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System Shock 2 (Video Game)

 System Shock 2 (Video Game)
type
TVTItem
 System Shock 2 (Video Game)
label
System Shock 2 (Video Game)
 System Shock 2 (Video Game)
page
SystemShock2
 System Shock 2 (Video Game)
comment
System Shock 2 is a First-Person Shooter/Immersive Sim with Survival Horror and RPG Elements and the sequel to System Shock. It was developed by Looking Glass Studios and Irrational Games, and published by Electronic Arts, releasing on August 11, 1999.The game is set 42 years after the first game; due to the events of the first game, anti-Mega-Corp outrage resulted in the formation of the Unified National Nominate, the quasi-socialist world government. After UNN (albeit under TriOptimum grant) scientist Marie Delacroix discovers the secret of faster than light travel, UNN and TriOptimum mount a joint mission to Tau Ceti.The game involves the maiden voyage of the Von Braun, the first ship with FTL Travel equipped, accompanied by the UNN Rickenbacker. The game begins with the awakening of the player character, a cybernetically-enhanced soldier, from cryosleep to receive a small amount of exposition from a voice identified as a surviving member of the Von Braun's crew, and then immediately has to escape his sick room that has been exposed to space, beginning his long adventure in avoiding his own death.The game received critical acclaim, but was a commercial failure due to going up against the equally groundbreaking Half-Life. A third game was briefly rumored with a 2006 trademark renewal and claims by PC Gamer UK, then disappeared. The game remained influential, and spawned many a Spiritual Successor, with Deus Ex, BioShock, Dead Space, and Prey being the most notable examples.Following a legal tangle that went unsolved for around a decade, Nightdive Studios acquired the Digital Distribution rights to System Shock 2 and had it released on GOG.com, and thanks to an agreement between them and Valve, it is also on Steam. After Nightdive acquired the right to the IP and began working on a remake for the first game, they got Otherside Entertainment, composed of ex-Looking Glass developers, to develop a third game. The game was initially to be published by Starbreeze Studios, but the company later got into severe financial troubles after Overkill's The Walking Dead flopped and was forced to sell publishing rights for the game back to Otherside in Febuary 2019. In September, a new gameplay trailer was revealed, suggesting that the game was still being worked on in 2020. In 2022, news outlets reported the game was truly dead, as development had stopped following employee layoffs.Similarly to the first game, Nightdive is working on an enhanced rerelease of the game for modern systems. This was originally supposed to release alongside the remake of the first System Shock, but delays made that impossible. A gameplay trailer showing off the enhanced edition was released in June of 2023, so the enhanced edition is still expected to be released at time of writing.
 System Shock 2 (Video Game)
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2023-07-04T02:16:15Z
 System Shock 2 (Video Game)
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2023-07-04T02:16:15Z
 System Shock 2 (Video Game)
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Dropped link to CallBack: Not a Feature - ITEM
 System Shock 2 (Video Game)
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Dropped link to CannotSelfTerminate: Not a Feature - UNKNOWN
 System Shock 2 (Video Game)
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Dropped link to CriticalEncumbranceFailure: Not a Feature - ITEM
 System Shock 2 (Video Game)
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 System Shock 2 (Video Game)
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 System Shock 2 (Video Game)
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 System Shock 2 (Video Game)
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 System Shock 2 (Video Game)
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Dropped link to Westworld: Not a Feature - ITEM
 System Shock 2 (Video Game)
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CannotSelfTerminate
 System Shock 2 (Video Game)
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NiceGirl
 System Shock 2 (Video Game)
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DBTropes
 System Shock 2 (Video Game) / int_1161fb48
type
Bizarre Alien Biology
 System Shock 2 (Video Game) / int_1161fb48
comment
Bizarre Alien Biology: Which the player can (and should) research.
 System Shock 2 (Video Game) / int_1161fb48
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1.0
 System Shock 2 (Video Game) / int_1161fb48
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_1161fb48
 System Shock 2 (Video Game) / int_11734fc0
type
Mission Control Is Off Its Meds
 System Shock 2 (Video Game) / int_11734fc0
comment
Mission Control Is Off Its Meds: You get hints that something is off when Polito gets increasingly condescending and hostile.
 System Shock 2 (Video Game) / int_11734fc0
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1.0
 System Shock 2 (Video Game) / int_11734fc0
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_11734fc0
 System Shock 2 (Video Game) / int_12c65d9b
type
Abnormal Ammo
 System Shock 2 (Video Game) / int_12c65d9b
comment
Abnormal Ammo: The game had varied ammo types for certain weapons. For example, the pistol and assault rifle can take standard, AP and nanite rounds; AP rounds are best used against mechanical enemies, while nanite rounds do best against organics with standard rounds being somewhere in between. The Viral Proliferator and the Annelid Launcher use worms as ammunition, the latter particularly fires homing rockets filled with worms.
 System Shock 2 (Video Game) / int_12c65d9b
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1.0
 System Shock 2 (Video Game) / int_12c65d9b
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_12c65d9b
 System Shock 2 (Video Game) / int_13f7da6
type
Instant Expert
 System Shock 2 (Video Game) / int_13f7da6
comment
Instant Expert: Handwaved with "cyber-modules". There are disclaimers that the skills gained will not usually be retained for very long, except if continuously used over and over, which to be fair could very well happen with some skills depending on playstyle.
 System Shock 2 (Video Game) / int_13f7da6
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1.0
 System Shock 2 (Video Game) / int_13f7da6
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System Shock 2 (Video Game) / int_13f7da6
 System Shock 2 (Video Game) / int_141a6acb
type
Madness Mantra
 System Shock 2 (Video Game) / int_141a6acb
comment
Madness Mantra: The Hybrids, when not attacking, piteously ponder "We are? We are?" and "What... happened to me?", and when they attack, they either apologetically shout "I'm sorry! Run! RUN!" or growl "You are not one of us!" or "You cannot see!" The Cyborg Midwives are even creepier, walking around talking about caring for "the little ones" and shrieking whenever in combat.
 System Shock 2 (Video Game) / int_141a6acb
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1.0
 System Shock 2 (Video Game) / int_141a6acb
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_141a6acb
 System Shock 2 (Video Game) / int_14beeefd
type
Darker and Edgier
 System Shock 2 (Video Game) / int_14beeefd
comment
Darker and Edgier: The first game was plenty dark in its own right, but at least you had copious firepower and someone reasonable and trustworthy to receive your objectives from. The one borders on Survival Horror, with breakable weapons and limited supplies. Like the first game, almost everyone you meet is dead or dying, if they weren't already corrupted and sent after you themselves. Unlike the first game, your circumstances force you into alliance with a supposed crewmember who is SHODAN herself, the original (if inadvertent) creator of the Many, and you spend the rest of the game doing her bidding, because she's the only nearby entity strong enough to help you fight back against her runaway creations.
 System Shock 2 (Video Game) / int_14beeefd
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1.0
 System Shock 2 (Video Game) / int_14beeefd
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_14beeefd
 System Shock 2 (Video Game) / int_1520ad7e
type
Jumping Off the Slippery Slope
 System Shock 2 (Video Game) / int_1520ad7e
comment
Jumping Off the Slippery Slope: Bronson, in spades. She starts mass-executing unarmed crew members in cold blood because they question her heavyhanded tactics. When she's finally killed, she shows absolutely no remorse, either.
 System Shock 2 (Video Game) / int_1520ad7e
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1.0
 System Shock 2 (Video Game) / int_1520ad7e
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_1520ad7e
 System Shock 2 (Video Game) / int_15756c9d
type
Where It All Began
 System Shock 2 (Video Game) / int_15756c9d
comment
Where It All Began: The final level is a simulation of the first level in the original System Shock.
 System Shock 2 (Video Game) / int_15756c9d
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1.0
 System Shock 2 (Video Game) / int_15756c9d
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_15756c9d
 System Shock 2 (Video Game) / int_15d6b534
type
Standard Sci-Fi Fleet
 System Shock 2 (Video Game) / int_15d6b534
comment
Standard Sci-Fi Fleet: Von Braun is mix of the Colony Ship and the Science Vessel. UNN Rickenbacker is a heavy destroyer.
 System Shock 2 (Video Game) / int_15d6b534
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1.0
 System Shock 2 (Video Game) / int_15d6b534
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_15d6b534
 System Shock 2 (Video Game) / int_164098bc
type
Enter Solution Here
 System Shock 2 (Video Game) / int_164098bc
comment
Enter Solution Here: To activate the SOS sending transmitter on the Recreational deck you need a code. The code is scattered across the recreational deck in those art-screens.
 System Shock 2 (Video Game) / int_164098bc
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1.0
 System Shock 2 (Video Game) / int_164098bc
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_164098bc
 System Shock 2 (Video Game) / int_17058a90
type
No Biochemical Barriers
 System Shock 2 (Video Game) / int_17058a90
comment
No Biochemical Barriers: In one of the logs, a tech mentions that Diego and Korenchkin were so eager to become the first person to set foot on an extra-solar world that they didn't wait for him to finish checking to see if the atmosphere was safe to go out in first. Ultimately, the air was breathable, but everyone might have been better off if it hadn't been, considering what they found there.
 System Shock 2 (Video Game) / int_17058a90
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1.0
 System Shock 2 (Video Game) / int_17058a90
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_17058a90
 System Shock 2 (Video Game) / int_173909
type
Brainwashed and Crazy
 System Shock 2 (Video Game) / int_173909
comment
Brainwashed and Crazy: Almost everyone who was later infected by a parasite was first subjected to mind control.
 System Shock 2 (Video Game) / int_173909
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1.0
 System Shock 2 (Video Game) / int_173909
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_173909
 System Shock 2 (Video Game) / int_17761744
type
Heal Thyself
 System Shock 2 (Video Game) / int_17761744
comment
Heal Thyself: Med hypos is a delayed variant. Medkits are instant, but rarer and more expensive.
 System Shock 2 (Video Game) / int_17761744
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1.0
 System Shock 2 (Video Game) / int_17761744
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_17761744
 System Shock 2 (Video Game) / int_18e7aa01
type
Practical Currency
 System Shock 2 (Video Game) / int_18e7aa01
comment
Practical Currency: Nanites. When you put them into a vending machine, they're consumed to create the item that you requested.
 System Shock 2 (Video Game) / int_18e7aa01
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1.0
 System Shock 2 (Video Game) / int_18e7aa01
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_18e7aa01
 System Shock 2 (Video Game) / int_1994ba0b
type
Gone Horribly Right
 System Shock 2 (Video Game) / int_1994ba0b
comment
Gone Horribly Right: The Many. Shodan wanted to create new life, on her own terms. She got it — and new life decides they were better off without her, just as she decided she'd be better off without her human creators.
 System Shock 2 (Video Game) / int_1994ba0b
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1.0
 System Shock 2 (Video Game) / int_1994ba0b
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_1994ba0b
 System Shock 2 (Video Game) / int_199fde5c
type
Now, Where Was I Going Again?
 System Shock 2 (Video Game) / int_199fde5c
comment
Now, Where Was I Going Again?: Your PDA keeps track of your mission objectives and checks them off upon completion.
 System Shock 2 (Video Game) / int_199fde5c
featureApplicability
1.0
 System Shock 2 (Video Game) / int_199fde5c
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_199fde5c
 System Shock 2 (Video Game) / int_19f6e383
type
Transhuman Treachery
 System Shock 2 (Video Game) / int_19f6e383
comment
Transhuman Treachery: Even with the brainwashing powers of The Many, there were still some people who joined The Many either because of similar beliefs, were power hungry or wanted to be on the winning side.
 System Shock 2 (Video Game) / int_19f6e383
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1.0
 System Shock 2 (Video Game) / int_19f6e383
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_19f6e383
 System Shock 2 (Video Game) / int_1ba09c9d
type
Human Resources
 System Shock 2 (Video Game) / int_1ba09c9d
comment
Human Resources: Both SHODAN and the Many use humans for their purposes.
 System Shock 2 (Video Game) / int_1ba09c9d
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1.0
 System Shock 2 (Video Game) / int_1ba09c9d
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_1ba09c9d
 System Shock 2 (Video Game) / int_1cc9f5e5
type
Playing with Fire
 System Shock 2 (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Localized and Projected Pyrokinesis, two psi-powers, basically involve throwing around fireballs (or bigger fireballs).
 System Shock 2 (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 System Shock 2 (Video Game) / int_1cc9f5e5
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_1cc9f5e5
 System Shock 2 (Video Game) / int_1f799027
type
Obstructive Bureaucrat
 System Shock 2 (Video Game) / int_1f799027
comment
Obstructive Bureaucrat: UNN is basically this to the corporations and to research in general. Given what happened with SHODAN on the Citadel though, they have their reasons for being obstructive. Most corporations go along with it because of the ability of the UNN to shut them down if they don't.
 System Shock 2 (Video Game) / int_1f799027
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1.0
 System Shock 2 (Video Game) / int_1f799027
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_1f799027
 System Shock 2 (Video Game) / int_20e2a53b
type
Notice This
 System Shock 2 (Video Game) / int_20e2a53b
comment
Notice This: Items that can be interacted with are highlighted by thin green rectangle if the cursor is moved over them.
 System Shock 2 (Video Game) / int_20e2a53b
featureApplicability
1.0
 System Shock 2 (Video Game) / int_20e2a53b
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_20e2a53b
 System Shock 2 (Video Game) / int_22cf536c
type
Chekhov's Gun
 System Shock 2 (Video Game) / int_22cf536c
comment
Chekhov's Gun: Players of the first game probably had no idea that the Beta Grove they jettisoned halfway through the game would become so important in the sequel. The game itself doesn't treat detaching the Grove as any more important than any of the other objectives in the game, and it's only the second of four or five plans that SHODAN throws at you.
 System Shock 2 (Video Game) / int_22cf536c
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1.0
 System Shock 2 (Video Game) / int_22cf536c
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_22cf536c
 System Shock 2 (Video Game) / int_2310dacb
type
Dead Man Writing
 System Shock 2 (Video Game) / int_2310dacb
comment
Dead Man Writing: Delacroix at the end of the game.
 System Shock 2 (Video Game) / int_2310dacb
featureApplicability
1.0
 System Shock 2 (Video Game) / int_2310dacb
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_2310dacb
 System Shock 2 (Video Game) / int_24f4c82a
type
Semper Fi
 System Shock 2 (Video Game) / int_24f4c82a
comment
Semper Fi: One of the career paths before the actual start of the game involves joining the Marines.
 System Shock 2 (Video Game) / int_24f4c82a
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1.0
 System Shock 2 (Video Game) / int_24f4c82a
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_24f4c82a
 System Shock 2 (Video Game) / int_2557e3a9
type
Palette Swap
 System Shock 2 (Video Game) / int_2557e3a9
comment
Palette Swap: McKay's portrait looks like Malone's, except the shirt is blue, not red.
 System Shock 2 (Video Game) / int_2557e3a9
featureApplicability
1.0
 System Shock 2 (Video Game) / int_2557e3a9
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_2557e3a9
 System Shock 2 (Video Game) / int_25bc8511
type
Generation Xerox
 System Shock 2 (Video Game) / int_25bc8511
comment
Generation Xerox: Captain Diego wants to believe he's nothing like his father, who was responsible for SHODAN. Learning that he's made some mistakes and fallen under the thrall of something that could endanger humanity - doing the same exact thing as his dad - he's more than a little pissed.
 System Shock 2 (Video Game) / int_25bc8511
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1.0
 System Shock 2 (Video Game) / int_25bc8511
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_25bc8511
 System Shock 2 (Video Game) / int_27990049
type
A Space Marine Is You
 System Shock 2 (Video Game) / int_27990049
comment
A Space Marine Is You: The player character actually joins the military in the beginning of the game. The trope is Played With, though, in that they are not necessarily a literal space marine (though they may well be). They might also be a navy crewmen, or psi-ops agent, and the player's choice of career will affect the skills they start the game with and the approach they take to navigating the situation.
 System Shock 2 (Video Game) / int_27990049
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 System Shock 2 (Video Game) / int_27990049
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_27990049
 System Shock 2 (Video Game) / int_2864490b
type
Gravity Screw
 System Shock 2 (Video Game) / int_2864490b
comment
Gravity Screw: At one point the Soldier has to switch the Rickenbacker's gravity system to proceed further, resulting in an upside-down experience, which leads to one symbolic moment: a church inverted, cross included.note An inverted cross is sometimes used to invoke Satan, though that is not technically what it represents.
