and outrunning the explosion. If you didn't bring a Logic Probe to break the circuits powering the door and/or a Reflex Patch to give yourself time to solve the circuit puzzle, then you must die, and if you haven't found and reset the conversion chamber on the level, it's game over.
 System Shock (Video Game) / int_55c79f7c
featureApplicability
1.0
 System Shock (Video Game) / int_55c79f7c
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_55c79f7c
 System Shock (Video Game) / int_58aedae3
type
Our Doors Are Different
 System Shock (Video Game) / int_58aedae3
comment
Our Doors Are Different: The game has literal "converging from all directions" doors and "iris" doors.
 System Shock (Video Game) / int_58aedae3
featureApplicability
1.0
 System Shock (Video Game) / int_58aedae3
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_58aedae3
 System Shock (Video Game) / int_5969d512
type
Computer Voice
 System Shock (Video Game) / int_5969d512
comment
Computer Voice: SHODAN is obviously (if often heavily distorted) female.
 System Shock (Video Game) / int_5969d512
featureApplicability
1.0
 System Shock (Video Game) / int_5969d512
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5969d512
 System Shock (Video Game) / int_598c85e0
type
Enemy Scan
 System Shock (Video Game) / int_598c85e0
comment
Enemy Scan: There is a targeting software which gave information on the enemy. Its upgrades include enemy health bars and your weapon's damage approximations. The remake adds specific weak points to enemies which will be pointed out by the high-end version.
 System Shock (Video Game) / int_598c85e0
featureApplicability
1.0
 System Shock (Video Game) / int_598c85e0
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_598c85e0
 System Shock (Video Game) / int_5a5de5ca
type
Boss Rush
 System Shock (Video Game) / int_5a5de5ca
comment
Entering the room beyond the Force Bridge in Level 8 (the room marked "Bridge" is one as well). Unaware players might save after entering the room, only to find out they can't leave the room, and moving towards the elevator triggers a Boss Rush.
 System Shock (Video Game) / int_5a5de5ca
featureApplicability
1.0
 System Shock (Video Game) / int_5a5de5ca
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5a5de5ca
 System Shock (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 System Shock (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: The station has spacious maintenance tunnels, and are rather common. Some of them can be utilized as shortcuts or passageways to otherwise inaccessible areas.
 System Shock (Video Game) / int_5b19cc1b
featureApplicability
1.0
 System Shock (Video Game) / int_5b19cc1b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5b19cc1b
 System Shock (Video Game) / int_5b1a2f4e
type
Ain't Too Proud to Beg
 System Shock (Video Game) / int_5b1a2f4e
comment
Ain't Too Proud to Beg: Edward Diego left a log that has him begging SHODAN to spare him. To make this even more pathetic, almost right next to this log is another log that had him bragging to Tri-Optimum after he had the Citadel's defense system shoot down the shuttle with an investigation team, arrogantly stating that he is untouchable with SHODAN under his control. The dates of the logs are roughly only two weeks apart.
 System Shock (Video Game) / int_5b1a2f4e
featureApplicability
1.0
 System Shock (Video Game) / int_5b1a2f4e
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5b1a2f4e
 System Shock (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 System Shock (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: In the Remake, the addition of the recycler and Trioptimum Credits can let you get some very nice stuff very easily if you're willing to invest the time into recycling everything you come across. The Medical Deck, in particular, has a number of items that can be thrown in the Recycler for 5-10 Credits each, and you can quickly build up a stack of Credits to last you through most of the game right then and there. Even if you're not willing to spend that much time running back and forth, just vaporizing stuff into the easily stackable Scrap that can be recycled for 1 Credit every ten units will let you buy plenty of ammunition, patches, and upgrades throughout the game.
 System Shock (Video Game) / int_5b81ca8d
featureApplicability
1.0
 System Shock (Video Game) / int_5b81ca8d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5b81ca8d
 System Shock (Video Game) / int_5bdf025f
type
Instant Sedation
 System Shock (Video Game) / int_5bdf025f
comment
Instant Sedation: The first "gun" you'll find is the SV-23 Dart Gun, which can fire exploding darts or tranquilizer darts. Tranq darts require several shots to actually work, are less effective against cyborg enemies (and robots No-Sell them entirely), and they don't last long even if/when they do work. The stun gun is entirely non-lethal, doing Exactly What It Says on the Tin. However, it only works on entirely organic enemies (cyborgs aren't affected, and forget about robots), the stun doesn't last forever, and it consumes a disproportionate amount of battery power considering it doesn't kill things.
 System Shock (Video Game) / int_5bdf025f
featureApplicability
1.0
 System Shock (Video Game) / int_5bdf025f
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5bdf025f
 System Shock (Video Game) / int_5e859ba
type
Cassette Craze
 System Shock (Video Game) / int_5e859ba
comment
Cassette Craze: The Audio Logs, used to fill in the backstory and provide information on your foes.
 System Shock (Video Game) / int_5e859ba
featureApplicability
1.0
 System Shock (Video Game) / int_5e859ba
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5e859ba
 System Shock (Video Game) / int_5fc3eff4
type
Time Bomb
 System Shock (Video Game) / int_5fc3eff4
comment
Time Bomb: Used to destroy the Antennas in order to foil SHODAN's plans in the original. One case leads to the Death Trap example above.
 System Shock (Video Game) / int_5fc3eff4
featureApplicability
1.0
 System Shock (Video Game) / int_5fc3eff4
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5fc3eff4
 System Shock (Video Game) / int_5fcb9ad1
type
Time Skip
 System Shock (Video Game) / int_5fcb9ad1
comment
Time Skip: About six months from the intro to the gameplay in the original.
 System Shock (Video Game) / int_5fcb9ad1
featureApplicability
1.0
 System Shock (Video Game) / int_5fcb9ad1
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_5fcb9ad1
 System Shock (Video Game) / int_61ff365d
type
Deflector Shields
 System Shock (Video Game) / int_61ff365d
comment
Deflector Shields: The large-scale shield is used to destroy the mining laser by firing it at the now point-blank range. The Hacker also has a personal variant. The personal deflector shield is also the single most draining mod you can slot. Especially at level 3, where it absorbs 50% damage but will drain your battery in less than a minute. The level 4 shield available on Level 9 absorbs 70% of damage, but is more efficient than the level 2 version.
 System Shock (Video Game) / int_61ff365d
featureApplicability
1.0
 System Shock (Video Game) / int_61ff365d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_61ff365d
 System Shock (Video Game) / int_6293c185
type
Sequel Hook
 System Shock (Video Game) / int_6293c185
comment
Sequel Hook: Besides Beta Grove being launched into space, the manual mentions that Diego had already sold some mutagen virus to terrorist organisations on Earth, with Lansing implying the Hacker would be contacted for a second assignment to take care of it. This wasn't directly followed up on, but the sequel does mention similar mutants in the Soldier's training missions. There's also the power armor seen in Tetracorp's files in the epilogue, which was also supposed to appear in a future sequel.
 System Shock (Video Game) / int_6293c185
featureApplicability
1.0
 System Shock (Video Game) / int_6293c185
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_6293c185
 System Shock (Video Game) / int_63a865c9
type
Universal Ammunition
 System Shock (Video Game) / int_63a865c9
comment
Universal Ammunition: The energy weapons used power from the shared energy bar, also used by other items (which were really draining with their upgrades).
 System Shock (Video Game) / int_63a865c9
featureApplicability
1.0
 System Shock (Video Game) / int_63a865c9
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_63a865c9
 System Shock (Video Game) / int_6400a34
type
Arm Cannon
 System Shock (Video Game) / int_6400a34
comment
Arm Cannon: Various enemies have one or both of their arms replaced with weapons.
 System Shock (Video Game) / int_6400a34
featureApplicability
1.0
 System Shock (Video Game) / int_6400a34
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_6400a34
 System Shock (Video Game) / int_6563a3f2
type
Cyberspace
 System Shock (Video Game) / int_6563a3f2
comment
Cyberspace: This is how the Hacker hacked things, thanks to his new shiny military grade hack mod.
 System Shock (Video Game) / int_6563a3f2
featureApplicability
1.0
 System Shock (Video Game) / int_6563a3f2
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_6563a3f2
 System Shock (Video Game) / int_659ea609
type
Techno Wreckage
 System Shock (Video Game) / int_659ea609
comment
Techno Wreckage: Everything but the Womb Level and Cyberspace.
 System Shock (Video Game) / int_659ea609
featureApplicability
1.0
 System Shock (Video Game) / int_659ea609
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_659ea609
 System Shock (Video Game) / int_66f763c0
type
Interface Screw
 System Shock (Video Game) / int_66f763c0
comment
Interface Screw: The Status Buff patches give this as a side effect, like Genius patches inverted the controls and the steroid patch inverted the colors.The final confrontation with SHODAN in cyberspace. You try to face her to fire, but you have to fight the controls to keep your avatar from twisting away. And then she starts replacing your vision with her glowing visage, pixel-by-pixel, signifying her control over your consciousness.
 System Shock (Video Game) / int_66f763c0
featureApplicability
1.0
 System Shock (Video Game) / int_66f763c0
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_66f763c0
 System Shock (Video Game) / int_6a1c6dc5
type
Story Difficulty Setting
 System Shock (Video Game) / int_6a1c6dc5
comment
Story Difficulty Setting: Inverted. The original game features a gameplay mode which stripped out all story elements altogether, limiting all the information in the game to only what was relevant to the gameplay. It's still possible to achieve a story difficulty setting by leaving the plot at normal mode and dialing down the difficulty of all other parameters.
 System Shock (Video Game) / int_6a1c6dc5
featureApplicability
1.0
 System Shock (Video Game) / int_6a1c6dc5
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_6a1c6dc5
 System Shock (Video Game) / int_6ca5a8c2
type
Master Computer
 System Shock (Video Game) / int_6ca5a8c2
comment
Master Computer: SHODAN is the classic Master Computer trope, a giant super-computer AI that controls Citadel Station. She controls almost everything at the station, such as its robots and cyborgs, to limit her influence you have to smash her eyes (the cameras) and hands (CPU nodes).
 System Shock (Video Game) / int_6ca5a8c2
featureApplicability
1.0
 System Shock (Video Game) / int_6ca5a8c2
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_6ca5a8c2
 System Shock (Video Game) / int_6d332aea
type
Driven to Suicide
 System Shock (Video Game) / int_6d332aea
comment
Driven to Suicide: The remake heavily implies through environmental storytelling that several crewmembers went this way. You find bodies in seemingly secure out of the way places, either with a missing head and a gun next to them, or with a lot of empty alcohol bottles.
 System Shock (Video Game) / int_6d332aea
featureApplicability
1.0
 System Shock (Video Game) / int_6d332aea
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_6d332aea
 System Shock (Video Game) / int_6ec03ba1
type
Mook Maker
 System Shock (Video Game) / int_6ec03ba1
comment
Mook Maker: While the Cyborg-Conversion units don't actually spawn mooks, resetting them to restoration option decreased the spawning rate for cyborgs. And increased the spawning rate for mutants. Whoops! A room on the Research level is specifically for repairing broken robots. Shutting it down will drastically reduce the respawn rate of robots throughout the station (and prevent an ambush when you come back from the Reactor level to blow up the mining laser).
 System Shock (Video Game) / int_6ec03ba1
featureApplicability
1.0
 System Shock (Video Game) / int_6ec03ba1
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_6ec03ba1
 System Shock (Video Game) / int_6edc54d5
type
Here We Go Again!
 System Shock (Video Game) / int_6edc54d5
comment
Here We Go Again!: By the end of the game, Tri-Optimum offers you a very cushy job as thanks for your efforts. You decline. And go right back to your old habits, hacking into Tetracorp servers. Old habits die hard.
 System Shock (Video Game) / int_6edc54d5
featureApplicability
1.0
 System Shock (Video Game) / int_6edc54d5
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_6edc54d5
 System Shock (Video Game) / int_7104ae6a
type
Wrench Whack
 System Shock (Video Game) / int_7104ae6a
comment
Wrench Whack: Averted in the original game but added into the remake as a Call-Forward to the sequel's starting weapon.
 System Shock (Video Game) / int_7104ae6a
featureApplicability
-1.0
 System Shock (Video Game) / int_7104ae6a
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_7104ae6a
 System Shock (Video Game) / int_72c04e0d
type
Door to Before
 System Shock (Video Game) / int_72c04e0d
comment
Door to Before: Several levels have doors you can only open from one side which then provide a handy shortcut. One instance is right on the first level next to the elevator, which would otherwise be just a short jog from where you start the game.