 System Shock 2 (Video Game) / int_2864490b
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 System Shock 2 (Video Game) / int_2864490b
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_2864490b
 System Shock 2 (Video Game) / int_29a39f6
type
Easter Egg
 System Shock 2 (Video Game) / int_29a39f6
comment
Easter Egg: The dancing robot in the "Year 3" introduction segment (who can be seen performing the Macarena if you watch long enough) and the mini-basketball game, which requires you to have carried a basketball all the way from the introduction into the midgame.
 System Shock 2 (Video Game) / int_29a39f6
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1.0
 System Shock 2 (Video Game) / int_29a39f6
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_29a39f6
 System Shock 2 (Video Game) / int_29c480a3
type
Good News, Bad News
 System Shock 2 (Video Game) / int_29c480a3
comment
Good News, Bad News: Io training facility description, where the good news is that spending the year here will build your endurance, the bad news is the 21.2% fatality rate. If you choose the Marine career, there is another piece of bad news: you have to spend a year with those Navy skanks.
 System Shock 2 (Video Game) / int_29c480a3
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1.0
 System Shock 2 (Video Game) / int_29c480a3
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_29c480a3
 System Shock 2 (Video Game) / int_2a3006e5
type
State Sec
 System Shock 2 (Video Game) / int_2a3006e5
comment
State Sec: The O.S.A. that trains and controls humanity's Psionics is shown to be one for Earth's government.
 System Shock 2 (Video Game) / int_2a3006e5
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1.0
 System Shock 2 (Video Game) / int_2a3006e5
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_2a3006e5
 System Shock 2 (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 System Shock 2 (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: The Von Braun is a test of this technology. And SHODAN is really interested in the reality warping qualities of it.
 System Shock 2 (Video Game) / int_2af7961
featureApplicability
1.0
 System Shock 2 (Video Game) / int_2af7961
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_2af7961
 System Shock 2 (Video Game) / int_2c77fae3
type
Darkness Equals Death
 System Shock 2 (Video Game) / int_2c77fae3
comment
Darkness Equals Death: Darkness continues to not be your friend, because it will make things difficult to find, but it's not until you end up in the body of the Many that you realize how dangerous darkness can really be.
 System Shock 2 (Video Game) / int_2c77fae3
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1.0
 System Shock 2 (Video Game) / int_2c77fae3
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_2c77fae3
 System Shock 2 (Video Game) / int_2da1421
type
Booby Trap
 System Shock 2 (Video Game) / int_2da1421
comment
Booby Trap: Someone sabotaged the Accelerator Coils on the Rickenbacker, making them explode if there is enough movement. "Anyone approaching Sim Unit 3 will feel sorrow... so much sorrow..."
 System Shock 2 (Video Game) / int_2da1421
featureApplicability
1.0
 System Shock 2 (Video Game) / int_2da1421
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_2da1421
 System Shock 2 (Video Game) / int_2dc35926
type
Ghost Ship
 System Shock 2 (Video Game) / int_2dc35926
comment
Ghost Ship: The Von Braun and the Rickenbacker, sort of, anyway - it's implied that there are a few dozen crewmembers left alive by the end of the game (out of the over 1,000 originally on board).
 System Shock 2 (Video Game) / int_2dc35926
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1.0
 System Shock 2 (Video Game) / int_2dc35926
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_2dc35926
 System Shock 2 (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 System Shock 2 (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: Depending on the char-builds of the players, some formerly not-so-useful skills in the single-player became much more useful in co-op.
 System Shock 2 (Video Game) / int_3011ef28
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3011ef28
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3011ef28
 System Shock 2 (Video Game) / int_319e101e
type
Amplifier Artifact
 System Shock 2 (Video Game) / int_319e101e
comment
Amplifier Artifact: The PSI-amp is technically this, allowing users to channel their psychic abilities.
 System Shock 2 (Video Game) / int_319e101e
featureApplicability
1.0
 System Shock 2 (Video Game) / int_319e101e
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_319e101e
 System Shock 2 (Video Game) / int_31cd5fe7
type
Apologetic Attacker
 System Shock 2 (Video Game) / int_31cd5fe7
comment
Apologetic Attacker: Some of the hybrids cry out "I'm sorry!" or "Run!" as they lunge at you. They also Cannot Self Terminate, so some of them beg you to kill them. One Hybrid has an audio log, thanking the player for killing them.
 System Shock 2 (Video Game) / int_31cd5fe7
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1.0
 System Shock 2 (Video Game) / int_31cd5fe7
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_31cd5fe7
 System Shock 2 (Video Game) / int_33ba37ca
type
Out with a Bang
 System Shock 2 (Video Game) / int_33ba37ca
comment
Out with a Bang: A dead crewman with a bottle of alcohol can be found sprawled out on the bed inside the room of one of the male sex holograms. Either he died in the act, or figured he'd spend his last hours during the Zombie Apocalypse in the company of a holographic hunk.
 System Shock 2 (Video Game) / int_33ba37ca
featureApplicability
1.0
 System Shock 2 (Video Game) / int_33ba37ca
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_33ba37ca
 System Shock 2 (Video Game) / int_3517000d
type
Mad Scientist
 System Shock 2 (Video Game) / int_3517000d
comment
Mad Scientist: Well, more of a brainwashed Dissonant Serenity scientist, but Dr. Miller created the midwives.
 System Shock 2 (Video Game) / int_3517000d
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3517000d
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3517000d
 System Shock 2 (Video Game) / int_353f2b06
type
"Die Hard" on an X
 System Shock 2 (Video Game) / int_353f2b06
comment
"Die Hard" on an X: Die Hard on two spaceships, the UNN Von Braun and UNN Rickenbacker. You are one of the very few survivors, stuck 12 light-years away from any help and surrounded by the mutants of The Many.
 System Shock 2 (Video Game) / int_353f2b06
featureApplicability
1.0
 System Shock 2 (Video Game) / int_353f2b06
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_353f2b06
 System Shock 2 (Video Game) / int_3782508d
type
Monochrome Apparition
 System Shock 2 (Video Game) / int_3782508d
comment
Monochrome Apparition: Ghosts seen throughout the game are usually white in color.
 System Shock 2 (Video Game) / int_3782508d
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3782508d
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3782508d
 System Shock 2 (Video Game) / int_37cb353b
type
Ate His Gun
 System Shock 2 (Video Game) / int_37cb353b
comment
Ate His Gun: Ate his shotgun, if the position of said gun is any indication. This is in reference of a crew member who apparently committed suicide in this manner right next to the elevator on the cargo level command deck. Janice Polito did the same after she accidentally released SHODAN. In one of the visions, you get to see a crewmember do this. His body is conspicuously absent from the location of his death.
 System Shock 2 (Video Game) / int_37cb353b
featureApplicability
1.0
 System Shock 2 (Video Game) / int_37cb353b
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_37cb353b
 System Shock 2 (Video Game) / int_38449aae
type
Magnetic Weapons
 System Shock 2 (Video Game) / int_38449aae
comment
Magnetic Weapons: A variant different from the usual railgun and coilgun forms: the grenade launcher is said to use a "reverse polarization magnetic launching mechanism" to shoot grenades, which seems to be why the gun has no recoil.
 System Shock 2 (Video Game) / int_38449aae
featureApplicability
1.0
 System Shock 2 (Video Game) / int_38449aae
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_38449aae
 System Shock 2 (Video Game) / int_39b8d3d6
type
Boring, but Practical
 System Shock 2 (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Wrench, especially on impossible difficulty where, depending on your character build, you cannot afford to spend the scarce cyber modules on more powerful weapons and skills. It can kill all the enemies you face in the beginning within two hits, and with strafing, can let you destroy a turret without taking any damage while not wasting ammo. Too bad SHODAN is completely immune to it in the final battle. The Hazard Suit gives you a massive boost to poison and radiation resistance. It tends to be a mainstay in your inventory once you get it. The assault rifle. You find some relatively early in the game, and it works well as a primary weapon through the whole game. The standard weapons category in general - energy weapons aren't useful against annelid opponents, and exotic weapons aren't useful against robots, so it's much easier to spend the limited amount of upgrade modules available for weapons usage on a weapon useful against both.
 System Shock 2 (Video Game) / int_39b8d3d6
featureApplicability
1.0
 System Shock 2 (Video Game) / int_39b8d3d6
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_39b8d3d6
 System Shock 2 (Video Game) / int_3ac2a3e3
type
Deadly Gas
 System Shock 2 (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Some of the annelid eggs release toxins into the air, acting as proximity mines of sorts.
 System Shock 2 (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3ac2a3e3
 System Shock 2 (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 System Shock 2 (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The 2 bosses are immune to a good chunk of weapons. The first is immune to all energy weapons except for the laser rapier, while the second boss is immune to melee weapons (sans the Laser Rapier and Psi Amp), and all exotic weapons. On hard/impossible, it's possible to have insufficient cyber modules to get research, despite SHODAN giving you the necessary cyber modules, but thankfully you can find a implant that increase your research skill and get around this.
 System Shock 2 (Video Game) / int_3ac5110b
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3ac5110b
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3ac5110b
 System Shock 2 (Video Game) / int_3b99a9e0
type
Reality Warper
 System Shock 2 (Video Game) / int_3b99a9e0
comment
Reality Warper: The Von Braun's FTL drive functions by breaking down local reality and restructuring it into conditions which allow for faster-than-light travel. SHODAN repurposes it in an attempt to make her godhood quite literal.
 System Shock 2 (Video Game) / int_3b99a9e0
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3b99a9e0
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3b99a9e0
 System Shock 2 (Video Game) / int_3cb9ed4d
type
Bulletproof Vest
 System Shock 2 (Video Game) / int_3cb9ed4d
comment
Bulletproof Vest: Light, Medium and Heavy combat armors, plus a powered armor. Powered armor is interesting in that it is the best protection and is available early, but when it runs out of power, it offers no protection at all. And when you initially get it, the power will last about 5 minutes (you can get upgrades to make it last longer, but that might not work for your character build).
 System Shock 2 (Video Game) / int_3cb9ed4d
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3cb9ed4d
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3cb9ed4d
 System Shock 2 (Video Game) / int_3cec8223
type
Electronic Eyes
 System Shock 2 (Video Game) / int_3cec8223
comment
Electronic Eyes: The Soldier sports a pair of them that resemble large goggles with no connecting straps, presumably as part of his cybernetic rig.
 System Shock 2 (Video Game) / int_3cec8223
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3cec8223
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3cec8223
 System Shock 2 (Video Game) / int_3d59c9a0
type
Powered Armor
 System Shock 2 (Video Game) / int_3d59c9a0
comment
Powered Armor: The best armor, but it's limited by the fact that it runs on a limited battery. Once that battery runs out, the armor provides zero protection. This is crucial in later levels where recharge stations are less and less common.
 System Shock 2 (Video Game) / int_3d59c9a0
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3d59c9a0
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3d59c9a0
 System Shock 2 (Video Game) / int_3d92b13e
type
Research, Inc.
 System Shock 2 (Video Game) / int_3d92b13e
comment
Research, Inc.: TriOptimum has 1 of its 3 divisions dedicated to science.
 System Shock 2 (Video Game) / int_3d92b13e
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3d92b13e
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3d92b13e
 System Shock 2 (Video Game) / int_3eed59a8
type
Explosive Overclocking
 System Shock 2 (Video Game) / int_3eed59a8
comment
Explosive Overclocking: Given to the psychic powers, where using Overload gives a chance for boosted range/damage, but if you time it wrong, you 'burn out' and take damage unless you picked up a specific O/S upgrade.
 System Shock 2 (Video Game) / int_3eed59a8
featureApplicability
1.0
 System Shock 2 (Video Game) / int_3eed59a8
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_3eed59a8
 System Shock 2 (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 System Shock 2 (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The soldier manages to destroy SHODAN, and the game shows Tommy and Rebecca receiving a message from the Von Braun. As Tommy responds, SHODAN enters the scene, revealing to have transfered her consiousness into Rebecca and ensuring that she can try again.
 System Shock 2 (Video Game) / int_40cc0c7e
featureApplicability
1.0
 System Shock 2 (Video Game) / int_40cc0c7e
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_40cc0c7e
 System Shock 2 (Video Game) / int_40d15d7a
type
Spoiler Cover
 System Shock 2 (Video Game) / int_40d15d7a
comment
Spoiler Cover: SHODAN's involvement was supposed to be the game's ultra major plot twist, but the fact that she shows up on the box cover completely gives that away. Despite that, The Reveal came very suddenly and completely unexpectedly for most players. Yes, you know SHODAN will be around. No, you never suspect her to be Polito.
 System Shock 2 (Video Game) / int_40d15d7a
featureApplicability
1.0
 System Shock 2 (Video Game) / int_40d15d7a
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_40d15d7a
 System Shock 2 (Video Game) / int_4127eb1
type
Shut Up, Hannibal!
 System Shock 2 (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: When told by SHODAN that We Can Rule Together, the unnamed player character replies with a deadpan "nah".
 System Shock 2 (Video Game) / int_4127eb1
featureApplicability
1.0
 System Shock 2 (Video Game) / int_4127eb1
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_4127eb1
 System Shock 2 (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 System Shock 2 (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: All of the artificial intelligences you meet happen to be antagonists of some stripe, though both SHODAN and XERXES require serious outside intervention before they become dangerous. The only reason XERXES is dangerous is because he's an obedient, faithful, efficient AI under the control of forces hostile to the player, and SHODAN's pre-Hacker audiologs and records say she's exemplary from what you find before Edward Diego forced the hacker to remove her ethical constrains.
 System Shock 2 (Video Game) / int_420c50b7
featureApplicability
1.0
 System Shock 2 (Video Game) / int_420c50b7
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_420c50b7
 System Shock 2 (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 System Shock 2 (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: There is a plethora of food items you can find on the Von Braun to eat. Whether they be a pack of chips, a can of soda, a bottle of orange juice or a bottle of liquor, however, consuming them restores only 1 negligible hitpoint. Alcoholic drinks also inflict a nasty Mana Meter penalty.
 System Shock 2 (Video Game) / int_4252fdf6
featureApplicability
1.0
 System Shock 2 (Video Game) / int_4252fdf6
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_4252fdf6
 System Shock 2 (Video Game) / int_4389e368
type
Actionized Sequel
 System Shock 2 (Video Game) / int_4389e368
comment
Actionized Sequel: Somewhat inverted, as the game implemented a version of the stealth system first used in Thief, and thus had a higher emphasis on stealth and avoiding combat, unlike the first game which was more of a straightforward shooter. Also, due to being more balanced for stealth, ammo and healing items are much rarer compared to the first game. The skill system also means you have to tailor your character towards a specific build, rather than being able to use all weapons like in the first game.
 System Shock 2 (Video Game) / int_4389e368
featureApplicability
1.0
 System Shock 2 (Video Game) / int_4389e368
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_4389e368
 System Shock 2 (Video Game) / int_43bda213
type
A Taste of Power
 System Shock 2 (Video Game) / int_43bda213
comment
A Taste of Power: Playing as a Marine potentially allows you to start the game with a laser pistol or even a grenade launcher; however, these weapons are in very poor condition and will break fairly quickly, and you also won't be able to find any ammo for the grenade launcher for at least a few levels.
 System Shock 2 (Video Game) / int_43bda213
featureApplicability
1.0
 System Shock 2 (Video Game) / int_43bda213
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_43bda213
 System Shock 2 (Video Game) / int_4534a70b
type
You ALL Look Familiar
 System Shock 2 (Video Game) / int_4534a70b
comment
You All Look Familiar: To the point that the protagonist's model uses the same soldier-with-cyber-eyes model as the corpses.
 System Shock 2 (Video Game) / int_4534a70b
featureApplicability
1.0
 System Shock 2 (Video Game) / int_4534a70b
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_4534a70b
 System Shock 2 (Video Game) / int_4536fd29
type
Energy Weapon
 System Shock 2 (Video Game) / int_4536fd29
comment
Energy Weapon: The Argon-Suspension Laser Pistol, the Dual-Circut EMP Rifle (great against robots and turrets, fuck-all against Annelid mutants), the Stasis-Field Generator, and the Fusion Cannon.
 System Shock 2 (Video Game) / int_4536fd29
featureApplicability
1.0
 System Shock 2 (Video Game) / int_4536fd29
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_4536fd29
 System Shock 2 (Video Game) / int_469e49de
type
Booze-Based Buff
 System Shock 2 (Video Game) / int_469e49de
comment
Booze-Based Buff: Alcoholic drinks heal you in exchange of PSI.
 System Shock 2 (Video Game) / int_469e49de
featureApplicability
1.0
 System Shock 2 (Video Game) / int_469e49de
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_469e49de
 System Shock 2 (Video Game) / int_471a505f
type
Four Is Death
 System Shock 2 (Video Game) / int_471a505f
comment
Four Is Death: The soldier is in his 4th year of military service when he applies for transfer to UNN Rickenbacker.
 System Shock 2 (Video Game) / int_471a505f
featureApplicability
1.0
 System Shock 2 (Video Game) / int_471a505f
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_471a505f
 System Shock 2 (Video Game) / int_476302df
type
You Are a Credit to Your Race
 System Shock 2 (Video Game) / int_476302df
comment
You Are a Credit to Your Race: The rare genuine praise SHODAN gives you generally takes this form, saying you're doing well — for an insect.
 System Shock 2 (Video Game) / int_476302df
featureApplicability
1.0
 System Shock 2 (Video Game) / int_476302df
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_476302df
 System Shock 2 (Video Game) / int_48abd4cb
type
Can Only Move the Eyes
 System Shock 2 (Video Game) / int_48abd4cb
comment
Can Only Move the Eyes: Being conscious in a body you can't control for the human mind in the Annelid hybrids.
 System Shock 2 (Video Game) / int_48abd4cb
featureApplicability
1.0
 System Shock 2 (Video Game) / int_48abd4cb
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_48abd4cb
 System Shock 2 (Video Game) / int_48dfb7e4
type
Stock Sound Effects
 System Shock 2 (Video Game) / int_48dfb7e4
comment
Stock Sound Effects: Some recognizable sound effects from libraries are spark sounds and sounds the monkeys make.
 System Shock 2 (Video Game) / int_48dfb7e4
featureApplicability
1.0
 System Shock 2 (Video Game) / int_48dfb7e4
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_48dfb7e4
 System Shock 2 (Video Game) / int_4aafd3c8
type
Fling a Light into the Future
 System Shock 2 (Video Game) / int_4aafd3c8
comment
Fling a Light into the Future: A villainous example: SHODAN processing component 43893 survived in the Grove that the Hacker jettisoned from Citadel Station 42 years ago. Prefontaine documents and transmits his findings after being abducted by the Many, hoping that they might be of use to "whoever will listen." Delacroix, realising SHODAN has betrayed her, sneaks some commentary into SHODAN's primary dataloop in the hopes that it can be used against her, along with hacking terminals that can be used to shut her down.
 System Shock 2 (Video Game) / int_4aafd3c8
featureApplicability
1.0
 System Shock 2 (Video Game) / int_4aafd3c8
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_4aafd3c8
 System Shock 2 (Video Game) / int_4c798fd5
type
Shock and Awe
 System Shock 2 (Video Game) / int_4c798fd5
comment
Shock and Awe: Available through PSI disciplines. Electron Cascade lets you expend PSI points to recharge an item, making it useful for PSI wielders who wield Energy Weapons or enjoy wearing Powered Armor. Electron Suppression lets you stop the electron flow inside a robot, turret, or camera, rendering it immobile for a few seconds.
 System Shock 2 (Video Game) / int_4c798fd5
featureApplicability
1.0
 System Shock 2 (Video Game) / int_4c798fd5
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_4c798fd5
 System Shock 2 (Video Game) / int_4e690511
type
The Alleged Computer
 System Shock 2 (Video Game) / int_4e690511
comment
The Alleged Computer: XERXES turns out to be hilariously easy to hack into. Someone manages to get him to sing Elvis Presley songs for three hours until Delacroix is forced to pull his voice unit offline. Subsequently, when The Many start assimilating members of the Von Braun's crew, they are able to bring XERXES and, thus, all of the ship's security systems, protocol droids and sentry bots, onto their side in order to take control of the Von Braunnote This is implied to be a reaction to SHODAN's insanity: SHODAN couldn't be hacked and shut down remotely, so subsequent AI computers were made easier to foil to prevent another disaster. They were also made less "smart".
 System Shock 2 (Video Game) / int_4e690511
featureApplicability
1.0
 System Shock 2 (Video Game) / int_4e690511
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_4e690511
 System Shock 2 (Video Game) / int_4e7c4536
type
Wham Line
 System Shock 2 (Video Game) / int_4e7c4536
comment
Wham Line: In contention for the greatest in the history of gaming: "The Polito-Form is dead, insect."
 System Shock 2 (Video Game) / int_4e7c4536
featureApplicability
1.0
 System Shock 2 (Video Game) / int_4e7c4536
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_4e7c4536
 System Shock 2 (Video Game) / int_5009999d
type
Painting the Medium
 System Shock 2 (Video Game) / int_5009999d
comment
Painting the Medium: "Why do you move so slowly? Do you think this is some kind of game? It is only through luck and my continued forbearance that you're even alive. Now move."
 System Shock 2 (Video Game) / int_5009999d
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5009999d
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5009999d
 System Shock 2 (Video Game) / int_504a1991
type
Body Horror
 System Shock 2 (Video Game) / int_504a1991
comment
Body Horror: And how. If you really want to be creeped out, take a good close look at a Rumbler.
 System Shock 2 (Video Game) / int_504a1991
featureApplicability
1.0
 System Shock 2 (Video Game) / int_504a1991
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_504a1991
 System Shock 2 (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 System Shock 2 (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Finding the Quantum Reconstruction Chamber and providing your DNA sample will let you respawn on the level any time you die. The range for the chamber is limited to the level you're on, so you'll need to activate it for each new area, and unlike the original game, respawning isn't free and requires paying some nanites. If you don't have enough nanites, or if you haven't found the chamber before dying, then death is permanent. The Body of the Many, and the final level, do not have Quantum Reconstruction Chambers.
 System Shock 2 (Video Game) / int_50727f8d
featureApplicability
1.0
 System Shock 2 (Video Game) / int_50727f8d
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_50727f8d
 System Shock 2 (Video Game) / int_52488c54
type
Drowning My Sorrows
 System Shock 2 (Video Game) / int_52488c54
comment
Drowning My Sorrows: Several dead bodies are surrounded by numerous bottles of booze, at least one of them in a bathroom stall.
 System Shock 2 (Video Game) / int_52488c54
featureApplicability
1.0
 System Shock 2 (Video Game) / int_52488c54
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_52488c54
 System Shock 2 (Video Game) / int_5313c266
type
Bookends
 System Shock 2 (Video Game) / int_5313c266
comment
Book Ends: Sort of, the tutorial and the Ramsey Recruitment Center involves going into cyberspace. At the very end of the game you find yourself in cyberspace having to fight Shodan in person.
 System Shock 2 (Video Game) / int_5313c266
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5313c266
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5313c266
 System Shock 2 (Video Game) / int_537dd8fe
type
Affably Evil
 System Shock 2 (Video Game) / int_537dd8fe
comment
Affably Evil: The Many genuinely want to share their glorious unity with everyone and everything they encounter. There are several moments throughout the game where they implore you to stop resisting them and/or point out (correctly) that they care more for their minions than SHODAN does for you. Unfortunately, the Many's way of "sharing" is to assimilate you into their collective, which isn't pretty, is exceedingly painful, and will erase your individual identity (if you're lucky, otherwise you'll end up urging the Many's next victims to kill you even as you're mauling them).
 System Shock 2 (Video Game) / int_537dd8fe
featureApplicability
1.0
 System Shock 2 (Video Game) / int_537dd8fe
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_537dd8fe
 System Shock 2 (Video Game) / int_53e1f74c
type
Asteroid Thicket
 System Shock 2 (Video Game) / int_53e1f74c
comment
Asteroid Thicket: Mentioned during career choosing.
 System Shock 2 (Video Game) / int_53e1f74c
featureApplicability
1.0
 System Shock 2 (Video Game) / int_53e1f74c
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_53e1f74c
 System Shock 2 (Video Game) / int_54bb502b
type
Nobody Poops
 System Shock 2 (Video Game) / int_54bb502b
comment
Nobody Poops: Played straight.
 System Shock 2 (Video Game) / int_54bb502b
featureApplicability
1.0
 System Shock 2 (Video Game) / int_54bb502b
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_54bb502b
 System Shock 2 (Video Game) / int_553cbdc2
type
Eyeless Face
 System Shock 2 (Video Game) / int_553cbdc2
comment
Eyeless Face: The Rumblers. The hanging remains of human bodies on their shoulders does not count.
 System Shock 2 (Video Game) / int_553cbdc2
featureApplicability
1.0
 System Shock 2 (Video Game) / int_553cbdc2
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_553cbdc2
 System Shock 2 (Video Game) / int_5667d866
type
Critical Failure
 System Shock 2 (Video Game) / int_5667d866
comment
Critical Failure: This happens when you fail at hacking the ICE-nodes, the description even says the same thing.
 System Shock 2 (Video Game) / int_5667d866
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5667d866
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5667d866
 System Shock 2 (Video Game) / int_56b5a6b7
type
Nostalgia Level
 System Shock 2 (Video Game) / int_56b5a6b7
comment
Nostalgia Level: "Where am I?", the final level, takes place on the first level of the first game, the medical deck of Citadel Station inside SHODAN's memories.
 System Shock 2 (Video Game) / int_56b5a6b7
featureApplicability
1.0
 System Shock 2 (Video Game) / int_56b5a6b7
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_56b5a6b7
 System Shock 2 (Video Game) / int_5874eb12
type
Organic Technology
 System Shock 2 (Video Game) / int_5874eb12
comment
Organic Technology: The Exotic weapons and the worm implants.
 System Shock 2 (Video Game) / int_5874eb12
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5874eb12
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5874eb12
 System Shock 2 (Video Game) / int_589e54d3
type
Charged Attack
 System Shock 2 (Video Game) / int_589e54d3
comment
Charged Attack: PSI-Disciplines can be charged for more powerful effect, but if you charge for too long, you will take damage for burning out unless you have the appropriate OS upgrade. High tier disciplines charge very quickly. The Viral Proliferator has this as its feature; you must hold down the fire button for the projectile to travel towards its target to make it work effectively. Firing it the normal way will cause the projectile to explode in your face instantaneously. If your weapon is set to Human mode, it is possible that you can kill yourself trying to fumble with it as the projectile takes away a huge chunk of your health. Charge Meter: The PSI-Disciplines meter consists of three-quarters normal part on the left and a one-quarter part of the right, and releasing the charge on the latter with result in the stronger effect.
 System Shock 2 (Video Game) / int_589e54d3
featureApplicability
1.0
 System Shock 2 (Video Game) / int_589e54d3
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_589e54d3
 System Shock 2 (Video Game) / int_5989e3b6
type
Enemy Mine
 System Shock 2 (Video Game) / int_5989e3b6
comment
Enemy Mine: An example that carries across the entire game. SHODAN figures out that the Soldier is the only one that can help her annihilate The Many and achieve her goal of transcendence. To that end, she pretends to be one of the ship's doctors, Janice Polito, and lulls the Soldier into helping her (under the guise of reconnecting with her and escaping the ship) until the midgame, when she drops the act, gives you an Info Dump about what she's been doing between games, and more-or-less tells you you're going to help her. This continues up until she gains control of the Rickenbacker, at which point she states she has no further need of you. It's also revealed midway through that one crewmember, Delacroix, has been surviving in the same way you have, and even garnered SHODAN's trust at one point. Unfortunately, SHODAN dumps her at a critical moment, leading to several Dead Man Walking entries you find from Delacroix after the fact.
 System Shock 2 (Video Game) / int_5989e3b6
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5989e3b6
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5989e3b6
 System Shock 2 (Video Game) / int_5aa8d3d8
type
Friendly Enemy
 System Shock 2 (Video Game) / int_5aa8d3d8
comment
Friendly Enemy: The protocol droids are a weird example. They are programmed to blow up when they get near you, however they are apparently unaware of this fact and so will attempt to approach and befriend you. Even if you shoot them all they do is say "please don't do that". In order to kill them safely you have to actually kill them from range (they will still blow up, but you'll be far enough away you won't get hurt).
 System Shock 2 (Video Game) / int_5aa8d3d8
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5aa8d3d8
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5aa8d3d8
 System Shock 2 (Video Game) / int_5c3206a
type
Ransacked Room
 System Shock 2 (Video Game) / int_5c3206a
comment
Ransacked Room: In one of her logs Dr. Polito says that her office was ransacked.
 System Shock 2 (Video Game) / int_5c3206a
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5c3206a
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5c3206a
 System Shock 2 (Video Game) / int_5c3c800f
type
The Immune
 System Shock 2 (Video Game) / int_5c3c800f
comment
The Immune: The presence of your cybernetic implants effectively renders you immune to control from The Many unless you die, in which case your corpse is fair game.
 System Shock 2 (Video Game) / int_5c3c800f
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5c3c800f
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5c3c800f
 System Shock 2 (Video Game) / int_5c6468d0
type
Abandoned Hospital Awakening
 System Shock 2 (Video Game) / int_5c6468d0
comment
Abandoned Hospital Awakening: The soldier begins the game by waking up on the medical deck in a cryo-tube.
 System Shock 2 (Video Game) / int_5c6468d0
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5c6468d0
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5c6468d0
 System Shock 2 (Video Game) / int_5d1eb74d
type
Dump Stat
 System Shock 2 (Video Game) / int_5d1eb74d
comment
Dump Stat: Most of the Tech skills are useful, with a few like Hacking and Research taking precedent. Repair, meanwhile, is borderline useless. All it does is fix broken machines and weaponry, but you never need to fix any machines thanks to them only being broken if you fail a hacking minigame. Since you can just quicksave before an attempted hack and immediately quickload if you fail, hacking broken machines is pointless. As for broken weaponry, you can always find an automatic repair tool lying around somewhere, the Maintenance skill is extremely generous with repairs once you get it to a high enough level, and Repair doesnt even reset the durability of weapons when you fix them. As a result things should never be breaking in the first place, let alone often enough that you need the repair skill at anything higher than +1, and even that's for the early game. All of this adds up to make Repair pretty darn useless on anything except Impossible and even that's a bit of a stretch due to your limited Cybermodules being put to better use somewhere else.
 System Shock 2 (Video Game) / int_5d1eb74d
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5d1eb74d
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5d1eb74d
 System Shock 2 (Video Game) / int_5eca52dc
type
Distress Call
 System Shock 2 (Video Game) / int_5eca52dc
comment
Distress Call: The few surviving crew members of Von Braun set up the machine that would send a SOS to Earth, configured in such way that critically weakens XERXES when used. Which SHODAN takes advantage of... A transmission from Tau Ceti is one of many little things that caused the whole mess.
 System Shock 2 (Video Game) / int_5eca52dc
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5eca52dc
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5eca52dc
 System Shock 2 (Video Game) / int_5f146203
type
Dissonant Serenity
 System Shock 2 (Video Game) / int_5f146203
comment
Dissonant Serenity: The Many, a group of "unified" entities that will be unfailingly polite... while ordering your destruction or questioning your motives in a sinister way. Also XERXES. His announcements usually praise the Many, threaten dissenters, or warn about the "machine-mother". But occasionally, he reverts back to his pre-disaster behavior, announcing such mundane things as an upcoming poetry reading or encouragement to work extra shifts for Christmas money. Sometimes the two are even jumbled together in the same announcement.
 System Shock 2 (Video Game) / int_5f146203
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5f146203
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5f146203
 System Shock 2 (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 System Shock 2 (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: SHODAN's grand reveal would have been a real shocker had her face not been plastered all over the game's box art and promotional materials.
 System Shock 2 (Video Game) / int_5f3bb274
featureApplicability
1.0
 System Shock 2 (Video Game) / int_5f3bb274
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_5f3bb274
 System Shock 2 (Video Game) / int_60414102
type
Zombie Apocalypse
 System Shock 2 (Video Game) / int_60414102
comment
Zombie Apocalypse: An Alien Zombie Apocalypse - at least in the early game, when most of the enemies are Hybrids.
 System Shock 2 (Video Game) / int_60414102
featureApplicability
1.0
 System Shock 2 (Video Game) / int_60414102
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_60414102
 System Shock 2 (Video Game) / int_60a7a630
type
Charge Meter
 System Shock 2 (Video Game) / int_60a7a630
comment
Charge Meter: The PSI-Disciplines meter consists of three-quarters normal part on the left and a one-quarter part of the right, and releasing the charge on the latter with result in the stronger effect.
 System Shock 2 (Video Game) / int_60a7a630
featureApplicability
1.0
 System Shock 2 (Video Game) / int_60a7a630
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_60a7a630
 System Shock 2 (Video Game) / int_61356a74
type
Almost Dead Guy
 System Shock 2 (Video Game) / int_61356a74
comment
Almost Dead Guy: Almost everybody else who isn't dead already, or trying to kill you. Dr. Watts lives just long enough to give the player one piece of advice.