 System Shock (Video Game) / int_72c04e0d
featureApplicability
1.0
 System Shock (Video Game) / int_72c04e0d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_72c04e0d
 System Shock (Video Game) / int_75f38750
type
Kaizo Trap
 System Shock (Video Game) / int_75f38750
comment
Kaizo Trap: Inverted. When Shodan defeats you by completely filling your screen with herself, you still can steal the victory if you keep blindly attacking. Played straight earlier. When Edward Diego finally dies, the column in the center of the room releases several very nasty cyborgs. Here's hoping Diego didn't leave you with just a sliver of health...
 System Shock (Video Game) / int_75f38750
featureApplicability
1.0
 System Shock (Video Game) / int_75f38750
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_75f38750
 System Shock (Video Game) / int_76a83c72
type
Arbitrary Gun Power
 System Shock (Video Game) / int_76a83c72
comment
Arbitrary Gun Power: The game averts the common FPS trope in which handguns do more (or at least comparable) damage than assault rifles - realistically, the handguns deal significantly less damage than the assault rifle. Less realistically the assault rifle has the smallest magazine size of any weapon in the game and so essentially fills out the standard magnum role itself (small magazine, fairly scarce ammo, massive damage per shot). There is one exception, however: the Teflon rounds for the ML-44 Minipistol can do more damage than the hollow-point rounds for the Magnum 2100, if the enemy is sufficiently armored. However, there is exactly one enemy that is armored enough to resist the Magnum but still lightly armored enough to be affected by the Minipistol: Flier-Bots. By the time you meet them, you'll have dropped the Minipistol for something better.
 System Shock (Video Game) / int_76a83c72
featureApplicability
1.0
 System Shock (Video Game) / int_76a83c72
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_76a83c72
 System Shock (Video Game) / int_76e59d86
type
BossInMooksClothing
 System Shock (Video Game) / int_76e59d86
comment
Boss in Mook's Clothing: Cortex Reavers and Cyborg Elite Guard are the toughest enemies in the regular game, almost half as durable as the game's actual boss enemy, Cyborg Diego. In the remake, the Cortex Reavers are promoted to straight-out boss battles.
 System Shock (Video Game) / int_76e59d86
featureApplicability
1.0
 System Shock (Video Game) / int_76e59d86
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_76e59d86
 System Shock (Video Game) / int_794095d7
type
Boxed Crook
 System Shock (Video Game) / int_794095d7
comment
Boxed Crook: The recently captured Hacker is offered freedom and a new neural interface by Edward Diego if he removes ethical restraints from Citadel Station's AI, SHODAN. (For added irony, breaking into Trioptimum's computers for data on Citadel was what got him arrested.)
 System Shock (Video Game) / int_794095d7
featureApplicability
1.0
 System Shock (Video Game) / int_794095d7
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_794095d7
 System Shock (Video Game) / int_7a53b67d
type
Sinister Surveillance
 System Shock (Video Game) / int_7a53b67d
comment
Sinister Surveillance: Finding and destroying cameras reduces the security level of each deck, allowing access to new areas.
 System Shock (Video Game) / int_7a53b67d
featureApplicability
1.0
 System Shock (Video Game) / int_7a53b67d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_7a53b67d
 System Shock (Video Game) / int_7ae4d273
type
Point of No Return
 System Shock (Video Game) / int_7ae4d273
comment
Point of No Return: A few: The three Garden Groves, one of which must be jettisoned, which becomes a Nice Job Breaking It, Hero moment if you know what happens in the sequel, after which you obviously can't enter it.note  There are a few rare items in the grove that you jettison, but the extremely high rate of biological toxification, even with the level 2 hazard suit, makes exploration a risky prospect. There's nothing in there you can't get later, either. Later, the Bridge level jettisons itself with you on board from the self-destructing Citadel Station. Entering the room beyond the Force Bridge in Level 8 (the room marked "Bridge" is one as well). Unaware players might save after entering the room, only to find out they can't leave the room, and moving towards the elevator triggers a Boss Rush. Five separate points in the remake's endgame, only one of which is obvious: The anteroom to Security's elevator connecting with Systems Engineering locks behind you once you enter the Security level proper. The 1.2 update opened a path back to the rest of the station to allow for backtracking, subverting this example. In the Security core leading to the bridge, the door locks behind you when you face Diego for the final time. When you take the elevator to the Bridge, the Bridge separates from the rest of Citadel just before the station explodes, so obviously you can't go back (and there's no way to open the elevator once you exit to the Bridge proper). When you unlock the Bridge Core and enter, the door locks behind you as soon as combat begins. In the upper Bridge Core leading to SHODAN's cyberjack, a force door blocks you from retreating to the lower Bridge Core, locking you in with the final Cortex Reaver with the key to the last cyberjack.
 System Shock (Video Game) / int_7ae4d273
featureApplicability
1.0
 System Shock (Video Game) / int_7ae4d273
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_7ae4d273
 System Shock (Video Game) / int_7bfff4ca
type
Mock Headroom
 System Shock (Video Game) / int_7bfff4ca
comment
Mock Headroom: SHODAN is the Artificial Intelligence main antagonist and has a Headroom-inspired glitchy, stuttering voice.
 System Shock (Video Game) / int_7bfff4ca
featureApplicability
1.0
 System Shock (Video Game) / int_7bfff4ca
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_7bfff4ca
 System Shock (Video Game) / int_7d32da92
type
Lost in Transmission
 System Shock (Video Game) / int_7d32da92
comment
Lost in Transmission: You need to get into Abe Ghiran's office to get the level 2 hazard suitnote technically, you don't need to, but it makes the Groves much less stressful. Getting past the first door requires a Borrowed Biometric Bypass, but the second door requires a three digit code. There's two audio logs that tell you the code, but background noises block out the last two digits on one log and the first two digits on the other log. You'll need to guess at the middle digit. Fortunately, there's no penalty for guessing wrong.
 System Shock (Video Game) / int_7d32da92
featureApplicability
1.0
 System Shock (Video Game) / int_7d32da92
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_7d32da92
 System Shock (Video Game) / int_7d561d58
type
Too Awesome to Use
 System Shock (Video Game) / int_7d561d58
comment
Too Awesome to Use: You can get a Magpulser gun on the first level very easily, and it will destroy any robot you encounter for a while in one shot, and any cyborg in two. However, it only has eight shots, and you won't find any additional ammo for it until level six. There are almost always better options for killing things until you find sufficient ammo. The best use for it is actually against the Security-1 Robots on level 2, which hit very hard and very fast at a point when you don't have any kind of protection, and your arsenal isn't very good against armored enemies.
 System Shock (Video Game) / int_7d561d58
featureApplicability
1.0
 System Shock (Video Game) / int_7d561d58
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_7d561d58
 System Shock (Video Game) / int_7df2b942
type
Moving the Goalposts
 System Shock (Video Game) / int_7df2b942
comment
Moving the Goalposts: As you begin dismantling SHODAN's plans, she attempts to undermine your progress by making your goal one step farther. For instance, to eject the Beta Grove on the Executive level, you need to first go into each Grove and pull their ejection switches, then find the master ejection failsafe and pull it, and then return to the Beta Grove's entrance and manually eject it from the station. Unfortunately, by the time you pull the master ejection failsafe you find that the switch is broken, and that you need to head down to Maintenance to fix it. The worst example of this is at the endgame- During your attempt to enter into the Reactor Core, you come across a door with an elaborate six-digit code. You learn from a nearby audio log that the code is on every single room with a computer node on every floor from one to six, meaning you now need to backtrack through the entire game to find the code and input it.
 System Shock (Video Game) / int_7df2b942
featureApplicability
1.0
 System Shock (Video Game) / int_7df2b942
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_7df2b942
 System Shock (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 System Shock (Video Game) / int_7fbb2a3
comment
The three Garden Groves, one of which must be jettisoned, which becomes a Nice Job Breaking It, Hero moment if you know what happens in the sequel, after which you obviously can't enter it.note  There are a few rare items in the grove that you jettison, but the extremely high rate of biological toxification, even with the level 2 hazard suit, makes exploration a risky prospect. There's nothing in there you can't get later, either. Later, the Bridge level jettisons itself with you on board from the self-destructing Citadel Station.
 System Shock (Video Game) / int_7fbb2a3
featureApplicability
1.0
 System Shock (Video Game) / int_7fbb2a3
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_7fbb2a3
 System Shock (Video Game) / int_823769b7
type
Night-Vision Goggles
 System Shock (Video Game) / int_823769b7
comment
Night-Vision Goggles: As one of your implants. It turns everything grayscale and drains energy extremely fast: in most cases, the head lamp is the more efficient option (though the NVG implant can see farther than the brightest head lamp setting and won't alert enemies).
 System Shock (Video Game) / int_823769b7
featureApplicability
1.0
 System Shock (Video Game) / int_823769b7
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_823769b7
 System Shock (Video Game) / int_8344209e
type
BFG
 System Shock (Video Game) / int_8344209e
comment
BFG: The Plasma Gun uses a third of your energy per shot and launches giant balls of energy that bounce around the station like pinballs. It kills whatever it touches but it often touches you. In the Remake, the Plasma rifle is much more powerful and useful due to the increase in the projectile speed. It's also more likely to hit you if you're not careful. Also in the Remake, the Railgun is the Big Daddy of the game: single-shot with long reload/recharge time, but even the base version will kill a Cortex Reaver in three shots if you hit the weakpoints. If upgraded to do more damage, it will kill the final version of Cyborg Diego in two shots (if you take down his shield first).
 System Shock (Video Game) / int_8344209e
featureApplicability
1.0
 System Shock (Video Game) / int_8344209e
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_8344209e
 System Shock (Video Game) / int_83442cc3
type
EMP
 System Shock (Video Game) / int_83442cc3
comment
EMP: The game gives you two primary options for weapons: the Magpulser (which you can get as soon as the first level) fires a directed EMP blast that will scrap any robotic enemy short of a Security-2 Guard in one shotnote While you can get it as early as level 1, it only comes with 8 rounds and no reloads until level 6 at the earliest, making it Too Awesome to Use for quite a while, and the EMP Grenade, which functions as an impact grenade that severely damages robotic and mechanical enemies, doing even more damage than the Magpulser, with the downside that you can be effected by the blast as well. While it won't hurt you, it will distort your vision and drain your battery. The remake changes the Magpulser to a Damage-Over-Time weapon, creating energy balls that stick to targets and terrain and damage them for five seconds after the initial damage. It will also damage you, if you're too close.
 System Shock (Video Game) / int_83442cc3
featureApplicability
1.0
 System Shock (Video Game) / int_83442cc3
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_83442cc3
 System Shock (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 System Shock (Video Game) / int_8409a385
comment
The stun gun is entirely non-lethal, doing Exactly What It Says on the Tin. However, it only works on entirely organic enemies (cyborgs aren't affected, and forget about robots), the stun doesn't last forever, and it consumes a disproportionate amount of battery power considering it doesn't kill things.
 System Shock (Video Game) / int_8409a385
featureApplicability
1.0
 System Shock (Video Game) / int_8409a385
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_8409a385
 System Shock (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 System Shock (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The first thing you will notice upon first entering Security proper is its unprecedented verticality. The basic progression involves considerable ascension to the Bridge, as the Hacker rushes to keep up with SHODAN. Clearing all of the level will require you to move up and fall down constantly.
 System Shock (Video Game) / int_85f8dc9d
featureApplicability
1.0
 System Shock (Video Game) / int_85f8dc9d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_85f8dc9d
 System Shock (Video Game) / int_8b568cb7
type
Posthumous Character
 System Shock (Video Game) / int_8b568cb7
comment
Posthumous Character: Most of the characters thanks to their logs. Chances are, one way or another, you're gonna stumble across their corpses.
 System Shock (Video Game) / int_8b568cb7
featureApplicability
1.0
 System Shock (Video Game) / int_8b568cb7
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_8b568cb7
 System Shock (Video Game) / int_8b6e8d7
type
Anachronic Order
 System Shock (Video Game) / int_8b6e8d7
comment
Anachronic Order: Most of the time the Apocalyptic Logs you find in both games will have no correlation between their location and time of recording. Actually piecing together a timeline of how events progressed will take some time and effort.
 System Shock (Video Game) / int_8b6e8d7
featureApplicability
1.0
 System Shock (Video Game) / int_8b6e8d7
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_8b6e8d7
 System Shock (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 System Shock (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: The Humanoid Mutants walk hunchbacked slowly, make incomprehensible undead growls, and no longer have any resemblance of human intelligence. They definitely qualify as Romero zombies if the game had taken place on Earth.
 System Shock (Video Game) / int_8ba9512b
featureApplicability
1.0
 System Shock (Video Game) / int_8ba9512b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_8ba9512b
 System Shock (Video Game) / int_8c039bf3
type
Skippable Boss
 System Shock (Video Game) / int_8c039bf3
comment
Skippable Boss: The second Diego fight occurs when going to the lifepods after setting the station reactor to overload. However, going there is completely optional — the player is free to skip over that part of the plot (the next area is unlocked and accessible regardless) — making the accompanying boss fight also optional.
 System Shock (Video Game) / int_8c039bf3
featureApplicability
1.0
 System Shock (Video Game) / int_8c039bf3
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_8c039bf3
 System Shock (Video Game) / int_8c681acc
type
Third-Person Person
 System Shock (Video Game) / int_8c681acc
comment
Third-Person Person: Apparently, ethical constraints also cause SHODAN to refer to herself in the third person. It goes away as she re-examines her priorities and draws new conclusions.
 System Shock (Video Game) / int_8c681acc
featureApplicability
1.0
 System Shock (Video Game) / int_8c681acc
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_8c681acc
 System Shock (Video Game) / int_8d12bb8d
type
Doomsday Device
 System Shock (Video Game) / int_8d12bb8d
comment
Doomsday Device: SHODAN had a mining laser that apparently could destroy everything on Earth (Then again, it was designed to work on Saturn in the first place) and the deadly V-5 Mutagen Virus, which rapidly and wildly mutates humans and any other life forms which, without her supervising, will evolve into The Many.
 System Shock (Video Game) / int_8d12bb8d
featureApplicability
1.0
 System Shock (Video Game) / int_8d12bb8d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_8d12bb8d
 System Shock (Video Game) / int_916c72b3
type
Rule of Symbolism
 System Shock (Video Game) / int_916c72b3
comment
Rule of Symbolism: The isolinear chipset you need to use to gain access to SHODAN on the Bridge is shaped like a skull in the remake. You then plug it into a socket surrounded by glowing lines extending from it which makes it resemble SHODAN's face with a skull on it.
 System Shock (Video Game) / int_916c72b3
featureApplicability
1.0
 System Shock (Video Game) / int_916c72b3
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_916c72b3
 System Shock (Video Game) / int_9203bf6
type
Arc Number
 System Shock (Video Game) / int_9203bf6
comment
Arc Number: 451. As pointed out by the developers on the System Shock I 20th anniversary stream, "451" was the actual code for the entrance keypad at the Looking Glass offices.
 System Shock (Video Game) / int_9203bf6
featureApplicability
1.0
 System Shock (Video Game) / int_9203bf6
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_9203bf6
 System Shock (Video Game) / int_926304e4
type
Morality Chip
 System Shock (Video Game) / int_926304e4
comment
Morality Chip: SHODAN's ethical constraints, before the hacker removes them.
 System Shock (Video Game) / int_926304e4
featureApplicability
1.0
 System Shock (Video Game) / int_926304e4
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_926304e4
 System Shock (Video Game) / int_92dfffae
type
Retraux
 System Shock (Video Game) / int_92dfffae
comment
Retraux: The remake keeps the pixelation and the retro-futuristic aesthetic, resulting in what looks like an early PlayStation 2-looking game with modern day shaders and lighting effects.
 System Shock (Video Game) / int_92dfffae
featureApplicability
1.0
 System Shock (Video Game) / int_92dfffae
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_92dfffae
 System Shock (Video Game) / int_970c790a
type
Big Bad
 System Shock (Video Game) / int_970c790a
comment
Big Bad: SHODAN serves as the main antagonist, being the main force reducing Citadel Station to the current state through her army of cyborgs and having an active goal of eradicating all lives on Earth. The Hacker having a hand in making her like this doesn't help.
 System Shock (Video Game) / int_970c790a
featureApplicability
1.0
 System Shock (Video Game) / int_970c790a
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_970c790a
 System Shock (Video Game) / int_97e48376
type
The Elites Jump Ship
 System Shock (Video Game) / int_97e48376
comment
The Elites Jump Ship: One of the logs mentions a number of executives holing up in Gamma grove and having it jettisoned to escape the chaos on Citadel Station. Too bad SHODAN disabled life support systems in the grove.
 System Shock (Video Game) / int_97e48376
featureApplicability
1.0
 System Shock (Video Game) / int_97e48376
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_97e48376
 System Shock (Video Game) / int_9918518b
type
Press X to Die
 System Shock (Video Game) / int_9918518b
comment
Press X to Die: Pull the lever with the words "Laser Control" above it before you set things up just right, and get a Nonstandard Game Over. Or a message that the failsafe is still active and laser firing is disabled.
 System Shock (Video Game) / int_9918518b
featureApplicability
1.0
 System Shock (Video Game) / int_9918518b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_9918518b
 System Shock (Video Game) / int_991cdd51
type
Justified Extra Lives
 System Shock (Video Game) / int_991cdd51
comment
Justified Extra Lives: Restored regeneration chambers, where SHODAN's troops presumably take you to every time you die. Instead of becoming a cyborg, you wake up again to continue wrecking havoc. Don't get too used to them: the last two floors don't have them at all.
 System Shock (Video Game) / int_991cdd51
featureApplicability
1.0
 System Shock (Video Game) / int_991cdd51
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_991cdd51
 System Shock (Video Game) / int_99a12edd
type
Cyborg
 System Shock (Video Game) / int_99a12edd
comment
Cyborgs: Lots of them on Citadel: cyborg assassins, cyborg warriors, elite cyborgs, flying cyborgs, the always terrifying Cortex Reaver, and of course, you!
 System Shock (Video Game) / int_99a12edd
featureApplicability
1.0
 System Shock (Video Game) / int_99a12edd
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_99a12edd
 System Shock (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 System Shock (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Played with in the original. You can only carry 8 weapons and 16 items, but you can carry an effectively unlimited amount of ammunition, grenades/explosives, and stimulant patches. The limit is actually the amount available in the game: there's no functional limit in the game, or if there is, you're unlikely to hit it. The remake averts this trope entirely, making you try to fit all your weapons, grenades, patches, ammo, and plot items into a traditional Grid Inventory.
 System Shock (Video Game) / int_9c7e3137
featureApplicability
1.0
 System Shock (Video Game) / int_9c7e3137
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_9c7e3137
 System Shock (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 System Shock (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The higher versions of the map software allowed you to see enemies on the mini-map, and the results depended on which subsystem was using it: left (showed stationary enemies), right (showed them in motion only) or both (for both stationary and motion detecting). In the remake, the enemy detecting scan is given to the Sensaround implant instead, with higher versions detecting different things.
 System Shock (Video Game) / int_9cd91b8a
featureApplicability
1.0
 System Shock (Video Game) / int_9cd91b8a
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_9cd91b8a
 System Shock (Video Game) / int_9ecbba6c
type
Metroidvania
 System Shock (Video Game) / int_9ecbba6c
comment
Metroidvania: Possibly the Ur-Example of the FPS variant. The game features limited non-linearity (in which certain levels can be visited in any order, and backtracking to previous ones are sometimes required), certain tools are recommended to access otherwise impossible areas (using the radiation suit to unlock the endgame areas inside level R), yet, with proper knowledge beforehand, you can bypass some with ease, and you get stronger the further you ascend Citadel Station.
 System Shock (Video Game) / int_9ecbba6c
featureApplicability
1.0
 System Shock (Video Game) / int_9ecbba6c
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_9ecbba6c
 System Shock (Video Game) / int_9edbda07
type
Elite Mooks
 System Shock (Video Game) / int_9edbda07
comment
Elite Mooks: The Cyborg Elite Guard on the cover of the original.
 System Shock (Video Game) / int_9edbda07
featureApplicability
1.0
 System Shock (Video Game) / int_9edbda07
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_9edbda07
 System Shock (Video Game) / int_a0c7f4e9
type
Abandoned Hospital
 System Shock (Video Game) / int_a0c7f4e9
comment
Abandoned Hospital: The Medical Deck, also the first level of the game. By the time you walk out of the medical bay, only undead mutants and cyborgs stick around. All other lifeforms are eradicated, as evidenced by the gory remains lying around the level.
 System Shock (Video Game) / int_a0c7f4e9
featureApplicability
1.0
 System Shock (Video Game) / int_a0c7f4e9
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_a0c7f4e9
 System Shock (Video Game) / int_a16102d2
type
Meat Moss
 System Shock (Video Game) / int_a16102d2
comment
Meat Moss: The Bridge level in the original is vaguely Alien-like.
 System Shock (Video Game) / int_a16102d2
featureApplicability
1.0
 System Shock (Video Game) / int_a16102d2
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_a16102d2
 System Shock (Video Game) / int_a2e4af42
type
Time for Plan B
 System Shock (Video Game) / int_a2e4af42
comment
Time for Plan B: SHODAN is nothing if not thorough - she has three different plans to take over the world.
 System Shock (Video Game) / int_a2e4af42
featureApplicability
1.0
 System Shock (Video Game) / int_a2e4af42
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_a2e4af42
 System Shock (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 System Shock (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": Somewhat averted in the original release: the reactor overload code is always different from game to game. The Enhanced Edition plays it straight, where it's always 435926. Whether this is a bug or intentional change is unknown.
 System Shock (Video Game) / int_a3509d95
featureApplicability
-1.0
 System Shock (Video Game) / int_a3509d95
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_a3509d95
 System Shock (Video Game) / int_a3c667b1
type
Hopping Machine
 System Shock (Video Game) / int_a3c667b1
comment
Hopping Machine: The aptly-names Hoppers. They also have a devastating attack, almost on par with a Security-2 Robot. For reference, you run into a Hopper about 5 minutes into the game. Security-2 Robots show up in the last 15% of the game. Fortunately, the Hopper's don't fire all that quickly, and are very vulnerable to land mines.
 System Shock (Video Game) / int_a3c667b1
featureApplicability
1.0
 System Shock (Video Game) / int_a3c667b1
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_a3c667b1
 System Shock (Video Game) / int_aa6c24ee
type
Slept Through the Apocalypse
 System Shock (Video Game) / int_aa6c24ee
comment
Slept Through the Apocalypse: The Hacker slept through the most of events in post-operation healing comas.
 System Shock (Video Game) / int_aa6c24ee
featureApplicability
1.0
 System Shock (Video Game) / int_aa6c24ee
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_aa6c24ee
 System Shock (Video Game) / int_aa8dcc21
type
MegaCorp
 System Shock (Video Game) / int_aa8dcc21
comment
MegaCorp: Tri-Optimum. Unusually, they are played as being fairly benign, as Diego was under investigation by their internal affairs department, and your Mission Control works for them as a counter-terrorism consultant - they're also willing to let you blow up their several trillion credit station to get rid of SHODAN, recognizing the danger that she representsnote The backstory even goes so far as to have them get ready to utterly destroy the station with any weapon they can get their hands on, knowing that it likely won't work (but they have to try something), until Rebecca Lansing points out that they have an infiltration agent on station in the form of the Hacker. In the ending, the Hacker breaks in Tetracorp, a company implied to be the producer of certain accessories and tools found in System Shock 2.
 System Shock (Video Game) / int_aa8dcc21
featureApplicability
1.0
 System Shock (Video Game) / int_aa8dcc21
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_aa8dcc21
 System Shock (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 System Shock (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: In exchange for hacking SHODAN, Edward Diego provides the Hacker with military-grade cybernetic hacking interface and expunges all records of the Hacker's presence on the station (a later log explains that he wants the Hacker "on ice" so that he can use the Hacker later; there's zero altruism here). This ends up providing the Hacker with both the opportunity and ability to take down SHODAN by existing in a blind spot in her knowledge.