 System Shock 2 (Video Game) / int_61356a74
featureApplicability
1.0
 System Shock 2 (Video Game) / int_61356a74
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_61356a74
 System Shock 2 (Video Game) / int_61ff365d
type
Deflector Shields
 System Shock 2 (Video Game) / int_61ff365d
comment
Deflector Shields: The Power Armor mentions that Deflector Shields are a core part of its defensive properties, which ends up being the "power" part of the Power Armor. If its batteries are drained, its protective quality is reduced to null until it can be recharged.
 System Shock 2 (Video Game) / int_61ff365d
featureApplicability
1.0
 System Shock 2 (Video Game) / int_61ff365d
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_61ff365d
 System Shock 2 (Video Game) / int_62259825
type
Nintendo Hard
 System Shock 2 (Video Game) / int_62259825
comment
Nintendo Hard: System Shock 2 can be very unforgiving. Ammo is scarce and guns degrade rapidly, the enemies can be very deadly and tend to respawn near you.
 System Shock 2 (Video Game) / int_62259825
featureApplicability
1.0
 System Shock 2 (Video Game) / int_62259825
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_62259825
 System Shock 2 (Video Game) / int_6293c185
type
Sequel Hook
 System Shock 2 (Video Game) / int_6293c185
comment
Sequel Hook:
 System Shock 2 (Video Game) / int_6293c185
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6293c185
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6293c185
 System Shock 2 (Video Game) / int_62f9ee25
type
Nanomachines
 System Shock 2 (Video Game) / int_62f9ee25
comment
Nanomachines: In addition to being the part of cyber modifications, it also acts as the currency in almost post-scarcity-like economy.
 System Shock 2 (Video Game) / int_62f9ee25
featureApplicability
1.0
 System Shock 2 (Video Game) / int_62f9ee25
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_62f9ee25
 System Shock 2 (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 System Shock 2 (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Shots from the Fusion Cannon, described as a dangerously overpowered weapon in the 'look' text, should be able to blow out interior doors and 'bulletproof' windows with ease.
 System Shock 2 (Video Game) / int_6320eced
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6320eced
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6320eced
 System Shock 2 (Video Game) / int_634a768
type
Dead Man Walking
 System Shock 2 (Video Game) / int_634a768
comment
It's also revealed midway through that one crewmember, Delacroix, has been surviving in the same way you have, and even garnered SHODAN's trust at one point. Unfortunately, SHODAN dumps her at a critical moment, leading to several Dead Man Walking entries you find from Delacroix after the fact.
 System Shock 2 (Video Game) / int_634a768
featureApplicability
1.0
 System Shock 2 (Video Game) / int_634a768
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_634a768
 System Shock 2 (Video Game) / int_6383a034
type
The Mutiny
 System Shock 2 (Video Game) / int_6383a034
comment
The Mutiny: One of the possible Navy tours of duty involves helping a captain to stop a mutiny aboard a space station. In-game, the Many-infected crew of the Von Braun seize control of the ship from Bronson's security forces.
 System Shock 2 (Video Game) / int_6383a034
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6383a034
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6383a034
 System Shock 2 (Video Game) / int_63a865c9
type
Universal Ammunition
 System Shock 2 (Video Game) / int_63a865c9
comment
Universal Ammunition: The game has ammunition that can be used by two guns: Bullets and its variations (The Pistol and Assault Rifle), Prisms (The Statis Field Generator and the Fusion Cannon), Portable Batteries (The Energy Pistol, the EMP Rifle, and Power Armour) and the Worms (The Viral proliferator and the Annelid (Worm) Launcher).
 System Shock 2 (Video Game) / int_63a865c9
featureApplicability
1.0
 System Shock 2 (Video Game) / int_63a865c9
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_63a865c9
 System Shock 2 (Video Game) / int_6400a34
type
Arm Cannon
 System Shock 2 (Video Game) / int_6400a34
comment
Arm Cannon: The maintanace/security/assault robots have massive arm cannons, which cause a lot of damage. Midwives have a smaller variant that replaces one of their forearms.
 System Shock 2 (Video Game) / int_6400a34
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6400a34
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6400a34
 System Shock 2 (Video Game) / int_6411dac8
type
BadassNormal
 System Shock 2 (Video Game) / int_6411dac8
comment
Badass Normal: Dr. Marie Delacroix follows a similar path to the protagonist (but always just ahead), while managing to both survive and accomplish some important things without the benefit of his cybernetics or psychic powers (or even military training, it appears) long enough and even gaining SHODAN's trust before the AI abandoned her at her most critical moment and literally left her to die. She does have access to all of the security systems and doors, however, giving her far more mobility and a way to avoid security bots, turrets and cameras. Also military man Suarez, who manages to not only stay alive with only standard-issue cybernetics but escape with his civilian girlfriend to boot. Almost. "What's the matter, lover? Don't you like my new look?"
 System Shock 2 (Video Game) / int_6411dac8
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6411dac8
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6411dac8
 System Shock 2 (Video Game) / int_64b42bc4
type
Christmas Creep
 System Shock 2 (Video Game) / int_64b42bc4
comment
Christmas Creep: When travelling through the mall, XERXES can remind you on the PA system that there are only 163 shopping days until Christmas. Which is July 15th.
 System Shock 2 (Video Game) / int_64b42bc4
featureApplicability
1.0
 System Shock 2 (Video Game) / int_64b42bc4
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_64b42bc4
 System Shock 2 (Video Game) / int_6500e9cc
type
Fighting from the Inside
 System Shock 2 (Video Game) / int_6500e9cc
comment
Fighting from the Inside: Captain Diego, even while under the sway of the Many, sounds upset and distorted, unlike Korenchkin.
 System Shock 2 (Video Game) / int_6500e9cc
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6500e9cc
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6500e9cc
 System Shock 2 (Video Game) / int_6563a3f2
type
Cyberspace
 System Shock 2 (Video Game) / int_6563a3f2
comment
Cyberspace: The training suites in the military recruitment center at the beginning of the game take this form. By the end of the game, SHODAN basically tries to reshape reality into being like herself, and she is purely software.
 System Shock 2 (Video Game) / int_6563a3f2
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6563a3f2
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6563a3f2
 System Shock 2 (Video Game) / int_663b22d9
type
Dying as Yourself
 System Shock 2 (Video Game) / int_663b22d9
comment
Dying as Yourself: Once he managed to fight off The Many's influence on his mind, Captain Diego programmed a surgical unit to tear the parasite out of his body and break their control on him once and for all, though he knew that it would probably end up killing him. As it happens, he probably survived the procedure long enough for the sudden reversal of gravity on his ship to finish him off.
 System Shock 2 (Video Game) / int_663b22d9
featureApplicability
1.0
 System Shock 2 (Video Game) / int_663b22d9
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_663b22d9
 System Shock 2 (Video Game) / int_6651bba7
type
Bio-Augmentation
 System Shock 2 (Video Game) / int_6651bba7
comment
Bio-Augmentation: The cyber-modules contain RNA databases and brainwave EM for upgrading.
 System Shock 2 (Video Game) / int_6651bba7
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6651bba7
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6651bba7
 System Shock 2 (Video Game) / int_69a54df1
type
Chest Burster
 System Shock 2 (Video Game) / int_69a54df1
comment
Chest Burster: According to one of the logs, the annelid worm first goes inside the body, pierces the chest from the inside and connects one of its ends to the head of victim.
 System Shock 2 (Video Game) / int_69a54df1
featureApplicability
1.0
 System Shock 2 (Video Game) / int_69a54df1
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_69a54df1
 System Shock 2 (Video Game) / int_6ad328e9
type
An Economy Is You
 System Shock 2 (Video Game) / int_6ad328e9
comment
An Economy Is You: All replicators had been re-programmed for war long before you woke up and, well, those who can use them who are still alive and unmutated - including you - can be counted on your fingers.
 System Shock 2 (Video Game) / int_6ad328e9
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6ad328e9
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6ad328e9
 System Shock 2 (Video Game) / int_6ae137d5
type
Continue Your Mission, Dammit!
 System Shock 2 (Video Game) / int_6ae137d5
comment
Continue Your Mission, Dammit!: Dr. Polito, actually SHODAN in disguise, gives you gems like "You must move faster. Your mind cannot conceive of the stakes we are dealing with," regardless of your actual speed (being based on passing fixed points).
 System Shock 2 (Video Game) / int_6ae137d5
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6ae137d5
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6ae137d5
 System Shock 2 (Video Game) / int_6ca5a8c2
type
Master Computer
 System Shock 2 (Video Game) / int_6ca5a8c2
comment
Master Computer: SHODAN and XERXES for Citadel and Von Braun respectively.
 System Shock 2 (Video Game) / int_6ca5a8c2
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6ca5a8c2
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6ca5a8c2
 System Shock 2 (Video Game) / int_6d332aea
type
Driven to Suicide
 System Shock 2 (Video Game) / int_6d332aea
comment
Driven to Suicide: The real Dr. Janice Polito, when she realized that she released SHODAN.
 System Shock 2 (Video Game) / int_6d332aea
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6d332aea
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6d332aea
 System Shock 2 (Video Game) / int_6d7cd3e
type
Dead Person Impersonation
 System Shock 2 (Video Game) / int_6d7cd3e
comment
Dead Person Impersonation: SHODAN impersonating Dr. Polito.
 System Shock 2 (Video Game) / int_6d7cd3e
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6d7cd3e
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6d7cd3e
 System Shock 2 (Video Game) / int_6f3498bc
type
Collision Damage
 System Shock 2 (Video Game) / int_6f3498bc
comment
Collision Damage: It's possible to move at incredible speeds using the right upgrades and abilities. However, running into objects or obstacles while doing so will cause damage as the player collides with them at high speed.
 System Shock 2 (Video Game) / int_6f3498bc
featureApplicability
1.0
 System Shock 2 (Video Game) / int_6f3498bc
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_6f3498bc
 System Shock 2 (Video Game) / int_7104ae6a
type
Wrench Whack
 System Shock 2 (Video Game) / int_7104ae6a
comment
The Wrench, especially on impossible difficulty where, depending on your character build, you cannot afford to spend the scarce cyber modules on more powerful weapons and skills. It can kill all the enemies you face in the beginning within two hits, and with strafing, can let you destroy a turret without taking any damage while not wasting ammo. Too bad SHODAN is completely immune to it in the final battle.
 System Shock 2 (Video Game) / int_7104ae6a
featureApplicability
1.0
 System Shock 2 (Video Game) / int_7104ae6a
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_7104ae6a
 System Shock 2 (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 System Shock 2 (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: The Many and SHODAN both serve as antagonists.
 System Shock 2 (Video Game) / int_72cdfc33
featureApplicability
1.0
 System Shock 2 (Video Game) / int_72cdfc33
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_72cdfc33
 System Shock 2 (Video Game) / int_73f38fe0
type
LEGO Genetics
 System Shock 2 (Video Game) / int_73f38fe0
comment
LEGO Genetics: The description of Cybermodules says that they contain RNA info that changes the user.
 System Shock 2 (Video Game) / int_73f38fe0
featureApplicability
1.0
 System Shock 2 (Video Game) / int_73f38fe0
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_73f38fe0
 System Shock 2 (Video Game) / int_7464705c
type
Arc Words
 System Shock 2 (Video Game) / int_7464705c
comment
Arc Words: Remember Citadel and Resist.
 System Shock 2 (Video Game) / int_7464705c
featureApplicability
1.0
 System Shock 2 (Video Game) / int_7464705c
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_7464705c
 System Shock 2 (Video Game) / int_76e59d86
type
BossInMooksClothing
 System Shock 2 (Video Game) / int_76e59d86
comment
Boss in Mook's Clothing/King Mook: The blue Psi Reaver (officially known as the Greater Psi Reaver) that appears during the climactic boss fight with the Brain of the Many. There's only one in the entire game, and it has significantly more health than the regular Psi Reavers.
 System Shock 2 (Video Game) / int_76e59d86
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1.0
 System Shock 2 (Video Game) / int_76e59d86
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_76e59d86
 System Shock 2 (Video Game) / int_7b4ac30a
type
Status Buff
 System Shock 2 (Video Game) / int_7b4ac30a
comment
Status Buff: Various boosters, implants and Psychogenic PSI-Disciplines.
 System Shock 2 (Video Game) / int_7b4ac30a
featureApplicability
1.0
 System Shock 2 (Video Game) / int_7b4ac30a
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_7b4ac30a
 System Shock 2 (Video Game) / int_7b8f5f07
type
Charm Person
 System Shock 2 (Video Game) / int_7b8f5f07
comment
Charm Person: The Psionic Hypnogenesis PSI-Discipline calms down most of non-robotic enemies into passiveness, until something damages them.
 System Shock 2 (Video Game) / int_7b8f5f07
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1.0
 System Shock 2 (Video Game) / int_7b8f5f07
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_7b8f5f07
 System Shock 2 (Video Game) / int_7bd8307f
type
The Infiltration
 System Shock 2 (Video Game) / int_7bd8307f
comment
The Infiltration: Two of OSA career paths: one is a classical infiltrate a criminal organization (via carefully prepared Mind Wipe and Brainwashing even), the other is to attend the Io survival school without anybody knowing to toy with the Marines.
 System Shock 2 (Video Game) / int_7bd8307f
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1.0
 System Shock 2 (Video Game) / int_7bd8307f
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_7bd8307f
 System Shock 2 (Video Game) / int_7d89315b
type
"The Reason You Suck" Speech
 System Shock 2 (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: SHODAN spends half the time conversing with you, including the time you are working for her and you are referred to as the Avatar of SHODAN, telling you why you are pathetic, inferior and why you suck.
 System Shock 2 (Video Game) / int_7d89315b
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1.0
 System Shock 2 (Video Game) / int_7d89315b
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_7d89315b
 System Shock 2 (Video Game) / int_7e02bded
type
Fetch Quest
 System Shock 2 (Video Game) / int_7e02bded
comment
Fetch Quest: The first mission is to get to deck 4, but the elevator is not powered, so we need to get to Deck 1 first to reroute power from the engines, but the door to the maintenance shaft to deck 1 is locked and we need to find the guy who knows the code, but he is in the section that is locked off, so we need to find another guy with the keycard. Once on Deck 1, we need to fix the coolant tubes to get to the engine area, but the fluidics control is locked and we need to find the dame who knows the code, but to use the fluidics control we need to install the specific override on it, which is specified in the audio log that is located somewhere on this deck. Only then can you can go to the engines and reroute power to the elevator. Thankfully, it gets less complicated.
 System Shock 2 (Video Game) / int_7e02bded
featureApplicability
1.0
 System Shock 2 (Video Game) / int_7e02bded
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_7e02bded
 System Shock 2 (Video Game) / int_7f3e75b6
type
Look on My Works, Ye Mighty, and Despair
 System Shock 2 (Video Game) / int_7f3e75b6
comment
Look on My Works, Ye Mighty, and Despair: Prefontaine, a scientist captured by The Many, studied their biomass and remarked how in mere forty years of evolution The Many conquered the starship, humanity's "mightiest creation". And we didn't even make them; we made SHODAN, and she made them.
 System Shock 2 (Video Game) / int_7f3e75b6
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1.0
 System Shock 2 (Video Game) / int_7f3e75b6
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_7f3e75b6
 System Shock 2 (Video Game) / int_82a4fadc
type
Our Liches Are Different
 System Shock 2 (Video Game) / int_82a4fadc
comment
Our Liches Are Different: The psi-reavers in the second game are an odd variant: they use psionics instead of magic, and their real body is just a helpless brain (which works similar to a normal lich's phylactery). They can manifest a body resembling a floating jellyfish to attack with psi powers, however, it will just respawn unless you find and destroy the brain first (which is, thankfully, usually pretty nearby.)
 System Shock 2 (Video Game) / int_82a4fadc
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1.0
 System Shock 2 (Video Game) / int_82a4fadc
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_82a4fadc
 System Shock 2 (Video Game) / int_8344209e
type
BFG
 System Shock 2 (Video Game) / int_8344209e
comment
Selecting the "DEATH" setting on the Fusion Cannon is an easy way to blow yourself away along with the enemy in close quarters.
 System Shock 2 (Video Game) / int_8344209e
featureApplicability
1.0
 System Shock 2 (Video Game) / int_8344209e
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_8344209e
 System Shock 2 (Video Game) / int_83442cc3
type
EMP
 System Shock 2 (Video Game) / int_83442cc3
comment
EMP: The aforementioned EMP rifle and EMP grenades. All of these are effective against cyborgs. However, they are absolutely useless against anything organic. This is a Weaksauce Weakness for the Final Boss.
 System Shock 2 (Video Game) / int_83442cc3
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1.0
 System Shock 2 (Video Game) / int_83442cc3
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_83442cc3
 System Shock 2 (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 System Shock 2 (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: the "Worm Blend" implant, which is unused but fully functional if added via level editor or console cheat, states that it will protect you from pure Annelids. If you haven't carefully read the in-game information, you'll get a rude surprise from the Rumblers, which are half-Annelid creatures.
 System Shock 2 (Video Game) / int_8409a385
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1.0
 System Shock 2 (Video Game) / int_8409a385
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_8409a385
 System Shock 2 (Video Game) / int_84685817
type
Life Drain
 System Shock 2 (Video Game) / int_84685817
comment
Life Drain: The "SOMA Transferrence" psi-power.
 System Shock 2 (Video Game) / int_84685817
featureApplicability
1.0
 System Shock 2 (Video Game) / int_84685817
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_84685817
 System Shock 2 (Video Game) / int_84f4a870
type
Puzzle Boss
 System Shock 2 (Video Game) / int_84f4a870
comment
Puzzle Boss: The final boss is protected by a shield which you must disable by hacking the three terminals with a high hacking skill or an ICE pick. Cutting the Knot is also possible; the shield can be destroyed just by shooting it enough, though it takes quite a lot of firepower to do so. One good EMP grenade should do the trick, though.
 System Shock 2 (Video Game) / int_84f4a870
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1.0
 System Shock 2 (Video Game) / int_84f4a870
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_84f4a870
 System Shock 2 (Video Game) / int_878bd6cf
type
Sliding Scale of Linearity vs. Openness
 System Shock 2 (Video Game) / int_878bd6cf
comment
Sliding Scale of Linearity vs. Openness: While the game is remembered for its non-linearity, the game's progression is actually relatively linear; you progress one-by-one from deck to deck getting closer to the command section (deck 1), and while there is a little backtracking there's not a lot of it unless you're going back for items you left behind due to being unable to carry them. The game's Spiritual Successor, Bioshock, would have a similar structure.
 System Shock 2 (Video Game) / int_878bd6cf
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1.0
 System Shock 2 (Video Game) / int_878bd6cf
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_878bd6cf
 System Shock 2 (Video Game) / int_89499ccf
type
Dolled-Up Installment
 System Shock 2 (Video Game) / int_89499ccf
comment
Dolled-Up Installment: System Shock 2 is a somewhat complicated case. It began development as a game where the plot and setting were unrelated to the first System Shock, but the developers were fans of the original and wanted to make a game similar to it. When trying to get a publisher for the game, they lucked out with Electronic Arts who held the rights to System Shock, and thus the game was reworked into a sequel.
 System Shock 2 (Video Game) / int_89499ccf
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1.0
 System Shock 2 (Video Game) / int_89499ccf
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_89499ccf
 System Shock 2 (Video Game) / int_8a8afdce
type
Mini-Game
 System Shock 2 (Video Game) / int_8a8afdce
comment
Mini-Game: You can find ROM disks that allow you to play short games on your PDA.
 System Shock 2 (Video Game) / int_8a8afdce
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1.0
 System Shock 2 (Video Game) / int_8a8afdce
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_8a8afdce
 System Shock 2 (Video Game) / int_8aaa6f4f
type
Character Customization
 System Shock 2 (Video Game) / int_8aaa6f4f
comment
Character Customization: Through chosen abilities and equipment.
 System Shock 2 (Video Game) / int_8aaa6f4f
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1.0
 System Shock 2 (Video Game) / int_8aaa6f4f
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_8aaa6f4f
 System Shock 2 (Video Game) / int_8b9c512e
type
Down the Drain
 System Shock 2 (Video Game) / int_8b9c512e
comment
Down the Drain: The part of Deck 1 Engineering is like this. The ending of the Body of the Many level is this, as the player gets sucked into a long drainage channel that is present so that the player can hear the dying words of the Many, just before the player is dumped into the Rickenbacker.
 System Shock 2 (Video Game) / int_8b9c512e
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1.0
 System Shock 2 (Video Game) / int_8b9c512e
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_8b9c512e
 System Shock 2 (Video Game) / int_8ed5c6e4
type
Asshole Victim
 System Shock 2 (Video Game) / int_8ed5c6e4
comment
Asshole Victim: From the logs in med-sci you learn the scientists were planning to vivisect the monkeys. Unfortunately for them, the monkeys gained psionic powers and killed them all.
 System Shock 2 (Video Game) / int_8ed5c6e4
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1.0
 System Shock 2 (Video Game) / int_8ed5c6e4
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_8ed5c6e4
 System Shock 2 (Video Game) / int_91e894b4
type
Apocalypse How
 System Shock 2 (Video Game) / int_91e894b4
comment
Apocalypse How: The Von Braun's hyperdrive can warp reality, which allows SHODAN to turn the universe into a hell where everything is her plaything.
 System Shock 2 (Video Game) / int_91e894b4
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1.0
 System Shock 2 (Video Game) / int_91e894b4
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_91e894b4
 System Shock 2 (Video Game) / int_92bd6627
type
Invincible Minor Minion
 System Shock 2 (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The annelid swarms. They can't be killed; you have to run away from them and wait for them to die.
 System Shock 2 (Video Game) / int_92bd6627
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1.0
 System Shock 2 (Video Game) / int_92bd6627
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_92bd6627
 System Shock 2 (Video Game) / int_933576c8
type
Mighty Glacier
 System Shock 2 (Video Game) / int_933576c8
comment
Mighty Glacier: The Security and Assault robots are big, bulky robots with that move slow, turn slow and are equipped with powerful weaponry.
 System Shock 2 (Video Game) / int_933576c8
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1.0
 System Shock 2 (Video Game) / int_933576c8
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_933576c8
 System Shock 2 (Video Game) / int_940a5958
type
Artificial Stupidity
 System Shock 2 (Video Game) / int_940a5958
comment
Artificial Stupidity: Security turrets have one job - shoot you. Simple enough. Hacked turrets, on the other hand...they have a simpler job: shoot everything not you. Unfortunately, someone at TriOp forgot to add unless you are standing in front of said 'not-you' person', or 'unless the rockets that I'm shooting off will blow me up'.
 System Shock 2 (Video Game) / int_940a5958
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1.0
 System Shock 2 (Video Game) / int_940a5958
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_940a5958
 System Shock 2 (Video Game) / int_95a2cbd4
type
Exposition Fairy
 System Shock 2 (Video Game) / int_95a2cbd4
comment
Exposition Fairy: Dr. Polito or SHODAN to be accurate.
 System Shock 2 (Video Game) / int_95a2cbd4
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1.0
 System Shock 2 (Video Game) / int_95a2cbd4
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_95a2cbd4
 System Shock 2 (Video Game) / int_966da803
type
Defiant to the End
 System Shock 2 (Video Game) / int_966da803
comment
Defiant to the End: TriOptimum's internal security chief on the Von Braun, Melanie Bronson, goes out this way. After her brutal crackdown and execution of crew members subverted by The Many (and maybe a few more just suspected of such) a force of Many-influenced UNN soldiers goes to take her and her security team out. They make a Last Stand in her office, and she records her last audio diary entry while holding in her own guts, pledging to never let humanity fall to these monsters as the soldiers close in.
 System Shock 2 (Video Game) / int_966da803
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 System Shock 2 (Video Game) / int_966da803
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_966da803
 System Shock 2 (Video Game) / int_99298c71
type
Better to Die than Be Killed
 System Shock 2 (Video Game) / int_99298c71
comment
Better to Die than Be Killed: How many crew members decided to deal with The Many problem; you even see a ghostly image of a soldier committing suicide.
 System Shock 2 (Video Game) / int_99298c71
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1.0
 System Shock 2 (Video Game) / int_99298c71
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_99298c71
 System Shock 2 (Video Game) / int_99a12edd
type
Cyborg
 System Shock 2 (Video Game) / int_99a12edd
comment
Cyborg: You, on the Von Braun, as well as the Midwives thanks to Unwilling Roboticisation.
 System Shock 2 (Video Game) / int_99a12edd
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1.0
 System Shock 2 (Video Game) / int_99a12edd
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_99a12edd
 System Shock 2 (Video Game) / int_99c36bb5
type
Ironic Nursery Tune
 System Shock 2 (Video Game) / int_99c36bb5
comment
Ironic Nursery Tune: SHODAN seems to have a thing for this, since random pieces of children songs are scattered in her dialogue.
 System Shock 2 (Video Game) / int_99c36bb5
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1.0
 System Shock 2 (Video Game) / int_99c36bb5
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_99c36bb5
 System Shock 2 (Video Game) / int_9a3285c
type
Invisibility
 System Shock 2 (Video Game) / int_9a3285c
comment
Invisibility: Available as a Tier Four PSI discipline called Photonic Redirection. It makes you invisible to cameras and enemies (save the Final Boss SHODAN and her avatars), but using a weapon or another PSI power ends the effect. Buffs and stuff still carry over, so if you cast Localized Pryokinesis (makes a sphere of fire around you, while also rendering you immune to fire for the duration) then Photonic Redirection, you can walk around setting enemies on fire without them being none the wiser. The Spiders enemies feature a partially invisible variant.
 System Shock 2 (Video Game) / int_9a3285c
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1.0
 System Shock 2 (Video Game) / int_9a3285c
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_9a3285c
 System Shock 2 (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 System Shock 2 (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: The Energy and Exotic weapons massacre everything mechanical and organic respectively, but are useless against everything else; especially evident in the last two levels since the first is purely organic (with some sightings of cyborg midwives), followed by a fully mechanical final level. Also kind of hard for the Soldier not to become this on Impossible difficulty, where skill upgrades are much more expensive and multi-classing is a bad idea.
 System Shock 2 (Video Game) / int_9aaf8eca
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1.0
 System Shock 2 (Video Game) / int_9aaf8eca
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_9aaf8eca
 System Shock 2 (Video Game) / int_9b6e33f3
type
Death by Cameo
 System Shock 2 (Video Game) / int_9b6e33f3
comment
Death by Cameo: Most of the characters were voiced by the production staff, so it happens all the time, just off-screen.
 System Shock 2 (Video Game) / int_9b6e33f3
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1.0
 System Shock 2 (Video Game) / int_9b6e33f3
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_9b6e33f3
 System Shock 2 (Video Game) / int_9bca83eb
type
Death by Irony
 System Shock 2 (Video Game) / int_9bca83eb
comment
Death by Irony: The Many had created three specific weapons to combat the human threat that is opposing them. Problem is, the very weapons that they created also do as much damage as to themselves; they take a doubled amount of damage if you use these weapons against them.
 System Shock 2 (Video Game) / int_9bca83eb
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1.0
 System Shock 2 (Video Game) / int_9bca83eb
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_9bca83eb
 System Shock 2 (Video Game) / int_9c1f758a
type
Kill It with Fire
 System Shock 2 (Video Game) / int_9c1f758a
comment
Kill It with Fire: All of the pure Annelid creatures in the second game are rather vulnerable to fire (only Anti-Annelid damage is more effective.)
 System Shock 2 (Video Game) / int_9c1f758a
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1.0
 System Shock 2 (Video Game) / int_9c1f758a
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_9c1f758a
 System Shock 2 (Video Game) / int_9c495599
type
Hide Your Children
 System Shock 2 (Video Game) / int_9c495599
comment
Hide Your Children: While it is in no way a stretch to assume there were never any children on Von Braun, there is a sign ("Adult must accompany child") that suggests there may have been once, or may have intended to be.
 System Shock 2 (Video Game) / int_9c495599
featureApplicability
1.0
 System Shock 2 (Video Game) / int_9c495599
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_9c495599
 System Shock 2 (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 System Shock 2 (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Downplayed. The grid inventory is used here, but you can stack matching ammunition to ridiculous levels (assuming you don't use it at all...but you will).
 System Shock 2 (Video Game) / int_9c7e3137
featureApplicability
1.0
 System Shock 2 (Video Game) / int_9c7e3137
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_9c7e3137
 System Shock 2 (Video Game) / int_9cb3e22e
type
Interface Spoiler
 System Shock 2 (Video Game) / int_9cb3e22e
comment
Very early on, once you reach Medical, a disembodied set of voices will demand to know why you're working with "her" and ask you if you know about her history and intentions (in tandem with a minor Interface Spoiler identifying them as "The Many" before they officially refer to themselves as such). This doesn't appear to have any significant meaning, particularly since your Mission Control is a human doctor from the Von Braun... until you start connecting the dots regarding who The Many are referring to.
 System Shock 2 (Video Game) / int_9cb3e22e
featureApplicability
1.0
 System Shock 2 (Video Game) / int_9cb3e22e
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_9cb3e22e
 System Shock 2 (Video Game) / int_9d12bbc1
type
Foreshadowing
 System Shock 2 (Video Game) / int_9d12bbc1
comment
Foreshadowing: A number of lines and moments in the first half of the game are this for The Reveal. Very early on, once you reach Medical, a disembodied set of voices will demand to know why you're working with "her" and ask you if you know about her history and intentions (in tandem with a minor Interface Spoiler identifying them as "The Many" before they officially refer to themselves as such). This doesn't appear to have any significant meaning, particularly since your Mission Control is a human doctor from the Von Braun... until you start connecting the dots regarding who The Many are referring to. During the audio transmission where Polito tells you that you "cannot conceive of the stakes" you are dealing with, the background of her call has an odd audio hissing and a deliberately-different inflection that sounds very unlike her. Once you get to the office, it becomes clear that this was an early indication of SHODAN's true personality coming through the Polito persona. Early in the Medical deck, you find a log from Doctor Polito talking about the chip they recovered, foreshadowing SHODAN's eventual introduction to the plot. The real foreshadowing, though, is the fact that the Polito in the log sounds nothing like the Polito you're talking to... Once you get to the second level of the engineering deck, you will mysteriously be transported into the central structure of the Many's Womb Level for a brief dream sequence; it will show you all the more dangerous creatures of their ranks that you will later contend with. The Womb Level itself is a late-game area — though not the last. Just before you enter the Rickenbacker via a mechanical umbilical-attaching elevator, you'll likely pick up an audio log from a staff member of the Von Braun's bridge personnel who describes of a "weapon that is made of worms and fires worms, but that it stings like you wouldn't believe." It turns out that he is referring to the Annelid Launcher, which will not appear until you get to the Rickenbacker bridge center. The weapon itself is located in the late Captain Diego's quarters, which needs to be researched before it can be used. And this is just before you have to enter the Womb Level...
 System Shock 2 (Video Game) / int_9d12bbc1
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1.0
 System Shock 2 (Video Game) / int_9d12bbc1
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_9d12bbc1
 System Shock 2 (Video Game) / int_9d184483
type
Changing Clothes Is a Free Action
 System Shock 2 (Video Game) / int_9d184483
comment
Changing Clothes Is a Free Action: Provided that you're quick enough with the mouse, you can change from torso covering armor to full body hazmat suit.
 System Shock 2 (Video Game) / int_9d184483
featureApplicability
1.0
 System Shock 2 (Video Game) / int_9d184483
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_9d184483
 System Shock 2 (Video Game) / int_9e0c3153
type
Punctuated! For! Emphasis!
 System Shock 2 (Video Game) / int_9e0c3153
comment
Punctuated! For! Emphasis!: SHODAN does this at one point, as you keep messing around the ship:
 System Shock 2 (Video Game) / int_9e0c3153
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1.0
 System Shock 2 (Video Game) / int_9e0c3153
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1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_9e0c3153
 System Shock 2 (Video Game) / int_a0c7f4e9
type
Abandoned Hospital
 System Shock 2 (Video Game) / int_a0c7f4e9
comment
Abandoned Hospital: The Medical Deck is barren following the disaster that has befallen the ship.
 System Shock 2 (Video Game) / int_a0c7f4e9
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1.0
 System Shock 2 (Video Game) / int_a0c7f4e9
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_a0c7f4e9
 System Shock 2 (Video Game) / int_a121abc7
type
Respawning Enemies
 System Shock 2 (Video Game) / int_a121abc7
comment
Respawning Enemies: When the alarm goes off, enemies spawn fast enough that it's quite likely one will spawn right in front of you.
 System Shock 2 (Video Game) / int_a121abc7
featureApplicability
1.0
 System Shock 2 (Video Game) / int_a121abc7
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_a121abc7
 System Shock 2 (Video Game) / int_a2022cc9
type
Killed Mid-Sentence
 System Shock 2 (Video Game) / int_a2022cc9
comment
Killed Mid-Sentence: Malick. He was working on an audio-log before Bronson's men gunned him down. Also Prefontaine.
 System Shock 2 (Video Game) / int_a2022cc9
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1.0
 System Shock 2 (Video Game) / int_a2022cc9
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_a2022cc9
 System Shock 2 (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 System Shock 2 (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Monkeys can only be hit consistently with the wrench from above is right on top of them (monkeys have Psychic Powers and are the first and most plentiful foe with a ranged attack). An upgrade for the player character's cybernetic OS allows him to execute overhand attacks with melee weapons (a shout-out to the game's predecessor, Thief, which uses the same engine), although this only helps a little and requires not taking other, much more useful, upgrades.