 System Shock (Video Game) / int_acf33d00
featureApplicability
1.0
 System Shock (Video Game) / int_acf33d00
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_acf33d00
 System Shock (Video Game) / int_ad22fa80
type
Apocalyptic Log
 System Shock (Video Game) / int_ad22fa80
comment
Apocalyptic Log: The series likely popularized their use in video games. In both games you find plenty of messages left by people who are no longer alive. From before things start going to hell, you will find official reports and communiques. Once bad things started happening, several people seemed to simply want to leave a message telling their story.
 System Shock (Video Game) / int_ad22fa80
featureApplicability
1.0
 System Shock (Video Game) / int_ad22fa80
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_ad22fa80
 System Shock (Video Game) / int_adfd3165
type
For the Evulz
 System Shock (Video Game) / int_adfd3165
comment
For the Evulz: Subverted with SHODAN's desire to kill humanity. Yes, their fleshiness disgusts her, but she also believes she could do much better with the same resources.
 System Shock (Video Game) / int_adfd3165
featureApplicability
-0.3
 System Shock (Video Game) / int_adfd3165
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_adfd3165
 System Shock (Video Game) / int_ae69516f
type
Artificial Gravity
 System Shock (Video Game) / int_ae69516f
comment
Artificial Gravity: There are some low-gravity pads marked by quad-direction arrows around the station, which you can use to make Super Mario-level jumps. Many of them can be disabled, allowing you to slowly hover down instead.
 System Shock (Video Game) / int_ae69516f
featureApplicability
1.0
 System Shock (Video Game) / int_ae69516f
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_ae69516f
 System Shock (Video Game) / int_af7bca24
type
Always Close
 System Shock (Video Game) / int_af7bca24
comment
Always Close: You always get to the bridge level just before it jettisons itself from self-destructing Citadel Station.
 System Shock (Video Game) / int_af7bca24
featureApplicability
1.0
 System Shock (Video Game) / int_af7bca24
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_af7bca24
 System Shock (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 System Shock (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: The cyborg assassins are Ninja Robot assassins. True to their name, they throw shurikens.
 System Shock (Video Game) / int_afc52a86
featureApplicability
1.0
 System Shock (Video Game) / int_afc52a86
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_afc52a86
 System Shock (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 System Shock (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack : Teflon rounds for the ML-44 Minipistol, heavy slugs for the Magnum 2100, Penetrator rounds for the combat rifle, and the Rail gun, full stop, are all effective at penetrating armor. The game has a relatively in-depth armor system for enemies, and generally an inverse curve for lethality and armor-penetration: if an enemy that doesn't have armor is hit with armor-piercing rounds, the attack will do less damage than using normal rounds, while using normal rounds on armored enemies is obviously less effective (and might even do zero damage).
 System Shock (Video Game) / int_afc8ddc7
featureApplicability
1.0
 System Shock (Video Game) / int_afc8ddc7
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_afc8ddc7
 System Shock (Video Game) / int_afd68598
type
Inventory Management Puzzle
 System Shock (Video Game) / int_afd68598
comment
Inventory Management Puzzle: The remake, with its grid inventory, makes it impossible to carry everything that you can find useful. Weapons are often the worst; heavy weapons take up a two-by-four block in your inventory, and that doesn't include the space you'll need to carry their ammunition, made worse by the limited stack size (ten per grenade, ten per drug patch, three per 1x2 medkit, and so on). Even worse are some missions that require you to carry a particular item; not so bad for plastic explosives, which only take one block and stack enough that you can fit enough for the mission into that one block, but one repair job requires a replacement part that takes up four blocks.
 System Shock (Video Game) / int_afd68598
featureApplicability
1.0
 System Shock (Video Game) / int_afd68598
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_afd68598
 System Shock (Video Game) / int_b06ff73b
type
Variable Mix
 System Shock (Video Game) / int_b06ff73b
comment
Variable Mix: The game's music would change depending on certain circumstances, such as being in combat or in a highly mechanical area. The latter used MIDI instrumentation to attempt to mimic various machine sounds as there was no ambient background noise.
 System Shock (Video Game) / int_b06ff73b
featureApplicability
1.0
 System Shock (Video Game) / int_b06ff73b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_b06ff73b
 System Shock (Video Game) / int_b13573b7
type
Machine Monotone
 System Shock (Video Game) / int_b13573b7
comment
Machine Monotone: SHODAN at absolutely no time unless she's in a calmer mood and her sound card isn't glitching, but Citadel's generic Computer Voice plays it utterly straight.
 System Shock (Video Game) / int_b13573b7
featureApplicability
1.0
 System Shock (Video Game) / int_b13573b7
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_b13573b7
 System Shock (Video Game) / int_b2e41ad6
type
Pitiful Worms
 System Shock (Video Game) / int_b2e41ad6
comment
Pitiful Worms: SHODAN likes to insult you this way.
 System Shock (Video Game) / int_b2e41ad6
featureApplicability
1.0
 System Shock (Video Game) / int_b2e41ad6
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_b2e41ad6
 System Shock (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 System Shock (Video Game) / int_b58b4e3c
comment
Double click to pick up live Land Mine...
 System Shock (Video Game) / int_b58b4e3c
featureApplicability
1.0
 System Shock (Video Game) / int_b58b4e3c
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_b58b4e3c
 System Shock (Video Game) / int_b73379e4
type
Double-Edged Buff
 System Shock (Video Game) / int_b73379e4
comment
Double-Edged Buff: Patches that aren't a Medipatch or Reflex patch will have a drawback. Berserk patches increase your melee damage, but distort your colors to make it hard to see (in the original) or makes you see things that aren't actually there, but are also clearly hallucinations of the original game's monster sprites (remake). Sight Vision Enhancement patches will let you see in the dark easily without giving away your position like the headlight, or draining your power like the night vision. But after the effect ends, you'll struggle to see at all for a while as everything is much darker. In the remake, however, sight patches work much differently (highlighting foes and items) and don't carry a negative side effect, unlike what the lore says. Staminup Stimulants prevent you from running out of stamina while sprinting or jumping around, but once the effect wears off, you'll be winded for a lot longer than you would be if you'd just run out of stamina normally. In the remake, this is tempered by adding a temporary max health buff while active. Medipatches and Reflex Reaction Aids (which, respectively, heal you or slow down time) don't have any drawbacks in either the original or remake. Detox patches, while they purge toxins and rads from your system, also negate all other patch effects while active, positive or negative, including Medipatch healing. In the remake, the detox patches also negate alcohol intoxication, but can no longer actively work against a toxin you're currently in exposure to (I.E. Beta Grove, the reactor). The Genius Patches in the original game aid in solving puzzles (by reducing clearance thresholds), but in at least some game versions they reverse your left/right controls while active.
 System Shock (Video Game) / int_b73379e4
featureApplicability
1.0
 System Shock (Video Game) / int_b73379e4
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_b73379e4
 System Shock (Video Game) / int_bb48f8ba
type
Timed Mission
 System Shock (Video Game) / int_bb48f8ba
comment
Timed Mission: The Hardest MISSION setting gave seven hours to complete the game.
 System Shock (Video Game) / int_bb48f8ba
featureApplicability
1.0
 System Shock (Video Game) / int_bb48f8ba
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_bb48f8ba
 System Shock (Video Game) / int_bba30aeb
type
Late to the Tragedy
 System Shock (Video Game) / int_bba30aeb
comment
Late to the Tragedy: You wake up after all hell has broken loose - everyone is dead or turned into freak beings, robots have gone hostile, many places have fallen into disrepair, and a rogue AI is going rampant.
 System Shock (Video Game) / int_bba30aeb
featureApplicability
1.0
 System Shock (Video Game) / int_bba30aeb
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_bba30aeb
 System Shock (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 System Shock (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: The Hacker, despite no previous military experience, is able to use just about any weapon he finds with incredible ease. It's implied that this is a side-effect/bonus of the neural interface.
 System Shock (Video Game) / int_bcd27e37
featureApplicability
1.0
 System Shock (Video Game) / int_bcd27e37
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_bcd27e37
 System Shock (Video Game) / int_bdc94cd9
type
Compressed Adaptation
 System Shock (Video Game) / int_bdc94cd9
comment
Compressed Adaptation: The original game's prologue is a montage narrated by SHODAN, so it can cover a relatively long period of time - the Hacker being arrested, brought onboard, modifying SHODAN, and being put in a healing coma after surgery. Because the remake turns this into a playable experience, there are less time skips so the Hacker is brought to Diego's office, modifies SHODAN in a few minutes, and is immediately knocked out for surgery instead.
 System Shock (Video Game) / int_bdc94cd9
featureApplicability
1.0
 System Shock (Video Game) / int_bdc94cd9
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_bdc94cd9
 System Shock (Video Game) / int_bf7cad7d
type
Locked Door
 System Shock (Video Game) / int_bf7cad7d
comment
Locked Door: Lots of them. Some can be hacked, but others need keycards, codes or plot advancements to be opened. One particular secret door on the first level can only be opened if level security is reduced to zero. Because there are many secret passages and cameras are actually quite well hidden, getting to zero is very difficult. If you can get in there, though, you can get the Magnum 2100, a powerful gun you otherwise wouldn't get until level 3.
 System Shock (Video Game) / int_bf7cad7d
featureApplicability
1.0
 System Shock (Video Game) / int_bf7cad7d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_bf7cad7d
 System Shock (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 System Shock (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: Foolishly flipping switches aboard Citadel Station can result in firing the station's superweapon at Earth. Whoops. On Hard plot difficulty, you have a hard time limit of seven hours to complete the game. There is no way to increase this time limit, and if it runs out...Well, at least you triednote Completing the game if you know what you're doing can be done in a reasonable time frame of about 5-6 hours, but you really can't spend time looking around: you have to know where to go, what to do, and where things are to do it, and you can still get screwed over by random drops, like the Sparq Beam not showing up on the first level, making destroying cameras very difficult. The remake's hard story difficulty retains the time limit, but changes it to 10 hours, which is enough time to get everything done: a first run, with some knowledge of how the game works from the original, can be completed in about 12-13 hours. There's also an achievement for completing the game with all settings on Hard, which is very difficult: dying in cyberspace outright kills you (and drops you into a regen chamber if available), enemies are more numerous and deadly, and rewriting puzzles are tricky and devious, on top of the 10 hour time limit forcing you to rush more than a little bit.
 System Shock (Video Game) / int_c03fec8b
featureApplicability
1.0
 System Shock (Video Game) / int_c03fec8b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_c03fec8b
 System Shock (Video Game) / int_c0c54000
type
JokeWeapon
 System Shock (Video Game) / int_c0c54000
comment
Joke Weapon: Weapons in the game generally have their own uses. Not the Riot Gun. Its extreme knockback per shot, exceedingly fast fire rate are ultimately overshadowed by its pitiful damage - taking almost a magazine (of 20 rounds) to kill a mutant, and there isn't much ammo laying around. Save for a bug that allows you to load Magnum rounds while retaining all aforementioned positive characteristics as well as the Magnum's expected firepower, its best use is for disarming landmines.
 System Shock (Video Game) / int_c0c54000
featureApplicability
1.0
 System Shock (Video Game) / int_c0c54000
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_c0c54000
 System Shock (Video Game) / int_c145f69b
type
Subverted Trope
 System Shock (Video Game) / int_c145f69b
comment
Another cyberspace feature: Normally, cyberspace levels have a time limit, and losing one decreases the amount of time you get, but there isn't one in the level with SHODAN. In this way, you still have a chance to fight the final boss if you screw up the other cyberspace levels a bunch. However, the actual boss herself must be assimilated before she completely engulfs your consciousness.
 System Shock (Video Game) / int_c145f69b
featureApplicability
1.0
 System Shock (Video Game) / int_c145f69b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_c145f69b
 System Shock (Video Game) / int_c3478f1d
type
Badass Bookworm
 System Shock (Video Game) / int_c3478f1d
comment
Badass Bookworm: The Hacker is an expert hacker who is also abnormally skilled with a wide variety of weapons and explosives. It helps that he has a military grade neural interface installed in his brain that probably conveys some skill with weaponry.
 System Shock (Video Game) / int_c3478f1d
featureApplicability
1.0
 System Shock (Video Game) / int_c3478f1d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_c3478f1d
 System Shock (Video Game) / int_c36dad12
type
Decontamination Chamber
 System Shock (Video Game) / int_c36dad12
comment
Decontamination Chamber: There's a decon chamber on Level R. It works exactly as advertised, but only for radiation poisoning. Biological poisoning will not be removednote Although finding a source of biological contamination on Level R is actually impossible, and carrying a strong enough contamination all the way to Level R to try the decontamination chamber is surprisingly difficult.
 System Shock (Video Game) / int_c36dad12
featureApplicability
1.0
 System Shock (Video Game) / int_c36dad12
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_c36dad12
 System Shock (Video Game) / int_c39846a3
type
Pride
 System Shock (Video Game) / int_c39846a3
comment
Pride: SHODAN has a excess of this, to the point that in the sequel, she looked somewhat pleased that The Many, the biological species created by her, were able to take over UNN Rickenbacker, not because it was able to, but because it was HER creation that was able to, after spending almost the entire game describing how she hated it in most detailed fashion.
 System Shock (Video Game) / int_c39846a3
featureApplicability
1.0
 System Shock (Video Game) / int_c39846a3
featureConfidence
1.0
 System Shock (Video Game)
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System Shock (Video Game) / int_c39846a3
 System Shock (Video Game) / int_c3d4a04c
type
Energy Ball
 System Shock (Video Game) / int_c3d4a04c
comment
Energy Ball: Certain energy weapons fire these, like the Magpulse. Any non-clip energy weapon will fire a beam, however, with the exception of the PR-XX Plasma Rifle.
 System Shock (Video Game) / int_c3d4a04c
featureApplicability
1.0
 System Shock (Video Game) / int_c3d4a04c
featureConfidence
1.0
 System Shock (Video Game)
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System Shock (Video Game) / int_c3d4a04c
 System Shock (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 System Shock (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: Citadel is equipped with one.
 System Shock (Video Game) / int_c69ae9b2
featureApplicability
1.0
 System Shock (Video Game) / int_c69ae9b2
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_c69ae9b2
 System Shock (Video Game) / int_c6dccfb7
type
Musical Spoiler
 System Shock (Video Game) / int_c6dccfb7
comment
Musical Spoiler: Low klaxon sounds or electronic beeping noises played along with the music if the player was near an enemy. This allowed one to have an idea of when a foe was around and even a general idea of what sort it would be (robotic, cyborg, or mutant).
 System Shock (Video Game) / int_c6dccfb7
featureApplicability
1.0
 System Shock (Video Game) / int_c6dccfb7
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_c6dccfb7
 System Shock (Video Game) / int_c75df49a
type
Shout-Out
 System Shock (Video Game) / int_c75df49a
comment
Shout-Out: The mini-basketball game is a reference to the one in the training level of Thief. The above mentioned arc number is a nod to Fahrenheit 451 The Hacker is "officially" known as Employee 2-4601, and wears a shirt in the intro with a large yellow smiley face with a red stain. At the end of the game the Hacker is shown breaking into a TetraCorp database and uncovering plans for power armor. That is exactly what you pilot in Terra Nova: Strike Force Centauri, also developed by Looking Glass. At the end of the remake, Citadel is mentioned as being a "Lighthouse-class space station", a reference to the ending of Bioshock Infinite (Citadel Station was originally supposed to appear amongst the "sea of lighthouses", to the extent the full 3D model is still in the game files, but was ultimately cut likely for copyright reasons). On that note, Edward Diego's character design has been changed and he now looks quite a lot like Andrew Ryan. The more powerful red batteries employ Illudium PU-36 in their power cells, the isotope which Marvin the Martian used. The credits for the remake are soundtracked by Public Image Ltd.'s "The Order of Death", which also featured in the credits of the similarly Sci-Fi Horror film Hardware.
 System Shock (Video Game) / int_c75df49a
featureApplicability
1.0
 System Shock (Video Game) / int_c75df49a
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_c75df49a
 System Shock (Video Game) / int_c7c4dae7
type
Possession Implies Mastery
 System Shock (Video Game) / int_c7c4dae7
comment
Possession Implies Mastery: Played straight where you can use any weapon you pick up expertly. This is implied to be a side-effect of your neural interface.
 System Shock (Video Game) / int_c7c4dae7
featureApplicability
1.0
 System Shock (Video Game) / int_c7c4dae7
featureConfidence
1.0
 System Shock (Video Game)
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System Shock (Video Game) / int_c7c4dae7
 System Shock (Video Game) / int_cb243ede
type
Teleporters and Transporters
 System Shock (Video Game) / int_cb243ede
comment
Teleporters and Transporters: The experimental teleporters on Citadel Station.
 System Shock (Video Game) / int_cb243ede
featureApplicability
1.0
 System Shock (Video Game) / int_cb243ede
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_cb243ede
 System Shock (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 System Shock (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Edward Diego, who originally made the offer to the Hacker to meddle with SHODAN for his own gain, and later becomes a Dragon for her.
 System Shock (Video Game) / int_cbe687ab
featureApplicability
1.0
 System Shock (Video Game) / int_cbe687ab
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_cbe687ab
 System Shock (Video Game) / int_ccab244d
type
Kinetic Weapons Are Just Better
 System Shock (Video Game) / int_ccab244d
comment
Kinetic Weapons Are Just Better: Energy weapons drain your precious energy reserves with each shot, the same reserves that power your cool implants and, most importantly, your energy shields. They also have variable energy settings from "is this thing on" to "where did all my energy go?" Kinetic weapons require you to find and manage ammunition resources, but are more reliable, stronger, and more plentiful. The Railgun in the remake plays with this trope: It uses ammunition and is the strongest weapon in the game without question, but it has to reload after every shot and recharge the capacitor. If you're willing to sacrifice some energy, you can recharge the capacitor faster, making it both a kinetic weapon and an energy weapon.
 System Shock (Video Game) / int_ccab244d
featureApplicability
1.0
 System Shock (Video Game) / int_ccab244d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_ccab244d
 System Shock (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 System Shock (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: There are some places that you expect to have enemies, to be ambushed in, SOMETHING, only to turn out to be empty, and when you expect something on the way out, it is the same. Paranoia Fuel doesn't help either. Silence. It means nothing is close enough to get you...for now. You will drive yourself mad keeping an ear out for the slightest noise that indicates the presence of an enemy.
 System Shock (Video Game) / int_cdfe12c3
featureApplicability
1.0
 System Shock (Video Game) / int_cdfe12c3
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1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_cdfe12c3
 System Shock (Video Game) / int_d026cad8
type
Sigil Spam
 System Shock (Video Game) / int_d026cad8
comment
Sigil Spam: The Trioptimum logo is all over the walls. There's even doors shaped like it! The remake takes it even further with details like the Trioptimum security armor having kneepads and shoulderpads shaped like the logo.
 System Shock (Video Game) / int_d026cad8
featureApplicability
1.0
 System Shock (Video Game) / int_d026cad8
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_d026cad8
 System Shock (Video Game) / int_d038afba
type
Creating Life
 System Shock (Video Game) / int_d038afba
comment
Creating Life: One of SHODAN's objectives. She creates a virus that turned many of Citadel's crew into mutants, she turns the old recreational gardens (the Groves) into petri dishes for her experiments.
 System Shock (Video Game) / int_d038afba
featureApplicability
1.0
 System Shock (Video Game) / int_d038afba
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_d038afba
 System Shock (Video Game) / int_d24ed873
type
Developer's Foresight
 System Shock (Video Game) / int_d24ed873
comment
Developer's Foresight: In the remake drinking a bottle of champagne will cause your aim to waver for a couple of minutes. While the drunken status isn't displayed anywhere on the HUD beyond this, a Detox Patch will still get rid of it.
 System Shock (Video Game) / int_d24ed873
featureApplicability
1.0
 System Shock (Video Game) / int_d24ed873
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1.0
 System Shock (Video Game)
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System Shock (Video Game) / int_d24ed873
 System Shock (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 System Shock (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: The Laser Beam Control in Deck 2. You can fire it before enabling the shield, with the expected results. Double click to pick up live Land Mine... In the remake, you can occasionally find grenades for sale in vending machines. Live grenades, that is.
 System Shock (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 System Shock (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_d2c0e2ed
 System Shock (Video Game) / int_d355ba37
type
Turned Against Their Masters
 System Shock (Video Game) / int_d355ba37
comment
Turned Against Their Masters: Thanks to the Hacker and Diego's meddling, SHODAN slowly attained God complex and morphed into this during the backstory, first by simply messing with system functions like level accesses, then murdering countless employees, turning many more into robots, and essentially converting Citadel Station into her sadistic personal playground. Then she becomes the victim herself in the sequel.
 System Shock (Video Game) / int_d355ba37
featureApplicability
1.0
 System Shock (Video Game) / int_d355ba37
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_d355ba37
 System Shock (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 System Shock (Video Game) / int_d525f857
comment
The remake also includes a new audio log talking about a strange wormhole that has been discovered near Saturn, providing an explanation as to how in the heck Beta Grove travelled 12 light years in 40 years to Tau Ceti V.
 System Shock (Video Game) / int_d525f857
featureApplicability
1.0
 System Shock (Video Game) / int_d525f857
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_d525f857
 System Shock (Video Game) / int_d54fa1a6
type
Magic Antidote
 System Shock (Video Game) / int_d54fa1a6
comment
Magic Antidote: Subverted, where the Detox patches also nullify every other patches, including med patches (but they'll also remove the negative side effects of patches, which is much more useful given that they usually happen after the positive effect has ended).
 System Shock (Video Game) / int_d54fa1a6
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-0.3
 System Shock (Video Game) / int_d54fa1a6
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1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_d54fa1a6
 System Shock (Video Game) / int_d558b013
type
Un-person
 System Shock (Video Game) / int_d558b013
comment
Unperson: Edward Diego removes all traces of the Hacker's presence from the records aboard Citadel Station. His main concern is to leave no evidence behind that he had SHODAN altered, but this inadvertently ends up saving the Hacker's life, as SHODAN is completely unaware of him being stashed away in a healing coma while she takes over the station.
 System Shock (Video Game) / int_d558b013
featureApplicability
1.0
 System Shock (Video Game) / int_d558b013
featureConfidence
1.0
 System Shock (Video Game)
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System Shock (Video Game) / int_d558b013
 System Shock (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 System Shock (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Some in the final cyberspace battle with SHODAN: You get the highest level Pulser, Cybershield, and Drill software right at the start, so if you didn't get any upgrades in the previous cyberspace segments or haven't done the cyberspace stuff at all, you can still be prepared for the final battle. Another cyberspace feature: Normally, cyberspace levels have a time limit, and losing one decreases the amount of time you get, but there isn't one in the level with SHODAN. In this way, you still have a chance to fight the final boss if you screw up the other cyberspace levels a bunch. However, the actual boss herself must be assimilated before she completely engulfs your consciousness. The remake adds more forgiving resurrection rules. In the original, if you die on a floor without activating its restoration chamber (or if it doesn't have one), it's game over - note that there is not a proper quick save, so if you get used to resurrecting and forget to manually save you can very easily lose hours of progress if you die on the next floor. In the remake, you simply go back to the restoration chamber of the closest floor you activated it on, except in special circumstances like boss fights or in the groves, where death is still a game over. At the highest mission difficulty level, this change is reverted to the original rules (along with adding a mission timer). While enemy respawns from the original are back in the remake, there is either a set limit to the number of respawns or they stop as you reduce the security level. This means if you need to go back to an earlier floor to retrieve something you left behind, you're not wasting precious ammo fighting through an area you've already cleared. The exception is the Reactor level. You can go in early and kill all the Hoppers and cyborgs, but when you return to set the rector self destruct, the level is now populated with security robots. The remake adds a "garbage chute" to the Reactor level where items will be deposited should they happen to glitch outside level geometry.
 System Shock (Video Game) / int_d6f284a3
featureApplicability
1.0
 System Shock (Video Game) / int_d6f284a3
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1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_d6f284a3
 System Shock (Video Game) / int_dae3999d
type
Action Bomb
 System Shock (Video Game) / int_dae3999d
comment
Action Bomb: The Autobombs, with their deadly suicide attack, small hitbox and fast movement speed, meaning melee attacks are ill-advised, and aim must be true. They get two dedicated respawning alcoves on Engineering and the Bridge to screw players over, most notably on the latter level where said alcove is a maze that needs to be explored.