 System Shock 2 (Video Game) / int_a5e998f0
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1.0
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_a5e998f0
 System Shock 2 (Video Game) / int_a5fb0d24
type
Healing Factor
 System Shock 2 (Video Game) / int_a5fb0d24
comment
Healing Factor: One of the worm implants gives you regeneration, but at a cost.
 System Shock 2 (Video Game) / int_a5fb0d24
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1.0
 System Shock 2 (Video Game) / int_a5fb0d24
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System Shock 2 (Video Game) / int_a5fb0d24
 System Shock 2 (Video Game) / int_a6441fa
type
Gratuitous Ninja
 System Shock 2 (Video Game) / int_a6441fa
comment
Gratuitous Ninja: Why do the TriOptimum cyborg assassins dress in red robes and use high-tech versions of ancient ninja weapons? Who cares?
 System Shock 2 (Video Game) / int_a6441fa
featureApplicability
1.0
 System Shock 2 (Video Game) / int_a6441fa
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_a6441fa
 System Shock 2 (Video Game) / int_a6c02661
type
Toxic Phlebotinum
 System Shock 2 (Video Game) / int_a6c02661
comment
Toxic Phlebotinum: The Worm Heart Implant gives nice bonuses, but if it runs out of power or is removed, it will inject you with toxins.
 System Shock 2 (Video Game) / int_a6c02661
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1.0
 System Shock 2 (Video Game) / int_a6c02661
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_a6c02661
 System Shock 2 (Video Game) / int_a76d6304
type
Data Pad
 System Shock 2 (Video Game) / int_a76d6304
comment
Data Pad: Your character's PDA and the Game Pig are implied to be this, although both are relayed to your HUD in-game.
 System Shock 2 (Video Game) / int_a76d6304
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1.0
 System Shock 2 (Video Game) / int_a76d6304
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_a76d6304
 System Shock 2 (Video Game) / int_a8826e1e
type
Giant Mook
 System Shock 2 (Video Game) / int_a8826e1e
comment
Giant Mook: The Rumblers can soak significantly more damage than any other enemy in the game (on Normal it takes up to 15 shots from a fully upgraded assault rifle, with maxed Standard weapons skill, to kill one; at that point most other enemies die in just 1 to 3 shots).
 System Shock 2 (Video Game) / int_a8826e1e
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1.0
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_a8826e1e
 System Shock 2 (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 System Shock 2 (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: The broken shotguns, if you're lucky (though you should still loot them for the one shotgun round they always hold, and you can fix them if you're really desperate). Also, the Exotic weapons which you must research first (although none of these are used by the enemy).
 System Shock 2 (Video Game) / int_a89efe3c
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1.0
 System Shock 2 (Video Game) / int_a89efe3c
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_a89efe3c
 System Shock 2 (Video Game) / int_a8a04f6f
type
And I Must Scream
 System Shock 2 (Video Game) / int_a8a04f6f
comment
And I Must Scream: The fate of human halves of the Hybrids. Some of them exert whatever little control they have left over what used to be their bodies to implore you to kill them - even as they advance toward you with murderous intent. The cyborg midwives are even worse. Researching them indicates that an implant at the top of the spine overrides all nerve impulses coming from the brain, which itself is left intact. This means they are completely aware of what is happening, yet have no control over what their bodies are doing.
 System Shock 2 (Video Game) / int_a8a04f6f
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1.0
 System Shock 2 (Video Game) / int_a8a04f6f
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1.0
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System Shock 2 (Video Game) / int_a8a04f6f
 System Shock 2 (Video Game) / int_a9c7258a
type
Absent Aliens
 System Shock 2 (Video Game) / int_a9c7258a
comment
Absent Aliens: Despite appearances, the Many are not some form of alien life, but were inadvertently created by SHODAN when she jettisoned one of Citadel station's virus-ridden groves.
 System Shock 2 (Video Game) / int_a9c7258a
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1.0
 System Shock 2 (Video Game) / int_a9c7258a
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_a9c7258a
 System Shock 2 (Video Game) / int_aadfcb52
type
Hypnotic Creature
 System Shock 2 (Video Game) / int_aadfcb52
comment
Hypnotic Creature: The Annelids, in their most basic forms. They begin life as fragile eggs, which in turn hatch similarly fragile worms. Their only means of either defense or attack at this stage is their psychic ability to affect the minds of creatures around them in a More than Mind Control manner. First the other creatures feel strangely drawn to the eggs, with a desire to examine them and understand them, which gives way to a desire to nurture the delicate little creatures and protect them. Eventually, the other creatures are invaded in their dreams and infected by the Annelids, and seek to join their flesh together, that together they may be Many.
 System Shock 2 (Video Game) / int_aadfcb52
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1.0
 System Shock 2 (Video Game) / int_aadfcb52
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_aadfcb52
 System Shock 2 (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 System Shock 2 (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: The pounding techno music that plays when you enter the Med-Sci wing seems made to pump the player up to run and gun. This is all well and good, but by this point in the game the player will likely not even have a gun, and are fairly weak just starting out. The need to move carefully and be selective at this point can really clash with the action-packed music.
 System Shock 2 (Video Game) / int_abad35b4
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1.0
 System Shock 2 (Video Game) / int_abad35b4
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_abad35b4
 System Shock 2 (Video Game) / int_ad22fa80
type
Apocalyptic Log
 System Shock 2 (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Arguably the Trope Codifier for the collectable audiolog variation on this trope now common in video games.
 System Shock 2 (Video Game) / int_ad22fa80
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1.0
 System Shock 2 (Video Game) / int_ad22fa80
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_ad22fa80
 System Shock 2 (Video Game) / int_ad4a45be
type
Final Boss
 System Shock 2 (Video Game) / int_ad4a45be
comment
Available as a Tier Four PSI discipline called Photonic Redirection. It makes you invisible to cameras and enemies (save the Final Boss SHODAN and her avatars), but using a weapon or another PSI power ends the effect. Buffs and stuff still carry over, so if you cast Localized Pryokinesis (makes a sphere of fire around you, while also rendering you immune to fire for the duration) then Photonic Redirection, you can walk around setting enemies on fire without them being none the wiser.
 System Shock 2 (Video Game) / int_ad4a45be
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1.0
 System Shock 2 (Video Game) / int_ad4a45be
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_ad4a45be
 System Shock 2 (Video Game) / int_ae3d6438
type
Deadpan Snarker
 System Shock 2 (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Janice Polito. Or rather, SHODAN's impersonation of her.
 System Shock 2 (Video Game) / int_ae3d6438
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1.0
 System Shock 2 (Video Game) / int_ae3d6438
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_ae3d6438
 System Shock 2 (Video Game) / int_af8974a3
type
Breakable Weapons
 System Shock 2 (Video Game) / int_af8974a3
comment
Breakable Weapons: Fortunately, they're also repairable. All the ranged weapons are as tough as wet cardboard, and indeed a number of mods - and the official patch - change the weapon degradation rate. It's actually quite easy to do, and Word of God states that they had set it high on purpose, but didn't mean to set it that high. It stresses the Inventory Management Puzzle early in the game due to the player hoarding not only ammunition but multiple degraded or even broken pistols and shotguns in the hope that they can be repaired or discarded when used up.
 System Shock 2 (Video Game) / int_af8974a3
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1.0
 System Shock 2 (Video Game) / int_af8974a3
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_af8974a3
 System Shock 2 (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 System Shock 2 (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack : AP bullet provides bonus damage against mechanical enemies.
 System Shock 2 (Video Game) / int_afc8ddc7
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1.0
 System Shock 2 (Video Game) / int_afc8ddc7
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_afc8ddc7
 System Shock 2 (Video Game) / int_b0e18b32
type
Unique Enemy
 System Shock 2 (Video Game) / int_b0e18b32
comment
Unique Enemy: The Greater Psi-Reaver, which only shows up at the fight against the Brain of the Many.
 System Shock 2 (Video Game) / int_b0e18b32
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1.0
 System Shock 2 (Video Game) / int_b0e18b32
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System Shock 2 (Video Game) / int_b0e18b32
 System Shock 2 (Video Game) / int_b1dcd2ee
type
Flesh Versus Steel
 System Shock 2 (Video Game) / int_b1dcd2ee
comment
Flesh Versus Steel: XERXES and The Many often call you, questioning why the soldier chose (not that there was any choice) the machine-mother over the pleasure of the flesh.
 System Shock 2 (Video Game) / int_b1dcd2ee
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1.0
 System Shock 2 (Video Game) / int_b1dcd2ee
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_b1dcd2ee
 System Shock 2 (Video Game) / int_b21ed2d2
type
Experience Points
 System Shock 2 (Video Game) / int_b21ed2d2
comment
Experience Points: The game introduces cybernetic modules, which you can spend at upgrade terminals to "upload" skills and abilities to your brain directlynote Fluff notes that this is temporary: it requires the user to use the skill frequently in order for the upload to become permanent, basically imparting temporary mastery that degrades into competency over time, although the game is too short for it to affect you. You're rewarded with cybernetic modules for completing objectives and exploration. In one case, where you are following Delacroix's trail, SHODAN specifically warns you against doing so. If you persist, she takes away a fair number of your cybernetic modules as a punishment (The same amount you can find by Delacroix's body, making this a null punishment).
 System Shock 2 (Video Game) / int_b21ed2d2
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1.0
 System Shock 2 (Video Game) / int_b21ed2d2
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_b21ed2d2
 System Shock 2 (Video Game) / int_b4754f84
type
The Worm That Walks
 System Shock 2 (Video Game) / int_b4754f84
comment
The Worm That Walks: Hybrids are partially comprised of worm-like symbiotes that have replaced certain organs, and replicated the functions thereof.
 System Shock 2 (Video Game) / int_b4754f84
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1.0
 System Shock 2 (Video Game) / int_b4754f84
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_b4754f84
 System Shock 2 (Video Game) / int_b47d95be
type
No OSHA Compliance
 System Shock 2 (Video Game) / int_b47d95be
comment
No OSHA Compliance: Justified. In the backstory revealed by audio logs, it stated that Von Braun had so much corner cutting that the passengers are wondering how the damn wreck is still moving. Even the security system didn't escape cutting corners, if the XERXES singing Elvis Presley songs for hours courtesy of some hacker is any indication.
 System Shock 2 (Video Game) / int_b47d95be
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1.0
 System Shock 2 (Video Game) / int_b47d95be
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_b47d95be
 System Shock 2 (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 System Shock 2 (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Knowing the maintenance door code in advance lets you skip the entire Med/Sci deck. Most of the dark Cargo Bays from Deck 1 can be skipped if you know the door codes for Fluidics Control and Auxiliary Storage 5.
 System Shock 2 (Video Game) / int_b4d6aa7d
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1.0
 System Shock 2 (Video Game) / int_b4d6aa7d
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_b4d6aa7d
 System Shock 2 (Video Game) / int_b798d379
type
One Stat to Rule Them All
 System Shock 2 (Video Game) / int_b798d379
comment
One Stat to Rule Them All: No matter what kind of build you're creating, a few levels of Hacking is always advised: opening high security containers for more resources and hacking vendors to reduce costs of items is nice, but the real advantage is the ability to turn off the security alerts, which you can't do without at least some hacking skill.
 System Shock 2 (Video Game) / int_b798d379
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1.0
 System Shock 2 (Video Game) / int_b798d379
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_b798d379
 System Shock 2 (Video Game) / int_b89d9f13
type
Assimilation Plot
 System Shock 2 (Video Game) / int_b89d9f13
comment
Assimilation Plot: The nature of The Many.
 System Shock 2 (Video Game) / int_b89d9f13
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1.0
 System Shock 2 (Video Game) / int_b89d9f13
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1.0
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System Shock 2 (Video Game) / int_b89d9f13
 System Shock 2 (Video Game) / int_bbfaa837
type
Knight Templar
 System Shock 2 (Video Game) / int_bbfaa837
comment
Knight Templar: Bronson. There is a ghost scene where her men are gunning down uninfected civilians who do not approve of the martial law.
 System Shock 2 (Video Game) / int_bbfaa837
featureApplicability
1.0
 System Shock 2 (Video Game) / int_bbfaa837
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_bbfaa837
 System Shock 2 (Video Game) / int_bc452029
type
Strapped to an Operating Table
 System Shock 2 (Video Game) / int_bc452029
comment
Strapped to an Operating Table: We see a ghost memory of a nurse strapped down, about to take the Unwilling Roboticisation. We meet the result of this in the next room.
 System Shock 2 (Video Game) / int_bc452029
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1.0
 System Shock 2 (Video Game) / int_bc452029
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_bc452029
 System Shock 2 (Video Game) / int_be991863
type
The Neidermeyer
 System Shock 2 (Video Game) / int_be991863
comment
The Neidermeyer: One of the Marine training options involves going to serve under Gunnery Seargent Malloy to learn how to use Energy Weapons. The recruiter warns you off the bat that she's a massive asshole, and should you choose to work for her, the expository text afterward says that she completely lost it and started shooting her own troops midway through your tour of duty. Thankfully, you managed to restrain her, and she was finally relieved of her duty.
 System Shock 2 (Video Game) / int_be991863
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1.0
 System Shock 2 (Video Game) / int_be991863
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1.0
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System Shock 2 (Video Game) / int_be991863
 System Shock 2 (Video Game) / int_bebf0356
type
Mission Control
 System Shock 2 (Video Game) / int_bebf0356
comment
Mission Control: SHODAN, who initially impersonates Dr. Janice Polito in...
 System Shock 2 (Video Game) / int_bebf0356
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1.0
 System Shock 2 (Video Game) / int_bebf0356
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1.0
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System Shock 2 (Video Game) / int_bebf0356
 System Shock 2 (Video Game) / int_bf5b6abf
type
Cyber Cyclops
 System Shock 2 (Video Game) / int_bf5b6abf
comment
Cyber Cyclops: The Cyber Assassins have a horizontal visor where their eyes should be. Said visor has a little red light which oscillates back and forth, even after death. Remind you of anything?
 System Shock 2 (Video Game) / int_bf5b6abf
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1.0
 System Shock 2 (Video Game) / int_bf5b6abf
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_bf5b6abf
 System Shock 2 (Video Game) / int_bfec296b
type
Ghost Memory
 System Shock 2 (Video Game) / int_bfec296b
comment
Ghost Memory: There are ghosts replaying some moments, usually the last ones, of their lives. It's explained as a side-effect of having latent psi-abilities, and various experimental properties of the implant you had installed.
 System Shock 2 (Video Game) / int_bfec296b
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1.0
 System Shock 2 (Video Game) / int_bfec296b
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1.0
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System Shock 2 (Video Game) / int_bfec296b
 System Shock 2 (Video Game) / int_c03860d2
type
Womb Level
 System Shock 2 (Video Game) / int_c03860d2
comment
Just before you enter the Rickenbacker via a mechanical umbilical-attaching elevator, you'll likely pick up an audio log from a staff member of the Von Braun's bridge personnel who describes of a "weapon that is made of worms and fires worms, but that it stings like you wouldn't believe." It turns out that he is referring to the Annelid Launcher, which will not appear until you get to the Rickenbacker bridge center. The weapon itself is located in the late Captain Diego's quarters, which needs to be researched before it can be used. And this is just before you have to enter the Womb Level...
 System Shock 2 (Video Game) / int_c03860d2
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System Shock 2 (Video Game) / int_c03860d2
 System Shock 2 (Video Game) / int_c2b0ebc0
type
Never Gets Drunk
 System Shock 2 (Video Game) / int_c2b0ebc0
comment
Never Gets Drunk: The worst the alcohol does is burning some psi points.
 System Shock 2 (Video Game) / int_c2b0ebc0
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1.0
 System Shock 2 (Video Game) / int_c2b0ebc0
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1.0
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System Shock 2 (Video Game) / int_c2b0ebc0
 System Shock 2 (Video Game) / int_c36dad12
type
Decontamination Chamber
 System Shock 2 (Video Game) / int_c36dad12
comment
Decontamination Chamber: In Med section of deck 2, you just have to walk directly under the 'steam' coming out of the ceiling.
 System Shock 2 (Video Game) / int_c36dad12
featureApplicability
1.0
 System Shock 2 (Video Game) / int_c36dad12
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_c36dad12
 System Shock 2 (Video Game) / int_c3d60914
type
Continuing is Painful
 System Shock 2 (Video Game) / int_c3d60914
comment
Continuing is Painful: On Normal and Hard difficulty, the resurrection chamber will cost a small amount of nanites each time it is used. This also doubles as a Sequel Difficulty Spike, as resurrection was free in the original System Shock (with the exception of the hardest mission difficulty which made the entire game a Timed Mission and had time penalties for each resurrection).
 System Shock 2 (Video Game) / int_c3d60914
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1.0
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 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_c3d60914
 System Shock 2 (Video Game) / int_c4e4e17f
type
Electronic Speech Impediment
 System Shock 2 (Video Game) / int_c4e4e17f
comment
Electronic Speech Impediment: SHODAN, sounding like a broken soundcard.
 System Shock 2 (Video Game) / int_c4e4e17f
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1.0
 System Shock 2 (Video Game) / int_c4e4e17f
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_c4e4e17f
 System Shock 2 (Video Game) / int_c513249
type
Harder Than Hard
 System Shock 2 (Video Game) / int_c513249
comment
Harder Than Hard: The Impossible difficulty, especially with co-op gameplay (sure, there's more of you, but the amount of supplies available hasn't changed. Now instead of keeping all that ammo or those nanites for yourself, you have to share).
 System Shock 2 (Video Game) / int_c513249
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1.0
 System Shock 2 (Video Game) / int_c513249
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_c513249
 System Shock 2 (Video Game) / int_c5eee42a
type
Final Boss Preview
 System Shock 2 (Video Game) / int_c5eee42a
comment
Final Boss Preview: The Many or to be more specific, its brain, shows itself in Engineering even though the Many are not the final boss.
 System Shock 2 (Video Game) / int_c5eee42a
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1.0
 System Shock 2 (Video Game) / int_c5eee42a
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1.0
 System Shock 2 (Video Game)
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System Shock 2 (Video Game) / int_c5eee42a
 System Shock 2 (Video Game) / int_c5f23623
type
Broken Bridge
 System Shock 2 (Video Game) / int_c5f23623
comment
Broken Bridge: Frequent. Most of the time the player has a relatively simple goal, but must take multiple detours and overcome all sorts of obstacles in order to attain it. Your objective is to meet up with Polito on the fourth floor. But the elevators are down, so you have to go to engineering on the first floor to make repairs to bring them back up. But a growth in the elevator shaft prevents travel above the third floor, causing a need to find a substance that can kill the growths and insert it into the environmental control system to unblock the elevator shaft. All of these involve various substeps that require exploring the entire floor to complete, some of which include a lesser broken bridge that must be dealt with to get into a certain room or acquire a tool needed to complete a subtask.
 System Shock 2 (Video Game) / int_c5f23623
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1.0
 System Shock 2 (Video Game) / int_c5f23623
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 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_c5f23623
 System Shock 2 (Video Game) / int_c75df49a
type
Shout-Out
 System Shock 2 (Video Game) / int_c75df49a
comment
Shout-Out: SHODAN's shield looks and functions nearly identically to that of the MCP in TRON, being composed of multiple segments rotating in sequence. The Many questioning you about choosing the "Machine Mother" over a fleshy union seems to be a direct reference to Harry Harlow's monkey experiments, especially considering the sadistic experiments performed on the monkeys aboard the Von Braun. Posters for Westworld and The Brain Eaters can be seen in the Command Deck.
 System Shock 2 (Video Game) / int_c75df49a
featureApplicability
1.0
 System Shock 2 (Video Game) / int_c75df49a
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_c75df49a
 System Shock 2 (Video Game) / int_c94f1109
type
Artistic License – Chemistry
 System Shock 2 (Video Game) / int_c94f1109
comment
Artistic License – Chemistry: You have to use various chemical elements in order to research various creature's body parts and objects. The odd bit is, one element is iridium, which is nearly as valuable as gold, raising the question of why no one stole it yet (especially considering most of the chemical storage rooms aren't even locked). There are also a few elements (such as fermium), which can only be created artificially and are highly radioactive, yet don't pose any danger of radiation poisoning (which does exist in the game) to the player.
 System Shock 2 (Video Game) / int_c94f1109
featureApplicability
1.0
 System Shock 2 (Video Game) / int_c94f1109
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_c94f1109
 System Shock 2 (Video Game) / int_ca27661f
type
Too Many Halves
 System Shock 2 (Video Game) / int_ca27661f
comment
Too Many Halves: An intentional example. The item description for the liquor bottles you find discuss how pharmaceutical advances have allowed for alcoholic beverages to be given artificial boosts to their intoxicating power, referred to as "factor proof." The strongest liquor humanity has is 330 factor proof; US proof ratings are simply the ethanol content by volume multiplied by 2, so 330 factor proof would be the equivalent of 165% ABV. The liquor bottles you pick up are explicitly not factor proof whiskey, just normal stuff.
 System Shock 2 (Video Game) / int_ca27661f
featureApplicability
1.0
 System Shock 2 (Video Game) / int_ca27661f
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_ca27661f
 System Shock 2 (Video Game) / int_cb3adcb7
type
Kill It with Ice
 System Shock 2 (Video Game) / int_cb3adcb7
comment
Kill It with Ice: Cryokinesis.
 System Shock 2 (Video Game) / int_cb3adcb7
featureApplicability
1.0
 System Shock 2 (Video Game) / int_cb3adcb7
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_cb3adcb7
 System Shock 2 (Video Game) / int_cb87452d
type
Reverse Polarity
 System Shock 2 (Video Game) / int_cb87452d
comment
Reverse Polarity: You have to do this with the Rickenbacker's gravity drive in order to bypass what would otherwise be a guaranteed death trap.
 System Shock 2 (Video Game) / int_cb87452d
featureApplicability
1.0
 System Shock 2 (Video Game) / int_cb87452d
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_cb87452d
 System Shock 2 (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 System Shock 2 (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Anatoly Korenchkin, who started out as a gangster before buying out the diminished Tri-Optimum.
 System Shock 2 (Video Game) / int_cbe687ab
featureApplicability
1.0
 System Shock 2 (Video Game) / int_cbe687ab
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_cbe687ab
 System Shock 2 (Video Game) / int_cd23ee7d
type
Colonel Badass
 System Shock 2 (Video Game) / int_cd23ee7d
comment
Colonel Badass: He is not a a colonel (actually, he is higher in rank, but mostly acts like a captain), but UNN commander William Diego is pretty badass, even retaining some of it after assimilation, and then managing to fight the assimilation off. Son of Edward Diego, he must've called the old man out, as he's become a high-ranking UNN officer with hearty hatred for anything corporate. Here's his first audio log to exec Korenchkin:
 System Shock 2 (Video Game) / int_cd23ee7d
featureApplicability
1.0
 System Shock 2 (Video Game) / int_cd23ee7d
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_cd23ee7d
 System Shock 2 (Video Game) / int_d038afba
type
Creating Life
 System Shock 2 (Video Game) / int_d038afba
comment
Creating Life: Indirectly, SHODAN created the mutants that will evolve into The Many by the second game.
 System Shock 2 (Video Game) / int_d038afba
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d038afba
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d038afba
 System Shock 2 (Video Game) / int_d13e0db3
type
Heartbeat Soundtrack
 System Shock 2 (Video Game) / int_d13e0db3
comment
Heartbeat Soundtrack: The background music for the Recreation Deck.
 System Shock 2 (Video Game) / int_d13e0db3
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d13e0db3
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d13e0db3
 System Shock 2 (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 System Shock 2 (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: You can find a trail of breadcrumbs that will lead you to a place and information that SHODAN doesn't want you to have. You'll get repeated warnings to not go there, but nothing will actually stop you from going to investigate. If you do, you will lose cybermodules for the first and only time in the game but you can find out what happened to Delacroix, and get an object lesson to not trust SHODAN. Investing unwisely in O/S Modifications, skills, or PSI powers can leave you absolutely screwed later on in the game. Selecting the "DEATH" setting on the Fusion Cannon is an easy way to blow yourself away along with the enemy in close quarters. At one point in the Hydroponics level you can spot a suit of armor in a pool of water. It's BOILING HOT water that will quickly kill you on contact, and the danger is very poorly indicated
 System Shock 2 (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d2c0e2ed
 System Shock 2 (Video Game) / int_d397657d
type
Hoist by His Own Petard
 System Shock 2 (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Certain weapons can kill you if you don't use them correctly. Heavy weapons such as the Grenade Launcher and the Fusion Cannon are obvious examples. The Viral Proliferator and the Annelid Launcher, however, are more complex cases; if you set them to Human mode instead of Annelid mode, you can possibly die in one hit with your own weapon if you use them the traditional way or get too close with an obstacle or enemy. Large robotic enemies explode on death and the smaller protocol droids are walking suicide bombs in the first place, severely limiting melee combat against them.
 System Shock 2 (Video Game) / int_d397657d
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d397657d
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d397657d
 System Shock 2 (Video Game) / int_d52d28b6
type
Hypocrite
 System Shock 2 (Video Game) / int_d52d28b6
comment
Hypocrite: The Many believe in the wonders of the flesh, and all of their creations and units are some kind of biological monstrosity... except the cyborg midwives, which they make by ripping apart flesh and replacing it with mechanical parts. The in-game explanation was that the Annelid eggs were toxic, which made it impossible for normal humans to tend to them; a cyborg was required for the task. They also use the AI XERXES (and his robots) for various tasks, and plan on using the ship's FTL drive to get to Earth.
 System Shock 2 (Video Game) / int_d52d28b6
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d52d28b6
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d52d28b6
 System Shock 2 (Video Game) / int_d5a08429
type
No-Paper Future
 System Shock 2 (Video Game) / int_d5a08429
comment
No-Paper Future: The game's economy has nano-based money; the nanites themselves are used directly in the creation of items. Nobody can cheat the laws of physics, thus counterfeiting money is impossible. This does beg the question of where nanites are 'minted' and who has control over the process.
 System Shock 2 (Video Game) / int_d5a08429
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d5a08429
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d5a08429
 System Shock 2 (Video Game) / int_d635e82c
type
Highly-Visible Ninja
 System Shock 2 (Video Game) / int_d635e82c
comment
Highly-Visible Ninja: Cyborg Assassins, especially those three dressed in red.
 System Shock 2 (Video Game) / int_d635e82c
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d635e82c
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d635e82c
 System Shock 2 (Video Game) / int_d66c4f39
type
Matricide
 System Shock 2 (Video Game) / int_d66c4f39
comment
Matricide: The Many, that annelid Body Horror, certainly want to do this to the "Machine Mother" who created them. Instead, the avatar of SHODAN kills them.
 System Shock 2 (Video Game) / int_d66c4f39
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d66c4f39
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d66c4f39
 System Shock 2 (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 System Shock 2 (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": William Diego's rank is Rear Admiral, but everybody calls him Captain because that was his rank during the battle of Boston Harbor. Any naval officer who commands a ship is addressed by naval custom as "captain" while aboard in command, regardless of their actual rank.
 System Shock 2 (Video Game) / int_d7b34c31
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d7b34c31
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d7b34c31
 System Shock 2 (Video Game) / int_d802f2af
type
Animal Testing
 System Shock 2 (Video Game) / int_d802f2af
comment
Animal Testing: Hundreds of chimps are on the Von Braun for this reason. Unfortunately for the crew, they got sentient and gained psychic powers as a bonus.
 System Shock 2 (Video Game) / int_d802f2af
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d802f2af
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d802f2af
 System Shock 2 (Video Game) / int_d99d9918
type
The Captain
 System Shock 2 (Video Game) / int_d99d9918
comment
The Captain: Captain William Diego.
 System Shock 2 (Video Game) / int_d99d9918
featureApplicability
1.0
 System Shock 2 (Video Game) / int_d99d9918
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_d99d9918
 System Shock 2 (Video Game) / int_da7ede9c
type
Firing One-Handed
 System Shock 2 (Video Game) / int_da7ede9c
comment
Firing One-Handed: The Melee weapons and the pistols. The Hybrids wield their weapons one-handed.
 System Shock 2 (Video Game) / int_da7ede9c
featureApplicability
1.0
 System Shock 2 (Video Game) / int_da7ede9c
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_da7ede9c
 System Shock 2 (Video Game) / int_db6230b7
type
Lightning Bruiser
 System Shock 2 (Video Game) / int_db6230b7
comment
Lightning Bruiser: The Rumblers are quick for their size, alongside being very durable with a super strong melee attack. Also the Soldier can be this by the end, especially on easy difficulty where the upgrades are cheap.
 System Shock 2 (Video Game) / int_db6230b7
featureApplicability
1.0
 System Shock 2 (Video Game) / int_db6230b7
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_db6230b7
 System Shock 2 (Video Game) / int_dc579c91
type
Contrived Coincidence
 System Shock 2 (Video Game) / int_dc579c91
comment
Contrived Coincidence: The entire plot depends upon a particularly egregious example: The Tau Ceti system is nearly 12 light years away from ours. The game is set 42 years after the first, which means the grove carrying what would become The Many just so happened to be ejected on a pinpoint course for the very same planet the Von Braun would travel to, at a speed of at least 85,655 kilometers per second - roughly a quarter of the speed of light. Regardless of whether the specific explanation of the one above is intended, the implication that the trajectory was an intentional saving throw against the loss of the project, and SHODAN accomplished in a handful of processor cycles a feat of calculation that later took the world several decades and an entire civilization to reproduce in the form of the Von Braun.
 System Shock 2 (Video Game) / int_dc579c91
featureApplicability
1.0
 System Shock 2 (Video Game) / int_dc579c91
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_dc579c91
 System Shock 2 (Video Game) / int_de0df7a0
type
Stock Scream
 System Shock 2 (Video Game) / int_de0df7a0
comment
Stock Scream: When exiting the depressurizing area, you can hear a woman attempting to run away from hybrid while multiple female stock screams are played from back to back.
 System Shock 2 (Video Game) / int_de0df7a0
featureApplicability
1.0
 System Shock 2 (Video Game) / int_de0df7a0
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_de0df7a0
 System Shock 2 (Video Game) / int_dfcb2c08
type
The Evils of Free Will
 System Shock 2 (Video Game) / int_dfcb2c08
comment
The Evils of Free Will: One of the Many's arguments, phrased as "the tyranny of the individual".
 System Shock 2 (Video Game) / int_dfcb2c08
featureApplicability
1.0
 System Shock 2 (Video Game) / int_dfcb2c08
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_dfcb2c08
 System Shock 2 (Video Game) / int_dfe120e5
type
Functional Magic
 System Shock 2 (Video Game) / int_dfe120e5
comment
Functional Magic: The Psychic powers are the combination of Inherent Gift (latent psychic powers) and Force Magic (Soldier's PSI energy} used through the Device Magic, The Psi-Amplifier. The creation of said amplifier helped to define various psychic powers into more concrete (and utilitarian) forms.
 System Shock 2 (Video Game) / int_dfe120e5
featureApplicability
1.0
 System Shock 2 (Video Game) / int_dfe120e5
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_dfe120e5
 System Shock 2 (Video Game) / int_e0c00a95
type
Absurdly Sharp Blade
 System Shock 2 (Video Game) / int_e0c00a95
comment
Absurdly Sharp Blade: The Crystal Shard is described as one. It's also described as fragile, despite that it never breaks no matter how many times you hit something with it.
 System Shock 2 (Video Game) / int_e0c00a95
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e0c00a95
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e0c00a95
 System Shock 2 (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 System Shock 2 (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: Through PSI-powers, you can turn enemies against each other. You can also hack existing turrets to shoot other enemies.
 System Shock 2 (Video Game) / int_e1645c04
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e1645c04
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e1645c04
 System Shock 2 (Video Game) / int_e234ddbf
type
Escape Pod
 System Shock 2 (Video Game) / int_e234ddbf
comment
Escape Pod: You arrive just in time to see one of them launch while the other two were launched a long while ago. You use the final one to ram into The Many.
 System Shock 2 (Video Game) / int_e234ddbf
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e234ddbf
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e234ddbf
 System Shock 2 (Video Game) / int_e35bc0f7
type
Tragic Monster
 System Shock 2 (Video Game) / int_e35bc0f7
comment
Tragic Monster: The Hybrids, who sometimes show that the human side is still aware, telling the Soldier to run away or begging him to kill them.
 System Shock 2 (Video Game) / int_e35bc0f7
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e35bc0f7
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e35bc0f7
 System Shock 2 (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 System Shock 2 (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: Killing SHODAN in SS2 will result in the destruction of the faux-Citadel Station, justified because it's her will that changes and maintains the altered reality.