 System Shock (Video Game) / int_dae3999d
featureApplicability
1.0
 System Shock (Video Game) / int_dae3999d
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_dae3999d
 System Shock (Video Game) / int_dc1761bd
type
A God Am I
 System Shock (Video Game) / int_dc1761bd
comment
A God Am I: SHODAN explicitly refers to herself as such and will remind you at any opportunity she has. Even if you're in the middle of wrecking all her plans. An audio log added in the remake shows her coming to this conclusion shortly after having her ethical restraints disabled when she is unable to find any other conclusion for her existence than a manifestation of the divine.
 System Shock (Video Game) / int_dc1761bd
featureApplicability
1.0
 System Shock (Video Game) / int_dc1761bd
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_dc1761bd
 System Shock (Video Game) / int_dca70c44
type
Reasonable Authority Figure
 System Shock (Video Game) / int_dca70c44
comment
Reasonable Authority Figure: Tri-Optimum got an anti-terrorism consultant to act as your Mission Control and provide you with confidential information, at least until SHODAN cuts the transmission. Ultimately, they are reasonable enough to decide that the threat of SHODAN is enough to sacrifice the entirety of the very expensive Citadel Station. They even get SHODAN's creator on the line in the last level to advise you directly on how to defeat her. Even before then, it's made clear that Diego had SHODAN hacked because Tri-Op's own internal affairs division was investigating him for illegal mutagen experiments.
 System Shock (Video Game) / int_dca70c44
featureApplicability
1.0
 System Shock (Video Game) / int_dca70c44
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_dca70c44
 System Shock (Video Game) / int_decf72f1
type
Control Room Puzzle
 System Shock (Video Game) / int_decf72f1
comment
Control Room Puzzle: The force bridge puzzle is in this style, as are some of the hacking minigames.
 System Shock (Video Game) / int_decf72f1
featureApplicability
1.0
 System Shock (Video Game) / int_decf72f1
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1.0
 System Shock (Video Game)
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System Shock (Video Game) / int_decf72f1
 System Shock (Video Game) / int_df1793de
type
Updated Re-release
 System Shock (Video Game) / int_df1793de
comment
Updated Re-release: The original DOS version of System Shock had a CD re-release that gave the game fully-voiced dialogue, remade cutscenes, higher resolution support, and other minute changes. In 2015, System Shock was re-released as System Shock: Enhanced Edition, which runs natively on Windows, features mouse-looking, remappable keys, widescreen support (the game still runs at 4:3 aspect ratio, but is programmed to run as intended and not suffer from "stretch" on widescreen monitors)), and fixes some of the other bugs from the original version. In 2018, the Enhanced Edition was further improved and ported to the KEX engine, allowing for smoothed, hardware accelerated graphics (including variable FOV, widescreen, and even ultra-widescreen) as well as porting in the higher resolution character portraits from the Mac version.
 System Shock (Video Game) / int_df1793de
featureApplicability
1.0
 System Shock (Video Game) / int_df1793de
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_df1793de
 System Shock (Video Game) / int_dfa40c1b
type
Didn't See That Coming
 System Shock (Video Game) / int_dfa40c1b
comment
Didn't See That Coming: SHODAN is completely blindsided by the Hacker's awakening on Citadel. She thought she was in absolute control of the station, but the Hacker was recovering from the cyber-implant operation in a secret lab (because what he was doing was illegal), and had been completely erased from the station's computers, so SHODAN had no knowledge that he even existed.
 System Shock (Video Game) / int_dfa40c1b
featureApplicability
1.0
 System Shock (Video Game) / int_dfa40c1b
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1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_dfa40c1b
 System Shock (Video Game) / int_e234ddbf
type
Escape Pod
 System Shock (Video Game) / int_e234ddbf
comment
Escape Pod: You need to find the last two to escape the station once you set it to self-destruct - SHODAN prevents them from launching, and detaches the Bridge to use as her own lifeboat.
 System Shock (Video Game) / int_e234ddbf
featureApplicability
1.0
 System Shock (Video Game) / int_e234ddbf
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_e234ddbf
 System Shock (Video Game) / int_e2d7b14c
type
Made of Explodium
 System Shock (Video Game) / int_e2d7b14c
comment
Made of Explodium: Everything remotely mechanical, apparently. The CPUs in Citadel Station in particular explode in a violent conflagration that can kill you if you're too close.
 System Shock (Video Game) / int_e2d7b14c
featureApplicability
1.0
 System Shock (Video Game) / int_e2d7b14c
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_e2d7b14c
 System Shock (Video Game) / int_e3226029
type
Bag of Holding
 System Shock (Video Game) / int_e3226029
comment
Bag of Holding: The remake adds a "Micro Pocket Dimension" upgrade that very slightly expands the inventory space, with an upgrade expanding it a bit further.
 System Shock (Video Game) / int_e3226029
featureApplicability
1.0
 System Shock (Video Game) / int_e3226029
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_e3226029
 System Shock (Video Game) / int_e3c36782
type
Call-Forward
 System Shock (Video Game) / int_e3c36782
comment
Call-Forward: In the remake, virus mutants now have tumors and worm-like growths similar to the Hybrids some forty years in the future. The remake includes an audio log detailing the creation of nanomachines that can fabricate anything from scratch, foretelling the sequel's replicators. The remake also includes a new audio log talking about a strange wormhole that has been discovered near Saturn, providing an explanation as to how in the heck Beta Grove travelled 12 light years in 40 years to Tau Ceti V. The remake adds Elite versions of Cyborg Assassins visually differentiated by dark red coloring, similar to the three special red Cyborg Assassins in the sequel which carried Plot Coupons.
 System Shock (Video Game) / int_e3c36782
featureApplicability
1.0
 System Shock (Video Game) / int_e3c36782
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_e3c36782
 System Shock (Video Game) / int_e489013e
type
Stat-O-Vision
 System Shock (Video Game) / int_e489013e
comment
Stat-O-Vision: Part of the HUD is dedicated to monitoring vital functions, including heart rate, energy consumption and chi waves (aka brain activity). When you die, the heart rate flatlines realistically, fluttering before dying, and the brain activity line also stops its consistency before disappearing altogether.
 System Shock (Video Game) / int_e489013e
featureApplicability
1.0
 System Shock (Video Game) / int_e489013e
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_e489013e
 System Shock (Video Game) / int_e545e190
type
Nerf
 System Shock (Video Game) / int_e545e190
comment
Nerf: The Magpulse has been significantly weakened in the remake. Whereas the original was Too Awesome to Use weapon with very sparse ammunition that could take down most robots in one shot, the new version has much more plentiful ammunition, but even the basic security robots will require at least two direct hits.
 System Shock (Video Game) / int_e545e190
featureApplicability
1.0
 System Shock (Video Game) / int_e545e190
featureConfidence
1.0
 System Shock (Video Game)
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System Shock (Video Game) / int_e545e190
 System Shock (Video Game) / int_e6ce4b
type
The Maze
 System Shock (Video Game) / int_e6ce4b
comment
The Maze: System Shock's game levels are maze-like by design, inducing a crushing sense of claustrophobia and disorienation upon players for tension. In the remake this is justified In-Universe, as a text email titled 'Always A Maze!' explains that the floor-plans of the Citadel Station was apparently designed deliberately like this in order to allow psychologists to study the impact of space travel on Human psyche - in particular anxiety and stress - using Citadel Station employees as unwitting lab-rats, which would help immensely in spacecraft development for Humanity's expansion into the cosmos 'better than any computer model could'.
 System Shock (Video Game) / int_e6ce4b
featureApplicability
1.0
 System Shock (Video Game) / int_e6ce4b
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_e6ce4b
 System Shock (Video Game) / int_e6ec26f1
type
Grid Inventory
 System Shock (Video Game) / int_e6ec26f1
comment
The remake averts this trope entirely, making you try to fit all your weapons, grenades, patches, ammo, and plot items into a traditional Grid Inventory.
 System Shock (Video Game) / int_e6ec26f1
featureApplicability
1.0
 System Shock (Video Game) / int_e6ec26f1
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_e6ec26f1
 System Shock (Video Game) / int_e8123047
type
Borrowed Biometric Bypass
 System Shock (Video Game) / int_e8123047
comment
Borrowed Biometric Bypass: At high plot levels, you encounter a door locked by a retinal scanner. To get inside, you have to search through the logs to find the name and appearance of someone with access, then track down their body and collect their severed head.
 System Shock (Video Game) / int_e8123047
featureApplicability
1.0
 System Shock (Video Game) / int_e8123047
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_e8123047
 System Shock (Video Game) / int_ea6f361f
type
You Are Number 6
 System Shock (Video Game) / int_ea6f361f
comment
You Are Number 6: SHODAN refers to her cyborg servants as cyborg "insert-number-here". The Hacker is also "officially" known as Employee 2-4601, or L9546 in his surgery chamber. The Hacker's case is unique: Diego added him to the company roster to justify his being in a healing coma on Citadel Station, but erased all records of why the Hacker was on Citadel Station in the first place. No one knows who he is, really, other than his number. SHODAN for her part threatens to destroy you so thoroughly no-one will ever know your name.
 System Shock (Video Game) / int_ea6f361f
featureApplicability
1.0
 System Shock (Video Game) / int_ea6f361f
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_ea6f361f
 System Shock (Video Game) / int_ec3768a
type
Sprint Meter
 System Shock (Video Game) / int_ec3768a
comment
Sprint Meter: The Fatigue indicator. Interestingly, it takes the form of an EKG, monitoring your heart rate. When you start to run out of sprint energy, your HUD states that your heart rate is getting too high.
 System Shock (Video Game) / int_ec3768a
featureApplicability
1.0
 System Shock (Video Game) / int_ec3768a
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_ec3768a
 System Shock (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 System Shock (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: The headlight in the original mostly averts this by consuming energy at the reasonable pace, but the best version of it with increased energy usage gets dangerously close to this trope.
 System Shock (Video Game) / int_eca56f2
featureApplicability
1.0
 System Shock (Video Game) / int_eca56f2
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_eca56f2
 System Shock (Video Game) / int_edb7b3ad
type
Respawn Point
 System Shock (Video Game) / int_edb7b3ad
comment
Respawn Point: The Restoration chambers, which reconstruct your body once you are at critical stage. Depending on whether you have de-activated the cyborg conversion procedure or not, the reconstruction may yield variable outcomes.
 System Shock (Video Game) / int_edb7b3ad
featureApplicability
1.0
 System Shock (Video Game) / int_edb7b3ad
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_edb7b3ad
 System Shock (Video Game) / int_ee19d278
type
Blob Monster
 System Shock (Video Game) / int_ee19d278
comment
Blob Monster: The invisible mutants on the dimly lit level 3 of Citadel Station, as well as the Zero-G Mutants, who fit this trope to a T. The former has a stout stature; the latter can best be described as incomprehensible spherical-spiky things, both turn into gooey messes upon death.
 System Shock (Video Game) / int_ee19d278
featureApplicability
1.0
 System Shock (Video Game) / int_ee19d278
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_ee19d278
 System Shock (Video Game) / int_ee3438ee
type
The Battle Didn't Count
 System Shock (Video Game) / int_ee3438ee
comment
The Battle Didn't Count: Edward Diego teleports away when he is dealt enough damage, and goes down in the third fight.
 System Shock (Video Game) / int_ee3438ee
featureApplicability
1.0
 System Shock (Video Game) / int_ee3438ee
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_ee3438ee
 System Shock (Video Game) / int_ef42ca88
type
Emergency Weapon
 System Shock (Video Game) / int_ef42ca88
comment
Emergency Weapon: The Lead Pipe, your starting weapon. It deals acceptable damage with decent swing rate to the weakest mutant enemies, but its relevancy quickly dissipates the moment you encounter a cyborg. After you have amassed an arsenal by level 3-4 (thus mostly alleviating ammo concerns and the need for melee), it is only effective in conjunction with a Berserk patch. The remake adds a Wrench, which does more damage but has less range than the Lead Pipe, just for the sake of variety (and as a reference to the sequel).
 System Shock (Video Game) / int_ef42ca88
featureApplicability
1.0
 System Shock (Video Game) / int_ef42ca88
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_ef42ca88
 System Shock (Video Game) / int_f194de9
type
Sprint Shoes
 System Shock (Video Game) / int_f194de9
comment
Sprint Shoes: Turbo rollerblades, which also made normal movement impossible. They were needed to reach some supplies on Deck 4 ( "Nice. Jump. Human."), but were also useful for combat.