 System Shock 2 (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e4cf1ef0
 System Shock 2 (Video Game) / int_e5066b68
type
11th-Hour Superpower
 System Shock 2 (Video Game) / int_e5066b68
comment
11th-Hour Superpower: The Annelid Worm Launcher has aspects of this, being located right before entering The Many and slaughters everything biological. But on the other hand it requires maxed skill in Exotic weapons and nearly maxed research skill to being able to use it, and becomes useless after you kill The Many.
 System Shock 2 (Video Game) / int_e5066b68
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e5066b68
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e5066b68
 System Shock 2 (Video Game) / int_e596f27b
type
Star-Crossed Lovers
 System Shock 2 (Video Game) / int_e596f27b
comment
Star-Crossed Lovers: Tommy Suarez and Rebecca Siddons. He is a crewmember of UNN Rickenbacker run by the anti-corporate military man, she is a crewmember of Von Braun run by the Corrupt Corporate Executive.
 System Shock 2 (Video Game) / int_e596f27b
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e596f27b
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e596f27b
 System Shock 2 (Video Game) / int_e63228a7
type
InfoDump
 System Shock 2 (Video Game) / int_e63228a7
comment
An example that carries across the entire game. SHODAN figures out that the Soldier is the only one that can help her annihilate The Many and achieve her goal of transcendence. To that end, she pretends to be one of the ship's doctors, Janice Polito, and lulls the Soldier into helping her (under the guise of reconnecting with her and escaping the ship) until the midgame, when she drops the act, gives you an Info Dump about what she's been doing between games, and more-or-less tells you you're going to help her. This continues up until she gains control of the Rickenbacker, at which point she states she has no further need of you.
 System Shock 2 (Video Game) / int_e63228a7
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e63228a7
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e63228a7
 System Shock 2 (Video Game) / int_e6ec26f1
type
Grid Inventory
 System Shock 2 (Video Game) / int_e6ec26f1
comment
Grid Inventory: The game features a 3x15 inventory, with a good chunk of it locked by the Strength stat. The higher the Strength, the bigger the inventory.
 System Shock 2 (Video Game) / int_e6ec26f1
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e6ec26f1
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e6ec26f1
 System Shock 2 (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 System Shock 2 (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: The memory restoration process for the Soldier failed and he doesn't remember the time he spent on Rickenbacker and Von Braun. It was intentional.
 System Shock 2 (Video Game) / int_e7b0229a
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e7b0229a
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e7b0229a
 System Shock 2 (Video Game) / int_e8e0a952
type
Obvious Beta
 System Shock 2 (Video Game) / int_e8e0a952
comment
Obvious Beta: The last 1/4th of the game lacks a working automap feature, and level design quickly becomes very linear as opposed to the earliest areas such as Med Sci. Ken Levine admits that they also ran out of time to make a proper ending.
 System Shock 2 (Video Game) / int_e8e0a952
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e8e0a952
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e8e0a952
 System Shock 2 (Video Game) / int_e90a93b2
type
Creepy Monotone
 System Shock 2 (Video Game) / int_e90a93b2
comment
Creepy Monotone: SHODAN stutters and speaks in disharmony with herself too much to be called a "monotone", but XERXES plays it mostly straight with his Machine Monotone.
 System Shock 2 (Video Game) / int_e90a93b2
featureApplicability
1.0
 System Shock 2 (Video Game) / int_e90a93b2
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_e90a93b2
 System Shock 2 (Video Game) / int_ea7e3be8
type
Dramatic Gun Cock
 System Shock 2 (Video Game) / int_ea7e3be8
comment
Dramatic Gun Cock: You hear the gun cocking in the Ghost Memory of the Mess Hall Massacre. Even more effective in that one "Oh God, don't do it!" log in Hydroponics, and the log in Ops wherein Malick is heard being shot by Bronson.
 System Shock 2 (Video Game) / int_ea7e3be8
featureApplicability
1.0
 System Shock 2 (Video Game) / int_ea7e3be8
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_ea7e3be8
 System Shock 2 (Video Game) / int_ea9f0351
type
My Brain is Big
 System Shock 2 (Video Game) / int_ea9f0351
comment
My Brain Is Big: Or more accurately, the brain is big because it's the entire body of the Psi Reavers. Also played straight with the psi-monkeys. The entire top half of their skulls are surgically removed to allow their brain to increase in volume without causing crippling pressure on their skulls.
 System Shock 2 (Video Game) / int_ea9f0351
featureApplicability
1.0
 System Shock 2 (Video Game) / int_ea9f0351
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_ea9f0351
 System Shock 2 (Video Game) / int_ebfaf704
type
Scary Stinging Swarm
 System Shock 2 (Video Game) / int_ebfaf704
comment
Scary Stinging Swarm: The Swarms are an invincible-but-short-lived enemy that spawns from the eggs, and the only efficient way to deal with them is to run from them and wait until they expire.
 System Shock 2 (Video Game) / int_ebfaf704
featureApplicability
1.0
 System Shock 2 (Video Game) / int_ebfaf704
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_ebfaf704
 System Shock 2 (Video Game) / int_ed503b22
type
Match Cut
 System Shock 2 (Video Game) / int_ed503b22
comment
Match Cut: The intro begins with a narration recapping the previous game, with SHODAN's face fading into the lights of Earth as the narrator says, "SHODAN saw herself as a goddess, destined to inherit the Earth."
 System Shock 2 (Video Game) / int_ed503b22
featureApplicability
1.0
 System Shock 2 (Video Game) / int_ed503b22
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_ed503b22
 System Shock 2 (Video Game) / int_ed59847b
type
Computer Equals Monitor
 System Shock 2 (Video Game) / int_ed59847b
comment
Computer Equals Monitor: For some reason, shooting SHODAN's image on a screen kills her. Though to be fair, considering her warping of reality at that point, that may not be JUST an image of her.
 System Shock 2 (Video Game) / int_ed59847b
featureApplicability
1.0
 System Shock 2 (Video Game) / int_ed59847b
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_ed59847b
 System Shock 2 (Video Game) / int_edac5ef5
type
Sidetracked by the Gold Saucer
 System Shock 2 (Video Game) / int_edac5ef5
comment
Sidetracked by the Gold Saucer: The GamePig player (accessed through the player inventory) has a number of unlockable titles that can be picked up and installed in the machine at various points throughout the game, comprising minigames like Minesweeper and other arcade classics. The actual game doesn't stop when you're in this mini-player, either, meaning the player has to actively choose to go to a safe area to enjoy the titles, further reinforcing this trope. One of the games, Overworld Zero, will actually give the player a small amount of nanites for winning. This is insanely hard and time-consuming; you will NOT be getting rich quick
 System Shock 2 (Video Game) / int_edac5ef5
featureApplicability
1.0
 System Shock 2 (Video Game) / int_edac5ef5
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_edac5ef5
 System Shock 2 (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 System Shock 2 (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: At the start of the game, you choose whether to join the Marines, Navy, or OSA (PSI-Corps), each of which then lets you pick three specific missions that determine skills and ability scores. While technically you can purchase ranks in anything no matter which career you chose to start with, the scarcity of cyber modules (used to purchase skill ranks & stat boosts) and the high price of buying into a "cross-class skill" (10 cyber modules for the first rank... and you cannot do anything relating to that skill without at least one rank) tends to make it easier to play to the strengths of a "class". The Marine (Fighter) gets stat boosts, weapon skills and maintenance, the Navy (Thief) gets technical skills and some minor stat boosts, and the OSA (Mage) gets psychic powers and a few skills.
 System Shock 2 (Video Game) / int_edae412c
featureApplicability
1.0
 System Shock 2 (Video Game) / int_edae412c
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_edae412c
 System Shock 2 (Video Game) / int_ef42ca88
type
Emergency Weapon
 System Shock 2 (Video Game) / int_ef42ca88
comment
Emergency Weapon: The EMP Rifle, which is the Magpulser without that pesky "ammunition" requirement. The biggest issue with the EMP Rifle is that most enemies are biological, and not effected by the weapon at all. Against the robotic enemies that are present, however, it is devastatingly effective.
 System Shock 2 (Video Game) / int_ef42ca88
featureApplicability
1.0
 System Shock 2 (Video Game) / int_ef42ca88
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_ef42ca88
 System Shock 2 (Video Game) / int_f1ca2085
type
Hacking Minigame
 System Shock 2 (Video Game) / int_f1ca2085
comment
Hacking Minigame: Hacking opens a minigame that requires creating a three-in-a-row in a game of chance.
 System Shock 2 (Video Game) / int_f1ca2085
featureApplicability
1.0
 System Shock 2 (Video Game) / int_f1ca2085
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_f1ca2085
 System Shock 2 (Video Game) / int_f1e837cc
type
Mind over Matter
 System Shock 2 (Video Game) / int_f1e837cc
comment
Mind over Matter: Kinetic Redirection allows you pull things towards you.
 System Shock 2 (Video Game) / int_f1e837cc
featureApplicability
1.0
 System Shock 2 (Video Game) / int_f1e837cc
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_f1e837cc
 System Shock 2 (Video Game) / int_f237981e
type
The Alleged Car
 System Shock 2 (Video Game) / int_f237981e
comment
The Alleged Car: The Von Braun suffers from numerous breakdowns, especially with its experimental FTL drive. Coolant leaks are constant and there are very few radiation suits on board, so engineering staff are carrying around rad hypos constantly. It's implied that Tri-Optimum cheaped out on most of the safety protocols and ignored most of Delacroix's warnings that the ship wasn't ready for its mission.
 System Shock 2 (Video Game) / int_f237981e
featureApplicability
1.0
 System Shock 2 (Video Game) / int_f237981e
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_f237981e
 System Shock 2 (Video Game) / int_f3626b09
type
Mercy Kill
 System Shock 2 (Video Game) / int_f3626b09
comment
Mercy Kill: What it basically amounts to when killing those who serve the Many.
 System Shock 2 (Video Game) / int_f3626b09
featureApplicability
1.0
 System Shock 2 (Video Game) / int_f3626b09
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_f3626b09
 System Shock 2 (Video Game) / int_f7567671
type
Game Within a Game
 System Shock 2 (Video Game) / int_f7567671
comment
Game Within a Game: The GamePig Entertainment Device, which can run minigames from memory cartridges found around the Von Braun, or you can hack it to access all of them at once (Though it takes max skill to do so). It even comes with a safety warning about playing games in a cyber-interface display. The RPG Overworld Zero actually gives you a small amount of nanites for winning, although given the monstrous difficulty you won't be swimming in riches anytime soon.
 System Shock 2 (Video Game) / int_f7567671
featureApplicability
1.0
 System Shock 2 (Video Game) / int_f7567671
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_f7567671
 System Shock 2 (Video Game) / int_f8351d7b
type
Self-Destructing Security
 System Shock 2 (Video Game) / int_f8351d7b
comment
Self-Destructing Security: If you trigger an ICE node while hacking open a security crate, you set off a built-in explosive charge, destroying the crate and its contents (and on any difficulty higher than Easy, probably killing you in the blast as well).
 System Shock 2 (Video Game) / int_f8351d7b
featureApplicability
1.0
 System Shock 2 (Video Game) / int_f8351d7b
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_f8351d7b
 System Shock 2 (Video Game) / int_fcbcc221
type
Robot Buddy
 System Shock 2 (Video Game) / int_fcbcc221
comment
Robot Buddy: The suicidal protocol robots act like this: they just want to help, they're concerned for your safety, and oh no, now they're exploding in your face!
 System Shock 2 (Video Game) / int_fcbcc221
featureApplicability
1.0
 System Shock 2 (Video Game) / int_fcbcc221
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_fcbcc221
 System Shock 2 (Video Game) / int_fcd46998
type
Red-Light District
 System Shock 2 (Video Game) / int_fcd46998
comment
Red Light District: There is a simulation brothel with performers of both sexes on the Recreation deck. To keep the game within an acceptable ESRB rating, all the holograms are broken by the time you get there.
 System Shock 2 (Video Game) / int_fcd46998
featureApplicability
1.0
 System Shock 2 (Video Game) / int_fcd46998
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_fcd46998
 System Shock 2 (Video Game) / int_name
type
ItemName
 System Shock 2 (Video Game) / int_name
comment
 System Shock 2 (Video Game) / int_name
featureApplicability
1.0
 System Shock 2 (Video Game) / int_name
featureConfidence
1.0
 System Shock 2 (Video Game)
hasFeature
System Shock 2 (Video Game) / int_name
 System Shock 2 (Video Game) / int_name
itemName
System Shock 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 System Shock 2 (Video Game)
hasFeature
Abandoned Hospital Awakening / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Absurdly Sharp Blade / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
American Video Games / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Amplifier Artifact / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
An Economy Is You / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Annoying Video Game Helper / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Apologetic Attacker / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Assimilation Plot / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Ate His Gun / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Beeping Computers / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Blood-Stained Glass Windows / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Blunt "No" / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Booze-Based Buff / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Breakable Weapons / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Can Only Move the Eyes / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Canned Orders over Loudspeaker / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Charge Meter / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Christmas Creep / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Commonplace Rare / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Contagious A.I. / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Contest Winner Cameo / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Couldn't Find a Pen / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Crate Expectations / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Creepy Cathedral / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Cutting Corners / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Cyberspace / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Dangerous Workplace / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Data Pad / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Dead All Along / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Dead Character Walking / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Dead Man Writing / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Dead Person Impersonation / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Deflector Shields / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Disc-One Nuke / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Discount Card / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Discovering Your Own Dead Body / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Distant Prologue / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Dramatic Ellipsis / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Drone of Dread / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
EMP / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Electronic Eyes / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Enemy Chatter / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Escape Pod / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Evil Overlooker / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Explosive Overclocking / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Exposition Fairy / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Falling Damage / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Fetch Quest / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Fighter, Mage, Thief / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Fighting from the Inside / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Flavor Text / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Flushing-Edge Interactivity / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Ghost Memory / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Global Currency / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Gravity Screw / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Grenade Launcher / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Grid Inventory / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Guerrilla Boulders / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Hack Your Enemy / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Hacking Minigame / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Harder Than Hard / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Hero of Another Story / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Hitscan / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Human Resources / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
I Am Legion / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
I Cannot Self-Terminate / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
I Don't Like You and You Don't Like Me / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Ignored Expert / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Immersive Sim / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Immune to Drugs / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
In Their Own Image / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Incredibly Obvious Bug / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Instant Expert / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Inventory Management Puzzle / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Ironic Nursery Tune / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
It's Easy, So It Sucks! / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Killer Gorilla / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Killer Space Monkey / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Loads and Loads of Loading / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Magic Wand / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Maniac Monkeys / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Matricide / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Matter Replicator / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Meat Moss / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Min-Maxing / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Mind Hive / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Mission Control / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Monochrome Apparition / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Muggles / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
N.G.O. Superpower / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Named After Somebody Famous / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Names Given to Computers / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Nostalgia Level / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Not-So-Imaginary Friend / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Numbered Homeworld / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Numerical Hard / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Obliviously Evil / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Only Mostly Dead / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Organ Drops / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Parasite Zombie / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Physical, Mystical, Technological / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Point of No Return / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Poison Mushroom / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Post-Cyberpunk / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Power Crutch / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Powered Armor / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Practical Currency / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Praising Shows You Don't Watch / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Pretend to Be Brainwashed / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Prison Ship / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Projected Man / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Psychic Static / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Puppeteer Parasite / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Red-Light District / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Redshirt Army / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Reliably Unreliable Guns / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Remember the Alamo / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Rereleased for Free / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Robot and A.I. Works / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Robot Buddy / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Scenic Tour Level / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Sci-Fi Horror / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Scrapbook Story / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Screw Your Ultimatum! / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Secondary Fire / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Self-Destructing Security / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Sequence Breaking / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Shop Fodder / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Shotguns Are Just Better / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Silly Simian / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Slow Laser / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Soul Jar / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Space Isolation Horror / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Space Stories / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Spoiler Cover / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Standard FPS Guns / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Starship Luxurious / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Starter Gear Staying Power / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Stationary Boss / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Stock Sound Effects / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Strapped to an Operating Table / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Suddenly Speaking / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Technicolor Death / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
The Assimilator / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
The Worm That Walks / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
This Cannot Be! / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
This Is Reality / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Too Awesome to Use / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Tragic Monster / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Training Stage / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Treacherous Advisor / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Treacherous Quest Giver / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Tron Lines / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Unbreakable Weapons / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Unusable Enemy Equipment / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Useless Useful Non-Combat Abilities / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Video Game Setpiece / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Virtual Training Simulation / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Voice with an Internet Connection / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Wetware Body / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
Womb Level / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
You Are a Credit to Your Race / int_5cb7fc72
 System Shock 2 (Video Game)
hasFeature
You Have Researched Breathing / int_5cb7fc72
 SystemShock2
sameAs
System Shock 2 (Video Game)