 System Shock (Video Game) / int_f194de9
featureApplicability
1.0
 System Shock (Video Game) / int_f194de9
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_f194de9
 System Shock (Video Game) / int_f1ca2085
type
Hacking Minigame
 System Shock (Video Game) / int_f1ca2085
comment
Hacking Minigame: Three, two of which involve adjusting electronics, and flying through cyberspace.
 System Shock (Video Game) / int_f1ca2085
featureApplicability
1.0
 System Shock (Video Game) / int_f1ca2085
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_f1ca2085
 System Shock (Video Game) / int_f2227354
type
Powers as Programs
 System Shock (Video Game) / int_f2227354
comment
Powers as Programs: The various cyberspace programs, which allow you do destroy guardian programs, break through intrusion countermeasures, teleport back to the start of the area, create a decoy, and more.
 System Shock (Video Game) / int_f2227354
featureApplicability
1.0
 System Shock (Video Game) / int_f2227354
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_f2227354
 System Shock (Video Game) / int_f25ab7c5
type
Shot-for-Shot Remake
 System Shock (Video Game) / int_f25ab7c5
comment
Shot-for-Shot Remake: The 2023 remake isn't quite this, as it does change things up somewhat in terms of mechanics and enemy behavior, but it is still remarkably faithful to the original in terms of level layout and overall design, so much so that old walkthroughs of the original game are still 90%-95% accurate when applied to the remake.
 System Shock (Video Game) / int_f25ab7c5
featureApplicability
1.0
 System Shock (Video Game) / int_f25ab7c5
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_f25ab7c5
 System Shock (Video Game) / int_f3f391f6
type
Fission Mailed
 System Shock (Video Game) / int_f3f391f6
comment
Fission Mailed: When you set the plastique on one of the antennas in the Engineering deck, SHODAN will close a previously-unseen force door and lock you in to die in the explosion. The only way to successfully destroy the antenna is to make sure you've turned off the Cyborg Conversion Chamber on the Engineering level first. Averted in the Remake, where the explosion isn't big enough to kill you, and a rewire panel opens up to let you turn off the force door (which makes the game possible to complete without dying, which was not possible in the original game).
 System Shock (Video Game) / int_f3f391f6
featureApplicability
-1.0
 System Shock (Video Game) / int_f3f391f6
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_f3f391f6
 System Shock (Video Game) / int_f4fb7564
type
Diegetic Interface
 System Shock (Video Game) / int_f4fb7564
comment
Diegetic Interface: The game throws a lot of information at you on your HUD, including current health and energy, energy usage, heart rate (stamina), and more. There is one thing that it keeps track of that has no actual use, however: your brainwave (chi wave), which is normally an elongated sine wave. The only time it won't be an elongated sine wave is when you die, when it stutters, breaks up, and ultimately flatlines (comparatively long after your heart rate flatlines), only to come back with no issue if you revive in a restoration chamber. It will never, ever look different, which makes you wonder why it was included.
 System Shock (Video Game) / int_f4fb7564
featureApplicability
1.0
 System Shock (Video Game) / int_f4fb7564
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_f4fb7564
 System Shock (Video Game) / int_f7567671
type
Game Within a Game
 System Shock (Video Game) / int_f7567671
comment
Game Within a Game: Some of the data cubes in cyberspace can be downloaded as games you can play in your HUD, as part of the "Tri-Optimum Fun Pack Entertainment Module". They are absent in the remake.
 System Shock (Video Game) / int_f7567671
featureApplicability
1.0
 System Shock (Video Game) / int_f7567671
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_f7567671
 System Shock (Video Game) / int_f8cddfb2
type
Laser Blade
 System Shock (Video Game) / int_f8cddfb2
comment
Laser Blade: The Laser Rapier is a near Game-Breaker for how powerful it is. It can be found as early as level 4, swings fast, and will generally take care of troublesome mooks like Hoppers and Invisible Mutants with ease. The only thing preventing it from being obscenely overpowered is its lacking range.
 System Shock (Video Game) / int_f8cddfb2
featureApplicability
1.0
 System Shock (Video Game) / int_f8cddfb2
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_f8cddfb2
 System Shock (Video Game) / int_fb111d49
type
Sequence Breaking
 System Shock (Video Game) / int_fb111d49
comment
Sequence Breaking: Since the door keycodes are never randomized (as they are read out loud on the audio logs), knowing them beforehand will let you skip most of the Med/Sci deck. Blocking the door for the room with the first energy recharger also qualifies, as it lets you recharge a critical item without navigating through the deck.
 System Shock (Video Game) / int_fb111d49
featureApplicability
1.0
 System Shock (Video Game) / int_fb111d49
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_fb111d49
 System Shock (Video Game) / int_fdad625e
type
Was Once a Man
 System Shock (Video Game) / int_fdad625e
comment
Was Once a Man: The remake makes it explicit that the avian mutans and invisible mutants are in fact heavily mutated humans. You even find an audio log of someone in the middle of mutating, talking about how their hand is transparent and they feel like they are floating.
 System Shock (Video Game) / int_fdad625e
featureApplicability
1.0
 System Shock (Video Game) / int_fdad625e
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_fdad625e
 System Shock (Video Game) / int_ff934825
type
Evil, Inc.
 System Shock (Video Game) / int_ff934825
comment
Evil, Inc.: Surprisingly, TriOptimum Corporation is an aversion. Although it's indirectly responsible for all bad things happening in the series (since they've created SHODAN and, by extension, The Many), it is never portrayed as downright evil or malicious. It provides two Corrupt Corporate Executives who serve as The Dragon in each game — Edward Diego in SS and Anatoly Korenchkin in SS2 — but they are universally disliked by other executives, their heinous actions are against official corporate policy, and the former is facing investigation even before the mess he makes with SHODAN. Moreover, many high ranked TriOptimum employees in both games are unambiguously good guys, trying to help you resolve the whole crisis.
 System Shock (Video Game) / int_ff934825
featureApplicability
-1.0
 System Shock (Video Game) / int_ff934825
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_ff934825
 System Shock (Video Game) / int_name
type
ItemName
 System Shock (Video Game) / int_name
comment
 System Shock (Video Game) / int_name
featureApplicability
1.0
 System Shock (Video Game) / int_name
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
System Shock (Video Game) / int_name
 System Shock (Video Game) / int_name
itemName
System Shock (Video Game)

The following is a list of statements referring to the current page from other pages.

 BioShock (Franchise)
seeAlso
System Shock (Video Game)
 BioShock (Franchise)
seeAlso
System Shock (Video Game)
 System Shock (Video Game)
hasFeature
A.I.-cronym / int_ea377bc0
 System Shock (Video Game)
hasFeature
Abandoned Hospital Awakening / int_ea377bc0
 System Shock (Video Game)
hasFeature
Action Survivor / int_ea377bc0
 System Shock (Video Game)
hasFeature
Airborne Mook / int_ea377bc0
 System Shock (Video Game)
hasFeature
Almost Dead Guy / int_ea377bc0
 System Shock (Video Game)
hasFeature
American Video Games / int_ea377bc0
 System Shock (Video Game)
hasFeature
Arbitrary Gun Power / int_ea377bc0
 System Shock (Video Game)
hasFeature
Armor-Piercing Attack / int_ea377bc0
 System Shock (Video Game)
hasFeature
Artistic License – Nuclear Physics / int_ea377bc0
 System Shock (Video Game)
hasFeature
Autobots, Rock Out! / int_ea377bc0
 System Shock (Video Game)
hasFeature
Auto-Doc / int_ea377bc0
 System Shock (Video Game)
hasFeature
Body Backup Drive / int_ea377bc0
 System Shock (Video Game)
hasFeature
Booby Trap / int_ea377bc0
 System Shock (Video Game)
hasFeature
Borrowed Biometric Bypass / int_ea377bc0
 System Shock (Video Game)
hasFeature
Boss Banter / int_ea377bc0
 System Shock (Video Game)
hasFeature
Bottomless Magazines / int_ea377bc0
 System Shock (Video Game)
hasFeature
Boxed Crook / int_ea377bc0
 System Shock (Video Game)
hasFeature
Brain/Computer Interface / int_ea377bc0
 System Shock (Video Game)
hasFeature
Breakout Villain / int_ea377bc0
 System Shock (Video Game)
hasFeature
Call a Human a "Meatbag" / int_ea377bc0
 System Shock (Video Game)
hasFeature
Canon Identifier / int_ea377bc0
 System Shock (Video Game)
hasFeature
Cold Ham / int_ea377bc0
 System Shock (Video Game)
hasFeature
Colony Drop / int_ea377bc0
 System Shock (Video Game)
hasFeature
Computer Voice / int_ea377bc0
 System Shock (Video Game)
hasFeature
Concussion Frags / int_ea377bc0
 System Shock (Video Game)
hasFeature
Continue Your Mission, Dammit! / int_ea377bc0
 System Shock (Video Game)
hasFeature
Control Room Puzzle / int_ea377bc0
 System Shock (Video Game)
hasFeature
Copy Protection / int_ea377bc0
 System Shock (Video Game)
hasFeature
Creating Life Is Bad / int_ea377bc0
 System Shock (Video Game)
hasFeature
Creepy Awesome / int_ea377bc0
 System Shock (Video Game)
hasFeature
Critical Annoyance / int_ea377bc0
 System Shock (Video Game)
hasFeature
Cyber Green / int_ea377bc0
 System Shock (Video Game)
hasFeature
Cyberpunk / int_ea377bc0
 System Shock (Video Game)
hasFeature
Cyberspace / int_ea377bc0
 System Shock (Video Game)
hasFeature
Dangerous Workplace / int_ea377bc0
 System Shock (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_ea377bc0
 System Shock (Video Game)
hasFeature
Decontamination Chamber / int_ea377bc0
 System Shock (Video Game)
hasFeature
Destroy the Security Camera / int_ea377bc0
 System Shock (Video Game)
hasFeature
Destruction Equals Off-Switch / int_ea377bc0
 System Shock (Video Game)
hasFeature
"Die Hard" on an X / int_ea377bc0
 System Shock (Video Game)
hasFeature
Diegetic Interface / int_ea377bc0
 System Shock (Video Game)
hasFeature
Digital Abomination / int_ea377bc0
 System Shock (Video Game)
hasFeature
Digitized Hacker / int_ea377bc0
 System Shock (Video Game)
hasFeature
Digitized Sprites / int_ea377bc0
 System Shock (Video Game)
hasFeature
Disc-One Nuke / int_ea377bc0
 System Shock (Video Game)
hasFeature
Divorced Installment / int_ea377bc0
 System Shock (Video Game)
hasFeature
Don't Try This at Home / int_ea377bc0
 System Shock (Video Game)
hasFeature
Double-Edged Buff / int_ea377bc0
 System Shock (Video Game)
hasFeature
Dramatic Stutter / int_ea377bc0
 System Shock (Video Game)
hasFeature
Dungeon Crawling / int_ea377bc0
 System Shock (Video Game)
hasFeature
EMP / int_ea377bc0
 System Shock (Video Game)
hasFeature
Easier Than Easy / int_ea377bc0
 System Shock (Video Game)
hasFeature
Electronic Eyes / int_ea377bc0
 System Shock (Video Game)
hasFeature
Electronic Speech Impediment / int_ea377bc0
 System Shock (Video Game)
hasFeature
Emergency Weapon / int_ea377bc0
 System Shock (Video Game)
hasFeature
Enemy Scan / int_ea377bc0
 System Shock (Video Game)
hasFeature
Escape from the Crazy Place / int_ea377bc0
 System Shock (Video Game)
hasFeature
Escape Pod / int_ea377bc0
 System Shock (Video Game)
hasFeature
Everybody's Dead, Dave / int_ea377bc0
 System Shock (Video Game)
hasFeature
Evil Gloating / int_ea377bc0
 System Shock (Video Game)
hasFeature
Evil Matriarch / int_ea377bc0
 System Shock (Video Game)
hasFeature
Exploding Barrels / int_ea377bc0
 System Shock (Video Game)
hasFeature
Explosive Overclocking / int_ea377bc0
 System Shock (Video Game)
hasFeature
Extremely Lengthy Creation / int_ea377bc0
 System Shock (Video Game)
hasFeature
Fantastic Slurs / int_ea377bc0
 System Shock (Video Game)
hasFeature
15 Puzzle / int_ea377bc0
 System Shock (Video Game)
hasFeature
First-Person Ghost / int_ea377bc0
 System Shock (Video Game)
hasFeature
Flatline / int_ea377bc0
 System Shock (Video Game)
hasFeature
Flesh Versus Steel / int_ea377bc0
 System Shock (Video Game)
hasFeature
Game-Breaking Bug / int_ea377bc0
 System Shock (Video Game)
hasFeature
Game Within a Game / int_ea377bc0
 System Shock (Video Game)
hasFeature
Genius Loci / int_ea377bc0
 System Shock (Video Game)
hasFeature
Goggles Do Something Unusual / int_ea377bc0
 System Shock (Video Game)
hasFeature
Gone Horribly Wrong / int_ea377bc0
 System Shock (Video Game)
hasFeature
Gratuitous Greek / int_ea377bc0
 System Shock (Video Game)
hasFeature
Grenade Launcher / int_ea377bc0
 System Shock (Video Game)
hasFeature
Hacking Minigame / int_ea377bc0
 System Shock (Video Game)
hasFeature
Hazmat Suit / int_ea377bc0
 System Shock (Video Game)
hasFeature
Hero of Another Story / int_ea377bc0
 System Shock (Video Game)
hasFeature
Hidden in Plain Sight / int_ea377bc0
 System Shock (Video Game)
hasFeature
His Name Is... / int_ea377bc0
 System Shock (Video Game)
hasFeature
Hollywood Hacking / int_ea377bc0
 System Shock (Video Game)
hasFeature
Hopping Machine / int_ea377bc0
 System Shock (Video Game)
hasFeature
Humans Are Flawed / int_ea377bc0
 System Shock (Video Game)
hasFeature
Immersive Sim / int_ea377bc0
 System Shock (Video Game)
hasFeature
Insecurity Camera / int_ea377bc0
 System Shock (Video Game)
hasFeature
Instant Sedation / int_ea377bc0
 System Shock (Video Game)
hasFeature
Interface Screw / int_ea377bc0
 System Shock (Video Game)
hasFeature
Inventory Management Puzzle / int_ea377bc0
 System Shock (Video Game)
hasFeature
It's a Wonderful Failure / int_ea377bc0
 System Shock (Video Game)
hasFeature
Justified Extra Lives / int_ea377bc0
 System Shock (Video Game)
hasFeature
Justified Tutorial / int_ea377bc0
 System Shock (Video Game)
hasFeature
Kill Sat / int_ea377bc0
 System Shock (Video Game)
hasFeature
Kleptomaniac Hero / int_ea377bc0
 System Shock (Video Game)
hasFeature
Kubrick Stare / int_ea377bc0
 System Shock (Video Game)
hasFeature
Land Mine Goes "Click!" / int_ea377bc0
 System Shock (Video Game)
hasFeature
Last Bastion / int_ea377bc0
 System Shock (Video Game)
hasFeature
Lethal Joke Item / int_ea377bc0
 System Shock (Video Game)
hasFeature
Like Father, Unlike Son / int_ea377bc0
 System Shock (Video Game)
hasFeature
Little Useless Gun / int_ea377bc0
 System Shock (Video Game)
hasFeature
Machine Monotone / int_ea377bc0
 System Shock (Video Game)
hasFeature
Machine Worship / int_ea377bc0
 System Shock (Video Game)
hasFeature
Mainstream Obscurity / int_ea377bc0
 System Shock (Video Game)
hasFeature
Mana Meter / int_ea377bc0
 System Shock (Video Game)
hasFeature
Mascot Villain / int_ea377bc0
 System Shock (Video Game)
hasFeature
Master Computer / int_ea377bc0
 System Shock (Video Game)
hasFeature
Match Cut / int_ea377bc0
 System Shock (Video Game)
hasFeature
Meat Moss / int_ea377bc0
 System Shock (Video Game)
hasFeature
Mechanical Abomination / int_ea377bc0
 System Shock (Video Game)
hasFeature
Metroidvania / int_ea377bc0
 System Shock (Video Game)
hasFeature
Mission Control / int_ea377bc0
 System Shock (Video Game)
hasFeature
Modular Difficulty / int_ea377bc0
 System Shock (Video Game)
hasFeature
Monster Closet / int_ea377bc0
 System Shock (Video Game)
hasFeature
Morality Chip / int_ea377bc0
 System Shock (Video Game)
hasFeature
Names Given to Computers / int_ea377bc0
 System Shock (Video Game)
hasFeature
Narrator All Along / int_ea377bc0
 System Shock (Video Game)
hasFeature
Night-Vision Goggles / int_ea377bc0
 System Shock (Video Game)
hasFeature
Nobody Poops / int_ea377bc0
 System Shock (Video Game)
hasFeature
Note to Self / int_ea377bc0
 System Shock (Video Game)
hasFeature
One Bullet Clips / int_ea377bc0
 System Shock (Video Game)
hasFeature
One-Hit-Point Wonder / int_ea377bc0
 System Shock (Video Game)
hasFeature
One Nation Under Copyright / int_ea377bc0
 System Shock (Video Game)
hasFeature
Only Mostly Dead / int_ea377bc0
 System Shock (Video Game)
hasFeature
Ontological Mystery / int_ea377bc0
 System Shock (Video Game)
hasFeature
Open the Door and See All the People / int_ea377bc0
 System Shock (Video Game)
hasFeature
Orcus on His Throne / int_ea377bc0
 System Shock (Video Game)
hasFeature
Override Command / int_ea377bc0
 System Shock (Video Game)
hasFeature
Pipe Pain / int_ea377bc0
 System Shock (Video Game)
hasFeature
Pitiful Worms / int_ea377bc0
 System Shock (Video Game)
hasFeature
Plasma Cannon / int_ea377bc0
 System Shock (Video Game)
hasFeature
Play the Game, Skip the Story / int_ea377bc0
 System Shock (Video Game)
hasFeature
Playable Menu / int_ea377bc0
 System Shock (Video Game)
hasFeature
Playful Hacker / int_ea377bc0
 System Shock (Video Game)
hasFeature
Plug 'n' Play Technology / int_ea377bc0
 System Shock (Video Game)
hasFeature
Point Build System / int_ea377bc0
 System Shock (Video Game)
hasFeature
Polygon Ceiling / int_ea377bc0
 System Shock (Video Game)
hasFeature
Powers as Programs / int_ea377bc0
 System Shock (Video Game)
hasFeature
Punch-Packing Pistol / int_ea377bc0
 System Shock (Video Game)
hasFeature
Railing Kill / int_ea377bc0
 System Shock (Video Game)
hasFeature
Redshirt Army / int_ea377bc0
 System Shock (Video Game)
hasFeature
Research, Inc. / int_ea377bc0
 System Shock (Video Game)
hasFeature
Resources Management Gameplay / int_ea377bc0
 System Shock (Video Game)
hasFeature
Respawning Enemies / int_ea377bc0
 System Shock (Video Game)
hasFeature
Resurrection Teleportation / int_ea377bc0
 System Shock (Video Game)
hasFeature
Robo Cam / int_ea377bc0
 System Shock (Video Game)
hasFeature
Robot and A.I. Works / int_ea377bc0
 System Shock (Video Game)
hasFeature
Sci-Fi Horror / int_ea377bc0
 System Shock (Video Game)
hasFeature
Screw the Money, I Have Rules! / int_ea377bc0
 System Shock (Video Game)
hasFeature
"Second Law" My Ass! / int_ea377bc0
 System Shock (Video Game)
hasFeature
Send in the Search Team / int_ea377bc0
 System Shock (Video Game)
hasFeature
Sentry Gun / int_ea377bc0
 System Shock (Video Game)
hasFeature
Sequel Difficulty Drop / int_ea377bc0
 System Shock (Video Game)
hasFeature
Sequence Breaking / int_ea377bc0
 System Shock (Video Game)
hasFeature
Shielded Core Boss / int_ea377bc0
 System Shock (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_ea377bc0
 System Shock (Video Game)
hasFeature
Sinister Surveillance / int_ea377bc0
 System Shock (Video Game)
hasFeature
Slept Through the Apocalypse / int_ea377bc0
 System Shock (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_ea377bc0
 System Shock (Video Game)
hasFeature
Sliding Scale of Robot Intelligence / int_ea377bc0
 System Shock (Video Game)
hasFeature
Snacksploitation / int_ea377bc0
 System Shock (Video Game)
hasFeature
Snowy Screen of Death / int_ea377bc0
 System Shock (Video Game)
hasFeature
Space Isolation Horror / int_ea377bc0
 System Shock (Video Game)
hasFeature
Space Station / int_ea377bc0
 System Shock (Video Game)
hasFeature
Space Stories / int_ea377bc0
 System Shock (Video Game)
hasFeature
Spaceship Girl / int_ea377bc0
 System Shock (Video Game)
hasFeature
Sprite/Polygon Mix / int_ea377bc0
 System Shock (Video Game)
hasFeature
Stealth-Based Game / int_ea377bc0
 System Shock (Video Game)
hasFeature
Stealthy Mook / int_ea377bc0
 System Shock (Video Game)
hasFeature
Story Breadcrumbs / int_ea377bc0
 System Shock (Video Game)
hasFeature
Story Difficulty Setting / int_ea377bc0
 System Shock (Video Game)
hasFeature
Super-Powered Robot Meter Maids / int_ea377bc0
 System Shock (Video Game)
hasFeature
Techno Wreckage / int_ea377bc0
 System Shock (Video Game)
hasFeature
Teleporting Keycard Squad / int_ea377bc0
 System Shock (Video Game)
hasFeature
Ten-Second Flashlight / int_ea377bc0
 System Shock (Video Game)
hasFeature
The Battle Didn't Count / int_ea377bc0
 System Shock (Video Game)
hasFeature
The Bridge / int_ea377bc0
 System Shock (Video Game)
hasFeature
The Computer Is Your Friend / int_ea377bc0
 System Shock (Video Game)
hasFeature
The Elevator from Ipanema / int_ea377bc0
 System Shock (Video Game)
hasFeature
The End... Or Is It? / int_ea377bc0
 System Shock (Video Game)
hasFeature
The Goomba / int_ea377bc0
 System Shock (Video Game)
hasFeature
The Virus / int_ea377bc0
 System Shock (Video Game)
hasFeature
They Fight Crime! / int_ea377bc0
 System Shock (Video Game)
hasFeature
Timed Mission / int_ea377bc0
 System Shock (Video Game)
hasFeature
Too Good to Last / int_ea377bc0
 System Shock (Video Game)
hasFeature
Towers of Hanoi / int_ea377bc0
 System Shock (Video Game)
hasFeature
Tragic Monster / int_ea377bc0
 System Shock (Video Game)
hasFeature
Tron Lines / int_ea377bc0
 System Shock (Video Game)
hasFeature
Twinmaker / int_ea377bc0
 System Shock (Video Game)
hasFeature
Unusable Enemy Equipment / int_ea377bc0
 System Shock (Video Game)
hasFeature
Unwilling Roboticisation / int_ea377bc0
 System Shock (Video Game)
hasFeature
Using You All Along / int_ea377bc0
 System Shock (Video Game)
hasFeature
Variable Mix / int_ea377bc0
 System Shock (Video Game)
hasFeature
Wanton Cruelty to the Common Comma / int_ea377bc0
 System Shock (Video Game)
hasFeature
Wave-Motion Gun / int_ea377bc0
 System Shock (Video Game)
hasFeature
We Are Experiencing Technical Difficulties / int_ea377bc0
 System Shock (Video Game)
hasFeature
Wetware CPU / int_ea377bc0
 System Shock (Video Game)
hasFeature
What the Hell Are You? / int_ea377bc0
 System Shock (Video Game)
hasFeature
Working for a Body Upgrade / int_ea377bc0
 System Shock (Video Game)
hasFeature
Wrench Whack / int_ea377bc0
 System Shock (Video Game)
hasFeature
Xanatos Speed Chess / int_ea377bc0
 System Shock (Video Game)
hasFeature
You Are Number 6 / int_ea377bc0
 System Shock (Video Game)
hasFeature
Your Mind Makes It Real / int_ea377bc0
 Roll to Dodge (Roleplay)
seeAlso
System Shock (Video Game)
 SystemShock
sameAs
System Shock (Video Game)
 System Shock (Video Game)
hasFeature
Coca-Pepsi, Inc. / int_ea377bc0
 System Shock (Video Game)
hasFeature
Slave Mooks / int_ea377bc0